@expressive/mvc 0.83.1 → 0.84.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/component.js CHANGED
@@ -38,7 +38,10 @@ var Component = class extends State {
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  PENDING.delete(props);
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  }
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  ]);
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- if (copy) return copy;
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+ if (copy) {
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+ this.set(null);
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+ return copy;
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+ }
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  PENDING.set(props, this);
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  this.props = props;
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  this.set("props", () => {
@@ -1 +1 @@
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- {"version":3,"file":"component.js","names":[],"sources":["../src/component.ts"],"sourcesContent":["import { Context } from './context';\nimport { set } from './field/set';\nimport { State, unbind } from './state';\n\nimport type { Host } from './runtime';\n\nconst PENDING = new WeakMap<object, Component>();\n\n/** Per-class composed content render. */\nconst CHAIN = new WeakMap<Function, Function>();\n\ntype IfEquals<X, Y, A, B> =\n (<T>() => T extends X ? 1 : 2) extends\n (<T>() => T extends Y ? 1 : 2) ? A : B;\n\n/** Keys of T which are settable (excludes get-only accessors and `readonly`). */\ntype Acceptable<T> = {\n [P in keyof T]-?: IfEquals<\n { [Q in P]: T[P] },\n { -readonly [Q in P]: T[P] },\n P, never\n >;\n}[keyof T];\n\ndeclare namespace Component {\n /**\n * Host element type produced by `Component.render`. Delegates to the\n * {@link Host} manifest on the jsx-runtime entry; falls back to `any`\n * until an adapter augments it with `node`. `any` (not `unknown`) so an\n * un-annotated `render` override in a host-agnostic package still emits a\n * JSX-valid return - `any` is assignable to every host's node type, where\n * `unknown` is assignable to none.\n */\n type Node = Host extends { node: infer T } ? T : any;\n\n interface BaseProps<T extends Component> {\n /**\n * Callback for newly created instance. Only called once.\n *\n * Runs after props apply but **before** the `new()` lifecycle hook - so it\n * may configure state that `new()` then observes. To react to a fully\n * initialized instance instead, use `watch` or an effect.\n */\n is?: (instance: T) => void;\n\n /**\n * Fallback to show when suspended or in error recovery.\n * Pass `false` to opt out of the component's own suspense boundary,\n * letting suspension bubble to an ancestor.\n */\n fallback?: Component.Node;\n }\n\n type StateProps<T extends State> = {\n [K in Exclude<keyof T, keyof Component> & Acceptable<T>]?: T[K];\n };\n\n type RenderProps<T> = [T] extends [(props: infer P) => any]\n ? [keyof NonNullable<P>] extends [never]\n ? { children?: Component.Node }\n : NonNullable<P>\n : { children?: Component.Node };\n\n type Props<T extends Component> =\n & StateProps<T>\n & BaseProps<T>\n & RenderProps<T['render']>;\n}\n\nclass Component extends State {\n /**\n * All JSX attributes passed to this component.\n * Includes state-derived props, render props, and built-in props like `is` and `fallback`.\n *\n * Will incorperate extra props you declare as props parameter in `render` method.\n */\n declare readonly props: Component.Props<this>;\n\n /** Stable identity used when this instance is rendered in a collection. */\n declare readonly key: string;\n\n /**\n * Content to display while this component or its children are suspended.\n * Will cover suspense by pending properties in `this.render` as well.\n * Can be set as a class property or overridden via the `fallback` JSX prop.\n *\n * Defaults to null - nothing will be rendered.\n * Set `false` to opt out of having a boundary at all - suspension then\n * bubbles to the nearest ancestor boundary.\n */\n fallback: Component.Node = set(null);\n\n constructor(props?: any, ...rest: any[]) {\n if (props == null) props = {};\n\n const seen = {} as Record<string, undefined>;\n const copy = PENDING.get(props);\n\n if (typeof props == 'object') merge(props);\n\n function merge(props: {}) {\n for (const k in props) seen[k] = undefined;\n return { ...seen, ...props };\n }\n\n super(copy ? [] : [\n props,\n rest.filter((x) => !(x instanceof Context)),\n () => {\n props.is?.(this);\n Object.defineProperty(this, 'props', { enumerable: false });\n PENDING.delete(props);\n }\n ]);\n\n if (copy) return copy;\n\n PENDING.set(props, this);\n\n this.props = props;\n this.set('props', () => {\n this.set(merge(this.props));\n });\n\n Object.defineProperty(this, 'render', {\n writable: true,\n configurable: true,\n value: render(this)\n });\n }\n\n /**\n * Output for this component. Override to define custom JSX.\n *\n * Properties accessed via `this` are reactive and trigger a render when they\n * change, in addition to props. Accepts an optional parameter to receive extra\n * props from JSX, beyond those merged to state properties; declare its shape\n * via `props = {} as { ... }`. Without a parameter (the default below),\n * children pass through.\n *\n * The constructor installs a composed `render` per instance; the bootstrap\n * `type` pass seals this and any override non-configurable, keeping it the\n * content-render seam the chain reads.\n */\n render(props?: {}): Component.Node {\n const { children } = (props || this.props) as { children?: Component.Node };\n return children || null;\n }\n\n /**\n * Called when a child component throws during render.\n * While this is pending, `fallback` is displayed.\n * When resolved, the error boundary resets and `render` is called again.\n *\n * Override to handle errors - set `this.fallback` for error-specific UI,\n * await async recovery, or await user interaction before retrying. If you\n * assign a fallback within catch, it will be reverted after resolved.\n */\n catch?(error: Error): Promise<void> | void;\n}\n\n/**\n * Default `key` accessor. The get/set pair keeps it off observed state.\n */\nObject.defineProperty(Component.prototype, 'key', {\n configurable: true,\n get() {\n return String(this);\n },\n set(value) {\n Object.defineProperty(this, 'key', { value });\n }\n});\n\n/**\n * Seal each class's own `render` non-configurable at bootstrap so member\n * classification leaves it unbound - it stays the content-render seam the chain\n * reads (and which adapters like preact detect as the class-component marker).\n */\nComponent.on({\n before(self) {\n const key = Object.getOwnPropertyDescriptor(self, 'key');\n\n if (key?.configurable)\n Object.defineProperty(self, 'key', {\n enumerable: false,\n writable: false\n });\n },\n type(type) {\n const desc = Object.getOwnPropertyDescriptor(type.prototype, 'render');\n\n if (desc && typeof desc.value == 'function')\n Object.defineProperty(type.prototype, 'render', {\n ...desc,\n configurable: false\n });\n }\n});\n\n/**\n * Build (or fetch the cached) composed content render for an instance's class.\n * Walks the prototype chain for content renders strictly below Component - the\n * default render on Component.prototype is excluded and serves as the fallback\n * when a class authors none.\n */\nfunction render(target: Component) {\n const cached = CHAIN.get(target.constructor);\n\n if (cached) return cached;\n\n let render: Function | undefined;\n let proto = target;\n\n while ((proto = Object.getPrototypeOf(proto)) !== Component.prototype) {\n const desc = Object.getOwnPropertyDescriptor(proto, 'render');\n\n if (desc) {\n const layer = unbind(desc.get || desc.value);\n render = render ? compose(layer, render) : layer;\n }\n }\n\n if (!render)\n render = Component.prototype.render;\n\n CHAIN.set(target.constructor, render);\n\n return render;\n}\n\n/** Wrap an outer render so it receives `inner` as a lazy `children` getter. */\nfunction compose(outer: Function, inner: Function): Function {\n return function (this: Component, props?: {}) {\n const self = this;\n return outer.call(self, {\n ...props,\n get children() {\n return inner.call(self, props);\n }\n });\n };\n}\n\nexport { Component };\n"],"mappings":";;;;;AAMA,MAAM,0BAAU,IAAI,SAA4B;;AAGhD,MAAM,wBAAQ,IAAI,SAA6B;AA4D/C,IAAM,YAAN,cAAwB,MAAM;;;;;;;;;;CAqB5B,WAA2B,IAAI,KAAK;CAEpC,YAAY,OAAa,GAAG,MAAa;AACvC,MAAI,SAAS,KAAM,SAAQ,EAAE;EAE7B,MAAM,OAAO,EAAE;EACf,MAAM,OAAO,QAAQ,IAAI,MAAM;AAE/B,MAAI,OAAO,SAAS,SAAU,OAAM,MAAM;EAE1C,SAAS,MAAM,OAAW;AACxB,QAAK,MAAM,KAAK,MAAO,MAAK,KAAK;AACjC,UAAO;IAAE,GAAG;IAAM,GAAG;IAAO;;AAG9B,QAAM,OAAO,EAAE,GAAG;GAChB;GACA,KAAK,QAAQ,MAAM,EAAE,aAAa,SAAS;SACrC;AACJ,UAAM,KAAK,KAAK;AAChB,WAAO,eAAe,MAAM,SAAS,EAAE,YAAY,OAAO,CAAC;AAC3D,YAAQ,OAAO,MAAM;;GAExB,CAAC;AAEF,MAAI,KAAM,QAAO;AAEjB,UAAQ,IAAI,OAAO,KAAK;AAExB,OAAK,QAAQ;AACb,OAAK,IAAI,eAAe;AACtB,QAAK,IAAI,MAAM,KAAK,MAAM,CAAC;IAC3B;AAEF,SAAO,eAAe,MAAM,UAAU;GACpC,UAAU;GACV,cAAc;GACd,OAAO,OAAO,KAAK;GACpB,CAAC;;;;;;;;;;;;;;;CAgBJ,OAAO,OAA4B;EACjC,MAAM,EAAE,aAAc,SAAS,KAAK;AACpC,SAAO,YAAY;;;;;;AAkBvB,OAAO,eAAe,UAAU,WAAW,OAAO;CAChD,cAAc;CACd,MAAM;AACJ,SAAO,OAAO,KAAK;;CAErB,IAAI,OAAO;AACT,SAAO,eAAe,MAAM,OAAO,EAAE,OAAO,CAAC;;CAEhD,CAAC;;;;;;AAOF,UAAU,GAAG;CACX,OAAO,MAAM;AAGX,MAFY,OAAO,yBAAyB,MAAM,MAAM,EAE/C,aACP,QAAO,eAAe,MAAM,OAAO;GACjC,YAAY;GACZ,UAAU;GACX,CAAC;;CAEN,KAAK,MAAM;EACT,MAAM,OAAO,OAAO,yBAAyB,KAAK,WAAW,SAAS;AAEtE,MAAI,QAAQ,OAAO,KAAK,SAAS,WAC/B,QAAO,eAAe,KAAK,WAAW,UAAU;GAC9C,GAAG;GACH,cAAc;GACf,CAAC;;CAEP,CAAC;;;;;;;AAQF,SAAS,OAAO,QAAmB;CACjC,MAAM,SAAS,MAAM,IAAI,OAAO,YAAY;AAE5C,KAAI,OAAQ,QAAO;CAEnB,IAAI;CACJ,IAAI,QAAQ;AAEZ,SAAQ,QAAQ,OAAO,eAAe,MAAM,MAAM,UAAU,WAAW;EACrE,MAAM,OAAO,OAAO,yBAAyB,OAAO,SAAS;AAE7D,MAAI,MAAM;GACR,MAAM,QAAQ,OAAO,KAAK,OAAO,KAAK,MAAM;AAC5C,YAAS,SAAS,QAAQ,OAAO,OAAO,GAAG;;;AAI/C,KAAI,CAAC,OACH,UAAS,UAAU,UAAU;AAE/B,OAAM,IAAI,OAAO,aAAa,OAAO;AAErC,QAAO;;;AAIT,SAAS,QAAQ,OAAiB,OAA2B;AAC3D,QAAO,SAA2B,OAAY;EAC5C,MAAM,OAAO;AACb,SAAO,MAAM,KAAK,MAAM;GACtB,GAAG;GACH,IAAI,WAAW;AACb,WAAO,MAAM,KAAK,MAAM,MAAM;;GAEjC,CAAC"}
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+ {"version":3,"file":"component.js","names":[],"sources":["../src/component.ts"],"sourcesContent":["import { Context } from './context';\nimport { set } from './field/set';\nimport { State, unbind } from './state';\n\nimport type { Host } from './runtime';\n\nconst PENDING = new WeakMap<object, Component>();\n\n/** Per-class composed content render. */\nconst CHAIN = new WeakMap<Function, Function>();\n\ntype IfEquals<X, Y, A, B> =\n (<T>() => T extends X ? 1 : 2) extends\n (<T>() => T extends Y ? 1 : 2) ? A : B;\n\n/** Keys of T which are settable (excludes get-only accessors and `readonly`). */\ntype Acceptable<T> = {\n [P in keyof T]-?: IfEquals<\n { [Q in P]: T[P] },\n { -readonly [Q in P]: T[P] },\n P, never\n >;\n}[keyof T];\n\ndeclare namespace Component {\n /**\n * Host element type produced by `Component.render`. Delegates to the\n * {@link Host} manifest on the jsx-runtime entry; falls back to `any`\n * until an adapter augments it with `node`. `any` (not `unknown`) so an\n * un-annotated `render` override in a host-agnostic package still emits a\n * JSX-valid return - `any` is assignable to every host's node type, where\n * `unknown` is assignable to none.\n */\n type Node = Host extends { node: infer T } ? T : any;\n\n interface BaseProps<T extends Component> {\n /**\n * Callback for newly created instance. Only called once.\n *\n * Runs after props apply but **before** the `new()` lifecycle hook - so it\n * may configure state that `new()` then observes. To react to a fully\n * initialized instance instead, use `watch` or an effect.\n */\n is?: (instance: T) => void;\n\n /**\n * Fallback to show when suspended or in error recovery.\n * Pass `false` to opt out of the component's own suspense boundary,\n * letting suspension bubble to an ancestor.\n */\n fallback?: Component.Node;\n }\n\n type StateProps<T extends State> = {\n [K in Exclude<keyof T, keyof Component> & Acceptable<T>]?: T[K];\n };\n\n type RenderProps<T> = [T] extends [(props: infer P) => any]\n ? [keyof NonNullable<P>] extends [never]\n ? { children?: Component.Node }\n : NonNullable<P>\n : { children?: Component.Node };\n\n type Props<T extends Component> =\n & StateProps<T>\n & BaseProps<T>\n & RenderProps<T['render']>;\n}\n\nclass Component extends State {\n /**\n * All JSX attributes passed to this component.\n * Includes state-derived props, render props, and built-in props like `is` and `fallback`.\n *\n * Will incorperate extra props you declare as props parameter in `render` method.\n */\n declare readonly props: Component.Props<this>;\n\n /** Stable identity used when this instance is rendered in a collection. */\n declare readonly key: string;\n\n /**\n * Content to display while this component or its children are suspended.\n * Will cover suspense by pending properties in `this.render` as well.\n * Can be set as a class property or overridden via the `fallback` JSX prop.\n *\n * Defaults to null - nothing will be rendered.\n * Set `false` to opt out of having a boundary at all - suspension then\n * bubbles to the nearest ancestor boundary.\n */\n fallback: Component.Node = set(null);\n\n constructor(props?: any, ...rest: any[]) {\n if (props == null) props = {};\n\n const seen = {} as Record<string, undefined>;\n const copy = PENDING.get(props);\n\n if (typeof props == 'object') merge(props);\n\n function merge(props: {}) {\n for (const k in props) seen[k] = undefined;\n return { ...seen, ...props };\n }\n\n super(copy ? [] : [\n props,\n rest.filter((x) => !(x instanceof Context)),\n () => {\n props.is?.(this);\n Object.defineProperty(this, 'props', { enumerable: false });\n PENDING.delete(props);\n }\n ]);\n\n if (copy) {\n this.set(null);\n return copy;\n }\n\n PENDING.set(props, this);\n\n this.props = props;\n this.set('props', () => {\n this.set(merge(this.props));\n });\n\n Object.defineProperty(this, 'render', {\n writable: true,\n configurable: true,\n value: render(this)\n });\n }\n\n /**\n * Output for this component. Override to define custom JSX.\n *\n * Properties accessed via `this` are reactive and trigger a render when they\n * change, in addition to props. Accepts an optional parameter to receive extra\n * props from JSX, beyond those merged to state properties; declare its shape\n * via `props = {} as { ... }`. Without a parameter (the default below),\n * children pass through.\n *\n * The constructor installs a composed `render` per instance; the bootstrap\n * `type` pass seals this and any override non-configurable, keeping it the\n * content-render seam the chain reads.\n */\n render(props?: {}): Component.Node {\n const { children } = (props || this.props) as { children?: Component.Node };\n return children || null;\n }\n\n /**\n * Called when a child component throws during render.\n * While this is pending, `fallback` is displayed.\n * When resolved, the error boundary resets and `render` is called again.\n *\n * Override to handle errors - set `this.fallback` for error-specific UI,\n * await async recovery, or await user interaction before retrying. If you\n * assign a fallback within catch, it will be reverted after resolved.\n */\n catch?(error: Error): Promise<void> | void;\n}\n\n/**\n * Default `key` accessor. The get/set pair keeps it off observed state.\n */\nObject.defineProperty(Component.prototype, 'key', {\n configurable: true,\n get() {\n return String(this);\n },\n set(value) {\n Object.defineProperty(this, 'key', { value });\n }\n});\n\n/**\n * Seal each class's own `render` non-configurable at bootstrap so member\n * classification leaves it unbound - it stays the content-render seam the chain\n * reads (and which adapters like preact detect as the class-component marker).\n */\nComponent.on({\n before(self) {\n const key = Object.getOwnPropertyDescriptor(self, 'key');\n\n if (key?.configurable)\n Object.defineProperty(self, 'key', {\n enumerable: false,\n writable: false\n });\n },\n type(type) {\n const desc = Object.getOwnPropertyDescriptor(type.prototype, 'render');\n\n if (desc && typeof desc.value == 'function')\n Object.defineProperty(type.prototype, 'render', {\n ...desc,\n configurable: false\n });\n }\n});\n\n/**\n * Build (or fetch the cached) composed content render for an instance's class.\n * Walks the prototype chain for content renders strictly below Component - the\n * default render on Component.prototype is excluded and serves as the fallback\n * when a class authors none.\n */\nfunction render(target: Component) {\n const cached = CHAIN.get(target.constructor);\n\n if (cached) return cached;\n\n let render: Function | undefined;\n let proto = target;\n\n while ((proto = Object.getPrototypeOf(proto)) !== Component.prototype) {\n const desc = Object.getOwnPropertyDescriptor(proto, 'render');\n\n if (desc) {\n const layer = unbind(desc.get || desc.value);\n render = render ? compose(layer, render) : layer;\n }\n }\n\n if (!render)\n render = Component.prototype.render;\n\n CHAIN.set(target.constructor, render);\n\n return render;\n}\n\n/** Wrap an outer render so it receives `inner` as a lazy `children` getter. */\nfunction compose(outer: Function, inner: Function): Function {\n return function (this: Component, props?: {}) {\n const self = this;\n return outer.call(self, {\n ...props,\n get children() {\n return inner.call(self, props);\n }\n });\n };\n}\n\nexport { Component };\n"],"mappings":";;;;;AAMA,MAAM,0BAAU,IAAI,SAA4B;;AAGhD,MAAM,wBAAQ,IAAI,SAA6B;AA4D/C,IAAM,YAAN,cAAwB,MAAM;;;;;;;;;;CAqB5B,WAA2B,IAAI,KAAK;CAEpC,YAAY,OAAa,GAAG,MAAa;AACvC,MAAI,SAAS,KAAM,SAAQ,EAAE;EAE7B,MAAM,OAAO,EAAE;EACf,MAAM,OAAO,QAAQ,IAAI,MAAM;AAE/B,MAAI,OAAO,SAAS,SAAU,OAAM,MAAM;EAE1C,SAAS,MAAM,OAAW;AACxB,QAAK,MAAM,KAAK,MAAO,MAAK,KAAK;AACjC,UAAO;IAAE,GAAG;IAAM,GAAG;IAAO;;AAG9B,QAAM,OAAO,EAAE,GAAG;GAChB;GACA,KAAK,QAAQ,MAAM,EAAE,aAAa,SAAS;SACrC;AACJ,UAAM,KAAK,KAAK;AAChB,WAAO,eAAe,MAAM,SAAS,EAAE,YAAY,OAAO,CAAC;AAC3D,YAAQ,OAAO,MAAM;;GAExB,CAAC;AAEF,MAAI,MAAM;AACR,QAAK,IAAI,KAAK;AACd,UAAO;;AAGT,UAAQ,IAAI,OAAO,KAAK;AAExB,OAAK,QAAQ;AACb,OAAK,IAAI,eAAe;AACtB,QAAK,IAAI,MAAM,KAAK,MAAM,CAAC;IAC3B;AAEF,SAAO,eAAe,MAAM,UAAU;GACpC,UAAU;GACV,cAAc;GACd,OAAO,OAAO,KAAK;GACpB,CAAC;;;;;;;;;;;;;;;CAgBJ,OAAO,OAA4B;EACjC,MAAM,EAAE,aAAc,SAAS,KAAK;AACpC,SAAO,YAAY;;;;;;AAkBvB,OAAO,eAAe,UAAU,WAAW,OAAO;CAChD,cAAc;CACd,MAAM;AACJ,SAAO,OAAO,KAAK;;CAErB,IAAI,OAAO;AACT,SAAO,eAAe,MAAM,OAAO,EAAE,OAAO,CAAC;;CAEhD,CAAC;;;;;;AAOF,UAAU,GAAG;CACX,OAAO,MAAM;AAGX,MAFY,OAAO,yBAAyB,MAAM,MAAM,EAE/C,aACP,QAAO,eAAe,MAAM,OAAO;GACjC,YAAY;GACZ,UAAU;GACX,CAAC;;CAEN,KAAK,MAAM;EACT,MAAM,OAAO,OAAO,yBAAyB,KAAK,WAAW,SAAS;AAEtE,MAAI,QAAQ,OAAO,KAAK,SAAS,WAC/B,QAAO,eAAe,KAAK,WAAW,UAAU;GAC9C,GAAG;GACH,cAAc;GACf,CAAC;;CAEP,CAAC;;;;;;;AAQF,SAAS,OAAO,QAAmB;CACjC,MAAM,SAAS,MAAM,IAAI,OAAO,YAAY;AAE5C,KAAI,OAAQ,QAAO;CAEnB,IAAI;CACJ,IAAI,QAAQ;AAEZ,SAAQ,QAAQ,OAAO,eAAe,MAAM,MAAM,UAAU,WAAW;EACrE,MAAM,OAAO,OAAO,yBAAyB,OAAO,SAAS;AAE7D,MAAI,MAAM;GACR,MAAM,QAAQ,OAAO,KAAK,OAAO,KAAK,MAAM;AAC5C,YAAS,SAAS,QAAQ,OAAO,OAAO,GAAG;;;AAI/C,KAAI,CAAC,OACH,UAAS,UAAU,UAAU;AAE/B,OAAM,IAAI,OAAO,aAAa,OAAO;AAErC,QAAO;;;AAIT,SAAS,QAAQ,OAAiB,OAA2B;AAC3D,QAAO,SAA2B,OAAY;EAC5C,MAAM,OAAO;AACb,SAAO,MAAM,KAAK,MAAM;GACtB,GAAG;GACH,IAAI,WAAW;AACb,WAAO,MAAM,KAAK,MAAM,MAAM;;GAEjC,CAAC"}
package/dist/context.js CHANGED
@@ -143,21 +143,22 @@ var Context = class Context {
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  const expects = /* @__PURE__ */ new Map();
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  const onDone = /* @__PURE__ */ new Set();
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  for (const T of TT) onDone.add(this.register(T, [I, explicit]));
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- function queue(ctx, downstream) {
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+ function queue(ctx, downstream, same) {
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  let found = false;
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  for (const T of TT) {
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  const list = ctx.consume.get(T);
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  if (list !== void 0) found = true;
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  if (list) {
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- for (const [cb, filter] of list) if (filter === downstream || filter == null) expects.set(cb, () => {
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- const r = cb(I, downstream);
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+ for (const [cb, filter] of list) if (same || filter == null || filter === downstream) expects.set(cb, () => {
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+ const r = cb(I, filter ?? downstream);
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  if (r) onDone.add(r);
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  });
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  }
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  }
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  return found;
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  }
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- for (let ctx = this; ctx; ctx = ctx.parent) queue(ctx, true);
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+ queue(this, true, true);
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+ for (let ctx = this.parent; ctx; ctx = ctx.parent) queue(ctx, true);
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  this.traverse((ctx) => queue(ctx, false));
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  if (!LOOKUP.has(I)) LOOKUP.set(I, this);
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  listener(I, () => {
@@ -1 +1 @@
1
- {"version":3,"file":"context.js","names":[],"sources":["../src/context.ts"],"sourcesContent":["import { listener } from \"./observable\";\nimport { event, State, uid } from \"./state\";\n\nconst LOOKUP = new WeakMap<State, Context>();\nlet ROOT: Context;\n\ntype Accept<T extends State = State> =\n | T\n | State.Type<T>\n | Record<string | number, T | State.Type<T>>;\n\ntype Expect<T extends State = State> = (\n state: T,\n downstream: boolean,\n) => (() => void) | void;\n\ndeclare namespace Context {\n export { Accept, Expect };\n}\n\nclass Context {\n static get root(): Context {\n return ROOT ??= new Context();\n }\n\n /** Get the context for a State. Adapters may override to provide framework context. */\n static get(state?: State): Context {\n return state && LOOKUP.get(state.is) || Context.root;\n }\n\n public id = uid();\n public parent?: Context;\n public scope = new Set<Context>();\n public consume = new Map<\n State.Extends,\n Set<[Expect, boolean | undefined]> | null\n >();\n public provide = new Map<State.Extends, Set<[State, boolean]> | null>();\n\n protected inputs: Record<string | number, State | State.Extends> = {};\n\n private cleanup = new Map<string | number | Function, () => void>();\n\n constructor(arg?: Context | Accept) {\n if (arg instanceof Context) {\n this.parent = arg;\n arg.scope.add(this);\n } else if (arg) {\n this.set(arg);\n }\n }\n\n private traverse(accept: (ctx: Context) => boolean | void) {\n const queue = [...this.scope];\n for (const ctx of queue)\n if (accept(ctx) !== false) for (const c of ctx.scope) queue.push(c);\n }\n\n private register<T extends State>(\n type: State.Extends<T>,\n value: [Expect<T>, boolean | undefined],\n asConsumer: true,\n ): () => void;\n\n private register<T extends State>(\n type: State.Extends<T>,\n value: [T, boolean],\n asConsumer?: false,\n ): () => void;\n\n private register(type: State.Extends, value: any, asConsumer?: boolean) {\n const mode = asConsumer ? \"consume\" : \"provide\";\n let set = this[mode].get(type) as Set<any>;\n if (!set) this[mode].set(type, (set = new Set()));\n set.add(value);\n\n for (let ctx = this.parent; ctx; ctx = ctx.parent) {\n if (ctx[mode].has(type)) break;\n ctx[mode].set(type, null);\n }\n\n return () => set.delete(value);\n }\n\n /** Find specified type upstream. Throws if not found. */\n public get<T extends State>(Type: State.Extends<T>, required?: true): T;\n\n /** Find specified type upstream. Returns undefined if not found. */\n public get<T extends State>(\n Type: State.Extends<T>,\n required?: boolean,\n ): T | undefined;\n\n /** Subscribe to a type becoming available in context. */\n public get<T extends State>(\n Type: State.Extends<T>,\n callback: Expect<T>,\n downstream?: boolean,\n ): () => void;\n\n /** Lookup excluding a specific instance (used by State.prototype.get for upstream-of-self semantics). */\n public get<T extends State>(\n Type: State.Extends<T>,\n arg: boolean | Expect<T> | undefined,\n downstream: boolean | undefined,\n skip: State,\n ): T | undefined | (() => void);\n\n public get<T extends State>(\n Type: State.Extends<T>,\n arg?: boolean | Expect<T>,\n downstream?: boolean,\n skip?: State,\n ) {\n let found: T | null | undefined;\n let priority = false;\n\n for (let ctx: Context | undefined = this; ctx; ctx = ctx.parent) {\n const entries = ctx.provide.get(Type);\n if (!entries) continue;\n\n for (const [state, explicit] of entries) {\n if (state === skip || found === state) continue;\n if (!found || (explicit && !priority)) {\n found = state as T;\n priority = explicit;\n continue;\n }\n if (!priority) {\n found = null;\n break;\n }\n if (explicit)\n throw new Error(\n `Did find ${Type} in context, but multiple were defined.`,\n );\n }\n if (found !== undefined) break;\n }\n\n if (typeof arg === \"function\") {\n if (found && !downstream) arg(found, false);\n\n if (downstream !== false) {\n this.traverse((ctx) => {\n const has = ctx.provide.get(Type);\n if (has) for (const x of has) if (x[0] !== skip) arg(x[0] as T, true);\n return has !== undefined;\n });\n }\n\n return this.register(Type, [arg as Expect, downstream], true);\n }\n\n if (found) return found;\n if (found === null) return null;\n if (arg !== false) throw new Error(`Could not find ${Type} in context.`);\n }\n\n /**\n * Register one or more States to this context.\n *\n * Context will add or remove States as needed to keep with provided input.\n *\n * @param inputs State, State class, or map of States / State classes to register.\n * @param forEach Optional callback to run for each State registered. Receives\n * whether this context created the State - and so will destroy it - as\n * opposed to it having been provided already active. May return a callback\n * to run before that entry is dropped.\n */\n public set<T extends State>(\n inputs: Accept<T>,\n forEach?: (state: T, owned: boolean) => (() => void) | void,\n ) {\n const init = new Set<() => void>();\n const { cleanup } = this;\n\n if (typeof inputs == \"function\" || inputs instanceof State)\n inputs = { [0]: inputs };\n\n for (const K of Object.keys({ ...this.inputs, ...inputs })) {\n const V = inputs[K];\n const E = this.inputs[K];\n\n if (E === V) continue;\n\n if (E) {\n cleanup.get(K)?.();\n cleanup.delete(K);\n }\n\n if (!V) continue;\n\n // a class is constructed here - and so destroyed here; an instance is\n // adopted as-is and outlives this context\n const owned = State.is(V);\n\n if (!(owned || V instanceof State)) {\n const as = K == \"0\" || K == String(V) ? V : `${V} (as '${K}')`;\n throw new Error(\n `Context can only include an instance or class of State but got ${as}.`,\n );\n }\n\n const state = owned ? new (V as State.Type)() : V.is;\n const remove = this.add(state, true);\n\n init.add(() => {\n event(state);\n const dispose = forEach?.(state as T, owned);\n cleanup.set(K, () => {\n if (typeof dispose == \"function\") dispose();\n remove();\n if (owned) event(state, null);\n });\n });\n }\n\n for (const i of init) i();\n\n this.inputs = inputs;\n\n return this;\n }\n\n add(I: State, explicit = false) {\n const { cleanup, provide } = this;\n const root = this === Context.root;\n const TT: State.Extends[] = [];\n\n function conflict(T: State.Extends) {\n const entries = provide.get(T);\n if (entries)\n for (const entry of entries)\n if (!entry[1] && entry[0] !== I) {\n const type = I.constructor as State.Extends;\n const g = type.global;\n\n if (entry[0].constructor === type && (typeof g == 'function' ? g(I) : g))\n throw new Error(\n `Cannot register ${I} as a global - ${entry[0]} already exists in root. Destroy the existing instance first, or provide additional ones via explicit context.`\n );\n\n return entries.delete(entry);\n }\n }\n\n for (\n let T = I.constructor as State.Extends;\n T !== State;\n T = Object.getPrototypeOf(T)\n )\n if (explicit || !root || !conflict(T)) TT.push(T);\n\n const expects = new Map<Expect, () => void>();\n const onDone = new Set<() => void>();\n\n for (const T of TT) onDone.add(this.register(T, [I, explicit]));\n\n function queue(ctx: Context, downstream: boolean) {\n let found = false;\n for (const T of TT) {\n const list = ctx.consume.get(T);\n if (list !== undefined) found = true;\n if (list)\n for (const [cb, filter] of list)\n if (filter === downstream || filter == null)\n expects.set(cb, () => {\n const r = cb(I, downstream);\n if (r) onDone.add(r);\n });\n }\n return found;\n }\n\n for (let ctx: Context | undefined = this; ctx; ctx = ctx.parent) queue(ctx, true);\n this.traverse((ctx) => queue(ctx, false));\n\n if (!LOOKUP.has(I)) LOOKUP.set(I, this);\n\n listener(I, () => {\n expects.forEach((f) => f());\n expects.clear();\n return null;\n });\n\n function flush() {\n onDone.forEach((r) => r());\n onDone.clear();\n }\n\n function remove() {\n cleanup.delete(remove);\n flush();\n }\n\n cleanup.set(remove, remove);\n\n return remove;\n }\n\n /**\n * Create a child context, optionally registering one or more States to it.\n *\n * @param inputs State, State class, or map of States / State classes to register.\n */\n public push(inputs?: Accept) {\n const next = new Context(this);\n if (inputs) next.set(inputs);\n return next;\n }\n\n /**\n * Remove all States from this context.\n *\n * Will also run any cleanup callbacks registered when States were added.\n */\n public pop() {\n this.inputs = {};\n this.scope.forEach((x) => x.pop());\n this.scope.clear();\n this.cleanup.forEach((cb) => cb());\n this.cleanup.clear();\n this.consume.clear();\n this.provide.clear();\n if (this.parent) {\n this.parent.scope.delete(this);\n }\n 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+ {"version":3,"file":"context.js","names":[],"sources":["../src/context.ts"],"sourcesContent":["import { listener } from \"./observable\";\nimport { event, State, uid } from \"./state\";\n\nconst LOOKUP = new WeakMap<State, Context>();\nlet ROOT: Context;\n\ntype Accept<T extends State = State> =\n | T\n | State.Type<T>\n | Record<string | number, T | State.Type<T>>;\n\ntype Expect<T extends State = State> = (\n state: T,\n downstream: boolean,\n) => (() => void) | void;\n\ndeclare namespace Context {\n export { Accept, Expect };\n}\n\nclass Context {\n static get root(): Context {\n return ROOT ??= new Context();\n }\n\n /** Get the context for a State. Adapters may override to provide framework context. */\n static get(state?: State): Context {\n return state && LOOKUP.get(state.is) || Context.root;\n }\n\n public id = uid();\n public parent?: Context;\n public scope = new Set<Context>();\n public consume = new Map<\n State.Extends,\n Set<[Expect, boolean | undefined]> | null\n >();\n public provide = new Map<State.Extends, Set<[State, boolean]> | null>();\n\n protected inputs: Record<string | number, State | State.Extends> = {};\n\n private cleanup = new Map<string | number | Function, () => void>();\n\n constructor(arg?: Context | Accept) {\n if (arg instanceof Context) {\n this.parent = arg;\n arg.scope.add(this);\n } else if (arg) {\n this.set(arg);\n }\n }\n\n private traverse(accept: (ctx: Context) => boolean | void) {\n const queue = [...this.scope];\n for (const ctx of queue)\n if (accept(ctx) !== false) for (const c of ctx.scope) queue.push(c);\n }\n\n private register<T extends State>(\n type: State.Extends<T>,\n value: [Expect<T>, boolean | undefined],\n asConsumer: true,\n ): () => void;\n\n private register<T extends State>(\n type: State.Extends<T>,\n value: [T, boolean],\n asConsumer?: false,\n ): () => void;\n\n private register(type: State.Extends, value: any, asConsumer?: boolean) {\n const mode = asConsumer ? \"consume\" : \"provide\";\n let set = this[mode].get(type) as Set<any>;\n if (!set) this[mode].set(type, (set = new Set()));\n set.add(value);\n\n for (let ctx = this.parent; ctx; ctx = ctx.parent) {\n if (ctx[mode].has(type)) break;\n ctx[mode].set(type, null);\n }\n\n return () => set.delete(value);\n }\n\n /** Find specified type upstream. Throws if not found. */\n public get<T extends State>(Type: State.Extends<T>, required?: true): T;\n\n /** Find specified type upstream. Returns undefined if not found. */\n public get<T extends State>(\n Type: State.Extends<T>,\n required?: boolean,\n ): T | undefined;\n\n /** Subscribe to a type becoming available in context. */\n public get<T extends State>(\n Type: State.Extends<T>,\n callback: Expect<T>,\n downstream?: boolean,\n ): () => void;\n\n /** Lookup excluding a specific instance (used by State.prototype.get for upstream-of-self semantics). */\n public get<T extends State>(\n Type: State.Extends<T>,\n arg: boolean | Expect<T> | undefined,\n downstream: boolean | undefined,\n skip: State,\n ): T | undefined | (() => void);\n\n public get<T extends State>(\n Type: State.Extends<T>,\n arg?: boolean | Expect<T>,\n downstream?: boolean,\n skip?: State,\n ) {\n let found: T | null | undefined;\n let priority = false;\n\n for (let ctx: Context | undefined = this; ctx; ctx = ctx.parent) {\n const entries = ctx.provide.get(Type);\n if (!entries) continue;\n\n for (const [state, explicit] of entries) {\n if (state === skip || found === state) continue;\n if (!found || (explicit && !priority)) {\n found = state as T;\n priority = explicit;\n continue;\n }\n if (!priority) {\n found = null;\n break;\n }\n if (explicit)\n throw new Error(\n `Did find ${Type} in context, but multiple were defined.`,\n );\n }\n if (found !== undefined) break;\n }\n\n if (typeof arg === \"function\") {\n if (found && !downstream) arg(found, false);\n\n if (downstream !== false) {\n this.traverse((ctx) => {\n const has = ctx.provide.get(Type);\n if (has) for (const x of has) if (x[0] !== skip) arg(x[0] as T, true);\n return has !== undefined;\n });\n }\n\n return this.register(Type, [arg as Expect, downstream], true);\n }\n\n if (found) return found;\n if (found === null) return null;\n if (arg !== false) throw new Error(`Could not find ${Type} in context.`);\n }\n\n /**\n * Register one or more States to this context.\n *\n * Context will add or remove States as needed to keep with provided input.\n *\n * @param inputs State, State class, or map of States / State classes to register.\n * @param forEach Optional callback to run for each State registered. Receives\n * whether this context created the State - and so will destroy it - as\n * opposed to it having been provided already active. May return a callback\n * to run before that entry is dropped.\n */\n public set<T extends State>(\n inputs: Accept<T>,\n forEach?: (state: T, owned: boolean) => (() => void) | void,\n ) {\n const init = new Set<() => void>();\n const { cleanup } = this;\n\n if (typeof inputs == \"function\" || inputs instanceof State)\n inputs = { [0]: inputs };\n\n for (const K of Object.keys({ ...this.inputs, ...inputs })) {\n const V = inputs[K];\n const E = this.inputs[K];\n\n if (E === V) continue;\n\n if (E) {\n cleanup.get(K)?.();\n cleanup.delete(K);\n }\n\n if (!V) continue;\n\n // a class is constructed here - and so destroyed here; an instance is\n // adopted as-is and outlives this context\n const owned = State.is(V);\n\n if (!(owned || V instanceof State)) {\n const as = K == \"0\" || K == String(V) ? 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false));\n\n if (!LOOKUP.has(I)) LOOKUP.set(I, this);\n\n listener(I, () => {\n expects.forEach((f) => f());\n expects.clear();\n return null;\n });\n\n function flush() {\n onDone.forEach((r) => r());\n onDone.clear();\n }\n\n function remove() {\n cleanup.delete(remove);\n flush();\n }\n\n cleanup.set(remove, remove);\n\n return remove;\n }\n\n /**\n * Create a child context, optionally registering one or more States to it.\n *\n * @param inputs State, State class, or map of States / State classes to register.\n */\n public push(inputs?: Accept) {\n const next = new Context(this);\n if (inputs) next.set(inputs);\n return next;\n }\n\n /**\n * Remove all States from this context.\n *\n * Will also run any cleanup callbacks registered when States were added.\n */\n public pop() {\n this.inputs = {};\n this.scope.forEach((x) => x.pop());\n this.scope.clear();\n this.cleanup.forEach((cb) => cb());\n this.cleanup.clear();\n this.consume.clear();\n this.provide.clear();\n if (this.parent) 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package/dist/field/def.js CHANGED
@@ -1,9 +1,12 @@
1
1
  import { listener } from "../observable.js";
2
- import { STORE, State, apply, uid } from "../state.js";
2
+ import { PENDING, STORE, State, apply, uid } from "../state.js";
3
3
 
4
4
  //#region src/field/def.ts
5
5
  const APPLY = /* @__PURE__ */ new Map();
6
+ const RESET = () => APPLY.clear();
6
7
  function def(arg1) {
8
+ if (!PENDING.size || PENDING.size == 1 && PENDING.has(RESET)) throw new Error("Instruction created with no State under construction.");
9
+ PENDING.add(RESET);
7
10
  const token = Symbol("field-" + uid());
8
11
  APPLY.set(token, arg1);
9
12
  return token;
@@ -11,10 +14,11 @@ function def(arg1) {
11
14
  State.on((self) => {
12
15
  const store = STORE.get(self);
13
16
  for (const key in self) {
14
- const property = Object.getOwnPropertyDescriptor(self, key);
17
+ const property = Object.getOwnPropertyDescriptor(self, key) || {};
15
18
  const instruction = APPLY.get(property.value);
19
+ if (instruction === null) throw new Error(`${self}.${key} has an instruction applied to another State.`);
16
20
  if (!instruction) continue;
17
- APPLY.delete(property.value);
21
+ APPLY.set(property.value, null);
18
22
  delete self[key];
19
23
  const output = instruction.call(self, key, self, store);
20
24
  if (!output) continue;
@@ -1 +1 @@
1
- {"version":3,"file":"def.js","names":[],"sources":["../../src/field/def.ts"],"sourcesContent":["import { listener } from '../observable';\nimport { State, STORE, uid, apply } from '../state';\n\ndeclare namespace def {\n /**\n * Property initializer, will run upon instance creation.\n * Optional returned callback will run when once upon first access.\n */\n type Factory<T = any, M extends State = any> = (\n this: M,\n key: Extract<State.Field<M>, string>,\n thisArg: M,\n state: State.Values<M>\n ) => def.Config<T> | (() => void) | void;\n\n interface Config<T = any> extends State.Apply<T> {\n destroy?: () => void;\n }\n}\n\nconst APPLY = new Map<symbol, def.Factory>();\n\nfunction def<T>(arg1: def.Factory<T>) {\n const token = Symbol('field-' + uid());\n APPLY.set(token, arg1);\n return token as T extends void ? unknown : T;\n}\n\nState.on((self) => {\n const store = STORE.get(self)!;\n\n for (const key in self) {\n const property = Object.getOwnPropertyDescriptor(self, key)!;\n const instruction = APPLY.get(property.value);\n\n if (!instruction) continue;\n\n APPLY.delete(property.value);\n delete (self as any)[key];\n\n const output = instruction.call(self, key, self, store);\n\n if (!output) continue;\n\n const desc = typeof output == 'function' ? { destroy: output } : output;\n\n if (desc.destroy) listener(self, desc.destroy, null);\n\n apply(self, key, desc, true);\n }\n});\n\nexport { def };\n"],"mappings":";;;;AAoBA,MAAM,wBAAQ,IAAI,KAA0B;AAE5C,SAAS,IAAO,MAAsB;CACpC,MAAM,QAAQ,OAAO,WAAW,KAAK,CAAC;AACtC,OAAM,IAAI,OAAO,KAAK;AACtB,QAAO;;AAGT,MAAM,IAAI,SAAS;CACjB,MAAM,QAAQ,MAAM,IAAI,KAAK;AAE7B,MAAK,MAAM,OAAO,MAAM;EACtB,MAAM,WAAW,OAAO,yBAAyB,MAAM,IAAI;EAC3D,MAAM,cAAc,MAAM,IAAI,SAAS,MAAM;AAE7C,MAAI,CAAC,YAAa;AAElB,QAAM,OAAO,SAAS,MAAM;AAC5B,SAAQ,KAAa;EAErB,MAAM,SAAS,YAAY,KAAK,MAAM,KAAK,MAAM,MAAM;AAEvD,MAAI,CAAC,OAAQ;EAEb,MAAM,OAAO,OAAO,UAAU,aAAa,EAAE,SAAS,QAAQ,GAAG;AAEjE,MAAI,KAAK,QAAS,UAAS,MAAM,KAAK,SAAS,KAAK;AAEpD,QAAM,MAAM,KAAK,MAAM,KAAK;;EAE9B"}
1
+ {"version":3,"file":"def.js","names":[],"sources":["../../src/field/def.ts"],"sourcesContent":["import { listener } from '../observable';\nimport { PENDING, State, STORE, uid, apply } from '../state';\n\ndeclare namespace def {\n /**\n * Property initializer, will run upon instance creation.\n * Optional returned callback will run when once upon first access.\n */\n type Factory<T = any, M extends State = any> = (\n this: M,\n key: Extract<State.Field<M>, string>,\n thisArg: M,\n state: State.Values<M>\n ) => def.Config<T> | (() => void) | void;\n\n interface Config<T = any> extends State.Apply<T> {\n destroy?: () => void;\n }\n}\n\nconst APPLY = new Map<symbol, def.Factory | null>();\nconst RESET = () => APPLY.clear();\n\nfunction def<T>(arg1: def.Factory<T>) {\n if (!PENDING.size || (PENDING.size == 1 && PENDING.has(RESET)))\n throw new Error(\n 'Instruction created with no State under construction.'\n );\n\n PENDING.add(RESET);\n\n const token = Symbol('field-' + uid());\n\n APPLY.set(token, arg1);\n\n return token as T extends void ? unknown : T;\n}\n\nState.on((self) => {\n const store = STORE.get(self)!;\n\n for (const key in self) {\n const property: PropertyDescriptor = Object.getOwnPropertyDescriptor(self, key) || {};\n const instruction = APPLY.get(property.value);\n\n if (instruction === null)\n throw new Error(\n `${self}.${key} has an instruction applied to another State.`\n );\n\n if (!instruction) continue;\n\n APPLY.set(property.value, null);\n delete (self as any)[key];\n\n const output = instruction.call(self, key, self, store);\n\n if (!output) continue;\n\n const desc = typeof output == 'function' ? { destroy: output } : output;\n\n if (desc.destroy) listener(self, desc.destroy, null);\n\n apply(self, key, desc, true);\n }\n});\n\nexport { def };\n"],"mappings":";;;;AAoBA,MAAM,wBAAQ,IAAI,KAAiC;AACnD,MAAM,cAAc,MAAM,OAAO;AAEjC,SAAS,IAAO,MAAsB;AACpC,KAAI,CAAC,QAAQ,QAAS,QAAQ,QAAQ,KAAK,QAAQ,IAAI,MAAM,CAC3D,OAAM,IAAI,MACR,wDACD;AAEH,SAAQ,IAAI,MAAM;CAElB,MAAM,QAAQ,OAAO,WAAW,KAAK,CAAC;AAEtC,OAAM,IAAI,OAAO,KAAK;AAEtB,QAAO;;AAGT,MAAM,IAAI,SAAS;CACjB,MAAM,QAAQ,MAAM,IAAI,KAAK;AAE7B,MAAK,MAAM,OAAO,MAAM;EACtB,MAAM,WAA+B,OAAO,yBAAyB,MAAM,IAAI,IAAI,EAAE;EACrF,MAAM,cAAc,MAAM,IAAI,SAAS,MAAM;AAE7C,MAAI,gBAAgB,KAClB,OAAM,IAAI,MACR,GAAG,KAAK,GAAG,IAAI,+CAChB;AAEH,MAAI,CAAC,YAAa;AAElB,QAAM,IAAI,SAAS,OAAO,KAAK;AAC/B,SAAQ,KAAa;EAErB,MAAM,SAAS,YAAY,KAAK,MAAM,KAAK,MAAM,MAAM;AAEvD,MAAI,CAAC,OAAQ;EAEb,MAAM,OAAO,OAAO,UAAU,aAAa,EAAE,SAAS,QAAQ,GAAG;AAEjE,MAAI,KAAK,QAAS,UAAS,MAAM,KAAK,SAAS,KAAK;AAEpD,QAAM,MAAM,KAAK,MAAM,KAAK;;EAE9B"}
package/dist/field/get.js CHANGED
@@ -1,4 +1,4 @@
1
- import { capture } from "../observable.js";
1
+ import { capture, listener, observer } from "../observable.js";
2
2
  import { parent, update } from "../state.js";
3
3
  import { Context } from "../context.js";
4
4
  import { def } from "./def.js";
@@ -28,7 +28,16 @@ function above(Type, argument) {
28
28
  found = true;
29
29
  assign(state);
30
30
  }, false, subject);
31
- if (!found && argument !== false) throw new Error(`Required ${Type} not found in context for ${subject}.`);
31
+ if (!found && argument !== false) {
32
+ const missing = () => /* @__PURE__ */ new Error(`Required ${Type} not found in context for ${subject}.`);
33
+ let activating;
34
+ for (let p = hasParent; p && !observer(p).ready; p = parent(p)) activating = p;
35
+ if (!activating) throw missing();
36
+ listener(activating, () => {
37
+ if (!found) throw missing();
38
+ return null;
39
+ }, true);
40
+ }
32
41
  return {
33
42
  get: argument !== false,
34
43
  enumerable: false
@@ -1 +1 @@
1
- {"version":3,"file":"get.js","names":[],"sources":["../../src/field/get.ts"],"sourcesContent":["import { capture } from '../observable';\nimport { Context } from '../context';\nimport { State, parent, update } from '../state';\nimport { def } from './def';\n\ndeclare namespace get {\n type Callback<T = any> = (\n state: T,\n subject: State\n ) => void | boolean | (() => void);\n}\n\n/**\n * Fetches upstream State from context with optional lifecycle callback.\n * Callback runs on mount and can return cleanup function for unmount.\n *\n * @param Type - Type of State to fetch.\n * @param callback - Optional lifecycle callback, receives (state, subject). Can return cleanup function.\n */\nfunction get<T extends State>(\n Type: State.Extends<T>,\n callback?: get.Callback<T>\n): T;\n\n/**\n * Fetches and assigns the controller which spawned this host.\n * When parent assigns an instance via `use()` directive, it\n * will be made available to child upon this request.\n *\n * @param Type - Type of controller compatible with this class.\n * @param required - If false, property may be undefined. Otherwise will throw.\n */\nfunction get<T extends State>(\n Type: State.Extends<T>,\n required: false\n): T | undefined;\n\n/**\n * Collects downstream States, accumulating all instances of specified type\n * for which this is an ancestor. Returns an array that updates as States\n * are added or removed. Callback runs on each registration and can return\n * cleanup or false to prevent registration.\n *\n * @param Type - Type of State to collect.\n * @param downstream - Must be true to enable downstream mode.\n * @param callback - Optional lifecycle callback, receives (state, subject). 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1
+ {"version":3,"file":"get.js","names":[],"sources":["../../src/field/get.ts"],"sourcesContent":["import { capture, listener, observer } from '../observable';\nimport { Context } from '../context';\nimport { State, parent, update } from '../state';\nimport { def } from './def';\n\ndeclare namespace get {\n type Callback<T = any> = (\n state: T,\n subject: State\n ) => void | boolean | (() => void);\n}\n\n/**\n * Fetches upstream State from context with optional lifecycle callback.\n * Callback runs on mount and can return cleanup function for unmount.\n *\n * @param Type - Type of State to fetch.\n * @param callback - Optional lifecycle callback, receives (state, subject). Can return cleanup function.\n */\nfunction get<T extends State>(\n Type: State.Extends<T>,\n callback?: get.Callback<T>\n): T;\n\n/**\n * Fetches and assigns the controller which spawned this host.\n * When parent assigns an instance via `use()` directive, it\n * will be made available to child upon this request.\n *\n * @param Type - Type of controller compatible with this class.\n * @param required - If false, property may be undefined. Otherwise will throw.\n */\nfunction get<T extends State>(\n Type: State.Extends<T>,\n required: false\n): T | undefined;\n\n/**\n * Collects downstream States, accumulating all instances of specified type\n * for which this is an ancestor. Returns an array that updates as States\n * are added or removed. Callback runs on each registration and can return\n * cleanup or false to prevent registration.\n *\n * @param Type - Type of State to collect.\n * @param downstream - Must be true to enable downstream mode.\n * @param callback - Optional lifecycle callback, receives (state, subject). May return false to prevent registration.\n */\nfunction get<T extends State>(\n Type: State.Extends<T>,\n downstream: true,\n callback?: get.Callback<T>\n): T[];\n\n/**\n * Fetches a single downstream State of specified type.\n * Updates when a matching child appears or is removed.\n * Throws if not found.\n *\n * @param Type - Type of State to fetch.\n * @param downstream - Must be true to enable downstream mode.\n * @param required - Throw if no match found.\n */\nfunction get<T extends State>(\n Type: State.Extends<T>,\n downstream: true,\n single: true\n): T;\n\n/**\n * Fetches a single downstream State of specified type.\n * Updates when a matching child appears or is removed.\n * Returns undefined if not found.\n *\n * @param Type - Type of State to fetch.\n * @param downstream - Must be true to enable downstream mode.\n * @param required - If false, returns undefined if no match found.\n */\nfunction get<T extends State>(\n Type: State.Extends<T>,\n downstream: true,\n required: false\n): T | undefined;\n\nfunction get<T extends State>(\n Type: State.Extends<T>,\n arg1?: get.Callback<T> | boolean,\n arg2?: get.Callback<T> | boolean\n) {\n return arg1 === true ? below(Type, arg2) : above(Type, arg1);\n}\n\nfunction above<T extends State>(\n Type: State.Extends<T>,\n argument: get.Callback<T> | boolean | undefined\n) {\n return def<T>((key, subject) => {\n const hasParent = parent(subject);\n const callback =\n typeof argument === 'function'\n ? (argument as get.Callback<T>)\n : undefined;\n\n function assign(value: T) {\n if (callback) {\n const result = callback(value, subject);\n if (typeof result === 'function') subject.set(null, result);\n }\n update(subject, key, value);\n }\n\n if (hasParent && hasParent instanceof Type) {\n assign(hasParent as T);\n return {};\n }\n\n const ctx = Context.get(subject);\n let found = false;\n\n ctx.get(Type, (state) => {\n found = true;\n assign(state);\n }, false, subject);\n\n if (!found && argument !== false) {\n const missing = () =>\n new Error(`Required ${Type} not found in context for ${subject}.`);\n\n let activating: State | undefined;\n\n for (\n let p: State | null | undefined = hasParent;\n p && !observer(p)!.ready;\n p = parent(p)\n )\n activating = p;\n\n if (!activating) throw missing();\n\n listener(activating, () => {\n if (!found) throw missing();\n return null;\n }, true);\n }\n\n return {\n get: argument !== false,\n enumerable: false\n };\n });\n}\n\nfunction below<T extends State>(\n Type: State.Extends<T>,\n arg: get.Callback<T> | boolean | undefined\n) {\n return def<T[]>((key, subject) => {\n const context = Context.get(subject);\n\n if (typeof arg == 'boolean') {\n context.get(\n Type,\n (state) => {\n update(subject, key, state);\n return state.set(null, () => {\n update(subject, key, undefined);\n });\n },\n true\n );\n\n return {\n get: arg,\n value: undefined,\n enumerable: false\n };\n }\n\n const applied = new Set<State>();\n\n context.get(\n Type,\n (state) => {\n let remove: (() => void) | undefined;\n let release: (() => void) | undefined;\n\n if (applied.has(state)) return;\n\n if (arg) {\n let rejected = false;\n\n capture((fn) => {\n const done = arg(state, subject);\n\n if (done === false) rejected = true;\n else if (typeof done == 'function') remove = done;\n\n release = fn;\n });\n\n if (rejected) return;\n }\n\n applied.add(state);\n update(subject, key, [...applied]);\n\n function done() {\n if (release) release();\n ignore();\n\n applied.delete(state);\n update(subject, key, [...applied]);\n\n if (typeof remove == 'function') remove();\n }\n\n const ignore = state.set(null, done);\n\n return done;\n },\n true\n );\n\n return {\n value: [],\n enumerable: false\n };\n });\n}\n\nexport { get };\n"],"mappings":";;;;;;AAmFA,SAAS,IACP,MACA,MACA,MACA;AACA,QAAO,SAAS,OAAO,MAAM,MAAM,KAAK,GAAG,MAAM,MAAM,KAAK;;AAG9D,SAAS,MACP,MACA,UACA;AACA,QAAO,KAAQ,KAAK,YAAY;EAC9B,MAAM,YAAY,OAAO,QAAQ;EACjC,MAAM,WACJ,OAAO,aAAa,aACf,WACD;EAEN,SAAS,OAAO,OAAU;AACxB,OAAI,UAAU;IACZ,MAAM,SAAS,SAAS,OAAO,QAAQ;AACvC,QAAI,OAAO,WAAW,WAAY,SAAQ,IAAI,MAAM,OAAO;;AAE7D,UAAO,SAAS,KAAK,MAAM;;AAG7B,MAAI,aAAa,qBAAqB,MAAM;AAC1C,UAAO,UAAe;AACtB,UAAO,EAAE;;EAGX,MAAM,MAAM,QAAQ,IAAI,QAAQ;EAChC,IAAI,QAAQ;AAEZ,MAAI,IAAI,OAAO,UAAU;AACvB,WAAQ;AACR,UAAO,MAAM;KACZ,OAAO,QAAQ;AAElB,MAAI,CAAC,SAAS,aAAa,OAAO;GAChC,MAAM,gCACJ,IAAI,MAAM,YAAY,KAAK,4BAA4B,QAAQ,GAAG;GAEpE,IAAI;AAEJ,QACE,IAAI,IAA8B,WAClC,KAAK,CAAC,SAAS,EAAE,CAAE,OACnB,IAAI,OAAO,EAAE,CAEb,cAAa;AAEf,OAAI,CAAC,WAAY,OAAM,SAAS;AAEhC,YAAS,kBAAkB;AACzB,QAAI,CAAC,MAAO,OAAM,SAAS;AAC3B,WAAO;MACN,KAAK;;AAGV,SAAO;GACL,KAAK,aAAa;GAClB,YAAY;GACb;GACD;;AAGJ,SAAS,MACP,MACA,KACA;AACA,QAAO,KAAU,KAAK,YAAY;EAChC,MAAM,UAAU,QAAQ,IAAI,QAAQ;AAEpC,MAAI,OAAO,OAAO,WAAW;AAC3B,WAAQ,IACN,OACC,UAAU;AACT,WAAO,SAAS,KAAK,MAAM;AAC3B,WAAO,MAAM,IAAI,YAAY;AAC3B,YAAO,SAAS,KAAK,OAAU;MAC/B;MAEJ,KACD;AAED,UAAO;IACL,KAAK;IACL,OAAO;IACP,YAAY;IACb;;EAGH,MAAM,0BAAU,IAAI,KAAY;AAEhC,UAAQ,IACN,OACC,UAAU;GACT,IAAI;GACJ,IAAI;AAEJ,OAAI,QAAQ,IAAI,MAAM,CAAE;AAExB,OAAI,KAAK;IACP,IAAI,WAAW;AAEf,aAAS,OAAO;KACd,MAAM,OAAO,IAAI,OAAO,QAAQ;AAEhC,SAAI,SAAS,MAAO,YAAW;cACtB,OAAO,QAAQ,WAAY,UAAS;AAE7C,eAAU;MACV;AAEF,QAAI,SAAU;;AAGhB,WAAQ,IAAI,MAAM;AAClB,UAAO,SAAS,KAAK,CAAC,GAAG,QAAQ,CAAC;GAElC,SAAS,OAAO;AACd,QAAI,QAAS,UAAS;AACtB,YAAQ;AAER,YAAQ,OAAO,MAAM;AACrB,WAAO,SAAS,KAAK,CAAC,GAAG,QAAQ,CAAC;AAElC,QAAI,OAAO,UAAU,WAAY,SAAQ;;GAG3C,MAAM,SAAS,MAAM,IAAI,MAAM,KAAK;AAEpC,UAAO;KAET,KACD;AAED,SAAO;GACL,OAAO,EAAE;GACT,YAAY;GACb;GACD"}
@@ -7,8 +7,9 @@ declare namespace has {
7
7
  export { Predicate, Mapper, List, Pool };
8
8
  }
9
9
  declare function has<T>(initial?: Iterable<T> | false | null): List<T>;
10
- declare function has<T extends State>(Type: new (...args: State.Args<T>) => T): Pool<T, State.Args<T>>;
11
- declare function has<T, A extends unknown[]>(make: (...args: A) => T): Pool<T, A>;
10
+ declare function has<T extends State>(Type: new (...args: State.Args<T>) => T): Pool<T, State.Args<T> | [T]>;
11
+ declare function has<T extends State, K extends State.Field<T>>(Type: new (...args: State.Args<T>) => T, fromKey: K): Pool<T, [T[K]] | [T]>;
12
+ declare function has<R, A extends unknown[]>(make: (...args: A) => R): Pool<Exclude<R, null | undefined>, A, R>;
12
13
  declare class List<T> {
13
14
  constructor(initial?: Iterable<T> | false | null);
14
15
  get size(): number;
@@ -30,10 +31,10 @@ declare class List<T> {
30
31
  any(fn: Predicate<T>): boolean;
31
32
  all(fn: Predicate<T>): boolean;
32
33
  }
33
- declare class Pool<T, A extends unknown[] = unknown[]> {
34
- constructor(make: Function);
34
+ declare class Pool<T, A extends unknown[] = unknown[], R = T> {
35
+ constructor(make: Function, fromKey?: string);
35
36
  get size(): number;
36
- add(...args: A): T;
37
+ add(...args: A): R;
37
38
  get(): State.Export<T>[];
38
39
  get(predicate: Predicate<T>): T | undefined;
39
40
  has(value: T): boolean;
package/dist/field/has.js CHANGED
@@ -8,11 +8,11 @@ const LENGTH = Symbol("length");
8
8
  const SHAPE = Symbol("shape");
9
9
  const ITEMS = /* @__PURE__ */ new WeakMap();
10
10
  const MEMBERS = /* @__PURE__ */ new WeakMap();
11
- const MAKE = /* @__PURE__ */ new WeakMap();
12
11
  const OWNED = /* @__PURE__ */ new WeakMap();
13
- function has(arg) {
12
+ const MAKE = /* @__PURE__ */ new WeakMap();
13
+ function has(arg, fromKey) {
14
14
  return def((_key, subject) => {
15
- const value = typeof arg == "function" ? new Pool(arg) : new List(arg);
15
+ const value = typeof arg == "function" ? new Pool(arg, fromKey) : new List(arg);
16
16
  parent(value, subject);
17
17
  listener(subject, () => value.clear(), null);
18
18
  return {
@@ -98,7 +98,11 @@ var List = class {
98
98
  }
99
99
  };
100
100
  var Pool = class {
101
- constructor(make) {
101
+ constructor(make, fromKey) {
102
+ if (State.is(make)) {
103
+ const Type = make;
104
+ make = (...args) => args.length == 1 && args[0] instanceof Type ? args[0] : fromKey ? new Type({ [fromKey]: args[0] }) : new Type(...args);
105
+ }
102
106
  MEMBERS.set(this, /* @__PURE__ */ new Set());
103
107
  MAKE.set(this, make);
104
108
  OWNED.set(this, /* @__PURE__ */ new Map());
@@ -109,16 +113,16 @@ var Pool = class {
109
113
  }
110
114
  add(...args) {
111
115
  const target = source(this);
116
+ const made = MAKE.get(target)(...args);
117
+ if (made == null) return made;
112
118
  const values = MEMBERS.get(target);
113
- const make = MAKE.get(target);
114
- const value = State.is(make) ? new make(...args) : make(...args);
115
- if (!values.has(value)) {
116
- values.add(value);
117
- adopt(target, value, value);
118
- event(target, value);
119
+ if (!values.has(made)) {
120
+ values.add(made);
121
+ adopt(target, made, made);
122
+ event(target, made);
119
123
  event(target, SHAPE);
120
124
  }
121
- return value;
125
+ return made;
122
126
  }
123
127
  get(predicate) {
124
128
  return predicate ? findOf(this, predicate) : Array.from(members(this), exportValue);
@@ -1 +1 @@
1
- {"version":3,"file":"has.js","names":[],"sources":["../../src/field/has.ts"],"sourcesContent":["import { Context } from '../context';\nimport { event, listener, touch } from '../observable';\nimport { State, parent } from '../state';\nimport { def } from './def';\n\nconst LENGTH = Symbol('length');\nconst SHAPE = Symbol('shape');\n\nconst ITEMS = new WeakMap<object, unknown[]>();\nconst MEMBERS = new WeakMap<object, Set<unknown>>();\nconst MAKE = new WeakMap<object, Function>();\nconst OWNED = new WeakMap<object, Map<unknown, () => void>>();\n\ntype Predicate<T> = (value: T, index: number, self: unknown) => boolean;\ntype Mapper<T, U> = (value: T, index: number, self: unknown) => U;\n\ndeclare namespace has {\n export { Predicate, Mapper, List, Pool }\n}\n\nfunction has<T>(initial?: Iterable<T> | false | null): List<T>;\n\nfunction has<T extends State>(\n Type: new (...args: State.Args<T>) => T\n): Pool<T, State.Args<T>>;\n\nfunction has<T, A extends unknown[]>(\n make: (...args: A) => T\n): Pool<T, A>;\n\nfunction has(arg?: Iterable<unknown> | Function | false | null): unknown {\n return def((_key, subject) => {\n const value = typeof arg == 'function' ? new Pool(arg) : new List(arg);\n\n parent(value, subject);\n listener(subject, () => value.clear(), null);\n\n return { set: false, value };\n });\n}\n\nclass List<T> {\n constructor(initial?: Iterable<T> | false | null) {\n ITEMS.set(this, initial ? Array.from(initial) : []);\n OWNED.set(this, new Map());\n\n event(this);\n }\n\n get size(): number {\n return touch(this, LENGTH, items<T>(this).length);\n }\n\n get(): State.Export<T>[];\n get(index: number): T | undefined;\n get(start: number, end: number): T[];\n get(predicate: Predicate<T>): T | undefined;\n get(arg?: number | Predicate<T>, second?: number): any {\n const values = items<T>(this);\n\n if (arg === undefined) return values.map(exportValue);\n\n if (typeof arg === 'function') return findOf(this, arg);\n\n if (typeof second !== 'number') {\n const at = arg < 0 ? values.length + arg : arg;\n\n return at < 0 || at >= values.length\n ? touch(this, LENGTH)\n : touch(this, at, values[at]);\n }\n\n touch(this, LENGTH);\n\n const start = arg < 0 ? 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package/dist/field/set.js CHANGED
@@ -29,7 +29,7 @@ function set(value, argument) {
29
29
  config.get = argument !== false;
30
30
  function assign(next, silent) {
31
31
  if (typeof argument == "function") subject[key] = next;
32
- else update(subject, key, next, silent);
32
+ else update(subject, key, next, silent, true);
33
33
  }
34
34
  if (output instanceof Promise) output.then(assign, (error) => {
35
35
  event(subject, key);
@@ -1 +1 @@
1
- {"version":3,"file":"set.js","names":[],"sources":["../../src/field/set.ts"],"sourcesContent":["import { listener, capture } from '../observable';\nimport { access, compute, event, State, update } from '../state';\nimport { def } from './def';\n\ndeclare namespace set {\n type Callback<T, S = any> = (\n this: S,\n next: T,\n previous: T\n ) => ((next: T) => void) | Promise<any> | void | boolean;\n\n type Factory<T, S = any> = (this: S, property: string) => Promise<T> | T;\n}\n\n/**\n * Set a property as a placeholder, initially `undefined` but required.\n *\n * Property cannot be accessed until it is defined. 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1
+ {"version":3,"file":"set.js","names":[],"sources":["../../src/field/set.ts"],"sourcesContent":["import { listener, capture } from '../observable';\nimport { access, compute, event, State, update } from '../state';\nimport { def } from './def';\n\ndeclare namespace set {\n type Callback<T, S = any> = (\n this: S,\n next: T,\n previous: T\n ) => ((next: T) => void) | Promise<any> | void | boolean;\n\n type Factory<T, S = any> = (this: S, property: string) => Promise<T> | T;\n}\n\n/**\n * Set a property as a placeholder, initially `undefined` but required.\n *\n * Property cannot be accessed until it is defined. If accessed while undefined, a hybrid\n * `Promise`/`Error` (aka: [Suspense](https://reactjs.org/docs/concurrent-mode-suspense.html)) will be thrown.\n *\n * Non-enumerable; writable only if `onUpdate` callback is provided.\n *\n * @param value - Starting value (undefined for suspense placeholder).\n * @param onUpdate - Callback run when property is set.\n */\nfunction set<T>(value?: undefined, onUpdate?: set.Callback<T>): T;\n\n/**\n * Set property with an async factory function.\n * If required is not defined, factory runs lazily on first access.\n * If async, or returns a promise, suspense is thrown upon access until resolved.\n *\n * Non-enumerable and read-only.\n *\n * @param factory - Zero-arg async callback to produce property value.\n * @param required - Pass `true` to run factory immediately and require value.\n */\nfunction set<T>(factory: () => T | Promise<T>, required?: true): T;\n\n/**\n * Set property with a lazy factory, no suspense.\n *\n * Non-enumerable and read-only.\n *\n * @param factory - Zero-arg callback to produce property value.\n * @param required - Pass `false` to allow undefined while pending.\n */\nfunction set<T>(\n factory: () => T | Promise<T>,\n required: boolean\n): T | undefined;\n\n/**\n * Set property with a factory and update callback.\n *\n * Non-enumerable but writable via the callback.\n *\n * @param factory - Callback to produce initial value.\n * @param onUpdate - Callback run when property is updated.\n */\nfunction set<T>(factory: () => T | Promise<T>, onUpdate: set.Callback<T>): T;\n\n/**\n * Define a reactive computed property - the instruction equivalent of a getter.\n *\n * Unlike a zero-arg factory (which runs once and caches), the compute function\n * re-runs whenever any managed property it reads is updated. It receives the\n * instance as both `this` and its first argument, so arrow functions work.\n *\n * Enumerable and read-only, matching a prototype getter. Because it assigns\n * through an instruction rather than a concrete getter, subclasses may refine\n * the property's type with `declare`.\n *\n * @param compute - Function of arity >= 1; receives the instance to derive from.\n */\nfunction set<T, S = any>(compute: (this: S, self: S) => T): T;\n\n/**\n * Set a property with a non-function, non-Promise value.\n *\n * Non-enumerable but writable. Unlike plain assignment (`= value`), this\n * property is excluded from snapshots and `ref(this)`.\n *\n * @param value - Starting value for property.\n * @param onUpdate - Optional callback run when property is set.\n */\n// TODO: if onUpdate is not defined, should this have behavior unique to simple assignment?\n// I'm thinking default behavior should be to assign value directly to property, without triggering any additional updates.\n// All this requires is a default callback which throws true, silent updates are already implemented.\nfunction set<T>(\n value: T extends Promise<any> ? never : T,\n onUpdate?: set.Callback<T>\n): T;\n\nfunction set<T = any>(value?: unknown, argument?: unknown): any {\n return def<T>((key, subject) => {\n if (value instanceof Promise)\n throw new TypeError(\n `Direct promises are not supported in set(${subject}.${key}). Use set(() => promise) instead.`\n );\n\n if (typeof value == 'function' && value.length > 0) {\n compute.call(subject, value as () => unknown, key);\n return;\n }\n\n const config: State.Apply = {\n enumerable: false,\n set: false\n };\n\n let computed = false;\n\n // One-shot factory\n if (typeof value == 'function') {\n const factory = value.bind(subject, key)\n computed = true;\n\n function init() {\n let output: unknown;\n\n try {\n output = attempt(factory);\n } catch (err) {\n console.warn(\n `Generating initial value for ${subject}.${key} failed.`\n );\n throw err;\n }\n\n config.get = argument !== false;\n\n function assign(next: any, silent?: boolean) {\n if (typeof argument == 'function') subject[key] = next;\n else update(subject, key, next, silent, true);\n }\n\n if (output instanceof Promise)\n output.then(assign, (error) => {\n event(subject, key);\n config.get = () => {\n throw error;\n };\n });\n else assign(output, true);\n\n if (argument) return null;\n\n if (output instanceof Promise && argument !== false)\n return access(subject, key, true);\n\n return subject[key];\n }\n\n if (argument) {\n listener(subject, () => {\n init();\n return null;\n });\n } else {\n config.get = init;\n }\n } else if (value !== undefined) {\n config.value = value;\n }\n\n if (typeof argument == 'function') {\n let unset: ((next: T) => void) | undefined;\n\n config.set = function (this: any, value: any, previous: any) {\n capture((release) => {\n const returns = argument.call(this, value, previous);\n\n if (unset) unset(value);\n\n unset = (next: T) => {\n if (typeof returns == 'function') returns(next);\n release();\n };\n });\n };\n } else if (!computed)\n config.set = () => {\n config.get = undefined;\n config.set = undefined;\n };\n\n return config;\n });\n}\n\nfunction attempt(fn: () => any): any {\n function retry(err: unknown) {\n if (err instanceof Promise) return err.then(compute);\n else throw err;\n }\n\n function compute(): any {\n try {\n const output = fn();\n\n return output instanceof Promise ? output.catch(retry) : output;\n } catch (err) {\n return retry(err);\n }\n }\n\n return compute();\n}\n\nexport { set };\n"],"mappings":";;;;;AA8FA,SAAS,IAAa,OAAiB,UAAyB;AAC9D,QAAO,KAAQ,KAAK,YAAY;AAC9B,MAAI,iBAAiB,QACnB,OAAM,IAAI,UACR,4CAA4C,QAAQ,GAAG,IAAI,oCAC5D;AAEH,MAAI,OAAO,SAAS,cAAc,MAAM,SAAS,GAAG;AAClD,WAAQ,KAAK,SAAS,OAAwB,IAAI;AAClD;;EAGF,MAAM,SAAsB;GAC1B,YAAY;GACZ,KAAK;GACN;EAED,IAAI,WAAW;AAGf,MAAI,OAAO,SAAS,YAAY;GAC9B,MAAM,UAAU,MAAM,KAAK,SAAS,IAAI;AACxC,cAAW;GAEX,SAAS,OAAO;IACd,IAAI;AAEJ,QAAI;AACF,cAAS,QAAQ,QAAQ;aAClB,KAAK;AACZ,aAAQ,KACN,gCAAgC,QAAQ,GAAG,IAAI,UAChD;AACD,WAAM;;AAGR,WAAO,MAAM,aAAa;IAE1B,SAAS,OAAO,MAAW,QAAkB;AAC3C,SAAI,OAAO,YAAY,WAAY,SAAQ,OAAO;SAC7C,QAAO,SAAS,KAAK,MAAM,QAAQ,KAAK;;AAG/C,QAAI,kBAAkB,QACpB,QAAO,KAAK,SAAS,UAAU;AAC7B,WAAM,SAAS,IAAI;AACnB,YAAO,YAAY;AACjB,YAAM;;MAER;QACC,QAAO,QAAQ,KAAK;AAEzB,QAAI,SAAU,QAAO;AAErB,QAAI,kBAAkB,WAAW,aAAa,MAC5C,QAAO,OAAO,SAAS,KAAK,KAAK;AAEnC,WAAO,QAAQ;;AAGjB,OAAI,SACF,UAAS,eAAe;AACtB,UAAM;AACN,WAAO;KACP;OAEF,QAAO,MAAM;aAEN,UAAU,OACnB,QAAO,QAAQ;AAGjB,MAAI,OAAO,YAAY,YAAY;GACjC,IAAI;AAEJ,UAAO,MAAM,SAAqB,OAAY,UAAe;AAC3D,aAAS,YAAY;KACnB,MAAM,UAAU,SAAS,KAAK,MAAM,OAAO,SAAS;AAEpD,SAAI,MAAO,OAAM,MAAM;AAEvB,cAAS,SAAY;AACnB,UAAI,OAAO,WAAW,WAAY,SAAQ,KAAK;AAC/C,eAAS;;MAEX;;aAEK,CAAC,SACV,QAAO,YAAY;AACjB,UAAO,MAAM;AACb,UAAO,MAAM;;AAGjB,SAAO;GACP;;AAGJ,SAAS,QAAQ,IAAoB;CACnC,SAAS,MAAM,KAAc;AAC3B,MAAI,eAAe,QAAS,QAAO,IAAI,KAAK,QAAQ;MAC/C,OAAM;;CAGb,SAAS,UAAe;AACtB,MAAI;GACF,MAAM,SAAS,IAAI;AAEnB,UAAO,kBAAkB,UAAU,OAAO,MAAM,MAAM,GAAG;WAClD,KAAK;AACZ,UAAO,MAAM,IAAI;;;AAIrB,QAAO,SAAS"}
@@ -6,7 +6,7 @@ const Observing = Symbol("Observing");
6
6
  function observer(state, create) {
7
7
  const o = state[Observer];
8
8
  if (!o && create) {
9
- if (o === null) throw new Error("Object is not observable (terminated).");
9
+ if (o === null) throw new Error(`${state} was destroyed - cannot be rendered, watched or updated.`);
10
10
  const value = {
11
11
  listeners: /* @__PURE__ */ new Map(),
12
12
  pending: /* @__PURE__ */ new Set(),
@@ -29,6 +29,10 @@ function observe(object, callback, required) {
29
29
  if (update !== true) release();
30
30
  });
31
31
  const proxy = Object.create(object);
32
+ if ("is" in object) Object.defineProperty(proxy, "is", {
33
+ value: object.is,
34
+ writable: true
35
+ });
32
36
  return Object.defineProperty(proxy, Observing, { value: {
33
37
  callback,
34
38
  watching,
@@ -88,7 +92,7 @@ function emit(o, key) {
88
92
  pending.add(key);
89
93
  return;
90
94
  }
91
- if (!ready) pending.add(true);
95
+ if (!ready && key !== null) pending.add(true);
92
96
  pending.add(key);
93
97
  for (const k of pending) for (const [callback, filter] of listeners) if (!filter || filter.has(k)) {
94
98
  const after = callback(k);
@@ -1 +1 @@
1
- {"version":3,"file":"observable.js","names":[],"sources":["../src/observable.ts"],"sourcesContent":["import { enqueue } from './dispatch';\n\ndeclare namespace Observer {\n /**\n * Update callback function.\n *\n * @param key -\n * - `string` - property which has updated.\n * - `false` - a normal update has completed.\n * - `true` - initial event; instance is ready.\n * - `null` - terminal event; instance is expired.\n */\n type Notify = (key: Signal) => (() => void) | null | void;\n\n type EffectCleanup = (update: boolean | null) => void;\n\n type Effect<T extends object> = (\n this: T,\n proxy: T,\n changed: readonly Event[]\n ) => EffectCleanup | Promise<void> | null | void;\n\n type Event = number | string | symbol;\n\n type Signal = Event | true | false | null;\n\n type Callback = () => void | null;\n}\n\ninterface Observer {\n /** Becomes `true` once the subject has emitted its initial event. */\n ready?: true;\n listeners: Map<Observer.Notify, Set<Observer.Signal> | undefined>;\n /** Recursion guard for an in-progress emit pass. */\n pending: Set<Observer.Signal>;\n /** Accumulator drained by the next microtask. */\n events: Set<Observer.Event>;\n}\n\ninterface Observing {\n callback: Observer.Callback;\n watching: Set<Observer.Signal>;\n required?: boolean;\n}\n\nconst Observer: unique symbol = Symbol('Observer');\nconst Observing: unique symbol = Symbol('Observing');\n\ninterface Observable { [Observer]?: Observer | null }\ninterface Observed { [Observing]?: Observing }\n\n/**\n * Fetch the dispatch bundle attached to an object.\n * - returns the bundle if active\n * - returns `null` if the subject has been terminated\n * - returns `undefined` if the subject was never observable\n *\n * With `create: true`, attaches a fresh bundle iff the slot is undefined.\n * A terminated (null) slot is not resurrected.\n */\nfunction observer(state: object, create: true): Observer;\nfunction observer(state: object, create?: boolean): Observer | undefined | null;\nfunction observer(state: object, create?: boolean) {\n const o = (state as Observable)[Observer];\n\n if (!o && create) {\n if (o === null)\n throw new Error('Object is not observable (terminated).');\n\n const value: Observer = {\n listeners: new Map(),\n pending: new Set(),\n events: new Set()\n };\n Object.defineProperty(state, Observer, { value, writable: true });\n return value;\n }\n\n return o;\n}\n\nfunction observe<T extends object>(\n object: T,\n callback: Observer.Callback,\n required?: boolean\n): T {\n const watching = new Set<Observer.Signal>();\n\n const release = listener(object, (key) => {\n if (watching.has(key)) return callback();\n });\n\n if (EffectContext)\n EffectContext.add((update) => {\n if (update !== true) release();\n });\n\n const proxy = Object.create(object) as T;\n\n return Object.defineProperty(proxy, Observing, {\n value: { callback, watching, required } as Observing\n });\n}\n\nfunction touch(from: object, key: any): void;\nfunction touch<T>(from: object, key: any, value?: T): T;\nfunction touch(from: object, key: any, value?: any) {\n const active = (from as Observed)[Observing];\n\n if (active) {\n if (value === undefined && arguments.length === 3 && active.required)\n throw new Error(\n `${Object.getPrototypeOf(from)}.${String(key)} is required in this context.`\n );\n\n active.watching.add(key);\n\n if (value instanceof Object && observer(value))\n return observe(value, active.callback, active.required);\n }\n\n return value;\n}\n\nfunction listener<T extends object>(\n subject: T,\n callback: Observer.Notify,\n select?: Observer.Signal | Set<Observer.Signal>\n) {\n const o = observer(subject, true);\n\n if (select !== undefined && !(select instanceof Set))\n select = new Set([select]);\n\n if (o.ready && !select) callback(true);\n\n o.listeners.set(callback, select);\n\n return () => o.listeners.delete(callback);\n}\n\nconst EMPTY = Object.assign([], {\n then: Promise.prototype.then.bind(Promise.resolve([]))\n} as PromiseLike<never[]>);\n\nfunction pending<K extends Observer.Event>(\n state: object\n): K[] & PromiseLike<K[]> {\n const o = observer(state);\n if (!o?.events.size) return EMPTY;\n\n const current = o.events as Set<K>;\n const promise = new Promise<K[]>((res) => {\n const callback: Observer.Notify = () => {\n o.listeners.delete(callback);\n return () => res([...current]);\n };\n o.listeners.set(callback, undefined);\n });\n\n return Object.assign([...current], {\n then: promise.then.bind(promise)\n });\n}\n\nfunction event(state: object, key?: Observer.Event | null, silent?: boolean) {\n const o = observer(state, key === undefined);\n\n if (!o) return;\n\n if (key === null) {\n if (!Object.getOwnPropertyDescriptor(state, Observer)) return;\n\n (state as Observable)[Observer] = null;\n return emit(o, key);\n }\n\n if (key === undefined) return emit(o, true);\n\n if (!o.events.size && !silent)\n enqueue(() => {\n emit(o, false);\n o.events = new Set();\n });\n\n o.events.add(key);\n\n if (!silent) emit(o, key);\n}\n\nfunction emit(o: Observer, key: Observer.Signal): void {\n const { listeners, pending, ready } = o;\n\n if (key === ready) return;\n\n if (pending.size) {\n pending.add(key);\n return;\n }\n\n if (!ready) pending.add(true);\n\n pending.add(key);\n\n for (const k of pending)\n for (const [callback, filter] of listeners)\n if (!filter || filter.has(k)) {\n const after = callback(k);\n if (after === null) listeners.delete(callback);\n else if (after) enqueue(after);\n }\n\n if (key === null) listeners.clear();\n else if (key === true) o.ready = true;\n\n pending.clear();\n}\n\n/**\n * Create a side-effect which will update whenever values accessed change.\n * Callback is called immediately and whenever values are stale.\n *\n * @param target - Instance of State to observe.\n * @param callback - Function to invoke when values change.\n * @param requireValues - If `true` will throw if accessing a value which is `undefined`.\n */\nfunction watch<T extends object>(\n target: T,\n callback: Observer.Effect<Required<T>>,\n requireValues: true\n): () => void;\n\nfunction watch<T extends object>(\n target: T,\n callback: Observer.Effect<T>,\n recursive?: boolean\n): () => void;\n\nfunction watch<T extends object>(\n target: T,\n callback: Observer.Effect<T>,\n argument?: boolean\n) {\n const o = observer(target, true);\n let events: readonly Observer.Event[] = [];\n let unset: ((update: boolean | null) => void) | undefined;\n let reset: (() => void) | null | undefined;\n let previous: T | undefined;\n let queued = false;\n\n function invoke() {\n if (observer(target) === null) return;\n\n queued = false;\n let ignore: boolean = true;\n\n function onUpdate() {\n events = [...o.events];\n\n if (reset === null) return null;\n if (ignore) {\n if (queued) enqueue(invoke);\n return;\n }\n\n ignore = true;\n queued = true;\n\n unset!(true);\n unset = undefined;\n\n enqueue(invoke);\n }\n\n function run(release?: (update?: boolean | null) => void) {\n const proxy = observe(target, onUpdate, argument === true);\n const output = callback.call(proxy, proxy, events);\n\n if (observer(target) === null) {\n if (typeof output == 'function') output(null);\n if (release) release(null);\n return;\n }\n\n if (previous && argument === false) {\n const { watching } = (proxy as Observed)[Observing]!;\n if (!watching.size)\n (previous as Observed)[Observing]!.watching.forEach((k) => watching.add(k));\n }\n \n previous = proxy;\n ignore = false;\n reset = output === null ? null : invoke;\n unset = (key) => {\n if (typeof output == 'function') output(key);\n if (release) release(key);\n };\n\n events = [];\n }\n\n try {\n if (argument !== false) capture(run);\n else run();\n } catch (err) {\n if (err instanceof Promise) {\n reset = undefined;\n err.then(invoke);\n } else {\n throw err;\n }\n }\n }\n\n const unlisten = listener(target, (key) => {\n if (key === true) invoke();\n else if (!reset) return reset;\n\n if (key === null && unset) unset(null);\n });\n\n function cleanup() {\n if (unset) unset(false);\n\n reset = null;\n unlisten();\n }\n\n if (EffectContext && argument !== false) EffectContext.add(cleanup);\n\n return cleanup;\n}\n\nlet EffectContext: Set<(update?: boolean | null) => void> | undefined;\n\nfunction capture(scope: (release: (update?: boolean | null) => void) => void) {\n const parent = EffectContext;\n const context = (EffectContext = new Set());\n\n try {\n scope((update) => context.forEach((fn) => fn(update)));\n } finally {\n EffectContext = parent;\n }\n}\n\nexport {\n listener,\n event,\n Observer,\n touch,\n pending,\n observer,\n watch,\n 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+ {"version":3,"file":"observable.js","names":[],"sources":["../src/observable.ts"],"sourcesContent":["import { enqueue } from './dispatch';\n\ndeclare namespace Observer {\n /**\n * Update callback function.\n *\n * @param key -\n * - `string` - property which has updated.\n * - `false` - a normal update has completed.\n * - `true` - initial event; instance is ready.\n * - `null` - terminal event; instance is expired.\n */\n type Notify = (key: Signal) => (() => void) | null | void;\n\n type EffectCleanup = (update: boolean | null) => void;\n\n type Effect<T extends object> = (\n this: T,\n proxy: T,\n changed: readonly Event[]\n ) => EffectCleanup | Promise<void> | null | void;\n\n type Event = number | string | symbol;\n\n type Signal = Event | true | false | null;\n\n type Callback = () => void | null;\n}\n\ninterface Observer {\n /** Becomes `true` once the subject has emitted its initial event. */\n ready?: true;\n listeners: Map<Observer.Notify, Set<Observer.Signal> | undefined>;\n /** Recursion guard for an in-progress emit pass. */\n pending: Set<Observer.Signal>;\n /** Accumulator drained by the next microtask. */\n events: Set<Observer.Event>;\n}\n\ninterface Observing {\n callback: Observer.Callback;\n watching: Set<Observer.Signal>;\n required?: boolean;\n}\n\nconst Observer: unique symbol = Symbol('Observer');\nconst Observing: unique symbol = Symbol('Observing');\n\ninterface Observable { [Observer]?: Observer | null }\ninterface Observed { [Observing]?: Observing }\n\n/**\n * Fetch the dispatch bundle attached to an object.\n * - returns the bundle if active\n * - returns `null` if the subject has been terminated\n * - returns `undefined` if the subject was never observable\n *\n * With `create: true`, attaches a fresh bundle iff the slot is undefined.\n * A terminated (null) slot is not resurrected.\n */\nfunction observer(state: object, create: true): Observer;\nfunction observer(state: object, create?: boolean): Observer | undefined | null;\nfunction observer(state: object, create?: boolean) {\n const o = (state as Observable)[Observer];\n\n if (!o && create) {\n if (o === null)\n throw new Error(\n `${state} was destroyed - cannot be rendered, watched or updated.`\n );\n\n const value: Observer = {\n listeners: new Map(),\n pending: new Set(),\n events: new Set()\n };\n Object.defineProperty(state, Observer, { value, writable: true });\n return value;\n }\n\n return o;\n}\n\nfunction observe<T extends object>(\n object: T,\n callback: Observer.Callback,\n required?: boolean\n): T {\n const watching = new Set<Observer.Signal>();\n\n const release = listener(object, (key) => {\n if (watching.has(key)) return callback();\n });\n\n if (EffectContext)\n EffectContext.add((update) => {\n if (update !== true) release();\n });\n\n const proxy = Object.create(object) as T;\n\n if ('is' in object)\n Object.defineProperty(proxy, 'is', {\n value: (object as { is?: unknown }).is,\n writable: true\n });\n\n return Object.defineProperty(proxy, Observing, {\n value: { callback, watching, required } as Observing\n });\n}\n\nfunction touch(from: object, key: any): void;\nfunction touch<T>(from: object, key: any, value?: T): T;\nfunction touch(from: object, key: any, value?: any) {\n const active = (from as Observed)[Observing];\n\n if (active) {\n if (value === undefined && arguments.length === 3 && active.required)\n throw new Error(\n `${Object.getPrototypeOf(from)}.${String(key)} is required in this context.`\n );\n\n active.watching.add(key);\n\n if (value instanceof Object && observer(value))\n return observe(value, active.callback, active.required);\n }\n\n return value;\n}\n\nfunction listener<T extends object>(\n subject: T,\n callback: Observer.Notify,\n select?: Observer.Signal | Set<Observer.Signal>\n) {\n const o = observer(subject, true);\n\n if (select !== undefined && !(select instanceof Set))\n select = new Set([select]);\n\n if (o.ready && !select) callback(true);\n\n o.listeners.set(callback, select);\n\n return () => o.listeners.delete(callback);\n}\n\nconst EMPTY = Object.assign([], {\n then: Promise.prototype.then.bind(Promise.resolve([]))\n} as PromiseLike<never[]>);\n\nfunction pending<K extends Observer.Event>(\n state: object\n): K[] & PromiseLike<K[]> {\n const o = observer(state);\n if (!o?.events.size) return EMPTY;\n\n const current = o.events as Set<K>;\n const promise = new Promise<K[]>((res) => {\n const callback: Observer.Notify = () => {\n o.listeners.delete(callback);\n return () => res([...current]);\n };\n o.listeners.set(callback, undefined);\n });\n\n return Object.assign([...current], {\n then: promise.then.bind(promise)\n });\n}\n\nfunction event(state: object, key?: Observer.Event | null, silent?: boolean) {\n const o = observer(state, key === undefined);\n\n if (!o) return;\n\n if (key === null) {\n if (!Object.getOwnPropertyDescriptor(state, Observer)) return;\n\n (state as Observable)[Observer] = null;\n return emit(o, key);\n }\n\n if (key === undefined) return emit(o, true);\n\n if (!o.events.size && !silent)\n enqueue(() => {\n emit(o, false);\n o.events = new Set();\n });\n\n o.events.add(key);\n\n if (!silent) emit(o, key);\n}\n\nfunction emit(o: Observer, key: Observer.Signal): void {\n const { listeners, pending, ready } = o;\n\n if (key === ready) return;\n\n if (pending.size) {\n pending.add(key);\n return;\n }\n\n if (!ready && key !== null) pending.add(true);\n\n pending.add(key);\n\n for (const k of pending)\n for (const [callback, filter] of listeners)\n if (!filter || filter.has(k)) {\n const after = callback(k);\n if (after === null) listeners.delete(callback);\n else if (after) enqueue(after);\n }\n\n if (key === null) listeners.clear();\n else if (key === true) o.ready = true;\n\n pending.clear();\n}\n\n/**\n * Create a side-effect which will update whenever values accessed change.\n * Callback is called immediately and whenever values are stale.\n *\n * @param target - Instance of State to observe.\n * @param callback - Function to invoke when values change.\n * @param requireValues - If `true` will throw if accessing a value which is `undefined`.\n */\nfunction watch<T extends object>(\n target: T,\n callback: Observer.Effect<Required<T>>,\n requireValues: true\n): () => void;\n\nfunction watch<T extends object>(\n target: T,\n callback: Observer.Effect<T>,\n recursive?: boolean\n): () => void;\n\nfunction watch<T extends object>(\n target: T,\n callback: Observer.Effect<T>,\n argument?: boolean\n) {\n const o = observer(target, true);\n let events: readonly Observer.Event[] = [];\n let unset: ((update: boolean | null) => void) | undefined;\n let reset: (() => void) | null | undefined;\n let previous: T | undefined;\n let queued = false;\n\n function invoke() {\n if (observer(target) === null) return;\n\n queued = false;\n let ignore: boolean = true;\n\n function onUpdate() {\n events = [...o.events];\n\n if (reset === null) return null;\n if (ignore) {\n if (queued) enqueue(invoke);\n return;\n }\n\n ignore = true;\n queued = true;\n\n unset!(true);\n unset = undefined;\n\n enqueue(invoke);\n }\n\n function run(release?: (update?: boolean | null) => void) {\n const proxy = observe(target, onUpdate, argument === true);\n const output = callback.call(proxy, proxy, events);\n\n if (observer(target) === null) {\n if (typeof output == 'function') output(null);\n if (release) release(null);\n return;\n }\n\n if (previous && argument === false) {\n const { watching } = (proxy as Observed)[Observing]!;\n if (!watching.size)\n (previous as Observed)[Observing]!.watching.forEach((k) => watching.add(k));\n }\n \n previous = proxy;\n ignore = false;\n reset = output === null ? null : invoke;\n unset = (key) => {\n if (typeof output == 'function') output(key);\n if (release) release(key);\n };\n\n events = [];\n }\n\n try {\n if (argument !== false) capture(run);\n else run();\n } catch (err) {\n if (err instanceof Promise) {\n reset = undefined;\n err.then(invoke);\n } else {\n throw err;\n }\n }\n }\n\n const unlisten = listener(target, (key) => {\n if (key === true) invoke();\n else if (!reset) return reset;\n\n if (key === null && unset) unset(null);\n });\n\n function cleanup() {\n if (unset) unset(false);\n\n reset = null;\n unlisten();\n }\n\n if (EffectContext && argument !== false) EffectContext.add(cleanup);\n\n return cleanup;\n}\n\nlet EffectContext: Set<(update?: boolean | null) => void> | undefined;\n\nfunction capture(scope: (release: (update?: boolean | null) => void) => void) {\n const parent = EffectContext;\n const context = (EffectContext = new Set());\n\n try {\n scope((update) => context.forEach((fn) => fn(update)));\n } finally {\n EffectContext = parent;\n }\n}\n\nexport {\n listener,\n event,\n Observer,\n touch,\n pending,\n observer,\n watch,\n 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package/dist/state.d.ts CHANGED
@@ -4,6 +4,9 @@ import { event } from "./observable.js";
4
4
  //#region src/state.d.ts
5
5
  /** Internal state assigned to states. */
6
6
  declare const STORE: WeakMap<State, Record<string | number | symbol, unknown>>;
7
+ /** States under construction - added on `new`, removed when activated or released.
8
+ * Also carries work to run at the deadline, which `def` uses to bound its registry. */
9
+ declare const PENDING: Set<State | (() => void)>;
7
10
  declare namespace State {
8
11
  /** Any type of State, using own class constructor as its identifier. */
9
12
  type Extends<T extends State = State> = (abstract new (...args: any[]) => T) & typeof State;
@@ -326,7 +329,7 @@ declare function access(state: State, property: string, required?: boolean): any
326
329
  *
327
330
  * If `silent` is true, the update will not dispatch events and will return `false` instead of throwing if state is destroyed.
328
331
  */
329
- declare function update<T>(state: State, key: State.Event<T>, value: T, silent?: boolean): boolean;
332
+ declare function update<T>(state: State, key: State.Event<T>, value: T, silent?: boolean, own?: boolean): boolean;
330
333
  /** Random alphanumberic of length 6; always starts with a letter. */
331
334
  declare function uid(): string;
332
335
  declare function unbind<T extends Function>(fn: T): T;
@@ -340,5 +343,5 @@ declare function unbind<T extends Function>(fn?: T): T | undefined;
340
343
  declare function parent(child: object): State | null | undefined;
341
344
  declare function parent(child: object, value: State | null): boolean;
342
345
  //#endregion
343
- export { STORE, State, access, apply, compute, event, parent, uid, unbind, update };
346
+ export { PENDING, STORE, State, access, apply, compute, event, parent, uid, unbind, update };
344
347
  //# sourceMappingURL=state.d.ts.map
package/dist/state.js CHANGED
@@ -7,6 +7,9 @@ const define = Object.defineProperty;
7
7
  const ID = /* @__PURE__ */ new WeakMap();
8
8
  /** Internal state assigned to states. */
9
9
  const STORE = /* @__PURE__ */ new WeakMap();
10
+ /** States under construction - added on `new`, removed when activated or released.
11
+ * Also carries work to run at the deadline, which `def` uses to bound its registry. */
12
+ const PENDING = /* @__PURE__ */ new Set();
10
13
  /** External lifecycle listeners for any given State class. */
11
14
  const SETUP = /* @__PURE__ */ new WeakMap();
12
15
  /** Parent-child relationships. */
@@ -19,6 +22,10 @@ const METHODS = /* @__PURE__ */ new WeakMap();
19
22
  const GETTERS = /* @__PURE__ */ new WeakMap();
20
23
  /** Stale flags for compute closures awaiting refresh on next access. */
21
24
  const STALE = /* @__PURE__ */ new WeakSet();
25
+ /** Whether the deadline which drains `PENDING` is already queued for this tick. */
26
+ let QUEUED = false;
27
+ /** Adopters for managed properties which have held a child State. */
28
+ const ADOPT = /* @__PURE__ */ new WeakMap();
22
29
  var State = class State {
23
30
  /**
24
31
  * Whether an instance activated with no enclosing context registers itself
@@ -124,7 +131,7 @@ function init(state, ...args) {
124
131
  STORE.set(state, {});
125
132
  function observe() {
126
133
  for (const key in state) {
127
- const desc = Object.getOwnPropertyDescriptor(state, key);
134
+ const desc = Object.getOwnPropertyDescriptor(state, key) || {};
128
135
  if ("value" in desc && desc.configurable) apply(state, key, desc, true);
129
136
  }
130
137
  }
@@ -136,7 +143,9 @@ function init(state, ...args) {
136
143
  if (!Object.prototype.hasOwnProperty.call(type, "global")) throw new Error(`${state} would register as a global by inheritance alone - re-declare \`static global\` on ${type.name} (\`true\` to keep it, \`false\` to opt out).`);
137
144
  return Context.root.add(state);
138
145
  }
139
- listener(state, () => {
146
+ listener(state, (key) => {
147
+ PENDING.delete(state);
148
+ if (key === null) return null;
140
149
  parent(state, null);
141
150
  const queue = [
142
151
  ...before,
@@ -161,6 +170,16 @@ function init(state, ...args) {
161
170
  });
162
171
  return null;
163
172
  });
173
+ if (!QUEUED) {
174
+ QUEUED = true;
175
+ queueMicrotask(() => {
176
+ QUEUED = false;
177
+ for (const item of PENDING) if (typeof item == "function") item();
178
+ else console.warn(`${item} was constructed but never activated.`);
179
+ PENDING.clear();
180
+ });
181
+ }
182
+ PENDING.add(state);
164
183
  }
165
184
  /**
166
185
  * Apply instructions and inherited event listeners. Ensure class metadata is ready.
@@ -175,10 +194,11 @@ function bootstrap(T) {
175
194
  const onType = /* @__PURE__ */ new Set();
176
195
  let keys = /* @__PURE__ */ new Map();
177
196
  let getters = /* @__PURE__ */ new Map();
178
- do {
197
+ while (true) {
179
198
  chain.unshift(T);
199
+ if (T === State) break;
180
200
  T = Object.getPrototypeOf(T);
181
- } while (T.name);
201
+ }
182
202
  for (const type of chain) {
183
203
  for (const handler of SETUP.get(type) || []) if (typeof handler == "function") before.add(handler);
184
204
  else {
@@ -297,10 +317,8 @@ function apply(state, key, config, silent) {
297
317
  if ("value" in config) update(state, key, config.value, silent);
298
318
  return;
299
319
  }
300
- const adopt = config.value instanceof State && child(state);
301
320
  function set(value, silent) {
302
- if (!update(state, key, value, silent)) return;
303
- if (adopt) adopt(STORE.get(state)[key]);
321
+ update(state, key, value, silent, true);
304
322
  }
305
323
  define(state, key, {
306
324
  configurable: true,
@@ -402,8 +420,7 @@ function assign(state, data, silent) {
402
420
  if (bind) bind.call(state, data[key]);
403
421
  else if (getters?.has(key)) continue;
404
422
  else if (key in state && key !== "is") {
405
- const desc = Object.getOwnPropertyDescriptor(state, key);
406
- const set = desc && desc.set;
423
+ const set = (Object.getOwnPropertyDescriptor(state, key) || {}).set;
407
424
  if (set) set.call(state, data[key], silent);
408
425
  else state[key] = data[key];
409
426
  }
@@ -416,7 +433,7 @@ function assign(state, data, silent) {
416
433
  *
417
434
  * If `silent` is true, the update will not dispatch events and will return `false` instead of throwing if state is destroyed.
418
435
  */
419
- function update(state, key, value, silent) {
436
+ function update(state, key, value, silent, own) {
420
437
  if (observer(state) === null) {
421
438
  if (silent) return false;
422
439
  throw new Error(`Tried to update ${state}.${String(key)} but state is destroyed.`);
@@ -426,8 +443,28 @@ function update(state, key, value, silent) {
426
443
  if (key in store && value === store[key]) return false;
427
444
  store[key] = value;
428
445
  if (!silent) event(state, key);
446
+ if (own) adopt(state, key, value);
429
447
  return true;
430
448
  }
449
+ /**
450
+ * Hand a value stored by an owning writer to that property's adopter,
451
+ * creating one the first time a State is stored there. A property which has
452
+ * held a State keeps its adopter, so a later non-State value releases the
453
+ * previous child.
454
+ */
455
+ function adopt(state, key, value) {
456
+ let keys = ADOPT.get(state);
457
+ if (!keys) {
458
+ if (!(value instanceof State)) return;
459
+ ADOPT.set(state, keys = /* @__PURE__ */ new Map());
460
+ }
461
+ let claim = keys.get(key);
462
+ if (!claim) {
463
+ if (!(value instanceof State)) return;
464
+ keys.set(key, claim = child(state));
465
+ }
466
+ claim(value);
467
+ }
431
468
  /** Random alphanumberic of length 6; always starts with a letter. */
432
469
  function uid() {
433
470
  return (.278 + Math.random() * .722).toString(36).substring(2, 8).toUpperCase();
@@ -443,5 +480,5 @@ function parent(child, value) {
443
480
  }
444
481
 
445
482
  //#endregion
446
- export { STORE, State, access, apply, compute, event, parent, uid, unbind, update };
483
+ export { PENDING, STORE, State, access, apply, compute, event, parent, uid, unbind, update };
447
484
  //# sourceMappingURL=state.js.map
package/dist/state.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"state.js","names":[],"sources":["../src/state.ts"],"sourcesContent":["import { Context } from './context';\nimport {\n capture,\n event,\n listener,\n Observer,\n observer,\n pending,\n touch,\n watch\n} from './observable';\n\nconst define = Object.defineProperty;\n\n/** Register for all active states via string identifiers (usually unique). */\nconst ID = new WeakMap<State, string>();\n\n/** Internal state assigned to states. */\nconst STORE = new WeakMap<State, Record<string | number | symbol, unknown>>();\n\n/** External lifecycle listeners for any given State class. */\nconst SETUP = new WeakMap<State.Extends, Set<State.Init<any> | State.On<any>>>();\n\n/** Parent-child relationships. */\nconst PARENT = new WeakMap<object, State | null>();\n\n/** Reference bound instance methods, or their getter, to real one. */\nconst UNBIND = new WeakMap<any, any>();\n\n/** List of methods defined by a given type. */\nconst METHODS = new WeakMap<Function, Map<string, (value: any) => void>>();\n\n/** List of reactive getters defined by a given type. */\nconst GETTERS = new WeakMap<Function, Map<string, () => unknown>>();\n\n/** Stale flags for compute closures awaiting refresh on next access. */\nconst STALE = new WeakSet<() => void>();\n\ndeclare namespace State {\n /** Any type of State, using own class constructor as its identifier. */\n type Extends<T extends State = State> = (abstract new (...args: any[]) => T) &\n typeof State;\n\n /** A State constructor which may be instanciated. */\n type Type<T extends State = State> = (new (...args: State.Args<T>) => T) &\n Omit<typeof State, never>;\n\n /** State constructor arguments */\n type Args<T extends State = any> = (Args<T> | Init<T> | Assign<T> | void)[];\n\n /**\n * Value of `static global`. A boolean opts a State in or out of the\n * process-global root; a resolver decides at activation, receiving the\n * instance and returning whether it registers - use it to make the choice\n * conditional (e.g. per environment). A bare literal (`= true` / `= false`)\n * seals the choice for subclasses; widen a subclass's `static global` type to\n * `State.Global` to permit a resolver or a later override.\n */\n type Global<T extends State = any> = boolean | ((self: T) => boolean);\n\n /**\n * State constructor callback - runs during activation, in argument order,\n * before the `new()` lifecycle hook (so it may configure state `new()`\n * will observe). Returned function will run when state is destroyed.\n */\n type Init<T extends State = State> = (\n this: T,\n thisArg: T\n ) => Promise<void> | (() => void) | Args<T> | Assign<T> | void;\n\n /**\n * Lifecycle handlers for `State.on`, keyed by when they run. A bare `Init`\n * function passed to `on` is sugar for `{ before }`.\n */\n interface On<T extends State = State> {\n /**\n * Per-class setup, run once when the class is first bootstrapped - before\n * its members are classified and bound. Receives the class, so a handler\n * may inspect or reshape the prototype first. A handler registered on a\n * base class runs for each subclass too.\n */\n type?(type: State.Extends<T>): void;\n\n /**\n * Per-instance setup, run in the `prepare` phase before `observe` and the\n * `new()` hook. Equivalent to passing a bare function to `on`. May return a\n * cleanup, constructor args, or an assign overlay.\n */\n before?(this: T, thisArg: T): void | (() => void) | Promise<void> | Args<T> | Assign<T>;\n\n /**\n * Per-instance setup, run at the `new()` slot - after own values are\n * observed and constructor args applied. May return a cleanup function.\n */\n after?(this: T, self: T): void | (() => void);\n }\n\n /** Object overlay to override values and methods on a state. */\n type Assign<T> = Record<string, unknown> & {\n [K in Field<T>]?: T[K] extends (...args: infer A) => infer R\n ? (this: T, ...args: A) => R\n : T[K];\n };\n\n /** Subset of `keyof T` not defined by base State. **/\n type Field<T> = Exclude<keyof T, keyof State>;\n\n /** Any valid key for state, including but not limited to Field<T>. */\n type Event<T = State> = Field<T> | number | symbol | (string & {});\n\n /** Any event signal dispatched to listeners, including lifecycle meta events. */\n type Signal<T = State> = Event<T> | true | false | null;\n\n /** Export/Import compatible value for a given property in a State. */\n type Export<R> = R extends State\n ? Values<R>\n : R extends { get(): infer T }\n ? T\n : R;\n\n /**\n * Values from current state of given state.\n * Differs from `Values` as values here will drill\n * into \"real\" values held by exotics like ref.Object.\n */\n type Values<T> = { [P in Field<T>]: Export<T[P]> };\n\n /** Object comperable to data found in T. */\n type Partial<T> = { [P in Field<T>]?: Export<T[P]> };\n\n /** Value for a property applied by a state. */\n type Value<T extends State, K extends State.Event<T>> = K extends keyof T\n ? Export<T[K]>\n : unknown;\n\n type Setter<T> = (value: T, previous: T) => T | void;\n\n /** Descriptor config for a managed property. */\n type Apply<T = any> = {\n value?: T;\n get?: ((source: State) => T) | boolean;\n set?: Setter<T> | boolean;\n enumerable?: boolean;\n // destroy?: () => void;\n };\n\n /** Descriptor config for set() overload - enforces type when key is a known field. */\n type Define<T, K> = K extends Field<T> ? Apply<T[K] | Export<T[K]>> : Apply;\n\n type OnEvent<T extends State> = (\n this: T,\n key: Signal<T>,\n source: T\n ) => void | (() => void) | null;\n\n /** Exotic value, where actual value is contained within. */\n type Ref<T = any> = {\n (next: T): void;\n current: T | null;\n };\n\n /**\n * A callback function which is subscribed to parent and updates when accessed properties change.\n *\n * @param current - Current state of this state. This is a proxy which detects properties which\n * where accessed, and thus depended upon to stay current.\n *\n * @param update - Set of properties which have changed, and events fired, since last update.\n *\n * @returns A callback function which will be called when this effect is stale.\n */\n type Effect<T> = (\n this: T,\n current: T,\n update: readonly State.Event<T>[] | undefined\n ) => EffectCallback | Promise<void> | null | void;\n\n /**\n * A callback function returned by effect. Will be called when effect is stale.\n *\n * @param update - `true` if update is pending, `false` effect has been cancelled, `null` if state is destroyed.\n */\n type EffectCallback = (update: boolean | null) => void;\n\n /**\n * A list of keys updated, or events fired, since last update.\n * This may be awaited to get full list (same array) when update is settled.\n */\n type Updated<T extends State> = readonly Event<T>[] &\n PromiseLike<readonly Event<T>[]>;\n}\n\nabstract class State {\n /**\n * Whether an instance activated with no enclosing context registers itself\n * to the process-global root, where `get()` can resolve it from anywhere.\n * `false` (the default) keeps a context-less instance fully functional but\n * private - not injectable, though it can still read declared globals. Opt in\n * with `static readonly global = true`; a resolver (see {@link State.Global})\n * makes the choice conditional. It must be declared per class - a subclass\n * that would inherit a global without its own declaration throws on\n * activation, so an accidental global (a forgotten `Provider`, an extended\n * global) cannot leak into the shared root.\n */\n static readonly global: State.Global = false;\n\n /**\n * Loopback to instance of this state. This is useful when in a subscribed context,\n * to keep write access to `this` after a destructure. You can use it to read variables silently as well.\n **/\n declare is: this;\n\n constructor(...args: State.Args) {\n define(this, 'is', { value: this });\n init(this, args, this.new);\n }\n\n /**\n * Optional lifecycle hook called during State initialization.\n * Can return a cleanup function to run when state is destroyed.\n *\n * It is recommended you protect this method.\n */\n protected new?(): void | (() => void);\n\n /**\n * Pull current values from state. Flattens all states and exotic values recursively.\n *\n * @returns Object with all values from this state.\n **/\n get(): State.Values<this>;\n\n /**\n * Run a function to run automatically when accessed values change.\n *\n * @param effect Function to run, and whenever accessed values change.\n * If effect returns a function, it will be called when a change occurs (syncronously),\n * effect is cancelled, or parent state is destroyed.\n * @returns Function to cancel listener.\n */\n get(effect: State.Effect<this>): () => void;\n\n /**\n * Get value of a property. Will fetch underlying value from exotic values like ref.Object.\n *\n * Any value which implements `get()` (with no arguments) will be treated as such.\n *\n * @param key - Property to get value of.\n * @param required - If true, will throw an error if property is not available.\n * @returns Value of property.\n */\n get<T extends State.Event<this>>(\n key: T,\n required?: boolean\n ): State.Value<this, T>;\n\n /**\n * Check if state is destroyed.\n *\n * @param status - `null` to check if state is destroyed.\n * @returns `true` if state is destroyed, `false` otherwise.\n */\n get(status: null): boolean;\n\n /**\n * Callback when state is to be destroyed.\n *\n * @param callback - Function to call when state is destroyed.\n * @returns Function to cancel listener.\n */\n get(status: null, callback: () => void): () => void;\n\n /** Fetch State of type from context. Throws if not found. */\n get<T extends State>(type: State.Type<T>, required?: true): T;\n\n /** Fetch a State from context. Undefined if not found. */\n get<T extends State>(type: State.Type<T>, required: boolean): T | undefined;\n\n /**\n * Subscribe to State becoming available in context.\n *\n * Will search both up and downstream by default.\n * Normally you can ignore this because State you expect is rarely both.\n *\n * Specify downstream if you only want to watch for State in children, which can be useful if you expect multiple of the same State in different branches of the tree.\n *\n * @param type - Type of State to watch for.\n * @param callback - Function to call when State is found. Will be called immediately if State is already available.\n * @param downstream - If true, will only watch for State in children, if false will only for parents.\n * @returns Function to cancel listener.\n */\n get<T extends State>(\n type: State.Type<T>,\n callback: Context.Expect<T>,\n downstream?: boolean\n ): () => void;\n\n get(\n arg1?: State.Effect<this> | State.Type | string | null,\n arg2?: boolean | Context.Expect | (() => void),\n arg3?: boolean\n ) {\n const self = this.is;\n\n if (arg1 === undefined) return values(self);\n if (State.is(arg1)) return Context.get(self).get(arg1, arg2, arg3, self);\n if (typeof arg1 == 'function') return watch(self, unbind(arg1));\n if (typeof arg2 == 'function') return callback(self, arg2, arg1);\n if (arg1 === null) return observer(self) === null;\n return access(self, arg1, arg2);\n }\n\n /**\n * Get update in progress.\n *\n * @returns Promise which resolves object with updated values, `undefined` if there no update is pending.\n **/\n set(): State.Updated<this>;\n\n /**\n * Merge argument with current state, updating one or more properties at once.\n * Properties which are not managed by this state will be ignored.\n *\n * @param assign - Object with properties to update.\n * @param silent - If true, listeners will not be notified. If state is destroyed, will squash update without throwing.\n * @returns Array of keys updated, syncronously contains keys updated immediately and may be resolved (to itself) when all updates are settled.\n */\n set(assign?: State.Assign<this>, silent?: boolean): State.Updated<this>;\n\n /**\n * Call a function when update occurs.\n *\n * Given function is called for every assignment (which changes value) or explicit `set`.\n *\n * To run logic on final value only, callback may return a function. The same\n * function for one or more events will be called only once when update is settled.\n *\n * Return `null` from callback to stop listening.\n *\n * @param callback - Function to call when update occurs.\n * @returns Function to remove listener. Will return `true` if removed, `false` if inactive already.\n */\n set(callback: State.OnEvent<this>): () => boolean;\n\n /**\n * Push an update. This will not change the value of associated property.\n *\n * Useful where a property value internally has changed, but the object is the same.\n * For example: An array has pushed a new value, or a nested property is updated.\n *\n * You can also use this to dispatch arbitrary events.\n * Symbols are recommended as non-property events, however you can use any string.\n * If doing so, be sure to avoid collisions using property names. An easy way to do this is\n * to prefix an event with \"!\" and/or use dash-case. e.g. `set(\"!event\")` or `set(\"my-event\")`.\n *\n * @param key - Property or event to dispatch.\n * @returns Promise resolves an array of keys updated.\n */\n set(key: State.Event<this>): State.Updated<this>;\n\n /**\n * Declare an end to updates. This event is final and will freeze state.\n * This event can be watched for as well, to run cleanup logic and internally will remove all listeners.\n *\n * @param status - `null` to end updates.\n */\n set(status: null): void;\n\n /**\n * Register a callback for a specific property or event.\n *\n * Callback receives the key, current value, and source instance.\n *\n * @param event - Property or event to watch. If `null`, will callback on destroy.\n * @param callback - Function to call when event occurs.\n * @returns Function to remove listener.\n */\n set<K extends State.Event<this>>(\n event: K | null,\n callback: State.OnEvent<this>\n ): () => boolean;\n\n /**\n * Define or update a managed property using a descriptor config.\n * If the property already is managed, config will only accept value.\n * If the property does not exist, it will be created and made reactive.\n *\n * @param key - Property to define or update.\n * @param config - Descriptor config with value, get, set, enumerable, and/or destroy.\n * @returns Promise resolves an array of keys updated.\n */\n set<K extends State.Event<this>>(\n key: K,\n config: State.Define<this, K>\n ): State.Updated<this>;\n\n set(\n arg1?: State.OnEvent<this> | State.Assign<this> | State.Event<this> | null,\n arg2?: unknown\n ) {\n const self = this.is;\n\n if (typeof arg1 == 'function')\n return listener(self, (key) => {\n if (\n typeof key == 'string' ||\n typeof key == 'number' ||\n typeof key == 'symbol'\n )\n return arg1.call(self, key, self);\n });\n\n if (typeof arg2 == 'function')\n return callback(self, arg2, arg1 as State.Signal);\n\n if (arg1 && typeof arg1 == 'object') assign(self, arg1, arg2 === true);\n else if (arg2) apply(self, arg1 as string, arg2);\n else event(self, arg1);\n\n return pending(self) as State.Updated<this>;\n }\n\n /**\n * Iterate over managed properties in this instance of State.\n * Yeilds the key and current value for each property.\n */\n [Symbol.iterator](): Iterator<[string, unknown]> {\n return Object.entries(STORE.get(this.is)!)[Symbol.iterator]();\n }\n\n /**\n * Create and activate a new instance of this state.\n *\n * **Important** - Unlike `new this(...)` - this method also activates state.\n *\n * @param args - arguments sent to constructor\n */\n static new<T extends State>(this: State.Type<T>, ...args: State.Args<T>): T {\n const instance = new this(...args);\n event(instance);\n return instance;\n }\n\n /**\n * Static equivalent of `x instanceof this`.\n * Determines if provided class is a subtype of this one.\n * If so, language server will make available all static\n * methods and properties of this class.\n */\n static is<T extends State.Extends>(this: T, maybe: unknown): maybe is T {\n return (\n maybe === this ||\n (typeof maybe == 'function' && maybe.prototype instanceof this)\n );\n }\n\n /**\n * Register a lifecycle handler for this State and its subclasses.\n *\n * A bare function is per-instance setup run in the `prepare` phase (sugar for\n * `{ before }`); if it returns a function, that runs when the instance is\n * destroyed. Pass a {@link State.On} object to hook by cadence - `type`\n * (per-class, at bootstrap), `before` (per-instance, before `new()`), and\n * `after` (per-instance, at the `new()` slot).\n *\n * @returns Function to remove the handler.\n */\n static on<T extends State>(\n this: State.Extends<T>,\n handler: State.Init<T> | State.On<T>\n ) {\n let setup = SETUP.get(this);\n\n if (!setup) SETUP.set(this, (setup = new Set()));\n\n setup.add(handler);\n\n return () => setup.delete(handler);\n }\n}\n\ndefine(State.prototype, 'toString', {\n value() {\n return ID.get(this.is);\n }\n});\n\ndefine(State, 'toString', {\n value() {\n return this.name;\n }\n});\n\n/** Register a user OnEvent callback, preserving `this` and `source`. */\nfunction callback<T extends State>(\n self: T,\n cb: Function,\n select?: Observer.Signal | Set<Observer.Signal>\n) {\n return listener(self, (key) => cb.call(self, key, self), select);\n}\n\n/**\n * Apply state arguemnts, run callbacks and observe properties.\n * Accumulate and handle cleanup events.\n **/\nfunction init(state: State, ...args: State.Args) {\n const T = state.constructor as State.Extends;\n\n if (T === State) throw new Error('Cannot create base State.');\n\n const { before, after } = bootstrap(T);\n\n ID.set(state, `${T}-${uid()}`);\n STORE.set(state, {});\n\n function observe() {\n for (const key in state) {\n const desc = Object.getOwnPropertyDescriptor(state, key)!;\n if ('value' in desc && desc.configurable) apply(state, key, desc, true);\n }\n }\n\n function register() {\n if (Context.get(state) !== Context.root) return;\n\n const type = state.constructor as typeof State;\n const g = type.global;\n\n if (!(typeof g == 'function' ? g(state) : g)) return;\n\n if (!Object.prototype.hasOwnProperty.call(type, 'global'))\n throw new Error(\n `${state} would register as a global by inheritance alone - re-declare \\`static global\\` on ${type.name} (\\`true\\` to keep it, \\`false\\` to opt out).`\n );\n\n return Context.root.add(state);\n }\n\n listener(state, () => {\n parent(state, null);\n\n const queue = [...before, observe, ...args, ...after, register];\n\n capture((release) => {\n listener(state, () => release(null), null);\n\n for (let i = 0; i < queue.length; i++) {\n const arg = queue[i];\n const out = typeof arg == 'function' ? arg.call(state, state) : arg;\n\n if (out instanceof Promise)\n out.catch((err) => {\n console.error(`Async error in constructor for ${state}:`);\n console.error(err);\n });\n else if (Array.isArray(out)) queue.splice(i + 1, 0, ...out);\n else if (typeof out == 'function') listener(state, out, null);\n else if (typeof out == 'object') assign(state, out, true);\n }\n });\n\n return null;\n });\n}\n\n/**\n * Apply instructions and inherited event listeners. Ensure class metadata is ready.\n *\n * @param T - State class to bootstrap.\n * @return Array of init functions to run on instance, in order of class hierarchy.\n */\nfunction bootstrap(T: State.Extends) {\n const chain = [] as State.Extends[];\n const before = new Set<State.Init>();\n const after = new Set<State.Init>();\n const onType = new Set<NonNullable<State.On['type']>>();\n let keys = new Map<string, (value: any) => void>();\n let getters = new Map<string, () => unknown>();\n\n do {\n chain.unshift(T);\n T = Object.getPrototypeOf(T);\n } while (T.name);\n\n for (const type of chain) {\n for (const handler of SETUP.get(type) || [])\n if (typeof handler == 'function') before.add(handler);\n else {\n if (handler.before) before.add(handler.before);\n if (handler.after) after.add(handler.after);\n if (handler.type) onType.add(handler.type);\n }\n\n if (type === State) continue;\n\n if (METHODS.has(type)) {\n keys = METHODS.get(type)!;\n getters = GETTERS.get(type)!;\n continue;\n }\n\n for (const setupType of onType) setupType(type);\n\n METHODS.set(type, (keys = new Map(keys)));\n GETTERS.set(type, (getters = new Map(getters)));\n\n for (const [key, desc] of Object.entries(\n Object.getOwnPropertyDescriptors(type.prototype)\n )) {\n if (key == 'constructor' || !desc.configurable) continue;\n\n if (typeof desc.get == 'function') {\n if (desc.configurable && typeof desc.set != 'function')\n getters.set(key, desc.get);\n\n continue;\n }\n\n const { value } = desc;\n\n if (typeof value !== 'function') continue;\n\n function bind(this: State, original?: Function) {\n const { is } = this;\n\n if (is.hasOwnProperty(key) && !original) return value as Function;\n\n const fn = original || value;\n const bound = fn.bind(is);\n\n UNBIND.set(bound, fn);\n define(is, key, { value: bound, writable: true, configurable: true });\n\n return bound;\n }\n\n UNBIND.set(bind, value);\n\n keys.set(key, bind);\n define(type.prototype, key, { get: bind, set: bind });\n }\n }\n\n if (getters.size)\n before.add((self) => getters.forEach(compute, self));\n\n return { before, after };\n}\n\n/**\n * Install a reactive computed property on a state instance, derived from a prototype\n * getter or an arity-bearing `set` factory.\n *\n * The getter is invoked with the tracking proxy as both `this` and its first argument;\n * reads of managed properties through it create subscriptions. Result is cached and\n * emits a keyed event when stale.\n */\nfunction compute(this: State, getter: (self: any) => unknown, key: string) {\n const store = STORE.get(this)!;\n let reset: (() => void) | undefined;\n let isAsync: boolean;\n let proxy: any;\n\n const connect = () => {\n reset = watch(\n this,\n (current) => {\n proxy = current;\n\n if (!(key in store) || STALE.delete(run)) run(!reset);\n\n return (didUpdate) => {\n if (didUpdate) {\n STALE.add(run);\n event(this, key, true);\n }\n };\n },\n false\n );\n };\n\n const run = (initial?: boolean) => {\n let next: unknown;\n\n try {\n next = getter.call(proxy, proxy);\n } catch (err) {\n console.warn(\n `An exception was thrown while ${initial ? 'initializing' : 'refreshing'\n } ${this}.${key}.`\n );\n\n if (initial) throw err;\n\n console.error(err);\n }\n\n update(this, key, next, !isAsync);\n };\n\n apply(\n this,\n key,\n {\n enumerable: true,\n set: false,\n get: () => {\n if (!proxy) {\n if (observer(this) === null) return store[key];\n\n connect();\n isAsync = true;\n }\n\n if (STALE.delete(run)) run();\n\n return access(this, key, !proxy);\n }\n },\n true\n );\n}\n\n/**\n * Define or update a managed property using a descriptor config.\n * If the property already is managed, config will only accept value.\n * If the property does not exist, it will be created and made reactive.\n *\n * @param state - State to apply property to.\n * @param key - Property to define or update.\n * @param config - Descriptor config with value, get, set, enumerable, and/or destroy.\n * @param silent - If an update does occur, listeners will not be refreshed automatically.\n */\nfunction apply(\n state: State,\n key: string,\n config: State.Apply,\n silent?: boolean\n) {\n const desc = Object.getOwnPropertyDescriptor(state, key);\n\n if (desc && 'get' in desc) {\n if (Object.keys(config).some((k) => k != 'value'))\n throw new Error(`Property ${key} on ${state} is already defined.`);\n if ('value' in config) update(state, key, config.value, silent);\n return;\n }\n\n const adopt = config.value instanceof State && child(state);\n\n function set(value: unknown, silent?: boolean) {\n if (!update(state, key, value, silent)) return;\n if (adopt) adopt(STORE.get(state)![key]);\n }\n\n define(state, key, {\n configurable: true,\n enumerable: config.enumerable !== false,\n get(this: State) {\n const value =\n typeof config.get == 'function'\n ? config.get(this)\n : access(state, key, config.get);\n\n return touch(this, key, value);\n },\n set(next: any, silent?: boolean) {\n if (config.set === false)\n throw new Error(`${state}.${String(key)} is read-only.`);\n\n if (typeof config.set == 'function')\n try {\n const output = config.set(next, STORE.get(state)![key]);\n if (output !== undefined) next = output;\n } catch (err: unknown) {\n if (err === false) return;\n if (err === true) {\n set(next, true);\n return;\n }\n throw err;\n }\n\n set(next, silent);\n }\n });\n\n if ('value' in config) set(config.value, silent);\n}\n\nfunction child(state: State) {\n let cleanup: (() => void) | undefined;\n const ctx = Context.get(state);\n\n function reset() {\n if (cleanup) cleanup();\n cleanup = undefined;\n }\n\n listener(state, reset, null);\n\n return (value: unknown) => {\n reset();\n\n if (!(value instanceof State)) return;\n\n const remove = ctx.add(value);\n\n if (parent(value, state)) {\n cleanup = () => {\n cancel();\n remove();\n event(value, null);\n };\n const cancel = listener(state, cleanup, null);\n } else {\n cleanup = remove;\n }\n\n event(value);\n };\n}\n\n/** Currently accumulating export. Stores real values of placeholder properties such as ref() or child states. */\nlet EXPORT: Map<any, any> | undefined;\n\nfunction values<T extends State>(state: T): State.Values<T> {\n const values = {} as any;\n let notRecursive;\n\n if (!EXPORT) {\n notRecursive = true;\n EXPORT = new Map();\n }\n\n EXPORT.set(state, values);\n\n for (let [key, value] of state) {\n if (EXPORT.has(value)) value = EXPORT.get(value);\n else if (\n value &&\n typeof value == 'object' &&\n 'get' in value &&\n typeof value.get === 'function'\n )\n value = value.get();\n\n values[key] = value;\n }\n\n if (notRecursive) EXPORT = undefined;\n\n return Object.freeze(values);\n}\n\nfunction access(state: State, property: string, required?: boolean) {\n const store = STORE.get(state)!;\n\n if (property in store || required === false) {\n const value = store[property];\n\n if (value !== undefined || !required) return value;\n }\n\n if (METHODS.get(state.constructor)!.has(property))\n return unbind((state as any)[property]);\n\n if (observer(state) === null) return undefined;\n\n const error = new Error(`${state}.${property} is not yet available.`);\n const promise = new Promise<any>((resolve, reject) => {\n listener(state, (key) => {\n if (key === property) {\n resolve(store[key]);\n return null;\n }\n\n if (key === null) {\n reject(new Error(`${state} is destroyed.`));\n }\n });\n });\n\n throw Object.assign(promise, {\n toString: () => String(error),\n name: 'Suspense',\n message: error.message,\n stack: error.stack\n });\n}\n\nfunction assign(state: State, data: State.Assign<State>, silent?: boolean) {\n if (!silent) event(state);\n\n const methods = METHODS.get(state.constructor)!;\n const getters = GETTERS.get(state.constructor);\n\n for (const key in data) {\n const bind = methods.get(key);\n\n if (bind) bind.call(state, data[key]);\n else if (getters?.has(key)) continue;\n else if (key in state && key !== 'is') {\n const desc = Object.getOwnPropertyDescriptor(state, key)!;\n const set = desc && (desc.set as (value: any, silent?: boolean) => void);\n\n if (set) {\n set.call(state, data[key], silent);\n } else {\n (state as any)[key] = data[key];\n }\n }\n }\n}\n\n/**\n * Update a property on a state instance and notify listeners.\n *\n * This is used internally to update properties, but can also be used to update properties which are not managed by state, or to update values without triggering setters.\n *\n * If `silent` is true, the update will not dispatch events and will return `false` instead of throwing if state is destroyed.\n */\nfunction update<T>(\n state: State,\n key: State.Event<T>,\n value: T,\n silent?: boolean\n) {\n if (observer(state) === null) {\n if (silent) return false;\n throw new Error(\n `Tried to update ${state}.${String(key)} but state is destroyed.`\n );\n }\n\n const store = STORE.get(state)!;\n\n if (value instanceof State) value = value.is as T;\n\n if (key in store && value === store[key]) return false;\n\n store[key] = value;\n\n if (!silent) event(state, key);\n\n return true;\n}\n\n/** Random alphanumberic of length 6; always starts with a letter. */\nfunction uid() {\n return (0.278 + Math.random() * 0.722)\n .toString(36)\n .substring(2, 8)\n .toUpperCase();\n}\n\nfunction unbind<T extends Function>(fn: T): T;\nfunction unbind<T extends Function>(fn?: T): T | undefined;\nfunction unbind(fn?: Function) {\n return UNBIND.get(fn) || fn;\n}\n\n/**\n * Read or claim a parent for a given child. In read mode (one argument) returns\n * the current parent, or `undefined` if never assigned. In write mode assigns\n * only if unclaimed and returns whether the assignment applied - `true` means\n * this call freshly claimed it, `false` means it was already parented.\n */\nfunction parent(child: object): State | null | undefined;\nfunction parent(child: object, value: State | null): boolean;\nfunction parent(child: object, value?: State | null) {\n if (arguments.length < 2) return PARENT.get(child as State);\n if (PARENT.has(child as State)) return false;\n PARENT.set(child as State, value ?? null);\n return true;\n}\n\nexport { event, unbind, State, parent, STORE, uid, access, update, apply, compute 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+ {"version":3,"file":"state.js","names":[],"sources":["../src/state.ts"],"sourcesContent":["import { Context } from './context';\nimport {\n capture,\n event,\n listener,\n Observer,\n observer,\n pending,\n touch,\n watch\n} from './observable';\n\nconst define = Object.defineProperty;\n\n/** Register for all active states via string identifiers (usually unique). */\nconst ID = new WeakMap<State, string>();\n\n/** Internal state assigned to states. */\nconst STORE = new WeakMap<State, Record<string | number | symbol, unknown>>();\n\n/** States under construction - added on `new`, removed when activated or released.\n * Also carries work to run at the deadline, which `def` uses to bound its registry. */\nconst PENDING = new Set<State | (() => void)>();\n\n/** External lifecycle listeners for any given State class. */\nconst SETUP = new WeakMap<State.Extends, Set<State.Init<any> | State.On<any>>>();\n\n/** Parent-child relationships. */\nconst PARENT = new WeakMap<object, State | null>();\n\n/** Reference bound instance methods, or their getter, to real one. */\nconst UNBIND = new WeakMap<any, any>();\n\n/** List of methods defined by a given type. */\nconst METHODS = new WeakMap<Function, Map<string, (value: any) => void>>();\n\n/** List of reactive getters defined by a given type. */\nconst GETTERS = new WeakMap<Function, Map<string, () => unknown>>();\n\n/** Stale flags for compute closures awaiting refresh on next access. */\nconst STALE = new WeakSet<() => void>();\n\n/** Whether the deadline which drains `PENDING` is already queued for this tick. */\nlet QUEUED = false;\n\n/** Adopters for managed properties which have held a child State. */\nconst ADOPT = new WeakMap<State, Map<unknown, (value: unknown) => void>>();\n\ndeclare namespace State {\n /** Any type of State, using own class constructor as its identifier. */\n type Extends<T extends State = State> = (abstract new (...args: any[]) => T) &\n typeof State;\n\n /** A State constructor which may be instanciated. */\n type Type<T extends State = State> = (new (...args: State.Args<T>) => T) &\n Omit<typeof State, never>;\n\n /** State constructor arguments */\n type Args<T extends State = any> = (Args<T> | Init<T> | Assign<T> | void)[];\n\n /**\n * Value of `static global`. A boolean opts a State in or out of the\n * process-global root; a resolver decides at activation, receiving the\n * instance and returning whether it registers - use it to make the choice\n * conditional (e.g. per environment). A bare literal (`= true` / `= false`)\n * seals the choice for subclasses; widen a subclass's `static global` type to\n * `State.Global` to permit a resolver or a later override.\n */\n type Global<T extends State = any> = boolean | ((self: T) => boolean);\n\n /**\n * State constructor callback - runs during activation, in argument order,\n * before the `new()` lifecycle hook (so it may configure state `new()`\n * will observe). Returned function will run when state is destroyed.\n */\n type Init<T extends State = State> = (\n this: T,\n thisArg: T\n ) => Promise<void> | (() => void) | Args<T> | Assign<T> | void;\n\n /**\n * Lifecycle handlers for `State.on`, keyed by when they run. A bare `Init`\n * function passed to `on` is sugar for `{ before }`.\n */\n interface On<T extends State = State> {\n /**\n * Per-class setup, run once when the class is first bootstrapped - before\n * its members are classified and bound. Receives the class, so a handler\n * may inspect or reshape the prototype first. A handler registered on a\n * base class runs for each subclass too.\n */\n type?(type: State.Extends<T>): void;\n\n /**\n * Per-instance setup, run in the `prepare` phase before `observe` and the\n * `new()` hook. Equivalent to passing a bare function to `on`. May return a\n * cleanup, constructor args, or an assign overlay.\n */\n before?(this: T, thisArg: T): void | (() => void) | Promise<void> | Args<T> | Assign<T>;\n\n /**\n * Per-instance setup, run at the `new()` slot - after own values are\n * observed and constructor args applied. May return a cleanup function.\n */\n after?(this: T, self: T): void | (() => void);\n }\n\n /** Object overlay to override values and methods on a state. */\n type Assign<T> = Record<string, unknown> & {\n [K in Field<T>]?: T[K] extends (...args: infer A) => infer R\n ? (this: T, ...args: A) => R\n : T[K];\n };\n\n /** Subset of `keyof T` not defined by base State. **/\n type Field<T> = Exclude<keyof T, keyof State>;\n\n /** Any valid key for state, including but not limited to Field<T>. */\n type Event<T = State> = Field<T> | number | symbol | (string & {});\n\n /** Any event signal dispatched to listeners, including lifecycle meta events. */\n type Signal<T = State> = Event<T> | true | false | null;\n\n /** Export/Import compatible value for a given property in a State. */\n type Export<R> = R extends State\n ? Values<R>\n : R extends { get(): infer T }\n ? T\n : R;\n\n /**\n * Values from current state of given state.\n * Differs from `Values` as values here will drill\n * into \"real\" values held by exotics like ref.Object.\n */\n type Values<T> = { [P in Field<T>]: Export<T[P]> };\n\n /** Object comperable to data found in T. */\n type Partial<T> = { [P in Field<T>]?: Export<T[P]> };\n\n /** Value for a property applied by a state. */\n type Value<T extends State, K extends State.Event<T>> = K extends keyof T\n ? Export<T[K]>\n : unknown;\n\n type Setter<T> = (value: T, previous: T) => T | void;\n\n /** Descriptor config for a managed property. */\n type Apply<T = any> = {\n value?: T;\n get?: ((source: State) => T) | boolean;\n set?: Setter<T> | boolean;\n enumerable?: boolean;\n // destroy?: () => void;\n };\n\n /** Descriptor config for set() overload - enforces type when key is a known field. */\n type Define<T, K> = K extends Field<T> ? Apply<T[K] | Export<T[K]>> : Apply;\n\n type OnEvent<T extends State> = (\n this: T,\n key: Signal<T>,\n source: T\n ) => void | (() => void) | null;\n\n /** Exotic value, where actual value is contained within. */\n type Ref<T = any> = {\n (next: T): void;\n current: T | null;\n };\n\n /**\n * A callback function which is subscribed to parent and updates when accessed properties change.\n *\n * @param current - Current state of this state. This is a proxy which detects properties which\n * where accessed, and thus depended upon to stay current.\n *\n * @param update - Set of properties which have changed, and events fired, since last update.\n *\n * @returns A callback function which will be called when this effect is stale.\n */\n type Effect<T> = (\n this: T,\n current: T,\n update: readonly State.Event<T>[] | undefined\n ) => EffectCallback | Promise<void> | null | void;\n\n /**\n * A callback function returned by effect. Will be called when effect is stale.\n *\n * @param update - `true` if update is pending, `false` effect has been cancelled, `null` if state is destroyed.\n */\n type EffectCallback = (update: boolean | null) => void;\n\n /**\n * A list of keys updated, or events fired, since last update.\n * This may be awaited to get full list (same array) when update is settled.\n */\n type Updated<T extends State> = readonly Event<T>[] &\n PromiseLike<readonly Event<T>[]>;\n}\n\nabstract class State {\n /**\n * Whether an instance activated with no enclosing context registers itself\n * to the process-global root, where `get()` can resolve it from anywhere.\n * `false` (the default) keeps a context-less instance fully functional but\n * private - not injectable, though it can still read declared globals. Opt in\n * with `static readonly global = true`; a resolver (see {@link State.Global})\n * makes the choice conditional. It must be declared per class - a subclass\n * that would inherit a global without its own declaration throws on\n * activation, so an accidental global (a forgotten `Provider`, an extended\n * global) cannot leak into the shared root.\n */\n static readonly global: State.Global = false;\n\n /**\n * Loopback to instance of this state. This is useful when in a subscribed context,\n * to keep write access to `this` after a destructure. You can use it to read variables silently as well.\n **/\n declare is: this;\n\n constructor(...args: State.Args) {\n define(this, 'is', { value: this });\n init(this, args, this.new);\n }\n\n /**\n * Optional lifecycle hook called during State initialization.\n * Can return a cleanup function to run when state is destroyed.\n *\n * It is recommended you protect this method.\n */\n protected new?(): void | (() => void);\n\n /**\n * Pull current values from state. Flattens all states and exotic values recursively.\n *\n * @returns Object with all values from this state.\n **/\n get(): State.Values<this>;\n\n /**\n * Run a function to run automatically when accessed values change.\n *\n * @param effect Function to run, and whenever accessed values change.\n * If effect returns a function, it will be called when a change occurs (syncronously),\n * effect is cancelled, or parent state is destroyed.\n * @returns Function to cancel listener.\n */\n get(effect: State.Effect<this>): () => void;\n\n /**\n * Get value of a property. Will fetch underlying value from exotic values like ref.Object.\n *\n * Any value which implements `get()` (with no arguments) will be treated as such.\n *\n * @param key - Property to get value of.\n * @param required - If true, will throw an error if property is not available.\n * @returns Value of property.\n */\n get<T extends State.Event<this>>(\n key: T,\n required?: boolean\n ): State.Value<this, T>;\n\n /**\n * Check if state is destroyed.\n *\n * @param status - `null` to check if state is destroyed.\n * @returns `true` if state is destroyed, `false` otherwise.\n */\n get(status: null): boolean;\n\n /**\n * Callback when state is to be destroyed.\n *\n * @param callback - Function to call when state is destroyed.\n * @returns Function to cancel listener.\n */\n get(status: null, callback: () => void): () => void;\n\n /** Fetch State of type from context. Throws if not found. */\n get<T extends State>(type: State.Type<T>, required?: true): T;\n\n /** Fetch a State from context. Undefined if not found. */\n get<T extends State>(type: State.Type<T>, required: boolean): T | undefined;\n\n /**\n * Subscribe to State becoming available in context.\n *\n * Will search both up and downstream by default.\n * Normally you can ignore this because State you expect is rarely both.\n *\n * Specify downstream if you only want to watch for State in children, which can be useful if you expect multiple of the same State in different branches of the tree.\n *\n * @param type - Type of State to watch for.\n * @param callback - Function to call when State is found. Will be called immediately if State is already available.\n * @param downstream - If true, will only watch for State in children, if false will only for parents.\n * @returns Function to cancel listener.\n */\n get<T extends State>(\n type: State.Type<T>,\n callback: Context.Expect<T>,\n downstream?: boolean\n ): () => void;\n\n get(\n arg1?: State.Effect<this> | State.Type | string | null,\n arg2?: boolean | Context.Expect | (() => void),\n arg3?: boolean\n ) {\n const self = this.is;\n\n if (arg1 === undefined) return values(self);\n if (State.is(arg1)) return Context.get(self).get(arg1, arg2, arg3, self);\n if (typeof arg1 == 'function') return watch(self, unbind(arg1));\n if (typeof arg2 == 'function') return callback(self, arg2, arg1);\n if (arg1 === null) return observer(self) === null;\n return access(self, arg1, arg2);\n }\n\n /**\n * Get update in progress.\n *\n * @returns Promise which resolves object with updated values, `undefined` if there no update is pending.\n **/\n set(): State.Updated<this>;\n\n /**\n * Merge argument with current state, updating one or more properties at once.\n * Properties which are not managed by this state will be ignored.\n *\n * @param assign - Object with properties to update.\n * @param silent - If true, listeners will not be notified. If state is destroyed, will squash update without throwing.\n * @returns Array of keys updated, syncronously contains keys updated immediately and may be resolved (to itself) when all updates are settled.\n */\n set(assign?: State.Assign<this>, silent?: boolean): State.Updated<this>;\n\n /**\n * Call a function when update occurs.\n *\n * Given function is called for every assignment (which changes value) or explicit `set`.\n *\n * To run logic on final value only, callback may return a function. The same\n * function for one or more events will be called only once when update is settled.\n *\n * Return `null` from callback to stop listening.\n *\n * @param callback - Function to call when update occurs.\n * @returns Function to remove listener. Will return `true` if removed, `false` if inactive already.\n */\n set(callback: State.OnEvent<this>): () => boolean;\n\n /**\n * Push an update. This will not change the value of associated property.\n *\n * Useful where a property value internally has changed, but the object is the same.\n * For example: An array has pushed a new value, or a nested property is updated.\n *\n * You can also use this to dispatch arbitrary events.\n * Symbols are recommended as non-property events, however you can use any string.\n * If doing so, be sure to avoid collisions using property names. An easy way to do this is\n * to prefix an event with \"!\" and/or use dash-case. e.g. `set(\"!event\")` or `set(\"my-event\")`.\n *\n * @param key - Property or event to dispatch.\n * @returns Promise resolves an array of keys updated.\n */\n set(key: State.Event<this>): State.Updated<this>;\n\n /**\n * Declare an end to updates. This event is final and will freeze state.\n * This event can be watched for as well, to run cleanup logic and internally will remove all listeners.\n *\n * @param status - `null` to end updates.\n */\n set(status: null): void;\n\n /**\n * Register a callback for a specific property or event.\n *\n * Callback receives the key, current value, and source instance.\n *\n * @param event - Property or event to watch. If `null`, will callback on destroy.\n * @param callback - Function to call when event occurs.\n * @returns Function to remove listener.\n */\n set<K extends State.Event<this>>(\n event: K | null,\n callback: State.OnEvent<this>\n ): () => boolean;\n\n /**\n * Define or update a managed property using a descriptor config.\n * If the property already is managed, config will only accept value.\n * If the property does not exist, it will be created and made reactive.\n *\n * @param key - Property to define or update.\n * @param config - Descriptor config with value, get, set, enumerable, and/or destroy.\n * @returns Promise resolves an array of keys updated.\n */\n set<K extends State.Event<this>>(\n key: K,\n config: State.Define<this, K>\n ): State.Updated<this>;\n\n set(\n arg1?: State.OnEvent<this> | State.Assign<this> | State.Event<this> | null,\n arg2?: unknown\n ) {\n const self = this.is;\n\n if (typeof arg1 == 'function')\n return listener(self, (key) => {\n if (\n typeof key == 'string' ||\n typeof key == 'number' ||\n typeof key == 'symbol'\n )\n return arg1.call(self, key, self);\n });\n\n if (typeof arg2 == 'function')\n return callback(self, arg2, arg1 as State.Signal);\n\n if (arg1 && typeof arg1 == 'object') assign(self, arg1, arg2 === true);\n else if (arg2) apply(self, arg1 as string, arg2);\n else event(self, arg1);\n\n return pending(self) as State.Updated<this>;\n }\n\n /**\n * Iterate over managed properties in this instance of State.\n * Yeilds the key and current value for each property.\n */\n [Symbol.iterator](): Iterator<[string, unknown]> {\n return Object.entries(STORE.get(this.is)!)[Symbol.iterator]();\n }\n\n /**\n * Create and activate a new instance of this state.\n *\n * **Important** - Unlike `new this(...)` - this method also activates state.\n *\n * @param args - arguments sent to constructor\n */\n static new<T extends State>(this: State.Type<T>, ...args: State.Args<T>): T {\n const instance = new this(...args);\n event(instance);\n return instance;\n }\n\n /**\n * Static equivalent of `x instanceof this`.\n * Determines if provided class is a subtype of this one.\n * If so, language server will make available all static\n * methods and properties of this class.\n */\n static is<T extends State.Extends>(this: T, maybe: unknown): maybe is T {\n return (\n maybe === this ||\n (typeof maybe == 'function' && maybe.prototype instanceof this)\n );\n }\n\n /**\n * Register a lifecycle handler for this State and its subclasses.\n *\n * A bare function is per-instance setup run in the `prepare` phase (sugar for\n * `{ before }`); if it returns a function, that runs when the instance is\n * destroyed. Pass a {@link State.On} object to hook by cadence - `type`\n * (per-class, at bootstrap), `before` (per-instance, before `new()`), and\n * `after` (per-instance, at the `new()` slot).\n *\n * @returns Function to remove the handler.\n */\n static on<T extends State>(\n this: State.Extends<T>,\n handler: State.Init<T> | State.On<T>\n ) {\n let setup = SETUP.get(this);\n\n if (!setup) SETUP.set(this, (setup = new Set()));\n\n setup.add(handler);\n\n return () => setup.delete(handler);\n }\n}\n\ndefine(State.prototype, 'toString', {\n value() {\n return ID.get(this.is);\n }\n});\n\ndefine(State, 'toString', {\n value() {\n return this.name;\n }\n});\n\n/** Register a user OnEvent callback, preserving `this` and `source`. */\nfunction callback<T extends State>(\n self: T,\n cb: Function,\n select?: Observer.Signal | Set<Observer.Signal>\n) {\n return listener(self, (key) => cb.call(self, key, self), select);\n}\n\n/**\n * Apply state arguemnts, run callbacks and observe properties.\n * Accumulate and handle cleanup events.\n **/\nfunction init(state: State, ...args: State.Args) {\n const T = state.constructor as State.Extends;\n\n if (T === State) throw new Error('Cannot create base State.');\n\n const { before, after } = bootstrap(T);\n\n ID.set(state, `${T}-${uid()}`);\n STORE.set(state, {});\n\n function observe() {\n for (const key in state) {\n const desc: PropertyDescriptor = Object.getOwnPropertyDescriptor(state, key) || {};\n\n if ('value' in desc && desc.configurable) apply(state, key, desc, true);\n }\n }\n\n function register() {\n if (Context.get(state) !== Context.root) return;\n\n const type = state.constructor as typeof State;\n const g = type.global;\n\n if (!(typeof g == 'function' ? g(state) : g)) return;\n\n if (!Object.prototype.hasOwnProperty.call(type, 'global'))\n throw new Error(\n `${state} would register as a global by inheritance alone - re-declare \\`static global\\` on ${type.name} (\\`true\\` to keep it, \\`false\\` to opt out).`\n );\n\n return Context.root.add(state);\n }\n\n listener(state, (key) => {\n PENDING.delete(state);\n\n if (key === null) return null;\n\n parent(state, null);\n\n const queue = [...before, observe, ...args, ...after, register];\n\n capture((release) => {\n listener(state, () => release(null), null);\n\n for (let i = 0; i < queue.length; i++) {\n const arg = queue[i];\n const out = typeof arg == 'function' ? arg.call(state, state) : arg;\n\n if (out instanceof Promise)\n out.catch((err) => {\n console.error(`Async error in constructor for ${state}:`);\n console.error(err);\n });\n else if (Array.isArray(out)) queue.splice(i + 1, 0, ...out);\n else if (typeof out == 'function') listener(state, out, null);\n else if (typeof out == 'object') assign(state, out, true);\n }\n });\n\n return null;\n });\n\n if (!QUEUED) {\n QUEUED = true;\n\n queueMicrotask(() => {\n QUEUED = false;\n\n for (const item of PENDING)\n if (typeof item == 'function') item();\n else console.warn(`${item} was constructed but never activated.`);\n\n PENDING.clear();\n });\n }\n\n PENDING.add(state);\n}\n\n/**\n * Apply instructions and inherited event listeners. Ensure class metadata is ready.\n *\n * @param T - State class to bootstrap.\n * @return Array of init functions to run on instance, in order of class hierarchy.\n */\nfunction bootstrap(T: State.Extends) {\n const chain = [] as State.Extends[];\n const before = new Set<State.Init>();\n const after = new Set<State.Init>();\n const onType = new Set<NonNullable<State.On['type']>>();\n let keys = new Map<string, (value: any) => void>();\n let getters = new Map<string, () => unknown>();\n\n while (true) {\n chain.unshift(T);\n if (T === State) break;\n T = Object.getPrototypeOf(T);\n }\n\n for (const type of chain) {\n for (const handler of SETUP.get(type) || [])\n if (typeof handler == 'function') before.add(handler);\n else {\n if (handler.before) before.add(handler.before);\n if (handler.after) after.add(handler.after);\n if (handler.type) onType.add(handler.type);\n }\n\n if (type === State) continue;\n\n if (METHODS.has(type)) {\n keys = METHODS.get(type)!;\n getters = GETTERS.get(type)!;\n continue;\n }\n\n for (const setupType of onType) setupType(type);\n\n METHODS.set(type, (keys = new Map(keys)));\n GETTERS.set(type, (getters = new Map(getters)));\n\n for (const [key, desc] of Object.entries(\n Object.getOwnPropertyDescriptors(type.prototype)\n )) {\n if (key == 'constructor' || !desc.configurable) continue;\n\n if (typeof desc.get == 'function') {\n if (desc.configurable && typeof desc.set != 'function')\n getters.set(key, desc.get);\n\n continue;\n }\n\n const { value } = desc;\n\n if (typeof value !== 'function') continue;\n\n function bind(this: State, original?: Function) {\n const { is } = this;\n\n if (is.hasOwnProperty(key) && !original) return value as Function;\n\n const fn = original || value;\n const bound = fn.bind(is);\n\n UNBIND.set(bound, fn);\n define(is, key, { value: bound, writable: true, configurable: true });\n\n return bound;\n }\n\n UNBIND.set(bind, value);\n\n keys.set(key, bind);\n define(type.prototype, key, { get: bind, set: bind });\n }\n }\n\n if (getters.size)\n before.add((self) => getters.forEach(compute, self));\n\n return { before, after };\n}\n\n/**\n * Install a reactive computed property on a state instance, derived from a prototype\n * getter or an arity-bearing `set` factory.\n *\n * The getter is invoked with the tracking proxy as both `this` and its first argument;\n * reads of managed properties through it create subscriptions. Result is cached and\n * emits a keyed event when stale.\n */\nfunction compute(this: State, getter: (self: any) => unknown, key: string) {\n const store = STORE.get(this)!;\n let reset: (() => void) | undefined;\n let isAsync: boolean;\n let proxy: any;\n\n const connect = () => {\n reset = watch(\n this,\n (current) => {\n proxy = current;\n\n if (!(key in store) || STALE.delete(run)) run(!reset);\n\n return (didUpdate) => {\n if (didUpdate) {\n STALE.add(run);\n event(this, key, true);\n }\n };\n },\n false\n );\n };\n\n const run = (initial?: boolean) => {\n let next: unknown;\n\n try {\n next = getter.call(proxy, proxy);\n } catch (err) {\n console.warn(\n `An exception was thrown while ${initial ? 'initializing' : 'refreshing'\n } ${this}.${key}.`\n );\n\n if (initial) throw err;\n\n console.error(err);\n }\n\n update(this, key, next, !isAsync);\n };\n\n apply(\n this,\n key,\n {\n enumerable: true,\n set: false,\n get: () => {\n if (!proxy) {\n if (observer(this) === null) return store[key];\n\n connect();\n isAsync = true;\n }\n\n if (STALE.delete(run)) run();\n\n return access(this, key, !proxy);\n }\n },\n true\n );\n}\n\n/**\n * Define or update a managed property using a descriptor config.\n * If the property already is managed, config will only accept value.\n * If the property does not exist, it will be created and made reactive.\n *\n * @param state - State to apply property to.\n * @param key - Property to define or update.\n * @param config - Descriptor config with value, get, set, enumerable, and/or destroy.\n * @param silent - If an update does occur, listeners will not be refreshed automatically.\n */\nfunction apply(\n state: State,\n key: string,\n config: State.Apply,\n silent?: boolean\n) {\n const desc = Object.getOwnPropertyDescriptor(state, key);\n\n if (desc && 'get' in desc) {\n if (Object.keys(config).some((k) => k != 'value'))\n throw new Error(`Property ${key} on ${state} is already defined.`);\n if ('value' in config) update(state, key, config.value, silent);\n return;\n }\n\n function set(value: unknown, silent?: boolean) {\n update(state, key, value, silent, true);\n }\n\n define(state, key, {\n configurable: true,\n enumerable: config.enumerable !== false,\n get(this: State) {\n const value =\n typeof config.get == 'function'\n ? config.get(this)\n : access(state, key, config.get);\n\n return touch(this, key, value);\n },\n set(next: any, silent?: boolean) {\n if (config.set === false)\n throw new Error(`${state}.${String(key)} is read-only.`);\n\n if (typeof config.set == 'function')\n try {\n const output = config.set(next, STORE.get(state)![key]);\n if (output !== undefined) next = output;\n } catch (err: unknown) {\n if (err === false) return;\n if (err === true) {\n set(next, true);\n return;\n }\n throw err;\n }\n\n set(next, silent);\n }\n });\n\n if ('value' in config) set(config.value, silent);\n}\n\nfunction child(state: State) {\n let cleanup: (() => void) | undefined;\n const ctx = Context.get(state);\n\n function reset() {\n if (cleanup) cleanup();\n cleanup = undefined;\n }\n\n listener(state, reset, null);\n\n return (value: unknown) => {\n reset();\n\n if (!(value instanceof State)) return;\n\n const remove = ctx.add(value);\n\n if (parent(value, state)) {\n cleanup = () => {\n cancel();\n remove();\n event(value, null);\n };\n const cancel = listener(state, cleanup, null);\n } else {\n cleanup = remove;\n }\n\n event(value);\n };\n}\n\n/** Currently accumulating export. Stores real values of placeholder properties such as ref() or child states. */\nlet EXPORT: Map<any, any> | undefined;\n\nfunction values<T extends State>(state: T): State.Values<T> {\n const values = {} as any;\n let notRecursive;\n\n if (!EXPORT) {\n notRecursive = true;\n EXPORT = new Map();\n }\n\n EXPORT.set(state, values);\n\n for (let [key, value] of state) {\n if (EXPORT.has(value)) value = EXPORT.get(value);\n else if (\n value &&\n typeof value == 'object' &&\n 'get' in value &&\n typeof value.get === 'function'\n )\n value = value.get();\n\n values[key] = value;\n }\n\n if (notRecursive) EXPORT = undefined;\n\n return Object.freeze(values);\n}\n\nfunction access(state: State, property: string, required?: boolean) {\n const store = STORE.get(state)!;\n\n if (property in store || required === false) {\n const value = store[property];\n\n if (value !== undefined || !required) return value;\n }\n\n if (METHODS.get(state.constructor)!.has(property))\n return unbind((state as any)[property]);\n\n if (observer(state) === null) return undefined;\n\n const error = new Error(`${state}.${property} is not yet available.`);\n const promise = new Promise<any>((resolve, reject) => {\n listener(state, (key) => {\n if (key === property) {\n resolve(store[key]);\n return null;\n }\n\n if (key === null) {\n reject(new Error(`${state} is destroyed.`));\n }\n });\n });\n\n throw Object.assign(promise, {\n toString: () => String(error),\n name: 'Suspense',\n message: error.message,\n stack: error.stack\n });\n}\n\nfunction assign(state: State, data: State.Assign<State>, silent?: boolean) {\n if (!silent) event(state);\n\n const methods = METHODS.get(state.constructor)!;\n const getters = GETTERS.get(state.constructor);\n\n for (const key in data) {\n const bind = methods.get(key);\n\n if (bind) bind.call(state, data[key]);\n else if (getters?.has(key)) continue;\n else if (key in state && key !== 'is') {\n const desc: PropertyDescriptor = Object.getOwnPropertyDescriptor(state, key) || {};\n const set = desc.set as (value: any, silent?: boolean) => void;\n\n if (set) {\n set.call(state, data[key], silent);\n } else {\n (state as any)[key] = data[key];\n }\n }\n }\n}\n\n/**\n * Update a property on a state instance and notify listeners.\n *\n * This is used internally to update properties, but can also be used to update properties which are not managed by state, or to update values without triggering setters.\n *\n * If `silent` is true, the update will not dispatch events and will return `false` instead of throwing if state is destroyed.\n */\nfunction update<T>(\n state: State,\n key: State.Event<T>,\n value: T,\n silent?: boolean,\n own?: boolean\n) {\n if (observer(state) === null) {\n if (silent) return false;\n throw new Error(\n `Tried to update ${state}.${String(key)} but state is destroyed.`\n );\n }\n\n const store = STORE.get(state)!;\n\n if (value instanceof State) value = value.is as T;\n\n if (key in store && value === store[key]) return false;\n\n store[key] = value;\n\n if (!silent) event(state, key);\n\n if (own) adopt(state, key, value);\n\n return true;\n}\n\n/**\n * Hand a value stored by an owning writer to that property's adopter,\n * creating one the first time a State is stored there. 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@expressive/mvc",
3
- "version": "0.83.1",
3
+ "version": "0.84.0",
4
4
  "description": "Class-based reactive state management - framework-agnostic core of Expressive MVC.",
5
5
  "sideEffects": false,
6
6
  "keywords": [