@expressive/mvc 0.81.0 → 0.83.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -26,7 +26,7 @@ npm install @expressive/mvc
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  A `State` is a class whose fields are reactive - read to subscribe, assign to update. Getters are cached computed values.
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  ```ts
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- import { State } from '@expressive/mvc';
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+ import State from '@expressive/mvc';
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  class Counter extends State {
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  count = 0;
@@ -62,7 +62,7 @@ Field initializers that change how a property behaves:
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  | `has()` | an owned reactive collection - an ordered list or a spawned pool |
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  ```ts
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- import { State, set, has, map } from '@expressive/mvc';
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+ import State, { set, has, map } from '@expressive/mvc';
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  class Cart extends State {
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  items = has<Item>(); // reactive collection
@@ -92,7 +92,7 @@ timer.set(null); // destroy - runs cleanup, freezes state
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  States find each other through context, and compose by holding one another:
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  ```ts
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- import { State, get } from '@expressive/mvc';
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+ import State, { get } from '@expressive/mvc';
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  class Session extends State {
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  user = 'guest';
@@ -1,5 +1,5 @@
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  import { State } from "./state.js";
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- import { Host } from "./jsx-runtime.js";
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+ import { Host } from "./runtime.js";
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  //#region src/component.d.ts
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  type IfEquals<X, Y, A, B> = (<T>() => T extends X ? 1 : 2) extends (<T>() => T extends Y ? 1 : 2) ? A : B;
package/dist/component.js CHANGED
@@ -7,6 +7,16 @@ const PENDING = /* @__PURE__ */ new WeakMap();
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  /** Per-class composed content render. */
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  const CHAIN = /* @__PURE__ */ new WeakMap();
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  var Component = class extends State {
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+ /**
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+ * Content to display while this component or its children are suspended.
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+ * Will cover suspense by pending properties in `this.render` as well.
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+ * Can be set as a class property or overridden via the `fallback` JSX prop.
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+ *
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+ * Defaults to null - nothing will be rendered.
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+ * Set `false` to opt out of having a boundary at all - suspension then
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+ * bubbles to the nearest ancestor boundary.
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+ */
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+ fallback = set(null);
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  constructor(props, ...rest) {
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  if (props == null) props = {};
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  const seen = {};
@@ -28,7 +38,6 @@ var Component = class extends State {
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  PENDING.delete(props);
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  }
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  ]);
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- this.fallback = set(null);
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  if (copy) return copy;
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  PENDING.set(props, this);
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  this.props = props;
@@ -1 +1 @@
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- {"version":3,"file":"component.js","names":[],"sources":["../src/component.ts"],"sourcesContent":["import { Context } from './context';\nimport { set } from './field/set';\nimport { State, unbind } from './state';\n\nimport type { Host } from './jsx-runtime';\n\nconst PENDING = new WeakMap<object, Component>();\n\n/** Per-class composed content render. */\nconst CHAIN = new WeakMap<Function, Function>();\n\ntype IfEquals<X, Y, A, B> =\n (<T>() => T extends X ? 1 : 2) extends\n (<T>() => T extends Y ? 1 : 2) ? A : B;\n\n/** Keys of T which are settable (excludes get-only accessors and `readonly`). */\ntype Acceptable<T> = {\n [P in keyof T]-?: IfEquals<\n { [Q in P]: T[P] },\n { -readonly [Q in P]: T[P] },\n P, never\n >;\n}[keyof T];\n\ndeclare namespace Component {\n /**\n * Host element type produced by `Component.render`. Delegates to the\n * {@link Host} manifest on the jsx-runtime entry; falls back to `any`\n * until an adapter augments it with `node`. `any` (not `unknown`) so an\n * un-annotated `render` override in a host-agnostic package still emits a\n * JSX-valid return - `any` is assignable to every host's node type, where\n * `unknown` is assignable to none.\n */\n type Node = Host extends { node: infer T } ? T : any;\n\n interface BaseProps<T extends Component> {\n /**\n * Callback for newly created instance. Only called once.\n *\n * Runs after props apply but **before** the `new()` lifecycle hook - so it\n * may configure state that `new()` then observes. To react to a fully\n * initialized instance instead, use `watch` or an effect.\n */\n is?: (instance: T) => void;\n\n /**\n * Fallback to show when suspended or in error recovery.\n * Pass `false` to opt out of the component's own suspense boundary,\n * letting suspension bubble to an ancestor.\n */\n fallback?: Component.Node;\n }\n\n type StateProps<T extends State> = {\n [K in Exclude<keyof T, keyof Component> & Acceptable<T>]?: T[K];\n };\n\n type RenderProps<T> = [T] extends [(props: infer P) => any]\n ? [keyof NonNullable<P>] extends [never]\n ? { children?: Component.Node }\n : NonNullable<P>\n : { children?: Component.Node };\n\n type Props<T extends Component> =\n & StateProps<T>\n & BaseProps<T>\n & RenderProps<T['render']>;\n}\n\nclass Component extends State {\n /**\n * All JSX attributes passed to this component.\n * Includes state-derived props, render props, and built-in props like `is` and `fallback`.\n *\n * Will incorperate extra props you declare as props parameter in `render` method.\n */\n declare readonly props: Component.Props<this>;\n\n /** Stable identity used when this instance is rendered in a collection. */\n declare readonly key: string;\n\n /**\n * Content to display while this component or its children are suspended.\n * Will cover suspense by pending properties in `this.render` as well.\n * Can be set as a class property or overridden via the `fallback` JSX prop.\n *\n * Defaults to null - nothing will be rendered.\n * Set `false` to opt out of having a boundary at all - suspension then\n * bubbles to the nearest ancestor boundary.\n */\n fallback: Component.Node = set(null);\n\n constructor(props?: any, ...rest: any[]) {\n if (props == null) props = {};\n\n const seen = {} as Record<string, undefined>;\n const copy = PENDING.get(props);\n\n if (typeof props == 'object') merge(props);\n\n function merge(props: {}) {\n for (const k in props) seen[k] = undefined;\n return { ...seen, ...props };\n }\n\n super(copy ? [] : [\n props,\n rest.filter((x) => !(x instanceof Context)),\n () => {\n props.is?.(this);\n Object.defineProperty(this, 'props', { enumerable: false });\n PENDING.delete(props);\n }\n ]);\n\n if (copy) return copy;\n\n PENDING.set(props, this);\n\n this.props = props;\n this.set('props', () => {\n this.set(merge(this.props));\n });\n\n Object.defineProperty(this, 'render', {\n writable: true,\n configurable: true,\n value: render(this)\n });\n }\n\n /**\n * Output for this component. Override to define custom JSX.\n *\n * Properties accessed via `this` are reactive and trigger a render when they\n * change, in addition to props. Accepts an optional parameter to receive extra\n * props from JSX, beyond those merged to state properties; declare its shape\n * via `props = {} as { ... }`. Without a parameter (the default below),\n * children pass through.\n *\n * The constructor installs a composed `render` per instance; the bootstrap\n * `type` pass seals this and any override non-configurable, keeping it the\n * content-render seam the chain reads.\n */\n render(props?: {}): Component.Node {\n const { children } = (props || this.props) as { children?: Component.Node };\n return children || null;\n }\n\n /**\n * Called when a child component throws during render.\n * While this is pending, `fallback` is displayed.\n * When resolved, the error boundary resets and `render` is called again.\n *\n * Override to handle errors - set `this.fallback` for error-specific UI,\n * await async recovery, or await user interaction before retrying. If you\n * assign a fallback within catch, it will be reverted after resolved.\n */\n catch?(error: Error): Promise<void> | void;\n}\n\n/**\n * Default `key` accessor. The get/set pair keeps it off observed state.\n */\nObject.defineProperty(Component.prototype, 'key', {\n configurable: true,\n get() {\n return String(this);\n },\n set(value) {\n Object.defineProperty(this, 'key', { value });\n }\n});\n\n/**\n * Seal each class's own `render` non-configurable at bootstrap so member\n * classification leaves it unbound - it stays the content-render seam the chain\n * reads (and which adapters like preact detect as the class-component marker).\n */\nComponent.on({\n before(self) {\n const key = Object.getOwnPropertyDescriptor(self, 'key');\n\n if (key?.configurable)\n Object.defineProperty(self, 'key', {\n enumerable: false,\n writable: false\n });\n },\n type(type) {\n const desc = Object.getOwnPropertyDescriptor(type.prototype, 'render');\n\n if (desc && typeof desc.value == 'function')\n Object.defineProperty(type.prototype, 'render', {\n ...desc,\n configurable: false\n });\n }\n});\n\n/**\n * Build (or fetch the cached) composed content render for an instance's class.\n * Walks the prototype chain for content renders strictly below Component - the\n * default render on Component.prototype is excluded and serves as the fallback\n * when a class authors none.\n */\nfunction render(target: Component) {\n const cached = CHAIN.get(target.constructor);\n\n if (cached) return cached;\n\n let render: Function | undefined;\n let proto = target;\n\n while ((proto = Object.getPrototypeOf(proto)) !== Component.prototype) {\n const desc = Object.getOwnPropertyDescriptor(proto, 'render');\n\n if (desc) {\n const layer = unbind(desc.get || desc.value);\n render = render ? compose(layer, render) : layer;\n }\n }\n\n if (!render)\n render = Component.prototype.render;\n\n CHAIN.set(target.constructor, render);\n\n return render;\n}\n\n/** Wrap an outer render so it receives `inner` as a lazy `children` getter. */\nfunction compose(outer: Function, inner: Function): Function {\n return function (this: Component, props?: {}) {\n const self = this;\n return outer.call(self, {\n ...props,\n get children() {\n return inner.call(self, props);\n }\n });\n };\n}\n\nexport { Component };\n"],"mappings":";;;;;AAMA,MAAM,0BAAU,IAAI,SAA4B;;AAGhD,MAAM,wBAAQ,IAAI,SAA6B;AA4D/C,IAAM,YAAN,cAAwB,MAAM;CAuB5B,YAAY,OAAa,GAAG,MAAa;AACvC,MAAI,SAAS,KAAM,SAAQ,EAAE;EAE7B,MAAM,OAAO,EAAE;EACf,MAAM,OAAO,QAAQ,IAAI,MAAM;AAE/B,MAAI,OAAO,SAAS,SAAU,OAAM,MAAM;EAE1C,SAAS,MAAM,OAAW;AACxB,QAAK,MAAM,KAAK,MAAO,MAAK,KAAK;AACjC,UAAO;IAAE,GAAG;IAAM,GAAG;IAAO;;AAG9B,QAAM,OAAO,EAAE,GAAG;GAChB;GACA,KAAK,QAAQ,MAAM,EAAE,aAAa,SAAS;SACrC;AACJ,UAAM,KAAK,KAAK;AAChB,WAAO,eAAe,MAAM,SAAS,EAAE,YAAY,OAAO,CAAC;AAC3D,YAAQ,OAAO,MAAM;;GAExB,CAAC;kBAvBuB,IAAI,KAAK;AAyBlC,MAAI,KAAM,QAAO;AAEjB,UAAQ,IAAI,OAAO,KAAK;AAExB,OAAK,QAAQ;AACb,OAAK,IAAI,eAAe;AACtB,QAAK,IAAI,MAAM,KAAK,MAAM,CAAC;IAC3B;AAEF,SAAO,eAAe,MAAM,UAAU;GACpC,UAAU;GACV,cAAc;GACd,OAAO,OAAO,KAAK;GACpB,CAAC;;;;;;;;;;;;;;;CAgBJ,OAAO,OAA4B;EACjC,MAAM,EAAE,aAAc,SAAS,KAAK;AACpC,SAAO,YAAY;;;;;;AAkBvB,OAAO,eAAe,UAAU,WAAW,OAAO;CAChD,cAAc;CACd,MAAM;AACJ,SAAO,OAAO,KAAK;;CAErB,IAAI,OAAO;AACT,SAAO,eAAe,MAAM,OAAO,EAAE,OAAO,CAAC;;CAEhD,CAAC;;;;;;AAOF,UAAU,GAAG;CACX,OAAO,MAAM;AAGX,MAFY,OAAO,yBAAyB,MAAM,MAAM,EAE/C,aACP,QAAO,eAAe,MAAM,OAAO;GACjC,YAAY;GACZ,UAAU;GACX,CAAC;;CAEN,KAAK,MAAM;EACT,MAAM,OAAO,OAAO,yBAAyB,KAAK,WAAW,SAAS;AAEtE,MAAI,QAAQ,OAAO,KAAK,SAAS,WAC/B,QAAO,eAAe,KAAK,WAAW,UAAU;GAC9C,GAAG;GACH,cAAc;GACf,CAAC;;CAEP,CAAC;;;;;;;AAQF,SAAS,OAAO,QAAmB;CACjC,MAAM,SAAS,MAAM,IAAI,OAAO,YAAY;AAE5C,KAAI,OAAQ,QAAO;CAEnB,IAAI;CACJ,IAAI,QAAQ;AAEZ,SAAQ,QAAQ,OAAO,eAAe,MAAM,MAAM,UAAU,WAAW;EACrE,MAAM,OAAO,OAAO,yBAAyB,OAAO,SAAS;AAE7D,MAAI,MAAM;GACR,MAAM,QAAQ,OAAO,KAAK,OAAO,KAAK,MAAM;AAC5C,YAAS,SAAS,QAAQ,OAAO,OAAO,GAAG;;;AAI/C,KAAI,CAAC,OACH,UAAS,UAAU,UAAU;AAE/B,OAAM,IAAI,OAAO,aAAa,OAAO;AAErC,QAAO;;;AAIT,SAAS,QAAQ,OAAiB,OAA2B;AAC3D,QAAO,SAA2B,OAAY;EAC5C,MAAM,OAAO;AACb,SAAO,MAAM,KAAK,MAAM;GACtB,GAAG;GACH,IAAI,WAAW;AACb,WAAO,MAAM,KAAK,MAAM,MAAM;;GAEjC,CAAC"}
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+ {"version":3,"file":"component.js","names":[],"sources":["../src/component.ts"],"sourcesContent":["import { Context } from './context';\nimport { set } from './field/set';\nimport { State, unbind } from './state';\n\nimport type { Host } from './runtime';\n\nconst PENDING = new WeakMap<object, Component>();\n\n/** Per-class composed content render. */\nconst CHAIN = new WeakMap<Function, Function>();\n\ntype IfEquals<X, Y, A, B> =\n (<T>() => T extends X ? 1 : 2) extends\n (<T>() => T extends Y ? 1 : 2) ? A : B;\n\n/** Keys of T which are settable (excludes get-only accessors and `readonly`). */\ntype Acceptable<T> = {\n [P in keyof T]-?: IfEquals<\n { [Q in P]: T[P] },\n { -readonly [Q in P]: T[P] },\n P, never\n >;\n}[keyof T];\n\ndeclare namespace Component {\n /**\n * Host element type produced by `Component.render`. Delegates to the\n * {@link Host} manifest on the jsx-runtime entry; falls back to `any`\n * until an adapter augments it with `node`. `any` (not `unknown`) so an\n * un-annotated `render` override in a host-agnostic package still emits a\n * JSX-valid return - `any` is assignable to every host's node type, where\n * `unknown` is assignable to none.\n */\n type Node = Host extends { node: infer T } ? T : any;\n\n interface BaseProps<T extends Component> {\n /**\n * Callback for newly created instance. Only called once.\n *\n * Runs after props apply but **before** the `new()` lifecycle hook - so it\n * may configure state that `new()` then observes. To react to a fully\n * initialized instance instead, use `watch` or an effect.\n */\n is?: (instance: T) => void;\n\n /**\n * Fallback to show when suspended or in error recovery.\n * Pass `false` to opt out of the component's own suspense boundary,\n * letting suspension bubble to an ancestor.\n */\n fallback?: Component.Node;\n }\n\n type StateProps<T extends State> = {\n [K in Exclude<keyof T, keyof Component> & Acceptable<T>]?: T[K];\n };\n\n type RenderProps<T> = [T] extends [(props: infer P) => any]\n ? [keyof NonNullable<P>] extends [never]\n ? { children?: Component.Node }\n : NonNullable<P>\n : { children?: Component.Node };\n\n type Props<T extends Component> =\n & StateProps<T>\n & BaseProps<T>\n & RenderProps<T['render']>;\n}\n\nclass Component extends State {\n /**\n * All JSX attributes passed to this component.\n * Includes state-derived props, render props, and built-in props like `is` and `fallback`.\n *\n * Will incorperate extra props you declare as props parameter in `render` method.\n */\n declare readonly props: Component.Props<this>;\n\n /** Stable identity used when this instance is rendered in a collection. */\n declare readonly key: string;\n\n /**\n * Content to display while this component or its children are suspended.\n * Will cover suspense by pending properties in `this.render` as well.\n * Can be set as a class property or overridden via the `fallback` JSX prop.\n *\n * Defaults to null - nothing will be rendered.\n * Set `false` to opt out of having a boundary at all - suspension then\n * bubbles to the nearest ancestor boundary.\n */\n fallback: Component.Node = set(null);\n\n constructor(props?: any, ...rest: any[]) {\n if (props == null) props = {};\n\n const seen = {} as Record<string, undefined>;\n const copy = PENDING.get(props);\n\n if (typeof props == 'object') merge(props);\n\n function merge(props: {}) {\n for (const k in props) seen[k] = undefined;\n return { ...seen, ...props };\n }\n\n super(copy ? [] : [\n props,\n rest.filter((x) => !(x instanceof Context)),\n () => {\n props.is?.(this);\n Object.defineProperty(this, 'props', { enumerable: false });\n PENDING.delete(props);\n }\n ]);\n\n if (copy) return copy;\n\n PENDING.set(props, this);\n\n this.props = props;\n this.set('props', () => {\n this.set(merge(this.props));\n });\n\n Object.defineProperty(this, 'render', {\n writable: true,\n configurable: true,\n value: render(this)\n });\n }\n\n /**\n * Output for this component. Override to define custom JSX.\n *\n * Properties accessed via `this` are reactive and trigger a render when they\n * change, in addition to props. Accepts an optional parameter to receive extra\n * props from JSX, beyond those merged to state properties; declare its shape\n * via `props = {} as { ... }`. Without a parameter (the default below),\n * children pass through.\n *\n * The constructor installs a composed `render` per instance; the bootstrap\n * `type` pass seals this and any override non-configurable, keeping it the\n * content-render seam the chain reads.\n */\n render(props?: {}): Component.Node {\n const { children } = (props || this.props) as { children?: Component.Node };\n return children || null;\n }\n\n /**\n * Called when a child component throws during render.\n * While this is pending, `fallback` is displayed.\n * When resolved, the error boundary resets and `render` is called again.\n *\n * Override to handle errors - set `this.fallback` for error-specific UI,\n * await async recovery, or await user interaction before retrying. If you\n * assign a fallback within catch, it will be reverted after resolved.\n */\n catch?(error: Error): Promise<void> | void;\n}\n\n/**\n * Default `key` accessor. The get/set pair keeps it off observed state.\n */\nObject.defineProperty(Component.prototype, 'key', {\n configurable: true,\n get() {\n return String(this);\n },\n set(value) {\n Object.defineProperty(this, 'key', { value });\n }\n});\n\n/**\n * Seal each class's own `render` non-configurable at bootstrap so member\n * classification leaves it unbound - it stays the content-render seam the chain\n * reads (and which adapters like preact detect as the class-component marker).\n */\nComponent.on({\n before(self) {\n const key = Object.getOwnPropertyDescriptor(self, 'key');\n\n if (key?.configurable)\n Object.defineProperty(self, 'key', {\n enumerable: false,\n writable: false\n });\n },\n type(type) {\n const desc = Object.getOwnPropertyDescriptor(type.prototype, 'render');\n\n if (desc && typeof desc.value == 'function')\n Object.defineProperty(type.prototype, 'render', {\n ...desc,\n configurable: false\n });\n }\n});\n\n/**\n * Build (or fetch the cached) composed content render for an instance's class.\n * Walks the prototype chain for content renders strictly below Component - the\n * default render on Component.prototype is excluded and serves as the fallback\n * when a class authors none.\n */\nfunction render(target: Component) {\n const cached = CHAIN.get(target.constructor);\n\n if (cached) return cached;\n\n let render: Function | undefined;\n let proto = target;\n\n while ((proto = Object.getPrototypeOf(proto)) !== Component.prototype) {\n const desc = Object.getOwnPropertyDescriptor(proto, 'render');\n\n if (desc) {\n const layer = unbind(desc.get || desc.value);\n render = render ? compose(layer, render) : layer;\n }\n }\n\n if (!render)\n render = Component.prototype.render;\n\n CHAIN.set(target.constructor, render);\n\n return render;\n}\n\n/** Wrap an outer render so it receives `inner` as a lazy `children` getter. */\nfunction compose(outer: Function, inner: Function): Function {\n return function (this: Component, props?: {}) {\n const self = this;\n return outer.call(self, {\n ...props,\n get children() {\n return inner.call(self, props);\n }\n });\n };\n}\n\nexport { Component };\n"],"mappings":";;;;;AAMA,MAAM,0BAAU,IAAI,SAA4B;;AAGhD,MAAM,wBAAQ,IAAI,SAA6B;AA4D/C,IAAM,YAAN,cAAwB,MAAM;;;;;;;;;;CAqB5B,WAA2B,IAAI,KAAK;CAEpC,YAAY,OAAa,GAAG,MAAa;AACvC,MAAI,SAAS,KAAM,SAAQ,EAAE;EAE7B,MAAM,OAAO,EAAE;EACf,MAAM,OAAO,QAAQ,IAAI,MAAM;AAE/B,MAAI,OAAO,SAAS,SAAU,OAAM,MAAM;EAE1C,SAAS,MAAM,OAAW;AACxB,QAAK,MAAM,KAAK,MAAO,MAAK,KAAK;AACjC,UAAO;IAAE,GAAG;IAAM,GAAG;IAAO;;AAG9B,QAAM,OAAO,EAAE,GAAG;GAChB;GACA,KAAK,QAAQ,MAAM,EAAE,aAAa,SAAS;SACrC;AACJ,UAAM,KAAK,KAAK;AAChB,WAAO,eAAe,MAAM,SAAS,EAAE,YAAY,OAAO,CAAC;AAC3D,YAAQ,OAAO,MAAM;;GAExB,CAAC;AAEF,MAAI,KAAM,QAAO;AAEjB,UAAQ,IAAI,OAAO,KAAK;AAExB,OAAK,QAAQ;AACb,OAAK,IAAI,eAAe;AACtB,QAAK,IAAI,MAAM,KAAK,MAAM,CAAC;IAC3B;AAEF,SAAO,eAAe,MAAM,UAAU;GACpC,UAAU;GACV,cAAc;GACd,OAAO,OAAO,KAAK;GACpB,CAAC;;;;;;;;;;;;;;;CAgBJ,OAAO,OAA4B;EACjC,MAAM,EAAE,aAAc,SAAS,KAAK;AACpC,SAAO,YAAY;;;;;;AAkBvB,OAAO,eAAe,UAAU,WAAW,OAAO;CAChD,cAAc;CACd,MAAM;AACJ,SAAO,OAAO,KAAK;;CAErB,IAAI,OAAO;AACT,SAAO,eAAe,MAAM,OAAO,EAAE,OAAO,CAAC;;CAEhD,CAAC;;;;;;AAOF,UAAU,GAAG;CACX,OAAO,MAAM;AAGX,MAFY,OAAO,yBAAyB,MAAM,MAAM,EAE/C,aACP,QAAO,eAAe,MAAM,OAAO;GACjC,YAAY;GACZ,UAAU;GACX,CAAC;;CAEN,KAAK,MAAM;EACT,MAAM,OAAO,OAAO,yBAAyB,KAAK,WAAW,SAAS;AAEtE,MAAI,QAAQ,OAAO,KAAK,SAAS,WAC/B,QAAO,eAAe,KAAK,WAAW,UAAU;GAC9C,GAAG;GACH,cAAc;GACf,CAAC;;CAEP,CAAC;;;;;;;AAQF,SAAS,OAAO,QAAmB;CACjC,MAAM,SAAS,MAAM,IAAI,OAAO,YAAY;AAE5C,KAAI,OAAQ,QAAO;CAEnB,IAAI;CACJ,IAAI,QAAQ;AAEZ,SAAQ,QAAQ,OAAO,eAAe,MAAM,MAAM,UAAU,WAAW;EACrE,MAAM,OAAO,OAAO,yBAAyB,OAAO,SAAS;AAE7D,MAAI,MAAM;GACR,MAAM,QAAQ,OAAO,KAAK,OAAO,KAAK,MAAM;AAC5C,YAAS,SAAS,QAAQ,OAAO,OAAO,GAAG;;;AAI/C,KAAI,CAAC,OACH,UAAS,UAAU,UAAU;AAE/B,OAAM,IAAI,OAAO,aAAa,OAAO;AAErC,QAAO;;;AAIT,SAAS,QAAQ,OAAiB,OAA2B;AAC3D,QAAO,SAA2B,OAAY;EAC5C,MAAM,OAAO;AACb,SAAO,MAAM,KAAK,MAAM;GACtB,GAAG;GACH,IAAI,WAAW;AACb,WAAO,MAAM,KAAK,MAAM,MAAM;;GAEjC,CAAC"}
package/dist/context.d.ts CHANGED
@@ -34,9 +34,12 @@ declare class Context {
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  * Context will add or remove States as needed to keep with provided input.
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  *
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  * @param inputs State, State class, or map of States / State classes to register.
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- * @param forEach Optional callback to run for each State registered.
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+ * @param forEach Optional callback to run for each State registered. Receives
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+ * whether this context created the State - and so will destroy it - as
39
+ * opposed to it having been provided already active. May return a callback
40
+ * to run before that entry is dropped.
38
41
  */
39
- set<T extends State>(inputs: Accept<T>, forEach?: (state: T) => (() => void) | void): this;
42
+ set<T extends State>(inputs: Accept<T>, forEach?: (state: T, owned: boolean) => (() => void) | void): this;
40
43
  add(I: State, explicit?: boolean): () => void;
41
44
  /**
42
45
  * Create a child context, optionally registering one or more States to it.
package/dist/context.js CHANGED
@@ -12,13 +12,14 @@ var Context = class Context {
12
12
  static get(state) {
13
13
  return state && LOOKUP.get(state.is) || Context.root;
14
14
  }
15
+ id = uid();
16
+ parent;
17
+ scope = /* @__PURE__ */ new Set();
18
+ consume = /* @__PURE__ */ new Map();
19
+ provide = /* @__PURE__ */ new Map();
20
+ inputs = {};
21
+ cleanup = /* @__PURE__ */ new Map();
15
22
  constructor(arg) {
16
- this.id = uid();
17
- this.scope = /* @__PURE__ */ new Set();
18
- this.consume = /* @__PURE__ */ new Map();
19
- this.provide = /* @__PURE__ */ new Map();
20
- this.inputs = {};
21
- this.cleanup = /* @__PURE__ */ new Map();
22
23
  if (arg instanceof Context) {
23
24
  this.parent = arg;
24
25
  arg.scope.add(this);
@@ -81,7 +82,10 @@ var Context = class Context {
81
82
  * Context will add or remove States as needed to keep with provided input.
82
83
  *
83
84
  * @param inputs State, State class, or map of States / State classes to register.
84
- * @param forEach Optional callback to run for each State registered.
85
+ * @param forEach Optional callback to run for each State registered. Receives
86
+ * whether this context created the State - and so will destroy it - as
87
+ * opposed to it having been provided already active. May return a callback
88
+ * to run before that entry is dropped.
85
89
  */
86
90
  set(inputs, forEach) {
87
91
  const init = /* @__PURE__ */ new Set();
@@ -99,19 +103,20 @@ var Context = class Context {
99
103
  cleanup.delete(K);
100
104
  }
101
105
  if (!V) continue;
102
- if (!(State.is(V) || V instanceof State)) {
106
+ const owned = State.is(V);
107
+ if (!(owned || V instanceof State)) {
103
108
  const as = K == "0" || K == String(V) ? V : `${V} (as '${K}')`;
104
109
  throw new Error(`Context can only include an instance or class of State but got ${as}.`);
105
110
  }
106
- const state = State.is(V) ? new V() : V.is;
111
+ const state = owned ? new V() : V.is;
107
112
  const remove = this.add(state, true);
108
113
  init.add(() => {
109
114
  event(state);
110
- const dispose = forEach && forEach(state);
115
+ const dispose = forEach?.(state, owned);
111
116
  cleanup.set(K, () => {
112
- if (dispose) dispose();
117
+ if (typeof dispose == "function") dispose();
113
118
  remove();
114
- if (State.is(V)) event(state, null);
119
+ if (owned) event(state, null);
115
120
  });
116
121
  });
117
122
  }
@@ -126,7 +131,12 @@ var Context = class Context {
126
131
  function conflict(T) {
127
132
  const entries = provide.get(T);
128
133
  if (entries) {
129
- for (const entry of entries) if (!entry[1] && entry[0] !== I) return entries.delete(entry);
134
+ for (const entry of entries) if (!entry[1] && entry[0] !== I) {
135
+ const type = I.constructor;
136
+ const g = type.global;
137
+ if (entry[0].constructor === type && (typeof g == "function" ? g(I) : g)) throw new Error(`Cannot register ${I} as a global - ${entry[0]} already exists in root. Destroy the existing instance first, or provide additional ones via explicit context.`);
138
+ return entries.delete(entry);
139
+ }
130
140
  }
131
141
  }
132
142
  for (let T = I.constructor; T !== State; T = Object.getPrototypeOf(T)) if (explicit || !root || !conflict(T)) TT.push(T);
@@ -1 +1 @@
1
- {"version":3,"file":"context.js","names":[],"sources":["../src/context.ts"],"sourcesContent":["import { listener } from \"./observable\";\nimport { event, State, uid } from \"./state\";\n\nconst LOOKUP = new WeakMap<State, Context>();\nlet ROOT: Context;\n\ntype Accept<T extends State = State> =\n | T\n | State.Type<T>\n | Record<string | number, T | State.Type<T>>;\n\ntype Expect<T extends State = State> = (\n state: T,\n downstream: boolean,\n) => (() => void) | void;\n\ndeclare namespace Context {\n export { Accept, Expect };\n}\n\nclass Context {\n static get root(): Context {\n return ROOT ??= new Context();\n }\n\n /** Get the context for a State. Adapters may override to provide framework context. */\n static get(state?: State): Context {\n return state && LOOKUP.get(state.is) || Context.root;\n }\n\n public id = uid();\n public parent?: Context;\n public scope = new Set<Context>();\n public consume = new Map<\n State.Extends,\n Set<[Expect, boolean | undefined]> | null\n >();\n public provide = new Map<State.Extends, Set<[State, boolean]> | null>();\n\n protected inputs: Record<string | number, State | State.Extends> = {};\n\n private cleanup = new Map<string | number | Function, () => void>();\n\n constructor(arg?: Context | Accept) {\n if (arg instanceof Context) {\n this.parent = arg;\n arg.scope.add(this);\n } else if (arg) {\n this.set(arg);\n }\n }\n\n private traverse(accept: (ctx: Context) => boolean | void) {\n const queue = [...this.scope];\n for (const ctx of queue)\n if (accept(ctx) !== false) for (const c of ctx.scope) queue.push(c);\n }\n\n private register<T extends State>(\n type: State.Extends<T>,\n value: [Expect<T>, boolean | undefined],\n asConsumer: true,\n ): () => void;\n\n private register<T extends State>(\n type: State.Extends<T>,\n value: [T, boolean],\n asConsumer?: false,\n ): () => void;\n\n private register(type: State.Extends, value: any, asConsumer?: boolean) {\n const mode = asConsumer ? \"consume\" : \"provide\";\n let set = this[mode].get(type) as Set<any>;\n if (!set) this[mode].set(type, (set = new Set()));\n set.add(value);\n\n for (let ctx = this.parent; ctx; ctx = ctx.parent) {\n if (ctx[mode].has(type)) break;\n ctx[mode].set(type, null);\n }\n\n return () => set.delete(value);\n }\n\n /** Find specified type upstream. Throws if not found. */\n public get<T extends State>(Type: State.Extends<T>, required?: true): T;\n\n /** Find specified type upstream. Returns undefined if not found. */\n public get<T extends State>(\n Type: State.Extends<T>,\n required?: boolean,\n ): T | undefined;\n\n /** Subscribe to a type becoming available in context. */\n public get<T extends State>(\n Type: State.Extends<T>,\n callback: Expect<T>,\n downstream?: boolean,\n ): () => void;\n\n /** Lookup excluding a specific instance (used by State.prototype.get for upstream-of-self semantics). */\n public get<T extends State>(\n Type: State.Extends<T>,\n arg: boolean | Expect<T> | undefined,\n downstream: boolean | undefined,\n skip: State,\n ): T | undefined | (() => void);\n\n public get<T extends State>(\n Type: State.Extends<T>,\n arg?: boolean | Expect<T>,\n downstream?: boolean,\n skip?: State,\n ) {\n let found: T | null | undefined;\n let priority = false;\n\n for (let ctx: Context | undefined = this; ctx; ctx = ctx.parent) {\n const entries = ctx.provide.get(Type);\n if (!entries) continue;\n\n for (const [state, explicit] of entries) {\n if (state === skip || found === state) continue;\n if (!found || (explicit && !priority)) {\n found = state as T;\n priority = explicit;\n continue;\n }\n if (!priority) {\n found = null;\n break;\n }\n if (explicit)\n throw new Error(\n `Did find ${Type} in context, but multiple were defined.`,\n );\n }\n if (found !== undefined) break;\n }\n\n if (typeof arg === \"function\") {\n if (found && !downstream) arg(found, false);\n\n if (downstream !== false) {\n this.traverse((ctx) => {\n const has = ctx.provide.get(Type);\n if (has) for (const x of has) if (x[0] !== skip) arg(x[0] as T, true);\n return has !== undefined;\n });\n }\n\n return this.register(Type, [arg as Expect, downstream], true);\n }\n\n if (found) return found;\n if (found === null) return null;\n if (arg !== false) throw new Error(`Could not find ${Type} in context.`);\n }\n\n /**\n * Register one or more States to this context.\n *\n * Context will add or remove States as needed to keep with provided input.\n *\n * @param inputs State, State class, or map of States / State classes to register.\n * @param forEach Optional callback to run for each State registered.\n */\n public set<T extends State>(\n inputs: Accept<T>,\n forEach?: (state: T) => (() => void) | void,\n ) {\n const init = new Set<() => void>();\n const { cleanup } = this;\n\n if (typeof inputs == \"function\" || inputs instanceof State)\n inputs = { [0]: inputs };\n\n for (const K of Object.keys({ ...this.inputs, ...inputs })) {\n const V = inputs[K];\n const E = this.inputs[K];\n\n if (E === V) continue;\n\n if (E) {\n cleanup.get(K)?.();\n cleanup.delete(K);\n }\n\n if (!V) continue;\n\n if (!(State.is(V) || V instanceof State)) {\n const as = K == \"0\" || K == String(V) ? V : `${V} (as '${K}')`;\n throw new Error(\n `Context can only include an instance or class of State but got ${as}.`,\n );\n }\n\n const state = State.is(V) ? new (V as State.Type)() : V.is;\n const remove = this.add(state, true);\n\n init.add(() => {\n event(state);\n const dispose = forEach && forEach(state as T);\n cleanup.set(K, () => {\n if (dispose) dispose();\n remove();\n if (State.is(V)) event(state, null);\n });\n });\n }\n\n for (const i of init) i();\n\n this.inputs = inputs;\n\n return this;\n }\n\n add(I: State, explicit = false) {\n const { cleanup, provide } = this;\n const root = this === Context.root;\n const TT: State.Extends[] = [];\n\n function conflict(T: State.Extends) {\n const entries = provide.get(T);\n if (entries)\n for (const entry of entries)\n if (!entry[1] && entry[0] !== I)\n return entries.delete(entry);\n }\n\n for (\n let T = I.constructor as State.Extends;\n T !== State;\n T = Object.getPrototypeOf(T)\n )\n if (explicit || !root || !conflict(T)) TT.push(T);\n\n const expects = new Map<Expect, () => void>();\n const onDone = new Set<() => void>();\n\n for (const T of TT) onDone.add(this.register(T, [I, explicit]));\n\n function queue(ctx: Context, downstream: boolean) {\n let found = false;\n for (const T of TT) {\n const list = ctx.consume.get(T);\n if (list !== undefined) found = true;\n if (list)\n for (const [cb, filter] of list)\n if (filter === downstream || filter == null)\n expects.set(cb, () => {\n const r = cb(I, downstream);\n if (r) onDone.add(r);\n });\n }\n return found;\n }\n\n for (let ctx: Context | undefined = this; ctx; ctx = ctx.parent) queue(ctx, true);\n this.traverse((ctx) => queue(ctx, false));\n\n if (!LOOKUP.has(I)) LOOKUP.set(I, this);\n\n listener(I, () => {\n expects.forEach((f) => f());\n expects.clear();\n return null;\n });\n\n function flush() {\n onDone.forEach((r) => r());\n onDone.clear();\n }\n\n function remove() {\n cleanup.delete(remove);\n flush();\n }\n\n cleanup.set(remove, 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+ {"version":3,"file":"context.js","names":[],"sources":["../src/context.ts"],"sourcesContent":["import { listener } from \"./observable\";\nimport { event, State, uid } from \"./state\";\n\nconst LOOKUP = new WeakMap<State, Context>();\nlet ROOT: Context;\n\ntype Accept<T extends State = State> =\n | T\n | State.Type<T>\n | Record<string | number, T | State.Type<T>>;\n\ntype Expect<T extends State = State> = (\n state: T,\n downstream: boolean,\n) => (() => void) | void;\n\ndeclare namespace Context {\n export { Accept, Expect };\n}\n\nclass Context {\n static get root(): Context {\n return ROOT ??= new Context();\n }\n\n /** Get the context for a State. Adapters may override to provide framework context. */\n static get(state?: State): Context {\n return state && LOOKUP.get(state.is) || Context.root;\n }\n\n public id = uid();\n public parent?: Context;\n public scope = new Set<Context>();\n public consume = new Map<\n State.Extends,\n Set<[Expect, boolean | undefined]> | null\n >();\n public provide = new Map<State.Extends, Set<[State, boolean]> | null>();\n\n protected inputs: Record<string | number, State | State.Extends> = {};\n\n private cleanup = new Map<string | number | Function, () => void>();\n\n constructor(arg?: Context | Accept) {\n if (arg instanceof Context) {\n this.parent = arg;\n arg.scope.add(this);\n } else if (arg) {\n this.set(arg);\n }\n }\n\n private traverse(accept: (ctx: Context) => boolean | void) {\n const queue = [...this.scope];\n for (const ctx of queue)\n if (accept(ctx) !== false) for (const c of ctx.scope) queue.push(c);\n }\n\n private register<T extends State>(\n type: State.Extends<T>,\n value: [Expect<T>, boolean | undefined],\n asConsumer: true,\n ): () => void;\n\n private register<T extends State>(\n type: State.Extends<T>,\n value: [T, boolean],\n asConsumer?: false,\n ): () => void;\n\n private register(type: State.Extends, value: any, asConsumer?: boolean) {\n const mode = asConsumer ? \"consume\" : \"provide\";\n let set = this[mode].get(type) as Set<any>;\n if (!set) this[mode].set(type, (set = new Set()));\n set.add(value);\n\n for (let ctx = this.parent; ctx; ctx = ctx.parent) {\n if (ctx[mode].has(type)) break;\n ctx[mode].set(type, null);\n }\n\n return () => set.delete(value);\n }\n\n /** Find specified type upstream. Throws if not found. */\n public get<T extends State>(Type: State.Extends<T>, required?: true): T;\n\n /** Find specified type upstream. Returns undefined if not found. */\n public get<T extends State>(\n Type: State.Extends<T>,\n required?: boolean,\n ): T | undefined;\n\n /** Subscribe to a type becoming available in context. */\n public get<T extends State>(\n Type: State.Extends<T>,\n callback: Expect<T>,\n downstream?: boolean,\n ): () => void;\n\n /** Lookup excluding a specific instance (used by State.prototype.get for upstream-of-self semantics). */\n public get<T extends State>(\n Type: State.Extends<T>,\n arg: boolean | Expect<T> | undefined,\n downstream: boolean | undefined,\n skip: State,\n ): T | undefined | (() => void);\n\n public get<T extends State>(\n Type: State.Extends<T>,\n arg?: boolean | Expect<T>,\n downstream?: boolean,\n skip?: State,\n ) {\n let found: T | null | undefined;\n let priority = false;\n\n for (let ctx: Context | undefined = this; ctx; ctx = ctx.parent) {\n const entries = ctx.provide.get(Type);\n if (!entries) continue;\n\n for (const [state, explicit] of entries) {\n if (state === skip || found === state) continue;\n if (!found || (explicit && !priority)) {\n found = state as T;\n priority = explicit;\n continue;\n }\n if (!priority) {\n found = null;\n break;\n }\n if (explicit)\n throw new Error(\n `Did find ${Type} in context, but multiple were defined.`,\n );\n }\n if (found !== undefined) break;\n }\n\n if (typeof arg === \"function\") {\n if (found && !downstream) arg(found, false);\n\n if (downstream !== false) {\n this.traverse((ctx) => {\n const has = ctx.provide.get(Type);\n if (has) for (const x of has) if (x[0] !== skip) arg(x[0] as T, true);\n return has !== undefined;\n });\n }\n\n return this.register(Type, [arg as Expect, downstream], true);\n }\n\n if (found) return found;\n if (found === null) return null;\n if (arg !== false) throw new Error(`Could not find ${Type} in context.`);\n }\n\n /**\n * Register one or more States to this context.\n *\n * Context will add or remove States as needed to keep with provided input.\n *\n * @param inputs State, State class, or map of States / State classes to register.\n * @param forEach Optional callback to run for each State registered. 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V : `${V} (as '${K}')`;\n throw new Error(\n `Context can only include an instance or class of State but got ${as}.`,\n );\n }\n\n const state = owned ? new (V as State.Type)() : V.is;\n const remove = this.add(state, true);\n\n init.add(() => {\n event(state);\n const dispose = forEach?.(state as T, owned);\n cleanup.set(K, () => {\n if (typeof dispose == \"function\") dispose();\n remove();\n if (owned) event(state, null);\n });\n });\n }\n\n for (const i of init) i();\n\n this.inputs = inputs;\n\n return this;\n }\n\n add(I: State, explicit = false) {\n const { cleanup, provide } = this;\n const root = this === Context.root;\n const TT: State.Extends[] = [];\n\n function conflict(T: State.Extends) {\n const entries = provide.get(T);\n if (entries)\n for (const entry of entries)\n if (!entry[1] && entry[0] !== I) {\n const type = I.constructor as State.Extends;\n const g = type.global;\n\n if (entry[0].constructor === type && (typeof g == 'function' ? g(I) : g))\n throw new Error(\n `Cannot register ${I} as a global - ${entry[0]} already exists in root. Destroy the existing instance first, or provide additional ones via explicit context.`\n );\n\n return entries.delete(entry);\n }\n }\n\n for (\n let T = I.constructor as State.Extends;\n T !== State;\n T = Object.getPrototypeOf(T)\n )\n if (explicit || !root || !conflict(T)) TT.push(T);\n\n const expects = new Map<Expect, () => void>();\n const onDone = new Set<() => void>();\n\n for (const T of TT) onDone.add(this.register(T, [I, explicit]));\n\n function queue(ctx: Context, downstream: boolean) {\n let found = false;\n for (const T of TT) {\n const list = ctx.consume.get(T);\n if (list !== undefined) found = true;\n if (list)\n for (const [cb, filter] of list)\n if (filter === downstream || filter == null)\n expects.set(cb, () => {\n const r = cb(I, downstream);\n if (r) onDone.add(r);\n });\n }\n return found;\n }\n\n for (let ctx: Context | undefined = this; ctx; ctx = ctx.parent) queue(ctx, true);\n this.traverse((ctx) => queue(ctx, false));\n\n if (!LOOKUP.has(I)) LOOKUP.set(I, this);\n\n listener(I, () => {\n expects.forEach((f) => f());\n expects.clear();\n return null;\n });\n\n function flush() {\n onDone.forEach((r) => r());\n onDone.clear();\n }\n\n function remove() {\n cleanup.delete(remove);\n flush();\n }\n\n cleanup.set(remove, remove);\n\n return remove;\n }\n\n /**\n * Create a child context, optionally registering one or more States to it.\n *\n * @param inputs State, State class, or map of States / State classes to register.\n */\n public push(inputs?: Accept) {\n const next = new Context(this);\n if (inputs) next.set(inputs);\n return next;\n }\n\n /**\n * Remove all States from this context.\n *\n * Will also run any cleanup callbacks registered when States were added.\n */\n public pop() {\n this.inputs = {};\n this.scope.forEach((x) => x.pop());\n this.scope.clear();\n this.cleanup.forEach((cb) => cb());\n this.cleanup.clear();\n this.consume.clear();\n this.provide.clear();\n if (this.parent) {\n this.parent.scope.delete(this);\n }\n 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@@ -0,0 +1,8 @@
1
+ //#region src/dispatch.d.ts
2
+ type Handler = () => void;
3
+ type Transition = (work: Handler) => void;
4
+ declare function enqueue(handler: Handler): void;
5
+ declare function schedule(work: Handler, transition?: Transition): void;
6
+ //#endregion
7
+ export { enqueue, schedule };
8
+ //# sourceMappingURL=dispatch.d.ts.map
@@ -0,0 +1,37 @@
1
+ //#region src/dispatch.ts
2
+ const DISPATCH = /* @__PURE__ */ new Map();
3
+ let active;
4
+ function execute(work, transition) {
5
+ if (!transition) return work();
6
+ const parent = active;
7
+ active = transition;
8
+ try {
9
+ transition(work);
10
+ } finally {
11
+ active = parent;
12
+ }
13
+ }
14
+ function enqueue(handler) {
15
+ if (!DISPATCH.size) queueMicrotask(() => {
16
+ for (const [handler, scheduled] of DISPATCH) {
17
+ DISPATCH.delete(handler);
18
+ try {
19
+ execute(handler, scheduled.transition);
20
+ } catch (err) {
21
+ console.error(err);
22
+ }
23
+ }
24
+ });
25
+ const scheduled = DISPATCH.get(handler);
26
+ if (scheduled) {
27
+ if (!active) scheduled.transition = void 0;
28
+ } else DISPATCH.set(handler, { transition: active });
29
+ }
30
+ function schedule(work, transition) {
31
+ if (!transition || transition === active) return work();
32
+ execute(work, transition);
33
+ }
34
+
35
+ //#endregion
36
+ export { enqueue, schedule };
37
+ //# sourceMappingURL=dispatch.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"dispatch.js","names":[],"sources":["../src/dispatch.ts"],"sourcesContent":["type Handler = () => void;\ntype Transition = (work: Handler) => void;\n\ninterface Scheduled {\n transition?: Transition;\n}\n\nconst DISPATCH = new Map<Handler, Scheduled>();\nlet active: Transition | undefined;\n\nfunction execute(work: Handler, transition?: Transition) {\n if (!transition) return work();\n\n const parent = active;\n active = transition;\n\n try {\n transition(work);\n } finally {\n active = parent;\n }\n}\n\nfunction enqueue(handler: Handler) {\n if (!DISPATCH.size)\n queueMicrotask(() => {\n for (const [handler, scheduled] of DISPATCH) {\n DISPATCH.delete(handler);\n\n try {\n execute(handler, scheduled.transition);\n } catch (err) {\n console.error(err);\n }\n }\n });\n\n const scheduled = DISPATCH.get(handler);\n\n if (scheduled) {\n if (!active) scheduled.transition = undefined;\n } else {\n DISPATCH.set(handler, { transition: active });\n }\n}\n\nfunction schedule(work: Handler, transition?: Transition) {\n if (!transition || transition === active) return work();\n execute(work, transition);\n}\n\nexport { enqueue, schedule };\n"],"mappings":";AAOA,MAAM,2BAAW,IAAI,KAAyB;AAC9C,IAAI;AAEJ,SAAS,QAAQ,MAAe,YAAyB;AACvD,KAAI,CAAC,WAAY,QAAO,MAAM;CAE9B,MAAM,SAAS;AACf,UAAS;AAET,KAAI;AACF,aAAW,KAAK;WACR;AACR,WAAS;;;AAIb,SAAS,QAAQ,SAAkB;AACjC,KAAI,CAAC,SAAS,KACZ,sBAAqB;AACnB,OAAK,MAAM,CAAC,SAAS,cAAc,UAAU;AAC3C,YAAS,OAAO,QAAQ;AAExB,OAAI;AACF,YAAQ,SAAS,UAAU,WAAW;YAC/B,KAAK;AACZ,YAAQ,MAAM,IAAI;;;GAGtB;CAEJ,MAAM,YAAY,SAAS,IAAI,QAAQ;AAEvC,KAAI,WACF;MAAI,CAAC,OAAQ,WAAU,aAAa;OAEpC,UAAS,IAAI,SAAS,EAAE,YAAY,QAAQ,CAAC;;AAIjD,SAAS,SAAS,MAAe,YAAyB;AACxD,KAAI,CAAC,cAAc,eAAe,OAAQ,QAAO,MAAM;AACvD,SAAQ,MAAM,WAAW"}
package/dist/index.d.ts CHANGED
@@ -1,5 +1,6 @@
1
1
  import { Context } from "./context.js";
2
2
  import { State, unbind } from "./state.js";
3
+ import { transition } from "./runtime.js";
3
4
  import { Component } from "./component.js";
4
5
  import { def } from "./field/def.js";
5
6
  import { get } from "./field/get.js";
@@ -7,4 +8,4 @@ import { has } from "./field/has.js";
7
8
  import { map } from "./field/map.js";
8
9
  import { ref } from "./field/ref.js";
9
10
  import { set } from "./field/set.js";
10
- export { Component, Context, State, def, State as default, get, has, map, ref, set, unbind };
11
+ export { Component, Context, State, def, State as default, get, has, map, ref, set, transition, unbind };
package/dist/index.js CHANGED
@@ -7,5 +7,6 @@ import { get } from "./field/get.js";
7
7
  import { has } from "./field/has.js";
8
8
  import { map } from "./field/map.js";
9
9
  import { ref } from "./field/ref.js";
10
+ import { transition } from "./runtime.js";
10
11
 
11
- export { Component, Context, State, def, State as default, get, has, map, ref, set, unbind };
12
+ export { Component, Context, State, def, State as default, get, has, map, ref, set, transition, unbind };
@@ -1,2 +1,3 @@
1
- import { Fragment, JSX, jsxDEV } from "./jsx-runtime.js";
1
+ import { Fragment, jsxDEV } from "./runtime.js";
2
+ import { JSX } from "./jsx-runtime.js";
2
3
  export { Fragment, type JSX, jsxDEV };
@@ -1,3 +1,3 @@
1
- import { Fragment, jsxDEV } from "./jsx-runtime.js";
1
+ import { Fragment, jsxDEV } from "./runtime.js";
2
2
 
3
3
  export { Fragment, jsxDEV };
@@ -1,40 +1,7 @@
1
+ import { Fragment, Host, jsx, jsxs } from "./runtime.js";
1
2
  import { Component } from "./component.js";
2
3
 
3
4
  //#region src/jsx-runtime.d.ts
4
- /**
5
- * Per-adapter interpretation manifest. Each adapter augments this interface to
6
- * declare how it renders; the first member is `node` - the element type produced
7
- * by `Component.render` (surfaced as `Component.Node`) - alongside `intrinsics`,
8
- * the host's tag map (surfaced as `JSX.IntrinsicElements`).
9
- *
10
- * ```ts
11
- * declare module '@expressive/mvc/jsx-runtime' {
12
- * interface Host {
13
- * node: React.ReactNode;
14
- * intrinsics: React.JSX.IntrinsicElements;
15
- * }
16
- * }
17
- * ```
18
- *
19
- * Only one adapter is expected per compilation; two augmenting the same member
20
- * with different types in the same build would conflict - by design.
21
- */
22
- interface Host {}
23
- /**
24
- * Host JSX runtime, registered by an adapter (e.g. `@expressive/react`) as an
25
- * import side effect. One host per build - a second registration with a
26
- * different runtime throws.
27
- */
28
- interface HostRuntime {
29
- childrenOf(children: unknown): Component.Node[];
30
- isElement(node: unknown): boolean;
31
- jsx(type: unknown, props: object, key?: unknown): Component.Node;
32
- jsxDEV?(type: unknown, props: object, key?: unknown, isStatic?: boolean, source?: object, self?: unknown): Component.Node;
33
- jsxs(type: unknown, props: object, key?: unknown): Component.Node;
34
- propsOf(node: unknown): Record<string, unknown>;
35
- typeOf(node: unknown): unknown;
36
- Fragment: unknown;
37
- }
38
5
  declare namespace JSX {
39
6
  type Element = Component.Node;
40
7
  type ElementType = keyof IntrinsicElements | ((props: any) => Component.Node) | (abstract new (...args: any[]) => ElementClass);
@@ -64,27 +31,6 @@ declare namespace JSX {
64
31
  intrinsics: infer T extends object;
65
32
  } ? T : {};
66
33
  }
67
- /**
68
- * Agnostic Fragment sentinel. The runtime entries translate it to the host's
69
- * Fragment on element creation; `typeOf` translates back, so identity checks
70
- * against this value hold for fragments from either pragma.
71
- */
72
- declare const Fragment: unique symbol;
73
- /** Register the host JSX runtime. Idempotent for the same runtime. */
74
- declare function host(runtime: HostRuntime): void;
75
- declare function jsx(type: unknown, props: object, key?: unknown): Component.Node;
76
- declare function jsxs(type: unknown, props: object, key?: unknown): Component.Node;
77
- /** Dev-transpiled element creation. Falls back to the production runtime when
78
- * the host registered no `jsxDEV` (prod-only host under a dev build). */
79
- declare function jsxDEV(type: unknown, props: object, key?: unknown, isStatic?: boolean, source?: object, self?: unknown): Component.Node;
80
- /** Flatten `children` to an array of nodes, per the host's semantics. */
81
- declare function childrenOf(children: unknown): Component.Node[];
82
- /** Is `node` a host element? */
83
- declare function isElement(node: unknown): boolean;
84
- /** Element type of `node`; host Fragments surface as the agnostic `Fragment`. */
85
- declare function typeOf(node: unknown): unknown;
86
- /** Props carried by element `node`. */
87
- declare function propsOf(node: unknown): Record<string, unknown>;
88
34
  //#endregion
89
- export { Fragment, Host, HostRuntime, JSX, childrenOf, host, isElement, jsx, jsxDEV, jsxs, propsOf, typeOf };
35
+ export { Fragment, JSX, jsx, jsxs };
90
36
  //# sourceMappingURL=jsx-runtime.d.ts.map
@@ -1,57 +1,3 @@
1
- //#region src/jsx-runtime.ts
2
- /**
3
- * Agnostic Fragment sentinel. The runtime entries translate it to the host's
4
- * Fragment on element creation; `typeOf` translates back, so identity checks
5
- * against this value hold for fragments from either pragma.
6
- */
7
- const Fragment = Symbol.for("@expressive/mvc.Fragment");
8
- let HOST;
9
- /** Register the host JSX runtime. Idempotent for the same runtime. */
10
- function host(runtime) {
11
- if (HOST && HOST !== runtime) throw new Error("A different JSX host is already registered for @expressive/mvc. Only one host adapter may be active per build.");
12
- HOST = runtime;
13
- }
14
- /** Current host runtime; throws a setup-pointing error when none registered. */
15
- function resolved() {
16
- if (HOST) return HOST;
17
- throw new Error("No JSX host is registered for @expressive/mvc. Import a host adapter (e.g. '@expressive/react') before anything renders - typically as the first import of your application entry module.");
18
- }
19
- /** Translate the agnostic Fragment sentinel to the host's Fragment. */
20
- function hostType(type) {
21
- return type === Fragment ? resolved().Fragment : type;
22
- }
23
- function jsx(type, props, key) {
24
- return resolved().jsx(hostType(type), props, key);
25
- }
26
- function jsxs(type, props, key) {
27
- return resolved().jsxs(hostType(type), props, key);
28
- }
29
- /** Dev-transpiled element creation. Falls back to the production runtime when
30
- * the host registered no `jsxDEV` (prod-only host under a dev build). */
31
- function jsxDEV(type, props, key, isStatic, source, self) {
32
- const runtime = resolved();
33
- const resolvedType = hostType(type);
34
- return runtime.jsxDEV ? runtime.jsxDEV(resolvedType, props, key, isStatic, source, self) : isStatic ? runtime.jsxs(resolvedType, props, key) : runtime.jsx(resolvedType, props, key);
35
- }
36
- /** Flatten `children` to an array of nodes, per the host's semantics. */
37
- function childrenOf(children) {
38
- return resolved().childrenOf(children);
39
- }
40
- /** Is `node` a host element? */
41
- function isElement(node) {
42
- return resolved().isElement(node);
43
- }
44
- /** Element type of `node`; host Fragments surface as the agnostic `Fragment`. */
45
- function typeOf(node) {
46
- const { typeOf, Fragment: hosted } = resolved();
47
- const type = typeOf(node);
48
- return type === hosted ? Fragment : type;
49
- }
50
- /** Props carried by element `node`. */
51
- function propsOf(node) {
52
- return resolved().propsOf(node);
53
- }
1
+ import { Fragment, jsx, jsxs } from "./runtime.js";
54
2
 
55
- //#endregion
56
- export { Fragment, childrenOf, host, isElement, jsx, jsxDEV, jsxs, propsOf, typeOf };
57
- //# sourceMappingURL=jsx-runtime.js.map
3
+ export { Fragment, jsx, jsxs };
@@ -1,8 +1,8 @@
1
+ import { enqueue } from "./dispatch.js";
2
+
1
3
  //#region src/observable.ts
2
4
  const Observer = Symbol("Observer");
3
5
  const Observing = Symbol("Observing");
4
- /** Central event dispatch. Bunches all updates to occur at same time. */
5
- const DISPATCH = /* @__PURE__ */ new Set();
6
6
  function observer(state, create) {
7
7
  const o = state[Observer];
8
8
  if (!o && create) {
@@ -98,33 +98,26 @@ function emit(o, key) {
98
98
  else if (key === true) o.ready = true;
99
99
  pending.clear();
100
100
  }
101
- function enqueue(eventHandler) {
102
- if (!DISPATCH.size) queueMicrotask(() => {
103
- for (const event of DISPATCH) {
104
- DISPATCH.delete(event);
105
- try {
106
- event();
107
- } catch (err) {
108
- console.error(err);
109
- }
110
- }
111
- });
112
- DISPATCH.add(eventHandler);
113
- }
114
101
  function watch(target, callback, argument) {
115
102
  const o = observer(target, true);
116
103
  let events = [];
117
104
  let unset;
118
105
  let reset;
119
106
  let previous;
107
+ let queued = false;
120
108
  function invoke() {
121
109
  if (observer(target) === null) return;
110
+ queued = false;
122
111
  let ignore = true;
123
112
  function onUpdate() {
124
113
  events = [...o.events];
125
114
  if (reset === null) return null;
126
- if (ignore) return;
115
+ if (ignore) {
116
+ if (queued) enqueue(invoke);
117
+ return;
118
+ }
127
119
  ignore = true;
120
+ queued = true;
128
121
  unset(true);
129
122
  unset = void 0;
130
123
  enqueue(invoke);
@@ -1 +1 @@
1
- {"version":3,"file":"observable.js","names":[],"sources":["../src/observable.ts"],"sourcesContent":["declare namespace Observer {\n /**\n * Update callback function.\n *\n * @param key -\n * - `string` - property which has updated.\n * - `false` - a normal update has completed.\n * - `true` - initial event; instance is ready.\n * - `null` - terminal event; instance is expired.\n */\n type Notify = (key: Signal) => (() => void) | null | void;\n\n type EffectCleanup = (update: boolean | null) => void;\n\n type Effect<T extends object> = (\n this: T,\n proxy: T,\n changed: readonly Event[]\n ) => EffectCleanup | Promise<void> | null | void;\n\n type Event = number | string | symbol;\n\n type Signal = Event | true | false | null;\n\n type Callback = () => void | null;\n}\n\ninterface Observer {\n /** Becomes `true` once the subject has emitted its initial event. */\n ready?: true;\n listeners: Map<Observer.Notify, Set<Observer.Signal> | undefined>;\n /** Recursion guard for an in-progress emit pass. */\n pending: Set<Observer.Signal>;\n /** Accumulator drained by the next microtask. */\n events: Set<Observer.Event>;\n}\n\ninterface Observing {\n callback: Observer.Callback;\n watching: Set<Observer.Signal>;\n required?: boolean;\n}\n\nconst Observer: unique symbol = Symbol('Observer');\nconst Observing: unique symbol = Symbol('Observing');\n\n/** Central event dispatch. Bunches all updates to occur at same time. */\nconst DISPATCH = new Set<() => void>();\n\ninterface Observable { [Observer]?: Observer | null }\ninterface Observed { [Observing]?: Observing }\n\n/**\n * Fetch the dispatch bundle attached to an object.\n * - returns the bundle if active\n * - returns `null` if the subject has been terminated\n * - returns `undefined` if the subject was never observable\n *\n * With `create: true`, attaches a fresh bundle iff the slot is undefined.\n * A terminated (null) slot is not resurrected.\n */\nfunction observer(state: object, create: true): Observer;\nfunction observer(state: object, create?: boolean): Observer | undefined | null;\nfunction observer(state: object, create?: boolean) {\n const o = (state as Observable)[Observer];\n\n if (!o && create) {\n if (o === null)\n throw new Error('Object is not observable (terminated).');\n\n const value: Observer = {\n listeners: new Map(),\n pending: new Set(),\n events: new Set()\n };\n Object.defineProperty(state, Observer, { value, writable: true });\n return value;\n }\n\n return o;\n}\n\nfunction observe<T extends object>(\n object: T,\n callback: Observer.Callback,\n required?: boolean\n): T {\n const watching = new Set<Observer.Signal>();\n\n const release = listener(object, (key) => {\n if (watching.has(key)) return callback();\n });\n\n if (EffectContext)\n EffectContext.add((update) => {\n if (update !== true) release();\n });\n\n const proxy = Object.create(object) as T;\n\n return Object.defineProperty(proxy, Observing, {\n value: { callback, watching, required } as Observing\n });\n}\n\nfunction touch(from: object, key: any): void;\nfunction touch<T>(from: object, key: any, value?: T): T;\nfunction touch(from: object, key: any, value?: any) {\n const active = (from as Observed)[Observing];\n\n if (active) {\n if (value === undefined && arguments.length === 3 && active.required)\n throw new Error(\n `${Object.getPrototypeOf(from)}.${String(key)} is required in this context.`\n );\n\n active.watching.add(key);\n\n if (value instanceof Object && observer(value))\n return observe(value, active.callback, active.required);\n }\n\n return value;\n}\n\nfunction listener<T extends object>(\n subject: T,\n callback: Observer.Notify,\n select?: Observer.Signal | Set<Observer.Signal>\n) {\n const o = observer(subject, true);\n\n if (select !== undefined && !(select instanceof Set))\n select = new Set([select]);\n\n if (o.ready && !select) callback(true);\n\n o.listeners.set(callback, select);\n\n return () => o.listeners.delete(callback);\n}\n\nconst EMPTY = Object.assign([], {\n then: Promise.prototype.then.bind(Promise.resolve([]))\n} as PromiseLike<never[]>);\n\nfunction pending<K extends Observer.Event>(\n state: object\n): K[] & PromiseLike<K[]> {\n const o = observer(state);\n if (!o?.events.size) return EMPTY;\n\n const current = o.events as Set<K>;\n const promise = new Promise<K[]>((res) => {\n const callback: Observer.Notify = () => {\n o.listeners.delete(callback);\n return () => res([...current]);\n };\n o.listeners.set(callback, undefined);\n });\n\n return Object.assign([...current], {\n then: promise.then.bind(promise)\n });\n}\n\nfunction event(state: object, key?: Observer.Event | null, silent?: boolean) {\n const o = observer(state, key === undefined);\n\n if (!o) return;\n\n if (key === null) {\n (state as Observable)[Observer] = null;\n return emit(o, key);\n }\n\n if (key === undefined) return emit(o, true);\n\n if (!o.events.size && !silent)\n enqueue(() => {\n emit(o, false);\n o.events = new Set();\n });\n\n o.events.add(key);\n\n if (!silent) emit(o, key);\n}\n\nfunction emit(o: Observer, key: Observer.Signal): void {\n const { listeners, pending, ready } = o;\n\n if (key === ready) return;\n\n if (pending.size) {\n pending.add(key);\n return;\n }\n\n if (!ready) pending.add(true);\n\n pending.add(key);\n\n for (const k of pending)\n for (const [callback, filter] of listeners)\n if (!filter || 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+ {"version":3,"file":"observable.js","names":[],"sources":["../src/observable.ts"],"sourcesContent":["import { enqueue } from './dispatch';\n\ndeclare namespace Observer {\n /**\n * Update callback function.\n *\n * @param key -\n * - `string` - property which has updated.\n * - `false` - a normal update has completed.\n * - `true` - initial event; instance is ready.\n * - `null` - terminal event; instance is expired.\n */\n type Notify = (key: Signal) => (() => void) | null | void;\n\n type EffectCleanup = (update: boolean | null) => void;\n\n type Effect<T extends object> = (\n this: T,\n proxy: T,\n changed: readonly Event[]\n ) => EffectCleanup | Promise<void> | null | void;\n\n type Event = number | string | symbol;\n\n type Signal = Event | true | false | null;\n\n type Callback = () => void | null;\n}\n\ninterface Observer {\n /** Becomes `true` once the subject has emitted its initial event. */\n ready?: true;\n listeners: Map<Observer.Notify, Set<Observer.Signal> | 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@@ -0,0 +1,80 @@
1
+ import { Component } from "./component.js";
2
+
3
+ //#region src/runtime.d.ts
4
+ /**
5
+ * Per-adapter interpretation manifest. Each adapter augments this interface to
6
+ * declare how it renders; the first member is `node` - the element type produced
7
+ * by `Component.render` (surfaced as `Component.Node`) - alongside `intrinsics`,
8
+ * the host's tag map (surfaced as `JSX.IntrinsicElements`).
9
+ *
10
+ * ```ts
11
+ * declare module '@expressive/mvc/runtime' {
12
+ * interface Host {
13
+ * node: React.ReactNode;
14
+ * intrinsics: React.JSX.IntrinsicElements;
15
+ * }
16
+ * }
17
+ * ```
18
+ *
19
+ * Only one adapter is expected per compilation; two augmenting the same member
20
+ * with different types in the same build would conflict - by design.
21
+ */
22
+ interface Host {}
23
+ /**
24
+ * Host runtime, registered by an adapter (e.g. `@expressive/react`) as an
25
+ * import side effect. One host per build - a second registration with a
26
+ * different runtime throws.
27
+ *
28
+ * Members are ambient host capabilities: plain functions the host uniquely
29
+ * owns, callable outside render - element mechanics always, plus optional
30
+ * extras that fall back sanely when absent. Hook-shaped (render-resident)
31
+ * capabilities do not belong here; those live with the adapter.
32
+ */
33
+ interface HostRuntime {
34
+ childrenOf(children: unknown): Component.Node[];
35
+ isElement(node: unknown): boolean;
36
+ jsx(type: unknown, props: object, key?: unknown): Component.Node;
37
+ jsxDEV?(type: unknown, props: object, key?: unknown, isStatic?: boolean, source?: object, self?: unknown): Component.Node;
38
+ jsxs(type: unknown, props: object, key?: unknown): Component.Node;
39
+ propsOf(node: unknown): Record<string, unknown>;
40
+ typeOf(node: unknown): unknown;
41
+ /** Non-urgent update bracket (e.g. React `startTransition`). Optional - see {@link transition}. */
42
+ transition?(work: () => void): void;
43
+ Fragment: unknown;
44
+ }
45
+ /**
46
+ * Agnostic Fragment sentinel. The runtime entries translate it to the host's
47
+ * Fragment on element creation; `typeOf` translates back, so identity checks
48
+ * against this value hold for fragments from either pragma.
49
+ */
50
+ declare const Fragment: unique symbol;
51
+ /**
52
+ * Register the host runtime. Idempotent for the same runtime - re-registering
53
+ * picks up members added since (e.g. an optional dev or scheduler seam).
54
+ * Element mechanics the host leaves unset keep defaults that throw a
55
+ * setup-pointing error; the optional seams (`jsxDEV`, `transition`) are
56
+ * routed around at the call sites instead.
57
+ */
58
+ declare function host(runtime: HostRuntime): void;
59
+ declare function jsx(type: unknown, props: object, key?: unknown): Component.Node;
60
+ declare function jsxs(type: unknown, props: object, key?: unknown): Component.Node;
61
+ /** Dev-transpiled element creation. Hosts without a `jsxDEV` of their own fall
62
+ * back to the production entries (prod-only host under a dev build). */
63
+ declare function jsxDEV(type: unknown, props: object, key?: unknown, isStatic?: boolean, source?: object, self?: unknown): Component.Node;
64
+ /** Flatten `children` to an array of nodes, per the host's semantics. */
65
+ declare function childrenOf(children: unknown): Component.Node[];
66
+ /** Is `node` a host element? */
67
+ declare function isElement(node: unknown): boolean;
68
+ /** Element type of `node`; host Fragments surface as the agnostic `Fragment`. */
69
+ declare function typeOf(node: unknown): unknown;
70
+ /** Props carried by element `node`. */
71
+ declare function propsOf(node: unknown): Record<string, unknown>;
72
+ /**
73
+ * Mark synchronous work as non-urgent. `work` runs inline through the host
74
+ * scheduler; queued subscriber updates inherit the designation and replay it
75
+ * after dispatch. Without a host scheduler, normal timing is retained.
76
+ */
77
+ declare function transition(work: () => void): void;
78
+ //#endregion
79
+ export { Fragment, Host, HostRuntime, childrenOf, host, isElement, jsx, jsxDEV, jsxs, propsOf, transition, typeOf };
80
+ //# sourceMappingURL=runtime.d.ts.map
@@ -0,0 +1,79 @@
1
+ import { schedule } from "./dispatch.js";
2
+
3
+ //#region src/runtime.ts
4
+ /**
5
+ * Agnostic Fragment sentinel. The runtime entries translate it to the host's
6
+ * Fragment on element creation; `typeOf` translates back, so identity checks
7
+ * against this value hold for fragments from either pragma.
8
+ */
9
+ const Fragment = Symbol.for("@expressive/mvc.Fragment");
10
+ /** Default for seams only a registered host can provide. */
11
+ function absent() {
12
+ throw new Error("No JSX host is registered for @expressive/mvc. Import a host adapter (e.g. '@expressive/react') before anything renders - typically as the first import of your application entry module.");
13
+ }
14
+ const HOST = {
15
+ childrenOf: absent,
16
+ isElement: absent,
17
+ jsx: absent,
18
+ jsxs: absent,
19
+ propsOf: absent,
20
+ typeOf: absent,
21
+ Fragment
22
+ };
23
+ let registered;
24
+ /**
25
+ * Register the host runtime. Idempotent for the same runtime - re-registering
26
+ * picks up members added since (e.g. an optional dev or scheduler seam).
27
+ * Element mechanics the host leaves unset keep defaults that throw a
28
+ * setup-pointing error; the optional seams (`jsxDEV`, `transition`) are
29
+ * routed around at the call sites instead.
30
+ */
31
+ function host(runtime) {
32
+ if (registered && registered !== runtime) throw new Error("A different JSX host is already registered for @expressive/mvc. Only one host adapter may be active per build.");
33
+ registered = runtime;
34
+ Object.assign(HOST, runtime);
35
+ }
36
+ /** Translate the agnostic Fragment sentinel to the host's Fragment. */
37
+ function hostType(type) {
38
+ return type === Fragment ? HOST.Fragment : type;
39
+ }
40
+ function jsx(type, props, key) {
41
+ return HOST.jsx(hostType(type), props, key);
42
+ }
43
+ function jsxs(type, props, key) {
44
+ return HOST.jsxs(hostType(type), props, key);
45
+ }
46
+ /** Dev-transpiled element creation. Hosts without a `jsxDEV` of their own fall
47
+ * back to the production entries (prod-only host under a dev build). */
48
+ function jsxDEV(type, props, key, isStatic, source, self) {
49
+ return HOST.jsxDEV ? HOST.jsxDEV(hostType(type), props, key, isStatic, source, self) : isStatic ? jsxs(type, props, key) : jsx(type, props, key);
50
+ }
51
+ /** Flatten `children` to an array of nodes, per the host's semantics. */
52
+ function childrenOf(children) {
53
+ return HOST.childrenOf(children);
54
+ }
55
+ /** Is `node` a host element? */
56
+ function isElement(node) {
57
+ return HOST.isElement(node);
58
+ }
59
+ /** Element type of `node`; host Fragments surface as the agnostic `Fragment`. */
60
+ function typeOf(node) {
61
+ const type = HOST.typeOf(node);
62
+ return type === HOST.Fragment ? Fragment : type;
63
+ }
64
+ /** Props carried by element `node`. */
65
+ function propsOf(node) {
66
+ return HOST.propsOf(node);
67
+ }
68
+ /**
69
+ * Mark synchronous work as non-urgent. `work` runs inline through the host
70
+ * scheduler; queued subscriber updates inherit the designation and replay it
71
+ * after dispatch. Without a host scheduler, normal timing is retained.
72
+ */
73
+ function transition(work) {
74
+ schedule(work, HOST.transition);
75
+ }
76
+
77
+ //#endregion
78
+ export { Fragment, childrenOf, host, isElement, jsx, jsxDEV, jsxs, propsOf, transition, typeOf };
79
+ //# sourceMappingURL=runtime.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"runtime.js","names":[],"sources":["../src/runtime.ts"],"sourcesContent":["import type { Component } from './component';\nimport { schedule } from './dispatch';\n\n/**\n * Per-adapter interpretation manifest. Each adapter augments this interface to\n * declare how it renders; the first member is `node` - the element type produced\n * by `Component.render` (surfaced as `Component.Node`) - alongside `intrinsics`,\n * the host's tag map (surfaced as `JSX.IntrinsicElements`).\n *\n * ```ts\n * declare module '@expressive/mvc/runtime' {\n * interface Host {\n * node: React.ReactNode;\n * intrinsics: React.JSX.IntrinsicElements;\n * }\n * }\n * ```\n *\n * Only one adapter is expected per compilation; two augmenting the same member\n * with different types in the same build would conflict - by design.\n */\nexport interface Host { }\n\n/**\n * Host runtime, registered by an adapter (e.g. `@expressive/react`) as an\n * import side effect. One host per build - a second registration with a\n * different runtime throws.\n *\n * Members are ambient host capabilities: plain functions the host uniquely\n * owns, callable outside render - element mechanics always, plus optional\n * extras that fall back sanely when absent. Hook-shaped (render-resident)\n * capabilities do not belong here; those live with the adapter.\n */\nexport interface HostRuntime {\n childrenOf(children: unknown): Component.Node[];\n isElement(node: unknown): boolean;\n jsx(type: unknown, props: object, key?: unknown): Component.Node;\n jsxDEV?(type: unknown, props: object, key?: unknown, isStatic?: boolean, source?: object, self?: unknown): Component.Node;\n jsxs(type: unknown, props: object, key?: unknown): Component.Node;\n propsOf(node: unknown): Record<string, unknown>;\n typeOf(node: unknown): unknown;\n /** Non-urgent update bracket (e.g. React `startTransition`). Optional - see {@link transition}. */\n transition?(work: () => void): void;\n Fragment: unknown;\n}\n\n/**\n * Agnostic Fragment sentinel. The runtime entries translate it to the host's\n * Fragment on element creation; `typeOf` translates back, so identity checks\n * against this value hold for fragments from either pragma.\n */\nexport const Fragment = Symbol.for('@expressive/mvc.Fragment');\n\n/** Default for seams only a registered host can provide. */\nfunction absent(): never {\n throw new Error(\n 'No JSX host is registered for @expressive/mvc. ' +\n \"Import a host adapter (e.g. '@expressive/react') before anything renders - \" +\n 'typically as the first import of your application entry module.'\n );\n}\n\nconst HOST: HostRuntime = {\n childrenOf: absent,\n isElement: absent,\n jsx: absent,\n jsxs: absent,\n propsOf: absent,\n typeOf: absent,\n Fragment\n};\n\nlet registered: HostRuntime | undefined;\n\n/**\n * Register the host runtime. Idempotent for the same runtime - re-registering\n * picks up members added since (e.g. an optional dev or scheduler seam).\n * Element mechanics the host leaves unset keep defaults that throw a\n * setup-pointing error; the optional seams (`jsxDEV`, `transition`) are\n * routed around at the call sites instead.\n */\nexport function host(runtime: HostRuntime) {\n if (registered && registered !== runtime)\n throw new Error(\n 'A different JSX host is already registered for @expressive/mvc. ' +\n 'Only one host adapter may be active per build.'\n );\n\n registered = runtime;\n Object.assign(HOST, runtime);\n}\n\n/** Translate the agnostic Fragment sentinel to the host's Fragment. */\nfunction hostType(type: unknown): unknown {\n return type === Fragment ? HOST.Fragment : type;\n}\n\nexport function jsx(type: unknown, props: object, key?: unknown): Component.Node {\n return HOST.jsx(hostType(type), props, key);\n}\n\nexport function jsxs(type: unknown, props: object, key?: unknown): Component.Node {\n return HOST.jsxs(hostType(type), props, key);\n}\n\n/** Dev-transpiled element creation. Hosts without a `jsxDEV` of their own fall\n * back to the production entries (prod-only host under a dev build). */\nexport function jsxDEV(\n type: unknown,\n props: object,\n key?: unknown,\n isStatic?: boolean,\n source?: object,\n self?: unknown\n): Component.Node {\n return HOST.jsxDEV\n ? HOST.jsxDEV(hostType(type), props, key, isStatic, source, self)\n : isStatic\n ? jsxs(type, props, key)\n : jsx(type, props, key);\n}\n\n/** Flatten `children` to an array of nodes, per the host's semantics. */\nexport function childrenOf(children: unknown): Component.Node[] {\n return HOST.childrenOf(children);\n}\n\n/** Is `node` a host element? */\nexport function isElement(node: unknown): boolean {\n return HOST.isElement(node);\n}\n\n/** Element type of `node`; host Fragments surface as the agnostic `Fragment`. */\nexport function typeOf(node: unknown): unknown {\n const type = HOST.typeOf(node);\n return type === HOST.Fragment ? Fragment : type;\n}\n\n/** Props carried by element `node`. */\nexport function propsOf(node: unknown): Record<string, unknown> {\n return HOST.propsOf(node);\n}\n\n/**\n * Mark synchronous work as non-urgent. `work` runs inline through the host\n * scheduler; queued subscriber updates inherit the designation and replay it\n * after dispatch. Without a host scheduler, normal timing is retained.\n */\nexport function transition(work: () => void): void {\n schedule(work, HOST.transition);\n}\n"],"mappings":";;;;;;;;AAmDA,MAAa,WAAW,OAAO,IAAI,2BAA2B;;AAG9D,SAAS,SAAgB;AACvB,OAAM,IAAI,MACR,4LAGD;;AAGH,MAAM,OAAoB;CACxB,YAAY;CACZ,WAAW;CACX,KAAK;CACL,MAAM;CACN,SAAS;CACT,QAAQ;CACR;CACD;AAED,IAAI;;;;;;;;AASJ,SAAgB,KAAK,SAAsB;AACzC,KAAI,cAAc,eAAe,QAC/B,OAAM,IAAI,MACR,iHAED;AAEH,cAAa;AACb,QAAO,OAAO,MAAM,QAAQ;;;AAI9B,SAAS,SAAS,MAAwB;AACxC,QAAO,SAAS,WAAW,KAAK,WAAW;;AAG7C,SAAgB,IAAI,MAAe,OAAe,KAA+B;AAC/E,QAAO,KAAK,IAAI,SAAS,KAAK,EAAE,OAAO,IAAI;;AAG7C,SAAgB,KAAK,MAAe,OAAe,KAA+B;AAChF,QAAO,KAAK,KAAK,SAAS,KAAK,EAAE,OAAO,IAAI;;;;AAK9C,SAAgB,OACd,MACA,OACA,KACA,UACA,QACA,MACgB;AAChB,QAAO,KAAK,SACR,KAAK,OAAO,SAAS,KAAK,EAAE,OAAO,KAAK,UAAU,QAAQ,KAAK,GAC/D,WACE,KAAK,MAAM,OAAO,IAAI,GACtB,IAAI,MAAM,OAAO,IAAI;;;AAI7B,SAAgB,WAAW,UAAqC;AAC9D,QAAO,KAAK,WAAW,SAAS;;;AAIlC,SAAgB,UAAU,MAAwB;AAChD,QAAO,KAAK,UAAU,KAAK;;;AAI7B,SAAgB,OAAO,MAAwB;CAC7C,MAAM,OAAO,KAAK,OAAO,KAAK;AAC9B,QAAO,SAAS,KAAK,WAAW,WAAW;;;AAI7C,SAAgB,QAAQ,MAAwC;AAC9D,QAAO,KAAK,QAAQ,KAAK;;;;;;;AAQ3B,SAAgB,WAAW,MAAwB;AACjD,UAAS,MAAM,KAAK,WAAW"}
package/dist/state.d.ts CHANGED
@@ -11,6 +11,15 @@ declare namespace State {
11
11
  type Type<T extends State = State> = (new (...args: State.Args<T>) => T) & Omit<typeof State, never>;
12
12
  /** State constructor arguments */
13
13
  type Args<T extends State = any> = (Args<T> | Init<T> | Assign<T> | void)[];
14
+ /**
15
+ * Value of `static global`. A boolean opts a State in or out of the
16
+ * process-global root; a resolver decides at activation, receiving the
17
+ * instance and returning whether it registers - use it to make the choice
18
+ * conditional (e.g. per environment). A bare literal (`= true` / `= false`)
19
+ * seals the choice for subclasses; widen a subclass's `static global` type to
20
+ * `State.Global` to permit a resolver or a later override.
21
+ */
22
+ type Global<T extends State = any> = boolean | ((self: T) => boolean);
14
23
  /**
15
24
  * State constructor callback - runs during activation, in argument order,
16
25
  * before the `new()` lifecycle hook (so it may configure state `new()`
@@ -103,6 +112,18 @@ declare namespace State {
103
112
  type Updated<T extends State> = readonly Event<T>[] & PromiseLike<readonly Event<T>[]>;
104
113
  }
105
114
  declare abstract class State {
115
+ /**
116
+ * Whether an instance activated with no enclosing context registers itself
117
+ * to the process-global root, where `get()` can resolve it from anywhere.
118
+ * `false` (the default) keeps a context-less instance fully functional but
119
+ * private - not injectable, though it can still read declared globals. Opt in
120
+ * with `static readonly global = true`; a resolver (see {@link State.Global})
121
+ * makes the choice conditional. It must be declared per class - a subclass
122
+ * that would inherit a global without its own declaration throws on
123
+ * activation, so an accidental global (a forgotten `Provider`, an extended
124
+ * global) cannot leak into the shared root.
125
+ */
126
+ static readonly global: State.Global;
106
127
  /**
107
128
  * Loopback to instance of this state. This is useful when in a subscribed context,
108
129
  * to keep write access to `this` after a destructure. You can use it to read variables silently as well.
package/dist/state.js CHANGED
@@ -20,6 +20,18 @@ const GETTERS = /* @__PURE__ */ new WeakMap();
20
20
  /** Stale flags for compute closures awaiting refresh on next access. */
21
21
  const STALE = /* @__PURE__ */ new WeakSet();
22
22
  var State = class State {
23
+ /**
24
+ * Whether an instance activated with no enclosing context registers itself
25
+ * to the process-global root, where `get()` can resolve it from anywhere.
26
+ * `false` (the default) keeps a context-less instance fully functional but
27
+ * private - not injectable, though it can still read declared globals. Opt in
28
+ * with `static readonly global = true`; a resolver (see {@link State.Global})
29
+ * makes the choice conditional. It must be declared per class - a subclass
30
+ * that would inherit a global without its own declaration throws on
31
+ * activation, so an accidental global (a forgotten `Provider`, an extended
32
+ * global) cannot leak into the shared root.
33
+ */
34
+ static global = false;
23
35
  constructor(...args) {
24
36
  define(this, "is", { value: this });
25
37
  init(this, args, this.new);
@@ -117,7 +129,12 @@ function init(state, ...args) {
117
129
  }
118
130
  }
119
131
  function register() {
120
- if (Context.get(state) === Context.root) return Context.root.add(state);
132
+ if (Context.get(state) !== Context.root) return;
133
+ const type = state.constructor;
134
+ const g = type.global;
135
+ if (!(typeof g == "function" ? g(state) : g)) return;
136
+ if (!Object.prototype.hasOwnProperty.call(type, "global")) throw new Error(`${state} would register as a global by inheritance alone - re-declare \`static global\` on ${type.name} (\`true\` to keep it, \`false\` to opt out).`);
137
+ return Context.root.add(state);
121
138
  }
122
139
  listener(state, () => {
123
140
  parent(state, null);
package/dist/state.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"state.js","names":[],"sources":["../src/state.ts"],"sourcesContent":["import { Context } from './context';\nimport {\n event,\n listener,\n Observer,\n observer,\n pending,\n touch,\n watch\n} from './observable';\n\nconst define = Object.defineProperty;\n\n/** Register for all active states via string identifiers (usually unique). */\nconst ID = new WeakMap<State, string>();\n\n/** Internal state assigned to states. */\nconst STORE = new WeakMap<State, Record<string | number | symbol, unknown>>();\n\n/** External lifecycle listeners for any given State class. */\nconst SETUP = new WeakMap<State.Extends, Set<State.Init<any> | State.On<any>>>();\n\n/** Parent-child relationships. */\nconst PARENT = new WeakMap<object, State | null>();\n\n/** Reference bound instance methods, or their getter, to real one. */\nconst UNBIND = new WeakMap<any, any>();\n\n/** List of methods defined by a given type. */\nconst METHODS = new WeakMap<Function, Map<string, (value: any) => void>>();\n\n/** List of reactive getters defined by a given type. */\nconst GETTERS = new WeakMap<Function, Map<string, () => unknown>>();\n\n/** Stale flags for compute closures awaiting refresh on next access. */\nconst STALE = new WeakSet<() => void>();\n\ndeclare namespace State {\n /** Any type of State, using own class constructor as its identifier. */\n type Extends<T extends State = State> = (abstract new (...args: any[]) => T) &\n typeof State;\n\n /** A State constructor which may be instanciated. */\n type Type<T extends State = State> = (new (...args: State.Args<T>) => T) &\n Omit<typeof State, never>;\n\n /** State constructor arguments */\n type Args<T extends State = any> = (Args<T> | Init<T> | Assign<T> | void)[];\n\n /**\n * State constructor callback - runs during activation, in argument order,\n * before the `new()` lifecycle hook (so it may configure state `new()`\n * will observe). Returned function will run when state is destroyed.\n */\n type Init<T extends State = State> = (\n this: T,\n thisArg: T\n ) => Promise<void> | (() => void) | Args<T> | Assign<T> | void;\n\n /**\n * Lifecycle handlers for `State.on`, keyed by when they run. A bare `Init`\n * function passed to `on` is sugar for `{ before }`.\n */\n interface On<T extends State = State> {\n /**\n * Per-class setup, run once when the class is first bootstrapped - before\n * its members are classified and bound. Receives the class, so a handler\n * may inspect or reshape the prototype first. A handler registered on a\n * base class runs for each subclass too.\n */\n type?(type: State.Extends<T>): void;\n\n /**\n * Per-instance setup, run in the `prepare` phase before `observe` and the\n * `new()` hook. Equivalent to passing a bare function to `on`. May return a\n * cleanup, constructor args, or an assign overlay.\n */\n before?(this: T, thisArg: T): void | (() => void) | Promise<void> | Args<T> | Assign<T>;\n\n /**\n * Per-instance setup, run at the `new()` slot - after own values are\n * observed and constructor args applied. May return a cleanup function.\n */\n after?(this: T, self: T): void | (() => void);\n }\n\n /** Object overlay to override values and methods on a state. */\n type Assign<T> = Record<string, unknown> & {\n [K in Field<T>]?: T[K] extends (...args: infer A) => infer R\n ? (this: T, ...args: A) => R\n : T[K];\n };\n\n /** Subset of `keyof T` not defined by base State. **/\n type Field<T> = Exclude<keyof T, keyof State>;\n\n /** Any valid key for state, including but not limited to Field<T>. */\n type Event<T = State> = Field<T> | number | symbol | (string & {});\n\n /** Any event signal dispatched to listeners, including lifecycle meta events. */\n type Signal<T = State> = Event<T> | true | false | null;\n\n /** Export/Import compatible value for a given property in a State. */\n type Export<R> = R extends State\n ? Values<R>\n : R extends { get(): infer T }\n ? T\n : R;\n\n /**\n * Values from current state of given state.\n * Differs from `Values` as values here will drill\n * into \"real\" values held by exotics like ref.Object.\n */\n type Values<T> = { [P in Field<T>]: Export<T[P]> };\n\n /** Object comperable to data found in T. */\n type Partial<T> = { [P in Field<T>]?: Export<T[P]> };\n\n /** Value for a property applied by a state. */\n type Value<T extends State, K extends State.Event<T>> = K extends keyof T\n ? Export<T[K]>\n : unknown;\n\n type Setter<T> = (value: T, previous: T) => T | void;\n\n /** Descriptor config for a managed property. */\n type Apply<T = any> = {\n value?: T;\n get?: ((source: State) => T) | boolean;\n set?: Setter<T> | boolean;\n enumerable?: boolean;\n // destroy?: () => void;\n };\n\n /** Descriptor config for set() overload - enforces type when key is a known field. */\n type Define<T, K> = K extends Field<T> ? Apply<T[K] | Export<T[K]>> : Apply;\n\n type OnEvent<T extends State> = (\n this: T,\n key: Signal<T>,\n source: T\n ) => void | (() => void) | null;\n\n /** Exotic value, where actual value is contained within. */\n type Ref<T = any> = {\n (next: T): void;\n current: T | null;\n };\n\n /**\n * A callback function which is subscribed to parent and updates when accessed properties change.\n *\n * @param current - Current state of this state. This is a proxy which detects properties which\n * where accessed, and thus depended upon to stay current.\n *\n * @param update - Set of properties which have changed, and events fired, since last update.\n *\n * @returns A callback function which will be called when this effect is stale.\n */\n type Effect<T> = (\n this: T,\n current: T,\n update: readonly State.Event<T>[] | undefined\n ) => EffectCallback | Promise<void> | null | void;\n\n /**\n * A callback function returned by effect. Will be called when effect is stale.\n *\n * @param update - `true` if update is pending, `false` effect has been cancelled, `null` if state is destroyed.\n */\n type EffectCallback = (update: boolean | null) => void;\n\n /**\n * A list of keys updated, or events fired, since last update.\n * This may be awaited to get full list (same array) when update is settled.\n */\n type Updated<T extends State> = readonly Event<T>[] &\n PromiseLike<readonly Event<T>[]>;\n}\n\nabstract class State {\n /**\n * Loopback to instance of this state. This is useful when in a subscribed context,\n * to keep write access to `this` after a destructure. You can use it to read variables silently as well.\n **/\n declare is: this;\n\n constructor(...args: State.Args) {\n define(this, 'is', { value: this });\n init(this, args, this.new);\n }\n\n /**\n * Optional lifecycle hook called during State initialization.\n * Can return a cleanup function to run when state is destroyed.\n *\n * It is recommended you protect this method.\n */\n protected new?(): void | (() => void);\n\n /**\n * Pull current values from state. Flattens all states and exotic values recursively.\n *\n * @returns Object with all values from this state.\n **/\n get(): State.Values<this>;\n\n /**\n * Run a function to run automatically when accessed values change.\n *\n * @param effect Function to run, and whenever accessed values change.\n * If effect returns a function, it will be called when a change occurs (syncronously),\n * effect is cancelled, or parent state is destroyed.\n * @returns Function to cancel listener.\n */\n get(effect: State.Effect<this>): () => void;\n\n /**\n * Get value of a property. Will fetch underlying value from exotic values like ref.Object.\n *\n * Any value which implements `get()` (with no arguments) will be treated as such.\n *\n * @param key - Property to get value of.\n * @param required - If true, will throw an error if property is not available.\n * @returns Value of property.\n */\n get<T extends State.Event<this>>(\n key: T,\n required?: boolean\n ): State.Value<this, T>;\n\n /**\n * Check if state is destroyed.\n *\n * @param status - `null` to check if state is destroyed.\n * @returns `true` if state is destroyed, `false` otherwise.\n */\n get(status: null): boolean;\n\n /**\n * Callback when state is to be destroyed.\n *\n * @param callback - Function to call when state is destroyed.\n * @returns Function to cancel listener.\n */\n get(status: null, callback: () => void): () => void;\n\n /** Fetch State of type from context. Throws if not found. */\n get<T extends State>(type: State.Type<T>, required?: true): T;\n\n /** Fetch a State from context. Undefined if not found. */\n get<T extends State>(type: State.Type<T>, required: boolean): T | undefined;\n\n /**\n * Subscribe to State becoming available in context.\n *\n * Will search both up and downstream by default.\n * Normally you can ignore this because State you expect is rarely both.\n *\n * Specify downstream if you only want to watch for State in children, which can be useful if you expect multiple of the same State in different branches of the tree.\n *\n * @param type - Type of State to watch for.\n * @param callback - Function to call when State is found. Will be called immediately if State is already available.\n * @param downstream - If true, will only watch for State in children, if false will only for parents.\n * @returns Function to cancel listener.\n */\n get<T extends State>(\n type: State.Type<T>,\n callback: Context.Expect<T>,\n downstream?: boolean\n ): () => void;\n\n get(\n arg1?: State.Effect<this> | State.Type | string | null,\n arg2?: boolean | Context.Expect | (() => void),\n arg3?: boolean\n ) {\n const self = this.is;\n\n if (arg1 === undefined) return values(self);\n if (State.is(arg1)) return Context.get(self).get(arg1, arg2, arg3, self);\n if (typeof arg1 == 'function') return watch(self, unbind(arg1));\n if (typeof arg2 == 'function') return callback(self, arg2, arg1);\n if (arg1 === null) return observer(self) === null;\n return access(self, arg1, arg2);\n }\n\n /**\n * Get update in progress.\n *\n * @returns Promise which resolves object with updated values, `undefined` if there no update is pending.\n **/\n set(): State.Updated<this>;\n\n /**\n * Merge argument with current state, updating one or more properties at once.\n * Properties which are not managed by this state will be ignored.\n *\n * @param assign - Object with properties to update.\n * @param silent - If true, listeners will not be notified. If state is destroyed, will squash update without throwing.\n * @returns Array of keys updated, syncronously contains keys updated immediately and may be resolved (to itself) when all updates are settled.\n */\n set(assign?: State.Assign<this>, silent?: boolean): State.Updated<this>;\n\n /**\n * Call a function when update occurs.\n *\n * Given function is called for every assignment (which changes value) or explicit `set`.\n *\n * To run logic on final value only, callback may return a function. The same\n * function for one or more events will be called only once when update is settled.\n *\n * Return `null` from callback to stop listening.\n *\n * @param callback - Function to call when update occurs.\n * @returns Function to remove listener. Will return `true` if removed, `false` if inactive already.\n */\n set(callback: State.OnEvent<this>): () => boolean;\n\n /**\n * Push an update. This will not change the value of associated property.\n *\n * Useful where a property value internally has changed, but the object is the same.\n * For example: An array has pushed a new value, or a nested property is updated.\n *\n * You can also use this to dispatch arbitrary events.\n * Symbols are recommended as non-property events, however you can use any string.\n * If doing so, be sure to avoid collisions using property names. An easy way to do this is\n * to prefix an event with \"!\" and/or use dash-case. e.g. `set(\"!event\")` or `set(\"my-event\")`.\n *\n * @param key - Property or event to dispatch.\n * @returns Promise resolves an array of keys updated.\n */\n set(key: State.Event<this>): State.Updated<this>;\n\n /**\n * Declare an end to updates. This event is final and will freeze state.\n * This event can be watched for as well, to run cleanup logic and internally will remove all listeners.\n *\n * @param status - `null` to end updates.\n */\n set(status: null): void;\n\n /**\n * Register a callback for a specific property or event.\n *\n * Callback receives the key, current value, and source instance.\n *\n * @param event - Property or event to watch. If `null`, will callback on destroy.\n * @param callback - Function to call when event occurs.\n * @returns Function to remove listener.\n */\n set<K extends State.Event<this>>(\n event: K | null,\n callback: State.OnEvent<this>\n ): () => boolean;\n\n /**\n * Define or update a managed property using a descriptor config.\n * If the property already is managed, config will only accept value.\n * If the property does not exist, it will be created and made reactive.\n *\n * @param key - Property to define or update.\n * @param config - Descriptor config with value, get, set, enumerable, and/or destroy.\n * @returns Promise resolves an array of keys updated.\n */\n set<K extends State.Event<this>>(\n key: K,\n config: State.Define<this, K>\n ): State.Updated<this>;\n\n set(\n arg1?: State.OnEvent<this> | State.Assign<this> | State.Event<this> | null,\n arg2?: unknown\n ) {\n const self = this.is;\n\n if (typeof arg1 == 'function')\n return listener(self, (key) => {\n if (\n typeof key == 'string' ||\n typeof key == 'number' ||\n typeof key == 'symbol'\n )\n return arg1.call(self, key, self);\n });\n\n if (typeof arg2 == 'function')\n return callback(self, arg2, arg1 as State.Signal);\n\n if (arg1 && typeof arg1 == 'object') assign(self, arg1, arg2 === true);\n else if (arg2) apply(self, arg1 as string, arg2);\n else event(self, arg1);\n\n return pending(self) as State.Updated<this>;\n }\n\n /**\n * Iterate over managed properties in this instance of State.\n * Yeilds the key and current value for each property.\n */\n [Symbol.iterator](): Iterator<[string, unknown]> {\n return Object.entries(STORE.get(this.is)!)[Symbol.iterator]();\n }\n\n /**\n * Create and activate a new instance of this state.\n *\n * **Important** - Unlike `new this(...)` - this method also activates state.\n *\n * @param args - arguments sent to constructor\n */\n static new<T extends State>(this: State.Type<T>, ...args: State.Args<T>): T {\n const instance = new this(...args);\n event(instance);\n return instance;\n }\n\n /**\n * Static equivalent of `x instanceof this`.\n * Determines if provided class is a subtype of this one.\n * If so, language server will make available all static\n * methods and properties of this class.\n */\n static is<T extends State.Extends>(this: T, maybe: unknown): maybe is T {\n return (\n maybe === this ||\n (typeof maybe == 'function' && maybe.prototype instanceof this)\n );\n }\n\n /**\n * Register a lifecycle handler for this State and its subclasses.\n *\n * A bare function is per-instance setup run in the `prepare` phase (sugar for\n * `{ before }`); if it returns a function, that runs when the instance is\n * destroyed. Pass a {@link State.On} object to hook by cadence - `type`\n * (per-class, at bootstrap), `before` (per-instance, before `new()`), and\n * `after` (per-instance, at the `new()` slot).\n *\n * @returns Function to remove the handler.\n */\n static on<T extends State>(\n this: State.Extends<T>,\n handler: State.Init<T> | State.On<T>\n ) {\n let setup = SETUP.get(this);\n\n if (!setup) SETUP.set(this, (setup = new Set()));\n\n setup.add(handler);\n\n return () => setup.delete(handler);\n }\n}\n\ndefine(State.prototype, 'toString', {\n value() {\n return ID.get(this.is);\n }\n});\n\ndefine(State, 'toString', {\n value() {\n return this.name;\n }\n});\n\n/** Register a user OnEvent callback, preserving `this` and `source`. */\nfunction callback<T extends State>(\n self: T,\n cb: Function,\n select?: Observer.Signal | Set<Observer.Signal>\n) {\n return listener(self, (key) => cb.call(self, key, self), select);\n}\n\n/**\n * Apply state arguemnts, run callbacks and observe properties.\n * Accumulate and handle cleanup events.\n **/\nfunction init(state: State, ...args: State.Args) {\n const T = state.constructor as State.Extends;\n\n if (T === State) throw new Error('Cannot create base State.');\n\n const { before, after } = bootstrap(T);\n\n ID.set(state, `${T}-${uid()}`);\n STORE.set(state, {});\n\n function observe() {\n for (const key in state) {\n const desc = Object.getOwnPropertyDescriptor(state, key)!;\n if ('value' in desc && desc.configurable) apply(state, key, desc, true);\n }\n }\n\n function register() {\n if (Context.get(state) === Context.root) return Context.root.add(state);\n }\n\n listener(state, () => {\n parent(state, null);\n\n const queue = [...before, observe, ...args, ...after, register];\n\n for (let i = 0; i < queue.length; i++) {\n const arg = queue[i];\n const out = typeof arg == 'function' ? arg.call(state, state) : arg;\n\n if (out instanceof Promise)\n out.catch((err) => {\n console.error(`Async error in constructor for ${state}:`);\n console.error(err);\n });\n else if (Array.isArray(out)) queue.splice(i + 1, 0, ...out);\n else if (typeof out == 'function') listener(state, out, null);\n else if (typeof out == 'object') assign(state, out, true);\n }\n\n return null;\n });\n}\n\n/**\n * Apply instructions and inherited event listeners. Ensure class metadata is ready.\n *\n * @param T - State class to bootstrap.\n * @return Array of init functions to run on instance, in order of class hierarchy.\n */\nfunction bootstrap(T: State.Extends) {\n const chain = [] as State.Extends[];\n const before = new Set<State.Init>();\n const after = new Set<State.Init>();\n const onType = new Set<NonNullable<State.On['type']>>();\n let keys = new Map<string, (value: any) => void>();\n let getters = new Map<string, () => unknown>();\n\n do {\n chain.unshift(T);\n T = Object.getPrototypeOf(T);\n } while (T.name);\n\n for (const type of chain) {\n for (const handler of SETUP.get(type) || [])\n if (typeof handler == 'function') before.add(handler);\n else {\n if (handler.before) before.add(handler.before);\n if (handler.after) after.add(handler.after);\n if (handler.type) onType.add(handler.type);\n }\n\n if (type === State) continue;\n\n if (METHODS.has(type)) {\n keys = METHODS.get(type)!;\n getters = GETTERS.get(type)!;\n continue;\n }\n\n for (const setupType of onType) setupType(type);\n\n METHODS.set(type, (keys = new Map(keys)));\n GETTERS.set(type, (getters = new Map(getters)));\n\n for (const [key, desc] of Object.entries(\n Object.getOwnPropertyDescriptors(type.prototype)\n )) {\n if (key == 'constructor' || !desc.configurable) continue;\n\n if (typeof desc.get == 'function') {\n if (desc.configurable && typeof desc.set != 'function')\n getters.set(key, desc.get);\n\n continue;\n }\n\n const { value } = desc;\n\n if (typeof value !== 'function') continue;\n\n function bind(this: State, original?: Function) {\n const { is } = this;\n\n if (is.hasOwnProperty(key) && !original) return value as Function;\n\n const fn = original || value;\n const bound = fn.bind(is);\n\n UNBIND.set(bound, fn);\n define(is, key, { value: bound, writable: true, configurable: true });\n\n return bound;\n }\n\n UNBIND.set(bind, value);\n\n keys.set(key, bind);\n define(type.prototype, key, { get: bind, set: bind });\n }\n }\n\n if (getters.size)\n before.add((self) => getters.forEach(compute, self));\n\n return { before, after };\n}\n\n/**\n * Install a reactive computed property on a state instance, derived from a prototype\n * getter or an arity-bearing `set` factory.\n *\n * The getter is invoked with the tracking proxy as both `this` and its first argument;\n * reads of managed properties through it create subscriptions. Result is cached and\n * emits a keyed event when stale.\n */\nfunction compute(this: State, getter: (self: any) => unknown, key: string) {\n const store = STORE.get(this)!;\n let reset: (() => void) | undefined;\n let isAsync: boolean;\n let proxy: any;\n\n const connect = () => {\n reset = watch(\n this,\n (current) => {\n proxy = current;\n\n if (!(key in store) || STALE.delete(run)) run(!reset);\n\n return (didUpdate) => {\n if (didUpdate) {\n STALE.add(run);\n event(this, key, true);\n }\n };\n },\n false\n );\n };\n\n const run = (initial?: boolean) => {\n let next: unknown;\n\n try {\n next = getter.call(proxy, proxy);\n } catch (err) {\n console.warn(\n `An exception was thrown while ${initial ? 'initializing' : 'refreshing'\n } ${this}.${key}.`\n );\n\n if (initial) throw err;\n\n console.error(err);\n }\n\n update(this, key, next, !isAsync);\n };\n\n apply(\n this,\n key,\n {\n enumerable: true,\n set: false,\n get: () => {\n if (!proxy) {\n if (observer(this) === null) return store[key];\n\n connect();\n isAsync = true;\n }\n\n if (STALE.delete(run)) run();\n\n return access(this, key, !proxy);\n }\n },\n true\n );\n}\n\n/**\n * Define or update a managed property using a descriptor config.\n * If the property already is managed, config will only accept value.\n * If the property does not exist, it will be created and made reactive.\n *\n * @param state - State to apply property to.\n * @param key - Property to define or update.\n * @param config - Descriptor config with value, get, set, enumerable, and/or destroy.\n * @param silent - If an update does occur, listeners will not be refreshed automatically.\n */\nfunction apply(\n state: State,\n key: string,\n config: State.Apply,\n silent?: boolean\n) {\n const desc = Object.getOwnPropertyDescriptor(state, key);\n\n if (desc && 'get' in desc) {\n if (Object.keys(config).some((k) => k != 'value'))\n throw new Error(`Property ${key} on ${state} is already defined.`);\n if ('value' in config) update(state, key, config.value, silent);\n return;\n }\n\n const adopt = config.value instanceof State && child(state);\n\n function set(value: unknown, silent?: boolean) {\n if (!update(state, key, value, silent)) return;\n if (adopt) adopt(value);\n }\n\n define(state, key, {\n configurable: true,\n enumerable: config.enumerable !== false,\n get(this: State) {\n const value =\n typeof config.get == 'function'\n ? config.get(this)\n : access(state, key, config.get);\n\n return touch(this, key, value);\n },\n set(next: any, silent?: boolean) {\n if (config.set === false)\n throw new Error(`${state}.${String(key)} is read-only.`);\n\n if (typeof config.set == 'function')\n try {\n const output = config.set(next, STORE.get(state)![key]);\n if (output !== undefined) next = output;\n } catch (err: unknown) {\n if (err === false) return;\n if (err === true) {\n set(next, true);\n return;\n }\n throw err;\n }\n\n set(next, silent);\n }\n });\n\n if ('value' in config) set(config.value, silent);\n}\n\nfunction child(state: State) {\n let cleanup: (() => void) | undefined;\n const ctx = Context.get(state);\n\n function reset() {\n if (cleanup) cleanup();\n cleanup = undefined;\n }\n\n listener(state, reset, null);\n\n return (value: unknown) => {\n reset();\n\n if (!(value instanceof State)) return;\n\n const remove = ctx.add(value);\n\n if (parent(value, state)) {\n cleanup = () => {\n cancel();\n remove();\n event(value, null);\n };\n const cancel = listener(state, cleanup, null);\n } else {\n cleanup = remove;\n }\n\n event(value);\n };\n}\n\n/** Currently accumulating export. Stores real values of placeholder properties such as ref() or child states. */\nlet EXPORT: Map<any, any> | undefined;\n\nfunction values<T extends State>(state: T): State.Values<T> {\n const values = {} as any;\n let notRecursive;\n\n if (!EXPORT) {\n notRecursive = true;\n EXPORT = new Map();\n }\n\n EXPORT.set(state, values);\n\n for (let [key, value] of state) {\n if (EXPORT.has(value)) value = EXPORT.get(value);\n else if (\n value &&\n typeof value == 'object' &&\n 'get' in value &&\n typeof value.get === 'function'\n )\n value = value.get();\n\n values[key] = value;\n }\n\n if (notRecursive) EXPORT = undefined;\n\n return Object.freeze(values);\n}\n\nfunction access(state: State, property: string, required?: boolean) {\n const store = STORE.get(state)!;\n\n if (property in store || required === false) {\n const value = store[property];\n\n if (value !== undefined || !required) return value;\n }\n\n if (METHODS.get(state.constructor)!.has(property))\n return unbind((state as any)[property]);\n\n if (observer(state) === null) return undefined;\n\n const error = new Error(`${state}.${property} is not yet available.`);\n const promise = new Promise<any>((resolve, reject) => {\n listener(state, (key) => {\n if (key === property) {\n resolve(store[key]);\n return null;\n }\n\n if (key === null) {\n reject(new Error(`${state} is destroyed.`));\n }\n });\n });\n\n throw Object.assign(promise, {\n toString: () => String(error),\n name: 'Suspense',\n message: error.message,\n stack: error.stack\n });\n}\n\nfunction assign(state: State, data: State.Assign<State>, silent?: boolean) {\n if (!silent) event(state);\n\n const methods = METHODS.get(state.constructor)!;\n const getters = GETTERS.get(state.constructor);\n\n for (const key in data) {\n const bind = methods.get(key);\n\n if (bind) bind.call(state, data[key]);\n else if (getters?.has(key)) continue;\n else if (key in state && key !== 'is') {\n const desc = Object.getOwnPropertyDescriptor(state, key)!;\n const set = desc && (desc.set as (value: any, silent?: boolean) => void);\n\n if (set) {\n set.call(state, data[key], silent);\n } else {\n (state as any)[key] = data[key];\n }\n }\n }\n}\n\n/**\n * Update a property on a state instance and notify listeners.\n *\n * This is used internally to update properties, but can also be used to update properties which are not managed by state, or to update values without triggering setters.\n *\n * If `silent` is true, the update will not dispatch events and will return `false` instead of throwing if state is destroyed.\n */\nfunction update<T>(\n state: State,\n key: State.Event<T>,\n value: T,\n silent?: boolean\n) {\n if (observer(state) === null) {\n if (silent) return false;\n throw new Error(\n `Tried to update ${state}.${String(key)} but state is destroyed.`\n );\n }\n\n const store = STORE.get(state)!;\n\n if (key in store && value === store[key]) return false;\n\n store[key] = value;\n\n if (!silent) event(state, key);\n\n return true;\n}\n\n/** Random alphanumberic of length 6; always starts with a letter. */\nfunction uid() {\n return (0.278 + Math.random() * 0.722)\n .toString(36)\n .substring(2, 8)\n .toUpperCase();\n}\n\nfunction unbind<T extends Function>(fn: T): T;\nfunction unbind<T extends Function>(fn?: T): T | undefined;\nfunction unbind(fn?: Function) {\n return UNBIND.get(fn) || fn;\n}\n\n/**\n * Read or claim a parent for a given child. In read mode (one argument) returns\n * the current parent, or `undefined` if never assigned. In write mode assigns\n * only if unclaimed and returns whether the assignment applied - `true` means\n * this call freshly claimed it, `false` means it was already parented.\n */\nfunction parent(child: object): State | null | undefined;\nfunction parent(child: object, value: State | null): boolean;\nfunction parent(child: object, value?: State | null) {\n if (arguments.length < 2) return PARENT.get(child as State);\n if (PARENT.has(child as State)) return false;\n PARENT.set(child as State, value ?? null);\n return true;\n}\n\nexport { event, unbind, State, parent, STORE, uid, access, update, apply, compute 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+ {"version":3,"file":"state.js","names":[],"sources":["../src/state.ts"],"sourcesContent":["import { Context } from './context';\nimport {\n event,\n listener,\n Observer,\n observer,\n pending,\n touch,\n watch\n} from './observable';\n\nconst define = Object.defineProperty;\n\n/** Register for all active states via string identifiers (usually unique). */\nconst ID = new WeakMap<State, string>();\n\n/** Internal state assigned to states. */\nconst STORE = new WeakMap<State, Record<string | number | symbol, unknown>>();\n\n/** External lifecycle listeners for any given State class. */\nconst SETUP = new WeakMap<State.Extends, Set<State.Init<any> | State.On<any>>>();\n\n/** Parent-child relationships. */\nconst PARENT = new WeakMap<object, State | null>();\n\n/** Reference bound instance methods, or their getter, to real one. */\nconst UNBIND = new WeakMap<any, any>();\n\n/** List of methods defined by a given type. */\nconst METHODS = new WeakMap<Function, Map<string, (value: any) => void>>();\n\n/** List of reactive getters defined by a given type. */\nconst GETTERS = new WeakMap<Function, Map<string, () => unknown>>();\n\n/** Stale flags for compute closures awaiting refresh on next access. */\nconst STALE = new WeakSet<() => void>();\n\ndeclare namespace State {\n /** Any type of State, using own class constructor as its identifier. */\n type Extends<T extends State = State> = (abstract new (...args: any[]) => T) &\n typeof State;\n\n /** A State constructor which may be instanciated. */\n type Type<T extends State = State> = (new (...args: State.Args<T>) => T) &\n Omit<typeof State, never>;\n\n /** State constructor arguments */\n type Args<T extends State = any> = (Args<T> | Init<T> | Assign<T> | void)[];\n\n /**\n * Value of `static global`. A boolean opts a State in or out of the\n * process-global root; a resolver decides at activation, receiving the\n * instance and returning whether it registers - use it to make the choice\n * conditional (e.g. per environment). A bare literal (`= true` / `= false`)\n * seals the choice for subclasses; widen a subclass's `static global` type to\n * `State.Global` to permit a resolver or a later override.\n */\n type Global<T extends State = any> = boolean | ((self: T) => boolean);\n\n /**\n * State constructor callback - runs during activation, in argument order,\n * before the `new()` lifecycle hook (so it may configure state `new()`\n * will observe). Returned function will run when state is destroyed.\n */\n type Init<T extends State = State> = (\n this: T,\n thisArg: T\n ) => Promise<void> | (() => void) | Args<T> | Assign<T> | void;\n\n /**\n * Lifecycle handlers for `State.on`, keyed by when they run. A bare `Init`\n * function passed to `on` is sugar for `{ before }`.\n */\n interface On<T extends State = State> {\n /**\n * Per-class setup, run once when the class is first bootstrapped - before\n * its members are classified and bound. Receives the class, so a handler\n * may inspect or reshape the prototype first. A handler registered on a\n * base class runs for each subclass too.\n */\n type?(type: State.Extends<T>): void;\n\n /**\n * Per-instance setup, run in the `prepare` phase before `observe` and the\n * `new()` hook. Equivalent to passing a bare function to `on`. May return a\n * cleanup, constructor args, or an assign overlay.\n */\n before?(this: T, thisArg: T): void | (() => void) | Promise<void> | Args<T> | Assign<T>;\n\n /**\n * Per-instance setup, run at the `new()` slot - after own values are\n * observed and constructor args applied. May return a cleanup function.\n */\n after?(this: T, self: T): void | (() => void);\n }\n\n /** Object overlay to override values and methods on a state. */\n type Assign<T> = Record<string, unknown> & {\n [K in Field<T>]?: T[K] extends (...args: infer A) => infer R\n ? (this: T, ...args: A) => R\n : T[K];\n };\n\n /** Subset of `keyof T` not defined by base State. **/\n type Field<T> = Exclude<keyof T, keyof State>;\n\n /** Any valid key for state, including but not limited to Field<T>. */\n type Event<T = State> = Field<T> | number | symbol | (string & {});\n\n /** Any event signal dispatched to listeners, including lifecycle meta events. */\n type Signal<T = State> = Event<T> | true | false | null;\n\n /** Export/Import compatible value for a given property in a State. */\n type Export<R> = R extends State\n ? Values<R>\n : R extends { get(): infer T }\n ? T\n : R;\n\n /**\n * Values from current state of given state.\n * Differs from `Values` as values here will drill\n * into \"real\" values held by exotics like ref.Object.\n */\n type Values<T> = { [P in Field<T>]: Export<T[P]> };\n\n /** Object comperable to data found in T. */\n type Partial<T> = { [P in Field<T>]?: Export<T[P]> };\n\n /** Value for a property applied by a state. */\n type Value<T extends State, K extends State.Event<T>> = K extends keyof T\n ? Export<T[K]>\n : unknown;\n\n type Setter<T> = (value: T, previous: T) => T | void;\n\n /** Descriptor config for a managed property. */\n type Apply<T = any> = {\n value?: T;\n get?: ((source: State) => T) | boolean;\n set?: Setter<T> | boolean;\n enumerable?: boolean;\n // destroy?: () => void;\n };\n\n /** Descriptor config for set() overload - enforces type when key is a known field. */\n type Define<T, K> = K extends Field<T> ? Apply<T[K] | Export<T[K]>> : Apply;\n\n type OnEvent<T extends State> = (\n this: T,\n key: Signal<T>,\n source: T\n ) => void | (() => void) | null;\n\n /** Exotic value, where actual value is contained within. */\n type Ref<T = any> = {\n (next: T): void;\n current: T | null;\n };\n\n /**\n * A callback function which is subscribed to parent and updates when accessed properties change.\n *\n * @param current - Current state of this state. This is a proxy which detects properties which\n * where accessed, and thus depended upon to stay current.\n *\n * @param update - Set of properties which have changed, and events fired, since last update.\n *\n * @returns A callback function which will be called when this effect is stale.\n */\n type Effect<T> = (\n this: T,\n current: T,\n update: readonly State.Event<T>[] | undefined\n ) => EffectCallback | Promise<void> | null | void;\n\n /**\n * A callback function returned by effect. Will be called when effect is stale.\n *\n * @param update - `true` if update is pending, `false` effect has been cancelled, `null` if state is destroyed.\n */\n type EffectCallback = (update: boolean | null) => void;\n\n /**\n * A list of keys updated, or events fired, since last update.\n * This may be awaited to get full list (same array) when update is settled.\n */\n type Updated<T extends State> = readonly Event<T>[] &\n PromiseLike<readonly Event<T>[]>;\n}\n\nabstract class State {\n /**\n * Whether an instance activated with no enclosing context registers itself\n * to the process-global root, where `get()` can resolve it from anywhere.\n * `false` (the default) keeps a context-less instance fully functional but\n * private - not injectable, though it can still read declared globals. Opt in\n * with `static readonly global = true`; a resolver (see {@link State.Global})\n * makes the choice conditional. It must be declared per class - a subclass\n * that would inherit a global without its own declaration throws on\n * activation, so an accidental global (a forgotten `Provider`, an extended\n * global) cannot leak into the shared root.\n */\n static readonly global: State.Global = false;\n\n /**\n * Loopback to instance of this state. This is useful when in a subscribed context,\n * to keep write access to `this` after a destructure. You can use it to read variables silently as well.\n **/\n declare is: this;\n\n constructor(...args: State.Args) {\n define(this, 'is', { value: this });\n init(this, args, this.new);\n }\n\n /**\n * Optional lifecycle hook called during State initialization.\n * Can return a cleanup function to run when state is destroyed.\n *\n * It is recommended you protect this method.\n */\n protected new?(): void | (() => void);\n\n /**\n * Pull current values from state. Flattens all states and exotic values recursively.\n *\n * @returns Object with all values from this state.\n **/\n get(): State.Values<this>;\n\n /**\n * Run a function to run automatically when accessed values change.\n *\n * @param effect Function to run, and whenever accessed values change.\n * If effect returns a function, it will be called when a change occurs (syncronously),\n * effect is cancelled, or parent state is destroyed.\n * @returns Function to cancel listener.\n */\n get(effect: State.Effect<this>): () => void;\n\n /**\n * Get value of a property. Will fetch underlying value from exotic values like ref.Object.\n *\n * Any value which implements `get()` (with no arguments) will be treated as such.\n *\n * @param key - Property to get value of.\n * @param required - If true, will throw an error if property is not available.\n * @returns Value of property.\n */\n get<T extends State.Event<this>>(\n key: T,\n required?: boolean\n ): State.Value<this, T>;\n\n /**\n * Check if state is destroyed.\n *\n * @param status - `null` to check if state is destroyed.\n * @returns `true` if state is destroyed, `false` otherwise.\n */\n get(status: null): boolean;\n\n /**\n * Callback when state is to be destroyed.\n *\n * @param callback - Function to call when state is destroyed.\n * @returns Function to cancel listener.\n */\n get(status: null, callback: () => void): () => void;\n\n /** Fetch State of type from context. Throws if not found. */\n get<T extends State>(type: State.Type<T>, required?: true): T;\n\n /** Fetch a State from context. Undefined if not found. */\n get<T extends State>(type: State.Type<T>, required: boolean): T | undefined;\n\n /**\n * Subscribe to State becoming available in context.\n *\n * Will search both up and downstream by default.\n * Normally you can ignore this because State you expect is rarely both.\n *\n * Specify downstream if you only want to watch for State in children, which can be useful if you expect multiple of the same State in different branches of the tree.\n *\n * @param type - Type of State to watch for.\n * @param callback - Function to call when State is found. Will be called immediately if State is already available.\n * @param downstream - If true, will only watch for State in children, if false will only for parents.\n * @returns Function to cancel listener.\n */\n get<T extends State>(\n type: State.Type<T>,\n callback: Context.Expect<T>,\n downstream?: boolean\n ): () => void;\n\n get(\n arg1?: State.Effect<this> | State.Type | string | null,\n arg2?: boolean | Context.Expect | (() => void),\n arg3?: boolean\n ) {\n const self = this.is;\n\n if (arg1 === undefined) return values(self);\n if (State.is(arg1)) return Context.get(self).get(arg1, arg2, arg3, self);\n if (typeof arg1 == 'function') return watch(self, unbind(arg1));\n if (typeof arg2 == 'function') return callback(self, arg2, arg1);\n if (arg1 === null) return observer(self) === null;\n return access(self, arg1, arg2);\n }\n\n /**\n * Get update in progress.\n *\n * @returns Promise which resolves object with updated values, `undefined` if there no update is pending.\n **/\n set(): State.Updated<this>;\n\n /**\n * Merge argument with current state, updating one or more properties at once.\n * Properties which are not managed by this state will be ignored.\n *\n * @param assign - Object with properties to update.\n * @param silent - If true, listeners will not be notified. If state is destroyed, will squash update without throwing.\n * @returns Array of keys updated, syncronously contains keys updated immediately and may be resolved (to itself) when all updates are settled.\n */\n set(assign?: State.Assign<this>, silent?: boolean): State.Updated<this>;\n\n /**\n * Call a function when update occurs.\n *\n * Given function is called for every assignment (which changes value) or explicit `set`.\n *\n * To run logic on final value only, callback may return a function. The same\n * function for one or more events will be called only once when update is settled.\n *\n * Return `null` from callback to stop listening.\n *\n * @param callback - Function to call when update occurs.\n * @returns Function to remove listener. Will return `true` if removed, `false` if inactive already.\n */\n set(callback: State.OnEvent<this>): () => boolean;\n\n /**\n * Push an update. This will not change the value of associated property.\n *\n * Useful where a property value internally has changed, but the object is the same.\n * For example: An array has pushed a new value, or a nested property is updated.\n *\n * You can also use this to dispatch arbitrary events.\n * Symbols are recommended as non-property events, however you can use any string.\n * If doing so, be sure to avoid collisions using property names. An easy way to do this is\n * to prefix an event with \"!\" and/or use dash-case. e.g. `set(\"!event\")` or `set(\"my-event\")`.\n *\n * @param key - Property or event to dispatch.\n * @returns Promise resolves an array of keys updated.\n */\n set(key: State.Event<this>): State.Updated<this>;\n\n /**\n * Declare an end to updates. This event is final and will freeze state.\n * This event can be watched for as well, to run cleanup logic and internally will remove all listeners.\n *\n * @param status - `null` to end updates.\n */\n set(status: null): void;\n\n /**\n * Register a callback for a specific property or event.\n *\n * Callback receives the key, current value, and source instance.\n *\n * @param event - Property or event to watch. If `null`, will callback on destroy.\n * @param callback - Function to call when event occurs.\n * @returns Function to remove listener.\n */\n set<K extends State.Event<this>>(\n event: K | null,\n callback: State.OnEvent<this>\n ): () => boolean;\n\n /**\n * Define or update a managed property using a descriptor config.\n * If the property already is managed, config will only accept value.\n * If the property does not exist, it will be created and made reactive.\n *\n * @param key - Property to define or update.\n * @param config - Descriptor config with value, get, set, enumerable, and/or destroy.\n * @returns Promise resolves an array of keys updated.\n */\n set<K extends State.Event<this>>(\n key: K,\n config: State.Define<this, K>\n ): State.Updated<this>;\n\n set(\n arg1?: State.OnEvent<this> | State.Assign<this> | State.Event<this> | null,\n arg2?: unknown\n ) {\n const self = this.is;\n\n if (typeof arg1 == 'function')\n return listener(self, (key) => {\n if (\n typeof key == 'string' ||\n typeof key == 'number' ||\n typeof key == 'symbol'\n )\n return arg1.call(self, key, self);\n });\n\n if (typeof arg2 == 'function')\n return callback(self, arg2, arg1 as State.Signal);\n\n if (arg1 && typeof arg1 == 'object') assign(self, arg1, arg2 === true);\n else if (arg2) apply(self, arg1 as string, arg2);\n else event(self, arg1);\n\n return pending(self) as State.Updated<this>;\n }\n\n /**\n * Iterate over managed properties in this instance of State.\n * Yeilds the key and current value for each property.\n */\n [Symbol.iterator](): Iterator<[string, unknown]> {\n return Object.entries(STORE.get(this.is)!)[Symbol.iterator]();\n }\n\n /**\n * Create and activate a new instance of this state.\n *\n * **Important** - Unlike `new this(...)` - this method also activates state.\n *\n * @param args - arguments sent to constructor\n */\n static new<T extends State>(this: State.Type<T>, ...args: State.Args<T>): T {\n const instance = new this(...args);\n event(instance);\n return instance;\n }\n\n /**\n * Static equivalent of `x instanceof this`.\n * Determines if provided class is a subtype of this one.\n * If so, language server will make available all static\n * methods and properties of this class.\n */\n static is<T extends State.Extends>(this: T, maybe: unknown): maybe is T {\n return (\n maybe === this ||\n (typeof maybe == 'function' && maybe.prototype instanceof this)\n );\n }\n\n /**\n * Register a lifecycle handler for this State and its subclasses.\n *\n * A bare function is per-instance setup run in the `prepare` phase (sugar for\n * `{ before }`); if it returns a function, that runs when the instance is\n * destroyed. Pass a {@link State.On} object to hook by cadence - `type`\n * (per-class, at bootstrap), `before` (per-instance, before `new()`), and\n * `after` (per-instance, at the `new()` slot).\n *\n * @returns Function to remove the handler.\n */\n static on<T extends State>(\n this: State.Extends<T>,\n handler: State.Init<T> | State.On<T>\n ) {\n let setup = SETUP.get(this);\n\n if (!setup) SETUP.set(this, (setup = new Set()));\n\n setup.add(handler);\n\n return () => setup.delete(handler);\n }\n}\n\ndefine(State.prototype, 'toString', {\n value() {\n return ID.get(this.is);\n }\n});\n\ndefine(State, 'toString', {\n value() {\n return this.name;\n }\n});\n\n/** Register a user OnEvent callback, preserving `this` and `source`. */\nfunction callback<T extends State>(\n self: T,\n cb: Function,\n select?: Observer.Signal | Set<Observer.Signal>\n) {\n return listener(self, (key) => cb.call(self, key, self), select);\n}\n\n/**\n * Apply state arguemnts, run callbacks and observe properties.\n * Accumulate and handle cleanup events.\n **/\nfunction init(state: State, ...args: State.Args) {\n const T = state.constructor as State.Extends;\n\n if (T === State) throw new Error('Cannot create base State.');\n\n const { before, after } = bootstrap(T);\n\n ID.set(state, `${T}-${uid()}`);\n STORE.set(state, {});\n\n function observe() {\n for (const key in state) {\n const desc = Object.getOwnPropertyDescriptor(state, key)!;\n if ('value' in desc && desc.configurable) apply(state, key, desc, true);\n }\n }\n\n function register() {\n if (Context.get(state) !== Context.root) return;\n\n const type = state.constructor as typeof State;\n const g = type.global;\n\n if (!(typeof g == 'function' ? g(state) : g)) return;\n\n if (!Object.prototype.hasOwnProperty.call(type, 'global'))\n throw new Error(\n `${state} would register as a global by inheritance alone - re-declare \\`static global\\` on ${type.name} (\\`true\\` to keep it, \\`false\\` to opt out).`\n );\n\n return Context.root.add(state);\n }\n\n listener(state, () => {\n parent(state, null);\n\n const queue = [...before, observe, ...args, ...after, register];\n\n for (let i = 0; i < queue.length; i++) {\n const arg = queue[i];\n const out = typeof arg == 'function' ? arg.call(state, state) : arg;\n\n if (out instanceof Promise)\n out.catch((err) => {\n console.error(`Async error in constructor for ${state}:`);\n console.error(err);\n });\n else if (Array.isArray(out)) queue.splice(i + 1, 0, ...out);\n else if (typeof out == 'function') listener(state, out, null);\n else if (typeof out == 'object') assign(state, out, true);\n }\n\n return null;\n });\n}\n\n/**\n * Apply instructions and inherited event listeners. Ensure class metadata is ready.\n *\n * @param T - State class to bootstrap.\n * @return Array of init functions to run on instance, in order of class hierarchy.\n */\nfunction bootstrap(T: State.Extends) {\n const chain = [] as State.Extends[];\n const before = new Set<State.Init>();\n const after = new Set<State.Init>();\n const onType = new Set<NonNullable<State.On['type']>>();\n let keys = new Map<string, (value: any) => void>();\n let getters = new Map<string, () => unknown>();\n\n do {\n chain.unshift(T);\n T = Object.getPrototypeOf(T);\n } while (T.name);\n\n for (const type of chain) {\n for (const handler of SETUP.get(type) || [])\n if (typeof handler == 'function') before.add(handler);\n else {\n if (handler.before) before.add(handler.before);\n if (handler.after) after.add(handler.after);\n if (handler.type) onType.add(handler.type);\n }\n\n if (type === State) continue;\n\n if (METHODS.has(type)) {\n keys = METHODS.get(type)!;\n getters = GETTERS.get(type)!;\n continue;\n }\n\n for (const setupType of onType) setupType(type);\n\n METHODS.set(type, (keys = new Map(keys)));\n GETTERS.set(type, (getters = new Map(getters)));\n\n for (const [key, desc] of Object.entries(\n Object.getOwnPropertyDescriptors(type.prototype)\n )) {\n if (key == 'constructor' || !desc.configurable) continue;\n\n if (typeof desc.get == 'function') {\n if (desc.configurable && typeof desc.set != 'function')\n getters.set(key, desc.get);\n\n continue;\n }\n\n const { value } = desc;\n\n if (typeof value !== 'function') continue;\n\n function bind(this: State, original?: Function) {\n const { is } = this;\n\n if (is.hasOwnProperty(key) && !original) return value as Function;\n\n const fn = original || value;\n const bound = fn.bind(is);\n\n UNBIND.set(bound, fn);\n define(is, key, { value: bound, writable: true, configurable: true });\n\n return bound;\n }\n\n UNBIND.set(bind, value);\n\n keys.set(key, bind);\n define(type.prototype, key, { get: bind, set: bind });\n }\n }\n\n if (getters.size)\n before.add((self) => getters.forEach(compute, self));\n\n return { before, after };\n}\n\n/**\n * Install a reactive computed property on a state instance, derived from a prototype\n * getter or an arity-bearing `set` factory.\n *\n * The getter is invoked with the tracking proxy as both `this` and its first argument;\n * reads of managed properties through it create subscriptions. Result is cached and\n * emits a keyed event when stale.\n */\nfunction compute(this: State, getter: (self: any) => unknown, key: string) {\n const store = STORE.get(this)!;\n let reset: (() => void) | undefined;\n let isAsync: boolean;\n let proxy: any;\n\n const connect = () => {\n reset = watch(\n this,\n (current) => {\n proxy = current;\n\n if (!(key in store) || STALE.delete(run)) run(!reset);\n\n return (didUpdate) => {\n if (didUpdate) {\n STALE.add(run);\n event(this, key, true);\n }\n };\n },\n false\n );\n };\n\n const run = (initial?: boolean) => {\n let next: unknown;\n\n try {\n next = getter.call(proxy, proxy);\n } catch (err) {\n console.warn(\n `An exception was thrown while ${initial ? 'initializing' : 'refreshing'\n } ${this}.${key}.`\n );\n\n if (initial) throw err;\n\n console.error(err);\n }\n\n update(this, key, next, !isAsync);\n };\n\n apply(\n this,\n key,\n {\n enumerable: true,\n set: false,\n get: () => {\n if (!proxy) {\n if (observer(this) === null) return store[key];\n\n connect();\n isAsync = true;\n }\n\n if (STALE.delete(run)) run();\n\n return access(this, key, !proxy);\n }\n },\n true\n );\n}\n\n/**\n * Define or update a managed property using a descriptor config.\n * If the property already is managed, config will only accept value.\n * If the property does not exist, it will be created and made reactive.\n *\n * @param state - State to apply property to.\n * @param key - Property to define or update.\n * @param config - Descriptor config with value, get, set, enumerable, and/or destroy.\n * @param silent - If an update does occur, listeners will not be refreshed automatically.\n */\nfunction apply(\n state: State,\n key: string,\n config: State.Apply,\n silent?: boolean\n) {\n const desc = Object.getOwnPropertyDescriptor(state, key);\n\n if (desc && 'get' in desc) {\n if (Object.keys(config).some((k) => k != 'value'))\n throw new Error(`Property ${key} on ${state} is already defined.`);\n if ('value' in config) update(state, key, config.value, silent);\n return;\n }\n\n const adopt = config.value instanceof State && child(state);\n\n function set(value: unknown, silent?: boolean) {\n if (!update(state, key, value, silent)) return;\n if (adopt) adopt(value);\n }\n\n define(state, key, {\n configurable: true,\n enumerable: config.enumerable !== false,\n get(this: State) {\n const value =\n typeof config.get == 'function'\n ? config.get(this)\n : access(state, key, config.get);\n\n return touch(this, key, value);\n },\n set(next: any, silent?: boolean) {\n if (config.set === false)\n throw new Error(`${state}.${String(key)} is read-only.`);\n\n if (typeof config.set == 'function')\n try {\n const output = config.set(next, STORE.get(state)![key]);\n if (output !== undefined) next = output;\n } catch (err: unknown) {\n if (err === false) return;\n if (err === true) {\n set(next, true);\n return;\n }\n throw err;\n }\n\n set(next, silent);\n }\n });\n\n if ('value' in config) set(config.value, silent);\n}\n\nfunction child(state: State) {\n let cleanup: (() => void) | undefined;\n const ctx = Context.get(state);\n\n function reset() {\n if (cleanup) cleanup();\n cleanup = undefined;\n }\n\n listener(state, reset, null);\n\n return (value: unknown) => {\n reset();\n\n if (!(value instanceof State)) return;\n\n const remove = ctx.add(value);\n\n if (parent(value, state)) {\n cleanup = () => {\n cancel();\n remove();\n event(value, null);\n };\n const cancel = listener(state, cleanup, null);\n } else {\n cleanup = remove;\n }\n\n event(value);\n };\n}\n\n/** Currently accumulating export. Stores real values of placeholder properties such as ref() or child states. */\nlet EXPORT: Map<any, any> | undefined;\n\nfunction values<T extends State>(state: T): State.Values<T> {\n const values = {} as any;\n let notRecursive;\n\n if (!EXPORT) {\n notRecursive = true;\n EXPORT = new Map();\n }\n\n EXPORT.set(state, values);\n\n for (let [key, value] of state) {\n if (EXPORT.has(value)) value = EXPORT.get(value);\n else if (\n value &&\n typeof value == 'object' &&\n 'get' in value &&\n typeof value.get === 'function'\n )\n value = value.get();\n\n values[key] = value;\n }\n\n if (notRecursive) EXPORT = undefined;\n\n return Object.freeze(values);\n}\n\nfunction access(state: State, property: string, required?: boolean) {\n const store = STORE.get(state)!;\n\n if (property in store || required === false) {\n const value = store[property];\n\n if (value !== undefined || !required) return value;\n }\n\n if (METHODS.get(state.constructor)!.has(property))\n return unbind((state as any)[property]);\n\n if (observer(state) === null) return undefined;\n\n const error = new Error(`${state}.${property} is not yet available.`);\n const promise = new Promise<any>((resolve, reject) => {\n listener(state, (key) => {\n if (key === property) {\n resolve(store[key]);\n return null;\n }\n\n if (key === null) {\n reject(new Error(`${state} is destroyed.`));\n }\n });\n });\n\n throw Object.assign(promise, {\n toString: () => String(error),\n name: 'Suspense',\n message: error.message,\n stack: error.stack\n });\n}\n\nfunction assign(state: State, data: State.Assign<State>, silent?: boolean) {\n if (!silent) event(state);\n\n const methods = METHODS.get(state.constructor)!;\n const getters = GETTERS.get(state.constructor);\n\n for (const key in data) {\n const bind = methods.get(key);\n\n if (bind) bind.call(state, data[key]);\n else if (getters?.has(key)) continue;\n else if (key in state && key !== 'is') {\n const desc = Object.getOwnPropertyDescriptor(state, key)!;\n const set = desc && (desc.set as (value: any, silent?: boolean) => void);\n\n if (set) {\n set.call(state, data[key], silent);\n } else {\n (state as any)[key] = data[key];\n }\n }\n }\n}\n\n/**\n * Update a property on a state instance and notify listeners.\n *\n * This is used internally to update properties, but can also be used to update properties which are not managed by state, or to update values without triggering setters.\n *\n * If `silent` is true, the update will not dispatch events and will return `false` instead of throwing if state is destroyed.\n */\nfunction update<T>(\n state: State,\n key: State.Event<T>,\n value: T,\n silent?: boolean\n) {\n if (observer(state) === null) {\n if (silent) return false;\n throw new Error(\n `Tried to update ${state}.${String(key)} but state is destroyed.`\n );\n }\n\n const store = STORE.get(state)!;\n\n if (key in store && value === store[key]) return false;\n\n store[key] = value;\n\n if (!silent) event(state, key);\n\n return true;\n}\n\n/** Random alphanumberic of length 6; always starts with a letter. */\nfunction uid() {\n return (0.278 + Math.random() * 0.722)\n .toString(36)\n .substring(2, 8)\n .toUpperCase();\n}\n\nfunction unbind<T extends Function>(fn: T): T;\nfunction unbind<T extends Function>(fn?: T): T | undefined;\nfunction unbind(fn?: Function) {\n return UNBIND.get(fn) || fn;\n}\n\n/**\n * Read or claim a parent for a given child. In read mode (one argument) returns\n * the current parent, or `undefined` if never assigned. In write mode assigns\n * only if unclaimed and returns whether the assignment applied - `true` means\n * this call freshly claimed it, `false` means it was already parented.\n */\nfunction parent(child: object): State | null | undefined;\nfunction parent(child: object, value: State | null): boolean;\nfunction parent(child: object, value?: State | null) {\n if (arguments.length < 2) return PARENT.get(child as State);\n if (PARENT.has(child as State)) return false;\n PARENT.set(child as State, value ?? null);\n return true;\n}\n\nexport { event, unbind, State, parent, STORE, uid, access, update, apply, compute 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@expressive/mvc",
3
- "version": "0.81.0",
3
+ "version": "0.83.0",
4
4
  "description": "Class-based reactive state management - framework-agnostic core of Expressive MVC.",
5
5
  "sideEffects": false,
6
6
  "keywords": [
@@ -37,6 +37,10 @@
37
37
  "types": "./dist/observable.d.ts",
38
38
  "default": "./dist/observable.js"
39
39
  },
40
+ "./runtime": {
41
+ "types": "./dist/runtime.d.ts",
42
+ "default": "./dist/runtime.js"
43
+ },
40
44
  "./jsx-runtime": {
41
45
  "types": "./dist/jsx-runtime.d.ts",
42
46
  "default": "./dist/jsx-runtime.js"
@@ -54,7 +58,7 @@
54
58
  },
55
59
  "scripts": {
56
60
  "build": "tsdown",
57
- "test": "tsc --noEmit && bun test --coverage --only-failures"
61
+ "test": "tsc --noEmit && vitest run --coverage"
58
62
  },
59
63
  "devDependencies": {
60
64
  "@types/node": "^18.19.0",
@@ -1 +0,0 @@
1
- {"version":3,"file":"jsx-runtime.js","names":[],"sources":["../src/jsx-runtime.ts"],"sourcesContent":["import type { Component } from './component';\n\n/**\n * Per-adapter interpretation manifest. Each adapter augments this interface to\n * declare how it renders; the first member is `node` - the element type produced\n * by `Component.render` (surfaced as `Component.Node`) - alongside `intrinsics`,\n * the host's tag map (surfaced as `JSX.IntrinsicElements`).\n *\n * ```ts\n * declare module '@expressive/mvc/jsx-runtime' {\n * interface Host {\n * node: React.ReactNode;\n * intrinsics: React.JSX.IntrinsicElements;\n * }\n * }\n * ```\n *\n * Only one adapter is expected per compilation; two augmenting the same member\n * with different types in the same build would conflict - by design.\n */\nexport interface Host { }\n\n/**\n * Host JSX runtime, registered by an adapter (e.g. `@expressive/react`) as an\n * import side effect. One host per build - a second registration with a\n * different runtime throws.\n */\nexport interface HostRuntime {\n childrenOf(children: unknown): Component.Node[];\n isElement(node: unknown): boolean;\n jsx(type: unknown, props: object, key?: unknown): Component.Node;\n jsxDEV?(type: unknown, props: object, key?: unknown, isStatic?: boolean, source?: object, self?: unknown): Component.Node;\n jsxs(type: unknown, props: object, key?: unknown): Component.Node;\n propsOf(node: unknown): Record<string, unknown>;\n typeOf(node: unknown): unknown;\n Fragment: unknown;\n}\n\nexport declare namespace JSX {\n type Element = Component.Node;\n type ElementType =\n | keyof IntrinsicElements\n | ((props: any) => Component.Node)\n | (abstract new (...args: any[]) => ElementClass);\n /**\n * Gates class element types on the `render` contract alone - requiring full\n * `Component` assignability trips contravariance on `props` members (e.g.\n * the `is` callback narrows per subclass), rejecting every subclass.\n */\n interface ElementClass { render(props?: any): Component.Node }\n interface ElementAttributesProperty { props: {} }\n interface ElementChildrenAttribute { children: {} }\n interface IntrinsicAttributes { key?: string | number | null }\n /**\n * Host tag manifest, via the {@link Host} seam. Resolves to `{}` until an\n * adapter augments `Host` with `intrinsics` - agnostic code is\n * components-only by design, since it cannot know what tags a host renders.\n */\n type IntrinsicElements =\n Host extends { intrinsics: infer T extends object } ? T : {};\n}\n\n\n/**\n * Agnostic Fragment sentinel. The runtime entries translate it to the host's\n * Fragment on element creation; `typeOf` translates back, so identity checks\n * against this value hold for fragments from either pragma.\n */\nexport const Fragment = Symbol.for('@expressive/mvc.Fragment');\n\nlet HOST: HostRuntime | undefined;\n\n/** Register the host JSX runtime. Idempotent for the same runtime. */\nexport function host(runtime: HostRuntime) {\n if (HOST && HOST !== runtime)\n throw new Error(\n 'A different JSX host is already registered for @expressive/mvc. ' +\n 'Only one host adapter may be active per build.'\n );\n\n HOST = runtime;\n}\n\n/** Current host runtime; throws a setup-pointing error when none registered. */\nfunction resolved(): HostRuntime {\n if (HOST) return HOST;\n\n throw new Error(\n 'No JSX host is registered for @expressive/mvc. ' +\n \"Import a host adapter (e.g. '@expressive/react') before anything renders - \" +\n 'typically as the first import of your application entry module.'\n );\n}\n\n/** Translate the agnostic Fragment sentinel to the host's Fragment. */\nfunction hostType(type: unknown): unknown {\n return type === Fragment ? resolved().Fragment : type;\n}\n\nexport function jsx(type: unknown, props: object, key?: unknown): Component.Node {\n return resolved().jsx(hostType(type), props, key);\n}\n\nexport function jsxs(type: unknown, props: object, key?: unknown): Component.Node {\n return resolved().jsxs(hostType(type), props, key);\n}\n\n/** Dev-transpiled element creation. 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