@expofp/renderer 3.2.2 → 3.2.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +6 -4
- package/package.json +1 -1
package/dist/index.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import { AlwaysDepth, BatchedMesh, Box3, BufferAttribute, BufferGeometry, Camera, Clock, Color, CustomBlending, DataTexture, DirectionalLight, DoubleSide, DynamicDrawUsage, FloatType, Frustum, Group, HemisphereLight, IntType, LessDepth, LessEqualDepth, LinearSRGBColorSpace, MathUtils, Matrix3, Matrix4, Mesh, MeshBasicMaterial, MeshPhysicalMaterial, MeshStandardMaterial, NotEqualStencilFunc, OneFactor, PMREMGenerator, PerspectiveCamera, Plane, PlaneGeometry, Quaternion, RGBAFormat, RGBAIntegerFormat, RGFormat, RGIntegerFormat, Raycaster, RedFormat, RedIntegerFormat, ReplaceStencilOp, SRGBColorSpace, Scene, Sphere, Spherical, StreamDrawUsage, Texture, UnsignedIntType, Vector2, Vector3, Vector4, WebGLRenderer } from "three";
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1
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+
import { AlwaysDepth, BatchedMesh, Box3, BufferAttribute, BufferGeometry, Camera, Clock, Color, CustomBlending, DataTexture, DirectionalLight, DoubleSide, DynamicDrawUsage, FloatType, Frustum, Group, HemisphereLight, IntType, LessDepth, LessEqualDepth, LinearSRGBColorSpace, MathUtils, Matrix3, Matrix4, Mesh, MeshBasicMaterial, MeshPhysicalMaterial, MeshStandardMaterial, NotEqualStencilFunc, OneFactor, PMREMGenerator, PerspectiveCamera, Plane, PlaneGeometry, Quaternion, RGBAFormat, RGBAIntegerFormat, RGFormat, RGIntegerFormat, Raycaster, RedFormat, RedIntegerFormat, ReplaceStencilOp, SRGBColorSpace, Scene, Sphere, Spherical, SrcAlphaFactor, StreamDrawUsage, Texture, UnsignedIntType, Vector2, Vector3, Vector4, WebGLRenderer } from "three";
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2
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import { traverseAncestorsGenerator } from "three/examples/jsm/utils/SceneUtils.js";
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3
3
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import createLog from "debug";
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4
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import { BatchedText, Text } from "troika-three-text";
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@@ -1166,10 +1166,12 @@ var MaterialSystem = class {
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1166
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createTextureMaterial(params) {
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const material = new MeshBasicMaterial({
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1168
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...sharedParameters,
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1169
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map: params.map
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1170
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transparent: true,
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1171
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depthFunc: LessDepth
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1169
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map: params.map
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});
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1171
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material.blending = CustomBlending;
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1172
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material.blendSrc = SrcAlphaFactor;
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1173
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material.blendSrcAlpha = OneFactor;
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1174
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if (params.depthEnable) material.depthFunc = LessEqualDepth;
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if (params.uvOffset) material.onBeforeCompile = (shader) => {
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shader.vertexShader = shader.vertexShader.replace("#include <uv_vertex>", `
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#include <uv_vertex>
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