@expofp/renderer 3.1.3 → 3.1.5

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Files changed (2) hide show
  1. package/dist/index.js +25 -1
  2. package/package.json +1 -1
package/dist/index.js CHANGED
@@ -310,6 +310,7 @@ var BatchedMesh$1 = class BatchedMesh$1 extends BatchedMesh {
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  uniformsTexture;
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  uniformSchema = {};
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  isMaterialPatched = false;
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+ boundsNeedsUpdate = false;
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  batchCount = 0;
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  indexBuffer;
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  geometryById = /* @__PURE__ */ new Map();
@@ -408,6 +409,19 @@ var BatchedMesh$1 = class BatchedMesh$1 extends BatchedMesh {
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  }
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  this.uniformsTexture.setUniformAt(instanceId, name, value);
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  }
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+ updateMatrixWorld(force) {
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+ super.updateMatrixWorld(force);
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+ if (this.boundsNeedsUpdate) {
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+ this.computeBoundingBox();
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+ this.computeBoundingSphere();
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+ this.boundsNeedsUpdate = false;
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+ }
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+ }
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+ setMatrixAt(instanceId, matrix) {
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+ super.setMatrixAt(instanceId, matrix);
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+ this.boundsNeedsUpdate = true;
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+ return this;
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+ }
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  dispose() {
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  if (this.indexBuffer) this.geometry.setIndex(this.indexBuffer);
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  super.dispose();
@@ -6119,6 +6133,16 @@ var PitchHandler = class extends Handler {
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  p0 = new Vector2();
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  p1 = new Vector2();
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  prevTwoFingerAction;
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+ /**
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+ * @param domElement {@link HTMLElement} instance
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+ * @param eventManager {@link EventManager} instance
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+ * @param cameraAccess {@link InternalCameraAccess} instance
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+ * @param coordinatesSystem {@link CoordinatesSystem} instance
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+ */
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+ constructor(domElement, eventManager, cameraAccess, coordinatesSystem) {
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+ super(domElement, eventManager, cameraAccess, coordinatesSystem);
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+ this.updatePolarAngles();
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+ }
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  reset(enableTransition = true) {
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  const polarAngle = this.enabled ? this.minPitch * DEG2RAD : 0;
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  return this.controller.rotatePolarTo(polarAngle, enableTransition);
@@ -6950,6 +6974,7 @@ var ViewportSystem = class {
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  /** Stores the CSS-pixel sub-rect. Call {@link updateViewport} separately to apply it. */
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  set visibleRect(rect) {
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  this.visibleRectCss = rect;
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+ this.updateViewportRectPx();
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  }
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  /**
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  * Raycasts all loaded scenes and returns all visible intersections per scene.
@@ -6986,7 +7011,6 @@ var ViewportSystem = class {
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  * Should be called after a canvas resize or a {@link setVisibleRect} change.
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  */
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  updateViewport() {
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- this.updateViewportRectPx();
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  this.internalCameraSystem?.updateCamera();
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  this.sceneSystem.updateScene();
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  this.ctx.invalidate();
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@expofp/renderer",
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- "version": "3.1.3",
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+ "version": "3.1.5",
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  "type": "module",
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  "files": [
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  "dist"