@exegia/specular 0.1.0 → 0.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +36 -7
- package/dist/index.d.ts +16 -0
- package/dist/index.js +16 -0
- package/dist/plugin.js +11 -2
- package/dist/pointer-light.d.ts +5 -1
- package/dist/pointer-light.js +37 -8
- package/dist/rim.d.ts +1 -1
- package/dist/rim.js +1 -1
- package/package.json +1 -1
package/LICENSE
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@@ -0,0 +1,21 @@
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MIT License
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Copyright (c) 2026 Emmanuel De Freitas
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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<div align="center">
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<img src="assets/logo.svg" alt="" width="132" height="132">
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# @exegia/specular
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Specular lighting for Tailwind v4 + React
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**✨ Specular lighting for Tailwind v4 + React — a two-layer inset bezel as
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utilities, a `cn()` that keeps them alive, and a rim highlight that tracks the
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pointer.**
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[](https://www.npmjs.com/package/@exegia/specular) [](https://www.npmjs.com/package/@exegia/specular) [](https://www.npmjs.com/package/@exegia/specular#provenance) [](#install) [](LICENSE)
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<img src="assets/demo.gif" alt="Six avatars whose rim highlights turn to follow the pointer as it moves across them" width="100%">
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<sub>Six discs, one window listener. Recorded from <a href="examples/vite-react"><code>examples/vite-react</code></a>.</sub>
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</div>
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---
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Declare a surface, get a utility family that draws a two-layer inset "bezel"
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one axis at a time, a tailwind-merge config that keeps those utilities alive
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in `cn()`, and React primitives that light the surface with the pointer.
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## Install
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```bash
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npm i @exegia/specular # or: bun add / pnpm add / yarn add
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```
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| export | contents |
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|---|---|
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| utility | writes |
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|---|---|
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| `S-base` (or `baseClass`) | `box-shadow: var(--tw-S-shadow)` |
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| `S-L` |
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| `S-L/40`, `S-L/[0.4]` | `--tw-S-L-alpha: 40` (fractions are scaled; `/80` ≡ `/[0.8]`) |
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| `S-L` | the base `box-shadow` only: layer `L` at its configured alpha, so the `dark` preset applies |
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| `S-L/40`, `S-L/[0.4]` | `--tw-S-L-alpha: 40` (fractions are scaled; `/80` ≡ `/[0.8]`); `/100` is explicit full strength |
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| `S-L-t-N` | `--tw-S-L-y: calc(N * 1px)` — light enters from the top, pushes the layer down |
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| `S-L-b-N` | `--tw-S-L-y: calc(N * -1px)` |
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| `S-L-l-N` / `S-L-r-N` | `--tw-S-L-x` |
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make example-build # production build, what CI runs
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```
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A focused `demo/` app shows just the apply steps and the hover behaviour
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(cards lift, glow buttons, press sink, pointer-following light and rims):
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```bash
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make demo-dev # build the library, install the demo, start Vite
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```
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See [`examples/vite-react/README.md`](examples/vite-react/README.md) for what
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each section shows.
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package/dist/index.d.ts
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@@ -43,6 +43,22 @@ export type SurfaceConfig = {
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};
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export type Surfaces = Record<string, SurfaceConfig>;
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export declare function defineSurfaces<const T extends Surfaces>(surfaces: T): T;
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/** Instance-tier custom properties `litVars()` writes: `--tw-{surface}-lit-x/y`. */
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export type LitVars = {
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[k: `--tw-${string}-lit-x`]: string;
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} & {
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[k: `--tw-${string}-lit-y`]: string;
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};
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/**
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* Instance-tier vars that turn a surface's lit edge toward a pointer bearing.
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*
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* Bearing 0 = 12 o'clock, clockwise. The offset is (-sin, +cos) · depth: an
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* inset layer offset exposes the band OPPOSITE the offset, so a bearing of 0
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* (cursor above) writes (−0, +depth) — the top edge lights up. Pair with
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* `usePointerLight(ref)` and spread into `style`. `surface` must match the
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* surface name in your `defineSurfaces` config.
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*/
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export declare function litVars(angle: number, depth?: number, surface?: string): LitVars;
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export type ResolvedLayer = {
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name: string;
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inset: boolean;
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package/dist/index.js
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}
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return surfaces;
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}
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/**
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* Instance-tier vars that turn a surface's lit edge toward a pointer bearing.
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*
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* Bearing 0 = 12 o'clock, clockwise. The offset is (-sin, +cos) · depth: an
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* inset layer offset exposes the band OPPOSITE the offset, so a bearing of 0
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* (cursor above) writes (−0, +depth) — the top edge lights up. Pair with
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* `usePointerLight(ref)` and spread into `style`. `surface` must match the
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* surface name in your `defineSurfaces` config.
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*/
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export function litVars(angle, depth = 2.5, surface = "card") {
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const rad = (angle * Math.PI) / 180;
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return {
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[`--tw-${surface}-lit-x`]: `${(-Math.sin(rad) * depth).toFixed(2)}px`,
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[`--tw-${surface}-lit-y`]: `${(Math.cos(rad) * depth).toFixed(2)}px`,
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};
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}
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export const LAYER_PROPS = ["x", "y", "blur", "spread", "color", "alpha"];
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export function length(v, fallback = "0") {
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if (v === undefined)
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package/dist/plugin.js
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return String(Math.round(parseFloat(v) * 10000) / 100);
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return v;
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}
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/** The `DEFAULT` value handed to the bare layer class. A sentinel, not a
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* number, so `S-L-[100]` (an arbitrary value) still writes the alpha. */
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const CONFIGURED = "configured";
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const instanceVar = (s, l, p) => `--tw-${s}-${l}-${p}`;
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const presetVar = (s, l, p) => `--${s}-${l}-${p}`;
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function chain(s, l, p) {
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const n = `${s.name}-${l.name}`;
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const v = (p) => instanceVar(s.name, l.name, p);
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const set = (p, f = (x) => x) => (value) => ({ ...base, [v(p)]: f(value) });
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// Bare =
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// Bare = the configured alpha: the class emits only the composed
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// box-shadow, so the alpha chain falls through to the preset (the
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// `dark` block) and then the config. Writing 100 here would make the
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// canonical `bezel-lit bezel-dim` ignore both. `/40` and `/[0.4]` = 40;
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// `/100` is the explicit full-strength form.
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matchUtilities({
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[n]: (value, { modifier }) => modifier === null && value === CONFIGURED ? base : { ...base, [v("alpha")]: normalizeAlpha(modifier ?? value) },
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}, { values: { DEFAULT: CONFIGURED }, modifiers: "any" });
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// The letter names the edge the light enters from.
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matchUtilities({ [`${n}-t`]: set("y"), [`${n}-l`]: set("x"), [`${n}-blur`]: set("blur"), [`${n}-spread`]: set("spread") }, lengths(false));
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matchUtilities({ [`${n}-b`]: set("y", negate), [`${n}-r`]: set("x", negate) }, lengths(true));
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*/
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export declare function unwrap(last: number, bearing: number): number | null;
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/** Register a target; the listener exists only while the set is non-empty. */
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export declare function subscribe(target: () => Element | null, emit: (angle: number) => void): () => void;
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export declare function subscribe(target: () => Element | null, emit: (angle: number) => void, damping?: number): () => void;
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/** For tests. */
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export declare const subscriberCount: () => number;
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/** `false` on the server and on first render; tracks the media query after. */
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export type PointerLightOptions = {
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mode?: "state";
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enabled?: boolean;
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damping?: number;
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} | {
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mode: "var";
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property?: string;
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};
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/**
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export declare function usePointerLight(ref: RefObject<Element | null>, options?: {
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mode?: "state";
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}): number;
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property?: string;
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}): void;
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package/dist/pointer-light.js
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if (!pointer)
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return;
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let unsettled = false;
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for (const s of subscribers) {
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const el = s.target();
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continue;
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const
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if (
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const bearing = bearingFrom(rect.left + rect.width / 2, rect.top + rect.height / 2, pointer.x, pointer.y);
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const next = unwrap(s.last, bearing);
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s.emit(next);
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}
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// the residual is under a degree. `last` stays continuous.
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s.last = bearing;
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s.emit(bearing);
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continue;
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}
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let d = bearing - (((s.last % 360) + 360) % 360);
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d -= 360;
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}
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const moved = s.last + d * s.damping;
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s.last = moved;
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s.emit(moved);
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unsettled = true;
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if (unsettled && frame === 0)
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frame = requestAnimationFrame(flush);
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}
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function onMove(event) {
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pointer = { x: event.clientX, y: event.clientY };
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/** Register a target; the listener exists only while the set is non-empty. */
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export function subscribe(target, emit) {
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export function subscribe(target, emit, damping = 1) {
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const sub = { target, last: Number.NaN, emit, damping };
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if (subscribers.size === 0)
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window.addEventListener("pointermove", onMove, { passive: true });
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subscribers.add(sub);
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const reduce = useReducedMotion();
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const enabled = options.enabled ?? true;
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const mode = options.mode ?? "state";
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const damping = options.damping ?? 1;
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const property = options.mode === "var" ? (options.property ?? "--light-angle") : null;
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useEffect(() => {
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if (!enabled || reduce)
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const emit = property === null
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? setAngle
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: (a) => ref.current?.style.setProperty(property, `${a}deg`);
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return subscribe(() => ref.current, emit);
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}, [enabled, reduce, property, ref]);
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return subscribe(() => ref.current, emit, damping);
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}, [enabled, reduce, property, ref, damping]);
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return mode === "state" ? angle : undefined;
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}
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package/dist/rim.d.ts
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lo?: number;
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};
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/** transitions.dev `--duration-quick` / `--ease-smooth-out`. */
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export declare const RIM_TRANSITION = "transform
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export declare const RIM_TRANSITION = "transform 350ms cubic-bezier(0.22, 1, 0.36, 1)";
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export declare function Rim({ angle, hi, lo, style, ...rest }: RimProps): import("react").JSX.Element;
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package/dist/rim.js
CHANGED
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@@ -4,7 +4,7 @@ import { useReducedMotion } from "./pointer-light.js";
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4
4
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const GRADIENT = "conic-gradient(from 180deg, var(--rim-lo) 0%, transparent 24%, transparent 28%, var(--rim-hi) 50%, transparent 72%, transparent 76%, var(--rim-lo) 100%)";
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5
5
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const MASK = "radial-gradient(farthest-side, transparent 78%, #000 92%)";
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6
6
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/** transitions.dev `--duration-quick` / `--ease-smooth-out`. */
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7
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-
export const RIM_TRANSITION = "transform
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7
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+
export const RIM_TRANSITION = "transform 350ms cubic-bezier(0.22, 1, 0.36, 1)";
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8
8
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export function Rim({ angle = 0, hi, lo, style, ...rest }) {
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9
9
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const reduce = useReducedMotion();
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10
10
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const vars = {
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