@everymatrix/player-email-verification 1.0.16 → 1.0.70
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/components/PlayerEmailVerification-BhYJaTNT.js +3803 -0
- package/components/PlayerEmailVerification-CHHHeeqI.cjs +3 -0
- package/es2015/player-email-verification.cjs +1 -0
- package/es2015/player-email-verification.js +16 -0
- package/package.json +15 -34
- package/README.md +0 -30
- package/dist/player-email-verification.js +0 -62
- package/dist/player-email-verification.js.map +0 -1
- package/index.html +0 -37
- package/index.js +0 -1
- package/public/favicon.png +0 -0
- package/public/reset.css +0 -48
- package/rollup.config.js +0 -59
- package/src/PlayerEmailVerification.svelte +0 -70
- package/src/index.ts +0 -4
- package/stories/PlayerEmailVerification.stories.js +0 -13
- package/tsconfig.json +0 -6
package/index.js
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import './dist/player-email-verification.js';
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package/public/favicon.png
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package/public/reset.css
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/* http://meyerweb.com/eric/tools/css/reset/
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v2.0 | 20110126
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License: none (public domain)
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*/
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html, body, div, span, applet, object, iframe,
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h1, h2, h3, h4, h5, h6, p, blockquote, pre,
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a, abbr, acronym, address, big, cite, code,
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del, dfn, em, img, ins, kbd, q, s, samp,
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small, strike, strong, sub, sup, tt, var,
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b, u, i, center,
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dl, dt, dd, ol, ul, li,
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fieldset, form, label, legend,
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table, caption, tbody, tfoot, thead, tr, th, td,
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article, aside, canvas, details, embed,
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figure, figcaption, footer, header, hgroup,
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menu, nav, output, ruby, section, summary,
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time, mark, audio, video {
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margin: 0;
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padding: 0;
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border: 0;
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font-size: 100%;
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font: inherit;
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vertical-align: baseline;
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}
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/* HTML5 display-role reset for older browsers */
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article, aside, details, figcaption, figure,
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footer, header, hgroup, menu, nav, section {
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display: block;
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}
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body {
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line-height: 1;
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}
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ol, ul {
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list-style: none;
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}
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blockquote, q {
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quotes: none;
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}
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blockquote:before, blockquote:after,
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q:before, q:after {
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content: '';
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content: none;
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}
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table {
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border-collapse: collapse;
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border-spacing: 0;
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}
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package/rollup.config.js
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import svelte from 'rollup-plugin-svelte';
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import commonjs from '@rollup/plugin-commonjs';
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import resolve from '@rollup/plugin-node-resolve';
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import serve from 'rollup-plugin-dev-server';
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import livereload from 'rollup-plugin-livereload';
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import { terser } from 'rollup-plugin-terser';
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import sveltePreprocess from 'svelte-preprocess';
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import typescript from '@rollup/plugin-typescript';
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const production = process.env.NODE_ENV === 'production';
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const dev = process.env.NODE_ENV === 'development';
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export default {
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input: 'src/index.ts',
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output: {
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sourcemap: true,
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format: 'umd',
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name: 'app',
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file: 'dist/player-email-verification.js'
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},
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plugins: [
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svelte({
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preprocess: sveltePreprocess(),
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compilerOptions: {
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// enable run-time checks when not in production
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customElement: true,
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dev: !production
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}
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}),
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commonjs(),
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resolve({
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browser: true,
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dedupe: ['svelte']
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}),
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dev && serve({
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open: true,
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verbose: true,
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allowCrossOrigin: true,
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historyApiFallback: false,
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host: 'localhost',
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port: 5050,
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}),
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dev && livereload({ watch: ['', 'dist'] }),
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typescript({
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sourceMap: !production,
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inlineSources: !production,
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}),
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// If we're building for production (npm run build
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// instead of npm run dev), minify
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production &&
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terser({
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output: {
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comments: "all"
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},
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})
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],
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watch: {
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clearScreen: false
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}
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};
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<svelte:options tag={null} />
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<script lang="ts">
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export let endpoint:string = '';
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export let key:string = '';
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const sendKey = ():void => {
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let url:URL = new URL(`${endpoint}/player/activatePlayerByHashKey`);
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let requestBody = {
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hashKey: key
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};
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let options = {
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method: 'POST',
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headers: {
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'Content-Type': "application/json",
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'Accept': 'application/json',
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},
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body: JSON.stringify(requestBody),
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};
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fetch(url.href, options)
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.then((res:any) => {
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if (res.status > 500) {
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window.postMessage({ type: 'ActivatePlayerResponseFailed' }, window.location.href);
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window.postMessage({ type: 'WidgetNotification', data: {
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type: 'error',
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message: 'Server unavailable'
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}}, window.location.href);
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}
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return res.json();
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})
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.then((data:any) => {
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let message;
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window.postMessage({ type: 'ActivatePlayerResponse', data }, window.location.href);
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if (data.error) {
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// Parsing GMCore message 'cuz it's stupid and it doesn't know how to send error messages in 2021 ffs
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// LE: Yea, I'm adding this here too :) I won't let anyone forget that GMCore doesn't know how to send an error over the API, in 2022!!!
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message = data.error.substring(data.error.indexOf('errorMessage') + 13, data.error.length);
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message = message.substring(0, message.indexOf('errorCode'));
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window.postMessage({ type: 'WidgetNotification', data: {
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type: 'error',
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message: 'Sorry! Your e-mail could not be verified. Please try again.'
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}}, window.location.href);
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window.postMessage({ type: 'WidgetNotification', data: {
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type: 'info',
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message
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}}, window.location.href);
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}
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if (data.SESSION_ID) {
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window.postMessage({ type: 'WidgetNotification', data: {
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type: 'success',
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message: 'Success! Your e-mail has been successfully verified.'
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}}, window.location.href);
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}
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});
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}
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$: endpoint && key && sendKey();
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</script>
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<div></div>
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<style lang="scss">
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</style>
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package/src/index.ts
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import { html } from 'lit-element';
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import PlayerEmailVerification from '../src/PlayerEmailVerification';
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// This default export determines where your story goes in the story list
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export default {
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title: 'PlayerEmailVerification',
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};
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// 👇 We create a “template” of how args map to rendering
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const PlayerEmailVerification = ({ aProperty }) => html`<player-email-verification></player-email-verification>`;
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export const FirstStory = PlayerEmailVerification.bind({});
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