@everymatrix/lottery-grid 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/index-f969aaa4.js +1184 -0
- package/dist/cjs/index.cjs.js +2 -0
- package/dist/cjs/loader.cjs.js +21 -0
- package/dist/cjs/lottery-grid.cjs.entry.js +168 -0
- package/dist/cjs/lottery-grid.cjs.js +19 -0
- package/dist/collection/collection-manifest.json +12 -0
- package/dist/collection/components/lottery-grid/lottery-grid.css +19 -0
- package/dist/collection/components/lottery-grid/lottery-grid.js +408 -0
- package/dist/collection/components/lottery-grid/lottery-grid.types.js +1 -0
- package/dist/collection/index.js +1 -0
- package/dist/collection/utils/locale.utils.js +16 -0
- package/dist/collection/utils/utils.js +0 -0
- package/dist/components/index.d.ts +22 -0
- package/dist/components/index.js +2 -0
- package/dist/components/lottery-grid.d.ts +11 -0
- package/dist/components/lottery-grid.js +194 -0
- package/dist/esm/index-97506292.js +1158 -0
- package/dist/esm/index.js +1 -0
- package/dist/esm/loader.js +17 -0
- package/dist/esm/lottery-grid.entry.js +164 -0
- package/dist/esm/lottery-grid.js +17 -0
- package/dist/esm/polyfills/core-js.js +11 -0
- package/dist/esm/polyfills/css-shim.js +1 -0
- package/dist/esm/polyfills/dom.js +79 -0
- package/dist/esm/polyfills/es5-html-element.js +1 -0
- package/dist/esm/polyfills/index.js +34 -0
- package/dist/esm/polyfills/system.js +6 -0
- package/dist/index.cjs.js +1 -0
- package/dist/index.js +1 -0
- package/dist/lottery-grid/index.esm.js +0 -0
- package/dist/lottery-grid/lottery-grid.esm.js +1 -0
- package/dist/lottery-grid/p-9bc7643b.entry.js +1 -0
- package/dist/lottery-grid/p-fb681e4b.js +2 -0
- package/dist/stencil.config.js +22 -0
- package/dist/types/Users/user/workspace/everymatrix/widgets-stencil/packages/lottery-grid/.stencil/packages/lottery-grid/stencil.config.d.ts +2 -0
- package/dist/types/components/lottery-grid/lottery-grid.d.ts +60 -0
- package/dist/types/components/lottery-grid/lottery-grid.types.d.ts +14 -0
- package/dist/types/components.d.ts +130 -0
- package/dist/types/index.d.ts +1 -0
- package/dist/types/stencil-public-runtime.d.ts +1565 -0
- package/dist/types/utils/locale.utils.d.ts +1 -0
- package/dist/types/utils/utils.d.ts +0 -0
- package/loader/cdn.js +3 -0
- package/loader/index.cjs.js +3 -0
- package/loader/index.d.ts +12 -0
- package/loader/index.es2017.js +3 -0
- package/loader/index.js +4 -0
- package/loader/package.json +10 -0
- package/package.json +19 -0
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/* LotteryGrid custom elements */
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export { LotteryGrid as LotteryGrid } from '../types/components/lottery-grid/lottery-grid';
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/**
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* Used to manually set the base path where assets can be found.
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* If the script is used as "module", it's recommended to use "import.meta.url",
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* such as "setAssetPath(import.meta.url)". Other options include
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* "setAssetPath(document.currentScript.src)", or using a bundler's replace plugin to
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* dynamically set the path at build time, such as "setAssetPath(process.env.ASSET_PATH)".
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* But do note that this configuration depends on how your script is bundled, or lack of
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* bundling, and where your assets can be loaded from. Additionally custom bundling
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* will have to ensure the static assets are copied to its build directory.
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*/
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export declare const setAssetPath: (path: string) => void;
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export interface SetPlatformOptions {
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raf?: (c: FrameRequestCallback) => number;
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ael?: (el: EventTarget, eventName: string, listener: EventListenerOrEventListenerObject, options: boolean | AddEventListenerOptions) => void;
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rel?: (el: EventTarget, eventName: string, listener: EventListenerOrEventListenerObject, options: boolean | AddEventListenerOptions) => void;
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}
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export declare const setPlatformOptions: (opts: SetPlatformOptions) => void;
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export * from '../types';
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import type { Components, JSX } from "../types/components";
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interface LotteryGrid extends Components.LotteryGrid, HTMLElement {}
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export const LotteryGrid: {
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prototype: LotteryGrid;
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new (): LotteryGrid;
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};
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/**
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* Used to define this component and all nested components recursively.
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*/
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export const defineCustomElement: () => void;
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import { proxyCustomElement, HTMLElement, createEvent, h } from '@stencil/core/internal/client';
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import '@everymatrix/lottery-bullet';
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const lotteryGridCss = "@import url(\"https://fonts.googleapis.com/css2?family=Roboto:wght@100&display=swap\");:host{display:block;font-family:\"Roboto\", sans-serif}.GridContainer{display:flex;flex-direction:column;max-width:350px}.Grid{margin-top:10px 0 10px 0;display:flex;flex-direction:row;flex-wrap:wrap;gap:10px}";
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const LotteryGrid$1 = /*@__PURE__*/ proxyCustomElement(class extends HTMLElement {
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constructor() {
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super();
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this.__registerHost();
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this.__attachShadow();
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this.gridFilledEvent = createEvent(this, "gridFilled", 7);
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this.gridDirtyEvent = createEvent(this, "gridDirty", 7);
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/**
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* Number of bullets of grid
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*/
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this.totalNumbers = 0;
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/**
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* Number of maximum bullets that can be selected
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*/
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this.maximumAllowed = 0;
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/**
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* Minimum allowed of bullets
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*/
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this.minimumAllowed = 1;
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/**
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* Allows the user to select numbers on the grid
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*/
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this.selectable = true;
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/**
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* Numbers that should be showed as selected on the grid (as a string of those numbers e.g. '1,2,3,4,5,6')
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*/
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this.selectedNumbers = '';
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/**
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* Show only selected numbers
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*/
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this.displaySelected = false;
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/**
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* Language
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*/
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this.language = 'en';
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this.numbers = [];
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this.selectedCounter = 0;
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}
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connectedCallback() {
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let selected = [];
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if (this.selectedNumbers.length > 0) {
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selected = this.selectedNumbers.split(',');
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this.selectedCounter = selected.length;
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}
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if (this.displaySelected) {
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selected.forEach((item) => {
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this.numbers.push({
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number: item,
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selected: true,
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selectable: this.selectable
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});
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});
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}
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else {
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[...Array(this.totalNumbers).keys()]
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.map(number => (number + 1).toString())
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.forEach((number) => {
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this.numbers.push({
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number,
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selected: selected.indexOf(number) >= 0 ? true : false,
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selectable: this.selectedCounter == this.maximumAllowed ? false : this.selectable
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});
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});
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}
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}
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lotteryBulletSelectionHandler(event) {
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this.numbers = this.numbers.map((item) => {
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if (item.number == event.detail.value) {
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return {
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number: item.number,
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selected: event.detail.selected,
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selectable: item.selectable
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};
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}
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return {
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number: item.number,
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selected: item.selected,
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selectable: item.selectable
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};
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});
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if (event.detail.selected) {
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this.selectedCounter += 1;
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if (this.selectedCounter == this.maximumAllowed) {
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this.numbers = this.numbers.map((item) => {
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return {
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number: item.number,
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selected: item.selected,
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selectable: item.selected ? true : false
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};
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});
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this.gridFilledEvent.emit({
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id: this.ticketId,
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index: this.gridIndex,
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selectedNumbers: this.numbers.filter((item) => item.selected).map((item) => item.number)
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});
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}
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}
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else {
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if (this.selectedCounter == this.maximumAllowed) {
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this.numbers = this.numbers.map((item) => {
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return {
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number: item.number,
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selected: item.selected,
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selectable: true
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};
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});
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this.gridDirtyEvent.emit({
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id: this.ticketId,
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index: this.gridIndex,
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selectedNumbers: this.numbers.filter((item) => item.selected).map((item) => item.number)
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});
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}
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this.selectedCounter -= 1;
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}
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}
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async resetSelectionHandler(event) {
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if (event.detail && event.detail == this.ticketId) {
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this.selectedCounter = 0;
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this.numbers = this.numbers.map((item) => {
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return {
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number: item.number,
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selected: false,
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selectable: this.selectable
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};
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});
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this.gridDirtyEvent.emit({
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id: this.ticketId,
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index: this.gridIndex,
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selectedNumbers: this.numbers.filter((item) => item.selected).map((item) => item.number)
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});
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}
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}
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async autoSelectionHandler(event) {
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if (event.detail && event.detail == this.ticketId) {
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this.resetSelectionHandler(event);
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let array = [...Array(this.totalNumbers).keys()]
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.map(number => number + 1)
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.sort(() => 0.5 - Math.random());
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array = array.slice(0, this.minimumAllowed);
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this.numbers = this.numbers.map((item) => {
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return {
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number: item.number,
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selected: array.indexOf(parseInt(item.number, 10)) >= 0 ? true : false,
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selectable: array.indexOf(parseInt(item.number, 10)) >= 0 ? true : false,
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};
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});
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this.gridFilledEvent.emit({
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id: this.ticketId,
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index: this.gridIndex,
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selectedNumbers: this.numbers.filter((item) => item.selected).map((item) => item.number)
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});
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this.selectedCounter = this.maximumAllowed;
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}
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}
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render() {
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return (h("div", { class: "GridContainer" }, h("div", { class: "Grid" }, this.numbers.map((item) => h("div", null, h("lottery-bullet", { value: item.number, selectable: item.selectable, "is-selected": item.selected }))))));
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}
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static get style() { return lotteryGridCss; }
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}, [1, "lottery-grid", {
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"ticketId": [2, "ticket-id"],
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"totalNumbers": [2, "total-numbers"],
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"gameId": [1, "game-id"],
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"maximumAllowed": [2, "maximum-allowed"],
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"minimumAllowed": [2, "minimum-allowed"],
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"selectable": [4],
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"selectedNumbers": [1, "selected-numbers"],
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"displaySelected": [4, "display-selected"],
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"language": [1],
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"gridIndex": [2, "grid-index"],
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"numbers": [32]
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}, [[0, "lotteryBulletSelection", "lotteryBulletSelectionHandler"], [4, "resetSelection", "resetSelectionHandler"], [4, "autoSelection", "autoSelectionHandler"]]]);
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function defineCustomElement$1() {
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if (typeof customElements === "undefined") {
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return;
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}
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const components = ["lottery-grid"];
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components.forEach(tagName => { switch (tagName) {
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case "lottery-grid":
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if (!customElements.get(tagName)) {
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customElements.define(tagName, LotteryGrid$1);
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}
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break;
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} });
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}
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const LotteryGrid = LotteryGrid$1;
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const defineCustomElement = defineCustomElement$1;
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export { LotteryGrid, defineCustomElement };
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