@everymatrix/casino-tournaments-thumbnail-rule 1.13.4 → 1.13.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@everymatrix/casino-tournaments-thumbnail-rule",
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"version": "1.13.
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"version": "1.13.6",
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"main": "dist/casino-tournaments-thumbnail-rule.js",
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"svelte": "src/index.ts",
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"scripts": {
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@@ -35,5 +35,5 @@
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"publishConfig": {
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"access": "public"
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},
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"gitHead": "
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"gitHead": "71837cbb0b2825cc3c42af1fc6188c5b2a835369"
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}
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@@ -2,6 +2,7 @@
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<script lang="typescript">
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import { _, addNewMessages, setLocale, setupI18n } from './i18n';
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import { TournamentsRulesTranslations } from './translations';
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import { currenciesSymbols } from './currency-symbols';
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import betCountSvg from './images/bet-count.svg';
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import trophySvg from './images/trophy.svg';
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@@ -32,8 +33,15 @@
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let noMaxCasinoBet:boolean = false;
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let noMinSportsBet:boolean = false;
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let noMaxSportsBet:boolean = false;
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let currency = 'EUR';
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setupI18n({ withLocale: 'en', translations: {}});
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const isNumber = ( value ) => {
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return (
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typeof value === 'number' ||
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Object.prototype.toString.call(value) === '[object Number]'
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);
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}
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const setTranslationUrl = ():void => {
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let url:string = translationurl;
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@@ -52,18 +60,19 @@
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});
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const resetProductMinMax= (product) =>{
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currency = product.currency;
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if(product.casino){
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casino = product.casino;
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noMinCasinoBet = (
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noMaxCasinoBet = (
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noMinCasinoBet = !(casino.hasOwnProperty('minbet') && casino.minbet != 0);
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noMaxCasinoBet = !(casino.hasOwnProperty('maxbet') && casino.maxbet != 0);
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}else{
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noMinCasinoBet = true;
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noMaxCasinoBet = true;
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}
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if(product.sports){
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sports = product.sports;
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noMinSportsBet = (
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noMaxSportsBet = (
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noMinSportsBet = !(sports.hasOwnProperty('minbet') && sports.minbet != 0);
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noMaxSportsBet = !(sports.hasOwnProperty('maxbet') && sports.maxbet != 0);
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}else{
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noMinSportsBet = true;
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noMaxSportsBet = true;
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@@ -123,6 +132,7 @@
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{#if scorecriterial == 'BetCount'}{@html $_('tournamentsRule.scoreCriteria.mostRounds')}{/if}
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{#if scorecriterial == 'WinStakeRatio'}{@html $_('tournamentsRule.scoreCriteria.winStateRatio')}{/if}
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{#if scorecriterial == 'MaxWinStakeRatio'}{@html $_('tournamentsRule.scoreCriteria.maxWinStateRatio')}{/if}
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{#if scorecriterial == 'Stake'}{@html $_('tournamentsRule.scoreCriteria.stake')}{/if}
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</div>
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</div>
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<div class="RulesRow" part="rule">
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@@ -154,22 +164,22 @@
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<div class="RuleTxt" part="RuleTxt">{$_('tournamentsRule.productMaxBet', {
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values: {
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productName: casino.name,
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maxBet: casino.maxbet
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maxBet: `${ isNumber(casino.maxbet) ? currenciesSymbols[currency] : ''}${casino.maxbet}`,
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}
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})}</div>
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{:else if noMaxCasinoBet}
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<div class="RuleTxt" part="RuleTxt">{$_('tournamentsRule.productMinBet', {
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values: {
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productName: casino.name,
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minBet: casino.minbet
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minBet: `${ isNumber(casino.minbet) ? currenciesSymbols[currency] : ''}${casino.minbet}`,
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}
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})}</div>
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{:else}
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<div class="RuleTxt" part="RuleTxt">{$_('tournamentsRule.productMinMaxBet', {
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values: {
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productName: casino.name,
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minBet: casino.minbet
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maxBet: casino.maxbet
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minBet: `${isNumber(casino.minbet) ? currenciesSymbols[currency] : ''}${casino.minbet}`,
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maxBet: `${isNumber(casino.maxbet) ? currenciesSymbols[currency] : ''}${casino.maxbet}`,
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}
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})}</div>
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{/if}
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@@ -187,22 +197,22 @@
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<div class="RuleTxt" part="RuleTxt">{$_('tournamentsRule.productMaxBet', {
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values: {
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productName: sports.name,
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maxBet: sports.maxbet
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maxBet: `${ isNumber(sports.maxbet) ? currenciesSymbols[currency] : ''}${sports.maxbet}`,
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}
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})}</div>
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{:else if noMaxSportsBet}
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<div class="RuleTxt" part="RuleTxt">{$_('tournamentsRule.productMinBet', {
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values: {
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productName: sports.name,
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minBet: sports.minbet
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minBet: `${ isNumber(sports.minbet) ? currenciesSymbols[currency] : ''}${sports.minbet}`,
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}
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})}</div>
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{:else}
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<div class="RuleTxt" part="RuleTxt">{$_('tournamentsRule.productMinMaxBet', {
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values: {
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productName: sports.name,
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minBet: sports.minbet
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maxBet: sports.maxbet
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minBet: `${ isNumber(sports.minbet) ? currenciesSymbols[currency] : ''}${sports.minbet}`,
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maxBet: `${ isNumber(sports.maxbet) ? currenciesSymbols[currency] : ''}${sports.maxbet}`,
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}
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})}</div>
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{/if}
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@@ -0,0 +1,173 @@
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/* eslint-disable quote-props */
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export const currenciesSymbols = {
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'AED': 'د.إ',
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'AFN': '؋',
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'ALL': 'L',
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'AMD': '֏',
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'ANG': 'ƒ',
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'AOA': 'Kz',
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'ARS': '$',
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'AUD': '$',
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'AWG': 'ƒ',
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'AZN': 'ман',
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'BAM': 'KM',
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'BBD': '$',
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'BDT': '৳',
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'BGN': 'лв',
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'BHD': '.د.ب',
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'BIF': 'FBu',
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'BMD': '$',
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'BND': '$',
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'BOB': '$b',
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'BRL': 'R$',
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'BSD': '$',
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'BTC': '฿',
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'BTN': 'Nu.',
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'BWP': 'P',
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'BYR': 'p.',
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'BZD': 'BZ$',
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'CAD': '$',
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'CDF': 'FC',
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'CHF': 'CHF',
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'CLP': '$',
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'CNY': '¥',
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'COP': '$',
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'CRC': '₡',
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'CUC': '$',
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'CUP': '₱',
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'CVE': '$',
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'CZK': 'Kč',
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'DJF': 'Fdj',
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'DKK': 'kr',
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'DOP': 'RD$',
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'DZD': 'دج',
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'EEK': 'kr',
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'EGP': '£',
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'ERN': 'Nfk',
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'ETB': 'Br',
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'ETH': 'Ξ',
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'EUR': '€',
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'FJD': '$',
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'FKP': '£',
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'GBP': '£',
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'GEL': '₾',
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'GGP': '£',
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'GHC': '₵',
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'GHS': 'GH₵',
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'GIP': '£',
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'GMD': 'D',
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'GNF': 'FG',
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'GTQ': 'Q',
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'GYD': '$',
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'HKD': '$',
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'HNL': 'L',
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'HRK': 'kn',
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'HTG': 'G',
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'HUF': 'Ft',
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'IDR': 'Rp',
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'ILS': '₪',
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'IMP': '£',
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'INR': '₹',
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'IQD': 'ع.د',
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'IRR': '﷼',
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'ISK': 'kr',
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'JEP': '£',
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'JMD': 'J$',
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'JOD': 'JD',
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'JPY': '¥',
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'KES': 'KSh',
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'KGS': 'лв',
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'KHR': '៛',
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'KMF': 'CF',
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'KPW': '₩',
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'KRW': '₩',
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'KWD': 'KD',
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'KYD': '$',
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'KZT': 'лв',
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'LAK': '₭',
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'LBP': '£',
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'LKR': '₨',
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'LRD': '$',
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'LSL': 'M',
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'LTC': 'Ł',
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'LTL': 'Lt',
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'LVL': 'Ls',
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'LYD': 'LD',
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'MAD': 'MAD',
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'MDL': 'lei',
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'MGA': 'Ar',
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'MKD': 'ден',
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'MMK': 'K',
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'MNT': '₮',
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'MOP': 'MOP$',
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'MRO': 'UM',
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'MUR': '₨',
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'MVR': 'Rf',
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'MWK': 'MK',
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'MXN': '$',
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'MYR': 'RM',
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'MZN': 'MT',
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'NAD': '$',
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'NGN': '₦',
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'NIO': 'C$',
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'NOK': 'kr',
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'NPR': '₨',
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'NZD': '$',
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'OMR': '﷼',
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'PAB': 'B/.',
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'PEN': 'S/.',
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'PGK': 'K',
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'PHP': '₱',
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'PKR': '₨',
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'PLN': 'zł',
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'PYG': 'Gs',
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'QAR': '﷼',
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'RMB': '¥',
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'RON': 'lei',
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'RSD': 'Дин.',
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'RUB': '₽',
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'RWF': 'R₣',
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'SAR': '﷼',
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'SBD': '$',
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'SCR': '₨',
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'SDG': 'ج.س.',
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'SEK': 'kr',
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'SGD': '$',
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'SHP': '£',
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'SLL': 'Le',
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'SOS': 'S',
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'SRD': '$',
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'SSP': '£',
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'STD': 'Db',
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'SVC': '$',
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'SYP': '£',
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'SZL': 'E',
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'THB': '฿',
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'TJS': 'SM',
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'TMT': 'T',
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'TND': 'د.ت',
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'TOP': 'T$',
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'TRL': '₤',
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'TRY': '₺',
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'TTD': 'TT$',
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'TVD': '$',
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'TWD': 'NT$',
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'TZS': 'TSh',
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'UAH': '₴',
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'UGX': 'USh',
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'USD': '$',
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'UYU': '$U',
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'UZS': 'лв',
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'VEF': 'Bs',
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'VND': '₫',
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'VUV': 'VT',
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'WST': 'WS$',
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'XAF': 'FCFA',
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'XBT': 'Ƀ',
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'XCD': '$',
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'XOF': 'CFA',
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'XPF': '₣',
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'YER': '﷼',
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'ZAR': 'R',
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'ZWD': 'Z$',
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};
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package/src/translations.js
CHANGED
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en: {
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tournamentsRule:{
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scoreCriteria:{
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stake: `The score criteria for this tournament is <b>Turnover</b>. For each X generated (X= amount wagered in player currency or equivalent in base currency) player will get 1 point. The player who will have the largest turnover will have the highest score and rank.`,
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mostRounds:`The score criteria for this tournament is <b>Most Rounds</b>. For every played round player will get 1 point. The player who will have the biggest number of played rounds / placed bets will have the highest score and rank.`,
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winStateRatio: `The score criteria for this tournament is <b>Win/State Ratio</b>. The score will be calculated as a sum of win/stake ratios for qualified rounds and bets. The player who got the highest score will win the tournament.`,
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maxWinStateRatio: `The score criteria for this tournament is <b>Max Win/State Ratio</b>. The player who got the biggest win by placing the smallest bet will win the tournament (bet = 10 EUR, win = 5000 EUR, the score will be 500). Only higher ratio will update the player's score.`
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@@ -18,6 +19,7 @@ export const TournamentsRulesTranslations = {
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'zh-hk': {
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tournamentsRule:{
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scoreCriteria:{
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stake: `The score criteria for this tournament is <b>Turnover</b>. For each X generated (X= amount wagered in player currency or equivalent in base currency) player will get 1 point. The player who will have the largest turnover will have the highest score and rank.`,
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mostRounds:`本次比赛的得分标准是<b>最多轮次</b>。 每玩一局,玩家将获得 1 分。 拥有最多游戏回合数/下注数的玩家将获得最高分数和排名。`,
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winStateRatio: `本次比赛的得分标准是<b>胜率/状态率</b>。 分数将计算为合格回合和投注的赢/赌注比率的总和。 得分最高的玩家将赢得比赛。`,
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maxWinStateRatio: `本次比赛的得分标准是<b>最大获胜/状态比率</b>。 以最小赌注赢得最大胜利的玩家将赢得比赛(赌注 = 10 美元,获胜 = 5000 美元,得分为 500)。 只有更高的比率才会更新玩家的分数。`
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@@ -34,6 +36,7 @@ export const TournamentsRulesTranslations = {
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fr: {
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tournamentsRule:{
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scoreCriteria:{
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stake: `The score criteria for this tournament is <b>Turnover</b>. For each X generated (X= amount wagered in player currency or equivalent in base currency) player will get 1 point. The player who will have the largest turnover will have the highest score and rank.`,
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mostRounds:`Le critère de score pour ce tournoi est <b>le plus de tours</b>. Pour chaque tour joué, le joueur recevra 1 point. Le joueur qui aura le plus grand nombre de tours joués / paris placés aura le score et le rang les plus élevés.`,
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winStateRatio: `Le critère de score pour ce tournoi est le <b>rapport victoires/état</b>. Le score sera calculé comme la somme des ratios gain/mise pour les tours et les paris qualifiés. Le joueur qui a obtenu le score le plus élevé remportera le tournoi.`,
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maxWinStateRatio: `Le critère de score pour ce tournoi est le <b>Ratio Max Win/State</b>. Le joueur qui a remporté le plus gros gain en plaçant le plus petit pari remportera le tournoi (pari = 10 USD, gain = 5000 USD, le score sera de 500). Seul un ratio plus élevé mettra à jour le score du joueur.`
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@@ -50,6 +53,7 @@ export const TournamentsRulesTranslations = {
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ro: {
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tournamentsRule:{
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scoreCriteria:{
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stake: `The score criteria for this tournament is <b>Turnover</b>. For each X generated (X= amount wagered in player currency or equivalent in base currency) player will get 1 point. The player who will have the largest turnover will have the highest score and rank.`,
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mostRounds: `Criteriul de punctaj pentru acest turneu este <b>Most Rounds</b>. Pentru fiecare rundă jucată jucătorul va primi 1 punct. Jucătorul care va avea cel mai mare număr de runde jucate / pariuri plasate va avea cel mai mare punctaj și poziție în clasament.`,
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winStateRatio: `Criteriul de punctaj pentru acest turneu este <b>Win/State Ratio</b>. Punctajul va fi calculat ca o sumă a rapoartelor de victorie/stagiu pentru rundele și pariurile calificate. Jucătorul care a obținut cel mai mare scor va câștiga turneul.`,
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maxWinStateRatio: `Criteriul de punctaj pentru acest turneu este <b>Max Win/State Ratio</b>. Jucătorul care a obținut cel mai mare câștig prin plasarea celui mai mic pariu va câștiga turneul (pariu = 10 EUR, câștig = 5000 EUR, scorul va fi 500). Doar o pondere mai mare va actualiza scorul jucătorului.`,
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@@ -66,6 +70,7 @@ export const TournamentsRulesTranslations = {
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tr: {
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tournamentsRule:{
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scoreCriteria:{
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stake: `The score criteria for this tournament is <b>Turnover</b>. For each X generated (X= amount wagered in player currency or equivalent in base currency) player will get 1 point. The player who will have the largest turnover will have the highest score and rank.`,
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mostRounds:`Bu turnuva için puan kriteri <b>En Çok Tur</b>'dur. Oynanan her tur için oyuncu 1 puan alacaktır. En fazla sayıda oynanan tura sahip olan oyuncu en büyük puana ve sıralamaya sahip olacaktır.`,
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winStateRatio: `Bu turnuva için puan kriteri <b>Kazanç/Bahis Oranıdır</b>. Puan, nitelikli turlar ve bahisler için Kazanç/Bahis Oranlarının toplamı olarak hesaplanacaktır. En yüksek puanı alan oyuncu turnuvayı kazanacaktır.`,
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maxWinStateRatio: `Bu turnuva için puan kriteri <b>Maksimum Kazanç/Bahis</b> Oranıdır. En küçük bahsi koyarak en büyük kazancı elde eden oyuncu turnuvayı kazanacaktır ( Örneğin; 10₺ bahis ile, 5000₺ kazanç sağlarsanız 500 puan alırsınız.) Sadece daha yüksek oran oyuncunun puanını güncelleyecektir.`
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@@ -82,7 +87,8 @@ export const TournamentsRulesTranslations = {
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el: {
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tournamentsRule:{
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scoreCriteria:{
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stake: `The score criteria for this tournament is <b>Turnover</b>. For each X generated (X= amount wagered in player currency or equivalent in base currency) player will get 1 point. The player who will have the largest turnover will have the highest score and rank.`,
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mostRounds:`EL-The score criteria for this tournament is <b>Most Rounds</b>. For every played round player will get 1 point. The player who will have the biggest number of played rounds / placed bets will have the highest score and rank.`,
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winStateRatio: `The score criteria for this tournament is <b>Win/State Ratio</b>. The score will be calculated as a sum of win/stake ratios for qualified rounds and bets. The player who got the highest score will win the tournament.`,
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maxWinStateRatio: `The score criteria for this tournament is <b>Max Win/State Ratio</b>. The player who got the biggest win by placing the smallest bet will win the tournament (bet = 10 EUR, win = 5000 EUR, the score will be 500). Only higher ratio will update the player's score.`
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},
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@@ -98,6 +104,7 @@ export const TournamentsRulesTranslations = {
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es: {
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tournamentsRule:{
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scoreCriteria:{
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stake: `The score criteria for this tournament is <b>Turnover</b>. For each X generated (X= amount wagered in player currency or equivalent in base currency) player will get 1 point. The player who will have the largest turnover will have the highest score and rank.`,
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mostRounds: `El criterio de puntuación para este Torneo es <b>Más rondas</b>. Por cada ronda jugada, el jugador obtendrá 1 punto. El jugador que tenga la mayor cantidad de rondas jugadas/apuestas realizadas, tendrá la mayor puntuación y posición en la Tabla de Posiciones.`,
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winStateRatio: `El criterio de puntuación para este torneo es <b>Relación Ganancia/Apuestas</b>. Los puntos se calcularán como la suma de las proporciones de ganancias/apuestas para rondas y apuestas calificadas. El jugador que obtenga la puntuación más alta ganará el torneo.`,
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maxWinStateRatio: `El criterio de puntuación para este torneo es <b>Proporción máxima de ganancias/apuestas</b>. El jugador que obtenga la mayor ganancia realizando la apuesta más pequeña ganará el torneo (apuesta = S/ 10)`,
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@@ -114,6 +121,7 @@ export const TournamentsRulesTranslations = {
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hu: {
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tournamentsRule:{
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scoreCriteria:{
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stake: `The score criteria for this tournament is <b>Turnover</b>. For each X generated (X= amount wagered in player currency or equivalent in base currency) player will get 1 point. The player who will have the largest turnover will have the highest score and rank.`,
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mostRounds: `A verseny pontozási kritériumai <b>Legtöbb kör</b>. Minden lejátszott körért a játékos 1 pontot kap. Az kerül a rangsor elejére, akinek a legtöbb pontja van. `,
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winStateRatio: `A verseny pontozási kritériumai <b>Win/State Ratio</b>. A pontszám a számított körök és a fogadások nyerési /tét arányának összegeként kerül kiszámításra. A legtöbb pontszámot elért játékos nyer. `,
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maxWinStateRatio: `A verseny pontozási kritériuma <b>Max Win/State Ratio</b>. Az a játékos nyeri meg a versenyt, aki a legnagyobb nyereményt szerezhte a legkisebb tét megtételével (tét = 10 EUR, nyeremény = 5000 EUR, a pontszám 500). Csak a magasabb arány frissíti a játékos pontszámát. `,
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