@everymatrix/casino-tournaments-details 0.0.188 → 0.0.192
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@@ -1,748 +1,2 @@
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(function (
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typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
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typeof define === 'function' && define.amd ? define(factory) :
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(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.app = factory());
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}(this, (function () { 'use strict';
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function noop() { }
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function add_location(element, file, line, column, char) {
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element.__svelte_meta = {
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loc: { file, line, column, char }
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function run(fn) {
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function blank_object() {
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}
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function run_all(fns) {
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function is_function(thing) {
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return typeof thing === 'function';
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}
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function safe_not_equal(a, b) {
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return a != a ? b == b : a !== b || ((a && typeof a === 'object') || typeof a === 'function');
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function is_empty(obj) {
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}
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function action_destroyer(action_result) {
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return action_result && is_function(action_result.destroy) ? action_result.destroy : noop;
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}
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function append(target, node) {
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function insert(target, node, anchor) {
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target.insertBefore(node, anchor || null);
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function detach(node) {
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node.parentNode.removeChild(node);
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function element(name) {
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return document.createElement(name);
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function svg_element(name) {
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return document.createElementNS('http://www.w3.org/2000/svg', name);
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}
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function text(data) {
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return document.createTextNode(data);
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}
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function space() {
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return text(' ');
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function listen(node, event, handler, options) {
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else if (node.getAttribute(attribute) !== value)
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node.setAttribute(attribute, value);
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function children(element) {
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function custom_event(type, detail) {
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const e = document.createEvent('CustomEvent');
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e.initCustomEvent(type, false, false, detail);
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return e;
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function attribute_to_object(attributes) {
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const result = {};
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result[attribute.name] = attribute.value;
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return result;
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}
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let current_component;
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function set_current_component(component) {
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current_component = component;
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}
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function get_current_component() {
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if (!current_component)
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throw new Error('Function called outside component initialization');
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return current_component;
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}
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function onMount(fn) {
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get_current_component().$$.on_mount.push(fn);
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}
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const dirty_components = [];
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const binding_callbacks = [];
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const render_callbacks = [];
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const flush_callbacks = [];
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const resolved_promise = Promise.resolve();
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let update_scheduled = false;
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function schedule_update() {
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if (!update_scheduled) {
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update_scheduled = true;
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resolved_promise.then(flush);
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}
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}
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function add_render_callback(fn) {
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}
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let flushing = false;
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const seen_callbacks = new Set();
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function flush() {
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if (flushing)
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return;
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flushing = true;
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do {
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// first, call beforeUpdate functions
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// and update components
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for (let i = 0; i < dirty_components.length; i += 1) {
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const component = dirty_components[i];
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set_current_component(component);
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update(component.$$);
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}
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set_current_component(null);
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dirty_components.length = 0;
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while (binding_callbacks.length)
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binding_callbacks.pop()();
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// then, once components are updated, call
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// afterUpdate functions. This may cause
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// subsequent updates...
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for (let i = 0; i < render_callbacks.length; i += 1) {
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const callback = render_callbacks[i];
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if (!seen_callbacks.has(callback)) {
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// ...so guard against infinite loops
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seen_callbacks.add(callback);
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callback();
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}
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}
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render_callbacks.length = 0;
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} while (dirty_components.length);
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while (flush_callbacks.length) {
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flush_callbacks.pop()();
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}
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update_scheduled = false;
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flushing = false;
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seen_callbacks.clear();
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}
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function update($$) {
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if ($$.fragment !== null) {
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$$.update();
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run_all($$.before_update);
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const dirty = $$.dirty;
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$$.dirty = [-1];
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$$.fragment && $$.fragment.p($$.ctx, dirty);
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$$.after_update.forEach(add_render_callback);
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}
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}
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const outroing = new Set();
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function transition_in(block, local) {
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if (block && block.i) {
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outroing.delete(block);
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block.i(local);
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}
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}
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function mount_component(component, target, anchor, customElement) {
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const { fragment, on_mount, on_destroy, after_update } = component.$$;
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fragment && fragment.m(target, anchor);
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if (!customElement) {
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// onMount happens before the initial afterUpdate
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add_render_callback(() => {
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const new_on_destroy = on_mount.map(run).filter(is_function);
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if (on_destroy) {
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on_destroy.push(...new_on_destroy);
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}
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else {
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// Edge case - component was destroyed immediately,
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// most likely as a result of a binding initialising
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run_all(new_on_destroy);
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}
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component.$$.on_mount = [];
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});
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}
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after_update.forEach(add_render_callback);
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}
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function destroy_component(component, detaching) {
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const $$ = component.$$;
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if ($$.fragment !== null) {
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run_all($$.on_destroy);
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$$.fragment && $$.fragment.d(detaching);
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// TODO null out other refs, including component.$$ (but need to
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// preserve final state?)
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$$.on_destroy = $$.fragment = null;
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$$.ctx = [];
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}
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}
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function make_dirty(component, i) {
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if (component.$$.dirty[0] === -1) {
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dirty_components.push(component);
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schedule_update();
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component.$$.dirty.fill(0);
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}
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component.$$.dirty[(i / 31) | 0] |= (1 << (i % 31));
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}
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function init(component, options, instance, create_fragment, not_equal, props, dirty = [-1]) {
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const parent_component = current_component;
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set_current_component(component);
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const $$ = component.$$ = {
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fragment: null,
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ctx: null,
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// state
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props,
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update: noop,
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not_equal,
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bound: blank_object(),
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// lifecycle
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on_mount: [],
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on_destroy: [],
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on_disconnect: [],
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before_update: [],
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after_update: [],
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context: new Map(parent_component ? parent_component.$$.context : options.context || []),
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// everything else
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callbacks: blank_object(),
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dirty,
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skip_bound: false
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};
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let ready = false;
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$$.ctx = instance
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? instance(component, options.props || {}, (i, ret, ...rest) => {
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const value = rest.length ? rest[0] : ret;
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if ($$.ctx && not_equal($$.ctx[i], $$.ctx[i] = value)) {
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if (!$$.skip_bound && $$.bound[i])
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$$.bound[i](value);
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if (ready)
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make_dirty(component, i);
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}
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return ret;
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})
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: [];
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$$.update();
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ready = true;
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run_all($$.before_update);
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// `false` as a special case of no DOM component
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$$.fragment = create_fragment ? create_fragment($$.ctx) : false;
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if (options.target) {
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if (options.hydrate) {
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const nodes = children(options.target);
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// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
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$$.fragment && $$.fragment.l(nodes);
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nodes.forEach(detach);
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}
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else {
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// eslint-disable-next-line @typescript-eslint/no-non-null-assertion
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$$.fragment && $$.fragment.c();
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}
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if (options.intro)
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transition_in(component.$$.fragment);
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mount_component(component, options.target, options.anchor, options.customElement);
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flush();
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}
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set_current_component(parent_component);
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}
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let SvelteElement;
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if (typeof HTMLElement === 'function') {
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SvelteElement = class extends HTMLElement {
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constructor() {
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super();
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this.attachShadow({ mode: 'open' });
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}
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connectedCallback() {
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const { on_mount } = this.$$;
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this.$$.on_disconnect = on_mount.map(run).filter(is_function);
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// @ts-ignore todo: improve typings
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for (const key in this.$$.slotted) {
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// @ts-ignore todo: improve typings
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this.appendChild(this.$$.slotted[key]);
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}
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}
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attributeChangedCallback(attr, _oldValue, newValue) {
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this[attr] = newValue;
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}
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disconnectedCallback() {
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run_all(this.$$.on_disconnect);
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}
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$destroy() {
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destroy_component(this, 1);
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this.$destroy = noop;
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}
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$on(type, callback) {
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// TODO should this delegate to addEventListener?
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const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));
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callbacks.push(callback);
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return () => {
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const index = callbacks.indexOf(callback);
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if (index !== -1)
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callbacks.splice(index, 1);
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};
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}
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$set($$props) {
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if (this.$$set && !is_empty($$props)) {
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this.$$.skip_bound = true;
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this.$$set($$props);
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this.$$.skip_bound = false;
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}
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}
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};
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}
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function dispatch_dev(type, detail) {
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document.dispatchEvent(custom_event(type, Object.assign({ version: '3.37.0' }, detail)));
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}
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function append_dev(target, node) {
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dispatch_dev('SvelteDOMInsert', { target, node });
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append(target, node);
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}
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function insert_dev(target, node, anchor) {
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dispatch_dev('SvelteDOMInsert', { target, node, anchor });
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insert(target, node, anchor);
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}
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function detach_dev(node) {
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dispatch_dev('SvelteDOMRemove', { node });
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detach(node);
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}
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function listen_dev(node, event, handler, options, has_prevent_default, has_stop_propagation) {
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const modifiers = options === true ? ['capture'] : options ? Array.from(Object.keys(options)) : [];
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if (has_prevent_default)
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modifiers.push('preventDefault');
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if (has_stop_propagation)
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modifiers.push('stopPropagation');
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dispatch_dev('SvelteDOMAddEventListener', { node, event, handler, modifiers });
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const dispose = listen(node, event, handler, options);
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return () => {
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dispatch_dev('SvelteDOMRemoveEventListener', { node, event, handler, modifiers });
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dispose();
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};
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}
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function attr_dev(node, attribute, value) {
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attr(node, attribute, value);
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if (value == null)
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dispatch_dev('SvelteDOMRemoveAttribute', { node, attribute });
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else
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dispatch_dev('SvelteDOMSetAttribute', { node, attribute, value });
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}
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function set_data_dev(text, data) {
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data = '' + data;
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if (text.wholeText === data)
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return;
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dispatch_dev('SvelteDOMSetData', { node: text, data });
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text.data = data;
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}
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function validate_slots(name, slot, keys) {
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for (const slot_key of Object.keys(slot)) {
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if (!~keys.indexOf(slot_key)) {
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console.warn(`<${name}> received an unexpected slot "${slot_key}".`);
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}
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}
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}
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/* src/CasinoTournamentsDetails.svelte generated by Svelte v3.37.0 */
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const file = "src/CasinoTournamentsDetails.svelte";
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// (18:2) {#if title}
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function create_if_block_1(ctx) {
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let div1;
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let p;
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let t0;
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let t1;
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let div0;
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let mounted;
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let dispose;
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function select_block_type(ctx, dirty) {
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if (!/*collapsed*/ ctx[2]) return create_if_block_2;
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return create_else_block;
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}
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let current_block_type = select_block_type(ctx);
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let if_block = current_block_type(ctx);
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-
|
380
|
-
const block = {
|
381
|
-
c: function create() {
|
382
|
-
div1 = element("div");
|
383
|
-
p = element("p");
|
384
|
-
t0 = text(/*title*/ ctx[0]);
|
385
|
-
t1 = space();
|
386
|
-
div0 = element("div");
|
387
|
-
if_block.c();
|
388
|
-
attr_dev(p, "class", "Title");
|
389
|
-
add_location(p, file, 19, 6, 476);
|
390
|
-
attr_dev(div0, "class", "CollapseButton");
|
391
|
-
add_location(div0, file, 20, 6, 511);
|
392
|
-
attr_dev(div1, "class", "DetailsTitle");
|
393
|
-
add_location(div1, file, 18, 4, 443);
|
394
|
-
},
|
395
|
-
m: function mount(target, anchor) {
|
396
|
-
insert_dev(target, div1, anchor);
|
397
|
-
append_dev(div1, p);
|
398
|
-
append_dev(p, t0);
|
399
|
-
append_dev(div1, t1);
|
400
|
-
append_dev(div1, div0);
|
401
|
-
if_block.m(div0, null);
|
402
|
-
|
403
|
-
if (!mounted) {
|
404
|
-
dispose = listen_dev(div0, "click", /*click_handler*/ ctx[5], false, false, false);
|
405
|
-
mounted = true;
|
406
|
-
}
|
407
|
-
},
|
408
|
-
p: function update(ctx, dirty) {
|
409
|
-
if (dirty & /*title*/ 1) set_data_dev(t0, /*title*/ ctx[0]);
|
410
|
-
|
411
|
-
if (current_block_type !== (current_block_type = select_block_type(ctx))) {
|
412
|
-
if_block.d(1);
|
413
|
-
if_block = current_block_type(ctx);
|
414
|
-
|
415
|
-
if (if_block) {
|
416
|
-
if_block.c();
|
417
|
-
if_block.m(div0, null);
|
418
|
-
}
|
419
|
-
}
|
420
|
-
},
|
421
|
-
d: function destroy(detaching) {
|
422
|
-
if (detaching) detach_dev(div1);
|
423
|
-
if_block.d();
|
424
|
-
mounted = false;
|
425
|
-
dispose();
|
426
|
-
}
|
427
|
-
};
|
428
|
-
|
429
|
-
dispatch_dev("SvelteRegisterBlock", {
|
430
|
-
block,
|
431
|
-
id: create_if_block_1.name,
|
432
|
-
type: "if",
|
433
|
-
source: "(18:2) {#if title}",
|
434
|
-
ctx
|
435
|
-
});
|
436
|
-
|
437
|
-
return block;
|
438
|
-
}
|
439
|
-
|
440
|
-
// (26:8) {:else}
|
441
|
-
function create_else_block(ctx) {
|
442
|
-
let svg;
|
443
|
-
let path;
|
444
|
-
|
445
|
-
const block = {
|
446
|
-
c: function create() {
|
447
|
-
svg = svg_element("svg");
|
448
|
-
path = svg_element("path");
|
449
|
-
attr_dev(path, "d", "M6 9l6 6 6-6");
|
450
|
-
add_location(path, file, 27, 12, 1056);
|
451
|
-
attr_dev(svg, "xmlns", "http://www.w3.org/2000/svg");
|
452
|
-
attr_dev(svg, "width", "24");
|
453
|
-
attr_dev(svg, "height", "24");
|
454
|
-
attr_dev(svg, "viewBox", "0 0 24 24");
|
455
|
-
attr_dev(svg, "fill", "none");
|
456
|
-
attr_dev(svg, "stroke", "#ffffff");
|
457
|
-
attr_dev(svg, "stroke-width", "2");
|
458
|
-
attr_dev(svg, "stroke-linecap", "round");
|
459
|
-
attr_dev(svg, "stroke-linejoin", "round");
|
460
|
-
add_location(svg, file, 26, 10, 867);
|
461
|
-
},
|
462
|
-
m: function mount(target, anchor) {
|
463
|
-
insert_dev(target, svg, anchor);
|
464
|
-
append_dev(svg, path);
|
465
|
-
},
|
466
|
-
d: function destroy(detaching) {
|
467
|
-
if (detaching) detach_dev(svg);
|
468
|
-
}
|
469
|
-
};
|
470
|
-
|
471
|
-
dispatch_dev("SvelteRegisterBlock", {
|
472
|
-
block,
|
473
|
-
id: create_else_block.name,
|
474
|
-
type: "else",
|
475
|
-
source: "(26:8) {:else}",
|
476
|
-
ctx
|
477
|
-
});
|
478
|
-
|
479
|
-
return block;
|
480
|
-
}
|
481
|
-
|
482
|
-
// (22:8) {#if !collapsed}
|
483
|
-
function create_if_block_2(ctx) {
|
484
|
-
let svg;
|
485
|
-
let path;
|
486
|
-
|
487
|
-
const block = {
|
488
|
-
c: function create() {
|
489
|
-
svg = svg_element("svg");
|
490
|
-
path = svg_element("path");
|
491
|
-
attr_dev(path, "d", "M18 15l-6-6-6 6");
|
492
|
-
add_location(path, file, 23, 12, 796);
|
493
|
-
attr_dev(svg, "xmlns", "http://www.w3.org/2000/svg");
|
494
|
-
attr_dev(svg, "width", "24");
|
495
|
-
attr_dev(svg, "height", "24");
|
496
|
-
attr_dev(svg, "viewBox", "0 0 24 24");
|
497
|
-
attr_dev(svg, "fill", "none");
|
498
|
-
attr_dev(svg, "stroke", "#ffffff");
|
499
|
-
attr_dev(svg, "stroke-width", "2");
|
500
|
-
attr_dev(svg, "stroke-linecap", "round");
|
501
|
-
attr_dev(svg, "stroke-linejoin", "round");
|
502
|
-
add_location(svg, file, 22, 10, 607);
|
503
|
-
},
|
504
|
-
m: function mount(target, anchor) {
|
505
|
-
insert_dev(target, svg, anchor);
|
506
|
-
append_dev(svg, path);
|
507
|
-
},
|
508
|
-
d: function destroy(detaching) {
|
509
|
-
if (detaching) detach_dev(svg);
|
510
|
-
}
|
511
|
-
};
|
512
|
-
|
513
|
-
dispatch_dev("SvelteRegisterBlock", {
|
514
|
-
block,
|
515
|
-
id: create_if_block_2.name,
|
516
|
-
type: "if",
|
517
|
-
source: "(22:8) {#if !collapsed}",
|
518
|
-
ctx
|
519
|
-
});
|
520
|
-
|
521
|
-
return block;
|
522
|
-
}
|
523
|
-
|
524
|
-
// (35:2) {#if text && !collapsed}
|
525
|
-
function create_if_block(ctx) {
|
526
|
-
let div;
|
527
|
-
let setContent_action;
|
528
|
-
let mounted;
|
529
|
-
let dispose;
|
530
|
-
|
531
|
-
const block = {
|
532
|
-
c: function create() {
|
533
|
-
div = element("div");
|
534
|
-
attr_dev(div, "class", "DetailsContent sc");
|
535
|
-
add_location(div, file, 35, 4, 1176);
|
536
|
-
},
|
537
|
-
m: function mount(target, anchor) {
|
538
|
-
insert_dev(target, div, anchor);
|
539
|
-
|
540
|
-
if (!mounted) {
|
541
|
-
dispose = action_destroyer(setContent_action = /*setContent*/ ctx[4].call(null, div, /*text*/ ctx[1]));
|
542
|
-
mounted = true;
|
543
|
-
}
|
544
|
-
},
|
545
|
-
p: function update(ctx, dirty) {
|
546
|
-
if (setContent_action && is_function(setContent_action.update) && dirty & /*text*/ 2) setContent_action.update.call(null, /*text*/ ctx[1]);
|
547
|
-
},
|
548
|
-
d: function destroy(detaching) {
|
549
|
-
if (detaching) detach_dev(div);
|
550
|
-
mounted = false;
|
551
|
-
dispose();
|
552
|
-
}
|
553
|
-
};
|
554
|
-
|
555
|
-
dispatch_dev("SvelteRegisterBlock", {
|
556
|
-
block,
|
557
|
-
id: create_if_block.name,
|
558
|
-
type: "if",
|
559
|
-
source: "(35:2) {#if text && !collapsed}",
|
560
|
-
ctx
|
561
|
-
});
|
562
|
-
|
563
|
-
return block;
|
564
|
-
}
|
565
|
-
|
566
|
-
function create_fragment(ctx) {
|
567
|
-
let div;
|
568
|
-
let t;
|
569
|
-
let if_block0 = /*title*/ ctx[0] && create_if_block_1(ctx);
|
570
|
-
let if_block1 = /*text*/ ctx[1] && !/*collapsed*/ ctx[2] && create_if_block(ctx);
|
571
|
-
|
572
|
-
const block = {
|
573
|
-
c: function create() {
|
574
|
-
div = element("div");
|
575
|
-
if (if_block0) if_block0.c();
|
576
|
-
t = space();
|
577
|
-
if (if_block1) if_block1.c();
|
578
|
-
this.c = noop;
|
579
|
-
attr_dev(div, "class", "DetailsCard");
|
580
|
-
add_location(div, file, 16, 0, 399);
|
581
|
-
},
|
582
|
-
l: function claim(nodes) {
|
583
|
-
throw new Error("options.hydrate only works if the component was compiled with the `hydratable: true` option");
|
584
|
-
},
|
585
|
-
m: function mount(target, anchor) {
|
586
|
-
insert_dev(target, div, anchor);
|
587
|
-
if (if_block0) if_block0.m(div, null);
|
588
|
-
append_dev(div, t);
|
589
|
-
if (if_block1) if_block1.m(div, null);
|
590
|
-
},
|
591
|
-
p: function update(ctx, [dirty]) {
|
592
|
-
if (/*title*/ ctx[0]) {
|
593
|
-
if (if_block0) {
|
594
|
-
if_block0.p(ctx, dirty);
|
595
|
-
} else {
|
596
|
-
if_block0 = create_if_block_1(ctx);
|
597
|
-
if_block0.c();
|
598
|
-
if_block0.m(div, t);
|
599
|
-
}
|
600
|
-
} else if (if_block0) {
|
601
|
-
if_block0.d(1);
|
602
|
-
if_block0 = null;
|
603
|
-
}
|
604
|
-
|
605
|
-
if (/*text*/ ctx[1] && !/*collapsed*/ ctx[2]) {
|
606
|
-
if (if_block1) {
|
607
|
-
if_block1.p(ctx, dirty);
|
608
|
-
} else {
|
609
|
-
if_block1 = create_if_block(ctx);
|
610
|
-
if_block1.c();
|
611
|
-
if_block1.m(div, null);
|
612
|
-
}
|
613
|
-
} else if (if_block1) {
|
614
|
-
if_block1.d(1);
|
615
|
-
if_block1 = null;
|
616
|
-
}
|
617
|
-
},
|
618
|
-
i: noop,
|
619
|
-
o: noop,
|
620
|
-
d: function destroy(detaching) {
|
621
|
-
if (detaching) detach_dev(div);
|
622
|
-
if (if_block0) if_block0.d();
|
623
|
-
if (if_block1) if_block1.d();
|
624
|
-
}
|
625
|
-
};
|
626
|
-
|
627
|
-
dispatch_dev("SvelteRegisterBlock", {
|
628
|
-
block,
|
629
|
-
id: create_fragment.name,
|
630
|
-
type: "component",
|
631
|
-
source: "",
|
632
|
-
ctx
|
633
|
-
});
|
634
|
-
|
635
|
-
return block;
|
636
|
-
}
|
637
|
-
|
638
|
-
function instance($$self, $$props, $$invalidate) {
|
639
|
-
let { $$slots: slots = {}, $$scope } = $$props;
|
640
|
-
validate_slots("undefined", slots, []);
|
641
|
-
let { title = "" } = $$props;
|
642
|
-
let { text = "" } = $$props;
|
643
|
-
let collapsed = false;
|
644
|
-
|
645
|
-
const collapseText = () => {
|
646
|
-
$$invalidate(2, collapsed = !collapsed);
|
647
|
-
};
|
648
|
-
|
649
|
-
const setContent = (element, content) => {
|
650
|
-
let htmlContent = document.createElement("div");
|
651
|
-
htmlContent.innerHTML = content;
|
652
|
-
element.append(htmlContent);
|
653
|
-
};
|
654
|
-
|
655
|
-
const writable_props = ["title", "text"];
|
656
|
-
|
657
|
-
Object.keys($$props).forEach(key => {
|
658
|
-
if (!~writable_props.indexOf(key) && key.slice(0, 2) !== "$$") console.warn(`<undefined> was created with unknown prop '${key}'`);
|
659
|
-
});
|
660
|
-
|
661
|
-
const click_handler = () => collapseText();
|
662
|
-
|
663
|
-
$$self.$$set = $$props => {
|
664
|
-
if ("title" in $$props) $$invalidate(0, title = $$props.title);
|
665
|
-
if ("text" in $$props) $$invalidate(1, text = $$props.text);
|
666
|
-
};
|
667
|
-
|
668
|
-
$$self.$capture_state = () => ({
|
669
|
-
onMount,
|
670
|
-
title,
|
671
|
-
text,
|
672
|
-
collapsed,
|
673
|
-
collapseText,
|
674
|
-
setContent
|
675
|
-
});
|
676
|
-
|
677
|
-
$$self.$inject_state = $$props => {
|
678
|
-
if ("title" in $$props) $$invalidate(0, title = $$props.title);
|
679
|
-
if ("text" in $$props) $$invalidate(1, text = $$props.text);
|
680
|
-
if ("collapsed" in $$props) $$invalidate(2, collapsed = $$props.collapsed);
|
681
|
-
};
|
682
|
-
|
683
|
-
if ($$props && "$$inject" in $$props) {
|
684
|
-
$$self.$inject_state($$props.$$inject);
|
685
|
-
}
|
686
|
-
|
687
|
-
return [title, text, collapsed, collapseText, setContent, click_handler];
|
688
|
-
}
|
689
|
-
|
690
|
-
class CasinoTournamentsDetails extends SvelteElement {
|
691
|
-
constructor(options) {
|
692
|
-
super();
|
693
|
-
this.shadowRoot.innerHTML = `<style>*,*::before,*::after{margin:0;padding:0;list-style:none;text-decoration:none;outline:none;box-sizing:border-box;font-family:"Helvetica Neue", "Helvetica", sans-serif}.Title{text-transform:uppercase}.DetailsCard{border:solid #30313c 1px;background:#000;color:#ffffff;width:100%;margin:25px 0 25px 0}.DetailsTitle{padding:0 20px;height:60px;display:flex;align-items:center;justify-content:space-between;background:#0a0c19}.DetailsContent{overflow:auto;height:150px;font-size:14px;padding:10px 10px 10px 20px;margin:10px 20px 10px 0}.sc::-webkit-scrollbar{width:5px;height:5px}.sc::-webkit-scrollbar-track{background-color:rgba(255, 255, 255, 0.1);border-radius:10px}.sc::-webkit-scrollbar-thumb{background-color:#fff;border-radius:10px}</style>`;
|
694
|
-
|
695
|
-
init(
|
696
|
-
this,
|
697
|
-
{
|
698
|
-
target: this.shadowRoot,
|
699
|
-
props: attribute_to_object(this.attributes),
|
700
|
-
customElement: true
|
701
|
-
},
|
702
|
-
instance,
|
703
|
-
create_fragment,
|
704
|
-
safe_not_equal,
|
705
|
-
{ title: 0, text: 1 }
|
706
|
-
);
|
707
|
-
|
708
|
-
if (options) {
|
709
|
-
if (options.target) {
|
710
|
-
insert_dev(options.target, this, options.anchor);
|
711
|
-
}
|
712
|
-
|
713
|
-
if (options.props) {
|
714
|
-
this.$set(options.props);
|
715
|
-
flush();
|
716
|
-
}
|
717
|
-
}
|
718
|
-
}
|
719
|
-
|
720
|
-
static get observedAttributes() {
|
721
|
-
return ["title", "text"];
|
722
|
-
}
|
723
|
-
|
724
|
-
get title() {
|
725
|
-
return this.$$.ctx[0];
|
726
|
-
}
|
727
|
-
|
728
|
-
set title(title) {
|
729
|
-
this.$set({ title });
|
730
|
-
flush();
|
731
|
-
}
|
732
|
-
|
733
|
-
get text() {
|
734
|
-
return this.$$.ctx[1];
|
735
|
-
}
|
736
|
-
|
737
|
-
set text(text) {
|
738
|
-
this.$set({ text });
|
739
|
-
flush();
|
740
|
-
}
|
741
|
-
}
|
742
|
-
|
743
|
-
!customElements.get('casino-tournaments-details') && customElements.define('casino-tournaments-details', CasinoTournamentsDetails);
|
744
|
-
|
745
|
-
return CasinoTournamentsDetails;
|
746
|
-
|
747
|
-
})));
|
1
|
+
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@@ -1 +1 @@
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'' : value;\n}\nfunction set_input_type(input, type) {\n try {\n input.type = type;\n }\n catch (e) {\n // do nothing\n }\n}\nfunction set_style(node, key, value, important) {\n node.style.setProperty(key, value, important ? 'important' : '');\n}\nfunction select_option(select, value) {\n for (let i = 0; i < select.options.length; i += 1) {\n const option = select.options[i];\n if (option.__value === value) {\n option.selected = true;\n return;\n }\n }\n}\nfunction select_options(select, value) {\n for (let i = 0; i < select.options.length; i += 1) {\n const option = select.options[i];\n option.selected = ~value.indexOf(option.__value);\n }\n}\nfunction select_value(select) {\n const selected_option = select.querySelector(':checked') || select.options[0];\n return selected_option && selected_option.__value;\n}\nfunction select_multiple_value(select) {\n return [].map.call(select.querySelectorAll(':checked'), option => option.__value);\n}\n// unfortunately this can't be a constant as that wouldn't be tree-shakeable\n// so we cache the result instead\nlet crossorigin;\nfunction is_crossorigin() {\n if (crossorigin === undefined) {\n crossorigin = false;\n try {\n if (typeof window !== 'undefined' && window.parent) {\n void window.parent.document;\n }\n }\n catch (error) {\n crossorigin = true;\n }\n }\n return crossorigin;\n}\nfunction add_resize_listener(node, fn) {\n const computed_style = getComputedStyle(node);\n if (computed_style.position === 'static') {\n node.style.position = 'relative';\n }\n const iframe = element('iframe');\n iframe.setAttribute('style', 'display: block; position: absolute; top: 0; left: 0; width: 100%; height: 100%; ' +\n 'overflow: hidden; border: 0; opacity: 0; pointer-events: none; z-index: -1;');\n iframe.setAttribute('aria-hidden', 'true');\n iframe.tabIndex = -1;\n const crossorigin = is_crossorigin();\n let unsubscribe;\n if (crossorigin) {\n iframe.src = \"data:text/html,<script>onresize=function(){parent.postMessage(0,'*')}</script>\";\n unsubscribe = listen(window, 'message', (event) => {\n if (event.source === iframe.contentWindow)\n fn();\n });\n }\n else {\n iframe.src = 'about:blank';\n iframe.onload = () => {\n unsubscribe = listen(iframe.contentWindow, 'resize', fn);\n };\n }\n append(node, iframe);\n return () => {\n if (crossorigin) {\n unsubscribe();\n }\n else if (unsubscribe && iframe.contentWindow) {\n unsubscribe();\n }\n detach(iframe);\n };\n}\nfunction toggle_class(element, name, toggle) {\n element.classList[toggle ? 'add' : 'remove'](name);\n}\nfunction custom_event(type, detail) {\n const e = document.createEvent('CustomEvent');\n e.initCustomEvent(type, false, false, detail);\n return e;\n}\nfunction query_selector_all(selector, parent = document.body) {\n return Array.from(parent.querySelectorAll(selector));\n}\nclass HtmlTag {\n constructor(anchor = null) {\n this.a = anchor;\n this.e = this.n = null;\n }\n m(html, target, anchor = null) {\n if (!this.e) {\n this.e = element(target.nodeName);\n this.t = target;\n this.h(html);\n }\n this.i(anchor);\n }\n h(html) {\n this.e.innerHTML = html;\n this.n = Array.from(this.e.childNodes);\n }\n i(anchor) {\n for (let i = 0; i < this.n.length; i += 1) {\n insert(this.t, this.n[i], anchor);\n }\n }\n p(html) {\n this.d();\n this.h(html);\n this.i(this.a);\n }\n d() {\n this.n.forEach(detach);\n }\n}\nfunction attribute_to_object(attributes) {\n const result = {};\n for (const attribute of attributes) {\n result[attribute.name] = attribute.value;\n }\n return result;\n}\nfunction get_custom_elements_slots(element) {\n const result = {};\n element.childNodes.forEach((node) => {\n result[node.slot || 'default'] = true;\n });\n return result;\n}\n\nconst active_docs = new Set();\nlet active = 0;\n// https://github.com/darkskyapp/string-hash/blob/master/index.js\nfunction hash(str) {\n let hash = 5381;\n let i = str.length;\n while (i--)\n hash = ((hash << 5) - hash) ^ str.charCodeAt(i);\n return hash >>> 0;\n}\nfunction create_rule(node, a, b, duration, delay, ease, fn, uid = 0) {\n const step = 16.666 / duration;\n let keyframes = '{\\n';\n for (let p = 0; p <= 1; p += step) {\n const t = a + (b - a) * ease(p);\n keyframes += p * 100 + `%{${fn(t, 1 - t)}}\\n`;\n }\n const rule = keyframes + `100% {${fn(b, 1 - b)}}\\n}`;\n const name = `__svelte_${hash(rule)}_${uid}`;\n const doc = node.ownerDocument;\n active_docs.add(doc);\n const stylesheet = doc.__svelte_stylesheet || (doc.__svelte_stylesheet = doc.head.appendChild(element('style')).sheet);\n const current_rules = doc.__svelte_rules || (doc.__svelte_rules = {});\n if (!current_rules[name]) {\n current_rules[name] = true;\n stylesheet.insertRule(`@keyframes ${name} ${rule}`, stylesheet.cssRules.length);\n }\n const animation = node.style.animation || '';\n node.style.animation = `${animation ? `${animation}, ` : ''}${name} ${duration}ms linear ${delay}ms 1 both`;\n active += 1;\n return name;\n}\nfunction delete_rule(node, name) {\n const previous = (node.style.animation || '').split(', ');\n const next = previous.filter(name\n ? anim => anim.indexOf(name) < 0 // remove specific animation\n : anim => anim.indexOf('__svelte') === -1 // remove all Svelte animations\n );\n const deleted = previous.length - next.length;\n if (deleted) {\n node.style.animation = next.join(', ');\n active -= deleted;\n if (!active)\n clear_rules();\n }\n}\nfunction clear_rules() {\n raf(() => {\n if (active)\n return;\n active_docs.forEach(doc => {\n const stylesheet = doc.__svelte_stylesheet;\n let i = stylesheet.cssRules.length;\n while (i--)\n stylesheet.deleteRule(i);\n doc.__svelte_rules = {};\n });\n active_docs.clear();\n });\n}\n\nfunction create_animation(node, from, fn, params) {\n if (!from)\n return noop;\n const to = node.getBoundingClientRect();\n if (from.left === to.left && from.right === to.right && from.top === to.top && from.bottom === to.bottom)\n return noop;\n const { delay = 0, duration = 300, easing = identity, \n // @ts-ignore todo: should this be separated from destructuring? Or start/end added to public api and documentation?\n start: start_time = now() + delay, \n // @ts-ignore todo:\n end = start_time + duration, tick = noop, css } = fn(node, { from, to }, params);\n let running = true;\n let started = false;\n let name;\n function start() {\n if (css) {\n name = create_rule(node, 0, 1, duration, delay, easing, css);\n }\n if (!delay) {\n started = true;\n }\n }\n function stop() {\n if (css)\n delete_rule(node, name);\n running = false;\n }\n loop(now => {\n if (!started && now >= start_time) {\n started = true;\n }\n if (started && now >= end) {\n tick(1, 0);\n stop();\n }\n if (!running) {\n return false;\n }\n if (started) {\n const p = now - start_time;\n const t = 0 + 1 * easing(p / duration);\n tick(t, 1 - t);\n }\n return true;\n });\n start();\n tick(0, 1);\n return stop;\n}\nfunction fix_position(node) {\n const style = getComputedStyle(node);\n if (style.position !== 'absolute' && style.position !== 'fixed') {\n const { width, height } = style;\n const a = node.getBoundingClientRect();\n node.style.position = 'absolute';\n node.style.width = width;\n node.style.height = height;\n add_transform(node, a);\n }\n}\nfunction add_transform(node, a) {\n const b = node.getBoundingClientRect();\n if (a.left !== b.left || a.top !== b.top) {\n const style = getComputedStyle(node);\n const transform = style.transform === 'none' ? '' : style.transform;\n node.style.transform = `${transform} translate(${a.left - b.left}px, ${a.top - b.top}px)`;\n }\n}\n\nlet current_component;\nfunction set_current_component(component) {\n current_component = component;\n}\nfunction get_current_component() {\n if (!current_component)\n throw new Error('Function called outside component initialization');\n return current_component;\n}\nfunction beforeUpdate(fn) {\n get_current_component().$$.before_update.push(fn);\n}\nfunction onMount(fn) {\n get_current_component().$$.on_mount.push(fn);\n}\nfunction afterUpdate(fn) {\n get_current_component().$$.after_update.push(fn);\n}\nfunction onDestroy(fn) {\n get_current_component().$$.on_destroy.push(fn);\n}\nfunction createEventDispatcher() {\n const component = get_current_component();\n return (type, detail) => {\n const callbacks = component.$$.callbacks[type];\n if (callbacks) {\n // TODO are there situations where events could be dispatched\n // in a server (non-DOM) environment?\n const event = custom_event(type, detail);\n callbacks.slice().forEach(fn => {\n fn.call(component, event);\n });\n }\n };\n}\nfunction setContext(key, context) {\n get_current_component().$$.context.set(key, context);\n}\nfunction getContext(key) {\n return get_current_component().$$.context.get(key);\n}\nfunction hasContext(key) {\n return get_current_component().$$.context.has(key);\n}\n// TODO figure out if we still want to support\n// shorthand events, or if we want to implement\n// a real bubbling mechanism\nfunction bubble(component, event) {\n const callbacks = component.$$.callbacks[event.type];\n if (callbacks) {\n callbacks.slice().forEach(fn => fn(event));\n }\n}\n\nconst dirty_components = [];\nconst intros = { enabled: false };\nconst binding_callbacks = [];\nconst render_callbacks = [];\nconst flush_callbacks = [];\nconst resolved_promise = Promise.resolve();\nlet update_scheduled = false;\nfunction schedule_update() {\n if (!update_scheduled) {\n update_scheduled = true;\n resolved_promise.then(flush);\n }\n}\nfunction tick() {\n schedule_update();\n return resolved_promise;\n}\nfunction add_render_callback(fn) {\n render_callbacks.push(fn);\n}\nfunction add_flush_callback(fn) {\n flush_callbacks.push(fn);\n}\nlet flushing = false;\nconst seen_callbacks = new Set();\nfunction flush() {\n if (flushing)\n return;\n flushing = true;\n do {\n // first, call beforeUpdate functions\n // and update components\n for (let i = 0; i < dirty_components.length; i += 1) {\n const component = dirty_components[i];\n set_current_component(component);\n update(component.$$);\n }\n set_current_component(null);\n dirty_components.length = 0;\n while (binding_callbacks.length)\n binding_callbacks.pop()();\n // then, once components are updated, call\n // afterUpdate functions. This may cause\n // subsequent updates...\n for (let i = 0; i < render_callbacks.length; i += 1) {\n const callback = render_callbacks[i];\n if (!seen_callbacks.has(callback)) {\n // ...so guard against infinite loops\n seen_callbacks.add(callback);\n callback();\n }\n }\n render_callbacks.length = 0;\n } while (dirty_components.length);\n while (flush_callbacks.length) {\n flush_callbacks.pop()();\n }\n update_scheduled = false;\n flushing = false;\n seen_callbacks.clear();\n}\nfunction update($$) {\n if ($$.fragment !== null) {\n $$.update();\n run_all($$.before_update);\n const dirty = $$.dirty;\n $$.dirty = [-1];\n $$.fragment && $$.fragment.p($$.ctx, dirty);\n $$.after_update.forEach(add_render_callback);\n }\n}\n\nlet promise;\nfunction wait() {\n if (!promise) {\n promise = Promise.resolve();\n promise.then(() => {\n promise = null;\n });\n }\n return promise;\n}\nfunction dispatch(node, direction, kind) {\n node.dispatchEvent(custom_event(`${direction ? 'intro' : 'outro'}${kind}`));\n}\nconst outroing = new Set();\nlet outros;\nfunction group_outros() {\n outros = {\n r: 0,\n c: [],\n p: outros // parent group\n };\n}\nfunction check_outros() {\n if (!outros.r) {\n run_all(outros.c);\n }\n outros = outros.p;\n}\nfunction transition_in(block, local) {\n if (block && block.i) {\n outroing.delete(block);\n block.i(local);\n }\n}\nfunction transition_out(block, local, detach, callback) {\n if (block && block.o) {\n if (outroing.has(block))\n return;\n outroing.add(block);\n outros.c.push(() => {\n outroing.delete(block);\n if (callback) {\n if (detach)\n block.d(1);\n callback();\n }\n });\n block.o(local);\n }\n}\nconst null_transition = { duration: 0 };\nfunction create_in_transition(node, fn, params) {\n let config = fn(node, params);\n let running = false;\n let animation_name;\n let task;\n let uid = 0;\n function cleanup() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 0, 1, duration, delay, easing, css, uid++);\n tick(0, 1);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n if (task)\n task.abort();\n running = true;\n add_render_callback(() => dispatch(node, true, 'start'));\n task = loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(1, 0);\n dispatch(node, true, 'end');\n cleanup();\n return running = false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(t, 1 - t);\n }\n }\n return running;\n });\n }\n let started = false;\n return {\n start() {\n if (started)\n return;\n delete_rule(node);\n if (is_function(config)) {\n config = config();\n wait().then(go);\n }\n else {\n go();\n }\n },\n invalidate() {\n started = false;\n },\n end() {\n if (running) {\n cleanup();\n running = false;\n }\n }\n };\n}\nfunction create_out_transition(node, fn, params) {\n let config = fn(node, params);\n let running = true;\n let animation_name;\n const group = outros;\n group.r += 1;\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 1, 0, duration, delay, easing, css);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n add_render_callback(() => dispatch(node, false, 'start'));\n loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(0, 1);\n dispatch(node, false, 'end');\n if (!--group.r) {\n // this will result in `end()` being called,\n // so we don't need to clean up here\n run_all(group.c);\n }\n return false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(1 - t, t);\n }\n }\n return running;\n });\n }\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go();\n });\n }\n else {\n go();\n }\n return {\n end(reset) {\n if (reset && config.tick) {\n config.tick(1, 0);\n }\n if (running) {\n if (animation_name)\n delete_rule(node, animation_name);\n running = false;\n }\n }\n };\n}\nfunction create_bidirectional_transition(node, fn, params, intro) {\n let config = fn(node, params);\n let t = intro ? 0 : 1;\n let running_program = null;\n let pending_program = null;\n let animation_name = null;\n function clear_animation() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function init(program, duration) {\n const d = program.b - t;\n duration *= Math.abs(d);\n return {\n a: t,\n b: program.b,\n d,\n duration,\n start: program.start,\n end: program.start + duration,\n group: program.group\n };\n }\n function go(b) {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n const program = {\n start: now() + delay,\n b\n };\n if (!b) {\n // @ts-ignore todo: improve typings\n program.group = outros;\n outros.r += 1;\n }\n if (running_program || pending_program) {\n pending_program = program;\n }\n else {\n // if this is an intro, and there's a delay, we need to do\n // an initial tick and/or apply CSS animation immediately\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, b, duration, delay, easing, css);\n }\n if (b)\n tick(0, 1);\n running_program = init(program, duration);\n add_render_callback(() => dispatch(node, b, 'start'));\n loop(now => {\n if (pending_program && now > pending_program.start) {\n running_program = init(pending_program, duration);\n pending_program = null;\n dispatch(node, running_program.b, 'start');\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, running_program.b, running_program.duration, 0, easing, config.css);\n }\n }\n if (running_program) {\n if (now >= running_program.end) {\n tick(t = running_program.b, 1 - t);\n dispatch(node, running_program.b, 'end');\n if (!pending_program) {\n // we're done\n if (running_program.b) {\n // intro — we can tidy up immediately\n clear_animation();\n }\n else {\n // outro — needs to be coordinated\n if (!--running_program.group.r)\n run_all(running_program.group.c);\n }\n }\n running_program = null;\n }\n else if (now >= running_program.start) {\n const p = now - running_program.start;\n t = running_program.a + running_program.d * easing(p / running_program.duration);\n tick(t, 1 - t);\n }\n }\n return !!(running_program || pending_program);\n });\n }\n }\n return {\n run(b) {\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go(b);\n });\n }\n else {\n go(b);\n }\n },\n end() {\n clear_animation();\n running_program = pending_program = null;\n }\n };\n}\n\nfunction handle_promise(promise, info) {\n const token = info.token = {};\n function update(type, index, key, value) {\n if (info.token !== token)\n return;\n info.resolved = value;\n let child_ctx = info.ctx;\n if (key !== undefined) {\n child_ctx = child_ctx.slice();\n child_ctx[key] = value;\n }\n const block = type && (info.current = type)(child_ctx);\n let needs_flush = false;\n if (info.block) {\n if (info.blocks) {\n info.blocks.forEach((block, i) => {\n if (i !== index && block) {\n group_outros();\n transition_out(block, 1, 1, () => {\n if (info.blocks[i] === block) {\n info.blocks[i] = null;\n }\n });\n check_outros();\n }\n });\n }\n else {\n info.block.d(1);\n }\n block.c();\n transition_in(block, 1);\n block.m(info.mount(), info.anchor);\n needs_flush = true;\n }\n info.block = block;\n if (info.blocks)\n info.blocks[index] = block;\n if (needs_flush) {\n flush();\n }\n }\n if (is_promise(promise)) {\n const current_component = get_current_component();\n promise.then(value => {\n set_current_component(current_component);\n update(info.then, 1, info.value, value);\n set_current_component(null);\n }, error => {\n set_current_component(current_component);\n update(info.catch, 2, info.error, error);\n set_current_component(null);\n if (!info.hasCatch) {\n throw error;\n }\n });\n // if we previously had a then/catch block, destroy it\n if (info.current !== info.pending) {\n update(info.pending, 0);\n return true;\n }\n }\n else {\n if (info.current !== info.then) {\n update(info.then, 1, info.value, promise);\n return true;\n }\n info.resolved = promise;\n }\n}\n\nconst globals = (typeof window !== 'undefined'\n ? window\n : typeof globalThis !== 'undefined'\n ? globalThis\n : global);\n\nfunction destroy_block(block, lookup) {\n block.d(1);\n lookup.delete(block.key);\n}\nfunction outro_and_destroy_block(block, lookup) {\n transition_out(block, 1, 1, () => {\n lookup.delete(block.key);\n });\n}\nfunction fix_and_destroy_block(block, lookup) {\n block.f();\n destroy_block(block, lookup);\n}\nfunction fix_and_outro_and_destroy_block(block, lookup) {\n block.f();\n outro_and_destroy_block(block, lookup);\n}\nfunction update_keyed_each(old_blocks, dirty, get_key, dynamic, ctx, list, lookup, node, destroy, create_each_block, next, get_context) {\n let o = old_blocks.length;\n let n = list.length;\n let i = o;\n const old_indexes = {};\n while (i--)\n old_indexes[old_blocks[i].key] = i;\n const new_blocks = [];\n const new_lookup = new Map();\n const deltas = new Map();\n i = n;\n while (i--) {\n const child_ctx = get_context(ctx, list, i);\n const key = get_key(child_ctx);\n let block = lookup.get(key);\n if (!block) {\n block = create_each_block(key, child_ctx);\n block.c();\n }\n else if (dynamic) {\n block.p(child_ctx, dirty);\n }\n new_lookup.set(key, new_blocks[i] = block);\n if (key in old_indexes)\n deltas.set(key, Math.abs(i - old_indexes[key]));\n }\n const will_move = new Set();\n const did_move = new Set();\n function insert(block) {\n transition_in(block, 1);\n block.m(node, next);\n lookup.set(block.key, block);\n next = block.first;\n n--;\n }\n while (o && n) {\n const new_block = new_blocks[n - 1];\n const old_block = old_blocks[o - 1];\n const new_key = new_block.key;\n const old_key = old_block.key;\n if (new_block === old_block) {\n // do nothing\n next = new_block.first;\n o--;\n n--;\n }\n else if (!new_lookup.has(old_key)) {\n // remove old block\n destroy(old_block, lookup);\n o--;\n }\n else if (!lookup.has(new_key) || will_move.has(new_key)) {\n insert(new_block);\n }\n else if (did_move.has(old_key)) {\n o--;\n }\n else if (deltas.get(new_key) > deltas.get(old_key)) {\n did_move.add(new_key);\n insert(new_block);\n }\n else {\n will_move.add(old_key);\n o--;\n }\n }\n while (o--) {\n const old_block = old_blocks[o];\n if (!new_lookup.has(old_block.key))\n destroy(old_block, lookup);\n }\n while (n)\n insert(new_blocks[n - 1]);\n return new_blocks;\n}\nfunction validate_each_keys(ctx, list, get_context, get_key) {\n const keys = new Set();\n for (let i = 0; i < list.length; i++) {\n const key = get_key(get_context(ctx, list, i));\n if (keys.has(key)) {\n throw new Error('Cannot have duplicate keys in a keyed each');\n }\n keys.add(key);\n }\n}\n\nfunction get_spread_update(levels, updates) {\n const update = {};\n const to_null_out = {};\n const accounted_for = { $$scope: 1 };\n let i = levels.length;\n while (i--) {\n const o = levels[i];\n const n = updates[i];\n if (n) {\n for (const key in o) {\n if (!(key in n))\n to_null_out[key] = 1;\n }\n for (const key in n) {\n if (!accounted_for[key]) {\n update[key] = n[key];\n accounted_for[key] = 1;\n }\n }\n levels[i] = n;\n }\n else {\n for (const key in o) {\n accounted_for[key] = 1;\n }\n }\n }\n for (const key in to_null_out) {\n if (!(key in update))\n update[key] = undefined;\n }\n return update;\n}\nfunction get_spread_object(spread_props) {\n return typeof spread_props === 'object' && spread_props !== null ? spread_props : {};\n}\n\n// source: https://html.spec.whatwg.org/multipage/indices.html\nconst boolean_attributes = new Set([\n 'allowfullscreen',\n 'allowpaymentrequest',\n 'async',\n 'autofocus',\n 'autoplay',\n 'checked',\n 'controls',\n 'default',\n 'defer',\n 'disabled',\n 'formnovalidate',\n 'hidden',\n 'ismap',\n 'loop',\n 'multiple',\n 'muted',\n 'nomodule',\n 'novalidate',\n 'open',\n 'playsinline',\n 'readonly',\n 'required',\n 'reversed',\n 'selected'\n]);\n\nconst invalid_attribute_name_character = /[\\s'\">/=\\u{FDD0}-\\u{FDEF}\\u{FFFE}\\u{FFFF}\\u{1FFFE}\\u{1FFFF}\\u{2FFFE}\\u{2FFFF}\\u{3FFFE}\\u{3FFFF}\\u{4FFFE}\\u{4FFFF}\\u{5FFFE}\\u{5FFFF}\\u{6FFFE}\\u{6FFFF}\\u{7FFFE}\\u{7FFFF}\\u{8FFFE}\\u{8FFFF}\\u{9FFFE}\\u{9FFFF}\\u{AFFFE}\\u{AFFFF}\\u{BFFFE}\\u{BFFFF}\\u{CFFFE}\\u{CFFFF}\\u{DFFFE}\\u{DFFFF}\\u{EFFFE}\\u{EFFFF}\\u{FFFFE}\\u{FFFFF}\\u{10FFFE}\\u{10FFFF}]/u;\n// https://html.spec.whatwg.org/multipage/syntax.html#attributes-2\n// https://infra.spec.whatwg.org/#noncharacter\nfunction spread(args, classes_to_add) {\n const attributes = Object.assign({}, ...args);\n if (classes_to_add) {\n if (attributes.class == null) {\n attributes.class = classes_to_add;\n }\n else {\n attributes.class += ' ' + classes_to_add;\n }\n }\n let str = '';\n Object.keys(attributes).forEach(name => {\n if (invalid_attribute_name_character.test(name))\n return;\n const value = attributes[name];\n if (value === true)\n str += ' ' + name;\n else if (boolean_attributes.has(name.toLowerCase())) {\n if (value)\n str += ' ' + name;\n }\n else if (value != null) {\n str += ` ${name}=\"${String(value).replace(/\"/g, '"').replace(/'/g, ''')}\"`;\n }\n });\n return str;\n}\nconst escaped = {\n '\"': '"',\n \"'\": ''',\n '&': '&',\n '<': '<',\n '>': '>'\n};\nfunction escape(html) {\n return String(html).replace(/[\"'&<>]/g, match => escaped[match]);\n}\nfunction each(items, fn) {\n let str = '';\n for (let i = 0; i < items.length; i += 1) {\n str += fn(items[i], i);\n }\n return str;\n}\nconst missing_component = {\n $$render: () => ''\n};\nfunction validate_component(component, name) {\n if (!component || !component.$$render) {\n if (name === 'svelte:component')\n name += ' this={...}';\n throw new Error(`<${name}> is not a valid SSR component. You may need to review your build config to ensure that dependencies are compiled, rather than imported as pre-compiled modules`);\n }\n return component;\n}\nfunction debug(file, line, column, values) {\n console.log(`{@debug} ${file ? file + ' ' : ''}(${line}:${column})`); // eslint-disable-line no-console\n console.log(values); // eslint-disable-line no-console\n return '';\n}\nlet on_destroy;\nfunction create_ssr_component(fn) {\n function $$render(result, props, bindings, slots, context) {\n const parent_component = current_component;\n const $$ = {\n on_destroy,\n context: new Map(parent_component ? parent_component.$$.context : context || []),\n // these will be immediately discarded\n on_mount: [],\n before_update: [],\n after_update: [],\n callbacks: blank_object()\n };\n set_current_component({ $$ });\n const html = fn(result, props, bindings, slots);\n set_current_component(parent_component);\n return html;\n }\n return {\n render: (props = {}, { $$slots = {}, context = new Map() } = {}) => {\n on_destroy = [];\n const result = { title: '', head: '', css: new Set() };\n const html = $$render(result, props, {}, $$slots, context);\n run_all(on_destroy);\n return {\n html,\n css: {\n code: Array.from(result.css).map(css => css.code).join('\\n'),\n map: null // TODO\n },\n head: result.title + result.head\n };\n },\n $$render\n };\n}\nfunction add_attribute(name, value, boolean) {\n if (value == null || (boolean && !value))\n return '';\n return ` ${name}${value === true ? '' : `=${typeof value === 'string' ? JSON.stringify(escape(value)) : `\"${value}\"`}`}`;\n}\nfunction add_classes(classes) {\n return classes ? ` class=\"${classes}\"` : '';\n}\n\nfunction bind(component, name, callback) {\n const index = component.$$.props[name];\n if (index !== undefined) {\n component.$$.bound[index] = callback;\n callback(component.$$.ctx[index]);\n }\n}\nfunction create_component(block) {\n block && block.c();\n}\nfunction claim_component(block, parent_nodes) {\n block && block.l(parent_nodes);\n}\nfunction mount_component(component, target, anchor, customElement) {\n const { fragment, on_mount, on_destroy, after_update } = component.$$;\n fragment && fragment.m(target, anchor);\n if (!customElement) {\n // onMount happens before the initial afterUpdate\n add_render_callback(() => {\n const new_on_destroy = on_mount.map(run).filter(is_function);\n if (on_destroy) {\n on_destroy.push(...new_on_destroy);\n }\n else {\n // Edge case - component was destroyed immediately,\n // most likely as a result of a binding initialising\n run_all(new_on_destroy);\n }\n component.$$.on_mount = [];\n });\n }\n after_update.forEach(add_render_callback);\n}\nfunction destroy_component(component, detaching) {\n const $$ = component.$$;\n if ($$.fragment !== null) {\n run_all($$.on_destroy);\n $$.fragment && $$.fragment.d(detaching);\n // TODO null out other refs, including component.$$ (but need to\n // preserve final state?)\n $$.on_destroy = $$.fragment = null;\n $$.ctx = [];\n }\n}\nfunction make_dirty(component, i) {\n if (component.$$.dirty[0] === -1) {\n dirty_components.push(component);\n schedule_update();\n component.$$.dirty.fill(0);\n }\n component.$$.dirty[(i / 31) | 0] |= (1 << (i % 31));\n}\nfunction init(component, options, instance, create_fragment, not_equal, props, dirty = [-1]) {\n const parent_component = current_component;\n set_current_component(component);\n const $$ = component.$$ = {\n fragment: null,\n ctx: null,\n // state\n props,\n update: noop,\n not_equal,\n bound: blank_object(),\n // lifecycle\n on_mount: [],\n on_destroy: [],\n on_disconnect: [],\n before_update: [],\n after_update: [],\n context: new Map(parent_component ? parent_component.$$.context : options.context || []),\n // everything else\n callbacks: blank_object(),\n dirty,\n skip_bound: false\n };\n let ready = false;\n $$.ctx = instance\n ? instance(component, options.props || {}, (i, ret, ...rest) => {\n const value = rest.length ? rest[0] : ret;\n if ($$.ctx && not_equal($$.ctx[i], $$.ctx[i] = value)) {\n if (!$$.skip_bound && $$.bound[i])\n $$.bound[i](value);\n if (ready)\n make_dirty(component, i);\n }\n return ret;\n })\n : [];\n $$.update();\n ready = true;\n run_all($$.before_update);\n // `false` as a special case of no DOM component\n $$.fragment = create_fragment ? create_fragment($$.ctx) : false;\n if (options.target) {\n if (options.hydrate) {\n const nodes = children(options.target);\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.l(nodes);\n nodes.forEach(detach);\n }\n else {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.c();\n }\n if (options.intro)\n transition_in(component.$$.fragment);\n mount_component(component, options.target, options.anchor, options.customElement);\n flush();\n }\n set_current_component(parent_component);\n}\nlet SvelteElement;\nif (typeof HTMLElement === 'function') {\n SvelteElement = class extends HTMLElement {\n constructor() {\n super();\n this.attachShadow({ mode: 'open' });\n }\n connectedCallback() {\n const { on_mount } = this.$$;\n this.$$.on_disconnect = on_mount.map(run).filter(is_function);\n // @ts-ignore todo: improve typings\n for (const key in this.$$.slotted) {\n // @ts-ignore todo: improve typings\n this.appendChild(this.$$.slotted[key]);\n }\n }\n attributeChangedCallback(attr, _oldValue, newValue) {\n this[attr] = newValue;\n }\n disconnectedCallback() {\n run_all(this.$$.on_disconnect);\n }\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n // TODO should this delegate to addEventListener?\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set($$props) {\n if (this.$$set && !is_empty($$props)) {\n this.$$.skip_bound = true;\n this.$$set($$props);\n this.$$.skip_bound = false;\n }\n }\n };\n}\n/**\n * Base class for Svelte components. Used when dev=false.\n */\nclass SvelteComponent {\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set($$props) {\n if (this.$$set && !is_empty($$props)) {\n this.$$.skip_bound = true;\n this.$$set($$props);\n this.$$.skip_bound = false;\n }\n }\n}\n\nfunction dispatch_dev(type, detail) {\n document.dispatchEvent(custom_event(type, Object.assign({ version: '3.37.0' }, detail)));\n}\nfunction append_dev(target, node) {\n dispatch_dev('SvelteDOMInsert', { target, node });\n append(target, node);\n}\nfunction insert_dev(target, node, anchor) {\n dispatch_dev('SvelteDOMInsert', { target, node, anchor });\n insert(target, node, anchor);\n}\nfunction detach_dev(node) {\n dispatch_dev('SvelteDOMRemove', { node });\n detach(node);\n}\nfunction detach_between_dev(before, after) {\n while (before.nextSibling && before.nextSibling !== after) {\n detach_dev(before.nextSibling);\n }\n}\nfunction detach_before_dev(after) {\n while (after.previousSibling) {\n detach_dev(after.previousSibling);\n }\n}\nfunction detach_after_dev(before) {\n while (before.nextSibling) {\n detach_dev(before.nextSibling);\n }\n}\nfunction listen_dev(node, event, handler, options, has_prevent_default, has_stop_propagation) {\n const modifiers = options === true ? ['capture'] : options ? Array.from(Object.keys(options)) : [];\n if (has_prevent_default)\n modifiers.push('preventDefault');\n if (has_stop_propagation)\n modifiers.push('stopPropagation');\n dispatch_dev('SvelteDOMAddEventListener', { node, event, handler, modifiers });\n const dispose = listen(node, event, handler, options);\n return () => {\n dispatch_dev('SvelteDOMRemoveEventListener', { node, event, handler, modifiers });\n dispose();\n };\n}\nfunction attr_dev(node, attribute, value) {\n attr(node, attribute, value);\n if (value == null)\n dispatch_dev('SvelteDOMRemoveAttribute', { node, attribute });\n else\n dispatch_dev('SvelteDOMSetAttribute', { node, attribute, value });\n}\nfunction prop_dev(node, property, value) {\n node[property] = value;\n dispatch_dev('SvelteDOMSetProperty', { node, property, value });\n}\nfunction dataset_dev(node, property, value) {\n node.dataset[property] = value;\n dispatch_dev('SvelteDOMSetDataset', { node, property, value });\n}\nfunction set_data_dev(text, data) {\n data = '' + data;\n if (text.wholeText === data)\n return;\n dispatch_dev('SvelteDOMSetData', { node: text, data });\n text.data = data;\n}\nfunction validate_each_argument(arg) {\n if (typeof arg !== 'string' && !(arg && typeof arg === 'object' && 'length' in arg)) {\n let msg = '{#each} only iterates over array-like objects.';\n if (typeof Symbol === 'function' && arg && Symbol.iterator in arg) {\n msg += ' You can use a spread to convert this iterable into an array.';\n }\n throw new Error(msg);\n }\n}\nfunction validate_slots(name, slot, keys) {\n for (const slot_key of Object.keys(slot)) {\n if (!~keys.indexOf(slot_key)) {\n console.warn(`<${name}> received an unexpected slot \"${slot_key}\".`);\n }\n }\n}\n/**\n * Base class for Svelte components with some minor dev-enhancements. Used when dev=true.\n */\nclass SvelteComponentDev extends SvelteComponent {\n constructor(options) {\n if (!options || (!options.target && !options.$$inline)) {\n throw new Error(\"'target' is a required option\");\n }\n super();\n }\n $destroy() {\n super.$destroy();\n this.$destroy = () => {\n console.warn('Component was already destroyed'); // eslint-disable-line no-console\n };\n }\n $capture_state() { }\n $inject_state() { }\n}\n/**\n * Base class to create strongly typed Svelte components.\n * This only exists for typing purposes and should be used in `.d.ts` files.\n *\n * ### Example:\n *\n * You have component library on npm called `component-library`, from which\n * you export a component called `MyComponent`. For Svelte+TypeScript users,\n * you want to provide typings. Therefore you create a `index.d.ts`:\n * ```ts\n * import { SvelteComponentTyped } from \"svelte\";\n * export class MyComponent extends SvelteComponentTyped<{foo: string}> {}\n * ```\n * Typing this makes it possible for IDEs like VS Code with the Svelte extension\n * to provide intellisense and to use the component like this in a Svelte file\n * with TypeScript:\n * ```svelte\n * <script lang=\"ts\">\n * \timport { MyComponent } from \"component-library\";\n * </script>\n * <MyComponent foo={'bar'} />\n * ```\n *\n * #### Why not make this part of `SvelteComponent(Dev)`?\n * Because\n * ```ts\n * class ASubclassOfSvelteComponent extends SvelteComponent<{foo: string}> {}\n * const component: typeof SvelteComponent = ASubclassOfSvelteComponent;\n * ```\n * will throw a type error, so we need to seperate the more strictly typed class.\n */\nclass SvelteComponentTyped extends SvelteComponentDev {\n constructor(options) {\n super(options);\n }\n}\nfunction loop_guard(timeout) {\n const start = Date.now();\n return () => {\n if (Date.now() - start > timeout) {\n throw new Error('Infinite loop detected');\n }\n };\n}\n\nexport { HtmlTag, SvelteComponent, SvelteComponentDev, SvelteComponentTyped, SvelteElement, action_destroyer, add_attribute, add_classes, add_flush_callback, add_location, add_render_callback, add_resize_listener, add_transform, afterUpdate, append, append_dev, assign, attr, attr_dev, attribute_to_object, beforeUpdate, bind, binding_callbacks, blank_object, bubble, check_outros, children, claim_component, claim_element, claim_space, claim_text, clear_loops, component_subscribe, compute_rest_props, compute_slots, createEventDispatcher, create_animation, create_bidirectional_transition, create_component, create_in_transition, create_out_transition, create_slot, create_ssr_component, current_component, custom_event, dataset_dev, debug, destroy_block, destroy_component, destroy_each, detach, detach_after_dev, detach_before_dev, detach_between_dev, detach_dev, dirty_components, dispatch_dev, each, element, element_is, empty, escape, escaped, exclude_internal_props, fix_and_destroy_block, fix_and_outro_and_destroy_block, fix_position, flush, getContext, get_binding_group_value, get_current_component, get_custom_elements_slots, get_slot_changes, get_slot_context, get_spread_object, get_spread_update, get_store_value, globals, group_outros, handle_promise, hasContext, has_prop, identity, init, insert, insert_dev, intros, invalid_attribute_name_character, is_client, is_crossorigin, is_empty, is_function, is_promise, listen, listen_dev, loop, loop_guard, missing_component, mount_component, noop, not_equal, now, null_to_empty, object_without_properties, onDestroy, onMount, once, outro_and_destroy_block, prevent_default, prop_dev, query_selector_all, raf, run, run_all, safe_not_equal, schedule_update, select_multiple_value, select_option, select_options, select_value, self, setContext, set_attributes, set_current_component, set_custom_element_data, set_data, set_data_dev, set_input_type, set_input_value, set_now, set_raf, set_store_value, set_style, set_svg_attributes, space, spread, stop_propagation, subscribe, svg_element, text, tick, time_ranges_to_array, to_number, toggle_class, transition_in, transition_out, update_keyed_each, update_slot, update_slot_spread, validate_component, validate_each_argument, validate_each_keys, validate_slots, validate_store, xlink_attr };\n","<svelte:options tag={null} />\n\n<script lang=\"typescript\">\n import { onMount } from 'svelte';\n\n export let title = '';\n export let text = '';\n\n let collapsed:Boolean = false;\n\n const collapseText = () => {\n collapsed = !collapsed;\n }\n\n const setContent = (element:HTMLElement, content:any) => {\n let htmlContent = document.createElement(\"div\");\n htmlContent.innerHTML = content;\n element.append(htmlContent);\n }\n</script>\n\n<div class=\"DetailsCard\">\n {#if title}\n <div class=\"DetailsTitle\">\n <p class=\"Title\">{title}</p>\n <div class=\"CollapseButton\" on:click={() => collapseText()}>\n {#if !collapsed}\n <svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"#ffffff\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\">\n <path d=\"M18 15l-6-6-6 6\"/>\n </svg>\n {:else}\n <svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"#ffffff\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\">\n <path d=\"M6 9l6 6 6-6\"/>\n </svg>\n {/if}\n </div>\n </div>\n {/if}\n\n {#if text && !collapsed}\n <div class=\"DetailsContent sc\" use:setContent={text}>\n </div>\n {/if}\n</div>\n\n\n<style lang=\"scss\">\n $primary-background-color: #00020f;\n $font-stack: \"Helvetica Neue\", \"Helvetica\", sans-serif;\n $primary-font-color: #ffffff;\n\n *,\n *::before,\n *::after {\n margin: 0;\n padding: 0;\n list-style: none;\n text-decoration: none;\n outline: none;\n box-sizing: border-box;\n font-family: $font-stack;\n }\n\n .Title {\n text-transform: uppercase;\n }\n\n .DetailsCard {\n border: solid #30313c 1px;\n background: #000;\n color: $primary-font-color;\n width: 100%;\n margin: 25px 0 25px 0;\n }\n\n .DetailsTitle {\n padding: 0 20px;\n height: 60px;\n display: flex;\n align-items: center;\n justify-content: space-between;\n background: #0a0c19;\n }\n\n .DetailsContent {\n overflow: auto;\n height: 150px;\n font-size: 14px;\n padding: 10px 10px 10px 20px;\n margin: 10px 20px 10px 0;\n }\n\n .sc::-webkit-scrollbar {\n width: 5px;\n height: 5px;\n }\n .sc::-webkit-scrollbar-track {\n background-color: rgba(255, 255, 255, 0.1);\n border-radius: 10px;\n }\n .sc::-webkit-scrollbar-thumb {\n background-color: #fff;\n border-radius: 10px;\n }\n</style>\n","import CasinoTournamentsDetails from './CasinoTournamentsDetails.svelte';\n\n!customElements.get('casino-tournaments-details') && customElements.define('casino-tournaments-details', CasinoTournamentsDetails);\nexport default 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{"version":3,"file":"casino-tournaments-details.js","sources":["../../../node_modules/svelte/internal/index.mjs","../src/CasinoTournamentsDetails.svelte","../src/index.ts"],"sourcesContent":["function noop() { }\nconst identity = x => x;\nfunction assign(tar, src) {\n // @ts-ignore\n for (const k in src)\n tar[k] = src[k];\n return tar;\n}\nfunction is_promise(value) {\n return value && typeof value === 'object' && typeof value.then === 'function';\n}\nfunction add_location(element, file, line, column, char) {\n element.__svelte_meta = {\n loc: { file, line, column, char }\n };\n}\nfunction run(fn) {\n return fn();\n}\nfunction blank_object() {\n return Object.create(null);\n}\nfunction run_all(fns) {\n fns.forEach(run);\n}\nfunction is_function(thing) {\n return typeof thing === 'function';\n}\nfunction safe_not_equal(a, b) {\n return a != a ? b == b : a !== b || ((a && typeof a === 'object') || typeof a === 'function');\n}\nfunction not_equal(a, b) {\n return a != a ? b == b : a !== b;\n}\nfunction is_empty(obj) {\n return Object.keys(obj).length === 0;\n}\nfunction validate_store(store, name) {\n if (store != null && typeof store.subscribe !== 'function') {\n throw new Error(`'${name}' is not a store with a 'subscribe' method`);\n }\n}\nfunction subscribe(store, ...callbacks) {\n if (store == null) {\n return noop;\n }\n const unsub = store.subscribe(...callbacks);\n return unsub.unsubscribe ? () => unsub.unsubscribe() : unsub;\n}\nfunction get_store_value(store) {\n let value;\n subscribe(store, _ => value = _)();\n return value;\n}\nfunction component_subscribe(component, store, callback) {\n component.$$.on_destroy.push(subscribe(store, callback));\n}\nfunction create_slot(definition, ctx, $$scope, fn) {\n if (definition) {\n const slot_ctx = get_slot_context(definition, ctx, $$scope, fn);\n return definition[0](slot_ctx);\n }\n}\nfunction get_slot_context(definition, ctx, $$scope, fn) {\n return definition[1] && fn\n ? assign($$scope.ctx.slice(), definition[1](fn(ctx)))\n : $$scope.ctx;\n}\nfunction get_slot_changes(definition, $$scope, dirty, fn) {\n if (definition[2] && fn) {\n const lets = definition[2](fn(dirty));\n if ($$scope.dirty === undefined) {\n return lets;\n }\n if (typeof lets === 'object') {\n const merged = [];\n const len = Math.max($$scope.dirty.length, lets.length);\n for (let i = 0; i < len; i += 1) {\n merged[i] = $$scope.dirty[i] | lets[i];\n }\n return merged;\n }\n return $$scope.dirty | lets;\n }\n return $$scope.dirty;\n}\nfunction update_slot(slot, slot_definition, ctx, $$scope, dirty, get_slot_changes_fn, get_slot_context_fn) {\n const slot_changes = get_slot_changes(slot_definition, $$scope, dirty, get_slot_changes_fn);\n if (slot_changes) {\n const slot_context = get_slot_context(slot_definition, ctx, $$scope, get_slot_context_fn);\n slot.p(slot_context, slot_changes);\n }\n}\nfunction update_slot_spread(slot, slot_definition, ctx, $$scope, dirty, get_slot_changes_fn, get_slot_spread_changes_fn, get_slot_context_fn) {\n const slot_changes = get_slot_spread_changes_fn(dirty) | get_slot_changes(slot_definition, $$scope, dirty, get_slot_changes_fn);\n if (slot_changes) {\n const slot_context = get_slot_context(slot_definition, ctx, $$scope, get_slot_context_fn);\n slot.p(slot_context, slot_changes);\n }\n}\nfunction exclude_internal_props(props) {\n const result = {};\n for (const k in props)\n if (k[0] !== '$')\n result[k] = props[k];\n return result;\n}\nfunction compute_rest_props(props, keys) {\n const rest = {};\n keys = new Set(keys);\n for (const k in props)\n if (!keys.has(k) && k[0] !== '$')\n rest[k] = props[k];\n return rest;\n}\nfunction compute_slots(slots) {\n const result = {};\n for (const key in slots) {\n result[key] = true;\n }\n return result;\n}\nfunction once(fn) {\n let ran = false;\n return function (...args) {\n if (ran)\n return;\n ran = true;\n fn.call(this, ...args);\n };\n}\nfunction null_to_empty(value) {\n return value == null ? '' : value;\n}\nfunction set_store_value(store, ret, value = ret) {\n store.set(value);\n return ret;\n}\nconst has_prop = (obj, prop) => Object.prototype.hasOwnProperty.call(obj, prop);\nfunction action_destroyer(action_result) {\n return action_result && is_function(action_result.destroy) ? action_result.destroy : noop;\n}\n\nconst is_client = typeof window !== 'undefined';\nlet now = is_client\n ? () => window.performance.now()\n : () => Date.now();\nlet raf = is_client ? cb => requestAnimationFrame(cb) : noop;\n// used internally for testing\nfunction set_now(fn) {\n now = fn;\n}\nfunction set_raf(fn) {\n raf = fn;\n}\n\nconst tasks = new Set();\nfunction run_tasks(now) {\n tasks.forEach(task => {\n if (!task.c(now)) {\n tasks.delete(task);\n task.f();\n }\n });\n if (tasks.size !== 0)\n raf(run_tasks);\n}\n/**\n * For testing purposes only!\n */\nfunction clear_loops() {\n tasks.clear();\n}\n/**\n * Creates a new task that runs on each raf frame\n * until it returns a falsy value or is aborted\n */\nfunction loop(callback) {\n let task;\n if (tasks.size === 0)\n raf(run_tasks);\n return {\n promise: new Promise(fulfill => {\n tasks.add(task = { c: callback, f: fulfill });\n }),\n abort() {\n tasks.delete(task);\n }\n };\n}\n\nfunction append(target, node) {\n target.appendChild(node);\n}\nfunction insert(target, node, anchor) {\n target.insertBefore(node, anchor || null);\n}\nfunction detach(node) {\n node.parentNode.removeChild(node);\n}\nfunction destroy_each(iterations, detaching) {\n for (let i = 0; i < iterations.length; i += 1) {\n if (iterations[i])\n iterations[i].d(detaching);\n }\n}\nfunction element(name) {\n return document.createElement(name);\n}\nfunction element_is(name, is) {\n return document.createElement(name, { is });\n}\nfunction object_without_properties(obj, exclude) {\n const target = {};\n for (const k in obj) {\n if (has_prop(obj, k)\n // @ts-ignore\n && exclude.indexOf(k) === -1) {\n // @ts-ignore\n target[k] = obj[k];\n }\n }\n return target;\n}\nfunction svg_element(name) {\n return document.createElementNS('http://www.w3.org/2000/svg', name);\n}\nfunction text(data) {\n return document.createTextNode(data);\n}\nfunction space() {\n return text(' ');\n}\nfunction empty() {\n return text('');\n}\nfunction listen(node, event, handler, options) {\n node.addEventListener(event, handler, options);\n return () => node.removeEventListener(event, handler, options);\n}\nfunction prevent_default(fn) {\n return function (event) {\n event.preventDefault();\n // @ts-ignore\n return fn.call(this, event);\n };\n}\nfunction stop_propagation(fn) {\n return function (event) {\n event.stopPropagation();\n // @ts-ignore\n return fn.call(this, event);\n };\n}\nfunction self(fn) {\n return function (event) {\n // @ts-ignore\n if (event.target === this)\n fn.call(this, event);\n };\n}\nfunction attr(node, attribute, value) {\n if (value == null)\n node.removeAttribute(attribute);\n else if (node.getAttribute(attribute) !== value)\n node.setAttribute(attribute, value);\n}\nfunction set_attributes(node, attributes) {\n // @ts-ignore\n const descriptors = Object.getOwnPropertyDescriptors(node.__proto__);\n for (const key in attributes) {\n if (attributes[key] == null) {\n node.removeAttribute(key);\n }\n else if (key === 'style') {\n node.style.cssText = attributes[key];\n }\n else if (key === '__value') {\n node.value = node[key] = attributes[key];\n }\n else if (descriptors[key] && descriptors[key].set) {\n node[key] = attributes[key];\n }\n else {\n attr(node, key, attributes[key]);\n }\n }\n}\nfunction set_svg_attributes(node, attributes) {\n for (const key in attributes) {\n attr(node, key, attributes[key]);\n }\n}\nfunction set_custom_element_data(node, prop, value) {\n if (prop in node) {\n node[prop] = value;\n }\n else {\n attr(node, prop, value);\n }\n}\nfunction xlink_attr(node, attribute, value) {\n node.setAttributeNS('http://www.w3.org/1999/xlink', attribute, value);\n}\nfunction get_binding_group_value(group, __value, checked) {\n const value = new Set();\n for (let i = 0; i < group.length; i += 1) {\n if (group[i].checked)\n value.add(group[i].__value);\n }\n if (!checked) {\n value.delete(__value);\n }\n return Array.from(value);\n}\nfunction to_number(value) {\n return value === '' ? null : +value;\n}\nfunction time_ranges_to_array(ranges) {\n const array = [];\n for (let i = 0; i < ranges.length; i += 1) {\n array.push({ start: ranges.start(i), end: ranges.end(i) });\n }\n return array;\n}\nfunction children(element) {\n return Array.from(element.childNodes);\n}\nfunction claim_element(nodes, name, attributes, svg) {\n for (let i = 0; i < nodes.length; i += 1) {\n const node = nodes[i];\n if (node.nodeName === name) {\n let j = 0;\n const remove = [];\n while (j < node.attributes.length) {\n const attribute = node.attributes[j++];\n if (!attributes[attribute.name]) {\n remove.push(attribute.name);\n }\n }\n for (let k = 0; k < remove.length; k++) {\n node.removeAttribute(remove[k]);\n }\n return nodes.splice(i, 1)[0];\n }\n }\n return svg ? svg_element(name) : element(name);\n}\nfunction claim_text(nodes, data) {\n for (let i = 0; i < nodes.length; i += 1) {\n const node = nodes[i];\n if (node.nodeType === 3) {\n node.data = '' + data;\n return nodes.splice(i, 1)[0];\n }\n }\n return text(data);\n}\nfunction claim_space(nodes) {\n return claim_text(nodes, ' ');\n}\nfunction set_data(text, data) {\n data = '' + data;\n if (text.wholeText !== data)\n text.data = data;\n}\nfunction set_input_value(input, value) {\n input.value = value == null ? '' : value;\n}\nfunction set_input_type(input, type) {\n try {\n input.type = type;\n }\n catch (e) {\n // do nothing\n }\n}\nfunction set_style(node, key, value, important) {\n node.style.setProperty(key, value, important ? 'important' : '');\n}\nfunction select_option(select, value) {\n for (let i = 0; i < select.options.length; i += 1) {\n const option = select.options[i];\n if (option.__value === value) {\n option.selected = true;\n return;\n }\n }\n}\nfunction select_options(select, value) {\n for (let i = 0; i < select.options.length; i += 1) {\n const option = select.options[i];\n option.selected = ~value.indexOf(option.__value);\n }\n}\nfunction select_value(select) {\n const selected_option = select.querySelector(':checked') || select.options[0];\n return selected_option && selected_option.__value;\n}\nfunction select_multiple_value(select) {\n return [].map.call(select.querySelectorAll(':checked'), option => option.__value);\n}\n// unfortunately this can't be a constant as that wouldn't be tree-shakeable\n// so we cache the result instead\nlet crossorigin;\nfunction is_crossorigin() {\n if (crossorigin === undefined) {\n crossorigin = false;\n try {\n if (typeof window !== 'undefined' && window.parent) {\n void window.parent.document;\n }\n }\n catch (error) {\n crossorigin = true;\n }\n }\n return crossorigin;\n}\nfunction add_resize_listener(node, fn) {\n const computed_style = getComputedStyle(node);\n if (computed_style.position === 'static') {\n node.style.position = 'relative';\n }\n const iframe = element('iframe');\n iframe.setAttribute('style', 'display: block; position: absolute; top: 0; left: 0; width: 100%; height: 100%; ' +\n 'overflow: hidden; border: 0; opacity: 0; pointer-events: none; z-index: -1;');\n iframe.setAttribute('aria-hidden', 'true');\n iframe.tabIndex = -1;\n const crossorigin = is_crossorigin();\n let unsubscribe;\n if (crossorigin) {\n iframe.src = \"data:text/html,<script>onresize=function(){parent.postMessage(0,'*')}</script>\";\n unsubscribe = listen(window, 'message', (event) => {\n if (event.source === iframe.contentWindow)\n fn();\n });\n }\n else {\n iframe.src = 'about:blank';\n iframe.onload = () => {\n unsubscribe = listen(iframe.contentWindow, 'resize', fn);\n };\n }\n append(node, iframe);\n return () => {\n if (crossorigin) {\n unsubscribe();\n }\n else if (unsubscribe && iframe.contentWindow) {\n unsubscribe();\n }\n detach(iframe);\n };\n}\nfunction toggle_class(element, name, toggle) {\n element.classList[toggle ? 'add' : 'remove'](name);\n}\nfunction custom_event(type, detail) {\n const e = document.createEvent('CustomEvent');\n e.initCustomEvent(type, false, false, detail);\n return e;\n}\nfunction query_selector_all(selector, parent = document.body) {\n return Array.from(parent.querySelectorAll(selector));\n}\nclass HtmlTag {\n constructor(anchor = null) {\n this.a = anchor;\n this.e = this.n = null;\n }\n m(html, target, anchor = null) {\n if (!this.e) {\n this.e = element(target.nodeName);\n this.t = target;\n this.h(html);\n }\n this.i(anchor);\n }\n h(html) {\n this.e.innerHTML = html;\n this.n = Array.from(this.e.childNodes);\n }\n i(anchor) {\n for (let i = 0; i < this.n.length; i += 1) {\n insert(this.t, this.n[i], anchor);\n }\n }\n p(html) {\n this.d();\n this.h(html);\n this.i(this.a);\n }\n d() {\n this.n.forEach(detach);\n }\n}\nfunction attribute_to_object(attributes) {\n const result = {};\n for (const attribute of attributes) {\n result[attribute.name] = attribute.value;\n }\n return result;\n}\nfunction get_custom_elements_slots(element) {\n const result = {};\n element.childNodes.forEach((node) => {\n result[node.slot || 'default'] = true;\n });\n return result;\n}\n\nconst active_docs = new Set();\nlet active = 0;\n// https://github.com/darkskyapp/string-hash/blob/master/index.js\nfunction hash(str) {\n let hash = 5381;\n let i = str.length;\n while (i--)\n hash = ((hash << 5) - hash) ^ str.charCodeAt(i);\n return hash >>> 0;\n}\nfunction create_rule(node, a, b, duration, delay, ease, fn, uid = 0) {\n const step = 16.666 / duration;\n let keyframes = '{\\n';\n for (let p = 0; p <= 1; p += step) {\n const t = a + (b - a) * ease(p);\n keyframes += p * 100 + `%{${fn(t, 1 - t)}}\\n`;\n }\n const rule = keyframes + `100% {${fn(b, 1 - b)}}\\n}`;\n const name = `__svelte_${hash(rule)}_${uid}`;\n const doc = node.ownerDocument;\n active_docs.add(doc);\n const stylesheet = doc.__svelte_stylesheet || (doc.__svelte_stylesheet = doc.head.appendChild(element('style')).sheet);\n const current_rules = doc.__svelte_rules || (doc.__svelte_rules = {});\n if (!current_rules[name]) {\n current_rules[name] = true;\n stylesheet.insertRule(`@keyframes ${name} ${rule}`, stylesheet.cssRules.length);\n }\n const animation = node.style.animation || '';\n node.style.animation = `${animation ? `${animation}, ` : ''}${name} ${duration}ms linear ${delay}ms 1 both`;\n active += 1;\n return name;\n}\nfunction delete_rule(node, name) {\n const previous = (node.style.animation || '').split(', ');\n const next = previous.filter(name\n ? anim => anim.indexOf(name) < 0 // remove specific animation\n : anim => anim.indexOf('__svelte') === -1 // remove all Svelte animations\n );\n const deleted = previous.length - next.length;\n if (deleted) {\n node.style.animation = next.join(', ');\n active -= deleted;\n if (!active)\n clear_rules();\n }\n}\nfunction clear_rules() {\n raf(() => {\n if (active)\n return;\n active_docs.forEach(doc => {\n const stylesheet = doc.__svelte_stylesheet;\n let i = stylesheet.cssRules.length;\n while (i--)\n stylesheet.deleteRule(i);\n doc.__svelte_rules = {};\n });\n active_docs.clear();\n });\n}\n\nfunction create_animation(node, from, fn, params) {\n if (!from)\n return noop;\n const to = node.getBoundingClientRect();\n if (from.left === to.left && from.right === to.right && from.top === to.top && from.bottom === to.bottom)\n return noop;\n const { delay = 0, duration = 300, easing = identity, \n // @ts-ignore todo: should this be separated from destructuring? Or start/end added to public api and documentation?\n start: start_time = now() + delay, \n // @ts-ignore todo:\n end = start_time + duration, tick = noop, css } = fn(node, { from, to }, params);\n let running = true;\n let started = false;\n let name;\n function start() {\n if (css) {\n name = create_rule(node, 0, 1, duration, delay, easing, css);\n }\n if (!delay) {\n started = true;\n }\n }\n function stop() {\n if (css)\n delete_rule(node, name);\n running = false;\n }\n loop(now => {\n if (!started && now >= start_time) {\n started = true;\n }\n if (started && now >= end) {\n tick(1, 0);\n stop();\n }\n if (!running) {\n return false;\n }\n if (started) {\n const p = now - start_time;\n const t = 0 + 1 * easing(p / duration);\n tick(t, 1 - t);\n }\n return true;\n });\n start();\n tick(0, 1);\n return stop;\n}\nfunction fix_position(node) {\n const style = getComputedStyle(node);\n if (style.position !== 'absolute' && style.position !== 'fixed') {\n const { width, height } = style;\n const a = node.getBoundingClientRect();\n node.style.position = 'absolute';\n node.style.width = width;\n node.style.height = height;\n add_transform(node, a);\n }\n}\nfunction add_transform(node, a) {\n const b = node.getBoundingClientRect();\n if (a.left !== b.left || a.top !== b.top) {\n const style = getComputedStyle(node);\n const transform = style.transform === 'none' ? '' : style.transform;\n node.style.transform = `${transform} translate(${a.left - b.left}px, ${a.top - b.top}px)`;\n }\n}\n\nlet current_component;\nfunction set_current_component(component) {\n current_component = component;\n}\nfunction get_current_component() {\n if (!current_component)\n throw new Error('Function called outside component initialization');\n return current_component;\n}\nfunction beforeUpdate(fn) {\n get_current_component().$$.before_update.push(fn);\n}\nfunction onMount(fn) {\n get_current_component().$$.on_mount.push(fn);\n}\nfunction afterUpdate(fn) {\n get_current_component().$$.after_update.push(fn);\n}\nfunction onDestroy(fn) {\n get_current_component().$$.on_destroy.push(fn);\n}\nfunction createEventDispatcher() {\n const component = get_current_component();\n return (type, detail) => {\n const callbacks = component.$$.callbacks[type];\n if (callbacks) {\n // TODO are there situations where events could be dispatched\n // in a server (non-DOM) environment?\n const event = custom_event(type, detail);\n callbacks.slice().forEach(fn => {\n fn.call(component, event);\n });\n }\n };\n}\nfunction setContext(key, context) {\n get_current_component().$$.context.set(key, context);\n}\nfunction getContext(key) {\n return get_current_component().$$.context.get(key);\n}\nfunction hasContext(key) {\n return get_current_component().$$.context.has(key);\n}\n// TODO figure out if we still want to support\n// shorthand events, or if we want to implement\n// a real bubbling mechanism\nfunction bubble(component, event) {\n const callbacks = component.$$.callbacks[event.type];\n if (callbacks) {\n callbacks.slice().forEach(fn => fn(event));\n }\n}\n\nconst dirty_components = [];\nconst intros = { enabled: false };\nconst binding_callbacks = [];\nconst render_callbacks = [];\nconst flush_callbacks = [];\nconst resolved_promise = Promise.resolve();\nlet update_scheduled = false;\nfunction schedule_update() {\n if (!update_scheduled) {\n update_scheduled = true;\n resolved_promise.then(flush);\n }\n}\nfunction tick() {\n schedule_update();\n return resolved_promise;\n}\nfunction add_render_callback(fn) {\n render_callbacks.push(fn);\n}\nfunction add_flush_callback(fn) {\n flush_callbacks.push(fn);\n}\nlet flushing = false;\nconst seen_callbacks = new Set();\nfunction flush() {\n if (flushing)\n return;\n flushing = true;\n do {\n // first, call beforeUpdate functions\n // and update components\n for (let i = 0; i < dirty_components.length; i += 1) {\n const component = dirty_components[i];\n set_current_component(component);\n update(component.$$);\n }\n set_current_component(null);\n dirty_components.length = 0;\n while (binding_callbacks.length)\n binding_callbacks.pop()();\n // then, once components are updated, call\n // afterUpdate functions. This may cause\n // subsequent updates...\n for (let i = 0; i < render_callbacks.length; i += 1) {\n const callback = render_callbacks[i];\n if (!seen_callbacks.has(callback)) {\n // ...so guard against infinite loops\n seen_callbacks.add(callback);\n callback();\n }\n }\n render_callbacks.length = 0;\n } while (dirty_components.length);\n while (flush_callbacks.length) {\n flush_callbacks.pop()();\n }\n update_scheduled = false;\n flushing = false;\n seen_callbacks.clear();\n}\nfunction update($$) {\n if ($$.fragment !== null) {\n $$.update();\n run_all($$.before_update);\n const dirty = $$.dirty;\n $$.dirty = [-1];\n $$.fragment && $$.fragment.p($$.ctx, dirty);\n $$.after_update.forEach(add_render_callback);\n }\n}\n\nlet promise;\nfunction wait() {\n if (!promise) {\n promise = Promise.resolve();\n promise.then(() => {\n promise = null;\n });\n }\n return promise;\n}\nfunction dispatch(node, direction, kind) {\n node.dispatchEvent(custom_event(`${direction ? 'intro' : 'outro'}${kind}`));\n}\nconst outroing = new Set();\nlet outros;\nfunction group_outros() {\n outros = {\n r: 0,\n c: [],\n p: outros // parent group\n };\n}\nfunction check_outros() {\n if (!outros.r) {\n run_all(outros.c);\n }\n outros = outros.p;\n}\nfunction transition_in(block, local) {\n if (block && block.i) {\n outroing.delete(block);\n block.i(local);\n }\n}\nfunction transition_out(block, local, detach, callback) {\n if (block && block.o) {\n if (outroing.has(block))\n return;\n outroing.add(block);\n outros.c.push(() => {\n outroing.delete(block);\n if (callback) {\n if (detach)\n block.d(1);\n callback();\n }\n });\n block.o(local);\n }\n}\nconst null_transition = { duration: 0 };\nfunction create_in_transition(node, fn, params) {\n let config = fn(node, params);\n let running = false;\n let animation_name;\n let task;\n let uid = 0;\n function cleanup() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 0, 1, duration, delay, easing, css, uid++);\n tick(0, 1);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n if (task)\n task.abort();\n running = true;\n add_render_callback(() => dispatch(node, true, 'start'));\n task = loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(1, 0);\n dispatch(node, true, 'end');\n cleanup();\n return running = false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(t, 1 - t);\n }\n }\n return running;\n });\n }\n let started = false;\n return {\n start() {\n if (started)\n return;\n delete_rule(node);\n if (is_function(config)) {\n config = config();\n wait().then(go);\n }\n else {\n go();\n }\n },\n invalidate() {\n started = false;\n },\n end() {\n if (running) {\n cleanup();\n running = false;\n }\n }\n };\n}\nfunction create_out_transition(node, fn, params) {\n let config = fn(node, params);\n let running = true;\n let animation_name;\n const group = outros;\n group.r += 1;\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 1, 0, duration, delay, easing, css);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n add_render_callback(() => dispatch(node, false, 'start'));\n loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(0, 1);\n dispatch(node, false, 'end');\n if (!--group.r) {\n // this will result in `end()` being called,\n // so we don't need to clean up here\n run_all(group.c);\n }\n return false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(1 - t, t);\n }\n }\n return running;\n });\n }\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go();\n });\n }\n else {\n go();\n }\n return {\n end(reset) {\n if (reset && config.tick) {\n config.tick(1, 0);\n }\n if (running) {\n if (animation_name)\n delete_rule(node, animation_name);\n running = false;\n }\n }\n };\n}\nfunction create_bidirectional_transition(node, fn, params, intro) {\n let config = fn(node, params);\n let t = intro ? 0 : 1;\n let running_program = null;\n let pending_program = null;\n let animation_name = null;\n function clear_animation() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function init(program, duration) {\n const d = program.b - t;\n duration *= Math.abs(d);\n return {\n a: t,\n b: program.b,\n d,\n duration,\n start: program.start,\n end: program.start + duration,\n group: program.group\n };\n }\n function go(b) {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n const program = {\n start: now() + delay,\n b\n };\n if (!b) {\n // @ts-ignore todo: improve typings\n program.group = outros;\n outros.r += 1;\n }\n if (running_program || pending_program) {\n pending_program = program;\n }\n else {\n // if this is an intro, and there's a delay, we need to do\n // an initial tick and/or apply CSS animation immediately\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, b, duration, delay, easing, css);\n }\n if (b)\n tick(0, 1);\n running_program = init(program, duration);\n add_render_callback(() => dispatch(node, b, 'start'));\n loop(now => {\n if (pending_program && now > pending_program.start) {\n running_program = init(pending_program, duration);\n pending_program = null;\n dispatch(node, running_program.b, 'start');\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, running_program.b, running_program.duration, 0, easing, config.css);\n }\n }\n if (running_program) {\n if (now >= running_program.end) {\n tick(t = running_program.b, 1 - t);\n dispatch(node, running_program.b, 'end');\n if (!pending_program) {\n // we're done\n if (running_program.b) {\n // intro — we can tidy up immediately\n clear_animation();\n }\n else {\n // outro — needs to be coordinated\n if (!--running_program.group.r)\n run_all(running_program.group.c);\n }\n }\n running_program = null;\n }\n else if (now >= running_program.start) {\n const p = now - running_program.start;\n t = running_program.a + running_program.d * easing(p / running_program.duration);\n tick(t, 1 - t);\n }\n }\n return !!(running_program || pending_program);\n });\n }\n }\n return {\n run(b) {\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go(b);\n });\n }\n else {\n go(b);\n }\n },\n end() {\n clear_animation();\n running_program = pending_program = null;\n }\n };\n}\n\nfunction handle_promise(promise, info) {\n const token = info.token = {};\n function update(type, index, key, value) {\n if (info.token !== token)\n return;\n info.resolved = value;\n let child_ctx = info.ctx;\n if (key !== undefined) {\n child_ctx = child_ctx.slice();\n child_ctx[key] = value;\n }\n const block = type && (info.current = type)(child_ctx);\n let needs_flush = false;\n if (info.block) {\n if (info.blocks) {\n info.blocks.forEach((block, i) => {\n if (i !== index && block) {\n group_outros();\n transition_out(block, 1, 1, () => {\n if (info.blocks[i] === block) {\n info.blocks[i] = null;\n }\n });\n check_outros();\n }\n });\n }\n else {\n info.block.d(1);\n }\n block.c();\n transition_in(block, 1);\n block.m(info.mount(), info.anchor);\n needs_flush = true;\n }\n info.block = block;\n if (info.blocks)\n info.blocks[index] = block;\n if (needs_flush) {\n flush();\n }\n }\n if (is_promise(promise)) {\n const current_component = get_current_component();\n promise.then(value => {\n set_current_component(current_component);\n update(info.then, 1, info.value, value);\n set_current_component(null);\n }, error => {\n set_current_component(current_component);\n update(info.catch, 2, info.error, error);\n set_current_component(null);\n if (!info.hasCatch) {\n throw error;\n }\n });\n // if we previously had a then/catch block, destroy it\n if (info.current !== info.pending) {\n update(info.pending, 0);\n return true;\n }\n }\n else {\n if (info.current !== info.then) {\n update(info.then, 1, info.value, promise);\n return true;\n }\n info.resolved = promise;\n }\n}\n\nconst globals = (typeof window !== 'undefined'\n ? window\n : typeof globalThis !== 'undefined'\n ? globalThis\n : global);\n\nfunction destroy_block(block, lookup) {\n block.d(1);\n lookup.delete(block.key);\n}\nfunction outro_and_destroy_block(block, lookup) {\n transition_out(block, 1, 1, () => {\n lookup.delete(block.key);\n });\n}\nfunction fix_and_destroy_block(block, lookup) {\n block.f();\n destroy_block(block, lookup);\n}\nfunction fix_and_outro_and_destroy_block(block, lookup) {\n block.f();\n outro_and_destroy_block(block, lookup);\n}\nfunction update_keyed_each(old_blocks, dirty, get_key, dynamic, ctx, list, lookup, node, destroy, create_each_block, next, get_context) {\n let o = old_blocks.length;\n let n = list.length;\n let i = o;\n const old_indexes = {};\n while (i--)\n old_indexes[old_blocks[i].key] = i;\n const new_blocks = [];\n const new_lookup = new Map();\n const deltas = new Map();\n i = n;\n while (i--) {\n const child_ctx = get_context(ctx, list, i);\n const key = get_key(child_ctx);\n let block = lookup.get(key);\n if (!block) {\n block = create_each_block(key, child_ctx);\n block.c();\n }\n else if (dynamic) {\n block.p(child_ctx, dirty);\n }\n new_lookup.set(key, new_blocks[i] = block);\n if (key in old_indexes)\n deltas.set(key, Math.abs(i - old_indexes[key]));\n }\n const will_move = new Set();\n const did_move = new Set();\n function insert(block) {\n transition_in(block, 1);\n block.m(node, next);\n lookup.set(block.key, block);\n next = block.first;\n n--;\n }\n while (o && n) {\n const new_block = new_blocks[n - 1];\n const old_block = old_blocks[o - 1];\n const new_key = new_block.key;\n const old_key = old_block.key;\n if (new_block === old_block) {\n // do nothing\n next = new_block.first;\n o--;\n n--;\n }\n else if (!new_lookup.has(old_key)) {\n // remove old block\n destroy(old_block, lookup);\n o--;\n }\n else if (!lookup.has(new_key) || will_move.has(new_key)) {\n insert(new_block);\n }\n else if (did_move.has(old_key)) {\n o--;\n }\n else if (deltas.get(new_key) > deltas.get(old_key)) {\n did_move.add(new_key);\n insert(new_block);\n }\n else {\n will_move.add(old_key);\n o--;\n }\n }\n while (o--) {\n const old_block = old_blocks[o];\n if (!new_lookup.has(old_block.key))\n destroy(old_block, lookup);\n }\n while (n)\n insert(new_blocks[n - 1]);\n return new_blocks;\n}\nfunction validate_each_keys(ctx, list, get_context, get_key) {\n const keys = new Set();\n for (let i = 0; i < list.length; i++) {\n const key = get_key(get_context(ctx, list, i));\n if (keys.has(key)) {\n throw new Error('Cannot have duplicate keys in a keyed each');\n }\n keys.add(key);\n }\n}\n\nfunction get_spread_update(levels, updates) {\n const update = {};\n const to_null_out = {};\n const accounted_for = { $$scope: 1 };\n let i = levels.length;\n while (i--) {\n const o = levels[i];\n const n = updates[i];\n if (n) {\n for (const key in o) {\n if (!(key in n))\n to_null_out[key] = 1;\n }\n for (const key in n) {\n if (!accounted_for[key]) {\n update[key] = n[key];\n accounted_for[key] = 1;\n }\n }\n levels[i] = n;\n }\n else {\n for (const key in o) {\n accounted_for[key] = 1;\n }\n }\n }\n for (const key in to_null_out) {\n if (!(key in update))\n update[key] = undefined;\n }\n return update;\n}\nfunction get_spread_object(spread_props) {\n return typeof spread_props === 'object' && spread_props !== null ? spread_props : {};\n}\n\n// source: https://html.spec.whatwg.org/multipage/indices.html\nconst boolean_attributes = new Set([\n 'allowfullscreen',\n 'allowpaymentrequest',\n 'async',\n 'autofocus',\n 'autoplay',\n 'checked',\n 'controls',\n 'default',\n 'defer',\n 'disabled',\n 'formnovalidate',\n 'hidden',\n 'ismap',\n 'loop',\n 'multiple',\n 'muted',\n 'nomodule',\n 'novalidate',\n 'open',\n 'playsinline',\n 'readonly',\n 'required',\n 'reversed',\n 'selected'\n]);\n\nconst invalid_attribute_name_character = /[\\s'\">/=\\u{FDD0}-\\u{FDEF}\\u{FFFE}\\u{FFFF}\\u{1FFFE}\\u{1FFFF}\\u{2FFFE}\\u{2FFFF}\\u{3FFFE}\\u{3FFFF}\\u{4FFFE}\\u{4FFFF}\\u{5FFFE}\\u{5FFFF}\\u{6FFFE}\\u{6FFFF}\\u{7FFFE}\\u{7FFFF}\\u{8FFFE}\\u{8FFFF}\\u{9FFFE}\\u{9FFFF}\\u{AFFFE}\\u{AFFFF}\\u{BFFFE}\\u{BFFFF}\\u{CFFFE}\\u{CFFFF}\\u{DFFFE}\\u{DFFFF}\\u{EFFFE}\\u{EFFFF}\\u{FFFFE}\\u{FFFFF}\\u{10FFFE}\\u{10FFFF}]/u;\n// https://html.spec.whatwg.org/multipage/syntax.html#attributes-2\n// https://infra.spec.whatwg.org/#noncharacter\nfunction spread(args, classes_to_add) {\n const attributes = Object.assign({}, ...args);\n if (classes_to_add) {\n if (attributes.class == null) {\n attributes.class = classes_to_add;\n }\n else {\n attributes.class += ' ' + classes_to_add;\n }\n }\n let str = '';\n Object.keys(attributes).forEach(name => {\n if (invalid_attribute_name_character.test(name))\n return;\n const value = attributes[name];\n if (value === true)\n str += ' ' + name;\n else if (boolean_attributes.has(name.toLowerCase())) {\n if (value)\n str += ' ' + name;\n }\n else if (value != null) {\n str += ` ${name}=\"${String(value).replace(/\"/g, '"').replace(/'/g, ''')}\"`;\n }\n });\n return str;\n}\nconst escaped = {\n '\"': '"',\n \"'\": ''',\n '&': '&',\n '<': '<',\n '>': '>'\n};\nfunction escape(html) {\n return String(html).replace(/[\"'&<>]/g, match => escaped[match]);\n}\nfunction each(items, fn) {\n let str = '';\n for (let i = 0; i < items.length; i += 1) {\n str += fn(items[i], i);\n }\n return str;\n}\nconst missing_component = {\n $$render: () => ''\n};\nfunction validate_component(component, name) {\n if (!component || !component.$$render) {\n if (name === 'svelte:component')\n name += ' this={...}';\n throw new Error(`<${name}> is not a valid SSR component. You may need to review your build config to ensure that dependencies are compiled, rather than imported as pre-compiled modules`);\n }\n return component;\n}\nfunction debug(file, line, column, values) {\n console.log(`{@debug} ${file ? file + ' ' : ''}(${line}:${column})`); // eslint-disable-line no-console\n console.log(values); // eslint-disable-line no-console\n return '';\n}\nlet on_destroy;\nfunction create_ssr_component(fn) {\n function $$render(result, props, bindings, slots, context) {\n const parent_component = current_component;\n const $$ = {\n on_destroy,\n context: new Map(parent_component ? parent_component.$$.context : context || []),\n // these will be immediately discarded\n on_mount: [],\n before_update: [],\n after_update: [],\n callbacks: blank_object()\n };\n set_current_component({ $$ });\n const html = fn(result, props, bindings, slots);\n set_current_component(parent_component);\n return html;\n }\n return {\n render: (props = {}, { $$slots = {}, context = new Map() } = {}) => {\n on_destroy = [];\n const result = { title: '', head: '', css: new Set() };\n const html = $$render(result, props, {}, $$slots, context);\n run_all(on_destroy);\n return {\n html,\n css: {\n code: Array.from(result.css).map(css => css.code).join('\\n'),\n map: null // TODO\n },\n head: result.title + result.head\n };\n },\n $$render\n };\n}\nfunction add_attribute(name, value, boolean) {\n if (value == null || (boolean && !value))\n return '';\n return ` ${name}${value === true ? '' : `=${typeof value === 'string' ? JSON.stringify(escape(value)) : `\"${value}\"`}`}`;\n}\nfunction add_classes(classes) {\n return classes ? ` class=\"${classes}\"` : '';\n}\n\nfunction bind(component, name, callback) {\n const index = component.$$.props[name];\n if (index !== undefined) {\n component.$$.bound[index] = callback;\n callback(component.$$.ctx[index]);\n }\n}\nfunction create_component(block) {\n block && block.c();\n}\nfunction claim_component(block, parent_nodes) {\n block && block.l(parent_nodes);\n}\nfunction mount_component(component, target, anchor, customElement) {\n const { fragment, on_mount, on_destroy, after_update } = component.$$;\n fragment && fragment.m(target, anchor);\n if (!customElement) {\n // onMount happens before the initial afterUpdate\n add_render_callback(() => {\n const new_on_destroy = on_mount.map(run).filter(is_function);\n if (on_destroy) {\n on_destroy.push(...new_on_destroy);\n }\n else {\n // Edge case - component was destroyed immediately,\n // most likely as a result of a binding initialising\n run_all(new_on_destroy);\n }\n component.$$.on_mount = [];\n });\n }\n after_update.forEach(add_render_callback);\n}\nfunction destroy_component(component, detaching) {\n const $$ = component.$$;\n if ($$.fragment !== null) {\n run_all($$.on_destroy);\n $$.fragment && $$.fragment.d(detaching);\n // TODO null out other refs, including component.$$ (but need to\n // preserve final state?)\n $$.on_destroy = $$.fragment = null;\n $$.ctx = [];\n }\n}\nfunction make_dirty(component, i) {\n if (component.$$.dirty[0] === -1) {\n dirty_components.push(component);\n schedule_update();\n component.$$.dirty.fill(0);\n }\n component.$$.dirty[(i / 31) | 0] |= (1 << (i % 31));\n}\nfunction init(component, options, instance, create_fragment, not_equal, props, dirty = [-1]) {\n const parent_component = current_component;\n set_current_component(component);\n const $$ = component.$$ = {\n fragment: null,\n ctx: null,\n // state\n props,\n update: noop,\n not_equal,\n bound: blank_object(),\n // lifecycle\n on_mount: [],\n on_destroy: [],\n on_disconnect: [],\n before_update: [],\n after_update: [],\n context: new Map(parent_component ? parent_component.$$.context : options.context || []),\n // everything else\n callbacks: blank_object(),\n dirty,\n skip_bound: false\n };\n let ready = false;\n $$.ctx = instance\n ? instance(component, options.props || {}, (i, ret, ...rest) => {\n const value = rest.length ? rest[0] : ret;\n if ($$.ctx && not_equal($$.ctx[i], $$.ctx[i] = value)) {\n if (!$$.skip_bound && $$.bound[i])\n $$.bound[i](value);\n if (ready)\n make_dirty(component, i);\n }\n return ret;\n })\n : [];\n $$.update();\n ready = true;\n run_all($$.before_update);\n // `false` as a special case of no DOM component\n $$.fragment = create_fragment ? create_fragment($$.ctx) : false;\n if (options.target) {\n if (options.hydrate) {\n const nodes = children(options.target);\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.l(nodes);\n nodes.forEach(detach);\n }\n else {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.c();\n }\n if (options.intro)\n transition_in(component.$$.fragment);\n mount_component(component, options.target, options.anchor, options.customElement);\n flush();\n }\n set_current_component(parent_component);\n}\nlet SvelteElement;\nif (typeof HTMLElement === 'function') {\n SvelteElement = class extends HTMLElement {\n constructor() {\n super();\n this.attachShadow({ mode: 'open' });\n }\n connectedCallback() {\n const { on_mount } = this.$$;\n this.$$.on_disconnect = on_mount.map(run).filter(is_function);\n // @ts-ignore todo: improve typings\n for (const key in this.$$.slotted) {\n // @ts-ignore todo: improve typings\n this.appendChild(this.$$.slotted[key]);\n }\n }\n attributeChangedCallback(attr, _oldValue, newValue) {\n this[attr] = newValue;\n }\n disconnectedCallback() {\n run_all(this.$$.on_disconnect);\n }\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n // TODO should this delegate to addEventListener?\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set($$props) {\n if (this.$$set && !is_empty($$props)) {\n this.$$.skip_bound = true;\n this.$$set($$props);\n this.$$.skip_bound = false;\n }\n }\n };\n}\n/**\n * Base class for Svelte components. Used when dev=false.\n */\nclass SvelteComponent {\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set($$props) {\n if (this.$$set && !is_empty($$props)) {\n this.$$.skip_bound = true;\n this.$$set($$props);\n this.$$.skip_bound = false;\n }\n }\n}\n\nfunction dispatch_dev(type, detail) {\n document.dispatchEvent(custom_event(type, Object.assign({ version: '3.37.0' }, detail)));\n}\nfunction append_dev(target, node) {\n dispatch_dev('SvelteDOMInsert', { target, node });\n append(target, node);\n}\nfunction insert_dev(target, node, anchor) {\n dispatch_dev('SvelteDOMInsert', { target, node, anchor });\n insert(target, node, anchor);\n}\nfunction detach_dev(node) {\n dispatch_dev('SvelteDOMRemove', { node });\n detach(node);\n}\nfunction detach_between_dev(before, after) {\n while (before.nextSibling && before.nextSibling !== after) {\n detach_dev(before.nextSibling);\n }\n}\nfunction detach_before_dev(after) {\n while (after.previousSibling) {\n detach_dev(after.previousSibling);\n }\n}\nfunction detach_after_dev(before) {\n while (before.nextSibling) {\n detach_dev(before.nextSibling);\n }\n}\nfunction listen_dev(node, event, handler, options, has_prevent_default, has_stop_propagation) {\n const modifiers = options === true ? ['capture'] : options ? Array.from(Object.keys(options)) : [];\n if (has_prevent_default)\n modifiers.push('preventDefault');\n if (has_stop_propagation)\n modifiers.push('stopPropagation');\n dispatch_dev('SvelteDOMAddEventListener', { node, event, handler, modifiers });\n const dispose = listen(node, event, handler, options);\n return () => {\n dispatch_dev('SvelteDOMRemoveEventListener', { node, event, handler, modifiers });\n dispose();\n };\n}\nfunction attr_dev(node, attribute, value) {\n attr(node, attribute, value);\n if (value == null)\n dispatch_dev('SvelteDOMRemoveAttribute', { node, attribute });\n else\n dispatch_dev('SvelteDOMSetAttribute', { node, attribute, value });\n}\nfunction prop_dev(node, property, value) {\n node[property] = value;\n dispatch_dev('SvelteDOMSetProperty', { node, property, value });\n}\nfunction dataset_dev(node, property, value) {\n node.dataset[property] = value;\n dispatch_dev('SvelteDOMSetDataset', { node, property, value });\n}\nfunction set_data_dev(text, data) {\n data = '' + data;\n if (text.wholeText === data)\n return;\n dispatch_dev('SvelteDOMSetData', { node: text, data });\n text.data = data;\n}\nfunction validate_each_argument(arg) {\n if (typeof arg !== 'string' && !(arg && typeof arg === 'object' && 'length' in arg)) {\n let msg = '{#each} only iterates over array-like objects.';\n if (typeof Symbol === 'function' && arg && Symbol.iterator in arg) {\n msg += ' You can use a spread to convert this iterable into an array.';\n }\n throw new Error(msg);\n }\n}\nfunction validate_slots(name, slot, keys) {\n for (const slot_key of Object.keys(slot)) {\n if (!~keys.indexOf(slot_key)) {\n console.warn(`<${name}> received an unexpected slot \"${slot_key}\".`);\n }\n }\n}\n/**\n * Base class for Svelte components with some minor dev-enhancements. Used when dev=true.\n */\nclass SvelteComponentDev extends SvelteComponent {\n constructor(options) {\n if (!options || (!options.target && !options.$$inline)) {\n throw new Error(\"'target' is a required option\");\n }\n super();\n }\n $destroy() {\n super.$destroy();\n this.$destroy = () => {\n console.warn('Component was already destroyed'); // eslint-disable-line no-console\n };\n }\n $capture_state() { }\n $inject_state() { }\n}\n/**\n * Base class to create strongly typed Svelte components.\n * This only exists for typing purposes and should be used in `.d.ts` files.\n *\n * ### Example:\n *\n * You have component library on npm called `component-library`, from which\n * you export a component called `MyComponent`. For Svelte+TypeScript users,\n * you want to provide typings. Therefore you create a `index.d.ts`:\n * ```ts\n * import { SvelteComponentTyped } from \"svelte\";\n * export class MyComponent extends SvelteComponentTyped<{foo: string}> {}\n * ```\n * Typing this makes it possible for IDEs like VS Code with the Svelte extension\n * to provide intellisense and to use the component like this in a Svelte file\n * with TypeScript:\n * ```svelte\n * <script lang=\"ts\">\n * \timport { MyComponent } from \"component-library\";\n * </script>\n * <MyComponent foo={'bar'} />\n * ```\n *\n * #### Why not make this part of `SvelteComponent(Dev)`?\n * Because\n * ```ts\n * class ASubclassOfSvelteComponent extends SvelteComponent<{foo: string}> {}\n * const component: typeof SvelteComponent = ASubclassOfSvelteComponent;\n * ```\n * will throw a type error, so we need to seperate the more strictly typed class.\n */\nclass SvelteComponentTyped extends SvelteComponentDev {\n constructor(options) {\n super(options);\n }\n}\nfunction loop_guard(timeout) {\n const start = Date.now();\n return () => {\n if (Date.now() - start > timeout) {\n throw new Error('Infinite loop detected');\n }\n };\n}\n\nexport { HtmlTag, SvelteComponent, SvelteComponentDev, SvelteComponentTyped, SvelteElement, action_destroyer, add_attribute, add_classes, add_flush_callback, add_location, add_render_callback, add_resize_listener, add_transform, afterUpdate, append, append_dev, assign, attr, attr_dev, attribute_to_object, beforeUpdate, bind, binding_callbacks, blank_object, bubble, check_outros, children, claim_component, claim_element, claim_space, claim_text, clear_loops, component_subscribe, compute_rest_props, compute_slots, createEventDispatcher, create_animation, create_bidirectional_transition, create_component, create_in_transition, create_out_transition, create_slot, create_ssr_component, current_component, custom_event, dataset_dev, debug, destroy_block, destroy_component, destroy_each, detach, detach_after_dev, detach_before_dev, detach_between_dev, detach_dev, dirty_components, dispatch_dev, each, element, element_is, empty, escape, escaped, exclude_internal_props, fix_and_destroy_block, fix_and_outro_and_destroy_block, fix_position, flush, getContext, get_binding_group_value, get_current_component, get_custom_elements_slots, get_slot_changes, get_slot_context, get_spread_object, get_spread_update, get_store_value, globals, group_outros, handle_promise, hasContext, has_prop, identity, init, insert, insert_dev, intros, invalid_attribute_name_character, is_client, is_crossorigin, is_empty, is_function, is_promise, listen, listen_dev, loop, loop_guard, missing_component, mount_component, noop, not_equal, now, null_to_empty, object_without_properties, onDestroy, onMount, once, outro_and_destroy_block, prevent_default, prop_dev, query_selector_all, raf, run, run_all, safe_not_equal, schedule_update, select_multiple_value, select_option, select_options, select_value, self, setContext, set_attributes, set_current_component, set_custom_element_data, set_data, set_data_dev, set_input_type, set_input_value, set_now, set_raf, set_store_value, set_style, set_svg_attributes, space, spread, stop_propagation, subscribe, svg_element, text, tick, time_ranges_to_array, to_number, toggle_class, transition_in, transition_out, update_keyed_each, update_slot, update_slot_spread, validate_component, validate_each_argument, validate_each_keys, validate_slots, validate_store, xlink_attr };\n","<svelte:options tag={null} />\n\n<script lang=\"typescript\">\n import { onMount } from 'svelte';\n\n export let title = '';\n export let text = '';\n\n let collapsed:Boolean = false;\n\n const collapseText = () => {\n collapsed = !collapsed;\n }\n\n const setContent = (element:HTMLElement, content:any) => {\n let htmlContent = document.createElement(\"div\");\n htmlContent.innerHTML = content;\n element.append(htmlContent);\n }\n</script>\n\n<div class=\"DetailsCard\">\n {#if title}\n <div class=\"DetailsTitle\">\n <p class=\"Title\">{title}</p>\n <div class=\"CollapseButton\" on:click={() => collapseText()}>\n {#if !collapsed}\n <svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"#ffffff\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\">\n <path d=\"M18 15l-6-6-6 6\"/>\n </svg>\n {:else}\n <svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"#ffffff\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\">\n <path d=\"M6 9l6 6 6-6\"/>\n </svg>\n {/if}\n </div>\n </div>\n {/if}\n\n {#if text && !collapsed}\n <div class=\"DetailsContent sc\" use:setContent={text}>\n </div>\n {/if}\n</div>\n\n\n<style lang=\"scss\">\n $primary-background-color: #00020f;\n $font-stack: \"Helvetica Neue\", \"Helvetica\", sans-serif;\n $primary-font-color: #ffffff;\n\n *,\n *::before,\n *::after {\n margin: 0;\n padding: 0;\n list-style: none;\n text-decoration: none;\n outline: none;\n box-sizing: border-box;\n font-family: $font-stack;\n }\n\n .Title {\n text-transform: uppercase;\n }\n\n .DetailsCard {\n border: solid #30313c 1px;\n background: #000;\n color: $primary-font-color;\n width: 100%;\n margin: 25px 0 25px 0;\n }\n\n .DetailsTitle {\n padding: 0 20px;\n height: 60px;\n display: flex;\n align-items: center;\n justify-content: space-between;\n background: #0a0c19;\n }\n\n .DetailsContent {\n overflow: auto;\n height: 150px;\n font-size: 14px;\n padding: 10px 10px 10px 20px;\n margin: 10px 20px 10px 0;\n }\n\n .sc::-webkit-scrollbar {\n width: 5px;\n height: 5px;\n }\n .sc::-webkit-scrollbar-track {\n background-color: rgba(255, 255, 255, 0.1);\n border-radius: 10px;\n }\n .sc::-webkit-scrollbar-thumb {\n background-color: #fff;\n border-radius: 10px;\n }\n</style>\n","import CasinoTournamentsDetails from './CasinoTournamentsDetails.svelte';\n!customElements.get('casino-tournaments-details') && customElements.define('casino-tournaments-details', CasinoTournamentsDetails);\nexport default CasinoTournamentsDetails;\n"],"names":["noop","run","fn","blank_object","Object","create","run_all","fns","forEach","is_function","thing","safe_not_equal","a","b","append","target","node","appendChild","insert","anchor","insertBefore","detach","parentNode","removeChild","element","name","document","createElement","svg_element","createElementNS","text","data","createTextNode","space","attr","attribute","value","removeAttribute","getAttribute","setAttribute","current_component","set_current_component","component","dirty_components","binding_callbacks","render_callbacks","flush_callbacks","resolved_promise","Promise","resolve","update_scheduled","add_render_callback","push","flushing","seen_callbacks","Set","flush","i","length","$$","dirty","fragment","update","before_update","p","ctx","after_update","pop","callback","has","add","clear","outroing","init","options","instance","create_fragment","not_equal","props","block","parent_component","bound","on_mount","on_destroy","on_disconnect","context","Map","callbacks","skip_bound","ready","ret","rest","then","fill","hydrate","nodes","Array","from","childNodes","l","c","intro","delete","local","customElement","m","new_on_destroy","map","filter","SvelteElement","handler","addEventListener","removeEventListener","wholeText","action_result","destroy","title","collapsed","collapseText","content","htmlContent","innerHTML","HTMLElement","super","this","attachShadow","mode","key","slotted","_oldValue","newValue","d","$destroy","type","index","indexOf","splice","$$props","$$set","keys","attributes","result","customElements","get","define","CasinoTournamentsDetails"],"mappings":"mOAAA,SAASA,KAgBT,SAASC,EAAIC,GACT,OAAOA,IAEX,SAASC,IACL,OAAOC,OAAOC,OAAO,MAEzB,SAASC,EAAQC,GACbA,EAAIC,QAAQP,GAEhB,SAASQ,EAAYC,GACjB,MAAwB,mBAAVA,EAElB,SAASC,EAAeC,EAAGC,GACvB,OAAOD,GAAKA,EAAIC,GAAKA,EAAID,IAAMC,GAAOD,GAAkB,iBAANA,GAAgC,mBAANA,EAkKhF,SAASE,EAAOC,EAAQC,GACpBD,EAAOE,YAAYD,GAEvB,SAASE,EAAOH,EAAQC,EAAMG,GAC1BJ,EAAOK,aAAaJ,EAAMG,GAAU,MAExC,SAASE,EAAOL,GACZA,EAAKM,WAAWC,YAAYP,GAQhC,SAASQ,EAAQC,GACb,OAAOC,SAASC,cAAcF,GAiBlC,SAASG,EAAYH,GACjB,OAAOC,SAASG,gBAAgB,6BAA8BJ,GAElE,SAASK,EAAKC,GACV,OAAOL,SAASM,eAAeD,GAEnC,SAASE,IACL,OAAOH,EAAK,KA8BhB,SAASI,EAAKlB,EAAMmB,EAAWC,GACd,MAATA,EACApB,EAAKqB,gBAAgBF,GAChBnB,EAAKsB,aAAaH,KAAeC,GACtCpB,EAAKuB,aAAaJ,EAAWC,GAyXrC,IAAII,EACJ,SAASC,EAAsBC,GAC3BF,EAAoBE,EAoDxB,MAAMC,EAAmB,GAEnBC,EAAoB,GACpBC,EAAmB,GACnBC,EAAkB,GAClBC,EAAmBC,QAAQC,UACjC,IAAIC,KAWJ,SAASC,EAAoBjD,GACzB2C,EAAiBO,KAAKlD,GAK1B,IAAImD,KACJ,MAAMC,EAAiB,IAAIC,IAC3B,SAASC,IACL,IAAIH,EAAJ,CAEAA,KACA,EAAG,CAGC,IAAK,IAAII,EAAI,EAAGA,EAAId,EAAiBe,OAAQD,GAAK,EAAG,CACjD,IAAMf,EAAYC,EAAiBc,GACnChB,EAAsBC,GA2BlC,SAAgBiB,GACZ,CAAA,IAGUC,EAHU,OAAhBD,EAAGE,WACHF,EAAGG,SACHxD,EAAQqD,EAAGI,eACLH,EAAQD,EAAGC,MACjBD,EAAGC,MAAQ,EAAE,GACbD,EAAGE,UAAYF,EAAGE,SAASG,EAAEL,EAAGM,IAAKL,GACrCD,EAAGO,aAAa1D,QAAQ2C,KAjCpBW,CAAOpB,EAAUiB,IAIrB,IAFAlB,EAAsB,MACtBE,EAAiBe,OAAS,EACnBd,EAAkBc,QACrBd,EAAkBuB,KAAlBvB,OAIC,IAAIa,EAAI,EAAGA,EAAIZ,EAAiBa,OAAQD,GAAK,EAAG,CACjD,MAAMW,EAAWvB,EAAiBY,GAC7BH,EAAee,IAAID,KAEpBd,EAAegB,IAAIF,GACnBA,YAGRvB,EAAiBa,OAAS,EACrBf,EAAiBe,QAC1B,KAAOZ,EAAgBY,QACnBZ,EAAgBqB,KAAhBrB,GAEJI,KACAG,KACAC,EAAeiB,SA0BnB,MAAMC,EAAW,IAAIjB,IA2pBrB,SAASkB,EAAK/B,EAAWgC,EAASC,EAAUC,EAAiBC,EAAWC,EAAOlB,EAAQ,EAAE,IACrF,IA7oBmBmB,EA6oBbC,EAAmBxC,EACzBC,EAAsBC,GACtB,MAAMiB,EAAKjB,EAAUiB,GAAK,CACtBE,SAAU,KACVI,IAAK,KAELa,MAAAA,EACAhB,OAAQ9D,EACR6E,UAAAA,EACAI,MAAO9E,IAEP+E,SAAU,GACVC,WAAY,GACZC,cAAe,GACfrB,cAAe,GACfG,aAAc,GACdmB,QAAS,IAAIC,IAAIN,EAAmBA,EAAiBrB,GAAG0B,QAAUX,EAAQW,SAAW,IAErFE,UAAWpF,IACXyD,MAAAA,EACA4B,eAEJ,IAAIC,KAkBJ,GAjBA9B,EAAGM,IAAMU,EACHA,EAASjC,EAAWgC,EAAQI,OAAS,IAAKrB,EAAGiC,KAAQC,KAC7CvD,EAAQuD,EAAKjC,OAASiC,EAAK,GAAKD,EAOtC,OANI/B,EAAGM,KAAOY,EAAUlB,EAAGM,IAAIR,GAAIE,EAAGM,IAAIR,GAAKrB,MACtCuB,EAAG6B,YAAc7B,EAAGsB,MAAMxB,IAC3BE,EAAGsB,MAAMxB,GAAGrB,GACZqD,IAtCWhC,EAuCWA,GAtCP,KADff,EAuCWA,GAtCbiB,GAAGC,MAAM,KACnBjB,EAAiBS,KAAKV,GAluBrBQ,IACDA,KACAH,EAAiB6C,KAAKpC,IAkuBtBd,EAAUiB,GAAGC,MAAMiC,KAAK,IAE5BnD,EAAUiB,GAAGC,MAAOH,EAAI,GAAM,IAAO,GAAMA,EAAI,KAmChCiC,IAET,GACN/B,EAAGG,SACH2B,KACAnF,EAAQqD,EAAGI,eAEXJ,EAAGE,WAAWe,GAAkBA,EAAgBjB,EAAGM,KAC/CS,EAAQ3D,OAAQ,CAChB,GAAI2D,EAAQoB,QAAS,CACjB,MAAMC,GA9oCAvE,EA8oCiBkD,EAAQ3D,OA7oChCiF,MAAMC,KAAKzE,EAAQ0E,eA+oCfrC,UAAYF,EAAGE,SAASsC,EAAEJ,GAC7BA,EAAMvF,QAAQa,QAIdsC,EAAGE,UAAYF,EAAGE,SAASuC,IAE3B1B,EAAQ2B,QAhsBGtB,EAisBGrC,EAAUiB,GAAGE,WAhsBtBkB,EAAMtB,IACfe,EAAS8B,OAAOvB,GAChBA,EAAMtB,OAHgB8C,IAqmB9B,SAAyB7D,EAAW3B,EAAQI,EAAQqF,GAChD,MAAM3C,SAAEA,EAAQqB,SAAEA,EAAQC,WAAEA,EAAUjB,aAAEA,GAAiBxB,EAAUiB,GACnEE,GAAYA,EAAS4C,EAAE1F,EAAQI,GAC1BqF,GAEDrD,OACI,IAAMuD,EAAiBxB,EAASyB,IAAI1G,GAAK2G,OAAOnG,GAC5C0E,EACAA,EAAW/B,QAAQsD,GAKnBpG,EAAQoG,GAEZhE,EAAUiB,GAAGuB,SAAW,KAGhChB,EAAa1D,QAAQ2C,GAlBzB,CA6FwBT,EAAWgC,EAAQ3D,OAAQ2D,EAAQvD,OAAQuD,EAAQ8B,eACnEhD,IAEJf,EAAsBuC,GAE1B,IAAI6B,uDCz8CU5C,8DAFUA,oHDoNxB,IAAgBjD,EAAa8F,uDAAb9F,IAAa8F,OACzB9F,EAAK+F,yBAAwBD,OADKpC,KAE3B,IAAM1D,EAAKgG,4BAA2BF,OAFXpC,iBA6HtC,IAAkB5C,QAAAA,IAAMC,ECjVAkC,KDmVhBnC,EAA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|
package/package.json
CHANGED
@@ -1,11 +1,11 @@
|
|
1
1
|
{
|
2
2
|
"name": "@everymatrix/casino-tournaments-details",
|
3
|
-
"version": "0.0.
|
3
|
+
"version": "0.0.192",
|
4
4
|
"main": "dist/casino-tournaments-details.js",
|
5
5
|
"svelte": "src/index.ts",
|
6
6
|
"scripts": {
|
7
7
|
"start": "sirv public",
|
8
|
-
"build": "cross-env NODE_ENV
|
8
|
+
"build": "cross-env NODE_ENV=production rollup -c",
|
9
9
|
"dev": "cross-env NODE_ENV=\"development\" rollup -c -w",
|
10
10
|
"validate": "svelte-check",
|
11
11
|
"test": "echo"
|
@@ -36,5 +36,5 @@
|
|
36
36
|
"publishConfig": {
|
37
37
|
"access": "public"
|
38
38
|
},
|
39
|
-
"gitHead": "
|
39
|
+
"gitHead": "90772f9f46872463853a444005e5adbfb07fc973"
|
40
40
|
}
|
package/rollup.config.js
CHANGED
@@ -6,8 +6,11 @@ import livereload from 'rollup-plugin-livereload';
|
|
6
6
|
import { terser } from 'rollup-plugin-terser';
|
7
7
|
import sveltePreprocess from 'svelte-preprocess';
|
8
8
|
import typescript from '@rollup/plugin-typescript';
|
9
|
-
|
10
|
-
|
9
|
+
import uglify from 'rollup-plugin-uglify';
|
10
|
+
import image from '@rollup/plugin-image';
|
11
|
+
|
12
|
+
const production = process.env.NODE_ENV == 'production';
|
13
|
+
const dev = process.env.NODE_ENV == 'development';
|
11
14
|
|
12
15
|
export default {
|
13
16
|
input: 'src/index.ts',
|
@@ -15,17 +18,21 @@ export default {
|
|
15
18
|
sourcemap: true,
|
16
19
|
format: 'umd',
|
17
20
|
name: 'app',
|
18
|
-
file: 'dist/casino-tournaments-details.js'
|
21
|
+
file: 'dist/casino-tournaments-details.js',
|
19
22
|
},
|
20
23
|
plugins: [
|
21
24
|
svelte({
|
22
25
|
preprocess: sveltePreprocess(),
|
23
26
|
compilerOptions: {
|
27
|
+
// @TODO check generate and hydratable
|
28
|
+
// generate: 'ssr',
|
29
|
+
// hydratable: true,
|
24
30
|
// enable run-time checks when not in production
|
25
31
|
customElement: true,
|
26
32
|
dev: !production
|
27
33
|
}
|
28
34
|
}),
|
35
|
+
image(),
|
29
36
|
commonjs(),
|
30
37
|
resolve({
|
31
38
|
browser: true,
|
@@ -46,12 +53,13 @@ export default {
|
|
46
53
|
}),
|
47
54
|
// If we're building for production (npm run build
|
48
55
|
// instead of npm run dev), minify
|
49
|
-
production &&
|
56
|
+
production &&
|
50
57
|
terser({
|
51
58
|
output: {
|
52
59
|
comments: "all"
|
53
60
|
},
|
54
|
-
})
|
61
|
+
}),
|
62
|
+
production && uglify.uglify()
|
55
63
|
],
|
56
64
|
watch: {
|
57
65
|
clearScreen: false
|