@everymatrix/casino-play-random-game 1.32.4 → 1.33.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/casino-play-random-game/casino-play-random-game.esm.js +1 -0
- package/dist/casino-play-random-game/index.esm.js +0 -0
- package/dist/casino-play-random-game/p-0f38b3f8.js +1 -0
- package/dist/casino-play-random-game/p-51fa7686.entry.js +1 -0
- package/dist/cjs/casino-play-random-game.cjs.entry.js +360 -0
- package/dist/cjs/casino-play-random-game.cjs.js +19 -0
- package/dist/cjs/index-8944e204.js +1247 -0
- package/dist/cjs/index.cjs.js +2 -0
- package/dist/cjs/loader.cjs.js +21 -0
- package/dist/collection/collection-manifest.json +12 -0
- package/dist/collection/components/casino-play-random-game/casino-play-random-game.css +347 -0
- package/dist/collection/components/casino-play-random-game/casino-play-random-game.js +473 -0
- package/dist/collection/index.js +1 -0
- package/dist/collection/utils/locale.utils.js +73 -0
- package/dist/collection/utils/utils.js +27 -0
- package/dist/components/casino-play-random-game.d.ts +11 -0
- package/dist/components/casino-play-random-game.js +392 -0
- package/dist/components/index.d.ts +26 -0
- package/dist/components/index.js +1 -0
- package/dist/esm/casino-play-random-game.entry.js +356 -0
- package/dist/esm/casino-play-random-game.js +17 -0
- package/dist/esm/index-58563736.js +1221 -0
- package/dist/esm/index.js +1 -0
- package/dist/esm/loader.js +17 -0
- package/dist/esm/polyfills/core-js.js +11 -0
- package/dist/esm/polyfills/css-shim.js +1 -0
- package/dist/esm/polyfills/dom.js +79 -0
- package/dist/esm/polyfills/es5-html-element.js +1 -0
- package/dist/esm/polyfills/index.js +34 -0
- package/dist/esm/polyfills/system.js +6 -0
- package/dist/index.cjs.js +1 -0
- package/dist/index.js +1 -0
- package/dist/stencil.config.js +22 -0
- package/dist/types/Users/adrian.pripon/Documents/Work/widgets-stencil/packages/casino-play-random-game/.stencil/packages/casino-play-random-game/stencil.config.d.ts +2 -0
- package/dist/types/components/casino-play-random-game/casino-play-random-game.d.ts +73 -0
- package/dist/types/components.d.ts +117 -0
- package/dist/types/index.d.ts +1 -0
- package/dist/types/stencil-public-runtime.d.ts +1565 -0
- package/dist/types/utils/locale.utils.d.ts +6 -0
- package/dist/types/utils/utils.d.ts +2 -0
- package/loader/cdn.js +3 -0
- package/loader/index.cjs.js +3 -0
- package/loader/index.d.ts +12 -0
- package/loader/index.es2017.js +3 -0
- package/loader/index.js +4 -0
- package/loader/package.json +10 -0
- package/package.json +2 -3
- package/LICENSE +0 -21
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import { Component, Prop, State, Watch, h, Element } from '@stencil/core';
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import { getDevicePlatform } from '../../utils/utils';
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import { getTranslations, translate } from '../../utils/locale.utils';
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export class CasinoPlayRandomGame {
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constructor() {
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/**
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* Language of the widget
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*/
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this.language = 'en';
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/**
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* Configure a specific category for randomising the games.
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*/
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this.specificCategory = '';
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/**
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* Icon visible initially
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*/
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this.iconVisible = '';
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/**
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* Icon visible while rolling
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*/
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this.iconVisibleOnAnim = '';
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/**
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* Open event on the game card.
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*/
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this.launchByGameCard = '';
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/**
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* Client custom styling via string
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*/
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this.clientStyling = '';
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/**
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* Client custom styling via url
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*/
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this.clientStylingUrl = '';
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/**
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* Translations via URL
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*/
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this.translationUrl = '';
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this.hasErrors = false;
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this.limitStylingAppends = false;
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this.isLoading = true;
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this.selectedGame = null;
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this.animationDone = false;
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this.animationStarted = false;
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this.animation = null;
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this.selectedGameIndex = null;
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this.selectedGameEl = null;
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this.iconVisibility = null;
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this.shuffle = (array) => {
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let currentIndex = array.length;
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let randomIndex;
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while (currentIndex !== 0) {
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randomIndex = Math.floor(Math.random() * currentIndex);
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currentIndex--;
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[array[currentIndex], array[randomIndex]] = [array[randomIndex], array[currentIndex]];
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}
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return array;
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};
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this.setClientStyling = () => {
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let sheet = document.createElement('style');
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sheet.innerHTML = this.clientStyling;
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this.host.shadowRoot.prepend(sheet);
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};
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this.setClientStylingURL = () => {
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let url = new URL(this.clientStylingUrl);
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let cssFile = document.createElement('style');
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fetch(url.href)
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.then((res) => res.text())
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.then((data) => {
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cssFile.innerHTML = data;
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this.clientStyling = data;
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setTimeout(() => { this.host.shadowRoot.prepend(cssFile); }, 1);
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});
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};
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}
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watchEndpoint(newValue, oldValue) {
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if (newValue && newValue != oldValue && this.endpoint) {
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this.fetchGameList();
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}
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}
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handleNewTranslations() {
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this.isLoading = true;
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getTranslations(this.translationUrl).then(() => {
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this.isLoading = false;
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});
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}
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connectedCallback() {
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this.iconVisibility = this.iconVisible === 'true' ? true : false;
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}
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componentWillLoad() {
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if (this.translationUrl.length > 2) {
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getTranslations(this.translationUrl);
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}
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if (this.endpoint && this.language && this.datasource) {
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return this.fetchGameList();
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}
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}
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componentDidLoad() {
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if (!this.limitStylingAppends && this.host) {
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if (this.clientStyling)
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this.setClientStyling();
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if (this.clientStylingUrl)
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this.setClientStylingURL();
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this.limitStylingAppends = true;
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}
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}
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fetchGameList() {
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let url = new URL(`${this.endpoint}/v1/casino/games`);
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url.searchParams.append('device', getDevicePlatform());
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url.searchParams.append('datasource', this.datasource);
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url.searchParams.append('fields', 'gId,id,href,thumbnail,name,vendor,launchUrl,subVendor');
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url.searchParams.append('expand', 'vendor');
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// Number of games chosen
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url.searchParams.append('pagination', 'offset=0,limit=423');
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url.searchParams.append('language', this.language);
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if (this.specificCategory) {
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url.searchParams.append('filter', `categories(id=${this.specificCategory})`);
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}
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return new Promise((resolve, reject) => {
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this.isLoading = true;
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fetch(url.href)
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.then((res) => res.json())
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.then((data) => {
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this.gamesToShow = this.setUpGames(data === null || data === void 0 ? void 0 : data.items);
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resolve(true);
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}).catch((err) => {
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console.error(err);
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this.hasErrors = true;
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reject(err);
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}).finally(() => {
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this.isLoading = false;
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});
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});
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}
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setUpGames(games) {
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// Only 40 games will be selected at a time; the random game will be selected from these.
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const shuffledGames = this.shuffle(games).slice(0, 40);
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// Clone the games
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return shuffledGames.concat(shuffledGames);
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}
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selectRandomGame() {
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const originalGamesLength = this.gamesToShow.length / 2;
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// Substract 3 to ensure there are always at least 5 cards after the selected one
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this.selectedGameIndex = Math.floor(Math.random() * (originalGamesLength - 3));
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// Offset by the length of the original to select from the cloned part
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this.selectedGameIndex += originalGamesLength;
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this.selectedGameEl = this.gameContainer.children[this.selectedGameIndex];
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}
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playRandomGame() {
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this.animateGames();
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//@ts-ignore
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if (typeof gtag == 'function') {
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//@ts-ignore
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gtag('event', 'PlayRandomGame', {
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'context': 'CasinoPlayRandomGame'
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});
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}
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}
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respin() {
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this.animateGames();
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//@ts-ignore
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if (typeof gtag == 'function') {
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//@ts-ignore
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gtag('event', 'RespinRandomGame', {
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'context': 'CasinoPlayRandomGame'
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});
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}
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}
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animateGames() {
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this.iconVisibility = this.iconVisibleOnAnim === 'true' ? true : false;
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this.animationStarted = true;
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this.animationDone = false;
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if (this.animation)
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this.animation.cancel();
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if (this.selectedGameEl) {
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this.selectedGameEl.classList.remove('TheRandomGame');
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this.selectedGame = null;
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this.selectedGameIndex = null;
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}
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this.selectRandomGame();
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const gapStyle = window.getComputedStyle(this.gameContainer).getPropertyValue('gap');
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const gap = parseInt(gapStyle, 10);
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const cardWidth = this.selectedGameEl.offsetWidth;
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const gameContainerWidth = this.gameContainer.offsetWidth;
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const translation = ((cardWidth + gap) * this.selectedGameIndex) + // Width of game cards up to the selected
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(cardWidth / 2) - // Additional half card width to center to the selected game
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(gameContainerWidth / 2); // Minus half the container width to center the card
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const containerRolling = [
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{ transform: `translateX(0px)`, scale: 1 },
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{ scale: 0.75 },
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{ transform: `translateX(-${translation}px)`, scale: 1 }
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];
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const containerTiming = {
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duration: 3000,
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easing: 'cubic-bezier(0.5, 0, 0.5, 1.2)',
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fill: 'forwards'
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};
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this.animation = this.gameContainer.animate(containerRolling, containerTiming);
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this.animation.onfinish = () => {
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this.animationDone = true;
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this.selectedGameEl.classList.add('TheRandomGame');
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this.selectedGame = this.gamesToShow[this.selectedGameIndex];
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};
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}
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playGame() {
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if (!this.selectedGame)
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return;
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window.postMessage({ type: 'PlayRandomGame', gameId: this.selectedGame.id, launchUrl: this.selectedGame.launchUrl, gameName: this.selectedGame.name, subVendor: this.selectedGame.subVendor }, window.location.href);
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//@ts-ignore
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if (typeof gtag == 'function') {
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//@ts-ignore
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gtag('event', 'OpenRandomGame', {
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'context': 'CasinoPlayRandomGame'
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});
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}
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}
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;
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showGameInfo() {
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window.postMessage({ type: 'InfoRandomGame', gameId: this.selectedGame.id, launchUrl: this.selectedGame.launchUrl, gameName: this.selectedGame.name, subVendor: this.selectedGame.subVendor }, window.location.href);
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//@ts-ignore
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if (typeof gtag == 'function') {
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//@ts-ignore
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gtag('event', 'OpenRandomGameInfo', {
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'context': 'CasinoPlayRandomGame'
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});
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}
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}
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renderGameDetails() {
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return h("div", { class: "RandomButtonsWrapper" },
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h("div", { class: "RandomGameDetails" },
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h("span", { class: "RandomGameTitle" }, this.selectedGame.name),
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h("span", { class: "RandomGameInfo", onClick: () => this.showGameInfo() }, "i")),
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h("div", { class: "RandomButtons" },
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h("button", { class: "RandomButton On", onClick: () => this.respin() }, translate('spinRandomGame', this.language)),
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!this.launchByGameCard &&
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h("button", { class: "RandomButton On", onClick: () => this.playGame() }, translate('playNowRandomGame', this.language))));
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}
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render() {
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if (this.hasErrors) {
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return (h("div", { class: "RandomGameError" },
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h("div", { class: "Title" }, translate('error', this.language))));
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}
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if (this.isLoading) {
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return (h("div", { class: "RandomGameLoading" },
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h("div", { class: "Title" }, translate('randomGameLoading', this.language))));
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}
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if (!this.isLoading) {
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return h("div", { class: "RandomGameWrapper" },
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h("div", { class: 'GameContainerGradient' }),
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h("div", { class: 'GamesContainer', ref: (el) => this.gameContainer = el }, this.gamesToShow && this.gamesToShow.map((game, index) => (h("div", { class: 'RandomGameCard', key: index, onClick: this.launchByGameCard === 'true' ? () => this.playGame() : null },
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h("div", { class: "RandomGameVendor" }, game.vendor.name),
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h("img", { class: 'RandomGameImage', src: game.thumbnail, alt: game.name, title: game.name }),
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this.selectedGame && this.selectedGameIndex === index && this.renderGameDetails())))),
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h("div", { class: `ButtonWrapper ${this.animationDone ? 'HideAnimation' : ''}` },
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h("div", { class: "ButtonContainer" },
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this.iconVisibility && h("div", { class: `ButtonIcon ${this.animationStarted ? 'Flip' : ''}` },
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h("div", { class: `QustionMark ${this.animationStarted ? 'Flip' : ''}` }, "?"),
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h("div", { class: "HexagonMark" },
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h("div", { class: "HexagonMarkBorder" }))),
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!this.animationStarted && h("div", { class: `RandomButton ${this.animationStarted ? 'HideAnimation' : ''}`, onClick: () => this.playRandomGame() }, translate('playRandomGame', this.language)))));
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}
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}
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static get is() { return "casino-play-random-game"; }
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static get encapsulation() { return "shadow"; }
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static get originalStyleUrls() { return {
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"$": ["casino-play-random-game.scss"]
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}; }
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static get styleUrls() { return {
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}; }
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static get properties() { return {
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"docs": {
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"tags": [],
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"text": "Endpoint URL for the source of data"
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},
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"attribute": "endpoint",
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"reflect": true
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},
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"datasource": {
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"text": "Name of the datasource, as configured in CE."
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},
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"attribute": "datasource",
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},
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"required": false,
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"optional": false,
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"docs": {
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"tags": [],
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"text": "Language of the widget"
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},
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"attribute": "language",
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"reflect": true,
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"defaultValue": "'en'"
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},
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"specificCategory": {
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"type": "string",
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"mutable": false,
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"original": "string",
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},
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"required": false,
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"optional": false,
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"docs": {
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"tags": [],
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"text": "Configure a specific category for randomising the games."
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},
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"attribute": "specific-category",
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"reflect": true,
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"defaultValue": "''"
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},
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"iconVisible": {
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"type": "string",
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"mutable": false,
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"complexType": {
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"original": "string",
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"resolved": "string",
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"references": {}
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},
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"required": false,
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"optional": false,
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"docs": {
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"tags": [],
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"text": "Icon visible initially"
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},
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"attribute": "icon-visible",
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"reflect": true,
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"defaultValue": "''"
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},
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"iconVisibleOnAnim": {
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"type": "string",
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"mutable": false,
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"complexType": {
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"original": "string",
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"resolved": "string",
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"references": {}
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},
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"required": false,
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"optional": false,
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"docs": {
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"tags": [],
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"text": "Icon visible while rolling"
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},
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|
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"attribute": "icon-visible-on-anim",
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|
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"reflect": true,
|
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|
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"defaultValue": "''"
|
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|
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},
|
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|
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"launchByGameCard": {
|
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|
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"type": "string",
|
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|
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"mutable": false,
|
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|
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"complexType": {
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|
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"original": "string",
|
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|
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"resolved": "string",
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|
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"references": {}
|
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|
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},
|
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|
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"required": false,
|
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|
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"optional": false,
|
|
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|
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"docs": {
|
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|
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"tags": [],
|
|
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|
+
"text": "Open event on the game card."
|
|
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|
+
},
|
|
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|
+
"attribute": "launch-by-game-card",
|
|
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|
+
"reflect": true,
|
|
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|
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"defaultValue": "''"
|
|
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|
+
},
|
|
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|
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"clientStyling": {
|
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|
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"type": "string",
|
|
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|
+
"mutable": false,
|
|
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|
+
"complexType": {
|
|
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|
+
"original": "string",
|
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|
+
"resolved": "string",
|
|
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|
+
"references": {}
|
|
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|
+
},
|
|
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|
+
"required": false,
|
|
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|
+
"optional": false,
|
|
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|
+
"docs": {
|
|
406
|
+
"tags": [],
|
|
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|
+
"text": "Client custom styling via string"
|
|
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|
+
},
|
|
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|
+
"attribute": "client-styling",
|
|
410
|
+
"reflect": true,
|
|
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|
+
"defaultValue": "''"
|
|
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|
+
},
|
|
413
|
+
"clientStylingUrl": {
|
|
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|
+
"type": "string",
|
|
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|
+
"mutable": false,
|
|
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|
+
"complexType": {
|
|
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|
+
"original": "string",
|
|
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|
+
"resolved": "string",
|
|
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|
+
"references": {}
|
|
420
|
+
},
|
|
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|
+
"required": false,
|
|
422
|
+
"optional": false,
|
|
423
|
+
"docs": {
|
|
424
|
+
"tags": [],
|
|
425
|
+
"text": "Client custom styling via url"
|
|
426
|
+
},
|
|
427
|
+
"attribute": "client-styling-url",
|
|
428
|
+
"reflect": true,
|
|
429
|
+
"defaultValue": "''"
|
|
430
|
+
},
|
|
431
|
+
"translationUrl": {
|
|
432
|
+
"type": "string",
|
|
433
|
+
"mutable": false,
|
|
434
|
+
"complexType": {
|
|
435
|
+
"original": "string",
|
|
436
|
+
"resolved": "string",
|
|
437
|
+
"references": {}
|
|
438
|
+
},
|
|
439
|
+
"required": false,
|
|
440
|
+
"optional": false,
|
|
441
|
+
"docs": {
|
|
442
|
+
"tags": [],
|
|
443
|
+
"text": "Translations via URL"
|
|
444
|
+
},
|
|
445
|
+
"attribute": "translation-url",
|
|
446
|
+
"reflect": true,
|
|
447
|
+
"defaultValue": "''"
|
|
448
|
+
}
|
|
449
|
+
}; }
|
|
450
|
+
static get states() { return {
|
|
451
|
+
"hasErrors": {},
|
|
452
|
+
"limitStylingAppends": {},
|
|
453
|
+
"isLoading": {},
|
|
454
|
+
"gamesToShow": {},
|
|
455
|
+
"selectedGame": {},
|
|
456
|
+
"animationDone": {},
|
|
457
|
+
"animationStarted": {}
|
|
458
|
+
}; }
|
|
459
|
+
static get elementRef() { return "host"; }
|
|
460
|
+
static get watchers() { return [{
|
|
461
|
+
"propName": "endpoint",
|
|
462
|
+
"methodName": "watchEndpoint"
|
|
463
|
+
}, {
|
|
464
|
+
"propName": "datasource",
|
|
465
|
+
"methodName": "watchEndpoint"
|
|
466
|
+
}, {
|
|
467
|
+
"propName": "language",
|
|
468
|
+
"methodName": "watchEndpoint"
|
|
469
|
+
}, {
|
|
470
|
+
"propName": "translationUrl",
|
|
471
|
+
"methodName": "handleNewTranslations"
|
|
472
|
+
}]; }
|
|
473
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export * from './components';
|
|
@@ -0,0 +1,73 @@
|
|
|
1
|
+
const DEFAULT_LANGUAGE = 'en';
|
|
2
|
+
const TRANSLATIONS = {
|
|
3
|
+
en: {
|
|
4
|
+
error: 'Error',
|
|
5
|
+
randomGameLoading: 'Loading ...',
|
|
6
|
+
playRandomGame: 'Play a random game',
|
|
7
|
+
playNowRandomGame: 'Play now',
|
|
8
|
+
spinRandomGame: 'Spin'
|
|
9
|
+
},
|
|
10
|
+
ro: {
|
|
11
|
+
error: 'Error',
|
|
12
|
+
randomGameLoading: 'Loading ...',
|
|
13
|
+
playRandomGame: 'Play a random game',
|
|
14
|
+
playNowRandomGame: 'Play now',
|
|
15
|
+
spinRandomGame: 'Spin'
|
|
16
|
+
},
|
|
17
|
+
fr: {
|
|
18
|
+
error: 'Error',
|
|
19
|
+
randomGameLoading: 'Loading ...',
|
|
20
|
+
playRandomGame: 'Play a random game',
|
|
21
|
+
playNowRandomGame: 'Play now',
|
|
22
|
+
spinRandomGame: 'Spin'
|
|
23
|
+
},
|
|
24
|
+
hr: {
|
|
25
|
+
error: 'Error',
|
|
26
|
+
randomGameLoading: 'Loading ...',
|
|
27
|
+
playRandomGame: 'Play a random game',
|
|
28
|
+
playNowRandomGame: 'Play now',
|
|
29
|
+
spinRandomGame: 'Spin'
|
|
30
|
+
},
|
|
31
|
+
hu: {
|
|
32
|
+
error: 'Error',
|
|
33
|
+
randomGameLoading: 'Loading ...',
|
|
34
|
+
playRandomGame: 'Play a random game',
|
|
35
|
+
playNowRandomGame: 'Play now',
|
|
36
|
+
spinRandomGame: 'Spin'
|
|
37
|
+
},
|
|
38
|
+
tr: {
|
|
39
|
+
error: "Hata",
|
|
40
|
+
randomGameLoading: "Yükleniyor...",
|
|
41
|
+
playRandomGame: "Rasgele bir oyun oyna",
|
|
42
|
+
playNowRandomGame: "Şimdi Oyna",
|
|
43
|
+
spinRandomGame: "DEĞİŞTİR"
|
|
44
|
+
}
|
|
45
|
+
};
|
|
46
|
+
export const getTranslations = (url) => {
|
|
47
|
+
return new Promise((resolve) => {
|
|
48
|
+
fetch(url)
|
|
49
|
+
.then((res) => res.json())
|
|
50
|
+
.then((data) => {
|
|
51
|
+
Object.keys(data).forEach((item) => {
|
|
52
|
+
if (!(item in TRANSLATIONS)) {
|
|
53
|
+
TRANSLATIONS[item] = {};
|
|
54
|
+
}
|
|
55
|
+
for (let key in data[item]) {
|
|
56
|
+
TRANSLATIONS[item][key] = data[item][key];
|
|
57
|
+
}
|
|
58
|
+
});
|
|
59
|
+
resolve(true);
|
|
60
|
+
});
|
|
61
|
+
});
|
|
62
|
+
};
|
|
63
|
+
export const translate = (key, customLang, values) => {
|
|
64
|
+
const lang = customLang;
|
|
65
|
+
let translation = TRANSLATIONS[lang !== undefined ? lang : DEFAULT_LANGUAGE][key];
|
|
66
|
+
if (values !== undefined) {
|
|
67
|
+
for (const [key, value] of Object.entries(values.values)) {
|
|
68
|
+
const regex = new RegExp(`{${key}}`, 'g');
|
|
69
|
+
translation = translation.replace(regex, value);
|
|
70
|
+
}
|
|
71
|
+
}
|
|
72
|
+
return translation;
|
|
73
|
+
};
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
export const getDevice = () => {
|
|
2
|
+
let userAgent = window.navigator.userAgent;
|
|
3
|
+
if (userAgent.toLowerCase().match(/android/i)) {
|
|
4
|
+
return 'Android';
|
|
5
|
+
}
|
|
6
|
+
if (userAgent.toLowerCase().match(/iphone/i)) {
|
|
7
|
+
return 'iPhone';
|
|
8
|
+
}
|
|
9
|
+
if (userAgent.toLowerCase().match(/ipad|ipod/i)) {
|
|
10
|
+
return 'iPad';
|
|
11
|
+
}
|
|
12
|
+
return 'PC';
|
|
13
|
+
};
|
|
14
|
+
export const getDevicePlatform = () => {
|
|
15
|
+
const device = getDevice();
|
|
16
|
+
if (device) {
|
|
17
|
+
if (device === 'PC') {
|
|
18
|
+
return 'dk';
|
|
19
|
+
}
|
|
20
|
+
else if (device === 'iPad' || device === 'iPhone') {
|
|
21
|
+
return 'mtWeb';
|
|
22
|
+
}
|
|
23
|
+
else {
|
|
24
|
+
return 'mtWeb';
|
|
25
|
+
}
|
|
26
|
+
}
|
|
27
|
+
};
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import type { Components, JSX } from "../types/components";
|
|
2
|
+
|
|
3
|
+
interface CasinoPlayRandomGame extends Components.CasinoPlayRandomGame, HTMLElement {}
|
|
4
|
+
export const CasinoPlayRandomGame: {
|
|
5
|
+
prototype: CasinoPlayRandomGame;
|
|
6
|
+
new (): CasinoPlayRandomGame;
|
|
7
|
+
};
|
|
8
|
+
/**
|
|
9
|
+
* Used to define this component and all nested components recursively.
|
|
10
|
+
*/
|
|
11
|
+
export const defineCustomElement: () => void;
|