@everymatrix/casino-integrated-game-page 0.0.282 → 0.0.283

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -10399,13 +10399,13 @@
10399
10399
  const { Object: Object_1, console: console_1 } = globals;
10400
10400
  const file = "src/CasinoIntegratedGamePage.svelte";
10401
10401
 
10402
- // (297:2) {:else}
10402
+ // (320:2) {:else}
10403
10403
  function create_else_block(ctx) {
10404
10404
  let div;
10405
10405
 
10406
10406
  function select_block_type_1(ctx, dirty) {
10407
10407
  if (/*isLoggedIn*/ ctx[4]) return create_if_block_2;
10408
- if (/*funMode*/ ctx[9]) return create_if_block_6;
10408
+ if (/*funMode*/ ctx[10]) return create_if_block_6;
10409
10409
  }
10410
10410
 
10411
10411
  let current_block_type = select_block_type_1(ctx);
@@ -10417,12 +10417,12 @@
10417
10417
  if (if_block) if_block.c();
10418
10418
  attr_dev(div, "class", "CasinoIntegratedGamePage");
10419
10419
  attr_dev(div, "part", "CasinoIntegratedGamePage");
10420
- add_location(div, file, 297, 4, 10321);
10420
+ add_location(div, file, 320, 4, 11630);
10421
10421
  },
10422
10422
  m: function mount(target, anchor) {
10423
10423
  insert_dev(target, div, anchor);
10424
10424
  if (if_block) if_block.m(div, null);
10425
- /*div_binding*/ ctx[64](div);
10425
+ /*div_binding*/ ctx[67](div);
10426
10426
  },
10427
10427
  p: function update(ctx, dirty) {
10428
10428
  if (current_block_type === (current_block_type = select_block_type_1(ctx)) && if_block) {
@@ -10444,7 +10444,7 @@
10444
10444
  if_block.d();
10445
10445
  }
10446
10446
 
10447
- /*div_binding*/ ctx[64](null);
10447
+ /*div_binding*/ ctx[67](null);
10448
10448
  }
10449
10449
  };
10450
10450
 
@@ -10452,14 +10452,14 @@
10452
10452
  block,
10453
10453
  id: create_else_block.name,
10454
10454
  type: "else",
10455
- source: "(297:2) {:else}",
10455
+ source: "(320:2) {:else}",
10456
10456
  ctx
10457
10457
  });
10458
10458
 
10459
10459
  return block;
10460
10460
  }
10461
10461
 
10462
- // (295:2) {#if hasErrors}
10462
+ // (318:2) {#if hasErrors}
10463
10463
  function create_if_block_1(ctx) {
10464
10464
  let p;
10465
10465
 
@@ -10469,7 +10469,7 @@
10469
10469
  p.textContent = "500 Error - Internal Server Error.";
10470
10470
  attr_dev(p, "class", "SearchLoading");
10471
10471
  attr_dev(p, "part", "SearchLoading");
10472
- add_location(p, file, 295, 4, 10222);
10472
+ add_location(p, file, 318, 4, 11531);
10473
10473
  },
10474
10474
  m: function mount(target, anchor) {
10475
10475
  insert_dev(target, p, anchor);
@@ -10484,14 +10484,14 @@
10484
10484
  block,
10485
10485
  id: create_if_block_1.name,
10486
10486
  type: "if",
10487
- source: "(295:2) {#if hasErrors}",
10487
+ source: "(318:2) {#if hasErrors}",
10488
10488
  ctx
10489
10489
  });
10490
10490
 
10491
10491
  return block;
10492
10492
  }
10493
10493
 
10494
- // (292:0) {#if isLoading}
10494
+ // (315:0) {#if isLoading}
10495
10495
  function create_if_block(ctx) {
10496
10496
  let p;
10497
10497
 
@@ -10501,7 +10501,7 @@
10501
10501
  p.textContent = "Loading, please wait ...";
10502
10502
  attr_dev(p, "class", "SearchLoading");
10503
10503
  attr_dev(p, "part", "SearchLoading");
10504
- add_location(p, file, 292, 2, 10117);
10504
+ add_location(p, file, 315, 2, 11426);
10505
10505
  },
10506
10506
  m: function mount(target, anchor) {
10507
10507
  insert_dev(target, p, anchor);
@@ -10516,14 +10516,14 @@
10516
10516
  block,
10517
10517
  id: create_if_block.name,
10518
10518
  type: "if",
10519
- source: "(292:0) {#if isLoading}",
10519
+ source: "(315:0) {#if isLoading}",
10520
10520
  ctx
10521
10521
  });
10522
10522
 
10523
10523
  return block;
10524
10524
  }
10525
10525
 
10526
- // (336:8) {#if funMode}
10526
+ // (359:8) {#if funMode}
10527
10527
  function create_if_block_6(ctx) {
10528
10528
  let div1;
10529
10529
  let button0;
@@ -10547,11 +10547,11 @@
10547
10547
  let div3;
10548
10548
  let div2;
10549
10549
  let button1;
10550
- let t6_value = /*$_*/ ctx[21]("gamePage.signIn") + "";
10550
+ let t6_value = /*$_*/ ctx[22]("gamePage.signIn") + "";
10551
10551
  let t6;
10552
10552
  let t7;
10553
10553
  let button2;
10554
- let t8_value = /*$_*/ ctx[21]("gamePage.register") + "";
10554
+ let t8_value = /*$_*/ ctx[22]("gamePage.register") + "";
10555
10555
  let t8;
10556
10556
  let t9;
10557
10557
  let t10;
@@ -10559,13 +10559,13 @@
10559
10559
  let dispose;
10560
10560
 
10561
10561
  function select_block_type_3(ctx, dirty) {
10562
- if (/*isFullscreen*/ ctx[15]) return create_if_block_8;
10562
+ if (/*isFullscreen*/ ctx[16]) return create_if_block_8;
10563
10563
  return create_else_block_2;
10564
10564
  }
10565
10565
 
10566
10566
  let current_block_type = select_block_type_3(ctx);
10567
10567
  let if_block0 = current_block_type(ctx);
10568
- let if_block1 = /*gamebanneractive*/ ctx[1] == "true" && !/*isFullscreen*/ ctx[15] && create_if_block_7(ctx);
10568
+ let if_block1 = /*gamebanneractive*/ ctx[1] == "true" && !/*isFullscreen*/ ctx[16] && create_if_block_7(ctx);
10569
10569
 
10570
10570
  const block = {
10571
10571
  c: function create() {
@@ -10598,72 +10598,72 @@
10598
10598
  if_block0.c();
10599
10599
  t10 = space();
10600
10600
  if (if_block1) if_block1.c();
10601
- add_location(style, file, 338, 80, 14579);
10602
- add_location(defs, file, 338, 74, 14573);
10601
+ add_location(style, file, 361, 80, 15925);
10602
+ add_location(defs, file, 361, 74, 15919);
10603
10603
  attr_dev(path, "class", "a");
10604
10604
  attr_dev(path, "d", "M12,0,9.818,2.182l8.26,8.26H0v3.117H18.078l-8.26,8.26L12,24,24,12Z");
10605
10605
  attr_dev(path, "transform", "translate(24 24) rotate(180)");
10606
- add_location(path, file, 338, 148, 14647);
10606
+ add_location(path, file, 361, 148, 15993);
10607
10607
  attr_dev(svg, "xmlns", "http://www.w3.org/2000/svg");
10608
10608
  attr_dev(svg, "viewBox", "0 0 24 24");
10609
- add_location(svg, file, 338, 14, 14513);
10609
+ add_location(svg, file, 361, 14, 15859);
10610
10610
  attr_dev(button0, "class", "backButton");
10611
10611
  attr_dev(button0, "part", "backButton");
10612
- add_location(button0, file, 337, 12, 14421);
10613
- add_location(span, file, 340, 66, 14871);
10612
+ add_location(button0, file, 360, 12, 15767);
10613
+ add_location(span, file, 363, 66, 16217);
10614
10614
  attr_dev(p, "class", "Time");
10615
10615
  attr_dev(p, "part", "Time");
10616
- add_location(p, file, 340, 12, 14817);
10617
- add_location(div0, file, 341, 12, 14907);
10616
+ add_location(p, file, 363, 12, 16163);
10617
+ add_location(div0, file, 364, 12, 16253);
10618
10618
  attr_dev(div1, "class", "GamePageIntegratedTopSection");
10619
10619
  attr_dev(div1, "part", "GamePageIntegratedTopSection");
10620
- add_location(div1, file, 336, 10, 14330);
10620
+ add_location(div1, file, 359, 10, 15676);
10621
10621
  attr_dev(iframe_1, "title", "Games");
10622
10622
  attr_dev(iframe_1, "class", "GamesContainer");
10623
10623
  attr_dev(iframe_1, "part", "GamesContainer");
10624
10624
  attr_dev(iframe_1, "aria-hidden", "false");
10625
- if (iframe_1.src !== (iframe_1_src_value = /*game*/ ctx[8].launchUrl)) attr_dev(iframe_1, "src", iframe_1_src_value);
10626
- add_location(iframe_1, file, 345, 14, 15596);
10625
+ if (iframe_1.src !== (iframe_1_src_value = /*game*/ ctx[9].launchUrl)) attr_dev(iframe_1, "src", iframe_1_src_value);
10626
+ add_location(iframe_1, file, 368, 14, 16942);
10627
10627
  attr_dev(button1, "class", "LoginButton");
10628
10628
  attr_dev(button1, "part", "LoginButton");
10629
- add_location(button1, file, 348, 18, 15948);
10629
+ add_location(button1, file, 371, 18, 17294);
10630
10630
  attr_dev(button2, "class", "RegisterButton");
10631
10631
  attr_dev(button2, "part", "RegisterButton");
10632
- add_location(button2, file, 349, 18, 16077);
10632
+ add_location(button2, file, 372, 18, 17423);
10633
10633
  attr_dev(div2, "class", "ButtonsContainer ButtonsContainerFunMode");
10634
10634
  attr_dev(div2, "part", "ButtonsContainer ButtonsContainerFunMode");
10635
- add_location(div2, file, 347, 16, 15827);
10635
+ add_location(div2, file, 370, 16, 17173);
10636
10636
  attr_dev(div3, "class", "BottomGame");
10637
10637
  attr_dev(div3, "part", "BottomGame");
10638
- add_location(div3, file, 346, 14, 15739);
10638
+ add_location(div3, file, 369, 14, 17085);
10639
10639
  attr_dev(div4, "id", "IframeGame");
10640
10640
  attr_dev(div4, "part", "IframeGame");
10641
10641
 
10642
- set_style(div4, "width", /*isFullscreen*/ ctx[15]
10642
+ set_style(div4, "width", /*isFullscreen*/ ctx[16]
10643
10643
  ? "100%"
10644
- : /*definitiveIframeWidth*/ ctx[16]);
10644
+ : /*definitiveIframeWidth*/ ctx[17]);
10645
10645
 
10646
- set_style(div4, "height", /*isFullscreen*/ ctx[15]
10646
+ set_style(div4, "height", /*isFullscreen*/ ctx[16]
10647
10647
  ? "100%"
10648
- : /*definitiveIframeHeight*/ ctx[17]);
10648
+ : /*definitiveIframeHeight*/ ctx[18]);
10649
10649
 
10650
- set_style(div4, "max-width", /*isFullscreen*/ ctx[15] || !/*isModal*/ ctx[10]
10650
+ set_style(div4, "max-width", /*isFullscreen*/ ctx[16] || !/*isModal*/ ctx[11]
10651
10651
  ? "none"
10652
- : /*game*/ ctx[8].width
10653
- ? Math.floor(/*game*/ ctx[8].width) + "px"
10652
+ : /*game*/ ctx[9].width
10653
+ ? Math.floor(/*game*/ ctx[9].width) + "px"
10654
10654
  : "1280px");
10655
10655
 
10656
- set_style(div4, "max-height", /*isFullscreen*/ ctx[15] || !/*isModal*/ ctx[10]
10656
+ set_style(div4, "max-height", /*isFullscreen*/ ctx[16] || !/*isModal*/ ctx[11]
10657
10657
  ? "none"
10658
- : /*game*/ ctx[8].height
10659
- ? Math.floor(/*game*/ ctx[8].height) + 100 + "px"
10658
+ : /*game*/ ctx[9].height
10659
+ ? Math.floor(/*game*/ ctx[9].height) + 100 + "px"
10660
10660
  : "720px");
10661
10661
 
10662
- add_location(div4, file, 344, 12, 15168);
10662
+ add_location(div4, file, 367, 12, 16514);
10663
10663
  attr_dev(div5, "id", "IframeContainer");
10664
10664
  attr_dev(div5, "part", "IframeContainer");
10665
- toggle_class(div5, "FullsScreenLayout", /*isFullscreen*/ ctx[15]);
10666
- add_location(div5, file, 343, 10, 15036);
10665
+ toggle_class(div5, "FullsScreenLayout", /*isFullscreen*/ ctx[16]);
10666
+ add_location(div5, file, 366, 10, 16382);
10667
10667
  },
10668
10668
  m: function mount(target, anchor) {
10669
10669
  insert_dev(target, div1, anchor);
@@ -10677,14 +10677,14 @@
10677
10677
  append_dev(div1, p);
10678
10678
  append_dev(p, span);
10679
10679
  append_dev(span, t2);
10680
- /*p_binding_1*/ ctx[55](p);
10680
+ /*p_binding_1*/ ctx[58](p);
10681
10681
  append_dev(div1, t3);
10682
10682
  append_dev(div1, div0);
10683
10683
  insert_dev(target, t4, anchor);
10684
10684
  insert_dev(target, div5, anchor);
10685
10685
  append_dev(div5, div4);
10686
10686
  append_dev(div4, iframe_1);
10687
- /*iframe_1_binding_1*/ ctx[56](iframe_1);
10687
+ /*iframe_1_binding_1*/ ctx[59](iframe_1);
10688
10688
  append_dev(div4, t5);
10689
10689
  append_dev(div4, div3);
10690
10690
  append_dev(div3, div2);
@@ -10695,17 +10695,17 @@
10695
10695
  append_dev(button2, t8);
10696
10696
  append_dev(div3, t9);
10697
10697
  if_block0.m(div3, null);
10698
- /*div3_binding_1*/ ctx[61](div3);
10699
- /*div4_binding*/ ctx[62](div4);
10698
+ /*div3_binding_1*/ ctx[64](div3);
10699
+ /*div4_binding*/ ctx[65](div4);
10700
10700
  append_dev(div5, t10);
10701
10701
  if (if_block1) if_block1.m(div5, null);
10702
- /*div5_binding*/ ctx[63](div5);
10702
+ /*div5_binding*/ ctx[66](div5);
10703
10703
 
10704
10704
  if (!mounted) {
10705
10705
  dispose = [
10706
- listen_dev(button0, "click", /*click_handler_5*/ ctx[54], false, false, false),
10707
- listen_dev(button1, "click", /*click_handler_6*/ ctx[57], false, false, false),
10708
- listen_dev(button2, "click", /*click_handler_7*/ ctx[58], false, false, false)
10706
+ listen_dev(button0, "click", /*click_handler_5*/ ctx[57], false, false, false),
10707
+ listen_dev(button1, "click", /*click_handler_6*/ ctx[60], false, false, false),
10708
+ listen_dev(button2, "click", /*click_handler_7*/ ctx[61], false, false, false)
10709
10709
  ];
10710
10710
 
10711
10711
  mounted = true;
@@ -10714,12 +10714,12 @@
10714
10714
  p: function update(ctx, dirty) {
10715
10715
  if (dirty[0] & /*time*/ 4) set_data_dev(t2, /*time*/ ctx[2]);
10716
10716
 
10717
- if (dirty[0] & /*game*/ 256 && iframe_1.src !== (iframe_1_src_value = /*game*/ ctx[8].launchUrl)) {
10717
+ if (dirty[0] & /*game*/ 512 && iframe_1.src !== (iframe_1_src_value = /*game*/ ctx[9].launchUrl)) {
10718
10718
  attr_dev(iframe_1, "src", iframe_1_src_value);
10719
10719
  }
10720
10720
 
10721
- if (dirty[0] & /*$_*/ 2097152 && t6_value !== (t6_value = /*$_*/ ctx[21]("gamePage.signIn") + "")) set_data_dev(t6, t6_value);
10722
- if (dirty[0] & /*$_*/ 2097152 && t8_value !== (t8_value = /*$_*/ ctx[21]("gamePage.register") + "")) set_data_dev(t8, t8_value);
10721
+ if (dirty[0] & /*$_*/ 4194304 && t6_value !== (t6_value = /*$_*/ ctx[22]("gamePage.signIn") + "")) set_data_dev(t6, t6_value);
10722
+ if (dirty[0] & /*$_*/ 4194304 && t8_value !== (t8_value = /*$_*/ ctx[22]("gamePage.register") + "")) set_data_dev(t8, t8_value);
10723
10723
 
10724
10724
  if (current_block_type === (current_block_type = select_block_type_3(ctx)) && if_block0) {
10725
10725
  if_block0.p(ctx, dirty);
@@ -10733,35 +10733,35 @@
10733
10733
  }
10734
10734
  }
10735
10735
 
10736
- if (dirty[0] & /*isFullscreen, definitiveIframeWidth*/ 98304) {
10737
- set_style(div4, "width", /*isFullscreen*/ ctx[15]
10736
+ if (dirty[0] & /*isFullscreen, definitiveIframeWidth*/ 196608) {
10737
+ set_style(div4, "width", /*isFullscreen*/ ctx[16]
10738
10738
  ? "100%"
10739
- : /*definitiveIframeWidth*/ ctx[16]);
10739
+ : /*definitiveIframeWidth*/ ctx[17]);
10740
10740
  }
10741
10741
 
10742
- if (dirty[0] & /*isFullscreen, definitiveIframeHeight*/ 163840) {
10743
- set_style(div4, "height", /*isFullscreen*/ ctx[15]
10742
+ if (dirty[0] & /*isFullscreen, definitiveIframeHeight*/ 327680) {
10743
+ set_style(div4, "height", /*isFullscreen*/ ctx[16]
10744
10744
  ? "100%"
10745
- : /*definitiveIframeHeight*/ ctx[17]);
10745
+ : /*definitiveIframeHeight*/ ctx[18]);
10746
10746
  }
10747
10747
 
10748
- if (dirty[0] & /*isFullscreen, isModal, game*/ 34048) {
10749
- set_style(div4, "max-width", /*isFullscreen*/ ctx[15] || !/*isModal*/ ctx[10]
10748
+ if (dirty[0] & /*isFullscreen, isModal, game*/ 68096) {
10749
+ set_style(div4, "max-width", /*isFullscreen*/ ctx[16] || !/*isModal*/ ctx[11]
10750
10750
  ? "none"
10751
- : /*game*/ ctx[8].width
10752
- ? Math.floor(/*game*/ ctx[8].width) + "px"
10751
+ : /*game*/ ctx[9].width
10752
+ ? Math.floor(/*game*/ ctx[9].width) + "px"
10753
10753
  : "1280px");
10754
10754
  }
10755
10755
 
10756
- if (dirty[0] & /*isFullscreen, isModal, game*/ 34048) {
10757
- set_style(div4, "max-height", /*isFullscreen*/ ctx[15] || !/*isModal*/ ctx[10]
10756
+ if (dirty[0] & /*isFullscreen, isModal, game*/ 68096) {
10757
+ set_style(div4, "max-height", /*isFullscreen*/ ctx[16] || !/*isModal*/ ctx[11]
10758
10758
  ? "none"
10759
- : /*game*/ ctx[8].height
10760
- ? Math.floor(/*game*/ ctx[8].height) + 100 + "px"
10759
+ : /*game*/ ctx[9].height
10760
+ ? Math.floor(/*game*/ ctx[9].height) + 100 + "px"
10761
10761
  : "720px");
10762
10762
  }
10763
10763
 
10764
- if (/*gamebanneractive*/ ctx[1] == "true" && !/*isFullscreen*/ ctx[15]) {
10764
+ if (/*gamebanneractive*/ ctx[1] == "true" && !/*isFullscreen*/ ctx[16]) {
10765
10765
  if (if_block1) ; else {
10766
10766
  if_block1 = create_if_block_7(ctx);
10767
10767
  if_block1.c();
@@ -10772,21 +10772,21 @@
10772
10772
  if_block1 = null;
10773
10773
  }
10774
10774
 
10775
- if (dirty[0] & /*isFullscreen*/ 32768) {
10776
- toggle_class(div5, "FullsScreenLayout", /*isFullscreen*/ ctx[15]);
10775
+ if (dirty[0] & /*isFullscreen*/ 65536) {
10776
+ toggle_class(div5, "FullsScreenLayout", /*isFullscreen*/ ctx[16]);
10777
10777
  }
10778
10778
  },
10779
10779
  d: function destroy(detaching) {
10780
10780
  if (detaching) detach_dev(div1);
10781
- /*p_binding_1*/ ctx[55](null);
10781
+ /*p_binding_1*/ ctx[58](null);
10782
10782
  if (detaching) detach_dev(t4);
10783
10783
  if (detaching) detach_dev(div5);
10784
- /*iframe_1_binding_1*/ ctx[56](null);
10784
+ /*iframe_1_binding_1*/ ctx[59](null);
10785
10785
  if_block0.d();
10786
- /*div3_binding_1*/ ctx[61](null);
10787
- /*div4_binding*/ ctx[62](null);
10786
+ /*div3_binding_1*/ ctx[64](null);
10787
+ /*div4_binding*/ ctx[65](null);
10788
10788
  if (if_block1) if_block1.d();
10789
- /*div5_binding*/ ctx[63](null);
10789
+ /*div5_binding*/ ctx[66](null);
10790
10790
  mounted = false;
10791
10791
  run_all(dispose);
10792
10792
  }
@@ -10796,14 +10796,14 @@
10796
10796
  block,
10797
10797
  id: create_if_block_6.name,
10798
10798
  type: "if",
10799
- source: "(336:8) {#if funMode}",
10799
+ source: "(359:8) {#if funMode}",
10800
10800
  ctx
10801
10801
  });
10802
10802
 
10803
10803
  return block;
10804
10804
  }
10805
10805
 
10806
- // (299:6) {#if isLoggedIn}
10806
+ // (322:6) {#if isLoggedIn}
10807
10807
  function create_if_block_2(ctx) {
10808
10808
  let div0;
10809
10809
  let button0;
@@ -10818,7 +10818,7 @@
10818
10818
  let t2;
10819
10819
  let t3;
10820
10820
  let button1;
10821
- let t4_value = /*$_*/ ctx[21]("gamePage.deposit") + "";
10821
+ let t4_value = /*$_*/ ctx[22]("gamePage.deposit") + "";
10822
10822
  let t4;
10823
10823
  let t5;
10824
10824
  let div3;
@@ -10836,13 +10836,13 @@
10836
10836
  let if_block0 = /*haspanicbutton*/ ctx[0] === "true" && create_if_block_5(ctx);
10837
10837
 
10838
10838
  function select_block_type_2(ctx, dirty) {
10839
- if (/*isFullscreen*/ ctx[15]) return create_if_block_4;
10839
+ if (/*isFullscreen*/ ctx[16]) return create_if_block_4;
10840
10840
  return create_else_block_1;
10841
10841
  }
10842
10842
 
10843
10843
  let current_block_type = select_block_type_2(ctx);
10844
10844
  let if_block1 = current_block_type(ctx);
10845
- let if_block2 = /*gamebanneractive*/ ctx[1] == "true" && !/*isFullscreen*/ ctx[15] && create_if_block_3(ctx);
10845
+ let if_block2 = /*gamebanneractive*/ ctx[1] == "true" && !/*isFullscreen*/ ctx[16] && create_if_block_3(ctx);
10846
10846
 
10847
10847
  const block = {
10848
10848
  c: function create() {
@@ -10871,68 +10871,68 @@
10871
10871
  if_block1.c();
10872
10872
  t8 = space();
10873
10873
  if (if_block2) if_block2.c();
10874
- add_location(style, file, 301, 78, 10703);
10875
- add_location(defs, file, 301, 72, 10697);
10874
+ add_location(style, file, 324, 78, 12012);
10875
+ add_location(defs, file, 324, 72, 12006);
10876
10876
  attr_dev(path, "class", "a");
10877
10877
  attr_dev(path, "d", "M12,0,9.818,2.182l8.26,8.26H0v3.117H18.078l-8.26,8.26L12,24,24,12Z");
10878
10878
  attr_dev(path, "transform", "translate(24 24) rotate(180)");
10879
- add_location(path, file, 301, 143, 10768);
10879
+ add_location(path, file, 324, 143, 12077);
10880
10880
  attr_dev(svg, "xmlns", "http://www.w3.org/2000/svg");
10881
10881
  attr_dev(svg, "viewBox", "0 0 24 24");
10882
- add_location(svg, file, 301, 12, 10637);
10882
+ add_location(svg, file, 324, 12, 11946);
10883
10883
  attr_dev(button0, "class", "backButton");
10884
10884
  attr_dev(button0, "part", "backButton");
10885
- add_location(button0, file, 300, 10, 10547);
10886
- add_location(span, file, 303, 64, 10988);
10885
+ add_location(button0, file, 323, 10, 11856);
10886
+ add_location(span, file, 326, 64, 12297);
10887
10887
  attr_dev(p, "class", "Time");
10888
10888
  attr_dev(p, "part", "Time");
10889
- add_location(p, file, 303, 10, 10934);
10889
+ add_location(p, file, 326, 10, 12243);
10890
10890
  attr_dev(button1, "class", "DepositButton");
10891
10891
  attr_dev(button1, "part", "DepositButton");
10892
- add_location(button1, file, 304, 10, 11022);
10892
+ add_location(button1, file, 327, 10, 12331);
10893
10893
  attr_dev(div0, "class", "GamePageIntegratedTopSection");
10894
10894
  attr_dev(div0, "part", "GamePageIntegratedTopSection");
10895
- add_location(div0, file, 299, 8, 10458);
10895
+ add_location(div0, file, 322, 8, 11767);
10896
10896
  attr_dev(iframe_1, "title", "Games");
10897
10897
  attr_dev(iframe_1, "id", "IframeGame");
10898
10898
  attr_dev(iframe_1, "class", "GamesContainer");
10899
10899
  attr_dev(iframe_1, "part", "GamesContainer");
10900
10900
  attr_dev(iframe_1, "aria-hidden", "false");
10901
- if (iframe_1.src !== (iframe_1_src_value = /*game*/ ctx[8].launchUrl)) attr_dev(iframe_1, "src", iframe_1_src_value);
10902
- attr_dev(iframe_1, "width", iframe_1_width_value = /*gameContainerWidth*/ ctx[12] + "px");
10903
- attr_dev(iframe_1, "height", iframe_1_height_value = /*gameContainerHeight*/ ctx[13] + "px");
10904
- add_location(iframe_1, file, 308, 12, 11683);
10901
+ if (iframe_1.src !== (iframe_1_src_value = /*game*/ ctx[9].launchUrl)) attr_dev(iframe_1, "src", iframe_1_src_value);
10902
+ attr_dev(iframe_1, "width", iframe_1_width_value = /*gameContainerWidth*/ ctx[13] + "px");
10903
+ attr_dev(iframe_1, "height", iframe_1_height_value = /*gameContainerHeight*/ ctx[14] + "px");
10904
+ add_location(iframe_1, file, 331, 12, 12992);
10905
10905
  attr_dev(div1, "class", "BottomGame BottomGameLoggedin");
10906
10906
  attr_dev(div1, "part", "BottomGame BottomGameLoggedin");
10907
- add_location(div1, file, 309, 12, 11911);
10907
+ add_location(div1, file, 332, 12, 13220);
10908
10908
  attr_dev(div2, "id", "IframeGame");
10909
10909
  attr_dev(div2, "part", "IframeGame");
10910
10910
 
10911
- set_style(div2, "width", /*isFullscreen*/ ctx[15]
10911
+ set_style(div2, "width", /*isFullscreen*/ ctx[16]
10912
10912
  ? "100%"
10913
- : /*definitiveIframeWidth*/ ctx[16]);
10913
+ : /*definitiveIframeWidth*/ ctx[17]);
10914
10914
 
10915
- set_style(div2, "height", /*isFullscreen*/ ctx[15]
10915
+ set_style(div2, "height", /*isFullscreen*/ ctx[16]
10916
10916
  ? "100%"
10917
- : /*definitiveIframeHeight*/ ctx[17]);
10917
+ : /*definitiveIframeHeight*/ ctx[18]);
10918
10918
 
10919
- set_style(div2, "max-width", /*isFullscreen*/ ctx[15]
10919
+ set_style(div2, "max-width", /*isFullscreen*/ ctx[16]
10920
10920
  ? "none"
10921
- : /*game*/ ctx[8].width
10922
- ? /*game*/ ctx[8].width + "px"
10921
+ : /*game*/ ctx[9].width
10922
+ ? /*game*/ ctx[9].width + "px"
10923
10923
  : "1280px");
10924
10924
 
10925
- set_style(div2, "max-height", /*isFullscreen*/ ctx[15]
10925
+ set_style(div2, "max-height", /*isFullscreen*/ ctx[16]
10926
10926
  ? "none"
10927
- : /*game*/ ctx[8].height
10928
- ? Math.floor(/*game*/ ctx[8].height) + 100 + "px"
10927
+ : /*game*/ ctx[9].height
10928
+ ? Math.floor(/*game*/ ctx[9].height) + 100 + "px"
10929
10929
  : "720px");
10930
10930
 
10931
- add_location(div2, file, 307, 10, 11293);
10931
+ add_location(div2, file, 330, 10, 12602);
10932
10932
  attr_dev(div3, "id", "IframeContainer");
10933
10933
  attr_dev(div3, "part", "IframeContainer");
10934
- toggle_class(div3, "FullsScreenLayout", /*isFullscreen*/ ctx[15]);
10935
- add_location(div3, file, 306, 8, 11163);
10934
+ toggle_class(div3, "FullsScreenLayout", /*isFullscreen*/ ctx[16]);
10935
+ add_location(div3, file, 329, 8, 12472);
10936
10936
  },
10937
10937
  m: function mount(target, anchor) {
10938
10938
  insert_dev(target, div0, anchor);
@@ -10946,7 +10946,7 @@
10946
10946
  append_dev(div0, p);
10947
10947
  append_dev(p, span);
10948
10948
  append_dev(span, t2);
10949
- /*p_binding*/ ctx[45](p);
10949
+ /*p_binding*/ ctx[47](p);
10950
10950
  append_dev(div0, t3);
10951
10951
  append_dev(div0, button1);
10952
10952
  append_dev(button1, t4);
@@ -10954,22 +10954,22 @@
10954
10954
  insert_dev(target, div3, anchor);
10955
10955
  append_dev(div3, div2);
10956
10956
  append_dev(div2, iframe_1);
10957
- /*iframe_1_binding*/ ctx[47](iframe_1);
10957
+ /*iframe_1_binding*/ ctx[49](iframe_1);
10958
10958
  append_dev(div2, t6);
10959
10959
  append_dev(div2, div1);
10960
10960
  if (if_block0) if_block0.m(div1, null);
10961
10961
  append_dev(div1, t7);
10962
10962
  if_block1.m(div1, null);
10963
- /*div1_binding*/ ctx[51](div1);
10964
- /*div2_binding*/ ctx[52](div2);
10963
+ /*div1_binding*/ ctx[54](div1);
10964
+ /*div2_binding*/ ctx[55](div2);
10965
10965
  append_dev(div3, t8);
10966
10966
  if (if_block2) if_block2.m(div3, null);
10967
- /*div3_binding*/ ctx[53](div3);
10967
+ /*div3_binding*/ ctx[56](div3);
10968
10968
 
10969
10969
  if (!mounted) {
10970
10970
  dispose = [
10971
- listen_dev(button0, "click", /*click_handler*/ ctx[44], false, false, false),
10972
- listen_dev(button1, "click", /*click_handler_1*/ ctx[46], false, false, false)
10971
+ listen_dev(button0, "click", /*click_handler*/ ctx[46], false, false, false),
10972
+ listen_dev(button1, "click", /*click_handler_1*/ ctx[48], false, false, false)
10973
10973
  ];
10974
10974
 
10975
10975
  mounted = true;
@@ -10977,17 +10977,17 @@
10977
10977
  },
10978
10978
  p: function update(ctx, dirty) {
10979
10979
  if (dirty[0] & /*time*/ 4) set_data_dev(t2, /*time*/ ctx[2]);
10980
- if (dirty[0] & /*$_*/ 2097152 && t4_value !== (t4_value = /*$_*/ ctx[21]("gamePage.deposit") + "")) set_data_dev(t4, t4_value);
10980
+ if (dirty[0] & /*$_*/ 4194304 && t4_value !== (t4_value = /*$_*/ ctx[22]("gamePage.deposit") + "")) set_data_dev(t4, t4_value);
10981
10981
 
10982
- if (dirty[0] & /*game*/ 256 && iframe_1.src !== (iframe_1_src_value = /*game*/ ctx[8].launchUrl)) {
10982
+ if (dirty[0] & /*game*/ 512 && iframe_1.src !== (iframe_1_src_value = /*game*/ ctx[9].launchUrl)) {
10983
10983
  attr_dev(iframe_1, "src", iframe_1_src_value);
10984
10984
  }
10985
10985
 
10986
- if (dirty[0] & /*gameContainerWidth*/ 4096 && iframe_1_width_value !== (iframe_1_width_value = /*gameContainerWidth*/ ctx[12] + "px")) {
10986
+ if (dirty[0] & /*gameContainerWidth*/ 8192 && iframe_1_width_value !== (iframe_1_width_value = /*gameContainerWidth*/ ctx[13] + "px")) {
10987
10987
  attr_dev(iframe_1, "width", iframe_1_width_value);
10988
10988
  }
10989
10989
 
10990
- if (dirty[0] & /*gameContainerHeight*/ 8192 && iframe_1_height_value !== (iframe_1_height_value = /*gameContainerHeight*/ ctx[13] + "px")) {
10990
+ if (dirty[0] & /*gameContainerHeight*/ 16384 && iframe_1_height_value !== (iframe_1_height_value = /*gameContainerHeight*/ ctx[14] + "px")) {
10991
10991
  attr_dev(iframe_1, "height", iframe_1_height_value);
10992
10992
  }
10993
10993
 
@@ -11016,35 +11016,35 @@
11016
11016
  }
11017
11017
  }
11018
11018
 
11019
- if (dirty[0] & /*isFullscreen, definitiveIframeWidth*/ 98304) {
11020
- set_style(div2, "width", /*isFullscreen*/ ctx[15]
11019
+ if (dirty[0] & /*isFullscreen, definitiveIframeWidth*/ 196608) {
11020
+ set_style(div2, "width", /*isFullscreen*/ ctx[16]
11021
11021
  ? "100%"
11022
- : /*definitiveIframeWidth*/ ctx[16]);
11022
+ : /*definitiveIframeWidth*/ ctx[17]);
11023
11023
  }
11024
11024
 
11025
- if (dirty[0] & /*isFullscreen, definitiveIframeHeight*/ 163840) {
11026
- set_style(div2, "height", /*isFullscreen*/ ctx[15]
11025
+ if (dirty[0] & /*isFullscreen, definitiveIframeHeight*/ 327680) {
11026
+ set_style(div2, "height", /*isFullscreen*/ ctx[16]
11027
11027
  ? "100%"
11028
- : /*definitiveIframeHeight*/ ctx[17]);
11028
+ : /*definitiveIframeHeight*/ ctx[18]);
11029
11029
  }
11030
11030
 
11031
- if (dirty[0] & /*isFullscreen, game*/ 33024) {
11032
- set_style(div2, "max-width", /*isFullscreen*/ ctx[15]
11031
+ if (dirty[0] & /*isFullscreen, game*/ 66048) {
11032
+ set_style(div2, "max-width", /*isFullscreen*/ ctx[16]
11033
11033
  ? "none"
11034
- : /*game*/ ctx[8].width
11035
- ? /*game*/ ctx[8].width + "px"
11034
+ : /*game*/ ctx[9].width
11035
+ ? /*game*/ ctx[9].width + "px"
11036
11036
  : "1280px");
11037
11037
  }
11038
11038
 
11039
- if (dirty[0] & /*isFullscreen, game*/ 33024) {
11040
- set_style(div2, "max-height", /*isFullscreen*/ ctx[15]
11039
+ if (dirty[0] & /*isFullscreen, game*/ 66048) {
11040
+ set_style(div2, "max-height", /*isFullscreen*/ ctx[16]
11041
11041
  ? "none"
11042
- : /*game*/ ctx[8].height
11043
- ? Math.floor(/*game*/ ctx[8].height) + 100 + "px"
11042
+ : /*game*/ ctx[9].height
11043
+ ? Math.floor(/*game*/ ctx[9].height) + 100 + "px"
11044
11044
  : "720px");
11045
11045
  }
11046
11046
 
11047
- if (/*gamebanneractive*/ ctx[1] == "true" && !/*isFullscreen*/ ctx[15]) {
11047
+ if (/*gamebanneractive*/ ctx[1] == "true" && !/*isFullscreen*/ ctx[16]) {
11048
11048
  if (if_block2) ; else {
11049
11049
  if_block2 = create_if_block_3(ctx);
11050
11050
  if_block2.c();
@@ -11055,22 +11055,22 @@
11055
11055
  if_block2 = null;
11056
11056
  }
11057
11057
 
11058
- if (dirty[0] & /*isFullscreen*/ 32768) {
11059
- toggle_class(div3, "FullsScreenLayout", /*isFullscreen*/ ctx[15]);
11058
+ if (dirty[0] & /*isFullscreen*/ 65536) {
11059
+ toggle_class(div3, "FullsScreenLayout", /*isFullscreen*/ ctx[16]);
11060
11060
  }
11061
11061
  },
11062
11062
  d: function destroy(detaching) {
11063
11063
  if (detaching) detach_dev(div0);
11064
- /*p_binding*/ ctx[45](null);
11064
+ /*p_binding*/ ctx[47](null);
11065
11065
  if (detaching) detach_dev(t5);
11066
11066
  if (detaching) detach_dev(div3);
11067
- /*iframe_1_binding*/ ctx[47](null);
11067
+ /*iframe_1_binding*/ ctx[49](null);
11068
11068
  if (if_block0) if_block0.d();
11069
11069
  if_block1.d();
11070
- /*div1_binding*/ ctx[51](null);
11071
- /*div2_binding*/ ctx[52](null);
11070
+ /*div1_binding*/ ctx[54](null);
11071
+ /*div2_binding*/ ctx[55](null);
11072
11072
  if (if_block2) if_block2.d();
11073
- /*div3_binding*/ ctx[53](null);
11073
+ /*div3_binding*/ ctx[56](null);
11074
11074
  mounted = false;
11075
11075
  run_all(dispose);
11076
11076
  }
@@ -11080,14 +11080,14 @@
11080
11080
  block,
11081
11081
  id: create_if_block_2.name,
11082
11082
  type: "if",
11083
- source: "(299:6) {#if isLoggedIn}",
11083
+ source: "(322:6) {#if isLoggedIn}",
11084
11084
  ctx
11085
11085
  });
11086
11086
 
11087
11087
  return block;
11088
11088
  }
11089
11089
 
11090
- // (356:16) {:else}
11090
+ // (379:16) {:else}
11091
11091
  function create_else_block_2(ctx) {
11092
11092
  let button;
11093
11093
  let svg;
@@ -11101,15 +11101,15 @@
11101
11101
  svg = svg_element("svg");
11102
11102
  path = svg_element("path");
11103
11103
  attr_dev(path, "d", "M21.414 18.586l2.586-2.586v8h-8l2.586-2.586-5.172-5.172 2.828-2.828 5.172 5.172zm-13.656-8l2.828-2.828-5.172-5.172 2.586-2.586h-8v8l2.586-2.586 5.172 5.172zm10.828-8l-2.586-2.586h8v8l-2.586-2.586-5.172 5.172-2.828-2.828 5.172-5.172zm-8 13.656l-2.828-2.828-5.172 5.172-2.586-2.586v8h8l-2.586-2.586 5.172-5.172z");
11104
- add_location(path, file, 357, 103, 17139);
11104
+ add_location(path, file, 380, 103, 18485);
11105
11105
  attr_dev(svg, "xmlns", "http://www.w3.org/2000/svg");
11106
11106
  attr_dev(svg, "width", "24");
11107
11107
  attr_dev(svg, "height", "24");
11108
11108
  attr_dev(svg, "viewBox", "0 0 24 24");
11109
- add_location(svg, file, 357, 20, 17056);
11109
+ add_location(svg, file, 380, 20, 18402);
11110
11110
  attr_dev(button, "class", "FullscreenButton");
11111
11111
  attr_dev(button, "part", "FullscreenButton");
11112
- add_location(button, file, 356, 18, 16942);
11112
+ add_location(button, file, 379, 18, 18288);
11113
11113
  },
11114
11114
  m: function mount(target, anchor) {
11115
11115
  insert_dev(target, button, anchor);
@@ -11117,7 +11117,7 @@
11117
11117
  append_dev(svg, path);
11118
11118
 
11119
11119
  if (!mounted) {
11120
- dispose = listen_dev(button, "click", /*click_handler_9*/ ctx[60], false, false, false);
11120
+ dispose = listen_dev(button, "click", /*click_handler_9*/ ctx[63], false, false, false);
11121
11121
  mounted = true;
11122
11122
  }
11123
11123
  },
@@ -11133,14 +11133,14 @@
11133
11133
  block,
11134
11134
  id: create_else_block_2.name,
11135
11135
  type: "else",
11136
- source: "(356:16) {:else}",
11136
+ source: "(379:16) {:else}",
11137
11137
  ctx
11138
11138
  });
11139
11139
 
11140
11140
  return block;
11141
11141
  }
11142
11142
 
11143
- // (352:16) {#if isFullscreen}
11143
+ // (375:16) {#if isFullscreen}
11144
11144
  function create_if_block_8(ctx) {
11145
11145
  let button;
11146
11146
  let svg;
@@ -11161,23 +11161,23 @@
11161
11161
  polygon3 = svg_element("polygon");
11162
11162
  set_style(polygon0, "fill", "#fff");
11163
11163
  attr_dev(polygon0, "points", "24.586,27.414 29.172,32 32,29.172 27.414,24.586 32,20 20,20 20,32 \t\t\t");
11164
- add_location(polygon0, file, 353, 68, 16437);
11164
+ add_location(polygon0, file, 376, 68, 17783);
11165
11165
  set_style(polygon1, "fill", "#fff");
11166
11166
  attr_dev(polygon1, "points", "0,12 12,12 12,0 7.414,4.586 2.875,0.043 0.047,2.871 4.586,7.414 \t\t\t");
11167
- add_location(polygon1, file, 353, 176, 16545);
11167
+ add_location(polygon1, file, 376, 176, 17891);
11168
11168
  set_style(polygon2, "fill", "#fff");
11169
11169
  attr_dev(polygon2, "points", "0,29.172 2.828,32 7.414,27.414 12,32 12,20 0,20 4.586,24.586 \t\t\t");
11170
- add_location(polygon2, file, 353, 282, 16651);
11170
+ add_location(polygon2, file, 376, 282, 17997);
11171
11171
  set_style(polygon3, "fill", "#fff");
11172
11172
  attr_dev(polygon3, "points", "20,12 32,12 27.414,7.414 31.961,2.871 29.133,0.043 24.586,4.586 20,0 \t\t\t");
11173
- add_location(polygon3, file, 353, 385, 16754);
11173
+ add_location(polygon3, file, 376, 385, 18100);
11174
11174
  attr_dev(svg, "width", "24");
11175
11175
  attr_dev(svg, "height", "24");
11176
11176
  attr_dev(svg, "viewBox", "0 0 31 31");
11177
- add_location(svg, file, 353, 20, 16389);
11177
+ add_location(svg, file, 376, 20, 17735);
11178
11178
  attr_dev(button, "class", "FullscreenButton");
11179
11179
  attr_dev(button, "part", "FullscreenButton");
11180
- add_location(button, file, 352, 18, 16275);
11180
+ add_location(button, file, 375, 18, 17621);
11181
11181
  },
11182
11182
  m: function mount(target, anchor) {
11183
11183
  insert_dev(target, button, anchor);
@@ -11188,7 +11188,7 @@
11188
11188
  append_dev(svg, polygon3);
11189
11189
 
11190
11190
  if (!mounted) {
11191
- dispose = listen_dev(button, "click", /*click_handler_8*/ ctx[59], false, false, false);
11191
+ dispose = listen_dev(button, "click", /*click_handler_8*/ ctx[62], false, false, false);
11192
11192
  mounted = true;
11193
11193
  }
11194
11194
  },
@@ -11204,14 +11204,14 @@
11204
11204
  block,
11205
11205
  id: create_if_block_8.name,
11206
11206
  type: "if",
11207
- source: "(352:16) {#if isFullscreen}",
11207
+ source: "(375:16) {#if isFullscreen}",
11208
11208
  ctx
11209
11209
  });
11210
11210
 
11211
11211
  return block;
11212
11212
  }
11213
11213
 
11214
- // (363:12) {#if gamebanneractive == 'true' && !isFullscreen}
11214
+ // (386:12) {#if gamebanneractive == 'true' && !isFullscreen}
11215
11215
  function create_if_block_7(ctx) {
11216
11216
  let div;
11217
11217
  let h3;
@@ -11221,10 +11221,10 @@
11221
11221
  div = element("div");
11222
11222
  h3 = element("h3");
11223
11223
  h3.textContent = "Your banner here";
11224
- add_location(h3, file, 364, 16, 17698);
11224
+ add_location(h3, file, 387, 16, 19044);
11225
11225
  attr_dev(div, "class", "BannerSection");
11226
11226
  attr_dev(div, "part", "BannerSection");
11227
- add_location(div, file, 363, 14, 17633);
11227
+ add_location(div, file, 386, 14, 18979);
11228
11228
  },
11229
11229
  m: function mount(target, anchor) {
11230
11230
  insert_dev(target, div, anchor);
@@ -11239,25 +11239,25 @@
11239
11239
  block,
11240
11240
  id: create_if_block_7.name,
11241
11241
  type: "if",
11242
- source: "(363:12) {#if gamebanneractive == 'true' && !isFullscreen}",
11242
+ source: "(386:12) {#if gamebanneractive == 'true' && !isFullscreen}",
11243
11243
  ctx
11244
11244
  });
11245
11245
 
11246
11246
  return block;
11247
11247
  }
11248
11248
 
11249
- // (311:14) {#if haspanicbutton === "true"}
11249
+ // (334:14) {#if haspanicbutton === "true"}
11250
11250
  function create_if_block_5(ctx) {
11251
11251
  let div;
11252
11252
  let svg;
11253
11253
  let path;
11254
11254
  let t0;
11255
11255
  let p;
11256
- let t1_value = /*$_*/ ctx[21]("gamePage.break") + "";
11256
+ let t1_value = /*$_*/ ctx[22]("gamePage.break") + "";
11257
11257
  let t1;
11258
11258
  let t2;
11259
11259
  let button;
11260
- let t3_value = /*$_*/ ctx[21]("gamePage.breakButton") + "";
11260
+ let t3_value = /*$_*/ ctx[22]("casinoPage.breakButton") + "";
11261
11261
  let t3;
11262
11262
  let mounted;
11263
11263
  let dispose;
@@ -11277,7 +11277,7 @@
11277
11277
  attr_dev(path, "stroke-linejoin", "round");
11278
11278
  attr_dev(path, "stroke-width", "2");
11279
11279
  attr_dev(path, "d", "M12 8v4l3 3m6-3a9 9 0 11-18 0 9 9 0 0118 0z");
11280
- add_location(path, file, 312, 163, 12293);
11280
+ add_location(path, file, 335, 163, 13602);
11281
11281
  attr_dev(svg, "class", "w-1 h-1");
11282
11282
  attr_dev(svg, "part", "w-1 h-1");
11283
11283
  attr_dev(svg, "fill", "none");
@@ -11286,15 +11286,15 @@
11286
11286
  attr_dev(svg, "height", "34px");
11287
11287
  attr_dev(svg, "viewBox", "0 0 24 24");
11288
11288
  attr_dev(svg, "xmlns", "http://www.w3.org/2000/svg");
11289
- add_location(svg, file, 312, 18, 12148);
11290
- add_location(p, file, 313, 18, 12443);
11291
- attr_dev(button, "class", "Button");
11292
- attr_dev(button, "part", "Button");
11293
- toggle_class(button, "PanicButtonAnimation", /*panicLoading*/ ctx[7]);
11294
- add_location(button, file, 314, 18, 12491);
11289
+ add_location(svg, file, 335, 18, 13457);
11290
+ add_location(p, file, 336, 18, 13752);
11291
+ attr_dev(button, "class", "PanicButton");
11292
+ attr_dev(button, "part", "PanicButton");
11293
+ toggle_class(button, "PanicButtonAnimation", /*panicLoading*/ ctx[8]);
11294
+ add_location(button, file, 337, 18, 13800);
11295
11295
  attr_dev(div, "class", "PanicSection");
11296
11296
  attr_dev(div, "part", "PanicSection");
11297
- add_location(div, file, 311, 16, 12083);
11297
+ add_location(div, file, 334, 16, 13392);
11298
11298
  },
11299
11299
  m: function mount(target, anchor) {
11300
11300
  insert_dev(target, div, anchor);
@@ -11306,22 +11306,24 @@
11306
11306
  append_dev(div, t2);
11307
11307
  append_dev(div, button);
11308
11308
  append_dev(button, t3);
11309
+ /*button_binding*/ ctx[50](button);
11309
11310
 
11310
11311
  if (!mounted) {
11311
- dispose = listen_dev(button, "click", /*click_handler_2*/ ctx[48], false, false, false);
11312
+ dispose = listen_dev(button, "click", /*click_handler_2*/ ctx[51], false, false, false);
11312
11313
  mounted = true;
11313
11314
  }
11314
11315
  },
11315
11316
  p: function update(ctx, dirty) {
11316
- if (dirty[0] & /*$_*/ 2097152 && t1_value !== (t1_value = /*$_*/ ctx[21]("gamePage.break") + "")) set_data_dev(t1, t1_value);
11317
- if (dirty[0] & /*$_*/ 2097152 && t3_value !== (t3_value = /*$_*/ ctx[21]("gamePage.breakButton") + "")) set_data_dev(t3, t3_value);
11317
+ if (dirty[0] & /*$_*/ 4194304 && t1_value !== (t1_value = /*$_*/ ctx[22]("gamePage.break") + "")) set_data_dev(t1, t1_value);
11318
+ if (dirty[0] & /*$_*/ 4194304 && t3_value !== (t3_value = /*$_*/ ctx[22]("casinoPage.breakButton") + "")) set_data_dev(t3, t3_value);
11318
11319
 
11319
- if (dirty[0] & /*panicLoading*/ 128) {
11320
- toggle_class(button, "PanicButtonAnimation", /*panicLoading*/ ctx[7]);
11320
+ if (dirty[0] & /*panicLoading*/ 256) {
11321
+ toggle_class(button, "PanicButtonAnimation", /*panicLoading*/ ctx[8]);
11321
11322
  }
11322
11323
  },
11323
11324
  d: function destroy(detaching) {
11324
11325
  if (detaching) detach_dev(div);
11326
+ /*button_binding*/ ctx[50](null);
11325
11327
  mounted = false;
11326
11328
  dispose();
11327
11329
  }
@@ -11331,14 +11333,14 @@
11331
11333
  block,
11332
11334
  id: create_if_block_5.name,
11333
11335
  type: "if",
11334
- source: "(311:14) {#if haspanicbutton === \\\"true\\\"}",
11336
+ source: "(334:14) {#if haspanicbutton === \\\"true\\\"}",
11335
11337
  ctx
11336
11338
  });
11337
11339
 
11338
11340
  return block;
11339
11341
  }
11340
11342
 
11341
- // (322:14) {:else}
11343
+ // (345:14) {:else}
11342
11344
  function create_else_block_1(ctx) {
11343
11345
  let button;
11344
11346
  let svg;
@@ -11352,15 +11354,15 @@
11352
11354
  svg = svg_element("svg");
11353
11355
  path = svg_element("path");
11354
11356
  attr_dev(path, "d", "M21.414 18.586l2.586-2.586v8h-8l2.586-2.586-5.172-5.172 2.828-2.828 5.172 5.172zm-13.656-8l2.828-2.828-5.172-5.172 2.586-2.586h-8v8l2.586-2.586 5.172 5.172zm10.828-8l-2.586-2.586h8v8l-2.586-2.586-5.172 5.172-2.828-2.828 5.172-5.172zm-8 13.656l-2.828-2.828-5.172 5.172-2.586-2.586v8h8l-2.586-2.586 5.172-5.172z");
11355
- add_location(path, file, 323, 101, 13663);
11357
+ add_location(path, file, 346, 101, 15009);
11356
11358
  attr_dev(svg, "xmlns", "http://www.w3.org/2000/svg");
11357
11359
  attr_dev(svg, "width", "24");
11358
11360
  attr_dev(svg, "height", "24");
11359
11361
  attr_dev(svg, "viewBox", "0 0 24 24");
11360
- add_location(svg, file, 323, 18, 13580);
11362
+ add_location(svg, file, 346, 18, 14926);
11361
11363
  attr_dev(button, "class", "FullscreenButton");
11362
11364
  attr_dev(button, "part", "FullscreenButton");
11363
- add_location(button, file, 322, 16, 13468);
11365
+ add_location(button, file, 345, 16, 14814);
11364
11366
  },
11365
11367
  m: function mount(target, anchor) {
11366
11368
  insert_dev(target, button, anchor);
@@ -11368,7 +11370,7 @@
11368
11370
  append_dev(svg, path);
11369
11371
 
11370
11372
  if (!mounted) {
11371
- dispose = listen_dev(button, "click", /*click_handler_4*/ ctx[50], false, false, false);
11373
+ dispose = listen_dev(button, "click", /*click_handler_4*/ ctx[53], false, false, false);
11372
11374
  mounted = true;
11373
11375
  }
11374
11376
  },
@@ -11384,14 +11386,14 @@
11384
11386
  block,
11385
11387
  id: create_else_block_1.name,
11386
11388
  type: "else",
11387
- source: "(322:14) {:else}",
11389
+ source: "(345:14) {:else}",
11388
11390
  ctx
11389
11391
  });
11390
11392
 
11391
11393
  return block;
11392
11394
  }
11393
11395
 
11394
- // (318:14) {#if isFullscreen}
11396
+ // (341:14) {#if isFullscreen}
11395
11397
  function create_if_block_4(ctx) {
11396
11398
  let button;
11397
11399
  let svg;
@@ -11412,25 +11414,25 @@
11412
11414
  polygon3 = svg_element("polygon");
11413
11415
  set_style(polygon0, "fill", "#fff");
11414
11416
  attr_dev(polygon0, "points", "24.586,27.414 29.172,32 32,29.172 27.414,24.586 32,20 20,20 20,32 \t\t\t");
11415
- add_location(polygon0, file, 319, 144, 12969);
11417
+ add_location(polygon0, file, 342, 144, 14315);
11416
11418
  set_style(polygon1, "fill", "#fff");
11417
11419
  attr_dev(polygon1, "points", "0,12 12,12 12,0 7.414,4.586 2.875,0.043 0.047,2.871 4.586,7.414 \t\t\t");
11418
- add_location(polygon1, file, 319, 252, 13077);
11420
+ add_location(polygon1, file, 342, 252, 14423);
11419
11421
  set_style(polygon2, "fill", "#fff");
11420
11422
  attr_dev(polygon2, "points", "0,29.172 2.828,32 7.414,27.414 12,32 12,20 0,20 4.586,24.586 \t\t\t");
11421
- add_location(polygon2, file, 319, 358, 13183);
11423
+ add_location(polygon2, file, 342, 358, 14529);
11422
11424
  set_style(polygon3, "fill", "#fff");
11423
11425
  attr_dev(polygon3, "points", "20,12 32,12 27.414,7.414 31.961,2.871 29.133,0.043 24.586,4.586 20,0 \t\t\t");
11424
- add_location(polygon3, file, 319, 461, 13286);
11426
+ add_location(polygon3, file, 342, 461, 14632);
11425
11427
  attr_dev(svg, "xmlns", "http://www.w3.org/2000/svg");
11426
11428
  attr_dev(svg, "xmlns:xlink", "http://www.w3.org/1999/xlink");
11427
11429
  attr_dev(svg, "width", "24");
11428
11430
  attr_dev(svg, "height", "24");
11429
11431
  attr_dev(svg, "viewBox", "0 0 31 31");
11430
- add_location(svg, file, 319, 18, 12843);
11432
+ add_location(svg, file, 342, 18, 14189);
11431
11433
  attr_dev(button, "class", "FullscreenButton");
11432
11434
  attr_dev(button, "part", "FullscreenButton");
11433
- add_location(button, file, 318, 16, 12731);
11435
+ add_location(button, file, 341, 16, 14077);
11434
11436
  },
11435
11437
  m: function mount(target, anchor) {
11436
11438
  insert_dev(target, button, anchor);
@@ -11441,7 +11443,7 @@
11441
11443
  append_dev(svg, polygon3);
11442
11444
 
11443
11445
  if (!mounted) {
11444
- dispose = listen_dev(button, "click", /*click_handler_3*/ ctx[49], false, false, false);
11446
+ dispose = listen_dev(button, "click", /*click_handler_3*/ ctx[52], false, false, false);
11445
11447
  mounted = true;
11446
11448
  }
11447
11449
  },
@@ -11457,14 +11459,14 @@
11457
11459
  block,
11458
11460
  id: create_if_block_4.name,
11459
11461
  type: "if",
11460
- source: "(318:14) {#if isFullscreen}",
11462
+ source: "(341:14) {#if isFullscreen}",
11461
11463
  ctx
11462
11464
  });
11463
11465
 
11464
11466
  return block;
11465
11467
  }
11466
11468
 
11467
- // (329:10) {#if gamebanneractive == 'true' && !isFullscreen}
11469
+ // (352:10) {#if gamebanneractive == 'true' && !isFullscreen}
11468
11470
  function create_if_block_3(ctx) {
11469
11471
  let div;
11470
11472
  let h3;
@@ -11474,10 +11476,10 @@
11474
11476
  div = element("div");
11475
11477
  h3 = element("h3");
11476
11478
  h3.textContent = "Your banner here";
11477
- add_location(h3, file, 330, 14, 14208);
11479
+ add_location(h3, file, 353, 14, 15554);
11478
11480
  attr_dev(div, "class", "BannerSection");
11479
11481
  attr_dev(div, "part", "BannerSection");
11480
- add_location(div, file, 329, 12, 14145);
11482
+ add_location(div, file, 352, 12, 15491);
11481
11483
  },
11482
11484
  m: function mount(target, anchor) {
11483
11485
  insert_dev(target, div, anchor);
@@ -11492,7 +11494,7 @@
11492
11494
  block,
11493
11495
  id: create_if_block_3.name,
11494
11496
  type: "if",
11495
- source: "(329:10) {#if gamebanneractive == 'true' && !isFullscreen}",
11497
+ source: "(352:10) {#if gamebanneractive == 'true' && !isFullscreen}",
11496
11498
  ctx
11497
11499
  });
11498
11500
 
@@ -11559,7 +11561,7 @@
11559
11561
  function instance($$self, $$props, $$invalidate) {
11560
11562
  let $_;
11561
11563
  validate_store(X, "_");
11562
- component_subscribe($$self, X, $$value => $$invalidate(21, $_ = $$value));
11564
+ component_subscribe($$self, X, $$value => $$invalidate(22, $_ = $$value));
11563
11565
  let { $$slots: slots = {}, $$scope } = $$props;
11564
11566
  validate_slots("undefined", slots, []);
11565
11567
  let { endpoint = "" } = $$props;
@@ -11588,8 +11590,10 @@
11588
11590
  let isLoading = true;
11589
11591
  let playerID;
11590
11592
  let sessionID;
11593
+ let panicButton;
11591
11594
  let panicLoading = false;
11592
- let panicButtonTimeout;
11595
+ let timer = 0;
11596
+ let timerInterval;
11593
11597
  let game;
11594
11598
  let detailsObtained = false;
11595
11599
  let funMode = false;
@@ -11638,15 +11642,15 @@
11638
11642
  let url = new URL(`${endpoint}/casino/games/${gameId}`);
11639
11643
  url.searchParams.append("language", lang);
11640
11644
  url.searchParams.append("expand", "vendor");
11641
- $$invalidate(10, isModal = modal || false);
11645
+ $$invalidate(11, isModal = modal || false);
11642
11646
 
11643
11647
  fetch(url.href).then(res => res.json()).then(
11644
11648
  data => {
11645
- $$invalidate(8, game = formatGameLaunchUrl(data[0]));
11649
+ $$invalidate(9, game = formatGameLaunchUrl(data[0]));
11646
11650
 
11647
11651
  if (game.launchUrl) {
11648
11652
  detailsObtained = true;
11649
- $$invalidate(9, funMode = playforfun == "true" ? game.hasFunMode : false);
11653
+ $$invalidate(10, funMode = playforfun == "true" ? game.hasFunMode : false);
11650
11654
  anonymousFunMode = playforfun == "true" ? game.hasAnonymousFunMode : false;
11651
11655
  }
11652
11656
  },
@@ -11666,8 +11670,8 @@
11666
11670
  };
11667
11671
 
11668
11672
  const maximizeGameFrame = () => {
11669
- $$invalidate(16, definitiveIframeWidth = game.width);
11670
- $$invalidate(17, definitiveIframeHeight = game.height);
11673
+ $$invalidate(17, definitiveIframeWidth = game.width);
11674
+ $$invalidate(18, definitiveIframeHeight = game.height);
11671
11675
  gameFrameWidth = game.width;
11672
11676
  gameFrameHeight = game.height;
11673
11677
  };
@@ -11676,8 +11680,8 @@
11676
11680
  const keepIframeRatio = () => {
11677
11681
  let iframeContainer = getComputedStyle(gameFrameContainer);
11678
11682
  let gameFrame = getComputedStyle(gameInnerContainer);
11679
- $$invalidate(12, gameContainerWidth = parseInt(iframeContainer.width.slice(0, -2)));
11680
- $$invalidate(13, gameContainerHeight = parseInt(iframeContainer.height.slice(0, -2)));
11683
+ $$invalidate(13, gameContainerWidth = parseInt(iframeContainer.width.slice(0, -2)));
11684
+ $$invalidate(14, gameContainerHeight = parseInt(iframeContainer.height.slice(0, -2)));
11681
11685
  const iframeRatio = game.width / (game.height + 100);
11682
11686
  gameFrameWidth = parseInt(gameFrame.width);
11683
11687
  gameFrameHeight = parseInt(gameFrame.height);
@@ -11691,11 +11695,11 @@
11691
11695
  gameFrameHeight = gameContainerWidth / iframeRatio;
11692
11696
  }
11693
11697
 
11694
- $$invalidate(16, definitiveIframeWidth = gameFrameWidth
11698
+ $$invalidate(17, definitiveIframeWidth = gameFrameWidth
11695
11699
  ? Math.floor(gameFrameWidth) + "px"
11696
11700
  : "1280px");
11697
11701
 
11698
- $$invalidate(17, definitiveIframeHeight = gameFrameHeight
11702
+ $$invalidate(18, definitiveIframeHeight = gameFrameHeight
11699
11703
  ? Math.floor(gameFrameHeight) + "px"
11700
11704
  : "720px");
11701
11705
  };
@@ -11786,7 +11790,7 @@
11786
11790
  document.msExitFullscreen();
11787
11791
  }
11788
11792
 
11789
- $$invalidate(15, isFullscreen = false);
11793
+ $$invalidate(16, isFullscreen = false);
11790
11794
  } else {
11791
11795
  if (gameFrameContainer.requestFullscreen) {
11792
11796
  gameFrameContainer.requestFullscreen();
@@ -11798,23 +11802,13 @@
11798
11802
  gameFrameContainer.msRequestFullscreen();
11799
11803
  }
11800
11804
 
11801
- $$invalidate(15, isFullscreen = true);
11805
+ $$invalidate(16, isFullscreen = true);
11802
11806
  }
11803
11807
  }
11804
11808
  };
11805
11809
 
11806
- const PanicAction = () => {
11807
- $$invalidate(7, panicLoading = true);
11808
-
11809
- panicButtonTimeout = setTimeout(
11810
- () => {
11811
- $$invalidate(7, panicLoading = false);
11812
- window.postMessage({ type: "PanicButtonClicked" }, window.location.href);
11813
- },
11814
- 3000
11815
- );
11816
-
11817
- clearTimeout(panicButtonTimeout);
11810
+ const panicAction = () => {
11811
+ window.postMessage({ type: "PanicButtonClicked" }, window.location.href);
11818
11812
  };
11819
11813
 
11820
11814
  const refreshTime = () => {
@@ -11888,13 +11882,71 @@
11888
11882
  window.postMessage({ type: "DisableIntegratedGamePage" }, window.location.href);
11889
11883
  };
11890
11884
 
11885
+ const startInterval = e => {
11886
+ timer = 0;
11887
+
11888
+ timerInterval = setInterval(
11889
+ () => {
11890
+ timer += 1;
11891
+ $$invalidate(8, panicLoading = true);
11892
+
11893
+ if (timer >= 3) {
11894
+ clearInterval(timerInterval);
11895
+ }
11896
+ },
11897
+ 1000
11898
+ );
11899
+ };
11900
+
11901
+ const endInterval = e => {
11902
+ if (timer < 3) {
11903
+ $$invalidate(8, panicLoading = false);
11904
+ }
11905
+
11906
+ clearInterval(timerInterval);
11907
+ };
11908
+
11891
11909
  onMount(() => {
11892
11910
  window.addEventListener("resize", resizeHandler, false);
11893
11911
  isOnNative = !!jsNativeBridge.isNative(userAgent);
11894
11912
 
11913
+ panicButton === null || panicButton === void 0
11914
+ ? void 0
11915
+ : panicButton.addEventListener("mousedown", startInterval, false);
11916
+
11917
+ panicButton === null || panicButton === void 0
11918
+ ? void 0
11919
+ : panicButton.addEventListener("touchstart", startInterval, false);
11920
+
11921
+ // on mouseup stop interval count
11922
+ panicButton === null || panicButton === void 0
11923
+ ? void 0
11924
+ : panicButton.addEventListener("mouseup", endInterval, false);
11925
+
11926
+ panicButton === null || panicButton === void 0
11927
+ ? void 0
11928
+ : panicButton.addEventListener("touchend", endInterval, false);
11929
+
11895
11930
  return () => {
11896
11931
  window.removeEventListener("resize", resizeHandler);
11897
11932
  clearInterval(timeInterval);
11933
+
11934
+ panicButton === null || panicButton === void 0
11935
+ ? void 0
11936
+ : panicButton.removeEventListener("mousedown", startInterval);
11937
+
11938
+ panicButton === null || panicButton === void 0
11939
+ ? void 0
11940
+ : panicButton.removeEventListener("touchstart", startInterval);
11941
+
11942
+ // on mouseup stop interval count
11943
+ panicButton === null || panicButton === void 0
11944
+ ? void 0
11945
+ : panicButton.removeEventListener("mouseup", endInterval);
11946
+
11947
+ panicButton === null || panicButton === void 0
11948
+ ? void 0
11949
+ : panicButton.removeEventListener("touchend", endInterval);
11898
11950
  };
11899
11951
  });
11900
11952
 
@@ -11929,7 +11981,7 @@
11929
11981
  function p_binding($$value) {
11930
11982
  binding_callbacks[$$value ? "unshift" : "push"](() => {
11931
11983
  timeContainer = $$value;
11932
- $$invalidate(20, timeContainer);
11984
+ $$invalidate(21, timeContainer);
11933
11985
  });
11934
11986
  }
11935
11987
 
@@ -11942,6 +11994,13 @@
11942
11994
  });
11943
11995
  }
11944
11996
 
11997
+ function button_binding($$value) {
11998
+ binding_callbacks[$$value ? "unshift" : "push"](() => {
11999
+ panicButton = $$value;
12000
+ $$invalidate(7, panicButton);
12001
+ });
12002
+ }
12003
+
11945
12004
  const click_handler_2 = () => panicAction();
11946
12005
  const click_handler_3 = () => handleIframeSize();
11947
12006
  const click_handler_4 = () => handleIframeSize();
@@ -11949,21 +12008,21 @@
11949
12008
  function div1_binding($$value) {
11950
12009
  binding_callbacks[$$value ? "unshift" : "push"](() => {
11951
12010
  buttonsContainer = $$value;
11952
- $$invalidate(19, buttonsContainer);
12011
+ $$invalidate(20, buttonsContainer);
11953
12012
  });
11954
12013
  }
11955
12014
 
11956
12015
  function div2_binding($$value) {
11957
12016
  binding_callbacks[$$value ? "unshift" : "push"](() => {
11958
12017
  gameInnerContainer = $$value;
11959
- $$invalidate(14, gameInnerContainer);
12018
+ $$invalidate(15, gameInnerContainer);
11960
12019
  });
11961
12020
  }
11962
12021
 
11963
12022
  function div3_binding($$value) {
11964
12023
  binding_callbacks[$$value ? "unshift" : "push"](() => {
11965
12024
  gameFrameContainer = $$value;
11966
- $$invalidate(11, gameFrameContainer);
12025
+ $$invalidate(12, gameFrameContainer);
11967
12026
  });
11968
12027
  }
11969
12028
 
@@ -11972,7 +12031,7 @@
11972
12031
  function p_binding_1($$value) {
11973
12032
  binding_callbacks[$$value ? "unshift" : "push"](() => {
11974
12033
  timeContainer = $$value;
11975
- $$invalidate(20, timeContainer);
12034
+ $$invalidate(21, timeContainer);
11976
12035
  });
11977
12036
  }
11978
12037
 
@@ -11991,51 +12050,51 @@
11991
12050
  function div3_binding_1($$value) {
11992
12051
  binding_callbacks[$$value ? "unshift" : "push"](() => {
11993
12052
  buttonsContainer = $$value;
11994
- $$invalidate(19, buttonsContainer);
12053
+ $$invalidate(20, buttonsContainer);
11995
12054
  });
11996
12055
  }
11997
12056
 
11998
12057
  function div4_binding($$value) {
11999
12058
  binding_callbacks[$$value ? "unshift" : "push"](() => {
12000
12059
  gameInnerContainer = $$value;
12001
- $$invalidate(14, gameInnerContainer);
12060
+ $$invalidate(15, gameInnerContainer);
12002
12061
  });
12003
12062
  }
12004
12063
 
12005
12064
  function div5_binding($$value) {
12006
12065
  binding_callbacks[$$value ? "unshift" : "push"](() => {
12007
12066
  gameFrameContainer = $$value;
12008
- $$invalidate(11, gameFrameContainer);
12067
+ $$invalidate(12, gameFrameContainer);
12009
12068
  });
12010
12069
  }
12011
12070
 
12012
12071
  function div_binding($$value) {
12013
12072
  binding_callbacks[$$value ? "unshift" : "push"](() => {
12014
12073
  customStylingContainer = $$value;
12015
- $$invalidate(18, customStylingContainer);
12074
+ $$invalidate(19, customStylingContainer);
12016
12075
  });
12017
12076
  }
12018
12077
 
12019
12078
  $$self.$$set = $$props => {
12020
- if ("endpoint" in $$props) $$invalidate(27, endpoint = $$props.endpoint);
12021
- if ("lang" in $$props) $$invalidate(28, lang = $$props.lang);
12022
- if ("session" in $$props) $$invalidate(29, session = $$props.session);
12023
- if ("userid" in $$props) $$invalidate(30, userid = $$props.userid);
12024
- if ("clientstyling" in $$props) $$invalidate(31, clientstyling = $$props.clientstyling);
12025
- if ("clientstylingurl" in $$props) $$invalidate(32, clientstylingurl = $$props.clientstylingurl);
12026
- if ("loginurl" in $$props) $$invalidate(33, loginurl = $$props.loginurl);
12027
- if ("registerurl" in $$props) $$invalidate(34, registerurl = $$props.registerurl);
12028
- if ("depositurl" in $$props) $$invalidate(35, depositurl = $$props.depositurl);
12029
- if ("loginevent" in $$props) $$invalidate(36, loginevent = $$props.loginevent);
12030
- if ("registerevent" in $$props) $$invalidate(37, registerevent = $$props.registerevent);
12031
- if ("depositevent" in $$props) $$invalidate(38, depositevent = $$props.depositevent);
12032
- if ("clockformat" in $$props) $$invalidate(39, clockformat = $$props.clockformat);
12079
+ if ("endpoint" in $$props) $$invalidate(29, endpoint = $$props.endpoint);
12080
+ if ("lang" in $$props) $$invalidate(30, lang = $$props.lang);
12081
+ if ("session" in $$props) $$invalidate(31, session = $$props.session);
12082
+ if ("userid" in $$props) $$invalidate(32, userid = $$props.userid);
12083
+ if ("clientstyling" in $$props) $$invalidate(33, clientstyling = $$props.clientstyling);
12084
+ if ("clientstylingurl" in $$props) $$invalidate(34, clientstylingurl = $$props.clientstylingurl);
12085
+ if ("loginurl" in $$props) $$invalidate(35, loginurl = $$props.loginurl);
12086
+ if ("registerurl" in $$props) $$invalidate(36, registerurl = $$props.registerurl);
12087
+ if ("depositurl" in $$props) $$invalidate(37, depositurl = $$props.depositurl);
12088
+ if ("loginevent" in $$props) $$invalidate(38, loginevent = $$props.loginevent);
12089
+ if ("registerevent" in $$props) $$invalidate(39, registerevent = $$props.registerevent);
12090
+ if ("depositevent" in $$props) $$invalidate(40, depositevent = $$props.depositevent);
12091
+ if ("clockformat" in $$props) $$invalidate(41, clockformat = $$props.clockformat);
12033
12092
  if ("haspanicbutton" in $$props) $$invalidate(0, haspanicbutton = $$props.haspanicbutton);
12034
- if ("playforfun" in $$props) $$invalidate(40, playforfun = $$props.playforfun);
12035
- if ("checksession" in $$props) $$invalidate(41, checksession = $$props.checksession);
12036
- if ("integratedgameframe" in $$props) $$invalidate(42, integratedgameframe = $$props.integratedgameframe);
12093
+ if ("playforfun" in $$props) $$invalidate(42, playforfun = $$props.playforfun);
12094
+ if ("checksession" in $$props) $$invalidate(43, checksession = $$props.checksession);
12095
+ if ("integratedgameframe" in $$props) $$invalidate(44, integratedgameframe = $$props.integratedgameframe);
12037
12096
  if ("gamebanneractive" in $$props) $$invalidate(1, gamebanneractive = $$props.gamebanneractive);
12038
- if ("gameid" in $$props) $$invalidate(43, gameid = $$props.gameid);
12097
+ if ("gameid" in $$props) $$invalidate(45, gameid = $$props.gameid);
12039
12098
  };
12040
12099
 
12041
12100
  $$self.$capture_state = () => ({
@@ -12076,8 +12135,10 @@
12076
12135
  isLoading,
12077
12136
  playerID,
12078
12137
  sessionID,
12138
+ panicButton,
12079
12139
  panicLoading,
12080
- panicButtonTimeout,
12140
+ timer,
12141
+ timerInterval,
12081
12142
  game,
12082
12143
  detailsObtained,
12083
12144
  funMode,
@@ -12108,7 +12169,7 @@
12108
12169
  toggleDeposit,
12109
12170
  exitHandler,
12110
12171
  handleIframeSize,
12111
- PanicAction,
12172
+ panicAction,
12112
12173
  refreshTime,
12113
12174
  timeInterval,
12114
12175
  setActiveLanguage,
@@ -12116,29 +12177,31 @@
12116
12177
  setClientStyling,
12117
12178
  setClientStylingURL,
12118
12179
  previousPage,
12180
+ startInterval,
12181
+ endInterval,
12119
12182
  $_
12120
12183
  });
12121
12184
 
12122
12185
  $$self.$inject_state = $$props => {
12123
- if ("endpoint" in $$props) $$invalidate(27, endpoint = $$props.endpoint);
12124
- if ("lang" in $$props) $$invalidate(28, lang = $$props.lang);
12125
- if ("session" in $$props) $$invalidate(29, session = $$props.session);
12126
- if ("userid" in $$props) $$invalidate(30, userid = $$props.userid);
12127
- if ("clientstyling" in $$props) $$invalidate(31, clientstyling = $$props.clientstyling);
12128
- if ("clientstylingurl" in $$props) $$invalidate(32, clientstylingurl = $$props.clientstylingurl);
12129
- if ("loginurl" in $$props) $$invalidate(33, loginurl = $$props.loginurl);
12130
- if ("registerurl" in $$props) $$invalidate(34, registerurl = $$props.registerurl);
12131
- if ("depositurl" in $$props) $$invalidate(35, depositurl = $$props.depositurl);
12132
- if ("loginevent" in $$props) $$invalidate(36, loginevent = $$props.loginevent);
12133
- if ("registerevent" in $$props) $$invalidate(37, registerevent = $$props.registerevent);
12134
- if ("depositevent" in $$props) $$invalidate(38, depositevent = $$props.depositevent);
12135
- if ("clockformat" in $$props) $$invalidate(39, clockformat = $$props.clockformat);
12186
+ if ("endpoint" in $$props) $$invalidate(29, endpoint = $$props.endpoint);
12187
+ if ("lang" in $$props) $$invalidate(30, lang = $$props.lang);
12188
+ if ("session" in $$props) $$invalidate(31, session = $$props.session);
12189
+ if ("userid" in $$props) $$invalidate(32, userid = $$props.userid);
12190
+ if ("clientstyling" in $$props) $$invalidate(33, clientstyling = $$props.clientstyling);
12191
+ if ("clientstylingurl" in $$props) $$invalidate(34, clientstylingurl = $$props.clientstylingurl);
12192
+ if ("loginurl" in $$props) $$invalidate(35, loginurl = $$props.loginurl);
12193
+ if ("registerurl" in $$props) $$invalidate(36, registerurl = $$props.registerurl);
12194
+ if ("depositurl" in $$props) $$invalidate(37, depositurl = $$props.depositurl);
12195
+ if ("loginevent" in $$props) $$invalidate(38, loginevent = $$props.loginevent);
12196
+ if ("registerevent" in $$props) $$invalidate(39, registerevent = $$props.registerevent);
12197
+ if ("depositevent" in $$props) $$invalidate(40, depositevent = $$props.depositevent);
12198
+ if ("clockformat" in $$props) $$invalidate(41, clockformat = $$props.clockformat);
12136
12199
  if ("haspanicbutton" in $$props) $$invalidate(0, haspanicbutton = $$props.haspanicbutton);
12137
- if ("playforfun" in $$props) $$invalidate(40, playforfun = $$props.playforfun);
12138
- if ("checksession" in $$props) $$invalidate(41, checksession = $$props.checksession);
12139
- if ("integratedgameframe" in $$props) $$invalidate(42, integratedgameframe = $$props.integratedgameframe);
12200
+ if ("playforfun" in $$props) $$invalidate(42, playforfun = $$props.playforfun);
12201
+ if ("checksession" in $$props) $$invalidate(43, checksession = $$props.checksession);
12202
+ if ("integratedgameframe" in $$props) $$invalidate(44, integratedgameframe = $$props.integratedgameframe);
12140
12203
  if ("gamebanneractive" in $$props) $$invalidate(1, gamebanneractive = $$props.gamebanneractive);
12141
- if ("gameid" in $$props) $$invalidate(43, gameid = $$props.gameid);
12204
+ if ("gameid" in $$props) $$invalidate(45, gameid = $$props.gameid);
12142
12205
  if ("time" in $$props) $$invalidate(2, time = $$props.time);
12143
12206
  if ("iframe" in $$props) $$invalidate(3, iframe = $$props.iframe);
12144
12207
  if ("isLoggedIn" in $$props) $$invalidate(4, isLoggedIn = $$props.isLoggedIn);
@@ -12146,27 +12209,29 @@
12146
12209
  if ("isLoading" in $$props) $$invalidate(6, isLoading = $$props.isLoading);
12147
12210
  if ("playerID" in $$props) playerID = $$props.playerID;
12148
12211
  if ("sessionID" in $$props) sessionID = $$props.sessionID;
12149
- if ("panicLoading" in $$props) $$invalidate(7, panicLoading = $$props.panicLoading);
12150
- if ("panicButtonTimeout" in $$props) panicButtonTimeout = $$props.panicButtonTimeout;
12151
- if ("game" in $$props) $$invalidate(8, game = $$props.game);
12212
+ if ("panicButton" in $$props) $$invalidate(7, panicButton = $$props.panicButton);
12213
+ if ("panicLoading" in $$props) $$invalidate(8, panicLoading = $$props.panicLoading);
12214
+ if ("timer" in $$props) timer = $$props.timer;
12215
+ if ("timerInterval" in $$props) timerInterval = $$props.timerInterval;
12216
+ if ("game" in $$props) $$invalidate(9, game = $$props.game);
12152
12217
  if ("detailsObtained" in $$props) detailsObtained = $$props.detailsObtained;
12153
- if ("funMode" in $$props) $$invalidate(9, funMode = $$props.funMode);
12218
+ if ("funMode" in $$props) $$invalidate(10, funMode = $$props.funMode);
12154
12219
  if ("anonymousFunMode" in $$props) anonymousFunMode = $$props.anonymousFunMode;
12155
- if ("isModal" in $$props) $$invalidate(10, isModal = $$props.isModal);
12156
- if ("gameFrameContainer" in $$props) $$invalidate(11, gameFrameContainer = $$props.gameFrameContainer);
12157
- if ("gameContainerWidth" in $$props) $$invalidate(12, gameContainerWidth = $$props.gameContainerWidth);
12158
- if ("gameContainerHeight" in $$props) $$invalidate(13, gameContainerHeight = $$props.gameContainerHeight);
12159
- if ("gameInnerContainer" in $$props) $$invalidate(14, gameInnerContainer = $$props.gameInnerContainer);
12160
- if ("isFullscreen" in $$props) $$invalidate(15, isFullscreen = $$props.isFullscreen);
12220
+ if ("isModal" in $$props) $$invalidate(11, isModal = $$props.isModal);
12221
+ if ("gameFrameContainer" in $$props) $$invalidate(12, gameFrameContainer = $$props.gameFrameContainer);
12222
+ if ("gameContainerWidth" in $$props) $$invalidate(13, gameContainerWidth = $$props.gameContainerWidth);
12223
+ if ("gameContainerHeight" in $$props) $$invalidate(14, gameContainerHeight = $$props.gameContainerHeight);
12224
+ if ("gameInnerContainer" in $$props) $$invalidate(15, gameInnerContainer = $$props.gameInnerContainer);
12225
+ if ("isFullscreen" in $$props) $$invalidate(16, isFullscreen = $$props.isFullscreen);
12161
12226
  if ("modalFrameHeight" in $$props) modalFrameHeight = $$props.modalFrameHeight;
12162
12227
  if ("gameFrameWidth" in $$props) gameFrameWidth = $$props.gameFrameWidth;
12163
12228
  if ("gameFrameHeight" in $$props) gameFrameHeight = $$props.gameFrameHeight;
12164
- if ("definitiveIframeWidth" in $$props) $$invalidate(16, definitiveIframeWidth = $$props.definitiveIframeWidth);
12165
- if ("definitiveIframeHeight" in $$props) $$invalidate(17, definitiveIframeHeight = $$props.definitiveIframeHeight);
12229
+ if ("definitiveIframeWidth" in $$props) $$invalidate(17, definitiveIframeWidth = $$props.definitiveIframeWidth);
12230
+ if ("definitiveIframeHeight" in $$props) $$invalidate(18, definitiveIframeHeight = $$props.definitiveIframeHeight);
12166
12231
  if ("userAgent" in $$props) userAgent = $$props.userAgent;
12167
- if ("customStylingContainer" in $$props) $$invalidate(18, customStylingContainer = $$props.customStylingContainer);
12168
- if ("buttonsContainer" in $$props) $$invalidate(19, buttonsContainer = $$props.buttonsContainer);
12169
- if ("timeContainer" in $$props) $$invalidate(20, timeContainer = $$props.timeContainer);
12232
+ if ("customStylingContainer" in $$props) $$invalidate(19, customStylingContainer = $$props.customStylingContainer);
12233
+ if ("buttonsContainer" in $$props) $$invalidate(20, buttonsContainer = $$props.buttonsContainer);
12234
+ if ("timeContainer" in $$props) $$invalidate(21, timeContainer = $$props.timeContainer);
12170
12235
  if ("isOnNative" in $$props) isOnNative = $$props.isOnNative;
12171
12236
  };
12172
12237
 
@@ -12175,23 +12240,23 @@
12175
12240
  }
12176
12241
 
12177
12242
  $$self.$$.update = () => {
12178
- if ($$self.$$.dirty[0] & /*lang*/ 268435456) {
12243
+ if ($$self.$$.dirty[0] & /*lang*/ 1073741824) {
12179
12244
  lang && setActiveLanguage();
12180
12245
  }
12181
12246
 
12182
- if ($$self.$$.dirty[0] & /*endpoint, lang*/ 402653184 | $$self.$$.dirty[1] & /*gameid*/ 4096) {
12247
+ if ($$self.$$.dirty[0] & /*endpoint, lang*/ 1610612736 | $$self.$$.dirty[1] & /*gameid*/ 16384) {
12183
12248
  endpoint && gameid && lang && createGameURL(gameid);
12184
12249
  }
12185
12250
 
12186
- if ($$self.$$.dirty[0] & /*session, userid, endpoint*/ 1744830464) {
12251
+ if ($$self.$$.dirty[0] & /*endpoint*/ 536870912 | $$self.$$.dirty[1] & /*session, userid*/ 3) {
12187
12252
  session && userid && endpoint && setSession();
12188
12253
  }
12189
12254
 
12190
- if ($$self.$$.dirty[1] & /*clientstyling*/ 1) {
12255
+ if ($$self.$$.dirty[1] & /*clientstyling*/ 4) {
12191
12256
  clientstyling && setClientStyling();
12192
12257
  }
12193
12258
 
12194
- if ($$self.$$.dirty[1] & /*clientstylingurl*/ 2) {
12259
+ if ($$self.$$.dirty[1] & /*clientstylingurl*/ 8) {
12195
12260
  clientstylingurl && setClientStylingURL();
12196
12261
  }
12197
12262
  };
@@ -12204,6 +12269,7 @@
12204
12269
  isLoggedIn,
12205
12270
  hasErrors,
12206
12271
  isLoading,
12272
+ panicButton,
12207
12273
  panicLoading,
12208
12274
  game,
12209
12275
  funMode,
@@ -12223,6 +12289,7 @@
12223
12289
  toggleRegister,
12224
12290
  toggleDeposit,
12225
12291
  handleIframeSize,
12292
+ panicAction,
12226
12293
  previousPage,
12227
12294
  endpoint,
12228
12295
  lang,
@@ -12245,6 +12312,7 @@
12245
12312
  p_binding,
12246
12313
  click_handler_1,
12247
12314
  iframe_1_binding,
12315
+ button_binding,
12248
12316
  click_handler_2,
12249
12317
  click_handler_3,
12250
12318
  click_handler_4,
@@ -12268,7 +12336,7 @@
12268
12336
  class CasinoIntegratedGamePage extends SvelteElement {
12269
12337
  constructor(options) {
12270
12338
  super();
12271
- this.shadowRoot.innerHTML = `<style>:host{font-family:system-ui, -apple-system, 'Segoe UI', Roboto, Helvetica, Arial, sans-serif, 'Apple Color Emoji', 'Segoe UI Emoji'}.CasinoIntegratedGamePage{display:flex;flex-direction:column;height:100vh}.GamePageIntegratedTopSection{display:flex;flex-direction:row;justify-content:space-between;align-items:center;height:60px;padding:0 40px}@media(max-width: 768px){.GamePageIntegratedTopSection{padding:0 10px}}.backButton{background:transparent;display:inline-flex;color:var(--emfe-w-color-contrast, #07072A);height:15px;border-radius:5px;border:none;background:transparent;padding:0;text-transform:uppercase;font-size:22px;cursor:pointer}.backButton svg{width:20px;height:20px;margin-right:24px;fill:var(--emfe-w-color-primary, #FFF)}.BottomGame{padding:0 40px;min-height:92px;background-color:var(--emfe-w-color-contrast, #07072A);display:flex;justify-content:space-between;align-items:center}@media(max-width: 768px){.BottomGame{padding:0 10px}}.BottomGame.BottomGameLoggedin{justify-content:right}.DepositButton{border:none;padding:12px 20px;background-color:var(--emfe-w-color-green, #D0046C);color:var(--emfe-w-color-white, #FFFFFF);border-radius:5px;cursor:pointer}.FullscreenButton{border-radius:5px;border:none;width:60px;height:60px;background-color:var(--emfe-w-color-primary, #D0046C);float:right}.ButtonsContainer{width:275px;display:flex;flex-direction:row;justify-content:space-between}.ButtonsContainer.ButtonsContainerFunMode{margin-right:15px}.RegisterButton{color:var(--emfe-w-color-white, #FFFFFF);background-color:var(--emfe-w-color-primary, #D0046C);border-radius:5px;border:none;width:129px;height:60px}.LoginButton{color:var(--emfe-w-color-primary, #D0046C);background-color:var(--emfe-w-color-contrast, #07072A);border-radius:5px;border:1px solid var(--emfe-w-color-primary, #D0046C);width:129px;height:60px}.GamesContainer{width:100%;height:100%;max-width:calc(100% - 4px);max-height:100%}.Time{height:20px;margin:0;display:flex;align-items:center;justify-content:center}svg{fill:var(--emfe-w-color-white, #FFFFFF)}p{color:var(--emfe-w-color-white, #FFFFFF)}#IframeContainer{height:100%;width:100%;display:flex;align-items:center;justify-content:flex-start;flex-direction:column}#IframeGame{width:100%;height:100%;display:flex;flex-direction:column}.FullsScreenLayout .GamesContainer{width:100% !important;height:calc(100% - 100px) !important}.PanicSection{display:flex;align-items:center;gap:10px;margin:20px 0}.PanicSection svg{fill:none}.PanicSection p{font-size:16px;color:var(--emfe-w-color-white, #FFFFFF)}.PanicSection .Button{border-radius:5px;border:1px solid var(--emfe-w-color-primary, #D0046C);background-color:var(--emfe-w-color-primary, #D0046C);width:240px;height:60px;color:var(--emfe-w-color-white, #FFFFFF);cursor:pointer}.PanicButtonAnimation{transition:all 3000ms ease-in;background-color:var(--emfe-w-color-gray-300, #58586B);border:1px solid var(--emfe-w-color-white, #FFFFFF)}.BannerSection{width:100%;height:150px;background:repeating-linear-gradient(45deg, #606dbc, #606dbc 10px, #465298 10px, #465298 20px);display:flex;justify-content:center;align-items:center}.BannerSection h3{color:#fff}</style>`;
12339
+ this.shadowRoot.innerHTML = `<style>:host{font-family:system-ui, -apple-system, 'Segoe UI', Roboto, Helvetica, Arial, sans-serif, 'Apple Color Emoji', 'Segoe UI Emoji'}.CasinoIntegratedGamePage{display:flex;flex-direction:column;height:100vh}.GamePageIntegratedTopSection{display:flex;flex-direction:row;justify-content:space-between;align-items:center;height:60px;padding:0 40px}@media(max-width: 768px){.GamePageIntegratedTopSection{padding:0 10px}}.backButton{background:transparent;display:inline-flex;color:var(--emfe-w-color-contrast, #07072A);height:15px;border-radius:5px;border:none;background:transparent;padding:0;text-transform:uppercase;font-size:22px;cursor:pointer}.backButton svg{width:20px;height:20px;margin-right:24px;fill:var(--emfe-w-color-primary, #FFF)}.BottomGame{padding:0 40px;min-height:92px;background-color:var(--emfe-w-color-contrast, #07072A);display:flex;justify-content:space-between;align-items:center}@media(max-width: 768px){.BottomGame{padding:0 10px}}.BottomGame.BottomGameLoggedin{justify-content:right}.DepositButton{border:none;padding:12px 20px;background-color:var(--emfe-w-color-green, #D0046C);color:var(--emfe-w-color-white, #FFFFFF);border-radius:5px;cursor:pointer}.FullscreenButton{border-radius:5px;border:none;width:60px;height:60px;background-color:var(--emfe-w-color-primary, #D0046C);float:right}.ButtonsContainer{width:275px;display:flex;flex-direction:row;justify-content:space-between}.ButtonsContainer.ButtonsContainerFunMode{margin-right:15px}.RegisterButton{color:var(--emfe-w-color-white, #FFFFFF);background-color:var(--emfe-w-color-primary, #D0046C);border-radius:5px;border:none;width:129px;height:60px}.LoginButton{color:var(--emfe-w-color-primary, #D0046C);background-color:var(--emfe-w-color-contrast, #07072A);border-radius:5px;border:1px solid var(--emfe-w-color-primary, #D0046C);width:129px;height:60px}.GamesContainer{width:100%;height:100%;max-width:calc(100% - 4px);max-height:100%}.Time{height:20px;margin:0;display:flex;align-items:center;justify-content:center}svg{fill:var(--emfe-w-color-white, #FFFFFF)}p{color:var(--emfe-w-color-white, #FFFFFF)}#IframeContainer{height:100%;width:100%;display:flex;align-items:center;justify-content:flex-start;flex-direction:column}#IframeGame{width:100%;height:100%;display:flex;flex-direction:column}.FullsScreenLayout .GamesContainer{width:100% !important;height:calc(100% - 100px) !important}.PanicSection{display:flex;align-items:center;gap:10px;margin:20px 0}.PanicSection svg{fill:none}.PanicSection p{font-size:16px;color:var(--emfe-w-color-white, #FFFFFF)}.PanicButtonAnimation{transition:all 3000ms ease-in;background-color:var(--emfe-w-color-gray-300, #58586B);border:1px solid var(--emfe-w-color-white, #FFFFFF)}.BannerSection{width:100%;height:150px;background:repeating-linear-gradient(45deg, #606dbc, #606dbc 10px, #465298 10px, #465298 20px);display:flex;justify-content:center;align-items:center}.BannerSection h3{color:#fff}</style>`;
12272
12340
 
12273
12341
  init(
12274
12342
  this,
@@ -12281,25 +12349,25 @@
12281
12349
  create_fragment,
12282
12350
  safe_not_equal,
12283
12351
  {
12284
- endpoint: 27,
12285
- lang: 28,
12286
- session: 29,
12287
- userid: 30,
12288
- clientstyling: 31,
12289
- clientstylingurl: 32,
12290
- loginurl: 33,
12291
- registerurl: 34,
12292
- depositurl: 35,
12293
- loginevent: 36,
12294
- registerevent: 37,
12295
- depositevent: 38,
12296
- clockformat: 39,
12352
+ endpoint: 29,
12353
+ lang: 30,
12354
+ session: 31,
12355
+ userid: 32,
12356
+ clientstyling: 33,
12357
+ clientstylingurl: 34,
12358
+ loginurl: 35,
12359
+ registerurl: 36,
12360
+ depositurl: 37,
12361
+ loginevent: 38,
12362
+ registerevent: 39,
12363
+ depositevent: 40,
12364
+ clockformat: 41,
12297
12365
  haspanicbutton: 0,
12298
- playforfun: 40,
12299
- checksession: 41,
12300
- integratedgameframe: 42,
12366
+ playforfun: 42,
12367
+ checksession: 43,
12368
+ integratedgameframe: 44,
12301
12369
  gamebanneractive: 1,
12302
- gameid: 43
12370
+ gameid: 45
12303
12371
  },
12304
12372
  [-1, -1, -1]
12305
12373
  );
@@ -12341,7 +12409,7 @@
12341
12409
  }
12342
12410
 
12343
12411
  get endpoint() {
12344
- return this.$$.ctx[27];
12412
+ return this.$$.ctx[29];
12345
12413
  }
12346
12414
 
12347
12415
  set endpoint(endpoint) {
@@ -12350,7 +12418,7 @@
12350
12418
  }
12351
12419
 
12352
12420
  get lang() {
12353
- return this.$$.ctx[28];
12421
+ return this.$$.ctx[30];
12354
12422
  }
12355
12423
 
12356
12424
  set lang(lang) {
@@ -12359,7 +12427,7 @@
12359
12427
  }
12360
12428
 
12361
12429
  get session() {
12362
- return this.$$.ctx[29];
12430
+ return this.$$.ctx[31];
12363
12431
  }
12364
12432
 
12365
12433
  set session(session) {
@@ -12368,7 +12436,7 @@
12368
12436
  }
12369
12437
 
12370
12438
  get userid() {
12371
- return this.$$.ctx[30];
12439
+ return this.$$.ctx[32];
12372
12440
  }
12373
12441
 
12374
12442
  set userid(userid) {
@@ -12377,7 +12445,7 @@
12377
12445
  }
12378
12446
 
12379
12447
  get clientstyling() {
12380
- return this.$$.ctx[31];
12448
+ return this.$$.ctx[33];
12381
12449
  }
12382
12450
 
12383
12451
  set clientstyling(clientstyling) {
@@ -12386,7 +12454,7 @@
12386
12454
  }
12387
12455
 
12388
12456
  get clientstylingurl() {
12389
- return this.$$.ctx[32];
12457
+ return this.$$.ctx[34];
12390
12458
  }
12391
12459
 
12392
12460
  set clientstylingurl(clientstylingurl) {
@@ -12395,7 +12463,7 @@
12395
12463
  }
12396
12464
 
12397
12465
  get loginurl() {
12398
- return this.$$.ctx[33];
12466
+ return this.$$.ctx[35];
12399
12467
  }
12400
12468
 
12401
12469
  set loginurl(loginurl) {
@@ -12404,7 +12472,7 @@
12404
12472
  }
12405
12473
 
12406
12474
  get registerurl() {
12407
- return this.$$.ctx[34];
12475
+ return this.$$.ctx[36];
12408
12476
  }
12409
12477
 
12410
12478
  set registerurl(registerurl) {
@@ -12413,7 +12481,7 @@
12413
12481
  }
12414
12482
 
12415
12483
  get depositurl() {
12416
- return this.$$.ctx[35];
12484
+ return this.$$.ctx[37];
12417
12485
  }
12418
12486
 
12419
12487
  set depositurl(depositurl) {
@@ -12422,7 +12490,7 @@
12422
12490
  }
12423
12491
 
12424
12492
  get loginevent() {
12425
- return this.$$.ctx[36];
12493
+ return this.$$.ctx[38];
12426
12494
  }
12427
12495
 
12428
12496
  set loginevent(loginevent) {
@@ -12431,7 +12499,7 @@
12431
12499
  }
12432
12500
 
12433
12501
  get registerevent() {
12434
- return this.$$.ctx[37];
12502
+ return this.$$.ctx[39];
12435
12503
  }
12436
12504
 
12437
12505
  set registerevent(registerevent) {
@@ -12440,7 +12508,7 @@
12440
12508
  }
12441
12509
 
12442
12510
  get depositevent() {
12443
- return this.$$.ctx[38];
12511
+ return this.$$.ctx[40];
12444
12512
  }
12445
12513
 
12446
12514
  set depositevent(depositevent) {
@@ -12449,7 +12517,7 @@
12449
12517
  }
12450
12518
 
12451
12519
  get clockformat() {
12452
- return this.$$.ctx[39];
12520
+ return this.$$.ctx[41];
12453
12521
  }
12454
12522
 
12455
12523
  set clockformat(clockformat) {
@@ -12467,7 +12535,7 @@
12467
12535
  }
12468
12536
 
12469
12537
  get playforfun() {
12470
- return this.$$.ctx[40];
12538
+ return this.$$.ctx[42];
12471
12539
  }
12472
12540
 
12473
12541
  set playforfun(playforfun) {
@@ -12476,7 +12544,7 @@
12476
12544
  }
12477
12545
 
12478
12546
  get checksession() {
12479
- return this.$$.ctx[41];
12547
+ return this.$$.ctx[43];
12480
12548
  }
12481
12549
 
12482
12550
  set checksession(checksession) {
@@ -12485,7 +12553,7 @@
12485
12553
  }
12486
12554
 
12487
12555
  get integratedgameframe() {
12488
- return this.$$.ctx[42];
12556
+ return this.$$.ctx[44];
12489
12557
  }
12490
12558
 
12491
12559
  set integratedgameframe(integratedgameframe) {
@@ -12503,7 +12571,7 @@
12503
12571
  }
12504
12572
 
12505
12573
  get gameid() {
12506
- return this.$$.ctx[43];
12574
+ return this.$$.ctx[45];
12507
12575
  }
12508
12576
 
12509
12577
  set gameid(gameid) {