@everymatrix/casino-integrated-game-page 0.0.277 → 0.0.280

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -10399,13 +10399,13 @@
10399
10399
  const { Object: Object_1, console: console_1 } = globals;
10400
10400
  const file = "src/CasinoIntegratedGamePage.svelte";
10401
10401
 
10402
- // (290:2) {:else}
10402
+ // (297:2) {:else}
10403
10403
  function create_else_block(ctx) {
10404
10404
  let div;
10405
10405
 
10406
10406
  function select_block_type_1(ctx, dirty) {
10407
10407
  if (/*isLoggedIn*/ ctx[4]) return create_if_block_2;
10408
- if (/*funMode*/ ctx[8]) return create_if_block_6;
10408
+ if (/*funMode*/ ctx[9]) return create_if_block_6;
10409
10409
  }
10410
10410
 
10411
10411
  let current_block_type = select_block_type_1(ctx);
@@ -10417,7 +10417,7 @@
10417
10417
  if (if_block) if_block.c();
10418
10418
  attr_dev(div, "class", "CasinoIntegratedGamePage");
10419
10419
  attr_dev(div, "part", "CasinoIntegratedGamePage");
10420
- add_location(div, file, 290, 4, 10116);
10420
+ add_location(div, file, 297, 4, 10321);
10421
10421
  },
10422
10422
  m: function mount(target, anchor) {
10423
10423
  insert_dev(target, div, anchor);
@@ -10452,14 +10452,14 @@
10452
10452
  block,
10453
10453
  id: create_else_block.name,
10454
10454
  type: "else",
10455
- source: "(290:2) {:else}",
10455
+ source: "(297:2) {:else}",
10456
10456
  ctx
10457
10457
  });
10458
10458
 
10459
10459
  return block;
10460
10460
  }
10461
10461
 
10462
- // (288:2) {#if hasErrors}
10462
+ // (295:2) {#if hasErrors}
10463
10463
  function create_if_block_1(ctx) {
10464
10464
  let p;
10465
10465
 
@@ -10469,7 +10469,7 @@
10469
10469
  p.textContent = "500 Error - Internal Server Error.";
10470
10470
  attr_dev(p, "class", "SearchLoading");
10471
10471
  attr_dev(p, "part", "SearchLoading");
10472
- add_location(p, file, 288, 4, 10017);
10472
+ add_location(p, file, 295, 4, 10222);
10473
10473
  },
10474
10474
  m: function mount(target, anchor) {
10475
10475
  insert_dev(target, p, anchor);
@@ -10484,14 +10484,14 @@
10484
10484
  block,
10485
10485
  id: create_if_block_1.name,
10486
10486
  type: "if",
10487
- source: "(288:2) {#if hasErrors}",
10487
+ source: "(295:2) {#if hasErrors}",
10488
10488
  ctx
10489
10489
  });
10490
10490
 
10491
10491
  return block;
10492
10492
  }
10493
10493
 
10494
- // (285:0) {#if isLoading}
10494
+ // (292:0) {#if isLoading}
10495
10495
  function create_if_block(ctx) {
10496
10496
  let p;
10497
10497
 
@@ -10501,7 +10501,7 @@
10501
10501
  p.textContent = "Loading, please wait ...";
10502
10502
  attr_dev(p, "class", "SearchLoading");
10503
10503
  attr_dev(p, "part", "SearchLoading");
10504
- add_location(p, file, 285, 2, 9912);
10504
+ add_location(p, file, 292, 2, 10117);
10505
10505
  },
10506
10506
  m: function mount(target, anchor) {
10507
10507
  insert_dev(target, p, anchor);
@@ -10516,14 +10516,14 @@
10516
10516
  block,
10517
10517
  id: create_if_block.name,
10518
10518
  type: "if",
10519
- source: "(285:0) {#if isLoading}",
10519
+ source: "(292:0) {#if isLoading}",
10520
10520
  ctx
10521
10521
  });
10522
10522
 
10523
10523
  return block;
10524
10524
  }
10525
10525
 
10526
- // (329:8) {#if funMode}
10526
+ // (336:8) {#if funMode}
10527
10527
  function create_if_block_6(ctx) {
10528
10528
  let div1;
10529
10529
  let button0;
@@ -10547,11 +10547,11 @@
10547
10547
  let div3;
10548
10548
  let div2;
10549
10549
  let button1;
10550
- let t6_value = /*$_*/ ctx[20]("gamePage.signIn") + "";
10550
+ let t6_value = /*$_*/ ctx[21]("gamePage.signIn") + "";
10551
10551
  let t6;
10552
10552
  let t7;
10553
10553
  let button2;
10554
- let t8_value = /*$_*/ ctx[20]("gamePage.register") + "";
10554
+ let t8_value = /*$_*/ ctx[21]("gamePage.register") + "";
10555
10555
  let t8;
10556
10556
  let t9;
10557
10557
  let t10;
@@ -10559,13 +10559,13 @@
10559
10559
  let dispose;
10560
10560
 
10561
10561
  function select_block_type_3(ctx, dirty) {
10562
- if (/*isFullscreen*/ ctx[14]) return create_if_block_8;
10562
+ if (/*isFullscreen*/ ctx[15]) return create_if_block_8;
10563
10563
  return create_else_block_2;
10564
10564
  }
10565
10565
 
10566
10566
  let current_block_type = select_block_type_3(ctx);
10567
10567
  let if_block0 = current_block_type(ctx);
10568
- let if_block1 = /*gamebanneractive*/ ctx[1] == "true" && !/*isFullscreen*/ ctx[14] && create_if_block_7(ctx);
10568
+ let if_block1 = /*gamebanneractive*/ ctx[1] == "true" && !/*isFullscreen*/ ctx[15] && create_if_block_7(ctx);
10569
10569
 
10570
10570
  const block = {
10571
10571
  c: function create() {
@@ -10598,72 +10598,72 @@
10598
10598
  if_block0.c();
10599
10599
  t10 = space();
10600
10600
  if (if_block1) if_block1.c();
10601
- add_location(style, file, 331, 80, 14332);
10602
- add_location(defs, file, 331, 74, 14326);
10601
+ add_location(style, file, 338, 80, 14579);
10602
+ add_location(defs, file, 338, 74, 14573);
10603
10603
  attr_dev(path, "class", "a");
10604
10604
  attr_dev(path, "d", "M12,0,9.818,2.182l8.26,8.26H0v3.117H18.078l-8.26,8.26L12,24,24,12Z");
10605
10605
  attr_dev(path, "transform", "translate(24 24) rotate(180)");
10606
- add_location(path, file, 331, 148, 14400);
10606
+ add_location(path, file, 338, 148, 14647);
10607
10607
  attr_dev(svg, "xmlns", "http://www.w3.org/2000/svg");
10608
10608
  attr_dev(svg, "viewBox", "0 0 24 24");
10609
- add_location(svg, file, 331, 14, 14266);
10609
+ add_location(svg, file, 338, 14, 14513);
10610
10610
  attr_dev(button0, "class", "backButton");
10611
10611
  attr_dev(button0, "part", "backButton");
10612
- add_location(button0, file, 330, 12, 14174);
10613
- add_location(span, file, 333, 66, 14624);
10612
+ add_location(button0, file, 337, 12, 14421);
10613
+ add_location(span, file, 340, 66, 14871);
10614
10614
  attr_dev(p, "class", "Time");
10615
10615
  attr_dev(p, "part", "Time");
10616
- add_location(p, file, 333, 12, 14570);
10617
- add_location(div0, file, 334, 12, 14660);
10616
+ add_location(p, file, 340, 12, 14817);
10617
+ add_location(div0, file, 341, 12, 14907);
10618
10618
  attr_dev(div1, "class", "GamePageIntegratedTopSection");
10619
10619
  attr_dev(div1, "part", "GamePageIntegratedTopSection");
10620
- add_location(div1, file, 329, 10, 14083);
10620
+ add_location(div1, file, 336, 10, 14330);
10621
10621
  attr_dev(iframe_1, "title", "Games");
10622
10622
  attr_dev(iframe_1, "class", "GamesContainer");
10623
10623
  attr_dev(iframe_1, "part", "GamesContainer");
10624
10624
  attr_dev(iframe_1, "aria-hidden", "false");
10625
- if (iframe_1.src !== (iframe_1_src_value = /*game*/ ctx[7].launchUrl)) attr_dev(iframe_1, "src", iframe_1_src_value);
10626
- add_location(iframe_1, file, 338, 14, 15349);
10625
+ if (iframe_1.src !== (iframe_1_src_value = /*game*/ ctx[8].launchUrl)) attr_dev(iframe_1, "src", iframe_1_src_value);
10626
+ add_location(iframe_1, file, 345, 14, 15596);
10627
10627
  attr_dev(button1, "class", "LoginButton");
10628
10628
  attr_dev(button1, "part", "LoginButton");
10629
- add_location(button1, file, 341, 18, 15701);
10629
+ add_location(button1, file, 348, 18, 15948);
10630
10630
  attr_dev(button2, "class", "RegisterButton");
10631
10631
  attr_dev(button2, "part", "RegisterButton");
10632
- add_location(button2, file, 342, 18, 15830);
10632
+ add_location(button2, file, 349, 18, 16077);
10633
10633
  attr_dev(div2, "class", "ButtonsContainer ButtonsContainerFunMode");
10634
10634
  attr_dev(div2, "part", "ButtonsContainer ButtonsContainerFunMode");
10635
- add_location(div2, file, 340, 16, 15580);
10635
+ add_location(div2, file, 347, 16, 15827);
10636
10636
  attr_dev(div3, "class", "BottomGame");
10637
10637
  attr_dev(div3, "part", "BottomGame");
10638
- add_location(div3, file, 339, 14, 15492);
10638
+ add_location(div3, file, 346, 14, 15739);
10639
10639
  attr_dev(div4, "id", "IframeGame");
10640
10640
  attr_dev(div4, "part", "IframeGame");
10641
10641
 
10642
- set_style(div4, "width", /*isFullscreen*/ ctx[14]
10642
+ set_style(div4, "width", /*isFullscreen*/ ctx[15]
10643
10643
  ? "100%"
10644
- : /*definitiveIframeWidth*/ ctx[15]);
10644
+ : /*definitiveIframeWidth*/ ctx[16]);
10645
10645
 
10646
- set_style(div4, "height", /*isFullscreen*/ ctx[14]
10646
+ set_style(div4, "height", /*isFullscreen*/ ctx[15]
10647
10647
  ? "100%"
10648
- : /*definitiveIframeHeight*/ ctx[16]);
10648
+ : /*definitiveIframeHeight*/ ctx[17]);
10649
10649
 
10650
- set_style(div4, "max-width", /*isFullscreen*/ ctx[14] || !/*isModal*/ ctx[9]
10650
+ set_style(div4, "max-width", /*isFullscreen*/ ctx[15] || !/*isModal*/ ctx[10]
10651
10651
  ? "none"
10652
- : /*game*/ ctx[7].width
10653
- ? Math.floor(/*game*/ ctx[7].width) + "px"
10652
+ : /*game*/ ctx[8].width
10653
+ ? Math.floor(/*game*/ ctx[8].width) + "px"
10654
10654
  : "1280px");
10655
10655
 
10656
- set_style(div4, "max-height", /*isFullscreen*/ ctx[14] || !/*isModal*/ ctx[9]
10656
+ set_style(div4, "max-height", /*isFullscreen*/ ctx[15] || !/*isModal*/ ctx[10]
10657
10657
  ? "none"
10658
- : /*game*/ ctx[7].height
10659
- ? Math.floor(/*game*/ ctx[7].height) + 100 + "px"
10658
+ : /*game*/ ctx[8].height
10659
+ ? Math.floor(/*game*/ ctx[8].height) + 100 + "px"
10660
10660
  : "720px");
10661
10661
 
10662
- add_location(div4, file, 337, 12, 14921);
10662
+ add_location(div4, file, 344, 12, 15168);
10663
10663
  attr_dev(div5, "id", "IframeContainer");
10664
10664
  attr_dev(div5, "part", "IframeContainer");
10665
- toggle_class(div5, "FullsScreenLayout", /*isFullscreen*/ ctx[14]);
10666
- add_location(div5, file, 336, 10, 14789);
10665
+ toggle_class(div5, "FullsScreenLayout", /*isFullscreen*/ ctx[15]);
10666
+ add_location(div5, file, 343, 10, 15036);
10667
10667
  },
10668
10668
  m: function mount(target, anchor) {
10669
10669
  insert_dev(target, div1, anchor);
@@ -10714,12 +10714,12 @@
10714
10714
  p: function update(ctx, dirty) {
10715
10715
  if (dirty[0] & /*time*/ 4) set_data_dev(t2, /*time*/ ctx[2]);
10716
10716
 
10717
- if (dirty[0] & /*game*/ 128 && iframe_1.src !== (iframe_1_src_value = /*game*/ ctx[7].launchUrl)) {
10717
+ if (dirty[0] & /*game*/ 256 && iframe_1.src !== (iframe_1_src_value = /*game*/ ctx[8].launchUrl)) {
10718
10718
  attr_dev(iframe_1, "src", iframe_1_src_value);
10719
10719
  }
10720
10720
 
10721
- if (dirty[0] & /*$_*/ 1048576 && t6_value !== (t6_value = /*$_*/ ctx[20]("gamePage.signIn") + "")) set_data_dev(t6, t6_value);
10722
- if (dirty[0] & /*$_*/ 1048576 && t8_value !== (t8_value = /*$_*/ ctx[20]("gamePage.register") + "")) set_data_dev(t8, t8_value);
10721
+ if (dirty[0] & /*$_*/ 2097152 && t6_value !== (t6_value = /*$_*/ ctx[21]("gamePage.signIn") + "")) set_data_dev(t6, t6_value);
10722
+ if (dirty[0] & /*$_*/ 2097152 && t8_value !== (t8_value = /*$_*/ ctx[21]("gamePage.register") + "")) set_data_dev(t8, t8_value);
10723
10723
 
10724
10724
  if (current_block_type === (current_block_type = select_block_type_3(ctx)) && if_block0) {
10725
10725
  if_block0.p(ctx, dirty);
@@ -10733,35 +10733,35 @@
10733
10733
  }
10734
10734
  }
10735
10735
 
10736
- if (dirty[0] & /*isFullscreen, definitiveIframeWidth*/ 49152) {
10737
- set_style(div4, "width", /*isFullscreen*/ ctx[14]
10736
+ if (dirty[0] & /*isFullscreen, definitiveIframeWidth*/ 98304) {
10737
+ set_style(div4, "width", /*isFullscreen*/ ctx[15]
10738
10738
  ? "100%"
10739
- : /*definitiveIframeWidth*/ ctx[15]);
10739
+ : /*definitiveIframeWidth*/ ctx[16]);
10740
10740
  }
10741
10741
 
10742
- if (dirty[0] & /*isFullscreen, definitiveIframeHeight*/ 81920) {
10743
- set_style(div4, "height", /*isFullscreen*/ ctx[14]
10742
+ if (dirty[0] & /*isFullscreen, definitiveIframeHeight*/ 163840) {
10743
+ set_style(div4, "height", /*isFullscreen*/ ctx[15]
10744
10744
  ? "100%"
10745
- : /*definitiveIframeHeight*/ ctx[16]);
10745
+ : /*definitiveIframeHeight*/ ctx[17]);
10746
10746
  }
10747
10747
 
10748
- if (dirty[0] & /*isFullscreen, isModal, game*/ 17024) {
10749
- set_style(div4, "max-width", /*isFullscreen*/ ctx[14] || !/*isModal*/ ctx[9]
10748
+ if (dirty[0] & /*isFullscreen, isModal, game*/ 34048) {
10749
+ set_style(div4, "max-width", /*isFullscreen*/ ctx[15] || !/*isModal*/ ctx[10]
10750
10750
  ? "none"
10751
- : /*game*/ ctx[7].width
10752
- ? Math.floor(/*game*/ ctx[7].width) + "px"
10751
+ : /*game*/ ctx[8].width
10752
+ ? Math.floor(/*game*/ ctx[8].width) + "px"
10753
10753
  : "1280px");
10754
10754
  }
10755
10755
 
10756
- if (dirty[0] & /*isFullscreen, isModal, game*/ 17024) {
10757
- set_style(div4, "max-height", /*isFullscreen*/ ctx[14] || !/*isModal*/ ctx[9]
10756
+ if (dirty[0] & /*isFullscreen, isModal, game*/ 34048) {
10757
+ set_style(div4, "max-height", /*isFullscreen*/ ctx[15] || !/*isModal*/ ctx[10]
10758
10758
  ? "none"
10759
- : /*game*/ ctx[7].height
10760
- ? Math.floor(/*game*/ ctx[7].height) + 100 + "px"
10759
+ : /*game*/ ctx[8].height
10760
+ ? Math.floor(/*game*/ ctx[8].height) + 100 + "px"
10761
10761
  : "720px");
10762
10762
  }
10763
10763
 
10764
- if (/*gamebanneractive*/ ctx[1] == "true" && !/*isFullscreen*/ ctx[14]) {
10764
+ if (/*gamebanneractive*/ ctx[1] == "true" && !/*isFullscreen*/ ctx[15]) {
10765
10765
  if (if_block1) ; else {
10766
10766
  if_block1 = create_if_block_7(ctx);
10767
10767
  if_block1.c();
@@ -10772,8 +10772,8 @@
10772
10772
  if_block1 = null;
10773
10773
  }
10774
10774
 
10775
- if (dirty[0] & /*isFullscreen*/ 16384) {
10776
- toggle_class(div5, "FullsScreenLayout", /*isFullscreen*/ ctx[14]);
10775
+ if (dirty[0] & /*isFullscreen*/ 32768) {
10776
+ toggle_class(div5, "FullsScreenLayout", /*isFullscreen*/ ctx[15]);
10777
10777
  }
10778
10778
  },
10779
10779
  d: function destroy(detaching) {
@@ -10796,14 +10796,14 @@
10796
10796
  block,
10797
10797
  id: create_if_block_6.name,
10798
10798
  type: "if",
10799
- source: "(329:8) {#if funMode}",
10799
+ source: "(336:8) {#if funMode}",
10800
10800
  ctx
10801
10801
  });
10802
10802
 
10803
10803
  return block;
10804
10804
  }
10805
10805
 
10806
- // (292:6) {#if isLoggedIn}
10806
+ // (299:6) {#if isLoggedIn}
10807
10807
  function create_if_block_2(ctx) {
10808
10808
  let div0;
10809
10809
  let button0;
@@ -10818,7 +10818,7 @@
10818
10818
  let t2;
10819
10819
  let t3;
10820
10820
  let button1;
10821
- let t4_value = /*$_*/ ctx[20]("gamePage.deposit") + "";
10821
+ let t4_value = /*$_*/ ctx[21]("gamePage.deposit") + "";
10822
10822
  let t4;
10823
10823
  let t5;
10824
10824
  let div3;
@@ -10836,13 +10836,13 @@
10836
10836
  let if_block0 = /*haspanicbutton*/ ctx[0] === "true" && create_if_block_5(ctx);
10837
10837
 
10838
10838
  function select_block_type_2(ctx, dirty) {
10839
- if (/*isFullscreen*/ ctx[14]) return create_if_block_4;
10839
+ if (/*isFullscreen*/ ctx[15]) return create_if_block_4;
10840
10840
  return create_else_block_1;
10841
10841
  }
10842
10842
 
10843
10843
  let current_block_type = select_block_type_2(ctx);
10844
10844
  let if_block1 = current_block_type(ctx);
10845
- let if_block2 = /*gamebanneractive*/ ctx[1] == "true" && !/*isFullscreen*/ ctx[14] && create_if_block_3(ctx);
10845
+ let if_block2 = /*gamebanneractive*/ ctx[1] == "true" && !/*isFullscreen*/ ctx[15] && create_if_block_3(ctx);
10846
10846
 
10847
10847
  const block = {
10848
10848
  c: function create() {
@@ -10871,68 +10871,68 @@
10871
10871
  if_block1.c();
10872
10872
  t8 = space();
10873
10873
  if (if_block2) if_block2.c();
10874
- add_location(style, file, 294, 78, 10498);
10875
- add_location(defs, file, 294, 72, 10492);
10874
+ add_location(style, file, 301, 78, 10703);
10875
+ add_location(defs, file, 301, 72, 10697);
10876
10876
  attr_dev(path, "class", "a");
10877
10877
  attr_dev(path, "d", "M12,0,9.818,2.182l8.26,8.26H0v3.117H18.078l-8.26,8.26L12,24,24,12Z");
10878
10878
  attr_dev(path, "transform", "translate(24 24) rotate(180)");
10879
- add_location(path, file, 294, 143, 10563);
10879
+ add_location(path, file, 301, 143, 10768);
10880
10880
  attr_dev(svg, "xmlns", "http://www.w3.org/2000/svg");
10881
10881
  attr_dev(svg, "viewBox", "0 0 24 24");
10882
- add_location(svg, file, 294, 12, 10432);
10882
+ add_location(svg, file, 301, 12, 10637);
10883
10883
  attr_dev(button0, "class", "backButton");
10884
10884
  attr_dev(button0, "part", "backButton");
10885
- add_location(button0, file, 293, 10, 10342);
10886
- add_location(span, file, 296, 64, 10783);
10885
+ add_location(button0, file, 300, 10, 10547);
10886
+ add_location(span, file, 303, 64, 10988);
10887
10887
  attr_dev(p, "class", "Time");
10888
10888
  attr_dev(p, "part", "Time");
10889
- add_location(p, file, 296, 10, 10729);
10889
+ add_location(p, file, 303, 10, 10934);
10890
10890
  attr_dev(button1, "class", "DepositButton");
10891
10891
  attr_dev(button1, "part", "DepositButton");
10892
- add_location(button1, file, 297, 10, 10817);
10892
+ add_location(button1, file, 304, 10, 11022);
10893
10893
  attr_dev(div0, "class", "GamePageIntegratedTopSection");
10894
10894
  attr_dev(div0, "part", "GamePageIntegratedTopSection");
10895
- add_location(div0, file, 292, 8, 10253);
10895
+ add_location(div0, file, 299, 8, 10458);
10896
10896
  attr_dev(iframe_1, "title", "Games");
10897
10897
  attr_dev(iframe_1, "id", "IframeGame");
10898
10898
  attr_dev(iframe_1, "class", "GamesContainer");
10899
10899
  attr_dev(iframe_1, "part", "GamesContainer");
10900
10900
  attr_dev(iframe_1, "aria-hidden", "false");
10901
- if (iframe_1.src !== (iframe_1_src_value = /*game*/ ctx[7].launchUrl)) attr_dev(iframe_1, "src", iframe_1_src_value);
10902
- attr_dev(iframe_1, "width", iframe_1_width_value = /*gameContainerWidth*/ ctx[11] + "px");
10903
- attr_dev(iframe_1, "height", iframe_1_height_value = /*gameContainerHeight*/ ctx[12] + "px");
10904
- add_location(iframe_1, file, 301, 12, 11478);
10901
+ if (iframe_1.src !== (iframe_1_src_value = /*game*/ ctx[8].launchUrl)) attr_dev(iframe_1, "src", iframe_1_src_value);
10902
+ attr_dev(iframe_1, "width", iframe_1_width_value = /*gameContainerWidth*/ ctx[12] + "px");
10903
+ attr_dev(iframe_1, "height", iframe_1_height_value = /*gameContainerHeight*/ ctx[13] + "px");
10904
+ add_location(iframe_1, file, 308, 12, 11683);
10905
10905
  attr_dev(div1, "class", "BottomGame BottomGameLoggedin");
10906
10906
  attr_dev(div1, "part", "BottomGame BottomGameLoggedin");
10907
- add_location(div1, file, 302, 12, 11706);
10907
+ add_location(div1, file, 309, 12, 11911);
10908
10908
  attr_dev(div2, "id", "IframeGame");
10909
10909
  attr_dev(div2, "part", "IframeGame");
10910
10910
 
10911
- set_style(div2, "width", /*isFullscreen*/ ctx[14]
10911
+ set_style(div2, "width", /*isFullscreen*/ ctx[15]
10912
10912
  ? "100%"
10913
- : /*definitiveIframeWidth*/ ctx[15]);
10913
+ : /*definitiveIframeWidth*/ ctx[16]);
10914
10914
 
10915
- set_style(div2, "height", /*isFullscreen*/ ctx[14]
10915
+ set_style(div2, "height", /*isFullscreen*/ ctx[15]
10916
10916
  ? "100%"
10917
- : /*definitiveIframeHeight*/ ctx[16]);
10917
+ : /*definitiveIframeHeight*/ ctx[17]);
10918
10918
 
10919
- set_style(div2, "max-width", /*isFullscreen*/ ctx[14]
10919
+ set_style(div2, "max-width", /*isFullscreen*/ ctx[15]
10920
10920
  ? "none"
10921
- : /*game*/ ctx[7].width
10922
- ? /*game*/ ctx[7].width + "px"
10921
+ : /*game*/ ctx[8].width
10922
+ ? /*game*/ ctx[8].width + "px"
10923
10923
  : "1280px");
10924
10924
 
10925
- set_style(div2, "max-height", /*isFullscreen*/ ctx[14]
10925
+ set_style(div2, "max-height", /*isFullscreen*/ ctx[15]
10926
10926
  ? "none"
10927
- : /*game*/ ctx[7].height
10928
- ? Math.floor(/*game*/ ctx[7].height) + 100 + "px"
10927
+ : /*game*/ ctx[8].height
10928
+ ? Math.floor(/*game*/ ctx[8].height) + 100 + "px"
10929
10929
  : "720px");
10930
10930
 
10931
- add_location(div2, file, 300, 10, 11088);
10931
+ add_location(div2, file, 307, 10, 11293);
10932
10932
  attr_dev(div3, "id", "IframeContainer");
10933
10933
  attr_dev(div3, "part", "IframeContainer");
10934
- toggle_class(div3, "FullsScreenLayout", /*isFullscreen*/ ctx[14]);
10935
- add_location(div3, file, 299, 8, 10958);
10934
+ toggle_class(div3, "FullsScreenLayout", /*isFullscreen*/ ctx[15]);
10935
+ add_location(div3, file, 306, 8, 11163);
10936
10936
  },
10937
10937
  m: function mount(target, anchor) {
10938
10938
  insert_dev(target, div0, anchor);
@@ -10977,17 +10977,17 @@
10977
10977
  },
10978
10978
  p: function update(ctx, dirty) {
10979
10979
  if (dirty[0] & /*time*/ 4) set_data_dev(t2, /*time*/ ctx[2]);
10980
- if (dirty[0] & /*$_*/ 1048576 && t4_value !== (t4_value = /*$_*/ ctx[20]("gamePage.deposit") + "")) set_data_dev(t4, t4_value);
10980
+ if (dirty[0] & /*$_*/ 2097152 && t4_value !== (t4_value = /*$_*/ ctx[21]("gamePage.deposit") + "")) set_data_dev(t4, t4_value);
10981
10981
 
10982
- if (dirty[0] & /*game*/ 128 && iframe_1.src !== (iframe_1_src_value = /*game*/ ctx[7].launchUrl)) {
10982
+ if (dirty[0] & /*game*/ 256 && iframe_1.src !== (iframe_1_src_value = /*game*/ ctx[8].launchUrl)) {
10983
10983
  attr_dev(iframe_1, "src", iframe_1_src_value);
10984
10984
  }
10985
10985
 
10986
- if (dirty[0] & /*gameContainerWidth*/ 2048 && iframe_1_width_value !== (iframe_1_width_value = /*gameContainerWidth*/ ctx[11] + "px")) {
10986
+ if (dirty[0] & /*gameContainerWidth*/ 4096 && iframe_1_width_value !== (iframe_1_width_value = /*gameContainerWidth*/ ctx[12] + "px")) {
10987
10987
  attr_dev(iframe_1, "width", iframe_1_width_value);
10988
10988
  }
10989
10989
 
10990
- if (dirty[0] & /*gameContainerHeight*/ 4096 && iframe_1_height_value !== (iframe_1_height_value = /*gameContainerHeight*/ ctx[12] + "px")) {
10990
+ if (dirty[0] & /*gameContainerHeight*/ 8192 && iframe_1_height_value !== (iframe_1_height_value = /*gameContainerHeight*/ ctx[13] + "px")) {
10991
10991
  attr_dev(iframe_1, "height", iframe_1_height_value);
10992
10992
  }
10993
10993
 
@@ -11016,35 +11016,35 @@
11016
11016
  }
11017
11017
  }
11018
11018
 
11019
- if (dirty[0] & /*isFullscreen, definitiveIframeWidth*/ 49152) {
11020
- set_style(div2, "width", /*isFullscreen*/ ctx[14]
11019
+ if (dirty[0] & /*isFullscreen, definitiveIframeWidth*/ 98304) {
11020
+ set_style(div2, "width", /*isFullscreen*/ ctx[15]
11021
11021
  ? "100%"
11022
- : /*definitiveIframeWidth*/ ctx[15]);
11022
+ : /*definitiveIframeWidth*/ ctx[16]);
11023
11023
  }
11024
11024
 
11025
- if (dirty[0] & /*isFullscreen, definitiveIframeHeight*/ 81920) {
11026
- set_style(div2, "height", /*isFullscreen*/ ctx[14]
11025
+ if (dirty[0] & /*isFullscreen, definitiveIframeHeight*/ 163840) {
11026
+ set_style(div2, "height", /*isFullscreen*/ ctx[15]
11027
11027
  ? "100%"
11028
- : /*definitiveIframeHeight*/ ctx[16]);
11028
+ : /*definitiveIframeHeight*/ ctx[17]);
11029
11029
  }
11030
11030
 
11031
- if (dirty[0] & /*isFullscreen, game*/ 16512) {
11032
- set_style(div2, "max-width", /*isFullscreen*/ ctx[14]
11031
+ if (dirty[0] & /*isFullscreen, game*/ 33024) {
11032
+ set_style(div2, "max-width", /*isFullscreen*/ ctx[15]
11033
11033
  ? "none"
11034
- : /*game*/ ctx[7].width
11035
- ? /*game*/ ctx[7].width + "px"
11034
+ : /*game*/ ctx[8].width
11035
+ ? /*game*/ ctx[8].width + "px"
11036
11036
  : "1280px");
11037
11037
  }
11038
11038
 
11039
- if (dirty[0] & /*isFullscreen, game*/ 16512) {
11040
- set_style(div2, "max-height", /*isFullscreen*/ ctx[14]
11039
+ if (dirty[0] & /*isFullscreen, game*/ 33024) {
11040
+ set_style(div2, "max-height", /*isFullscreen*/ ctx[15]
11041
11041
  ? "none"
11042
- : /*game*/ ctx[7].height
11043
- ? Math.floor(/*game*/ ctx[7].height) + 100 + "px"
11042
+ : /*game*/ ctx[8].height
11043
+ ? Math.floor(/*game*/ ctx[8].height) + 100 + "px"
11044
11044
  : "720px");
11045
11045
  }
11046
11046
 
11047
- if (/*gamebanneractive*/ ctx[1] == "true" && !/*isFullscreen*/ ctx[14]) {
11047
+ if (/*gamebanneractive*/ ctx[1] == "true" && !/*isFullscreen*/ ctx[15]) {
11048
11048
  if (if_block2) ; else {
11049
11049
  if_block2 = create_if_block_3(ctx);
11050
11050
  if_block2.c();
@@ -11055,8 +11055,8 @@
11055
11055
  if_block2 = null;
11056
11056
  }
11057
11057
 
11058
- if (dirty[0] & /*isFullscreen*/ 16384) {
11059
- toggle_class(div3, "FullsScreenLayout", /*isFullscreen*/ ctx[14]);
11058
+ if (dirty[0] & /*isFullscreen*/ 32768) {
11059
+ toggle_class(div3, "FullsScreenLayout", /*isFullscreen*/ ctx[15]);
11060
11060
  }
11061
11061
  },
11062
11062
  d: function destroy(detaching) {
@@ -11080,14 +11080,14 @@
11080
11080
  block,
11081
11081
  id: create_if_block_2.name,
11082
11082
  type: "if",
11083
- source: "(292:6) {#if isLoggedIn}",
11083
+ source: "(299:6) {#if isLoggedIn}",
11084
11084
  ctx
11085
11085
  });
11086
11086
 
11087
11087
  return block;
11088
11088
  }
11089
11089
 
11090
- // (349:16) {:else}
11090
+ // (356:16) {:else}
11091
11091
  function create_else_block_2(ctx) {
11092
11092
  let button;
11093
11093
  let svg;
@@ -11101,15 +11101,15 @@
11101
11101
  svg = svg_element("svg");
11102
11102
  path = svg_element("path");
11103
11103
  attr_dev(path, "d", "M21.414 18.586l2.586-2.586v8h-8l2.586-2.586-5.172-5.172 2.828-2.828 5.172 5.172zm-13.656-8l2.828-2.828-5.172-5.172 2.586-2.586h-8v8l2.586-2.586 5.172 5.172zm10.828-8l-2.586-2.586h8v8l-2.586-2.586-5.172 5.172-2.828-2.828 5.172-5.172zm-8 13.656l-2.828-2.828-5.172 5.172-2.586-2.586v8h8l-2.586-2.586 5.172-5.172z");
11104
- add_location(path, file, 350, 103, 16892);
11104
+ add_location(path, file, 357, 103, 17139);
11105
11105
  attr_dev(svg, "xmlns", "http://www.w3.org/2000/svg");
11106
11106
  attr_dev(svg, "width", "24");
11107
11107
  attr_dev(svg, "height", "24");
11108
11108
  attr_dev(svg, "viewBox", "0 0 24 24");
11109
- add_location(svg, file, 350, 20, 16809);
11109
+ add_location(svg, file, 357, 20, 17056);
11110
11110
  attr_dev(button, "class", "FullscreenButton");
11111
11111
  attr_dev(button, "part", "FullscreenButton");
11112
- add_location(button, file, 349, 18, 16695);
11112
+ add_location(button, file, 356, 18, 16942);
11113
11113
  },
11114
11114
  m: function mount(target, anchor) {
11115
11115
  insert_dev(target, button, anchor);
@@ -11133,14 +11133,14 @@
11133
11133
  block,
11134
11134
  id: create_else_block_2.name,
11135
11135
  type: "else",
11136
- source: "(349:16) {:else}",
11136
+ source: "(356:16) {:else}",
11137
11137
  ctx
11138
11138
  });
11139
11139
 
11140
11140
  return block;
11141
11141
  }
11142
11142
 
11143
- // (345:16) {#if isFullscreen}
11143
+ // (352:16) {#if isFullscreen}
11144
11144
  function create_if_block_8(ctx) {
11145
11145
  let button;
11146
11146
  let svg;
@@ -11161,23 +11161,23 @@
11161
11161
  polygon3 = svg_element("polygon");
11162
11162
  set_style(polygon0, "fill", "#fff");
11163
11163
  attr_dev(polygon0, "points", "24.586,27.414 29.172,32 32,29.172 27.414,24.586 32,20 20,20 20,32 \t\t\t");
11164
- add_location(polygon0, file, 346, 68, 16190);
11164
+ add_location(polygon0, file, 353, 68, 16437);
11165
11165
  set_style(polygon1, "fill", "#fff");
11166
11166
  attr_dev(polygon1, "points", "0,12 12,12 12,0 7.414,4.586 2.875,0.043 0.047,2.871 4.586,7.414 \t\t\t");
11167
- add_location(polygon1, file, 346, 176, 16298);
11167
+ add_location(polygon1, file, 353, 176, 16545);
11168
11168
  set_style(polygon2, "fill", "#fff");
11169
11169
  attr_dev(polygon2, "points", "0,29.172 2.828,32 7.414,27.414 12,32 12,20 0,20 4.586,24.586 \t\t\t");
11170
- add_location(polygon2, file, 346, 282, 16404);
11170
+ add_location(polygon2, file, 353, 282, 16651);
11171
11171
  set_style(polygon3, "fill", "#fff");
11172
11172
  attr_dev(polygon3, "points", "20,12 32,12 27.414,7.414 31.961,2.871 29.133,0.043 24.586,4.586 20,0 \t\t\t");
11173
- add_location(polygon3, file, 346, 385, 16507);
11173
+ add_location(polygon3, file, 353, 385, 16754);
11174
11174
  attr_dev(svg, "width", "24");
11175
11175
  attr_dev(svg, "height", "24");
11176
11176
  attr_dev(svg, "viewBox", "0 0 31 31");
11177
- add_location(svg, file, 346, 20, 16142);
11177
+ add_location(svg, file, 353, 20, 16389);
11178
11178
  attr_dev(button, "class", "FullscreenButton");
11179
11179
  attr_dev(button, "part", "FullscreenButton");
11180
- add_location(button, file, 345, 18, 16028);
11180
+ add_location(button, file, 352, 18, 16275);
11181
11181
  },
11182
11182
  m: function mount(target, anchor) {
11183
11183
  insert_dev(target, button, anchor);
@@ -11204,14 +11204,14 @@
11204
11204
  block,
11205
11205
  id: create_if_block_8.name,
11206
11206
  type: "if",
11207
- source: "(345:16) {#if isFullscreen}",
11207
+ source: "(352:16) {#if isFullscreen}",
11208
11208
  ctx
11209
11209
  });
11210
11210
 
11211
11211
  return block;
11212
11212
  }
11213
11213
 
11214
- // (356:12) {#if gamebanneractive == 'true' && !isFullscreen}
11214
+ // (363:12) {#if gamebanneractive == 'true' && !isFullscreen}
11215
11215
  function create_if_block_7(ctx) {
11216
11216
  let div;
11217
11217
  let h3;
@@ -11221,10 +11221,10 @@
11221
11221
  div = element("div");
11222
11222
  h3 = element("h3");
11223
11223
  h3.textContent = "Your banner here";
11224
- add_location(h3, file, 357, 16, 17451);
11224
+ add_location(h3, file, 364, 16, 17698);
11225
11225
  attr_dev(div, "class", "BannerSection");
11226
11226
  attr_dev(div, "part", "BannerSection");
11227
- add_location(div, file, 356, 14, 17386);
11227
+ add_location(div, file, 363, 14, 17633);
11228
11228
  },
11229
11229
  m: function mount(target, anchor) {
11230
11230
  insert_dev(target, div, anchor);
@@ -11239,25 +11239,25 @@
11239
11239
  block,
11240
11240
  id: create_if_block_7.name,
11241
11241
  type: "if",
11242
- source: "(356:12) {#if gamebanneractive == 'true' && !isFullscreen}",
11242
+ source: "(363:12) {#if gamebanneractive == 'true' && !isFullscreen}",
11243
11243
  ctx
11244
11244
  });
11245
11245
 
11246
11246
  return block;
11247
11247
  }
11248
11248
 
11249
- // (304:14) {#if haspanicbutton === "true"}
11249
+ // (311:14) {#if haspanicbutton === "true"}
11250
11250
  function create_if_block_5(ctx) {
11251
11251
  let div;
11252
11252
  let svg;
11253
11253
  let path;
11254
11254
  let t0;
11255
11255
  let p;
11256
- let t1_value = /*$_*/ ctx[20]("gamePage.break") + "";
11256
+ let t1_value = /*$_*/ ctx[21]("gamePage.break") + "";
11257
11257
  let t1;
11258
11258
  let t2;
11259
11259
  let button;
11260
- let t3_value = /*$_*/ ctx[20]("gamePage.breakButton") + "";
11260
+ let t3_value = /*$_*/ ctx[21]("gamePage.breakButton") + "";
11261
11261
  let t3;
11262
11262
  let mounted;
11263
11263
  let dispose;
@@ -11277,7 +11277,7 @@
11277
11277
  attr_dev(path, "stroke-linejoin", "round");
11278
11278
  attr_dev(path, "stroke-width", "2");
11279
11279
  attr_dev(path, "d", "M12 8v4l3 3m6-3a9 9 0 11-18 0 9 9 0 0118 0z");
11280
- add_location(path, file, 305, 163, 12088);
11280
+ add_location(path, file, 312, 163, 12293);
11281
11281
  attr_dev(svg, "class", "w-1 h-1");
11282
11282
  attr_dev(svg, "part", "w-1 h-1");
11283
11283
  attr_dev(svg, "fill", "none");
@@ -11286,14 +11286,15 @@
11286
11286
  attr_dev(svg, "height", "34px");
11287
11287
  attr_dev(svg, "viewBox", "0 0 24 24");
11288
11288
  attr_dev(svg, "xmlns", "http://www.w3.org/2000/svg");
11289
- add_location(svg, file, 305, 18, 11943);
11290
- add_location(p, file, 306, 18, 12238);
11289
+ add_location(svg, file, 312, 18, 12148);
11290
+ add_location(p, file, 313, 18, 12443);
11291
11291
  attr_dev(button, "class", "Button");
11292
11292
  attr_dev(button, "part", "Button");
11293
- add_location(button, file, 307, 18, 12286);
11293
+ toggle_class(button, "PanicButtonAnimation", /*panicLoading*/ ctx[7]);
11294
+ add_location(button, file, 314, 18, 12491);
11294
11295
  attr_dev(div, "class", "PanicSection");
11295
11296
  attr_dev(div, "part", "PanicSection");
11296
- add_location(div, file, 304, 16, 11878);
11297
+ add_location(div, file, 311, 16, 12083);
11297
11298
  },
11298
11299
  m: function mount(target, anchor) {
11299
11300
  insert_dev(target, div, anchor);
@@ -11312,8 +11313,12 @@
11312
11313
  }
11313
11314
  },
11314
11315
  p: function update(ctx, dirty) {
11315
- if (dirty[0] & /*$_*/ 1048576 && t1_value !== (t1_value = /*$_*/ ctx[20]("gamePage.break") + "")) set_data_dev(t1, t1_value);
11316
- if (dirty[0] & /*$_*/ 1048576 && t3_value !== (t3_value = /*$_*/ ctx[20]("gamePage.breakButton") + "")) set_data_dev(t3, t3_value);
11316
+ if (dirty[0] & /*$_*/ 2097152 && t1_value !== (t1_value = /*$_*/ ctx[21]("gamePage.break") + "")) set_data_dev(t1, t1_value);
11317
+ if (dirty[0] & /*$_*/ 2097152 && t3_value !== (t3_value = /*$_*/ ctx[21]("gamePage.breakButton") + "")) set_data_dev(t3, t3_value);
11318
+
11319
+ if (dirty[0] & /*panicLoading*/ 128) {
11320
+ toggle_class(button, "PanicButtonAnimation", /*panicLoading*/ ctx[7]);
11321
+ }
11317
11322
  },
11318
11323
  d: function destroy(detaching) {
11319
11324
  if (detaching) detach_dev(div);
@@ -11326,14 +11331,14 @@
11326
11331
  block,
11327
11332
  id: create_if_block_5.name,
11328
11333
  type: "if",
11329
- source: "(304:14) {#if haspanicbutton === \\\"true\\\"}",
11334
+ source: "(311:14) {#if haspanicbutton === \\\"true\\\"}",
11330
11335
  ctx
11331
11336
  });
11332
11337
 
11333
11338
  return block;
11334
11339
  }
11335
11340
 
11336
- // (315:14) {:else}
11341
+ // (322:14) {:else}
11337
11342
  function create_else_block_1(ctx) {
11338
11343
  let button;
11339
11344
  let svg;
@@ -11347,15 +11352,15 @@
11347
11352
  svg = svg_element("svg");
11348
11353
  path = svg_element("path");
11349
11354
  attr_dev(path, "d", "M21.414 18.586l2.586-2.586v8h-8l2.586-2.586-5.172-5.172 2.828-2.828 5.172 5.172zm-13.656-8l2.828-2.828-5.172-5.172 2.586-2.586h-8v8l2.586-2.586 5.172 5.172zm10.828-8l-2.586-2.586h8v8l-2.586-2.586-5.172 5.172-2.828-2.828 5.172-5.172zm-8 13.656l-2.828-2.828-5.172 5.172-2.586-2.586v8h8l-2.586-2.586 5.172-5.172z");
11350
- add_location(path, file, 316, 101, 13416);
11355
+ add_location(path, file, 323, 101, 13663);
11351
11356
  attr_dev(svg, "xmlns", "http://www.w3.org/2000/svg");
11352
11357
  attr_dev(svg, "width", "24");
11353
11358
  attr_dev(svg, "height", "24");
11354
11359
  attr_dev(svg, "viewBox", "0 0 24 24");
11355
- add_location(svg, file, 316, 18, 13333);
11360
+ add_location(svg, file, 323, 18, 13580);
11356
11361
  attr_dev(button, "class", "FullscreenButton");
11357
11362
  attr_dev(button, "part", "FullscreenButton");
11358
- add_location(button, file, 315, 16, 13221);
11363
+ add_location(button, file, 322, 16, 13468);
11359
11364
  },
11360
11365
  m: function mount(target, anchor) {
11361
11366
  insert_dev(target, button, anchor);
@@ -11379,14 +11384,14 @@
11379
11384
  block,
11380
11385
  id: create_else_block_1.name,
11381
11386
  type: "else",
11382
- source: "(315:14) {:else}",
11387
+ source: "(322:14) {:else}",
11383
11388
  ctx
11384
11389
  });
11385
11390
 
11386
11391
  return block;
11387
11392
  }
11388
11393
 
11389
- // (311:14) {#if isFullscreen}
11394
+ // (318:14) {#if isFullscreen}
11390
11395
  function create_if_block_4(ctx) {
11391
11396
  let button;
11392
11397
  let svg;
@@ -11407,25 +11412,25 @@
11407
11412
  polygon3 = svg_element("polygon");
11408
11413
  set_style(polygon0, "fill", "#fff");
11409
11414
  attr_dev(polygon0, "points", "24.586,27.414 29.172,32 32,29.172 27.414,24.586 32,20 20,20 20,32 \t\t\t");
11410
- add_location(polygon0, file, 312, 144, 12722);
11415
+ add_location(polygon0, file, 319, 144, 12969);
11411
11416
  set_style(polygon1, "fill", "#fff");
11412
11417
  attr_dev(polygon1, "points", "0,12 12,12 12,0 7.414,4.586 2.875,0.043 0.047,2.871 4.586,7.414 \t\t\t");
11413
- add_location(polygon1, file, 312, 252, 12830);
11418
+ add_location(polygon1, file, 319, 252, 13077);
11414
11419
  set_style(polygon2, "fill", "#fff");
11415
11420
  attr_dev(polygon2, "points", "0,29.172 2.828,32 7.414,27.414 12,32 12,20 0,20 4.586,24.586 \t\t\t");
11416
- add_location(polygon2, file, 312, 358, 12936);
11421
+ add_location(polygon2, file, 319, 358, 13183);
11417
11422
  set_style(polygon3, "fill", "#fff");
11418
11423
  attr_dev(polygon3, "points", "20,12 32,12 27.414,7.414 31.961,2.871 29.133,0.043 24.586,4.586 20,0 \t\t\t");
11419
- add_location(polygon3, file, 312, 461, 13039);
11424
+ add_location(polygon3, file, 319, 461, 13286);
11420
11425
  attr_dev(svg, "xmlns", "http://www.w3.org/2000/svg");
11421
11426
  attr_dev(svg, "xmlns:xlink", "http://www.w3.org/1999/xlink");
11422
11427
  attr_dev(svg, "width", "24");
11423
11428
  attr_dev(svg, "height", "24");
11424
11429
  attr_dev(svg, "viewBox", "0 0 31 31");
11425
- add_location(svg, file, 312, 18, 12596);
11430
+ add_location(svg, file, 319, 18, 12843);
11426
11431
  attr_dev(button, "class", "FullscreenButton");
11427
11432
  attr_dev(button, "part", "FullscreenButton");
11428
- add_location(button, file, 311, 16, 12484);
11433
+ add_location(button, file, 318, 16, 12731);
11429
11434
  },
11430
11435
  m: function mount(target, anchor) {
11431
11436
  insert_dev(target, button, anchor);
@@ -11452,14 +11457,14 @@
11452
11457
  block,
11453
11458
  id: create_if_block_4.name,
11454
11459
  type: "if",
11455
- source: "(311:14) {#if isFullscreen}",
11460
+ source: "(318:14) {#if isFullscreen}",
11456
11461
  ctx
11457
11462
  });
11458
11463
 
11459
11464
  return block;
11460
11465
  }
11461
11466
 
11462
- // (322:10) {#if gamebanneractive == 'true' && !isFullscreen}
11467
+ // (329:10) {#if gamebanneractive == 'true' && !isFullscreen}
11463
11468
  function create_if_block_3(ctx) {
11464
11469
  let div;
11465
11470
  let h3;
@@ -11469,10 +11474,10 @@
11469
11474
  div = element("div");
11470
11475
  h3 = element("h3");
11471
11476
  h3.textContent = "Your banner here";
11472
- add_location(h3, file, 323, 14, 13961);
11477
+ add_location(h3, file, 330, 14, 14208);
11473
11478
  attr_dev(div, "class", "BannerSection");
11474
11479
  attr_dev(div, "part", "BannerSection");
11475
- add_location(div, file, 322, 12, 13898);
11480
+ add_location(div, file, 329, 12, 14145);
11476
11481
  },
11477
11482
  m: function mount(target, anchor) {
11478
11483
  insert_dev(target, div, anchor);
@@ -11487,7 +11492,7 @@
11487
11492
  block,
11488
11493
  id: create_if_block_3.name,
11489
11494
  type: "if",
11490
- source: "(322:10) {#if gamebanneractive == 'true' && !isFullscreen}",
11495
+ source: "(329:10) {#if gamebanneractive == 'true' && !isFullscreen}",
11491
11496
  ctx
11492
11497
  });
11493
11498
 
@@ -11554,7 +11559,7 @@
11554
11559
  function instance($$self, $$props, $$invalidate) {
11555
11560
  let $_;
11556
11561
  validate_store(X, "_");
11557
- component_subscribe($$self, X, $$value => $$invalidate(20, $_ = $$value));
11562
+ component_subscribe($$self, X, $$value => $$invalidate(21, $_ = $$value));
11558
11563
  let { $$slots: slots = {}, $$scope } = $$props;
11559
11564
  validate_slots("undefined", slots, []);
11560
11565
  let { endpoint = "" } = $$props;
@@ -11583,6 +11588,8 @@
11583
11588
  let isLoading = true;
11584
11589
  let playerID;
11585
11590
  let sessionID;
11591
+ let panicLoading = false;
11592
+ let panicButtonTimeout;
11586
11593
  let game;
11587
11594
  let detailsObtained = false;
11588
11595
  let funMode = false;
@@ -11631,15 +11638,15 @@
11631
11638
  let url = new URL(`${endpoint}/casino/games/${gameId}`);
11632
11639
  url.searchParams.append("language", lang);
11633
11640
  url.searchParams.append("expand", "vendor");
11634
- $$invalidate(9, isModal = modal || false);
11641
+ $$invalidate(10, isModal = modal || false);
11635
11642
 
11636
11643
  fetch(url.href).then(res => res.json()).then(
11637
11644
  data => {
11638
- $$invalidate(7, game = formatGameLaunchUrl(data[0]));
11645
+ $$invalidate(8, game = formatGameLaunchUrl(data[0]));
11639
11646
 
11640
11647
  if (game.launchUrl) {
11641
11648
  detailsObtained = true;
11642
- $$invalidate(8, funMode = playforfun == "true" ? game.hasFunMode : false);
11649
+ $$invalidate(9, funMode = playforfun == "true" ? game.hasFunMode : false);
11643
11650
  anonymousFunMode = playforfun == "true" ? game.hasAnonymousFunMode : false;
11644
11651
  }
11645
11652
  },
@@ -11659,8 +11666,8 @@
11659
11666
  };
11660
11667
 
11661
11668
  const maximizeGameFrame = () => {
11662
- $$invalidate(15, definitiveIframeWidth = game.width);
11663
- $$invalidate(16, definitiveIframeHeight = game.height);
11669
+ $$invalidate(16, definitiveIframeWidth = game.width);
11670
+ $$invalidate(17, definitiveIframeHeight = game.height);
11664
11671
  gameFrameWidth = game.width;
11665
11672
  gameFrameHeight = game.height;
11666
11673
  };
@@ -11669,8 +11676,8 @@
11669
11676
  const keepIframeRatio = () => {
11670
11677
  let iframeContainer = getComputedStyle(gameFrameContainer);
11671
11678
  let gameFrame = getComputedStyle(gameInnerContainer);
11672
- $$invalidate(11, gameContainerWidth = parseInt(iframeContainer.width.slice(0, -2)));
11673
- $$invalidate(12, gameContainerHeight = parseInt(iframeContainer.height.slice(0, -2)));
11679
+ $$invalidate(12, gameContainerWidth = parseInt(iframeContainer.width.slice(0, -2)));
11680
+ $$invalidate(13, gameContainerHeight = parseInt(iframeContainer.height.slice(0, -2)));
11674
11681
  const iframeRatio = game.width / (game.height + 100);
11675
11682
  gameFrameWidth = parseInt(gameFrame.width);
11676
11683
  gameFrameHeight = parseInt(gameFrame.height);
@@ -11684,11 +11691,11 @@
11684
11691
  gameFrameHeight = gameContainerWidth / iframeRatio;
11685
11692
  }
11686
11693
 
11687
- $$invalidate(15, definitiveIframeWidth = gameFrameWidth
11694
+ $$invalidate(16, definitiveIframeWidth = gameFrameWidth
11688
11695
  ? Math.floor(gameFrameWidth) + "px"
11689
11696
  : "1280px");
11690
11697
 
11691
- $$invalidate(16, definitiveIframeHeight = gameFrameHeight
11698
+ $$invalidate(17, definitiveIframeHeight = gameFrameHeight
11692
11699
  ? Math.floor(gameFrameHeight) + "px"
11693
11700
  : "720px");
11694
11701
  };
@@ -11779,7 +11786,7 @@
11779
11786
  document.msExitFullscreen();
11780
11787
  }
11781
11788
 
11782
- $$invalidate(14, isFullscreen = false);
11789
+ $$invalidate(15, isFullscreen = false);
11783
11790
  } else {
11784
11791
  if (gameFrameContainer.requestFullscreen) {
11785
11792
  gameFrameContainer.requestFullscreen();
@@ -11791,13 +11798,23 @@
11791
11798
  gameFrameContainer.msRequestFullscreen();
11792
11799
  }
11793
11800
 
11794
- $$invalidate(14, isFullscreen = true);
11801
+ $$invalidate(15, isFullscreen = true);
11795
11802
  }
11796
11803
  }
11797
11804
  };
11798
11805
 
11799
- const panicAction = () => {
11800
- window.postMessage({ type: "PanicButtonClicked" }, window.location.href);
11806
+ const PanicAction = () => {
11807
+ $$invalidate(7, panicLoading = true);
11808
+
11809
+ panicButtonTimeout = setTimeout(
11810
+ () => {
11811
+ $$invalidate(7, panicLoading = false);
11812
+ window.postMessage({ type: "PanicButtonClicked" }, window.location.href);
11813
+ },
11814
+ 3000
11815
+ );
11816
+
11817
+ clearTimeout(panicButtonTimeout);
11801
11818
  };
11802
11819
 
11803
11820
  const refreshTime = () => {
@@ -11912,7 +11929,7 @@
11912
11929
  function p_binding($$value) {
11913
11930
  binding_callbacks[$$value ? "unshift" : "push"](() => {
11914
11931
  timeContainer = $$value;
11915
- $$invalidate(19, timeContainer);
11932
+ $$invalidate(20, timeContainer);
11916
11933
  });
11917
11934
  }
11918
11935
 
@@ -11932,21 +11949,21 @@
11932
11949
  function div1_binding($$value) {
11933
11950
  binding_callbacks[$$value ? "unshift" : "push"](() => {
11934
11951
  buttonsContainer = $$value;
11935
- $$invalidate(18, buttonsContainer);
11952
+ $$invalidate(19, buttonsContainer);
11936
11953
  });
11937
11954
  }
11938
11955
 
11939
11956
  function div2_binding($$value) {
11940
11957
  binding_callbacks[$$value ? "unshift" : "push"](() => {
11941
11958
  gameInnerContainer = $$value;
11942
- $$invalidate(13, gameInnerContainer);
11959
+ $$invalidate(14, gameInnerContainer);
11943
11960
  });
11944
11961
  }
11945
11962
 
11946
11963
  function div3_binding($$value) {
11947
11964
  binding_callbacks[$$value ? "unshift" : "push"](() => {
11948
11965
  gameFrameContainer = $$value;
11949
- $$invalidate(10, gameFrameContainer);
11966
+ $$invalidate(11, gameFrameContainer);
11950
11967
  });
11951
11968
  }
11952
11969
 
@@ -11955,7 +11972,7 @@
11955
11972
  function p_binding_1($$value) {
11956
11973
  binding_callbacks[$$value ? "unshift" : "push"](() => {
11957
11974
  timeContainer = $$value;
11958
- $$invalidate(19, timeContainer);
11975
+ $$invalidate(20, timeContainer);
11959
11976
  });
11960
11977
  }
11961
11978
 
@@ -11974,28 +11991,28 @@
11974
11991
  function div3_binding_1($$value) {
11975
11992
  binding_callbacks[$$value ? "unshift" : "push"](() => {
11976
11993
  buttonsContainer = $$value;
11977
- $$invalidate(18, buttonsContainer);
11994
+ $$invalidate(19, buttonsContainer);
11978
11995
  });
11979
11996
  }
11980
11997
 
11981
11998
  function div4_binding($$value) {
11982
11999
  binding_callbacks[$$value ? "unshift" : "push"](() => {
11983
12000
  gameInnerContainer = $$value;
11984
- $$invalidate(13, gameInnerContainer);
12001
+ $$invalidate(14, gameInnerContainer);
11985
12002
  });
11986
12003
  }
11987
12004
 
11988
12005
  function div5_binding($$value) {
11989
12006
  binding_callbacks[$$value ? "unshift" : "push"](() => {
11990
12007
  gameFrameContainer = $$value;
11991
- $$invalidate(10, gameFrameContainer);
12008
+ $$invalidate(11, gameFrameContainer);
11992
12009
  });
11993
12010
  }
11994
12011
 
11995
12012
  function div_binding($$value) {
11996
12013
  binding_callbacks[$$value ? "unshift" : "push"](() => {
11997
12014
  customStylingContainer = $$value;
11998
- $$invalidate(17, customStylingContainer);
12015
+ $$invalidate(18, customStylingContainer);
11999
12016
  });
12000
12017
  }
12001
12018
 
@@ -12059,6 +12076,8 @@
12059
12076
  isLoading,
12060
12077
  playerID,
12061
12078
  sessionID,
12079
+ panicLoading,
12080
+ panicButtonTimeout,
12062
12081
  game,
12063
12082
  detailsObtained,
12064
12083
  funMode,
@@ -12089,7 +12108,7 @@
12089
12108
  toggleDeposit,
12090
12109
  exitHandler,
12091
12110
  handleIframeSize,
12092
- panicAction,
12111
+ PanicAction,
12093
12112
  refreshTime,
12094
12113
  timeInterval,
12095
12114
  setActiveLanguage,
@@ -12127,25 +12146,27 @@
12127
12146
  if ("isLoading" in $$props) $$invalidate(6, isLoading = $$props.isLoading);
12128
12147
  if ("playerID" in $$props) playerID = $$props.playerID;
12129
12148
  if ("sessionID" in $$props) sessionID = $$props.sessionID;
12130
- if ("game" in $$props) $$invalidate(7, game = $$props.game);
12149
+ if ("panicLoading" in $$props) $$invalidate(7, panicLoading = $$props.panicLoading);
12150
+ if ("panicButtonTimeout" in $$props) panicButtonTimeout = $$props.panicButtonTimeout;
12151
+ if ("game" in $$props) $$invalidate(8, game = $$props.game);
12131
12152
  if ("detailsObtained" in $$props) detailsObtained = $$props.detailsObtained;
12132
- if ("funMode" in $$props) $$invalidate(8, funMode = $$props.funMode);
12153
+ if ("funMode" in $$props) $$invalidate(9, funMode = $$props.funMode);
12133
12154
  if ("anonymousFunMode" in $$props) anonymousFunMode = $$props.anonymousFunMode;
12134
- if ("isModal" in $$props) $$invalidate(9, isModal = $$props.isModal);
12135
- if ("gameFrameContainer" in $$props) $$invalidate(10, gameFrameContainer = $$props.gameFrameContainer);
12136
- if ("gameContainerWidth" in $$props) $$invalidate(11, gameContainerWidth = $$props.gameContainerWidth);
12137
- if ("gameContainerHeight" in $$props) $$invalidate(12, gameContainerHeight = $$props.gameContainerHeight);
12138
- if ("gameInnerContainer" in $$props) $$invalidate(13, gameInnerContainer = $$props.gameInnerContainer);
12139
- if ("isFullscreen" in $$props) $$invalidate(14, isFullscreen = $$props.isFullscreen);
12155
+ if ("isModal" in $$props) $$invalidate(10, isModal = $$props.isModal);
12156
+ if ("gameFrameContainer" in $$props) $$invalidate(11, gameFrameContainer = $$props.gameFrameContainer);
12157
+ if ("gameContainerWidth" in $$props) $$invalidate(12, gameContainerWidth = $$props.gameContainerWidth);
12158
+ if ("gameContainerHeight" in $$props) $$invalidate(13, gameContainerHeight = $$props.gameContainerHeight);
12159
+ if ("gameInnerContainer" in $$props) $$invalidate(14, gameInnerContainer = $$props.gameInnerContainer);
12160
+ if ("isFullscreen" in $$props) $$invalidate(15, isFullscreen = $$props.isFullscreen);
12140
12161
  if ("modalFrameHeight" in $$props) modalFrameHeight = $$props.modalFrameHeight;
12141
12162
  if ("gameFrameWidth" in $$props) gameFrameWidth = $$props.gameFrameWidth;
12142
12163
  if ("gameFrameHeight" in $$props) gameFrameHeight = $$props.gameFrameHeight;
12143
- if ("definitiveIframeWidth" in $$props) $$invalidate(15, definitiveIframeWidth = $$props.definitiveIframeWidth);
12144
- if ("definitiveIframeHeight" in $$props) $$invalidate(16, definitiveIframeHeight = $$props.definitiveIframeHeight);
12164
+ if ("definitiveIframeWidth" in $$props) $$invalidate(16, definitiveIframeWidth = $$props.definitiveIframeWidth);
12165
+ if ("definitiveIframeHeight" in $$props) $$invalidate(17, definitiveIframeHeight = $$props.definitiveIframeHeight);
12145
12166
  if ("userAgent" in $$props) userAgent = $$props.userAgent;
12146
- if ("customStylingContainer" in $$props) $$invalidate(17, customStylingContainer = $$props.customStylingContainer);
12147
- if ("buttonsContainer" in $$props) $$invalidate(18, buttonsContainer = $$props.buttonsContainer);
12148
- if ("timeContainer" in $$props) $$invalidate(19, timeContainer = $$props.timeContainer);
12167
+ if ("customStylingContainer" in $$props) $$invalidate(18, customStylingContainer = $$props.customStylingContainer);
12168
+ if ("buttonsContainer" in $$props) $$invalidate(19, buttonsContainer = $$props.buttonsContainer);
12169
+ if ("timeContainer" in $$props) $$invalidate(20, timeContainer = $$props.timeContainer);
12149
12170
  if ("isOnNative" in $$props) isOnNative = $$props.isOnNative;
12150
12171
  };
12151
12172
 
@@ -12183,6 +12204,7 @@
12183
12204
  isLoggedIn,
12184
12205
  hasErrors,
12185
12206
  isLoading,
12207
+ panicLoading,
12186
12208
  game,
12187
12209
  funMode,
12188
12210
  isModal,
@@ -12201,7 +12223,6 @@
12201
12223
  toggleRegister,
12202
12224
  toggleDeposit,
12203
12225
  handleIframeSize,
12204
- panicAction,
12205
12226
  previousPage,
12206
12227
  endpoint,
12207
12228
  lang,
@@ -12247,7 +12268,7 @@
12247
12268
  class CasinoIntegratedGamePage extends SvelteElement {
12248
12269
  constructor(options) {
12249
12270
  super();
12250
- this.shadowRoot.innerHTML = `<style>:host{font-family:system-ui, -apple-system, 'Segoe UI', Roboto, Helvetica, Arial, sans-serif, 'Apple Color Emoji', 'Segoe UI Emoji'}.CasinoIntegratedGamePage{display:flex;flex-direction:column;height:100vh}.GamePageIntegratedTopSection{display:flex;flex-direction:row;justify-content:space-between;align-items:center;height:60px;padding:0 40px}@media(max-width: 768px){.GamePageIntegratedTopSection{padding:0 10px}}.backButton{background:transparent;display:inline-flex;color:var(--emfe-w-color-contrast, #07072A);height:15px;border-radius:5px;border:none;background:transparent;padding:0;text-transform:uppercase;font-size:22px;cursor:pointer}.backButton svg{width:20px;height:20px;margin-right:24px;fill:var(--emfe-w-color-primary, #FFF)}.BottomGame{padding:0 40px;min-height:92px;background-color:var(--emfe-w-color-contrast, #07072A);display:flex;justify-content:space-between;align-items:center}@media(max-width: 768px){.BottomGame{padding:0 10px}}.BottomGame.BottomGameLoggedin{justify-content:right}.DepositButton{border:none;padding:12px 20px;background-color:var(--emfe-w-color-green, #D0046C);color:var(--emfe-w-color-white, #FFFFFF);border-radius:5px;cursor:pointer}.FullscreenButton{border-radius:5px;border:none;width:60px;height:60px;background-color:var(--emfe-w-color-primary, #D0046C);float:right}.ButtonsContainer{width:275px;display:flex;flex-direction:row;justify-content:space-between}.ButtonsContainer.ButtonsContainerFunMode{margin-right:15px}.RegisterButton{color:var(--emfe-w-color-white, #FFFFFF);background-color:var(--emfe-w-color-primary, #D0046C);border-radius:5px;border:none;width:129px;height:60px}.LoginButton{color:var(--emfe-w-color-primary, #D0046C);background-color:var(--emfe-w-color-contrast, #07072A);border-radius:5px;border:1px solid var(--emfe-w-color-primary, #D0046C);width:129px;height:60px}.GamesContainer{width:100%;height:100%;max-width:calc(100% - 4px);max-height:100%}.Time{height:20px;margin:0;display:flex;align-items:center;justify-content:center}svg{fill:var(--emfe-w-color-white, #FFFFFF)}p{color:var(--emfe-w-color-white, #FFFFFF)}#IframeContainer{height:100%;width:100%;display:flex;align-items:center;justify-content:flex-start;flex-direction:column}#IframeGame{width:100%;height:100%;display:flex;flex-direction:column}.FullsScreenLayout .GamesContainer{width:100% !important;height:calc(100% - 100px) !important}.PanicSection{display:flex;align-items:center;gap:10px;margin:20px 0}.PanicSection svg{fill:none}.PanicSection p{font-size:16px;color:var(--emfe-w-color-white, #FFFFFF)}.PanicSection .Button{border-radius:5px;border:1px solid var(--emfe-w-color-primary, #D0046C);background-color:var(--emfe-w-color-primary, #D0046C);width:240px;height:60px;color:var(--emfe-w-color-white, #FFFFFF);cursor:pointer}.BannerSection{width:100%;height:150px;background:repeating-linear-gradient(45deg, #606dbc, #606dbc 10px, #465298 10px, #465298 20px);display:flex;justify-content:center;align-items:center}.BannerSection h3{color:#fff}</style>`;
12271
+ this.shadowRoot.innerHTML = `<style>:host{font-family:system-ui, -apple-system, 'Segoe UI', Roboto, Helvetica, Arial, sans-serif, 'Apple Color Emoji', 'Segoe UI Emoji'}.CasinoIntegratedGamePage{display:flex;flex-direction:column;height:100vh}.GamePageIntegratedTopSection{display:flex;flex-direction:row;justify-content:space-between;align-items:center;height:60px;padding:0 40px}@media(max-width: 768px){.GamePageIntegratedTopSection{padding:0 10px}}.backButton{background:transparent;display:inline-flex;color:var(--emfe-w-color-contrast, #07072A);height:15px;border-radius:5px;border:none;background:transparent;padding:0;text-transform:uppercase;font-size:22px;cursor:pointer}.backButton svg{width:20px;height:20px;margin-right:24px;fill:var(--emfe-w-color-primary, #FFF)}.BottomGame{padding:0 40px;min-height:92px;background-color:var(--emfe-w-color-contrast, #07072A);display:flex;justify-content:space-between;align-items:center}@media(max-width: 768px){.BottomGame{padding:0 10px}}.BottomGame.BottomGameLoggedin{justify-content:right}.DepositButton{border:none;padding:12px 20px;background-color:var(--emfe-w-color-green, #D0046C);color:var(--emfe-w-color-white, #FFFFFF);border-radius:5px;cursor:pointer}.FullscreenButton{border-radius:5px;border:none;width:60px;height:60px;background-color:var(--emfe-w-color-primary, #D0046C);float:right}.ButtonsContainer{width:275px;display:flex;flex-direction:row;justify-content:space-between}.ButtonsContainer.ButtonsContainerFunMode{margin-right:15px}.RegisterButton{color:var(--emfe-w-color-white, #FFFFFF);background-color:var(--emfe-w-color-primary, #D0046C);border-radius:5px;border:none;width:129px;height:60px}.LoginButton{color:var(--emfe-w-color-primary, #D0046C);background-color:var(--emfe-w-color-contrast, #07072A);border-radius:5px;border:1px solid var(--emfe-w-color-primary, #D0046C);width:129px;height:60px}.GamesContainer{width:100%;height:100%;max-width:calc(100% - 4px);max-height:100%}.Time{height:20px;margin:0;display:flex;align-items:center;justify-content:center}svg{fill:var(--emfe-w-color-white, #FFFFFF)}p{color:var(--emfe-w-color-white, #FFFFFF)}#IframeContainer{height:100%;width:100%;display:flex;align-items:center;justify-content:flex-start;flex-direction:column}#IframeGame{width:100%;height:100%;display:flex;flex-direction:column}.FullsScreenLayout .GamesContainer{width:100% !important;height:calc(100% - 100px) !important}.PanicSection{display:flex;align-items:center;gap:10px;margin:20px 0}.PanicSection svg{fill:none}.PanicSection p{font-size:16px;color:var(--emfe-w-color-white, #FFFFFF)}.PanicSection .Button{border-radius:5px;border:1px solid var(--emfe-w-color-primary, #D0046C);background-color:var(--emfe-w-color-primary, #D0046C);width:240px;height:60px;color:var(--emfe-w-color-white, #FFFFFF);cursor:pointer}.PanicButtonAnimation{transition:all 3000ms ease-in;background-color:var(--emfe-w-color-gray-300, #58586B);border:1px solid var(--emfe-w-color-white, #FFFFFF)}.BannerSection{width:100%;height:150px;background:repeating-linear-gradient(45deg, #606dbc, #606dbc 10px, #465298 10px, #465298 20px);display:flex;justify-content:center;align-items:center}.BannerSection h3{color:#fff}</style>`;
12251
12272
 
12252
12273
  init(
12253
12274
  this,