@everymatrix/casino-game-page 1.34.1 → 1.34.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/index.html CHANGED
@@ -34,7 +34,7 @@
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  favorites="true"
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  gameid="41813"
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  userid="4506648"
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- session="aa4ab578-06dd-4019-b2e1-108f017e42b0"
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+ session="b64bddaa-73be-4173-98da-9265ce10d801"
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  lang="en"
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  endpoint="https://demo-api.stage.norway.everymatrix.com"
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  playforfun="true"
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@everymatrix/casino-game-page",
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- "version": "1.34.1",
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+ "version": "1.34.2",
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  "main": "dist/casino-game-page.js",
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  "svelte": "src/index.ts",
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  "scripts": {
@@ -35,5 +35,5 @@
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  "publishConfig": {
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  "access": "public"
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  },
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- "gitHead": "5ce0bbd8d4005bb9f6fbed830e8882a14e79712a"
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+ "gitHead": "99004a0501ea8fb9219aac803a986e470f556838"
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  }
@@ -56,8 +56,6 @@
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  let funMode:boolean = false;
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  let anonymousFunMode:boolean = false;
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  let isModal:boolean = true;
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- let favoredGamesCollection:Array<string> = [];
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- let receivedFavoriteResults:Object;
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  let gameFrameContainer:HTMLElement;
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  let gameInnerContainer:HTMLElement;
@@ -72,6 +70,7 @@
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  let userAgent:any = window.navigator.userAgent;
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  let mobileView:boolean = false;
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  let favoriteGames: Array<Object> = [];
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+ let listOfGamesIDs:Array<string> = [];
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  let customStylingContainer:HTMLElement;
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  let buttonsContainer:HTMLElement;
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  let timeContainer:HTMLElement;
@@ -133,7 +132,7 @@
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  game = formatGameLaunchUrl(data[0]);
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  isLoading = false;
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  if (game.launchUrl) {
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- game.isFavored = setGameData(game, game.hasFunMode);
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+ game.isFavorite = setGameData(game, game.hasFunMode);
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  isFavLoading = false;
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  }
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  }, (err:any) => {
@@ -255,24 +254,17 @@
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  .then((res:any) => res.json())
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  .then((updatedArray:any) => {
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  isLoading = false;
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- receivedFavoriteResults = updatedArray;
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-
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- if (receivedFavoriteResults) {
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- updateCategoryFavoriteGames(receivedFavoriteResults);
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- favoredGamesCollection = [];
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-
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- if (receivedFavoriteResults.items.length > 0) {
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- receivedFavoriteResults.items.forEach((fav:any) => {
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- favoredGamesCollection.push(fav.id);
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- });
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- }
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-
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+ favoriteGames = updatedArray.items;
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+ if (favoriteGames) {
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+ if (game && game.id) game.isFavorite = checkFavorite(game.id); isFavLoading = false;
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+ favoriteGames.forEach((fav:any) => {
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+ if (!listOfGamesIDs.includes(fav.id)) listOfGamesIDs.push(fav.id);
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+ });
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  } else {
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- receivedFavoriteResults = [];
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- return receivedFavoriteResults;
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+ favoriteGames = [];
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  }
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- resolve(receivedFavoriteResults);
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+ resolve(favoriteGames);
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  }).catch((err:any) => {
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  console.error(err);
@@ -284,23 +276,18 @@
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  //Add / Remove favorites games
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  const toggleFavoriteGame = (id:any):void => {
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- if (game.isFavored) {
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+ if (game.isFavorite) {
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  removeFavoredGame(`${endpoint}/v1/player/${userid}/favorites`, session, game.id);
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  } else {
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- addFavoredGame(`${endpoint}/v1/player/${userid}/favorites`, session, game.id);
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+ addFavoredGame(`${endpoint}/v1/player/${userid}/favorites`, session, game);
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  }
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  }
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- let addFavoredGame = (url, sessionID, gameID) => {
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+ let addFavoredGame = async (url, sessionID, game) => {
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  // When adding new favored games, the api requires an array with all the current favored games due to the fact that it overwrites the old ones with the ones found in the body of the POST request
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-
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- if (!favoredGamesCollection.includes(gameID)) {
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- favoredGamesCollection.push(gameID);
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- }
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+ if (!listOfGamesIDs.includes(game.id)) listOfGamesIDs.push(game.id);
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- let data = {
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- items: favoredGamesCollection
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- };
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+ let data = {items: listOfGamesIDs};
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  let options = {
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  method: "POST",
@@ -314,12 +301,11 @@
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  fetch(url, options)
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  .then((res:any) => res.json())
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- .then(() => {
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- window.postMessage({ type: `AddFavoriteThumbnail_${gameID}` }, window.location.href);
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+ .then((res) => {
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+ window.postMessage({ type: `AddFavoriteThumbnail_${game.id}` }, window.location.href);
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  //Make a get for a new list to update the view
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-
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  window.postMessage({ type: 'UpdateFavoredList', url, sessionID});
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- getFavoritesGames(session, userid)
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+ if( res.items ) favoriteGames = res.items; game.isFavorite = checkFavorite(game.id);
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  })
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  .catch((err:any) => {
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  console.error('Err', err);
@@ -327,7 +313,6 @@
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  }
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  const removeFavoredGame = (url, sessionID, gameID) => {
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-
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  let options = {
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  method: "DELETE",
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  headers: {
@@ -337,38 +322,22 @@
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  fetch(`${url}/${gameID}`, options)
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  .then((res:any) => res.json())
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- .then(() => {
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+ .then((res) => {
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  window.postMessage({ type: `RemoveFavoriteThumbnail_${gameID}` }, window.location.href);
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  //Make a get for a new list to update the view
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  window.postMessage({ type: 'UpdateFavoredList', url, sessionID});
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- getFavoritesGames(session, userid)
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+ if(res.items) favoriteGames = res.items; game.isFavorite = checkFavorite(game.id);
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  });
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- if (favoredGamesCollection.includes(gameID)) {
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- favoredGamesCollection = favoredGamesCollection.filter(x => {
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+ if (listOfGamesIDs.includes(gameID)) {
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+ listOfGamesIDs = listOfGamesIDs.filter(x => {
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  return x != gameID;
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  });
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  }
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  }
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- //Add isFavored prop. for every favorite game
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- const updateCategoryFavoriteGames = (receivedFavoriteResults) => {
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- if (receivedFavoriteResults) {
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- favoriteGames = receivedFavoriteResults.items;
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-
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- if (game && game.id) {
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- game.isFavored = checkFavorite(game.id);
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- isFavLoading = false;
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- }
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- }
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- }
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-
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  const checkFavorite = (gameId:string):boolean => {
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- if (favoriteGames.findIndex(obj => obj.id == gameId) !== -1) {
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- return true;
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- } else {
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- return false;
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- }
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+ return favoriteGames.findIndex(obj => obj.id == gameId) !== -1;
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  }
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  const setGameData = (game, gameFunMode) => {
@@ -387,7 +356,7 @@
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  game = formatGameLaunchUrl(data[0]);
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  isLoading = false;
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  if (game.launchUrl) {
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- game.isFavored = setGameData(game, gameFunMode);
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+ game.isFavorite = setGameData(game, gameFunMode);
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  isFavLoading = false;
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  }
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  }).finally(() => {
@@ -726,7 +695,7 @@
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  {#if isLoggedIn}
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  {#if favorites == 'true'}
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  {#if !isFavLoading}
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- {#if game.isFavored}
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+ {#if game.isFavorite}
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  <div class="FavIconContainer {haspanicbutton == 'true' ? 'FavIconPanicButton' : ''}" on:click="{() => toggleFavoriteGame(game.id)}">
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  <svg version="1.1" class="FavoredIcon" part="FavoredIcon" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 19.481 19.481" xmlns:xlink="http://www.w3.org/1999/xlink" enable-background="new 0 0 19.481 19.481">
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  <path style="fill: var(--emfe-w-color-white, #FFFFFF);" d="m10.201,.758l2.478,5.865 6.344,.545c0.44,0.038 0.619,0.587 0.285,0.876l-4.812,4.169 1.442,6.202c0.1,0.431-0.367,0.77-0.745,0.541l-5.452-3.288-5.452,3.288c-0.379,0.228-0.845-0.111-0.745-0.541l1.442-6.202-4.813-4.17c-0.334-0.289-0.156-0.838 0.285-0.876l6.344-.545 2.478-5.864c0.172-0.408 0.749-0.408 0.921,0z"/>