@everymatrix/casino-game-page 0.0.268 → 0.0.271
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
@@ -1,6 +1,6 @@
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{
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"name": "@everymatrix/casino-game-page",
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-
"version": "0.0.
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"version": "0.0.271",
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"main": "dist/casino-game-page.js",
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"svelte": "src/index.ts",
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"scripts": {
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@@ -36,5 +36,5 @@
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"publishConfig": {
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"access": "public"
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},
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-
"gitHead": "
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"gitHead": "656de48b1f32eaa465896b097c02035605903871"
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}
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@@ -33,6 +33,7 @@
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export let clockformat:string = '';
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export let haspanicbutton:string = 'false';
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export let playforfun:string = 'true';
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export let checksession:string = 'true';
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export let gameid:string = '';
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@@ -66,6 +67,8 @@
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let mobileView:boolean = false;
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let favoriteGames: Array<Object> = [];
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let customStylingContainer:HTMLElement;
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let buttonsContainer:HTMLElement;
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let timeContainer:HTMLElement;
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let isOnNative:boolean = false;
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setupI18n({ withLocale: 'en', translations: {}});
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@@ -243,15 +246,13 @@
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let gameFrame = getComputedStyle(gameInnerContainer);
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let gameContainerWidth = parseInt(iframeContainer.width.slice(0, -2));
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let gameContainerHeight = parseInt(iframeContainer.height.slice(0, -2));
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-
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const iframeRatio = game.width/(game.height + 100);
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gameFrameWidth = parseInt(gameFrame.width);
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gameFrameHeight = parseInt(gameFrame.height);
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-
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// resize logic for maintaining game ratio when resizing
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if ((gameContainerWidth / iframeRatio) > gameContainerHeight){
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gameFrameHeight = gameContainerHeight;
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if ((gameContainerWidth / iframeRatio) > (gameContainerHeight - buttonsContainer.clientHeight - timeContainer.clientHeight)){
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gameFrameHeight = gameContainerHeight - buttonsContainer.clientHeight - timeContainer.clientHeight;
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gameFrameWidth = gameContainerHeight * iframeRatio;
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} else {
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gameFrameWidth = gameContainerWidth;
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@@ -391,14 +392,19 @@
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}
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const setSession = ():void => {
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if (checksession == 'true') {
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checkSession(endpoint, session).then((res:any) => {
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sessionID = res.Guid;
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playerID = res.UserID;
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isLoggedIn = true;
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}, (err:any) => {
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isLoggedIn = false;
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console.error('err on session', err);
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});
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} else {
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sessionID = session;
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playerID = userid;
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}
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}
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const setClientStyling = ():void => {
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@@ -524,7 +530,7 @@
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<div id="IframeContainer" part="IframeContainer" bind:this={gameFrameContainer} class:FullsScreenLayout={isFullscreen} style="width: {modalFrameWidth}; height: {modalFrameHeight}">
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<div id="IframeGame" part="IframeGame" bind:this={gameInnerContainer} style="width: {isFullscreen ? '100%' : definitiveIframeWidth}; height: {isFullscreen ? '100%' : definitiveIframeHeight}; max-width: {isFullscreen ? 'none' : (game.width ? game.width + 'px' : '1280px')}; max-height: {isFullscreen ? 'none' : (game.height ? (Math.floor(game.height) + 100) + 'px' : '720px')}">
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<iframe title="Games" id="IframeGame" class="GamesContainer" part="GamesContainer" aria-hidden="false" src={game.launchUrl} bind:this={iframe}/>
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-
<div class="BottomGame" part="BottomGame">
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<div class="BottomGame" part="BottomGame" bind:this={buttonsContainer}>
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<button class="DepositButton" part="DepositButton" on:click='{() => toggleDeposit()}'>{$_('gamePage.deposit')}</button>
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{#if haspanicbutton === "true"}
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<div class="PanicSection" part="PanicSection">
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@@ -543,7 +549,7 @@
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</button>
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{/if}
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</div>
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-
<p class="Time" part="Time"><span>{time}</span></p>
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<p class="Time" part="Time" bind:this={timeContainer}><span>{time}</span></p>
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</div>
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</div>
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{:else}
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@@ -551,7 +557,7 @@
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<div id="IframeContainer" part="IframeContainer" bind:this={gameFrameContainer} class:FullsScreenLayout={isFullscreen} style="width: {modalFrameWidth}; height: {modalFrameHeight}">
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<div id="IframeGame" part="IframeGame" bind:this={gameInnerContainer} style="width: {isFullscreen ? '100%' : definitiveIframeWidth}; height: {isFullscreen ? '100%' : definitiveIframeHeight}; max-width: {isFullscreen || !isModal ? 'none' : (game.width ? Math.floor(game.width) + 'px' : '1280px')}; max-height: {isFullscreen || !isModal ? 'none' : (game.height ? (Math.floor(game.height) + 100) + 'px' : '720px')}">
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<iframe title="Games" class="GamesContainer" part="GamesContainer" aria-hidden="false" src={game.launchUrl} bind:this={iframe}/>
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-
<div class="BottomGame" part="BottomGame">
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<div class="BottomGame" part="BottomGame" bind:this={buttonsContainer}>
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<div class="ButtonsContainer" part="ButtonsContainer">
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<button class="LoginButton" part="LoginButton" on:click='{() => toggleLogin()}'>{$_('gamePage.signIn')}</button>
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<button class="RegisterButton" part="RegisterButton" on:click='{() => toggleRegister()}'>{$_('gamePage.register')}</button>
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@@ -566,7 +572,7 @@
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</button>
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{/if}
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</div>
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-
<p class="Time" part="Time"><span>{time}</span></p>
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<p class="Time" part="Time" bind:this={timeContainer}><span>{time}</span></p>
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</div>
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</div>
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{:else}
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@@ -600,7 +606,6 @@
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.BottomGame {
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padding-left: 60px;
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padding-right: 60px;
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padding-bottom: 15px;
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min-height: 85px;
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background-color: var(--emfe-w-color-contrast, #07072A);
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display: flex;
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@@ -631,7 +636,6 @@
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height: 60px;
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background-color: var(--emfe-w-color-primary, #D0046C);
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float: right;
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margin-top: 20px;
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}
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.GameDetails {
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display: flex;
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