@everymatrix/casino-game-page 0.0.253 → 0.0.254

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@everymatrix/casino-game-page",
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- "version": "0.0.253",
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+ "version": "0.0.254",
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  "main": "dist/casino-game-page.js",
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  "svelte": "src/index.ts",
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  "scripts": {
@@ -36,5 +36,5 @@
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  "publishConfig": {
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  "access": "public"
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  },
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- "gitHead": "1a780c42a4b30b6886e6e01c8c74129698591c2d"
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+ "gitHead": "454ff35bbd275f884b20cf31dae10609840f5abc"
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  }
@@ -33,6 +33,7 @@
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  export let clockformat:string = '';
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  export let haspanicbutton:string = 'false';
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+ export let playforfun:string = 'true';
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  let time:Object;
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  let iframe:any;
@@ -103,8 +104,8 @@
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  if (game.launchUrl) {
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  detailsObtained = true;
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- funMode = game.hasFunMode;
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- anonymousFunMode = game.hasAnonymousFunMode;
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+ funMode = playforfun == 'true' ? game.hasFunMode : false;
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+ anonymousFunMode = playforfun == 'true' ? game.hasAnonymousFunMode : false;
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  let url:any = new URL(game.launchUrl);
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@@ -207,8 +208,8 @@
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  game = formatGameLaunchUrl(data[0]);
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  if (game.launchUrl) {
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- anonymousFunMode = game.hasAnonymousFunMode;
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- funMode = gameFunMode;
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+ anonymousFunMode = playforfun == 'true' ? game.hasAnonymousFunMode : false;
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+ funMode = playforfun == 'true' ? gameFunMode : false;
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  detailsObtained = true;
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  game.isFavored = checkFavorite(game.id);
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  }
@@ -475,7 +476,6 @@
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  {/if}
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  <p>{time}</p>
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  </div>
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-
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  {:else if anonymousFunMode}
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  <div class="GameDetails" part="GameDetails">
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  <h3>{game.name}</h3>