@everymatrix/casino-game-page 0.0.162 → 0.0.166

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -10322,25 +10322,25 @@
10322
10322
  const { Object: Object_1, console: console_1 } = globals;
10323
10323
  const file = "src/CasinoGamePage.svelte";
10324
10324
 
10325
- // (345:2) {:else}
10325
+ // (346:2) {:else}
10326
10326
  function create_else_block(ctx) {
10327
10327
  let div;
10328
- let if_block = /*detailsObtained*/ ctx[7] && create_if_block_2(ctx);
10328
+ let if_block = /*detailsObtained*/ ctx[8] && create_if_block_2(ctx);
10329
10329
 
10330
10330
  const block = {
10331
10331
  c: function create() {
10332
10332
  div = element("div");
10333
10333
  if (if_block) if_block.c();
10334
10334
  attr_dev(div, "class", "CasinoGamePageContainer");
10335
- add_location(div, file, 345, 4, 12019);
10335
+ add_location(div, file, 346, 4, 12056);
10336
10336
  },
10337
10337
  m: function mount(target, anchor) {
10338
10338
  insert_dev(target, div, anchor);
10339
10339
  if (if_block) if_block.m(div, null);
10340
- /*div_binding*/ ctx[67](div);
10340
+ /*div_binding*/ ctx[68](div);
10341
10341
  },
10342
10342
  p: function update(ctx, dirty) {
10343
- if (/*detailsObtained*/ ctx[7]) {
10343
+ if (/*detailsObtained*/ ctx[8]) {
10344
10344
  if (if_block) {
10345
10345
  if_block.p(ctx, dirty);
10346
10346
  } else {
@@ -10356,7 +10356,7 @@
10356
10356
  d: function destroy(detaching) {
10357
10357
  if (detaching) detach_dev(div);
10358
10358
  if (if_block) if_block.d();
10359
- /*div_binding*/ ctx[67](null);
10359
+ /*div_binding*/ ctx[68](null);
10360
10360
  }
10361
10361
  };
10362
10362
 
@@ -10364,14 +10364,14 @@
10364
10364
  block,
10365
10365
  id: create_else_block.name,
10366
10366
  type: "else",
10367
- source: "(345:2) {:else}",
10367
+ source: "(346:2) {:else}",
10368
10368
  ctx
10369
10369
  });
10370
10370
 
10371
10371
  return block;
10372
10372
  }
10373
10373
 
10374
- // (343:2) {#if hasErrors}
10374
+ // (344:2) {#if hasErrors}
10375
10375
  function create_if_block_1(ctx) {
10376
10376
  let p;
10377
10377
 
@@ -10380,7 +10380,7 @@
10380
10380
  p = element("p");
10381
10381
  p.textContent = "500 Error - Internal Server Error.";
10382
10382
  attr_dev(p, "class", "SearchLoading");
10383
- add_location(p, file, 343, 4, 11941);
10383
+ add_location(p, file, 344, 4, 11978);
10384
10384
  },
10385
10385
  m: function mount(target, anchor) {
10386
10386
  insert_dev(target, p, anchor);
@@ -10395,14 +10395,14 @@
10395
10395
  block,
10396
10396
  id: create_if_block_1.name,
10397
10397
  type: "if",
10398
- source: "(343:2) {#if hasErrors}",
10398
+ source: "(344:2) {#if hasErrors}",
10399
10399
  ctx
10400
10400
  });
10401
10401
 
10402
10402
  return block;
10403
10403
  }
10404
10404
 
10405
- // (340:0) {#if isLoading}
10405
+ // (341:0) {#if isLoading}
10406
10406
  function create_if_block(ctx) {
10407
10407
  let p;
10408
10408
 
@@ -10411,7 +10411,7 @@
10411
10411
  p = element("p");
10412
10412
  p.textContent = "Loading, please wait ...";
10413
10413
  attr_dev(p, "class", "SearchLoading");
10414
- add_location(p, file, 340, 2, 11857);
10414
+ add_location(p, file, 341, 2, 11894);
10415
10415
  },
10416
10416
  m: function mount(target, anchor) {
10417
10417
  insert_dev(target, p, anchor);
@@ -10426,21 +10426,21 @@
10426
10426
  block,
10427
10427
  id: create_if_block.name,
10428
10428
  type: "if",
10429
- source: "(340:0) {#if isLoading}",
10429
+ source: "(341:0) {#if isLoading}",
10430
10430
  ctx
10431
10431
  });
10432
10432
 
10433
10433
  return block;
10434
10434
  }
10435
10435
 
10436
- // (347:6) {#if detailsObtained}
10436
+ // (348:6) {#if detailsObtained}
10437
10437
  function create_if_block_2(ctx) {
10438
10438
  let if_block_anchor;
10439
10439
 
10440
10440
  function select_block_type_1(ctx, dirty) {
10441
- if (/*mobileView*/ ctx[17]) return create_if_block_3;
10442
- if (/*isLoggedIn*/ ctx[3]) return create_if_block_8;
10443
- if (/*funMode*/ ctx[8]) return create_if_block_10;
10441
+ if (/*mobileView*/ ctx[18]) return create_if_block_3;
10442
+ if (/*isLoggedIn*/ ctx[4]) return create_if_block_9;
10443
+ if (/*funMode*/ ctx[9]) return create_if_block_12;
10444
10444
  return create_else_block_5;
10445
10445
  }
10446
10446
 
@@ -10479,18 +10479,18 @@
10479
10479
  block,
10480
10480
  id: create_if_block_2.name,
10481
10481
  type: "if",
10482
- source: "(347:6) {#if detailsObtained}",
10482
+ source: "(348:6) {#if detailsObtained}",
10483
10483
  ctx
10484
10484
  });
10485
10485
 
10486
10486
  return block;
10487
10487
  }
10488
10488
 
10489
- // (460:12) {:else}
10489
+ // (465:12) {:else}
10490
10490
  function create_else_block_5(ctx) {
10491
10491
  let div1;
10492
10492
  let h3;
10493
- let t0_value = /*game*/ ctx[6].name + "";
10493
+ let t0_value = /*game*/ ctx[7].name + "";
10494
10494
  let t0;
10495
10495
  let t1;
10496
10496
  let img;
@@ -10498,11 +10498,11 @@
10498
10498
  let t2;
10499
10499
  let div0;
10500
10500
  let button0;
10501
- let t3_value = /*$_*/ ctx[19]("gamePage.signIn") + "";
10501
+ let t3_value = /*$_*/ ctx[20]("gamePage.signIn") + "";
10502
10502
  let t3;
10503
10503
  let t4;
10504
10504
  let button1;
10505
- let t5_value = /*$_*/ ctx[19]("gamePage.register") + "";
10505
+ let t5_value = /*$_*/ ctx[20]("gamePage.register") + "";
10506
10506
  let t5;
10507
10507
  let t6;
10508
10508
  let p;
@@ -10526,22 +10526,22 @@
10526
10526
  t5 = text(t5_value);
10527
10527
  t6 = space();
10528
10528
  p = element("p");
10529
- t7 = text(/*time*/ ctx[1]);
10530
- add_location(h3, file, 461, 16, 22165);
10531
- if (img.src !== (img_src_value = /*game*/ ctx[6].thumbnail)) attr_dev(img, "src", img_src_value);
10529
+ t7 = text(/*time*/ ctx[2]);
10530
+ add_location(h3, file, 466, 16, 22366);
10531
+ if (img.src !== (img_src_value = /*game*/ ctx[7].thumbnail)) attr_dev(img, "src", img_src_value);
10532
10532
  attr_dev(img, "class", "GameThumbnail");
10533
10533
  attr_dev(img, "alt", "game thumbnail");
10534
10534
  attr_dev(img, "loading", "lazy");
10535
- add_location(img, file, 462, 16, 22202);
10535
+ add_location(img, file, 467, 16, 22403);
10536
10536
  attr_dev(button0, "class", "LoginButton");
10537
- add_location(button0, file, 464, 18, 22355);
10537
+ add_location(button0, file, 469, 18, 22556);
10538
10538
  attr_dev(button1, "class", "RegisterButton");
10539
- add_location(button1, file, 465, 18, 22467);
10539
+ add_location(button1, file, 470, 18, 22668);
10540
10540
  attr_dev(div0, "class", "ButtonsContainer");
10541
- add_location(div0, file, 463, 16, 22306);
10542
- add_location(p, file, 467, 16, 22608);
10541
+ add_location(div0, file, 468, 16, 22507);
10542
+ add_location(p, file, 472, 16, 22809);
10543
10543
  attr_dev(div1, "class", "GameDetails");
10544
- add_location(div1, file, 460, 14, 22123);
10544
+ add_location(div1, file, 465, 14, 22324);
10545
10545
  },
10546
10546
  m: function mount(target, anchor) {
10547
10547
  insert_dev(target, div1, anchor);
@@ -10562,23 +10562,23 @@
10562
10562
 
10563
10563
  if (!mounted) {
10564
10564
  dispose = [
10565
- listen_dev(button0, "click", /*click_handler_17*/ ctx[65], false, false, false),
10566
- listen_dev(button1, "click", /*click_handler_18*/ ctx[66], false, false, false)
10565
+ listen_dev(button0, "click", /*click_handler_17*/ ctx[66], false, false, false),
10566
+ listen_dev(button1, "click", /*click_handler_18*/ ctx[67], false, false, false)
10567
10567
  ];
10568
10568
 
10569
10569
  mounted = true;
10570
10570
  }
10571
10571
  },
10572
10572
  p: function update(ctx, dirty) {
10573
- if (dirty[0] & /*game*/ 64 && t0_value !== (t0_value = /*game*/ ctx[6].name + "")) set_data_dev(t0, t0_value);
10573
+ if (dirty[0] & /*game*/ 128 && t0_value !== (t0_value = /*game*/ ctx[7].name + "")) set_data_dev(t0, t0_value);
10574
10574
 
10575
- if (dirty[0] & /*game*/ 64 && img.src !== (img_src_value = /*game*/ ctx[6].thumbnail)) {
10575
+ if (dirty[0] & /*game*/ 128 && img.src !== (img_src_value = /*game*/ ctx[7].thumbnail)) {
10576
10576
  attr_dev(img, "src", img_src_value);
10577
10577
  }
10578
10578
 
10579
- if (dirty[0] & /*$_*/ 524288 && t3_value !== (t3_value = /*$_*/ ctx[19]("gamePage.signIn") + "")) set_data_dev(t3, t3_value);
10580
- if (dirty[0] & /*$_*/ 524288 && t5_value !== (t5_value = /*$_*/ ctx[19]("gamePage.register") + "")) set_data_dev(t5, t5_value);
10581
- if (dirty[0] & /*time*/ 2) set_data_dev(t7, /*time*/ ctx[1]);
10579
+ if (dirty[0] & /*$_*/ 1048576 && t3_value !== (t3_value = /*$_*/ ctx[20]("gamePage.signIn") + "")) set_data_dev(t3, t3_value);
10580
+ if (dirty[0] & /*$_*/ 1048576 && t5_value !== (t5_value = /*$_*/ ctx[20]("gamePage.register") + "")) set_data_dev(t5, t5_value);
10581
+ if (dirty[0] & /*time*/ 4) set_data_dev(t7, /*time*/ ctx[2]);
10582
10582
  },
10583
10583
  d: function destroy(detaching) {
10584
10584
  if (detaching) detach_dev(div1);
@@ -10591,15 +10591,15 @@
10591
10591
  block,
10592
10592
  id: create_else_block_5.name,
10593
10593
  type: "else",
10594
- source: "(460:12) {:else}",
10594
+ source: "(465:12) {:else}",
10595
10595
  ctx
10596
10596
  });
10597
10597
 
10598
10598
  return block;
10599
10599
  }
10600
10600
 
10601
- // (438:12) {#if funMode}
10602
- function create_if_block_10(ctx) {
10601
+ // (443:12) {#if funMode}
10602
+ function create_if_block_12(ctx) {
10603
10603
  let div3;
10604
10604
  let div2;
10605
10605
  let iframe_1;
@@ -10608,11 +10608,11 @@
10608
10608
  let div1;
10609
10609
  let div0;
10610
10610
  let button0;
10611
- let t1_value = /*$_*/ ctx[19]("gamePage.signIn") + "";
10611
+ let t1_value = /*$_*/ ctx[20]("gamePage.signIn") + "";
10612
10612
  let t1;
10613
10613
  let t2;
10614
10614
  let button1;
10615
- let t3_value = /*$_*/ ctx[19]("gamePage.register") + "";
10615
+ let t3_value = /*$_*/ ctx[20]("gamePage.register") + "";
10616
10616
  let t3;
10617
10617
  let t4;
10618
10618
  let t5;
@@ -10623,7 +10623,7 @@
10623
10623
  let dispose;
10624
10624
 
10625
10625
  function select_block_type_5(ctx, dirty) {
10626
- if (/*isFullscreen*/ ctx[12]) return create_if_block_11;
10626
+ if (/*isFullscreen*/ ctx[13]) return create_if_block_13;
10627
10627
  return create_else_block_4;
10628
10628
  }
10629
10629
 
@@ -10648,53 +10648,53 @@
10648
10648
  t5 = space();
10649
10649
  p = element("p");
10650
10650
  span = element("span");
10651
- t6 = text(/*time*/ ctx[1]);
10651
+ t6 = text(/*time*/ ctx[2]);
10652
10652
  attr_dev(iframe_1, "title", "Games");
10653
10653
  attr_dev(iframe_1, "class", "GamesContainer");
10654
10654
  attr_dev(iframe_1, "aria-hidden", "false");
10655
- if (iframe_1.src !== (iframe_1_src_value = /*game*/ ctx[6].launchUrl)) attr_dev(iframe_1, "src", iframe_1_src_value);
10656
- add_location(iframe_1, file, 440, 18, 20207);
10655
+ if (iframe_1.src !== (iframe_1_src_value = /*game*/ ctx[7].launchUrl)) attr_dev(iframe_1, "src", iframe_1_src_value);
10656
+ add_location(iframe_1, file, 445, 18, 20408);
10657
10657
  attr_dev(button0, "class", "LoginButton");
10658
- add_location(button0, file, 443, 22, 20430);
10658
+ add_location(button0, file, 448, 22, 20631);
10659
10659
  attr_dev(button1, "class", "RegisterButton");
10660
- add_location(button1, file, 444, 22, 20546);
10660
+ add_location(button1, file, 449, 22, 20747);
10661
10661
  attr_dev(div0, "class", "ButtonsContainer");
10662
- add_location(div0, file, 442, 20, 20377);
10662
+ add_location(div0, file, 447, 20, 20578);
10663
10663
  attr_dev(div1, "class", "BottomGame");
10664
- add_location(div1, file, 441, 18, 20332);
10665
- add_location(span, file, 456, 34, 22021);
10664
+ add_location(div1, file, 446, 18, 20533);
10665
+ add_location(span, file, 461, 34, 22222);
10666
10666
  attr_dev(p, "class", "Time");
10667
- add_location(p, file, 456, 18, 22005);
10667
+ add_location(p, file, 461, 18, 22206);
10668
10668
  attr_dev(div2, "id", "IframeGame");
10669
10669
 
10670
- set_style(div2, "width", /*isFullscreen*/ ctx[12]
10670
+ set_style(div2, "width", /*isFullscreen*/ ctx[13]
10671
10671
  ? "100%"
10672
- : /*definitiveIframeWidth*/ ctx[15]);
10672
+ : /*definitiveIframeWidth*/ ctx[16]);
10673
10673
 
10674
- set_style(div2, "height", /*isFullscreen*/ ctx[12]
10674
+ set_style(div2, "height", /*isFullscreen*/ ctx[13]
10675
10675
  ? "100%"
10676
- : /*definitiveIframeHeight*/ ctx[16]);
10676
+ : /*definitiveIframeHeight*/ ctx[17]);
10677
10677
 
10678
- set_style(div2, "max-width", /*isFullscreen*/ ctx[12]
10678
+ set_style(div2, "max-width", /*isFullscreen*/ ctx[13]
10679
10679
  ? "none"
10680
- : /*game*/ ctx[6].width + "px");
10680
+ : /*game*/ ctx[7].width + "px");
10681
10681
 
10682
- set_style(div2, "max-height", /*isFullscreen*/ ctx[12]
10682
+ set_style(div2, "max-height", /*isFullscreen*/ ctx[13]
10683
10683
  ? "none"
10684
- : /*game*/ ctx[6].height + 100 + "px");
10684
+ : /*game*/ ctx[7].height + 100 + "px");
10685
10685
 
10686
- add_location(div2, file, 439, 16, 19893);
10686
+ add_location(div2, file, 444, 16, 20094);
10687
10687
  attr_dev(div3, "id", "IframeContainer");
10688
- set_style(div3, "width", /*modalFrameWidth*/ ctx[13]);
10689
- set_style(div3, "height", /*modalFrameHeight*/ ctx[14]);
10690
- toggle_class(div3, "FullsScreenLayout", /*isFullscreen*/ ctx[12]);
10691
- add_location(div3, file, 438, 14, 19719);
10688
+ set_style(div3, "width", /*modalFrameWidth*/ ctx[14]);
10689
+ set_style(div3, "height", /*modalFrameHeight*/ ctx[15]);
10690
+ toggle_class(div3, "FullsScreenLayout", /*isFullscreen*/ ctx[13]);
10691
+ add_location(div3, file, 443, 14, 19920);
10692
10692
  },
10693
10693
  m: function mount(target, anchor) {
10694
10694
  insert_dev(target, div3, anchor);
10695
10695
  append_dev(div3, div2);
10696
10696
  append_dev(div2, iframe_1);
10697
- /*iframe_1_binding_1*/ ctx[58](iframe_1);
10697
+ /*iframe_1_binding_1*/ ctx[59](iframe_1);
10698
10698
  append_dev(div2, t0);
10699
10699
  append_dev(div2, div1);
10700
10700
  append_dev(div1, div0);
@@ -10709,25 +10709,25 @@
10709
10709
  append_dev(div2, p);
10710
10710
  append_dev(p, span);
10711
10711
  append_dev(span, t6);
10712
- /*div2_binding_1*/ ctx[63](div2);
10713
- /*div3_binding_1*/ ctx[64](div3);
10712
+ /*div2_binding_1*/ ctx[64](div2);
10713
+ /*div3_binding*/ ctx[65](div3);
10714
10714
 
10715
10715
  if (!mounted) {
10716
10716
  dispose = [
10717
- listen_dev(button0, "click", /*click_handler_13*/ ctx[59], false, false, false),
10718
- listen_dev(button1, "click", /*click_handler_14*/ ctx[60], false, false, false)
10717
+ listen_dev(button0, "click", /*click_handler_13*/ ctx[60], false, false, false),
10718
+ listen_dev(button1, "click", /*click_handler_14*/ ctx[61], false, false, false)
10719
10719
  ];
10720
10720
 
10721
10721
  mounted = true;
10722
10722
  }
10723
10723
  },
10724
10724
  p: function update(ctx, dirty) {
10725
- if (dirty[0] & /*game*/ 64 && iframe_1.src !== (iframe_1_src_value = /*game*/ ctx[6].launchUrl)) {
10725
+ if (dirty[0] & /*game*/ 128 && iframe_1.src !== (iframe_1_src_value = /*game*/ ctx[7].launchUrl)) {
10726
10726
  attr_dev(iframe_1, "src", iframe_1_src_value);
10727
10727
  }
10728
10728
 
10729
- if (dirty[0] & /*$_*/ 524288 && t1_value !== (t1_value = /*$_*/ ctx[19]("gamePage.signIn") + "")) set_data_dev(t1, t1_value);
10730
- if (dirty[0] & /*$_*/ 524288 && t3_value !== (t3_value = /*$_*/ ctx[19]("gamePage.register") + "")) set_data_dev(t3, t3_value);
10729
+ if (dirty[0] & /*$_*/ 1048576 && t1_value !== (t1_value = /*$_*/ ctx[20]("gamePage.signIn") + "")) set_data_dev(t1, t1_value);
10730
+ if (dirty[0] & /*$_*/ 1048576 && t3_value !== (t3_value = /*$_*/ ctx[20]("gamePage.register") + "")) set_data_dev(t3, t3_value);
10731
10731
 
10732
10732
  if (current_block_type === (current_block_type = select_block_type_5(ctx)) && if_block) {
10733
10733
  if_block.p(ctx, dirty);
@@ -10741,50 +10741,50 @@
10741
10741
  }
10742
10742
  }
10743
10743
 
10744
- if (dirty[0] & /*time*/ 2) set_data_dev(t6, /*time*/ ctx[1]);
10744
+ if (dirty[0] & /*time*/ 4) set_data_dev(t6, /*time*/ ctx[2]);
10745
10745
 
10746
- if (dirty[0] & /*isFullscreen, definitiveIframeWidth*/ 36864) {
10747
- set_style(div2, "width", /*isFullscreen*/ ctx[12]
10746
+ if (dirty[0] & /*isFullscreen, definitiveIframeWidth*/ 73728) {
10747
+ set_style(div2, "width", /*isFullscreen*/ ctx[13]
10748
10748
  ? "100%"
10749
- : /*definitiveIframeWidth*/ ctx[15]);
10749
+ : /*definitiveIframeWidth*/ ctx[16]);
10750
10750
  }
10751
10751
 
10752
- if (dirty[0] & /*isFullscreen, definitiveIframeHeight*/ 69632) {
10753
- set_style(div2, "height", /*isFullscreen*/ ctx[12]
10752
+ if (dirty[0] & /*isFullscreen, definitiveIframeHeight*/ 139264) {
10753
+ set_style(div2, "height", /*isFullscreen*/ ctx[13]
10754
10754
  ? "100%"
10755
- : /*definitiveIframeHeight*/ ctx[16]);
10755
+ : /*definitiveIframeHeight*/ ctx[17]);
10756
10756
  }
10757
10757
 
10758
- if (dirty[0] & /*isFullscreen, game*/ 4160) {
10759
- set_style(div2, "max-width", /*isFullscreen*/ ctx[12]
10758
+ if (dirty[0] & /*isFullscreen, game*/ 8320) {
10759
+ set_style(div2, "max-width", /*isFullscreen*/ ctx[13]
10760
10760
  ? "none"
10761
- : /*game*/ ctx[6].width + "px");
10761
+ : /*game*/ ctx[7].width + "px");
10762
10762
  }
10763
10763
 
10764
- if (dirty[0] & /*isFullscreen, game*/ 4160) {
10765
- set_style(div2, "max-height", /*isFullscreen*/ ctx[12]
10764
+ if (dirty[0] & /*isFullscreen, game*/ 8320) {
10765
+ set_style(div2, "max-height", /*isFullscreen*/ ctx[13]
10766
10766
  ? "none"
10767
- : /*game*/ ctx[6].height + 100 + "px");
10767
+ : /*game*/ ctx[7].height + 100 + "px");
10768
10768
  }
10769
10769
 
10770
- if (dirty[0] & /*modalFrameWidth*/ 8192) {
10771
- set_style(div3, "width", /*modalFrameWidth*/ ctx[13]);
10770
+ if (dirty[0] & /*modalFrameWidth*/ 16384) {
10771
+ set_style(div3, "width", /*modalFrameWidth*/ ctx[14]);
10772
10772
  }
10773
10773
 
10774
- if (dirty[0] & /*modalFrameHeight*/ 16384) {
10775
- set_style(div3, "height", /*modalFrameHeight*/ ctx[14]);
10774
+ if (dirty[0] & /*modalFrameHeight*/ 32768) {
10775
+ set_style(div3, "height", /*modalFrameHeight*/ ctx[15]);
10776
10776
  }
10777
10777
 
10778
- if (dirty[0] & /*isFullscreen*/ 4096) {
10779
- toggle_class(div3, "FullsScreenLayout", /*isFullscreen*/ ctx[12]);
10778
+ if (dirty[0] & /*isFullscreen*/ 8192) {
10779
+ toggle_class(div3, "FullsScreenLayout", /*isFullscreen*/ ctx[13]);
10780
10780
  }
10781
10781
  },
10782
10782
  d: function destroy(detaching) {
10783
10783
  if (detaching) detach_dev(div3);
10784
- /*iframe_1_binding_1*/ ctx[58](null);
10784
+ /*iframe_1_binding_1*/ ctx[59](null);
10785
10785
  if_block.d();
10786
- /*div2_binding_1*/ ctx[63](null);
10787
- /*div3_binding_1*/ ctx[64](null);
10786
+ /*div2_binding_1*/ ctx[64](null);
10787
+ /*div3_binding*/ ctx[65](null);
10788
10788
  mounted = false;
10789
10789
  run_all(dispose);
10790
10790
  }
@@ -10792,233 +10792,201 @@
10792
10792
 
10793
10793
  dispatch_dev("SvelteRegisterBlock", {
10794
10794
  block,
10795
- id: create_if_block_10.name,
10795
+ id: create_if_block_12.name,
10796
10796
  type: "if",
10797
- source: "(438:12) {#if funMode}",
10797
+ source: "(443:12) {#if funMode}",
10798
10798
  ctx
10799
10799
  });
10800
10800
 
10801
10801
  return block;
10802
10802
  }
10803
10803
 
10804
- // (413:10) {#if isLoggedIn}
10805
- function create_if_block_8(ctx) {
10806
- let div3;
10804
+ // (416:10) {#if isLoggedIn}
10805
+ function create_if_block_9(ctx) {
10807
10806
  let div2;
10807
+ let div1;
10808
10808
  let iframe_1;
10809
10809
  let iframe_1_src_value;
10810
10810
  let t0;
10811
- let div1;
10812
- let button0;
10813
- let t1_value = /*$_*/ ctx[19]("gamePage.deposit") + "";
10811
+ let div0;
10812
+ let button;
10813
+ let t1_value = /*$_*/ ctx[20]("gamePage.deposit") + "";
10814
10814
  let t1;
10815
10815
  let t2;
10816
- let div0;
10817
- let svg;
10818
- let path;
10819
10816
  let t3;
10820
- let p0;
10821
- let t4_value = /*$_*/ ctx[19]("gamePage.break") + "";
10822
10817
  let t4;
10823
- let t5;
10824
- let button1;
10825
- let t6_value = /*$_*/ ctx[19]("gamePage.breakButton") + "";
10826
- let t6;
10827
- let t7;
10828
- let t8;
10829
- let p1;
10818
+ let p;
10830
10819
  let span;
10831
- let t9;
10820
+ let t5;
10832
10821
  let mounted;
10833
10822
  let dispose;
10823
+ let if_block0 = /*haspanicbutton*/ ctx[1] === "true" && create_if_block_11(ctx);
10834
10824
 
10835
10825
  function select_block_type_4(ctx, dirty) {
10836
- if (/*isFullscreen*/ ctx[12]) return create_if_block_9;
10826
+ if (/*isFullscreen*/ ctx[13]) return create_if_block_10;
10837
10827
  return create_else_block_3;
10838
10828
  }
10839
10829
 
10840
10830
  let current_block_type = select_block_type_4(ctx);
10841
- let if_block = current_block_type(ctx);
10831
+ let if_block1 = current_block_type(ctx);
10842
10832
 
10843
10833
  const block = {
10844
10834
  c: function create() {
10845
- div3 = element("div");
10846
10835
  div2 = element("div");
10836
+ div1 = element("div");
10847
10837
  iframe_1 = element("iframe");
10848
10838
  t0 = space();
10849
- div1 = element("div");
10850
- button0 = element("button");
10839
+ div0 = element("div");
10840
+ button = element("button");
10851
10841
  t1 = text(t1_value);
10852
10842
  t2 = space();
10853
- div0 = element("div");
10854
- svg = svg_element("svg");
10855
- path = svg_element("path");
10843
+ if (if_block0) if_block0.c();
10856
10844
  t3 = space();
10857
- p0 = element("p");
10858
- t4 = text(t4_value);
10859
- t5 = space();
10860
- button1 = element("button");
10861
- t6 = text(t6_value);
10862
- t7 = space();
10863
- if_block.c();
10864
- t8 = space();
10865
- p1 = element("p");
10845
+ if_block1.c();
10846
+ t4 = space();
10847
+ p = element("p");
10866
10848
  span = element("span");
10867
- t9 = text(/*time*/ ctx[1]);
10849
+ t5 = text(/*time*/ ctx[2]);
10868
10850
  attr_dev(iframe_1, "title", "Games");
10869
10851
  attr_dev(iframe_1, "id", "IframeGame");
10870
10852
  attr_dev(iframe_1, "class", "GamesContainer");
10871
10853
  attr_dev(iframe_1, "aria-hidden", "false");
10872
- if (iframe_1.src !== (iframe_1_src_value = /*game*/ ctx[6].launchUrl)) attr_dev(iframe_1, "src", iframe_1_src_value);
10873
- add_location(iframe_1, file, 415, 16, 17431);
10874
- attr_dev(button0, "class", "DepositButton");
10875
- add_location(button0, file, 417, 18, 17613);
10876
- attr_dev(path, "stroke-linecap", "round");
10877
- attr_dev(path, "stroke-linejoin", "round");
10878
- attr_dev(path, "stroke-width", "2");
10879
- attr_dev(path, "d", "M12 8v4l3 3m6-3a9 9 0 11-18 0 9 9 0 0118 0z");
10880
- add_location(path, file, 419, 150, 17907);
10881
- attr_dev(svg, "class", "w-1 h-1");
10882
- attr_dev(svg, "fill", "none");
10883
- attr_dev(svg, "stroke", "white");
10884
- attr_dev(svg, "width", "34px");
10885
- attr_dev(svg, "height", "34px");
10886
- attr_dev(svg, "viewBox", "0 0 24 24");
10887
- attr_dev(svg, "xmlns", "http://www.w3.org/2000/svg");
10888
- add_location(svg, file, 419, 20, 17777);
10889
- add_location(p0, file, 420, 20, 18059);
10890
- attr_dev(button1, "class", "Button");
10891
- add_location(button1, file, 421, 20, 18109);
10892
- attr_dev(div0, "class", "PanicSection");
10893
- add_location(div0, file, 418, 18, 17730);
10894
- attr_dev(div1, "class", "BottomGame");
10895
- add_location(div1, file, 416, 16, 17570);
10896
- add_location(span, file, 433, 32, 19597);
10897
- attr_dev(p1, "class", "Time");
10898
- add_location(p1, file, 433, 16, 19581);
10899
- attr_dev(div2, "id", "IframeGame");
10854
+ if (iframe_1.src !== (iframe_1_src_value = /*game*/ ctx[7].launchUrl)) attr_dev(iframe_1, "src", iframe_1_src_value);
10855
+ add_location(iframe_1, file, 418, 16, 17548);
10856
+ attr_dev(button, "class", "DepositButton");
10857
+ add_location(button, file, 420, 18, 17730);
10858
+ attr_dev(div0, "class", "BottomGame");
10859
+ add_location(div0, file, 419, 16, 17687);
10860
+ add_location(span, file, 438, 32, 19798);
10861
+ attr_dev(p, "class", "Time");
10862
+ add_location(p, file, 438, 16, 19782);
10863
+ attr_dev(div1, "id", "IframeGame");
10900
10864
 
10901
- set_style(div2, "width", /*isFullscreen*/ ctx[12]
10865
+ set_style(div1, "width", /*isFullscreen*/ ctx[13]
10902
10866
  ? "100%"
10903
- : /*definitiveIframeWidth*/ ctx[15]);
10867
+ : /*definitiveIframeWidth*/ ctx[16]);
10904
10868
 
10905
- set_style(div2, "height", /*isFullscreen*/ ctx[12]
10869
+ set_style(div1, "height", /*isFullscreen*/ ctx[13]
10906
10870
  ? "100%"
10907
- : /*definitiveIframeHeight*/ ctx[16]);
10871
+ : /*definitiveIframeHeight*/ ctx[17]);
10908
10872
 
10909
- set_style(div2, "max-width", /*isFullscreen*/ ctx[12]
10873
+ set_style(div1, "max-width", /*isFullscreen*/ ctx[13]
10910
10874
  ? "none"
10911
- : /*game*/ ctx[6].width + "px");
10875
+ : /*game*/ ctx[7].width + "px");
10912
10876
 
10913
- set_style(div2, "max-height", /*isFullscreen*/ ctx[12]
10877
+ set_style(div1, "max-height", /*isFullscreen*/ ctx[13]
10914
10878
  ? "none"
10915
- : /*game*/ ctx[6].height + 100 + "px");
10916
-
10917
- add_location(div2, file, 414, 12, 17119);
10918
- attr_dev(div3, "id", "IframeContainer");
10919
- set_style(div3, "width", /*modalFrameWidth*/ ctx[13]);
10920
- set_style(div3, "height", /*modalFrameHeight*/ ctx[14]);
10921
- toggle_class(div3, "FullsScreenLayout", /*isFullscreen*/ ctx[12]);
10922
- add_location(div3, file, 413, 12, 16949);
10879
+ : /*game*/ ctx[7].height + 100 + "px");
10880
+
10881
+ add_location(div1, file, 417, 12, 17236);
10882
+ attr_dev(div2, "id", "IframeContainer");
10883
+ set_style(div2, "width", /*modalFrameWidth*/ ctx[14]);
10884
+ set_style(div2, "height", /*modalFrameHeight*/ ctx[15]);
10885
+ toggle_class(div2, "FullsScreenLayout", /*isFullscreen*/ ctx[13]);
10886
+ add_location(div2, file, 416, 12, 17066);
10923
10887
  },
10924
10888
  m: function mount(target, anchor) {
10925
- insert_dev(target, div3, anchor);
10926
- append_dev(div3, div2);
10927
- append_dev(div2, iframe_1);
10928
- /*iframe_1_binding*/ ctx[52](iframe_1);
10929
- append_dev(div2, t0);
10889
+ insert_dev(target, div2, anchor);
10930
10890
  append_dev(div2, div1);
10931
- append_dev(div1, button0);
10932
- append_dev(button0, t1);
10933
- append_dev(div1, t2);
10891
+ append_dev(div1, iframe_1);
10892
+ /*iframe_1_binding*/ ctx[53](iframe_1);
10893
+ append_dev(div1, t0);
10934
10894
  append_dev(div1, div0);
10935
- append_dev(div0, svg);
10936
- append_dev(svg, path);
10895
+ append_dev(div0, button);
10896
+ append_dev(button, t1);
10897
+ append_dev(div0, t2);
10898
+ if (if_block0) if_block0.m(div0, null);
10937
10899
  append_dev(div0, t3);
10938
- append_dev(div0, p0);
10939
- append_dev(p0, t4);
10940
- append_dev(div0, t5);
10941
- append_dev(div0, button1);
10942
- append_dev(button1, t6);
10943
- append_dev(div1, t7);
10944
- if_block.m(div1, null);
10945
- append_dev(div2, t8);
10946
- append_dev(div2, p1);
10947
- append_dev(p1, span);
10948
- append_dev(span, t9);
10949
- /*div2_binding*/ ctx[56](div2);
10950
- /*div3_binding*/ ctx[57](div3);
10900
+ if_block1.m(div0, null);
10901
+ append_dev(div1, t4);
10902
+ append_dev(div1, p);
10903
+ append_dev(p, span);
10904
+ append_dev(span, t5);
10905
+ /*div1_binding*/ ctx[57](div1);
10906
+ /*div2_binding*/ ctx[58](div2);
10951
10907
 
10952
10908
  if (!mounted) {
10953
- dispose = listen_dev(button0, "click", /*click_handler_10*/ ctx[53], false, false, false);
10909
+ dispose = listen_dev(button, "click", /*click_handler_10*/ ctx[54], false, false, false);
10954
10910
  mounted = true;
10955
10911
  }
10956
10912
  },
10957
10913
  p: function update(ctx, dirty) {
10958
- if (dirty[0] & /*game*/ 64 && iframe_1.src !== (iframe_1_src_value = /*game*/ ctx[6].launchUrl)) {
10914
+ if (dirty[0] & /*game*/ 128 && iframe_1.src !== (iframe_1_src_value = /*game*/ ctx[7].launchUrl)) {
10959
10915
  attr_dev(iframe_1, "src", iframe_1_src_value);
10960
10916
  }
10961
10917
 
10962
- if (dirty[0] & /*$_*/ 524288 && t1_value !== (t1_value = /*$_*/ ctx[19]("gamePage.deposit") + "")) set_data_dev(t1, t1_value);
10963
- if (dirty[0] & /*$_*/ 524288 && t4_value !== (t4_value = /*$_*/ ctx[19]("gamePage.break") + "")) set_data_dev(t4, t4_value);
10964
- if (dirty[0] & /*$_*/ 524288 && t6_value !== (t6_value = /*$_*/ ctx[19]("gamePage.breakButton") + "")) set_data_dev(t6, t6_value);
10918
+ if (dirty[0] & /*$_*/ 1048576 && t1_value !== (t1_value = /*$_*/ ctx[20]("gamePage.deposit") + "")) set_data_dev(t1, t1_value);
10965
10919
 
10966
- if (current_block_type === (current_block_type = select_block_type_4(ctx)) && if_block) {
10967
- if_block.p(ctx, dirty);
10920
+ if (/*haspanicbutton*/ ctx[1] === "true") {
10921
+ if (if_block0) {
10922
+ if_block0.p(ctx, dirty);
10923
+ } else {
10924
+ if_block0 = create_if_block_11(ctx);
10925
+ if_block0.c();
10926
+ if_block0.m(div0, t3);
10927
+ }
10928
+ } else if (if_block0) {
10929
+ if_block0.d(1);
10930
+ if_block0 = null;
10931
+ }
10932
+
10933
+ if (current_block_type === (current_block_type = select_block_type_4(ctx)) && if_block1) {
10934
+ if_block1.p(ctx, dirty);
10968
10935
  } else {
10969
- if_block.d(1);
10970
- if_block = current_block_type(ctx);
10936
+ if_block1.d(1);
10937
+ if_block1 = current_block_type(ctx);
10971
10938
 
10972
- if (if_block) {
10973
- if_block.c();
10974
- if_block.m(div1, null);
10939
+ if (if_block1) {
10940
+ if_block1.c();
10941
+ if_block1.m(div0, null);
10975
10942
  }
10976
10943
  }
10977
10944
 
10978
- if (dirty[0] & /*time*/ 2) set_data_dev(t9, /*time*/ ctx[1]);
10945
+ if (dirty[0] & /*time*/ 4) set_data_dev(t5, /*time*/ ctx[2]);
10979
10946
 
10980
- if (dirty[0] & /*isFullscreen, definitiveIframeWidth*/ 36864) {
10981
- set_style(div2, "width", /*isFullscreen*/ ctx[12]
10947
+ if (dirty[0] & /*isFullscreen, definitiveIframeWidth*/ 73728) {
10948
+ set_style(div1, "width", /*isFullscreen*/ ctx[13]
10982
10949
  ? "100%"
10983
- : /*definitiveIframeWidth*/ ctx[15]);
10950
+ : /*definitiveIframeWidth*/ ctx[16]);
10984
10951
  }
10985
10952
 
10986
- if (dirty[0] & /*isFullscreen, definitiveIframeHeight*/ 69632) {
10987
- set_style(div2, "height", /*isFullscreen*/ ctx[12]
10953
+ if (dirty[0] & /*isFullscreen, definitiveIframeHeight*/ 139264) {
10954
+ set_style(div1, "height", /*isFullscreen*/ ctx[13]
10988
10955
  ? "100%"
10989
- : /*definitiveIframeHeight*/ ctx[16]);
10956
+ : /*definitiveIframeHeight*/ ctx[17]);
10990
10957
  }
10991
10958
 
10992
- if (dirty[0] & /*isFullscreen, game*/ 4160) {
10993
- set_style(div2, "max-width", /*isFullscreen*/ ctx[12]
10959
+ if (dirty[0] & /*isFullscreen, game*/ 8320) {
10960
+ set_style(div1, "max-width", /*isFullscreen*/ ctx[13]
10994
10961
  ? "none"
10995
- : /*game*/ ctx[6].width + "px");
10962
+ : /*game*/ ctx[7].width + "px");
10996
10963
  }
10997
10964
 
10998
- if (dirty[0] & /*isFullscreen, game*/ 4160) {
10999
- set_style(div2, "max-height", /*isFullscreen*/ ctx[12]
10965
+ if (dirty[0] & /*isFullscreen, game*/ 8320) {
10966
+ set_style(div1, "max-height", /*isFullscreen*/ ctx[13]
11000
10967
  ? "none"
11001
- : /*game*/ ctx[6].height + 100 + "px");
10968
+ : /*game*/ ctx[7].height + 100 + "px");
11002
10969
  }
11003
10970
 
11004
- if (dirty[0] & /*modalFrameWidth*/ 8192) {
11005
- set_style(div3, "width", /*modalFrameWidth*/ ctx[13]);
10971
+ if (dirty[0] & /*modalFrameWidth*/ 16384) {
10972
+ set_style(div2, "width", /*modalFrameWidth*/ ctx[14]);
11006
10973
  }
11007
10974
 
11008
- if (dirty[0] & /*modalFrameHeight*/ 16384) {
11009
- set_style(div3, "height", /*modalFrameHeight*/ ctx[14]);
10975
+ if (dirty[0] & /*modalFrameHeight*/ 32768) {
10976
+ set_style(div2, "height", /*modalFrameHeight*/ ctx[15]);
11010
10977
  }
11011
10978
 
11012
- if (dirty[0] & /*isFullscreen*/ 4096) {
11013
- toggle_class(div3, "FullsScreenLayout", /*isFullscreen*/ ctx[12]);
10979
+ if (dirty[0] & /*isFullscreen*/ 8192) {
10980
+ toggle_class(div2, "FullsScreenLayout", /*isFullscreen*/ ctx[13]);
11014
10981
  }
11015
10982
  },
11016
10983
  d: function destroy(detaching) {
11017
- if (detaching) detach_dev(div3);
11018
- /*iframe_1_binding*/ ctx[52](null);
11019
- if_block.d();
11020
- /*div2_binding*/ ctx[56](null);
11021
- /*div3_binding*/ ctx[57](null);
10984
+ if (detaching) detach_dev(div2);
10985
+ /*iframe_1_binding*/ ctx[53](null);
10986
+ if (if_block0) if_block0.d();
10987
+ if_block1.d();
10988
+ /*div1_binding*/ ctx[57](null);
10989
+ /*div2_binding*/ ctx[58](null);
11022
10990
  mounted = false;
11023
10991
  dispose();
11024
10992
  }
@@ -11026,22 +10994,22 @@
11026
10994
 
11027
10995
  dispatch_dev("SvelteRegisterBlock", {
11028
10996
  block,
11029
- id: create_if_block_8.name,
10997
+ id: create_if_block_9.name,
11030
10998
  type: "if",
11031
- source: "(413:10) {#if isLoggedIn}",
10999
+ source: "(416:10) {#if isLoggedIn}",
11032
11000
  ctx
11033
11001
  });
11034
11002
 
11035
11003
  return block;
11036
11004
  }
11037
11005
 
11038
- // (348:8) {#if mobileView}
11006
+ // (349:8) {#if mobileView}
11039
11007
  function create_if_block_3(ctx) {
11040
11008
  let if_block_anchor;
11041
11009
 
11042
11010
  function select_block_type_2(ctx, dirty) {
11043
- if (/*isLoggedIn*/ ctx[3]) return create_if_block_4;
11044
- if (/*anonymousFunMode*/ ctx[9]) return create_if_block_7;
11011
+ if (/*isLoggedIn*/ ctx[4]) return create_if_block_4;
11012
+ if (/*anonymousFunMode*/ ctx[10]) return create_if_block_8;
11045
11013
  return create_else_block_2;
11046
11014
  }
11047
11015
 
@@ -11080,14 +11048,14 @@
11080
11048
  block,
11081
11049
  id: create_if_block_3.name,
11082
11050
  type: "if",
11083
- source: "(348:8) {#if mobileView}",
11051
+ source: "(349:8) {#if mobileView}",
11084
11052
  ctx
11085
11053
  });
11086
11054
 
11087
11055
  return block;
11088
11056
  }
11089
11057
 
11090
- // (451:20) {:else}
11058
+ // (456:20) {:else}
11091
11059
  function create_else_block_4(ctx) {
11092
11060
  let button;
11093
11061
  let svg;
@@ -11101,14 +11069,14 @@
11101
11069
  svg = svg_element("svg");
11102
11070
  path = svg_element("path");
11103
11071
  attr_dev(path, "d", "M21.414 18.586l2.586-2.586v8h-8l2.586-2.586-5.172-5.172 2.828-2.828 5.172 5.172zm-13.656-8l2.828-2.828-5.172-5.172 2.586-2.586h-8v8l2.586-2.586 5.172 5.172zm10.828-8l-2.586-2.586h8v8l-2.586-2.586-5.172 5.172-2.828-2.828 5.172-5.172zm-8 13.656l-2.828-2.828-5.172 5.172-2.586-2.586v8h8l-2.586-2.586 5.172-5.172z");
11104
- add_location(path, file, 452, 107, 21576);
11072
+ add_location(path, file, 457, 107, 21777);
11105
11073
  attr_dev(svg, "xmlns", "http://www.w3.org/2000/svg");
11106
11074
  attr_dev(svg, "width", "24");
11107
11075
  attr_dev(svg, "height", "24");
11108
11076
  attr_dev(svg, "viewBox", "0 0 24 24");
11109
- add_location(svg, file, 452, 24, 21493);
11077
+ add_location(svg, file, 457, 24, 21694);
11110
11078
  attr_dev(button, "class", "FullscreenButton");
11111
- add_location(button, file, 451, 22, 21397);
11079
+ add_location(button, file, 456, 22, 21598);
11112
11080
  },
11113
11081
  m: function mount(target, anchor) {
11114
11082
  insert_dev(target, button, anchor);
@@ -11116,7 +11084,7 @@
11116
11084
  append_dev(svg, path);
11117
11085
 
11118
11086
  if (!mounted) {
11119
- dispose = listen_dev(button, "click", /*click_handler_16*/ ctx[62], false, false, false);
11087
+ dispose = listen_dev(button, "click", /*click_handler_16*/ ctx[63], false, false, false);
11120
11088
  mounted = true;
11121
11089
  }
11122
11090
  },
@@ -11132,15 +11100,15 @@
11132
11100
  block,
11133
11101
  id: create_else_block_4.name,
11134
11102
  type: "else",
11135
- source: "(451:20) {:else}",
11103
+ source: "(456:20) {:else}",
11136
11104
  ctx
11137
11105
  });
11138
11106
 
11139
11107
  return block;
11140
11108
  }
11141
11109
 
11142
- // (447:20) {#if isFullscreen}
11143
- function create_if_block_11(ctx) {
11110
+ // (452:20) {#if isFullscreen}
11111
+ function create_if_block_13(ctx) {
11144
11112
  let button;
11145
11113
  let svg;
11146
11114
  let polygon0;
@@ -11160,22 +11128,22 @@
11160
11128
  polygon3 = svg_element("polygon");
11161
11129
  set_style(polygon0, "fill", "#fff");
11162
11130
  attr_dev(polygon0, "points", "24.586,27.414 29.172,32 32,29.172 27.414,24.586 32,20 20,20 20,32 \t\t\t");
11163
- add_location(polygon0, file, 448, 72, 20880);
11131
+ add_location(polygon0, file, 453, 72, 21081);
11164
11132
  set_style(polygon1, "fill", "#fff");
11165
11133
  attr_dev(polygon1, "points", "0,12 12,12 12,0 7.414,4.586 2.875,0.043 0.047,2.871 4.586,7.414 \t\t\t");
11166
- add_location(polygon1, file, 448, 180, 20988);
11134
+ add_location(polygon1, file, 453, 180, 21189);
11167
11135
  set_style(polygon2, "fill", "#fff");
11168
11136
  attr_dev(polygon2, "points", "0,29.172 2.828,32 7.414,27.414 12,32 12,20 0,20 4.586,24.586 \t\t\t");
11169
- add_location(polygon2, file, 448, 286, 21094);
11137
+ add_location(polygon2, file, 453, 286, 21295);
11170
11138
  set_style(polygon3, "fill", "#fff");
11171
11139
  attr_dev(polygon3, "points", "20,12 32,12 27.414,7.414 31.961,2.871 29.133,0.043 24.586,4.586 20,0 \t\t\t");
11172
- add_location(polygon3, file, 448, 389, 21197);
11140
+ add_location(polygon3, file, 453, 389, 21398);
11173
11141
  attr_dev(svg, "width", "24");
11174
11142
  attr_dev(svg, "height", "24");
11175
11143
  attr_dev(svg, "viewBox", "0 0 31 31");
11176
- add_location(svg, file, 448, 24, 20832);
11144
+ add_location(svg, file, 453, 24, 21033);
11177
11145
  attr_dev(button, "class", "FullscreenButton");
11178
- add_location(button, file, 447, 22, 20736);
11146
+ add_location(button, file, 452, 22, 20937);
11179
11147
  },
11180
11148
  m: function mount(target, anchor) {
11181
11149
  insert_dev(target, button, anchor);
@@ -11186,7 +11154,7 @@
11186
11154
  append_dev(svg, polygon3);
11187
11155
 
11188
11156
  if (!mounted) {
11189
- dispose = listen_dev(button, "click", /*click_handler_15*/ ctx[61], false, false, false);
11157
+ dispose = listen_dev(button, "click", /*click_handler_15*/ ctx[62], false, false, false);
11190
11158
  mounted = true;
11191
11159
  }
11192
11160
  },
@@ -11198,18 +11166,93 @@
11198
11166
  }
11199
11167
  };
11200
11168
 
11169
+ dispatch_dev("SvelteRegisterBlock", {
11170
+ block,
11171
+ id: create_if_block_13.name,
11172
+ type: "if",
11173
+ source: "(452:20) {#if isFullscreen}",
11174
+ ctx
11175
+ });
11176
+
11177
+ return block;
11178
+ }
11179
+
11180
+ // (422:18) {#if haspanicbutton === "true"}
11181
+ function create_if_block_11(ctx) {
11182
+ let div;
11183
+ let svg;
11184
+ let path;
11185
+ let t0;
11186
+ let p;
11187
+ let t1_value = /*$_*/ ctx[20]("gamePage.break") + "";
11188
+ let t1;
11189
+ let t2;
11190
+ let button;
11191
+ let t3_value = /*$_*/ ctx[20]("gamePage.breakButton") + "";
11192
+ let t3;
11193
+
11194
+ const block = {
11195
+ c: function create() {
11196
+ div = element("div");
11197
+ svg = svg_element("svg");
11198
+ path = svg_element("path");
11199
+ t0 = space();
11200
+ p = element("p");
11201
+ t1 = text(t1_value);
11202
+ t2 = space();
11203
+ button = element("button");
11204
+ t3 = text(t3_value);
11205
+ attr_dev(path, "stroke-linecap", "round");
11206
+ attr_dev(path, "stroke-linejoin", "round");
11207
+ attr_dev(path, "stroke-width", "2");
11208
+ attr_dev(path, "d", "M12 8v4l3 3m6-3a9 9 0 11-18 0 9 9 0 0118 0z");
11209
+ add_location(path, file, 423, 152, 18078);
11210
+ attr_dev(svg, "class", "w-1 h-1");
11211
+ attr_dev(svg, "fill", "none");
11212
+ attr_dev(svg, "stroke", "white");
11213
+ attr_dev(svg, "width", "34px");
11214
+ attr_dev(svg, "height", "34px");
11215
+ attr_dev(svg, "viewBox", "0 0 24 24");
11216
+ attr_dev(svg, "xmlns", "http://www.w3.org/2000/svg");
11217
+ add_location(svg, file, 423, 22, 17948);
11218
+ add_location(p, file, 424, 22, 18232);
11219
+ attr_dev(button, "class", "Button");
11220
+ add_location(button, file, 425, 22, 18284);
11221
+ attr_dev(div, "class", "PanicSection");
11222
+ add_location(div, file, 422, 20, 17899);
11223
+ },
11224
+ m: function mount(target, anchor) {
11225
+ insert_dev(target, div, anchor);
11226
+ append_dev(div, svg);
11227
+ append_dev(svg, path);
11228
+ append_dev(div, t0);
11229
+ append_dev(div, p);
11230
+ append_dev(p, t1);
11231
+ append_dev(div, t2);
11232
+ append_dev(div, button);
11233
+ append_dev(button, t3);
11234
+ },
11235
+ p: function update(ctx, dirty) {
11236
+ if (dirty[0] & /*$_*/ 1048576 && t1_value !== (t1_value = /*$_*/ ctx[20]("gamePage.break") + "")) set_data_dev(t1, t1_value);
11237
+ if (dirty[0] & /*$_*/ 1048576 && t3_value !== (t3_value = /*$_*/ ctx[20]("gamePage.breakButton") + "")) set_data_dev(t3, t3_value);
11238
+ },
11239
+ d: function destroy(detaching) {
11240
+ if (detaching) detach_dev(div);
11241
+ }
11242
+ };
11243
+
11201
11244
  dispatch_dev("SvelteRegisterBlock", {
11202
11245
  block,
11203
11246
  id: create_if_block_11.name,
11204
11247
  type: "if",
11205
- source: "(447:20) {#if isFullscreen}",
11248
+ source: "(422:18) {#if haspanicbutton === \\\"true\\\"}",
11206
11249
  ctx
11207
11250
  });
11208
11251
 
11209
11252
  return block;
11210
11253
  }
11211
11254
 
11212
- // (428:18) {:else}
11255
+ // (433:18) {:else}
11213
11256
  function create_else_block_3(ctx) {
11214
11257
  let button;
11215
11258
  let svg;
@@ -11223,14 +11266,14 @@
11223
11266
  svg = svg_element("svg");
11224
11267
  path = svg_element("path");
11225
11268
  attr_dev(path, "d", "M21.414 18.586l2.586-2.586v8h-8l2.586-2.586-5.172-5.172 2.828-2.828 5.172 5.172zm-13.656-8l2.828-2.828-5.172-5.172 2.586-2.586h-8v8l2.586-2.586 5.172 5.172zm10.828-8l-2.586-2.586h8v8l-2.586-2.586-5.172 5.172-2.828-2.828 5.172-5.172zm-8 13.656l-2.828-2.828-5.172 5.172-2.586-2.586v8h8l-2.586-2.586 5.172-5.172z");
11226
- add_location(path, file, 429, 105, 19160);
11269
+ add_location(path, file, 434, 105, 19361);
11227
11270
  attr_dev(svg, "xmlns", "http://www.w3.org/2000/svg");
11228
11271
  attr_dev(svg, "width", "24");
11229
11272
  attr_dev(svg, "height", "24");
11230
11273
  attr_dev(svg, "viewBox", "0 0 24 24");
11231
- add_location(svg, file, 429, 22, 19077);
11274
+ add_location(svg, file, 434, 22, 19278);
11232
11275
  attr_dev(button, "class", "FullscreenButton");
11233
- add_location(button, file, 428, 20, 18983);
11276
+ add_location(button, file, 433, 20, 19184);
11234
11277
  },
11235
11278
  m: function mount(target, anchor) {
11236
11279
  insert_dev(target, button, anchor);
@@ -11238,7 +11281,7 @@
11238
11281
  append_dev(svg, path);
11239
11282
 
11240
11283
  if (!mounted) {
11241
- dispose = listen_dev(button, "click", /*click_handler_12*/ ctx[55], false, false, false);
11284
+ dispose = listen_dev(button, "click", /*click_handler_12*/ ctx[56], false, false, false);
11242
11285
  mounted = true;
11243
11286
  }
11244
11287
  },
@@ -11254,15 +11297,15 @@
11254
11297
  block,
11255
11298
  id: create_else_block_3.name,
11256
11299
  type: "else",
11257
- source: "(428:18) {:else}",
11300
+ source: "(433:18) {:else}",
11258
11301
  ctx
11259
11302
  });
11260
11303
 
11261
11304
  return block;
11262
11305
  }
11263
11306
 
11264
- // (424:18) {#if isFullscreen}
11265
- function create_if_block_9(ctx) {
11307
+ // (429:18) {#if isFullscreen}
11308
+ function create_if_block_10(ctx) {
11266
11309
  let button;
11267
11310
  let svg;
11268
11311
  let polygon0;
@@ -11282,24 +11325,24 @@
11282
11325
  polygon3 = svg_element("polygon");
11283
11326
  set_style(polygon0, "fill", "#fff");
11284
11327
  attr_dev(polygon0, "points", "24.586,27.414 29.172,32 32,29.172 27.414,24.586 32,20 20,20 20,32 \t\t\t");
11285
- add_location(polygon0, file, 425, 148, 18472);
11328
+ add_location(polygon0, file, 430, 148, 18673);
11286
11329
  set_style(polygon1, "fill", "#fff");
11287
11330
  attr_dev(polygon1, "points", "0,12 12,12 12,0 7.414,4.586 2.875,0.043 0.047,2.871 4.586,7.414 \t\t\t");
11288
- add_location(polygon1, file, 425, 256, 18580);
11331
+ add_location(polygon1, file, 430, 256, 18781);
11289
11332
  set_style(polygon2, "fill", "#fff");
11290
11333
  attr_dev(polygon2, "points", "0,29.172 2.828,32 7.414,27.414 12,32 12,20 0,20 4.586,24.586 \t\t\t");
11291
- add_location(polygon2, file, 425, 362, 18686);
11334
+ add_location(polygon2, file, 430, 362, 18887);
11292
11335
  set_style(polygon3, "fill", "#fff");
11293
11336
  attr_dev(polygon3, "points", "20,12 32,12 27.414,7.414 31.961,2.871 29.133,0.043 24.586,4.586 20,0 \t\t\t");
11294
- add_location(polygon3, file, 425, 465, 18789);
11337
+ add_location(polygon3, file, 430, 465, 18990);
11295
11338
  attr_dev(svg, "xmlns", "http://www.w3.org/2000/svg");
11296
11339
  attr_dev(svg, "xmlns:xlink", "http://www.w3.org/1999/xlink");
11297
11340
  attr_dev(svg, "width", "24");
11298
11341
  attr_dev(svg, "height", "24");
11299
11342
  attr_dev(svg, "viewBox", "0 0 31 31");
11300
- add_location(svg, file, 425, 22, 18346);
11343
+ add_location(svg, file, 430, 22, 18547);
11301
11344
  attr_dev(button, "class", "FullscreenButton");
11302
- add_location(button, file, 424, 20, 18252);
11345
+ add_location(button, file, 429, 20, 18453);
11303
11346
  },
11304
11347
  m: function mount(target, anchor) {
11305
11348
  insert_dev(target, button, anchor);
@@ -11310,7 +11353,7 @@
11310
11353
  append_dev(svg, polygon3);
11311
11354
 
11312
11355
  if (!mounted) {
11313
- dispose = listen_dev(button, "click", /*click_handler_11*/ ctx[54], false, false, false);
11356
+ dispose = listen_dev(button, "click", /*click_handler_11*/ ctx[55], false, false, false);
11314
11357
  mounted = true;
11315
11358
  }
11316
11359
  },
@@ -11324,20 +11367,20 @@
11324
11367
 
11325
11368
  dispatch_dev("SvelteRegisterBlock", {
11326
11369
  block,
11327
- id: create_if_block_9.name,
11370
+ id: create_if_block_10.name,
11328
11371
  type: "if",
11329
- source: "(424:18) {#if isFullscreen}",
11372
+ source: "(429:18) {#if isFullscreen}",
11330
11373
  ctx
11331
11374
  });
11332
11375
 
11333
11376
  return block;
11334
11377
  }
11335
11378
 
11336
- // (401:10) {:else}
11379
+ // (404:10) {:else}
11337
11380
  function create_else_block_2(ctx) {
11338
11381
  let div1;
11339
11382
  let h3;
11340
- let t0_value = /*game*/ ctx[6].name + "";
11383
+ let t0_value = /*game*/ ctx[7].name + "";
11341
11384
  let t0;
11342
11385
  let t1;
11343
11386
  let img;
@@ -11345,11 +11388,11 @@
11345
11388
  let t2;
11346
11389
  let div0;
11347
11390
  let button0;
11348
- let t3_value = /*$_*/ ctx[19]("gamePage.signIn") + "";
11391
+ let t3_value = /*$_*/ ctx[20]("gamePage.signIn") + "";
11349
11392
  let t3;
11350
11393
  let t4;
11351
11394
  let button1;
11352
- let t5_value = /*$_*/ ctx[19]("gamePage.register") + "";
11395
+ let t5_value = /*$_*/ ctx[20]("gamePage.register") + "";
11353
11396
  let t5;
11354
11397
  let t6;
11355
11398
  let p;
@@ -11373,22 +11416,22 @@
11373
11416
  t5 = text(t5_value);
11374
11417
  t6 = space();
11375
11418
  p = element("p");
11376
- t7 = text(/*time*/ ctx[1]);
11377
- add_location(h3, file, 402, 14, 16414);
11378
- if (img.src !== (img_src_value = /*game*/ ctx[6].thumbnail)) attr_dev(img, "src", img_src_value);
11419
+ t7 = text(/*time*/ ctx[2]);
11420
+ add_location(h3, file, 405, 14, 16531);
11421
+ if (img.src !== (img_src_value = /*game*/ ctx[7].thumbnail)) attr_dev(img, "src", img_src_value);
11379
11422
  attr_dev(img, "class", "GameThumbnail");
11380
11423
  attr_dev(img, "alt", "game thumbnail");
11381
11424
  attr_dev(img, "loading", "lazy");
11382
- add_location(img, file, 403, 14, 16449);
11425
+ add_location(img, file, 406, 14, 16566);
11383
11426
  attr_dev(button0, "class", "LoginButton");
11384
- add_location(button0, file, 405, 16, 16598);
11427
+ add_location(button0, file, 408, 16, 16715);
11385
11428
  attr_dev(button1, "class", "RegisterButton");
11386
- add_location(button1, file, 406, 16, 16708);
11429
+ add_location(button1, file, 409, 16, 16825);
11387
11430
  attr_dev(div0, "class", "ButtonsContainer");
11388
- add_location(div0, file, 404, 14, 16551);
11389
- add_location(p, file, 408, 14, 16845);
11431
+ add_location(div0, file, 407, 14, 16668);
11432
+ add_location(p, file, 411, 14, 16962);
11390
11433
  attr_dev(div1, "class", "GameDetails");
11391
- add_location(div1, file, 401, 12, 16374);
11434
+ add_location(div1, file, 404, 12, 16491);
11392
11435
  },
11393
11436
  m: function mount(target, anchor) {
11394
11437
  insert_dev(target, div1, anchor);
@@ -11409,23 +11452,23 @@
11409
11452
 
11410
11453
  if (!mounted) {
11411
11454
  dispose = [
11412
- listen_dev(button0, "click", /*click_handler_8*/ ctx[50], false, false, false),
11413
- listen_dev(button1, "click", /*click_handler_9*/ ctx[51], false, false, false)
11455
+ listen_dev(button0, "click", /*click_handler_8*/ ctx[51], false, false, false),
11456
+ listen_dev(button1, "click", /*click_handler_9*/ ctx[52], false, false, false)
11414
11457
  ];
11415
11458
 
11416
11459
  mounted = true;
11417
11460
  }
11418
11461
  },
11419
11462
  p: function update(ctx, dirty) {
11420
- if (dirty[0] & /*game*/ 64 && t0_value !== (t0_value = /*game*/ ctx[6].name + "")) set_data_dev(t0, t0_value);
11463
+ if (dirty[0] & /*game*/ 128 && t0_value !== (t0_value = /*game*/ ctx[7].name + "")) set_data_dev(t0, t0_value);
11421
11464
 
11422
- if (dirty[0] & /*game*/ 64 && img.src !== (img_src_value = /*game*/ ctx[6].thumbnail)) {
11465
+ if (dirty[0] & /*game*/ 128 && img.src !== (img_src_value = /*game*/ ctx[7].thumbnail)) {
11423
11466
  attr_dev(img, "src", img_src_value);
11424
11467
  }
11425
11468
 
11426
- if (dirty[0] & /*$_*/ 524288 && t3_value !== (t3_value = /*$_*/ ctx[19]("gamePage.signIn") + "")) set_data_dev(t3, t3_value);
11427
- if (dirty[0] & /*$_*/ 524288 && t5_value !== (t5_value = /*$_*/ ctx[19]("gamePage.register") + "")) set_data_dev(t5, t5_value);
11428
- if (dirty[0] & /*time*/ 2) set_data_dev(t7, /*time*/ ctx[1]);
11469
+ if (dirty[0] & /*$_*/ 1048576 && t3_value !== (t3_value = /*$_*/ ctx[20]("gamePage.signIn") + "")) set_data_dev(t3, t3_value);
11470
+ if (dirty[0] & /*$_*/ 1048576 && t5_value !== (t5_value = /*$_*/ ctx[20]("gamePage.register") + "")) set_data_dev(t5, t5_value);
11471
+ if (dirty[0] & /*time*/ 4) set_data_dev(t7, /*time*/ ctx[2]);
11429
11472
  },
11430
11473
  d: function destroy(detaching) {
11431
11474
  if (detaching) detach_dev(div1);
@@ -11438,18 +11481,18 @@
11438
11481
  block,
11439
11482
  id: create_else_block_2.name,
11440
11483
  type: "else",
11441
- source: "(401:10) {:else}",
11484
+ source: "(404:10) {:else}",
11442
11485
  ctx
11443
11486
  });
11444
11487
 
11445
11488
  return block;
11446
11489
  }
11447
11490
 
11448
- // (389:37)
11449
- function create_if_block_7(ctx) {
11491
+ // (392:37)
11492
+ function create_if_block_8(ctx) {
11450
11493
  let div1;
11451
11494
  let h3;
11452
- let t0_value = /*game*/ ctx[6].name + "";
11495
+ let t0_value = /*game*/ ctx[7].name + "";
11453
11496
  let t0;
11454
11497
  let t1;
11455
11498
  let img;
@@ -11457,15 +11500,15 @@
11457
11500
  let t2;
11458
11501
  let div0;
11459
11502
  let button0;
11460
- let t3_value = /*$_*/ ctx[19]("gamePage.signIn") + "";
11503
+ let t3_value = /*$_*/ ctx[20]("gamePage.signIn") + "";
11461
11504
  let t3;
11462
11505
  let t4;
11463
11506
  let button1;
11464
- let t5_value = /*$_*/ ctx[19]("gamePage.register") + "";
11507
+ let t5_value = /*$_*/ ctx[20]("gamePage.register") + "";
11465
11508
  let t5;
11466
11509
  let t6;
11467
11510
  let button2;
11468
- let t7_value = /*$_*/ ctx[19]("gamePage.playForFun") + "";
11511
+ let t7_value = /*$_*/ ctx[20]("gamePage.playForFun") + "";
11469
11512
  let t7;
11470
11513
  let t8;
11471
11514
  let p;
@@ -11492,24 +11535,24 @@
11492
11535
  t7 = text(t7_value);
11493
11536
  t8 = space();
11494
11537
  p = element("p");
11495
- t9 = text(/*time*/ ctx[1]);
11496
- add_location(h3, file, 390, 14, 15754);
11497
- if (img.src !== (img_src_value = /*game*/ ctx[6].thumbnail)) attr_dev(img, "src", img_src_value);
11538
+ t9 = text(/*time*/ ctx[2]);
11539
+ add_location(h3, file, 393, 14, 15871);
11540
+ if (img.src !== (img_src_value = /*game*/ ctx[7].thumbnail)) attr_dev(img, "src", img_src_value);
11498
11541
  attr_dev(img, "class", "GameThumbnail");
11499
11542
  attr_dev(img, "alt", "game thumbnail");
11500
11543
  attr_dev(img, "loading", "lazy");
11501
- add_location(img, file, 391, 14, 15789);
11544
+ add_location(img, file, 394, 14, 15906);
11502
11545
  attr_dev(button0, "class", "LoginButton");
11503
- add_location(button0, file, 393, 16, 15938);
11546
+ add_location(button0, file, 396, 16, 16055);
11504
11547
  attr_dev(button1, "class", "RegisterButton");
11505
- add_location(button1, file, 394, 16, 16048);
11548
+ add_location(button1, file, 397, 16, 16165);
11506
11549
  attr_dev(div0, "class", "ButtonsContainer");
11507
- add_location(div0, file, 392, 14, 15891);
11550
+ add_location(div0, file, 395, 14, 16008);
11508
11551
  attr_dev(button2, "class", "FullWidthButton");
11509
- add_location(button2, file, 396, 14, 16185);
11510
- add_location(p, file, 397, 14, 16310);
11552
+ add_location(button2, file, 399, 14, 16302);
11553
+ add_location(p, file, 400, 14, 16427);
11511
11554
  attr_dev(div1, "class", "GameDetails");
11512
- add_location(div1, file, 389, 12, 15714);
11555
+ add_location(div1, file, 392, 12, 15831);
11513
11556
  },
11514
11557
  m: function mount(target, anchor) {
11515
11558
  insert_dev(target, div1, anchor);
@@ -11533,25 +11576,25 @@
11533
11576
 
11534
11577
  if (!mounted) {
11535
11578
  dispose = [
11536
- listen_dev(button0, "click", /*click_handler_5*/ ctx[47], false, false, false),
11537
- listen_dev(button1, "click", /*click_handler_6*/ ctx[48], false, false, false),
11538
- listen_dev(button2, "click", /*click_handler_7*/ ctx[49], false, false, false)
11579
+ listen_dev(button0, "click", /*click_handler_5*/ ctx[48], false, false, false),
11580
+ listen_dev(button1, "click", /*click_handler_6*/ ctx[49], false, false, false),
11581
+ listen_dev(button2, "click", /*click_handler_7*/ ctx[50], false, false, false)
11539
11582
  ];
11540
11583
 
11541
11584
  mounted = true;
11542
11585
  }
11543
11586
  },
11544
11587
  p: function update(ctx, dirty) {
11545
- if (dirty[0] & /*game*/ 64 && t0_value !== (t0_value = /*game*/ ctx[6].name + "")) set_data_dev(t0, t0_value);
11588
+ if (dirty[0] & /*game*/ 128 && t0_value !== (t0_value = /*game*/ ctx[7].name + "")) set_data_dev(t0, t0_value);
11546
11589
 
11547
- if (dirty[0] & /*game*/ 64 && img.src !== (img_src_value = /*game*/ ctx[6].thumbnail)) {
11590
+ if (dirty[0] & /*game*/ 128 && img.src !== (img_src_value = /*game*/ ctx[7].thumbnail)) {
11548
11591
  attr_dev(img, "src", img_src_value);
11549
11592
  }
11550
11593
 
11551
- if (dirty[0] & /*$_*/ 524288 && t3_value !== (t3_value = /*$_*/ ctx[19]("gamePage.signIn") + "")) set_data_dev(t3, t3_value);
11552
- if (dirty[0] & /*$_*/ 524288 && t5_value !== (t5_value = /*$_*/ ctx[19]("gamePage.register") + "")) set_data_dev(t5, t5_value);
11553
- if (dirty[0] & /*$_*/ 524288 && t7_value !== (t7_value = /*$_*/ ctx[19]("gamePage.playForFun") + "")) set_data_dev(t7, t7_value);
11554
- if (dirty[0] & /*time*/ 2) set_data_dev(t9, /*time*/ ctx[1]);
11594
+ if (dirty[0] & /*$_*/ 1048576 && t3_value !== (t3_value = /*$_*/ ctx[20]("gamePage.signIn") + "")) set_data_dev(t3, t3_value);
11595
+ if (dirty[0] & /*$_*/ 1048576 && t5_value !== (t5_value = /*$_*/ ctx[20]("gamePage.register") + "")) set_data_dev(t5, t5_value);
11596
+ if (dirty[0] & /*$_*/ 1048576 && t7_value !== (t7_value = /*$_*/ ctx[20]("gamePage.playForFun") + "")) set_data_dev(t7, t7_value);
11597
+ if (dirty[0] & /*time*/ 4) set_data_dev(t9, /*time*/ ctx[2]);
11555
11598
  },
11556
11599
  d: function destroy(detaching) {
11557
11600
  if (detaching) detach_dev(div1);
@@ -11562,21 +11605,21 @@
11562
11605
 
11563
11606
  dispatch_dev("SvelteRegisterBlock", {
11564
11607
  block,
11565
- id: create_if_block_7.name,
11608
+ id: create_if_block_8.name,
11566
11609
  type: "if",
11567
- source: "(389:37) ",
11610
+ source: "(392:37) ",
11568
11611
  ctx
11569
11612
  });
11570
11613
 
11571
11614
  return block;
11572
11615
  }
11573
11616
 
11574
- // (349:10) {#if isLoggedIn}
11617
+ // (350:10) {#if isLoggedIn}
11575
11618
  function create_if_block_4(ctx) {
11576
11619
  let t0;
11577
- let div3;
11620
+ let div1;
11578
11621
  let h3;
11579
- let t1_value = /*game*/ ctx[6].name + "";
11622
+ let t1_value = /*game*/ ctx[7].name + "";
11580
11623
  let t1;
11581
11624
  let t2;
11582
11625
  let img;
@@ -11584,37 +11627,26 @@
11584
11627
  let t3;
11585
11628
  let div0;
11586
11629
  let button0;
11587
- let t4_value = /*$_*/ ctx[19]("gamePage.deposit") + "";
11630
+ let t4_value = /*$_*/ ctx[20]("gamePage.deposit") + "";
11588
11631
  let t4;
11589
11632
  let t5;
11590
11633
  let button1;
11591
- let t6_value = /*$_*/ ctx[19]("gamePage.playNow") + "";
11634
+ let t6_value = /*$_*/ ctx[20]("gamePage.playNow") + "";
11592
11635
  let t6;
11593
11636
  let t7;
11594
- let div2;
11595
- let div1;
11596
- let svg;
11597
- let path;
11598
11637
  let t8;
11599
- let p0;
11600
- let t9_value = /*$_*/ ctx[19]("gamePage.break") + "";
11638
+ let p;
11601
11639
  let t9;
11602
- let t10;
11603
- let button2;
11604
- let t11_value = /*$_*/ ctx[19]("gamePage.breakButton") + "";
11605
- let t11;
11606
- let t12;
11607
- let p1;
11608
- let t13;
11609
11640
  let mounted;
11610
11641
  let dispose;
11611
- let if_block = /*favorites*/ ctx[0] == "true" && create_if_block_5(ctx);
11642
+ let if_block0 = /*favorites*/ ctx[0] == "true" && create_if_block_6(ctx);
11643
+ let if_block1 = /*haspanicbutton*/ ctx[1] === "true" && create_if_block_5(ctx);
11612
11644
 
11613
11645
  const block = {
11614
11646
  c: function create() {
11615
- if (if_block) if_block.c();
11647
+ if (if_block0) if_block0.c();
11616
11648
  t0 = space();
11617
- div3 = element("div");
11649
+ div1 = element("div");
11618
11650
  h3 = element("h3");
11619
11651
  t1 = text(t1_value);
11620
11652
  t2 = space();
@@ -11627,94 +11659,51 @@
11627
11659
  button1 = element("button");
11628
11660
  t6 = text(t6_value);
11629
11661
  t7 = space();
11630
- div2 = element("div");
11631
- div1 = element("div");
11632
- svg = svg_element("svg");
11633
- path = svg_element("path");
11662
+ if (if_block1) if_block1.c();
11634
11663
  t8 = space();
11635
- p0 = element("p");
11636
- t9 = text(t9_value);
11637
- t10 = space();
11638
- button2 = element("button");
11639
- t11 = text(t11_value);
11640
- t12 = space();
11641
- p1 = element("p");
11642
- t13 = text(/*time*/ ctx[1]);
11643
- add_location(h3, file, 372, 14, 14567);
11644
- if (img.src !== (img_src_value = /*game*/ ctx[6].thumbnail)) attr_dev(img, "src", img_src_value);
11664
+ p = element("p");
11665
+ t9 = text(/*time*/ ctx[2]);
11666
+ add_location(h3, file, 373, 14, 14604);
11667
+ if (img.src !== (img_src_value = /*game*/ ctx[7].thumbnail)) attr_dev(img, "src", img_src_value);
11645
11668
  attr_dev(img, "class", "GameThumbnail");
11646
11669
  attr_dev(img, "alt", "game thumbnail");
11647
11670
  attr_dev(img, "loading", "lazy");
11648
- add_location(img, file, 373, 14, 14602);
11671
+ add_location(img, file, 374, 14, 14639);
11649
11672
  attr_dev(button0, "class", "DepositButton");
11650
- add_location(button0, file, 375, 16, 14751);
11673
+ add_location(button0, file, 376, 16, 14788);
11651
11674
  attr_dev(button1, "class", "PlayNowButton");
11652
- add_location(button1, file, 376, 16, 14866);
11675
+ add_location(button1, file, 377, 16, 14903);
11653
11676
  attr_dev(div0, "class", "ButtonsContainer");
11654
- add_location(div0, file, 374, 14, 14704);
11655
- attr_dev(path, "stroke-linecap", "round");
11656
- attr_dev(path, "stroke-linejoin", "round");
11657
- attr_dev(path, "stroke-width", "2");
11658
- attr_dev(path, "d", "M12 8v4l3 3m6-3a9 9 0 11-18 0 9 9 0 0118 0z");
11659
- add_location(path, file, 380, 148, 15284);
11660
- attr_dev(svg, "class", "w-1 h-1");
11661
- attr_dev(svg, "fill", "none");
11662
- attr_dev(svg, "stroke", "white");
11663
- attr_dev(svg, "width", "34px");
11664
- attr_dev(svg, "height", "34px");
11665
- attr_dev(svg, "viewBox", "0 0 24 24");
11666
- attr_dev(svg, "xmlns", "http://www.w3.org/2000/svg");
11667
- add_location(svg, file, 380, 18, 15154);
11668
- add_location(p0, file, 381, 18, 15434);
11669
- attr_dev(div1, "class", "PanicText");
11670
- add_location(div1, file, 379, 16, 15112);
11671
- attr_dev(button2, "class", "Button");
11672
- add_location(button2, file, 383, 16, 15503);
11673
-
11674
- attr_dev(div2, "class", "PanicSection " + (getDevice(/*userAgent*/ ctx[20]) !== "PC"
11675
- ? "PanicSectionMobile"
11676
- : ""));
11677
-
11678
- add_location(div2, file, 378, 14, 15007);
11679
- add_location(p1, file, 385, 14, 15630);
11680
- attr_dev(div3, "class", "GameDetails");
11681
- add_location(div3, file, 371, 12, 14527);
11677
+ add_location(div0, file, 375, 14, 14741);
11678
+ add_location(p, file, 388, 14, 15747);
11679
+ attr_dev(div1, "class", "GameDetails");
11680
+ add_location(div1, file, 372, 12, 14564);
11682
11681
  },
11683
11682
  m: function mount(target, anchor) {
11684
- if (if_block) if_block.m(target, anchor);
11683
+ if (if_block0) if_block0.m(target, anchor);
11685
11684
  insert_dev(target, t0, anchor);
11686
- insert_dev(target, div3, anchor);
11687
- append_dev(div3, h3);
11685
+ insert_dev(target, div1, anchor);
11686
+ append_dev(div1, h3);
11688
11687
  append_dev(h3, t1);
11689
- append_dev(div3, t2);
11690
- append_dev(div3, img);
11691
- append_dev(div3, t3);
11692
- append_dev(div3, div0);
11688
+ append_dev(div1, t2);
11689
+ append_dev(div1, img);
11690
+ append_dev(div1, t3);
11691
+ append_dev(div1, div0);
11693
11692
  append_dev(div0, button0);
11694
11693
  append_dev(button0, t4);
11695
11694
  append_dev(div0, t5);
11696
11695
  append_dev(div0, button1);
11697
11696
  append_dev(button1, t6);
11698
- append_dev(div3, t7);
11699
- append_dev(div3, div2);
11700
- append_dev(div2, div1);
11701
- append_dev(div1, svg);
11702
- append_dev(svg, path);
11697
+ append_dev(div1, t7);
11698
+ if (if_block1) if_block1.m(div1, null);
11703
11699
  append_dev(div1, t8);
11704
- append_dev(div1, p0);
11705
- append_dev(p0, t9);
11706
- append_dev(div2, t10);
11707
- append_dev(div2, button2);
11708
- append_dev(button2, t11);
11709
- append_dev(div3, t12);
11710
- append_dev(div3, p1);
11711
- append_dev(p1, t13);
11700
+ append_dev(div1, p);
11701
+ append_dev(p, t9);
11712
11702
 
11713
11703
  if (!mounted) {
11714
11704
  dispose = [
11715
- listen_dev(button0, "click", /*click_handler_2*/ ctx[44], false, false, false),
11716
- listen_dev(button1, "click", /*click_handler_3*/ ctx[45], false, false, false),
11717
- listen_dev(button2, "click", /*click_handler_4*/ ctx[46], false, false, false)
11705
+ listen_dev(button0, "click", /*click_handler_2*/ ctx[45], false, false, false),
11706
+ listen_dev(button1, "click", /*click_handler_3*/ ctx[46], false, false, false)
11718
11707
  ];
11719
11708
 
11720
11709
  mounted = true;
@@ -11722,34 +11711,47 @@
11722
11711
  },
11723
11712
  p: function update(ctx, dirty) {
11724
11713
  if (/*favorites*/ ctx[0] == "true") {
11725
- if (if_block) {
11726
- if_block.p(ctx, dirty);
11714
+ if (if_block0) {
11715
+ if_block0.p(ctx, dirty);
11727
11716
  } else {
11728
- if_block = create_if_block_5(ctx);
11729
- if_block.c();
11730
- if_block.m(t0.parentNode, t0);
11717
+ if_block0 = create_if_block_6(ctx);
11718
+ if_block0.c();
11719
+ if_block0.m(t0.parentNode, t0);
11731
11720
  }
11732
- } else if (if_block) {
11733
- if_block.d(1);
11734
- if_block = null;
11721
+ } else if (if_block0) {
11722
+ if_block0.d(1);
11723
+ if_block0 = null;
11735
11724
  }
11736
11725
 
11737
- if (dirty[0] & /*game*/ 64 && t1_value !== (t1_value = /*game*/ ctx[6].name + "")) set_data_dev(t1, t1_value);
11726
+ if (dirty[0] & /*game*/ 128 && t1_value !== (t1_value = /*game*/ ctx[7].name + "")) set_data_dev(t1, t1_value);
11738
11727
 
11739
- if (dirty[0] & /*game*/ 64 && img.src !== (img_src_value = /*game*/ ctx[6].thumbnail)) {
11728
+ if (dirty[0] & /*game*/ 128 && img.src !== (img_src_value = /*game*/ ctx[7].thumbnail)) {
11740
11729
  attr_dev(img, "src", img_src_value);
11741
11730
  }
11742
11731
 
11743
- if (dirty[0] & /*$_*/ 524288 && t4_value !== (t4_value = /*$_*/ ctx[19]("gamePage.deposit") + "")) set_data_dev(t4, t4_value);
11744
- if (dirty[0] & /*$_*/ 524288 && t6_value !== (t6_value = /*$_*/ ctx[19]("gamePage.playNow") + "")) set_data_dev(t6, t6_value);
11745
- if (dirty[0] & /*$_*/ 524288 && t9_value !== (t9_value = /*$_*/ ctx[19]("gamePage.break") + "")) set_data_dev(t9, t9_value);
11746
- if (dirty[0] & /*$_*/ 524288 && t11_value !== (t11_value = /*$_*/ ctx[19]("gamePage.breakButton") + "")) set_data_dev(t11, t11_value);
11747
- if (dirty[0] & /*time*/ 2) set_data_dev(t13, /*time*/ ctx[1]);
11732
+ if (dirty[0] & /*$_*/ 1048576 && t4_value !== (t4_value = /*$_*/ ctx[20]("gamePage.deposit") + "")) set_data_dev(t4, t4_value);
11733
+ if (dirty[0] & /*$_*/ 1048576 && t6_value !== (t6_value = /*$_*/ ctx[20]("gamePage.playNow") + "")) set_data_dev(t6, t6_value);
11734
+
11735
+ if (/*haspanicbutton*/ ctx[1] === "true") {
11736
+ if (if_block1) {
11737
+ if_block1.p(ctx, dirty);
11738
+ } else {
11739
+ if_block1 = create_if_block_5(ctx);
11740
+ if_block1.c();
11741
+ if_block1.m(div1, t8);
11742
+ }
11743
+ } else if (if_block1) {
11744
+ if_block1.d(1);
11745
+ if_block1 = null;
11746
+ }
11747
+
11748
+ if (dirty[0] & /*time*/ 4) set_data_dev(t9, /*time*/ ctx[2]);
11748
11749
  },
11749
11750
  d: function destroy(detaching) {
11750
- if (if_block) if_block.d(detaching);
11751
+ if (if_block0) if_block0.d(detaching);
11751
11752
  if (detaching) detach_dev(t0);
11752
- if (detaching) detach_dev(div3);
11753
+ if (detaching) detach_dev(div1);
11754
+ if (if_block1) if_block1.d();
11753
11755
  mounted = false;
11754
11756
  run_all(dispose);
11755
11757
  }
@@ -11759,19 +11761,19 @@
11759
11761
  block,
11760
11762
  id: create_if_block_4.name,
11761
11763
  type: "if",
11762
- source: "(349:10) {#if isLoggedIn}",
11764
+ source: "(350:10) {#if isLoggedIn}",
11763
11765
  ctx
11764
11766
  });
11765
11767
 
11766
11768
  return block;
11767
11769
  }
11768
11770
 
11769
- // (350:12) {#if favorites == 'true'}
11770
- function create_if_block_5(ctx) {
11771
+ // (351:12) {#if favorites == 'true'}
11772
+ function create_if_block_6(ctx) {
11771
11773
  let if_block_anchor;
11772
11774
 
11773
11775
  function select_block_type_3(ctx, dirty) {
11774
- if (/*game*/ ctx[6].isFavored) return create_if_block_6;
11776
+ if (/*game*/ ctx[7].isFavored) return create_if_block_7;
11775
11777
  return create_else_block_1;
11776
11778
  }
11777
11779
 
@@ -11808,16 +11810,16 @@
11808
11810
 
11809
11811
  dispatch_dev("SvelteRegisterBlock", {
11810
11812
  block,
11811
- id: create_if_block_5.name,
11813
+ id: create_if_block_6.name,
11812
11814
  type: "if",
11813
- source: "(350:12) {#if favorites == 'true'}",
11815
+ source: "(351:12) {#if favorites == 'true'}",
11814
11816
  ctx
11815
11817
  });
11816
11818
 
11817
11819
  return block;
11818
11820
  }
11819
11821
 
11820
- // (357:14) {:else}
11822
+ // (358:14) {:else}
11821
11823
  function create_else_block_1(ctx) {
11822
11824
  let div;
11823
11825
  let svg;
@@ -11832,7 +11834,7 @@
11832
11834
  path = svg_element("path");
11833
11835
  set_style(path, "fill", "white");
11834
11836
  attr_dev(path, "d", "M511.266,197.256c-1.764-5.431-6.458-9.388-12.108-10.209l-158.722-23.065L269.452,20.155\n c-2.527-5.12-7.741-8.361-13.451-8.361c-5.709,0-10.924,3.242-13.451,8.361l-70.988,143.828L12.843,187.047\n c-5.65,0.821-10.344,4.779-12.108,10.209c-1.765,5.43-0.293,11.391,3.795,15.376l114.848,111.955L92.27,482.67\n c-0.965,5.627,1.349,11.315,5.968,14.67c4.618,3.355,10.74,3.798,15.797,1.142L256,423.846l141.961,74.637\n c2.195,1.154,4.591,1.723,6.979,1.723c3.11,0,6.206-0.966,8.818-2.865c4.619-3.356,6.933-9.043,5.968-14.671L392.61,324.587\n l114.86-111.954C511.559,208.647,513.031,202.686,511.266,197.256z M366.023,308.608c-3.536,3.446-5.15,8.412-4.314,13.278\n l23.311,135.898l-122.038-64.162c-4.37-2.297-9.591-2.297-13.961,0l-122.045,64.163l23.304-135.9\n c0.834-4.866-0.779-9.83-4.313-13.276l-98.731-96.244l136.445-19.829c4.886-0.71,9.108-3.778,11.294-8.205L256,60.685\n l61.023,123.645c2.186,4.427,6.408,7.496,11.294,8.206l136.447,19.828L366.023,308.608z");
11835
- add_location(path, file, 359, 116, 13339);
11837
+ add_location(path, file, 360, 116, 13376);
11836
11838
  attr_dev(svg, "version", "1.1");
11837
11839
  attr_dev(svg, "class", "UnfavoredIcon");
11838
11840
  attr_dev(svg, "xmlns", "http://www.w3.org/2000/svg");
@@ -11842,9 +11844,9 @@
11842
11844
  attr_dev(svg, "viewBox", "0 0 512.001 512.001");
11843
11845
  set_style(svg, "enable-background", "new 0 0 512.001 512.001");
11844
11846
  attr_dev(svg, "xml:space", "preserve");
11845
- add_location(svg, file, 358, 18, 13086);
11847
+ add_location(svg, file, 359, 18, 13123);
11846
11848
  attr_dev(div, "class", "FavIconContainer");
11847
- add_location(div, file, 357, 16, 12990);
11849
+ add_location(div, file, 358, 16, 13027);
11848
11850
  },
11849
11851
  m: function mount(target, anchor) {
11850
11852
  insert_dev(target, div, anchor);
@@ -11852,7 +11854,7 @@
11852
11854
  append_dev(svg, path);
11853
11855
 
11854
11856
  if (!mounted) {
11855
- dispose = listen_dev(div, "click", /*click_handler_1*/ ctx[43], false, false, false);
11857
+ dispose = listen_dev(div, "click", /*click_handler_1*/ ctx[44], false, false, false);
11856
11858
  mounted = true;
11857
11859
  }
11858
11860
  },
@@ -11868,15 +11870,15 @@
11868
11870
  block,
11869
11871
  id: create_else_block_1.name,
11870
11872
  type: "else",
11871
- source: "(357:14) {:else}",
11873
+ source: "(358:14) {:else}",
11872
11874
  ctx
11873
11875
  });
11874
11876
 
11875
11877
  return block;
11876
11878
  }
11877
11879
 
11878
- // (351:14) {#if game.isFavored}
11879
- function create_if_block_6(ctx) {
11880
+ // (352:14) {#if game.isFavored}
11881
+ function create_if_block_7(ctx) {
11880
11882
  let div;
11881
11883
  let svg;
11882
11884
  let path;
@@ -11890,16 +11892,16 @@
11890
11892
  path = svg_element("path");
11891
11893
  set_style(path, "fill", "white");
11892
11894
  attr_dev(path, "d", "m10.201,.758l2.478,5.865 6.344,.545c0.44,0.038 0.619,0.587 0.285,0.876l-4.812,4.169 1.442,6.202c0.1,0.431-0.367,0.77-0.745,0.541l-5.452-3.288-5.452,3.288c-0.379,0.228-0.845-0.111-0.745-0.541l1.442-6.202-4.813-4.17c-0.334-0.289-0.156-0.838 0.285-0.876l6.344-.545 2.478-5.864c0.172-0.408 0.749-0.408 0.921,0z");
11893
- add_location(path, file, 353, 20, 12565);
11895
+ add_location(path, file, 354, 20, 12602);
11894
11896
  attr_dev(svg, "version", "1.1");
11895
11897
  attr_dev(svg, "class", "FavoredIcon");
11896
11898
  attr_dev(svg, "xmlns", "http://www.w3.org/2000/svg");
11897
11899
  attr_dev(svg, "viewBox", "0 0 19.481 19.481");
11898
11900
  attr_dev(svg, "xmlns:xlink", "http://www.w3.org/1999/xlink");
11899
11901
  attr_dev(svg, "enable-background", "new 0 0 19.481 19.481");
11900
- add_location(svg, file, 352, 18, 12357);
11902
+ add_location(svg, file, 353, 18, 12394);
11901
11903
  attr_dev(div, "class", "FavIconContainer");
11902
- add_location(div, file, 351, 16, 12261);
11904
+ add_location(div, file, 352, 16, 12298);
11903
11905
  },
11904
11906
  m: function mount(target, anchor) {
11905
11907
  insert_dev(target, div, anchor);
@@ -11907,7 +11909,7 @@
11907
11909
  append_dev(svg, path);
11908
11910
 
11909
11911
  if (!mounted) {
11910
- dispose = listen_dev(div, "click", /*click_handler*/ ctx[42], false, false, false);
11912
+ dispose = listen_dev(div, "click", /*click_handler*/ ctx[43], false, false, false);
11911
11913
  mounted = true;
11912
11914
  }
11913
11915
  },
@@ -11921,9 +11923,102 @@
11921
11923
 
11922
11924
  dispatch_dev("SvelteRegisterBlock", {
11923
11925
  block,
11924
- id: create_if_block_6.name,
11926
+ id: create_if_block_7.name,
11927
+ type: "if",
11928
+ source: "(352:14) {#if game.isFavored}",
11929
+ ctx
11930
+ });
11931
+
11932
+ return block;
11933
+ }
11934
+
11935
+ // (380:14) {#if haspanicbutton === "true"}
11936
+ function create_if_block_5(ctx) {
11937
+ let div1;
11938
+ let div0;
11939
+ let svg;
11940
+ let path;
11941
+ let t0;
11942
+ let p;
11943
+ let t1_value = /*$_*/ ctx[20]("gamePage.break") + "";
11944
+ let t1;
11945
+ let t2;
11946
+ let button;
11947
+ let t3_value = /*$_*/ ctx[20]("gamePage.breakButton") + "";
11948
+ let t3;
11949
+ let mounted;
11950
+ let dispose;
11951
+
11952
+ const block = {
11953
+ c: function create() {
11954
+ div1 = element("div");
11955
+ div0 = element("div");
11956
+ svg = svg_element("svg");
11957
+ path = svg_element("path");
11958
+ t0 = space();
11959
+ p = element("p");
11960
+ t1 = text(t1_value);
11961
+ t2 = space();
11962
+ button = element("button");
11963
+ t3 = text(t3_value);
11964
+ attr_dev(path, "stroke-linecap", "round");
11965
+ attr_dev(path, "stroke-linejoin", "round");
11966
+ attr_dev(path, "stroke-width", "2");
11967
+ attr_dev(path, "d", "M12 8v4l3 3m6-3a9 9 0 11-18 0 9 9 0 0118 0z");
11968
+ add_location(path, file, 382, 150, 15373);
11969
+ attr_dev(svg, "class", "w-1 h-1");
11970
+ attr_dev(svg, "fill", "none");
11971
+ attr_dev(svg, "stroke", "white");
11972
+ attr_dev(svg, "width", "34px");
11973
+ attr_dev(svg, "height", "34px");
11974
+ attr_dev(svg, "viewBox", "0 0 24 24");
11975
+ attr_dev(svg, "xmlns", "http://www.w3.org/2000/svg");
11976
+ add_location(svg, file, 382, 20, 15243);
11977
+ add_location(p, file, 383, 20, 15525);
11978
+ attr_dev(div0, "class", "PanicText");
11979
+ add_location(div0, file, 381, 18, 15199);
11980
+ attr_dev(button, "class", "Button");
11981
+ add_location(button, file, 385, 18, 15598);
11982
+
11983
+ attr_dev(div1, "class", "PanicSection " + (getDevice(/*userAgent*/ ctx[21]) !== "PC"
11984
+ ? "PanicSectionMobile"
11985
+ : ""));
11986
+
11987
+ add_location(div1, file, 380, 16, 15092);
11988
+ },
11989
+ m: function mount(target, anchor) {
11990
+ insert_dev(target, div1, anchor);
11991
+ append_dev(div1, div0);
11992
+ append_dev(div0, svg);
11993
+ append_dev(svg, path);
11994
+ append_dev(div0, t0);
11995
+ append_dev(div0, p);
11996
+ append_dev(p, t1);
11997
+ append_dev(div1, t2);
11998
+ append_dev(div1, button);
11999
+ append_dev(button, t3);
12000
+
12001
+ if (!mounted) {
12002
+ dispose = listen_dev(button, "click", /*click_handler_4*/ ctx[47], false, false, false);
12003
+ mounted = true;
12004
+ }
12005
+ },
12006
+ p: function update(ctx, dirty) {
12007
+ if (dirty[0] & /*$_*/ 1048576 && t1_value !== (t1_value = /*$_*/ ctx[20]("gamePage.break") + "")) set_data_dev(t1, t1_value);
12008
+ if (dirty[0] & /*$_*/ 1048576 && t3_value !== (t3_value = /*$_*/ ctx[20]("gamePage.breakButton") + "")) set_data_dev(t3, t3_value);
12009
+ },
12010
+ d: function destroy(detaching) {
12011
+ if (detaching) detach_dev(div1);
12012
+ mounted = false;
12013
+ dispose();
12014
+ }
12015
+ };
12016
+
12017
+ dispatch_dev("SvelteRegisterBlock", {
12018
+ block,
12019
+ id: create_if_block_5.name,
11925
12020
  type: "if",
11926
- source: "(351:14) {#if game.isFavored}",
12021
+ source: "(380:14) {#if haspanicbutton === \\\"true\\\"}",
11927
12022
  ctx
11928
12023
  });
11929
12024
 
@@ -11934,8 +12029,8 @@
11934
12029
  let if_block_anchor;
11935
12030
 
11936
12031
  function select_block_type(ctx, dirty) {
11937
- if (/*isLoading*/ ctx[5]) return create_if_block;
11938
- if (/*hasErrors*/ ctx[4]) return create_if_block_1;
12032
+ if (/*isLoading*/ ctx[6]) return create_if_block;
12033
+ if (/*hasErrors*/ ctx[5]) return create_if_block_1;
11939
12034
  return create_else_block;
11940
12035
  }
11941
12036
 
@@ -11990,7 +12085,7 @@
11990
12085
  function instance($$self, $$props, $$invalidate) {
11991
12086
  let $_;
11992
12087
  validate_store(X, "_");
11993
- component_subscribe($$self, X, $$value => $$invalidate(19, $_ = $$value));
12088
+ component_subscribe($$self, X, $$value => $$invalidate(20, $_ = $$value));
11994
12089
  let { $$slots: slots = {}, $$scope } = $$props;
11995
12090
  validate_slots("undefined", slots, []);
11996
12091
  let { endpoint = "" } = $$props;
@@ -12008,6 +12103,7 @@
12008
12103
  let { registerevent = "" } = $$props;
12009
12104
  let { depositevent = "" } = $$props;
12010
12105
  let { clockformat = "" } = $$props;
12106
+ let { haspanicbutton = "false" } = $$props;
12011
12107
  let time;
12012
12108
  let iframe;
12013
12109
  let isLoggedIn = false;
@@ -12044,7 +12140,7 @@
12044
12140
 
12045
12141
  // Maybe we should check if the session is valid, somehow?
12046
12142
  if (sessionID && sessionID.length > 0) {
12047
- $$invalidate(3, isLoggedIn = true);
12143
+ $$invalidate(4, isLoggedIn = true);
12048
12144
  url.searchParams.append("_sid", sessionID);
12049
12145
  url.searchParams.append("funMode", false);
12050
12146
  url.searchParams.append("language", lang);
@@ -12061,26 +12157,26 @@
12061
12157
  url.searchParams.append("language", lang);
12062
12158
  fetch(url).then(res => res.json()).then(
12063
12159
  data => {
12064
- $$invalidate(6, game = formatGameLaunchUrl(data[0]));
12160
+ $$invalidate(7, game = formatGameLaunchUrl(data[0]));
12065
12161
 
12066
12162
  if (game.launchUrl) {
12067
- $$invalidate(7, detailsObtained = true);
12068
- $$invalidate(8, funMode = game.hasFunMode);
12069
- $$invalidate(9, anonymousFunMode = game.hasAnonymousFunMode);
12163
+ $$invalidate(8, detailsObtained = true);
12164
+ $$invalidate(9, funMode = game.hasFunMode);
12165
+ $$invalidate(10, anonymousFunMode = game.hasAnonymousFunMode);
12070
12166
  let url = new URL(game.launchUrl);
12071
12167
 
12072
12168
  if (sessionID && sessionID.length > 0) {
12073
- $$invalidate(3, isLoggedIn = true);
12169
+ $$invalidate(4, isLoggedIn = true);
12074
12170
  url.searchParams.append("_sid", sessionID);
12075
12171
  url.searchParams.append("funMode", false);
12076
12172
  url.searchParams.append("language", lang);
12077
- $$invalidate(6, game.launchUrl = url, game);
12173
+ $$invalidate(7, game.launchUrl = url, game);
12078
12174
  }
12079
12175
  }
12080
12176
  },
12081
12177
  err => {
12082
12178
  console.error("There was an error", err);
12083
- $$invalidate(4, hasErrors = true);
12179
+ $$invalidate(5, hasErrors = true);
12084
12180
  }
12085
12181
  ).then(() => {
12086
12182
  if (gameFrameContainer) {
@@ -12095,7 +12191,7 @@
12095
12191
  case "ModalClosed":
12096
12192
  setTimeout(
12097
12193
  () => {
12098
- $$invalidate(7, detailsObtained = false);
12194
+ $$invalidate(8, detailsObtained = false);
12099
12195
  },
12100
12196
  500
12101
12197
  );
@@ -12104,7 +12200,7 @@
12104
12200
  if (e.data.session.length > 0) {
12105
12201
  sessionID = e.data.session;
12106
12202
  playerID = e.data.userID;
12107
- $$invalidate(3, isLoggedIn = true);
12203
+ $$invalidate(4, isLoggedIn = true);
12108
12204
 
12109
12205
  let interval = setInterval(
12110
12206
  () => {
@@ -12113,7 +12209,7 @@
12113
12209
  url.searchParams.append("_sid", sessionID);
12114
12210
  url.searchParams.append("funMode", false);
12115
12211
  url.searchParams.append("language", lang);
12116
- $$invalidate(6, game.launchUrl = url, game);
12212
+ $$invalidate(7, game.launchUrl = url, game);
12117
12213
  clearInterval(interval);
12118
12214
  }
12119
12215
  },
@@ -12122,8 +12218,8 @@
12122
12218
  }
12123
12219
  break;
12124
12220
  case "ModalSize":
12125
- $$invalidate(13, modalFrameWidth = e.data.modalContainerSize.modalWidth);
12126
- $$invalidate(14, modalFrameHeight = e.data.modalContainerSize.modalHeight);
12221
+ $$invalidate(14, modalFrameWidth = e.data.modalContainerSize.modalWidth);
12222
+ $$invalidate(15, modalFrameHeight = e.data.modalContainerSize.modalHeight);
12127
12223
  break;
12128
12224
  case "UpdateCategoryFavoriteGames":
12129
12225
  if (e.data.receivedFavoriteResults) {
@@ -12154,7 +12250,7 @@
12154
12250
  window.location.href
12155
12251
  );
12156
12252
 
12157
- $$invalidate(6, game.isFavored = false, game);
12253
+ $$invalidate(7, game.isFavored = false, game);
12158
12254
  } else {
12159
12255
  window.postMessage(
12160
12256
  {
@@ -12165,7 +12261,7 @@
12165
12261
  window.location.href
12166
12262
  );
12167
12263
 
12168
- $$invalidate(6, game.isFavored = true, game);
12264
+ $$invalidate(7, game.isFavored = true, game);
12169
12265
  }
12170
12266
  };
12171
12267
 
@@ -12174,13 +12270,13 @@
12174
12270
  url.searchParams.append("language", lang);
12175
12271
 
12176
12272
  fetch(url).then(res => res.json()).then(data => {
12177
- $$invalidate(6, game = formatGameLaunchUrl(data[0]));
12273
+ $$invalidate(7, game = formatGameLaunchUrl(data[0]));
12178
12274
 
12179
12275
  if (game.launchUrl) {
12180
- $$invalidate(9, anonymousFunMode = game.hasAnonymousFunMode);
12181
- $$invalidate(8, funMode = gameFunMode);
12182
- $$invalidate(7, detailsObtained = true);
12183
- $$invalidate(6, game.isFavored = checkFavorite(game.id), game);
12276
+ $$invalidate(10, anonymousFunMode = game.hasAnonymousFunMode);
12277
+ $$invalidate(9, funMode = gameFunMode);
12278
+ $$invalidate(8, detailsObtained = true);
12279
+ $$invalidate(7, game.isFavored = checkFavorite(game.id), game);
12184
12280
  }
12185
12281
  });
12186
12282
  };
@@ -12204,8 +12300,8 @@
12204
12300
  gameFrameHeight = gameContainerWidth / iframeRatio;
12205
12301
  }
12206
12302
 
12207
- $$invalidate(15, definitiveIframeWidth = Math.floor(gameFrameWidth) + "px");
12208
- $$invalidate(16, definitiveIframeHeight = Math.floor(gameFrameHeight) + "px");
12303
+ $$invalidate(16, definitiveIframeWidth = Math.floor(gameFrameWidth) + "px");
12304
+ $$invalidate(17, definitiveIframeHeight = Math.floor(gameFrameHeight) + "px");
12209
12305
  };
12210
12306
 
12211
12307
  const openGameWindow = game => {
@@ -12290,7 +12386,7 @@
12290
12386
  document.msExitFullscreen();
12291
12387
  }
12292
12388
 
12293
- $$invalidate(12, isFullscreen = false);
12389
+ $$invalidate(13, isFullscreen = false);
12294
12390
  } else {
12295
12391
  if (gameFrameContainer.requestFullscreen) {
12296
12392
  gameFrameContainer.requestFullscreen();
@@ -12302,7 +12398,7 @@
12302
12398
  gameFrameContainer.msRequestFullscreen();
12303
12399
  }
12304
12400
 
12305
- $$invalidate(12, isFullscreen = true);
12401
+ $$invalidate(13, isFullscreen = true);
12306
12402
  }
12307
12403
  }
12308
12404
  };
@@ -12313,9 +12409,9 @@
12313
12409
 
12314
12410
  const refreshTime = () => {
12315
12411
  if (clockformat) {
12316
- $$invalidate(1, time = moment().format(clockformat));
12412
+ $$invalidate(2, time = moment().format(clockformat));
12317
12413
  } else {
12318
- $$invalidate(1, time = moment().format("LTS"));
12414
+ $$invalidate(2, time = moment().format("LTS"));
12319
12415
  }
12320
12416
  };
12321
12417
 
@@ -12327,10 +12423,10 @@
12327
12423
  );
12328
12424
 
12329
12425
  const initialSetup = () => {
12330
- $$invalidate(5, isLoading = false);
12426
+ $$invalidate(6, isLoading = false);
12331
12427
 
12332
12428
  if (isMobile(userAgent)) {
12333
- $$invalidate(17, mobileView = true);
12429
+ $$invalidate(18, mobileView = true);
12334
12430
  }
12335
12431
  };
12336
12432
 
@@ -12339,10 +12435,10 @@
12339
12435
  res => {
12340
12436
  sessionID = res.Guid;
12341
12437
  playerID = res.UserID;
12342
- $$invalidate(3, isLoggedIn = true);
12438
+ $$invalidate(4, isLoggedIn = true);
12343
12439
  },
12344
12440
  err => {
12345
- $$invalidate(3, isLoggedIn = false);
12441
+ $$invalidate(4, isLoggedIn = false);
12346
12442
  console.error("err on session", err);
12347
12443
  }
12348
12444
  );
@@ -12399,7 +12495,8 @@
12399
12495
  "loginevent",
12400
12496
  "registerevent",
12401
12497
  "depositevent",
12402
- "clockformat"
12498
+ "clockformat",
12499
+ "haspanicbutton"
12403
12500
  ];
12404
12501
 
12405
12502
  Object_1.keys($$props).forEach(key => {
@@ -12428,7 +12525,7 @@
12428
12525
  function iframe_1_binding($$value) {
12429
12526
  binding_callbacks[$$value ? "unshift" : "push"](() => {
12430
12527
  iframe = $$value;
12431
- $$invalidate(2, iframe);
12528
+ $$invalidate(3, iframe);
12432
12529
  });
12433
12530
  }
12434
12531
 
@@ -12436,24 +12533,24 @@
12436
12533
  const click_handler_11 = () => handleIframeSize();
12437
12534
  const click_handler_12 = () => handleIframeSize();
12438
12535
 
12439
- function div2_binding($$value) {
12536
+ function div1_binding($$value) {
12440
12537
  binding_callbacks[$$value ? "unshift" : "push"](() => {
12441
12538
  gameInnerContainer = $$value;
12442
- $$invalidate(11, gameInnerContainer);
12539
+ $$invalidate(12, gameInnerContainer);
12443
12540
  });
12444
12541
  }
12445
12542
 
12446
- function div3_binding($$value) {
12543
+ function div2_binding($$value) {
12447
12544
  binding_callbacks[$$value ? "unshift" : "push"](() => {
12448
12545
  gameFrameContainer = $$value;
12449
- $$invalidate(10, gameFrameContainer);
12546
+ $$invalidate(11, gameFrameContainer);
12450
12547
  });
12451
12548
  }
12452
12549
 
12453
12550
  function iframe_1_binding_1($$value) {
12454
12551
  binding_callbacks[$$value ? "unshift" : "push"](() => {
12455
12552
  iframe = $$value;
12456
- $$invalidate(2, iframe);
12553
+ $$invalidate(3, iframe);
12457
12554
  });
12458
12555
  }
12459
12556
 
@@ -12465,14 +12562,14 @@
12465
12562
  function div2_binding_1($$value) {
12466
12563
  binding_callbacks[$$value ? "unshift" : "push"](() => {
12467
12564
  gameInnerContainer = $$value;
12468
- $$invalidate(11, gameInnerContainer);
12565
+ $$invalidate(12, gameInnerContainer);
12469
12566
  });
12470
12567
  }
12471
12568
 
12472
- function div3_binding_1($$value) {
12569
+ function div3_binding($$value) {
12473
12570
  binding_callbacks[$$value ? "unshift" : "push"](() => {
12474
12571
  gameFrameContainer = $$value;
12475
- $$invalidate(10, gameFrameContainer);
12572
+ $$invalidate(11, gameFrameContainer);
12476
12573
  });
12477
12574
  }
12478
12575
 
@@ -12482,26 +12579,27 @@
12482
12579
  function div_binding($$value) {
12483
12580
  binding_callbacks[$$value ? "unshift" : "push"](() => {
12484
12581
  customStylingContainer = $$value;
12485
- $$invalidate(18, customStylingContainer);
12582
+ $$invalidate(19, customStylingContainer);
12486
12583
  });
12487
12584
  }
12488
12585
 
12489
12586
  $$self.$$set = $$props => {
12490
- if ("endpoint" in $$props) $$invalidate(28, endpoint = $$props.endpoint);
12491
- if ("datasource" in $$props) $$invalidate(29, datasource = $$props.datasource);
12492
- if ("lang" in $$props) $$invalidate(30, lang = $$props.lang);
12493
- if ("session" in $$props) $$invalidate(31, session = $$props.session);
12494
- if ("userid" in $$props) $$invalidate(32, userid = $$props.userid);
12495
- if ("clientstyling" in $$props) $$invalidate(33, clientstyling = $$props.clientstyling);
12496
- if ("clientstylingurl" in $$props) $$invalidate(34, clientstylingurl = $$props.clientstylingurl);
12587
+ if ("endpoint" in $$props) $$invalidate(29, endpoint = $$props.endpoint);
12588
+ if ("datasource" in $$props) $$invalidate(30, datasource = $$props.datasource);
12589
+ if ("lang" in $$props) $$invalidate(31, lang = $$props.lang);
12590
+ if ("session" in $$props) $$invalidate(32, session = $$props.session);
12591
+ if ("userid" in $$props) $$invalidate(33, userid = $$props.userid);
12592
+ if ("clientstyling" in $$props) $$invalidate(34, clientstyling = $$props.clientstyling);
12593
+ if ("clientstylingurl" in $$props) $$invalidate(35, clientstylingurl = $$props.clientstylingurl);
12497
12594
  if ("favorites" in $$props) $$invalidate(0, favorites = $$props.favorites);
12498
- if ("loginurl" in $$props) $$invalidate(35, loginurl = $$props.loginurl);
12499
- if ("registerurl" in $$props) $$invalidate(36, registerurl = $$props.registerurl);
12500
- if ("depositurl" in $$props) $$invalidate(37, depositurl = $$props.depositurl);
12501
- if ("loginevent" in $$props) $$invalidate(38, loginevent = $$props.loginevent);
12502
- if ("registerevent" in $$props) $$invalidate(39, registerevent = $$props.registerevent);
12503
- if ("depositevent" in $$props) $$invalidate(40, depositevent = $$props.depositevent);
12504
- if ("clockformat" in $$props) $$invalidate(41, clockformat = $$props.clockformat);
12595
+ if ("loginurl" in $$props) $$invalidate(36, loginurl = $$props.loginurl);
12596
+ if ("registerurl" in $$props) $$invalidate(37, registerurl = $$props.registerurl);
12597
+ if ("depositurl" in $$props) $$invalidate(38, depositurl = $$props.depositurl);
12598
+ if ("loginevent" in $$props) $$invalidate(39, loginevent = $$props.loginevent);
12599
+ if ("registerevent" in $$props) $$invalidate(40, registerevent = $$props.registerevent);
12600
+ if ("depositevent" in $$props) $$invalidate(41, depositevent = $$props.depositevent);
12601
+ if ("clockformat" in $$props) $$invalidate(42, clockformat = $$props.clockformat);
12602
+ if ("haspanicbutton" in $$props) $$invalidate(1, haspanicbutton = $$props.haspanicbutton);
12505
12603
  };
12506
12604
 
12507
12605
  $$self.$capture_state = () => ({
@@ -12528,6 +12626,7 @@
12528
12626
  registerevent,
12529
12627
  depositevent,
12530
12628
  clockformat,
12629
+ haspanicbutton,
12531
12630
  time,
12532
12631
  iframe,
12533
12632
  isLoggedIn,
@@ -12577,46 +12676,47 @@
12577
12676
  });
12578
12677
 
12579
12678
  $$self.$inject_state = $$props => {
12580
- if ("endpoint" in $$props) $$invalidate(28, endpoint = $$props.endpoint);
12581
- if ("datasource" in $$props) $$invalidate(29, datasource = $$props.datasource);
12582
- if ("lang" in $$props) $$invalidate(30, lang = $$props.lang);
12583
- if ("session" in $$props) $$invalidate(31, session = $$props.session);
12584
- if ("userid" in $$props) $$invalidate(32, userid = $$props.userid);
12585
- if ("clientstyling" in $$props) $$invalidate(33, clientstyling = $$props.clientstyling);
12586
- if ("clientstylingurl" in $$props) $$invalidate(34, clientstylingurl = $$props.clientstylingurl);
12679
+ if ("endpoint" in $$props) $$invalidate(29, endpoint = $$props.endpoint);
12680
+ if ("datasource" in $$props) $$invalidate(30, datasource = $$props.datasource);
12681
+ if ("lang" in $$props) $$invalidate(31, lang = $$props.lang);
12682
+ if ("session" in $$props) $$invalidate(32, session = $$props.session);
12683
+ if ("userid" in $$props) $$invalidate(33, userid = $$props.userid);
12684
+ if ("clientstyling" in $$props) $$invalidate(34, clientstyling = $$props.clientstyling);
12685
+ if ("clientstylingurl" in $$props) $$invalidate(35, clientstylingurl = $$props.clientstylingurl);
12587
12686
  if ("favorites" in $$props) $$invalidate(0, favorites = $$props.favorites);
12588
- if ("loginurl" in $$props) $$invalidate(35, loginurl = $$props.loginurl);
12589
- if ("registerurl" in $$props) $$invalidate(36, registerurl = $$props.registerurl);
12590
- if ("depositurl" in $$props) $$invalidate(37, depositurl = $$props.depositurl);
12591
- if ("loginevent" in $$props) $$invalidate(38, loginevent = $$props.loginevent);
12592
- if ("registerevent" in $$props) $$invalidate(39, registerevent = $$props.registerevent);
12593
- if ("depositevent" in $$props) $$invalidate(40, depositevent = $$props.depositevent);
12594
- if ("clockformat" in $$props) $$invalidate(41, clockformat = $$props.clockformat);
12595
- if ("time" in $$props) $$invalidate(1, time = $$props.time);
12596
- if ("iframe" in $$props) $$invalidate(2, iframe = $$props.iframe);
12597
- if ("isLoggedIn" in $$props) $$invalidate(3, isLoggedIn = $$props.isLoggedIn);
12598
- if ("hasErrors" in $$props) $$invalidate(4, hasErrors = $$props.hasErrors);
12599
- if ("isLoading" in $$props) $$invalidate(5, isLoading = $$props.isLoading);
12687
+ if ("loginurl" in $$props) $$invalidate(36, loginurl = $$props.loginurl);
12688
+ if ("registerurl" in $$props) $$invalidate(37, registerurl = $$props.registerurl);
12689
+ if ("depositurl" in $$props) $$invalidate(38, depositurl = $$props.depositurl);
12690
+ if ("loginevent" in $$props) $$invalidate(39, loginevent = $$props.loginevent);
12691
+ if ("registerevent" in $$props) $$invalidate(40, registerevent = $$props.registerevent);
12692
+ if ("depositevent" in $$props) $$invalidate(41, depositevent = $$props.depositevent);
12693
+ if ("clockformat" in $$props) $$invalidate(42, clockformat = $$props.clockformat);
12694
+ if ("haspanicbutton" in $$props) $$invalidate(1, haspanicbutton = $$props.haspanicbutton);
12695
+ if ("time" in $$props) $$invalidate(2, time = $$props.time);
12696
+ if ("iframe" in $$props) $$invalidate(3, iframe = $$props.iframe);
12697
+ if ("isLoggedIn" in $$props) $$invalidate(4, isLoggedIn = $$props.isLoggedIn);
12698
+ if ("hasErrors" in $$props) $$invalidate(5, hasErrors = $$props.hasErrors);
12699
+ if ("isLoading" in $$props) $$invalidate(6, isLoading = $$props.isLoading);
12600
12700
  if ("playerID" in $$props) playerID = $$props.playerID;
12601
12701
  if ("sessionID" in $$props) sessionID = $$props.sessionID;
12602
- if ("game" in $$props) $$invalidate(6, game = $$props.game);
12603
- if ("detailsObtained" in $$props) $$invalidate(7, detailsObtained = $$props.detailsObtained);
12604
- if ("funMode" in $$props) $$invalidate(8, funMode = $$props.funMode);
12605
- if ("anonymousFunMode" in $$props) $$invalidate(9, anonymousFunMode = $$props.anonymousFunMode);
12606
- if ("gameFrameContainer" in $$props) $$invalidate(10, gameFrameContainer = $$props.gameFrameContainer);
12607
- if ("gameInnerContainer" in $$props) $$invalidate(11, gameInnerContainer = $$props.gameInnerContainer);
12608
- if ("isFullscreen" in $$props) $$invalidate(12, isFullscreen = $$props.isFullscreen);
12702
+ if ("game" in $$props) $$invalidate(7, game = $$props.game);
12703
+ if ("detailsObtained" in $$props) $$invalidate(8, detailsObtained = $$props.detailsObtained);
12704
+ if ("funMode" in $$props) $$invalidate(9, funMode = $$props.funMode);
12705
+ if ("anonymousFunMode" in $$props) $$invalidate(10, anonymousFunMode = $$props.anonymousFunMode);
12706
+ if ("gameFrameContainer" in $$props) $$invalidate(11, gameFrameContainer = $$props.gameFrameContainer);
12707
+ if ("gameInnerContainer" in $$props) $$invalidate(12, gameInnerContainer = $$props.gameInnerContainer);
12708
+ if ("isFullscreen" in $$props) $$invalidate(13, isFullscreen = $$props.isFullscreen);
12609
12709
  if ("gameFrameCloseFullScreen" in $$props) gameFrameCloseFullScreen = $$props.gameFrameCloseFullScreen;
12610
- if ("modalFrameWidth" in $$props) $$invalidate(13, modalFrameWidth = $$props.modalFrameWidth);
12611
- if ("modalFrameHeight" in $$props) $$invalidate(14, modalFrameHeight = $$props.modalFrameHeight);
12710
+ if ("modalFrameWidth" in $$props) $$invalidate(14, modalFrameWidth = $$props.modalFrameWidth);
12711
+ if ("modalFrameHeight" in $$props) $$invalidate(15, modalFrameHeight = $$props.modalFrameHeight);
12612
12712
  if ("gameFrameWidth" in $$props) gameFrameWidth = $$props.gameFrameWidth;
12613
12713
  if ("gameFrameHeight" in $$props) gameFrameHeight = $$props.gameFrameHeight;
12614
- if ("definitiveIframeWidth" in $$props) $$invalidate(15, definitiveIframeWidth = $$props.definitiveIframeWidth);
12615
- if ("definitiveIframeHeight" in $$props) $$invalidate(16, definitiveIframeHeight = $$props.definitiveIframeHeight);
12616
- if ("userAgent" in $$props) $$invalidate(20, userAgent = $$props.userAgent);
12617
- if ("mobileView" in $$props) $$invalidate(17, mobileView = $$props.mobileView);
12714
+ if ("definitiveIframeWidth" in $$props) $$invalidate(16, definitiveIframeWidth = $$props.definitiveIframeWidth);
12715
+ if ("definitiveIframeHeight" in $$props) $$invalidate(17, definitiveIframeHeight = $$props.definitiveIframeHeight);
12716
+ if ("userAgent" in $$props) $$invalidate(21, userAgent = $$props.userAgent);
12717
+ if ("mobileView" in $$props) $$invalidate(18, mobileView = $$props.mobileView);
12618
12718
  if ("favoriteGames" in $$props) favoriteGames = $$props.favoriteGames;
12619
- if ("customStylingContainer" in $$props) $$invalidate(18, customStylingContainer = $$props.customStylingContainer);
12719
+ if ("customStylingContainer" in $$props) $$invalidate(19, customStylingContainer = $$props.customStylingContainer);
12620
12720
  if ("openGameFrame" in $$props) openGameFrame = $$props.openGameFrame;
12621
12721
  if ("keepIframeRatio" in $$props) keepIframeRatio = $$props.keepIframeRatio;
12622
12722
  };
@@ -12626,25 +12726,26 @@
12626
12726
  }
12627
12727
 
12628
12728
  $$self.$$.update = () => {
12629
- if ($$self.$$.dirty[0] & /*endpoint, datasource, lang*/ 1879048192) {
12729
+ if ($$self.$$.dirty[0] & /*endpoint, datasource*/ 1610612736 | $$self.$$.dirty[1] & /*lang*/ 1) {
12630
12730
  endpoint && datasource && lang && initialSetup();
12631
12731
  }
12632
12732
 
12633
- if ($$self.$$.dirty[0] & /*endpoint*/ 268435456 | $$self.$$.dirty[1] & /*session, userid*/ 3) {
12733
+ if ($$self.$$.dirty[0] & /*endpoint*/ 536870912 | $$self.$$.dirty[1] & /*session, userid*/ 6) {
12634
12734
  session && userid && endpoint && setSession();
12635
12735
  }
12636
12736
 
12637
- if ($$self.$$.dirty[1] & /*clientstyling*/ 4) {
12737
+ if ($$self.$$.dirty[1] & /*clientstyling*/ 8) {
12638
12738
  clientstyling && setClientStyling();
12639
12739
  }
12640
12740
 
12641
- if ($$self.$$.dirty[1] & /*clientstylingurl*/ 8) {
12741
+ if ($$self.$$.dirty[1] & /*clientstylingurl*/ 16) {
12642
12742
  clientstylingurl && setClientStylingURL();
12643
12743
  }
12644
12744
  };
12645
12745
 
12646
12746
  return [
12647
12747
  favorites,
12748
+ haspanicbutton,
12648
12749
  time,
12649
12750
  iframe,
12650
12751
  isLoggedIn,
@@ -12700,15 +12801,15 @@
12700
12801
  click_handler_10,
12701
12802
  click_handler_11,
12702
12803
  click_handler_12,
12804
+ div1_binding,
12703
12805
  div2_binding,
12704
- div3_binding,
12705
12806
  iframe_1_binding_1,
12706
12807
  click_handler_13,
12707
12808
  click_handler_14,
12708
12809
  click_handler_15,
12709
12810
  click_handler_16,
12710
12811
  div2_binding_1,
12711
- div3_binding_1,
12812
+ div3_binding,
12712
12813
  click_handler_17,
12713
12814
  click_handler_18,
12714
12815
  div_binding
@@ -12731,21 +12832,22 @@
12731
12832
  create_fragment,
12732
12833
  safe_not_equal,
12733
12834
  {
12734
- endpoint: 28,
12735
- datasource: 29,
12736
- lang: 30,
12737
- session: 31,
12738
- userid: 32,
12739
- clientstyling: 33,
12740
- clientstylingurl: 34,
12835
+ endpoint: 29,
12836
+ datasource: 30,
12837
+ lang: 31,
12838
+ session: 32,
12839
+ userid: 33,
12840
+ clientstyling: 34,
12841
+ clientstylingurl: 35,
12741
12842
  favorites: 0,
12742
- loginurl: 35,
12743
- registerurl: 36,
12744
- depositurl: 37,
12745
- loginevent: 38,
12746
- registerevent: 39,
12747
- depositevent: 40,
12748
- clockformat: 41
12843
+ loginurl: 36,
12844
+ registerurl: 37,
12845
+ depositurl: 38,
12846
+ loginevent: 39,
12847
+ registerevent: 40,
12848
+ depositevent: 41,
12849
+ clockformat: 42,
12850
+ haspanicbutton: 1
12749
12851
  },
12750
12852
  [-1, -1, -1]
12751
12853
  );
@@ -12778,12 +12880,13 @@
12778
12880
  "loginevent",
12779
12881
  "registerevent",
12780
12882
  "depositevent",
12781
- "clockformat"
12883
+ "clockformat",
12884
+ "haspanicbutton"
12782
12885
  ];
12783
12886
  }
12784
12887
 
12785
12888
  get endpoint() {
12786
- return this.$$.ctx[28];
12889
+ return this.$$.ctx[29];
12787
12890
  }
12788
12891
 
12789
12892
  set endpoint(endpoint) {
@@ -12792,7 +12895,7 @@
12792
12895
  }
12793
12896
 
12794
12897
  get datasource() {
12795
- return this.$$.ctx[29];
12898
+ return this.$$.ctx[30];
12796
12899
  }
12797
12900
 
12798
12901
  set datasource(datasource) {
@@ -12801,7 +12904,7 @@
12801
12904
  }
12802
12905
 
12803
12906
  get lang() {
12804
- return this.$$.ctx[30];
12907
+ return this.$$.ctx[31];
12805
12908
  }
12806
12909
 
12807
12910
  set lang(lang) {
@@ -12810,7 +12913,7 @@
12810
12913
  }
12811
12914
 
12812
12915
  get session() {
12813
- return this.$$.ctx[31];
12916
+ return this.$$.ctx[32];
12814
12917
  }
12815
12918
 
12816
12919
  set session(session) {
@@ -12819,7 +12922,7 @@
12819
12922
  }
12820
12923
 
12821
12924
  get userid() {
12822
- return this.$$.ctx[32];
12925
+ return this.$$.ctx[33];
12823
12926
  }
12824
12927
 
12825
12928
  set userid(userid) {
@@ -12828,7 +12931,7 @@
12828
12931
  }
12829
12932
 
12830
12933
  get clientstyling() {
12831
- return this.$$.ctx[33];
12934
+ return this.$$.ctx[34];
12832
12935
  }
12833
12936
 
12834
12937
  set clientstyling(clientstyling) {
@@ -12837,7 +12940,7 @@
12837
12940
  }
12838
12941
 
12839
12942
  get clientstylingurl() {
12840
- return this.$$.ctx[34];
12943
+ return this.$$.ctx[35];
12841
12944
  }
12842
12945
 
12843
12946
  set clientstylingurl(clientstylingurl) {
@@ -12855,7 +12958,7 @@
12855
12958
  }
12856
12959
 
12857
12960
  get loginurl() {
12858
- return this.$$.ctx[35];
12961
+ return this.$$.ctx[36];
12859
12962
  }
12860
12963
 
12861
12964
  set loginurl(loginurl) {
@@ -12864,7 +12967,7 @@
12864
12967
  }
12865
12968
 
12866
12969
  get registerurl() {
12867
- return this.$$.ctx[36];
12970
+ return this.$$.ctx[37];
12868
12971
  }
12869
12972
 
12870
12973
  set registerurl(registerurl) {
@@ -12873,7 +12976,7 @@
12873
12976
  }
12874
12977
 
12875
12978
  get depositurl() {
12876
- return this.$$.ctx[37];
12979
+ return this.$$.ctx[38];
12877
12980
  }
12878
12981
 
12879
12982
  set depositurl(depositurl) {
@@ -12882,7 +12985,7 @@
12882
12985
  }
12883
12986
 
12884
12987
  get loginevent() {
12885
- return this.$$.ctx[38];
12988
+ return this.$$.ctx[39];
12886
12989
  }
12887
12990
 
12888
12991
  set loginevent(loginevent) {
@@ -12891,7 +12994,7 @@
12891
12994
  }
12892
12995
 
12893
12996
  get registerevent() {
12894
- return this.$$.ctx[39];
12997
+ return this.$$.ctx[40];
12895
12998
  }
12896
12999
 
12897
13000
  set registerevent(registerevent) {
@@ -12900,7 +13003,7 @@
12900
13003
  }
12901
13004
 
12902
13005
  get depositevent() {
12903
- return this.$$.ctx[40];
13006
+ return this.$$.ctx[41];
12904
13007
  }
12905
13008
 
12906
13009
  set depositevent(depositevent) {
@@ -12909,13 +13012,22 @@
12909
13012
  }
12910
13013
 
12911
13014
  get clockformat() {
12912
- return this.$$.ctx[41];
13015
+ return this.$$.ctx[42];
12913
13016
  }
12914
13017
 
12915
13018
  set clockformat(clockformat) {
12916
13019
  this.$set({ clockformat });
12917
13020
  flush();
12918
13021
  }
13022
+
13023
+ get haspanicbutton() {
13024
+ return this.$$.ctx[1];
13025
+ }
13026
+
13027
+ set haspanicbutton(haspanicbutton) {
13028
+ this.$set({ haspanicbutton });
13029
+ flush();
13030
+ }
12919
13031
  }
12920
13032
 
12921
13033
  !customElements.get('casino-game-page') && customElements.define('casino-game-page', CasinoGamePage);