@everymatrix/casino-challenges-overlay 0.17.113 → 0.17.114
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -4116,9 +4116,15 @@ const CasinoChallengesOverlayDrawer = class {
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4116
4116
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break;
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4117
4117
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if (isPending) {
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4118
4118
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this.pendingChallenges = [...challenges, data];
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4119
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if (this.activeTabIndex === EChallengesTabs.Pending && this.pendingChallenges.length === 1) {
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4120
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this.updateActiveChallenge(data);
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4121
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+
}
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4119
4122
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}
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4120
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else {
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4121
4124
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this.activeChallenges = [...challenges, data];
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4125
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if (this.activeTabIndex === EChallengesTabs.Active && this.activeChallenges.length === 1) {
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4126
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this.updateActiveChallenge(data);
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4127
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}
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4122
4128
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}
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4123
4129
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break;
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4124
4130
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// component loading state processing for requests
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@@ -4113,9 +4113,15 @@ const CasinoChallengesOverlayDrawer = class {
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4113
4113
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break;
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4114
4114
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if (isPending) {
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4115
4115
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this.pendingChallenges = [...challenges, data];
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4116
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if (this.activeTabIndex === EChallengesTabs.Pending && this.pendingChallenges.length === 1) {
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4117
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this.updateActiveChallenge(data);
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4118
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}
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4116
4119
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}
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4117
4120
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else {
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4118
4121
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this.activeChallenges = [...challenges, data];
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4122
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if (this.activeTabIndex === EChallengesTabs.Active && this.activeChallenges.length === 1) {
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4123
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this.updateActiveChallenge(data);
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4124
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+
}
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4119
4125
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}
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4120
4126
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break;
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4121
4127
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// component loading state processing for requests
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