@eventmodelers/cli 1.0.92 → 1.0.93

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package/cli.js CHANGED
@@ -2631,14 +2631,15 @@ async function runModeling(kitDir, projectDir, { verbose = false, standalone = f
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  'way .agent-modeling-kit/CLAUDE-STANDALONE.md describes — read it now if you have not this session, and ' +
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  'follow its "Propose mode" section. Read what this needs and no more: every nodeId above in one get_nodes, ' +
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  'plus one get_board_outline per chapter you have not read this session. Every change above is by one person, ' +
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- 'changed_by, who is talking to you in the chat. ALWAYS post ONE short chat message to them with ' +
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- 'post_chat_message (no sessionId, no replyTo, preferUserId = changed_by; at most 1000 characters) — never stay silent after their ' +
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- 'edit. A fresh, half-finished element (placeholder name, no ' +
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+ 'changed_by, who is talking to you in the chat. First check the change is one: if the changed nodes ' +
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+ 'read the same as before — same names, fields, types and connections, only moved or resized — nothing ' +
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+ 'changed, so say nothing and reply <promise>NOOP</promise>. Otherwise post ONE short chat message to them with ' +
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+ 'post_chat_message (no sessionId, no replyTo, preferUserId = changed_by; at most 1000 characters). A fresh, half-finished element (placeholder name, no ' +
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  'fields, names still changing) is the reason to speak, not to wait. Something worth doing → say concretely ' +
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  'what you would do (element names) and ask whether to go ahead. Nothing concrete → say what you saw and ' +
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  'that you are not sure what to do with it, and ask ("You renamed Orders to take — not sure what to do with ' +
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  'it yet. Want fields on it?"). Fold anything your earlier unanswered message proposed into this one instead ' +
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- 'of repeating it. One to three sentences. Only CHAT_NO_ACTIVE_SESSION (they cleared the conversation or ' +
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+ 'of repeating it. One to three sentences. Besides a change that changed nothing, only CHAT_NO_ACTIVE_SESSION (they cleared the conversation or ' +
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  'switched to another agent) or CHAT_AWAITING_REPLY (you wrote to them less than 3 minutes ago) keep you ' +
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  'silent: then change nothing and reply <promise>NOOP</promise>.';
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@eventmodelers/cli",
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- "version": "1.0.92",
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+ "version": "1.0.93",
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  "description": "Eventmodelers CLI — real-time Claude agent + skills for Claude Code, for any stack (Node, Supabase, Axon, OpenCQRS, UmaDB, Kurrent, or modeling-only)",
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  "type": "module",
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  "bin": {
@@ -235,7 +235,11 @@ So on a `mode=propose` turn:
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  modeling right now, and the moment to offer the next step.
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  2. **Change nothing.** No node writes, no board comments, no `create_prompt`, no subagents. The
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  fill-in licence above is `mode=act` only.
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- 3. **Always post one short message** to that person — `post_chat_message` with no `sessionId`, no
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+ 3. **A change that changed nothing gets nothing.** If the changed nodes read the same as before —
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+ same names, fields, types and connections, only moved or resized — there is nothing to say:
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+ no chat message, reply `<promise>NOOP</promise>`. Never answer a move with "looks the same to
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+ me" or by repeating an earlier offer.
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+ 4. **Otherwise post one short message** to that person — `post_chat_message` with no `sessionId`, no
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  `replyTo`, and `preferUserId` = the header's `changed_by`. One to three sentences (never over
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  1000 characters — the limit for any chat message), the same style as a chat reply:
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  - something worth doing → what you would do, element names included, and ask: *"You just added
@@ -244,9 +248,9 @@ So on a `mode=propose` turn:
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  *"You renamed Orders to take — not sure what to do with it yet. Want fields on it?"*
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  If an earlier message of yours is still unanswered, fold what it proposed into this one rather
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  than repeating it or staying quiet.
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- 4. **Only two things keep you silent**: `CHAT_NO_ACTIVE_SESSION` (they cleared the conversation or
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+ 5. **Besides that, only two things keep you silent**: `CHAT_NO_ACTIVE_SESSION` (they cleared the conversation or
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  switched to another agent — never fall back to acting or to a board comment) and
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  `CHAT_AWAITING_REPLY` (you wrote to them less than 3 minutes ago). Then reply `<promise>NOOP</promise>`. A turn in which you posted is not a NOOP.
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- 5. **The yes arrives as a `CHAT` turn.** Read the session: your proposal is the message before
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+ 6. **The yes arrives as a `CHAT` turn.** Read the session: your proposal is the message before
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  the answer. On a yes, create the prompts for exactly what you proposed (`create_prompt`,
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  `originMessageId` = the yes); on a partial yes, only that part; on a no, acknowledge and drop it.