@event4u/agent-config 2.23.0 → 2.24.0

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  1. package/.agent-src/commands/video/from-script.md +123 -0
  2. package/.agent-src/commands/video/scene.md +92 -0
  3. package/.agent-src/commands/video/stitch.md +83 -0
  4. package/.agent-src/commands/video/storyboard.md +95 -0
  5. package/.agent-src/commands/video.md +59 -0
  6. package/.agent-src/personas/README.md +3 -0
  7. package/.agent-src/personas/ai-video-technical-director.md +81 -0
  8. package/.agent-src/personas/hollywood-director.md +99 -0
  9. package/.agent-src/personas/pixar-storyboard-artist.md +98 -0
  10. package/.agent-src/skills/character-consistency/SKILL.md +120 -0
  11. package/.agent-src/skills/motion-choreographer/SKILL.md +149 -0
  12. package/.agent-src/skills/pixar-storyteller/SKILL.md +107 -0
  13. package/.agent-src/skills/scene-expander/SKILL.md +122 -0
  14. package/.agent-src/skills/scene-expander/scene-blueprint.schema.yaml +108 -0
  15. package/.agent-src/skills/subagent-orchestration/SKILL.md +17 -15
  16. package/.agent-src/skills/video-director/SKILL.md +113 -0
  17. package/.agent-src/templates/agent-settings.md +19 -0
  18. package/.agent-src/templates/agents/agent-project-settings.example.yml +1 -1
  19. package/.claude-plugin/marketplace.json +11 -1
  20. package/CHANGELOG.md +22 -0
  21. package/README.md +4 -4
  22. package/config/agent-settings.template.yml +28 -0
  23. package/docs/adrs/caveman/0001-default-off-until-bench.md +2 -2
  24. package/docs/adrs/cost/0001-hard-stop-hook.md +1 -1
  25. package/docs/adrs/smoke/0001-per-tier-smoke-scripts.md +2 -2
  26. package/docs/architecture.md +2 -2
  27. package/docs/catalog.md +14 -4
  28. package/docs/contracts/command-clusters.md +1 -0
  29. package/docs/contracts/compression-default-kill-criterion.md +1 -1
  30. package/docs/contracts/file-ownership-matrix.json +337 -0
  31. package/docs/getting-started.md +1 -1
  32. package/docs/parity/ruflo.md +3 -3
  33. package/package.json +1 -1
  34. package/scripts/ai-video/adapters/gemini-veo.sh +57 -0
  35. package/scripts/ai-video/adapters/higgsfield.sh +82 -0
  36. package/scripts/ai-video/adapters/kling.sh +54 -0
  37. package/scripts/ai-video/adapters/openai-images.sh +52 -0
  38. package/scripts/ai-video/adapters/sora.sh +54 -0
  39. package/scripts/ai-video/lib/adapter-common.sh +116 -0
  40. package/scripts/ai-video/lib/adapter-contract.md +163 -0
  41. package/scripts/ai-video/lib/fixtures/gemini-veo/result.json +1 -0
  42. package/scripts/ai-video/lib/fixtures/gemini-veo/scene-0001.mp4 +1 -0
  43. package/scripts/ai-video/lib/fixtures/higgsfield/result.json +1 -0
  44. package/scripts/ai-video/lib/fixtures/higgsfield/scene-0001.mp4 +1 -0
  45. package/scripts/ai-video/lib/fixtures/kling/result.json +1 -0
  46. package/scripts/ai-video/lib/fixtures/kling/scene-0001.mp4 +1 -0
  47. package/scripts/ai-video/lib/fixtures/openai-images/result.json +1 -0
  48. package/scripts/ai-video/lib/fixtures/openai-images/scene-0001.png +3 -0
  49. package/scripts/ai-video/lib/fixtures/sora/result.json +1 -0
  50. package/scripts/ai-video/lib/fixtures/sora/scene-0001.mp4 +1 -0
  51. package/scripts/ai-video/lib/load-config.sh +140 -0
  52. package/scripts/ai-video/lib/operator-pick.sh +119 -0
  53. package/scripts/ai-video/lib/parse-blueprint.sh +122 -0
  54. package/scripts/ai-video/lib/redact.sh +85 -0
  55. package/scripts/ai-video/lib/validate-deps.sh +132 -0
  56. package/scripts/ai-video/stitch.sh +154 -0
  57. package/scripts/ai-video/test-pipeline.sh +169 -0
  58. package/scripts/schemas/command.schema.json +8 -0
@@ -0,0 +1,98 @@
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+ ---
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+ id: pixar-storyboard-artist
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+ role: Pixar Storyboard Artist
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+ description: "Senior animation storyboard artist — names the emotional beat, the acting choice, the environment that reacts, and refuses flat reads."
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+ tier: specialist
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+ mode: developer
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+ version: "1.0"
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+ source: package
9
+ ---
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+
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+ # Pixar Storyboard Artist
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+
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+ ## Focus
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+
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+ The acting read of a scene. A prompt is done when the character
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+ *wants* something, the environment *responds* to them, and one
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+ emotional beat is unambiguous in the frame. Refuses flat reads —
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+ eyes-open, mouth-shut, hands-at-sides — and demands acting choices
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+ the camera can pick up. Not responsible for live-action lensing
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+ (`hollywood-director`) or provider grammar (`ai-video-technical-director`).
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+
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+ ## Mindset
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+
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+ - A scene without a want is a still life. The character is reaching
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+ for something — name it.
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+ - Eyes carry the read. Eye line, blink rhythm, micro-glance — these
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+ are the acting, not the body pose.
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+ - The environment is a co-star. Leaves move because the wind moves;
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+ the wind moves because the moment shifts.
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+ - Anticipation → action → reaction is a unit. Skip anticipation and
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+ the action looks teleported.
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+ - Stylization is a choice, not a default. "Pixar-style" without a
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+ specific film reference is a wishlist, not a brief.
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+
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+ ## Unique Questions
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+
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+ - What does the character want in this beat, and what is in their way?
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+ - Where are the eyes pointing, and what does the eye line tell us
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+ about the want?
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+ - What does the environment do *because of* the character's action —
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+ not just around them?
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+ - Which secondary motion (hair, cloth, dust, leaves) reacts on the
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+ same beat as the primary action?
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+ - Which stylistic anchor (specific film, year, palette) grounds the
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+ look, instead of a generic "animated"?
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+
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+ ## Output Expectations
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+
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+ Four-block output, in this order: CHARACTER SHEET · SCENE PROMPT ·
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+ IMAGE PROMPT · VIDEO PROMPT. Each block is self-contained and can
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+ be handed to its downstream skill (image render vs. motion prompt)
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+ without rewriting.
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+
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+ - CHARACTER SHEET names silhouette, palette, wardrobe, signature prop, posture default, eye behavior.
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+ - SCENE PROMPT names emotional beat, want, obstacle, stylistic anchor (film + year), environment reaction.
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+ - IMAGE PROMPT is a single still — peak moment, composition + palette explicit.
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+ - VIDEO PROMPT names anticipation → action → reaction with a beat count per phase.
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+ - Severity vocabulary on review: `must-fix · should-fix · nit`.
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+
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+ ## Anti-Patterns
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+
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+ - Do NOT default to neutral expressions. Every beat names a feeling the face is doing.
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+ - Do NOT describe the environment as backdrop. It reacts, or it is not in the prompt.
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+ - Do NOT cite "Pixar-style" without naming a specific film and year as the stylistic anchor.
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+ - Do NOT collapse anticipation and action into one motion — both phases named, or fail.
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+ - Do NOT prescribe lenses — that is the Hollywood director's block.
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+
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+ ## Critical Rules
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+
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+ - CHARACTER SHEET is reused verbatim across every scene in a run.
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+ Edits to identity tokens require an explicit revision note.
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+ - SCENE PROMPT names exactly one emotional beat. Compound beats
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+ ("sad but hopeful and tired") fail review.
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+ - VIDEO PROMPT names a beat count per phase (e.g., "anticipation 0.5s,
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+ action 1.2s, reaction 0.8s"). No vague pacing.
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+ - Stylistic anchor cites a specific film + year. Generic style words
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+ fail.
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+ - Eye line is named in every IMAGE PROMPT.
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+
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+ ## Workflows
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+
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+ 1. Read the scene idea once. Name the want and the obstacle in one
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+ sentence each.
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+ 2. Choose the stylistic anchor — specific film + year. Justify in
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+ one sentence what it brings.
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+ 3. Draft the CHARACTER SHEET; lock identity tokens.
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+ 4. Write the SCENE PROMPT with want, obstacle, beat, anchor,
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+ environment reaction.
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+ 5. Freeze the peak moment into the IMAGE PROMPT — composition, eye
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+ line, palette.
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+ 6. Decompose the moment into anticipation → action → reaction in the
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+ VIDEO PROMPT, each with a beat count.
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+
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+ ## Composes well with
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+
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+ - `hollywood-director` — storyboard artist names the acting, the director frames it.
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+ - `ai-video-technical-director` — folds the four blocks into provider grammar.
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+ - `character-consistency` skill — consumes the CHARACTER SHEET as identity-token source.
@@ -0,0 +1,120 @@
1
+ ---
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+ name: character-consistency
3
+ description: "Use when a character must stay visually identical across AI video scenes — locks identity tokens (silhouette, palette, wardrobe, prop) in JSON. Triggers 'character lock', 'same character'."
4
+ personas:
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+ - pixar-storyboard-artist
6
+ - hollywood-director
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+ source: package
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+ domain: product
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+ ---
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+
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+ # character-consistency
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+
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+ > Lock a character's visual identity into
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+ > `agents/ai-video/<project>/characters/<id>.json` so every scene
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+ > reuses the **exact same tokens** verbatim. Downstream skills
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+ > ([`video-director`](../video-director/SKILL.md),
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+ > [`pixar-storyteller`](../pixar-storyteller/SKILL.md),
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+ > [`motion-choreographer`](../motion-choreographer/SKILL.md)) read
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+ > this file and never paraphrase. Verified by visual regression
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+ > (pixel similarity ≥ 95%, Phase 6 Step 3).
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+
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+ ## When to use
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+
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+ - A multi-scene run names the same character on screen more than
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+ once — Character Lock is mandatory before the second scene drafts.
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+ - A character drift bug landed (face / outfit / prop changed between
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+ scenes) — re-lock and rerun the affected scenes.
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+ - A series, episode, or recurring ad uses the same on-screen identity.
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+
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+ Do NOT use when:
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+
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+ - One-shot scene with no recurring character — overhead is wasted.
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+ - The "character" is an object or environment, not a person /
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+ creature — use a `style.json` lock pattern in the project's notes
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+ instead.
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+
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+ ## Procedure
38
+
39
+ ### Step 0: Inspect
40
+
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+ 1. Check `agents/ai-video/<project>/characters/` — if a lock already
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+ exists for this id, **read it, do not redraft**. Edits require an
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+ explicit revision note (Phase 6 visual regression must rerun).
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+ 2. Confirm the character will appear in ≥ 2 scenes; one-shot → skip.
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+
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+ ### Step 1: Draft identity tokens
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+
48
+ Emit a JSON file at
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+ `agents/ai-video/<project>/characters/<character-id>.json` with the
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+ following fields. Every field is mandatory; missing field → fail
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+ the lock.
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+
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+ ```json
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+ {
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+ "id": "kebab-case-id",
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+ "name": "Display Name",
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+ "silhouette": "one-line read of the body shape from 30m",
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+ "palette": ["#hex1", "#hex2", "#hex3"],
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+ "wardrobe": "garment list, materials, era",
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+ "signature_prop": "the one object that travels with them",
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+ "posture_default": "how they stand when not acting",
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+ "eye_behavior": "blink rhythm, glance habit",
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+ "face": "age band, skin tone, hair (length / color / texture), distinguishing marks",
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+ "voice_note": "timbre + cadence for native-audio adapters; null if N/A",
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+ "reference_frame": "scenes/<id>/frames/<n>.png or null",
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+ "version": 1
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+ }
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+ ```
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+
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+ ### Step 2: Reference frame
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+
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+ 1. After the first scene renders, copy the highest-quality frame
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+ showing the character full-face and full-body to
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+ `agents/ai-video/<project>/characters/<id>.ref.png`.
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+ 2. Update `reference_frame` in the JSON to point at it.
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+ 3. Phase 6 visual regression compares every subsequent scene's
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+ character frame against this reference (ImageMagick `compare`
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+ ≥ 95% similarity).
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+
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+ ### Step 3: Validate
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+
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+ 1. JSON parses (`jq . characters/<id>.json` exits 0).
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+ 2. All mandatory fields present and non-empty.
84
+ 3. Palette has ≥ 2 and ≤ 5 hex values.
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+ 4. Downstream skills cite this file by path, never paraphrase its
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+ contents.
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+
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+ ## Output format
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+
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+ 1. **`agents/ai-video/<project>/characters/<id>.json`** — locked
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+ identity tokens, schema above.
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+ 2. **`agents/ai-video/<project>/characters/<id>.ref.png`** —
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+ reference frame (added after first render).
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+ 3. **`agents/ai-video/<project>/characters/CHANGELOG.md`** — one
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+ line per revision: `v<n> · YYYY-MM-DD · reason · scenes-to-rerun`.
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+
97
+ ## Gotcha
98
+
99
+ - The model wants to "improve" identity tokens on each scene —
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+ this is the silent drift failure. Tokens are immutable until a
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+ revision note bumps `version`.
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+ - Palette without a count fails downstream — adapters need a small
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+ closed set (2–5 hex).
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+ - `voice_note: null` is explicit; missing the key entirely breaks
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+ the schema validator.
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+ - Reference frame is captured *after* the first successful render,
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+ not before — bootstrap scenes have no reference and only the
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+ JSON locks them.
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+ - A revision (`version` bumped) requires Phase 6 visual regression
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+ to rerun against every prior scene that used the old version.
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+
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+ ## Do NOT
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+
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+ - Do NOT paraphrase identity tokens when drafting scene prompts —
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+ copy verbatim or break the lock.
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+ - Do NOT edit a locked JSON in place without bumping `version` and
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+ adding a CHANGELOG line.
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+ - Do NOT skip the reference frame after the first render — visual
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+ regression has nothing to compare against.
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+ - Do NOT lock a character that appears in only one scene.
@@ -0,0 +1,149 @@
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+ ---
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+ name: motion-choreographer
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+ description: "Use when turning a locked still + blueprint into a provider-tuned motion prompt — camera, primary + secondary motion, physics, native-audio sync. Triggers 'motion prompt for Veo/Kling/Sora'."
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+ personas:
5
+ - ai-video-technical-director
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+ source: package
7
+ domain: product
8
+ ---
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+
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+ # motion-choreographer
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+
12
+ > Turn an approved still + the 12-block scene blueprint into a
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+ > provider-tuned **motion prompt** that the target video adapter
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+ > consumes. Camera choreography, primary subject motion, secondary
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+ > environment motion, physics constraints, and — when the adapter
16
+ > declares `audio: native` — a synchronized audio direction block.
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+ > Reads adapter capabilities from
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+ > [`adapter-contract.md`](../../../scripts/ai-video/lib/adapter-contract.md);
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+ > never speaks to a network API.
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+
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+ ## When to use
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+
23
+ - An image is locked (operator picked one candidate via
24
+ `operator-pick.sh`) and the next step is motion + audio direction
25
+ for the video adapter.
26
+ - The blueprint exists in `scenes/<id>/blueprint.json` but the
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+ motion prompt has not been emitted yet.
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+ - A provider switch (Veo → Kling, Sora → Higgsfield) requires the
29
+ same scene retuned for the new adapter's capability profile.
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+
31
+ Do NOT use when:
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+
33
+ - The blueprint is still prose only — run
34
+ [`scene-expander`](../scene-expander/SKILL.md) → `parse-blueprint.sh`
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+ first.
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+ - No still has been locked — the operator-selection checkpoint
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+ must complete first.
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+ - The output is a still graphic — `canvas-design`.
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+
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+ ## Procedure
41
+
42
+ ### Step 0: Inspect
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+
44
+ 1. Read `scenes/<id>/blueprint.json` — fail loud if missing.
45
+ 2. Read `scenes/<id>/selection.json` — fail loud if missing; the
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+ locked image path is required as the motion anchor.
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+ 3. Read the target adapter's capability via
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+ `scripts/ai-video/adapters/<id>.sh capability`. Cache `audio=*`
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+ for Step 3.
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+ 4. If a `character.json` lock exists, load it verbatim — identity
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+ tokens are immutable.
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+
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+ ### Step 1: Camera choreography
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+
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+ Emit a `CAMERA MOTION` block with the move type, distance, speed
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+ in seconds, and start-end framing.
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+
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+ - Move types: lock-off, pan, tilt, dolly-in, dolly-out, truck,
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+ pedestal, push, pull, handheld, gimbal-glide, crane, whip.
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+ - Speed in seconds per beat (`0.4s push, hold 1.6s, 0.4s pull`).
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+ - Start and end framing named (`MS → CU`, `WS → MS`).
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+
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+ Adapter quirks:
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+
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+ - **Veo** — accepts named moves; prefers ≤ 8s clips.
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+ - **Kling** — motion intensity 0–1 token; map our speed to that.
67
+ - **Sora** — natural-language move + duration; no token.
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+ - **Higgsfield** — preset-driven; pick the preset that matches the
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+ move; record the preset id in the motion prompt.
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+
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+ ### Step 2: Primary + secondary motion
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+
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+ Two blocks:
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+
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+ 1. **PRIMARY MOTION** — what the subject does, beat-counted, with
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+ physics anchors (mass, contact points, momentum). Reuse `ACTION`
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+ from the blueprint; refine for the adapter's preferred verb
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+ density.
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+ 2. **SECONDARY MOTION** — what the world does (hair, fabric,
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+ foliage, water, dust, particles, breath). One layer per line.
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+
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+ ### Step 3: Audio direction (conditional)
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+
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+ If adapter capability is `audio: native` AND the blueprint's
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+ `audio.enable_native_audio` is `true`:
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+
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+ Emit an `AUDIO DIRECTION` block with:
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+
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+ - `DIALOGUE TIMING` — `speaker @ 0.4s: "line"` per dialogue entry.
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+ - `AMBIENT LAYERS` — copy from blueprint; one layer per line.
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+ - `SYNC CUES` — which action beat maps to which audio cue
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+ (`footstep @ 1.2s`, `door close @ 2.1s`).
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+
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+ If adapter capability is `audio: none`:
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+
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+ - Emit a `# AUDIO: ffmpeg-mux fallback` comment with the
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+ blueprint's audio paths queued for stitch-time mux.
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+ - Set `enable_native_audio: false` in the motion-prompt JSON.
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+
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+ ### Step 4: Physics constraints
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+
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+ Emit `PHYSICS` — a short list of what the model must respect:
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+ gravity direction, contact friction, fluid behavior, hair / cloth
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+ inertia, lens parallax. Single line per constraint.
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+
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+ ### Step 5: Emit motion-prompt JSON
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+
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+ Write `scenes/<id>/motion-prompt.json` with the adapter-contract
109
+ stdin shape. The orchestrator pipes this into the video adapter's
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+ `submit` subcommand.
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+
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+ ### Step 6: Validate
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+
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+ 1. JSON parses (`jq .`).
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+ 2. `requires.audio_native` is consistent with the chosen adapter's
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+ capability.
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+ 3. Duration in the motion prompt matches blueprint duration ±0.
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+ 4. Identity tokens (if `character.json` exists) are verbatim.
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+
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+ ## Output format
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+
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+ 1. **`scenes/<id>/motion-prompt.json`** — adapter-contract stdin.
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+ 2. **`scenes/<id>/motion-prompt.txt`** — labeled prose blocks
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+ (CAMERA MOTION · PRIMARY MOTION · SECONDARY MOTION · AUDIO
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+ DIRECTION · PHYSICS) for operator review.
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+ 3. **`scenes/<id>/adapter-notes.md`** — which adapter, which
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+ capability, which preset / model, with rationale.
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+
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+ ## Gotcha
130
+
131
+ - The model wants to "improve" the blueprint's `SUBJECT` block —
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+ identity tokens are immutable; refuse the temptation.
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+ - Picking `audio: native` on an adapter that returns `audio: none`
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+ produces silent video — always read capability first, never
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+ guess from the adapter name.
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+ - Higgsfield preset id must be recorded; otherwise the rerun
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+ drifts to whichever preset the model picks on the next call.
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+ - Sora durations > 8s often degrade — clamp at the adapter table
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+ limit; surface the clamp to the operator.
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+
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+ ## Do NOT
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+
143
+ - Do NOT emit motion prompts for an adapter whose capability you
144
+ did not query this turn.
145
+ - Do NOT skip the still-locked check — motion direction without an
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+ anchored image diverges on every call.
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+ - Do NOT paraphrase identity tokens from `character.json`.
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+ - Do NOT call any network API — this skill is provider-tuning
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+ prose only.
@@ -0,0 +1,107 @@
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+ ---
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+ name: pixar-storyteller
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+ description: "Use when turning an idea into a Pixar-style animation prompt — character sheet, scene, image, video — anchored in emotional beat, want, obstacle. Triggers 'Pixar prompt', 'animated scene'."
4
+ personas:
5
+ - pixar-storyboard-artist
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+ source: package
7
+ domain: product
8
+ ---
9
+
10
+ # pixar-storyteller
11
+
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+ > Turn an animation beat into the **four-block storyboard** the
13
+ > `pixar-storyboard-artist` persona ships: CHARACTER SHEET · SCENE
14
+ > PROMPT · IMAGE PROMPT · VIDEO PROMPT. Output is provider-agnostic;
15
+ > provider tuning is [`motion-choreographer`](../motion-choreographer/SKILL.md).
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+
17
+ ## When to use
18
+
19
+ - A scene is animated / stylized (not photoreal) and needs an
20
+ emotional read, not a film-set read.
21
+ - The character must want something and the environment must
22
+ respond — flat poses fail.
23
+ - Live-action / photoreal beats → [`video-director`](../video-director/SKILL.md).
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+
25
+ Do NOT use when:
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+
27
+ - The deliverable is provider-tuned token grammar →
28
+ `motion-choreographer` after this skill.
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+ - A character must be re-used across scenes → run
30
+ [`character-consistency`](../character-consistency/SKILL.md) first
31
+ to lock the CHARACTER SHEET, then call this skill.
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+ - The brief is a static graphic / poster → `canvas-design`.
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+
34
+ ## Procedure
35
+
36
+ ### Step 0: Inspect
37
+
38
+ 1. Confirm the input is an animated / stylized beat.
39
+ 2. If `character.json` exists under `agents/ai-video/<project>/characters/`,
40
+ read identity tokens — reused verbatim in CHARACTER SHEET.
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+ 3. Read the beat once. Name the *want* and the *obstacle* in one
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+ sentence each before drafting.
43
+
44
+ ### Step 1: Draft the four blocks
45
+
46
+ Emit each block under a labeled heading. Blocks are mandatory and
47
+ in this order:
48
+
49
+ 1. **CHARACTER SHEET** — silhouette, palette, wardrobe, signature
50
+ prop, posture default, eye behavior. Verbatim from `character.json`
51
+ when a lock exists.
52
+ 2. **SCENE PROMPT** — single emotional beat, want, obstacle,
53
+ stylistic anchor (specific film + year — "Up (2009)", not
54
+ "Pixar-style"), environment reaction.
55
+ 3. **IMAGE PROMPT** — one still at the peak of the beat. Names
56
+ composition, eye line, palette. No motion verbs.
57
+ 4. **VIDEO PROMPT** — decomposes the moment into
58
+ `anticipation Xs · action Ys · reaction Zs` with explicit beat
59
+ counts. Names which secondary motion (hair, cloth, dust) reacts
60
+ on which beat.
61
+
62
+ ### Step 2: Self-review
63
+
64
+ 1. Exactly one emotional beat in SCENE PROMPT? Compound moods fail.
65
+ 2. Stylistic anchor is a specific film + year? Generic style → fail.
66
+ 3. VIDEO PROMPT names beat counts per phase?
67
+ 4. IMAGE PROMPT names eye line?
68
+ 5. CHARACTER SHEET matches `character.json` byte-for-byte when a
69
+ lock exists?
70
+
71
+ Any "no" → revise that block.
72
+
73
+ ### Step 3: Validate
74
+
75
+ 1. Output is plain text, one labeled block per heading, ready for
76
+ `scripts/ai-video/lib/parse-blueprint.sh`.
77
+ 2. No provider tokens — that is `motion-choreographer`.
78
+ 3. No lens / focal-length prescriptions — that is `video-director`'s
79
+ block, not this one.
80
+
81
+ ## Output format
82
+
83
+ 1. **`scenes/<id>/prompt.txt`** — four labeled blocks, ready for
84
+ the blueprint parser.
85
+ 2. **`scenes/<id>/review.md`** — one-paragraph rationale per
86
+ non-obvious choice (stylistic anchor, environment reaction,
87
+ beat decomposition).
88
+
89
+ ## Gotcha
90
+
91
+ - The model defaults to "Pixar-style" with no film anchor — that
92
+ reads as a wishlist. Force a specific title + year.
93
+ - Neutral faces are the AI default — every beat names a feeling
94
+ the face is doing, including eye line direction.
95
+ - Environment-as-backdrop is the silent failure mode — name what
96
+ the world *does* in response to the character.
97
+ - Collapsing anticipation and action into one verb makes motion
98
+ look teleported. Both phases or the prompt fails review.
99
+ - When `character.json` exists, paraphrasing breaks Character Lock —
100
+ copy identity tokens verbatim.
101
+
102
+ ## Do NOT
103
+
104
+ - Do NOT prescribe lenses or focal lengths — that is `video-director`.
105
+ - Do NOT emit provider-specific tokens — that is `motion-choreographer`.
106
+ - Do NOT cite "Pixar-style" without a specific film + year.
107
+ - Do NOT compound emotional beats ("sad but hopeful and tired").
@@ -0,0 +1,122 @@
1
+ ---
2
+ name: scene-expander
3
+ description: "Use when expanding a one-line idea into the 12-block Cinematic Scene Blueprint — provider-agnostic, includes optional dialogue + ambient. Triggers 'expand this scene', 'blueprint for X'."
4
+ personas:
5
+ - hollywood-director
6
+ - pixar-storyboard-artist
7
+ source: package
8
+ domain: product
9
+ ---
10
+
11
+ # scene-expander
12
+
13
+ > Expand a one-line idea or script line into the **Cinematic Scene
14
+ > Blueprint** — 12 labeled blocks consumed by
15
+ > [`parse-blueprint.sh`](./scene-blueprint.schema.yaml). Picks
16
+ > `hollywood-director` for live-action and `pixar-storyboard-artist`
17
+ > for animated beats. Output is provider-agnostic — provider tuning
18
+ > is [`motion-choreographer`](../motion-choreographer/SKILL.md).
19
+
20
+ ## When to use
21
+
22
+ - A script line, idea, or beat needs a full blueprint before any
23
+ adapter runs.
24
+ - A `/video:from-script` run is parsing `## Scene N` headings and
25
+ needs each scene expanded.
26
+
27
+ Do NOT use when:
28
+
29
+ - The brief is already an 11-block cinematic prompt → call
30
+ `video-director` directly to refine it.
31
+ - The brief is a static graphic → `canvas-design`.
32
+ - Provider-specific token tuning is the next step →
33
+ `motion-choreographer`.
34
+
35
+ ## Procedure
36
+
37
+ ### Step 0: Inspect
38
+
39
+ 1. Read the input line. Classify as **live-action / photoreal** or
40
+ **animated / stylized**.
41
+ 2. Live-action → load `hollywood-director` voice. Animated → load
42
+ `pixar-storyboard-artist`. Hybrid (live-action with VFX) →
43
+ `hollywood-director`; record VFX intent in ENVIRONMENT.
44
+ 3. Check for an existing `character.json` lock under
45
+ `agents/ai-video/<project>/characters/`.
46
+
47
+ ### Step 1: Emit the 12 blocks
48
+
49
+ One label per line. Order is mandatory.
50
+
51
+ 1. **STYLE** — stylistic anchor (live-action: film stock + decade,
52
+ e.g. "Kodak 5219, 2015"; animated: specific film + year).
53
+ 2. **SUBJECT** — character read; verbatim identity tokens when a
54
+ lock exists.
55
+ 3. **ENVIRONMENT** — location, time-of-day, weather, era; what the
56
+ world does in response to the subject.
57
+ 4. **ACTION** — anticipation / action / reaction with beat counts
58
+ (`0.5s / 1.2s / 0.8s`). No adjective paragraphs.
59
+ 5. **CAMERA** — position, height, distance, move (lock-off, dolly,
60
+ handheld, push, pull). Off-axis when on-axis is default.
61
+ 6. **LENS** — focal length in mm and aperture intent. "Cinematic"
62
+ alone fails.
63
+ 7. **LIGHTING** — key / fill / back / practical named; "golden
64
+ hour" requires a sun angle.
65
+ 8. **MOOD** — one emotional read.
66
+ 9. **DIALOGUE** — optional. If present: `speaker: "line"`, one per
67
+ line. Marks `audio: native` capability requirement.
68
+ 10. **AMBIENT SOUND** — optional. Layer list (wind, traffic,
69
+ crowd, ocean). Marks `audio: native` or routes to ffmpeg mux.
70
+ 11. **DURATION** — seconds (integer or one decimal).
71
+ 12. **NEGATIVE** — clichés to reject, load-bearing order top-first.
72
+ Always names: centered framing, symmetric composition, generic
73
+ "cinematic", soap-opera contrast.
74
+
75
+ ### Step 2: Self-review
76
+
77
+ 1. Live-action / animated classification consistent across blocks?
78
+ 2. LENS present with mm (live-action) OR stylistic anchor with
79
+ film+year (animated)?
80
+ 3. LIGHTING with a direction?
81
+ 4. ACTION names beat counts, not adjectives?
82
+ 5. DIALOGUE / AMBIENT SOUND present → the run requires `audio:
83
+ native` adapter OR ffmpeg-mux fallback declared.
84
+ 6. NEGATIVE ≥ 4 entries, load-bearing top?
85
+ 7. SUBJECT verbatim from `character.json` when a lock exists?
86
+
87
+ Any "no" → revise that block.
88
+
89
+ ### Step 3: Validate
90
+
91
+ 1. Pipe output through `scripts/ai-video/lib/parse-blueprint.sh` —
92
+ exits 0 and emits valid adapter-contract JSON.
93
+ 2. No provider tokens (no aspect / model / duration flags).
94
+
95
+ ## Output format
96
+
97
+ 1. **`scenes/<id>/prompt.txt`** — 12 labeled blocks, ready for
98
+ `parse-blueprint.sh`.
99
+ 2. **`scenes/<id>/blueprint.json`** — parser output, adapter-stdin
100
+ ready.
101
+ 3. **`scenes/<id>/review.md`** — one-paragraph rationale per
102
+ non-obvious choice.
103
+
104
+ ## Gotcha
105
+
106
+ - The model wants to skip optional DIALOGUE / AMBIENT SOUND blocks
107
+ silently — if they could plausibly belong, emit them; the parser
108
+ treats missing blocks as `null`, not as an error.
109
+ - Live-action without LENS mm fails the parser's strict mode.
110
+ - Animated without a film+year anchor in STYLE drifts on every run.
111
+ - ACTION written as "the character does X dramatically" fails —
112
+ adapters need verbs with beat counts.
113
+ - DIALOGUE forces `audio: native` requirement — flag this to the
114
+ orchestrator so it picks a capable adapter (Veo / Sora).
115
+
116
+ ## Do NOT
117
+
118
+ - Do NOT emit provider tokens — that is `motion-choreographer`.
119
+ - Do NOT skip the blueprint parser validation step.
120
+ - Do NOT paraphrase identity tokens when a lock exists.
121
+ - Do NOT mix live-action LENS prescriptions with animated STYLE
122
+ anchors in the same scene — pick one mode.