@eva/spine-base 2.0.1-beta.0 → 2.0.1-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -175,40 +175,6 @@ var _EVA_IIFE_spineBase = function (exports, eva_js, pluginRenderer, pixi_js) {
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  __decorate([type('number')], Spine.prototype, "scale", void 0);
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  __decorate([type('string')], Spine.prototype, "animationName", void 0);
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  __decorate([type('boolean')], Spine.prototype, "autoPlay", void 0);
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- let texCache = {};
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- function cacheImage(data) {
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- const oldImg = data.image;
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- return {
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- tex: oldImg instanceof pixi_js.Texture ? oldImg : pixi_js.Texture.from(oldImg),
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- count: 0
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- };
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- }
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- function retainTexture(name, data) {
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- let cache = texCache[name];
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- if (!cache) {
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- cache = cacheImage(data);
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- texCache[name] = cache;
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- }
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- cache.count++;
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- return cache.tex;
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- }
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- function releaseTexture(imageSrc) {
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- if (!imageSrc) return;
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- setTimeout(() => __awaiter(this, void 0, void 0, function* () {
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- const cache = texCache[imageSrc];
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- if (cache) {
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- cache.count--;
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- if (cache.count <= 0) {
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- if (cache.tex) {
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- yield pixi_js.Assets.unload(imageSrc);
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- cache.tex.destroy(true);
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- cache.tex = null;
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- }
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- delete texCache[imageSrc];
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- }
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- }
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- }), 100);
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- }
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  let dataMap = {};
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  function createSpineData(name, data, scale, pixiSpine) {
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  const skeletonAsset = data.ske;
@@ -235,33 +201,31 @@ var _EVA_IIFE_spineBase = function (exports, eva_js, pluginRenderer, pixi_js) {
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  return;
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  }
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  }
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- retainTexture(res.data.image.label, res.data);
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  data.ref++;
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  return data.spineData;
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  });
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  }
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- function releaseSpineData(res, imageSrc) {
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- return __awaiter(this, void 0, void 0, function* () {
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- const resourceName = res.name;
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- yield pixi_js.Assets.unload([res.src.image.url, res.src.atlas.url, res.src.ske.url]);
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- const resolver = pixi_js.Assets.resolver;
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- delete resolver._assetMap[res.src.image.url];
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- delete resolver._assetMap[res.src.atlas.url];
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- delete resolver._assetMap[res.src.ske.url];
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- delete resolver._resolverHash[res.src.image.url];
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- delete resolver._resolverHash[res.src.atlas.url];
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- delete resolver._resolverHash[res.src.ske.url];
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- const data = dataMap[resourceName];
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- if (!data) {
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- return;
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- }
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- data.ref--;
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+ function releaseSpineData(res, _imageSrc) {
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+ const resourceName = res.name;
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+ const data = dataMap[resourceName];
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+ if (!data) {
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+ return;
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+ }
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+ data.ref--;
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+ setTimeout(() => __awaiter(this, void 0, void 0, function* () {
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  if (data.ref <= 0) {
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- releaseTexture(imageSrc);
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+ yield pixi_js.Assets.unload([res.src.image.url, res.src.atlas.url, res.src.ske.url]);
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+ const resolver = pixi_js.Assets.resolver;
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+ delete resolver._assetMap[res.src.image.url];
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+ delete resolver._assetMap[res.src.atlas.url];
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+ delete resolver._assetMap[res.src.ske.url];
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+ delete resolver._resolverHash[res.src.image.url];
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+ delete resolver._resolverHash[res.src.atlas.url];
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+ delete resolver._resolverHash[res.src.ske.url];
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  eva_js.resource.destroy(resourceName);
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  delete dataMap[resourceName];
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  }
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- });
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+ }), 100);
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  }
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  const MaxRetryCount = 20;
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  let SpineSystem = class SpineSystem extends pluginRenderer.Renderer {
@@ -432,8 +396,8 @@ var _EVA_IIFE_spineBase = function (exports, eva_js, pluginRenderer, pixi_js) {
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  children: true
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  });
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  const res = yield eva_js.resource.getResource(component.lastResource);
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- const imageSrc = ((_d = (_c = res.data) === null || _c === void 0 ? void 0 : _c.image) === null || _d === void 0 ? void 0 : _d.src) || ((_f = (_e = res.data) === null || _e === void 0 ? void 0 : _e.image) === null || _f === void 0 ? void 0 : _f.label);
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- yield releaseSpineData(res, imageSrc);
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+ ((_d = (_c = res.data) === null || _c === void 0 ? void 0 : _c.image) === null || _d === void 0 ? void 0 : _d.src) || ((_f = (_e = res.data) === null || _e === void 0 ? void 0 : _e.image) === null || _f === void 0 ? void 0 : _f.label);
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+ yield releaseSpineData(res);
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  }
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  component.armature = null;
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  delete this.armatures[changed.gameObject.id];
@@ -1 +1 @@
1
- function _extends(){return _extends=Object.assign?Object.assign.bind():function(e){for(var t=1;t<arguments.length;t++){var r=arguments[t];for(var a in r)({}).hasOwnProperty.call(r,a)&&(e[a]=r[a])}return e},_extends.apply(null,arguments)}globalThis.EVA=globalThis.EVA||{},globalThis.EVA.plugin=globalThis.EVA.plugin||{};var _EVA_IIFE_spineBase=function(e,t,r,a){"use strict";function n(e,t,r,a){var n,i=arguments.length,s=i<3?t:null===a?a=Object.getOwnPropertyDescriptor(t,r):a;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)s=Reflect.decorate(e,t,r,a);else for(var o=e.length-1;o>=0;o--)(n=e[o])&&(s=(i<3?n(s):i>3?n(t,r,s):n(t,r))||s);return i>3&&s&&Object.defineProperty(t,r,s),s}function i(e,t,r,a){return new(r||(r=Promise))((function(n,i){function s(e){try{c(a.next(e))}catch(e){i(e)}}function o(e){try{c(a.throw(e))}catch(e){i(e)}}function c(e){var t;e.done?n(e.value):(t=e.value,t instanceof r?t:new r((function(e){e(t)}))).then(s,o)}c((a=a.apply(e,t||[])).next())}))}function s(e){return function(t,r){var a=function(e,t){return e.constructor.IDEProps||(e.constructor.IDEProps={}),e.constructor.IDEProps[t]||(e.constructor.IDEProps[t]={}),e.constructor.IDEProps[t]}(t,r);a.key=r,a.type=e}}class o extends t.Component{constructor(){super(...arguments),this.resource="",this.scale=1,this.animationName="",this.autoPlay=!0,this.waitExecuteInfos=[]}set armature(e){if(this._armature=e,e){this.autoPlay&&this.play(this.animationName);for(const e of this.waitExecuteInfos)if(e.playType){const{name:t,loop:r,track:a}=e;this.play(t,r,a)}else this.stop(e.track);this.waitExecuteInfos=[]}}get armature(){return this._armature}init(e){e&&_extends(this,e)}onDestroy(){this.destroied=!0}play(e,t,r){try{e&&(this.animationName=e),this.armature?(void 0===r&&(r=0),this.armature.state.setAnimation(r,this.animationName,t)):this.waitExecuteInfos.push({playType:!0,name:e,loop:null!=t?t:this.autoPlay,track:r})}catch(e){console.log(e)}}stop(e){this.armature?(void 0===e&&(e=0),this.armature.state.setEmptyAnimation(e,0)):this.waitExecuteInfos.push({playType:!1,track:e})}addAnimation(e,t,r,a){try{this.armature&&(void 0===a&&(a=0),this.armature.state.addAnimation(a,e,r,t))}catch(e){console.log(e)}}setMix(e,t,r){this.armature&&this.armature.state.data.setMix(e,t,r)}getAnim(e=0){try{if(this.armature)return this.armature.state.tracks[e].animation.name}catch(e){console.log(e)}}setDefaultMix(e){this.armature&&(this.armature.state.data.defaultMix=e)}setAttachment(e,t){this.armature&&this.armature.skeleton.setAttachment(e,t)}getBone(e){if(this.armature)return this.armature.skeleton.findBone(e)}}o.componentName="Spine",n([s("string")],o.prototype,"resource",void 0),n([s("number")],o.prototype,"scale",void 0),n([s("string")],o.prototype,"animationName",void 0),n([s("boolean")],o.prototype,"autoPlay",void 0);let c={};function u(e,t){let r=c[e];return r||(r=function(e){const t=e.image;return{tex:t instanceof a.Texture?t:a.Texture.from(t),count:0}}(t),c[e]=r),r.count++,r.tex}let l={};function d(e,t,r){return i(this,void 0,void 0,(function*(){let a=l[e.name];if(!a)if(e.complete)a=function(e,t,r,a){const n=t.ske,i=t.atlas,s=new a.AtlasAttachmentLoader(i),o=n instanceof Uint8Array?new a.SkeletonBinary(s):new a.SkeletonJson(s);o.scale=r||1;const c={spineData:o.readSkeletonData(n),ref:0,imageSrc:t.image.label};return l[e]=c,c}(e.name,e.data,t,r);else if(!a)return;return u(e.data.image.label,e.data),a.ref++,a.spineData}))}function m(e,r){return i(this,void 0,void 0,(function*(){const n=e.name;yield a.Assets.unload([e.src.image.url,e.src.atlas.url,e.src.ske.url]);const s=a.Assets.resolver;delete s._assetMap[e.src.image.url],delete s._assetMap[e.src.atlas.url],delete s._assetMap[e.src.ske.url],delete s._resolverHash[e.src.image.url],delete s._resolverHash[e.src.atlas.url],delete s._resolverHash[e.src.ske.url];const o=l[n];o&&(o.ref--,o.ref<=0&&(!function(e){e&&setTimeout((()=>i(this,void 0,void 0,(function*(){const t=c[e];t&&(t.count--,t.count<=0&&(t.tex&&(yield a.Assets.unload(e),t.tex.destroy(!0),t.tex=null),delete c[e]))}))),100)}(r),t.resource.destroy(n),delete l[n]))}))}let h=class extends r.Renderer{constructor(){super(...arguments),this.armatures={}}init({pixiSpine:e}){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this),this.pixiSpine=e,this.game.canvas.addEventListener("webglcontextrestored",(()=>{const e=this.game.gameObjects;let r=[];for(let a in this.armatures){const n=+a;for(let a=0;a<e.length;++a){let i=e[a];if(i.id===n){let e=i.getComponent(o);e&&(this.remove({type:t.OBSERVER_TYPE.REMOVE,gameObject:i,component:e,componentName:o.componentName}),r.push({type:t.OBSERVER_TYPE.ADD,gameObject:i,component:e,componentName:o.componentName}));break}}}setTimeout((()=>{r.forEach((e=>{this.add(e)}))}),1e3)}),!1)}update(e){for(let t in this.armatures)this.armatures[t].update(.001*e.deltaTime);super.update()}componentChanged(e){return i(this,void 0,void 0,(function*(){if("Spine"===e.componentName)if(e.type===t.OBSERVER_TYPE.ADD)this.add(e);else if(e.type===t.OBSERVER_TYPE.CHANGE){if("resource"===e.prop.prop[0])this.change(e)}else e.type===t.OBSERVER_TYPE.REMOVE&&this.remove(e)}))}add(e,r){var a,n;return i(this,void 0,void 0,(function*(){const i=e.component;clearTimeout(i.addHandler);const s=e.gameObject.id,o=this.increaseAsyncId(s),c=yield t.resource.getResource(i.resource);if(!this.validateAsyncId(s,o))return;const u=yield d(c,i.scale,this.pixiSpine);if(!this.validateAsyncId(s,o))return;if(!u)return void(i.addHandler=setTimeout((()=>{i.destroied||(void 0===r&&(r=20),--r>0?this.add(e,r):console.log("retry exceed max times",i.resource))}),1e3));this.remove(e);const l=null===(n=null===(a=this.renderSystem)||void 0===a?void 0:a.containerManager)||void 0===n?void 0:n.getContainer(e.gameObject.id);if(!l)return;i.lastResource=i.resource;const m=new this.pixiSpine.Spine({skeletonData:u,autoUpdate:!1});if(this.armatures[e.gameObject.id]=m,e.gameObject&&e.gameObject.transform){const t=e.gameObject.transform;m.x=t.size.width*t.origin.x,m.y=t.size.height*t.origin.y}l.addChildAt(m,0),m.update(),i.armature=m,i.emit("loaded",{resource:i.resource}),m.state.addListener({start:(e,t)=>{i.emit("start",{track:e,name:e.animation.name})},complete:(e,t)=>{i.emit("complete",{track:e,name:e.animation.name})},interrupt:(e,t)=>{i.emit("interrupt",{track:e,name:e.animation.name})},end:(e,t)=>{i.emit("end",{track:e,name:e.animation.name})},event:(e,t)=>{i.emit("event",e,t)}})}))}change(e){this.remove(e),this.add(e)}remove(e){var r,a,n,s,o,c;return i(this,void 0,void 0,(function*(){this.increaseAsyncId(e.gameObject.id);const i=e.component;clearTimeout(i.addHandler);const u=this.armatures[e.gameObject.id],l=null===(a=null===(r=this.renderSystem)||void 0===r?void 0:r.containerManager)||void 0===a?void 0:a.getContainer(e.gameObject.id);if(l&&u&&l.removeChild(u),i.armature){i.armature.destroy({children:!0});const e=yield t.resource.getResource(i.lastResource),r=(null===(s=null===(n=e.data)||void 0===n?void 0:n.image)||void 0===s?void 0:s.src)||(null===(c=null===(o=e.data)||void 0===o?void 0:o.image)||void 0===c?void 0:c.label);yield m(e,r)}i.armature=null,delete this.armatures[e.gameObject.id],e.type,t.OBSERVER_TYPE.CHANGE}))}};h.systemName="SpineSystem",h=n([t.decorators.componentObserver({Spine:["resource"]})],h);var p=h;return t.resource.registerResourceType("SPINE"),e.Spine=o,e.SpineSystem=p,Object.defineProperty(e,"__esModule",{value:!0}),e}({},EVA,EVA.plugin.renderer,PIXI);globalThis.EVA.plugin.spineBase=globalThis.EVA.plugin.spineBase||_EVA_IIFE_spineBase;
1
+ function _extends(){return _extends=Object.assign?Object.assign.bind():function(e){for(var t=1;t<arguments.length;t++){var r=arguments[t];for(var a in r)({}).hasOwnProperty.call(r,a)&&(e[a]=r[a])}return e},_extends.apply(null,arguments)}globalThis.EVA=globalThis.EVA||{},globalThis.EVA.plugin=globalThis.EVA.plugin||{};var _EVA_IIFE_spineBase=function(e,t,r,a){"use strict";function n(e,t,r,a){var n,i=arguments.length,s=i<3?t:null===a?a=Object.getOwnPropertyDescriptor(t,r):a;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)s=Reflect.decorate(e,t,r,a);else for(var o=e.length-1;o>=0;o--)(n=e[o])&&(s=(i<3?n(s):i>3?n(t,r,s):n(t,r))||s);return i>3&&s&&Object.defineProperty(t,r,s),s}function i(e,t,r,a){return new(r||(r=Promise))((function(n,i){function s(e){try{c(a.next(e))}catch(e){i(e)}}function o(e){try{c(a.throw(e))}catch(e){i(e)}}function c(e){var t;e.done?n(e.value):(t=e.value,t instanceof r?t:new r((function(e){e(t)}))).then(s,o)}c((a=a.apply(e,t||[])).next())}))}function s(e){return function(t,r){var a=function(e,t){return e.constructor.IDEProps||(e.constructor.IDEProps={}),e.constructor.IDEProps[t]||(e.constructor.IDEProps[t]={}),e.constructor.IDEProps[t]}(t,r);a.key=r,a.type=e}}class o extends t.Component{constructor(){super(...arguments),this.resource="",this.scale=1,this.animationName="",this.autoPlay=!0,this.waitExecuteInfos=[]}set armature(e){if(this._armature=e,e){this.autoPlay&&this.play(this.animationName);for(const e of this.waitExecuteInfos)if(e.playType){const{name:t,loop:r,track:a}=e;this.play(t,r,a)}else this.stop(e.track);this.waitExecuteInfos=[]}}get armature(){return this._armature}init(e){e&&_extends(this,e)}onDestroy(){this.destroied=!0}play(e,t,r){try{e&&(this.animationName=e),this.armature?(void 0===r&&(r=0),this.armature.state.setAnimation(r,this.animationName,t)):this.waitExecuteInfos.push({playType:!0,name:e,loop:null!=t?t:this.autoPlay,track:r})}catch(e){console.log(e)}}stop(e){this.armature?(void 0===e&&(e=0),this.armature.state.setEmptyAnimation(e,0)):this.waitExecuteInfos.push({playType:!1,track:e})}addAnimation(e,t,r,a){try{this.armature&&(void 0===a&&(a=0),this.armature.state.addAnimation(a,e,r,t))}catch(e){console.log(e)}}setMix(e,t,r){this.armature&&this.armature.state.data.setMix(e,t,r)}getAnim(e=0){try{if(this.armature)return this.armature.state.tracks[e].animation.name}catch(e){console.log(e)}}setDefaultMix(e){this.armature&&(this.armature.state.data.defaultMix=e)}setAttachment(e,t){this.armature&&this.armature.skeleton.setAttachment(e,t)}getBone(e){if(this.armature)return this.armature.skeleton.findBone(e)}}o.componentName="Spine",n([s("string")],o.prototype,"resource",void 0),n([s("number")],o.prototype,"scale",void 0),n([s("string")],o.prototype,"animationName",void 0),n([s("boolean")],o.prototype,"autoPlay",void 0);let c={};function u(e,t,r){return i(this,void 0,void 0,(function*(){let a=c[e.name];if(!a)if(e.complete)a=function(e,t,r,a){const n=t.ske,i=t.atlas,s=new a.AtlasAttachmentLoader(i),o=n instanceof Uint8Array?new a.SkeletonBinary(s):new a.SkeletonJson(s);o.scale=r||1;const u={spineData:o.readSkeletonData(n),ref:0,imageSrc:t.image.label};return c[e]=u,u}(e.name,e.data,t,r);else if(!a)return;return a.ref++,a.spineData}))}let l=class extends r.Renderer{constructor(){super(...arguments),this.armatures={}}init({pixiSpine:e}){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this),this.pixiSpine=e,this.game.canvas.addEventListener("webglcontextrestored",(()=>{const e=this.game.gameObjects;let r=[];for(let a in this.armatures){const n=+a;for(let a=0;a<e.length;++a){let i=e[a];if(i.id===n){let e=i.getComponent(o);e&&(this.remove({type:t.OBSERVER_TYPE.REMOVE,gameObject:i,component:e,componentName:o.componentName}),r.push({type:t.OBSERVER_TYPE.ADD,gameObject:i,component:e,componentName:o.componentName}));break}}}setTimeout((()=>{r.forEach((e=>{this.add(e)}))}),1e3)}),!1)}update(e){for(let t in this.armatures)this.armatures[t].update(.001*e.deltaTime);super.update()}componentChanged(e){return i(this,void 0,void 0,(function*(){if("Spine"===e.componentName)if(e.type===t.OBSERVER_TYPE.ADD)this.add(e);else if(e.type===t.OBSERVER_TYPE.CHANGE){if("resource"===e.prop.prop[0])this.change(e)}else e.type===t.OBSERVER_TYPE.REMOVE&&this.remove(e)}))}add(e,r){var a,n;return i(this,void 0,void 0,(function*(){const i=e.component;clearTimeout(i.addHandler);const s=e.gameObject.id,o=this.increaseAsyncId(s),c=yield t.resource.getResource(i.resource);if(!this.validateAsyncId(s,o))return;const l=yield u(c,i.scale,this.pixiSpine);if(!this.validateAsyncId(s,o))return;if(!l)return void(i.addHandler=setTimeout((()=>{i.destroied||(void 0===r&&(r=20),--r>0?this.add(e,r):console.log("retry exceed max times",i.resource))}),1e3));this.remove(e);const m=null===(n=null===(a=this.renderSystem)||void 0===a?void 0:a.containerManager)||void 0===n?void 0:n.getContainer(e.gameObject.id);if(!m)return;i.lastResource=i.resource;const d=new this.pixiSpine.Spine({skeletonData:l,autoUpdate:!1});if(this.armatures[e.gameObject.id]=d,e.gameObject&&e.gameObject.transform){const t=e.gameObject.transform;d.x=t.size.width*t.origin.x,d.y=t.size.height*t.origin.y}m.addChildAt(d,0),d.update(),i.armature=d,i.emit("loaded",{resource:i.resource}),d.state.addListener({start:(e,t)=>{i.emit("start",{track:e,name:e.animation.name})},complete:(e,t)=>{i.emit("complete",{track:e,name:e.animation.name})},interrupt:(e,t)=>{i.emit("interrupt",{track:e,name:e.animation.name})},end:(e,t)=>{i.emit("end",{track:e,name:e.animation.name})},event:(e,t)=>{i.emit("event",e,t)}})}))}change(e){this.remove(e),this.add(e)}remove(e){var r,n,s,o,u,l;return i(this,void 0,void 0,(function*(){this.increaseAsyncId(e.gameObject.id);const m=e.component;clearTimeout(m.addHandler);const d=this.armatures[e.gameObject.id],h=null===(n=null===(r=this.renderSystem)||void 0===r?void 0:r.containerManager)||void 0===n?void 0:n.getContainer(e.gameObject.id);if(h&&d&&h.removeChild(d),m.armature){m.armature.destroy({children:!0});const e=yield t.resource.getResource(m.lastResource);(null===(o=null===(s=e.data)||void 0===s?void 0:s.image)||void 0===o?void 0:o.src)||null===(l=null===(u=e.data)||void 0===u?void 0:u.image)||void 0===l||l.label,yield function(e){const r=e.name,n=c[r];n&&(n.ref--,setTimeout((()=>i(this,void 0,void 0,(function*(){if(n.ref<=0){yield a.Assets.unload([e.src.image.url,e.src.atlas.url,e.src.ske.url]);const n=a.Assets.resolver;delete n._assetMap[e.src.image.url],delete n._assetMap[e.src.atlas.url],delete n._assetMap[e.src.ske.url],delete n._resolverHash[e.src.image.url],delete n._resolverHash[e.src.atlas.url],delete n._resolverHash[e.src.ske.url],t.resource.destroy(r),delete c[r]}}))),100))}(e)}m.armature=null,delete this.armatures[e.gameObject.id],e.type,t.OBSERVER_TYPE.CHANGE}))}};l.systemName="SpineSystem",l=n([t.decorators.componentObserver({Spine:["resource"]})],l);var m=l;return t.resource.registerResourceType("SPINE"),e.Spine=o,e.SpineSystem=m,Object.defineProperty(e,"__esModule",{value:!0}),e}({},EVA,EVA.plugin.renderer,PIXI);globalThis.EVA.plugin.spineBase=globalThis.EVA.plugin.spineBase||_EVA_IIFE_spineBase;
@@ -178,42 +178,6 @@ __decorate([
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178
  inspectorDecorator.type('boolean')
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179
  ], Spine.prototype, "autoPlay", void 0);
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180
 
181
- let texCache = {};
182
- function cacheImage(data) {
183
- const oldImg = data.image;
184
- return {
185
- tex: oldImg instanceof pixi_js.Texture ? oldImg : pixi_js.Texture.from(oldImg),
186
- count: 0,
187
- };
188
- }
189
- function retainTexture(name, data) {
190
- let cache = texCache[name];
191
- if (!cache) {
192
- cache = cacheImage(data);
193
- texCache[name] = cache;
194
- }
195
- cache.count++;
196
- return cache.tex;
197
- }
198
- function releaseTexture(imageSrc) {
199
- if (!imageSrc)
200
- return;
201
- setTimeout(() => __awaiter(this, void 0, void 0, function* () {
202
- const cache = texCache[imageSrc];
203
- if (cache) {
204
- cache.count--;
205
- if (cache.count <= 0) {
206
- if (cache.tex) {
207
- yield pixi_js.Assets.unload(imageSrc);
208
- cache.tex.destroy(true);
209
- cache.tex = null;
210
- }
211
- delete texCache[imageSrc];
212
- }
213
- }
214
- }), 100);
215
- }
216
-
217
181
  let dataMap = {};
218
182
  function createSpineData(name, data, scale, pixiSpine) {
219
183
  const skeletonAsset = data.ske;
@@ -239,33 +203,31 @@ function getSpineData(res, scale, pixiSpine) {
239
203
  return;
240
204
  }
241
205
  }
242
- retainTexture(res.data.image.label, res.data);
243
206
  data.ref++;
244
207
  return data.spineData;
245
208
  });
246
209
  }
247
- function releaseSpineData(res, imageSrc) {
248
- return __awaiter(this, void 0, void 0, function* () {
249
- const resourceName = res.name;
250
- yield pixi_js.Assets.unload([res.src.image.url, res.src.atlas.url, res.src.ske.url]);
251
- const resolver = pixi_js.Assets.resolver;
252
- delete resolver._assetMap[res.src.image.url];
253
- delete resolver._assetMap[res.src.atlas.url];
254
- delete resolver._assetMap[res.src.ske.url];
255
- delete resolver._resolverHash[res.src.image.url];
256
- delete resolver._resolverHash[res.src.atlas.url];
257
- delete resolver._resolverHash[res.src.ske.url];
258
- const data = dataMap[resourceName];
259
- if (!data) {
260
- return;
261
- }
262
- data.ref--;
210
+ function releaseSpineData(res, _imageSrc) {
211
+ const resourceName = res.name;
212
+ const data = dataMap[resourceName];
213
+ if (!data) {
214
+ return;
215
+ }
216
+ data.ref--;
217
+ setTimeout(() => __awaiter(this, void 0, void 0, function* () {
263
218
  if (data.ref <= 0) {
264
- releaseTexture(imageSrc);
219
+ yield pixi_js.Assets.unload([res.src.image.url, res.src.atlas.url, res.src.ske.url]);
220
+ const resolver = pixi_js.Assets.resolver;
221
+ delete resolver._assetMap[res.src.image.url];
222
+ delete resolver._assetMap[res.src.atlas.url];
223
+ delete resolver._assetMap[res.src.ske.url];
224
+ delete resolver._resolverHash[res.src.image.url];
225
+ delete resolver._resolverHash[res.src.atlas.url];
226
+ delete resolver._resolverHash[res.src.ske.url];
265
227
  eva_js.resource.destroy(resourceName);
266
228
  delete dataMap[resourceName];
267
229
  }
268
- });
230
+ }), 100);
269
231
  }
270
232
 
271
233
  const MaxRetryCount = 20;
@@ -424,8 +386,8 @@ let SpineSystem = class SpineSystem extends pluginRenderer.Renderer {
424
386
  if (component.armature) {
425
387
  component.armature.destroy({ children: true });
426
388
  const res = yield eva_js.resource.getResource(component.lastResource);
427
- const imageSrc = ((_d = (_c = res.data) === null || _c === void 0 ? void 0 : _c.image) === null || _d === void 0 ? void 0 : _d.src) || ((_f = (_e = res.data) === null || _e === void 0 ? void 0 : _e.image) === null || _f === void 0 ? void 0 : _f.label);
428
- yield releaseSpineData(res, imageSrc);
389
+ ((_d = (_c = res.data) === null || _c === void 0 ? void 0 : _c.image) === null || _d === void 0 ? void 0 : _d.src) || ((_f = (_e = res.data) === null || _e === void 0 ? void 0 : _e.image) === null || _f === void 0 ? void 0 : _f.label);
390
+ yield releaseSpineData(res);
429
391
  }
430
392
  component.armature = null;
431
393
  delete this.armatures[changed.gameObject.id];
@@ -13,4 +13,4 @@ MERCHANTABLITY OR NON-INFRINGEMENT.
13
13
  See the Apache Version 2.0 License for specific language governing permissions
14
14
  and limitations under the License.
15
15
  ***************************************************************************** */
16
- function i(e,t,a,r){var i,n=arguments.length,s=n<3?t:null===r?r=Object.getOwnPropertyDescriptor(t,a):r;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)s=Reflect.decorate(e,t,a,r);else for(var o=e.length-1;o>=0;o--)(i=e[o])&&(s=(n<3?i(s):n>3?i(t,a,s):i(t,a))||s);return n>3&&s&&Object.defineProperty(t,a,s),s}function n(e,t,a,r){return new(a||(a=Promise))((function(i,n){function s(e){try{c(r.next(e))}catch(e){n(e)}}function o(e){try{c(r.throw(e))}catch(e){n(e)}}function c(e){e.done?i(e.value):new a((function(t){t(e.value)})).then(s,o)}c((r=r.apply(e,t||[])).next())}))}class s extends e.Component{constructor(){super(...arguments),this.resource="",this.scale=1,this.animationName="",this.autoPlay=!0,this.waitExecuteInfos=[]}set armature(e){if(this._armature=e,e){this.autoPlay&&this.play(this.animationName);for(const e of this.waitExecuteInfos)if(e.playType){const{name:t,loop:a,track:r}=e;this.play(t,a,r)}else this.stop(e.track);this.waitExecuteInfos=[]}}get armature(){return this._armature}init(e){e&&Object.assign(this,e)}onDestroy(){this.destroied=!0}play(e,t,a){try{e&&(this.animationName=e),this.armature?(void 0===a&&(a=0),this.armature.state.setAnimation(a,this.animationName,t)):this.waitExecuteInfos.push({playType:!0,name:e,loop:null!=t?t:this.autoPlay,track:a})}catch(e){console.log(e)}}stop(e){this.armature?(void 0===e&&(e=0),this.armature.state.setEmptyAnimation(e,0)):this.waitExecuteInfos.push({playType:!1,track:e})}addAnimation(e,t,a,r){try{this.armature&&(void 0===r&&(r=0),this.armature.state.addAnimation(r,e,a,t))}catch(e){console.log(e)}}setMix(e,t,a){this.armature&&this.armature.state.data.setMix(e,t,a)}getAnim(e=0){try{if(this.armature)return this.armature.state.tracks[e].animation.name}catch(e){console.log(e)}}setDefaultMix(e){this.armature&&(this.armature.state.data.defaultMix=e)}setAttachment(e,t){this.armature&&this.armature.skeleton.setAttachment(e,t)}getBone(e){if(this.armature)return this.armature.skeleton.findBone(e)}}s.componentName="Spine",i([a.type("string")],s.prototype,"resource",void 0),i([a.type("number")],s.prototype,"scale",void 0),i([a.type("string")],s.prototype,"animationName",void 0),i([a.type("boolean")],s.prototype,"autoPlay",void 0);let o={};function c(e,t){let a=o[e];return a||(a=function(e){const t=e.image;return{tex:t instanceof r.Texture?t:r.Texture.from(t),count:0}}(t),o[e]=a),a.count++,a.tex}let u={};function m(e,t,a){return n(this,void 0,void 0,(function*(){let r=u[e.name];if(!r)if(e.complete)r=function(e,t,a,r){const i=t.ske,n=t.atlas,s=new r.AtlasAttachmentLoader(n),o=i instanceof Uint8Array?new r.SkeletonBinary(s):new r.SkeletonJson(s);o.scale=a||1;const c={spineData:o.readSkeletonData(i),ref:0,imageSrc:t.image.label};return u[e]=c,c}(e.name,e.data,t,a);else if(!r)return;return c(e.data.image.label,e.data),r.ref++,r.spineData}))}function d(t,a){return n(this,void 0,void 0,(function*(){const i=t.name;yield r.Assets.unload([t.src.image.url,t.src.atlas.url,t.src.ske.url]);const s=r.Assets.resolver;delete s._assetMap[t.src.image.url],delete s._assetMap[t.src.atlas.url],delete s._assetMap[t.src.ske.url],delete s._resolverHash[t.src.image.url],delete s._resolverHash[t.src.atlas.url],delete s._resolverHash[t.src.ske.url];const c=u[i];c&&(c.ref--,c.ref<=0&&(!function(e){e&&setTimeout((()=>n(this,void 0,void 0,(function*(){const t=o[e];t&&(t.count--,t.count<=0&&(t.tex&&(yield r.Assets.unload(e),t.tex.destroy(!0),t.tex=null),delete o[e]))}))),100)}(a),e.resource.destroy(i),delete u[i]))}))}let l=class extends t.Renderer{constructor(){super(...arguments),this.armatures={}}init({pixiSpine:a}){this.renderSystem=this.game.getSystem(t.RendererSystem),this.renderSystem.rendererManager.register(this),this.pixiSpine=a,this.game.canvas.addEventListener("webglcontextrestored",(()=>{const t=this.game.gameObjects;let a=[];for(let r in this.armatures){const i=+r;for(let r=0;r<t.length;++r){let n=t[r];if(n.id===i){let t=n.getComponent(s);t&&(this.remove({type:e.OBSERVER_TYPE.REMOVE,gameObject:n,component:t,componentName:s.componentName}),a.push({type:e.OBSERVER_TYPE.ADD,gameObject:n,component:t,componentName:s.componentName}));break}}}setTimeout((()=>{a.forEach((e=>{this.add(e)}))}),1e3)}),!1)}update(e){for(let t in this.armatures)this.armatures[t].update(.001*e.deltaTime);super.update()}componentChanged(t){return n(this,void 0,void 0,(function*(){if("Spine"===t.componentName)if(t.type===e.OBSERVER_TYPE.ADD)this.add(t);else if(t.type===e.OBSERVER_TYPE.CHANGE){if("resource"===t.prop.prop[0])this.change(t)}else t.type===e.OBSERVER_TYPE.REMOVE&&this.remove(t)}))}add(t,a){var r,i;return n(this,void 0,void 0,(function*(){const n=t.component;clearTimeout(n.addHandler);const s=t.gameObject.id,o=this.increaseAsyncId(s),c=yield e.resource.getResource(n.resource);if(!this.validateAsyncId(s,o))return;const u=yield m(c,n.scale,this.pixiSpine);if(!this.validateAsyncId(s,o))return;if(!u)return void(n.addHandler=setTimeout((()=>{n.destroied||(void 0===a&&(a=20),--a>0?this.add(t,a):console.log("retry exceed max times",n.resource))}),1e3));this.remove(t);const d=null===(i=null===(r=this.renderSystem)||void 0===r?void 0:r.containerManager)||void 0===i?void 0:i.getContainer(t.gameObject.id);if(!d)return;n.lastResource=n.resource;const l=new this.pixiSpine.Spine({skeletonData:u,autoUpdate:!1});if(this.armatures[t.gameObject.id]=l,t.gameObject&&t.gameObject.transform){const e=t.gameObject.transform;l.x=e.size.width*e.origin.x,l.y=e.size.height*e.origin.y}d.addChildAt(l,0),l.update(),n.armature=l,n.emit("loaded",{resource:n.resource}),l.state.addListener({start:(e,t)=>{n.emit("start",{track:e,name:e.animation.name})},complete:(e,t)=>{n.emit("complete",{track:e,name:e.animation.name})},interrupt:(e,t)=>{n.emit("interrupt",{track:e,name:e.animation.name})},end:(e,t)=>{n.emit("end",{track:e,name:e.animation.name})},event:(e,t)=>{n.emit("event",e,t)}})}))}change(e){this.remove(e),this.add(e)}remove(t){var a,r,i,s,o,c;return n(this,void 0,void 0,(function*(){this.increaseAsyncId(t.gameObject.id);const n=t.component;clearTimeout(n.addHandler);const u=this.armatures[t.gameObject.id],m=null===(r=null===(a=this.renderSystem)||void 0===a?void 0:a.containerManager)||void 0===r?void 0:r.getContainer(t.gameObject.id);if(m&&u&&m.removeChild(u),n.armature){n.armature.destroy({children:!0});const t=yield e.resource.getResource(n.lastResource),a=(null===(s=null===(i=t.data)||void 0===i?void 0:i.image)||void 0===s?void 0:s.src)||(null===(c=null===(o=t.data)||void 0===o?void 0:o.image)||void 0===c?void 0:c.label);yield d(t,a)}n.armature=null,delete this.armatures[t.gameObject.id],t.type,e.OBSERVER_TYPE.CHANGE}))}};l.systemName="SpineSystem",l=i([e.decorators.componentObserver({Spine:["resource"]})],l);var h=l;e.resource.registerResourceType("SPINE"),exports.Spine=s,exports.SpineSystem=h;
16
+ function i(e,t,a,r){var i,s=arguments.length,n=s<3?t:null===r?r=Object.getOwnPropertyDescriptor(t,a):r;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)n=Reflect.decorate(e,t,a,r);else for(var o=e.length-1;o>=0;o--)(i=e[o])&&(n=(s<3?i(n):s>3?i(t,a,n):i(t,a))||n);return s>3&&n&&Object.defineProperty(t,a,n),n}function s(e,t,a,r){return new(a||(a=Promise))((function(i,s){function n(e){try{c(r.next(e))}catch(e){s(e)}}function o(e){try{c(r.throw(e))}catch(e){s(e)}}function c(e){e.done?i(e.value):new a((function(t){t(e.value)})).then(n,o)}c((r=r.apply(e,t||[])).next())}))}class n extends e.Component{constructor(){super(...arguments),this.resource="",this.scale=1,this.animationName="",this.autoPlay=!0,this.waitExecuteInfos=[]}set armature(e){if(this._armature=e,e){this.autoPlay&&this.play(this.animationName);for(const e of this.waitExecuteInfos)if(e.playType){const{name:t,loop:a,track:r}=e;this.play(t,a,r)}else this.stop(e.track);this.waitExecuteInfos=[]}}get armature(){return this._armature}init(e){e&&Object.assign(this,e)}onDestroy(){this.destroied=!0}play(e,t,a){try{e&&(this.animationName=e),this.armature?(void 0===a&&(a=0),this.armature.state.setAnimation(a,this.animationName,t)):this.waitExecuteInfos.push({playType:!0,name:e,loop:null!=t?t:this.autoPlay,track:a})}catch(e){console.log(e)}}stop(e){this.armature?(void 0===e&&(e=0),this.armature.state.setEmptyAnimation(e,0)):this.waitExecuteInfos.push({playType:!1,track:e})}addAnimation(e,t,a,r){try{this.armature&&(void 0===r&&(r=0),this.armature.state.addAnimation(r,e,a,t))}catch(e){console.log(e)}}setMix(e,t,a){this.armature&&this.armature.state.data.setMix(e,t,a)}getAnim(e=0){try{if(this.armature)return this.armature.state.tracks[e].animation.name}catch(e){console.log(e)}}setDefaultMix(e){this.armature&&(this.armature.state.data.defaultMix=e)}setAttachment(e,t){this.armature&&this.armature.skeleton.setAttachment(e,t)}getBone(e){if(this.armature)return this.armature.skeleton.findBone(e)}}n.componentName="Spine",i([a.type("string")],n.prototype,"resource",void 0),i([a.type("number")],n.prototype,"scale",void 0),i([a.type("string")],n.prototype,"animationName",void 0),i([a.type("boolean")],n.prototype,"autoPlay",void 0);let o={};function c(e,t,a){return s(this,void 0,void 0,(function*(){let r=o[e.name];if(!r)if(e.complete)r=function(e,t,a,r){const i=t.ske,s=t.atlas,n=new r.AtlasAttachmentLoader(s),c=i instanceof Uint8Array?new r.SkeletonBinary(n):new r.SkeletonJson(n);c.scale=a||1;const m={spineData:c.readSkeletonData(i),ref:0,imageSrc:t.image.label};return o[e]=m,m}(e.name,e.data,t,a);else if(!r)return;return r.ref++,r.spineData}))}let m=class extends t.Renderer{constructor(){super(...arguments),this.armatures={}}init({pixiSpine:a}){this.renderSystem=this.game.getSystem(t.RendererSystem),this.renderSystem.rendererManager.register(this),this.pixiSpine=a,this.game.canvas.addEventListener("webglcontextrestored",(()=>{const t=this.game.gameObjects;let a=[];for(let r in this.armatures){const i=+r;for(let r=0;r<t.length;++r){let s=t[r];if(s.id===i){let t=s.getComponent(n);t&&(this.remove({type:e.OBSERVER_TYPE.REMOVE,gameObject:s,component:t,componentName:n.componentName}),a.push({type:e.OBSERVER_TYPE.ADD,gameObject:s,component:t,componentName:n.componentName}));break}}}setTimeout((()=>{a.forEach((e=>{this.add(e)}))}),1e3)}),!1)}update(e){for(let t in this.armatures)this.armatures[t].update(.001*e.deltaTime);super.update()}componentChanged(t){return s(this,void 0,void 0,(function*(){if("Spine"===t.componentName)if(t.type===e.OBSERVER_TYPE.ADD)this.add(t);else if(t.type===e.OBSERVER_TYPE.CHANGE){if("resource"===t.prop.prop[0])this.change(t)}else t.type===e.OBSERVER_TYPE.REMOVE&&this.remove(t)}))}add(t,a){var r,i;return s(this,void 0,void 0,(function*(){const s=t.component;clearTimeout(s.addHandler);const n=t.gameObject.id,o=this.increaseAsyncId(n),m=yield e.resource.getResource(s.resource);if(!this.validateAsyncId(n,o))return;const u=yield c(m,s.scale,this.pixiSpine);if(!this.validateAsyncId(n,o))return;if(!u)return void(s.addHandler=setTimeout((()=>{s.destroied||(void 0===a&&(a=20),--a>0?this.add(t,a):console.log("retry exceed max times",s.resource))}),1e3));this.remove(t);const d=null===(i=null===(r=this.renderSystem)||void 0===r?void 0:r.containerManager)||void 0===i?void 0:i.getContainer(t.gameObject.id);if(!d)return;s.lastResource=s.resource;const l=new this.pixiSpine.Spine({skeletonData:u,autoUpdate:!1});if(this.armatures[t.gameObject.id]=l,t.gameObject&&t.gameObject.transform){const e=t.gameObject.transform;l.x=e.size.width*e.origin.x,l.y=e.size.height*e.origin.y}d.addChildAt(l,0),l.update(),s.armature=l,s.emit("loaded",{resource:s.resource}),l.state.addListener({start:(e,t)=>{s.emit("start",{track:e,name:e.animation.name})},complete:(e,t)=>{s.emit("complete",{track:e,name:e.animation.name})},interrupt:(e,t)=>{s.emit("interrupt",{track:e,name:e.animation.name})},end:(e,t)=>{s.emit("end",{track:e,name:e.animation.name})},event:(e,t)=>{s.emit("event",e,t)}})}))}change(e){this.remove(e),this.add(e)}remove(t){var a,i,n,c,m,u;return s(this,void 0,void 0,(function*(){this.increaseAsyncId(t.gameObject.id);const d=t.component;clearTimeout(d.addHandler);const l=this.armatures[t.gameObject.id],h=null===(i=null===(a=this.renderSystem)||void 0===a?void 0:a.containerManager)||void 0===i?void 0:i.getContainer(t.gameObject.id);if(h&&l&&h.removeChild(l),d.armature){d.armature.destroy({children:!0});const t=yield e.resource.getResource(d.lastResource);(null===(c=null===(n=t.data)||void 0===n?void 0:n.image)||void 0===c?void 0:c.src)||null===(u=null===(m=t.data)||void 0===m?void 0:m.image)||void 0===u||u.label,yield function(t){const a=t.name,i=o[a];i&&(i.ref--,setTimeout((()=>s(this,void 0,void 0,(function*(){if(i.ref<=0){yield r.Assets.unload([t.src.image.url,t.src.atlas.url,t.src.ske.url]);const i=r.Assets.resolver;delete i._assetMap[t.src.image.url],delete i._assetMap[t.src.atlas.url],delete i._assetMap[t.src.ske.url],delete i._resolverHash[t.src.image.url],delete i._resolverHash[t.src.atlas.url],delete i._resolverHash[t.src.ske.url],e.resource.destroy(a),delete o[a]}}))),100))}(t)}d.armature=null,delete this.armatures[t.gameObject.id],t.type,e.OBSERVER_TYPE.CHANGE}))}};m.systemName="SpineSystem",m=i([e.decorators.componentObserver({Spine:["resource"]})],m);var u=m;e.resource.registerResourceType("SPINE"),exports.Spine=n,exports.SpineSystem=u;
@@ -1,7 +1,7 @@
1
1
  import { Component, resource, OBSERVER_TYPE, decorators } from '@eva/eva.js';
2
2
  import { Renderer, RendererSystem } from '@eva/plugin-renderer';
3
3
  import { type } from '@eva/inspector-decorator';
4
- import { Texture, Assets } from 'pixi.js';
4
+ import { Assets } from 'pixi.js';
5
5
 
6
6
  /*! *****************************************************************************
7
7
  Copyright (c) Microsoft Corporation. All rights reserved.
@@ -174,42 +174,6 @@ __decorate([
174
174
  type('boolean')
175
175
  ], Spine.prototype, "autoPlay", void 0);
176
176
 
177
- let texCache = {};
178
- function cacheImage(data) {
179
- const oldImg = data.image;
180
- return {
181
- tex: oldImg instanceof Texture ? oldImg : Texture.from(oldImg),
182
- count: 0,
183
- };
184
- }
185
- function retainTexture(name, data) {
186
- let cache = texCache[name];
187
- if (!cache) {
188
- cache = cacheImage(data);
189
- texCache[name] = cache;
190
- }
191
- cache.count++;
192
- return cache.tex;
193
- }
194
- function releaseTexture(imageSrc) {
195
- if (!imageSrc)
196
- return;
197
- setTimeout(() => __awaiter(this, void 0, void 0, function* () {
198
- const cache = texCache[imageSrc];
199
- if (cache) {
200
- cache.count--;
201
- if (cache.count <= 0) {
202
- if (cache.tex) {
203
- yield Assets.unload(imageSrc);
204
- cache.tex.destroy(true);
205
- cache.tex = null;
206
- }
207
- delete texCache[imageSrc];
208
- }
209
- }
210
- }), 100);
211
- }
212
-
213
177
  let dataMap = {};
214
178
  function createSpineData(name, data, scale, pixiSpine) {
215
179
  const skeletonAsset = data.ske;
@@ -235,33 +199,31 @@ function getSpineData(res, scale, pixiSpine) {
235
199
  return;
236
200
  }
237
201
  }
238
- retainTexture(res.data.image.label, res.data);
239
202
  data.ref++;
240
203
  return data.spineData;
241
204
  });
242
205
  }
243
- function releaseSpineData(res, imageSrc) {
244
- return __awaiter(this, void 0, void 0, function* () {
245
- const resourceName = res.name;
246
- yield Assets.unload([res.src.image.url, res.src.atlas.url, res.src.ske.url]);
247
- const resolver = Assets.resolver;
248
- delete resolver._assetMap[res.src.image.url];
249
- delete resolver._assetMap[res.src.atlas.url];
250
- delete resolver._assetMap[res.src.ske.url];
251
- delete resolver._resolverHash[res.src.image.url];
252
- delete resolver._resolverHash[res.src.atlas.url];
253
- delete resolver._resolverHash[res.src.ske.url];
254
- const data = dataMap[resourceName];
255
- if (!data) {
256
- return;
257
- }
258
- data.ref--;
206
+ function releaseSpineData(res, _imageSrc) {
207
+ const resourceName = res.name;
208
+ const data = dataMap[resourceName];
209
+ if (!data) {
210
+ return;
211
+ }
212
+ data.ref--;
213
+ setTimeout(() => __awaiter(this, void 0, void 0, function* () {
259
214
  if (data.ref <= 0) {
260
- releaseTexture(imageSrc);
215
+ yield Assets.unload([res.src.image.url, res.src.atlas.url, res.src.ske.url]);
216
+ const resolver = Assets.resolver;
217
+ delete resolver._assetMap[res.src.image.url];
218
+ delete resolver._assetMap[res.src.atlas.url];
219
+ delete resolver._assetMap[res.src.ske.url];
220
+ delete resolver._resolverHash[res.src.image.url];
221
+ delete resolver._resolverHash[res.src.atlas.url];
222
+ delete resolver._resolverHash[res.src.ske.url];
261
223
  resource.destroy(resourceName);
262
224
  delete dataMap[resourceName];
263
225
  }
264
- });
226
+ }), 100);
265
227
  }
266
228
 
267
229
  const MaxRetryCount = 20;
@@ -420,8 +382,8 @@ let SpineSystem = class SpineSystem extends Renderer {
420
382
  if (component.armature) {
421
383
  component.armature.destroy({ children: true });
422
384
  const res = yield resource.getResource(component.lastResource);
423
- const imageSrc = ((_d = (_c = res.data) === null || _c === void 0 ? void 0 : _c.image) === null || _d === void 0 ? void 0 : _d.src) || ((_f = (_e = res.data) === null || _e === void 0 ? void 0 : _e.image) === null || _f === void 0 ? void 0 : _f.label);
424
- yield releaseSpineData(res, imageSrc);
385
+ ((_d = (_c = res.data) === null || _c === void 0 ? void 0 : _c.image) === null || _d === void 0 ? void 0 : _d.src) || ((_f = (_e = res.data) === null || _e === void 0 ? void 0 : _e.image) === null || _f === void 0 ? void 0 : _f.label);
386
+ yield releaseSpineData(res);
425
387
  }
426
388
  component.armature = null;
427
389
  delete this.armatures[changed.gameObject.id];
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@eva/spine-base",
3
- "version": "2.0.1-beta.0",
3
+ "version": "2.0.1-beta.1",
4
4
  "description": "@eva/spine-base",
5
5
  "main": "index.js",
6
6
  "module": "dist/spine-base.esm.js",
@@ -18,8 +18,8 @@
18
18
  "license": "MIT",
19
19
  "homepage": "https://eva.js.org",
20
20
  "dependencies": {
21
- "@eva/eva.js": "2.0.1-beta.0",
22
- "@eva/plugin-renderer": "2.0.1-beta.0",
21
+ "@eva/eva.js": "2.0.1-beta.1",
22
+ "@eva/plugin-renderer": "2.0.1-beta.1",
23
23
  "@eva/inspector-decorator": "^0.0.5",
24
24
  "pixi.js": "^8.8.1"
25
25
  }