@eva/spine-base 2.0.0-beta.0 → 2.0.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (244) hide show
  1. package/dist/EVA.plugin.spineBase.js +227 -402
  2. package/dist/EVA.plugin.spineBase.min.js +1 -1
  3. package/dist/global.d.ts +6 -0
  4. package/dist/spine-base.cjs.js +222 -328
  5. package/dist/spine-base.cjs.prod.js +16 -1
  6. package/dist/spine-base.d.ts +60 -0
  7. package/dist/spine-base.esm.js +223 -329
  8. package/package.json +4 -4
  9. package/dist/packages/eva.js/lib/core/Component.d.ts +0 -35
  10. package/dist/packages/eva.js/lib/core/Component.d.ts.map +0 -1
  11. package/dist/packages/eva.js/lib/core/ComponentObserver.d.ts +0 -22
  12. package/dist/packages/eva.js/lib/core/ComponentObserver.d.ts.map +0 -1
  13. package/dist/packages/eva.js/lib/core/GameObject.d.ts +0 -31
  14. package/dist/packages/eva.js/lib/core/GameObject.d.ts.map +0 -1
  15. package/dist/packages/eva.js/lib/core/System.d.ts +0 -30
  16. package/dist/packages/eva.js/lib/core/System.d.ts.map +0 -1
  17. package/dist/packages/eva.js/lib/core/Transform.d.ts +0 -51
  18. package/dist/packages/eva.js/lib/core/Transform.d.ts.map +0 -1
  19. package/dist/packages/eva.js/lib/core/observer.d.ts +0 -23
  20. package/dist/packages/eva.js/lib/core/observer.d.ts.map +0 -1
  21. package/dist/packages/eva.js/lib/decorators/ide.d.ts +0 -2
  22. package/dist/packages/eva.js/lib/decorators/ide.d.ts.map +0 -1
  23. package/dist/packages/eva.js/lib/decorators/system.d.ts +0 -11
  24. package/dist/packages/eva.js/lib/decorators/system.d.ts.map +0 -1
  25. package/dist/packages/eva.js/lib/game/Game.d.ts +0 -72
  26. package/dist/packages/eva.js/lib/game/Game.d.ts.map +0 -1
  27. package/dist/packages/eva.js/lib/game/Scene.d.ts +0 -12
  28. package/dist/packages/eva.js/lib/game/Scene.d.ts.map +0 -1
  29. package/dist/packages/eva.js/lib/game/Ticker.d.ts +0 -25
  30. package/dist/packages/eva.js/lib/game/Ticker.d.ts.map +0 -1
  31. package/dist/packages/eva.js/lib/index.d.ts +0 -26
  32. package/dist/packages/eva.js/lib/index.d.ts.map +0 -1
  33. package/dist/packages/eva.js/lib/loader/Progress.d.ts +0 -21
  34. package/dist/packages/eva.js/lib/loader/Progress.d.ts.map +0 -1
  35. package/dist/packages/eva.js/lib/loader/Resource.d.ts +0 -99
  36. package/dist/packages/eva.js/lib/loader/Resource.d.ts.map +0 -1
  37. package/dist/packages/eva.js/lib/loader/resourceLoader.d.ts +0 -14
  38. package/dist/packages/eva.js/lib/loader/resourceLoader.d.ts.map +0 -1
  39. package/dist/packages/eva.js/lib/timeline/index.d.ts +0 -40
  40. package/dist/packages/eva.js/lib/timeline/index.d.ts.map +0 -1
  41. package/dist/packages/eva.js/lib/timeline/utils.d.ts +0 -2
  42. package/dist/packages/eva.js/lib/timeline/utils.d.ts.map +0 -1
  43. package/dist/packages/plugin-a11y/lib/A11y.d.ts +0 -26
  44. package/dist/packages/plugin-a11y/lib/A11y.d.ts.map +0 -1
  45. package/dist/packages/plugin-a11y/lib/A11ySystem.d.ts +0 -54
  46. package/dist/packages/plugin-a11y/lib/A11ySystem.d.ts.map +0 -1
  47. package/dist/packages/plugin-a11y/lib/constant.d.ts +0 -34
  48. package/dist/packages/plugin-a11y/lib/constant.d.ts.map +0 -1
  49. package/dist/packages/plugin-a11y/lib/index.d.ts +0 -4
  50. package/dist/packages/plugin-a11y/lib/index.d.ts.map +0 -1
  51. package/dist/packages/plugin-a11y/lib/utils.d.ts +0 -6
  52. package/dist/packages/plugin-a11y/lib/utils.d.ts.map +0 -1
  53. package/dist/packages/plugin-evax/lib/EvaXComponent.d.ts +0 -20
  54. package/dist/packages/plugin-evax/lib/EvaXComponent.d.ts.map +0 -1
  55. package/dist/packages/plugin-evax/lib/EvaXSystem.d.ts +0 -33
  56. package/dist/packages/plugin-evax/lib/EvaXSystem.d.ts.map +0 -1
  57. package/dist/packages/plugin-evax/lib/index.d.ts +0 -10
  58. package/dist/packages/plugin-evax/lib/index.d.ts.map +0 -1
  59. package/dist/packages/plugin-evax/lib/utils.d.ts +0 -3
  60. package/dist/packages/plugin-evax/lib/utils.d.ts.map +0 -1
  61. package/dist/packages/plugin-matterjs/lib/BodiesFactory.d.ts +0 -31
  62. package/dist/packages/plugin-matterjs/lib/BodiesFactory.d.ts.map +0 -1
  63. package/dist/packages/plugin-matterjs/lib/Physics.d.ts +0 -32
  64. package/dist/packages/plugin-matterjs/lib/Physics.d.ts.map +0 -1
  65. package/dist/packages/plugin-matterjs/lib/PhysicsEngine.d.ts +0 -35
  66. package/dist/packages/plugin-matterjs/lib/PhysicsEngine.d.ts.map +0 -1
  67. package/dist/packages/plugin-matterjs/lib/PhysicsSystem.d.ts +0 -32
  68. package/dist/packages/plugin-matterjs/lib/PhysicsSystem.d.ts.map +0 -1
  69. package/dist/packages/plugin-matterjs/lib/index.d.ts +0 -5
  70. package/dist/packages/plugin-matterjs/lib/index.d.ts.map +0 -1
  71. package/dist/packages/plugin-matterjs/lib/matter.d.ts +0 -3
  72. package/dist/packages/plugin-matterjs/lib/matter.d.ts.map +0 -1
  73. package/dist/packages/plugin-renderer/lib/Renderer.d.ts +0 -19
  74. package/dist/packages/plugin-renderer/lib/Renderer.d.ts.map +0 -1
  75. package/dist/packages/plugin-renderer/lib/System.d.ts +0 -40
  76. package/dist/packages/plugin-renderer/lib/System.d.ts.map +0 -1
  77. package/dist/packages/plugin-renderer/lib/Transform.d.ts +0 -28
  78. package/dist/packages/plugin-renderer/lib/Transform.d.ts.map +0 -1
  79. package/dist/packages/plugin-renderer/lib/compressedTexture/ability.d.ts +0 -20
  80. package/dist/packages/plugin-renderer/lib/compressedTexture/ability.d.ts.map +0 -1
  81. package/dist/packages/plugin-renderer/lib/compressedTexture/fix/loader.d.ts +0 -2
  82. package/dist/packages/plugin-renderer/lib/compressedTexture/fix/loader.d.ts.map +0 -1
  83. package/dist/packages/plugin-renderer/lib/compressedTexture/index.d.ts +0 -7
  84. package/dist/packages/plugin-renderer/lib/compressedTexture/index.d.ts.map +0 -1
  85. package/dist/packages/plugin-renderer/lib/index.d.ts +0 -8
  86. package/dist/packages/plugin-renderer/lib/index.d.ts.map +0 -1
  87. package/dist/packages/plugin-renderer/lib/manager/ContainerManager.d.ts +0 -18
  88. package/dist/packages/plugin-renderer/lib/manager/ContainerManager.d.ts.map +0 -1
  89. package/dist/packages/plugin-renderer/lib/manager/RendererManager.d.ts +0 -17
  90. package/dist/packages/plugin-renderer/lib/manager/RendererManager.d.ts.map +0 -1
  91. package/dist/packages/plugin-renderer/lib/mixin.d.ts +0 -2
  92. package/dist/packages/plugin-renderer/lib/mixin.d.ts.map +0 -1
  93. package/dist/packages/plugin-renderer-dragonbone/lib/component.d.ts +0 -26
  94. package/dist/packages/plugin-renderer-dragonbone/lib/component.d.ts.map +0 -1
  95. package/dist/packages/plugin-renderer-dragonbone/lib/db.d.ts +0 -3
  96. package/dist/packages/plugin-renderer-dragonbone/lib/db.d.ts.map +0 -1
  97. package/dist/packages/plugin-renderer-dragonbone/lib/engine.d.ts +0 -10
  98. package/dist/packages/plugin-renderer-dragonbone/lib/engine.d.ts.map +0 -1
  99. package/dist/packages/plugin-renderer-dragonbone/lib/index.d.ts +0 -4
  100. package/dist/packages/plugin-renderer-dragonbone/lib/index.d.ts.map +0 -1
  101. package/dist/packages/plugin-renderer-dragonbone/lib/system.d.ts +0 -24
  102. package/dist/packages/plugin-renderer-dragonbone/lib/system.d.ts.map +0 -1
  103. package/dist/packages/plugin-renderer-event/lib/component.d.ts +0 -52
  104. package/dist/packages/plugin-renderer-event/lib/component.d.ts.map +0 -1
  105. package/dist/packages/plugin-renderer-event/lib/index.d.ts +0 -5
  106. package/dist/packages/plugin-renderer-event/lib/index.d.ts.map +0 -1
  107. package/dist/packages/plugin-renderer-event/lib/system.d.ts +0 -19
  108. package/dist/packages/plugin-renderer-event/lib/system.d.ts.map +0 -1
  109. package/dist/packages/plugin-renderer-graphics/lib/component.d.ts +0 -8
  110. package/dist/packages/plugin-renderer-graphics/lib/component.d.ts.map +0 -1
  111. package/dist/packages/plugin-renderer-graphics/lib/index.d.ts +0 -4
  112. package/dist/packages/plugin-renderer-graphics/lib/index.d.ts.map +0 -1
  113. package/dist/packages/plugin-renderer-graphics/lib/system.d.ts +0 -12
  114. package/dist/packages/plugin-renderer-graphics/lib/system.d.ts.map +0 -1
  115. package/dist/packages/plugin-renderer-img/lib/component.d.ts +0 -10
  116. package/dist/packages/plugin-renderer-img/lib/component.d.ts.map +0 -1
  117. package/dist/packages/plugin-renderer-img/lib/index.d.ts +0 -4
  118. package/dist/packages/plugin-renderer-img/lib/index.d.ts.map +0 -1
  119. package/dist/packages/plugin-renderer-img/lib/system.d.ts +0 -18
  120. package/dist/packages/plugin-renderer-img/lib/system.d.ts.map +0 -1
  121. package/dist/packages/plugin-renderer-lottie/lib/Lottie.d.ts +0 -27
  122. package/dist/packages/plugin-renderer-lottie/lib/Lottie.d.ts.map +0 -1
  123. package/dist/packages/plugin-renderer-lottie/lib/LottieSystem.d.ts +0 -18
  124. package/dist/packages/plugin-renderer-lottie/lib/LottieSystem.d.ts.map +0 -1
  125. package/dist/packages/plugin-renderer-lottie/lib/index.d.ts +0 -3
  126. package/dist/packages/plugin-renderer-lottie/lib/index.d.ts.map +0 -1
  127. package/dist/packages/plugin-renderer-lottie/lib/lottie-pixi.d.ts +0 -180
  128. package/dist/packages/plugin-renderer-lottie/lib/lottie-pixi.d.ts.map +0 -1
  129. package/dist/packages/plugin-renderer-lottie/lib/types.d.ts +0 -18
  130. package/dist/packages/plugin-renderer-lottie/lib/types.d.ts.map +0 -1
  131. package/dist/packages/plugin-renderer-lottie/lib/utils.d.ts +0 -2
  132. package/dist/packages/plugin-renderer-lottie/lib/utils.d.ts.map +0 -1
  133. package/dist/packages/plugin-renderer-mask/lib/component.d.ts +0 -33
  134. package/dist/packages/plugin-renderer-mask/lib/component.d.ts.map +0 -1
  135. package/dist/packages/plugin-renderer-mask/lib/index.d.ts +0 -4
  136. package/dist/packages/plugin-renderer-mask/lib/index.d.ts.map +0 -1
  137. package/dist/packages/plugin-renderer-mask/lib/system.d.ts +0 -31
  138. package/dist/packages/plugin-renderer-mask/lib/system.d.ts.map +0 -1
  139. package/dist/packages/plugin-renderer-nine-patch/lib/component.d.ts +0 -22
  140. package/dist/packages/plugin-renderer-nine-patch/lib/component.d.ts.map +0 -1
  141. package/dist/packages/plugin-renderer-nine-patch/lib/index.d.ts +0 -4
  142. package/dist/packages/plugin-renderer-nine-patch/lib/index.d.ts.map +0 -1
  143. package/dist/packages/plugin-renderer-nine-patch/lib/system.d.ts +0 -19
  144. package/dist/packages/plugin-renderer-nine-patch/lib/system.d.ts.map +0 -1
  145. package/dist/packages/plugin-renderer-render/lib/component.d.ts +0 -17
  146. package/dist/packages/plugin-renderer-render/lib/component.d.ts.map +0 -1
  147. package/dist/packages/plugin-renderer-render/lib/index.d.ts +0 -4
  148. package/dist/packages/plugin-renderer-render/lib/index.d.ts.map +0 -1
  149. package/dist/packages/plugin-renderer-render/lib/system.d.ts +0 -17
  150. package/dist/packages/plugin-renderer-render/lib/system.d.ts.map +0 -1
  151. package/dist/packages/plugin-renderer-spine/lib/Spine.d.ts +0 -4
  152. package/dist/packages/plugin-renderer-spine/lib/Spine.d.ts.map +0 -1
  153. package/dist/packages/plugin-renderer-spine/lib/SpineSystem.d.ts +0 -5
  154. package/dist/packages/plugin-renderer-spine/lib/SpineSystem.d.ts.map +0 -1
  155. package/dist/packages/plugin-renderer-spine/lib/index.d.ts +0 -4
  156. package/dist/packages/plugin-renderer-spine/lib/index.d.ts.map +0 -1
  157. package/dist/packages/plugin-renderer-sprite/lib/component.d.ts +0 -12
  158. package/dist/packages/plugin-renderer-sprite/lib/component.d.ts.map +0 -1
  159. package/dist/packages/plugin-renderer-sprite/lib/index.d.ts +0 -4
  160. package/dist/packages/plugin-renderer-sprite/lib/index.d.ts.map +0 -1
  161. package/dist/packages/plugin-renderer-sprite/lib/system.d.ts +0 -17
  162. package/dist/packages/plugin-renderer-sprite/lib/system.d.ts.map +0 -1
  163. package/dist/packages/plugin-renderer-sprite-animation/lib/component.d.ts +0 -31
  164. package/dist/packages/plugin-renderer-sprite-animation/lib/component.d.ts.map +0 -1
  165. package/dist/packages/plugin-renderer-sprite-animation/lib/index.d.ts +0 -4
  166. package/dist/packages/plugin-renderer-sprite-animation/lib/index.d.ts.map +0 -1
  167. package/dist/packages/plugin-renderer-sprite-animation/lib/system.d.ts +0 -31
  168. package/dist/packages/plugin-renderer-sprite-animation/lib/system.d.ts.map +0 -1
  169. package/dist/packages/plugin-renderer-test/lib/component.d.ts +0 -20
  170. package/dist/packages/plugin-renderer-test/lib/component.d.ts.map +0 -1
  171. package/dist/packages/plugin-renderer-test/lib/index.d.ts +0 -4
  172. package/dist/packages/plugin-renderer-test/lib/index.d.ts.map +0 -1
  173. package/dist/packages/plugin-renderer-test/lib/system.d.ts +0 -21
  174. package/dist/packages/plugin-renderer-test/lib/system.d.ts.map +0 -1
  175. package/dist/packages/plugin-renderer-test/lib/system2.d.ts +0 -12
  176. package/dist/packages/plugin-renderer-test/lib/system2.d.ts.map +0 -1
  177. package/dist/packages/plugin-renderer-text/lib/component.d.ts +0 -43
  178. package/dist/packages/plugin-renderer-text/lib/component.d.ts.map +0 -1
  179. package/dist/packages/plugin-renderer-text/lib/index.d.ts +0 -4
  180. package/dist/packages/plugin-renderer-text/lib/index.d.ts.map +0 -1
  181. package/dist/packages/plugin-renderer-text/lib/system.d.ts +0 -22
  182. package/dist/packages/plugin-renderer-text/lib/system.d.ts.map +0 -1
  183. package/dist/packages/plugin-renderer-tiling-sprite/lib/component.d.ts +0 -20
  184. package/dist/packages/plugin-renderer-tiling-sprite/lib/component.d.ts.map +0 -1
  185. package/dist/packages/plugin-renderer-tiling-sprite/lib/index.d.ts +0 -4
  186. package/dist/packages/plugin-renderer-tiling-sprite/lib/index.d.ts.map +0 -1
  187. package/dist/packages/plugin-renderer-tiling-sprite/lib/system.d.ts +0 -18
  188. package/dist/packages/plugin-renderer-tiling-sprite/lib/system.d.ts.map +0 -1
  189. package/dist/packages/plugin-sound/lib/Sound.d.ts +0 -44
  190. package/dist/packages/plugin-sound/lib/Sound.d.ts.map +0 -1
  191. package/dist/packages/plugin-sound/lib/SoundSystem.d.ts +0 -37
  192. package/dist/packages/plugin-sound/lib/SoundSystem.d.ts.map +0 -1
  193. package/dist/packages/plugin-sound/lib/index.d.ts +0 -3
  194. package/dist/packages/plugin-sound/lib/index.d.ts.map +0 -1
  195. package/dist/packages/plugin-stats/lib/Stats.d.ts +0 -19
  196. package/dist/packages/plugin-stats/lib/Stats.d.ts.map +0 -1
  197. package/dist/packages/plugin-stats/lib/StatsComponent.d.ts +0 -7
  198. package/dist/packages/plugin-stats/lib/StatsComponent.d.ts.map +0 -1
  199. package/dist/packages/plugin-stats/lib/StatsSystem.d.ts +0 -28
  200. package/dist/packages/plugin-stats/lib/StatsSystem.d.ts.map +0 -1
  201. package/dist/packages/plugin-stats/lib/hooks/BaseHooks.d.ts +0 -18
  202. package/dist/packages/plugin-stats/lib/hooks/BaseHooks.d.ts.map +0 -1
  203. package/dist/packages/plugin-stats/lib/hooks/GLHook.d.ts +0 -11
  204. package/dist/packages/plugin-stats/lib/hooks/GLHook.d.ts.map +0 -1
  205. package/dist/packages/plugin-stats/lib/hooks/TextureHook.d.ts +0 -16
  206. package/dist/packages/plugin-stats/lib/hooks/TextureHook.d.ts.map +0 -1
  207. package/dist/packages/plugin-stats/lib/index.d.ts +0 -9
  208. package/dist/packages/plugin-stats/lib/index.d.ts.map +0 -1
  209. package/dist/packages/plugin-transition/lib/Animation.d.ts +0 -38
  210. package/dist/packages/plugin-transition/lib/Animation.d.ts.map +0 -1
  211. package/dist/packages/plugin-transition/lib/component.d.ts +0 -35
  212. package/dist/packages/plugin-transition/lib/component.d.ts.map +0 -1
  213. package/dist/packages/plugin-transition/lib/index.d.ts +0 -3
  214. package/dist/packages/plugin-transition/lib/index.d.ts.map +0 -1
  215. package/dist/packages/plugin-transition/lib/system.d.ts +0 -6
  216. package/dist/packages/plugin-transition/lib/system.d.ts.map +0 -1
  217. package/dist/packages/renderer-adapter/lib/Application.d.ts +0 -3
  218. package/dist/packages/renderer-adapter/lib/Application.d.ts.map +0 -1
  219. package/dist/packages/renderer-adapter/lib/Container.d.ts +0 -5
  220. package/dist/packages/renderer-adapter/lib/Container.d.ts.map +0 -1
  221. package/dist/packages/renderer-adapter/lib/Graphics.d.ts +0 -5
  222. package/dist/packages/renderer-adapter/lib/Graphics.d.ts.map +0 -1
  223. package/dist/packages/renderer-adapter/lib/NinePatch.d.ts +0 -5
  224. package/dist/packages/renderer-adapter/lib/NinePatch.d.ts.map +0 -1
  225. package/dist/packages/renderer-adapter/lib/Sprite.d.ts +0 -9
  226. package/dist/packages/renderer-adapter/lib/Sprite.d.ts.map +0 -1
  227. package/dist/packages/renderer-adapter/lib/SpriteAnimation.d.ts +0 -14
  228. package/dist/packages/renderer-adapter/lib/SpriteAnimation.d.ts.map +0 -1
  229. package/dist/packages/renderer-adapter/lib/Text.d.ts +0 -6
  230. package/dist/packages/renderer-adapter/lib/Text.d.ts.map +0 -1
  231. package/dist/packages/renderer-adapter/lib/TilingSprite.d.ts +0 -9
  232. package/dist/packages/renderer-adapter/lib/TilingSprite.d.ts.map +0 -1
  233. package/dist/packages/renderer-adapter/lib/index.d.ts +0 -9
  234. package/dist/packages/renderer-adapter/lib/index.d.ts.map +0 -1
  235. package/dist/packages/spine-base/lib/Spine.d.ts +0 -32
  236. package/dist/packages/spine-base/lib/Spine.d.ts.map +0 -1
  237. package/dist/packages/spine-base/lib/SpineData.d.ts +0 -5
  238. package/dist/packages/spine-base/lib/SpineData.d.ts.map +0 -1
  239. package/dist/packages/spine-base/lib/SpineSystem.d.ts +0 -20
  240. package/dist/packages/spine-base/lib/SpineSystem.d.ts.map +0 -1
  241. package/dist/packages/spine-base/lib/TexCache.d.ts +0 -10
  242. package/dist/packages/spine-base/lib/TexCache.d.ts.map +0 -1
  243. package/dist/packages/spine-base/lib/index.d.ts +0 -4
  244. package/dist/packages/spine-base/lib/index.d.ts.map +0 -1
@@ -1,5 +1,5 @@
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  import { Component, OBSERVER_TYPE, decorators, resource } from '@eva/eva.js';
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- import { RendererSystem, Renderer } from '@eva/plugin-renderer';
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+ import { Renderer, RendererSystem } from '@eva/plugin-renderer';
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  import { type } from '@eva/inspector-decorator';
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  import { Texture } from 'pixi.js';
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@@ -17,20 +17,6 @@ MERCHANTABLITY OR NON-INFRINGEMENT.
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  See the Apache Version 2.0 License for specific language governing permissions
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  and limitations under the License.
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  ***************************************************************************** */
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- /* global Reflect, Promise */
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-
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- var extendStatics = function(d, b) {
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- extendStatics = Object.setPrototypeOf ||
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- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
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- return extendStatics(d, b);
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- };
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-
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- function __extends(d, b) {
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- extendStatics(d, b);
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- function __() { this.constructor = d; }
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- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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- }
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  function __decorate(decorators, target, key, desc) {
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  var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
@@ -46,112 +32,56 @@ function __awaiter(thisArg, _arguments, P, generator) {
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  function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
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  step((generator = generator.apply(thisArg, _arguments || [])).next());
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  });
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- }
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-
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- function __generator(thisArg, body) {
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- var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
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- return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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- function verb(n) { return function (v) { return step([n, v]); }; }
55
- function step(op) {
56
- if (f) throw new TypeError("Generator is already executing.");
57
- while (_) try {
58
- if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
59
- if (y = 0, t) op = [op[0] & 2, t.value];
60
- switch (op[0]) {
61
- case 0: case 1: t = op; break;
62
- case 4: _.label++; return { value: op[1], done: false };
63
- case 5: _.label++; y = op[1]; op = [0]; continue;
64
- case 7: op = _.ops.pop(); _.trys.pop(); continue;
65
- default:
66
- if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
67
- if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
68
- if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
69
- if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
70
- if (t[2]) _.ops.pop();
71
- _.trys.pop(); continue;
72
- }
73
- op = body.call(thisArg, _);
74
- } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
75
- if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
76
- }
77
- }
78
-
79
- function __values(o) {
80
- var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
81
- if (m) return m.call(o);
82
- return {
83
- next: function () {
84
- if (o && i >= o.length) o = void 0;
85
- return { value: o && o[i++], done: !o };
86
- }
87
- };
88
35
  }
89
36
 
90
- var Spine = (function (_super) {
91
- __extends(Spine, _super);
92
- function Spine() {
93
- var _this = _super !== null && _super.apply(this, arguments) || this;
94
- _this.resource = '';
95
- _this.scale = 1;
96
- _this.animationName = '';
97
- _this.autoPlay = true;
98
- _this.waitExecuteInfos = [];
99
- return _this;
37
+ class Spine extends Component {
38
+ constructor() {
39
+ super(...arguments);
40
+ this.resource = '';
41
+ this.scale = 1;
42
+ this.animationName = '';
43
+ this.autoPlay = true;
44
+ this.waitExecuteInfos = [];
100
45
  }
101
- Object.defineProperty(Spine.prototype, "armature", {
102
- get: function () {
103
- return this._armature;
104
- },
105
- set: function (val) {
106
- var e_1, _a;
107
- this._armature = val;
108
- if (!val)
109
- return;
110
- if (this.autoPlay) {
111
- this.play(this.animationName);
112
- }
113
- try {
114
- for (var _b = __values(this.waitExecuteInfos), _c = _b.next(); !_c.done; _c = _b.next()) {
115
- var info = _c.value;
116
- if (info.playType) {
117
- var name_1 = info.name, loop = info.loop, track = info.track;
118
- this.play(name_1, loop, track);
119
- }
120
- else {
121
- this.stop(info.track);
122
- }
123
- }
46
+ set armature(val) {
47
+ this._armature = val;
48
+ if (!val)
49
+ return;
50
+ if (this.autoPlay) {
51
+ this.play(this.animationName);
52
+ }
53
+ for (const info of this.waitExecuteInfos) {
54
+ if (info.playType) {
55
+ const { name, loop, track } = info;
56
+ this.play(name, loop, track);
124
57
  }
125
- catch (e_1_1) { e_1 = { error: e_1_1 }; }
126
- finally {
127
- try {
128
- if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
129
- }
130
- finally { if (e_1) throw e_1.error; }
58
+ else {
59
+ this.stop(info.track);
131
60
  }
132
- this.waitExecuteInfos = [];
133
- },
134
- enumerable: false,
135
- configurable: true
136
- });
137
- Spine.prototype.init = function (obj) {
61
+ }
62
+ this.waitExecuteInfos = [];
63
+ }
64
+ get armature() {
65
+ return this._armature;
66
+ }
67
+ init(obj) {
138
68
  if (!obj)
139
69
  return;
140
70
  Object.assign(this, obj);
141
- };
142
- Spine.prototype.onDestroy = function () {
71
+ }
72
+ onDestroy() {
143
73
  this.destroied = true;
144
- };
145
- Spine.prototype.play = function (name, loop, track) {
74
+ }
75
+ play(name, loop, track) {
146
76
  try {
147
77
  if (name)
148
78
  this.animationName = name;
149
79
  if (!this.armature) {
150
80
  this.waitExecuteInfos.push({
151
81
  playType: true,
152
- name: name,
82
+ name,
153
83
  loop: loop !== null && loop !== void 0 ? loop : this.autoPlay,
154
- track: track,
84
+ track,
155
85
  });
156
86
  }
157
87
  else {
@@ -164,12 +94,12 @@ var Spine = (function (_super) {
164
94
  catch (e) {
165
95
  console.log(e);
166
96
  }
167
- };
168
- Spine.prototype.stop = function (track) {
97
+ }
98
+ stop(track) {
169
99
  if (!this.armature) {
170
100
  this.waitExecuteInfos.push({
171
101
  playType: false,
172
- track: track,
102
+ track,
173
103
  });
174
104
  return;
175
105
  }
@@ -177,8 +107,8 @@ var Spine = (function (_super) {
177
107
  track = 0;
178
108
  }
179
109
  this.armature.state.setEmptyAnimation(track, 0);
180
- };
181
- Spine.prototype.addAnimation = function (name, delay, loop, track) {
110
+ }
111
+ addAnimation(name, delay, loop, track) {
182
112
  try {
183
113
  if (!this.armature) {
184
114
  }
@@ -192,15 +122,14 @@ var Spine = (function (_super) {
192
122
  catch (e) {
193
123
  console.log(e);
194
124
  }
195
- };
196
- Spine.prototype.setMix = function (from, to, duration) {
125
+ }
126
+ setMix(from, to, duration) {
197
127
  if (!this.armature) ;
198
128
  else {
199
129
  this.armature.stateData.setMix(from, to, duration);
200
130
  }
201
- };
202
- Spine.prototype.getAnim = function (track) {
203
- if (track === void 0) { track = 0; }
131
+ }
132
+ getAnim(track = 0) {
204
133
  try {
205
134
  if (!this.armature) {
206
135
  }
@@ -211,52 +140,50 @@ var Spine = (function (_super) {
211
140
  catch (e) {
212
141
  console.log(e);
213
142
  }
214
- };
215
- Spine.prototype.setDefaultMix = function (duration) {
143
+ }
144
+ setDefaultMix(duration) {
216
145
  if (!this.armature) ;
217
146
  else {
218
147
  this.armature.stateData.defaultMix = duration;
219
148
  }
220
- };
221
- Spine.prototype.setAttachment = function (slotName, attachmentName) {
149
+ }
150
+ setAttachment(slotName, attachmentName) {
222
151
  if (!this.armature) {
223
152
  return;
224
153
  }
225
154
  this.armature.skeleton.setAttachment(slotName, attachmentName);
226
- };
227
- Spine.prototype.getBone = function (boneName) {
155
+ }
156
+ getBone(boneName) {
228
157
  if (!this.armature) {
229
158
  return;
230
159
  }
231
160
  return this.armature.skeleton.findBone(boneName);
232
- };
233
- Spine.componentName = 'Spine';
234
- __decorate([
235
- type('string')
236
- ], Spine.prototype, "resource", void 0);
237
- __decorate([
238
- type('number')
239
- ], Spine.prototype, "scale", void 0);
240
- __decorate([
241
- type('string')
242
- ], Spine.prototype, "animationName", void 0);
243
- __decorate([
244
- type('boolean')
245
- ], Spine.prototype, "autoPlay", void 0);
246
- return Spine;
247
- }(Component));
248
- var Spine$1 = Spine;
161
+ }
162
+ }
163
+ Spine.componentName = 'Spine';
164
+ __decorate([
165
+ type('string')
166
+ ], Spine.prototype, "resource", void 0);
167
+ __decorate([
168
+ type('number')
169
+ ], Spine.prototype, "scale", void 0);
170
+ __decorate([
171
+ type('string')
172
+ ], Spine.prototype, "animationName", void 0);
173
+ __decorate([
174
+ type('boolean')
175
+ ], Spine.prototype, "autoPlay", void 0);
249
176
 
250
- var texCache = {};
177
+ let texCache = {};
251
178
  function cacheImage(data) {
252
- var oldImg = data.image;
179
+ const oldImg = data.image;
253
180
  return {
254
181
  tex: oldImg instanceof Texture ? oldImg : Texture.from(oldImg),
255
182
  count: 0,
256
183
  };
257
184
  }
258
185
  function retainTexture(name, data) {
259
- var cache = texCache[name];
186
+ let cache = texCache[name];
260
187
  if (!cache) {
261
188
  cache = cacheImage(data);
262
189
  texCache[name] = cache;
@@ -267,8 +194,8 @@ function retainTexture(name, data) {
267
194
  function releaseTexture(imageSrc) {
268
195
  if (!imageSrc)
269
196
  return;
270
- setTimeout(function () {
271
- var cache = texCache[imageSrc];
197
+ setTimeout(() => {
198
+ const cache = texCache[imageSrc];
272
199
  if (cache) {
273
200
  cache.count--;
274
201
  if (cache.count <= 0) {
@@ -282,41 +209,38 @@ function releaseTexture(imageSrc) {
282
209
  }, 100);
283
210
  }
284
211
 
285
- var dataMap = {};
212
+ let dataMap = {};
286
213
  function createSpineData(name, data, scale, pixiSpine) {
287
- var skeletonAsset = data.ske;
288
- var atlasAsset = data.atlas;
289
- var attachmentLoader = new pixiSpine.AtlasAttachmentLoader(atlasAsset);
290
- var parser = skeletonAsset instanceof Uint8Array
214
+ const skeletonAsset = data.ske;
215
+ const atlasAsset = data.atlas;
216
+ const attachmentLoader = new pixiSpine.AtlasAttachmentLoader(atlasAsset);
217
+ const parser = skeletonAsset instanceof Uint8Array
291
218
  ? new pixiSpine.SkeletonBinary(attachmentLoader)
292
219
  : new pixiSpine.SkeletonJson(attachmentLoader);
293
220
  parser.scale = scale || 1;
294
- var skeletonData = parser.readSkeletonData(skeletonAsset);
295
- var obj = { spineData: skeletonData, ref: 0, imageSrc: data.image.label };
221
+ const skeletonData = parser.readSkeletonData(skeletonAsset);
222
+ const obj = { spineData: skeletonData, ref: 0, imageSrc: data.image.label };
296
223
  dataMap[name] = obj;
297
224
  return obj;
298
225
  }
299
226
  function getSpineData(res, scale, pixiSpine) {
300
- return __awaiter(this, void 0, void 0, function () {
301
- var data;
302
- return __generator(this, function (_a) {
303
- data = dataMap[res.name];
304
- if (!data) {
305
- if (res.complete) {
306
- data = createSpineData(res.name, res.data, scale, pixiSpine);
307
- }
308
- else if (!data) {
309
- return [2];
310
- }
227
+ return __awaiter(this, void 0, void 0, function* () {
228
+ let data = dataMap[res.name];
229
+ if (!data) {
230
+ if (res.complete) {
231
+ data = createSpineData(res.name, res.data, scale, pixiSpine);
311
232
  }
312
- retainTexture(res.data.image.label, res.data);
313
- data.ref++;
314
- return [2, data.spineData];
315
- });
233
+ else if (!data) {
234
+ return;
235
+ }
236
+ }
237
+ retainTexture(res.data.image.label, res.data);
238
+ data.ref++;
239
+ return data.spineData;
316
240
  });
317
241
  }
318
242
  function releaseSpineData(resourceName, imageSrc) {
319
- var data = dataMap[resourceName];
243
+ const data = dataMap[resourceName];
320
244
  if (!data) {
321
245
  return;
322
246
  }
@@ -327,208 +251,178 @@ function releaseSpineData(resourceName, imageSrc) {
327
251
  }
328
252
  }
329
253
 
330
- var MaxRetryCount = 20;
331
- var SpineSystem = (function (_super) {
332
- __extends(SpineSystem, _super);
333
- function SpineSystem() {
334
- var _this = _super !== null && _super.apply(this, arguments) || this;
335
- _this.armatures = {};
336
- return _this;
254
+ const MaxRetryCount = 20;
255
+ let SpineSystem = class SpineSystem extends Renderer {
256
+ constructor() {
257
+ super(...arguments);
258
+ this.armatures = {};
337
259
  }
338
- SpineSystem.prototype.init = function (_a) {
339
- var _this = this;
340
- var pixiSpine = _a.pixiSpine;
260
+ init({ pixiSpine }) {
341
261
  this.renderSystem = this.game.getSystem(RendererSystem);
342
262
  this.renderSystem.rendererManager.register(this);
343
263
  this.pixiSpine = pixiSpine;
344
- this.game.canvas.addEventListener('webglcontextrestored', function () {
345
- var objs = _this.game.gameObjects;
346
- var toAdd = [];
347
- for (var k in _this.armatures) {
348
- var id = +k;
349
- for (var i = 0; i < objs.length; ++i) {
350
- var obj = objs[i];
264
+ this.game.canvas.addEventListener('webglcontextrestored', () => {
265
+ const objs = this.game.gameObjects;
266
+ let toAdd = [];
267
+ for (let k in this.armatures) {
268
+ const id = +k;
269
+ for (let i = 0; i < objs.length; ++i) {
270
+ let obj = objs[i];
351
271
  if (obj.id === id) {
352
- var sp = obj.getComponent(Spine$1);
272
+ let sp = obj.getComponent(Spine);
353
273
  if (sp) {
354
- _this.remove({
274
+ this.remove({
355
275
  type: OBSERVER_TYPE.REMOVE,
356
276
  gameObject: obj,
357
277
  component: sp,
358
- componentName: Spine$1.componentName,
278
+ componentName: Spine.componentName,
359
279
  });
360
280
  toAdd.push({
361
281
  type: OBSERVER_TYPE.ADD,
362
282
  gameObject: obj,
363
283
  component: sp,
364
- componentName: Spine$1.componentName,
284
+ componentName: Spine.componentName,
365
285
  });
366
286
  }
367
287
  break;
368
288
  }
369
289
  }
370
290
  }
371
- setTimeout(function () {
372
- toAdd.forEach(function (obj) {
373
- _this.add(obj);
291
+ setTimeout(() => {
292
+ toAdd.forEach(obj => {
293
+ this.add(obj);
374
294
  });
375
295
  }, 1000);
376
296
  }, false);
377
- };
378
- SpineSystem.prototype.update = function (e) {
379
- for (var key in this.armatures) {
297
+ }
298
+ update(e) {
299
+ for (let key in this.armatures) {
380
300
  this.armatures[key].update(e.deltaTime * 0.001);
381
301
  }
382
- _super.prototype.update.call(this);
383
- };
384
- SpineSystem.prototype.componentChanged = function (changed) {
385
- return __awaiter(this, void 0, void 0, function () {
386
- return __generator(this, function (_a) {
387
- if (changed.componentName === 'Spine') {
388
- if (changed.type === OBSERVER_TYPE.ADD) {
389
- this.add(changed);
390
- }
391
- else if (changed.type === OBSERVER_TYPE.CHANGE) {
392
- switch (changed.prop.prop[0]) {
393
- case 'resource':
394
- this.change(changed);
395
- break;
396
- }
397
- }
398
- else if (changed.type === OBSERVER_TYPE.REMOVE) {
399
- this.remove(changed);
302
+ super.update();
303
+ }
304
+ componentChanged(changed) {
305
+ return __awaiter(this, void 0, void 0, function* () {
306
+ if (changed.componentName === 'Spine') {
307
+ if (changed.type === OBSERVER_TYPE.ADD) {
308
+ this.add(changed);
309
+ }
310
+ else if (changed.type === OBSERVER_TYPE.CHANGE) {
311
+ switch (changed.prop.prop[0]) {
312
+ case 'resource':
313
+ this.change(changed);
314
+ break;
400
315
  }
401
316
  }
402
- return [2];
403
- });
317
+ else if (changed.type === OBSERVER_TYPE.REMOVE) {
318
+ this.remove(changed);
319
+ }
320
+ }
404
321
  });
405
- };
406
- SpineSystem.prototype.add = function (changed, count) {
322
+ }
323
+ add(changed, count) {
407
324
  var _a, _b;
408
- return __awaiter(this, void 0, void 0, function () {
409
- var component, gameObjectId, asyncId, res, spineData, container, armature, tran;
410
- var _this = this;
411
- return __generator(this, function (_c) {
412
- switch (_c.label) {
413
- case 0:
414
- component = changed.component;
415
- clearTimeout(component.addHandler);
416
- gameObjectId = changed.gameObject.id;
417
- asyncId = this.increaseAsyncId(gameObjectId);
418
- return [4, resource.getResource(component.resource)];
419
- case 1:
420
- res = _c.sent();
421
- if (!this.validateAsyncId(gameObjectId, asyncId))
422
- return [2];
423
- return [4, getSpineData(res, component.scale, this.pixiSpine)];
424
- case 2:
425
- spineData = _c.sent();
426
- if (!this.validateAsyncId(gameObjectId, asyncId))
427
- return [2];
428
- if (!spineData) {
429
- component.addHandler = setTimeout(function () {
430
- if (!component.destroied) {
431
- if (count === undefined) {
432
- count = MaxRetryCount;
433
- }
434
- count--;
435
- if (count > 0) {
436
- _this.add(changed, count);
437
- }
438
- else {
439
- console.log('retry exceed max times', component.resource);
440
- }
441
- }
442
- }, 1000);
443
- return [2];
325
+ return __awaiter(this, void 0, void 0, function* () {
326
+ const component = changed.component;
327
+ clearTimeout(component.addHandler);
328
+ const gameObjectId = changed.gameObject.id;
329
+ const asyncId = this.increaseAsyncId(gameObjectId);
330
+ const res = yield resource.getResource(component.resource);
331
+ if (!this.validateAsyncId(gameObjectId, asyncId))
332
+ return;
333
+ const spineData = yield getSpineData(res, component.scale, this.pixiSpine);
334
+ if (!this.validateAsyncId(gameObjectId, asyncId))
335
+ return;
336
+ if (!spineData) {
337
+ component.addHandler = setTimeout(() => {
338
+ if (!component.destroied) {
339
+ if (count === undefined) {
340
+ count = MaxRetryCount;
444
341
  }
445
- this.remove(changed);
446
- container = (_b = (_a = this.renderSystem) === null || _a === void 0 ? void 0 : _a.containerManager) === null || _b === void 0 ? void 0 : _b.getContainer(changed.gameObject.id);
447
- if (!container) {
448
- return [2];
342
+ count--;
343
+ if (count > 0) {
344
+ this.add(changed, count);
449
345
  }
450
- component.lastResource = component.resource;
451
- armature = new this.pixiSpine.Spine({
452
- skeletonData: spineData,
453
- autoUpdate: false,
454
- });
455
- this.armatures[changed.gameObject.id] = armature;
456
- if (changed.gameObject && changed.gameObject.transform) {
457
- tran = changed.gameObject.transform;
458
- armature.x = tran.size.width * tran.origin.x;
459
- armature.y = tran.size.height * tran.origin.y;
346
+ else {
347
+ console.log('retry exceed max times', component.resource);
460
348
  }
461
- container.addChildAt(armature, 0);
462
- armature.update();
463
- component.armature = armature;
464
- component.emit('loaded', { resource: component.resource });
465
- armature.state.addListener({
466
- start: function (track, event) {
467
- component.emit('start', { track: track, name: track.animation.name });
468
- },
469
- complete: function (track, event) {
470
- component.emit('complete', { track: track, name: track.animation.name });
471
- },
472
- interrupt: function (track, event) {
473
- component.emit('interrupt', { track: track, name: track.animation.name });
474
- },
475
- end: function (track, event) {
476
- component.emit('end', { track: track, name: track.animation.name });
477
- },
478
- event: function (track, event) {
479
- component.emit('event', track, event);
480
- },
481
- });
482
- return [2];
483
- }
349
+ }
350
+ }, 1000);
351
+ return;
352
+ }
353
+ this.remove(changed);
354
+ const container = (_b = (_a = this.renderSystem) === null || _a === void 0 ? void 0 : _a.containerManager) === null || _b === void 0 ? void 0 : _b.getContainer(changed.gameObject.id);
355
+ if (!container) {
356
+ return;
357
+ }
358
+ component.lastResource = component.resource;
359
+ const armature = new this.pixiSpine.Spine({
360
+ skeletonData: spineData,
361
+ autoUpdate: false,
362
+ });
363
+ this.armatures[changed.gameObject.id] = armature;
364
+ if (changed.gameObject && changed.gameObject.transform) {
365
+ const tran = changed.gameObject.transform;
366
+ armature.x = tran.size.width * tran.origin.x;
367
+ armature.y = tran.size.height * tran.origin.y;
368
+ }
369
+ container.addChildAt(armature, 0);
370
+ armature.update();
371
+ component.armature = armature;
372
+ component.emit('loaded', { resource: component.resource });
373
+ armature.state.addListener({
374
+ start: (track, event) => {
375
+ component.emit('start', { track, name: track.animation.name });
376
+ },
377
+ complete: (track, event) => {
378
+ component.emit('complete', { track, name: track.animation.name });
379
+ },
380
+ interrupt: (track, event) => {
381
+ component.emit('interrupt', { track, name: track.animation.name });
382
+ },
383
+ end: (track, event) => {
384
+ component.emit('end', { track, name: track.animation.name });
385
+ },
386
+ event: (track, event) => {
387
+ component.emit('event', track, event);
388
+ },
484
389
  });
485
390
  });
486
- };
487
- SpineSystem.prototype.change = function (changed) {
391
+ }
392
+ change(changed) {
488
393
  this.remove(changed);
489
394
  this.add(changed);
490
- };
491
- SpineSystem.prototype.remove = function (changed) {
395
+ }
396
+ remove(changed) {
492
397
  var _a, _b, _c, _d;
493
- return __awaiter(this, void 0, void 0, function () {
494
- var component, armature, container, res;
495
- return __generator(this, function (_e) {
496
- switch (_e.label) {
497
- case 0:
498
- this.increaseAsyncId(changed.gameObject.id);
499
- component = changed.component;
500
- clearTimeout(component.addHandler);
501
- armature = this.armatures[changed.gameObject.id];
502
- container = (_b = (_a = this.renderSystem) === null || _a === void 0 ? void 0 : _a.containerManager) === null || _b === void 0 ? void 0 : _b.getContainer(changed.gameObject.id);
503
- if (container && armature) {
504
- container.removeChild(armature);
505
- }
506
- if (!component.armature) return [3, 2];
507
- component.armature.destroy({ children: true });
508
- return [4, resource.getResource(component.lastResource)];
509
- case 1:
510
- res = _e.sent();
511
- releaseSpineData(res.name, (_d = (_c = res.data) === null || _c === void 0 ? void 0 : _c.image) === null || _d === void 0 ? void 0 : _d.src);
512
- _e.label = 2;
513
- case 2:
514
- component.armature = null;
515
- delete this.armatures[changed.gameObject.id];
516
- if (changed.type === OBSERVER_TYPE.CHANGE) ;
517
- return [2];
518
- }
519
- });
398
+ return __awaiter(this, void 0, void 0, function* () {
399
+ this.increaseAsyncId(changed.gameObject.id);
400
+ const component = changed.component;
401
+ clearTimeout(component.addHandler);
402
+ const armature = this.armatures[changed.gameObject.id];
403
+ const container = (_b = (_a = this.renderSystem) === null || _a === void 0 ? void 0 : _a.containerManager) === null || _b === void 0 ? void 0 : _b.getContainer(changed.gameObject.id);
404
+ if (container && armature) {
405
+ container.removeChild(armature);
406
+ }
407
+ if (component.armature) {
408
+ component.armature.destroy({ children: true });
409
+ const res = yield resource.getResource(component.lastResource);
410
+ releaseSpineData(res.name, (_d = (_c = res.data) === null || _c === void 0 ? void 0 : _c.image) === null || _d === void 0 ? void 0 : _d.src);
411
+ }
412
+ component.armature = null;
413
+ delete this.armatures[changed.gameObject.id];
414
+ if (changed.type === OBSERVER_TYPE.CHANGE) ;
520
415
  });
521
- };
522
- SpineSystem.systemName = 'SpineSystem';
523
- SpineSystem = __decorate([
524
- decorators.componentObserver({
525
- Spine: ['resource'],
526
- })
527
- ], SpineSystem);
528
- return SpineSystem;
529
- }(Renderer));
416
+ }
417
+ };
418
+ SpineSystem.systemName = 'SpineSystem';
419
+ SpineSystem = __decorate([
420
+ decorators.componentObserver({
421
+ Spine: ['resource'],
422
+ })
423
+ ], SpineSystem);
530
424
  var SpineSystem$1 = SpineSystem;
531
425
 
532
426
  resource.registerResourceType('SPINE');
533
427
 
534
- export { Spine$1 as Spine, SpineSystem$1 as SpineSystem };
428
+ export { Spine, SpineSystem$1 as SpineSystem };