@eva/spine-base 1.2.7-editor.8 → 1.2.7-fix.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
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this.armature.skeleton.findBone(e)},t.componentName="Spine",i([c("string")],t.prototype,"resource",void 0),i([c("string")],t.prototype,"animationName",void 0),i([c("boolean")],t.prototype,"autoPlay",void 0),t}(t.Component),l=p,m={};function f(e){var t=e.image;return{tex:r.Texture.from(t),count:0}}var d={};function h(e,t,n,r){var o=null,a=function(e,t){var n=m[e];return n||(n=f(t),m[e]=n),n.tex}(t.image.src,t);new r.core.TextureAtlas(t.atlas,(function(e,t){t(a.baseTexture)}),(function(e){if(e){var a=new r.core.AtlasAttachmentLoader(e),i=new r.core.SkeletonJson(a);n&&(i.scale=n),o=i.readSkeletonData(t.ske)}}));var i={spineData:o,ref:0,imageSrc:t.image.src};return d[e]=i,i}function y(e,t){return s(this,void 0,void 0,(function(){var n;return u(this,(function(r){if(!(n=d[e.name]))if(e.complete)n=h(e.name,e.data,e.scale,t);else if(!n)return[2];return function(e,t){var n=m[e];n||(n=f(t),m[e]=n),n.count++,n.tex}(e.data.image.src,e.data),n.ref++,[2,n.spineData]}))}))}function v(e,t){var n=d[e];n&&(n.ref--,n.ref<=0&&(!function(e){e&&setTimeout((function(){var t=m[e];t&&(t.count--,t.count<=0&&(t.tex&&(t.tex.destroy(!0),t.tex=null),delete m[e]))}),100)}(t),delete d[e]))}var g=function(e){function r(){var t=null!==e&&e.apply(this,arguments)||this;return t.armatures={},t}return a(r,e),r.prototype.init=function(e){var r=this,o=e.pixiSpine;this.renderSystem=this.game.getSystem(n.RendererSystem),this.renderSystem.rendererManager.register(this),this.pixiSpine=o,this.game.canvas.addEventListener("webglcontextrestored",(function(){var e=r.game.gameObjects,n=[];for(var o in r.armatures)for(var a=+o,i=0;i<e.length;++i){var s=e[i];if(s.id===a){var u=s.getComponent(l);u&&(r.remove({type:t.OBSERVER_TYPE.REMOVE,gameObject:s,component:u,componentName:l.componentName}),n.push({type:t.OBSERVER_TYPE.ADD,gameObject:s,component:u,componentName:l.componentName}));break}}setTimeout((function(){n.forEach((function(e){r.add(e)}))}),1e3)}),!1)},r.prototype.update=function(t){for(var n in this.armatures)this.armatures[n].update(.001*t.deltaTime),this.armatures[n].updateTransform();e.prototype.update.call(this)},r.prototype.componentChanged=function(e){return s(this,void 0,void 0,(function(){return u(this,(function(n){if("Spine"===e.componentName)if(e.type===t.OBSERVER_TYPE.ADD)this.add(e);else if(e.type===t.OBSERVER_TYPE.CHANGE){if("resource"===e.prop.prop[0])this.change(e)}else e.type===t.OBSERVER_TYPE.REMOVE&&this.remove(e);return[2]}))}))},r.prototype.add=function(e,n){var r,o;return s(this,void 0,void 0,(function(){var a,i,s,c,p,l,m,f,d=this;return u(this,(function(u){switch(u.label){case 0:return a=e.component,clearTimeout(a.addHandler),i=e.gameObject.id,s=this.increaseAsyncId(i),[4,t.resource.getResource(a.resource)];case 1:return c=u.sent(),this.validateAsyncId(i,s)?[4,y(c,this.pixiSpine)]:[2];case 2:return p=u.sent(),this.validateAsyncId(i,s)?p?(this.remove(e),(l=null===(o=null===(r=this.renderSystem)||void 0===r?void 0:r.containerManager)||void 0===o?void 0:o.getContainer(e.gameObject.id))?(a.lastResource=a.resource,m=new this.pixiSpine.Spine(p),this.armatures[e.gameObject.id]=m,e.gameObject&&e.gameObject.transform&&(f=e.gameObject.transform,m.x=f.size.width*f.origin.x,m.y=f.size.height*f.origin.y),l.addChildAt(m,0),m.update(),m.updateTransform(),a.armature=m,a.emit("loaded",{resource:a.resource}),m.state.addListener({start:function(e,t){a.emit("start",{track:e,name:e.animation.name})},complete:function(e,t){a.emit("complete",{track:e,name:e.animation.name})},interrupt:function(e,t){a.emit("interrupt",{track:e,name:e.animation.name})},end:function(e,t){a.emit("end",{track:e,name:e.animation.name})},event:function(e,t){a.emit("event",e,t)}}),[2]):[2]):(a.addHandler=setTimeout((function(){a.destroied||(void 0===n&&(n=20),--n>0?d.add(e,n):console.log("retry exceed max times",a.resource))}),1e3),[2]):[2]}}))}))},r.prototype.change=function(e){this.remove(e),this.add(e)},r.prototype.remove=function(e){var n,r,o,a;return s(this,void 0,void 0,(function(){var i,s,c,p;return u(this,(function(u){switch(u.label){case 0:return this.increaseAsyncId(e.gameObject.id),i=e.component,clearTimeout(i.addHandler),s=this.armatures[e.gameObject.id],(c=null===(r=null===(n=this.renderSystem)||void 0===n?void 0:n.containerManager)||void 0===r?void 0:r.getContainer(e.gameObject.id))&&s&&c.removeChild(s),i.armature?(i.armature.destroy({children:!0}),[4,t.resource.getResource(i.lastResource)]):[3,2];case 1:v((p=u.sent()).name,null===(a=null===(o=p.data)||void 0===o?void 0:o.image)||void 0===a?void 0:a.src),u.label=2;case 2:return i.armature=null,delete this.armatures[e.gameObject.id],e.type,t.OBSERVER_TYPE.CHANGE,[2]}}))}))},r.systemName="SpineSystem",r=i([t.decorators.componentObserver({Spine:["resource"]})],r)}(n.Renderer),b=g;return t.resource.registerResourceType("SPINE"),e.Spine=l,e.SpineSystem=b,Object.defineProperty(e,"__esModule",{value:!0}),e}({},EVA,EVA.plugin.renderer,PIXI);window.EVA.plugin.spineBase=window.EVA.plugin.spineBase||_EVA_IIFE_spineBase;
@@ -0,0 +1,453 @@
1
+ function _extends() { _extends = Object.assign ? Object.assign.bind() : function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
2
+ import { Component, OBSERVER_TYPE, resource, decorators } from '@eva/eva.js/dist/miniprogram';
3
+ import { __extends, __values, __decorate, __awaiter, __generator } from 'tslib';
4
+ import { RendererSystem, Renderer } from '@eva/plugin-renderer/dist/miniprogram';
5
+ import { type } from '@eva/inspector-decorator';
6
+ import { Texture } from '@eva/miniprogram-pixi';
7
+ var Spine = function (_super) {
8
+ __extends(Spine, _super);
9
+ function Spine() {
10
+ var _this = _super !== null && _super.apply(this, arguments) || this;
11
+ _this.resource = '';
12
+ _this.animationName = '';
13
+ _this.autoPlay = true;
14
+ _this.waitExecuteInfos = [];
15
+ return _this;
16
+ }
17
+ Object.defineProperty(Spine.prototype, "armature", {
18
+ get: function get() {
19
+ return this._armature;
20
+ },
21
+ set: function set(val) {
22
+ var e_1, _a;
23
+ this._armature = val;
24
+ if (!val) return;
25
+ if (this.autoPlay) {
26
+ this.play(this.animationName);
27
+ }
28
+ try {
29
+ for (var _b = __values(this.waitExecuteInfos), _c = _b.next(); !_c.done; _c = _b.next()) {
30
+ var info = _c.value;
31
+ if (info.playType) {
32
+ var name_1 = info.name,
33
+ loop = info.loop,
34
+ track = info.track;
35
+ this.play(name_1, loop, track);
36
+ } else {
37
+ this.stop(info.track);
38
+ }
39
+ }
40
+ } catch (e_1_1) {
41
+ e_1 = {
42
+ error: e_1_1
43
+ };
44
+ } finally {
45
+ try {
46
+ if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
47
+ } finally {
48
+ if (e_1) throw e_1.error;
49
+ }
50
+ }
51
+ this.waitExecuteInfos = [];
52
+ },
53
+ enumerable: false,
54
+ configurable: true
55
+ });
56
+ Spine.prototype.init = function (obj) {
57
+ if (!obj) return;
58
+ _extends(this, obj);
59
+ };
60
+ Spine.prototype.onDestroy = function () {
61
+ this.destroied = true;
62
+ };
63
+ Spine.prototype.play = function (name, loop, track) {
64
+ try {
65
+ if (name) this.animationName = name;
66
+ if (!this.armature) {
67
+ this.waitExecuteInfos.push({
68
+ playType: true,
69
+ name: name,
70
+ loop: loop !== null && loop !== void 0 ? loop : this.autoPlay,
71
+ track: track
72
+ });
73
+ } else {
74
+ if (track === undefined) {
75
+ track = 0;
76
+ }
77
+ this.armature.state.setAnimation(track, this.animationName, loop);
78
+ }
79
+ } catch (e) {
80
+ console.log(e);
81
+ }
82
+ };
83
+ Spine.prototype.stop = function (track) {
84
+ if (!this.armature) {
85
+ this.waitExecuteInfos.push({
86
+ playType: false,
87
+ track: track
88
+ });
89
+ return;
90
+ }
91
+ if (track === undefined) {
92
+ track = 0;
93
+ }
94
+ this.armature.state.setEmptyAnimation(track, 0);
95
+ };
96
+ Spine.prototype.addAnimation = function (name, delay, loop, track) {
97
+ try {
98
+ if (!this.armature) {} else {
99
+ if (track === undefined) {
100
+ track = 0;
101
+ }
102
+ this.armature.state.addAnimation(track, name, loop, delay);
103
+ }
104
+ } catch (e) {
105
+ console.log(e);
106
+ }
107
+ };
108
+ Spine.prototype.setMix = function (from, to, duration) {
109
+ if (!this.armature) ;else {
110
+ this.armature.stateData.setMix(from, to, duration);
111
+ }
112
+ };
113
+ Spine.prototype.getAnim = function (track) {
114
+ if (track === void 0) {
115
+ track = 0;
116
+ }
117
+ try {
118
+ if (!this.armature) {} else {
119
+ return this.armature.state.tracks[track].animation.name;
120
+ }
121
+ } catch (e) {
122
+ console.log(e);
123
+ }
124
+ };
125
+ Spine.prototype.setDefaultMix = function (duration) {
126
+ if (!this.armature) ;else {
127
+ this.armature.stateData.defaultMix = duration;
128
+ }
129
+ };
130
+ Spine.prototype.setAttachment = function (slotName, attachmentName) {
131
+ if (!this.armature) {
132
+ return;
133
+ }
134
+ this.armature.skeleton.setAttachment(slotName, attachmentName);
135
+ };
136
+ Spine.prototype.getBone = function (boneName) {
137
+ if (!this.armature) {
138
+ return;
139
+ }
140
+ return this.armature.skeleton.findBone(boneName);
141
+ };
142
+ Spine.componentName = 'Spine';
143
+ __decorate([type('string')], Spine.prototype, "resource", void 0);
144
+ __decorate([type('string')], Spine.prototype, "animationName", void 0);
145
+ __decorate([type('boolean')], Spine.prototype, "autoPlay", void 0);
146
+ return Spine;
147
+ }(Component);
148
+ var Spine$1 = Spine;
149
+ var texCache = {};
150
+ function cacheImage(data) {
151
+ var oldImg = data.image;
152
+ return {
153
+ tex: Texture.from(oldImg),
154
+ count: 0
155
+ };
156
+ }
157
+ function retainTexture(name, data) {
158
+ var cache = texCache[name];
159
+ if (!cache) {
160
+ cache = cacheImage(data);
161
+ texCache[name] = cache;
162
+ }
163
+ cache.count++;
164
+ return cache.tex;
165
+ }
166
+ function getTexture(imageSrc, data) {
167
+ var cache = texCache[imageSrc];
168
+ if (!cache) {
169
+ cache = cacheImage(data);
170
+ texCache[imageSrc] = cache;
171
+ }
172
+ return cache.tex;
173
+ }
174
+ function releaseTexture(imageSrc) {
175
+ if (!imageSrc) return;
176
+ setTimeout(function () {
177
+ var cache = texCache[imageSrc];
178
+ if (cache) {
179
+ cache.count--;
180
+ if (cache.count <= 0) {
181
+ if (cache.tex) {
182
+ cache.tex.destroy(true);
183
+ cache.tex = null;
184
+ }
185
+ delete texCache[imageSrc];
186
+ }
187
+ }
188
+ }, 100);
189
+ }
190
+ var dataMap = {};
191
+ function createSpineData(name, data, scale, pixiSpine) {
192
+ var spineData = null;
193
+ var img = getTexture(data.image.src, data);
194
+ new pixiSpine.core.TextureAtlas(data.atlas, function (line, callback) {
195
+ callback(img.baseTexture);
196
+ }, function (spineAtlas) {
197
+ if (spineAtlas) {
198
+ var attachmentLoader = new pixiSpine.core.AtlasAttachmentLoader(spineAtlas);
199
+ var spineJsonParser = new pixiSpine.core.SkeletonJson(attachmentLoader);
200
+ if (scale) {
201
+ spineJsonParser.scale = scale;
202
+ }
203
+ spineData = spineJsonParser.readSkeletonData(data.ske);
204
+ }
205
+ });
206
+ var obj = {
207
+ spineData: spineData,
208
+ ref: 0,
209
+ imageSrc: data.image.src
210
+ };
211
+ dataMap[name] = obj;
212
+ return obj;
213
+ }
214
+ function getSpineData(res, pixiSpine) {
215
+ return __awaiter(this, void 0, void 0, function () {
216
+ var data;
217
+ return __generator(this, function (_a) {
218
+ data = dataMap[res.name];
219
+ if (!data) {
220
+ if (res.complete) {
221
+ data = createSpineData(res.name, res.data, res.scale, pixiSpine);
222
+ } else if (!data) {
223
+ return [2];
224
+ }
225
+ }
226
+ retainTexture(res.data.image.src, res.data);
227
+ data.ref++;
228
+ return [2, data.spineData];
229
+ });
230
+ });
231
+ }
232
+ function releaseSpineData(resourceName, imageSrc) {
233
+ var data = dataMap[resourceName];
234
+ if (!data) {
235
+ return;
236
+ }
237
+ data.ref--;
238
+ if (data.ref <= 0) {
239
+ releaseTexture(imageSrc);
240
+ delete dataMap[resourceName];
241
+ }
242
+ }
243
+ var MaxRetryCount = 20;
244
+ var SpineSystem = function (_super) {
245
+ __extends(SpineSystem, _super);
246
+ function SpineSystem() {
247
+ var _this = _super !== null && _super.apply(this, arguments) || this;
248
+ _this.armatures = {};
249
+ return _this;
250
+ }
251
+ SpineSystem.prototype.init = function (_a) {
252
+ var _this = this;
253
+ var pixiSpine = _a.pixiSpine;
254
+ this.renderSystem = this.game.getSystem(RendererSystem);
255
+ this.renderSystem.rendererManager.register(this);
256
+ this.pixiSpine = pixiSpine;
257
+ this.game.canvas.addEventListener('webglcontextrestored', function () {
258
+ var objs = _this.game.gameObjects;
259
+ var toAdd = [];
260
+ for (var k in _this.armatures) {
261
+ var id = +k;
262
+ for (var i = 0; i < objs.length; ++i) {
263
+ var obj = objs[i];
264
+ if (obj.id === id) {
265
+ var sp = obj.getComponent(Spine$1);
266
+ if (sp) {
267
+ _this.remove({
268
+ type: OBSERVER_TYPE.REMOVE,
269
+ gameObject: obj,
270
+ component: sp,
271
+ componentName: Spine$1.componentName
272
+ });
273
+ toAdd.push({
274
+ type: OBSERVER_TYPE.ADD,
275
+ gameObject: obj,
276
+ component: sp,
277
+ componentName: Spine$1.componentName
278
+ });
279
+ }
280
+ break;
281
+ }
282
+ }
283
+ }
284
+ setTimeout(function () {
285
+ toAdd.forEach(function (obj) {
286
+ _this.add(obj);
287
+ });
288
+ }, 1000);
289
+ }, false);
290
+ };
291
+ SpineSystem.prototype.update = function (e) {
292
+ for (var key in this.armatures) {
293
+ this.armatures[key].update(e.deltaTime * 0.001);
294
+ this.armatures[key].updateTransform();
295
+ }
296
+ _super.prototype.update.call(this);
297
+ };
298
+ SpineSystem.prototype.componentChanged = function (changed) {
299
+ return __awaiter(this, void 0, void 0, function () {
300
+ return __generator(this, function (_a) {
301
+ if (changed.componentName === 'Spine') {
302
+ if (changed.type === OBSERVER_TYPE.ADD) {
303
+ this.add(changed);
304
+ } else if (changed.type === OBSERVER_TYPE.CHANGE) {
305
+ switch (changed.prop.prop[0]) {
306
+ case 'resource':
307
+ this.change(changed);
308
+ break;
309
+ }
310
+ } else if (changed.type === OBSERVER_TYPE.REMOVE) {
311
+ this.remove(changed);
312
+ }
313
+ }
314
+ return [2];
315
+ });
316
+ });
317
+ };
318
+ SpineSystem.prototype.add = function (changed, count) {
319
+ var _a, _b;
320
+ return __awaiter(this, void 0, void 0, function () {
321
+ var component, gameObjectId, asyncId, res, spineData, container, armature, tran;
322
+ var _this = this;
323
+ return __generator(this, function (_c) {
324
+ switch (_c.label) {
325
+ case 0:
326
+ component = changed.component;
327
+ clearTimeout(component.addHandler);
328
+ gameObjectId = changed.gameObject.id;
329
+ asyncId = this.increaseAsyncId(gameObjectId);
330
+ return [4, resource.getResource(component.resource)];
331
+ case 1:
332
+ res = _c.sent();
333
+ if (!this.validateAsyncId(gameObjectId, asyncId)) return [2];
334
+ return [4, getSpineData(res, this.pixiSpine)];
335
+ case 2:
336
+ spineData = _c.sent();
337
+ if (!this.validateAsyncId(gameObjectId, asyncId)) return [2];
338
+ if (!spineData) {
339
+ component.addHandler = setTimeout(function () {
340
+ if (!component.destroied) {
341
+ if (count === undefined) {
342
+ count = MaxRetryCount;
343
+ }
344
+ count--;
345
+ if (count > 0) {
346
+ _this.add(changed, count);
347
+ } else {
348
+ console.log('retry exceed max times', component.resource);
349
+ }
350
+ }
351
+ }, 1000);
352
+ return [2];
353
+ }
354
+ this.remove(changed);
355
+ container = (_b = (_a = this.renderSystem) === null || _a === void 0 ? void 0 : _a.containerManager) === null || _b === void 0 ? void 0 : _b.getContainer(changed.gameObject.id);
356
+ if (!container) {
357
+ return [2];
358
+ }
359
+ component.lastResource = component.resource;
360
+ armature = new this.pixiSpine.Spine(spineData);
361
+ this.armatures[changed.gameObject.id] = armature;
362
+ if (changed.gameObject && changed.gameObject.transform) {
363
+ tran = changed.gameObject.transform;
364
+ armature.x = tran.size.width * tran.origin.x;
365
+ armature.y = tran.size.height * tran.origin.y;
366
+ }
367
+ container.addChildAt(armature, 0);
368
+ armature.update();
369
+ armature.updateTransform();
370
+ component.armature = armature;
371
+ component.emit('loaded', {
372
+ resource: component.resource
373
+ });
374
+ armature.state.addListener({
375
+ start: function start(track, event) {
376
+ component.emit('start', {
377
+ track: track,
378
+ name: track.animation.name
379
+ });
380
+ },
381
+ complete: function complete(track, event) {
382
+ component.emit('complete', {
383
+ track: track,
384
+ name: track.animation.name
385
+ });
386
+ },
387
+ interrupt: function interrupt(track, event) {
388
+ component.emit('interrupt', {
389
+ track: track,
390
+ name: track.animation.name
391
+ });
392
+ },
393
+ end: function end(track, event) {
394
+ component.emit('end', {
395
+ track: track,
396
+ name: track.animation.name
397
+ });
398
+ },
399
+ event: function event(track, _event) {
400
+ component.emit('event', track, _event);
401
+ }
402
+ });
403
+ return [2];
404
+ }
405
+ });
406
+ });
407
+ };
408
+ SpineSystem.prototype.change = function (changed) {
409
+ this.remove(changed);
410
+ this.add(changed);
411
+ };
412
+ SpineSystem.prototype.remove = function (changed) {
413
+ var _a, _b, _c, _d;
414
+ return __awaiter(this, void 0, void 0, function () {
415
+ var component, armature, container, res;
416
+ return __generator(this, function (_e) {
417
+ switch (_e.label) {
418
+ case 0:
419
+ this.increaseAsyncId(changed.gameObject.id);
420
+ component = changed.component;
421
+ clearTimeout(component.addHandler);
422
+ armature = this.armatures[changed.gameObject.id];
423
+ container = (_b = (_a = this.renderSystem) === null || _a === void 0 ? void 0 : _a.containerManager) === null || _b === void 0 ? void 0 : _b.getContainer(changed.gameObject.id);
424
+ if (container && armature) {
425
+ container.removeChild(armature);
426
+ }
427
+ if (!component.armature) return [3, 2];
428
+ component.armature.destroy({
429
+ children: true
430
+ });
431
+ return [4, resource.getResource(component.lastResource)];
432
+ case 1:
433
+ res = _e.sent();
434
+ releaseSpineData(res.name, (_d = (_c = res.data) === null || _c === void 0 ? void 0 : _c.image) === null || _d === void 0 ? void 0 : _d.src);
435
+ _e.label = 2;
436
+ case 2:
437
+ component.armature = null;
438
+ delete this.armatures[changed.gameObject.id];
439
+ if (changed.type === OBSERVER_TYPE.CHANGE) ;
440
+ return [2];
441
+ }
442
+ });
443
+ });
444
+ };
445
+ SpineSystem.systemName = 'SpineSystem';
446
+ SpineSystem = __decorate([decorators.componentObserver({
447
+ Spine: ['resource']
448
+ })], SpineSystem);
449
+ return SpineSystem;
450
+ }(Renderer);
451
+ var SpineSystem$1 = SpineSystem;
452
+ resource.registerResourceType('SPINE');
453
+ export { Spine$1 as Spine, SpineSystem$1 as SpineSystem };
@@ -36,17 +36,6 @@ function __extends(d, b) {
36
36
  d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
37
37
  }
38
38
 
39
- var __assign = function() {
40
- __assign = Object.assign || function __assign(t) {
41
- for (var s, i = 1, n = arguments.length; i < n; i++) {
42
- s = arguments[i];
43
- for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
44
- }
45
- return t;
46
- };
47
- return __assign.apply(this, arguments);
48
- };
49
-
50
39
  function __decorate(decorators, target, key, desc) {
51
40
  var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
52
41
  if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
@@ -54,10 +43,6 @@ function __decorate(decorators, target, key, desc) {
54
43
  return c > 3 && r && Object.defineProperty(target, key, r), r;
55
44
  }
56
45
 
57
- function __metadata(metadataKey, metadataValue) {
58
- if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
59
- }
60
-
61
46
  function __awaiter(thisArg, _arguments, P, generator) {
62
47
  return new (P || (P = Promise))(function (resolve, reject) {
63
48
  function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
@@ -106,7 +91,6 @@ function __values(o) {
106
91
  };
107
92
  }
108
93
 
109
- var sleep = function (time) { return new Promise(function (resolve) { return setTimeout(resolve, time); }); };
110
94
  var Spine = (function (_super) {
111
95
  __extends(Spine, _super);
112
96
  function Spine() {
@@ -170,7 +154,7 @@ var Spine = (function (_super) {
170
154
  playType: true,
171
155
  name: name,
172
156
  loop: loop !== null && loop !== void 0 ? loop : this.autoPlay,
173
- track: track,
157
+ track: track
174
158
  });
175
159
  }
176
160
  else {
@@ -188,7 +172,7 @@ var Spine = (function (_super) {
188
172
  if (!this.armature) {
189
173
  this.waitExecuteInfos.push({
190
174
  playType: false,
191
- track: track,
175
+ track: track
192
176
  });
193
177
  return;
194
178
  }
@@ -251,42 +235,13 @@ var Spine = (function (_super) {
251
235
  };
252
236
  Spine.componentName = 'Spine';
253
237
  __decorate([
254
- inspectorDecorator.Field({ type: 'resource' }),
255
- __metadata("design:type", String)
238
+ inspectorDecorator.type('string')
256
239
  ], Spine.prototype, "resource", void 0);
257
240
  __decorate([
258
- inspectorDecorator.Field({
259
- type: 'selector',
260
- options: function (that) {
261
- var _a, _b, _c;
262
- return __awaiter(this, void 0, void 0, function () {
263
- var animations;
264
- return __generator(this, function (_d) {
265
- switch (_d.label) {
266
- case 0: return [4, sleep(0)];
267
- case 1:
268
- _d.sent();
269
- if (!that.resource || !eva_js.resource.promiseMap[that.resource]) {
270
- return [2, {}];
271
- }
272
- return [4, eva_js.resource.promiseMap[that.resource]];
273
- case 2:
274
- _d.sent();
275
- animations = (_c = (_b = (_a = eva_js.resource.resourcesMap[that.resource]) === null || _a === void 0 ? void 0 : _a.data) === null || _b === void 0 ? void 0 : _b.ske) === null || _c === void 0 ? void 0 : _c.animations;
276
- return [2, animations ? Object.keys(animations).reduce(function (prev, key) {
277
- var _a;
278
- return (__assign(__assign({}, prev), (_a = {}, _a[key] = key, _a)));
279
- }, {}) : {}];
280
- }
281
- });
282
- });
283
- },
284
- }),
285
- __metadata("design:type", String)
241
+ inspectorDecorator.type('string')
286
242
  ], Spine.prototype, "animationName", void 0);
287
243
  __decorate([
288
- inspectorDecorator.Field(),
289
- __metadata("design:type", Boolean)
244
+ inspectorDecorator.type('boolean')
290
245
  ], Spine.prototype, "autoPlay", void 0);
291
246
  return Spine;
292
247
  }(eva_js.Component));
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/plugin-renderer"),r=require("@eva/inspector-decorator"),n=require("pixi.js"),o=function(e,t){return o=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])},o(e,t)};function a(e,t){function r(){this.constructor=e}o(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}var i=function(){return i=Object.assign||function(e){for(var t,r=1,n=arguments.length;r<n;r++)for(var o in t=arguments[r])Object.prototype.hasOwnProperty.call(t,o)&&(e[o]=t[o]);return e},i.apply(this,arguments)};function s(e,t,r,n){var o,a=arguments.length,i=a<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)i=Reflect.decorate(e,t,r,n);else for(var s=e.length-1;s>=0;s--)(o=e[s])&&(i=(a<3?o(i):a>3?o(t,r,i):o(t,r))||i);return 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0===n&&(n=0),this.armature.state.addAnimation(n,e,r,t))}catch(e){console.log(e)}},n.prototype.setMix=function(e,t,r){this.armature&&this.armature.stateData.setMix(e,t,r)},n.prototype.getAnim=function(e){void 0===e&&(e=0);try{if(this.armature)return this.armature.state.tracks[e].animation.name}catch(e){console.log(e)}},n.prototype.setDefaultMix=function(e){this.armature&&(this.armature.stateData.defaultMix=e)},n.prototype.setAttachment=function(e,t){this.armature&&this.armature.skeleton.setAttachment(e,t)},n.prototype.getBone=function(e){if(this.armature)return this.armature.skeleton.findBone(e)},n.componentName="Spine",s([r.Field({type:"resource"}),u("design:type",String)],n.prototype,"resource",void 0),s([r.Field({type:"selector",options:function(t){var r,n,o;return c(this,void 0,void 0,(function(){var a;return l(this,(function(s){switch(s.label){case 0:return[4,(u=0,new Promise((function(e){return setTimeout(e,u)})))];case 1:return 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y(e,t){return c(this,void 0,void 0,(function(){var r;return l(this,(function(n){if(!(r=d[e.name]))if(e.complete)r=h(e.name,e.data,e.scale,t);else if(!r)return[2];return function(e,t){var r=m[e];r||(r=f(t),m[e]=r),r.count++,r.tex}(e.data.image.src,e.data),r.ref++,[2,r.spineData]}))}))}function v(e,t){var r=d[e];r&&(r.ref--,r.ref<=0&&(!function(e){e&&setTimeout((function(){var t=m[e];t&&(t.count--,t.count<=0&&(t.tex&&(t.tex.destroy(!0),t.tex=null),delete m[e]))}),100)}(t),delete d[e]))}var g=function(r){function n(){var e=null!==r&&r.apply(this,arguments)||this;return e.armatures={},e}return a(n,r),n.prototype.init=function(r){var n=this,o=r.pixiSpine;this.renderSystem=this.game.getSystem(t.RendererSystem),this.renderSystem.rendererManager.register(this),this.pixiSpine=o,this.game.canvas.addEventListener("webglcontextrestored",(function(){var t=n.game.gameObjects,r=[];for(var o in n.armatures)for(var a=+o,i=0;i<t.length;++i){var s=t[i];if(s.id===a){var 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1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/plugin-renderer"),r=require("@eva/inspector-decorator"),n=require("pixi.js"),a=function(e,t){return a=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])},a(e,t)};function o(e,t){function r(){this.constructor=e}a(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function i(e,t,r,n){var a,o=arguments.length,i=o<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)i=Reflect.decorate(e,t,r,n);else for(var s=e.length-1;s>=0;s--)(a=e[s])&&(i=(o<3?a(i):o>3?a(t,r,i):a(t,r))||i);return o>3&&i&&Object.defineProperty(t,r,i),i}function s(e,t,r,n){return new(r||(r=Promise))((function(a,o){function i(e){try{u(n.next(e))}catch(e){o(e)}}function s(e){try{u(n.throw(e))}catch(e){o(e)}}function 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0),{value:e&&e[r++],done:!e}}}}(this.waitExecuteInfos),a=n.next();!a.done;a=n.next()){var o=a.value;if(o.playType){var i=o.name,s=o.loop,u=o.track;this.play(i,s,u)}else this.stop(o.track)}}catch(e){t={error:e}}finally{try{a&&!a.done&&(r=n.return)&&r.call(n)}finally{if(t)throw t.error}}this.waitExecuteInfos=[]}},enumerable:!1,configurable:!0}),t.prototype.init=function(e){e&&Object.assign(this,e)},t.prototype.onDestroy=function(){this.destroied=!0},t.prototype.play=function(e,t,r){try{e&&(this.animationName=e),this.armature?(void 0===r&&(r=0),this.armature.state.setAnimation(r,this.animationName,t)):this.waitExecuteInfos.push({playType:!0,name:e,loop:null!=t?t:this.autoPlay,track:r})}catch(e){console.log(e)}},t.prototype.stop=function(e){this.armature?(void 0===e&&(e=0),this.armature.state.setEmptyAnimation(e,0)):this.waitExecuteInfos.push({playType:!1,track:e})},t.prototype.addAnimation=function(e,t,r,n){try{this.armature&&(void 0===n&&(n=0),this.armature.state.addAnimation(n,e,r,t))}catch(e){console.log(e)}},t.prototype.setMix=function(e,t,r){this.armature&&this.armature.stateData.setMix(e,t,r)},t.prototype.getAnim=function(e){void 0===e&&(e=0);try{if(this.armature)return this.armature.state.tracks[e].animation.name}catch(e){console.log(e)}},t.prototype.setDefaultMix=function(e){this.armature&&(this.armature.stateData.defaultMix=e)},t.prototype.setAttachment=function(e,t){this.armature&&this.armature.skeleton.setAttachment(e,t)},t.prototype.getBone=function(e){if(this.armature)return this.armature.skeleton.findBone(e)},t.componentName="Spine",i([r.type("string")],t.prototype,"resource",void 0),i([r.type("string")],t.prototype,"animationName",void 0),i([r.type("boolean")],t.prototype,"autoPlay",void 0),t}(e.Component),p={};function l(e){var t=e.image;return{tex:n.Texture.from(t),count:0}}var m={};function f(e,t,r,n){var a=null,o=function(e,t){var r=p[e];return r||(r=l(t),p[e]=r),r.tex}(t.image.src,t);new n.core.TextureAtlas(t.atlas,(function(e,t){t(o.baseTexture)}),(function(e){if(e){var o=new n.core.AtlasAttachmentLoader(e),i=new n.core.SkeletonJson(o);r&&(i.scale=r),a=i.readSkeletonData(t.ske)}}));var i={spineData:a,ref:0,imageSrc:t.image.src};return m[e]=i,i}function d(e,t){return s(this,void 0,void 0,(function(){var r;return u(this,(function(n){if(!(r=m[e.name]))if(e.complete)r=f(e.name,e.data,e.scale,t);else if(!r)return[2];return function(e,t){var r=p[e];r||(r=l(t),p[e]=r),r.count++,r.tex}(e.data.image.src,e.data),r.ref++,[2,r.spineData]}))}))}function h(e,t){var r=m[e];r&&(r.ref--,r.ref<=0&&(!function(e){e&&setTimeout((function(){var t=p[e];t&&(t.count--,t.count<=0&&(t.tex&&(t.tex.destroy(!0),t.tex=null),delete p[e]))}),100)}(t),delete m[e]))}var y=function(r){function n(){var e=null!==r&&r.apply(this,arguments)||this;return e.armatures={},e}return o(n,r),n.prototype.init=function(r){var n=this,a=r.pixiSpine;this.renderSystem=this.game.getSystem(t.RendererSystem),this.renderSystem.rendererManager.register(this),this.pixiSpine=a,this.game.canvas.addEventListener("webglcontextrestored",(function(){var t=n.game.gameObjects,r=[];for(var a in n.armatures)for(var o=+a,i=0;i<t.length;++i){var s=t[i];if(s.id===o){var u=s.getComponent(c);u&&(n.remove({type:e.OBSERVER_TYPE.REMOVE,gameObject:s,component:u,componentName:c.componentName}),r.push({type:e.OBSERVER_TYPE.ADD,gameObject:s,component:u,componentName:c.componentName}));break}}setTimeout((function(){r.forEach((function(e){n.add(e)}))}),1e3)}),!1)},n.prototype.update=function(e){for(var t in this.armatures)this.armatures[t].update(.001*e.deltaTime),this.armatures[t].updateTransform();r.prototype.update.call(this)},n.prototype.componentChanged=function(t){return s(this,void 0,void 0,(function(){return u(this,(function(r){if("Spine"===t.componentName)if(t.type===e.OBSERVER_TYPE.ADD)this.add(t);else if(t.type===e.OBSERVER_TYPE.CHANGE){if("resource"===t.prop.prop[0])this.change(t)}else t.type===e.OBSERVER_TYPE.REMOVE&&this.remove(t);return[2]}))}))},n.prototype.add=function(t,r){var n,a;return s(this,void 0,void 0,(function(){var o,i,s,c,p,l,m,f,h=this;return u(this,(function(u){switch(u.label){case 0:return o=t.component,clearTimeout(o.addHandler),i=t.gameObject.id,s=this.increaseAsyncId(i),[4,e.resource.getResource(o.resource)];case 1:return c=u.sent(),this.validateAsyncId(i,s)?[4,d(c,this.pixiSpine)]:[2];case 2:return p=u.sent(),this.validateAsyncId(i,s)?p?(this.remove(t),(l=null===(a=null===(n=this.renderSystem)||void 0===n?void 0:n.containerManager)||void 0===a?void 0:a.getContainer(t.gameObject.id))?(o.lastResource=o.resource,m=new this.pixiSpine.Spine(p),this.armatures[t.gameObject.id]=m,t.gameObject&&t.gameObject.transform&&(f=t.gameObject.transform,m.x=f.size.width*f.origin.x,m.y=f.size.height*f.origin.y),l.addChildAt(m,0),m.update(),m.updateTransform(),o.armature=m,o.emit("loaded",{resource:o.resource}),m.state.addListener({start:function(e,t){o.emit("start",{track:e,name:e.animation.name})},complete:function(e,t){o.emit("complete",{track:e,name:e.animation.name})},interrupt:function(e,t){o.emit("interrupt",{track:e,name:e.animation.name})},end:function(e,t){o.emit("end",{track:e,name:e.animation.name})},event:function(e,t){o.emit("event",e,t)}}),[2]):[2]):(o.addHandler=setTimeout((function(){o.destroied||(void 0===r&&(r=20),--r>0?h.add(t,r):console.log("retry exceed max times",o.resource))}),1e3),[2]):[2]}}))}))},n.prototype.change=function(e){this.remove(e),this.add(e)},n.prototype.remove=function(t){var r,n,a,o;return s(this,void 0,void 0,(function(){var i,s,c,p;return u(this,(function(u){switch(u.label){case 0:return this.increaseAsyncId(t.gameObject.id),i=t.component,clearTimeout(i.addHandler),s=this.armatures[t.gameObject.id],(c=null===(n=null===(r=this.renderSystem)||void 0===r?void 0:r.containerManager)||void 0===n?void 0:n.getContainer(t.gameObject.id))&&s&&c.removeChild(s),i.armature?(i.armature.destroy({children:!0}),[4,e.resource.getResource(i.lastResource)]):[3,2];case 1:h((p=u.sent()).name,null===(o=null===(a=p.data)||void 0===a?void 0:a.image)||void 0===o?void 0:o.src),u.label=2;case 2:return i.armature=null,delete this.armatures[t.gameObject.id],t.type,e.OBSERVER_TYPE.CHANGE,[2]}}))}))},n.systemName="SpineSystem",n=i([e.decorators.componentObserver({Spine:["resource"]})],n)}(t.Renderer);e.resource.registerResourceType("SPINE"),exports.Spine=c,exports.SpineSystem=y;