@eva/plugin-renderer 2.0.1-beta.3 → 2.0.1-beta.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1261,14 +1261,14 @@ var _EVA_IIFE_renderer = function (exports, eva_js, rendererAdapter, pixi_js) {
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  scene,
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  mode,
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  params
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- }) => {
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+ }) => __awaiter(this, void 0, void 0, function* () {
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  let application;
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  switch (mode) {
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  case eva_js.LOAD_SCENE_MODE.SINGLE:
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  application = this.application;
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  break;
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  case eva_js.LOAD_SCENE_MODE.MULTI_CANVAS:
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- application = this.createMultiApplication({
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+ application = yield this.createMultiApplication({
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  params
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  });
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  break;
@@ -1279,7 +1279,27 @@ var _EVA_IIFE_renderer = function (exports, eva_js, rendererAdapter, pixi_js) {
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  mode,
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  application
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  });
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+ }));
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+ this.game.on('pauseScene', ({
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+ scene
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+ }) => {
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+ this.onPauseScene(scene);
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  });
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+ this.game.on('startScene', ({
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+ scene
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+ }) => {
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+ this.onStartScene(scene);
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+ });
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+ this.game.on('sceneDestroyed', ({
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+ scene
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+ }) => __awaiter(this, void 0, void 0, function* () {
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+ const index = this.multiApps.findIndex(app => app.canvas === scene.canvas);
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+ if (index > -1) {
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+ const app = this.multiApps.splice(index, 1)[0];
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+ app.destroy();
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+ scene.destroy();
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+ }
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+ }));
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  });
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  }
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  registerObserver(observerInfo) {
@@ -1306,9 +1326,6 @@ var _EVA_IIFE_renderer = function (exports, eva_js, rendererAdapter, pixi_js) {
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  if (params.debugMode) {
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  globalThis.__PIXI_APP__ = app;
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  }
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- const ticker = new pixi_js.Ticker();
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- pixi_js.Ticker._system = pixi_js.Ticker._shared = ticker;
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- ticker._protected = true;
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  yield app.init(_extends(_extends({
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  sharedTicker: true
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  }, params), {
@@ -1336,13 +1353,6 @@ var _EVA_IIFE_renderer = function (exports, eva_js, rendererAdapter, pixi_js) {
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  }
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  }
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  lateUpdate(e) {
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- for (const gameObject of this.game.gameObjects) {
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- this.containerManager.updateTransform({
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- name: gameObject.id,
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- transform: gameObject.transform
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- });
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- this.rendererManager.update(gameObject);
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- }
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  this.transform.update();
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  this.application.ticker.update(e.time);
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  }
@@ -1365,6 +1375,33 @@ var _EVA_IIFE_renderer = function (exports, eva_js, rendererAdapter, pixi_js) {
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  this.params.height = height;
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  this.application.renderer.resize(width, height);
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  }
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+ getApplicationByScene(scene) {
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+ const index = this.multiApps.findIndex(app => app.canvas === scene.canvas);
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+ if (index > -1) {
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+ const application = this.multiApps[index];
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+ return application;
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+ } else {
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+ console.warn('application not found');
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+ }
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+ }
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+ onPauseScene(scene) {
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+ const app = this.getApplicationByScene(scene);
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+ if (app) {
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+ app.stop();
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+ }
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+ }
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+ onStartScene(scene) {
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+ const app = this.getApplicationByScene(scene);
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+ if (app) {
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+ app.start();
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+ }
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+ }
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+ resizeByScene(scene, width, height) {
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+ const app = this.getApplicationByScene(scene);
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+ if (app) {
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+ app.renderer.resize(width, height);
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+ }
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+ }
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  };
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  Renderer$1.systemName = 'Renderer';
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  Renderer$1 = __decorate([eva_js.decorators.componentObserver({
@@ -1 +1 @@
1
- function _extends(){return _extends=Object.assign?Object.assign.bind():function(e){for(var t=1;t<arguments.length;t++){var n=arguments[t];for(var r in n)({}).hasOwnProperty.call(n,r)&&(e[r]=n[r])}return e},_extends.apply(null,arguments)}globalThis.EVA=globalThis.EVA||{},globalThis.EVA.plugin=globalThis.EVA.plugin||{};var _EVA_IIFE_renderer=function(e,t,n,r){"use strict";function o(e,t,n,r){var o,a=arguments.length,i=a<3?t:null===r?r=Object.getOwnPropertyDescriptor(t,n):r;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)i=Reflect.decorate(e,t,n,r);else for(var s=e.length-1;s>=0;s--)(o=e[s])&&(i=(a<3?o(i):a>3?o(t,n,i):o(t,n))||i);return a>3&&i&&Object.defineProperty(t,n,i),i}function a(e,t,n,r){return new(n||(n=Promise))((function(o,a){function i(e){try{c(r.next(e))}catch(e){a(e)}}function s(e){try{c(r.throw(e))}catch(e){a(e)}}function c(e){var t;e.done?o(e.value):(t=e.value,t instanceof n?t:new 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a.delete(e),a.delete(t),f}(e,t,n,r,o,a))}function nt(e,t,n,r,o){return e===t||(null==e||null==t||!re(e)&&!re(t)?e!=e&&t!=t:tt(e,t,n,r,nt,o))}var rt=class{constructor({game:e,rendererSystem:t}){this.renderers=[],this.game=e,this.rendererSystem=t}register(...e){for(const t of e)t.game=this.game,t.rendererManager=this.rendererSystem.rendererManager,t.containerManager=this.rendererSystem.containerManager,this.renderers.push(t)}componentChanged(e){for(const n of e)for(const e of this.renderers){const r=e.observerInfo[n.componentName];if(r){if([t.OBSERVER_TYPE.ADD,t.OBSERVER_TYPE.REMOVE].indexOf(n.type)>-1){try{e.componentChanged&&e.componentChanged(n)}catch(e){console.error(`gameObject: ${n.gameObject.name}, ${n.componentName} is error.`,n,e)}continue}if(r.findIndex((e=>{return t=e,r=n.prop,nt(t,r);var t,r}))>-1)try{e.componentChanged&&e.componentChanged(n)}catch(e){console.error(`gameObject: ${n.gameObject&&n.gameObject.name}, ${n.componentName} is componentChanged error.`,n,e)}}}}update(e){for(const t of e.components)for(const n of this.renderers){const r=[];if(n.observerInfo[t.name]&&-1===r.indexOf(e)){r.push(e);try{n.rendererUpdate&&n.rendererUpdate(e)}catch(n){console.info(`gameObject: ${e.name}, ${t.name} is update error`,n)}}}}};class ot{constructor(){this.containerMap={}}addContainer({name:e,container:t,gameObject:n}){this.containerMap[e]=t,t.gName=n.name||e}getContainer(e){return this.containerMap[e]}removeContainer(e){const t=this.containerMap[e];t&&t.destroy({children:!0}),delete this.containerMap[e]}updateTransform({name:e,transform:t}){const n=this.containerMap[e];if(!n||!t)return;const{anchor:r,origin:o,position:a,rotation:i,scale:s,size:c,skew:u}=t;n.rotation=i,n.scale=s,n.pivot.x=c.width*o.x,n.pivot.y=c.height*o.y,n.skew=u;let p=a.x,l=a.y;if(t.parent){const e=t.parent;p+=e.size.width*r.x,l+=e.size.height*r.y}n.position={x:p,y:l}}}var at=function(e){var t={exports:{}};return e(t,t.exports),t.exports}((function(e){var t=Object.prototype.hasOwnProperty,n="~";function r(){}function o(e,t,n){this.fn=e,this.context=t,this.once=n||!1}function a(e,t,r,a,i){if("function"!=typeof r)throw new TypeError("The listener must be a function");var s=new o(r,a||e,i),c=n?n+t:t;return e._events[c]?e._events[c].fn?e._events[c]=[e._events[c],s]:e._events[c].push(s):(e._events[c]=s,e._eventsCount++),e}function i(e,t){0==--e._eventsCount?e._events=new r:delete e._events[t]}function s(){this._events=new r,this._eventsCount=0}Object.create&&(r.prototype=Object.create(null),(new r).__proto__||(n=!1)),s.prototype.eventNames=function(){var e,r,o=[];if(0===this._eventsCount)return o;for(r in e=this._events)t.call(e,r)&&o.push(n?r.slice(1):r);return Object.getOwnPropertySymbols?o.concat(Object.getOwnPropertySymbols(e)):o},s.prototype.listeners=function(e){var t=n?n+e:e,r=this._events[t];if(!r)return[];if(r.fn)return[r.fn];for(var o=0,a=r.length,i=new Array(a);o<a;o++)i[o]=r[o].fn;return i},s.prototype.listenerCount=function(e){var t=n?n+e:e,r=this._events[t];return r?r.fn?1:r.length:0},s.prototype.emit=function(e,t,r,o,a,i){var s=n?n+e:e;if(!this._events[s])return!1;var c,u,p=this._events[s],l=arguments.length;if(p.fn){switch(p.once&&this.removeListener(e,p.fn,void 0,!0),l){case 1:return p.fn.call(p.context),!0;case 2:return p.fn.call(p.context,t),!0;case 3:return p.fn.call(p.context,t,r),!0;case 4:return p.fn.call(p.context,t,r,o),!0;case 5:return p.fn.call(p.context,t,r,o,a),!0;case 6:return p.fn.call(p.context,t,r,o,a,i),!0}for(u=1,c=new Array(l-1);u<l;u++)c[u-1]=arguments[u];p.fn.apply(p.context,c)}else{var h,f=p.length;for(u=0;u<f;u++)switch(p[u].once&&this.removeListener(e,p[u].fn,void 0,!0),l){case 1:p[u].fn.call(p[u].context);break;case 2:p[u].fn.call(p[u].context,t);break;case 3:p[u].fn.call(p[u].context,t,r);break;case 4:p[u].fn.call(p[u].context,t,r,o);break;default:if(!c)for(h=1,c=new Array(l-1);h<l;h++)c[h-1]=arguments[h];p[u].fn.apply(p[u].context,c)}}return!0},s.prototype.on=function(e,t,n){return a(this,e,t,n,!1)},s.prototype.once=function(e,t,n){return a(this,e,t,n,!0)},s.prototype.removeListener=function(e,t,r,o){var a=n?n+e:e;if(!this._events[a])return this;if(!t)return i(this,a),this;var s=this._events[a];if(s.fn)s.fn!==t||o&&!s.once||r&&s.context!==r||i(this,a);else{for(var c=0,u=[],p=s.length;c<p;c++)(s[c].fn!==t||o&&!s[c].once||r&&s[c].context!==r)&&u.push(s[c]);u.length?this._events[a]=1===u.length?u[0]:u:i(this,a)}return this},s.prototype.removeAllListeners=function(e){var t;return e?(t=n?n+e:e,this._events[t]&&i(this,t)):(this._events=new r,this._eventsCount=0),this},s.prototype.off=s.prototype.removeListener,s.prototype.addListener=s.prototype.on,s.prefixed=n,s.EventEmitter=s,e.exports=s})),it=at;let st=class extends it{constructor({system:e,containerManager:t}){super(),this.name="Transform",this.waitRemoveIds=[],this.waitChangeScenes=[],this.containerManager=t,this.init(e)}init(e){this.system=e,this.on("changeScene",(({scene:e,mode:t,application:n})=>{this.waitChangeScenes.push({scene:e,mode:t,application:n})}))}update(){for(const e of this.waitRemoveIds)this.containerManager.removeContainer(e);this.waitRemoveIds=[];for(const e of this.waitChangeScenes){const t=this.containerManager.getContainer(e.scene.id);t&&(e.application.stage.removeChildren(),e.application.stage.addChild(t))}this.waitChangeScenes=[]}componentChanged(e){e.type===t.OBSERVER_TYPE.ADD?this.addContainer(e):e.type===t.OBSERVER_TYPE.CHANGE?this.change(e):e.type===t.OBSERVER_TYPE.REMOVE&&this.waitRemoveIds.push(e.gameObject.id)}addContainer(e){const t=new n.Container;t.label=e.gameObject.name,this.containerManager.addContainer({name:e.gameObject.id,container:t,gameObject:e.gameObject});const r=e.component;Object.defineProperty(r,"worldTransform",{get:()=>t.renderGroup||t.parentRenderGroup?t.worldTransform:void 0})}change(e){const t=e.component;if(t.parent){this.containerManager.getContainer(t.parent.gameObject.id).addChild(this.containerManager.getContainer(e.gameObject.id));const n=e.gameObject.transform.parent&&e.gameObject.transform.parent.gameObject.getComponent("Render");n&&(n.sortDirty=!0)}else{const t=this.containerManager.getContainer(e.gameObject.id);t.parent&&t.parent.removeChild(t)}}destroy(){this.removeAllListeners(),this.waitRemoveIds=null,this.waitChangeScenes=null,this.system=null,this.containerManager=null}};st=o([t.decorators.componentObserver({Transform:["_parent"]})],st);var ct,ut=st;e.RENDERER_TYPE=void 0,(ct=e.RENDERER_TYPE||(e.RENDERER_TYPE={}))[ct.UNKNOWN=0]="UNKNOWN",ct[ct.WEBGL=1]="WEBGL",ct[ct.CANVAS=2]="CANVAS";let pt=class extends t.System{constructor(){super(...arguments),this.multiApps=[]}init(e){return a(this,void 0,void 0,(function*(){this.params=e,this.application=yield this.createApplication(e),this.containerManager=new ot,this.rendererManager=new rt({game:this.game,rendererSystem:this}),this.game.canvas=this.application.canvas,this.transform=new ut({system:this,containerManager:this.containerManager}),this.game.on("sceneChanged",(({scene:e,mode:n,params:r})=>a(this,void 0,void 0,(function*(){let o;switch(n){case t.LOAD_SCENE_MODE.SINGLE:o=this.application;break;case t.LOAD_SCENE_MODE.MULTI_CANVAS:o=yield this.createMultiApplication({params:r})}e.canvas=o.canvas,this.transform.emit("changeScene",{scene:e,mode:n,application:o})})))),this.game.on("pauseScene",(({scene:e})=>{this.onPauseScene(e)})),this.game.on("startScene",(({scene:e})=>{this.onStartScene(e)})),this.game.on("sceneDestroyed",(({scene:e})=>a(this,void 0,void 0,(function*(){const t=this.multiApps.findIndex((t=>t.canvas===e.canvas));if(t>-1){this.multiApps.splice(t,1)[0].destroy(),e.destroy()}}))))}))}registerObserver(e){const t=this.constructor.observerInfo;for(const n in e)t[n]||(t[n]=[]),t[n].push(...e[n])}createMultiApplication({params:e}){return a(this,void 0,void 0,(function*(){const t=yield this.createApplication(e);return this.multiApps.push(t),t}))}createApplication(e){return a(this,void 0,void 0,(function*(){const t=new n.Application;var o;return e.debugMode&&(globalThis.__PIXI_APP__=t),yield t.init(_extends(_extends({sharedTicker:!0},e),{hello:!0})),void 0!==e.enableScroll&&(e.enableScroll?((o=t.renderer).events.autoPreventDefault=!1,o.canvas.style.touchAction="auto"):(e=>{e.events.autoPreventDefault=!0,e.canvas.style.touchAction="none"})(t.renderer)),r.Ticker.shared.stop(),r.Ticker.shared.autoStart=!1,t}))}update(){const e=this.componentObserver.clear();for(const t of e)this.transform.componentChanged(t);for(const e of this.game.gameObjects)this.containerManager.updateTransform({name:e.id,transform:e.transform}),this.rendererManager.update(e)}lateUpdate(e){this.transform.update(),this.application.ticker.update(e.time)}onDestroy(){this.application.destroy();for(const e of this.multiApps)e&&e.destroy();this.transform.destroy(),this.transform=null,this.params=null,this.rendererManager=null,this.containerManager=null,this.application=null,this.game=null,this.multiApps=null}resize(e,t){this.params.width=e,this.params.height=t,this.application.renderer.resize(e,t)}getApplicationByScene(e){const t=this.multiApps.findIndex((t=>t.canvas===e.canvas));if(t>-1){return this.multiApps[t]}console.warn("application not found")}onPauseScene(e){const t=this.getApplicationByScene(e);t&&t.stop()}onStartScene(e){const t=this.getApplicationByScene(e);t&&t.start()}resizeByScene(e,t,n){const r=this.getApplicationByScene(e);r&&r.renderer.resize(t,n)}};pt.systemName="Renderer",pt=o([t.decorators.componentObserver({Transform:["_parent"]})],pt);var lt=pt;let ht;function ft(e){e.addPreProcessResourceHandler((function(e){var t,n,r;let o=null===(n=null===(t=e.src)||void 0===t?void 0:t.image)||void 0===n?void 0:n.texture;if(!o)return;Array.isArray(o)||(o=[o]);const a=null!==(r=function(){if(ht)return ht;const e=document.createElement("canvas").getContext("webgl2");if(!e)return console.warn("WebGL not available for compressed textures. Silently failing."),{s3tc:!1,etc:!1,etc1:!1,pvrtc:!1,atc:!1,astc:!1};ht={s3tc:!!e.getExtension("WEBGL_compressed_texture_s3tc"),etc:!!e.getExtension("WEBGL_compressed_texture_etc"),etc1:!!e.getExtension("WEBGL_compressed_texture_etc1"),pvrtc:!!e.getExtension("WEBGL_compressed_texture_pvrtc")||!!e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc"),atc:!!e.getExtension("WEBGL_compressed_texture_atc"),astc:!!e.getExtension("WEBGL_compressed_texture_astc")};try{console.log("Eva.js Supported Compressed Texture Format List: "+Object.keys(ht).filter((e=>ht[e])).join(", "))}catch(e){}return ht}())&&void 0!==r?r:{};let i=o.find((e=>a[e.type]));i&&_extends(e.src.image,i)}))}class dt extends t.System{constructor(e){super(e),this.asyncIdMap={},this.observerInfo=this.constructor.observerInfo}componentChanged(e){}rendererUpdate(e){}update(e){const t=this.componentObserver.clear();for(const e of t)this.componentChanged(e)}increaseAsyncId(e){return this.asyncIdMap[e]=(this.asyncIdMap[e]||0)+1,this.asyncIdMap[e]}validateAsyncId(e,t){return this.asyncIdMap[e]===t}}return e.ContainerManager=ot,e.Renderer=dt,e.RendererManager=rt,e.RendererSystem=lt,e.registerKtx2CompressedTexture=function(e){r.setKTXTranscoderPath(e),r.extensions.add(r.loadKTX2),r.extensions.add(r.resolveCompressedTextureUrl),r.extensions.add(r.detectCompressed),ft(t.resource)},Object.defineProperty(e,"__esModule",{value:!0}),e}({},EVA,EVA.rendererAdapter,PIXI);globalThis.EVA.plugin.renderer=globalThis.EVA.plugin.renderer||_EVA_IIFE_renderer;
@@ -44,12 +44,45 @@ function __awaiter(thisArg, _arguments, P, generator) {
44
44
  });
45
45
  }
46
46
 
47
+ /**
48
+ * 渲染管理器类
49
+ *
50
+ * RendererManager 负责管理和协调所有渲染器。
51
+ * 它将组件变化事件分发给相应的渲染器,
52
+ * 并在每帧调用渲染器的更新方法。
53
+ *
54
+ * @example
55
+ * ```typescript
56
+ * const rendererManager = new RendererManager({
57
+ * game,
58
+ * rendererSystem
59
+ * });
60
+ *
61
+ * rendererManager.register(
62
+ * new SpriteRenderer(),
63
+ * new TextRenderer()
64
+ * );
65
+ * ```
66
+ */
47
67
  class RendererManager {
68
+ /**
69
+ * 构造渲染管理器
70
+ * @param game - 游戏实例
71
+ * @param rendererSystem - 渲染系统实例
72
+ */
48
73
  constructor({ game, rendererSystem }) {
74
+ /** 注册的渲染器列表 */
49
75
  this.renderers = [];
50
76
  this.game = game;
51
77
  this.rendererSystem = rendererSystem;
52
78
  }
79
+ /**
80
+ * 注册渲染器
81
+ *
82
+ * 将渲染器添加到管理器,并为其设置必要的引用。
83
+ *
84
+ * @param renderers - 要注册的渲染器列表
85
+ */
53
86
  register(...renderers) {
54
87
  for (const renderer of renderers) {
55
88
  renderer.game = this.game;
@@ -131,9 +164,11 @@ class ContainerManager {
131
164
  return;
132
165
  const { anchor, origin, position, rotation, scale, size, skew } = transform;
133
166
  container.rotation = rotation;
167
+ // @ts-ignore
134
168
  container.scale = scale;
135
169
  container.pivot.x = size.width * origin.x;
136
170
  container.pivot.y = size.height * origin.y;
171
+ // @ts-ignore
137
172
  container.skew = skew;
138
173
  let x = position.x;
139
174
  let y = position.y;
@@ -142,6 +177,7 @@ class ContainerManager {
142
177
  x = x + parent.size.width * anchor.x;
143
178
  y = y + parent.size.height * anchor.y;
144
179
  }
180
+ // @ts-ignore
145
181
  container.position = { x, y };
146
182
  }
147
183
  }
@@ -158,7 +194,12 @@ let Transform = class Transform extends EventEmitter__default {
158
194
  init(system) {
159
195
  this.system = system;
160
196
  this.on('changeScene', ({ scene, mode, application }) => {
197
+ // switch (mode) {
198
+ // case LOAD_SCENE_MODE.SINGLE:
161
199
  this.waitChangeScenes.push({ scene, mode, application });
200
+ // break;
201
+ // case LOAD_SCENE_MODE.MULTI_CANVAS:
202
+ // }
162
203
  });
163
204
  }
164
205
  update() {
@@ -167,6 +208,7 @@ let Transform = class Transform extends EventEmitter__default {
167
208
  }
168
209
  this.waitRemoveIds = [];
169
210
  for (const sceneInfo of this.waitChangeScenes) {
211
+ // set scene
170
212
  const container = this.containerManager.getContainer(sceneInfo.scene.id);
171
213
  if (container) {
172
214
  sceneInfo.application.stage.removeChildren();
@@ -265,14 +307,14 @@ let Renderer$1 = class Renderer extends eva_js.System {
265
307
  system: this,
266
308
  containerManager: this.containerManager,
267
309
  });
268
- this.game.on('sceneChanged', ({ scene, mode, params }) => {
310
+ this.game.on('sceneChanged', ({ scene, mode, params }) => __awaiter(this, void 0, void 0, function* () {
269
311
  let application;
270
312
  switch (mode) {
271
313
  case eva_js.LOAD_SCENE_MODE.SINGLE:
272
314
  application = this.application;
273
315
  break;
274
316
  case eva_js.LOAD_SCENE_MODE.MULTI_CANVAS:
275
- application = this.createMultiApplication({ params });
317
+ application = yield this.createMultiApplication({ params });
276
318
  break;
277
319
  }
278
320
  scene.canvas = application.canvas;
@@ -281,21 +323,38 @@ let Renderer$1 = class Renderer extends eva_js.System {
281
323
  mode,
282
324
  application,
283
325
  });
326
+ }));
327
+ this.game.on('pauseScene', ({ scene }) => {
328
+ this.onPauseScene(scene);
284
329
  });
330
+ this.game.on('startScene', ({ scene }) => {
331
+ this.onStartScene(scene);
332
+ });
333
+ this.game.on('sceneDestroyed', ({ scene }) => __awaiter(this, void 0, void 0, function* () {
334
+ const index = this.multiApps.findIndex(app => app.canvas === scene.canvas);
335
+ if (index > -1) {
336
+ const app = this.multiApps.splice(index, 1)[0];
337
+ app.destroy();
338
+ scene.destroy();
339
+ }
340
+ }));
285
341
  });
286
342
  }
287
343
  registerObserver(observerInfo) {
344
+ // @ts-ignore
288
345
  const thisObserverInfo = this.constructor.observerInfo;
289
346
  for (const key in observerInfo) {
290
347
  if (!thisObserverInfo[key]) {
291
348
  thisObserverInfo[key] = [];
292
349
  }
350
+ //@ts-ignore
293
351
  thisObserverInfo[key].push(...observerInfo[key]);
294
352
  }
295
353
  }
296
354
  createMultiApplication({ params }) {
297
355
  return __awaiter(this, void 0, void 0, function* () {
298
356
  const app = yield this.createApplication(params);
357
+ // @ts-ignore
299
358
  this.multiApps.push(app);
300
359
  return app;
301
360
  });
@@ -306,9 +365,6 @@ let Renderer$1 = class Renderer extends eva_js.System {
306
365
  if (params.debugMode) {
307
366
  globalThis.__PIXI_APP__ = app;
308
367
  }
309
- const ticker = new pixi_js.Ticker();
310
- pixi_js.Ticker._system = pixi_js.Ticker._shared = ticker;
311
- ticker._protected = true;
312
368
  yield app.init(Object.assign(Object.assign({ sharedTicker: true }, params), { hello: true }));
313
369
  if (params.enableScroll !== undefined) {
314
370
  params.enableScroll ? enableScroll(app.renderer) : disableScroll(app.renderer);
@@ -332,13 +388,6 @@ let Renderer$1 = class Renderer extends eva_js.System {
332
388
  }
333
389
  }
334
390
  lateUpdate(e) {
335
- for (const gameObject of this.game.gameObjects) {
336
- this.containerManager.updateTransform({
337
- name: gameObject.id,
338
- transform: gameObject.transform,
339
- });
340
- this.rendererManager.update(gameObject);
341
- }
342
391
  this.transform.update();
343
392
  this.application.ticker.update(e.time);
344
393
  }
@@ -359,8 +408,38 @@ let Renderer$1 = class Renderer extends eva_js.System {
359
408
  resize(width, height) {
360
409
  this.params.width = width;
361
410
  this.params.height = height;
411
+ // @ts-ignore
362
412
  this.application.renderer.resize(width, height);
363
413
  }
414
+ getApplicationByScene(scene) {
415
+ const index = this.multiApps.findIndex(app => app.canvas === scene.canvas);
416
+ if (index > -1) {
417
+ const application = this.multiApps[index];
418
+ return application;
419
+ }
420
+ else {
421
+ console.warn('application not found');
422
+ }
423
+ }
424
+ onPauseScene(scene) {
425
+ const app = this.getApplicationByScene(scene);
426
+ if (app) {
427
+ app.stop();
428
+ }
429
+ }
430
+ onStartScene(scene) {
431
+ const app = this.getApplicationByScene(scene);
432
+ if (app) {
433
+ app.start();
434
+ }
435
+ }
436
+ resizeByScene(scene, width, height) {
437
+ const app = this.getApplicationByScene(scene);
438
+ if (app) {
439
+ // @ts-ignore
440
+ app.renderer.resize(width, height);
441
+ }
442
+ }
364
443
  };
365
444
  Renderer$1.systemName = 'Renderer';
366
445
  Renderer$1 = __decorate([
@@ -377,7 +456,9 @@ function getSuportCompressedTextureFormats() {
377
456
  const canvas = document.createElement('canvas');
378
457
  const gl = canvas.getContext('webgl2');
379
458
  if (!gl) {
459
+ // #if _DEBUG
380
460
  console.warn('WebGL not available for compressed textures. Silently failing.');
461
+ // #endif
381
462
  return {
382
463
  s3tc: false,
383
464
  etc: false,
@@ -430,14 +511,29 @@ function registerKtx2CompressedTexture(params) {
430
511
  addPreProcessResourceHandler(eva_js.resource);
431
512
  }
432
513
 
514
+ /* eslint-disable @typescript-eslint/no-unused-vars */
433
515
  class Renderer extends eva_js.System {
434
516
  constructor(params) {
435
517
  super(params);
436
518
  this.asyncIdMap = {};
519
+ // @ts-ignore
437
520
  this.observerInfo = this.constructor.observerInfo;
438
521
  }
522
+ // init(arg?: any): void;
523
+ /**
524
+ * 当监听的属性变化时候调用
525
+ *
526
+ * called while the observed component props change.
527
+ */
439
528
  componentChanged(_changed) { }
529
+ /**
530
+ * 每帧调用
531
+ *
532
+ * called by every loop
533
+ * @param _gameObject gameObject
534
+ */
440
535
  rendererUpdate(_gameObject) { }
536
+ // @ts-ignore
441
537
  update(e) {
442
538
  const changes = this.componentObserver.clear();
443
539
  for (const changed of changes) {
@@ -453,7 +549,19 @@ class Renderer extends eva_js.System {
453
549
  }
454
550
  }
455
551
 
552
+ // import { BaseTexture, utils } from 'pixi.js';
456
553
  const mixinPIXI = () => {
554
+ // BaseTexture.prototype.destroy = function () {
555
+ // if (this.imageUrl) {
556
+ // delete utils.TextureCache[this.imageUrl];
557
+ // this.imageUrl = null;
558
+ // }
559
+ // this.source = null;
560
+ // this.dispose();
561
+ // BaseTexture.removeFromCache(this);
562
+ // this.textureCacheIds = null;
563
+ // this._destroyed = true;
564
+ // };
457
565
  };
458
566
 
459
567
  mixinPIXI();
@@ -1,4 +1,4 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/renderer-adapter"),n=require("lodash-es/isEqual"),r=require("eventemitter3"),a=require("pixi.js");function s(e){return e&&"object"==typeof e&&"default"in e?e.default:e}var o=s(n),i=s(r);
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/renderer-adapter"),n=require("lodash-es/isEqual"),r=require("eventemitter3"),s=require("pixi.js");function a(e){return e&&"object"==typeof e&&"default"in e?e.default:e}var o=a(n),i=a(r);
2
2
  /*! *****************************************************************************
3
3
  Copyright (c) Microsoft Corporation. All rights reserved.
4
4
  Licensed under the Apache License, Version 2.0 (the "License"); you may not use
@@ -13,4 +13,4 @@ MERCHANTABLITY OR NON-INFRINGEMENT.
13
13
  See the Apache Version 2.0 License for specific language governing permissions
14
14
  and limitations under the License.
15
15
  ***************************************************************************** */
16
- function c(e,t,n,r){var a,s=arguments.length,o=s<3?t:null===r?r=Object.getOwnPropertyDescriptor(t,n):r;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)o=Reflect.decorate(e,t,n,r);else for(var i=e.length-1;i>=0;i--)(a=e[i])&&(o=(s<3?a(o):s>3?a(t,n,o):a(t,n))||o);return s>3&&o&&Object.defineProperty(t,n,o),o}function d(e,t,n,r){return new(n||(n=Promise))((function(a,s){function o(e){try{c(r.next(e))}catch(e){s(e)}}function i(e){try{c(r.throw(e))}catch(e){s(e)}}function c(e){e.done?a(e.value):new n((function(t){t(e.value)})).then(o,i)}c((r=r.apply(e,t||[])).next())}))}var p=class{constructor({game:e,rendererSystem:t}){this.renderers=[],this.game=e,this.rendererSystem=t}register(...e){for(const t of e)t.game=this.game,t.rendererManager=this.rendererSystem.rendererManager,t.containerManager=this.rendererSystem.containerManager,this.renderers.push(t)}componentChanged(t){for(const n of t)for(const t of this.renderers){const r=t.observerInfo[n.componentName];if(r){if([e.OBSERVER_TYPE.ADD,e.OBSERVER_TYPE.REMOVE].indexOf(n.type)>-1){try{t.componentChanged&&t.componentChanged(n)}catch(e){console.error(`gameObject: ${n.gameObject.name}, ${n.componentName} is error.`,n,e)}continue}if(r.findIndex((e=>o(e,n.prop)))>-1)try{t.componentChanged&&t.componentChanged(n)}catch(e){console.error(`gameObject: ${n.gameObject&&n.gameObject.name}, ${n.componentName} is componentChanged error.`,n,e)}}}}update(e){for(const t of e.components)for(const n of this.renderers){const r=[];if(n.observerInfo[t.name]&&-1===r.indexOf(e)){r.push(e);try{n.rendererUpdate&&n.rendererUpdate(e)}catch(n){console.info(`gameObject: ${e.name}, ${t.name} is update error`,n)}}}}};class h{constructor(){this.containerMap={}}addContainer({name:e,container:t,gameObject:n}){this.containerMap[e]=t,t.gName=n.name||e}getContainer(e){return this.containerMap[e]}removeContainer(e){const t=this.containerMap[e];t&&t.destroy({children:!0}),delete this.containerMap[e]}updateTransform({name:e,transform:t}){const n=this.containerMap[e];if(!n||!t)return;const{anchor:r,origin:a,position:s,rotation:o,scale:i,size:c,skew:d}=t;n.rotation=o,n.scale=i,n.pivot.x=c.width*a.x,n.pivot.y=c.height*a.y,n.skew=d;let p=s.x,h=s.y;if(t.parent){const e=t.parent;p+=e.size.width*r.x,h+=e.size.height*r.y}n.position={x:p,y:h}}}let m=class extends i{constructor({system:e,containerManager:t}){super(),this.name="Transform",this.waitRemoveIds=[],this.waitChangeScenes=[],this.containerManager=t,this.init(e)}init(e){this.system=e,this.on("changeScene",(({scene:e,mode:t,application:n})=>{this.waitChangeScenes.push({scene:e,mode:t,application:n})}))}update(){for(const e of this.waitRemoveIds)this.containerManager.removeContainer(e);this.waitRemoveIds=[];for(const e of this.waitChangeScenes){const t=this.containerManager.getContainer(e.scene.id);t&&(e.application.stage.removeChildren(),e.application.stage.addChild(t))}this.waitChangeScenes=[]}componentChanged(t){t.type===e.OBSERVER_TYPE.ADD?this.addContainer(t):t.type===e.OBSERVER_TYPE.CHANGE?this.change(t):t.type===e.OBSERVER_TYPE.REMOVE&&this.waitRemoveIds.push(t.gameObject.id)}addContainer(e){const n=new t.Container;n.label=e.gameObject.name,this.containerManager.addContainer({name:e.gameObject.id,container:n,gameObject:e.gameObject});const r=e.component;Object.defineProperty(r,"worldTransform",{get:()=>n.renderGroup||n.parentRenderGroup?n.worldTransform:void 0})}change(e){const t=e.component;if(t.parent){this.containerManager.getContainer(t.parent.gameObject.id).addChild(this.containerManager.getContainer(e.gameObject.id));const n=e.gameObject.transform.parent&&e.gameObject.transform.parent.gameObject.getComponent("Render");n&&(n.sortDirty=!0)}else{const t=this.containerManager.getContainer(e.gameObject.id);t.parent&&t.parent.removeChild(t)}}destroy(){this.removeAllListeners(),this.waitRemoveIds=null,this.waitChangeScenes=null,this.system=null,this.containerManager=null}};m=c([e.decorators.componentObserver({Transform:["_parent"]})],m);var l,u=m;exports.RENDERER_TYPE=void 0,(l=exports.RENDERER_TYPE||(exports.RENDERER_TYPE={}))[l.UNKNOWN=0]="UNKNOWN",l[l.WEBGL=1]="WEBGL",l[l.CANVAS=2]="CANVAS";let g=class extends e.System{constructor(){super(...arguments),this.multiApps=[]}init(t){return d(this,void 0,void 0,(function*(){this.params=t,this.application=yield this.createApplication(t),this.containerManager=new h,this.rendererManager=new p({game:this.game,rendererSystem:this}),this.game.canvas=this.application.canvas,this.transform=new u({system:this,containerManager:this.containerManager}),this.game.on("sceneChanged",(({scene:t,mode:n,params:r})=>{let a;switch(n){case e.LOAD_SCENE_MODE.SINGLE:a=this.application;break;case e.LOAD_SCENE_MODE.MULTI_CANVAS:a=this.createMultiApplication({params:r})}t.canvas=a.canvas,this.transform.emit("changeScene",{scene:t,mode:n,application:a})}))}))}registerObserver(e){const t=this.constructor.observerInfo;for(const n in e)t[n]||(t[n]=[]),t[n].push(...e[n])}createMultiApplication({params:e}){return d(this,void 0,void 0,(function*(){const t=yield this.createApplication(e);return this.multiApps.push(t),t}))}createApplication(e){return d(this,void 0,void 0,(function*(){const n=new t.Application;e.debugMode&&(globalThis.__PIXI_APP__=n);const r=new a.Ticker;var s;return a.Ticker._system=a.Ticker._shared=r,r._protected=!0,yield n.init(Object.assign(Object.assign({sharedTicker:!0},e),{hello:!0})),void 0!==e.enableScroll&&(e.enableScroll?((s=n.renderer).events.autoPreventDefault=!1,s.canvas.style.touchAction="auto"):(e=>{e.events.autoPreventDefault=!0,e.canvas.style.touchAction="none"})(n.renderer)),a.Ticker.shared.stop(),a.Ticker.shared.autoStart=!1,n}))}update(){const e=this.componentObserver.clear();for(const t of e)this.transform.componentChanged(t);for(const e of this.game.gameObjects)this.containerManager.updateTransform({name:e.id,transform:e.transform}),this.rendererManager.update(e)}lateUpdate(e){for(const e of this.game.gameObjects)this.containerManager.updateTransform({name:e.id,transform:e.transform}),this.rendererManager.update(e);this.transform.update(),this.application.ticker.update(e.time)}onDestroy(){this.application.destroy();for(const e of this.multiApps)e&&e.destroy();this.transform.destroy(),this.transform=null,this.params=null,this.rendererManager=null,this.containerManager=null,this.application=null,this.game=null,this.multiApps=null}resize(e,t){this.params.width=e,this.params.height=t,this.application.renderer.resize(e,t)}};g.systemName="Renderer",g=c([e.decorators.componentObserver({Transform:["_parent"]})],g);var f=g;let v;function y(e){e.addPreProcessResourceHandler((function(e){var t,n,r;let a=null===(n=null===(t=e.src)||void 0===t?void 0:t.image)||void 0===n?void 0:n.texture;if(!a)return;Array.isArray(a)||(a=[a]);const s=null!==(r=function(){if(v)return v;const e=document.createElement("canvas").getContext("webgl2");if(!e)return console.warn("WebGL not available for compressed textures. Silently failing."),{s3tc:!1,etc:!1,etc1:!1,pvrtc:!1,atc:!1,astc:!1};v={s3tc:!!e.getExtension("WEBGL_compressed_texture_s3tc"),etc:!!e.getExtension("WEBGL_compressed_texture_etc"),etc1:!!e.getExtension("WEBGL_compressed_texture_etc1"),pvrtc:!!e.getExtension("WEBGL_compressed_texture_pvrtc")||!!e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc"),atc:!!e.getExtension("WEBGL_compressed_texture_atc"),astc:!!e.getExtension("WEBGL_compressed_texture_astc")};try{console.log("Eva.js Supported Compressed Texture Format List: "+Object.keys(v).filter((e=>v[e])).join(", "))}catch(e){}return v}())&&void 0!==r?r:{};let o=a.find((e=>s[e.type]));o&&Object.assign(e.src.image,o)}))}class E extends e.System{constructor(e){super(e),this.asyncIdMap={},this.observerInfo=this.constructor.observerInfo}componentChanged(e){}rendererUpdate(e){}update(e){const t=this.componentObserver.clear();for(const e of t)this.componentChanged(e)}increaseAsyncId(e){return this.asyncIdMap[e]=(this.asyncIdMap[e]||0)+1,this.asyncIdMap[e]}validateAsyncId(e,t){return this.asyncIdMap[e]===t}}exports.ContainerManager=h,exports.Renderer=E,exports.RendererManager=p,exports.RendererSystem=f,exports.registerKtx2CompressedTexture=function(t){a.setKTXTranscoderPath(t),a.extensions.add(a.loadKTX2),a.extensions.add(a.resolveCompressedTextureUrl),a.extensions.add(a.detectCompressed),y(e.resource)};
16
+ function c(e,t,n,r){var s,a=arguments.length,o=a<3?t:null===r?r=Object.getOwnPropertyDescriptor(t,n):r;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)o=Reflect.decorate(e,t,n,r);else for(var i=e.length-1;i>=0;i--)(s=e[i])&&(o=(a<3?s(o):a>3?s(t,n,o):s(t,n))||o);return a>3&&o&&Object.defineProperty(t,n,o),o}function p(e,t,n,r){return new(n||(n=Promise))((function(s,a){function o(e){try{c(r.next(e))}catch(e){a(e)}}function i(e){try{c(r.throw(e))}catch(e){a(e)}}function c(e){e.done?s(e.value):new n((function(t){t(e.value)})).then(o,i)}c((r=r.apply(e,t||[])).next())}))}var d=class{constructor({game:e,rendererSystem:t}){this.renderers=[],this.game=e,this.rendererSystem=t}register(...e){for(const t of e)t.game=this.game,t.rendererManager=this.rendererSystem.rendererManager,t.containerManager=this.rendererSystem.containerManager,this.renderers.push(t)}componentChanged(t){for(const n of t)for(const t of this.renderers){const r=t.observerInfo[n.componentName];if(r){if([e.OBSERVER_TYPE.ADD,e.OBSERVER_TYPE.REMOVE].indexOf(n.type)>-1){try{t.componentChanged&&t.componentChanged(n)}catch(e){console.error(`gameObject: ${n.gameObject.name}, ${n.componentName} is error.`,n,e)}continue}if(r.findIndex((e=>o(e,n.prop)))>-1)try{t.componentChanged&&t.componentChanged(n)}catch(e){console.error(`gameObject: ${n.gameObject&&n.gameObject.name}, ${n.componentName} is componentChanged error.`,n,e)}}}}update(e){for(const t of e.components)for(const n of this.renderers){const r=[];if(n.observerInfo[t.name]&&-1===r.indexOf(e)){r.push(e);try{n.rendererUpdate&&n.rendererUpdate(e)}catch(n){console.info(`gameObject: ${e.name}, ${t.name} is update error`,n)}}}}};class h{constructor(){this.containerMap={}}addContainer({name:e,container:t,gameObject:n}){this.containerMap[e]=t,t.gName=n.name||e}getContainer(e){return this.containerMap[e]}removeContainer(e){const t=this.containerMap[e];t&&t.destroy({children:!0}),delete this.containerMap[e]}updateTransform({name:e,transform:t}){const n=this.containerMap[e];if(!n||!t)return;const{anchor:r,origin:s,position:a,rotation:o,scale:i,size:c,skew:p}=t;n.rotation=o,n.scale=i,n.pivot.x=c.width*s.x,n.pivot.y=c.height*s.y,n.skew=p;let d=a.x,h=a.y;if(t.parent){const e=t.parent;d+=e.size.width*r.x,h+=e.size.height*r.y}n.position={x:d,y:h}}}let m=class extends i{constructor({system:e,containerManager:t}){super(),this.name="Transform",this.waitRemoveIds=[],this.waitChangeScenes=[],this.containerManager=t,this.init(e)}init(e){this.system=e,this.on("changeScene",(({scene:e,mode:t,application:n})=>{this.waitChangeScenes.push({scene:e,mode:t,application:n})}))}update(){for(const e of this.waitRemoveIds)this.containerManager.removeContainer(e);this.waitRemoveIds=[];for(const e of this.waitChangeScenes){const t=this.containerManager.getContainer(e.scene.id);t&&(e.application.stage.removeChildren(),e.application.stage.addChild(t))}this.waitChangeScenes=[]}componentChanged(t){t.type===e.OBSERVER_TYPE.ADD?this.addContainer(t):t.type===e.OBSERVER_TYPE.CHANGE?this.change(t):t.type===e.OBSERVER_TYPE.REMOVE&&this.waitRemoveIds.push(t.gameObject.id)}addContainer(e){const n=new t.Container;n.label=e.gameObject.name,this.containerManager.addContainer({name:e.gameObject.id,container:n,gameObject:e.gameObject});const r=e.component;Object.defineProperty(r,"worldTransform",{get:()=>n.renderGroup||n.parentRenderGroup?n.worldTransform:void 0})}change(e){const t=e.component;if(t.parent){this.containerManager.getContainer(t.parent.gameObject.id).addChild(this.containerManager.getContainer(e.gameObject.id));const n=e.gameObject.transform.parent&&e.gameObject.transform.parent.gameObject.getComponent("Render");n&&(n.sortDirty=!0)}else{const t=this.containerManager.getContainer(e.gameObject.id);t.parent&&t.parent.removeChild(t)}}destroy(){this.removeAllListeners(),this.waitRemoveIds=null,this.waitChangeScenes=null,this.system=null,this.containerManager=null}};m=c([e.decorators.componentObserver({Transform:["_parent"]})],m);var l,u=m;exports.RENDERER_TYPE=void 0,(l=exports.RENDERER_TYPE||(exports.RENDERER_TYPE={}))[l.UNKNOWN=0]="UNKNOWN",l[l.WEBGL=1]="WEBGL",l[l.CANVAS=2]="CANVAS";let g=class extends e.System{constructor(){super(...arguments),this.multiApps=[]}init(t){return p(this,void 0,void 0,(function*(){this.params=t,this.application=yield this.createApplication(t),this.containerManager=new h,this.rendererManager=new d({game:this.game,rendererSystem:this}),this.game.canvas=this.application.canvas,this.transform=new u({system:this,containerManager:this.containerManager}),this.game.on("sceneChanged",(({scene:t,mode:n,params:r})=>p(this,void 0,void 0,(function*(){let s;switch(n){case e.LOAD_SCENE_MODE.SINGLE:s=this.application;break;case e.LOAD_SCENE_MODE.MULTI_CANVAS:s=yield this.createMultiApplication({params:r})}t.canvas=s.canvas,this.transform.emit("changeScene",{scene:t,mode:n,application:s})})))),this.game.on("pauseScene",(({scene:e})=>{this.onPauseScene(e)})),this.game.on("startScene",(({scene:e})=>{this.onStartScene(e)})),this.game.on("sceneDestroyed",(({scene:e})=>p(this,void 0,void 0,(function*(){const t=this.multiApps.findIndex((t=>t.canvas===e.canvas));if(t>-1){this.multiApps.splice(t,1)[0].destroy(),e.destroy()}}))))}))}registerObserver(e){const t=this.constructor.observerInfo;for(const n in e)t[n]||(t[n]=[]),t[n].push(...e[n])}createMultiApplication({params:e}){return p(this,void 0,void 0,(function*(){const t=yield this.createApplication(e);return this.multiApps.push(t),t}))}createApplication(e){return p(this,void 0,void 0,(function*(){const n=new t.Application;var r;return e.debugMode&&(globalThis.__PIXI_APP__=n),yield n.init(Object.assign(Object.assign({sharedTicker:!0},e),{hello:!0})),void 0!==e.enableScroll&&(e.enableScroll?((r=n.renderer).events.autoPreventDefault=!1,r.canvas.style.touchAction="auto"):(e=>{e.events.autoPreventDefault=!0,e.canvas.style.touchAction="none"})(n.renderer)),s.Ticker.shared.stop(),s.Ticker.shared.autoStart=!1,n}))}update(){const e=this.componentObserver.clear();for(const t of e)this.transform.componentChanged(t);for(const e of this.game.gameObjects)this.containerManager.updateTransform({name:e.id,transform:e.transform}),this.rendererManager.update(e)}lateUpdate(e){this.transform.update(),this.application.ticker.update(e.time)}onDestroy(){this.application.destroy();for(const e of this.multiApps)e&&e.destroy();this.transform.destroy(),this.transform=null,this.params=null,this.rendererManager=null,this.containerManager=null,this.application=null,this.game=null,this.multiApps=null}resize(e,t){this.params.width=e,this.params.height=t,this.application.renderer.resize(e,t)}getApplicationByScene(e){const t=this.multiApps.findIndex((t=>t.canvas===e.canvas));if(t>-1){return this.multiApps[t]}console.warn("application not found")}onPauseScene(e){const t=this.getApplicationByScene(e);t&&t.stop()}onStartScene(e){const t=this.getApplicationByScene(e);t&&t.start()}resizeByScene(e,t,n){const r=this.getApplicationByScene(e);r&&r.renderer.resize(t,n)}};g.systemName="Renderer",g=c([e.decorators.componentObserver({Transform:["_parent"]})],g);var f=g;let v;function y(e){e.addPreProcessResourceHandler((function(e){var t,n,r;let s=null===(n=null===(t=e.src)||void 0===t?void 0:t.image)||void 0===n?void 0:n.texture;if(!s)return;Array.isArray(s)||(s=[s]);const a=null!==(r=function(){if(v)return v;const e=document.createElement("canvas").getContext("webgl2");if(!e)return console.warn("WebGL not available for compressed textures. Silently failing."),{s3tc:!1,etc:!1,etc1:!1,pvrtc:!1,atc:!1,astc:!1};v={s3tc:!!e.getExtension("WEBGL_compressed_texture_s3tc"),etc:!!e.getExtension("WEBGL_compressed_texture_etc"),etc1:!!e.getExtension("WEBGL_compressed_texture_etc1"),pvrtc:!!e.getExtension("WEBGL_compressed_texture_pvrtc")||!!e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc"),atc:!!e.getExtension("WEBGL_compressed_texture_atc"),astc:!!e.getExtension("WEBGL_compressed_texture_astc")};try{console.log("Eva.js Supported Compressed Texture Format List: "+Object.keys(v).filter((e=>v[e])).join(", "))}catch(e){}return v}())&&void 0!==r?r:{};let o=s.find((e=>a[e.type]));o&&Object.assign(e.src.image,o)}))}class E extends e.System{constructor(e){super(e),this.asyncIdMap={},this.observerInfo=this.constructor.observerInfo}componentChanged(e){}rendererUpdate(e){}update(e){const t=this.componentObserver.clear();for(const e of t)this.componentChanged(e)}increaseAsyncId(e){return this.asyncIdMap[e]=(this.asyncIdMap[e]||0)+1,this.asyncIdMap[e]}validateAsyncId(e,t){return this.asyncIdMap[e]===t}}exports.ContainerManager=h,exports.Renderer=E,exports.RendererManager=d,exports.RendererSystem=f,exports.registerKtx2CompressedTexture=function(t){s.setKTXTranscoderPath(t),s.extensions.add(s.loadKTX2),s.extensions.add(s.resolveCompressedTextureUrl),s.extensions.add(s.detectCompressed),y(e.resource)};
@@ -37,14 +37,40 @@ declare interface Params {
37
37
  export declare function registerKtx2CompressedTexture(params: Params): void;
38
38
 
39
39
  export declare class Renderer<T extends {} = {}> extends System<T> {
40
+ /**
41
+ * Renderer name
42
+ */
40
43
  name: string;
44
+ /**
45
+ * currentGame
46
+ */
41
47
  game: Game;
48
+ /**
49
+ * observer component props info
50
+ */
42
51
  static observerInfo: PureObserverInfo;
52
+ /**
53
+ * observer component props info
54
+ */
43
55
  observerInfo: PureObserverInfo;
56
+ /**
57
+ * containerManager
58
+ */
44
59
  containerManager: ContainerManager;
45
60
  rendererManager: RendererManager;
46
61
  constructor(params?: T);
62
+ /**
63
+ * 当监听的属性变化时候调用
64
+ *
65
+ * called while the observed component props change.
66
+ */
47
67
  componentChanged(_changed: ComponentChanged): void;
68
+ /**
69
+ * 每帧调用
70
+ *
71
+ * called by every loop
72
+ * @param _gameObject gameObject
73
+ */
48
74
  rendererUpdate(_gameObject: GameObject): void;
49
75
  update(e?: UpdateParams): void;
50
76
  protected asyncIdMap: Record<number, number>;
@@ -58,14 +84,49 @@ export declare enum RENDERER_TYPE {
58
84
  CANVAS = 2
59
85
  }
60
86
 
87
+ /**
88
+ * 渲染管理器类
89
+ *
90
+ * RendererManager 负责管理和协调所有渲染器。
91
+ * 它将组件变化事件分发给相应的渲染器,
92
+ * 并在每帧调用渲染器的更新方法。
93
+ *
94
+ * @example
95
+ * ```typescript
96
+ * const rendererManager = new RendererManager({
97
+ * game,
98
+ * rendererSystem
99
+ * });
100
+ *
101
+ * rendererManager.register(
102
+ * new SpriteRenderer(),
103
+ * new TextRenderer()
104
+ * );
105
+ * ```
106
+ */
61
107
  export declare class RendererManager {
108
+ /** 游戏实例引用 */
62
109
  game: Game;
110
+ /** 渲染系统引用 */
63
111
  rendererSystem: RendererSystem;
112
+ /**
113
+ * 构造渲染管理器
114
+ * @param game - 游戏实例
115
+ * @param rendererSystem - 渲染系统实例
116
+ */
64
117
  constructor({ game, rendererSystem }: {
65
118
  game: any;
66
119
  rendererSystem: any;
67
120
  });
121
+ /** 注册的渲染器列表 */
68
122
  renderers: Renderer[];
123
+ /**
124
+ * 注册渲染器
125
+ *
126
+ * 将渲染器添加到管理器,并为其设置必要的引用。
127
+ *
128
+ * @param renderers - 要注册的渲染器列表
129
+ */
69
130
  register(...renderers: Renderer[]): void;
70
131
  componentChanged(changes: ComponentChanged[]): void;
71
132
  update(gameObject: GameObject): void;
@@ -91,6 +152,10 @@ export declare class RendererSystem extends System<RendererSystemParams> {
91
152
  lateUpdate(e: any): void;
92
153
  onDestroy(): void;
93
154
  resize(width: any, height: any): void;
155
+ private getApplicationByScene;
156
+ private onPauseScene;
157
+ private onStartScene;
158
+ resizeByScene(scene: any, width: number, height: number): void;
94
159
  }
95
160
 
96
161
  export declare interface RendererSystemParams extends Partial<ApplicationOptions> {
@@ -35,12 +35,45 @@ function __awaiter(thisArg, _arguments, P, generator) {
35
35
  });
36
36
  }
37
37
 
38
+ /**
39
+ * 渲染管理器类
40
+ *
41
+ * RendererManager 负责管理和协调所有渲染器。
42
+ * 它将组件变化事件分发给相应的渲染器,
43
+ * 并在每帧调用渲染器的更新方法。
44
+ *
45
+ * @example
46
+ * ```typescript
47
+ * const rendererManager = new RendererManager({
48
+ * game,
49
+ * rendererSystem
50
+ * });
51
+ *
52
+ * rendererManager.register(
53
+ * new SpriteRenderer(),
54
+ * new TextRenderer()
55
+ * );
56
+ * ```
57
+ */
38
58
  class RendererManager {
59
+ /**
60
+ * 构造渲染管理器
61
+ * @param game - 游戏实例
62
+ * @param rendererSystem - 渲染系统实例
63
+ */
39
64
  constructor({ game, rendererSystem }) {
65
+ /** 注册的渲染器列表 */
40
66
  this.renderers = [];
41
67
  this.game = game;
42
68
  this.rendererSystem = rendererSystem;
43
69
  }
70
+ /**
71
+ * 注册渲染器
72
+ *
73
+ * 将渲染器添加到管理器,并为其设置必要的引用。
74
+ *
75
+ * @param renderers - 要注册的渲染器列表
76
+ */
44
77
  register(...renderers) {
45
78
  for (const renderer of renderers) {
46
79
  renderer.game = this.game;
@@ -122,9 +155,11 @@ class ContainerManager {
122
155
  return;
123
156
  const { anchor, origin, position, rotation, scale, size, skew } = transform;
124
157
  container.rotation = rotation;
158
+ // @ts-ignore
125
159
  container.scale = scale;
126
160
  container.pivot.x = size.width * origin.x;
127
161
  container.pivot.y = size.height * origin.y;
162
+ // @ts-ignore
128
163
  container.skew = skew;
129
164
  let x = position.x;
130
165
  let y = position.y;
@@ -133,6 +168,7 @@ class ContainerManager {
133
168
  x = x + parent.size.width * anchor.x;
134
169
  y = y + parent.size.height * anchor.y;
135
170
  }
171
+ // @ts-ignore
136
172
  container.position = { x, y };
137
173
  }
138
174
  }
@@ -149,7 +185,12 @@ let Transform = class Transform extends EventEmitter {
149
185
  init(system) {
150
186
  this.system = system;
151
187
  this.on('changeScene', ({ scene, mode, application }) => {
188
+ // switch (mode) {
189
+ // case LOAD_SCENE_MODE.SINGLE:
152
190
  this.waitChangeScenes.push({ scene, mode, application });
191
+ // break;
192
+ // case LOAD_SCENE_MODE.MULTI_CANVAS:
193
+ // }
153
194
  });
154
195
  }
155
196
  update() {
@@ -158,6 +199,7 @@ let Transform = class Transform extends EventEmitter {
158
199
  }
159
200
  this.waitRemoveIds = [];
160
201
  for (const sceneInfo of this.waitChangeScenes) {
202
+ // set scene
161
203
  const container = this.containerManager.getContainer(sceneInfo.scene.id);
162
204
  if (container) {
163
205
  sceneInfo.application.stage.removeChildren();
@@ -256,14 +298,14 @@ let Renderer$1 = class Renderer extends System {
256
298
  system: this,
257
299
  containerManager: this.containerManager,
258
300
  });
259
- this.game.on('sceneChanged', ({ scene, mode, params }) => {
301
+ this.game.on('sceneChanged', ({ scene, mode, params }) => __awaiter(this, void 0, void 0, function* () {
260
302
  let application;
261
303
  switch (mode) {
262
304
  case LOAD_SCENE_MODE.SINGLE:
263
305
  application = this.application;
264
306
  break;
265
307
  case LOAD_SCENE_MODE.MULTI_CANVAS:
266
- application = this.createMultiApplication({ params });
308
+ application = yield this.createMultiApplication({ params });
267
309
  break;
268
310
  }
269
311
  scene.canvas = application.canvas;
@@ -272,21 +314,38 @@ let Renderer$1 = class Renderer extends System {
272
314
  mode,
273
315
  application,
274
316
  });
317
+ }));
318
+ this.game.on('pauseScene', ({ scene }) => {
319
+ this.onPauseScene(scene);
275
320
  });
321
+ this.game.on('startScene', ({ scene }) => {
322
+ this.onStartScene(scene);
323
+ });
324
+ this.game.on('sceneDestroyed', ({ scene }) => __awaiter(this, void 0, void 0, function* () {
325
+ const index = this.multiApps.findIndex(app => app.canvas === scene.canvas);
326
+ if (index > -1) {
327
+ const app = this.multiApps.splice(index, 1)[0];
328
+ app.destroy();
329
+ scene.destroy();
330
+ }
331
+ }));
276
332
  });
277
333
  }
278
334
  registerObserver(observerInfo) {
335
+ // @ts-ignore
279
336
  const thisObserverInfo = this.constructor.observerInfo;
280
337
  for (const key in observerInfo) {
281
338
  if (!thisObserverInfo[key]) {
282
339
  thisObserverInfo[key] = [];
283
340
  }
341
+ //@ts-ignore
284
342
  thisObserverInfo[key].push(...observerInfo[key]);
285
343
  }
286
344
  }
287
345
  createMultiApplication({ params }) {
288
346
  return __awaiter(this, void 0, void 0, function* () {
289
347
  const app = yield this.createApplication(params);
348
+ // @ts-ignore
290
349
  this.multiApps.push(app);
291
350
  return app;
292
351
  });
@@ -297,9 +356,6 @@ let Renderer$1 = class Renderer extends System {
297
356
  if (params.debugMode) {
298
357
  globalThis.__PIXI_APP__ = app;
299
358
  }
300
- const ticker = new Ticker();
301
- Ticker._system = Ticker._shared = ticker;
302
- ticker._protected = true;
303
359
  yield app.init(Object.assign(Object.assign({ sharedTicker: true }, params), { hello: true }));
304
360
  if (params.enableScroll !== undefined) {
305
361
  params.enableScroll ? enableScroll(app.renderer) : disableScroll(app.renderer);
@@ -323,13 +379,6 @@ let Renderer$1 = class Renderer extends System {
323
379
  }
324
380
  }
325
381
  lateUpdate(e) {
326
- for (const gameObject of this.game.gameObjects) {
327
- this.containerManager.updateTransform({
328
- name: gameObject.id,
329
- transform: gameObject.transform,
330
- });
331
- this.rendererManager.update(gameObject);
332
- }
333
382
  this.transform.update();
334
383
  this.application.ticker.update(e.time);
335
384
  }
@@ -350,8 +399,38 @@ let Renderer$1 = class Renderer extends System {
350
399
  resize(width, height) {
351
400
  this.params.width = width;
352
401
  this.params.height = height;
402
+ // @ts-ignore
353
403
  this.application.renderer.resize(width, height);
354
404
  }
405
+ getApplicationByScene(scene) {
406
+ const index = this.multiApps.findIndex(app => app.canvas === scene.canvas);
407
+ if (index > -1) {
408
+ const application = this.multiApps[index];
409
+ return application;
410
+ }
411
+ else {
412
+ console.warn('application not found');
413
+ }
414
+ }
415
+ onPauseScene(scene) {
416
+ const app = this.getApplicationByScene(scene);
417
+ if (app) {
418
+ app.stop();
419
+ }
420
+ }
421
+ onStartScene(scene) {
422
+ const app = this.getApplicationByScene(scene);
423
+ if (app) {
424
+ app.start();
425
+ }
426
+ }
427
+ resizeByScene(scene, width, height) {
428
+ const app = this.getApplicationByScene(scene);
429
+ if (app) {
430
+ // @ts-ignore
431
+ app.renderer.resize(width, height);
432
+ }
433
+ }
355
434
  };
356
435
  Renderer$1.systemName = 'Renderer';
357
436
  Renderer$1 = __decorate([
@@ -368,7 +447,9 @@ function getSuportCompressedTextureFormats() {
368
447
  const canvas = document.createElement('canvas');
369
448
  const gl = canvas.getContext('webgl2');
370
449
  if (!gl) {
450
+ // #if _DEBUG
371
451
  console.warn('WebGL not available for compressed textures. Silently failing.');
452
+ // #endif
372
453
  return {
373
454
  s3tc: false,
374
455
  etc: false,
@@ -421,14 +502,29 @@ function registerKtx2CompressedTexture(params) {
421
502
  addPreProcessResourceHandler(resource);
422
503
  }
423
504
 
505
+ /* eslint-disable @typescript-eslint/no-unused-vars */
424
506
  class Renderer extends System {
425
507
  constructor(params) {
426
508
  super(params);
427
509
  this.asyncIdMap = {};
510
+ // @ts-ignore
428
511
  this.observerInfo = this.constructor.observerInfo;
429
512
  }
513
+ // init(arg?: any): void;
514
+ /**
515
+ * 当监听的属性变化时候调用
516
+ *
517
+ * called while the observed component props change.
518
+ */
430
519
  componentChanged(_changed) { }
520
+ /**
521
+ * 每帧调用
522
+ *
523
+ * called by every loop
524
+ * @param _gameObject gameObject
525
+ */
431
526
  rendererUpdate(_gameObject) { }
527
+ // @ts-ignore
432
528
  update(e) {
433
529
  const changes = this.componentObserver.clear();
434
530
  for (const changed of changes) {
@@ -444,7 +540,19 @@ class Renderer extends System {
444
540
  }
445
541
  }
446
542
 
543
+ // import { BaseTexture, utils } from 'pixi.js';
447
544
  const mixinPIXI = () => {
545
+ // BaseTexture.prototype.destroy = function () {
546
+ // if (this.imageUrl) {
547
+ // delete utils.TextureCache[this.imageUrl];
548
+ // this.imageUrl = null;
549
+ // }
550
+ // this.source = null;
551
+ // this.dispose();
552
+ // BaseTexture.removeFromCache(this);
553
+ // this.textureCacheIds = null;
554
+ // this._destroyed = true;
555
+ // };
448
556
  };
449
557
 
450
558
  mixinPIXI();
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@eva/plugin-renderer",
3
- "version": "2.0.1-beta.3",
3
+ "version": "2.0.1-beta.30",
4
4
  "description": "@eva/plugin-renderer",
5
5
  "main": "index.js",
6
6
  "module": "dist/plugin-renderer.esm.js",
@@ -18,8 +18,8 @@
18
18
  "license": "MIT",
19
19
  "homepage": "https://eva.js.org",
20
20
  "dependencies": {
21
- "@eva/eva.js": "2.0.1-beta.3",
22
- "@eva/renderer-adapter": "2.0.1-beta.3",
21
+ "@eva/eva.js": "2.0.1-beta.30",
22
+ "@eva/renderer-adapter": "2.0.1-beta.30",
23
23
  "eventemitter3": "^3.1.2",
24
24
  "lodash-es": "^4.17.21",
25
25
  "pixi.js": "^8.8.1"