@eva/plugin-renderer-tiling-sprite 2.0.1-beta.39 → 2.0.1-beta.40

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@eva/plugin-renderer-tiling-sprite",
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- "version": "2.0.1-beta.39",
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+ "version": "2.0.1-beta.40",
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  "description": "@eva/plugin-renderer-tiling-sprite",
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  "main": "index.js",
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  "module": "dist/plugin-renderer-tiling-sprite.esm.js",
@@ -19,8 +19,8 @@
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  "homepage": "https://eva.js.org",
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  "dependencies": {
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  "@eva/inspector-decorator": "^0.0.5",
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- "@eva/plugin-renderer": "2.0.1-beta.39",
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- "@eva/renderer-adapter": "2.0.1-beta.39",
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- "@eva/eva.js": "2.0.1-beta.39"
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+ "@eva/plugin-renderer": "2.0.1-beta.40",
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+ "@eva/renderer-adapter": "2.0.1-beta.40",
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+ "@eva/eva.js": "2.0.1-beta.40"
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  }
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  }
@@ -1 +0,0 @@
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- globalThis.EVA=globalThis.EVA||{},globalThis.EVA.plugin=globalThis.EVA.plugin||{},globalThis.EVA.plugin.renderer=globalThis.EVA.plugin.renderer||{};var _EVA_IIFE_tilingSprite=function(e,t,i,r){"use strict";function n(e,t,i,r){var n,o=arguments.length,s=o<3?t:null===r?r=Object.getOwnPropertyDescriptor(t,i):r;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)s=Reflect.decorate(e,t,i,r);else for(var c=e.length-1;c>=0;c--)(n=e[c])&&(s=(o<3?n(s):o>3?n(t,i,s):n(t,i))||s);return o>3&&s&&Object.defineProperty(t,i,s),s}function o(e,t,i,r){return new(i||(i=Promise))((function(n,o){function s(e){try{l(r.next(e))}catch(e){o(e)}}function c(e){try{l(r.throw(e))}catch(e){o(e)}}function l(e){var t;e.done?n(e.value):(t=e.value,t instanceof i?t:new i((function(e){e(t)}))).then(s,c)}l((r=r.apply(e,t||[])).next())}))}function s(e,t){return e.constructor.IDEProps||(e.constructor.IDEProps={}),e.constructor.IDEProps[t]||(e.constructor.IDEProps[t]={}),e.constructor.IDEProps[t]}function c(e){return function(t,i){var r=s(t,i);r.key=i,r.type=e}}function l(e){return function(t,i){s(t,i).step=e}}class a extends t.Component{constructor(){super(...arguments),this.resource="",this.tileScale={x:1,y:1},this.tilePosition={x:0,y:0}}init(e){e&&(this.resource=e.resource,this.tileScale=e.tileScale,this.tilePosition=e.tilePosition)}}a.componentName="TilingSprite",n([c("string")],a.prototype,"resource",void 0),n([c("vector2"),l(.1)],a.prototype,"tileScale",void 0),n([c("vector2"),l(1)],a.prototype,"tilePosition",void 0);let p=class extends i.Renderer{constructor(){super(...arguments),this.name="TilingSprite",this.imgs={}}init(){this.renderSystem=this.game.getSystem(i.RendererSystem),this.renderSystem.rendererManager.register(this)}rendererUpdate(e){const{width:t,height:i}=e.transform.size,r=this.imgs[e.id];r&&(r.tilingSprite.width=t,r.tilingSprite.height=i)}componentChanged(e){return o(this,void 0,void 0,(function*(){const i=e.gameObject.id;if("TilingSprite"===e.componentName){const n=e.component;if(e.type===t.OBSERVER_TYPE.ADD){const o=new r.TilingSprite(null);this.imgs[e.gameObject.id]=o,this.containerManager.getContainer(e.gameObject.id).addChildAt(o.tilingSprite,0),this.setProp(e.gameObject.id,n);const s=this.increaseAsyncId(i),{data:c}=yield t.resource.getResource(n.resource);if(!this.validateAsyncId(i,s))return;if(!c)return void console.error(`GameObject:${e.gameObject.name}'s TilingSprite resource load error`);o.image=c.image}else if(e.type===t.OBSERVER_TYPE.CHANGE)if("resource"===e.prop.prop[0]){const r=this.increaseAsyncId(i),{data:o}=yield t.resource.getResource(n.resource);if(!this.validateAsyncId(i,r))return;if(!o)return void console.error(`GameObject:${e.gameObject.name}'s TilingSprite resource load error`);this.imgs[e.gameObject.id].image=o.image}else this.setProp(e.gameObject.id,n);else if(e.type===t.OBSERVER_TYPE.REMOVE){this.increaseAsyncId(i);const t=this.imgs[e.gameObject.id];this.containerManager.getContainer(e.gameObject.id).removeChild(t.tilingSprite),t.tilingSprite.destroy({children:!0}),delete this.imgs[e.gameObject.id]}}}))}setProp(e,t){this.imgs[e].tilingSprite.tilePosition=t.tilePosition,this.imgs[e].tilingSprite.tileScale=t.tileScale}};p=n([t.decorators.componentObserver({TilingSprite:[{prop:["resource"],deep:!1},{prop:["tileScale"],deep:!0},{prop:["tilePosition"],deep:!0}]})],p);var g=p;return e.TilingSprite=a,e.TilingSpriteSystem=g,Object.defineProperty(e,"__esModule",{value:!0}),e}({},EVA,EVA.plugin.renderer,EVA.rendererAdapter);globalThis.EVA.plugin.renderer.tilingSprite=globalThis.EVA.plugin.renderer.tilingSprite||_EVA_IIFE_tilingSprite;
@@ -1,16 +0,0 @@
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- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/inspector-decorator"),i=require("@eva/plugin-renderer"),r=require("@eva/renderer-adapter");
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- /*! *****************************************************************************
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- Copyright (c) Microsoft Corporation. All rights reserved.
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- Licensed under the Apache License, Version 2.0 (the "License"); you may not use
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- this file except in compliance with the License. You may obtain a copy of the
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- License at http://www.apache.org/licenses/LICENSE-2.0
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-
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- THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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- KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
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- WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
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- MERCHANTABLITY OR NON-INFRINGEMENT.
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-
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- See the Apache Version 2.0 License for specific language governing permissions
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- and limitations under the License.
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- ***************************************************************************** */
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- function n(e,t,i,r){var n,o=arguments.length,s=o<3?t:null===r?r=Object.getOwnPropertyDescriptor(t,i):r;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)s=Reflect.decorate(e,t,i,r);else for(var c=e.length-1;c>=0;c--)(n=e[c])&&(s=(o<3?n(s):o>3?n(t,i,s):n(t,i))||s);return o>3&&s&&Object.defineProperty(t,i,s),s}class o extends e.Component{constructor(){super(...arguments),this.resource="",this.tileScale={x:1,y:1},this.tilePosition={x:0,y:0}}init(e){e&&(this.resource=e.resource,this.tileScale=e.tileScale,this.tilePosition=e.tilePosition)}}o.componentName="TilingSprite",n([t.type("string")],o.prototype,"resource",void 0),n([t.type("vector2"),t.step(.1)],o.prototype,"tileScale",void 0),n([t.type("vector2"),t.step(1)],o.prototype,"tilePosition",void 0);let s=class extends i.Renderer{constructor(){super(...arguments),this.name="TilingSprite",this.imgs={}}init(){this.renderSystem=this.game.getSystem(i.RendererSystem),this.renderSystem.rendererManager.register(this)}rendererUpdate(e){const{width:t,height:i}=e.transform.size,r=this.imgs[e.id];r&&(r.tilingSprite.width=t,r.tilingSprite.height=i)}componentChanged(t){return i=this,n=void 0,s=function*(){const i=t.gameObject.id;if("TilingSprite"===t.componentName){const n=t.component;if(t.type===e.OBSERVER_TYPE.ADD){const o=new r.TilingSprite(null);this.imgs[t.gameObject.id]=o,this.containerManager.getContainer(t.gameObject.id).addChildAt(o.tilingSprite,0),this.setProp(t.gameObject.id,n);const s=this.increaseAsyncId(i),{data:c}=yield e.resource.getResource(n.resource);if(!this.validateAsyncId(i,s))return;if(!c)return void console.error(`GameObject:${t.gameObject.name}'s TilingSprite resource load error`);o.image=c.image}else if(t.type===e.OBSERVER_TYPE.CHANGE)if("resource"===t.prop.prop[0]){const r=this.increaseAsyncId(i),{data:o}=yield e.resource.getResource(n.resource);if(!this.validateAsyncId(i,r))return;if(!o)return void console.error(`GameObject:${t.gameObject.name}'s TilingSprite resource load error`);this.imgs[t.gameObject.id].image=o.image}else this.setProp(t.gameObject.id,n);else if(t.type===e.OBSERVER_TYPE.REMOVE){this.increaseAsyncId(i);const e=this.imgs[t.gameObject.id];this.containerManager.getContainer(t.gameObject.id).removeChild(e.tilingSprite),e.tilingSprite.destroy({children:!0}),delete this.imgs[t.gameObject.id]}}},new((o=void 0)||(o=Promise))((function(e,t){function r(e){try{a(s.next(e))}catch(e){t(e)}}function c(e){try{a(s.throw(e))}catch(e){t(e)}}function a(t){t.done?e(t.value):new o((function(e){e(t.value)})).then(r,c)}a((s=s.apply(i,n||[])).next())}));var i,n,o,s}setProp(e,t){this.imgs[e].tilingSprite.tilePosition=t.tilePosition,this.imgs[e].tilingSprite.tileScale=t.tileScale}};s=n([e.decorators.componentObserver({TilingSprite:[{prop:["resource"],deep:!1},{prop:["tileScale"],deep:!0},{prop:["tilePosition"],deep:!0}]})],s);var c=s;exports.TilingSprite=o,exports.TilingSpriteSystem=c;
@@ -1,95 +0,0 @@
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- import { Component } from '@eva/eva.js';
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- import { ComponentChanged } from '@eva/eva.js';
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- import { ContainerManager } from '@eva/plugin-renderer';
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- import { GameObject } from '@eva/eva.js';
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- import { Renderer } from '@eva/plugin-renderer';
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- import { RendererManager } from '@eva/plugin-renderer';
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- import { RendererSystem } from '@eva/plugin-renderer';
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- import { TilingSprite as TilingSprite_2 } from '@eva/renderer-adapter';
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-
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- /**
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- * 平铺精灵组件
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- *
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- * TilingSprite 组件用于创建可平铺重复的纹理,支持无限滚动效果。
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- * 纹理会在指定区域内重复平铺,并可以设置平铺的缩放和偏移,
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- * 适用于背景滚动、地面贴图、水面波纹等需要重复纹理的场景。
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- *
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- * 主要功能:
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- * - 纹理平铺重复
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- * - 支持平铺缩放
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- * - 支持平铺偏移(实现滚动效果)
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- * - 性能优化(只渲染可见区域)
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- *
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- * @example
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- * ```typescript
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- * // 创建滚动背景
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- * const background = new GameObject('background');
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- * background.addComponent(new TilingSprite({
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- * resource: 'bgTile', // 平铺纹理资源
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- * tileScale: { x: 1, y: 1 }, // 平铺缩放
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- * tilePosition: { x: 0, y: 0 } // 平铺偏移
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- * }));
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- * background.transform.size = { width: 800, height: 600 };
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- *
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- * // 实现无限滚动
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- * const tilingSprite = background.getComponent('TilingSprite');
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- * let offset = 0;
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- * setInterval(() => {
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- * offset += 1;
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- * tilingSprite.tilePosition = { x: offset, y: 0 };
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- * }, 16);
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- *
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- * // 创建水面效果
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- * const water = new GameObject('water');
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- * water.addComponent(new TilingSprite({
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- * resource: 'waterTile',
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- * tileScale: { x: 2, y: 2 } // 放大 2 倍平铺
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- * }));
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- * ```
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- */
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- export declare class TilingSprite extends Component<TilingSpriteParams> {
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- /** 组件名称 */
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- static componentName: string;
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- /** 平铺纹理资源名称 */
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- resource: string;
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- /** 平铺缩放比例 */
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- tileScale: TilingSpriteParams['tileScale'];
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- /** 平铺位置偏移(用于实现滚动效果) */
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- tilePosition: TilingSpriteParams['tilePosition'];
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- /**
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- * 初始化组件
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- * @param obj - 初始化参数
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- * @param obj.resource - 纹理资源名称
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- * @param obj.tileScale - 平铺缩放
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- * @param obj.tilePosition - 平铺偏移
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- */
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- init(obj?: TilingSpriteParams): void;
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- }
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-
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- export declare interface TilingSpriteParams {
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- resource: string;
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- tileScale: {
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- x: number;
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- y: number;
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- };
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- tilePosition: {
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- x: number;
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- y: number;
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- };
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- }
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-
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- export declare class TilingSpriteSystem extends Renderer {
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- name: string;
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- imgs: {
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- [propName: number]: TilingSprite_2;
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- };
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- renderSystem: RendererSystem;
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- rendererManager: RendererManager;
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- containerManager: ContainerManager;
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- init(): void;
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- rendererUpdate(gameObject: GameObject): void;
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- componentChanged(changed: ComponentChanged): Promise<void>;
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- setProp(id: number, component: TilingSprite): void;
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- }
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-
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- export { }