@eva/plugin-renderer-tilemap 2.1.0-beta.1 → 2.1.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -41,6 +41,10 @@ var _EVA_IIFE_tilemap = function (exports, eva_js, pluginRenderer, pixi_js) {
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  step((generator = generator.apply(thisArg, _arguments || [])).next());
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  });
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  }
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+ typeof SuppressedError === "function" ? SuppressedError : function (error, suppressed, message) {
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+ var e = new Error(message);
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+ return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
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+ };
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  function __rest(s, e) {
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  var t = {};
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  for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) t[p] = s[p];
@@ -150,6 +154,8 @@ var _EVA_IIFE_tilemap = function (exports, eva_js, pluginRenderer, pixi_js) {
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  this.tilesetSpacing = 0;
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  this.tilesetMargin = 0;
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  this.layers = [];
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+ this.tilemapRef = '';
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+ this.layersV2 = undefined;
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  }
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  init(obj) {
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  if (obj) _extends(this, obj);
@@ -161,78 +167,758 @@ var _EVA_IIFE_tilemap = function (exports, eva_js, pluginRenderer, pixi_js) {
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  __decorate([type('number'), __metadata("design:type", Number)], Tilemap.prototype, "tileHeight", void 0);
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  __decorate([type('number'), __metadata("design:type", Number)], Tilemap.prototype, "tilesetSpacing", void 0);
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  __decorate([type('number'), __metadata("design:type", Number)], Tilemap.prototype, "tilesetMargin", void 0);
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+ __decorate([type('string'), __metadata("design:type", String)], Tilemap.prototype, "tilemapRef", void 0);
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+ const CHUNK_SIZE$2 = 16;
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+ const CHUNK_CELL_COUNT = CHUNK_SIZE$2 * CHUNK_SIZE$2;
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+ function unpackCell(packed) {
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+ return {
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+ sourceSlot: packed & 0xff,
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+ col: packed >>> 8 & 0xff,
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+ row: packed >>> 16 & 0xff,
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+ altIdx: packed >>> 24 & 0x1f,
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+ flipH: (packed >>> 29 & 1) === 1,
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+ flipV: (packed >>> 30 & 1) === 1,
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+ transpose: (packed >>> 31 & 1) === 1
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+ };
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+ }
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+ function isEmptyCellValue(packed) {
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+ return (packed & 0xff) === 0;
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+ }
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+ function decodeChunk(blob) {
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+ const bytes = base64Decode(blob.blob);
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+ if (bytes.byteLength !== CHUNK_CELL_COUNT * 4) {
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+ throw new Error(`decodeChunk: expected ${CHUNK_CELL_COUNT * 4} bytes, got ${bytes.byteLength}`);
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+ }
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+ const copy = new Uint8Array(bytes.byteLength);
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+ copy.set(bytes);
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+ return new Int32Array(copy.buffer);
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+ }
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+ const BASE64_ALPHABET = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
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+ function base64Decode(s) {
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+ if (typeof atob === 'function') {
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+ const bin = atob(s);
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+ const out = new Uint8Array(bin.length);
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+ for (let i = 0; i < bin.length; i++) out[i] = bin.charCodeAt(i);
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+ return out;
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+ }
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+ const bufCtor = globalThis.Buffer;
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+ if (bufCtor) {
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+ return new Uint8Array(bufCtor.from(s, 'base64'));
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+ }
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+ const clean = s.replace(/[^A-Za-z0-9+/]/g, '');
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+ const padding = s.endsWith('==') ? 2 : s.endsWith('=') ? 1 : 0;
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+ const len = Math.floor(clean.length * 3 / 4) - padding;
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+ const out = new Uint8Array(len);
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+ let p = 0;
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+ for (let i = 0; i < clean.length; i += 4) {
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+ const v0 = BASE64_ALPHABET.indexOf(clean[i]);
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+ const v1 = BASE64_ALPHABET.indexOf(clean[i + 1]);
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+ const v2 = clean[i + 2] ? BASE64_ALPHABET.indexOf(clean[i + 2]) : 0;
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+ const v3 = clean[i + 3] ? BASE64_ALPHABET.indexOf(clean[i + 3]) : 0;
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+ const w = v0 << 18 | v1 << 12 | v2 << 6 | v3;
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+ if (p < len) out[p++] = w >> 16 & 0xff;
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+ if (p < len) out[p++] = w >> 8 & 0xff;
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+ if (p < len) out[p++] = w & 0xff;
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+ }
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+ return out;
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+ }
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+ function makeLoadedTileset(raw) {
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+ var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r;
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+ const slotByIdMap = new Map();
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+ const sourcesBySlot = [];
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+ const seenByAsset = new Map();
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+ for (let i = 0; i < raw.sources.length; i++) {
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+ const src = raw.sources[i];
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+ sourcesBySlot.push(src);
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+ slotByIdMap.set(src.id, i + 1);
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+ if (src.kind === 'atlas' && src.textureAsset) {
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+ const prev = seenByAsset.get(src.textureAsset);
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+ if (prev) {
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+ const sameRegion = prev.regionSize.width === src.regionSize.width && prev.regionSize.height === src.regionSize.height;
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+ const sameMargins = ((_b = (_a = prev.margins) === null || _a === void 0 ? void 0 : _a.x) !== null && _b !== void 0 ? _b : 0) === ((_d = (_c = src.margins) === null || _c === void 0 ? void 0 : _c.x) !== null && _d !== void 0 ? _d : 0) && ((_f = (_e = prev.margins) === null || _e === void 0 ? void 0 : _e.y) !== null && _f !== void 0 ? _f : 0) === ((_h = (_g = src.margins) === null || _g === void 0 ? void 0 : _g.y) !== null && _h !== void 0 ? _h : 0);
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+ const sameSep = ((_k = (_j = prev.separation) === null || _j === void 0 ? void 0 : _j.x) !== null && _k !== void 0 ? _k : 0) === ((_m = (_l = src.separation) === null || _l === void 0 ? void 0 : _l.x) !== null && _m !== void 0 ? _m : 0) && ((_p = (_o = prev.separation) === null || _o === void 0 ? void 0 : _o.y) !== null && _p !== void 0 ? _p : 0) === ((_r = (_q = src.separation) === null || _q === void 0 ? void 0 : _q.y) !== null && _r !== void 0 ? _r : 0);
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+ if (!sameRegion || !sameMargins || !sameSep) {
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+ if (typeof console !== 'undefined') {
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+ console.warn(`[Tilemap] Atlas sources '${prev.sourceId}' and '${src.id}' share textureAsset='${src.textureAsset}' ` + `but differ in regionSize/margins/separation. Frame texture cache may collide and render wrong frames. ` + `Use distinct textureAssets per atlas source.`);
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+ }
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+ }
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+ } else {
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+ seenByAsset.set(src.textureAsset, {
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+ regionSize: src.regionSize,
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+ margins: src.margins,
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+ separation: src.separation,
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+ sourceId: src.id
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+ });
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+ }
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+ }
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+ }
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+ return {
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+ raw,
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+ sourcesBySlot,
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+ slotByIdMap,
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+ tileWidth: raw.tileSize.width,
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+ tileHeight: raw.tileSize.height
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+ };
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+ }
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+ class TileAnimationDriver {
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+ constructor() {
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+ this.animations = [];
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+ this.lastFrameIdxByKey = new Map();
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+ }
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+ loadFromTileset(raw) {
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+ var _a;
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+ this.animations = [];
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+ this.lastFrameIdxByKey.clear();
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+ for (let slotIdx = 0; slotIdx < raw.sources.length; slotIdx++) {
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+ const src = raw.sources[slotIdx];
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+ if (src.kind !== 'atlas') continue;
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+ const slot = slotIdx + 1;
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+ for (const tile of src.tiles) {
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+ const anim = tile.animation;
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+ if (!anim || !anim.frames || anim.frames.length === 0) continue;
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+ const frames = anim.frames.map(f => {
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+ var _a;
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+ return {
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+ col: f.atlasCoords.col,
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+ row: f.atlasCoords.row,
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+ durationMs: anim.stepMs * ((_a = f.durationFactor) !== null && _a !== void 0 ? _a : 1)
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+ };
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+ });
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+ const totalDurationMs = frames.reduce((s, f) => s + f.durationMs, 0);
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+ if (totalDurationMs <= 0) continue;
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+ const phaseOffsetMs = anim.phase === 'randomStart' ? deterministicPhaseOffset(slot, tile.atlasCoords.col, tile.atlasCoords.row, totalDurationMs) : 0;
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+ this.animations.push({
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+ sourceSlot: slot,
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+ col: tile.atlasCoords.col,
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+ row: tile.atlasCoords.row,
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+ frames,
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+ totalDurationMs,
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+ phase: (_a = anim.phase) !== null && _a !== void 0 ? _a : 'sync',
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+ phaseOffsetMs
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+ });
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+ }
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+ }
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+ }
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+ get animationCount() {
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+ return this.animations.length;
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+ }
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+ isAnimatedSource(slot, col, row) {
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+ for (const a of this.animations) {
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+ if (a.sourceSlot === slot && a.col === col && a.row === row) return true;
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+ }
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+ return false;
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+ }
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+ advance(nowMs) {
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+ const currentFrames = new Map();
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+ const dirtyKeys = new Set();
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+ for (const anim of this.animations) {
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+ const key = `${anim.sourceSlot},${anim.col},${anim.row}`;
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+ const t = ((nowMs + anim.phaseOffsetMs) % anim.totalDurationMs + anim.totalDurationMs) % anim.totalDurationMs;
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+ let acc = 0;
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+ let idx = 0;
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+ for (; idx < anim.frames.length; idx++) {
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+ acc += anim.frames[idx].durationMs;
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+ if (t < acc) break;
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+ }
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+ if (idx >= anim.frames.length) idx = anim.frames.length - 1;
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+ const frame = anim.frames[idx];
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+ currentFrames.set(key, {
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+ col: frame.col,
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+ row: frame.row
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+ });
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+ const prev = this.lastFrameIdxByKey.get(key);
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+ if (prev !== idx) {
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+ dirtyKeys.add(key);
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+ this.lastFrameIdxByKey.set(key, idx);
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+ }
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+ }
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+ return {
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+ currentFrames,
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+ dirtyKeys
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+ };
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+ }
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+ reset() {
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+ this.lastFrameIdxByKey.clear();
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+ }
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+ }
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+ function deterministicPhaseOffset(slot, col, row, total) {
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+ let h = slot * 73856093 ^ col * 19349663 ^ row * 83492791;
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+ h = (h ^ h >>> 13) * 1274126177;
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+ h = h ^ h >>> 16;
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+ const t = (h >>> 0) / 0xffffffff;
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+ return Math.floor(t * total);
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+ }
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+ const TILEMAP_PROBE_NAMES = {
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+ DIRTY_REBUILD_MS: 'tilemap.dirtyRebuild.ms',
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+ CULL_CHECK_MS: 'tilemap.cullCheck.ms',
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+ ANIM_TICK_MS: 'tilemap.animTick.ms',
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+ DRAWCALLS_COUNT: 'tilemap.drawcalls.count',
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+ DRAWCALLS_BY_ATLAS: 'tilemap.drawcalls.byAtlas',
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+ PHYSICS_REBAKE_MS: 'tilemap.physicsRebake.ms',
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+ GPU_UPLOAD_MS: 'tilemap.gpuUpload.ms',
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+ GPU_UPLOAD_BYTES: 'tilemap.gpuUpload.bytes',
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+ AUTOTILE_MS: 'tilemap.autotile.ms',
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+ PATCH_APPLY_MS: 'tilemap.patchApply.ms',
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+ DIRTY_PENDING: 'tilemap.dirty.pending',
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+ DIRTY_FRAMES_BEHIND: 'tilemap.dirty.framesBehind',
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+ BODIES_TOTAL: 'tilemap.bodies.total',
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+ BODIES_CREATED: 'tilemap.bodies.created',
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+ BODIES_DESTROYED: 'tilemap.bodies.destroyed',
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+ STRATEGY_SPRITE_COUNT: 'tilemap.strategy.sprite.count',
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+ STRATEGY_MESH_COUNT: 'tilemap.strategy.mesh.count',
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+ STRATEGY_MESH_FALLBACK_COUNT: 'tilemap.strategy.meshFallback.count',
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+ SCENECOLLECTION_SKIPPED_COUNT: 'tilemap.sceneCollection.skipped.count',
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+ CULL_HITS_COUNT: 'tilemap.cull.hits',
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+ MODE_SWITCH_FAILED_COUNT: 'tilemap.modeSwitch.failed',
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+ ANIM_TICK_ERROR_COUNT: 'tilemap.animTick.error.count',
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+ CONTEXT_LOST_COUNT: 'tilemap.context.lost'
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+ };
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+ function createInMemoryProbeRegistry() {
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+ const inFlight = new Map();
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+ const timings = new Map();
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+ const counts = new Map();
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+ const gauges = new Map();
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+ return {
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+ beginTiming(name) {
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+ inFlight.set(name, nowMs());
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+ },
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+ endTiming(name) {
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+ const t0 = inFlight.get(name);
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+ if (t0 === undefined) return;
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+ inFlight.delete(name);
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+ const dur = nowMs() - t0;
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+ if (!timings.has(name)) timings.set(name, []);
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+ timings.get(name).push(dur);
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+ },
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+ count(name, delta = 1) {
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+ var _a;
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+ counts.set(name, ((_a = counts.get(name)) !== null && _a !== void 0 ? _a : 0) + delta);
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+ },
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+ gauge(name, value) {
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+ gauges.set(name, value);
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+ },
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+ histogram(name, value) {
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+ this.count(`${name}.histN`);
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+ this.count(`${name}.histSum`, value);
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+ },
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+ timings,
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+ counts,
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+ gauges
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+ };
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+ }
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+ function nowMs() {
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+ if (typeof performance !== 'undefined' && performance.now) return performance.now();
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+ return 0;
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+ }
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+ function adaptGamePerfProbes(game) {
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+ var _a, _b, _c, _d;
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+ const p = game === null || game === void 0 ? void 0 : game.perfProbes;
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+ if (!p) return null;
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+ return {
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+ beginTiming: (_a = p.beginTiming) !== null && _a !== void 0 ? _a : () => {},
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+ endTiming: (_b = p.endTiming) !== null && _b !== void 0 ? _b : () => {},
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+ count: (_c = p.count) !== null && _c !== void 0 ? _c : () => {},
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+ gauge: (_d = p.gauge) !== null && _d !== void 0 ? _d : () => {},
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+ histogram: p.histogram
423
+ };
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+ }
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+ function getRequiredTilemapProbes() {
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+ return Object.values(TILEMAP_PROBE_NAMES);
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+ }
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+ function resolveChunkRenderStrategy(ctx) {
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+ if (ctx.preference && ctx.preference !== 'auto') return ctx.preference;
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+ if (ctx.atlasesInChunk > 1) return 'sprite';
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+ if (ctx.nonEmptyCellsInChunk >= 192) return 'mesh';
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+ return 'sprite';
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+ }
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+ function estimateSpriteNodes(nonEmptyCellsInChunk) {
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+ return 1 + nonEmptyCellsInChunk;
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+ }
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+ function buildChunkMesh(_config) {
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+ const container = new pixi_js.Container();
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+ container.label = `chunk-mesh-stub-${_config.chunkKey}`;
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+ return container;
441
+ }
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+ function isMeshPathAvailable() {
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+ return false;
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+ }
445
+ function estimateChunkMeshMemoryKB(config) {
446
+ const cellsBytes = 256 * (32 + 12);
447
+ return Math.ceil(cellsBytes / 1024);
448
+ }
164
449
  let TilemapSystem = class TilemapSystem extends pluginRenderer.Renderer {
165
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  constructor() {
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  super(...arguments);
167
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  this.name = 'Tilemap';
168
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  this.records = {};
454
+ this.animationDrivers = new Map();
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+ this.probes = null;
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+ this.isHidden = false;
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+ this.contextLost = false;
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+ this.canvasWithCtxListeners = null;
169
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  }
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  init() {
171
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  this.renderSystem = this.game.getSystem(pluginRenderer.RendererSystem);
172
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  this.renderSystem.rendererManager.register(this);
463
+ this.probes = adaptGamePerfProbes(this.game);
464
+ this.installVisibilityHandlers();
465
+ }
466
+ installVisibilityHandlers() {
467
+ var _a, _b, _c;
468
+ if (typeof document === 'undefined') return;
469
+ try {
470
+ this.visibilityListener = () => {
471
+ this.isHidden = !!document.hidden;
472
+ };
473
+ document.addEventListener('visibilitychange', this.visibilityListener);
474
+ } catch (_d) {}
475
+ try {
476
+ const canvas = (_c = (_b = (_a = this.renderSystem) === null || _a === void 0 ? void 0 : _a.application) === null || _b === void 0 ? void 0 : _b.canvas) !== null && _c !== void 0 ? _c : null;
477
+ if (canvas && typeof canvas.addEventListener === 'function') {
478
+ this.contextLostListener = () => {
479
+ this.contextLost = true;
480
+ this.probeCount(TILEMAP_PROBE_NAMES.CONTEXT_LOST_COUNT, 1);
481
+ if (typeof console !== 'undefined') {
482
+ console.warn('[Tilemap] WebGL context lost — pausing animation tick');
483
+ }
484
+ };
485
+ this.contextRestoredListener = () => {
486
+ this.contextLost = false;
487
+ if (typeof console !== 'undefined') {
488
+ console.info('[Tilemap] WebGL context restored — resuming animation tick');
489
+ }
490
+ };
491
+ canvas.addEventListener('webglcontextlost', this.contextLostListener);
492
+ canvas.addEventListener('webglcontextrestored', this.contextRestoredListener);
493
+ this.canvasWithCtxListeners = canvas;
494
+ }
495
+ } catch (_e) {}
496
+ }
497
+ uninstallVisibilityHandlers() {
498
+ if (typeof document !== 'undefined' && this.visibilityListener) {
499
+ try {
500
+ document.removeEventListener('visibilitychange', this.visibilityListener);
501
+ } catch (_a) {}
502
+ this.visibilityListener = undefined;
503
+ }
504
+ if (this.canvasWithCtxListeners) {
505
+ try {
506
+ if (this.contextLostListener) {
507
+ this.canvasWithCtxListeners.removeEventListener('webglcontextlost', this.contextLostListener);
508
+ }
509
+ if (this.contextRestoredListener) {
510
+ this.canvasWithCtxListeners.removeEventListener('webglcontextrestored', this.contextRestoredListener);
511
+ }
512
+ } catch (_b) {}
513
+ this.contextLostListener = undefined;
514
+ this.contextRestoredListener = undefined;
515
+ this.canvasWithCtxListeners = null;
516
+ }
517
+ }
518
+ attachPerfProbes(probes) {
519
+ this.probes = probes;
520
+ }
521
+ setCullingBoundsHint(gameObjectId, bounds) {
522
+ const record = this.records[gameObjectId];
523
+ if (!record) return;
524
+ if (bounds === null) {
525
+ record.cullingBoundsHint = undefined;
526
+ } else {
527
+ record.cullingBoundsHint = bounds;
528
+ }
529
+ }
530
+ invalidateChunks(gameObjectId, layerId, chunkKeys) {
531
+ const record = this.records[gameObjectId];
532
+ if (!record || chunkKeys.length === 0) return;
533
+ let bucket = record.dirtyChunkKeys.get(layerId);
534
+ if (!bucket) {
535
+ bucket = new Set();
536
+ record.dirtyChunkKeys.set(layerId, bucket);
537
+ }
538
+ for (const k of chunkKeys) bucket.add(k);
539
+ let total = 0;
540
+ for (const s of record.dirtyChunkKeys.values()) total += s.size;
541
+ this.probeGauge(TILEMAP_PROBE_NAMES.DIRTY_PENDING, total);
542
+ if (!record.flushScheduled) {
543
+ record.flushScheduled = true;
544
+ const sched = typeof requestAnimationFrame !== 'undefined' ? requestAnimationFrame : cb => setTimeout(() => cb(0), 16);
545
+ sched(() => this.flushDirtyChunks(gameObjectId));
546
+ }
547
+ }
548
+ flushDirtyChunks(gameObjectId) {
549
+ var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p;
550
+ const record = this.records[gameObjectId];
551
+ if (!record) return;
552
+ record.flushScheduled = false;
553
+ if (record.dirtyChunkKeys.size === 0) return;
554
+ if (record.mode !== 'v2' || !record.loadedTileset) {
555
+ record.dirtyChunkKeys.clear();
556
+ this.probeGauge(TILEMAP_PROBE_NAMES.DIRTY_PENDING, 0);
557
+ return;
558
+ }
559
+ this.probeCount(TILEMAP_PROBE_NAMES.DIRTY_FRAMES_BEHIND, 1);
560
+ const loaded = record.loadedTileset;
561
+ const animDriver = (_a = this.animationDrivers.get(gameObjectId)) !== null && _a !== void 0 ? _a : null;
562
+ const game = this.game;
563
+ let component = null;
564
+ if (game === null || game === void 0 ? void 0 : game.gameObjects) {
565
+ for (const go of game.gameObjects) {
566
+ if (go.id !== gameObjectId) continue;
567
+ const c = (_b = go.components) === null || _b === void 0 ? void 0 : _b.find(cc => (cc === null || cc === void 0 ? void 0 : cc.name) === 'Tilemap');
568
+ if (c) {
569
+ component = c;
570
+ break;
571
+ }
572
+ }
573
+ }
574
+ const cellW = (_d = (_c = component === null || component === void 0 ? void 0 : component.cellSize) === null || _c === void 0 ? void 0 : _c.width) !== null && _d !== void 0 ? _d : loaded.tileWidth;
575
+ const cellH = (_f = (_e = component === null || component === void 0 ? void 0 : component.cellSize) === null || _e === void 0 ? void 0 : _e.height) !== null && _f !== void 0 ? _f : loaded.tileHeight;
576
+ const originX = (_h = (_g = component === null || component === void 0 ? void 0 : component.mapOrigin) === null || _g === void 0 ? void 0 : _g.x) !== null && _h !== void 0 ? _h : 0;
577
+ const originY = (_k = (_j = component === null || component === void 0 ? void 0 : component.mapOrigin) === null || _j === void 0 ? void 0 : _j.y) !== null && _k !== void 0 ? _k : 0;
578
+ this.probeBegin(TILEMAP_PROBE_NAMES.DIRTY_REBUILD_MS);
579
+ try {
580
+ for (const [layerId, chunkKeys] of record.dirtyChunkKeys) {
581
+ const layerEntry = record.layerContainersV2.get(layerId);
582
+ if (!layerEntry) continue;
583
+ const layerSpec = (_m = (_l = component === null || component === void 0 ? void 0 : component.layersV2) === null || _l === void 0 ? void 0 : _l.find(l => l.id === layerId)) !== null && _m !== void 0 ? _m : null;
584
+ if (!layerSpec) continue;
585
+ for (const chunkKey of chunkKeys) {
586
+ const oldChunkContainer = layerEntry.chunkContainers.get(chunkKey);
587
+ if (oldChunkContainer) {
588
+ layerEntry.container.removeChild(oldChunkContainer);
589
+ try {
590
+ oldChunkContainer.destroy({
591
+ children: true
592
+ });
593
+ } catch (_q) {}
594
+ layerEntry.chunkContainers.delete(chunkKey);
595
+ }
596
+ const blob = (_p = (_o = layerSpec.cellData) === null || _o === void 0 ? void 0 : _o.chunks) === null || _p === void 0 ? void 0 : _p[chunkKey];
597
+ if (!blob || blob.nonEmpty <= 0) continue;
598
+ const chunkContainer = new pixi_js.Container();
599
+ chunkContainer.label = `chunk-${chunkKey}`;
600
+ this.populateChunkSprites(chunkContainer, chunkKey, blob, record, loaded, cellW, cellH, originX, originY, layerSpec, animDriver);
601
+ layerEntry.container.addChild(chunkContainer);
602
+ layerEntry.chunkContainers.set(chunkKey, chunkContainer);
603
+ }
604
+ }
605
+ } finally {
606
+ this.probeEnd(TILEMAP_PROBE_NAMES.DIRTY_REBUILD_MS);
607
+ }
608
+ record.dirtyChunkKeys.clear();
609
+ this.probeGauge(TILEMAP_PROBE_NAMES.DIRTY_PENDING, 0);
610
+ this.requestRedraw();
611
+ }
612
+ probeBegin(name) {
613
+ var _a;
614
+ (_a = this.probes) === null || _a === void 0 ? void 0 : _a.beginTiming(name);
615
+ }
616
+ probeEnd(name) {
617
+ var _a;
618
+ (_a = this.probes) === null || _a === void 0 ? void 0 : _a.endTiming(name);
619
+ }
620
+ probeCount(name, delta = 1) {
621
+ var _a;
622
+ (_a = this.probes) === null || _a === void 0 ? void 0 : _a.count(name, delta);
623
+ }
624
+ probeGauge(name, value) {
625
+ var _a;
626
+ (_a = this.probes) === null || _a === void 0 ? void 0 : _a.gauge(name, value);
173
627
  }
174
628
  rendererUpdate(_gameObject) {}
629
+ update(_frame) {
630
+ if (this.isHidden || this.contextLost) return;
631
+ if (this.animationDrivers.size === 0) return;
632
+ this.probeBegin(TILEMAP_PROBE_NAMES.ANIM_TICK_MS);
633
+ let totalSpritesSwapped = 0;
634
+ try {
635
+ const now = typeof performance !== 'undefined' && performance.now ? performance.now() : 0;
636
+ for (const [gameObjectId, driver] of this.animationDrivers) {
637
+ const record = this.records[gameObjectId];
638
+ if (!record || record.mode !== 'v2') continue;
639
+ try {
640
+ const result = driver.advance(now);
641
+ if (result.dirtyKeys.size === 0) continue;
642
+ const loaded = record.loadedTileset;
643
+ if (!loaded) continue;
644
+ let anyApplied = false;
645
+ for (const animKey of result.dirtyKeys) {
646
+ const sprites = record.animatedSpritesByAnimKey.get(animKey);
647
+ if (!sprites || sprites.length === 0) continue;
648
+ const nextFrame = result.currentFrames.get(animKey);
649
+ if (!nextFrame) continue;
650
+ const parts = animKey.split(',');
651
+ const slot = Number.parseInt(parts[0], 10);
652
+ const newTex = this.getAtlasFrameTexture(record, loaded, {
653
+ sourceSlot: slot,
654
+ col: nextFrame.col,
655
+ row: nextFrame.row
656
+ });
657
+ if (!newTex) continue;
658
+ for (const sp of sprites) {
659
+ sp.texture = newTex;
660
+ anyApplied = true;
661
+ totalSpritesSwapped++;
662
+ }
663
+ }
664
+ if (anyApplied) this.requestRedraw();
665
+ } catch (e) {
666
+ this.probeCount(TILEMAP_PROBE_NAMES.ANIM_TICK_ERROR_COUNT, 1);
667
+ if (typeof console !== 'undefined') {
668
+ console.error(`[Tilemap] animation tick failed for entity ${gameObjectId}`, e);
669
+ }
670
+ }
671
+ }
672
+ } finally {
673
+ this.probeEnd(TILEMAP_PROBE_NAMES.ANIM_TICK_MS);
674
+ if (totalSpritesSwapped > 0) this.probeCount('tilemap.anim.spritesSwapped', totalSpritesSwapped);
675
+ }
676
+ }
175
677
  componentChanged(changed) {
176
- var _a, _b, _c;
177
678
  return __awaiter(this, void 0, void 0, function* () {
178
679
  if (changed.componentName !== 'Tilemap') return;
179
680
  const component = changed.component;
180
681
  const gameObjectId = changed.gameObject.id;
181
682
  if (changed.type === eva_js.OBSERVER_TYPE.ADD) {
683
+ yield this.handleAdd(gameObjectId, changed.gameObject, component);
684
+ } else if (changed.type === eva_js.OBSERVER_TYPE.CHANGE) {
685
+ yield this.handleChange(gameObjectId, component, changed);
686
+ } else if (changed.type === eva_js.OBSERVER_TYPE.REMOVE) {
687
+ this.handleRemove(gameObjectId);
688
+ }
689
+ });
690
+ }
691
+ handleAdd(gameObjectId, gameObject, component) {
692
+ return __awaiter(this, void 0, void 0, function* () {
693
+ this.probeBegin(TILEMAP_PROBE_NAMES.DIRTY_REBUILD_MS);
694
+ try {
182
695
  const asyncId = this.increaseAsyncId(gameObjectId);
183
- let texture = null;
184
- if (component.tileset) {
185
- const {
186
- instance
187
- } = yield eva_js.resource.getResource(component.tileset);
188
- if (!this.validateAsyncId(gameObjectId, asyncId)) return;
189
- if (!instance) {
190
- console.error(`GameObject:${changed.gameObject.name}'s Tilemap tileset load error`);
191
- return;
192
- }
193
- texture = instance;
194
- }
195
- if (!texture) return;
696
+ const mode = this.detectMode(component);
196
697
  const root = new pixi_js.Container();
197
- const container = this.containerManager.getContainer(gameObjectId);
198
- if (container) container.addChildAt(root, 0);
698
+ const containerHost = this.containerManager.getContainer(gameObjectId);
699
+ if (containerHost) containerHost.addChildAt(root, 0);
199
700
  const record = {
200
701
  root,
201
702
  layerContainers: [],
703
+ layerContainersV2: new Map(),
202
704
  frameTextures: [],
203
- baseTexture: texture
705
+ frameTexturesV2: new Map(),
706
+ baseTexture: null,
707
+ atlasTextures: new Map(),
708
+ loadedTileset: null,
709
+ mode,
710
+ animatedSpritesByAnimKey: new Map(),
711
+ sceneCollectionWarnedSourceIds: new Set(),
712
+ dirtyChunkKeys: new Map(),
713
+ flushScheduled: false
204
714
  };
205
715
  this.records[gameObjectId] = record;
206
- this.buildLayers(record, component);
207
- } else if (changed.type === eva_js.OBSERVER_TYPE.CHANGE) {
208
- const record = this.records[gameObjectId];
209
- if (!record) return;
210
- if (((_b = (_a = changed.prop) === null || _a === void 0 ? void 0 : _a.prop) === null || _b === void 0 ? void 0 : _b[0]) === 'tileset') {
716
+ if (mode === 'v1') {
717
+ yield this.ensureV1Built(record, gameObjectId, gameObject, component, asyncId);
718
+ } else if (mode === 'v2') {
719
+ yield this.ensureV2Built(record, gameObjectId, gameObject, component, asyncId);
720
+ }
721
+ } finally {
722
+ this.probeEnd(TILEMAP_PROBE_NAMES.DIRTY_REBUILD_MS);
723
+ }
724
+ });
725
+ }
726
+ ensureV1Built(record, gameObjectId, gameObject, component, asyncId) {
727
+ return __awaiter(this, void 0, void 0, function* () {
728
+ const texture = yield this.loadV1Texture(component);
729
+ if (!this.validateAsyncId(gameObjectId, asyncId)) return;
730
+ if (!texture) {
731
+ if (typeof console !== 'undefined') {
732
+ console.error(`GameObject:${gameObject.name}'s Tilemap tileset load error`);
733
+ }
734
+ return;
735
+ }
736
+ record.baseTexture = texture;
737
+ this.buildLayersV1(record, component);
738
+ this.requestRedraw();
739
+ });
740
+ }
741
+ ensureV2Built(record, gameObjectId, gameObject, component, asyncId) {
742
+ return __awaiter(this, void 0, void 0, function* () {
743
+ const loaded = yield this.loadV2Tileset(component);
744
+ if (!this.validateAsyncId(gameObjectId, asyncId)) return;
745
+ if (!loaded) {
746
+ if (typeof console !== 'undefined') {
747
+ console.error(`GameObject:${gameObject.name}'s Tilemap tilemapRef load error`);
748
+ }
749
+ return;
750
+ }
751
+ record.loadedTileset = loaded;
752
+ yield this.loadAtlasTextures(record, loaded);
753
+ if (!this.validateAsyncId(gameObjectId, asyncId)) return;
754
+ const animDriver = new TileAnimationDriver();
755
+ animDriver.loadFromTileset(loaded.raw);
756
+ const driverForBuild = animDriver.animationCount > 0 ? animDriver : null;
757
+ if (driverForBuild) this.animationDrivers.set(gameObjectId, driverForBuild);
758
+ this.buildLayersV2(record, component, driverForBuild);
759
+ this.requestRedraw();
760
+ });
761
+ }
762
+ requestRedraw() {
763
+ var _a;
764
+ try {
765
+ const app = (_a = this.renderSystem) === null || _a === void 0 ? void 0 : _a.application;
766
+ if ((app === null || app === void 0 ? void 0 : app.renderer) && app.stage) {
767
+ app.renderer.render(app.stage);
768
+ }
769
+ } catch (e) {
770
+ if (typeof console !== 'undefined') {
771
+ console.warn('[Tilemap] requestRedraw failed', e);
772
+ }
773
+ }
774
+ }
775
+ handleChange(gameObjectId, component, changed) {
776
+ var _a, _b;
777
+ return __awaiter(this, void 0, void 0, function* () {
778
+ const record = this.records[gameObjectId];
779
+ if (!record) return;
780
+ const prop = (_b = (_a = changed.prop) === null || _a === void 0 ? void 0 : _a.prop) === null || _b === void 0 ? void 0 : _b[0];
781
+ this.probeBegin(TILEMAP_PROBE_NAMES.PATCH_APPLY_MS);
782
+ try {
783
+ const newMode = this.detectMode(component);
784
+ if (newMode !== record.mode) {
785
+ const asyncId = this.increaseAsyncId(gameObjectId);
786
+ try {
787
+ if (record.mode === 'v1') {
788
+ this.tearDownChildrenV1(record);
789
+ } else if (record.mode === 'v2') {
790
+ this.tearDownChildrenV2(record);
791
+ this.animationDrivers.delete(gameObjectId);
792
+ }
793
+ record.baseTexture = null;
794
+ record.loadedTileset = null;
795
+ if (newMode === 'v1') {
796
+ const texture = yield this.loadV1Texture(component);
797
+ if (!this.validateAsyncId(gameObjectId, asyncId)) return;
798
+ if (!texture) {
799
+ record.mode = 'unknown';
800
+ this.probeCount(TILEMAP_PROBE_NAMES.MODE_SWITCH_FAILED_COUNT, 1);
801
+ if (typeof console !== 'undefined') {
802
+ console.error(`GameObject:${changed.gameObject.name}'s Tilemap mode-switch v→v1 failed (tileset load returned null)`);
803
+ }
804
+ return;
805
+ }
806
+ record.mode = 'v1';
807
+ record.baseTexture = texture;
808
+ this.buildLayersV1(record, component);
809
+ this.requestRedraw();
810
+ } else if (newMode === 'v2') {
811
+ const loaded = yield this.loadV2Tileset(component);
812
+ if (!this.validateAsyncId(gameObjectId, asyncId)) return;
813
+ if (!loaded) {
814
+ record.mode = 'unknown';
815
+ this.probeCount(TILEMAP_PROBE_NAMES.MODE_SWITCH_FAILED_COUNT, 1);
816
+ if (typeof console !== 'undefined') {
817
+ console.error(`GameObject:${changed.gameObject.name}'s Tilemap mode-switch v→v2 failed (tilemapRef load returned null)`);
818
+ }
819
+ return;
820
+ }
821
+ yield this.loadAtlasTextures(record, loaded);
822
+ if (!this.validateAsyncId(gameObjectId, asyncId)) return;
823
+ record.mode = 'v2';
824
+ record.loadedTileset = loaded;
825
+ const animDriver = new TileAnimationDriver();
826
+ animDriver.loadFromTileset(loaded.raw);
827
+ const driverForBuild = animDriver.animationCount > 0 ? animDriver : null;
828
+ if (driverForBuild) this.animationDrivers.set(gameObjectId, driverForBuild);
829
+ this.buildLayersV2(record, component, driverForBuild);
830
+ this.requestRedraw();
831
+ } else {
832
+ record.mode = 'unknown';
833
+ }
834
+ } catch (e) {
835
+ record.mode = 'unknown';
836
+ this.probeCount(TILEMAP_PROBE_NAMES.MODE_SWITCH_FAILED_COUNT, 1);
837
+ if (typeof console !== 'undefined') {
838
+ console.error('[Tilemap] mode switch threw', e);
839
+ }
840
+ }
841
+ return;
842
+ }
843
+ if (prop === 'tileset' && record.mode === 'v1') {
844
+ const asyncId = this.increaseAsyncId(gameObjectId);
845
+ const texture = yield this.loadV1Texture(component);
846
+ if (!this.validateAsyncId(gameObjectId, asyncId)) return;
847
+ if (!texture) return;
848
+ this.tearDownChildrenV1(record);
849
+ record.baseTexture = texture;
850
+ this.buildLayersV1(record, component);
851
+ this.requestRedraw();
852
+ } else if (prop === 'tilemapRef' && record.mode === 'v2') {
211
853
  const asyncId = this.increaseAsyncId(gameObjectId);
212
- const {
213
- instance
214
- } = yield eva_js.resource.getResource(component.tileset);
854
+ const loaded = yield this.loadV2Tileset(component);
215
855
  if (!this.validateAsyncId(gameObjectId, asyncId)) return;
216
- if (!instance) return;
217
- this.tearDownChildren(record);
218
- record.baseTexture = instance;
219
- this.buildLayers(record, component);
856
+ if (!loaded) return;
857
+ this.tearDownChildrenV2(record);
858
+ record.loadedTileset = loaded;
859
+ yield this.loadAtlasTextures(record, loaded);
860
+ if (!this.validateAsyncId(gameObjectId, asyncId)) return;
861
+ this.animationDrivers.delete(gameObjectId);
862
+ const animDriver = new TileAnimationDriver();
863
+ animDriver.loadFromTileset(loaded.raw);
864
+ const driverForBuild = animDriver.animationCount > 0 ? animDriver : null;
865
+ if (driverForBuild) this.animationDrivers.set(gameObjectId, driverForBuild);
866
+ this.buildLayersV2(record, component, driverForBuild);
867
+ this.requestRedraw();
868
+ } else if (prop === 'layersV2' && record.mode === 'v2') {
869
+ this.tearDownChildrenV2(record);
870
+ this.animationDrivers.delete(gameObjectId);
871
+ record.dirtyChunkKeys.clear();
872
+ const loaded = record.loadedTileset;
873
+ let driverForBuild = null;
874
+ if (loaded) {
875
+ const animDriver = new TileAnimationDriver();
876
+ animDriver.loadFromTileset(loaded.raw);
877
+ if (animDriver.animationCount > 0) {
878
+ driverForBuild = animDriver;
879
+ this.animationDrivers.set(gameObjectId, animDriver);
880
+ }
881
+ }
882
+ this.buildLayersV2(record, component, driverForBuild);
883
+ this.requestRedraw();
220
884
  }
221
- } else if (changed.type === eva_js.OBSERVER_TYPE.REMOVE) {
222
- this.increaseAsyncId(gameObjectId);
223
- const record = this.records[gameObjectId];
224
- if (!record) return;
225
- this.tearDownChildren(record);
226
- const container = (_c = this.containerManager) === null || _c === void 0 ? void 0 : _c.getContainer(gameObjectId);
227
- if (container) container.removeChild(record.root);
228
- record.root.destroy({
229
- children: true
230
- });
231
- delete this.records[gameObjectId];
885
+ } finally {
886
+ this.probeEnd(TILEMAP_PROBE_NAMES.PATCH_APPLY_MS);
232
887
  }
233
888
  });
234
889
  }
235
- tearDownChildren(record) {
890
+ handleRemove(gameObjectId) {
891
+ var _a;
892
+ this.increaseAsyncId(gameObjectId);
893
+ const record = this.records[gameObjectId];
894
+ if (!record) return;
895
+ this.tearDownChildrenV1(record);
896
+ this.tearDownChildrenV2(record);
897
+ const containerHost = (_a = this.containerManager) === null || _a === void 0 ? void 0 : _a.getContainer(gameObjectId);
898
+ if (containerHost) containerHost.removeChild(record.root);
899
+ record.root.destroy({
900
+ children: true
901
+ });
902
+ delete this.records[gameObjectId];
903
+ this.animationDrivers.delete(gameObjectId);
904
+ this.probeGauge('tilemap.records.alive', Object.keys(this.records).length);
905
+ }
906
+ detectMode(component) {
907
+ if (component.tilemapRef) return 'v2';
908
+ if (component.tileset) return 'v1';
909
+ return 'unknown';
910
+ }
911
+ loadV1Texture(component) {
912
+ var _a;
913
+ return __awaiter(this, void 0, void 0, function* () {
914
+ if (!component.tileset) return null;
915
+ const {
916
+ instance
917
+ } = yield eva_js.resource.getResource(component.tileset);
918
+ return (_a = instance) !== null && _a !== void 0 ? _a : null;
919
+ });
920
+ }
921
+ tearDownChildrenV1(record) {
236
922
  for (const layer of record.layerContainers) {
237
923
  record.root.removeChild(layer);
238
924
  layer.destroy({
@@ -247,7 +933,7 @@ var _EVA_IIFE_tilemap = function (exports, eva_js, pluginRenderer, pixi_js) {
247
933
  }
248
934
  record.frameTextures = [];
249
935
  }
250
- buildLayers(record, component) {
936
+ buildLayersV1(record, component) {
251
937
  var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k;
252
938
  const base = record.baseTexture;
253
939
  if (!base) return;
@@ -260,12 +946,12 @@ var _EVA_IIFE_tilemap = function (exports, eva_js, pluginRenderer, pixi_js) {
260
946
  const sourceWidth = (_j = (_g = (_f = (_d = (_c = base.orig) === null || _c === void 0 ? void 0 : _c.width) !== null && _d !== void 0 ? _d : (_e = base.source) === null || _e === void 0 ? void 0 : _e.width) !== null && _f !== void 0 ? _f : base.width) !== null && _g !== void 0 ? _g : (_h = base.frame) === null || _h === void 0 ? void 0 : _h.width) !== null && _j !== void 0 ? _j : 0;
261
947
  const inferredCols = sourceWidth > 0 ? Math.max(1, Math.floor((sourceWidth - margin + spacing) / (tileW + spacing))) : 1;
262
948
  const cols = component.tilesetColumns && component.tilesetColumns > 0 ? component.tilesetColumns : inferredCols;
263
- const tilesetCache = new Map();
949
+ const cache = new Map();
264
950
  const getFrameTexture = tileId => {
265
951
  var _a, _b;
266
952
  if (tileId <= 0) return null;
267
953
  const idx = tileId - 1;
268
- const cached = tilesetCache.get(idx);
954
+ const cached = cache.get(idx);
269
955
  if (cached) return cached;
270
956
  const col = idx % cols;
271
957
  const row = Math.floor(idx / cols);
@@ -277,7 +963,7 @@ var _EVA_IIFE_tilemap = function (exports, eva_js, pluginRenderer, pixi_js) {
277
963
  source,
278
964
  frame: new pixi_js.Rectangle(x, y, tileW, tileH)
279
965
  });
280
- tilesetCache.set(idx, sub);
966
+ cache.set(idx, sub);
281
967
  record.frameTextures.push(sub);
282
968
  return sub;
283
969
  } catch (e) {
@@ -317,12 +1003,274 @@ var _EVA_IIFE_tilemap = function (exports, eva_js, pluginRenderer, pixi_js) {
317
1003
  record.layerContainers.push(layerContainer);
318
1004
  }
319
1005
  }
1006
+ loadV2Tileset(component) {
1007
+ var _a, _b;
1008
+ return __awaiter(this, void 0, void 0, function* () {
1009
+ if (!component.tilemapRef) return null;
1010
+ const res = yield eva_js.resource.getResource(component.tilemapRef);
1011
+ if (!res) return null;
1012
+ const json = (_a = res.instance) !== null && _a !== void 0 ? _a : (_b = res.data) === null || _b === void 0 ? void 0 : _b.json;
1013
+ if (!json || json.kind !== 'tileset') {
1014
+ if (typeof console !== 'undefined') {
1015
+ console.error(`[Tilemap] resource '${component.tilemapRef}' is not a TileSet document`);
1016
+ }
1017
+ return null;
1018
+ }
1019
+ return makeLoadedTileset(json);
1020
+ });
1021
+ }
1022
+ loadAtlasTextures(record, loaded) {
1023
+ return __awaiter(this, void 0, void 0, function* () {
1024
+ const assetsToLoad = new Set();
1025
+ for (const src of loaded.sourcesBySlot) {
1026
+ if (src.kind === 'atlas' && src.textureAsset) assetsToLoad.add(src.textureAsset);
1027
+ }
1028
+ yield Promise.all(Array.from(assetsToLoad).map(assetId => __awaiter(this, void 0, void 0, function* () {
1029
+ var _a, _b, _c;
1030
+ try {
1031
+ const res = yield eva_js.resource.getResource(assetId);
1032
+ const texture = (_c = (_a = res === null || res === void 0 ? void 0 : res.instance) !== null && _a !== void 0 ? _a : (_b = res === null || res === void 0 ? void 0 : res.data) === null || _b === void 0 ? void 0 : _b.image) !== null && _c !== void 0 ? _c : null;
1033
+ if (texture) record.atlasTextures.set(assetId, texture);
1034
+ } catch (e) {
1035
+ if (typeof console !== 'undefined') {
1036
+ console.warn(`[Tilemap] failed to load atlas asset '${assetId}'`, e);
1037
+ }
1038
+ }
1039
+ })));
1040
+ });
1041
+ }
1042
+ tearDownChildrenV2(record) {
1043
+ for (const {
1044
+ container
1045
+ } of record.layerContainersV2.values()) {
1046
+ record.root.removeChild(container);
1047
+ container.destroy({
1048
+ children: true
1049
+ });
1050
+ }
1051
+ record.layerContainersV2.clear();
1052
+ for (const tex of record.frameTexturesV2.values()) {
1053
+ try {
1054
+ tex.destroy(false);
1055
+ } catch (_a) {}
1056
+ }
1057
+ record.frameTexturesV2.clear();
1058
+ record.animatedSpritesByAnimKey.clear();
1059
+ }
1060
+ buildLayersV2(record, component, animDriver) {
1061
+ var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l;
1062
+ const loaded = record.loadedTileset;
1063
+ if (!loaded) return;
1064
+ const cellW = (_b = (_a = component.cellSize) === null || _a === void 0 ? void 0 : _a.width) !== null && _b !== void 0 ? _b : loaded.tileWidth;
1065
+ const cellH = (_d = (_c = component.cellSize) === null || _c === void 0 ? void 0 : _c.height) !== null && _d !== void 0 ? _d : loaded.tileHeight;
1066
+ const originX = (_f = (_e = component.mapOrigin) === null || _e === void 0 ? void 0 : _e.x) !== null && _f !== void 0 ? _f : 0;
1067
+ const originY = (_h = (_g = component.mapOrigin) === null || _g === void 0 ? void 0 : _g.y) !== null && _h !== void 0 ? _h : 0;
1068
+ const layers = (_j = component.layersV2) !== null && _j !== void 0 ? _j : [];
1069
+ const sorted = layers.map((l, i) => ({
1070
+ layer: l,
1071
+ idx: i
1072
+ })).sort((a, b) => {
1073
+ var _a, _b;
1074
+ return ((_a = a.layer.zIndex) !== null && _a !== void 0 ? _a : 0) - ((_b = b.layer.zIndex) !== null && _b !== void 0 ? _b : 0);
1075
+ });
1076
+ for (const {
1077
+ layer
1078
+ } of sorted) {
1079
+ if (layer.enabled === false) continue;
1080
+ const container = new pixi_js.Container();
1081
+ container.label = (_k = layer.name) !== null && _k !== void 0 ? _k : layer.id;
1082
+ container.alpha = (_l = layer.opacity) !== null && _l !== void 0 ? _l : 1;
1083
+ container.visible = layer.visible !== false;
1084
+ const chunkContainers = new Map();
1085
+ this.buildChunksForLayer(record, container, chunkContainers, layer, loaded, cellW, cellH, originX, originY, animDriver);
1086
+ record.root.addChild(container);
1087
+ record.layerContainersV2.set(layer.id, {
1088
+ container,
1089
+ chunkContainers
1090
+ });
1091
+ }
1092
+ }
1093
+ buildChunksForLayer(record, layerContainer, chunkContainers, layer, loaded, cellW, cellH, originX, originY, animDriver) {
1094
+ var _a;
1095
+ const cellData = layer.cellData;
1096
+ if (!cellData || !cellData.chunks) return;
1097
+ const visibleChunks = Object.entries(cellData.chunks).filter(([, b]) => b && b.nonEmpty > 0);
1098
+ const totalChunksVisible = visibleChunks.length;
1099
+ const cullingHint = (_a = record.cullingBoundsHint) !== null && _a !== void 0 ? _a : null;
1100
+ let culledCount = 0;
1101
+ this.probeBegin(TILEMAP_PROBE_NAMES.CULL_CHECK_MS);
1102
+ for (const [chunkKey, blob] of visibleChunks) {
1103
+ if (cullingHint) {
1104
+ const parts = chunkKey.split(',');
1105
+ const ckX = Number.parseInt(parts[0], 10);
1106
+ const ckY = Number.parseInt(parts[1], 10);
1107
+ const chunkMinX = originX + ckX * CHUNK_SIZE$2 * cellW;
1108
+ const chunkMinY = originY + ckY * CHUNK_SIZE$2 * cellH;
1109
+ const chunkMaxX = chunkMinX + CHUNK_SIZE$2 * cellW;
1110
+ const chunkMaxY = chunkMinY + CHUNK_SIZE$2 * cellH;
1111
+ const intersects = chunkMaxX > cullingHint.minX && chunkMinX < cullingHint.maxX && chunkMaxY > cullingHint.minY && chunkMinY < cullingHint.maxY;
1112
+ if (!intersects) {
1113
+ culledCount++;
1114
+ continue;
1115
+ }
1116
+ }
1117
+ const chunkContainer = new pixi_js.Container();
1118
+ chunkContainer.label = `chunk-${chunkKey}`;
1119
+ let atlasesInChunk = 1;
1120
+ let preDecoded = null;
1121
+ try {
1122
+ preDecoded = decodeChunk(blob);
1123
+ const seenAtlasSlots = new Set();
1124
+ for (let i = 0; i < preDecoded.length; i++) {
1125
+ const v = preDecoded[i];
1126
+ if (isEmptyCellValue(v)) continue;
1127
+ const slot = v & 0xff;
1128
+ const src = loaded.sourcesBySlot[slot - 1];
1129
+ if (src && src.kind === 'atlas') seenAtlasSlots.add(slot);
1130
+ }
1131
+ atlasesInChunk = Math.max(1, seenAtlasSlots.size);
1132
+ } catch (_b) {
1133
+ atlasesInChunk = 1;
1134
+ preDecoded = null;
1135
+ }
1136
+ const strategy = resolveChunkRenderStrategy({
1137
+ nonEmptyCellsInChunk: blob.nonEmpty,
1138
+ atlasesInChunk,
1139
+ totalChunksVisible
1140
+ });
1141
+ let dispatched = 'sprite';
1142
+ if (strategy === 'mesh') {
1143
+ if (this.tryBuildMeshChunk(chunkContainer, chunkKey, blob, loaded, cellW, cellH, originX, originY, layer)) {
1144
+ dispatched = 'mesh';
1145
+ } else {
1146
+ dispatched = 'meshFallback';
1147
+ this.probeCount(TILEMAP_PROBE_NAMES.STRATEGY_MESH_FALLBACK_COUNT, 1);
1148
+ this.populateChunkSprites(chunkContainer, chunkKey, blob, record, loaded, cellW, cellH, originX, originY, layer, animDriver, preDecoded);
1149
+ }
1150
+ } else {
1151
+ this.populateChunkSprites(chunkContainer, chunkKey, blob, record, loaded, cellW, cellH, originX, originY, layer, animDriver, preDecoded);
1152
+ }
1153
+ if (dispatched === 'sprite') this.probeCount(TILEMAP_PROBE_NAMES.STRATEGY_SPRITE_COUNT, 1);else if (dispatched === 'mesh') this.probeCount(TILEMAP_PROBE_NAMES.STRATEGY_MESH_COUNT, 1);
1154
+ layerContainer.addChild(chunkContainer);
1155
+ chunkContainers.set(chunkKey, chunkContainer);
1156
+ }
1157
+ this.probeEnd(TILEMAP_PROBE_NAMES.CULL_CHECK_MS);
1158
+ if (culledCount > 0) this.probeCount(TILEMAP_PROBE_NAMES.CULL_HITS_COUNT, culledCount);
1159
+ }
1160
+ tryBuildMeshChunk(chunkContainer, chunkKey, blob, loaded, cellW, cellH, _originX, _originY, _layer) {
1161
+ return false;
1162
+ }
1163
+ populateChunkSprites(chunkContainer, chunkKey, blob, record, loaded, cellW, cellH, originX, originY, layer, animDriver, decoded) {
1164
+ let arr;
1165
+ if (decoded) {
1166
+ arr = decoded;
1167
+ } else {
1168
+ try {
1169
+ arr = decodeChunk(blob);
1170
+ } catch (e) {
1171
+ if (typeof console !== 'undefined') {
1172
+ console.warn(`[Tilemap] chunk decode failed for ${chunkKey}`, e);
1173
+ }
1174
+ return;
1175
+ }
1176
+ }
1177
+ const parts = chunkKey.split(',');
1178
+ const ckX = Number.parseInt(parts[0], 10);
1179
+ const ckY = Number.parseInt(parts[1], 10);
1180
+ const baseCx = ckX * CHUNK_SIZE$2;
1181
+ const baseCy = ckY * CHUNK_SIZE$2;
1182
+ const tintNum = parseHexTint(layer.modulate);
1183
+ let spritesInChunk = 0;
1184
+ for (let ly = 0; ly < CHUNK_SIZE$2; ly++) {
1185
+ for (let lx = 0; lx < CHUNK_SIZE$2; lx++) {
1186
+ const packed = arr[ly * CHUNK_SIZE$2 + lx];
1187
+ if (isEmptyCellValue(packed)) continue;
1188
+ const cell = unpackCell(packed);
1189
+ const tex = this.getAtlasFrameTexture(record, loaded, cell);
1190
+ if (!tex) continue;
1191
+ const sprite = new pixi_js.Sprite(tex);
1192
+ spritesInChunk++;
1193
+ sprite.x = originX + (baseCx + lx) * cellW;
1194
+ sprite.y = originY + (baseCy + ly) * cellH;
1195
+ sprite.width = cellW;
1196
+ sprite.height = cellH;
1197
+ if (cell.flipH) sprite.scale.x = -Math.abs(sprite.scale.x || 1);
1198
+ if (cell.flipV) sprite.scale.y = -Math.abs(sprite.scale.y || 1);
1199
+ if (cell.transpose) sprite.rotation = Math.PI / 2;
1200
+ if (cell.flipH) sprite.x += cellW;
1201
+ if (cell.flipV) sprite.y += cellH;
1202
+ if (tintNum != null) sprite.tint = tintNum;
1203
+ chunkContainer.addChild(sprite);
1204
+ if (animDriver && animDriver.isAnimatedSource(cell.sourceSlot, cell.col, cell.row)) {
1205
+ const animKey = `${cell.sourceSlot},${cell.col},${cell.row}`;
1206
+ let bucket = record.animatedSpritesByAnimKey.get(animKey);
1207
+ if (!bucket) {
1208
+ bucket = [];
1209
+ record.animatedSpritesByAnimKey.set(animKey, bucket);
1210
+ }
1211
+ bucket.push(sprite);
1212
+ }
1213
+ }
1214
+ }
1215
+ if (spritesInChunk > 0) {
1216
+ this.probeCount(TILEMAP_PROBE_NAMES.DRAWCALLS_COUNT, spritesInChunk);
1217
+ }
1218
+ }
1219
+ getAtlasFrameTexture(record, loaded, cell) {
1220
+ var _a, _b, _c, _d;
1221
+ const src = loaded.sourcesBySlot[cell.sourceSlot - 1];
1222
+ if (!src) return null;
1223
+ if (src.kind !== 'atlas') {
1224
+ if (src.kind === 'sceneCollection') {
1225
+ this.probeCount(TILEMAP_PROBE_NAMES.SCENECOLLECTION_SKIPPED_COUNT, 1);
1226
+ if (!record.sceneCollectionWarnedSourceIds.has(src.id)) {
1227
+ record.sceneCollectionWarnedSourceIds.add(src.id);
1228
+ if (typeof console !== 'undefined') {
1229
+ console.warn(`[Tilemap] sceneCollection source '${src.id}' cells are not yet rendered ` + `(prefab instantiation pending). Skipped cell at slot=${cell.sourceSlot} col=${cell.col} row=${cell.row}.`);
1230
+ }
1231
+ }
1232
+ }
1233
+ return null;
1234
+ }
1235
+ const atlas = record.atlasTextures.get(src.textureAsset);
1236
+ if (!atlas) return null;
1237
+ const margins = (_a = src.margins) !== null && _a !== void 0 ? _a : {
1238
+ x: 0,
1239
+ y: 0
1240
+ };
1241
+ const sep = (_b = src.separation) !== null && _b !== void 0 ? _b : {
1242
+ x: 0,
1243
+ y: 0
1244
+ };
1245
+ const fw = src.regionSize.width;
1246
+ const fh = src.regionSize.height;
1247
+ const cacheKey = `${src.textureAsset}#${fw}x${fh}|${margins.x},${margins.y}|${sep.x},${sep.y}#${cell.col},${cell.row}`;
1248
+ const cached = record.frameTexturesV2.get(cacheKey);
1249
+ if (cached) return cached;
1250
+ const fx = margins.x + cell.col * (fw + sep.x);
1251
+ const fy = margins.y + cell.row * (fh + sep.y);
1252
+ try {
1253
+ const source = (_d = (_c = atlas.source) !== null && _c !== void 0 ? _c : atlas.baseTexture) !== null && _d !== void 0 ? _d : atlas;
1254
+ const sub = new pixi_js.Texture({
1255
+ source,
1256
+ frame: new pixi_js.Rectangle(fx, fy, fw, fh)
1257
+ });
1258
+ record.frameTexturesV2.set(cacheKey, sub);
1259
+ return sub;
1260
+ } catch (e) {
1261
+ if (typeof console !== 'undefined') {
1262
+ console.warn(`[Tilemap] frame slice failed for ${cacheKey}`, e);
1263
+ }
1264
+ return null;
1265
+ }
1266
+ }
320
1267
  destroy() {
321
1268
  var _a;
322
1269
  for (const key in this.records) {
323
1270
  const id = parseInt(key);
324
1271
  const record = this.records[id];
325
- this.tearDownChildren(record);
1272
+ this.tearDownChildrenV1(record);
1273
+ this.tearDownChildrenV2(record);
326
1274
  const container = (_a = this.containerManager) === null || _a === void 0 ? void 0 : _a.getContainer(id);
327
1275
  if (container) container.removeChild(record.root);
328
1276
  record.root.destroy({
@@ -330,6 +1278,7 @@ var _EVA_IIFE_tilemap = function (exports, eva_js, pluginRenderer, pixi_js) {
330
1278
  });
331
1279
  delete this.records[id];
332
1280
  }
1281
+ this.uninstallVisibilityHandlers();
333
1282
  }
334
1283
  };
335
1284
  TilemapSystem.systemName = 'Tilemap';
@@ -337,11 +1286,646 @@ var _EVA_IIFE_tilemap = function (exports, eva_js, pluginRenderer, pixi_js) {
337
1286
  Tilemap: [{
338
1287
  prop: ['tileset'],
339
1288
  deep: false
1289
+ }, {
1290
+ prop: ['tilemapRef'],
1291
+ deep: false
1292
+ }, {
1293
+ prop: ['layersV2'],
1294
+ deep: false
340
1295
  }]
341
1296
  })], TilemapSystem);
342
1297
  var TilemapSystem$1 = TilemapSystem;
1298
+ function parseHexTint(modulate) {
1299
+ if (!modulate) return undefined;
1300
+ const m = /^#?([0-9a-fA-F]{6})(?:[0-9a-fA-F]{2})?$/.exec(modulate);
1301
+ if (!m) return undefined;
1302
+ return parseInt(m[1], 16);
1303
+ }
1304
+ const NEIGHBOR_DIRECTIONS = ["topLeft", "top", "topRight", "right", "bottomRight", "bottom", "bottomLeft", "left"];
1305
+ const NO_NEIGHBOR = 0xf;
1306
+ const MAX_TERRAIN_ID = 14;
1307
+ function packBits(values) {
1308
+ var _a;
1309
+ let key = 0;
1310
+ for (let i = 0; i < 8; i++) {
1311
+ const v = ((_a = values[i]) !== null && _a !== void 0 ? _a : NO_NEIGHBOR) & 0xf;
1312
+ key |= v << i * 4;
1313
+ }
1314
+ return key >>> 0;
1315
+ }
1316
+ function readNibble(key, slot) {
1317
+ return key >>> slot * 4 & 0xf;
1318
+ }
1319
+ class PeeringBitIndex {
1320
+ constructor(terrainSetIndex) {
1321
+ this.terrainSetIndex = terrainSetIndex;
1322
+ this.exact = new Map();
1323
+ this.wildcards = [];
1324
+ }
1325
+ add(candidate, bits) {
1326
+ var _a;
1327
+ const present = [];
1328
+ const mask = [];
1329
+ for (let i = 0; i < 8; i++) {
1330
+ const dir = NEIGHBOR_DIRECTIONS[i];
1331
+ const v = bits === null || bits === void 0 ? void 0 : bits[dir];
1332
+ if (v === undefined) {
1333
+ present.push(NO_NEIGHBOR);
1334
+ mask.push(0);
1335
+ } else {
1336
+ present.push(v & 0xf);
1337
+ mask.push(0xf);
1338
+ }
1339
+ }
1340
+ const key = packBits(present);
1341
+ const maskKey = packBits(mask);
1342
+ const isFullExact = mask.every(m => m === 0xf);
1343
+ if (isFullExact) {
1344
+ const list = (_a = this.exact.get(key)) !== null && _a !== void 0 ? _a : [];
1345
+ list.push(candidate);
1346
+ this.exact.set(key, list);
1347
+ } else {
1348
+ this.wildcards.push({
1349
+ key,
1350
+ mask: maskKey,
1351
+ candidate
1352
+ });
1353
+ }
1354
+ }
1355
+ match(actual) {
1356
+ const key = packBits(actual);
1357
+ const exact = this.exact.get(key);
1358
+ if (exact && exact.length > 0) {
1359
+ return {
1360
+ candidates: exact.slice(),
1361
+ exactMatch: true,
1362
+ bestHammingDistance: 0
1363
+ };
1364
+ }
1365
+ let bestDist = Infinity;
1366
+ let pool = [];
1367
+ for (const {
1368
+ key: candKey,
1369
+ mask,
1370
+ candidate
1371
+ } of this.wildcards) {
1372
+ let dist = 0;
1373
+ let viable = true;
1374
+ for (let slot = 0; slot < 8; slot++) {
1375
+ const m = readNibble(mask, slot);
1376
+ if (m === 0) continue;
1377
+ const a = readNibble(key, slot);
1378
+ const b = readNibble(candKey, slot);
1379
+ if (a !== b) {
1380
+ dist++;
1381
+ if (dist > bestDist) {
1382
+ viable = false;
1383
+ break;
1384
+ }
1385
+ }
1386
+ }
1387
+ if (!viable) continue;
1388
+ if (dist < bestDist) {
1389
+ bestDist = dist;
1390
+ pool = [candidate];
1391
+ } else if (dist === bestDist) {
1392
+ pool.push(candidate);
1393
+ }
1394
+ }
1395
+ return {
1396
+ candidates: pool,
1397
+ exactMatch: false,
1398
+ bestHammingDistance: bestDist === Infinity ? -1 : bestDist
1399
+ };
1400
+ }
1401
+ get exactBucketCount() {
1402
+ return this.exact.size;
1403
+ }
1404
+ get wildcardCount() {
1405
+ return this.wildcards.length;
1406
+ }
1407
+ }
1408
+ function pickAutotileCandidate(candidates, rng) {
1409
+ if (candidates.length === 0) return null;
1410
+ if (candidates.length === 1) return candidates[0];
1411
+ const totalProb = candidates.reduce((sum, c) => sum + (c.probability > 0 ? c.probability : 1), 0);
1412
+ const t = rng() * totalProb;
1413
+ let acc = 0;
1414
+ for (const c of candidates) {
1415
+ acc += c.probability > 0 ? c.probability : 1;
1416
+ if (t < acc) return c;
1417
+ }
1418
+ return candidates[candidates.length - 1];
1419
+ }
1420
+ const TILE_VERT_SHADER = `#version 300 es
1421
+ precision highp float;
1422
+
1423
+ in vec2 aPosition;
1424
+ in vec2 aTexCoord;
1425
+ in vec4 aFlags;
1426
+
1427
+ uniform mat3 uProjectionMatrix;
1428
+ uniform mat3 uWorldTransformMatrix;
1429
+
1430
+ out vec2 vTexCoord;
1431
+
1432
+ void main() {
1433
+ vec3 worldPos = uWorldTransformMatrix * vec3(aPosition, 1.0);
1434
+ gl_Position = vec4((uProjectionMatrix * worldPos).xy, 0.0, 1.0);
1435
+
1436
+ vec2 uv = aTexCoord;
1437
+ if (aFlags.x > 0.5) uv.x = 1.0 - uv.x;
1438
+ if (aFlags.y > 0.5) uv.y = 1.0 - uv.y;
1439
+ if (aFlags.z > 0.5) { float t = uv.x; uv.x = uv.y; uv.y = t; }
1440
+ vTexCoord = uv;
1441
+ }
1442
+ `;
1443
+ const TILE_FRAG_SHADER = `#version 300 es
1444
+ precision highp float;
1445
+
1446
+ in vec2 vTexCoord;
1447
+ out vec4 fragColor;
1448
+
1449
+ uniform sampler2D uTexture;
1450
+ uniform vec4 uModulate;
1451
+
1452
+ void main() {
1453
+ vec4 sampled = texture(uTexture, vTexCoord);
1454
+ fragColor = sampled * uModulate;
1455
+ if (fragColor.a < 0.01) discard;
1456
+ }
1457
+ `;
1458
+ const TILE_SHADER_SOURCES = {
1459
+ vertex: TILE_VERT_SHADER,
1460
+ fragment: TILE_FRAG_SHADER
1461
+ };
1462
+ const CHUNK_SIZE$1 = 16;
1463
+ const VERTS_PER_QUAD = 4;
1464
+ const FLOATS_PER_VERT = 8;
1465
+ function buildChunkGeometry(args) {
1466
+ const {
1467
+ cells,
1468
+ chunkWorldX,
1469
+ chunkWorldY,
1470
+ cellWidth,
1471
+ cellHeight,
1472
+ atlasInfo
1473
+ } = args;
1474
+ if (cells.length !== CHUNK_SIZE$1 * CHUNK_SIZE$1) {
1475
+ throw new Error(`buildChunkGeometry: cells length ${cells.length} != ${CHUNK_SIZE$1 * CHUNK_SIZE$1}`);
1476
+ }
1477
+ let nonEmpty = 0;
1478
+ for (let i = 0; i < cells.length; i++) if (!isEmptyCellValue(cells[i])) nonEmpty++;
1479
+ const vertexData = new Float32Array(nonEmpty * VERTS_PER_QUAD * FLOATS_PER_VERT);
1480
+ const indices = new Uint16Array(nonEmpty * 6);
1481
+ let v = 0;
1482
+ let i = 0;
1483
+ let quadIdx = 0;
1484
+ for (let ly = 0; ly < CHUNK_SIZE$1; ly++) {
1485
+ for (let lx = 0; lx < CHUNK_SIZE$1; lx++) {
1486
+ const packed = cells[ly * CHUNK_SIZE$1 + lx];
1487
+ if (isEmptyCellValue(packed)) continue;
1488
+ const cell = unpackCell(packed);
1489
+ const x0 = chunkWorldX + lx * cellWidth;
1490
+ const y0 = chunkWorldY + ly * cellHeight;
1491
+ const x1 = x0 + cellWidth;
1492
+ const y1 = y0 + cellHeight;
1493
+ const u0 = (atlasInfo.margins.x + cell.col * (atlasInfo.regionWidth + atlasInfo.separation.x)) / atlasInfo.textureWidth;
1494
+ const u1 = u0 + atlasInfo.regionWidth / atlasInfo.textureWidth;
1495
+ const v0 = (atlasInfo.margins.y + cell.row * (atlasInfo.regionHeight + atlasInfo.separation.y)) / atlasInfo.textureHeight;
1496
+ const v1 = v0 + atlasInfo.regionHeight / atlasInfo.textureHeight;
1497
+ const fh = cell.flipH ? 1 : 0;
1498
+ const fv = cell.flipV ? 1 : 0;
1499
+ const tr = cell.transpose ? 1 : 0;
1500
+ const animPhase = 0;
1501
+ const writeVert = (x, y, u, vv) => {
1502
+ vertexData[v++] = x;
1503
+ vertexData[v++] = y;
1504
+ vertexData[v++] = u;
1505
+ vertexData[v++] = vv;
1506
+ vertexData[v++] = fh;
1507
+ vertexData[v++] = fv;
1508
+ vertexData[v++] = tr;
1509
+ vertexData[v++] = animPhase;
1510
+ };
1511
+ writeVert(x0, y0, u0, v0);
1512
+ writeVert(x1, y0, u1, v0);
1513
+ writeVert(x1, y1, u1, v1);
1514
+ writeVert(x0, y1, u0, v1);
1515
+ const base = quadIdx * VERTS_PER_QUAD;
1516
+ indices[i++] = base;
1517
+ indices[i++] = base + 1;
1518
+ indices[i++] = base + 2;
1519
+ indices[i++] = base;
1520
+ indices[i++] = base + 2;
1521
+ indices[i++] = base + 3;
1522
+ quadIdx++;
1523
+ }
1524
+ }
1525
+ return {
1526
+ vertexData,
1527
+ indices,
1528
+ quadCount: quadIdx
1529
+ };
1530
+ }
1531
+ function diffTilesetForChunkRebuild(prev, next) {
1532
+ const prevSources = new Map();
1533
+ const nextSources = new Map();
1534
+ for (const s of prev.sources) prevSources.set(s.id, s);
1535
+ for (const s of next.sources) nextSources.set(s.id, s);
1536
+ const addedSources = [];
1537
+ const removedSourceIds = [];
1538
+ const changedSourceIds = [];
1539
+ for (const id of nextSources.keys()) {
1540
+ if (!prevSources.has(id)) addedSources.push(nextSources.get(id));else if (JSON.stringify(prevSources.get(id)) !== JSON.stringify(nextSources.get(id))) changedSourceIds.push(id);
1541
+ }
1542
+ for (const id of prevSources.keys()) {
1543
+ if (!nextSources.has(id)) removedSourceIds.push(id);
1544
+ }
1545
+ const addedTilesByKey = new Set();
1546
+ const removedTilesByKey = new Set();
1547
+ const changedTilesByKey = new Set();
1548
+ const indexTiles = src => {
1549
+ const m = new Map();
1550
+ if (src.kind !== "atlas") return m;
1551
+ for (const t of src.tiles) m.set(`${src.id}/${t.atlasCoords.col},${t.atlasCoords.row}`, t);
1552
+ return m;
1553
+ };
1554
+ for (const [id, src] of nextSources) {
1555
+ const prevSrc = prevSources.get(id);
1556
+ if (!prevSrc) {
1557
+ const tiles = indexTiles(src);
1558
+ for (const k of tiles.keys()) addedTilesByKey.add(k);
1559
+ continue;
1560
+ }
1561
+ const a = indexTiles(prevSrc);
1562
+ const b = indexTiles(src);
1563
+ for (const k of b.keys()) {
1564
+ if (!a.has(k)) addedTilesByKey.add(k);else if (JSON.stringify(a.get(k)) !== JSON.stringify(b.get(k))) changedTilesByKey.add(k);
1565
+ }
1566
+ for (const k of a.keys()) {
1567
+ if (!b.has(k)) removedTilesByKey.add(k);
1568
+ }
1569
+ }
1570
+ for (const id of removedSourceIds) {
1571
+ const a = indexTiles(prevSources.get(id));
1572
+ for (const k of a.keys()) removedTilesByKey.add(k);
1573
+ }
1574
+ return {
1575
+ addedSources,
1576
+ removedSourceIds,
1577
+ changedSourceIds,
1578
+ addedTilesByKey,
1579
+ removedTilesByKey,
1580
+ changedTilesByKey
1581
+ };
1582
+ }
1583
+ const diffTilesetDocuments = diffTilesetForChunkRebuild;
1584
+ function computeAffectedChunks(chunks, sourceIdBySlot, diff) {
1585
+ const dirty = new Set();
1586
+ const cellKeyMatches = (cellSlot, col, row) => {
1587
+ const sourceId = sourceIdBySlot.get(cellSlot);
1588
+ if (!sourceId) return false;
1589
+ const k = `${sourceId}/${col},${row}`;
1590
+ return diff.changedTilesByKey.has(k) || diff.removedTilesByKey.has(k) || diff.addedTilesByKey.has(k);
1591
+ };
1592
+ for (const [chunkKey, arr] of Object.entries(chunks)) {
1593
+ for (let i = 0; i < arr.length; i++) {
1594
+ const packed = arr[i];
1595
+ const slot = packed & 0xff;
1596
+ if (slot === 0) continue;
1597
+ const col = packed >>> 8 & 0xff;
1598
+ const row = packed >>> 16 & 0xff;
1599
+ if (cellKeyMatches(slot, col, row)) {
1600
+ dirty.add(chunkKey);
1601
+ break;
1602
+ }
1603
+ }
1604
+ }
1605
+ return dirty;
1606
+ }
1607
+ function expandSceneCollectionSource(src) {
1608
+ if (src.kind !== "sceneCollection") return [];
1609
+ return src.prefabRefs.map((p, i) => ({
1610
+ sourceId: src.id,
1611
+ prefabName: p,
1612
+ index: i
1613
+ }));
1614
+ }
1615
+ function resolveCellPrefabName(packed, sourcesBySlot) {
1616
+ var _a;
1617
+ const slot = packed & 0xff;
1618
+ if (slot === 0) return null;
1619
+ const src = sourcesBySlot[slot - 1];
1620
+ if (!src || src.kind !== "sceneCollection") return null;
1621
+ const col = packed >>> 8 & 0xff;
1622
+ return (_a = src.prefabRefs[col]) !== null && _a !== void 0 ? _a : null;
1623
+ }
1624
+ function cacheKeyOf(k) {
1625
+ return `${k.sourceSlot},${k.col},${k.row},${k.altIdx},${k.layerId}`;
1626
+ }
1627
+ class DecompositionCache {
1628
+ constructor(maxEntries = 1000) {
1629
+ this.cache = new Map();
1630
+ this.accessOrder = new Map();
1631
+ this.accessCounter = 0;
1632
+ this.maxEntries = maxEntries;
1633
+ }
1634
+ get(key) {
1635
+ const k = cacheKeyOf(key);
1636
+ const cached = this.cache.get(k);
1637
+ if (cached) this.accessOrder.set(k, ++this.accessCounter);
1638
+ return cached;
1639
+ }
1640
+ set(key, value) {
1641
+ const k = cacheKeyOf(key);
1642
+ this.cache.set(k, value);
1643
+ this.accessOrder.set(k, ++this.accessCounter);
1644
+ if (this.cache.size > this.maxEntries) this.evictLRU();
1645
+ }
1646
+ has(key) {
1647
+ return this.cache.has(cacheKeyOf(key));
1648
+ }
1649
+ clear() {
1650
+ this.cache.clear();
1651
+ this.accessOrder.clear();
1652
+ this.accessCounter = 0;
1653
+ }
1654
+ get size() {
1655
+ return this.cache.size;
1656
+ }
1657
+ evictLRU() {
1658
+ let oldestKey;
1659
+ let oldestAccess = Infinity;
1660
+ for (const [k, c] of this.accessOrder) {
1661
+ if (c < oldestAccess) {
1662
+ oldestAccess = c;
1663
+ oldestKey = k;
1664
+ }
1665
+ }
1666
+ if (oldestKey) {
1667
+ this.cache.delete(oldestKey);
1668
+ this.accessOrder.delete(oldestKey);
1669
+ }
1670
+ }
1671
+ }
1672
+ function translateConvexParts(parts, dx, dy) {
1673
+ return parts.map(p => ({
1674
+ vertices: p.vertices.map(v => ({
1675
+ x: v.x + dx,
1676
+ y: v.y + dy
1677
+ }))
1678
+ }));
1679
+ }
1680
+ function isConvex(polygon) {
1681
+ if (polygon.length < 3) return true;
1682
+ let sign = 0;
1683
+ const n = polygon.length;
1684
+ for (let i = 0; i < n; i++) {
1685
+ const a = polygon[i];
1686
+ const b = polygon[(i + 1) % n];
1687
+ const c = polygon[(i + 2) % n];
1688
+ const ex1 = b.x - a.x;
1689
+ const ey1 = b.y - a.y;
1690
+ const ex2 = c.x - b.x;
1691
+ const ey2 = c.y - b.y;
1692
+ const cross = ex1 * ey2 - ey1 * ex2;
1693
+ if (cross !== 0) {
1694
+ if (sign === 0) sign = cross > 0 ? 1 : -1;else if ((cross > 0 ? 1 : -1) !== sign) return false;
1695
+ }
1696
+ }
1697
+ return true;
1698
+ }
1699
+ function decomposePolygon(polygon) {
1700
+ if (polygon.length < 3) return [];
1701
+ if (!isConvex(polygon)) {
1702
+ const err = new Error(`decomposePolygon: input polygon (${polygon.length} vertices) is non-convex. ` + `This is a placeholder implementation that assumes convex input — concave polygons silently produce ` + `invalid Matter.js bodies. Real concave decomposition requires the 'poly-decomp' npm dependency ` + `(see ADR-0019 Phase 1). If you need concave physics tiles right now, split into convex parts manually.`);
1703
+ if (typeof console !== 'undefined') console.error('[Tilemap]', err.message);
1704
+ throw err;
1705
+ }
1706
+ return [{
1707
+ vertices: polygon.slice()
1708
+ }];
1709
+ }
1710
+ function cacheKeyOfNum(slot, col, row, altIdx) {
1711
+ return ((slot & 0xff) << 24 | (altIdx & 0x3f) << 18 | (row & 0x1ff) << 9 | col & 0x1ff) >>> 0;
1712
+ }
1713
+ DecompositionCache.prototype.getNum = function (key) {
1714
+ return this.get({
1715
+ sourceSlot: key >>> 24 & 0xff,
1716
+ altIdx: key >>> 18 & 0x3f,
1717
+ row: key >>> 9 & 0x1ff,
1718
+ col: key & 0x1ff,
1719
+ layerId: "__num__"
1720
+ });
1721
+ };
1722
+ DecompositionCache.prototype.setNum = function (key, value) {
1723
+ this.set({
1724
+ sourceSlot: key >>> 24 & 0xff,
1725
+ altIdx: key >>> 18 & 0x3f,
1726
+ row: key >>> 9 & 0x1ff,
1727
+ col: key & 0x1ff,
1728
+ layerId: "__num__"
1729
+ }, value);
1730
+ };
1731
+ class BodySourceRegistryImpl {
1732
+ constructor() {
1733
+ this.builders = new Map();
1734
+ }
1735
+ register(name, builder) {
1736
+ this.builders.set(name, builder);
1737
+ }
1738
+ unregister(name) {
1739
+ this.builders.delete(name);
1740
+ }
1741
+ has(name) {
1742
+ return this.builders.has(name);
1743
+ }
1744
+ build(name, ctx) {
1745
+ const b = this.builders.get(name);
1746
+ if (!b) return null;
1747
+ return b(ctx);
1748
+ }
1749
+ listRegisteredNames() {
1750
+ return Array.from(this.builders.keys());
1751
+ }
1752
+ clear() {
1753
+ this.builders.clear();
1754
+ }
1755
+ }
1756
+ const TILEMAP_BODY_SOURCE_REGISTRY = new BodySourceRegistryImpl();
1757
+ const CHUNK_SIZE = 16;
1758
+ function unpackSlot(packed) {
1759
+ return packed & 0xff;
1760
+ }
1761
+ function unpackCol(packed) {
1762
+ return packed >>> 8 & 0xff;
1763
+ }
1764
+ function unpackRow(packed) {
1765
+ return packed >>> 16 & 0xff;
1766
+ }
1767
+ function unpackAlt(packed) {
1768
+ return packed >>> 24 & 0x1f;
1769
+ }
1770
+ function buildTileMapStaticBodies(input, ctx) {
1771
+ var _a;
1772
+ const out = [];
1773
+ for (const [chunkKey, arr] of Object.entries(input.chunksByKey)) {
1774
+ const [ckxStr, ckyStr] = chunkKey.split(",");
1775
+ const ckx = Number.parseInt(ckxStr, 10);
1776
+ const cky = Number.parseInt(ckyStr, 10);
1777
+ if (!Number.isFinite(ckx) || !Number.isFinite(cky)) continue;
1778
+ for (let ly = 0; ly < CHUNK_SIZE; ly++) {
1779
+ for (let lx = 0; lx < CHUNK_SIZE; lx++) {
1780
+ const packed = arr[ly * CHUNK_SIZE + lx];
1781
+ const slot = unpackSlot(packed);
1782
+ if (slot === 0) continue;
1783
+ const col = unpackCol(packed);
1784
+ const row = unpackRow(packed);
1785
+ const altIdx = unpackAlt(packed);
1786
+ const physicsKey = `${slot},${col},${row},${altIdx}`;
1787
+ const physicsEntries = input.physicsByCellKey.get(physicsKey);
1788
+ if (!physicsEntries || physicsEntries.length === 0) continue;
1789
+ const cellWorldX = input.mapOriginX + (ckx * CHUNK_SIZE + lx) * input.cellWidth + ctx.worldX;
1790
+ const cellWorldY = input.mapOriginY + (cky * CHUNK_SIZE + ly) * input.cellHeight + ctx.worldY;
1791
+ for (const entry of physicsEntries) {
1792
+ for (const poly of entry.polygons) {
1793
+ const cacheKeyNum = cacheKeyOfNum(slot, col, row, altIdx);
1794
+ let parts = (_a = input.cache.getNum(cacheKeyNum)) === null || _a === void 0 ? void 0 : _a.parts;
1795
+ if (!parts) {
1796
+ parts = decomposePolygon(poly.points);
1797
+ input.cache.setNum(cacheKeyNum, {
1798
+ parts
1799
+ });
1800
+ }
1801
+ const translated = translateConvexParts(parts, cellWorldX, cellWorldY);
1802
+ for (let pi = 0; pi < translated.length; pi++) {
1803
+ out.push({
1804
+ id: `tile-${chunkKey}-${lx}-${ly}-${entry.layerId}-${pi}`,
1805
+ vertices: translated[pi].vertices,
1806
+ centerX: cellWorldX + input.cellWidth / 2,
1807
+ centerY: cellWorldY + input.cellHeight / 2,
1808
+ isStatic: true,
1809
+ oneWay: entry.oneWay,
1810
+ friction: entry.friction,
1811
+ restitution: entry.restitution,
1812
+ metadata: {
1813
+ layerId: entry.layerId,
1814
+ chunkKey,
1815
+ cellLocal: [lx, ly]
1816
+ }
1817
+ });
1818
+ }
1819
+ }
1820
+ }
1821
+ }
1822
+ }
1823
+ }
1824
+ return out;
1825
+ }
1826
+ function buildTileMapStaticBodyDefinitions(input, ctx, probes) {
1827
+ var _a, _b;
1828
+ probes === null || probes === void 0 ? void 0 : probes.beginTiming(TILEMAP_PROBE_NAMES.PHYSICS_REBAKE_MS);
1829
+ let bodies;
1830
+ try {
1831
+ bodies = buildTileMapStaticBodies(input, ctx);
1832
+ } finally {
1833
+ probes === null || probes === void 0 ? void 0 : probes.endTiming(TILEMAP_PROBE_NAMES.PHYSICS_REBAKE_MS);
1834
+ }
1835
+ const bodiesByLayerId = new Map();
1836
+ for (const b of bodies) {
1837
+ const layerId = (_b = (_a = b.metadata) === null || _a === void 0 ? void 0 : _a.layerId) !== null && _b !== void 0 ? _b : "<unlabeled>";
1838
+ let bucket = bodiesByLayerId.get(layerId);
1839
+ if (!bucket) {
1840
+ bucket = [];
1841
+ bodiesByLayerId.set(layerId, bucket);
1842
+ }
1843
+ bucket.push(b);
1844
+ }
1845
+ const totalBodyCount = bodies.length;
1846
+ probes === null || probes === void 0 ? void 0 : probes.gauge(TILEMAP_PROBE_NAMES.BODIES_TOTAL, totalBodyCount);
1847
+ if (totalBodyCount > 0) {
1848
+ probes === null || probes === void 0 ? void 0 : probes.count(TILEMAP_PROBE_NAMES.BODIES_CREATED, totalBodyCount);
1849
+ }
1850
+ return {
1851
+ bodies,
1852
+ totalBodyCount,
1853
+ bodiesByLayerId
1854
+ };
1855
+ }
1856
+ function extractPhysicsByCellKey(tilesetRaw) {
1857
+ const out = new Map();
1858
+ for (let slotIdx = 0; slotIdx < tilesetRaw.sources.length; slotIdx++) {
1859
+ const src = tilesetRaw.sources[slotIdx];
1860
+ if (!src || src.kind !== "atlas" || !src.tiles) continue;
1861
+ const slot = slotIdx + 1;
1862
+ for (const tile of src.tiles) {
1863
+ const {
1864
+ col,
1865
+ row
1866
+ } = tile.atlasCoords;
1867
+ for (const alt of tile.alternatives) {
1868
+ if (!alt.physics || alt.physics.length === 0) continue;
1869
+ const key = `${slot},${col},${row},${alt.altId & 0x1f}`;
1870
+ out.set(key, alt.physics);
1871
+ }
1872
+ }
1873
+ }
1874
+ return out;
1875
+ }
1876
+ const ADR_0019_NATIVE_REGISTRY_AVAILABLE = false;
1877
+ try {
1878
+ eva_js.resource.registerResourceType('TILESET');
1879
+ } catch (_a) {}
1880
+ try {
1881
+ eva_js.resource.registerInstance('TILESET', res => {
1882
+ var _a, _b, _c, _d;
1883
+ const fromData = (_a = res.data) === null || _a === void 0 ? void 0 : _a.json;
1884
+ const fromSrc = (_c = (_b = res.src) === null || _b === void 0 ? void 0 : _b.json) === null || _c === void 0 ? void 0 : _c.data;
1885
+ return (_d = fromData !== null && fromData !== void 0 ? fromData : fromSrc) !== null && _d !== void 0 ? _d : null;
1886
+ });
1887
+ } catch (_b) {}
1888
+ exports.ADR_0019_NATIVE_REGISTRY_AVAILABLE = ADR_0019_NATIVE_REGISTRY_AVAILABLE;
1889
+ exports.CHUNK_SIZE = CHUNK_SIZE$2;
1890
+ exports.DecompositionCache = DecompositionCache;
1891
+ exports.MAX_TERRAIN_ID = MAX_TERRAIN_ID;
1892
+ exports.NEIGHBOR_DIRECTIONS = NEIGHBOR_DIRECTIONS;
1893
+ exports.NO_NEIGHBOR = NO_NEIGHBOR;
1894
+ exports.PeeringBitIndex = PeeringBitIndex;
1895
+ exports.TILEMAP_BODY_SOURCE_REGISTRY = TILEMAP_BODY_SOURCE_REGISTRY;
1896
+ exports.TILEMAP_PROBE_NAMES = TILEMAP_PROBE_NAMES;
1897
+ exports.TILE_FRAG_SHADER = TILE_FRAG_SHADER;
1898
+ exports.TILE_SHADER_SOURCES = TILE_SHADER_SOURCES;
1899
+ exports.TILE_VERT_SHADER = TILE_VERT_SHADER;
1900
+ exports.TileAnimationDriver = TileAnimationDriver;
343
1901
  exports.Tilemap = Tilemap;
344
1902
  exports.TilemapSystem = TilemapSystem$1;
1903
+ exports.adaptGamePerfProbes = adaptGamePerfProbes;
1904
+ exports.buildChunkGeometry = buildChunkGeometry;
1905
+ exports.buildChunkMesh = buildChunkMesh;
1906
+ exports.buildTileMapStaticBodies = buildTileMapStaticBodies;
1907
+ exports.buildTileMapStaticBodyDefinitions = buildTileMapStaticBodyDefinitions;
1908
+ exports.cacheKeyOf = cacheKeyOf;
1909
+ exports.cacheKeyOfNum = cacheKeyOfNum;
1910
+ exports.computeAffectedChunks = computeAffectedChunks;
1911
+ exports.createInMemoryProbeRegistry = createInMemoryProbeRegistry;
1912
+ exports.decodeChunk = decodeChunk;
1913
+ exports.decomposePolygon = decomposePolygon;
1914
+ exports.diffTilesetDocuments = diffTilesetDocuments;
1915
+ exports.diffTilesetForChunkRebuild = diffTilesetForChunkRebuild;
1916
+ exports.estimateChunkMeshMemoryKB = estimateChunkMeshMemoryKB;
1917
+ exports.estimateSpriteNodes = estimateSpriteNodes;
1918
+ exports.expandSceneCollectionSource = expandSceneCollectionSource;
1919
+ exports.extractPhysicsByCellKey = extractPhysicsByCellKey;
1920
+ exports.getRequiredTilemapProbes = getRequiredTilemapProbes;
1921
+ exports.isEmptyCellValue = isEmptyCellValue;
1922
+ exports.isMeshPathAvailable = isMeshPathAvailable;
1923
+ exports.makeLoadedTileset = makeLoadedTileset;
1924
+ exports.pickAutotileCandidate = pickAutotileCandidate;
1925
+ exports.resolveCellPrefabName = resolveCellPrefabName;
1926
+ exports.resolveChunkRenderStrategy = resolveChunkRenderStrategy;
1927
+ exports.translateConvexParts = translateConvexParts;
1928
+ exports.unpackCell = unpackCell;
345
1929
  Object.defineProperty(exports, '__esModule', {
346
1930
  value: true
347
1931
  });