@eva/plugin-renderer-text 2.0.1-beta.9 → 2.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -2,9 +2,9 @@
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  Object.defineProperty(exports, '__esModule', { value: true });
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- var pixi_js = require('pixi.js');
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  var eva_js = require('@eva/eva.js');
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  var inspectorDecorator = require('@eva/inspector-decorator');
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+ var pixi_js = require('pixi.js');
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  var pluginRenderer = require('@eva/plugin-renderer');
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  var rendererAdapter = require('@eva/renderer-adapter');
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@@ -39,12 +39,104 @@ function __awaiter(thisArg, _arguments, P, generator) {
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  });
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  }
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+ /**
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+ * 位图文本组件
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+ *
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+ * BitmapText 组件使用位图字体渲染文本,性能优于 Canvas 文本渲染。
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+ * 适用于频繁更新的文本场景,如计分板、倒计时等。
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+ *
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+ * 支持两种字体模式:
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+ * - 动态生成:指定 TextStyle,PixiJS 自动生成 bitmap font
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+ * - 预加载字体:通过 BitmapFont.install() 预安装或从 .fnt 文件加载
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+ *
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+ * @example
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+ * ```typescript
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+ * const score = new GameObject('score');
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+ * score.addComponent(new BitmapText({
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+ * text: 'Score: 0',
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+ * style: {
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+ * fontSize: 32,
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+ * fill: '#ffffff',
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+ * fontFamily: 'Arial'
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+ * }
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+ * }));
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+ * ```
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+ */
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+ class BitmapText extends eva_js.Component {
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+ constructor() {
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+ super(...arguments);
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+ this.text = '';
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+ this.style = {};
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+ }
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+ init(obj) {
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+ this.style = Object.assign({ fontSize: 24, fill: '#000000', fontFamily: 'Arial' }, obj === null || obj === void 0 ? void 0 : obj.style);
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+ if (obj) {
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+ this.text = obj.text;
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+ }
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+ }
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+ }
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+ BitmapText.componentName = 'BitmapText';
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+ __decorate([
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+ inspectorDecorator.type('string')
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+ ], BitmapText.prototype, "text", void 0);
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+
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+ /**
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+ * 文本组件(基于 PixiJS Text)
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+ *
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+ * Text 组件用于渲染文本内容,支持丰富的文本样式配置。
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+ * 它基于 PixiJS 的 Text 实现,支持字体、颜色、描边、阴影、对齐等多种样式。
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+ *
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+ * 主要特性:
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+ * - 支持多种字体和字号
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+ * - 支持文本颜色、渐变填充
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+ * - 支持描边和投影效果
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+ * - 支持文本对齐和换行
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+ *
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+ * @example
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+ * ```typescript
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+ * // 基础文本
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+ * const label = new GameObject('label');
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+ * label.addComponent(new Text({
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+ * text: 'Hello EVA!',
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+ * style: {
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+ * fontSize: 32,
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+ * fill: 0xffffff
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+ * }
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+ * }));
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+ *
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+ * // 带样式的文本
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+ * label.addComponent(new Text({
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+ * text: '得分: 9999',
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+ * style: {
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+ * fontFamily: 'Arial',
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+ * fontSize: 48,
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+ * fontWeight: 'bold',
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+ * fill: ['#ff0000', '#ffff00'], // 渐变色
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+ * stroke: '#000000',
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+ * strokeThickness: 4,
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+ * dropShadow: true,
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+ * dropShadowDistance: 3
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+ * }
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+ * }));
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+ * // 如需高清渲染,使用 Render 组件的 resolution 属性
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+ * label.addComponent(new Render({ resolution: 2 }));
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+ * ```
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+ */
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  class Text$2 extends eva_js.Component {
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  constructor() {
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  super(...arguments);
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+ /** 文本内容 */
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  this.text = '';
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+ /** 文本样式配置 */
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+ // @decorators.IDEProp 复杂编辑后续添加
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  this.style = {};
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  }
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+ /**
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+ * 初始化组件
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+ * @param obj - 初始化参数
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+ * @param obj.text - 文本内容
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+ * @param obj.style - 文本样式
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+ */
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  init(obj) {
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  const style = new pixi_js.TextStyle({
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  fontSize: 20,
@@ -63,11 +155,104 @@ class Text$2 extends eva_js.Component {
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  }
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  }
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  }
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+ /** 组件名称 */
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  Text$2.componentName = 'Text';
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  __decorate([
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  inspectorDecorator.type('string')
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  ], Text$2.prototype, "text", void 0);
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+ /**
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+ * HTML 富文本组件
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+ *
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+ * HTMLText 组件支持渲染带有 HTML 标签的富文本内容。
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+ * 可以在文本中使用 HTML 标签(如 `<b>`, `<i>`, `<span>` 等)来实现丰富的文本样式,
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+ * 适用于聊天对话、新闻内容、富文本显示等需要多样式文本的场景。
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+ *
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+ * 支持的 HTML 标签:
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+ * - `<b>` - 粗体
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+ * - `<i>` - 斜体
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+ * - `<span style="color:#ff0000">` - 自定义样式
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+ * - `<br>` - 换行
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+ * 以及更多标准 HTML 文本标签
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+ *
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+ * @example
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+ * ```typescript
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+ * // 基础富文本
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+ * const label = new GameObject('label');
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+ * label.addComponent(new HTMLText({
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+ * text: '这是<b>粗体</b>和<i>斜体</i>文本',
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+ * style: {
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+ * fontSize: 24,
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+ * fill: '#000000',
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+ * fontFamily: 'Arial'
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+ * }
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+ * }));
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+ *
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+ * // 带颜色的富文本
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+ * label.addComponent(new HTMLText({
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+ * text: '欢迎 <span style="color:#ff0000">玩家123</span> 加入游戏!',
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+ * style: {
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+ * fontSize: 20,
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+ * wordWrap: true,
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+ * wordWrapWidth: 300
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+ * }
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+ * }));
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+ *
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+ * // 自定义标签样式
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+ * label.addComponent(new HTMLText({
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+ * text: '获得 <gold>100</gold> 金币',
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+ * style: {
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+ * fontSize: 18,
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+ * tagStyles: {
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+ * gold: {
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+ * fill: '#ffd700',
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+ * fontWeight: 'bold'
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+ * }
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+ * }
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+ * }
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+ * }));
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+ *
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+ * // 高分辨率渲染(推荐使用 Render 组件的 resolution 属性)
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+ * label.addComponent(new HTMLText({
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+ * text: '高清文本',
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+ * textureStyle: {
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+ * scaleMode: 'linear'
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+ * }
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+ * }));
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+ * label.addComponent(new Render({ resolution: 2 }));
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+ * ```
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+ */
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+ class HTMLText extends eva_js.Component {
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+ constructor() {
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+ super(...arguments);
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+ /** 富文本内容(支持 HTML 标签) */
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+ this.text = '';
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+ /** 文本样式配置 */
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+ this.style = {};
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+ /** 纹理渲染配置 */
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+ this.textureStyle = {};
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+ }
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+ /**
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+ * 初始化组件
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+ * @param obj - 初始化参数
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+ * @param obj.text - 富文本内容
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+ * @param obj.style - 文本样式
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+ * @param obj.textureStyle - 纹理配置
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+ */
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+ init(obj) {
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+ this.style = Object.assign({ fontSize: 24, fill: '#000000', fontFamily: 'Arial' }, obj === null || obj === void 0 ? void 0 : obj.style);
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+ this.textureStyle = Object.assign({ scaleMode: 'linear', resolution: window.devicePixelRatio || 1 }, obj === null || obj === void 0 ? void 0 : obj.textureStyle);
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+ if (obj) {
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+ this.text = obj.text;
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+ }
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+ }
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+ }
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+ /** 组件名称 */
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+ HTMLText.componentName = 'HTMLText';
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+ __decorate([
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+ inspectorDecorator.type('string')
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+ ], HTMLText.prototype, "text", void 0);
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+
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  let Text = class Text extends pluginRenderer.Renderer {
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  constructor() {
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  super(...arguments);
@@ -80,16 +265,21 @@ let Text = class Text extends pluginRenderer.Renderer {
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  }
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  componentChanged(changed) {
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  return __awaiter(this, void 0, void 0, function* () {
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- if (changed.componentName !== 'Text')
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+ const isText = changed.componentName === 'Text';
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+ const isHTMLText = changed.componentName === 'HTMLText';
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+ const isBitmapText = changed.componentName === 'BitmapText';
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+ if (!isText && !isHTMLText && !isBitmapText)
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  return;
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  if (changed.type === eva_js.OBSERVER_TYPE.ADD) {
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- const component = changed.component;
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- const text = new rendererAdapter.Text(component.text, component.style);
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- this.containerManager.getContainer(changed.gameObject.id).addChildAt(text, 0);
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- this.texts[changed.gameObject.id] = {
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- text,
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- component: changed.component,
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- };
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+ if (isText) {
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+ yield this.addTextComponent(changed);
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+ }
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+ else if (isHTMLText) {
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+ yield this.addHTMLTextComponent(changed);
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+ }
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+ else {
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+ yield this.addBitmapTextComponent(changed);
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+ }
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  this.setSize(changed);
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  }
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  else if (changed.type === eva_js.OBSERVER_TYPE.REMOVE) {
@@ -99,56 +289,216 @@ let Text = class Text extends pluginRenderer.Renderer {
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  }
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  else {
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  this.change(changed);
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+ // 如果样式改变且涉及字体,也需要等待字体资源加载
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+ const component = changed.component;
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+ if (changed.prop.prop[0] === 'style' && component.style && component.style.fontFamily) {
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+ const { text } = this.texts[changed.gameObject.id];
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+ yield this.waitForFontResource(text, changed, component.style.fontFamily);
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+ }
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  this.setSize(changed);
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  }
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  });
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  }
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+ addTextComponent(changed) {
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+ return __awaiter(this, void 0, void 0, function* () {
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+ const component = changed.component;
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+ // 创建文本样式副本,先不设置 fontFamily
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+ const styleWithoutFont = Object.assign({}, component.style);
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+ const fontFamily = styleWithoutFont.fontFamily;
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+ delete styleWithoutFont.fontFamily;
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+ const initialText = fontFamily ? '' : component.text;
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+ const text = new rendererAdapter.Text(initialText, styleWithoutFont);
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+ this.containerManager.getContainer(changed.gameObject.id).addChildAt(text, 0);
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+ this.texts[changed.gameObject.id] = {
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+ text,
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+ component,
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+ };
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+ // 如果指定了字体资源,等待资源加载完成后设置 fontFamily
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+ if (fontFamily) {
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+ yield this.waitForFontResource(text, changed, fontFamily);
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+ }
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+ });
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+ }
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+ addHTMLTextComponent(changed) {
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+ return __awaiter(this, void 0, void 0, function* () {
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+ const component = changed.component;
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+ // 创建样式副本,先不设置 fontFamily
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+ const styleWithoutFont = Object.assign({}, component.style);
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+ const fontFamily = styleWithoutFont.fontFamily;
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+ delete styleWithoutFont.fontFamily;
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+ const initialText = fontFamily ? '' : component.text;
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+ const htmlText = new rendererAdapter.HTMLText(Object.assign({ text: initialText, style: styleWithoutFont }, (component.textureStyle && { textureStyle: component.textureStyle })));
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+ this.containerManager.getContainer(changed.gameObject.id).addChildAt(htmlText, 0);
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+ this.texts[changed.gameObject.id] = {
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+ text: htmlText,
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+ component,
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+ };
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+ // 如果指定了字体资源,等待资源加载完成后设置 fontFamily
337
+ if (fontFamily) {
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+ yield this.waitForFontResource(htmlText, changed, fontFamily);
339
+ }
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+ });
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+ }
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+ addBitmapTextComponent(changed) {
343
+ return __awaiter(this, void 0, void 0, function* () {
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+ const component = changed.component;
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+ // 创建样式副本,先不设置 fontFamily
346
+ const styleWithoutFont = Object.assign({}, component.style);
347
+ const fontFamily = styleWithoutFont.fontFamily;
348
+ delete styleWithoutFont.fontFamily;
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+ const initialText = fontFamily ? '' : component.text;
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+ const bitmapText = new rendererAdapter.BitmapText(initialText, styleWithoutFont);
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+ this.containerManager.getContainer(changed.gameObject.id).addChildAt(bitmapText, 0);
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+ this.texts[changed.gameObject.id] = {
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+ text: bitmapText,
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+ component,
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+ };
356
+ // 如果指定了字体资源,等待资源加载完成后设置 fontFamily
357
+ if (fontFamily) {
358
+ yield this.waitForFontResource(bitmapText, changed, fontFamily);
359
+ }
360
+ });
361
+ }
362
+ /**
363
+ * 等待字体资源加载完成并更新文本
364
+ */
365
+ waitForFontResource(text, changed, fontFamily) {
366
+ return __awaiter(this, void 0, void 0, function* () {
367
+ if (!fontFamily) {
368
+ return;
369
+ }
370
+ try {
371
+ const fontName = Array.isArray(fontFamily) ? fontFamily[0] : fontFamily;
372
+ // 通过 resource 系统获取字体资源
373
+ const asyncId = this.increaseAsyncId(changed.gameObject.id);
374
+ yield eva_js.resource.getResource(fontName);
375
+ // 验证异步操作是否仍然有效(防止组件已被移除)
376
+ if (!this.validateAsyncId(changed.gameObject.id, asyncId))
377
+ return;
378
+ // 字体资源加载成功后,设置 fontFamily 并重新设置文本内容以触发重新渲染
379
+ const component = this.texts[changed.gameObject.id].component;
380
+ text.style.fontFamily = fontFamily;
381
+ text.text = component.text;
382
+ // 更新尺寸
383
+ }
384
+ catch (error) {
385
+ console.warn(`字体资源 ${fontFamily} 加载失败:`, error);
386
+ }
387
+ });
388
+ }
389
+ /**
390
+ * 将 Eva.js 的样式格式转换为 PixiJS v8 格式
391
+ */
392
+ processStyle(style) {
393
+ const processed = Object.assign({}, style);
394
+ // stroke + strokeThickness -> stroke: { color, width }
395
+ if (processed.strokeThickness) {
396
+ const color = processed.stroke;
397
+ processed.stroke = {
398
+ color,
399
+ width: processed.strokeThickness,
400
+ };
401
+ delete processed.strokeThickness;
402
+ }
403
+ // dropShadow* -> dropShadow: { color, distance, angle, alpha, blur }
404
+ if (processed.dropShadow) {
405
+ const dropShadowConfig = {};
406
+ if (processed.dropShadowColor != null) {
407
+ dropShadowConfig.color = processed.dropShadowColor;
408
+ }
409
+ if (processed.dropShadowDistance != null) {
410
+ dropShadowConfig.distance = processed.dropShadowDistance;
411
+ }
412
+ if (processed.dropShadowAngle != null) {
413
+ dropShadowConfig.angle = processed.dropShadowAngle;
414
+ }
415
+ if (processed.dropShadowAlpha != null) {
416
+ dropShadowConfig.alpha = processed.dropShadowAlpha;
417
+ }
418
+ if (processed.dropShadowBlur != null) {
419
+ dropShadowConfig.blur = processed.dropShadowBlur;
420
+ }
421
+ processed.dropShadow = dropShadowConfig;
422
+ delete processed.dropShadowColor;
423
+ delete processed.dropShadowDistance;
424
+ delete processed.dropShadowAngle;
425
+ delete processed.dropShadowAlpha;
426
+ delete processed.dropShadowBlur;
427
+ }
428
+ // fill 数组 -> 取第一个值 (deprecated)
429
+ if (Array.isArray(processed.fill)) {
430
+ processed.fill = processed.fill[0];
431
+ }
432
+ // fillGradientStops -> FillGradient 对象
433
+ if (Array.isArray(processed.fillGradientStops)) {
434
+ let fontSize;
435
+ if (processed.fontSize == null) {
436
+ fontSize = pixi_js.TextStyle.defaultTextStyle.fontSize;
437
+ }
438
+ else if (typeof processed.fontSize === 'string') {
439
+ fontSize = parseInt(processed.fontSize, 10);
440
+ }
441
+ else {
442
+ fontSize = processed.fontSize;
443
+ }
444
+ const gradientFill = new pixi_js.FillGradient(0, 0, 0, fontSize * 1.7);
445
+ const fills = processed.fillGradientStops.map((color) => pixi_js.Color.shared.setValue(color).toNumber());
446
+ fills.forEach((number, index) => {
447
+ const ratio = index / (fills.length - 1);
448
+ gradientFill.addColorStop(ratio, number);
449
+ });
450
+ processed.fill = { fill: gradientFill };
451
+ delete processed.fillGradientStops;
452
+ }
453
+ return processed;
454
+ }
106
455
  change(changed) {
107
456
  const { text, component } = this.texts[changed.gameObject.id];
457
+ const isHTMLText = changed.componentName === 'HTMLText';
108
458
  if (changed.prop.prop[0] === 'text') {
109
459
  text.text = component.text;
110
460
  }
111
461
  else if (changed.prop.prop[0] === 'style') {
112
- Object.assign(text.style, changed.component.style);
113
- }
114
- }
115
- asyncChangeTextStyle(text, textStyle) {
116
- if (textStyle.fontFamily) {
117
- const fontFamily = textStyle.fontFamily;
118
- textStyle.fontFamily = '';
119
- this.asyncUpdateFontFamily(text, fontFamily);
462
+ const processedStyle = this.processStyle(component.style);
463
+ Object.assign(text.style, processedStyle);
120
464
  }
121
- Object.assign(text.style, textStyle);
122
- }
123
- asyncUpdateFontFamily(text, fontFamily) {
124
- if (fontFamily) {
125
- if (Array.isArray(fontFamily)) {
126
- Promise.all(fontFamily.map(font => eva_js.resource.getResource(font))).finally(() => {
127
- text.style.fontFamily = fontFamily;
128
- });
129
- }
130
- else {
131
- eva_js.resource.getResource(fontFamily).finally(() => {
132
- text.style.fontFamily = fontFamily;
133
- });
134
- }
465
+ else if (changed.prop.prop[0] === 'textureStyle' && isHTMLText) {
466
+ // HTMLText 纹理样式变化需要重新创建
467
+ const htmlComponent = component;
468
+ const container = this.containerManager.getContainer(changed.gameObject.id);
469
+ const index = container.getChildIndex(text);
470
+ container.removeChild(text);
471
+ text.destroy({ children: true });
472
+ const newText = new rendererAdapter.HTMLText({
473
+ text: htmlComponent.text,
474
+ style: htmlComponent.style,
475
+ textureStyle: htmlComponent.textureStyle
476
+ });
477
+ container.addChildAt(newText, index);
478
+ this.texts[changed.gameObject.id].text = newText;
135
479
  }
136
480
  }
137
481
  setSize(changed) {
138
482
  const { transform } = changed.gameObject;
139
483
  if (!transform)
140
484
  return;
141
- transform.size.width = this.texts[changed.gameObject.id].text.width;
142
- transform.size.height = this.texts[changed.gameObject.id].text.height;
485
+ const { text } = this.texts[changed.gameObject.id];
486
+ const size = text.getSize();
487
+ transform.size.width = size.width;
488
+ transform.size.height = size.height;
143
489
  }
144
490
  };
145
491
  Text.systemName = 'Text';
146
492
  Text = __decorate([
147
493
  eva_js.decorators.componentObserver({
148
494
  Text: ['text', { prop: ['style'], deep: true }],
495
+ HTMLText: ['text', { prop: ['style'], deep: true }, { prop: ['textureStyle'], deep: true }],
496
+ BitmapText: ['text', { prop: ['style'], deep: true }],
149
497
  })
150
498
  ], Text);
151
499
  var Text$1 = Text;
152
500
 
501
+ exports.BitmapText = BitmapText;
502
+ exports.HTMLText = HTMLText;
153
503
  exports.Text = Text$2;
154
504
  exports.TextSystem = Text$1;
@@ -1,4 +1,4 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("pixi.js"),t=require("@eva/eva.js"),n=require("@eva/inspector-decorator"),s=require("@eva/plugin-renderer"),i=require("@eva/renderer-adapter");
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("@eva/eva.js"),e=require("@eva/inspector-decorator"),o=require("pixi.js"),n=require("@eva/plugin-renderer"),i=require("@eva/renderer-adapter");
2
2
  /*! *****************************************************************************
3
3
  Copyright (c) Microsoft Corporation. All rights reserved.
4
4
  Licensed under the Apache License, Version 2.0 (the "License"); you may not use
@@ -13,4 +13,4 @@ MERCHANTABLITY OR NON-INFRINGEMENT.
13
13
  See the Apache Version 2.0 License for specific language governing permissions
14
14
  and limitations under the License.
15
15
  ***************************************************************************** */
16
- function r(e,t,n,s){var i,r=arguments.length,o=r<3?t:null===s?s=Object.getOwnPropertyDescriptor(t,n):s;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)o=Reflect.decorate(e,t,n,s);else for(var a=e.length-1;a>=0;a--)(i=e[a])&&(o=(r<3?i(o):r>3?i(t,n,o):i(t,n))||o);return r>3&&o&&Object.defineProperty(t,n,o),o}class o extends t.Component{constructor(){super(...arguments),this.text="",this.style={}}init(t){const n=new e.TextStyle({fontSize:20}),s={};for(const e in n)0===e.indexOf("_")&&(s[e.substring(1)]=n[e]);delete s.styleKey,this.style=s,t&&(this.text=t.text,Object.assign(this.style,t.style))}}o.componentName="Text",r([n.type("string")],o.prototype,"text",void 0);let a=class extends s.Renderer{constructor(){super(...arguments),this.name="Text",this.texts={}}init(){this.renderSystem=this.game.getSystem(s.RendererSystem),this.renderSystem.rendererManager.register(this)}componentChanged(e){return n=this,s=void 0,o=function*(){if("Text"===e.componentName)if(e.type===t.OBSERVER_TYPE.ADD){const t=e.component,n=new i.Text(t.text,t.style);this.containerManager.getContainer(e.gameObject.id).addChildAt(n,0),this.texts[e.gameObject.id]={text:n,component:e.component},this.setSize(e)}else e.type===t.OBSERVER_TYPE.REMOVE?(this.containerManager.getContainer(e.gameObject.id).removeChild(this.texts[e.gameObject.id].text),this.texts[e.gameObject.id].text.destroy({children:!0}),delete this.texts[e.gameObject.id]):(this.change(e),this.setSize(e))},new((r=void 0)||(r=Promise))((function(e,t){function i(e){try{c(o.next(e))}catch(e){t(e)}}function a(e){try{c(o.throw(e))}catch(e){t(e)}}function c(t){t.done?e(t.value):new r((function(e){e(t.value)})).then(i,a)}c((o=o.apply(n,s||[])).next())}));var n,s,r,o}change(e){const{text:t,component:n}=this.texts[e.gameObject.id];"text"===e.prop.prop[0]?t.text=n.text:"style"===e.prop.prop[0]&&Object.assign(t.style,e.component.style)}asyncChangeTextStyle(e,t){if(t.fontFamily){const n=t.fontFamily;t.fontFamily="",this.asyncUpdateFontFamily(e,n)}Object.assign(e.style,t)}asyncUpdateFontFamily(e,n){n&&(Array.isArray(n)?Promise.all(n.map((e=>t.resource.getResource(e)))).finally((()=>{e.style.fontFamily=n})):t.resource.getResource(n).finally((()=>{e.style.fontFamily=n})))}setSize(e){const{transform:t}=e.gameObject;t&&(t.size.width=this.texts[e.gameObject.id].text.width,t.size.height=this.texts[e.gameObject.id].text.height)}};a.systemName="Text",a=r([t.decorators.componentObserver({Text:["text",{prop:["style"],deep:!0}]})],a);var c=a;exports.Text=o,exports.TextSystem=c;
16
+ function s(t,e,o,n){var i,s=arguments.length,r=s<3?e:null===n?n=Object.getOwnPropertyDescriptor(e,o):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)r=Reflect.decorate(t,e,o,n);else for(var a=t.length-1;a>=0;a--)(i=t[a])&&(r=(s<3?i(r):s>3?i(e,o,r):i(e,o))||r);return s>3&&r&&Object.defineProperty(e,o,r),r}function r(t,e,o,n){return new(o||(o=Promise))((function(i,s){function r(t){try{l(n.next(t))}catch(t){s(t)}}function a(t){try{l(n.throw(t))}catch(t){s(t)}}function l(t){t.done?i(t.value):new o((function(e){e(t.value)})).then(r,a)}l((n=n.apply(t,e||[])).next())}))}class a extends t.Component{constructor(){super(...arguments),this.text="",this.style={}}init(t){this.style=Object.assign({fontSize:24,fill:"#000000",fontFamily:"Arial"},null==t?void 0:t.style),t&&(this.text=t.text)}}a.componentName="BitmapText",s([e.type("string")],a.prototype,"text",void 0);class l extends t.Component{constructor(){super(...arguments),this.text="",this.style={}}init(t){const e=new o.TextStyle({fontSize:20}),n={};for(const t in e)0===t.indexOf("_")&&(n[t.substring(1)]=e[t]);delete n.styleKey,this.style=n,t&&(this.text=t.text,Object.assign(this.style,t.style))}}l.componentName="Text",s([e.type("string")],l.prototype,"text",void 0);class d extends t.Component{constructor(){super(...arguments),this.text="",this.style={},this.textureStyle={}}init(t){this.style=Object.assign({fontSize:24,fill:"#000000",fontFamily:"Arial"},null==t?void 0:t.style),this.textureStyle=Object.assign({scaleMode:"linear",resolution:window.devicePixelRatio||1},null==t?void 0:t.textureStyle),t&&(this.text=t.text)}}d.componentName="HTMLText",s([e.type("string")],d.prototype,"text",void 0);let c=class extends n.Renderer{constructor(){super(...arguments),this.name="Text",this.texts={}}init(){this.renderSystem=this.game.getSystem(n.RendererSystem),this.renderSystem.rendererManager.register(this)}componentChanged(e){return r(this,void 0,void 0,(function*(){const o="Text"===e.componentName,n="HTMLText"===e.componentName,i="BitmapText"===e.componentName;if(o||n||i)if(e.type===t.OBSERVER_TYPE.ADD)o?yield this.addTextComponent(e):n?yield this.addHTMLTextComponent(e):yield this.addBitmapTextComponent(e),this.setSize(e);else if(e.type===t.OBSERVER_TYPE.REMOVE)this.containerManager.getContainer(e.gameObject.id).removeChild(this.texts[e.gameObject.id].text),this.texts[e.gameObject.id].text.destroy({children:!0}),delete this.texts[e.gameObject.id];else{this.change(e);const t=e.component;if("style"===e.prop.prop[0]&&t.style&&t.style.fontFamily){const{text:o}=this.texts[e.gameObject.id];yield this.waitForFontResource(o,e,t.style.fontFamily)}this.setSize(e)}}))}addTextComponent(t){return r(this,void 0,void 0,(function*(){const e=t.component,o=Object.assign({},e.style),n=o.fontFamily;delete o.fontFamily;const s=n?"":e.text,r=new i.Text(s,o);this.containerManager.getContainer(t.gameObject.id).addChildAt(r,0),this.texts[t.gameObject.id]={text:r,component:e},n&&(yield this.waitForFontResource(r,t,n))}))}addHTMLTextComponent(t){return r(this,void 0,void 0,(function*(){const e=t.component,o=Object.assign({},e.style),n=o.fontFamily;delete o.fontFamily;const s=n?"":e.text,r=new i.HTMLText(Object.assign({text:s,style:o},e.textureStyle&&{textureStyle:e.textureStyle}));this.containerManager.getContainer(t.gameObject.id).addChildAt(r,0),this.texts[t.gameObject.id]={text:r,component:e},n&&(yield this.waitForFontResource(r,t,n))}))}addBitmapTextComponent(t){return r(this,void 0,void 0,(function*(){const e=t.component,o=Object.assign({},e.style),n=o.fontFamily;delete o.fontFamily;const s=n?"":e.text,r=new i.BitmapText(s,o);this.containerManager.getContainer(t.gameObject.id).addChildAt(r,0),this.texts[t.gameObject.id]={text:r,component:e},n&&(yield this.waitForFontResource(r,t,n))}))}waitForFontResource(e,o,n){return r(this,void 0,void 0,(function*(){if(n)try{const i=Array.isArray(n)?n[0]:n,s=this.increaseAsyncId(o.gameObject.id);if(yield t.resource.getResource(i),!this.validateAsyncId(o.gameObject.id,s))return;const r=this.texts[o.gameObject.id].component;e.style.fontFamily=n,e.text=r.text}catch(t){console.warn(`字体资源 ${n} 加载失败:`,t)}}))}processStyle(t){const e=Object.assign({},t);if(e.strokeThickness){const t=e.stroke;e.stroke={color:t,width:e.strokeThickness},delete e.strokeThickness}if(e.dropShadow){const t={};null!=e.dropShadowColor&&(t.color=e.dropShadowColor),null!=e.dropShadowDistance&&(t.distance=e.dropShadowDistance),null!=e.dropShadowAngle&&(t.angle=e.dropShadowAngle),null!=e.dropShadowAlpha&&(t.alpha=e.dropShadowAlpha),null!=e.dropShadowBlur&&(t.blur=e.dropShadowBlur),e.dropShadow=t,delete e.dropShadowColor,delete e.dropShadowDistance,delete e.dropShadowAngle,delete e.dropShadowAlpha,delete e.dropShadowBlur}if(Array.isArray(e.fill)&&(e.fill=e.fill[0]),Array.isArray(e.fillGradientStops)){let t;t=null==e.fontSize?o.TextStyle.defaultTextStyle.fontSize:"string"==typeof e.fontSize?parseInt(e.fontSize,10):e.fontSize;const n=new o.FillGradient(0,0,0,1.7*t),i=e.fillGradientStops.map((t=>o.Color.shared.setValue(t).toNumber()));i.forEach(((t,e)=>{const o=e/(i.length-1);n.addColorStop(o,t)})),e.fill={fill:n},delete e.fillGradientStops}return e}change(t){const{text:e,component:o}=this.texts[t.gameObject.id],n="HTMLText"===t.componentName;if("text"===t.prop.prop[0])e.text=o.text;else if("style"===t.prop.prop[0]){const t=this.processStyle(o.style);Object.assign(e.style,t)}else if("textureStyle"===t.prop.prop[0]&&n){const n=o,s=this.containerManager.getContainer(t.gameObject.id),r=s.getChildIndex(e);s.removeChild(e),e.destroy({children:!0});const a=new i.HTMLText({text:n.text,style:n.style,textureStyle:n.textureStyle});s.addChildAt(a,r),this.texts[t.gameObject.id].text=a}}setSize(t){const{transform:e}=t.gameObject;if(!e)return;const{text:o}=this.texts[t.gameObject.id],n=o.getSize();e.size.width=n.width,e.size.height=n.height}};c.systemName="Text",c=s([t.decorators.componentObserver({Text:["text",{prop:["style"],deep:!0}],HTMLText:["text",{prop:["style"],deep:!0},{prop:["textureStyle"],deep:!0}],BitmapText:["text",{prop:["style"],deep:!0}]})],c);var p=c;exports.BitmapText=a,exports.HTMLText=d,exports.Text=l,exports.TextSystem=p;