@eva/plugin-renderer-text 2.0.1-beta.2 → 2.0.1-beta.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -81,6 +81,30 @@ var _EVA_IIFE_text = function (exports, pixi_js, eva_js, pluginRenderer, rendere
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  }
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  Text$2.componentName = 'Text';
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  __decorate([type('string')], Text$2.prototype, "text", void 0);
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+ class HTMLText extends eva_js.Component {
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+ constructor() {
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+ super(...arguments);
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+ this.text = '';
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+ this.style = {};
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+ this.textureStyle = {};
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+ }
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+ init(obj) {
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+ this.style = _extends({
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+ fontSize: 24,
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+ fill: '#000000',
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+ fontFamily: 'Arial'
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+ }, obj === null || obj === void 0 ? void 0 : obj.style);
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+ this.textureStyle = _extends({
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+ scaleMode: 'linear',
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+ resolution: window.devicePixelRatio || 1
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+ }, obj === null || obj === void 0 ? void 0 : obj.textureStyle);
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+ if (obj) {
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+ this.text = obj.text;
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+ }
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+ }
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+ }
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+ HTMLText.componentName = 'HTMLText';
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+ __decorate([type('string')], HTMLText.prototype, "text", void 0);
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  let Text = class Text extends pluginRenderer.Renderer {
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  constructor() {
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  super(...arguments);
@@ -93,16 +117,15 @@ var _EVA_IIFE_text = function (exports, pixi_js, eva_js, pluginRenderer, rendere
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  }
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  componentChanged(changed) {
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  return __awaiter(this, void 0, void 0, function* () {
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- if (changed.componentName !== 'Text') return;
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+ const isText = changed.componentName === 'Text';
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+ const isHTMLText = changed.componentName === 'HTMLText';
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+ if (!isText && !isHTMLText) return;
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  if (changed.type === eva_js.OBSERVER_TYPE.ADD) {
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- const component = changed.component;
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- const text = new rendererAdapter.Text(component.text, component.style);
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- this.containerManager.getContainer(changed.gameObject.id).addChildAt(text, 0);
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- this.texts[changed.gameObject.id] = {
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- text,
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- component: changed.component
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- };
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- this.setSize(changed);
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+ if (isText) {
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+ yield this.addTextComponent(changed);
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+ } else {
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+ yield this.addHTMLTextComponent(changed);
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+ }
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  } else if (changed.type === eva_js.OBSERVER_TYPE.REMOVE) {
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  this.containerManager.getContainer(changed.gameObject.id).removeChild(this.texts[changed.gameObject.id].text);
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  this.texts[changed.gameObject.id].text.destroy({
@@ -112,6 +135,71 @@ var _EVA_IIFE_text = function (exports, pixi_js, eva_js, pluginRenderer, rendere
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  } else {
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  this.change(changed);
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  this.setSize(changed);
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+ const component = changed.component;
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+ if (changed.prop.prop[0] === 'style' && component.style && component.style.fontFamily) {
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+ const {
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+ text
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+ } = this.texts[changed.gameObject.id];
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+ yield this.waitForFontResource(text, changed, component.style.fontFamily);
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+ }
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+ }
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+ });
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+ }
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+ addTextComponent(changed) {
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+ return __awaiter(this, void 0, void 0, function* () {
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+ const component = changed.component;
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+ const styleWithoutFont = _extends({}, component.style);
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+ const fontFamily = styleWithoutFont.fontFamily;
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+ delete styleWithoutFont.fontFamily;
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+ const text = new rendererAdapter.Text(component.text, styleWithoutFont);
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+ this.containerManager.getContainer(changed.gameObject.id).addChildAt(text, 0);
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+ this.texts[changed.gameObject.id] = {
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+ text,
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+ component
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+ };
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+ this.setSize(changed);
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+ if (fontFamily) {
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+ yield this.waitForFontResource(text, changed, fontFamily);
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+ }
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+ });
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+ }
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+ addHTMLTextComponent(changed) {
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+ return __awaiter(this, void 0, void 0, function* () {
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+ const component = changed.component;
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+ const styleWithoutFont = _extends({}, component.style);
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+ const fontFamily = styleWithoutFont.fontFamily;
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+ delete styleWithoutFont.fontFamily;
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+ const htmlText = new rendererAdapter.HTMLText(_extends({
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+ text: component.text,
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+ style: styleWithoutFont
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+ }, component.textureStyle && {
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+ textureStyle: component.textureStyle
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+ }));
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+ this.containerManager.getContainer(changed.gameObject.id).addChildAt(htmlText, 0);
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+ this.texts[changed.gameObject.id] = {
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+ text: htmlText,
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+ component
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+ };
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+ this.setSize(changed);
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+ if (fontFamily) {
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+ yield this.waitForFontResource(htmlText, changed, fontFamily);
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+ }
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+ });
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+ }
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+ waitForFontResource(text, changed, fontFamily) {
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+ return __awaiter(this, void 0, void 0, function* () {
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+ if (!fontFamily) {
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+ return;
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+ }
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+ try {
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+ const fontName = Array.isArray(fontFamily) ? fontFamily[0] : fontFamily;
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+ const asyncId = this.increaseAsyncId(changed.gameObject.id);
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+ yield eva_js.resource.getResource(fontName);
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+ if (!this.validateAsyncId(changed.gameObject.id, asyncId)) return;
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+ text.style.fontFamily = fontFamily;
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+ this.setSize(changed);
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+ } catch (error) {
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+ console.warn(`字体资源 ${fontFamily} 加载失败:`, error);
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  }
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  });
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  }
@@ -120,10 +208,26 @@ var _EVA_IIFE_text = function (exports, pixi_js, eva_js, pluginRenderer, rendere
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  text,
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  component
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  } = this.texts[changed.gameObject.id];
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+ const isHTMLText = changed.componentName === 'HTMLText';
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  if (changed.prop.prop[0] === 'text') {
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  text.text = component.text;
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  } else if (changed.prop.prop[0] === 'style') {
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- _extends(text.style, changed.component.style);
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+ _extends(text.style, component.style);
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+ } else if (changed.prop.prop[0] === 'textureStyle' && isHTMLText) {
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+ const htmlComponent = component;
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+ const container = this.containerManager.getContainer(changed.gameObject.id);
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+ const index = container.getChildIndex(text);
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+ container.removeChild(text);
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+ text.destroy({
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+ children: true
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+ });
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+ const newText = new rendererAdapter.HTMLText({
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+ text: htmlComponent.text,
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+ style: htmlComponent.style,
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+ textureStyle: htmlComponent.textureStyle
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+ });
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+ container.addChildAt(newText, index);
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+ this.texts[changed.gameObject.id].text = newText;
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  }
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  }
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  setSize(changed) {
@@ -140,9 +244,17 @@ var _EVA_IIFE_text = function (exports, pixi_js, eva_js, pluginRenderer, rendere
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  Text: ['text', {
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  prop: ['style'],
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  deep: true
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+ }],
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+ HTMLText: ['text', {
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+ prop: ['style'],
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+ deep: true
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+ }, {
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+ prop: ['textureStyle'],
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+ deep: true
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  }]
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  })], Text);
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  var Text$1 = Text;
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+ exports.HTMLText = HTMLText;
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  exports.Text = Text$2;
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  exports.TextSystem = Text$1;
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  Object.defineProperty(exports, '__esModule', {
@@ -1 +1 @@
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- function _extends(){return _extends=Object.assign?Object.assign.bind():function(e){for(var t=1;t<arguments.length;t++){var n=arguments[t];for(var r in n)({}).hasOwnProperty.call(n,r)&&(e[r]=n[r])}return e},_extends.apply(null,arguments)}globalThis.EVA=globalThis.EVA||{},globalThis.EVA.plugin=globalThis.EVA.plugin||{},globalThis.EVA.plugin.renderer=globalThis.EVA.plugin.renderer||{};var _EVA_IIFE_text=function(e,t,n,r,s){"use strict";function o(e,t,n,r){var s,o=arguments.length,i=o<3?t:null===r?r=Object.getOwnPropertyDescriptor(t,n):r;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)i=Reflect.decorate(e,t,n,r);else for(var c=e.length-1;c>=0;c--)(s=e[c])&&(i=(o<3?s(i):o>3?s(t,n,i):s(t,n))||i);return o>3&&i&&Object.defineProperty(t,n,i),i}function i(e,t,n,r){return new(n||(n=Promise))((function(s,o){function i(e){try{a(r.next(e))}catch(e){o(e)}}function c(e){try{a(r.throw(e))}catch(e){o(e)}}function a(e){var t;e.done?s(e.value):(t=e.value,t instanceof n?t:new n((function(e){e(t)}))).then(i,c)}a((r=r.apply(e,t||[])).next())}))}class c extends n.Component{constructor(){super(...arguments),this.text="",this.style={}}init(e){const n=new t.TextStyle({fontSize:20}),r={};for(const e in n)0===e.indexOf("_")&&(r[e.substring(1)]=n[e]);delete r.styleKey,this.style=r,e&&(this.text=e.text,_extends(this.style,e.style))}}c.componentName="Text",o([function(e){return function(t,n){var r=function(e,t){return e.constructor.IDEProps||(e.constructor.IDEProps={}),e.constructor.IDEProps[t]||(e.constructor.IDEProps[t]={}),e.constructor.IDEProps[t]}(t,n);r.key=n,r.type=e}}("string")],c.prototype,"text",void 0);let a=class extends r.Renderer{constructor(){super(...arguments),this.name="Text",this.texts={}}init(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)}componentChanged(e){return i(this,void 0,void 0,(function*(){if("Text"===e.componentName)if(e.type===n.OBSERVER_TYPE.ADD){const t=e.component,n=new s.Text(t.text,t.style);this.containerManager.getContainer(e.gameObject.id).addChildAt(n,0),this.texts[e.gameObject.id]={text:n,component:e.component},this.setSize(e)}else e.type===n.OBSERVER_TYPE.REMOVE?(this.containerManager.getContainer(e.gameObject.id).removeChild(this.texts[e.gameObject.id].text),this.texts[e.gameObject.id].text.destroy({children:!0}),delete this.texts[e.gameObject.id]):(this.change(e),this.setSize(e))}))}change(e){const{text:t,component:n}=this.texts[e.gameObject.id];"text"===e.prop.prop[0]?t.text=n.text:"style"===e.prop.prop[0]&&_extends(t.style,e.component.style)}setSize(e){const{transform:t}=e.gameObject;t&&(t.size.width=this.texts[e.gameObject.id].text.width,t.size.height=this.texts[e.gameObject.id].text.height)}};a.systemName="Text",a=o([n.decorators.componentObserver({Text:["text",{prop:["style"],deep:!0}]})],a);var l=a;return e.Text=c,e.TextSystem=l,Object.defineProperty(e,"__esModule",{value:!0}),e}({},PIXI,EVA,EVA.plugin.renderer,EVA.rendererAdapter);globalThis.EVA.plugin.renderer.text=globalThis.EVA.plugin.renderer.text||_EVA_IIFE_text;
1
+ function _extends(){return _extends=Object.assign?Object.assign.bind():function(t){for(var e=1;e<arguments.length;e++){var n=arguments[e];for(var i in n)({}).hasOwnProperty.call(n,i)&&(t[i]=n[i])}return t},_extends.apply(null,arguments)}globalThis.EVA=globalThis.EVA||{},globalThis.EVA.plugin=globalThis.EVA.plugin||{},globalThis.EVA.plugin.renderer=globalThis.EVA.plugin.renderer||{};var _EVA_IIFE_text=function(t,e,n,i,o){"use strict";function s(t,e,n,i){var o,s=arguments.length,r=s<3?e:null===i?i=Object.getOwnPropertyDescriptor(e,n):i;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)r=Reflect.decorate(t,e,n,i);else for(var c=t.length-1;c>=0;c--)(o=t[c])&&(r=(s<3?o(r):s>3?o(e,n,r):o(e,n))||r);return s>3&&r&&Object.defineProperty(e,n,r),r}function r(t,e,n,i){return new(n||(n=Promise))((function(o,s){function r(t){try{l(i.next(t))}catch(t){s(t)}}function c(t){try{l(i.throw(t))}catch(t){s(t)}}function l(t){var e;t.done?o(t.value):(e=t.value,e instanceof n?e:new n((function(t){t(e)}))).then(r,c)}l((i=i.apply(t,e||[])).next())}))}function c(t){return function(e,n){var i=function(t,e){return t.constructor.IDEProps||(t.constructor.IDEProps={}),t.constructor.IDEProps[e]||(t.constructor.IDEProps[e]={}),t.constructor.IDEProps[e]}(e,n);i.key=n,i.type=t}}class l extends n.Component{constructor(){super(...arguments),this.text="",this.style={}}init(t){const n=new e.TextStyle({fontSize:20}),i={};for(const t in n)0===t.indexOf("_")&&(i[t.substring(1)]=n[t]);delete i.styleKey,this.style=i,t&&(this.text=t.text,_extends(this.style,t.style))}}l.componentName="Text",s([c("string")],l.prototype,"text",void 0);class a extends n.Component{constructor(){super(...arguments),this.text="",this.style={},this.textureStyle={}}init(t){this.style=_extends({fontSize:24,fill:"#000000",fontFamily:"Arial"},null==t?void 0:t.style),this.textureStyle=_extends({scaleMode:"linear",resolution:window.devicePixelRatio||1},null==t?void 0:t.textureStyle),t&&(this.text=t.text)}}a.componentName="HTMLText",s([c("string")],a.prototype,"text",void 0);let d=class extends i.Renderer{constructor(){super(...arguments),this.name="Text",this.texts={}}init(){this.renderSystem=this.game.getSystem(i.RendererSystem),this.renderSystem.rendererManager.register(this)}componentChanged(t){return r(this,void 0,void 0,(function*(){const e="Text"===t.componentName,i="HTMLText"===t.componentName;if(e||i)if(t.type===n.OBSERVER_TYPE.ADD)e?yield this.addTextComponent(t):yield this.addHTMLTextComponent(t);else if(t.type===n.OBSERVER_TYPE.REMOVE)this.containerManager.getContainer(t.gameObject.id).removeChild(this.texts[t.gameObject.id].text),this.texts[t.gameObject.id].text.destroy({children:!0}),delete this.texts[t.gameObject.id];else{this.change(t),this.setSize(t);const e=t.component;if("style"===t.prop.prop[0]&&e.style&&e.style.fontFamily){const{text:n}=this.texts[t.gameObject.id];yield this.waitForFontResource(n,t,e.style.fontFamily)}}}))}addTextComponent(t){return r(this,void 0,void 0,(function*(){const e=t.component,n=_extends({},e.style),i=n.fontFamily;delete n.fontFamily;const s=new o.Text(e.text,n);this.containerManager.getContainer(t.gameObject.id).addChildAt(s,0),this.texts[t.gameObject.id]={text:s,component:e},this.setSize(t),i&&(yield this.waitForFontResource(s,t,i))}))}addHTMLTextComponent(t){return r(this,void 0,void 0,(function*(){const e=t.component,n=_extends({},e.style),i=n.fontFamily;delete n.fontFamily;const s=new o.HTMLText(_extends({text:e.text,style:n},e.textureStyle&&{textureStyle:e.textureStyle}));this.containerManager.getContainer(t.gameObject.id).addChildAt(s,0),this.texts[t.gameObject.id]={text:s,component:e},this.setSize(t),i&&(yield this.waitForFontResource(s,t,i))}))}waitForFontResource(t,e,i){return r(this,void 0,void 0,(function*(){if(i)try{const o=Array.isArray(i)?i[0]:i,s=this.increaseAsyncId(e.gameObject.id);if(yield n.resource.getResource(o),!this.validateAsyncId(e.gameObject.id,s))return;t.style.fontFamily=i,this.setSize(e)}catch(t){console.warn(`字体资源 ${i} 加载失败:`,t)}}))}change(t){const{text:e,component:n}=this.texts[t.gameObject.id],i="HTMLText"===t.componentName;if("text"===t.prop.prop[0])e.text=n.text;else if("style"===t.prop.prop[0])_extends(e.style,n.style);else if("textureStyle"===t.prop.prop[0]&&i){const i=n,s=this.containerManager.getContainer(t.gameObject.id),r=s.getChildIndex(e);s.removeChild(e),e.destroy({children:!0});const c=new o.HTMLText({text:i.text,style:i.style,textureStyle:i.textureStyle});s.addChildAt(c,r),this.texts[t.gameObject.id].text=c}}setSize(t){const{transform:e}=t.gameObject;e&&(e.size.width=this.texts[t.gameObject.id].text.width,e.size.height=this.texts[t.gameObject.id].text.height)}};d.systemName="Text",d=s([n.decorators.componentObserver({Text:["text",{prop:["style"],deep:!0}],HTMLText:["text",{prop:["style"],deep:!0},{prop:["textureStyle"],deep:!0}]})],d);var x=d;return t.HTMLText=a,t.Text=l,t.TextSystem=x,Object.defineProperty(t,"__esModule",{value:!0}),t}({},PIXI,EVA,EVA.plugin.renderer,EVA.rendererAdapter);globalThis.EVA.plugin.renderer.text=globalThis.EVA.plugin.renderer.text||_EVA_IIFE_text;
@@ -68,6 +68,26 @@ __decorate([
68
68
  inspectorDecorator.type('string')
69
69
  ], Text$2.prototype, "text", void 0);
70
70
 
71
+ class HTMLText extends eva_js.Component {
72
+ constructor() {
73
+ super(...arguments);
74
+ this.text = '';
75
+ this.style = {};
76
+ this.textureStyle = {};
77
+ }
78
+ init(obj) {
79
+ this.style = Object.assign({ fontSize: 24, fill: '#000000', fontFamily: 'Arial' }, obj === null || obj === void 0 ? void 0 : obj.style);
80
+ this.textureStyle = Object.assign({ scaleMode: 'linear', resolution: window.devicePixelRatio || 1 }, obj === null || obj === void 0 ? void 0 : obj.textureStyle);
81
+ if (obj) {
82
+ this.text = obj.text;
83
+ }
84
+ }
85
+ }
86
+ HTMLText.componentName = 'HTMLText';
87
+ __decorate([
88
+ inspectorDecorator.type('string')
89
+ ], HTMLText.prototype, "text", void 0);
90
+
71
91
  let Text = class Text extends pluginRenderer.Renderer {
72
92
  constructor() {
73
93
  super(...arguments);
@@ -80,17 +100,17 @@ let Text = class Text extends pluginRenderer.Renderer {
80
100
  }
81
101
  componentChanged(changed) {
82
102
  return __awaiter(this, void 0, void 0, function* () {
83
- if (changed.componentName !== 'Text')
103
+ const isText = changed.componentName === 'Text';
104
+ const isHTMLText = changed.componentName === 'HTMLText';
105
+ if (!isText && !isHTMLText)
84
106
  return;
85
107
  if (changed.type === eva_js.OBSERVER_TYPE.ADD) {
86
- const component = changed.component;
87
- const text = new rendererAdapter.Text(component.text, component.style);
88
- this.containerManager.getContainer(changed.gameObject.id).addChildAt(text, 0);
89
- this.texts[changed.gameObject.id] = {
90
- text,
91
- component: changed.component,
92
- };
93
- this.setSize(changed);
108
+ if (isText) {
109
+ yield this.addTextComponent(changed);
110
+ }
111
+ else {
112
+ yield this.addHTMLTextComponent(changed);
113
+ }
94
114
  }
95
115
  else if (changed.type === eva_js.OBSERVER_TYPE.REMOVE) {
96
116
  this.containerManager.getContainer(changed.gameObject.id).removeChild(this.texts[changed.gameObject.id].text);
@@ -100,16 +120,91 @@ let Text = class Text extends pluginRenderer.Renderer {
100
120
  else {
101
121
  this.change(changed);
102
122
  this.setSize(changed);
123
+ const component = changed.component;
124
+ if (changed.prop.prop[0] === 'style' && component.style && component.style.fontFamily) {
125
+ const { text } = this.texts[changed.gameObject.id];
126
+ yield this.waitForFontResource(text, changed, component.style.fontFamily);
127
+ }
128
+ }
129
+ });
130
+ }
131
+ addTextComponent(changed) {
132
+ return __awaiter(this, void 0, void 0, function* () {
133
+ const component = changed.component;
134
+ const styleWithoutFont = Object.assign({}, component.style);
135
+ const fontFamily = styleWithoutFont.fontFamily;
136
+ delete styleWithoutFont.fontFamily;
137
+ const text = new rendererAdapter.Text(component.text, styleWithoutFont);
138
+ this.containerManager.getContainer(changed.gameObject.id).addChildAt(text, 0);
139
+ this.texts[changed.gameObject.id] = {
140
+ text,
141
+ component,
142
+ };
143
+ this.setSize(changed);
144
+ if (fontFamily) {
145
+ yield this.waitForFontResource(text, changed, fontFamily);
146
+ }
147
+ });
148
+ }
149
+ addHTMLTextComponent(changed) {
150
+ return __awaiter(this, void 0, void 0, function* () {
151
+ const component = changed.component;
152
+ const styleWithoutFont = Object.assign({}, component.style);
153
+ const fontFamily = styleWithoutFont.fontFamily;
154
+ delete styleWithoutFont.fontFamily;
155
+ const htmlText = new rendererAdapter.HTMLText(Object.assign({ text: component.text, style: styleWithoutFont }, (component.textureStyle && { textureStyle: component.textureStyle })));
156
+ this.containerManager.getContainer(changed.gameObject.id).addChildAt(htmlText, 0);
157
+ this.texts[changed.gameObject.id] = {
158
+ text: htmlText,
159
+ component,
160
+ };
161
+ this.setSize(changed);
162
+ if (fontFamily) {
163
+ yield this.waitForFontResource(htmlText, changed, fontFamily);
164
+ }
165
+ });
166
+ }
167
+ waitForFontResource(text, changed, fontFamily) {
168
+ return __awaiter(this, void 0, void 0, function* () {
169
+ if (!fontFamily) {
170
+ return;
171
+ }
172
+ try {
173
+ const fontName = Array.isArray(fontFamily) ? fontFamily[0] : fontFamily;
174
+ const asyncId = this.increaseAsyncId(changed.gameObject.id);
175
+ yield eva_js.resource.getResource(fontName);
176
+ if (!this.validateAsyncId(changed.gameObject.id, asyncId))
177
+ return;
178
+ text.style.fontFamily = fontFamily;
179
+ this.setSize(changed);
180
+ }
181
+ catch (error) {
182
+ console.warn(`字体资源 ${fontFamily} 加载失败:`, error);
103
183
  }
104
184
  });
105
185
  }
106
186
  change(changed) {
107
187
  const { text, component } = this.texts[changed.gameObject.id];
188
+ const isHTMLText = changed.componentName === 'HTMLText';
108
189
  if (changed.prop.prop[0] === 'text') {
109
190
  text.text = component.text;
110
191
  }
111
192
  else if (changed.prop.prop[0] === 'style') {
112
- Object.assign(text.style, changed.component.style);
193
+ Object.assign(text.style, component.style);
194
+ }
195
+ else if (changed.prop.prop[0] === 'textureStyle' && isHTMLText) {
196
+ const htmlComponent = component;
197
+ const container = this.containerManager.getContainer(changed.gameObject.id);
198
+ const index = container.getChildIndex(text);
199
+ container.removeChild(text);
200
+ text.destroy({ children: true });
201
+ const newText = new rendererAdapter.HTMLText({
202
+ text: htmlComponent.text,
203
+ style: htmlComponent.style,
204
+ textureStyle: htmlComponent.textureStyle
205
+ });
206
+ container.addChildAt(newText, index);
207
+ this.texts[changed.gameObject.id].text = newText;
113
208
  }
114
209
  }
115
210
  setSize(changed) {
@@ -124,9 +219,11 @@ Text.systemName = 'Text';
124
219
  Text = __decorate([
125
220
  eva_js.decorators.componentObserver({
126
221
  Text: ['text', { prop: ['style'], deep: true }],
222
+ HTMLText: ['text', { prop: ['style'], deep: true }, { prop: ['textureStyle'], deep: true }],
127
223
  })
128
224
  ], Text);
129
225
  var Text$1 = Text;
130
226
 
227
+ exports.HTMLText = HTMLText;
131
228
  exports.Text = Text$2;
132
229
  exports.TextSystem = Text$1;
@@ -1,4 +1,4 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("pixi.js"),t=require("@eva/eva.js"),n=require("@eva/inspector-decorator"),s=require("@eva/plugin-renderer"),r=require("@eva/renderer-adapter");
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("pixi.js"),t=require("@eva/eva.js"),i=require("@eva/inspector-decorator"),n=require("@eva/plugin-renderer"),s=require("@eva/renderer-adapter");
2
2
  /*! *****************************************************************************
3
3
  Copyright (c) Microsoft Corporation. All rights reserved.
4
4
  Licensed under the Apache License, Version 2.0 (the "License"); you may not use
@@ -13,4 +13,4 @@ MERCHANTABLITY OR NON-INFRINGEMENT.
13
13
  See the Apache Version 2.0 License for specific language governing permissions
14
14
  and limitations under the License.
15
15
  ***************************************************************************** */
16
- function i(e,t,n,s){var r,i=arguments.length,o=i<3?t:null===s?s=Object.getOwnPropertyDescriptor(t,n):s;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)o=Reflect.decorate(e,t,n,s);else for(var c=e.length-1;c>=0;c--)(r=e[c])&&(o=(i<3?r(o):i>3?r(t,n,o):r(t,n))||o);return i>3&&o&&Object.defineProperty(t,n,o),o}class o extends t.Component{constructor(){super(...arguments),this.text="",this.style={}}init(t){const n=new e.TextStyle({fontSize:20}),s={};for(const e in n)0===e.indexOf("_")&&(s[e.substring(1)]=n[e]);delete s.styleKey,this.style=s,t&&(this.text=t.text,Object.assign(this.style,t.style))}}o.componentName="Text",i([n.type("string")],o.prototype,"text",void 0);let c=class extends s.Renderer{constructor(){super(...arguments),this.name="Text",this.texts={}}init(){this.renderSystem=this.game.getSystem(s.RendererSystem),this.renderSystem.rendererManager.register(this)}componentChanged(e){return n=this,s=void 0,o=function*(){if("Text"===e.componentName)if(e.type===t.OBSERVER_TYPE.ADD){const t=e.component,n=new r.Text(t.text,t.style);this.containerManager.getContainer(e.gameObject.id).addChildAt(n,0),this.texts[e.gameObject.id]={text:n,component:e.component},this.setSize(e)}else e.type===t.OBSERVER_TYPE.REMOVE?(this.containerManager.getContainer(e.gameObject.id).removeChild(this.texts[e.gameObject.id].text),this.texts[e.gameObject.id].text.destroy({children:!0}),delete this.texts[e.gameObject.id]):(this.change(e),this.setSize(e))},new((i=void 0)||(i=Promise))((function(e,t){function r(e){try{a(o.next(e))}catch(e){t(e)}}function c(e){try{a(o.throw(e))}catch(e){t(e)}}function a(t){t.done?e(t.value):new i((function(e){e(t.value)})).then(r,c)}a((o=o.apply(n,s||[])).next())}));var n,s,i,o}change(e){const{text:t,component:n}=this.texts[e.gameObject.id];"text"===e.prop.prop[0]?t.text=n.text:"style"===e.prop.prop[0]&&Object.assign(t.style,e.component.style)}setSize(e){const{transform:t}=e.gameObject;t&&(t.size.width=this.texts[e.gameObject.id].text.width,t.size.height=this.texts[e.gameObject.id].text.height)}};c.systemName="Text",c=i([t.decorators.componentObserver({Text:["text",{prop:["style"],deep:!0}]})],c);var a=c;exports.Text=o,exports.TextSystem=a;
16
+ function o(e,t,i,n){var s,o=arguments.length,r=o<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,i):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)r=Reflect.decorate(e,t,i,n);else for(var c=e.length-1;c>=0;c--)(s=e[c])&&(r=(o<3?s(r):o>3?s(t,i,r):s(t,i))||r);return o>3&&r&&Object.defineProperty(t,i,r),r}function r(e,t,i,n){return new(i||(i=Promise))((function(s,o){function r(e){try{a(n.next(e))}catch(e){o(e)}}function c(e){try{a(n.throw(e))}catch(e){o(e)}}function a(e){e.done?s(e.value):new i((function(t){t(e.value)})).then(r,c)}a((n=n.apply(e,t||[])).next())}))}class c extends t.Component{constructor(){super(...arguments),this.text="",this.style={}}init(t){const i=new e.TextStyle({fontSize:20}),n={};for(const e in i)0===e.indexOf("_")&&(n[e.substring(1)]=i[e]);delete n.styleKey,this.style=n,t&&(this.text=t.text,Object.assign(this.style,t.style))}}c.componentName="Text",o([i.type("string")],c.prototype,"text",void 0);class a extends t.Component{constructor(){super(...arguments),this.text="",this.style={},this.textureStyle={}}init(e){this.style=Object.assign({fontSize:24,fill:"#000000",fontFamily:"Arial"},null==e?void 0:e.style),this.textureStyle=Object.assign({scaleMode:"linear",resolution:window.devicePixelRatio||1},null==e?void 0:e.textureStyle),e&&(this.text=e.text)}}a.componentName="HTMLText",o([i.type("string")],a.prototype,"text",void 0);let d=class extends n.Renderer{constructor(){super(...arguments),this.name="Text",this.texts={}}init(){this.renderSystem=this.game.getSystem(n.RendererSystem),this.renderSystem.rendererManager.register(this)}componentChanged(e){return r(this,void 0,void 0,(function*(){const i="Text"===e.componentName,n="HTMLText"===e.componentName;if(i||n)if(e.type===t.OBSERVER_TYPE.ADD)i?yield this.addTextComponent(e):yield this.addHTMLTextComponent(e);else if(e.type===t.OBSERVER_TYPE.REMOVE)this.containerManager.getContainer(e.gameObject.id).removeChild(this.texts[e.gameObject.id].text),this.texts[e.gameObject.id].text.destroy({children:!0}),delete this.texts[e.gameObject.id];else{this.change(e),this.setSize(e);const t=e.component;if("style"===e.prop.prop[0]&&t.style&&t.style.fontFamily){const{text:i}=this.texts[e.gameObject.id];yield this.waitForFontResource(i,e,t.style.fontFamily)}}}))}addTextComponent(e){return r(this,void 0,void 0,(function*(){const t=e.component,i=Object.assign({},t.style),n=i.fontFamily;delete i.fontFamily;const o=new s.Text(t.text,i);this.containerManager.getContainer(e.gameObject.id).addChildAt(o,0),this.texts[e.gameObject.id]={text:o,component:t},this.setSize(e),n&&(yield this.waitForFontResource(o,e,n))}))}addHTMLTextComponent(e){return r(this,void 0,void 0,(function*(){const t=e.component,i=Object.assign({},t.style),n=i.fontFamily;delete i.fontFamily;const o=new s.HTMLText(Object.assign({text:t.text,style:i},t.textureStyle&&{textureStyle:t.textureStyle}));this.containerManager.getContainer(e.gameObject.id).addChildAt(o,0),this.texts[e.gameObject.id]={text:o,component:t},this.setSize(e),n&&(yield this.waitForFontResource(o,e,n))}))}waitForFontResource(e,i,n){return r(this,void 0,void 0,(function*(){if(n)try{const s=Array.isArray(n)?n[0]:n,o=this.increaseAsyncId(i.gameObject.id);if(yield t.resource.getResource(s),!this.validateAsyncId(i.gameObject.id,o))return;e.style.fontFamily=n,this.setSize(i)}catch(e){console.warn(`字体资源 ${n} 加载失败:`,e)}}))}change(e){const{text:t,component:i}=this.texts[e.gameObject.id],n="HTMLText"===e.componentName;if("text"===e.prop.prop[0])t.text=i.text;else if("style"===e.prop.prop[0])Object.assign(t.style,i.style);else if("textureStyle"===e.prop.prop[0]&&n){const n=i,o=this.containerManager.getContainer(e.gameObject.id),r=o.getChildIndex(t);o.removeChild(t),t.destroy({children:!0});const c=new s.HTMLText({text:n.text,style:n.style,textureStyle:n.textureStyle});o.addChildAt(c,r),this.texts[e.gameObject.id].text=c}}setSize(e){const{transform:t}=e.gameObject;t&&(t.size.width=this.texts[e.gameObject.id].text.width,t.size.height=this.texts[e.gameObject.id].text.height)}};d.systemName="Text",d=o([t.decorators.componentObserver({Text:["text",{prop:["style"],deep:!0}],HTMLText:["text",{prop:["style"],deep:!0},{prop:["textureStyle"],deep:!0}]})],d);var l=d;exports.HTMLText=a,exports.Text=c,exports.TextSystem=l;
@@ -1,6 +1,7 @@
1
1
  import { Component } from '@eva/eva.js';
2
2
  import { ComponentChanged } from '@eva/eva.js';
3
3
  import { ContainerManager } from '@eva/plugin-renderer';
4
+ import { HTMLText as HTMLText_2 } from '@eva/renderer-adapter';
4
5
  import { Renderer } from '@eva/plugin-renderer';
5
6
  import { RendererManager } from '@eva/plugin-renderer';
6
7
  import { RendererSystem } from '@eva/plugin-renderer';
@@ -12,6 +13,53 @@ import { TextStyleFontWeight } from 'pixi.js';
12
13
  import { TextStyleTextBaseline } from 'pixi.js';
13
14
  import { TextStyleWhiteSpace } from 'pixi.js';
14
15
 
16
+ export declare class HTMLText extends Component<HTMLTextParams> {
17
+ static componentName: string;
18
+ text: string;
19
+ style: HTMLTextParams['style'];
20
+ textureStyle: HTMLTextParams['textureStyle'];
21
+ init(obj?: HTMLTextParams): void;
22
+ }
23
+
24
+ export declare interface HTMLTextParams {
25
+ text: string;
26
+ style?: HTMLTextStyleOptions & {
27
+ cssOverrides?: string[];
28
+ wordWrap?: boolean;
29
+ wordWrapWidth?: number;
30
+ tagStyles?: Record<string, HTMLTextStyleOptions>;
31
+ };
32
+ textureStyle?: {
33
+ scaleMode?: 'linear' | 'nearest';
34
+ resolution?: number;
35
+ };
36
+ }
37
+
38
+ declare interface HTMLTextStyleOptions {
39
+ fontFamily?: string | string[];
40
+ fontSize?: number | string;
41
+ fill?: string | number;
42
+ align?: 'left' | 'center' | 'right' | 'justify';
43
+ breakWords?: boolean;
44
+ letterSpacing?: number;
45
+ lineHeight?: number;
46
+ padding?: number;
47
+ stroke?: string | number;
48
+ strokeThickness?: number;
49
+ dropShadow?: boolean;
50
+ dropShadowAlpha?: number;
51
+ dropShadowAngle?: number;
52
+ dropShadowBlur?: number;
53
+ dropShadowColor?: string | number;
54
+ dropShadowDistance?: number;
55
+ trim?: boolean;
56
+ fontWeight?: string;
57
+ fontStyle?: string;
58
+ fontVariant?: string;
59
+ textBaseline?: string;
60
+ whiteSpace?: string;
61
+ }
62
+
15
63
  declare class Text_2 extends Component<TextParams> {
16
64
  static componentName: string;
17
65
  text: string;
@@ -60,8 +108,8 @@ export declare class TextSystem extends Renderer {
60
108
  name: string;
61
109
  texts: {
62
110
  [propName: number]: {
63
- text: Text_3;
64
- component: Text_2;
111
+ text: Text_3 | HTMLText_2;
112
+ component: Text_2 | HTMLText;
65
113
  };
66
114
  };
67
115
  renderSystem: RendererSystem;
@@ -69,6 +117,9 @@ export declare class TextSystem extends Renderer {
69
117
  containerManager: ContainerManager;
70
118
  init(): void;
71
119
  componentChanged(changed: ComponentChanged): Promise<void>;
120
+ private addTextComponent;
121
+ private addHTMLTextComponent;
122
+ private waitForFontResource;
72
123
  change(changed: ComponentChanged): void;
73
124
  setSize(changed: ComponentChanged): void;
74
125
  }
@@ -1,8 +1,8 @@
1
1
  import { TextStyle } from 'pixi.js';
2
- import { Component, decorators, OBSERVER_TYPE } from '@eva/eva.js';
2
+ import { Component, decorators, OBSERVER_TYPE, resource } from '@eva/eva.js';
3
3
  import { type } from '@eva/inspector-decorator';
4
4
  import { Renderer, RendererSystem } from '@eva/plugin-renderer';
5
- import { Text as Text$3 } from '@eva/renderer-adapter';
5
+ import { HTMLText as HTMLText$1, Text as Text$3 } from '@eva/renderer-adapter';
6
6
 
7
7
  /*! *****************************************************************************
8
8
  Copyright (c) Microsoft Corporation. All rights reserved.
@@ -64,6 +64,26 @@ __decorate([
64
64
  type('string')
65
65
  ], Text$2.prototype, "text", void 0);
66
66
 
67
+ class HTMLText extends Component {
68
+ constructor() {
69
+ super(...arguments);
70
+ this.text = '';
71
+ this.style = {};
72
+ this.textureStyle = {};
73
+ }
74
+ init(obj) {
75
+ this.style = Object.assign({ fontSize: 24, fill: '#000000', fontFamily: 'Arial' }, obj === null || obj === void 0 ? void 0 : obj.style);
76
+ this.textureStyle = Object.assign({ scaleMode: 'linear', resolution: window.devicePixelRatio || 1 }, obj === null || obj === void 0 ? void 0 : obj.textureStyle);
77
+ if (obj) {
78
+ this.text = obj.text;
79
+ }
80
+ }
81
+ }
82
+ HTMLText.componentName = 'HTMLText';
83
+ __decorate([
84
+ type('string')
85
+ ], HTMLText.prototype, "text", void 0);
86
+
67
87
  let Text = class Text extends Renderer {
68
88
  constructor() {
69
89
  super(...arguments);
@@ -76,17 +96,17 @@ let Text = class Text extends Renderer {
76
96
  }
77
97
  componentChanged(changed) {
78
98
  return __awaiter(this, void 0, void 0, function* () {
79
- if (changed.componentName !== 'Text')
99
+ const isText = changed.componentName === 'Text';
100
+ const isHTMLText = changed.componentName === 'HTMLText';
101
+ if (!isText && !isHTMLText)
80
102
  return;
81
103
  if (changed.type === OBSERVER_TYPE.ADD) {
82
- const component = changed.component;
83
- const text = new Text$3(component.text, component.style);
84
- this.containerManager.getContainer(changed.gameObject.id).addChildAt(text, 0);
85
- this.texts[changed.gameObject.id] = {
86
- text,
87
- component: changed.component,
88
- };
89
- this.setSize(changed);
104
+ if (isText) {
105
+ yield this.addTextComponent(changed);
106
+ }
107
+ else {
108
+ yield this.addHTMLTextComponent(changed);
109
+ }
90
110
  }
91
111
  else if (changed.type === OBSERVER_TYPE.REMOVE) {
92
112
  this.containerManager.getContainer(changed.gameObject.id).removeChild(this.texts[changed.gameObject.id].text);
@@ -96,16 +116,91 @@ let Text = class Text extends Renderer {
96
116
  else {
97
117
  this.change(changed);
98
118
  this.setSize(changed);
119
+ const component = changed.component;
120
+ if (changed.prop.prop[0] === 'style' && component.style && component.style.fontFamily) {
121
+ const { text } = this.texts[changed.gameObject.id];
122
+ yield this.waitForFontResource(text, changed, component.style.fontFamily);
123
+ }
124
+ }
125
+ });
126
+ }
127
+ addTextComponent(changed) {
128
+ return __awaiter(this, void 0, void 0, function* () {
129
+ const component = changed.component;
130
+ const styleWithoutFont = Object.assign({}, component.style);
131
+ const fontFamily = styleWithoutFont.fontFamily;
132
+ delete styleWithoutFont.fontFamily;
133
+ const text = new Text$3(component.text, styleWithoutFont);
134
+ this.containerManager.getContainer(changed.gameObject.id).addChildAt(text, 0);
135
+ this.texts[changed.gameObject.id] = {
136
+ text,
137
+ component,
138
+ };
139
+ this.setSize(changed);
140
+ if (fontFamily) {
141
+ yield this.waitForFontResource(text, changed, fontFamily);
142
+ }
143
+ });
144
+ }
145
+ addHTMLTextComponent(changed) {
146
+ return __awaiter(this, void 0, void 0, function* () {
147
+ const component = changed.component;
148
+ const styleWithoutFont = Object.assign({}, component.style);
149
+ const fontFamily = styleWithoutFont.fontFamily;
150
+ delete styleWithoutFont.fontFamily;
151
+ const htmlText = new HTMLText$1(Object.assign({ text: component.text, style: styleWithoutFont }, (component.textureStyle && { textureStyle: component.textureStyle })));
152
+ this.containerManager.getContainer(changed.gameObject.id).addChildAt(htmlText, 0);
153
+ this.texts[changed.gameObject.id] = {
154
+ text: htmlText,
155
+ component,
156
+ };
157
+ this.setSize(changed);
158
+ if (fontFamily) {
159
+ yield this.waitForFontResource(htmlText, changed, fontFamily);
160
+ }
161
+ });
162
+ }
163
+ waitForFontResource(text, changed, fontFamily) {
164
+ return __awaiter(this, void 0, void 0, function* () {
165
+ if (!fontFamily) {
166
+ return;
167
+ }
168
+ try {
169
+ const fontName = Array.isArray(fontFamily) ? fontFamily[0] : fontFamily;
170
+ const asyncId = this.increaseAsyncId(changed.gameObject.id);
171
+ yield resource.getResource(fontName);
172
+ if (!this.validateAsyncId(changed.gameObject.id, asyncId))
173
+ return;
174
+ text.style.fontFamily = fontFamily;
175
+ this.setSize(changed);
176
+ }
177
+ catch (error) {
178
+ console.warn(`字体资源 ${fontFamily} 加载失败:`, error);
99
179
  }
100
180
  });
101
181
  }
102
182
  change(changed) {
103
183
  const { text, component } = this.texts[changed.gameObject.id];
184
+ const isHTMLText = changed.componentName === 'HTMLText';
104
185
  if (changed.prop.prop[0] === 'text') {
105
186
  text.text = component.text;
106
187
  }
107
188
  else if (changed.prop.prop[0] === 'style') {
108
- Object.assign(text.style, changed.component.style);
189
+ Object.assign(text.style, component.style);
190
+ }
191
+ else if (changed.prop.prop[0] === 'textureStyle' && isHTMLText) {
192
+ const htmlComponent = component;
193
+ const container = this.containerManager.getContainer(changed.gameObject.id);
194
+ const index = container.getChildIndex(text);
195
+ container.removeChild(text);
196
+ text.destroy({ children: true });
197
+ const newText = new HTMLText$1({
198
+ text: htmlComponent.text,
199
+ style: htmlComponent.style,
200
+ textureStyle: htmlComponent.textureStyle
201
+ });
202
+ container.addChildAt(newText, index);
203
+ this.texts[changed.gameObject.id].text = newText;
109
204
  }
110
205
  }
111
206
  setSize(changed) {
@@ -120,8 +215,9 @@ Text.systemName = 'Text';
120
215
  Text = __decorate([
121
216
  decorators.componentObserver({
122
217
  Text: ['text', { prop: ['style'], deep: true }],
218
+ HTMLText: ['text', { prop: ['style'], deep: true }, { prop: ['textureStyle'], deep: true }],
123
219
  })
124
220
  ], Text);
125
221
  var Text$1 = Text;
126
222
 
127
- export { Text$2 as Text, Text$1 as TextSystem };
223
+ export { HTMLText, Text$2 as Text, Text$1 as TextSystem };
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@eva/plugin-renderer-text",
3
- "version": "2.0.1-beta.2",
3
+ "version": "2.0.1-beta.20",
4
4
  "description": "@eva/plugin-renderer-text",
5
5
  "main": "index.js",
6
6
  "module": "dist/plugin-renderer-text.esm.js",
@@ -19,9 +19,9 @@
19
19
  "homepage": "https://eva.js.org",
20
20
  "dependencies": {
21
21
  "@eva/inspector-decorator": "^0.0.5",
22
- "@eva/plugin-renderer": "2.0.1-beta.2",
23
- "@eva/renderer-adapter": "2.0.1-beta.2",
24
- "@eva/eva.js": "2.0.1-beta.2",
22
+ "@eva/plugin-renderer": "2.0.1-beta.20",
23
+ "@eva/renderer-adapter": "2.0.1-beta.20",
24
+ "@eva/eva.js": "2.0.1-beta.20",
25
25
  "pixi.js": "^8.8.1"
26
26
  }
27
27
  }