@eva/plugin-renderer-text 1.2.7 → 1.2.8-fix.1

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Files changed (2) hide show
  1. package/package.json +4 -4
  2. package/dist/miniprogram.js +0 -128
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@eva/plugin-renderer-text",
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- "version": "1.2.7",
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+ "version": "1.2.8-fix.1",
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  "description": "@eva/plugin-renderer-text",
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  "main": "index.js",
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  "module": "dist/plugin-renderer-text.esm.js",
@@ -19,9 +19,9 @@
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  "homepage": "https://eva.js.org",
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  "dependencies": {
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  "@eva/inspector-decorator": "^0.0.5",
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- "@eva/plugin-renderer": "1.2.7",
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- "@eva/renderer-adapter": "1.2.7",
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- "@eva/eva.js": "1.2.7",
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+ "@eva/plugin-renderer": "1.2.8-fix.1",
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+ "@eva/renderer-adapter": "1.2.8-fix.1",
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+ "@eva/eva.js": "1.2.8-fix.1",
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  "pixi.js": "^4.8.7"
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  }
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  }
@@ -1,128 +0,0 @@
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- function _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
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-
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- import { __extends, __decorate, __awaiter, __generator } from 'tslib';
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- import { TextStyle } from '@eva/miniprogram-pixi';
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- import { Component, OBSERVER_TYPE, decorators } from '@eva/eva.js/dist/miniprogram';
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- import { type } from '@eva/inspector-decorator';
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- import { RendererSystem, Renderer } from '@eva/plugin-renderer/dist/miniprogram';
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- import { Text as Text$4 } from '@eva/renderer-adapter/dist/miniprogram';
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-
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- var Text$2 = function (_super) {
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- __extends(Text, _super);
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-
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- function Text() {
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- var _this = _super !== null && _super.apply(this, arguments) || this;
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-
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- _this.text = '';
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- _this.style = {};
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- return _this;
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- }
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-
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- Text.prototype.init = function (obj) {
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- var style = new TextStyle({
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- fontSize: 20
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- });
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- var newStyle = {};
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-
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- for (var key in style) {
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- if (key.indexOf('_') === 0) {
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- newStyle[key.substring(1)] = style[key];
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- }
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- }
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-
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- this.style = newStyle;
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-
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- if (obj) {
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- this.text = obj.text;
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-
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- _extends(this.style, obj.style);
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- }
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- };
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-
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- Text.componentName = 'Text';
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-
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- __decorate([type('string')], Text.prototype, "text", void 0);
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-
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- return Text;
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- }(Component);
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-
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- var Text$3 = Text$2;
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-
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- var Text = function (_super) {
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- __extends(Text, _super);
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-
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- function Text() {
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- var _this = _super !== null && _super.apply(this, arguments) || this;
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-
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- _this.name = 'Text';
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- _this.texts = {};
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- return _this;
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- }
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-
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- Text.prototype.init = function () {
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- this.renderSystem = this.game.getSystem(RendererSystem);
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- this.renderSystem.rendererManager.register(this);
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- };
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-
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- Text.prototype.componentChanged = function (changed) {
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- return __awaiter(this, void 0, void 0, function () {
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- var component, text;
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- return __generator(this, function (_a) {
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- if (changed.componentName !== 'Text') return [2];
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-
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- if (changed.type === OBSERVER_TYPE.ADD) {
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- component = changed.component;
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- text = new Text$4(component.text, component.style);
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- this.containerManager.getContainer(changed.gameObject.id).addChildAt(text, 0);
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- this.texts[changed.gameObject.id] = {
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- text: text,
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- component: changed.component
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- };
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- this.setSize(changed);
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- } else if (changed.type === OBSERVER_TYPE.REMOVE) {
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- this.containerManager.getContainer(changed.gameObject.id).removeChild(this.texts[changed.gameObject.id].text);
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- this.texts[changed.gameObject.id].text.destroy({
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- children: true
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- });
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- delete this.texts[changed.gameObject.id];
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- } else {
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- this.change(changed);
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- this.setSize(changed);
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- }
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-
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- return [2];
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- });
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- });
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- };
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-
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- Text.prototype.change = function (changed) {
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- var _a = this.texts[changed.gameObject.id],
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- text = _a.text,
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- component = _a.component;
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-
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- if (changed.prop.prop[0] === 'text') {
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- text.text = component.text;
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- } else if (changed.prop.prop[0] === 'style') {
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- _extends(text.style, changed.component.style);
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- }
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- };
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-
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- Text.prototype.setSize = function (changed) {
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- var transform = changed.gameObject.transform;
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- if (!transform) return;
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- transform.size.width = this.texts[changed.gameObject.id].text.width;
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- transform.size.height = this.texts[changed.gameObject.id].text.height;
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- };
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-
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- Text.systemName = 'Text';
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- Text = __decorate([decorators.componentObserver({
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- Text: ['text', {
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- prop: ['style'],
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- deep: true
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- }]
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- })], Text);
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- return Text;
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- }(Renderer);
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-
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- var Text$1 = Text;
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- export { Text$3 as Text, Text$1 as TextSystem };