@eva/plugin-renderer-sprite 1.2.7 → 1.2.8-fix.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +3 -3
- package/dist/miniprogram.js +0 -197
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@eva/plugin-renderer-sprite",
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"version": "1.2.
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"version": "1.2.8-fix.1",
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"description": "@eva/plugin-renderer-sprite",
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"main": "index.js",
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"module": "dist/plugin-renderer-sprite.esm.js",
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@@ -19,8 +19,8 @@
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"homepage": "https://eva.js.org",
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"dependencies": {
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"@eva/inspector-decorator": "^0.0.5",
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"@eva/plugin-renderer": "1.2.
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"@eva/eva.js": "1.2.
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"@eva/plugin-renderer": "1.2.8-fix.1",
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"@eva/eva.js": "1.2.8-fix.1",
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"pixi.js": "^4.8.7"
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}
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}
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package/dist/miniprogram.js
DELETED
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@@ -1,197 +0,0 @@
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import { __extends, __decorate, __values, __awaiter, __generator } from 'tslib';
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import { Component, resource, RESOURCE_TYPE, OBSERVER_TYPE, decorators } from '@eva/eva.js/dist/miniprogram';
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import { type } from '@eva/inspector-decorator';
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import { RendererSystem, Renderer } from '@eva/plugin-renderer/dist/miniprogram';
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import { Sprite as Sprite$4 } from '@eva/renderer-adapter/dist/miniprogram';
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import { BaseTexture, Spritesheet } from '@eva/miniprogram-pixi';
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var Sprite$2 = function (_super) {
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__extends(Sprite, _super);
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function Sprite() {
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var _this = _super !== null && _super.apply(this, arguments) || this;
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_this.resource = '';
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_this.spriteName = '';
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return _this;
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}
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Sprite.prototype.init = function (obj) {
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if (obj && obj.resource) {
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this.resource = obj.resource;
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this.spriteName = obj.spriteName;
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}
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};
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Sprite.componentName = 'Sprite';
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__decorate([type('string')], Sprite.prototype, "resource", void 0);
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__decorate([type('string')], Sprite.prototype, "spriteName", void 0);
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return Sprite;
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}(Component);
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var Sprite$3 = Sprite$2;
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var resourceKeySplit = '_s|r|c_';
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resource.registerInstance(RESOURCE_TYPE.SPRITE, function (_a) {
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var name = _a.name,
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data = _a.data;
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return new Promise(function (r) {
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var e_1, _a;
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var textureObj = data.json;
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var texture = BaseTexture.from(data.image);
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var frames = textureObj.frames || {};
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var animations = textureObj.animations || {};
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var newFrames = {};
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for (var key in frames) {
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var newKey = name + resourceKeySplit + key;
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newFrames[newKey] = frames[key];
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}
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for (var key in animations) {
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var spriteList = [];
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if (animations[key] && animations[key].length >= 0) {
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try {
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for (var _b = (e_1 = void 0, __values(animations[key])), _c = _b.next(); !_c.done; _c = _b.next()) {
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var spriteName = _c.value;
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var newSpriteName = name + resourceKeySplit + spriteName;
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spriteList.push(newSpriteName);
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}
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} catch (e_1_1) {
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e_1 = {
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error: e_1_1
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};
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} finally {
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try {
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if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
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} finally {
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if (e_1) throw e_1.error;
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}
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}
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}
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animations[key] = spriteList;
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}
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textureObj.frames = newFrames;
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var spriteSheet = new Spritesheet(texture, textureObj);
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spriteSheet.parse(function () {
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var textures = spriteSheet.textures;
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r(textures);
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});
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});
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});
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resource.registerDestroy(RESOURCE_TYPE.SPRITE, function (_a) {
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var instance = _a.instance;
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if (!instance) return;
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for (var key in instance) {
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instance[key].destroy(true);
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}
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});
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var Sprite = function (_super) {
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__extends(Sprite, _super);
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function Sprite() {
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var _this = _super !== null && _super.apply(this, arguments) || this;
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_this.name = 'Sprite';
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_this.sprites = {};
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return _this;
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}
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Sprite.prototype.init = function () {
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this.renderSystem = this.game.getSystem(RendererSystem);
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this.renderSystem.rendererManager.register(this);
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};
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Sprite.prototype.rendererUpdate = function (gameObject) {
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var _a = gameObject.transform.size,
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width = _a.width,
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height = _a.height;
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if (this.sprites[gameObject.id]) {
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this.sprites[gameObject.id].sprite.width = width;
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this.sprites[gameObject.id].sprite.height = height;
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}
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};
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Sprite.prototype.componentChanged = function (changed) {
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return __awaiter(this, void 0, void 0, function () {
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var gameObjectId, component, sprite, asyncId, instance, asyncId, instance, sprite;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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if (!(changed.componentName === 'Sprite')) return [3, 5];
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gameObjectId = changed.gameObject.id;
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component = changed.component;
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if (!(changed.type === OBSERVER_TYPE.ADD)) return [3, 2];
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sprite = new Sprite$4(null);
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this.sprites[changed.gameObject.id] = sprite;
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this.containerManager.getContainer(changed.gameObject.id).addChildAt(sprite.sprite, 0);
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asyncId = this.increaseAsyncId(gameObjectId);
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return [4, resource.getResource(component.resource)];
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case 1:
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instance = _a.sent().instance;
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if (!this.validateAsyncId(gameObjectId, asyncId)) return [2];
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if (!instance) {
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console.error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
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return [2];
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}
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sprite.image = instance[component.resource + resourceKeySplit + component.spriteName];
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return [3, 5];
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case 2:
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if (!(changed.type === OBSERVER_TYPE.CHANGE)) return [3, 4];
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asyncId = this.increaseAsyncId(gameObjectId);
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return [4, resource.getResource(component.resource)];
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case 3:
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instance = _a.sent().instance;
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if (!this.validateAsyncId(gameObjectId, asyncId)) return [2];
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if (!instance) {
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console.error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
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return [2];
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}
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this.sprites[changed.gameObject.id].image = instance[component.resource + resourceKeySplit + component.spriteName];
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return [3, 5];
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case 4:
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if (changed.type === OBSERVER_TYPE.REMOVE) {
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this.increaseAsyncId(gameObjectId);
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sprite = this.sprites[changed.gameObject.id];
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this.containerManager.getContainer(changed.gameObject.id).removeChild(sprite.sprite);
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sprite.sprite.destroy({
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children: true
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});
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delete this.sprites[changed.gameObject.id];
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}
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_a.label = 5;
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case 5:
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return [2];
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}
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});
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});
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};
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Sprite.systemName = 'Sprite';
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Sprite = __decorate([decorators.componentObserver({
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Sprite: ['spriteName']
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})], Sprite);
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return Sprite;
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}(Renderer);
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var Sprite$1 = Sprite;
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export { Sprite$3 as Sprite, Sprite$1 as SpriteSystem };
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