@eva/plugin-renderer-sprite 1.2.7-fix.4 → 1.2.7-fix.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/EVA.plugin.renderer.sprite.js +97 -18
- package/dist/EVA.plugin.renderer.sprite.js.map +1 -0
- package/dist/EVA.plugin.renderer.sprite.min.js +1 -1
- package/dist/miniprogram.js +38 -3
- package/dist/plugin-renderer-sprite.cjs.js.map +1 -0
- package/dist/plugin-renderer-sprite.cjs.prod.js +1 -1
- package/dist/plugin-renderer-sprite.esm.js +1 -1
- package/dist/plugin-renderer-sprite.esm.js.map +1 -0
- package/package.json +3 -3
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@@ -1,6 +1,7 @@
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window.EVA = window.EVA || {};
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window.EVA.plugin = window.EVA.plugin || {};
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window.EVA.plugin.renderer = window.EVA.plugin.renderer || {};
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var _EVA_IIFE_sprite = function (exports, eva_js, pluginRenderer, pixi_js) {
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'use strict';
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@@ -14,30 +15,37 @@ var _EVA_IIFE_sprite = function (exports, eva_js, pluginRenderer, pixi_js) {
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if (b.hasOwnProperty(p)) d[p] = b[p];
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}
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};
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return _extendStatics(d, b);
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};
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function __extends(d, b) {
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_extendStatics(d, b);
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function __() {
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this.constructor = d;
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}
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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}
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function __decorate(decorators, target, key, desc) {
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var c = arguments.length,
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r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc,
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d;
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if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);else for (var i = decorators.length - 1; i >= 0; i--) {
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if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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}
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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}
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function __awaiter(thisArg, _arguments, P, generator) {
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function adopt(value) {
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return value instanceof P ? value : new P(function (resolve) {
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resolve(value);
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});
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}
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) {
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try {
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@@ -46,6 +54,7 @@ var _EVA_IIFE_sprite = function (exports, eva_js, pluginRenderer, pixi_js) {
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reject(e);
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}
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}
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function rejected(value) {
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try {
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step(generator["throw"](value));
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@@ -53,26 +62,29 @@ var _EVA_IIFE_sprite = function (exports, eva_js, pluginRenderer, pixi_js) {
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reject(e);
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}
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}
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function step(result) {
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result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected);
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}
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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}
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function __generator(thisArg, body) {
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var _ = {
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},
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-
trys: [],
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ops: []
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label: 0,
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sent: function sent() {
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if (t[0] & 1) throw t[1];
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return t[1];
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},
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trys: [],
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ops: []
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},
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f,
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y,
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t,
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g;
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return g = {
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next: verb(0),
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"throw": verb(1),
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@@ -80,60 +92,79 @@ var _EVA_IIFE_sprite = function (exports, eva_js, pluginRenderer, pixi_js) {
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}, typeof Symbol === "function" && (g[Symbol.iterator] = function () {
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return this;
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}), g;
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function verb(n) {
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return function (v) {
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return step([n, v]);
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};
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}
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function step(op) {
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if (f) throw new TypeError("Generator is already executing.");
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while (_) {
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try {
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if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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if (y = 0, t) op = [op[0] & 2, t.value];
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switch (op[0]) {
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case 0:
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case 1:
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t = op;
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break;
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case 4:
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_.label++;
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return {
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value: op[1],
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done: false
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};
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case 5:
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_.label++;
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y = op[1];
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op = [0];
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continue;
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case 7:
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op = _.ops.pop();
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_.trys.pop();
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continue;
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default:
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if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) {
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_ = 0;
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continue;
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}
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if (op[0] === 3 && (!t || op[1] > t[0] && op[1] < t[3])) {
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_.label = op[1];
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break;
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}
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if (op[0] === 6 && _.label < t[1]) {
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_.label = t[1];
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t = op;
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break;
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}
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if (t && _.label < t[2]) {
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_.label = t[2];
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_.ops.push(op);
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break;
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}
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if (t[2]) _.ops.pop();
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_.trys.pop();
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continue;
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}
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op = body.call(thisArg, _);
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} catch (e) {
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op = [6, e];
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f = t = 0;
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}
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}
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if (op[0] & 5) throw op[1];
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return {
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value: op[0] ? op[1] : void 0,
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};
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}
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}
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function __values(o) {
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var s = typeof Symbol === "function" && Symbol.iterator,
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m = s && o[s],
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if (m) return m.call(o);
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if (o && typeof o.length === "number") return {
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next: function next() {
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};
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throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined.");
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}
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function getIDEPropsPropertyObj(target, propertyKey) {
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target.constructor.IDEProps = {};
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}
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if (!target.constructor.IDEProps[propertyKey]) {
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target.constructor.IDEProps[propertyKey] = {};
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}
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var propertyObj = target.constructor.IDEProps[propertyKey];
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return propertyObj;
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}
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function type(type) {
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return function (target, propertyKey) {
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var prop = getIDEPropsPropertyObj(target, propertyKey);
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prop.type = type;
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};
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}
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var Sprite$3 = function (_super) {
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__extends(Sprite, _super);
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function Sprite() {
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var _this = _super !== null && _super.apply(this, arguments) || this;
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_this.resource = '';
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_this.spriteName = '';
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return _this;
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}
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Sprite.prototype.init = function (obj) {
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if (obj && obj.resource) {
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this.resource = obj.resource;
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this.spriteName = obj.spriteName;
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}
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};
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Sprite.componentName = 'Sprite';
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__decorate([type('string')], Sprite.prototype, "resource", void 0);
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__decorate([type('string')], Sprite.prototype, "spriteName", void 0);
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return Sprite;
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}(eva_js.Component);
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var Sprite$4 = Sprite$3;
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var Sprite$2 = function () {
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function Sprite(image) {
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this._image = null;
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this._image = image;
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if (image) {
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if (image instanceof HTMLImageElement) {
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this.sprite = pixi_js.Sprite.from(image);
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this.sprite = new pixi_js.Sprite();
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}
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}
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Object.defineProperty(Sprite.prototype, "image", {
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get: function get() {
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return this._image;
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if (this._image === val) {
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return;
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}
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if (val instanceof HTMLImageElement) {
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this.sprite.texture && this.sprite.texture.destroy(false);
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this.sprite.texture = pixi_js.Texture.from(val);
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} else if (val instanceof pixi_js.Texture) {
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this.sprite.texture = val;
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}
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this._image = val;
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},
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enumerable: false,
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});
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return Sprite;
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}();
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var SpriteEngine = Sprite$2;
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var resourceKeySplit = '_s|r|c_';
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eva_js.resource.registerInstance(eva_js.RESOURCE_TYPE.SPRITE, function (_a) {
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var name = _a.name,
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data = _a.data;
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return new Promise(function (r) {
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var e_1, _a;
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var textureObj = data.json;
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var texture = pixi_js.BaseTexture.from(data.image);
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var frames = textureObj.frames || {};
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var animations = textureObj.animations || {};
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var newFrames = {};
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for (var key in frames) {
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var newKey = name + resourceKeySplit + key;
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newFrames[newKey] = frames[key];
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}
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for (var key in animations) {
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var spriteList = [];
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if (animations[key] && animations[key].length >= 0) {
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try {
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for (var _b = (e_1 = void 0, __values(animations[key])), _c = _b.next(); !_c.done; _c = _b.next()) {
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}
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}
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animations[key] = spriteList;
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}
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textureObj.frames = newFrames;
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var spriteSheet = new pixi_js.Spritesheet(texture, textureObj);
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spriteSheet.parse(function () {
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eva_js.resource.registerDestroy(eva_js.RESOURCE_TYPE.SPRITE, function (_a) {
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var instance = _a.instance;
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if (!instance) return;
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this.increaseAsyncId(gameObjectId);
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@@ -359,19 +433,23 @@ var _EVA_IIFE_sprite = function (exports, eva_js, pluginRenderer, pixi_js) {
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delete this.sprites[changed.gameObject.id];
|
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}
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_a.label = 5;
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case 5:
|
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}
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});
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});
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};
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Sprite.systemName = 'Sprite';
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Sprite = __decorate([eva_js.decorators.componentObserver({
|
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Sprite: ['spriteName']
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})], Sprite);
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}(pluginRenderer.Renderer);
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var Sprite$1 = Sprite;
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exports.Sprite = Sprite$4;
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exports.SpriteSystem = Sprite$1;
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@@ -380,4 +458,5 @@ var _EVA_IIFE_sprite = function (exports, eva_js, pluginRenderer, pixi_js) {
|
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return exports;
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}({}, EVA, EVA.plugin.renderer, PIXI);
|
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window.EVA.plugin.renderer.sprite = window.EVA.plugin.renderer.sprite || _EVA_IIFE_sprite;
|
|
@@ -0,0 +1 @@
|
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1
|
+
{"version":3,"file":"EVA.plugin.renderer.sprite.js","sources":["../../../node_modules/tslib/tslib.es6.js","../lib/component.ts","../../renderer-adapter/lib/Sprite.ts","../lib/system.ts"],"sourcesContent":["/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n }\r\n return __assign.apply(this, arguments);\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\r\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\r\n t[p[i]] = s[p[i]];\r\n }\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n}\r\n\r\nexport function __param(paramIndex, decorator) {\r\n return function (target, key) { decorator(target, key, paramIndex); }\r\n}\r\n\r\nexport function __metadata(metadataKey, metadataValue) {\r\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\r\n}\r\n\r\nexport function __awaiter(thisArg, _arguments, P, generator) {\r\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\r\n return new (P || (P = Promise))(function (resolve, reject) {\r\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\r\n step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n });\r\n}\r\n\r\nexport function __generator(thisArg, body) {\r\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;\r\n return g = { next: verb(0), \"throw\": verb(1), \"return\": verb(2) }, typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (_) try {\r\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport function __createBinding(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n}\r\n\r\nexport function __exportStar(m, exports) {\r\n for (var p in m) if (p !== \"default\" && !exports.hasOwnProperty(p)) exports[p] = m[p];\r\n}\r\n\r\nexport function __values(o) {\r\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\r\n if (m) return m.call(o);\r\n if (o && typeof o.length === \"number\") return {\r\n next: function () {\r\n if (o && i >= o.length) o = void 0;\r\n return { value: o && o[i++], done: !o };\r\n }\r\n };\r\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\r\n}\r\n\r\nexport function __read(o, n) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\r\n if (!m) return o;\r\n var i = m.call(o), r, ar = [], e;\r\n try {\r\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\r\n }\r\n catch (error) { e = { error: error }; }\r\n finally {\r\n try {\r\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\r\n }\r\n finally { if (e) throw e.error; }\r\n }\r\n return ar;\r\n}\r\n\r\nexport function __spread() {\r\n for (var ar = [], i = 0; i < arguments.length; i++)\r\n ar = ar.concat(__read(arguments[i]));\r\n return ar;\r\n}\r\n\r\nexport function __spreadArrays() {\r\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\r\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\r\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\r\n r[k] = a[j];\r\n return r;\r\n};\r\n\r\nexport function __await(v) {\r\n return this instanceof __await ? (this.v = v, this) : new __await(v);\r\n}\r\n\r\nexport function __asyncGenerator(thisArg, _arguments, generator) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\r\n return i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i;\r\n function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }\r\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\r\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n function fulfill(value) { resume(\"next\", value); }\r\n function reject(value) { resume(\"throw\", value); }\r\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n var i, p;\r\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === \"return\" } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var m = o[Symbol.asyncIterator], i;\r\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n return cooked;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];\r\n result.default = mod;\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, privateMap) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to get private field on non-instance\");\r\n }\r\n return privateMap.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, privateMap, value) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to set private field on non-instance\");\r\n }\r\n privateMap.set(receiver, value);\r\n return value;\r\n}\r\n","import { Component, decorators } from '@eva/eva.js';\n\nexport interface SpriteParams {\n resource: string;\n spriteName: string;\n}\n\nexport default class Sprite extends Component<SpriteParams> {\n static componentName: string = 'Sprite';\n @decorators.IDEProp resource: string = '';\n @decorators.IDEProp spriteName: string = '';\n init(obj?: SpriteParams) {\n if (obj && obj.resource) {\n this.resource = obj.resource;\n this.spriteName = obj.spriteName;\n }\n }\n}\n","import { Texture as PIXITexture, Sprite as PIXISprite } from 'pixi.js';\n\nexport default class Sprite {\n _image: HTMLImageElement | PIXITexture = null;\n public sprite: PIXISprite;\n constructor(image: HTMLImageElement | PIXITexture) {\n this._image = image;\n if (image) {\n if (image instanceof HTMLImageElement) {\n this.sprite = PIXISprite.from(image as any);\n } else if (image instanceof PIXITexture) {\n this.sprite = new PIXISprite(image);\n }\n } else {\n this.sprite = new PIXISprite();\n }\n }\n set image(val) {\n if (this._image === val) {\n return;\n }\n\n if (val instanceof HTMLImageElement) {\n this.sprite.texture && this.sprite.texture.destroy(false);\n this.sprite.texture = PIXITexture.from(val);\n } else if (val instanceof PIXITexture) {\n this.sprite.texture = val;\n }\n this._image = val;\n }\n get image() {\n return this._image;\n }\n}\n","import { GameObject, decorators, resource, ComponentChanged, RESOURCE_TYPE, OBSERVER_TYPE } from '@eva/eva.js';\nimport { RendererManager, ContainerManager, RendererSystem, Renderer } from '@eva/plugin-renderer';\n\nimport SpriteComponent from './component';\nimport { Sprite as SpriteEngine } from '@eva/renderer-adapter';\nimport { Spritesheet, BaseTexture } from 'pixi.js';\n\nconst resourceKeySplit = '_s|r|c_'; // Notice: This key be used in ninepatch system.\n\nresource.registerInstance(RESOURCE_TYPE.SPRITE, ({ name, data }) => {\n return new Promise(r => {\n const textureObj = data.json;\n const texture = BaseTexture.from(data.image);\n const frames = textureObj.frames || {};\n const animations = textureObj.animations || {};\n const newFrames = {};\n for (const key in frames) {\n const newKey = name + resourceKeySplit + key;\n newFrames[newKey] = frames[key];\n }\n for (const key in animations) {\n const spriteList = [];\n if (animations[key] && animations[key].length >= 0) {\n for (const spriteName of animations[key]) {\n const newSpriteName = name + resourceKeySplit + spriteName;\n spriteList.push(newSpriteName);\n }\n }\n animations[key] = spriteList;\n }\n textureObj.frames = newFrames;\n const spriteSheet = new Spritesheet(texture, textureObj);\n spriteSheet.parse(() => {\n const { textures } = spriteSheet;\n r(textures);\n });\n });\n});\n\nresource.registerDestroy(RESOURCE_TYPE.SPRITE, ({ instance }) => {\n if (!instance) return;\n for (const key in instance) {\n instance[key].destroy(true);\n }\n});\n\n@decorators.componentObserver({\n Sprite: ['spriteName'],\n})\nexport default class Sprite extends Renderer {\n static systemName = 'Sprite';\n name: string = 'Sprite';\n sprites: { [propName: number]: SpriteEngine } = {};\n renderSystem: RendererSystem;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n init() {\n this.renderSystem = this.game.getSystem(RendererSystem) as RendererSystem;\n this.renderSystem.rendererManager.register(this);\n }\n rendererUpdate(gameObject: GameObject) {\n const { width, height } = gameObject.transform.size;\n if (this.sprites[gameObject.id]) {\n this.sprites[gameObject.id].sprite.width = width;\n this.sprites[gameObject.id].sprite.height = height;\n }\n }\n async componentChanged(changed: ComponentChanged) {\n if (changed.componentName === 'Sprite') {\n const component: SpriteComponent = changed.component as SpriteComponent;\n if (changed.type === OBSERVER_TYPE.ADD) {\n const sprite = new SpriteEngine(null);\n resource.getResource(component.resource).then(async ({ instance }) => {\n if (!instance) {\n throw new Error(`GameObject:${changed.gameObject.name}'s Sprite resource load error`);\n }\n sprite.image = instance[component.resource + resourceKeySplit + component.spriteName];\n });\n this.sprites[changed.gameObject.id] = sprite;\n this.containerManager.getContainer(changed.gameObject.id).addChildAt(sprite.sprite, 0);\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n const { instance } = await resource.getResource(component.resource);\n if (!instance) {\n throw new Error(`GameObject:${changed.gameObject.name}'s Sprite resource load error`);\n }\n this.sprites[changed.gameObject.id].image =\n instance[component.resource + resourceKeySplit + component.spriteName];\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n const sprite = this.sprites[changed.gameObject.id];\n this.containerManager.getContainer(changed.gameObject.id).removeChild(sprite.sprite);\n sprite.sprite.destroy({ children: true });\n delete this.sprites[changed.gameObject.id];\n }\n }\n 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-
window.EVA=window.EVA||{},window.EVA.plugin=window.EVA.plugin||{},window.EVA.plugin.renderer=window.EVA.plugin.renderer||{};var _EVA_IIFE_sprite=function(e,t,r,n){"use strict";var i=function(e,t){return
|
|
1
|
+
window.EVA=window.EVA||{},window.EVA.plugin=window.EVA.plugin||{},window.EVA.plugin.renderer=window.EVA.plugin.renderer||{};var _EVA_IIFE_sprite=function(e,t,r,n){"use strict";var i=function(e,t){return(i=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])})(e,t)};function o(e,t){function r(){this.constructor=e}i(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function s(e,t,r,n){var i,o=arguments.length,s=o<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)s=Reflect.decorate(e,t,r,n);else for(var a=e.length-1;a>=0;a--)(i=e[a])&&(s=(o<3?i(s):o>3?i(t,r,s):i(t,r))||s);return o>3&&s&&Object.defineProperty(t,r,s),s}function a(e,t,r,n){return new(r||(r=Promise))((function(i,o){function s(e){try{c(n.next(e))}catch(e){o(e)}}function a(e){try{c(n.throw(e))}catch(e){o(e)}}function c(e){var t;e.done?i(e.value):(t=e.value,t instanceof r?t:new r((function(e){e(t)}))).then(s,a)}c((n=n.apply(e,t||[])).next())}))}function c(e,t){var r,n,i,o,s={label:0,sent:function(){if(1&i[0])throw i[1];return i[1]},trys:[],ops:[]};return o={next:a(0),throw:a(1),return:a(2)},"function"==typeof Symbol&&(o[Symbol.iterator]=function(){return this}),o;function a(o){return function(a){return function(o){if(r)throw new TypeError("Generator is already executing.");for(;s;)try{if(r=1,n&&(i=2&o[0]?n.return:o[0]?n.throw||((i=n.return)&&i.call(n),0):n.next)&&!(i=i.call(n,o[1])).done)return i;switch(n=0,i&&(o=[2&o[0],i.value]),o[0]){case 0:case 1:i=o;break;case 4:return s.label++,{value:o[1],done:!1};case 5:s.label++,n=o[1],o=[0];continue;case 7:o=s.ops.pop(),s.trys.pop();continue;default:if(!(i=s.trys,(i=i.length>0&&i[i.length-1])||6!==o[0]&&2!==o[0])){s=0;continue}if(3===o[0]&&(!i||o[1]>i[0]&&o[1]<i[3])){s.label=o[1];break}if(6===o[0]&&s.label<i[1]){s.label=i[1],i=o;break}if(i&&s.label<i[2]){s.label=i[2],s.ops.push(o);break}i[2]&&s.ops.pop(),s.trys.pop();continue}o=t.call(e,s)}catch(e){o=[6,e],n=0}finally{r=i=0}if(5&o[0])throw o[1];return{value:o[0]?o[1]:void 0,done:!0}}([o,a])}}}function u(e){var t="function"==typeof Symbol&&Symbol.iterator,r=t&&e[t],n=0;if(r)return r.call(e);if(e&&"number"==typeof e.length)return{next:function(){return e&&n>=e.length&&(e=void 0),{value:e&&e[n++],done:!e}}};throw new TypeError(t?"Object is not iterable.":"Symbol.iterator is not defined.")}function p(e){return function(t,r){var n=function(e,t){return e.constructor.IDEProps||(e.constructor.IDEProps={}),e.constructor.IDEProps[t]||(e.constructor.IDEProps[t]={}),e.constructor.IDEProps[t]}(t,r);n.key=r,n.type=e}}var l=function(e){function t(){var t=null!==e&&e.apply(this,arguments)||this;return t.resource="",t.spriteName="",t}return o(t,e),t.prototype.init=function(e){e&&e.resource&&(this.resource=e.resource,this.spriteName=e.spriteName)},t.componentName="Sprite",s([p("string")],t.prototype,"resource",void 0),s([p("string")],t.prototype,"spriteName",void 0),t}(t.Component),f=function(){function e(e){this._image=null,this._image=e,e?e instanceof HTMLImageElement?this.sprite=n.Sprite.from(e):e instanceof n.Texture&&(this.sprite=new n.Sprite(e)):this.sprite=new n.Sprite}return Object.defineProperty(e.prototype,"image",{get:function(){return this._image},set:function(e){this._image!==e&&(e instanceof HTMLImageElement?(this.sprite.texture&&this.sprite.texture.destroy(!1),this.sprite.texture=n.Texture.from(e)):e instanceof n.Texture&&(this.sprite.texture=e),this._image=e)},enumerable:!1,configurable:!0}),e}(),d="_s|r|c_";t.resource.registerInstance(t.RESOURCE_TYPE.SPRITE,(function(e){var t=e.name,r=e.data;return new Promise((function(e){var i,o,s=r.json,a=n.BaseTexture.from(r.image),c=s.frames||{},p=s.animations||{},l={};for(var f in c){l[t+d+f]=c[f]}for(var f in p){var h=[];if(p[f]&&p[f].length>=0)try{for(var m=(i=void 0,u(p[f])),y=m.next();!y.done;y=m.next()){var g=y.value,v=t+d+g;h.push(v)}}catch(e){i={error:e}}finally{try{y&&!y.done&&(o=m.return)&&o.call(m)}finally{if(i)throw i.error}}p[f]=h}s.frames=l;var b=new n.Spritesheet(a,s);b.parse((function(){var t=b.textures;e(t)}))}))})),t.resource.registerDestroy(t.RESOURCE_TYPE.SPRITE,(function(e){var t=e.instance;if(t)for(var r in t)t[r].destroy(!0)}));var h=function(e){function n(){var t=null!==e&&e.apply(this,arguments)||this;return t.name="Sprite",t.sprites={},t}return o(n,e),n.prototype.init=function(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)},n.prototype.rendererUpdate=function(e){var t=e.transform.size,r=t.width,n=t.height;this.sprites[e.id]&&(this.sprites[e.id].sprite.width=r,this.sprites[e.id].sprite.height=n)},n.prototype.componentChanged=function(e){return a(this,void 0,void 0,(function(){var r,n,i,o,s;return c(this,(function(a){switch(a.label){case 0:return"Sprite"!==e.componentName?[3,5]:(r=e.gameObject.id,n=e.component,e.type!==t.OBSERVER_TYPE.ADD?[3,2]:(s=new f(null),this.sprites[e.gameObject.id]=s,this.containerManager.getContainer(e.gameObject.id).addChildAt(s.sprite,0),i=this.increaseAsyncId(r),[4,t.resource.getResource(n.resource)]));case 1:return o=a.sent().instance,this.validateAsyncId(r,i)?o?(s.image=o[n.resource+d+n.spriteName],[3,5]):(console.error("GameObject:"+e.gameObject.name+"'s Sprite resource load error"),[2]):[2];case 2:return e.type!==t.OBSERVER_TYPE.CHANGE?[3,4]:(i=this.increaseAsyncId(r),[4,t.resource.getResource(n.resource)]);case 3:return o=a.sent().instance,this.validateAsyncId(r,i)?o?(this.sprites[e.gameObject.id].image=o[n.resource+d+n.spriteName],[3,5]):(console.error("GameObject:"+e.gameObject.name+"'s Sprite resource load error"),[2]):[2];case 4:e.type===t.OBSERVER_TYPE.REMOVE&&(this.increaseAsyncId(r),s=this.sprites[e.gameObject.id],this.containerManager.getContainer(e.gameObject.id).removeChild(s.sprite),s.sprite.destroy({children:!0}),delete this.sprites[e.gameObject.id]),a.label=5;case 5:return[2]}}))}))},n.systemName="Sprite",n=s([t.decorators.componentObserver({Sprite:["spriteName"]})],n)}(r.Renderer);return e.Sprite=l,e.SpriteSystem=h,Object.defineProperty(e,"__esModule",{value:!0}),e}({},EVA,EVA.plugin.renderer,PIXI);window.EVA.plugin.renderer.sprite=window.EVA.plugin.renderer.sprite||_EVA_IIFE_sprite;
|
package/dist/miniprogram.js
CHANGED
|
@@ -4,43 +4,56 @@ import { type } from '@eva/inspector-decorator';
|
|
|
4
4
|
import { RendererSystem, Renderer } from '@eva/plugin-renderer/dist/miniprogram';
|
|
5
5
|
import { Sprite as Sprite$4 } from '@eva/renderer-adapter/dist/miniprogram';
|
|
6
6
|
import { BaseTexture, Spritesheet } from '@eva/miniprogram-pixi';
|
|
7
|
+
|
|
7
8
|
var Sprite$2 = function (_super) {
|
|
8
9
|
__extends(Sprite, _super);
|
|
10
|
+
|
|
9
11
|
function Sprite() {
|
|
10
12
|
var _this = _super !== null && _super.apply(this, arguments) || this;
|
|
13
|
+
|
|
11
14
|
_this.resource = '';
|
|
12
15
|
_this.spriteName = '';
|
|
13
16
|
return _this;
|
|
14
17
|
}
|
|
18
|
+
|
|
15
19
|
Sprite.prototype.init = function (obj) {
|
|
16
20
|
if (obj && obj.resource) {
|
|
17
21
|
this.resource = obj.resource;
|
|
18
22
|
this.spriteName = obj.spriteName;
|
|
19
23
|
}
|
|
20
24
|
};
|
|
25
|
+
|
|
21
26
|
Sprite.componentName = 'Sprite';
|
|
27
|
+
|
|
22
28
|
__decorate([type('string')], Sprite.prototype, "resource", void 0);
|
|
29
|
+
|
|
23
30
|
__decorate([type('string')], Sprite.prototype, "spriteName", void 0);
|
|
31
|
+
|
|
24
32
|
return Sprite;
|
|
25
33
|
}(Component);
|
|
34
|
+
|
|
26
35
|
var Sprite$3 = Sprite$2;
|
|
27
36
|
var resourceKeySplit = '_s|r|c_';
|
|
28
37
|
resource.registerInstance(RESOURCE_TYPE.SPRITE, function (_a) {
|
|
29
38
|
var name = _a.name,
|
|
30
|
-
|
|
39
|
+
data = _a.data;
|
|
31
40
|
return new Promise(function (r) {
|
|
32
41
|
var e_1, _a;
|
|
42
|
+
|
|
33
43
|
var textureObj = data.json;
|
|
34
44
|
var texture = BaseTexture.from(data.image);
|
|
35
45
|
var frames = textureObj.frames || {};
|
|
36
46
|
var animations = textureObj.animations || {};
|
|
37
47
|
var newFrames = {};
|
|
48
|
+
|
|
38
49
|
for (var key in frames) {
|
|
39
50
|
var newKey = name + resourceKeySplit + key;
|
|
40
51
|
newFrames[newKey] = frames[key];
|
|
41
52
|
}
|
|
53
|
+
|
|
42
54
|
for (var key in animations) {
|
|
43
55
|
var spriteList = [];
|
|
56
|
+
|
|
44
57
|
if (animations[key] && animations[key].length >= 0) {
|
|
45
58
|
try {
|
|
46
59
|
for (var _b = (e_1 = void 0, __values(animations[key])), _c = _b.next(); !_c.done; _c = _b.next()) {
|
|
@@ -60,8 +73,10 @@ resource.registerInstance(RESOURCE_TYPE.SPRITE, function (_a) {
|
|
|
60
73
|
}
|
|
61
74
|
}
|
|
62
75
|
}
|
|
76
|
+
|
|
63
77
|
animations[key] = spriteList;
|
|
64
78
|
}
|
|
79
|
+
|
|
65
80
|
textureObj.frames = newFrames;
|
|
66
81
|
var spriteSheet = new Spritesheet(texture, textureObj);
|
|
67
82
|
spriteSheet.parse(function () {
|
|
@@ -73,31 +88,39 @@ resource.registerInstance(RESOURCE_TYPE.SPRITE, function (_a) {
|
|
|
73
88
|
resource.registerDestroy(RESOURCE_TYPE.SPRITE, function (_a) {
|
|
74
89
|
var instance = _a.instance;
|
|
75
90
|
if (!instance) return;
|
|
91
|
+
|
|
76
92
|
for (var key in instance) {
|
|
77
93
|
instance[key].destroy(true);
|
|
78
94
|
}
|
|
79
95
|
});
|
|
96
|
+
|
|
80
97
|
var Sprite = function (_super) {
|
|
81
98
|
__extends(Sprite, _super);
|
|
99
|
+
|
|
82
100
|
function Sprite() {
|
|
83
101
|
var _this = _super !== null && _super.apply(this, arguments) || this;
|
|
102
|
+
|
|
84
103
|
_this.name = 'Sprite';
|
|
85
104
|
_this.sprites = {};
|
|
86
105
|
return _this;
|
|
87
106
|
}
|
|
107
|
+
|
|
88
108
|
Sprite.prototype.init = function () {
|
|
89
109
|
this.renderSystem = this.game.getSystem(RendererSystem);
|
|
90
110
|
this.renderSystem.rendererManager.register(this);
|
|
91
111
|
};
|
|
112
|
+
|
|
92
113
|
Sprite.prototype.rendererUpdate = function (gameObject) {
|
|
93
114
|
var _a = gameObject.transform.size,
|
|
94
|
-
|
|
95
|
-
|
|
115
|
+
width = _a.width,
|
|
116
|
+
height = _a.height;
|
|
117
|
+
|
|
96
118
|
if (this.sprites[gameObject.id]) {
|
|
97
119
|
this.sprites[gameObject.id].sprite.width = width;
|
|
98
120
|
this.sprites[gameObject.id].sprite.height = height;
|
|
99
121
|
}
|
|
100
122
|
};
|
|
123
|
+
|
|
101
124
|
Sprite.prototype.componentChanged = function (changed) {
|
|
102
125
|
return __awaiter(this, void 0, void 0, function () {
|
|
103
126
|
var gameObjectId, component, sprite, asyncId, instance, asyncId, instance, sprite;
|
|
@@ -113,28 +136,36 @@ var Sprite = function (_super) {
|
|
|
113
136
|
this.containerManager.getContainer(changed.gameObject.id).addChildAt(sprite.sprite, 0);
|
|
114
137
|
asyncId = this.increaseAsyncId(gameObjectId);
|
|
115
138
|
return [4, resource.getResource(component.resource)];
|
|
139
|
+
|
|
116
140
|
case 1:
|
|
117
141
|
instance = _a.sent().instance;
|
|
118
142
|
if (!this.validateAsyncId(gameObjectId, asyncId)) return [2];
|
|
143
|
+
|
|
119
144
|
if (!instance) {
|
|
120
145
|
console.error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
|
|
121
146
|
return [2];
|
|
122
147
|
}
|
|
148
|
+
|
|
123
149
|
sprite.image = instance[component.resource + resourceKeySplit + component.spriteName];
|
|
124
150
|
return [3, 5];
|
|
151
|
+
|
|
125
152
|
case 2:
|
|
126
153
|
if (!(changed.type === OBSERVER_TYPE.CHANGE)) return [3, 4];
|
|
127
154
|
asyncId = this.increaseAsyncId(gameObjectId);
|
|
128
155
|
return [4, resource.getResource(component.resource)];
|
|
156
|
+
|
|
129
157
|
case 3:
|
|
130
158
|
instance = _a.sent().instance;
|
|
131
159
|
if (!this.validateAsyncId(gameObjectId, asyncId)) return [2];
|
|
160
|
+
|
|
132
161
|
if (!instance) {
|
|
133
162
|
console.error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
|
|
134
163
|
return [2];
|
|
135
164
|
}
|
|
165
|
+
|
|
136
166
|
this.sprites[changed.gameObject.id].image = instance[component.resource + resourceKeySplit + component.spriteName];
|
|
137
167
|
return [3, 5];
|
|
168
|
+
|
|
138
169
|
case 4:
|
|
139
170
|
if (changed.type === OBSERVER_TYPE.REMOVE) {
|
|
140
171
|
this.increaseAsyncId(gameObjectId);
|
|
@@ -145,18 +176,22 @@ var Sprite = function (_super) {
|
|
|
145
176
|
});
|
|
146
177
|
delete this.sprites[changed.gameObject.id];
|
|
147
178
|
}
|
|
179
|
+
|
|
148
180
|
_a.label = 5;
|
|
181
|
+
|
|
149
182
|
case 5:
|
|
150
183
|
return [2];
|
|
151
184
|
}
|
|
152
185
|
});
|
|
153
186
|
});
|
|
154
187
|
};
|
|
188
|
+
|
|
155
189
|
Sprite.systemName = 'Sprite';
|
|
156
190
|
Sprite = __decorate([decorators.componentObserver({
|
|
157
191
|
Sprite: ['spriteName']
|
|
158
192
|
})], Sprite);
|
|
159
193
|
return Sprite;
|
|
160
194
|
}(Renderer);
|
|
195
|
+
|
|
161
196
|
var Sprite$1 = Sprite;
|
|
162
197
|
export { Sprite$3 as Sprite, Sprite$1 as SpriteSystem };
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"plugin-renderer-sprite.cjs.js","sources":["../lib/component.ts","../../renderer-adapter/lib/Sprite.ts","../lib/system.ts"],"sourcesContent":["import { Component, decorators } from '@eva/eva.js';\n\nexport interface SpriteParams {\n resource: string;\n spriteName: string;\n}\n\nexport default class Sprite extends Component<SpriteParams> {\n static componentName: string = 'Sprite';\n @decorators.IDEProp resource: string = '';\n @decorators.IDEProp spriteName: string = '';\n init(obj?: SpriteParams) {\n if (obj && obj.resource) {\n this.resource = obj.resource;\n this.spriteName = obj.spriteName;\n }\n }\n}\n","import { Texture as PIXITexture, Sprite as PIXISprite } from 'pixi.js';\n\nexport default class Sprite {\n _image: HTMLImageElement | PIXITexture = null;\n public sprite: PIXISprite;\n constructor(image: HTMLImageElement | PIXITexture) {\n this._image = image;\n if (image) {\n if (image instanceof HTMLImageElement) {\n this.sprite = PIXISprite.from(image as any);\n } else if (image instanceof PIXITexture) {\n this.sprite = new PIXISprite(image);\n }\n } else {\n this.sprite = new PIXISprite();\n }\n }\n set image(val) {\n if (this._image === val) {\n return;\n }\n\n if (val instanceof HTMLImageElement) {\n this.sprite.texture && this.sprite.texture.destroy(false);\n this.sprite.texture = PIXITexture.from(val);\n } else if (val instanceof PIXITexture) {\n this.sprite.texture = val;\n }\n this._image = val;\n }\n get image() {\n return this._image;\n }\n}\n","import { GameObject, decorators, resource, ComponentChanged, RESOURCE_TYPE, OBSERVER_TYPE } from '@eva/eva.js';\nimport { RendererManager, ContainerManager, RendererSystem, Renderer } from '@eva/plugin-renderer';\n\nimport SpriteComponent from './component';\nimport { Sprite as SpriteEngine } from '@eva/renderer-adapter';\nimport { Spritesheet, BaseTexture } from 'pixi.js';\n\nconst resourceKeySplit = '_s|r|c_'; // Notice: This key be used in ninepatch system.\n\nresource.registerInstance(RESOURCE_TYPE.SPRITE, ({ name, data }) => {\n return new Promise(r => {\n const textureObj = data.json;\n const texture = BaseTexture.from(data.image);\n const frames = textureObj.frames || {};\n const animations = textureObj.animations || {};\n const newFrames = {};\n for (const key in frames) {\n const newKey = name + resourceKeySplit + key;\n newFrames[newKey] = frames[key];\n }\n for (const key in animations) {\n const spriteList = [];\n if (animations[key] && animations[key].length >= 0) {\n for (const spriteName of animations[key]) {\n const newSpriteName = name + resourceKeySplit + spriteName;\n spriteList.push(newSpriteName);\n }\n }\n animations[key] = spriteList;\n }\n textureObj.frames = newFrames;\n const spriteSheet = new Spritesheet(texture, textureObj);\n spriteSheet.parse(() => {\n const { textures } = spriteSheet;\n r(textures);\n });\n });\n});\n\nresource.registerDestroy(RESOURCE_TYPE.SPRITE, ({ instance }) => {\n if (!instance) return;\n for (const key in instance) {\n instance[key].destroy(true);\n }\n});\n\n@decorators.componentObserver({\n Sprite: ['spriteName'],\n})\nexport default class Sprite extends Renderer {\n static systemName = 'Sprite';\n name: string = 'Sprite';\n sprites: { [propName: number]: SpriteEngine } = {};\n renderSystem: RendererSystem;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n init() {\n this.renderSystem = this.game.getSystem(RendererSystem) as RendererSystem;\n this.renderSystem.rendererManager.register(this);\n }\n rendererUpdate(gameObject: GameObject) {\n const { width, height } = gameObject.transform.size;\n if (this.sprites[gameObject.id]) {\n this.sprites[gameObject.id].sprite.width = width;\n this.sprites[gameObject.id].sprite.height = height;\n }\n }\n async componentChanged(changed: ComponentChanged) {\n if (changed.componentName === 'Sprite') {\n const component: SpriteComponent = changed.component as SpriteComponent;\n if (changed.type === OBSERVER_TYPE.ADD) {\n const sprite = new SpriteEngine(null);\n resource.getResource(component.resource).then(async ({ instance }) => {\n if (!instance) {\n throw new Error(`GameObject:${changed.gameObject.name}'s Sprite resource load error`);\n }\n sprite.image = instance[component.resource + resourceKeySplit + component.spriteName];\n });\n this.sprites[changed.gameObject.id] = sprite;\n this.containerManager.getContainer(changed.gameObject.id).addChildAt(sprite.sprite, 0);\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n const { instance } = await resource.getResource(component.resource);\n if (!instance) {\n throw new Error(`GameObject:${changed.gameObject.name}'s Sprite resource load error`);\n }\n this.sprites[changed.gameObject.id].image =\n instance[component.resource + resourceKeySplit + component.spriteName];\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n const sprite = this.sprites[changed.gameObject.id];\n 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@@ -1 +1 @@
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1
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-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/inspector-decorator"),r=require("@eva/plugin-renderer"),n=require("pixi.js"),i=function(e,t){return
|
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1
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+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/inspector-decorator"),r=require("@eva/plugin-renderer"),n=require("pixi.js"),i=function(e,t){return(i=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])})(e,t)};function o(e,t){function r(){this.constructor=e}i(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function s(e,t,r,n){var i,o=arguments.length,s=o<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)s=Reflect.decorate(e,t,r,n);else for(var a=e.length-1;a>=0;a--)(i=e[a])&&(s=(o<3?i(s):o>3?i(t,r,s):i(t,r))||s);return o>3&&s&&Object.defineProperty(t,r,s),s}function a(e,t){var r,n,i,o,s={label:0,sent:function(){if(1&i[0])throw i[1];return i[1]},trys:[],ops:[]};return o={next:a(0),throw:a(1),return:a(2)},"function"==typeof Symbol&&(o[Symbol.iterator]=function(){return this}),o;function a(o){return function(a){return function(o){if(r)throw new TypeError("Generator is already executing.");for(;s;)try{if(r=1,n&&(i=2&o[0]?n.return:o[0]?n.throw||((i=n.return)&&i.call(n),0):n.next)&&!(i=i.call(n,o[1])).done)return i;switch(n=0,i&&(o=[2&o[0],i.value]),o[0]){case 0:case 1:i=o;break;case 4:return s.label++,{value:o[1],done:!1};case 5:s.label++,n=o[1],o=[0];continue;case 7:o=s.ops.pop(),s.trys.pop();continue;default:if(!(i=s.trys,(i=i.length>0&&i[i.length-1])||6!==o[0]&&2!==o[0])){s=0;continue}if(3===o[0]&&(!i||o[1]>i[0]&&o[1]<i[3])){s.label=o[1];break}if(6===o[0]&&s.label<i[1]){s.label=i[1],i=o;break}if(i&&s.label<i[2]){s.label=i[2],s.ops.push(o);break}i[2]&&s.ops.pop(),s.trys.pop();continue}o=t.call(e,s)}catch(e){o=[6,e],n=0}finally{r=i=0}if(5&o[0])throw o[1];return{value:o[0]?o[1]:void 0,done:!0}}([o,a])}}}function c(e){var t="function"==typeof Symbol&&e[Symbol.iterator],r=0;return t?t.call(e):{next:function(){return e&&r>=e.length&&(e=void 0),{value:e&&e[r++],done:!e}}}}var u=function(e){function r(){var t=null!==e&&e.apply(this,arguments)||this;return t.resource="",t.spriteName="",t}return o(r,e),r.prototype.init=function(e){e&&e.resource&&(this.resource=e.resource,this.spriteName=e.spriteName)},r.componentName="Sprite",s([t.type("string")],r.prototype,"resource",void 0),s([t.type("string")],r.prototype,"spriteName",void 0),r}(e.Component),p=function(){function e(e){this._image=null,this._image=e,e?e instanceof HTMLImageElement?this.sprite=n.Sprite.from(e):e instanceof n.Texture&&(this.sprite=new n.Sprite(e)):this.sprite=new n.Sprite}return Object.defineProperty(e.prototype,"image",{get:function(){return this._image},set:function(e){this._image!==e&&(e instanceof HTMLImageElement?(this.sprite.texture&&this.sprite.texture.destroy(!1),this.sprite.texture=n.Texture.from(e)):e instanceof n.Texture&&(this.sprite.texture=e),this._image=e)},enumerable:!1,configurable:!0}),e}();e.resource.registerInstance(e.RESOURCE_TYPE.SPRITE,(function(e){var t=e.name,r=e.data;return new Promise((function(e){var i,o,s=r.json,a=n.BaseTexture.from(r.image),u=s.frames||{},p=s.animations||{},l={};for(var f in u){l[t+"_s|r|c_"+f]=u[f]}for(var f in p){var h=[];if(p[f]&&p[f].length>=0)try{for(var m=(i=void 0,c(p[f])),d=m.next();!d.done;d=m.next()){var y=d.value,g=t+"_s|r|c_"+y;h.push(g)}}catch(e){i={error:e}}finally{try{d&&!d.done&&(o=m.return)&&o.call(m)}finally{if(i)throw i.error}}p[f]=h}s.frames=l;var v=new n.Spritesheet(a,s);v.parse((function(){var t=v.textures;e(t)}))}))})),e.resource.registerDestroy(e.RESOURCE_TYPE.SPRITE,(function(e){var t=e.instance;if(t)for(var r in t)t[r].destroy(!0)}));var l=function(t){function n(){var e=null!==t&&t.apply(this,arguments)||this;return e.name="Sprite",e.sprites={},e}return o(n,t),n.prototype.init=function(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)},n.prototype.rendererUpdate=function(e){var t=e.transform.size,r=t.width,n=t.height;this.sprites[e.id]&&(this.sprites[e.id].sprite.width=r,this.sprites[e.id].sprite.height=n)},n.prototype.componentChanged=function(t){return r=this,n=void 0,o=function(){var r,n,i,o,s;return a(this,(function(a){switch(a.label){case 0:return"Sprite"!==t.componentName?[3,5]:(r=t.gameObject.id,n=t.component,t.type!==e.OBSERVER_TYPE.ADD?[3,2]:(s=new p(null),this.sprites[t.gameObject.id]=s,this.containerManager.getContainer(t.gameObject.id).addChildAt(s.sprite,0),i=this.increaseAsyncId(r),[4,e.resource.getResource(n.resource)]));case 1:return o=a.sent().instance,this.validateAsyncId(r,i)?o?(s.image=o[n.resource+"_s|r|c_"+n.spriteName],[3,5]):(console.error("GameObject:"+t.gameObject.name+"'s Sprite resource load error"),[2]):[2];case 2:return t.type!==e.OBSERVER_TYPE.CHANGE?[3,4]:(i=this.increaseAsyncId(r),[4,e.resource.getResource(n.resource)]);case 3:return o=a.sent().instance,this.validateAsyncId(r,i)?o?(this.sprites[t.gameObject.id].image=o[n.resource+"_s|r|c_"+n.spriteName],[3,5]):(console.error("GameObject:"+t.gameObject.name+"'s Sprite resource load error"),[2]):[2];case 4:t.type===e.OBSERVER_TYPE.REMOVE&&(this.increaseAsyncId(r),s=this.sprites[t.gameObject.id],this.containerManager.getContainer(t.gameObject.id).removeChild(s.sprite),s.sprite.destroy({children:!0}),delete this.sprites[t.gameObject.id]),a.label=5;case 5:return[2]}}))},new((i=void 0)||(i=Promise))((function(e,t){function s(e){try{c(o.next(e))}catch(e){t(e)}}function a(e){try{c(o.throw(e))}catch(e){t(e)}}function c(t){t.done?e(t.value):new i((function(e){e(t.value)})).then(s,a)}c((o=o.apply(r,n||[])).next())}));var r,n,i,o},n.systemName="Sprite",n=s([e.decorators.componentObserver({Sprite:["spriteName"]})],n)}(r.Renderer);exports.Sprite=u,exports.SpriteSystem=l;
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1
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import { Component, resource, RESOURCE_TYPE, decorators, OBSERVER_TYPE } from '@eva/eva.js';
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2
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import { type } from '@eva/inspector-decorator';
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3
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import { RendererSystem, Renderer } from '@eva/plugin-renderer';
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-
import { Sprite as Sprite$5,
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import { Texture, Sprite as Sprite$5, BaseTexture, Spritesheet } from 'pixi.js';
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/*! *****************************************************************************
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Copyright (c) Microsoft Corporation. All rights reserved.
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+
{"version":3,"file":"plugin-renderer-sprite.esm.js","sources":["../lib/component.ts","../../renderer-adapter/lib/Sprite.ts","../lib/system.ts"],"sourcesContent":["import { Component, decorators } from '@eva/eva.js';\n\nexport interface SpriteParams {\n resource: string;\n spriteName: string;\n}\n\nexport default class Sprite extends Component<SpriteParams> {\n static componentName: string = 'Sprite';\n @decorators.IDEProp resource: string = '';\n @decorators.IDEProp spriteName: string = '';\n init(obj?: SpriteParams) {\n if (obj && obj.resource) {\n this.resource = obj.resource;\n this.spriteName = obj.spriteName;\n }\n }\n}\n","import { Texture as PIXITexture, Sprite as PIXISprite } from 'pixi.js';\n\nexport default class Sprite {\n _image: HTMLImageElement | PIXITexture = null;\n public sprite: PIXISprite;\n constructor(image: HTMLImageElement | PIXITexture) {\n this._image = image;\n if (image) {\n if (image instanceof HTMLImageElement) {\n this.sprite = PIXISprite.from(image as any);\n } else if (image instanceof PIXITexture) {\n this.sprite = new PIXISprite(image);\n }\n } else {\n this.sprite = new PIXISprite();\n }\n }\n set image(val) {\n if (this._image === val) {\n return;\n }\n\n if (val instanceof HTMLImageElement) {\n this.sprite.texture && this.sprite.texture.destroy(false);\n this.sprite.texture = PIXITexture.from(val);\n } else if (val instanceof PIXITexture) {\n this.sprite.texture = val;\n }\n this._image = val;\n }\n get image() {\n return this._image;\n }\n}\n","import { GameObject, decorators, resource, ComponentChanged, RESOURCE_TYPE, OBSERVER_TYPE } from '@eva/eva.js';\nimport { RendererManager, ContainerManager, RendererSystem, Renderer } from '@eva/plugin-renderer';\n\nimport SpriteComponent from './component';\nimport { Sprite as SpriteEngine } from '@eva/renderer-adapter';\nimport { Spritesheet, BaseTexture } from 'pixi.js';\n\nconst resourceKeySplit = '_s|r|c_'; // Notice: This key be used in ninepatch system.\n\nresource.registerInstance(RESOURCE_TYPE.SPRITE, ({ name, data }) => {\n return new Promise(r => {\n const textureObj = data.json;\n const texture = BaseTexture.from(data.image);\n const frames = textureObj.frames || {};\n const animations = textureObj.animations || {};\n const newFrames = {};\n for (const key in frames) {\n const newKey = name + resourceKeySplit + key;\n newFrames[newKey] = frames[key];\n }\n for (const key in animations) {\n const spriteList = [];\n if (animations[key] && animations[key].length >= 0) {\n for (const spriteName of animations[key]) {\n const newSpriteName = name + resourceKeySplit + spriteName;\n spriteList.push(newSpriteName);\n }\n }\n animations[key] = spriteList;\n }\n textureObj.frames = newFrames;\n const spriteSheet = new Spritesheet(texture, textureObj);\n spriteSheet.parse(() => {\n const { textures } = spriteSheet;\n r(textures);\n });\n });\n});\n\nresource.registerDestroy(RESOURCE_TYPE.SPRITE, ({ instance }) => {\n if (!instance) return;\n for (const key in instance) {\n instance[key].destroy(true);\n }\n});\n\n@decorators.componentObserver({\n Sprite: ['spriteName'],\n})\nexport default class Sprite extends Renderer {\n static systemName = 'Sprite';\n name: string = 'Sprite';\n sprites: { [propName: number]: SpriteEngine } = {};\n renderSystem: RendererSystem;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n init() {\n this.renderSystem = this.game.getSystem(RendererSystem) as RendererSystem;\n this.renderSystem.rendererManager.register(this);\n }\n rendererUpdate(gameObject: GameObject) {\n const { width, height } = gameObject.transform.size;\n if (this.sprites[gameObject.id]) {\n this.sprites[gameObject.id].sprite.width = width;\n this.sprites[gameObject.id].sprite.height = height;\n }\n }\n async componentChanged(changed: ComponentChanged) {\n if (changed.componentName === 'Sprite') {\n const component: SpriteComponent = changed.component as SpriteComponent;\n if (changed.type === OBSERVER_TYPE.ADD) {\n const sprite = new SpriteEngine(null);\n resource.getResource(component.resource).then(async ({ instance }) => {\n if (!instance) {\n throw new Error(`GameObject:${changed.gameObject.name}'s Sprite resource load error`);\n }\n sprite.image = instance[component.resource + resourceKeySplit + component.spriteName];\n });\n this.sprites[changed.gameObject.id] = sprite;\n this.containerManager.getContainer(changed.gameObject.id).addChildAt(sprite.sprite, 0);\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n const { instance } = await resource.getResource(component.resource);\n if (!instance) {\n throw new Error(`GameObject:${changed.gameObject.name}'s Sprite resource load error`);\n }\n this.sprites[changed.gameObject.id].image =\n instance[component.resource + resourceKeySplit + component.spriteName];\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n const sprite = this.sprites[changed.gameObject.id];\n this.containerManager.getContainer(changed.gameObject.id).removeChild(sprite.sprite);\n sprite.sprite.destroy({ children: true });\n delete this.sprites[changed.gameObject.id];\n }\n }\n 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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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2
2
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"name": "@eva/plugin-renderer-sprite",
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3
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-
"version": "1.2.7-fix.
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3
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+
"version": "1.2.7-fix.6",
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4
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"description": "@eva/plugin-renderer-sprite",
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5
5
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"main": "index.js",
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6
6
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"module": "dist/plugin-renderer-sprite.esm.js",
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@@ -19,8 +19,8 @@
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19
19
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"homepage": "https://eva.js.org",
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20
20
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"dependencies": {
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21
21
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"@eva/inspector-decorator": "^0.0.5",
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22
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-
"@eva/plugin-renderer": "1.2.7-fix.
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|
23
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-
"@eva/eva.js": "1.2.7-fix.
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22
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+
"@eva/plugin-renderer": "1.2.7-fix.6",
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23
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+
"@eva/eva.js": "1.2.7-fix.6",
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24
24
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"pixi.js": "^4.8.7"
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|
25
25
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}
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26
26
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}
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