@eva/plugin-renderer-sprite 1.2.1-type.2 → 1.2.2-mini.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/EVA.plugin.renderer.sprite.js +10 -9
- package/dist/EVA.plugin.renderer.sprite.min.js +1 -1
- package/dist/miniprogram.js +197 -0
- package/dist/plugin-renderer-sprite.cjs.js +4 -5
- package/dist/plugin-renderer-sprite.cjs.prod.js +1 -1
- package/dist/plugin-renderer-sprite.d.ts +0 -1
- package/dist/plugin-renderer-sprite.esm.js +5 -6
- package/package.json +3 -3
- package/dist/global.d.ts +0 -6
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@@ -1,8 +1,8 @@
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window.EVA = window.EVA || {};
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window.EVA.plugin = window.EVA.plugin || {};
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window.EVA.plugin.renderer = window.EVA.plugin.renderer || {};
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var _EVA_IIFE_sprite = function (exports, eva_js, pluginRenderer, pixi_js) {
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'use strict';
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var _extendStatics = function extendStatics(d, b) {
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@@ -291,9 +291,6 @@ this.EVA.plugin.renderer.sprite = function (exports, eva_js, pluginRenderer, pix
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var SpriteEngine = Sprite$2;
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var resourceKeySplit = '_s|r|c_';
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Object.defineProperty(eva_js.RESOURCE_TYPE, 'SPRITE', {
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value: 'SPRITE'
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});
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eva_js.resource.registerInstance(eva_js.RESOURCE_TYPE.SPRITE, function (_a) {
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var name = _a.name,
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data = _a.data;
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@@ -399,7 +396,8 @@ this.EVA.plugin.renderer.sprite = function (exports, eva_js, pluginRenderer, pix
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return __awaiter(_this, void 0, void 0, function () {
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return __generator(this, function (_b) {
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if (!instance) {
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console.error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
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return [2];
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}
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sprite_1.image = instance[component_1.resource + resourceKeySplit + component_1.spriteName];
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@@ -419,7 +417,8 @@ this.EVA.plugin.renderer.sprite = function (exports, eva_js, pluginRenderer, pix
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instance = _a.sent().instance;
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if (!instance) {
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console.error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
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return [2];
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}
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this.sprites[changed.gameObject.id].image = instance[component_1.resource + resourceKeySplit + component_1.spriteName];
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@@ -459,3 +458,5 @@ this.EVA.plugin.renderer.sprite = function (exports, eva_js, pluginRenderer, pix
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});
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return exports;
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}({}, EVA, EVA.plugin.renderer, PIXI);
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window.EVA.plugin.renderer.sprite = window.EVA.plugin.renderer.sprite || _EVA_IIFE_sprite;
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@@ -1 +1 @@
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var _EVA_IIFE_sprite=function(e,t,r,n){"use strict";var i=function(e,t){return(i=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])})(e,t)};function o(e,t){function r(){this.constructor=e}i(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function s(e,t,r,n){var i,o=arguments.length,s=o<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)s=Reflect.decorate(e,t,r,n);else for(var a=e.length-1;a>=0;a--)(i=e[a])&&(s=(o<3?i(s):o>3?i(t,r,s):i(t,r))||s);return o>3&&s&&Object.defineProperty(t,r,s),s}function a(e,t,r,n){return new(r||(r=Promise))((function(i,o){function s(e){try{c(n.next(e))}catch(e){o(e)}}function a(e){try{c(n.throw(e))}catch(e){o(e)}}function c(e){var t;e.done?i(e.value):(t=e.value,t instanceof r?t:new r((function(e){e(t)}))).then(s,a)}c((n=n.apply(e,t||[])).next())}))}function c(e,t){var r,n,i,o,s={label:0,sent:function(){if(1&i[0])throw i[1];return i[1]},trys:[],ops:[]};return o={next:a(0),throw:a(1),return:a(2)},"function"==typeof Symbol&&(o[Symbol.iterator]=function(){return this}),o;function a(o){return function(a){return function(o){if(r)throw new TypeError("Generator is already executing.");for(;s;)try{if(r=1,n&&(i=2&o[0]?n.return:o[0]?n.throw||((i=n.return)&&i.call(n),0):n.next)&&!(i=i.call(n,o[1])).done)return i;switch(n=0,i&&(o=[2&o[0],i.value]),o[0]){case 0:case 1:i=o;break;case 4:return s.label++,{value:o[1],done:!1};case 5:s.label++,n=o[1],o=[0];continue;case 7:o=s.ops.pop(),s.trys.pop();continue;default:if(!(i=s.trys,(i=i.length>0&&i[i.length-1])||6!==o[0]&&2!==o[0])){s=0;continue}if(3===o[0]&&(!i||o[1]>i[0]&&o[1]<i[3])){s.label=o[1];break}if(6===o[0]&&s.label<i[1]){s.label=i[1],i=o;break}if(i&&s.label<i[2]){s.label=i[2],s.ops.push(o);break}i[2]&&s.ops.pop(),s.trys.pop();continue}o=t.call(e,s)}catch(e){o=[6,e],n=0}finally{r=i=0}if(5&o[0])throw o[1];return{value:o[0]?o[1]:void 0,done:!0}}([o,a])}}}function u(e){var t="function"==typeof Symbol&&Symbol.iterator,r=t&&e[t],n=0;if(r)return r.call(e);if(e&&"number"==typeof e.length)return{next:function(){return e&&n>=e.length&&(e=void 0),{value:e&&e[n++],done:!e}}};throw new TypeError(t?"Object is not iterable.":"Symbol.iterator is not defined.")}function p(e){return function(t,r){var n=function(e,t){return e.constructor.IDEProps||(e.constructor.IDEProps={}),e.constructor.IDEProps[t]||(e.constructor.IDEProps[t]={}),e.constructor.IDEProps[t]}(t,r);n.key=r,n.type=e}}var f=function(e){function t(){var t=null!==e&&e.apply(this,arguments)||this;return t.resource="",t.spriteName="",t}return o(t,e),t.prototype.init=function(e){e&&e.resource&&(this.resource=e.resource,this.spriteName=e.spriteName)},t.componentName="Sprite",s([p("string")],t.prototype,"resource",void 0),s([p("string")],t.prototype,"spriteName",void 0),t}(t.Component),l=function(){function e(e){this._image=null,this._image=e,e?e instanceof HTMLImageElement?this.sprite=n.Sprite.from(e):e instanceof n.Texture&&(this.sprite=new n.Sprite(e)):this.sprite=new n.Sprite}return Object.defineProperty(e.prototype,"image",{get:function(){return this._image},set:function(e){this._image!==e&&(e instanceof HTMLImageElement?(this.sprite.texture&&this.sprite.texture.destroy(!1),this.sprite.texture=n.Texture.from(e)):e instanceof n.Texture&&(this.sprite.texture=e),this._image=e)},enumerable:!1,configurable:!0}),e}(),h="_s|r|c_";t.resource.registerInstance(t.RESOURCE_TYPE.SPRITE,(function(e){var t=e.name,r=e.data;return new Promise((function(e){var i,o,s=r.json,a=n.BaseTexture.from(r.image),c=s.frames||{},p=s.animations||{},f={};for(var l in c){f[t+h+l]=c[l]}for(var l in p){var m=[];if(p[l]&&p[l].length>=0)try{for(var y=(i=void 0,u(p[l])),d=y.next();!d.done;d=y.next()){var g=d.value,v=t+h+g;m.push(v)}}catch(e){i={error:e}}finally{try{d&&!d.done&&(o=y.return)&&o.call(y)}finally{if(i)throw i.error}}p[l]=m}s.frames=f;var b=new n.Spritesheet(a,s);b.parse((function(){var t=b.textures;e(t)}))}))})),t.resource.registerDestroy(t.RESOURCE_TYPE.SPRITE,(function(e){var t=e.instance;if(t)for(var r in t)t[r].destroy(!0)}));var m=function(e){function n(){var t=null!==e&&e.apply(this,arguments)||this;return t.name="Sprite",t.sprites={},t}return o(n,e),n.prototype.init=function(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)},n.prototype.rendererUpdate=function(e){var t=e.transform.size,r=t.width,n=t.height;this.sprites[e.id]&&(this.sprites[e.id].sprite.width=r,this.sprites[e.id].sprite.height=n)},n.prototype.componentChanged=function(e){return a(this,void 0,void 0,(function(){var r,n,i,o,s=this;return c(this,(function(u){switch(u.label){case 0:return"Sprite"!==e.componentName?[3,4]:(r=e.component,e.type!==t.OBSERVER_TYPE.ADD?[3,1]:(n=new l(null),t.resource.getResource(r.resource).then((function(t){var i=t.instance;return a(s,void 0,void 0,(function(){return c(this,(function(t){return i?(n.image=i[r.resource+h+r.spriteName],[2]):(console.error("GameObject:"+e.gameObject.name+"'s Sprite resource load error"),[2])}))}))})),this.sprites[e.gameObject.id]=n,this.containerManager.getContainer(e.gameObject.id).addChildAt(n.sprite,0),[3,4]));case 1:return e.type!==t.OBSERVER_TYPE.CHANGE?[3,3]:[4,t.resource.getResource(r.resource)];case 2:return(i=u.sent().instance)?(this.sprites[e.gameObject.id].image=i[r.resource+h+r.spriteName],[3,4]):(console.error("GameObject:"+e.gameObject.name+"'s Sprite resource load error"),[2]);case 3:e.type===t.OBSERVER_TYPE.REMOVE&&(o=this.sprites[e.gameObject.id],this.containerManager.getContainer(e.gameObject.id).removeChild(o.sprite),o.sprite.destroy({children:!0}),delete this.sprites[e.gameObject.id]),u.label=4;case 4:return[2]}}))}))},n.systemName="Sprite",n=s([t.decorators.componentObserver({Sprite:["spriteName"]})],n)}(r.Renderer);return e.Sprite=f,e.SpriteSystem=m,Object.defineProperty(e,"__esModule",{value:!0}),e}({},EVA,EVA.plugin.renderer,PIXI);
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import { __extends, __decorate, __values, __awaiter, __generator } from 'tslib';
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import { Component, resource, RESOURCE_TYPE, OBSERVER_TYPE, decorators } from '@eva/eva.js/dist/miniprogram';
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import { type } from '@eva/inspector-decorator';
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import { RendererSystem, Renderer } from '@eva/plugin-renderer/dist/miniprogram';
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import { Sprite as Sprite$4 } from '@eva/renderer-adapter/dist/miniprogram';
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import { BaseTexture, Spritesheet } from '@eva/miniprogram-pixi';
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var Sprite$2 = function (_super) {
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__extends(Sprite, _super);
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function Sprite() {
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var _this = _super !== null && _super.apply(this, arguments) || this;
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_this.resource = '';
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_this.spriteName = '';
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return _this;
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}
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Sprite.prototype.init = function (obj) {
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if (obj && obj.resource) {
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this.resource = obj.resource;
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this.spriteName = obj.spriteName;
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}
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};
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Sprite.componentName = 'Sprite';
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__decorate([type('string')], Sprite.prototype, "resource", void 0);
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__decorate([type('string')], Sprite.prototype, "spriteName", void 0);
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return Sprite;
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}(Component);
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var Sprite$3 = Sprite$2;
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var resourceKeySplit = '_s|r|c_';
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resource.registerInstance(RESOURCE_TYPE.SPRITE, function (_a) {
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var name = _a.name,
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data = _a.data;
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return new Promise(function (r) {
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var e_1, _a;
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var textureObj = data.json;
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var texture = BaseTexture.from(data.image);
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var frames = textureObj.frames || {};
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var animations = textureObj.animations || {};
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var newFrames = {};
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for (var key in frames) {
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var newKey = name + resourceKeySplit + key;
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newFrames[newKey] = frames[key];
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}
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for (var key in animations) {
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var spriteList = [];
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if (animations[key] && animations[key].length >= 0) {
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try {
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for (var _b = (e_1 = void 0, __values(animations[key])), _c = _b.next(); !_c.done; _c = _b.next()) {
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var spriteName = _c.value;
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var newSpriteName = name + resourceKeySplit + spriteName;
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spriteList.push(newSpriteName);
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}
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} catch (e_1_1) {
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e_1 = {
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error: e_1_1
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};
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} finally {
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try {
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if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
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} finally {
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if (e_1) throw e_1.error;
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}
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}
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}
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animations[key] = spriteList;
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}
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textureObj.frames = newFrames;
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var spriteSheet = new Spritesheet(texture, textureObj);
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spriteSheet.parse(function () {
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var textures = spriteSheet.textures;
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r(textures);
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});
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});
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});
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resource.registerDestroy(RESOURCE_TYPE.SPRITE, function (_a) {
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var instance = _a.instance;
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if (!instance) return;
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for (var key in instance) {
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instance[key].destroy(true);
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}
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});
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var Sprite = function (_super) {
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__extends(Sprite, _super);
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function Sprite() {
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var _this = _super !== null && _super.apply(this, arguments) || this;
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_this.name = 'Sprite';
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_this.sprites = {};
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return _this;
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}
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Sprite.prototype.init = function () {
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this.renderSystem = this.game.getSystem(RendererSystem);
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this.renderSystem.rendererManager.register(this);
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};
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Sprite.prototype.rendererUpdate = function (gameObject) {
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var _a = gameObject.transform.size,
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width = _a.width,
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height = _a.height;
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if (this.sprites[gameObject.id]) {
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this.sprites[gameObject.id].sprite.width = width;
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this.sprites[gameObject.id].sprite.height = height;
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}
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};
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Sprite.prototype.componentChanged = function (changed) {
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return __awaiter(this, void 0, void 0, function () {
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var component_1, sprite_1, instance, sprite;
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var _this = this;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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if (!(changed.componentName === 'Sprite')) return [3, 4];
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component_1 = changed.component;
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if (!(changed.type === OBSERVER_TYPE.ADD)) return [3, 1];
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sprite_1 = new Sprite$4(null);
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resource.getResource(component_1.resource).then(function (_a) {
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var instance = _a.instance;
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return __awaiter(_this, void 0, void 0, function () {
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return __generator(this, function (_b) {
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if (!instance) {
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console.error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
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return [2];
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}
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sprite_1.image = instance[component_1.resource + resourceKeySplit + component_1.spriteName];
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return [2];
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});
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});
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});
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this.sprites[changed.gameObject.id] = sprite_1;
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this.containerManager.getContainer(changed.gameObject.id).addChildAt(sprite_1.sprite, 0);
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return [3, 4];
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case 1:
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if (!(changed.type === OBSERVER_TYPE.CHANGE)) return [3, 3];
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return [4, resource.getResource(component_1.resource)];
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+
|
|
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+
case 2:
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160
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+
instance = _a.sent().instance;
|
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+
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if (!instance) {
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console.error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
|
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return [2];
|
|
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}
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this.sprites[changed.gameObject.id].image = instance[component_1.resource + resourceKeySplit + component_1.spriteName];
|
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return [3, 4];
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case 3:
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if (changed.type === OBSERVER_TYPE.REMOVE) {
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sprite = this.sprites[changed.gameObject.id];
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this.containerManager.getContainer(changed.gameObject.id).removeChild(sprite.sprite);
|
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sprite.sprite.destroy({
|
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children: true
|
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});
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delete this.sprites[changed.gameObject.id];
|
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}
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|
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|
|
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_a.label = 4;
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|
|
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case 4:
|
|
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return [2];
|
|
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+
}
|
|
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|
+
});
|
|
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|
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});
|
|
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|
+
};
|
|
188
|
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|
|
189
|
+
Sprite.systemName = 'Sprite';
|
|
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|
+
Sprite = __decorate([decorators.componentObserver({
|
|
191
|
+
Sprite: ['spriteName']
|
|
192
|
+
})], Sprite);
|
|
193
|
+
return Sprite;
|
|
194
|
+
}(Renderer);
|
|
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|
+
|
|
196
|
+
var Sprite$1 = Sprite;
|
|
197
|
+
export { Sprite$3 as Sprite, Sprite$1 as SpriteSystem };
|
|
@@ -157,9 +157,6 @@ var Sprite$2 = (function () {
|
|
|
157
157
|
var SpriteEngine = Sprite$2;
|
|
158
158
|
|
|
159
159
|
var resourceKeySplit = '_s|r|c_';
|
|
160
|
-
Object.defineProperty(eva_js.RESOURCE_TYPE, 'SPRITE', {
|
|
161
|
-
value: 'SPRITE'
|
|
162
|
-
});
|
|
163
160
|
eva_js.resource.registerInstance(eva_js.RESOURCE_TYPE.SPRITE, function (_a) {
|
|
164
161
|
var name = _a.name, data = _a.data;
|
|
165
162
|
return new Promise(function (r) {
|
|
@@ -244,7 +241,8 @@ var Sprite = (function (_super) {
|
|
|
244
241
|
return __awaiter(_this, void 0, void 0, function () {
|
|
245
242
|
return __generator(this, function (_b) {
|
|
246
243
|
if (!instance) {
|
|
247
|
-
|
|
244
|
+
console.error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
|
|
245
|
+
return [2];
|
|
248
246
|
}
|
|
249
247
|
sprite_1.image = instance[component_1.resource + resourceKeySplit + component_1.spriteName];
|
|
250
248
|
return [2];
|
|
@@ -260,7 +258,8 @@ var Sprite = (function (_super) {
|
|
|
260
258
|
case 2:
|
|
261
259
|
instance = (_a.sent()).instance;
|
|
262
260
|
if (!instance) {
|
|
263
|
-
|
|
261
|
+
console.error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
|
|
262
|
+
return [2];
|
|
264
263
|
}
|
|
265
264
|
this.sprites[changed.gameObject.id].image =
|
|
266
265
|
instance[component_1.resource + resourceKeySplit + component_1.spriteName];
|
|
@@ -1 +1 @@
|
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/inspector-decorator"),r=require("@eva/plugin-renderer"),n=require("pixi.js"),i=function(e,t){return
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/inspector-decorator"),r=require("@eva/plugin-renderer"),n=require("pixi.js"),i=function(e,t){return(i=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])})(e,t)};function o(e,t){function r(){this.constructor=e}i(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function s(e,t,r,n){var i,o=arguments.length,s=o<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)s=Reflect.decorate(e,t,r,n);else for(var a=e.length-1;a>=0;a--)(i=e[a])&&(s=(o<3?i(s):o>3?i(t,r,s):i(t,r))||s);return o>3&&s&&Object.defineProperty(t,r,s),s}function a(e,t,r,n){return new(r||(r=Promise))((function(i,o){function s(e){try{c(n.next(e))}catch(e){o(e)}}function a(e){try{c(n.throw(e))}catch(e){o(e)}}function c(e){e.done?i(e.value):new r((function(t){t(e.value)})).then(s,a)}c((n=n.apply(e,t||[])).next())}))}function c(e,t){var r,n,i,o,s={label:0,sent:function(){if(1&i[0])throw i[1];return i[1]},trys:[],ops:[]};return o={next:a(0),throw:a(1),return:a(2)},"function"==typeof Symbol&&(o[Symbol.iterator]=function(){return this}),o;function a(o){return function(a){return function(o){if(r)throw new TypeError("Generator is already executing.");for(;s;)try{if(r=1,n&&(i=2&o[0]?n.return:o[0]?n.throw||((i=n.return)&&i.call(n),0):n.next)&&!(i=i.call(n,o[1])).done)return i;switch(n=0,i&&(o=[2&o[0],i.value]),o[0]){case 0:case 1:i=o;break;case 4:return s.label++,{value:o[1],done:!1};case 5:s.label++,n=o[1],o=[0];continue;case 7:o=s.ops.pop(),s.trys.pop();continue;default:if(!(i=s.trys,(i=i.length>0&&i[i.length-1])||6!==o[0]&&2!==o[0])){s=0;continue}if(3===o[0]&&(!i||o[1]>i[0]&&o[1]<i[3])){s.label=o[1];break}if(6===o[0]&&s.label<i[1]){s.label=i[1],i=o;break}if(i&&s.label<i[2]){s.label=i[2],s.ops.push(o);break}i[2]&&s.ops.pop(),s.trys.pop();continue}o=t.call(e,s)}catch(e){o=[6,e],n=0}finally{r=i=0}if(5&o[0])throw o[1];return{value:o[0]?o[1]:void 0,done:!0}}([o,a])}}}function u(e){var t="function"==typeof Symbol&&e[Symbol.iterator],r=0;return t?t.call(e):{next:function(){return e&&r>=e.length&&(e=void 0),{value:e&&e[r++],done:!e}}}}var p=function(e){function r(){var t=null!==e&&e.apply(this,arguments)||this;return t.resource="",t.spriteName="",t}return o(r,e),r.prototype.init=function(e){e&&e.resource&&(this.resource=e.resource,this.spriteName=e.spriteName)},r.componentName="Sprite",s([t.type("string")],r.prototype,"resource",void 0),s([t.type("string")],r.prototype,"spriteName",void 0),r}(e.Component),f=function(){function e(e){this._image=null,this._image=e,e?e instanceof HTMLImageElement?this.sprite=n.Sprite.from(e):e instanceof n.Texture&&(this.sprite=new n.Sprite(e)):this.sprite=new n.Sprite}return Object.defineProperty(e.prototype,"image",{get:function(){return this._image},set:function(e){this._image!==e&&(e instanceof HTMLImageElement?(this.sprite.texture&&this.sprite.texture.destroy(!1),this.sprite.texture=n.Texture.from(e)):e instanceof n.Texture&&(this.sprite.texture=e),this._image=e)},enumerable:!1,configurable:!0}),e}();e.resource.registerInstance(e.RESOURCE_TYPE.SPRITE,(function(e){var t=e.name,r=e.data;return new Promise((function(e){var i,o,s=r.json,a=n.BaseTexture.from(r.image),c=s.frames||{},p=s.animations||{},f={};for(var l in c){f[t+"_s|r|c_"+l]=c[l]}for(var l in p){var h=[];if(p[l]&&p[l].length>=0)try{for(var m=(i=void 0,u(p[l])),d=m.next();!d.done;d=m.next()){var y=d.value,g=t+"_s|r|c_"+y;h.push(g)}}catch(e){i={error:e}}finally{try{d&&!d.done&&(o=m.return)&&o.call(m)}finally{if(i)throw i.error}}p[l]=h}s.frames=f;var v=new n.Spritesheet(a,s);v.parse((function(){var t=v.textures;e(t)}))}))})),e.resource.registerDestroy(e.RESOURCE_TYPE.SPRITE,(function(e){var t=e.instance;if(t)for(var r in t)t[r].destroy(!0)}));var l=function(t){function n(){var e=null!==t&&t.apply(this,arguments)||this;return e.name="Sprite",e.sprites={},e}return o(n,t),n.prototype.init=function(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)},n.prototype.rendererUpdate=function(e){var t=e.transform.size,r=t.width,n=t.height;this.sprites[e.id]&&(this.sprites[e.id].sprite.width=r,this.sprites[e.id].sprite.height=n)},n.prototype.componentChanged=function(t){return a(this,void 0,void 0,(function(){var r,n,i,o,s=this;return c(this,(function(u){switch(u.label){case 0:return"Sprite"!==t.componentName?[3,4]:(r=t.component,t.type!==e.OBSERVER_TYPE.ADD?[3,1]:(n=new f(null),e.resource.getResource(r.resource).then((function(e){var i=e.instance;return a(s,void 0,void 0,(function(){return c(this,(function(e){return i?(n.image=i[r.resource+"_s|r|c_"+r.spriteName],[2]):(console.error("GameObject:"+t.gameObject.name+"'s Sprite resource load error"),[2])}))}))})),this.sprites[t.gameObject.id]=n,this.containerManager.getContainer(t.gameObject.id).addChildAt(n.sprite,0),[3,4]));case 1:return t.type!==e.OBSERVER_TYPE.CHANGE?[3,3]:[4,e.resource.getResource(r.resource)];case 2:return(i=u.sent().instance)?(this.sprites[t.gameObject.id].image=i[r.resource+"_s|r|c_"+r.spriteName],[3,4]):(console.error("GameObject:"+t.gameObject.name+"'s Sprite resource load error"),[2]);case 3:t.type===e.OBSERVER_TYPE.REMOVE&&(o=this.sprites[t.gameObject.id],this.containerManager.getContainer(t.gameObject.id).removeChild(o.sprite),o.sprite.destroy({children:!0}),delete this.sprites[t.gameObject.id]),u.label=4;case 4:return[2]}}))}))},n.systemName="Sprite",n=s([e.decorators.componentObserver({Sprite:["spriteName"]})],n)}(r.Renderer);exports.Sprite=p,exports.SpriteSystem=l;
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { Component,
|
|
1
|
+
import { Component, resource, RESOURCE_TYPE, decorators, OBSERVER_TYPE } from '@eva/eva.js';
|
|
2
2
|
import { type } from '@eva/inspector-decorator';
|
|
3
3
|
import { RendererSystem, Renderer } from '@eva/plugin-renderer';
|
|
4
4
|
import { Texture, Sprite as Sprite$5, BaseTexture, Spritesheet } from 'pixi.js';
|
|
@@ -153,9 +153,6 @@ var Sprite$2 = (function () {
|
|
|
153
153
|
var SpriteEngine = Sprite$2;
|
|
154
154
|
|
|
155
155
|
var resourceKeySplit = '_s|r|c_';
|
|
156
|
-
Object.defineProperty(RESOURCE_TYPE, 'SPRITE', {
|
|
157
|
-
value: 'SPRITE'
|
|
158
|
-
});
|
|
159
156
|
resource.registerInstance(RESOURCE_TYPE.SPRITE, function (_a) {
|
|
160
157
|
var name = _a.name, data = _a.data;
|
|
161
158
|
return new Promise(function (r) {
|
|
@@ -240,7 +237,8 @@ var Sprite = (function (_super) {
|
|
|
240
237
|
return __awaiter(_this, void 0, void 0, function () {
|
|
241
238
|
return __generator(this, function (_b) {
|
|
242
239
|
if (!instance) {
|
|
243
|
-
|
|
240
|
+
console.error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
|
|
241
|
+
return [2];
|
|
244
242
|
}
|
|
245
243
|
sprite_1.image = instance[component_1.resource + resourceKeySplit + component_1.spriteName];
|
|
246
244
|
return [2];
|
|
@@ -256,7 +254,8 @@ var Sprite = (function (_super) {
|
|
|
256
254
|
case 2:
|
|
257
255
|
instance = (_a.sent()).instance;
|
|
258
256
|
if (!instance) {
|
|
259
|
-
|
|
257
|
+
console.error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
|
|
258
|
+
return [2];
|
|
260
259
|
}
|
|
261
260
|
this.sprites[changed.gameObject.id].image =
|
|
262
261
|
instance[component_1.resource + resourceKeySplit + component_1.spriteName];
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@eva/plugin-renderer-sprite",
|
|
3
|
-
"version": "1.2.
|
|
3
|
+
"version": "1.2.2-mini.1",
|
|
4
4
|
"description": "@eva/plugin-renderer-sprite",
|
|
5
5
|
"main": "index.js",
|
|
6
6
|
"module": "dist/plugin-renderer-sprite.esm.js",
|
|
@@ -19,8 +19,8 @@
|
|
|
19
19
|
"homepage": "https://eva.js.org",
|
|
20
20
|
"dependencies": {
|
|
21
21
|
"@eva/inspector-decorator": "^0.0.5",
|
|
22
|
-
"@eva/plugin-renderer": "1.2.
|
|
23
|
-
"@eva/eva.js": "1.2.
|
|
22
|
+
"@eva/plugin-renderer": "1.2.2-mini.1",
|
|
23
|
+
"@eva/eva.js": "1.2.2-mini.1",
|
|
24
24
|
"pixi.js": "^4.8.7"
|
|
25
25
|
}
|
|
26
26
|
}
|