@eva/plugin-renderer-sprite 1.1.1-fix.2 → 1.1.1-fix.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,462 +1,293 @@
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- window.EVA = window.EVA || {};
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- window.EVA.plugin = window.EVA.plugin || {};
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- window.EVA.plugin.renderer = window.EVA.plugin.renderer || {};
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-
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- var _EVA_IIFE_sprite = function (exports, eva_js, pluginRenderer, pixi_js) {
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- 'use strict';
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-
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- var _extendStatics = function extendStatics(d, b) {
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- _extendStatics = Object.setPrototypeOf || {
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- __proto__: []
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- } instanceof Array && function (d, b) {
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- d.__proto__ = b;
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- } || function (d, b) {
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- for (var p in b) {
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- if (b.hasOwnProperty(p)) d[p] = b[p];
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- }
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- };
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-
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- return _extendStatics(d, b);
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- };
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-
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- function __extends(d, b) {
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- _extendStatics(d, b);
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-
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- function __() {
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- this.constructor = d;
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- }
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-
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- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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- }
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-
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- function __decorate(decorators, target, key, desc) {
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- var c = arguments.length,
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- r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc,
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- d;
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- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);else for (var i = decorators.length - 1; i >= 0; i--) {
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- if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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- }
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- return c > 3 && r && Object.defineProperty(target, key, r), r;
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- }
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-
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- function __awaiter(thisArg, _arguments, P, generator) {
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- function adopt(value) {
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- return value instanceof P ? value : new P(function (resolve) {
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- resolve(value);
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- });
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+ (function (global, factory) {
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+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('@eva/eva.js'), require('@eva/plugin-renderer'), require('pixi.js')) :
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+ typeof define === 'function' && define.amd ? define(['exports', '@eva/eva.js', '@eva/plugin-renderer', 'pixi.js'], factory) :
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+ (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory((global.EVA = global.EVA || {}, global.EVA.plugin = global.EVA.plugin || {}, global.EVA.plugin.renderer = global.EVA.plugin.renderer || {}, global.EVA.plugin.renderer.sprite = {}), global.EVA, global.EVA.plugin.renderer, global.PIXI));
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+ }(this, (function (exports, eva_js, pluginRenderer, pixi_js) { 'use strict';
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+
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+ /*! *****************************************************************************
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+ Copyright (c) Microsoft Corporation.
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+
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+ Permission to use, copy, modify, and/or distribute this software for any
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+ purpose with or without fee is hereby granted.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
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+ REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
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+ AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
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+ INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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+ LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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+ OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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+ PERFORMANCE OF THIS SOFTWARE.
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+ ***************************************************************************** */
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+ /* global Reflect, Promise */
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+
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+ var extendStatics = function(d, b) {
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+ extendStatics = Object.setPrototypeOf ||
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+ ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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+ function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
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+ return extendStatics(d, b);
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+ };
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+
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+ function __extends(d, b) {
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+ extendStatics(d, b);
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+ function __() { this.constructor = d; }
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+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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+ }
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+
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+ function __decorate(decorators, target, key, desc) {
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+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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+ return c > 3 && r && Object.defineProperty(target, key, r), r;
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+ }
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+
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+ function __awaiter(thisArg, _arguments, P, generator) {
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+ function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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+ return new (P || (P = Promise))(function (resolve, reject) {
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+ function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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+ function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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+ function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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+ step((generator = generator.apply(thisArg, _arguments || [])).next());
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+ });
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+ }
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+
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+ function __generator(thisArg, body) {
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+ var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
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+ return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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+ function verb(n) { return function (v) { return step([n, v]); }; }
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+ function step(op) {
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+ if (f) throw new TypeError("Generator is already executing.");
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+ while (_) try {
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+ if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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+ if (y = 0, t) op = [op[0] & 2, t.value];
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+ switch (op[0]) {
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+ case 0: case 1: t = op; break;
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+ case 4: _.label++; return { value: op[1], done: false };
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+ case 5: _.label++; y = op[1]; op = [0]; continue;
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+ case 7: op = _.ops.pop(); _.trys.pop(); continue;
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+ default:
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+ if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
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+ if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
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+ if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
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+ if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
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+ if (t[2]) _.ops.pop();
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+ _.trys.pop(); continue;
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+ }
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+ op = body.call(thisArg, _);
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+ } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
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+ if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
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+ }
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+ }
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+
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+ function __values(o) {
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+ var s = typeof Symbol === "function" && Symbol.iterator, m = s && o[s], i = 0;
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+ if (m) return m.call(o);
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+ if (o && typeof o.length === "number") return {
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+ next: function () {
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+ if (o && i >= o.length) o = void 0;
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+ return { value: o && o[i++], done: !o };
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+ }
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+ };
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+ throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined.");
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  }
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- return new (P || (P = Promise))(function (resolve, reject) {
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- function fulfilled(value) {
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- try {
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- step(generator.next(value));
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- } catch (e) {
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- reject(e);
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- }
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- }
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-
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- function rejected(value) {
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- try {
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- step(generator["throw"](value));
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- } catch (e) {
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- reject(e);
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- }
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- }
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-
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- function step(result) {
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- result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected);
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- }
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-
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- step((generator = generator.apply(thisArg, _arguments || [])).next());
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- });
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- }
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-
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- function __generator(thisArg, body) {
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- var _ = {
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- label: 0,
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- sent: function sent() {
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- if (t[0] & 1) throw t[1];
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- return t[1];
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- },
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- trys: [],
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- ops: []
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- },
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- f,
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- y,
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- t,
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- g;
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- return g = {
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- next: verb(0),
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- "throw": verb(1),
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- "return": verb(2)
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- }, typeof Symbol === "function" && (g[Symbol.iterator] = function () {
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- return this;
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- }), g;
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-
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- function verb(n) {
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- return function (v) {
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- return step([n, v]);
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- };
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- }
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-
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- function step(op) {
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- if (f) throw new TypeError("Generator is already executing.");
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-
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- while (_) {
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- try {
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- if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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- if (y = 0, t) op = [op[0] & 2, t.value];
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-
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- switch (op[0]) {
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- case 0:
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- case 1:
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- t = op;
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- break;
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-
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- case 4:
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- _.label++;
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- return {
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- value: op[1],
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- done: false
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- };
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-
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- case 5:
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- _.label++;
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- y = op[1];
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- op = [0];
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- continue;
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-
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- case 7:
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- op = _.ops.pop();
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-
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- _.trys.pop();
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-
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- continue;
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-
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- default:
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- if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) {
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- _ = 0;
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- continue;
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- }
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-
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- if (op[0] === 3 && (!t || op[1] > t[0] && op[1] < t[3])) {
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- _.label = op[1];
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- break;
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- }
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-
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- if (op[0] === 6 && _.label < t[1]) {
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- _.label = t[1];
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- t = op;
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- break;
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- }
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-
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- if (t && _.label < t[2]) {
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- _.label = t[2];
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-
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- _.ops.push(op);
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-
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- break;
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- }
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-
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- if (t[2]) _.ops.pop();
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-
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- _.trys.pop();
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-
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- continue;
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- }
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-
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- op = body.call(thisArg, _);
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- } catch (e) {
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- op = [6, e];
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- y = 0;
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- } finally {
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- f = t = 0;
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- }
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- }
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-
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- if (op[0] & 5) throw op[1];
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- return {
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- value: op[0] ? op[1] : void 0,
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- done: true
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- };
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- }
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- }
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-
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- function __values(o) {
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- var s = typeof Symbol === "function" && Symbol.iterator,
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- m = s && o[s],
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- i = 0;
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- if (m) return m.call(o);
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- if (o && typeof o.length === "number") return {
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- next: function next() {
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- if (o && i >= o.length) o = void 0;
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- return {
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- value: o && o[i++],
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- done: !o
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- };
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- }
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- };
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- throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined.");
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- }
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-
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- function getIDEPropsPropertyObj(target, propertyKey) {
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- if (!target.constructor.IDEProps) {
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- target.constructor.IDEProps = {};
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- }
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-
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- if (!target.constructor.IDEProps[propertyKey]) {
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- target.constructor.IDEProps[propertyKey] = {};
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- }
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-
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- var propertyObj = target.constructor.IDEProps[propertyKey];
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- return propertyObj;
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- }
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-
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- function type(type) {
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- return function (target, propertyKey) {
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- var prop = getIDEPropsPropertyObj(target, propertyKey);
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- prop.key = propertyKey;
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- prop.type = type;
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- };
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- }
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-
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- var Sprite$3 = function (_super) {
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- __extends(Sprite, _super);
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-
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- function Sprite() {
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- var _this = _super !== null && _super.apply(this, arguments) || this;
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-
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- _this.resource = '';
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- _this.spriteName = '';
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- return _this;
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- }
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-
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- Sprite.prototype.init = function (obj) {
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- if (obj && obj.resource) {
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- this.resource = obj.resource;
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- this.spriteName = obj.spriteName;
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- }
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- };
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-
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- Sprite.componentName = 'Sprite';
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-
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- __decorate([type('string')], Sprite.prototype, "resource", void 0);
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-
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- __decorate([type('string')], Sprite.prototype, "spriteName", void 0);
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-
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- return Sprite;
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- }(eva_js.Component);
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-
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- var Sprite$4 = Sprite$3;
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-
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- var Sprite$2 = function () {
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- function Sprite(image) {
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- this._image = null;
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- this._image = image;
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-
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- if (image) {
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- if (image instanceof HTMLImageElement) {
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- this.sprite = pixi_js.Sprite.from(image);
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- } else if (image instanceof pixi_js.Texture) {
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- this.sprite = new pixi_js.Sprite(image);
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- }
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- } else {
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- this.sprite = new pixi_js.Sprite();
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- }
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- }
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-
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- Object.defineProperty(Sprite.prototype, "image", {
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- get: function get() {
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- return this._image;
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- },
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- set: function set(val) {
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- if (this._image === val) {
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- return;
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- }
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-
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- if (val instanceof HTMLImageElement) {
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- this.sprite.texture && this.sprite.texture.destroy(false);
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- this.sprite.texture = pixi_js.Texture.from(val);
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- } else if (val instanceof pixi_js.Texture) {
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- this.sprite.texture = val;
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- }
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-
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- this._image = val;
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- },
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- enumerable: false,
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- configurable: true
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- });
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- return Sprite;
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- }();
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-
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- var SpriteEngine = Sprite$2;
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- var resourceKeySplit = '_s|r|c_';
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- eva_js.resource.registerInstance(eva_js.RESOURCE_TYPE.SPRITE, function (_a) {
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- var name = _a.name,
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- data = _a.data;
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- return new Promise(function (r) {
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- var e_1, _a;
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-
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- var textureObj = data.json;
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- var texture = pixi_js.BaseTexture.from(data.image);
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- var frames = textureObj.frames || {};
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- var animations = textureObj.animations || {};
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- var newFrames = {};
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-
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- for (var key in frames) {
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- var newKey = name + resourceKeySplit + key;
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- newFrames[newKey] = frames[key];
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- }
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-
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- for (var key in animations) {
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- var spriteList = [];
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-
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- if (animations[key] && animations[key].length >= 0) {
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- try {
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- for (var _b = (e_1 = void 0, __values(animations[key])), _c = _b.next(); !_c.done; _c = _b.next()) {
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- var spriteName = _c.value;
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- var newSpriteName = name + resourceKeySplit + spriteName;
319
- spriteList.push(newSpriteName);
320
- }
321
- } catch (e_1_1) {
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- e_1 = {
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- error: e_1_1
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- };
325
- } finally {
326
- try {
327
- if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
328
- } finally {
329
- if (e_1) throw e_1.error;
330
- }
331
- }
332
- }
333
-
334
- animations[key] = spriteList;
335
- }
336
-
337
- textureObj.frames = newFrames;
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- var spriteSheet = new pixi_js.Spritesheet(texture, textureObj);
339
- spriteSheet.parse(function () {
340
- var textures = spriteSheet.textures;
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- r(textures);
342
- });
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- });
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- });
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- eva_js.resource.registerDestroy(eva_js.RESOURCE_TYPE.SPRITE, function (_a) {
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- var instance = _a.instance;
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- if (!instance) return;
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-
349
- for (var key in instance) {
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- instance[key].destroy(true);
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- }
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- });
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-
354
- var Sprite = function (_super) {
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- __extends(Sprite, _super);
356
-
357
- function Sprite() {
358
- var _this = _super !== null && _super.apply(this, arguments) || this;
359
-
360
- _this.name = 'Sprite';
361
- _this.sprites = {};
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- return _this;
363
- }
364
-
365
- Sprite.prototype.init = function () {
366
- this.renderSystem = this.game.getSystem(pluginRenderer.RendererSystem);
367
- this.renderSystem.rendererManager.register(this);
368
- };
369
-
370
- Sprite.prototype.rendererUpdate = function (gameObject) {
371
- var _a = gameObject.transform.size,
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- width = _a.width,
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- height = _a.height;
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-
375
- if (this.sprites[gameObject.id]) {
376
- this.sprites[gameObject.id].sprite.width = width;
377
- this.sprites[gameObject.id].sprite.height = height;
378
- }
379
- };
380
-
381
- Sprite.prototype.componentChanged = function (changed) {
382
- return __awaiter(this, void 0, void 0, function () {
383
- var gameObjectId, component, sprite, asyncId, instance, asyncId, instance, sprite;
384
- return __generator(this, function (_a) {
385
- switch (_a.label) {
386
- case 0:
387
- if (!(changed.componentName === 'Sprite')) return [3, 5];
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- gameObjectId = changed.gameObject.id;
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- component = changed.component;
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- if (!(changed.type === eva_js.OBSERVER_TYPE.ADD)) return [3, 2];
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- sprite = new SpriteEngine(null);
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- this.sprites[changed.gameObject.id] = sprite;
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- this.containerManager.getContainer(changed.gameObject.id).addChildAt(sprite.sprite, 0);
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- asyncId = this.increaseAsyncId(gameObjectId);
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- return [4, eva_js.resource.getResource(component.resource)];
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-
397
- case 1:
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- instance = _a.sent().instance;
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- if (!this.validateAsyncId(gameObjectId, asyncId)) return [2];
400
-
401
- if (!instance) {
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- console.error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
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- return [2];
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- }
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-
406
- sprite.image = instance[component.resource + resourceKeySplit + component.spriteName];
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- return [3, 5];
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-
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- case 2:
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- if (!(changed.type === eva_js.OBSERVER_TYPE.CHANGE)) return [3, 4];
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- asyncId = this.increaseAsyncId(gameObjectId);
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- return [4, eva_js.resource.getResource(component.resource)];
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-
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- case 3:
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- instance = _a.sent().instance;
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- if (!this.validateAsyncId(gameObjectId, asyncId)) return [2];
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-
418
- if (!instance) {
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- console.error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
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- return [2];
421
- }
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-
423
- this.sprites[changed.gameObject.id].image = instance[component.resource + resourceKeySplit + component.spriteName];
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- return [3, 5];
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-
426
- case 4:
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- if (changed.type === eva_js.OBSERVER_TYPE.REMOVE) {
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- this.increaseAsyncId(gameObjectId);
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- sprite = this.sprites[changed.gameObject.id];
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- this.containerManager.getContainer(changed.gameObject.id).removeChild(sprite.sprite);
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- sprite.sprite.destroy({
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- children: true
433
- });
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- delete this.sprites[changed.gameObject.id];
435
- }
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-
437
- _a.label = 5;
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-
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- case 5:
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- return [2];
441
- }
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- });
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- });
444
- };
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-
446
- Sprite.systemName = 'Sprite';
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- Sprite = __decorate([eva_js.decorators.componentObserver({
448
- Sprite: ['spriteName']
449
- })], Sprite);
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- return Sprite;
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- }(pluginRenderer.Renderer);
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-
453
- var Sprite$1 = Sprite;
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- exports.Sprite = Sprite$4;
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- exports.SpriteSystem = Sprite$1;
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- Object.defineProperty(exports, '__esModule', {
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- value: true
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- });
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- return exports;
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- }({}, EVA, EVA.plugin.renderer, PIXI);
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-
462
- window.EVA.plugin.renderer.sprite = window.EVA.plugin.renderer.sprite || _EVA_IIFE_sprite;
93
+ var Sprite$3 = (function (_super) {
94
+ __extends(Sprite, _super);
95
+ function Sprite() {
96
+ var _this = _super !== null && _super.apply(this, arguments) || this;
97
+ _this.resource = '';
98
+ _this.spriteName = '';
99
+ return _this;
100
+ }
101
+ Sprite.prototype.init = function (obj) {
102
+ if (obj && obj.resource) {
103
+ this.resource = obj.resource;
104
+ this.spriteName = obj.spriteName;
105
+ }
106
+ };
107
+ Sprite.componentName = 'Sprite';
108
+ __decorate([
109
+ eva_js.decorators.IDEProp
110
+ ], Sprite.prototype, "resource", void 0);
111
+ __decorate([
112
+ eva_js.decorators.IDEProp
113
+ ], Sprite.prototype, "spriteName", void 0);
114
+ return Sprite;
115
+ }(eva_js.Component));
116
+ var Sprite$4 = Sprite$3;
117
+
118
+ var Sprite$2 = (function () {
119
+ function Sprite(image) {
120
+ this._image = null;
121
+ this._image = image;
122
+ if (image) {
123
+ if (image instanceof HTMLImageElement) {
124
+ this.sprite = pixi_js.Sprite.from(image);
125
+ }
126
+ else if (image instanceof pixi_js.Texture) {
127
+ this.sprite = new pixi_js.Sprite(image);
128
+ }
129
+ }
130
+ else {
131
+ this.sprite = new pixi_js.Sprite();
132
+ }
133
+ }
134
+ Object.defineProperty(Sprite.prototype, "image", {
135
+ get: function () {
136
+ return this._image;
137
+ },
138
+ set: function (val) {
139
+ if (this._image === val) {
140
+ return;
141
+ }
142
+ if (val instanceof HTMLImageElement) {
143
+ this.sprite.texture && this.sprite.texture.destroy(false);
144
+ this.sprite.texture = pixi_js.Texture.from(val);
145
+ }
146
+ else if (val instanceof pixi_js.Texture) {
147
+ this.sprite.texture = val;
148
+ }
149
+ this._image = val;
150
+ },
151
+ enumerable: false,
152
+ configurable: true
153
+ });
154
+ return Sprite;
155
+ }());
156
+ var SpriteEngine = Sprite$2;
157
+
158
+ var resourceKeySplit = '_s|r|c_';
159
+ eva_js.resource.registerInstance(eva_js.RESOURCE_TYPE.SPRITE, function (_a) {
160
+ var name = _a.name, data = _a.data;
161
+ return new Promise(function (r) {
162
+ var e_1, _a;
163
+ var textureObj = data.json;
164
+ var texture = pixi_js.BaseTexture.from(data.image);
165
+ var frames = textureObj.frames || {};
166
+ var animations = textureObj.animations || {};
167
+ var newFrames = {};
168
+ for (var key in frames) {
169
+ var newKey = name + resourceKeySplit + key;
170
+ newFrames[newKey] = frames[key];
171
+ }
172
+ for (var key in animations) {
173
+ var spriteList = [];
174
+ if (animations[key] && animations[key].length >= 0) {
175
+ try {
176
+ for (var _b = (e_1 = void 0, __values(animations[key])), _c = _b.next(); !_c.done; _c = _b.next()) {
177
+ var spriteName = _c.value;
178
+ var newSpriteName = name + resourceKeySplit + spriteName;
179
+ spriteList.push(newSpriteName);
180
+ }
181
+ }
182
+ catch (e_1_1) { e_1 = { error: e_1_1 }; }
183
+ finally {
184
+ try {
185
+ if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
186
+ }
187
+ finally { if (e_1) throw e_1.error; }
188
+ }
189
+ }
190
+ animations[key] = spriteList;
191
+ }
192
+ textureObj.frames = newFrames;
193
+ var spriteSheet = new pixi_js.Spritesheet(texture, textureObj);
194
+ spriteSheet.parse(function () {
195
+ var textures = spriteSheet.textures;
196
+ r(textures);
197
+ });
198
+ });
199
+ });
200
+ eva_js.resource.registerDestroy(eva_js.RESOURCE_TYPE.SPRITE, function (_a) {
201
+ var instance = _a.instance;
202
+ if (!instance)
203
+ return;
204
+ for (var key in instance) {
205
+ instance[key].destroy(true);
206
+ }
207
+ });
208
+ var Sprite = (function (_super) {
209
+ __extends(Sprite, _super);
210
+ function Sprite() {
211
+ var _this = _super !== null && _super.apply(this, arguments) || this;
212
+ _this.name = 'Sprite';
213
+ _this.sprites = {};
214
+ return _this;
215
+ }
216
+ Sprite.prototype.init = function () {
217
+ this.renderSystem = this.game.getSystem(pluginRenderer.RendererSystem);
218
+ this.renderSystem.rendererManager.register(this);
219
+ };
220
+ Sprite.prototype.rendererUpdate = function (gameObject) {
221
+ var _a = gameObject.transform.size, width = _a.width, height = _a.height;
222
+ if (this.sprites[gameObject.id]) {
223
+ this.sprites[gameObject.id].sprite.width = width;
224
+ this.sprites[gameObject.id].sprite.height = height;
225
+ }
226
+ };
227
+ Sprite.prototype.componentChanged = function (changed) {
228
+ return __awaiter(this, void 0, void 0, function () {
229
+ var component_1, sprite_1, instance, sprite;
230
+ var _this = this;
231
+ return __generator(this, function (_a) {
232
+ switch (_a.label) {
233
+ case 0:
234
+ if (!(changed.componentName === 'Sprite')) return [3, 4];
235
+ component_1 = changed.component;
236
+ if (!(changed.type === eva_js.OBSERVER_TYPE.ADD)) return [3, 1];
237
+ sprite_1 = new SpriteEngine(null);
238
+ eva_js.resource.getResource(component_1.resource).then(function (_a) {
239
+ var instance = _a.instance;
240
+ return __awaiter(_this, void 0, void 0, function () {
241
+ return __generator(this, function (_b) {
242
+ if (!instance) {
243
+ throw new Error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
244
+ }
245
+ sprite_1.image = instance[component_1.resource + resourceKeySplit + component_1.spriteName];
246
+ return [2];
247
+ });
248
+ });
249
+ });
250
+ this.sprites[changed.gameObject.id] = sprite_1;
251
+ this.containerManager.getContainer(changed.gameObject.id).addChildAt(sprite_1.sprite, 0);
252
+ return [3, 4];
253
+ case 1:
254
+ if (!(changed.type === eva_js.OBSERVER_TYPE.CHANGE)) return [3, 3];
255
+ return [4, eva_js.resource.getResource(component_1.resource)];
256
+ case 2:
257
+ instance = (_a.sent()).instance;
258
+ if (!instance) {
259
+ throw new Error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
260
+ }
261
+ this.sprites[changed.gameObject.id].image =
262
+ instance[component_1.resource + resourceKeySplit + component_1.spriteName];
263
+ return [3, 4];
264
+ case 3:
265
+ if (changed.type === eva_js.OBSERVER_TYPE.REMOVE) {
266
+ sprite = this.sprites[changed.gameObject.id];
267
+ this.containerManager.getContainer(changed.gameObject.id).removeChild(sprite.sprite);
268
+ sprite.sprite.destroy({ children: true });
269
+ delete this.sprites[changed.gameObject.id];
270
+ }
271
+ _a.label = 4;
272
+ case 4: return [2];
273
+ }
274
+ });
275
+ });
276
+ };
277
+ Sprite.systemName = 'Sprite';
278
+ Sprite = __decorate([
279
+ eva_js.decorators.componentObserver({
280
+ Sprite: ['spriteName'],
281
+ })
282
+ ], Sprite);
283
+ return Sprite;
284
+ }(pluginRenderer.Renderer));
285
+ var Sprite$1 = Sprite;
286
+
287
+ exports.Sprite = Sprite$4;
288
+ exports.SpriteSystem = Sprite$1;
289
+
290
+ Object.defineProperty(exports, '__esModule', { value: true });
291
+
292
+ })));
293
+ //# sourceMappingURL=EVA.plugin.renderer.sprite.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"EVA.plugin.renderer.sprite.js","sources":["../../../node_modules/tslib/tslib.es6.js","../lib/component.ts","../../renderer-adapter/lib/Sprite.ts","../lib/system.ts"],"sourcesContent":["/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n }\r\n return __assign.apply(this, arguments);\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\r\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\r\n t[p[i]] = s[p[i]];\r\n }\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n}\r\n\r\nexport function __param(paramIndex, decorator) {\r\n return function (target, key) { decorator(target, key, paramIndex); }\r\n}\r\n\r\nexport function __metadata(metadataKey, metadataValue) {\r\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\r\n}\r\n\r\nexport function __awaiter(thisArg, _arguments, P, generator) {\r\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\r\n return new (P || (P = Promise))(function (resolve, reject) {\r\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\r\n step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n });\r\n}\r\n\r\nexport function __generator(thisArg, body) {\r\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;\r\n return g = { next: verb(0), \"throw\": verb(1), \"return\": verb(2) }, typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (_) try {\r\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport function __createBinding(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n}\r\n\r\nexport function __exportStar(m, exports) {\r\n for (var p in m) if (p !== \"default\" && !exports.hasOwnProperty(p)) exports[p] = m[p];\r\n}\r\n\r\nexport function __values(o) {\r\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\r\n if (m) return m.call(o);\r\n if (o && typeof o.length === \"number\") return {\r\n next: function () {\r\n if (o && i >= o.length) o = void 0;\r\n return { value: o && o[i++], done: !o };\r\n }\r\n };\r\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\r\n}\r\n\r\nexport function __read(o, n) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\r\n if (!m) return o;\r\n var i = m.call(o), r, ar = [], e;\r\n try {\r\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\r\n }\r\n catch (error) { e = { error: error }; }\r\n finally {\r\n try {\r\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\r\n }\r\n finally { if (e) throw e.error; }\r\n }\r\n return ar;\r\n}\r\n\r\nexport function __spread() {\r\n for (var ar = [], i = 0; i < arguments.length; i++)\r\n ar = ar.concat(__read(arguments[i]));\r\n return ar;\r\n}\r\n\r\nexport function __spreadArrays() {\r\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\r\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\r\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\r\n r[k] = a[j];\r\n return r;\r\n};\r\n\r\nexport function __await(v) {\r\n return this instanceof __await ? (this.v = v, this) : new __await(v);\r\n}\r\n\r\nexport function __asyncGenerator(thisArg, _arguments, generator) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\r\n return i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i;\r\n function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }\r\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\r\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n function fulfill(value) { resume(\"next\", value); }\r\n function reject(value) { resume(\"throw\", value); }\r\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n var i, p;\r\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === \"return\" } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var m = o[Symbol.asyncIterator], i;\r\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n return cooked;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];\r\n result.default = mod;\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, privateMap) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to get private field on non-instance\");\r\n }\r\n return privateMap.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, privateMap, value) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to set private field on non-instance\");\r\n }\r\n privateMap.set(receiver, value);\r\n return value;\r\n}\r\n","import { Component, decorators } from '@eva/eva.js';\n\nexport interface SpriteParams {\n resource: string;\n spriteName: string;\n}\n\nexport default class Sprite extends Component<SpriteParams> {\n static componentName: string = 'Sprite';\n @decorators.IDEProp resource: string = '';\n @decorators.IDEProp spriteName: string = '';\n init(obj?: SpriteParams) {\n if (obj && obj.resource) {\n this.resource = obj.resource;\n this.spriteName = obj.spriteName;\n }\n }\n}\n","import { Texture as PIXITexture, Sprite as PIXISprite } from 'pixi.js';\n\nexport default class Sprite {\n _image: HTMLImageElement | PIXITexture = null;\n public sprite: PIXISprite;\n constructor(image: HTMLImageElement | PIXITexture) {\n this._image = image;\n if (image) {\n if (image instanceof HTMLImageElement) {\n this.sprite = PIXISprite.from(image as any);\n } else if (image instanceof PIXITexture) {\n this.sprite = new PIXISprite(image);\n }\n } else {\n this.sprite = new PIXISprite();\n }\n }\n set image(val) {\n if (this._image === val) {\n return;\n }\n\n if (val instanceof HTMLImageElement) {\n this.sprite.texture && this.sprite.texture.destroy(false);\n this.sprite.texture = PIXITexture.from(val);\n } else if (val instanceof PIXITexture) {\n this.sprite.texture = val;\n }\n this._image = val;\n }\n get image() {\n return this._image;\n }\n}\n","import { GameObject, decorators, resource, ComponentChanged, RESOURCE_TYPE, OBSERVER_TYPE } from '@eva/eva.js';\nimport { RendererManager, ContainerManager, RendererSystem, Renderer } from '@eva/plugin-renderer';\n\nimport SpriteComponent from './component';\nimport { Sprite as SpriteEngine } from '@eva/renderer-adapter';\nimport { Spritesheet, BaseTexture } from 'pixi.js';\n\nconst resourceKeySplit = '_s|r|c_'; // Notice: This key be used in ninepatch system.\n\nresource.registerInstance(RESOURCE_TYPE.SPRITE, ({ name, data }) => {\n return new Promise(r => {\n const textureObj = data.json;\n const texture = BaseTexture.from(data.image);\n const frames = textureObj.frames || {};\n const animations = textureObj.animations || {};\n const newFrames = {};\n for (const key in frames) {\n const newKey = name + resourceKeySplit + key;\n newFrames[newKey] = frames[key];\n }\n for (const key in animations) {\n const spriteList = [];\n if (animations[key] && animations[key].length >= 0) {\n for (const spriteName of animations[key]) {\n const newSpriteName = name + resourceKeySplit + spriteName;\n spriteList.push(newSpriteName);\n }\n }\n animations[key] = spriteList;\n }\n textureObj.frames = newFrames;\n const spriteSheet = new Spritesheet(texture, textureObj);\n spriteSheet.parse(() => {\n const { textures } = spriteSheet;\n r(textures);\n });\n });\n});\n\nresource.registerDestroy(RESOURCE_TYPE.SPRITE, ({ instance }) => {\n if (!instance) return;\n for (const key in instance) {\n instance[key].destroy(true);\n }\n});\n\n@decorators.componentObserver({\n Sprite: ['spriteName'],\n})\nexport default class Sprite extends Renderer {\n static systemName = 'Sprite';\n name: string = 'Sprite';\n sprites: { [propName: number]: SpriteEngine } = {};\n renderSystem: RendererSystem;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n init() {\n this.renderSystem = this.game.getSystem(RendererSystem) as RendererSystem;\n this.renderSystem.rendererManager.register(this);\n }\n rendererUpdate(gameObject: GameObject) {\n const { width, height } = gameObject.transform.size;\n if (this.sprites[gameObject.id]) {\n this.sprites[gameObject.id].sprite.width = width;\n this.sprites[gameObject.id].sprite.height = height;\n }\n }\n async componentChanged(changed: ComponentChanged) {\n if (changed.componentName === 'Sprite') {\n const component: SpriteComponent = changed.component as SpriteComponent;\n if (changed.type === OBSERVER_TYPE.ADD) {\n const sprite = new SpriteEngine(null);\n resource.getResource(component.resource).then(async ({ instance }) => {\n if (!instance) {\n throw new Error(`GameObject:${changed.gameObject.name}'s Sprite resource load error`);\n }\n sprite.image = instance[component.resource + resourceKeySplit + component.spriteName];\n });\n this.sprites[changed.gameObject.id] = sprite;\n this.containerManager.getContainer(changed.gameObject.id).addChildAt(sprite.sprite, 0);\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n const { instance } = await resource.getResource(component.resource);\n if (!instance) {\n throw new Error(`GameObject:${changed.gameObject.name}'s Sprite resource load error`);\n }\n this.sprites[changed.gameObject.id].image =\n instance[component.resource + resourceKeySplit + component.spriteName];\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n const sprite = this.sprites[changed.gameObject.id];\n this.containerManager.getContainer(changed.gameObject.id).removeChild(sprite.sprite);\n sprite.sprite.destroy({ children: true });\n delete this.sprites[changed.gameObject.id];\n }\n }\n 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1
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  var e,t;e=this,t=function(e,t,r,n){"use strict";var i=function(e,t){return(i=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])})(e,t)};function o(e,t){function r(){this.constructor=e}i(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function s(e,t,r,n){var i,o=arguments.length,s=o<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)s=Reflect.decorate(e,t,r,n);else for(var a=e.length-1;a>=0;a--)(i=e[a])&&(s=(o<3?i(s):o>3?i(t,r,s):i(t,r))||s);return o>3&&s&&Object.defineProperty(t,r,s),s}function a(e,t,r,n){return new(r||(r=Promise))((function(i,o){function s(e){try{u(n.next(e))}catch(e){o(e)}}function a(e){try{u(n.throw(e))}catch(e){o(e)}}function u(e){var t;e.done?i(e.value):(t=e.value,t instanceof r?t:new r((function(e){e(t)}))).then(s,a)}u((n=n.apply(e,t||[])).next())}))}function u(e,t){var r,n,i,o,s={label:0,sent:function(){if(1&i[0])throw i[1];return i[1]},trys:[],ops:[]};return o={next:a(0),throw:a(1),return:a(2)},"function"==typeof Symbol&&(o[Symbol.iterator]=function(){return this}),o;function a(o){return function(a){return function(o){if(r)throw new TypeError("Generator is already executing.");for(;s;)try{if(r=1,n&&(i=2&o[0]?n.return:o[0]?n.throw||((i=n.return)&&i.call(n),0):n.next)&&!(i=i.call(n,o[1])).done)return i;switch(n=0,i&&(o=[2&o[0],i.value]),o[0]){case 0:case 1:i=o;break;case 4:return s.label++,{value:o[1],done:!1};case 5:s.label++,n=o[1],o=[0];continue;case 7:o=s.ops.pop(),s.trys.pop();continue;default:if(!((i=(i=s.trys).length>0&&i[i.length-1])||6!==o[0]&&2!==o[0])){s=0;continue}if(3===o[0]&&(!i||o[1]>i[0]&&o[1]<i[3])){s.label=o[1];break}if(6===o[0]&&s.label<i[1]){s.label=i[1],i=o;break}if(i&&s.label<i[2]){s.label=i[2],s.ops.push(o);break}i[2]&&s.ops.pop(),s.trys.pop();continue}o=t.call(e,s)}catch(e){o=[6,e],n=0}finally{r=i=0}if(5&o[0])throw o[1];return{value:o[0]?o[1]:void 0,done:!0}}([o,a])}}}function c(e){var t="function"==typeof Symbol&&Symbol.iterator,r=t&&e[t],n=0;if(r)return r.call(e);if(e&&"number"==typeof e.length)return{next:function(){return e&&n>=e.length&&(e=void 0),{value:e&&e[n++],done:!e}}};throw new TypeError(t?"Object is not iterable.":"Symbol.iterator is not defined.")}var p=function(e){function r(){var t=null!==e&&e.apply(this,arguments)||this;return t.resource="",t.spriteName="",t}return o(r,e),r.prototype.init=function(e){e&&e.resource&&(this.resource=e.resource,this.spriteName=e.spriteName)},r.componentName="Sprite",s([t.decorators.IDEProp],r.prototype,"resource",void 0),s([t.decorators.IDEProp],r.prototype,"spriteName",void 0),r}(t.Component),f=function(){function e(e){this._image=null,this._image=e,e?e instanceof HTMLImageElement?this.sprite=n.Sprite.from(e):e instanceof n.Texture&&(this.sprite=new n.Sprite(e)):this.sprite=new n.Sprite}return Object.defineProperty(e.prototype,"image",{get:function(){return this._image},set:function(e){this._image!==e&&(e instanceof HTMLImageElement?(this.sprite.texture&&this.sprite.texture.destroy(!1),this.sprite.texture=n.Texture.from(e)):e instanceof n.Texture&&(this.sprite.texture=e),this._image=e)},enumerable:!1,configurable:!0}),e}(),l="_s|r|c_";t.resource.registerInstance(t.RESOURCE_TYPE.SPRITE,(function(e){var t=e.name,r=e.data;return new Promise((function(e){var i,o,s=r.json,a=n.BaseTexture.from(r.image),u=s.frames||{},p=s.animations||{},f={};for(var h in u)f[t+l+h]=u[h];for(var h in p){var d=[];if(p[h]&&p[h].length>=0)try{for(var m=(i=void 0,c(p[h])),y=m.next();!y.done;y=m.next()){var g=y.value,v=t+l+g;d.push(v)}}catch(e){i={error:e}}finally{try{y&&!y.done&&(o=m.return)&&o.call(m)}finally{if(i)throw i.error}}p[h]=d}s.frames=f;var b=new n.Spritesheet(a,s);b.parse((function(){var t=b.textures;e(t)}))}))})),t.resource.registerDestroy(t.RESOURCE_TYPE.SPRITE,(function(e){var t=e.instance;if(t)for(var r in t)t[r].destroy(!0)}));var h=function(e){function n(){var t=null!==e&&e.apply(this,arguments)||this;return t.name="Sprite",t.sprites={},t}return o(n,e),n.prototype.init=function(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)},n.prototype.rendererUpdate=function(e){var t=e.transform.size,r=t.width,n=t.height;this.sprites[e.id]&&(this.sprites[e.id].sprite.width=r,this.sprites[e.id].sprite.height=n)},n.prototype.componentChanged=function(e){return a(this,void 0,void 0,(function(){var r,n,i,o,s=this;return u(this,(function(c){switch(c.label){case 0:return"Sprite"!==e.componentName?[3,4]:(r=e.component,e.type!==t.OBSERVER_TYPE.ADD?[3,1]:(n=new f(null),t.resource.getResource(r.resource).then((function(t){var i=t.instance;return a(s,void 0,void 0,(function(){return u(this,(function(t){if(!i)throw new Error("GameObject:"+e.gameObject.name+"'s Sprite resource load error");return n.image=i[r.resource+l+r.spriteName],[2]}))}))})),this.sprites[e.gameObject.id]=n,this.containerManager.getContainer(e.gameObject.id).addChildAt(n.sprite,0),[3,4]));case 1:return e.type!==t.OBSERVER_TYPE.CHANGE?[3,3]:[4,t.resource.getResource(r.resource)];case 2:if(!(i=c.sent().instance))throw new Error("GameObject:"+e.gameObject.name+"'s Sprite resource load error");return this.sprites[e.gameObject.id].image=i[r.resource+l+r.spriteName],[3,4];case 3:e.type===t.OBSERVER_TYPE.REMOVE&&(o=this.sprites[e.gameObject.id],this.containerManager.getContainer(e.gameObject.id).removeChild(o.sprite),o.sprite.destroy({children:!0}),delete this.sprites[e.gameObject.id]),c.label=4;case 4:return[2]}}))}))},n.systemName="Sprite",n=s([t.decorators.componentObserver({Sprite:["spriteName"]})],n)}(r.Renderer);e.Sprite=p,e.SpriteSystem=h,Object.defineProperty(e,"__esModule",{value:!0})},"object"==typeof exports&&"undefined"!=typeof module?t(exports,require("@eva/eva.js"),require("@eva/plugin-renderer"),require("pixi.js")):"function"==typeof define&&define.amd?define(["exports","@eva/eva.js","@eva/plugin-renderer","pixi.js"],t):t(((e="undefined"!=typeof globalThis?globalThis:e||self).EVA=e.EVA||{},e.EVA.plugin=e.EVA.plugin||{},e.EVA.plugin.renderer=e.EVA.plugin.renderer||{},e.EVA.plugin.renderer.sprite={}),e.EVA,e.EVA.plugin.renderer,e.PIXI);
2
- //# sourceMappingURL=EVA.plugin.renderer.sprite.min.js.map
@@ -3,7 +3,6 @@
3
3
  Object.defineProperty(exports, '__esModule', { value: true });
4
4
 
5
5
  var eva_js = require('@eva/eva.js');
6
- var inspectorDecorator = require('@eva/inspector-decorator');
7
6
  var pluginRenderer = require('@eva/plugin-renderer');
8
7
  var pixi_js = require('pixi.js');
9
8
 
@@ -107,10 +106,10 @@ var Sprite$3 = (function (_super) {
107
106
  };
108
107
  Sprite.componentName = 'Sprite';
109
108
  __decorate([
110
- inspectorDecorator.type('string')
109
+ eva_js.decorators.IDEProp
111
110
  ], Sprite.prototype, "resource", void 0);
112
111
  __decorate([
113
- inspectorDecorator.type('string')
112
+ eva_js.decorators.IDEProp
114
113
  ], Sprite.prototype, "spriteName", void 0);
115
114
  return Sprite;
116
115
  }(eva_js.Component));
@@ -227,54 +226,50 @@ var Sprite = (function (_super) {
227
226
  };
228
227
  Sprite.prototype.componentChanged = function (changed) {
229
228
  return __awaiter(this, void 0, void 0, function () {
230
- var gameObjectId, component, sprite, asyncId, instance, asyncId, instance, sprite;
229
+ var component_1, sprite_1, instance, sprite;
230
+ var _this = this;
231
231
  return __generator(this, function (_a) {
232
232
  switch (_a.label) {
233
233
  case 0:
234
- if (!(changed.componentName === 'Sprite')) return [3, 5];
235
- gameObjectId = changed.gameObject.id;
236
- component = changed.component;
237
- if (!(changed.type === eva_js.OBSERVER_TYPE.ADD)) return [3, 2];
238
- sprite = new SpriteEngine(null);
239
- this.sprites[changed.gameObject.id] = sprite;
240
- this.containerManager.getContainer(changed.gameObject.id).addChildAt(sprite.sprite, 0);
241
- asyncId = this.increaseAsyncId(gameObjectId);
242
- return [4, eva_js.resource.getResource(component.resource)];
234
+ if (!(changed.componentName === 'Sprite')) return [3, 4];
235
+ component_1 = changed.component;
236
+ if (!(changed.type === eva_js.OBSERVER_TYPE.ADD)) return [3, 1];
237
+ sprite_1 = new SpriteEngine(null);
238
+ eva_js.resource.getResource(component_1.resource).then(function (_a) {
239
+ var instance = _a.instance;
240
+ return __awaiter(_this, void 0, void 0, function () {
241
+ return __generator(this, function (_b) {
242
+ if (!instance) {
243
+ throw new Error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
244
+ }
245
+ sprite_1.image = instance[component_1.resource + resourceKeySplit + component_1.spriteName];
246
+ return [2];
247
+ });
248
+ });
249
+ });
250
+ this.sprites[changed.gameObject.id] = sprite_1;
251
+ this.containerManager.getContainer(changed.gameObject.id).addChildAt(sprite_1.sprite, 0);
252
+ return [3, 4];
243
253
  case 1:
244
- instance = (_a.sent()).instance;
245
- if (!this.validateAsyncId(gameObjectId, asyncId))
246
- return [2];
247
- if (!instance) {
248
- console.error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
249
- return [2];
250
- }
251
- sprite.image = instance[component.resource + resourceKeySplit + component.spriteName];
252
- return [3, 5];
254
+ if (!(changed.type === eva_js.OBSERVER_TYPE.CHANGE)) return [3, 3];
255
+ return [4, eva_js.resource.getResource(component_1.resource)];
253
256
  case 2:
254
- if (!(changed.type === eva_js.OBSERVER_TYPE.CHANGE)) return [3, 4];
255
- asyncId = this.increaseAsyncId(gameObjectId);
256
- return [4, eva_js.resource.getResource(component.resource)];
257
- case 3:
258
257
  instance = (_a.sent()).instance;
259
- if (!this.validateAsyncId(gameObjectId, asyncId))
260
- return [2];
261
258
  if (!instance) {
262
- console.error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
263
- return [2];
259
+ throw new Error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
264
260
  }
265
261
  this.sprites[changed.gameObject.id].image =
266
- instance[component.resource + resourceKeySplit + component.spriteName];
267
- return [3, 5];
268
- case 4:
262
+ instance[component_1.resource + resourceKeySplit + component_1.spriteName];
263
+ return [3, 4];
264
+ case 3:
269
265
  if (changed.type === eva_js.OBSERVER_TYPE.REMOVE) {
270
- this.increaseAsyncId(gameObjectId);
271
266
  sprite = this.sprites[changed.gameObject.id];
272
267
  this.containerManager.getContainer(changed.gameObject.id).removeChild(sprite.sprite);
273
268
  sprite.sprite.destroy({ children: true });
274
269
  delete this.sprites[changed.gameObject.id];
275
270
  }
276
- _a.label = 5;
277
- case 5: return [2];
271
+ _a.label = 4;
272
+ case 4: return [2];
278
273
  }
279
274
  });
280
275
  });
@@ -291,3 +286,4 @@ var Sprite$1 = Sprite;
291
286
 
292
287
  exports.Sprite = Sprite$4;
293
288
  exports.SpriteSystem = Sprite$1;
289
+ //# sourceMappingURL=plugin-renderer-sprite.cjs.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"plugin-renderer-sprite.cjs.js","sources":["../lib/component.ts","../../renderer-adapter/lib/Sprite.ts","../lib/system.ts"],"sourcesContent":["import { Component, decorators } from '@eva/eva.js';\n\nexport interface SpriteParams {\n resource: string;\n spriteName: string;\n}\n\nexport default class Sprite extends Component<SpriteParams> {\n static componentName: string = 'Sprite';\n @decorators.IDEProp resource: string = '';\n @decorators.IDEProp spriteName: string = '';\n init(obj?: SpriteParams) {\n if (obj && obj.resource) {\n this.resource = obj.resource;\n this.spriteName = obj.spriteName;\n }\n }\n}\n","import { Texture as PIXITexture, Sprite as PIXISprite } from 'pixi.js';\n\nexport default class Sprite {\n _image: HTMLImageElement | PIXITexture = null;\n public sprite: PIXISprite;\n constructor(image: HTMLImageElement | PIXITexture) {\n this._image = image;\n if (image) {\n if (image instanceof HTMLImageElement) {\n this.sprite = PIXISprite.from(image as any);\n } else if (image instanceof PIXITexture) {\n this.sprite = new PIXISprite(image);\n }\n } else {\n this.sprite = new PIXISprite();\n }\n }\n set image(val) {\n if (this._image === val) {\n return;\n }\n\n if (val instanceof HTMLImageElement) {\n this.sprite.texture && this.sprite.texture.destroy(false);\n this.sprite.texture = PIXITexture.from(val);\n } else if (val instanceof PIXITexture) {\n this.sprite.texture = val;\n }\n this._image = val;\n }\n get image() {\n return this._image;\n }\n}\n","import { GameObject, decorators, resource, ComponentChanged, RESOURCE_TYPE, OBSERVER_TYPE } from '@eva/eva.js';\nimport { RendererManager, ContainerManager, RendererSystem, Renderer } from '@eva/plugin-renderer';\n\nimport SpriteComponent from './component';\nimport { Sprite as SpriteEngine } from '@eva/renderer-adapter';\nimport { Spritesheet, BaseTexture } from 'pixi.js';\n\nconst resourceKeySplit = '_s|r|c_'; // Notice: This key be used in ninepatch system.\n\nresource.registerInstance(RESOURCE_TYPE.SPRITE, ({ name, data }) => {\n return new Promise(r => {\n const textureObj = data.json;\n const texture = BaseTexture.from(data.image);\n const frames = textureObj.frames || {};\n const animations = textureObj.animations || {};\n const newFrames = {};\n for (const key in frames) {\n const newKey = name + resourceKeySplit + key;\n newFrames[newKey] = frames[key];\n }\n for (const key in animations) {\n const spriteList = [];\n if (animations[key] && animations[key].length >= 0) {\n for (const spriteName of animations[key]) {\n const newSpriteName = name + resourceKeySplit + spriteName;\n spriteList.push(newSpriteName);\n }\n }\n animations[key] = spriteList;\n }\n textureObj.frames = newFrames;\n const spriteSheet = new Spritesheet(texture, textureObj);\n spriteSheet.parse(() => {\n const { textures } = spriteSheet;\n r(textures);\n });\n });\n});\n\nresource.registerDestroy(RESOURCE_TYPE.SPRITE, ({ instance }) => {\n if (!instance) return;\n for (const key in instance) {\n instance[key].destroy(true);\n }\n});\n\n@decorators.componentObserver({\n Sprite: ['spriteName'],\n})\nexport default class Sprite extends Renderer {\n static systemName = 'Sprite';\n name: string = 'Sprite';\n sprites: { [propName: number]: SpriteEngine } = {};\n renderSystem: RendererSystem;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n init() {\n this.renderSystem = this.game.getSystem(RendererSystem) as RendererSystem;\n this.renderSystem.rendererManager.register(this);\n }\n rendererUpdate(gameObject: GameObject) {\n const { width, height } = gameObject.transform.size;\n if (this.sprites[gameObject.id]) {\n this.sprites[gameObject.id].sprite.width = width;\n this.sprites[gameObject.id].sprite.height = height;\n }\n }\n async componentChanged(changed: ComponentChanged) {\n if (changed.componentName === 'Sprite') {\n const component: SpriteComponent = changed.component as SpriteComponent;\n if (changed.type === OBSERVER_TYPE.ADD) {\n const sprite = new SpriteEngine(null);\n resource.getResource(component.resource).then(async ({ instance }) => {\n if (!instance) {\n throw new Error(`GameObject:${changed.gameObject.name}'s Sprite resource load error`);\n }\n sprite.image = instance[component.resource + resourceKeySplit + component.spriteName];\n });\n this.sprites[changed.gameObject.id] = sprite;\n this.containerManager.getContainer(changed.gameObject.id).addChildAt(sprite.sprite, 0);\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n const { instance } = await resource.getResource(component.resource);\n if (!instance) {\n throw new Error(`GameObject:${changed.gameObject.name}'s Sprite resource load error`);\n }\n this.sprites[changed.gameObject.id].image =\n instance[component.resource + resourceKeySplit + component.spriteName];\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n const sprite = this.sprites[changed.gameObject.id];\n this.containerManager.getContainer(changed.gameObject.id).removeChild(sprite.sprite);\n sprite.sprite.destroy({ children: true });\n delete this.sprites[changed.gameObject.id];\n }\n }\n 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@@ -1,2 +1 @@
1
1
  "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/plugin-renderer"),r=require("pixi.js"),n=function(e,t){return(n=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])})(e,t)};function i(e,t){function r(){this.constructor=e}n(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function o(e,t,r,n){var i,o=arguments.length,s=o<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)s=Reflect.decorate(e,t,r,n);else for(var a=e.length-1;a>=0;a--)(i=e[a])&&(s=(o<3?i(s):o>3?i(t,r,s):i(t,r))||s);return o>3&&s&&Object.defineProperty(t,r,s),s}function s(e,t,r,n){return new(r||(r=Promise))((function(i,o){function s(e){try{c(n.next(e))}catch(e){o(e)}}function a(e){try{c(n.throw(e))}catch(e){o(e)}}function c(e){e.done?i(e.value):new r((function(t){t(e.value)})).then(s,a)}c((n=n.apply(e,t||[])).next())}))}function a(e,t){var r,n,i,o,s={label:0,sent:function(){if(1&i[0])throw i[1];return i[1]},trys:[],ops:[]};return o={next:a(0),throw:a(1),return:a(2)},"function"==typeof Symbol&&(o[Symbol.iterator]=function(){return this}),o;function a(o){return function(a){return function(o){if(r)throw new TypeError("Generator is already executing.");for(;s;)try{if(r=1,n&&(i=2&o[0]?n.return:o[0]?n.throw||((i=n.return)&&i.call(n),0):n.next)&&!(i=i.call(n,o[1])).done)return i;switch(n=0,i&&(o=[2&o[0],i.value]),o[0]){case 0:case 1:i=o;break;case 4:return s.label++,{value:o[1],done:!1};case 5:s.label++,n=o[1],o=[0];continue;case 7:o=s.ops.pop(),s.trys.pop();continue;default:if(!(i=s.trys,(i=i.length>0&&i[i.length-1])||6!==o[0]&&2!==o[0])){s=0;continue}if(3===o[0]&&(!i||o[1]>i[0]&&o[1]<i[3])){s.label=o[1];break}if(6===o[0]&&s.label<i[1]){s.label=i[1],i=o;break}if(i&&s.label<i[2]){s.label=i[2],s.ops.push(o);break}i[2]&&s.ops.pop(),s.trys.pop();continue}o=t.call(e,s)}catch(e){o=[6,e],n=0}finally{r=i=0}if(5&o[0])throw o[1];return{value:o[0]?o[1]:void 0,done:!0}}([o,a])}}}function c(e){var t="function"==typeof Symbol&&e[Symbol.iterator],r=0;return t?t.call(e):{next:function(){return e&&r>=e.length&&(e=void 0),{value:e&&e[r++],done:!e}}}}var u=function(t){function r(){var e=null!==t&&t.apply(this,arguments)||this;return e.resource="",e.spriteName="",e}return i(r,t),r.prototype.init=function(e){e&&e.resource&&(this.resource=e.resource,this.spriteName=e.spriteName)},r.componentName="Sprite",o([e.decorators.IDEProp],r.prototype,"resource",void 0),o([e.decorators.IDEProp],r.prototype,"spriteName",void 0),r}(e.Component),p=function(){function e(e){this._image=null,this._image=e,e?e instanceof HTMLImageElement?this.sprite=r.Sprite.from(e):e instanceof r.Texture&&(this.sprite=new r.Sprite(e)):this.sprite=new r.Sprite}return Object.defineProperty(e.prototype,"image",{get:function(){return this._image},set:function(e){this._image!==e&&(e instanceof HTMLImageElement?(this.sprite.texture&&this.sprite.texture.destroy(!1),this.sprite.texture=r.Texture.from(e)):e instanceof r.Texture&&(this.sprite.texture=e),this._image=e)},enumerable:!1,configurable:!0}),e}();e.resource.registerInstance(e.RESOURCE_TYPE.SPRITE,(function(e){var t=e.name,n=e.data;return new Promise((function(e){var i,o,s=n.json,a=r.BaseTexture.from(n.image),u=s.frames||{},p=s.animations||{},f={};for(var l in u){f[t+"_s|r|c_"+l]=u[l]}for(var l in p){var h=[];if(p[l]&&p[l].length>=0)try{for(var m=(i=void 0,c(p[l])),d=m.next();!d.done;d=m.next()){var y=d.value,v=t+"_s|r|c_"+y;h.push(v)}}catch(e){i={error:e}}finally{try{d&&!d.done&&(o=m.return)&&o.call(m)}finally{if(i)throw i.error}}p[l]=h}s.frames=f;var g=new r.Spritesheet(a,s);g.parse((function(){var t=g.textures;e(t)}))}))})),e.resource.registerDestroy(e.RESOURCE_TYPE.SPRITE,(function(e){var t=e.instance;if(t)for(var r in t)t[r].destroy(!0)}));var f=function(r){function n(){var e=null!==r&&r.apply(this,arguments)||this;return e.name="Sprite",e.sprites={},e}return i(n,r),n.prototype.init=function(){this.renderSystem=this.game.getSystem(t.RendererSystem),this.renderSystem.rendererManager.register(this)},n.prototype.rendererUpdate=function(e){var t=e.transform.size,r=t.width,n=t.height;this.sprites[e.id]&&(this.sprites[e.id].sprite.width=r,this.sprites[e.id].sprite.height=n)},n.prototype.componentChanged=function(t){return s(this,void 0,void 0,(function(){var r,n,i,o,c=this;return a(this,(function(u){switch(u.label){case 0:return"Sprite"!==t.componentName?[3,4]:(r=t.component,t.type!==e.OBSERVER_TYPE.ADD?[3,1]:(n=new p(null),e.resource.getResource(r.resource).then((function(e){var i=e.instance;return s(c,void 0,void 0,(function(){return a(this,(function(e){if(!i)throw new Error("GameObject:"+t.gameObject.name+"'s Sprite resource load error");return n.image=i[r.resource+"_s|r|c_"+r.spriteName],[2]}))}))})),this.sprites[t.gameObject.id]=n,this.containerManager.getContainer(t.gameObject.id).addChildAt(n.sprite,0),[3,4]));case 1:return t.type!==e.OBSERVER_TYPE.CHANGE?[3,3]:[4,e.resource.getResource(r.resource)];case 2:if(!(i=u.sent().instance))throw new Error("GameObject:"+t.gameObject.name+"'s Sprite resource load error");return this.sprites[t.gameObject.id].image=i[r.resource+"_s|r|c_"+r.spriteName],[3,4];case 3:t.type===e.OBSERVER_TYPE.REMOVE&&(o=this.sprites[t.gameObject.id],this.containerManager.getContainer(t.gameObject.id).removeChild(o.sprite),o.sprite.destroy({children:!0}),delete this.sprites[t.gameObject.id]),u.label=4;case 4:return[2]}}))}))},n.systemName="Sprite",n=o([e.decorators.componentObserver({Sprite:["spriteName"]})],n)}(t.Renderer);exports.Sprite=u,exports.SpriteSystem=f;
2
- //# sourceMappingURL=plugin-renderer-sprite.cjs.prod.js.map
@@ -1,5 +1,4 @@
1
- import { Component, resource, RESOURCE_TYPE, decorators, OBSERVER_TYPE } from '@eva/eva.js';
2
- import { type } from '@eva/inspector-decorator';
1
+ import { decorators, Component, resource, RESOURCE_TYPE, OBSERVER_TYPE } from '@eva/eva.js';
3
2
  import { RendererSystem, Renderer } from '@eva/plugin-renderer';
4
3
  import { Texture, Sprite as Sprite$5, BaseTexture, Spritesheet } from 'pixi.js';
5
4
 
@@ -103,10 +102,10 @@ var Sprite$3 = (function (_super) {
103
102
  };
104
103
  Sprite.componentName = 'Sprite';
105
104
  __decorate([
106
- type('string')
105
+ decorators.IDEProp
107
106
  ], Sprite.prototype, "resource", void 0);
108
107
  __decorate([
109
- type('string')
108
+ decorators.IDEProp
110
109
  ], Sprite.prototype, "spriteName", void 0);
111
110
  return Sprite;
112
111
  }(Component));
@@ -223,54 +222,50 @@ var Sprite = (function (_super) {
223
222
  };
224
223
  Sprite.prototype.componentChanged = function (changed) {
225
224
  return __awaiter(this, void 0, void 0, function () {
226
- var gameObjectId, component, sprite, asyncId, instance, asyncId, instance, sprite;
225
+ var component_1, sprite_1, instance, sprite;
226
+ var _this = this;
227
227
  return __generator(this, function (_a) {
228
228
  switch (_a.label) {
229
229
  case 0:
230
- if (!(changed.componentName === 'Sprite')) return [3, 5];
231
- gameObjectId = changed.gameObject.id;
232
- component = changed.component;
233
- if (!(changed.type === OBSERVER_TYPE.ADD)) return [3, 2];
234
- sprite = new SpriteEngine(null);
235
- this.sprites[changed.gameObject.id] = sprite;
236
- this.containerManager.getContainer(changed.gameObject.id).addChildAt(sprite.sprite, 0);
237
- asyncId = this.increaseAsyncId(gameObjectId);
238
- return [4, resource.getResource(component.resource)];
230
+ if (!(changed.componentName === 'Sprite')) return [3, 4];
231
+ component_1 = changed.component;
232
+ if (!(changed.type === OBSERVER_TYPE.ADD)) return [3, 1];
233
+ sprite_1 = new SpriteEngine(null);
234
+ resource.getResource(component_1.resource).then(function (_a) {
235
+ var instance = _a.instance;
236
+ return __awaiter(_this, void 0, void 0, function () {
237
+ return __generator(this, function (_b) {
238
+ if (!instance) {
239
+ throw new Error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
240
+ }
241
+ sprite_1.image = instance[component_1.resource + resourceKeySplit + component_1.spriteName];
242
+ return [2];
243
+ });
244
+ });
245
+ });
246
+ this.sprites[changed.gameObject.id] = sprite_1;
247
+ this.containerManager.getContainer(changed.gameObject.id).addChildAt(sprite_1.sprite, 0);
248
+ return [3, 4];
239
249
  case 1:
240
- instance = (_a.sent()).instance;
241
- if (!this.validateAsyncId(gameObjectId, asyncId))
242
- return [2];
243
- if (!instance) {
244
- console.error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
245
- return [2];
246
- }
247
- sprite.image = instance[component.resource + resourceKeySplit + component.spriteName];
248
- return [3, 5];
250
+ if (!(changed.type === OBSERVER_TYPE.CHANGE)) return [3, 3];
251
+ return [4, resource.getResource(component_1.resource)];
249
252
  case 2:
250
- if (!(changed.type === OBSERVER_TYPE.CHANGE)) return [3, 4];
251
- asyncId = this.increaseAsyncId(gameObjectId);
252
- return [4, resource.getResource(component.resource)];
253
- case 3:
254
253
  instance = (_a.sent()).instance;
255
- if (!this.validateAsyncId(gameObjectId, asyncId))
256
- return [2];
257
254
  if (!instance) {
258
- console.error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
259
- return [2];
255
+ throw new Error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
260
256
  }
261
257
  this.sprites[changed.gameObject.id].image =
262
- instance[component.resource + resourceKeySplit + component.spriteName];
263
- return [3, 5];
264
- case 4:
258
+ instance[component_1.resource + resourceKeySplit + component_1.spriteName];
259
+ return [3, 4];
260
+ case 3:
265
261
  if (changed.type === OBSERVER_TYPE.REMOVE) {
266
- this.increaseAsyncId(gameObjectId);
267
262
  sprite = this.sprites[changed.gameObject.id];
268
263
  this.containerManager.getContainer(changed.gameObject.id).removeChild(sprite.sprite);
269
264
  sprite.sprite.destroy({ children: true });
270
265
  delete this.sprites[changed.gameObject.id];
271
266
  }
272
- _a.label = 5;
273
- case 5: return [2];
267
+ _a.label = 4;
268
+ case 4: return [2];
274
269
  }
275
270
  });
276
271
  });
@@ -286,3 +281,4 @@ var Sprite = (function (_super) {
286
281
  var Sprite$1 = Sprite;
287
282
 
288
283
  export { Sprite$4 as Sprite, Sprite$1 as SpriteSystem };
284
+ //# sourceMappingURL=plugin-renderer-sprite.esm.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"plugin-renderer-sprite.esm.js","sources":["../lib/component.ts","../../renderer-adapter/lib/Sprite.ts","../lib/system.ts"],"sourcesContent":["import { Component, decorators } from '@eva/eva.js';\n\nexport interface SpriteParams {\n resource: string;\n spriteName: string;\n}\n\nexport default class Sprite extends Component<SpriteParams> {\n static componentName: string = 'Sprite';\n @decorators.IDEProp resource: string = '';\n @decorators.IDEProp spriteName: string = '';\n init(obj?: SpriteParams) {\n if (obj && obj.resource) {\n this.resource = obj.resource;\n this.spriteName = obj.spriteName;\n }\n }\n}\n","import { Texture as PIXITexture, Sprite as PIXISprite } from 'pixi.js';\n\nexport default class Sprite {\n _image: HTMLImageElement | PIXITexture = null;\n public sprite: PIXISprite;\n constructor(image: HTMLImageElement | PIXITexture) {\n this._image = image;\n if (image) {\n if (image instanceof HTMLImageElement) {\n this.sprite = PIXISprite.from(image as any);\n } else if (image instanceof PIXITexture) {\n this.sprite = new PIXISprite(image);\n }\n } else {\n this.sprite = new PIXISprite();\n }\n }\n set image(val) {\n if (this._image === val) {\n return;\n }\n\n if (val instanceof HTMLImageElement) {\n this.sprite.texture && this.sprite.texture.destroy(false);\n this.sprite.texture = PIXITexture.from(val);\n } else if (val instanceof PIXITexture) {\n this.sprite.texture = val;\n }\n this._image = val;\n }\n get image() {\n return this._image;\n }\n}\n","import { GameObject, decorators, resource, ComponentChanged, RESOURCE_TYPE, OBSERVER_TYPE } from '@eva/eva.js';\nimport { RendererManager, ContainerManager, RendererSystem, Renderer } from '@eva/plugin-renderer';\n\nimport SpriteComponent from './component';\nimport { Sprite as SpriteEngine } from '@eva/renderer-adapter';\nimport { Spritesheet, BaseTexture } from 'pixi.js';\n\nconst resourceKeySplit = '_s|r|c_'; // Notice: This key be used in ninepatch system.\n\nresource.registerInstance(RESOURCE_TYPE.SPRITE, ({ name, data }) => {\n return new Promise(r => {\n const textureObj = data.json;\n const texture = BaseTexture.from(data.image);\n const frames = textureObj.frames || {};\n const animations = textureObj.animations || {};\n const newFrames = {};\n for (const key in frames) {\n const newKey = name + resourceKeySplit + key;\n newFrames[newKey] = frames[key];\n }\n for (const key in animations) {\n const spriteList = [];\n if (animations[key] && animations[key].length >= 0) {\n for (const spriteName of animations[key]) {\n const newSpriteName = name + resourceKeySplit + spriteName;\n spriteList.push(newSpriteName);\n }\n }\n animations[key] = spriteList;\n }\n textureObj.frames = newFrames;\n const spriteSheet = new Spritesheet(texture, textureObj);\n spriteSheet.parse(() => {\n const { textures } = spriteSheet;\n r(textures);\n });\n });\n});\n\nresource.registerDestroy(RESOURCE_TYPE.SPRITE, ({ instance }) => {\n if (!instance) return;\n for (const key in instance) {\n instance[key].destroy(true);\n }\n});\n\n@decorators.componentObserver({\n Sprite: ['spriteName'],\n})\nexport default class Sprite extends Renderer {\n static systemName = 'Sprite';\n name: string = 'Sprite';\n sprites: { [propName: number]: SpriteEngine } = {};\n renderSystem: RendererSystem;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n init() {\n this.renderSystem = this.game.getSystem(RendererSystem) as RendererSystem;\n this.renderSystem.rendererManager.register(this);\n }\n rendererUpdate(gameObject: GameObject) {\n const { width, height } = gameObject.transform.size;\n if (this.sprites[gameObject.id]) {\n this.sprites[gameObject.id].sprite.width = width;\n this.sprites[gameObject.id].sprite.height = height;\n }\n }\n async componentChanged(changed: ComponentChanged) {\n if (changed.componentName === 'Sprite') {\n const component: SpriteComponent = changed.component as SpriteComponent;\n if (changed.type === OBSERVER_TYPE.ADD) {\n const sprite = new SpriteEngine(null);\n resource.getResource(component.resource).then(async ({ instance }) => {\n if (!instance) {\n throw new Error(`GameObject:${changed.gameObject.name}'s Sprite resource load error`);\n }\n sprite.image = instance[component.resource + resourceKeySplit + component.spriteName];\n });\n this.sprites[changed.gameObject.id] = sprite;\n this.containerManager.getContainer(changed.gameObject.id).addChildAt(sprite.sprite, 0);\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n const { instance } = await resource.getResource(component.resource);\n if (!instance) {\n throw new Error(`GameObject:${changed.gameObject.name}'s Sprite resource load error`);\n }\n this.sprites[changed.gameObject.id].image =\n instance[component.resource + resourceKeySplit + component.spriteName];\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n const sprite = this.sprites[changed.gameObject.id];\n 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@eva/plugin-renderer-sprite",
3
- "version": "1.1.1-fix.2",
3
+ "version": "1.1.1-fix.3",
4
4
  "description": "@eva/plugin-renderer-sprite",
5
5
  "main": "index.js",
6
6
  "module": "dist/plugin-renderer-sprite.esm.js",
@@ -18,8 +18,8 @@
18
18
  "license": "MIT",
19
19
  "homepage": "https://eva.js.org",
20
20
  "dependencies": {
21
- "@eva/plugin-renderer": "1.1.1-fix.2",
22
- "@eva/eva.js": "1.1.1-fix.2",
21
+ "@eva/plugin-renderer": "1.1.1-fix.3",
22
+ "@eva/eva.js": "1.1.1-fix.3",
23
23
  "pixi.js": "^4.8.7"
24
24
  }
25
25
  }
@@ -1 +0,0 @@
1
- {"version":3,"file":"EVA.plugin.renderer.sprite.min.js","sources":["../../../node_modules/tslib/tslib.es6.js","../lib/component.ts","../../renderer-adapter/lib/Sprite.ts","../lib/system.ts"],"sourcesContent":["/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n }\r\n return __assign.apply(this, arguments);\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\r\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\r\n t[p[i]] = s[p[i]];\r\n }\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? 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i[Symbol.asyncIterator] = function () { return this; }, i);\r\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n return cooked;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];\r\n result.default = mod;\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, privateMap) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to get private field on non-instance\");\r\n }\r\n return privateMap.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, privateMap, value) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to set private field on non-instance\");\r\n }\r\n privateMap.set(receiver, value);\r\n return value;\r\n}\r\n","import { Component, decorators } from '@eva/eva.js';\n\nexport interface SpriteParams {\n resource: string;\n spriteName: string;\n}\n\nexport default class Sprite extends Component<SpriteParams> {\n static componentName: string = 'Sprite';\n @decorators.IDEProp resource: string = '';\n @decorators.IDEProp spriteName: string = '';\n init(obj?: SpriteParams) {\n if (obj && obj.resource) {\n this.resource = obj.resource;\n this.spriteName = obj.spriteName;\n }\n }\n}\n","import { Texture as PIXITexture, Sprite as PIXISprite } from 'pixi.js';\n\nexport default class Sprite {\n _image: HTMLImageElement | PIXITexture = null;\n public sprite: PIXISprite;\n constructor(image: HTMLImageElement | PIXITexture) {\n this._image = image;\n if (image) {\n if (image instanceof HTMLImageElement) {\n this.sprite = PIXISprite.from(image as any);\n } else if (image instanceof PIXITexture) {\n this.sprite = new PIXISprite(image);\n }\n } else {\n this.sprite = new PIXISprite();\n }\n }\n set image(val) {\n if (this._image === val) {\n return;\n }\n\n if (val instanceof HTMLImageElement) {\n this.sprite.texture && this.sprite.texture.destroy(false);\n this.sprite.texture = PIXITexture.from(val);\n } else if (val instanceof PIXITexture) {\n this.sprite.texture = val;\n }\n this._image = val;\n }\n get image() {\n return this._image;\n }\n}\n","import { GameObject, decorators, resource, ComponentChanged, RESOURCE_TYPE, OBSERVER_TYPE } from '@eva/eva.js';\nimport { RendererManager, ContainerManager, RendererSystem, Renderer } from '@eva/plugin-renderer';\n\nimport SpriteComponent from './component';\nimport { Sprite as SpriteEngine } from '@eva/renderer-adapter';\nimport { Spritesheet, BaseTexture } from 'pixi.js';\n\nconst resourceKeySplit = '_s|r|c_'; // Notice: This key be used in ninepatch system.\n\nresource.registerInstance(RESOURCE_TYPE.SPRITE, ({ name, data }) => {\n return new Promise(r => {\n const textureObj = data.json;\n const texture = BaseTexture.from(data.image);\n const frames = textureObj.frames || {};\n const animations = textureObj.animations || {};\n const newFrames = {};\n for (const key in frames) {\n const newKey = name + resourceKeySplit + key;\n newFrames[newKey] = frames[key];\n }\n for (const key in animations) {\n const spriteList = [];\n if (animations[key] && animations[key].length >= 0) {\n for (const spriteName of animations[key]) {\n const newSpriteName = name + resourceKeySplit + spriteName;\n spriteList.push(newSpriteName);\n }\n }\n animations[key] = spriteList;\n }\n textureObj.frames = newFrames;\n const spriteSheet = new Spritesheet(texture, textureObj);\n spriteSheet.parse(() => {\n const { textures } = spriteSheet;\n r(textures);\n });\n });\n});\n\nresource.registerDestroy(RESOURCE_TYPE.SPRITE, ({ instance }) => {\n if (!instance) return;\n for (const key in instance) {\n instance[key].destroy(true);\n }\n});\n\n@decorators.componentObserver({\n Sprite: ['spriteName'],\n})\nexport default class Sprite extends Renderer {\n static systemName = 'Sprite';\n name: string = 'Sprite';\n sprites: { [propName: number]: SpriteEngine } = {};\n renderSystem: RendererSystem;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n init() {\n this.renderSystem = this.game.getSystem(RendererSystem) as RendererSystem;\n this.renderSystem.rendererManager.register(this);\n }\n rendererUpdate(gameObject: GameObject) {\n const { width, height } = gameObject.transform.size;\n if (this.sprites[gameObject.id]) {\n this.sprites[gameObject.id].sprite.width = width;\n 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@@ -1 +0,0 @@
1
- {"version":3,"file":"plugin-renderer-sprite.cjs.prod.js","sources":["../lib/component.ts","../../renderer-adapter/lib/Sprite.ts","../lib/system.ts"],"sourcesContent":["import { Component, decorators } from '@eva/eva.js';\n\nexport interface SpriteParams {\n resource: string;\n spriteName: string;\n}\n\nexport default class Sprite extends Component<SpriteParams> {\n static componentName: string = 'Sprite';\n @decorators.IDEProp resource: string = '';\n @decorators.IDEProp spriteName: string = '';\n init(obj?: SpriteParams) {\n if (obj && obj.resource) {\n this.resource = obj.resource;\n this.spriteName = obj.spriteName;\n }\n }\n}\n","import { Texture as PIXITexture, Sprite as PIXISprite } from 'pixi.js';\n\nexport default class Sprite {\n _image: HTMLImageElement | PIXITexture = null;\n public sprite: PIXISprite;\n constructor(image: HTMLImageElement | PIXITexture) {\n this._image = image;\n if (image) {\n if (image instanceof HTMLImageElement) {\n this.sprite = PIXISprite.from(image as any);\n } else if (image instanceof PIXITexture) {\n this.sprite = new PIXISprite(image);\n }\n } else {\n this.sprite = new PIXISprite();\n }\n }\n set image(val) {\n if (this._image === val) {\n return;\n }\n\n if (val instanceof HTMLImageElement) {\n this.sprite.texture && this.sprite.texture.destroy(false);\n this.sprite.texture = PIXITexture.from(val);\n } else if (val instanceof PIXITexture) {\n this.sprite.texture = val;\n }\n this._image = val;\n }\n get image() {\n return this._image;\n }\n}\n","import { GameObject, decorators, resource, ComponentChanged, RESOURCE_TYPE, OBSERVER_TYPE } from '@eva/eva.js';\nimport { RendererManager, ContainerManager, RendererSystem, Renderer } from '@eva/plugin-renderer';\n\nimport SpriteComponent from './component';\nimport { Sprite as SpriteEngine } from '@eva/renderer-adapter';\nimport { Spritesheet, BaseTexture } from 'pixi.js';\n\nconst resourceKeySplit = '_s|r|c_'; // Notice: This key be used in ninepatch system.\n\nresource.registerInstance(RESOURCE_TYPE.SPRITE, ({ name, data }) => {\n return new Promise(r => {\n const textureObj = data.json;\n const texture = BaseTexture.from(data.image);\n const frames = textureObj.frames || {};\n const animations = textureObj.animations || {};\n const newFrames = {};\n for (const key in frames) {\n const newKey = name + resourceKeySplit + key;\n newFrames[newKey] = frames[key];\n }\n for (const key in animations) {\n const spriteList = [];\n if (animations[key] && animations[key].length >= 0) {\n for (const spriteName of animations[key]) {\n const newSpriteName = name + resourceKeySplit + spriteName;\n spriteList.push(newSpriteName);\n }\n }\n animations[key] = spriteList;\n }\n textureObj.frames = newFrames;\n const spriteSheet = new Spritesheet(texture, textureObj);\n spriteSheet.parse(() => {\n const { textures } = spriteSheet;\n r(textures);\n });\n });\n});\n\nresource.registerDestroy(RESOURCE_TYPE.SPRITE, ({ instance }) => {\n if (!instance) return;\n for (const key in instance) {\n instance[key].destroy(true);\n }\n});\n\n@decorators.componentObserver({\n Sprite: ['spriteName'],\n})\nexport default class Sprite extends Renderer {\n static systemName = 'Sprite';\n name: string = 'Sprite';\n sprites: { [propName: number]: SpriteEngine } = {};\n renderSystem: RendererSystem;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n init() {\n this.renderSystem = this.game.getSystem(RendererSystem) as RendererSystem;\n this.renderSystem.rendererManager.register(this);\n }\n rendererUpdate(gameObject: GameObject) {\n const { width, height } = gameObject.transform.size;\n if (this.sprites[gameObject.id]) {\n this.sprites[gameObject.id].sprite.width = width;\n this.sprites[gameObject.id].sprite.height = height;\n }\n }\n async componentChanged(changed: ComponentChanged) {\n if (changed.componentName === 'Sprite') {\n const component: SpriteComponent = changed.component as SpriteComponent;\n if (changed.type === OBSERVER_TYPE.ADD) {\n const sprite = new SpriteEngine(null);\n resource.getResource(component.resource).then(async ({ instance }) => {\n if (!instance) {\n throw new Error(`GameObject:${changed.gameObject.name}'s Sprite resource load error`);\n }\n sprite.image = instance[component.resource + resourceKeySplit + component.spriteName];\n });\n this.sprites[changed.gameObject.id] = sprite;\n this.containerManager.getContainer(changed.gameObject.id).addChildAt(sprite.sprite, 0);\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n const { instance } = await resource.getResource(component.resource);\n if (!instance) {\n throw new Error(`GameObject:${changed.gameObject.name}'s Sprite resource load error`);\n }\n this.sprites[changed.gameObject.id].image =\n instance[component.resource + resourceKeySplit + component.spriteName];\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n const sprite = this.sprites[changed.gameObject.id];\n this.containerManager.getContainer(changed.gameObject.id).removeChild(sprite.sprite);\n sprite.sprite.destroy({ children: true });\n delete this.sprites[changed.gameObject.id];\n }\n }\n 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