@eva/plugin-renderer-sprite 1.1.1-fix.1 → 1.1.1-fix.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,462 @@
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+ window.EVA = window.EVA || {};
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+ window.EVA.plugin = window.EVA.plugin || {};
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+ window.EVA.plugin.renderer = window.EVA.plugin.renderer || {};
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+
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+ var _EVA_IIFE_sprite = function (exports, eva_js, pluginRenderer, pixi_js) {
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+ 'use strict';
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+
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+ var _extendStatics = function extendStatics(d, b) {
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+ _extendStatics = Object.setPrototypeOf || {
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+ __proto__: []
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+ } instanceof Array && function (d, b) {
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+ d.__proto__ = b;
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+ } || function (d, b) {
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+ for (var p in b) {
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+ if (b.hasOwnProperty(p)) d[p] = b[p];
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+ }
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+ };
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+
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+ return _extendStatics(d, b);
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+ };
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+
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+ function __extends(d, b) {
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+ _extendStatics(d, b);
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+
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+ function __() {
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+ this.constructor = d;
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+ }
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+
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+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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+ }
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+
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+ function __decorate(decorators, target, key, desc) {
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+ var c = arguments.length,
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+ r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc,
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+ d;
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+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);else for (var i = decorators.length - 1; i >= 0; i--) {
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+ if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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+ }
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+ return c > 3 && r && Object.defineProperty(target, key, r), r;
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+ }
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+
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+ function __awaiter(thisArg, _arguments, P, generator) {
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+ function adopt(value) {
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+ return value instanceof P ? value : new P(function (resolve) {
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+ resolve(value);
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+ });
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+ }
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+
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+ return new (P || (P = Promise))(function (resolve, reject) {
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+ function fulfilled(value) {
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+ try {
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+ step(generator.next(value));
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+ } catch (e) {
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+ reject(e);
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+ }
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+ }
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+
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+ function rejected(value) {
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+ try {
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+ step(generator["throw"](value));
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+ } catch (e) {
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+ reject(e);
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+ }
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+ }
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+
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+ function step(result) {
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+ result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected);
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+ }
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+
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+ step((generator = generator.apply(thisArg, _arguments || [])).next());
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+ });
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+ }
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+
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+ function __generator(thisArg, body) {
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+ var _ = {
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+ label: 0,
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+ sent: function sent() {
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+ if (t[0] & 1) throw t[1];
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+ return t[1];
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+ },
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+ trys: [],
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+ ops: []
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+ },
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+ f,
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+ y,
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+ t,
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+ g;
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+ return g = {
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+ next: verb(0),
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+ "throw": verb(1),
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+ "return": verb(2)
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+ }, typeof Symbol === "function" && (g[Symbol.iterator] = function () {
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+ return this;
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+ }), g;
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+
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+ function verb(n) {
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+ return function (v) {
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+ return step([n, v]);
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+ };
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+ }
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+
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+ function step(op) {
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+ if (f) throw new TypeError("Generator is already executing.");
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+
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+ while (_) {
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+ try {
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+ if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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+ if (y = 0, t) op = [op[0] & 2, t.value];
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+
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+ switch (op[0]) {
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+ case 0:
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+ case 1:
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+ t = op;
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+ break;
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+
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+ case 4:
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+ _.label++;
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+ return {
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+ value: op[1],
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+ done: false
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+ };
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+
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+ case 5:
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+ _.label++;
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+ y = op[1];
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+ op = [0];
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+ continue;
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+
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+ case 7:
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+ op = _.ops.pop();
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+
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+ _.trys.pop();
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+
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+ continue;
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+
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+ default:
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+ if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) {
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+ _ = 0;
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+ continue;
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+ }
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+
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+ if (op[0] === 3 && (!t || op[1] > t[0] && op[1] < t[3])) {
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+ _.label = op[1];
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+ break;
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+ }
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+
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+ if (op[0] === 6 && _.label < t[1]) {
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+ _.label = t[1];
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+ t = op;
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+ break;
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+ }
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+
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+ if (t && _.label < t[2]) {
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+ _.label = t[2];
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+
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+ _.ops.push(op);
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+
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+ break;
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+ }
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+
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+ if (t[2]) _.ops.pop();
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+
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+ _.trys.pop();
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+
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+ continue;
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+ }
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+
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+ op = body.call(thisArg, _);
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+ } catch (e) {
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+ op = [6, e];
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+ y = 0;
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+ } finally {
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+ f = t = 0;
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+ }
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+ }
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+
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+ if (op[0] & 5) throw op[1];
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+ return {
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+ value: op[0] ? op[1] : void 0,
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+ done: true
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+ };
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+ }
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+ }
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+
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+ function __values(o) {
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+ var s = typeof Symbol === "function" && Symbol.iterator,
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+ m = s && o[s],
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+ i = 0;
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+ if (m) return m.call(o);
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+ if (o && typeof o.length === "number") return {
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+ next: function next() {
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+ if (o && i >= o.length) o = void 0;
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+ return {
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+ value: o && o[i++],
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+ done: !o
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+ };
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+ }
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+ };
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+ throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined.");
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+ }
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+
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+ function getIDEPropsPropertyObj(target, propertyKey) {
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+ if (!target.constructor.IDEProps) {
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+ target.constructor.IDEProps = {};
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+ }
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+
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+ if (!target.constructor.IDEProps[propertyKey]) {
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+ target.constructor.IDEProps[propertyKey] = {};
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+ }
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+
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+ var propertyObj = target.constructor.IDEProps[propertyKey];
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+ return propertyObj;
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+ }
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+
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+ function type(type) {
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+ return function (target, propertyKey) {
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+ var prop = getIDEPropsPropertyObj(target, propertyKey);
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+ prop.key = propertyKey;
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+ prop.type = type;
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+ };
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+ }
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+
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+ var Sprite$3 = function (_super) {
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+ __extends(Sprite, _super);
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+
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+ function Sprite() {
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+ var _this = _super !== null && _super.apply(this, arguments) || this;
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+
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+ _this.resource = '';
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+ _this.spriteName = '';
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+ return _this;
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+ }
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+
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+ Sprite.prototype.init = function (obj) {
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+ if (obj && obj.resource) {
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+ this.resource = obj.resource;
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+ this.spriteName = obj.spriteName;
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+ }
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+ };
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+
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+ Sprite.componentName = 'Sprite';
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+
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+ __decorate([type('string')], Sprite.prototype, "resource", void 0);
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+
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+ __decorate([type('string')], Sprite.prototype, "spriteName", void 0);
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+
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+ return Sprite;
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+ }(eva_js.Component);
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+
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+ var Sprite$4 = Sprite$3;
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+
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+ var Sprite$2 = function () {
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+ function Sprite(image) {
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+ this._image = null;
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+ this._image = image;
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+
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+ if (image) {
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+ if (image instanceof HTMLImageElement) {
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+ this.sprite = pixi_js.Sprite.from(image);
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+ } else if (image instanceof pixi_js.Texture) {
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+ this.sprite = new pixi_js.Sprite(image);
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+ }
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+ } else {
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+ this.sprite = new pixi_js.Sprite();
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+ }
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+ }
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+
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+ Object.defineProperty(Sprite.prototype, "image", {
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+ get: function get() {
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+ return this._image;
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+ },
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+ set: function set(val) {
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+ if (this._image === val) {
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+ return;
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+ }
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+
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+ if (val instanceof HTMLImageElement) {
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+ this.sprite.texture && this.sprite.texture.destroy(false);
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+ this.sprite.texture = pixi_js.Texture.from(val);
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+ } else if (val instanceof pixi_js.Texture) {
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+ this.sprite.texture = val;
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+ }
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+
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+ this._image = val;
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+ },
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+ enumerable: false,
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+ configurable: true
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+ });
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+ return Sprite;
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+ }();
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+
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+ var SpriteEngine = Sprite$2;
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+ var resourceKeySplit = '_s|r|c_';
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+ eva_js.resource.registerInstance(eva_js.RESOURCE_TYPE.SPRITE, function (_a) {
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+ var name = _a.name,
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+ data = _a.data;
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+ return new Promise(function (r) {
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+ var e_1, _a;
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+
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+ var textureObj = data.json;
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+ var texture = pixi_js.BaseTexture.from(data.image);
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+ var frames = textureObj.frames || {};
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+ var animations = textureObj.animations || {};
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+ var newFrames = {};
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+
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+ for (var key in frames) {
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+ var newKey = name + resourceKeySplit + key;
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+ newFrames[newKey] = frames[key];
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+ }
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+
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+ for (var key in animations) {
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+ var spriteList = [];
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+
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+ if (animations[key] && animations[key].length >= 0) {
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+ try {
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+ for (var _b = (e_1 = void 0, __values(animations[key])), _c = _b.next(); !_c.done; _c = _b.next()) {
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+ var spriteName = _c.value;
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+ var newSpriteName = name + resourceKeySplit + spriteName;
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+ spriteList.push(newSpriteName);
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+ }
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+ } catch (e_1_1) {
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+ e_1 = {
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+ error: e_1_1
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+ };
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+ } finally {
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+ try {
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+ if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
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+ } finally {
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+ if (e_1) throw e_1.error;
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+ }
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+ }
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+ }
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+
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+ animations[key] = spriteList;
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+ }
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+
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+ textureObj.frames = newFrames;
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+ var spriteSheet = new pixi_js.Spritesheet(texture, textureObj);
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+ spriteSheet.parse(function () {
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+ var textures = spriteSheet.textures;
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+ r(textures);
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+ });
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+ });
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+ });
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+ eva_js.resource.registerDestroy(eva_js.RESOURCE_TYPE.SPRITE, function (_a) {
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+ var instance = _a.instance;
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+ if (!instance) return;
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+
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+ for (var key in instance) {
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+ instance[key].destroy(true);
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+ }
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+ });
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+
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+ var Sprite = function (_super) {
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+ __extends(Sprite, _super);
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+
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+ function Sprite() {
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+ var _this = _super !== null && _super.apply(this, arguments) || this;
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+
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+ _this.name = 'Sprite';
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+ _this.sprites = {};
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+ return _this;
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+ }
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+
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+ Sprite.prototype.init = function () {
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+ this.renderSystem = this.game.getSystem(pluginRenderer.RendererSystem);
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+ this.renderSystem.rendererManager.register(this);
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+ };
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+
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+ Sprite.prototype.rendererUpdate = function (gameObject) {
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+ var _a = gameObject.transform.size,
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+ width = _a.width,
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+ height = _a.height;
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+
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+ if (this.sprites[gameObject.id]) {
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+ this.sprites[gameObject.id].sprite.width = width;
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+ this.sprites[gameObject.id].sprite.height = height;
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+ }
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+ };
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+
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+ Sprite.prototype.componentChanged = function (changed) {
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+ return __awaiter(this, void 0, void 0, function () {
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+ var gameObjectId, component, sprite, asyncId, instance, asyncId, instance, sprite;
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+ return __generator(this, function (_a) {
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+ switch (_a.label) {
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+ case 0:
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+ if (!(changed.componentName === 'Sprite')) return [3, 5];
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+ gameObjectId = changed.gameObject.id;
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+ component = changed.component;
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+ if (!(changed.type === eva_js.OBSERVER_TYPE.ADD)) return [3, 2];
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+ sprite = new SpriteEngine(null);
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+ this.sprites[changed.gameObject.id] = sprite;
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+ this.containerManager.getContainer(changed.gameObject.id).addChildAt(sprite.sprite, 0);
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+ asyncId = this.increaseAsyncId(gameObjectId);
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+ return [4, eva_js.resource.getResource(component.resource)];
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+
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+ case 1:
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+ instance = _a.sent().instance;
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+ if (!this.validateAsyncId(gameObjectId, asyncId)) return [2];
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+
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+ if (!instance) {
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+ console.error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
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+ return [2];
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+ }
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+
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+ sprite.image = instance[component.resource + resourceKeySplit + component.spriteName];
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+ return [3, 5];
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+
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+ case 2:
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+ if (!(changed.type === eva_js.OBSERVER_TYPE.CHANGE)) return [3, 4];
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+ asyncId = this.increaseAsyncId(gameObjectId);
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+ return [4, eva_js.resource.getResource(component.resource)];
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+
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+ case 3:
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+ instance = _a.sent().instance;
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+ if (!this.validateAsyncId(gameObjectId, asyncId)) return [2];
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+
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+ if (!instance) {
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+ console.error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
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+ return [2];
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+ }
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+
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+ this.sprites[changed.gameObject.id].image = instance[component.resource + resourceKeySplit + component.spriteName];
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+ return [3, 5];
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+
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+ case 4:
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+ if (changed.type === eva_js.OBSERVER_TYPE.REMOVE) {
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+ this.increaseAsyncId(gameObjectId);
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+ sprite = this.sprites[changed.gameObject.id];
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+ this.containerManager.getContainer(changed.gameObject.id).removeChild(sprite.sprite);
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+ sprite.sprite.destroy({
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+ children: true
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+ });
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+ delete this.sprites[changed.gameObject.id];
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+ }
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+
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+ _a.label = 5;
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+
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+ case 5:
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+ return [2];
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+ }
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+ });
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+ });
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+ };
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+
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+ Sprite.systemName = 'Sprite';
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+ Sprite = __decorate([eva_js.decorators.componentObserver({
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+ Sprite: ['spriteName']
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+ })], Sprite);
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+ return Sprite;
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+ }(pluginRenderer.Renderer);
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+
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+ var Sprite$1 = Sprite;
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+ exports.Sprite = Sprite$4;
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+ exports.SpriteSystem = Sprite$1;
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+ Object.defineProperty(exports, '__esModule', {
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+ value: true
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+ });
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+ return exports;
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+ }({}, EVA, EVA.plugin.renderer, PIXI);
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+
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+ window.EVA.plugin.renderer.sprite = window.EVA.plugin.renderer.sprite || _EVA_IIFE_sprite;
@@ -0,0 +1,2 @@
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+ var e,t;e=this,t=function(e,t,r,n){"use strict";var i=function(e,t){return(i=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])})(e,t)};function o(e,t){function r(){this.constructor=e}i(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function s(e,t,r,n){var i,o=arguments.length,s=o<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)s=Reflect.decorate(e,t,r,n);else for(var a=e.length-1;a>=0;a--)(i=e[a])&&(s=(o<3?i(s):o>3?i(t,r,s):i(t,r))||s);return o>3&&s&&Object.defineProperty(t,r,s),s}function a(e,t,r,n){return new(r||(r=Promise))((function(i,o){function s(e){try{u(n.next(e))}catch(e){o(e)}}function a(e){try{u(n.throw(e))}catch(e){o(e)}}function u(e){var t;e.done?i(e.value):(t=e.value,t instanceof r?t:new r((function(e){e(t)}))).then(s,a)}u((n=n.apply(e,t||[])).next())}))}function u(e,t){var r,n,i,o,s={label:0,sent:function(){if(1&i[0])throw i[1];return i[1]},trys:[],ops:[]};return o={next:a(0),throw:a(1),return:a(2)},"function"==typeof Symbol&&(o[Symbol.iterator]=function(){return this}),o;function a(o){return function(a){return function(o){if(r)throw new TypeError("Generator is already executing.");for(;s;)try{if(r=1,n&&(i=2&o[0]?n.return:o[0]?n.throw||((i=n.return)&&i.call(n),0):n.next)&&!(i=i.call(n,o[1])).done)return i;switch(n=0,i&&(o=[2&o[0],i.value]),o[0]){case 0:case 1:i=o;break;case 4:return s.label++,{value:o[1],done:!1};case 5:s.label++,n=o[1],o=[0];continue;case 7:o=s.ops.pop(),s.trys.pop();continue;default:if(!((i=(i=s.trys).length>0&&i[i.length-1])||6!==o[0]&&2!==o[0])){s=0;continue}if(3===o[0]&&(!i||o[1]>i[0]&&o[1]<i[3])){s.label=o[1];break}if(6===o[0]&&s.label<i[1]){s.label=i[1],i=o;break}if(i&&s.label<i[2]){s.label=i[2],s.ops.push(o);break}i[2]&&s.ops.pop(),s.trys.pop();continue}o=t.call(e,s)}catch(e){o=[6,e],n=0}finally{r=i=0}if(5&o[0])throw o[1];return{value:o[0]?o[1]:void 0,done:!0}}([o,a])}}}function c(e){var t="function"==typeof Symbol&&Symbol.iterator,r=t&&e[t],n=0;if(r)return r.call(e);if(e&&"number"==typeof e.length)return{next:function(){return e&&n>=e.length&&(e=void 0),{value:e&&e[n++],done:!e}}};throw new TypeError(t?"Object is not iterable.":"Symbol.iterator is not defined.")}var p=function(e){function r(){var t=null!==e&&e.apply(this,arguments)||this;return t.resource="",t.spriteName="",t}return o(r,e),r.prototype.init=function(e){e&&e.resource&&(this.resource=e.resource,this.spriteName=e.spriteName)},r.componentName="Sprite",s([t.decorators.IDEProp],r.prototype,"resource",void 0),s([t.decorators.IDEProp],r.prototype,"spriteName",void 0),r}(t.Component),f=function(){function e(e){this._image=null,this._image=e,e?e instanceof HTMLImageElement?this.sprite=n.Sprite.from(e):e instanceof n.Texture&&(this.sprite=new n.Sprite(e)):this.sprite=new n.Sprite}return Object.defineProperty(e.prototype,"image",{get:function(){return this._image},set:function(e){this._image!==e&&(e instanceof HTMLImageElement?(this.sprite.texture&&this.sprite.texture.destroy(!1),this.sprite.texture=n.Texture.from(e)):e instanceof n.Texture&&(this.sprite.texture=e),this._image=e)},enumerable:!1,configurable:!0}),e}(),l="_s|r|c_";t.resource.registerInstance(t.RESOURCE_TYPE.SPRITE,(function(e){var t=e.name,r=e.data;return new Promise((function(e){var i,o,s=r.json,a=n.BaseTexture.from(r.image),u=s.frames||{},p=s.animations||{},f={};for(var h in u)f[t+l+h]=u[h];for(var h in p){var d=[];if(p[h]&&p[h].length>=0)try{for(var m=(i=void 0,c(p[h])),y=m.next();!y.done;y=m.next()){var g=y.value,v=t+l+g;d.push(v)}}catch(e){i={error:e}}finally{try{y&&!y.done&&(o=m.return)&&o.call(m)}finally{if(i)throw i.error}}p[h]=d}s.frames=f;var b=new n.Spritesheet(a,s);b.parse((function(){var t=b.textures;e(t)}))}))})),t.resource.registerDestroy(t.RESOURCE_TYPE.SPRITE,(function(e){var t=e.instance;if(t)for(var r in t)t[r].destroy(!0)}));var h=function(e){function n(){var t=null!==e&&e.apply(this,arguments)||this;return t.name="Sprite",t.sprites={},t}return o(n,e),n.prototype.init=function(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)},n.prototype.rendererUpdate=function(e){var t=e.transform.size,r=t.width,n=t.height;this.sprites[e.id]&&(this.sprites[e.id].sprite.width=r,this.sprites[e.id].sprite.height=n)},n.prototype.componentChanged=function(e){return a(this,void 0,void 0,(function(){var r,n,i,o,s=this;return u(this,(function(c){switch(c.label){case 0:return"Sprite"!==e.componentName?[3,4]:(r=e.component,e.type!==t.OBSERVER_TYPE.ADD?[3,1]:(n=new f(null),t.resource.getResource(r.resource).then((function(t){var i=t.instance;return a(s,void 0,void 0,(function(){return u(this,(function(t){if(!i)throw new Error("GameObject:"+e.gameObject.name+"'s Sprite resource load error");return n.image=i[r.resource+l+r.spriteName],[2]}))}))})),this.sprites[e.gameObject.id]=n,this.containerManager.getContainer(e.gameObject.id).addChildAt(n.sprite,0),[3,4]));case 1:return e.type!==t.OBSERVER_TYPE.CHANGE?[3,3]:[4,t.resource.getResource(r.resource)];case 2:if(!(i=c.sent().instance))throw new Error("GameObject:"+e.gameObject.name+"'s Sprite resource load error");return this.sprites[e.gameObject.id].image=i[r.resource+l+r.spriteName],[3,4];case 3:e.type===t.OBSERVER_TYPE.REMOVE&&(o=this.sprites[e.gameObject.id],this.containerManager.getContainer(e.gameObject.id).removeChild(o.sprite),o.sprite.destroy({children:!0}),delete this.sprites[e.gameObject.id]),c.label=4;case 4:return[2]}}))}))},n.systemName="Sprite",n=s([t.decorators.componentObserver({Sprite:["spriteName"]})],n)}(r.Renderer);e.Sprite=p,e.SpriteSystem=h,Object.defineProperty(e,"__esModule",{value:!0})},"object"==typeof exports&&"undefined"!=typeof module?t(exports,require("@eva/eva.js"),require("@eva/plugin-renderer"),require("pixi.js")):"function"==typeof define&&define.amd?define(["exports","@eva/eva.js","@eva/plugin-renderer","pixi.js"],t):t(((e="undefined"!=typeof globalThis?globalThis:e||self).EVA=e.EVA||{},e.EVA.plugin=e.EVA.plugin||{},e.EVA.plugin.renderer=e.EVA.plugin.renderer||{},e.EVA.plugin.renderer.sprite={}),e.EVA,e.EVA.plugin.renderer,e.PIXI);
2
+ //# sourceMappingURL=EVA.plugin.renderer.sprite.min.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"EVA.plugin.renderer.sprite.min.js","sources":["../../../node_modules/tslib/tslib.es6.js","../lib/component.ts","../../renderer-adapter/lib/Sprite.ts","../lib/system.ts"],"sourcesContent":["/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n }\r\n return __assign.apply(this, arguments);\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\r\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\r\n t[p[i]] = s[p[i]];\r\n }\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n}\r\n\r\nexport function __param(paramIndex, decorator) {\r\n return function (target, key) { decorator(target, key, paramIndex); }\r\n}\r\n\r\nexport function __metadata(metadataKey, metadataValue) {\r\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\r\n}\r\n\r\nexport function __awaiter(thisArg, _arguments, P, generator) {\r\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\r\n return new (P || (P = Promise))(function (resolve, reject) {\r\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\r\n step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n });\r\n}\r\n\r\nexport function __generator(thisArg, body) {\r\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;\r\n return g = { next: verb(0), \"throw\": verb(1), \"return\": verb(2) }, typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (_) try {\r\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport function __createBinding(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n}\r\n\r\nexport function __exportStar(m, exports) {\r\n for (var p in m) if (p !== \"default\" && !exports.hasOwnProperty(p)) exports[p] = m[p];\r\n}\r\n\r\nexport function __values(o) {\r\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\r\n if (m) return m.call(o);\r\n if (o && typeof o.length === \"number\") return {\r\n next: function () {\r\n if (o && i >= o.length) o = void 0;\r\n return { value: o && o[i++], done: !o };\r\n }\r\n };\r\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\r\n}\r\n\r\nexport function __read(o, n) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\r\n if (!m) return o;\r\n var i = m.call(o), r, ar = [], e;\r\n try {\r\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\r\n }\r\n catch (error) { e = { error: error }; }\r\n finally {\r\n try {\r\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\r\n }\r\n finally { if (e) throw e.error; }\r\n }\r\n return ar;\r\n}\r\n\r\nexport function __spread() {\r\n for (var ar = [], i = 0; i < arguments.length; i++)\r\n ar = ar.concat(__read(arguments[i]));\r\n return ar;\r\n}\r\n\r\nexport function __spreadArrays() {\r\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\r\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\r\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\r\n r[k] = a[j];\r\n return r;\r\n};\r\n\r\nexport function __await(v) {\r\n return this instanceof __await ? (this.v = v, this) : new __await(v);\r\n}\r\n\r\nexport function __asyncGenerator(thisArg, _arguments, generator) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\r\n return i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i;\r\n function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }\r\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\r\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n function fulfill(value) { resume(\"next\", value); }\r\n function reject(value) { resume(\"throw\", value); }\r\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n var i, p;\r\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === \"return\" } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var m = o[Symbol.asyncIterator], i;\r\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n return cooked;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];\r\n result.default = mod;\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, privateMap) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to get private field on non-instance\");\r\n }\r\n return privateMap.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, privateMap, value) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to set private field on non-instance\");\r\n }\r\n privateMap.set(receiver, value);\r\n return value;\r\n}\r\n","import { Component, decorators } from '@eva/eva.js';\n\nexport interface SpriteParams {\n resource: string;\n spriteName: string;\n}\n\nexport default class Sprite extends Component<SpriteParams> {\n static componentName: string = 'Sprite';\n @decorators.IDEProp resource: string = '';\n @decorators.IDEProp spriteName: string = '';\n init(obj?: SpriteParams) {\n if (obj && obj.resource) {\n this.resource = obj.resource;\n this.spriteName = obj.spriteName;\n }\n }\n}\n","import { Texture as PIXITexture, Sprite as PIXISprite } from 'pixi.js';\n\nexport default class Sprite {\n _image: HTMLImageElement | PIXITexture = null;\n public sprite: PIXISprite;\n constructor(image: HTMLImageElement | PIXITexture) {\n this._image = image;\n if (image) {\n if (image instanceof HTMLImageElement) {\n this.sprite = PIXISprite.from(image as any);\n } else if (image instanceof PIXITexture) {\n this.sprite = new PIXISprite(image);\n }\n } else {\n this.sprite = new PIXISprite();\n }\n }\n set image(val) {\n if (this._image === val) {\n return;\n }\n\n if (val instanceof HTMLImageElement) {\n this.sprite.texture && this.sprite.texture.destroy(false);\n this.sprite.texture = PIXITexture.from(val);\n } else if (val instanceof PIXITexture) {\n this.sprite.texture = val;\n }\n this._image = val;\n }\n get image() {\n return this._image;\n }\n}\n","import { GameObject, decorators, resource, ComponentChanged, RESOURCE_TYPE, OBSERVER_TYPE } from '@eva/eva.js';\nimport { RendererManager, ContainerManager, RendererSystem, Renderer } from '@eva/plugin-renderer';\n\nimport SpriteComponent from './component';\nimport { Sprite as SpriteEngine } from '@eva/renderer-adapter';\nimport { Spritesheet, BaseTexture } from 'pixi.js';\n\nconst resourceKeySplit = '_s|r|c_'; // Notice: This key be used in ninepatch system.\n\nresource.registerInstance(RESOURCE_TYPE.SPRITE, ({ name, data }) => {\n return new Promise(r => {\n const textureObj = data.json;\n const texture = BaseTexture.from(data.image);\n const frames = textureObj.frames || {};\n const animations = textureObj.animations || {};\n const newFrames = {};\n for (const key in frames) {\n const newKey = name + resourceKeySplit + key;\n newFrames[newKey] = frames[key];\n }\n for (const key in animations) {\n const spriteList = [];\n if (animations[key] && animations[key].length >= 0) {\n for (const spriteName of animations[key]) {\n const newSpriteName = name + resourceKeySplit + spriteName;\n spriteList.push(newSpriteName);\n }\n }\n animations[key] = spriteList;\n }\n textureObj.frames = newFrames;\n const spriteSheet = new Spritesheet(texture, textureObj);\n spriteSheet.parse(() => {\n const { textures } = spriteSheet;\n r(textures);\n });\n });\n});\n\nresource.registerDestroy(RESOURCE_TYPE.SPRITE, ({ instance }) => {\n if (!instance) return;\n for (const key in instance) {\n instance[key].destroy(true);\n }\n});\n\n@decorators.componentObserver({\n Sprite: ['spriteName'],\n})\nexport default class Sprite extends Renderer {\n static systemName = 'Sprite';\n name: string = 'Sprite';\n sprites: { [propName: number]: SpriteEngine } = {};\n renderSystem: RendererSystem;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n init() {\n this.renderSystem = this.game.getSystem(RendererSystem) as RendererSystem;\n this.renderSystem.rendererManager.register(this);\n }\n rendererUpdate(gameObject: GameObject) {\n const { width, height } = gameObject.transform.size;\n if (this.sprites[gameObject.id]) {\n this.sprites[gameObject.id].sprite.width = width;\n this.sprites[gameObject.id].sprite.height = height;\n }\n }\n async componentChanged(changed: ComponentChanged) {\n if (changed.componentName === 'Sprite') {\n const component: SpriteComponent = changed.component as SpriteComponent;\n if (changed.type === OBSERVER_TYPE.ADD) {\n const sprite = new SpriteEngine(null);\n resource.getResource(component.resource).then(async ({ instance }) => {\n if (!instance) {\n throw new Error(`GameObject:${changed.gameObject.name}'s Sprite resource load error`);\n }\n sprite.image = instance[component.resource + resourceKeySplit + component.spriteName];\n });\n this.sprites[changed.gameObject.id] = sprite;\n this.containerManager.getContainer(changed.gameObject.id).addChildAt(sprite.sprite, 0);\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n const { instance } = await resource.getResource(component.resource);\n if (!instance) {\n throw new Error(`GameObject:${changed.gameObject.name}'s Sprite resource load error`);\n }\n this.sprites[changed.gameObject.id].image =\n instance[component.resource + resourceKeySplit + component.spriteName];\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n const sprite = this.sprites[changed.gameObject.id];\n this.containerManager.getContainer(changed.gameObject.id).removeChild(sprite.sprite);\n sprite.sprite.destroy({ children: true });\n delete this.sprites[changed.gameObject.id];\n }\n }\n 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@@ -3,6 +3,7 @@
3
3
  Object.defineProperty(exports, '__esModule', { value: true });
4
4
 
5
5
  var eva_js = require('@eva/eva.js');
6
+ var inspectorDecorator = require('@eva/inspector-decorator');
6
7
  var pluginRenderer = require('@eva/plugin-renderer');
7
8
  var pixi_js = require('pixi.js');
8
9
 
@@ -106,10 +107,10 @@ var Sprite$3 = (function (_super) {
106
107
  };
107
108
  Sprite.componentName = 'Sprite';
108
109
  __decorate([
109
- eva_js.decorators.IDEProp
110
+ inspectorDecorator.type('string')
110
111
  ], Sprite.prototype, "resource", void 0);
111
112
  __decorate([
112
- eva_js.decorators.IDEProp
113
+ inspectorDecorator.type('string')
113
114
  ], Sprite.prototype, "spriteName", void 0);
114
115
  return Sprite;
115
116
  }(eva_js.Component));
@@ -226,50 +227,54 @@ var Sprite = (function (_super) {
226
227
  };
227
228
  Sprite.prototype.componentChanged = function (changed) {
228
229
  return __awaiter(this, void 0, void 0, function () {
229
- var component_1, sprite_1, instance, sprite;
230
- var _this = this;
230
+ var gameObjectId, component, sprite, asyncId, instance, asyncId, instance, sprite;
231
231
  return __generator(this, function (_a) {
232
232
  switch (_a.label) {
233
233
  case 0:
234
- if (!(changed.componentName === 'Sprite')) return [3, 4];
235
- component_1 = changed.component;
236
- if (!(changed.type === eva_js.OBSERVER_TYPE.ADD)) return [3, 1];
237
- sprite_1 = new SpriteEngine(null);
238
- eva_js.resource.getResource(component_1.resource).then(function (_a) {
239
- var instance = _a.instance;
240
- return __awaiter(_this, void 0, void 0, function () {
241
- return __generator(this, function (_b) {
242
- if (!instance) {
243
- throw new Error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
244
- }
245
- sprite_1.image = instance[component_1.resource + resourceKeySplit + component_1.spriteName];
246
- return [2];
247
- });
248
- });
249
- });
250
- this.sprites[changed.gameObject.id] = sprite_1;
251
- this.containerManager.getContainer(changed.gameObject.id).addChildAt(sprite_1.sprite, 0);
252
- return [3, 4];
234
+ if (!(changed.componentName === 'Sprite')) return [3, 5];
235
+ gameObjectId = changed.gameObject.id;
236
+ component = changed.component;
237
+ if (!(changed.type === eva_js.OBSERVER_TYPE.ADD)) return [3, 2];
238
+ sprite = new SpriteEngine(null);
239
+ this.sprites[changed.gameObject.id] = sprite;
240
+ this.containerManager.getContainer(changed.gameObject.id).addChildAt(sprite.sprite, 0);
241
+ asyncId = this.increaseAsyncId(gameObjectId);
242
+ return [4, eva_js.resource.getResource(component.resource)];
253
243
  case 1:
254
- if (!(changed.type === eva_js.OBSERVER_TYPE.CHANGE)) return [3, 3];
255
- return [4, eva_js.resource.getResource(component_1.resource)];
244
+ instance = (_a.sent()).instance;
245
+ if (!this.validateAsyncId(gameObjectId, asyncId))
246
+ return [2];
247
+ if (!instance) {
248
+ console.error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
249
+ return [2];
250
+ }
251
+ sprite.image = instance[component.resource + resourceKeySplit + component.spriteName];
252
+ return [3, 5];
256
253
  case 2:
254
+ if (!(changed.type === eva_js.OBSERVER_TYPE.CHANGE)) return [3, 4];
255
+ asyncId = this.increaseAsyncId(gameObjectId);
256
+ return [4, eva_js.resource.getResource(component.resource)];
257
+ case 3:
257
258
  instance = (_a.sent()).instance;
259
+ if (!this.validateAsyncId(gameObjectId, asyncId))
260
+ return [2];
258
261
  if (!instance) {
259
- throw new Error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
262
+ console.error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
263
+ return [2];
260
264
  }
261
265
  this.sprites[changed.gameObject.id].image =
262
- instance[component_1.resource + resourceKeySplit + component_1.spriteName];
263
- return [3, 4];
264
- case 3:
266
+ instance[component.resource + resourceKeySplit + component.spriteName];
267
+ return [3, 5];
268
+ case 4:
265
269
  if (changed.type === eva_js.OBSERVER_TYPE.REMOVE) {
270
+ this.increaseAsyncId(gameObjectId);
266
271
  sprite = this.sprites[changed.gameObject.id];
267
272
  this.containerManager.getContainer(changed.gameObject.id).removeChild(sprite.sprite);
268
273
  sprite.sprite.destroy({ children: true });
269
274
  delete this.sprites[changed.gameObject.id];
270
275
  }
271
- _a.label = 4;
272
- case 4: return [2];
276
+ _a.label = 5;
277
+ case 5: return [2];
273
278
  }
274
279
  });
275
280
  });
@@ -1 +1,2 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/plugin-renderer"),r=require("pixi.js"),n=function(e,t){return n=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])},n(e,t)};function i(e,t){function r(){this.constructor=e}n(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function o(e,t,r,n){var i,o=arguments.length,s=o<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)s=Reflect.decorate(e,t,r,n);else for(var a=e.length-1;a>=0;a--)(i=e[a])&&(s=(o<3?i(s):o>3?i(t,r,s):i(t,r))||s);return o>3&&s&&Object.defineProperty(t,r,s),s}function s(e,t,r,n){return new(r||(r=Promise))((function(i,o){function s(e){try{c(n.next(e))}catch(e){o(e)}}function a(e){try{c(n.throw(e))}catch(e){o(e)}}function c(e){e.done?i(e.value):new 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0),r}(e.Component),p=u,f=function(){function e(e){this._image=null,this._image=e,e?e instanceof HTMLImageElement?this.sprite=r.Sprite.from(e):e instanceof r.Texture&&(this.sprite=new r.Sprite(e)):this.sprite=new r.Sprite}return Object.defineProperty(e.prototype,"image",{get:function(){return this._image},set:function(e){this._image!==e&&(e instanceof HTMLImageElement?(this.sprite.texture&&this.sprite.texture.destroy(!1),this.sprite.texture=r.Texture.from(e)):e instanceof r.Texture&&(this.sprite.texture=e),this._image=e)},enumerable:!1,configurable:!0}),e}(),l=f;e.resource.registerInstance(e.RESOURCE_TYPE.SPRITE,(function(e){var t=e.name,n=e.data;return new Promise((function(e){var i,o,s=n.json,a=r.BaseTexture.from(n.image),u=s.frames||{},p=s.animations||{},f={};for(var l in u){f[t+"_s|r|c_"+l]=u[l]}for(var l in p){var h=[];if(p[l]&&p[l].length>=0)try{for(var m=(i=void 0,c(p[l])),d=m.next();!d.done;d=m.next()){var y=d.value,v=t+"_s|r|c_"+y;h.push(v)}}catch(e){i={error:e}}finally{try{d&&!d.done&&(o=m.return)&&o.call(m)}finally{if(i)throw i.error}}p[l]=h}s.frames=f;var g=new r.Spritesheet(a,s);g.parse((function(){var t=g.textures;e(t)}))}))})),e.resource.registerDestroy(e.RESOURCE_TYPE.SPRITE,(function(e){var t=e.instance;if(t)for(var r in t)t[r].destroy(!0)}));var h=function(r){function n(){var e=null!==r&&r.apply(this,arguments)||this;return e.name="Sprite",e.sprites={},e}return i(n,r),n.prototype.init=function(){this.renderSystem=this.game.getSystem(t.RendererSystem),this.renderSystem.rendererManager.register(this)},n.prototype.rendererUpdate=function(e){var t=e.transform.size,r=t.width,n=t.height;this.sprites[e.id]&&(this.sprites[e.id].sprite.width=r,this.sprites[e.id].sprite.height=n)},n.prototype.componentChanged=function(t){return s(this,void 0,void 0,(function(){var r,n,i,o,c=this;return a(this,(function(u){switch(u.label){case 0:return"Sprite"!==t.componentName?[3,4]:(r=t.component,t.type!==e.OBSERVER_TYPE.ADD?[3,1]:(n=new l(null),e.resource.getResource(r.resource).then((function(e){var i=e.instance;return s(c,void 0,void 0,(function(){return a(this,(function(e){if(!i)throw new Error("GameObject:"+t.gameObject.name+"'s Sprite resource load error");return n.image=i[r.resource+"_s|r|c_"+r.spriteName],[2]}))}))})),this.sprites[t.gameObject.id]=n,this.containerManager.getContainer(t.gameObject.id).addChildAt(n.sprite,0),[3,4]));case 1:return t.type!==e.OBSERVER_TYPE.CHANGE?[3,3]:[4,e.resource.getResource(r.resource)];case 2:if(!(i=u.sent().instance))throw new Error("GameObject:"+t.gameObject.name+"'s Sprite resource load error");return this.sprites[t.gameObject.id].image=i[r.resource+"_s|r|c_"+r.spriteName],[3,4];case 3:t.type===e.OBSERVER_TYPE.REMOVE&&(o=this.sprites[t.gameObject.id],this.containerManager.getContainer(t.gameObject.id).removeChild(o.sprite),o.sprite.destroy({children:!0}),delete 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1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/plugin-renderer"),r=require("pixi.js"),n=function(e,t){return(n=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])})(e,t)};function i(e,t){function r(){this.constructor=e}n(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function o(e,t,r,n){var i,o=arguments.length,s=o<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)s=Reflect.decorate(e,t,r,n);else for(var a=e.length-1;a>=0;a--)(i=e[a])&&(s=(o<3?i(s):o>3?i(t,r,s):i(t,r))||s);return o>3&&s&&Object.defineProperty(t,r,s),s}function s(e,t,r,n){return new(r||(r=Promise))((function(i,o){function s(e){try{c(n.next(e))}catch(e){o(e)}}function a(e){try{c(n.throw(e))}catch(e){o(e)}}function c(e){e.done?i(e.value):new r((function(t){t(e.value)})).then(s,a)}c((n=n.apply(e,t||[])).next())}))}function a(e,t){var r,n,i,o,s={label:0,sent:function(){if(1&i[0])throw i[1];return i[1]},trys:[],ops:[]};return o={next:a(0),throw:a(1),return:a(2)},"function"==typeof Symbol&&(o[Symbol.iterator]=function(){return this}),o;function a(o){return function(a){return function(o){if(r)throw new TypeError("Generator is already executing.");for(;s;)try{if(r=1,n&&(i=2&o[0]?n.return:o[0]?n.throw||((i=n.return)&&i.call(n),0):n.next)&&!(i=i.call(n,o[1])).done)return i;switch(n=0,i&&(o=[2&o[0],i.value]),o[0]){case 0:case 1:i=o;break;case 4:return s.label++,{value:o[1],done:!1};case 5:s.label++,n=o[1],o=[0];continue;case 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0),r}(e.Component),p=function(){function e(e){this._image=null,this._image=e,e?e instanceof HTMLImageElement?this.sprite=r.Sprite.from(e):e instanceof r.Texture&&(this.sprite=new r.Sprite(e)):this.sprite=new r.Sprite}return Object.defineProperty(e.prototype,"image",{get:function(){return this._image},set:function(e){this._image!==e&&(e instanceof HTMLImageElement?(this.sprite.texture&&this.sprite.texture.destroy(!1),this.sprite.texture=r.Texture.from(e)):e instanceof r.Texture&&(this.sprite.texture=e),this._image=e)},enumerable:!1,configurable:!0}),e}();e.resource.registerInstance(e.RESOURCE_TYPE.SPRITE,(function(e){var t=e.name,n=e.data;return new Promise((function(e){var i,o,s=n.json,a=r.BaseTexture.from(n.image),u=s.frames||{},p=s.animations||{},f={};for(var l in u){f[t+"_s|r|c_"+l]=u[l]}for(var l in p){var h=[];if(p[l]&&p[l].length>=0)try{for(var m=(i=void 0,c(p[l])),d=m.next();!d.done;d=m.next()){var y=d.value,v=t+"_s|r|c_"+y;h.push(v)}}catch(e){i={error:e}}finally{try{d&&!d.done&&(o=m.return)&&o.call(m)}finally{if(i)throw i.error}}p[l]=h}s.frames=f;var g=new r.Spritesheet(a,s);g.parse((function(){var t=g.textures;e(t)}))}))})),e.resource.registerDestroy(e.RESOURCE_TYPE.SPRITE,(function(e){var t=e.instance;if(t)for(var r in t)t[r].destroy(!0)}));var f=function(r){function n(){var e=null!==r&&r.apply(this,arguments)||this;return e.name="Sprite",e.sprites={},e}return i(n,r),n.prototype.init=function(){this.renderSystem=this.game.getSystem(t.RendererSystem),this.renderSystem.rendererManager.register(this)},n.prototype.rendererUpdate=function(e){var t=e.transform.size,r=t.width,n=t.height;this.sprites[e.id]&&(this.sprites[e.id].sprite.width=r,this.sprites[e.id].sprite.height=n)},n.prototype.componentChanged=function(t){return s(this,void 0,void 0,(function(){var r,n,i,o,c=this;return a(this,(function(u){switch(u.label){case 0:return"Sprite"!==t.componentName?[3,4]:(r=t.component,t.type!==e.OBSERVER_TYPE.ADD?[3,1]:(n=new p(null),e.resource.getResource(r.resource).then((function(e){var i=e.instance;return s(c,void 0,void 0,(function(){return a(this,(function(e){if(!i)throw new Error("GameObject:"+t.gameObject.name+"'s Sprite resource load error");return n.image=i[r.resource+"_s|r|c_"+r.spriteName],[2]}))}))})),this.sprites[t.gameObject.id]=n,this.containerManager.getContainer(t.gameObject.id).addChildAt(n.sprite,0),[3,4]));case 1:return t.type!==e.OBSERVER_TYPE.CHANGE?[3,3]:[4,e.resource.getResource(r.resource)];case 2:if(!(i=u.sent().instance))throw new Error("GameObject:"+t.gameObject.name+"'s Sprite resource load error");return this.sprites[t.gameObject.id].image=i[r.resource+"_s|r|c_"+r.spriteName],[3,4];case 3:t.type===e.OBSERVER_TYPE.REMOVE&&(o=this.sprites[t.gameObject.id],this.containerManager.getContainer(t.gameObject.id).removeChild(o.sprite),o.sprite.destroy({children:!0}),delete this.sprites[t.gameObject.id]),u.label=4;case 4:return[2]}}))}))},n.systemName="Sprite",n=o([e.decorators.componentObserver({Sprite:["spriteName"]})],n)}(t.Renderer);exports.Sprite=u,exports.SpriteSystem=f;
2
+ //# sourceMappingURL=plugin-renderer-sprite.cjs.prod.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"plugin-renderer-sprite.cjs.prod.js","sources":["../lib/component.ts","../../renderer-adapter/lib/Sprite.ts","../lib/system.ts"],"sourcesContent":["import { Component, decorators } from '@eva/eva.js';\n\nexport interface SpriteParams {\n resource: string;\n spriteName: string;\n}\n\nexport default class Sprite extends Component<SpriteParams> {\n static componentName: string = 'Sprite';\n @decorators.IDEProp resource: string = '';\n @decorators.IDEProp spriteName: string = '';\n init(obj?: SpriteParams) {\n if (obj && obj.resource) {\n this.resource = obj.resource;\n this.spriteName = obj.spriteName;\n }\n }\n}\n","import { Texture as PIXITexture, Sprite as PIXISprite } from 'pixi.js';\n\nexport default class Sprite {\n _image: HTMLImageElement | PIXITexture = null;\n public sprite: PIXISprite;\n constructor(image: HTMLImageElement | PIXITexture) {\n this._image = image;\n if (image) {\n if (image instanceof HTMLImageElement) {\n this.sprite = PIXISprite.from(image as any);\n } else if (image instanceof PIXITexture) {\n this.sprite = new PIXISprite(image);\n }\n } else {\n this.sprite = new PIXISprite();\n }\n }\n set image(val) {\n if (this._image === val) {\n return;\n }\n\n if (val instanceof HTMLImageElement) {\n this.sprite.texture && this.sprite.texture.destroy(false);\n this.sprite.texture = PIXITexture.from(val);\n } else if (val instanceof PIXITexture) {\n this.sprite.texture = val;\n }\n this._image = val;\n }\n get image() {\n return this._image;\n }\n}\n","import { GameObject, decorators, resource, ComponentChanged, RESOURCE_TYPE, OBSERVER_TYPE } from '@eva/eva.js';\nimport { RendererManager, ContainerManager, RendererSystem, Renderer } from '@eva/plugin-renderer';\n\nimport SpriteComponent from './component';\nimport { Sprite as SpriteEngine } from '@eva/renderer-adapter';\nimport { Spritesheet, BaseTexture } from 'pixi.js';\n\nconst resourceKeySplit = '_s|r|c_'; // Notice: This key be used in ninepatch 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@@ -0,0 +1,36 @@
1
+ import { Component } from '@eva/eva.js';
2
+ import { ComponentChanged } from '@eva/eva.js';
3
+ import { ContainerManager } from '@eva/plugin-renderer';
4
+ import { GameObject } from '@eva/eva.js';
5
+ import { Renderer } from '@eva/plugin-renderer';
6
+ import { RendererManager } from '@eva/plugin-renderer';
7
+ import { RendererSystem } from '@eva/plugin-renderer';
8
+ import { Sprite as Sprite_2 } from '@eva/renderer-adapter';
9
+
10
+ export declare class Sprite extends Component<SpriteParams> {
11
+ static componentName: string;
12
+ resource: string;
13
+ spriteName: string;
14
+ init(obj?: SpriteParams): void;
15
+ }
16
+
17
+ export declare interface SpriteParams {
18
+ resource: string;
19
+ spriteName: string;
20
+ }
21
+
22
+ export declare class SpriteSystem extends Renderer {
23
+ static systemName: string;
24
+ name: string;
25
+ sprites: {
26
+ [propName: number]: Sprite_2;
27
+ };
28
+ renderSystem: RendererSystem;
29
+ rendererManager: RendererManager;
30
+ containerManager: ContainerManager;
31
+ init(): void;
32
+ rendererUpdate(gameObject: GameObject): void;
33
+ componentChanged(changed: ComponentChanged): Promise<void>;
34
+ }
35
+
36
+ export { }
@@ -1,6 +1,7 @@
1
- import { decorators, Component, resource, RESOURCE_TYPE, OBSERVER_TYPE } from '@eva/eva.js';
1
+ import { Component, resource, RESOURCE_TYPE, decorators, OBSERVER_TYPE } from '@eva/eva.js';
2
+ import { type } from '@eva/inspector-decorator';
2
3
  import { RendererSystem, Renderer } from '@eva/plugin-renderer';
3
- import { Sprite as Sprite$5, Texture, BaseTexture, Spritesheet } from 'pixi.js';
4
+ import { Texture, Sprite as Sprite$5, BaseTexture, Spritesheet } from 'pixi.js';
4
5
 
5
6
  /*! *****************************************************************************
6
7
  Copyright (c) Microsoft Corporation. All rights reserved.
@@ -102,10 +103,10 @@ var Sprite$3 = (function (_super) {
102
103
  };
103
104
  Sprite.componentName = 'Sprite';
104
105
  __decorate([
105
- decorators.IDEProp
106
+ type('string')
106
107
  ], Sprite.prototype, "resource", void 0);
107
108
  __decorate([
108
- decorators.IDEProp
109
+ type('string')
109
110
  ], Sprite.prototype, "spriteName", void 0);
110
111
  return Sprite;
111
112
  }(Component));
@@ -222,50 +223,54 @@ var Sprite = (function (_super) {
222
223
  };
223
224
  Sprite.prototype.componentChanged = function (changed) {
224
225
  return __awaiter(this, void 0, void 0, function () {
225
- var component_1, sprite_1, instance, sprite;
226
- var _this = this;
226
+ var gameObjectId, component, sprite, asyncId, instance, asyncId, instance, sprite;
227
227
  return __generator(this, function (_a) {
228
228
  switch (_a.label) {
229
229
  case 0:
230
- if (!(changed.componentName === 'Sprite')) return [3, 4];
231
- component_1 = changed.component;
232
- if (!(changed.type === OBSERVER_TYPE.ADD)) return [3, 1];
233
- sprite_1 = new SpriteEngine(null);
234
- resource.getResource(component_1.resource).then(function (_a) {
235
- var instance = _a.instance;
236
- return __awaiter(_this, void 0, void 0, function () {
237
- return __generator(this, function (_b) {
238
- if (!instance) {
239
- throw new Error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
240
- }
241
- sprite_1.image = instance[component_1.resource + resourceKeySplit + component_1.spriteName];
242
- return [2];
243
- });
244
- });
245
- });
246
- this.sprites[changed.gameObject.id] = sprite_1;
247
- this.containerManager.getContainer(changed.gameObject.id).addChildAt(sprite_1.sprite, 0);
248
- return [3, 4];
230
+ if (!(changed.componentName === 'Sprite')) return [3, 5];
231
+ gameObjectId = changed.gameObject.id;
232
+ component = changed.component;
233
+ if (!(changed.type === OBSERVER_TYPE.ADD)) return [3, 2];
234
+ sprite = new SpriteEngine(null);
235
+ this.sprites[changed.gameObject.id] = sprite;
236
+ this.containerManager.getContainer(changed.gameObject.id).addChildAt(sprite.sprite, 0);
237
+ asyncId = this.increaseAsyncId(gameObjectId);
238
+ return [4, resource.getResource(component.resource)];
249
239
  case 1:
250
- if (!(changed.type === OBSERVER_TYPE.CHANGE)) return [3, 3];
251
- return [4, resource.getResource(component_1.resource)];
240
+ instance = (_a.sent()).instance;
241
+ if (!this.validateAsyncId(gameObjectId, asyncId))
242
+ return [2];
243
+ if (!instance) {
244
+ console.error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
245
+ return [2];
246
+ }
247
+ sprite.image = instance[component.resource + resourceKeySplit + component.spriteName];
248
+ return [3, 5];
252
249
  case 2:
250
+ if (!(changed.type === OBSERVER_TYPE.CHANGE)) return [3, 4];
251
+ asyncId = this.increaseAsyncId(gameObjectId);
252
+ return [4, resource.getResource(component.resource)];
253
+ case 3:
253
254
  instance = (_a.sent()).instance;
255
+ if (!this.validateAsyncId(gameObjectId, asyncId))
256
+ return [2];
254
257
  if (!instance) {
255
- throw new Error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
258
+ console.error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
259
+ return [2];
256
260
  }
257
261
  this.sprites[changed.gameObject.id].image =
258
- instance[component_1.resource + resourceKeySplit + component_1.spriteName];
259
- return [3, 4];
260
- case 3:
262
+ instance[component.resource + resourceKeySplit + component.spriteName];
263
+ return [3, 5];
264
+ case 4:
261
265
  if (changed.type === OBSERVER_TYPE.REMOVE) {
266
+ this.increaseAsyncId(gameObjectId);
262
267
  sprite = this.sprites[changed.gameObject.id];
263
268
  this.containerManager.getContainer(changed.gameObject.id).removeChild(sprite.sprite);
264
269
  sprite.sprite.destroy({ children: true });
265
270
  delete this.sprites[changed.gameObject.id];
266
271
  }
267
- _a.label = 4;
268
- case 4: return [2];
272
+ _a.label = 5;
273
+ case 5: return [2];
269
274
  }
270
275
  });
271
276
  });
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@eva/plugin-renderer-sprite",
3
- "version": "1.1.1-fix.1",
3
+ "version": "1.1.1-fix.2",
4
4
  "description": "@eva/plugin-renderer-sprite",
5
5
  "main": "index.js",
6
6
  "module": "dist/plugin-renderer-sprite.esm.js",
@@ -18,8 +18,8 @@
18
18
  "license": "MIT",
19
19
  "homepage": "https://eva.js.org",
20
20
  "dependencies": {
21
- "@eva/plugin-renderer": "1.1.1-fix.1",
22
- "@eva/eva.js": "1.1.1-fix.1",
21
+ "@eva/plugin-renderer": "1.1.1-fix.2",
22
+ "@eva/eva.js": "1.1.1-fix.2",
23
23
  "pixi.js": "^4.8.7"
24
24
  }
25
25
  }