@eva/plugin-renderer-sprite 1.1.1-fix.0 → 1.1.1-fix.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -290,3 +290,4 @@
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  Object.defineProperty(exports, '__esModule', { value: true });
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  })));
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+ //# sourceMappingURL=EVA.plugin.renderer.sprite.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"EVA.plugin.renderer.sprite.js","sources":["../../../node_modules/tslib/tslib.es6.js","../lib/component.ts","../../renderer-adapter/lib/Sprite.ts","../lib/system.ts"],"sourcesContent":["/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n }\r\n return __assign.apply(this, arguments);\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\r\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\r\n t[p[i]] = s[p[i]];\r\n }\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? 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y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport function __createBinding(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n}\r\n\r\nexport function __exportStar(m, exports) {\r\n for (var p in m) if (p !== \"default\" && !exports.hasOwnProperty(p)) exports[p] = m[p];\r\n}\r\n\r\nexport function __values(o) {\r\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\r\n if (m) return m.call(o);\r\n if (o && typeof o.length === \"number\") return {\r\n next: function () {\r\n if (o && i >= o.length) o = void 0;\r\n return { value: o && o[i++], done: !o };\r\n }\r\n };\r\n throw new TypeError(s ? 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(this.v = v, this) : new __await(v);\r\n}\r\n\r\nexport function __asyncGenerator(thisArg, _arguments, generator) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\r\n return i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i;\r\n function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }\r\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\r\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n function fulfill(value) { resume(\"next\", value); }\r\n function reject(value) { resume(\"throw\", value); }\r\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n var i, p;\r\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === \"return\" } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var m = o[Symbol.asyncIterator], i;\r\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n return cooked;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];\r\n result.default = mod;\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, privateMap) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to get private field on non-instance\");\r\n }\r\n return privateMap.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, privateMap, value) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to set private field on non-instance\");\r\n }\r\n privateMap.set(receiver, value);\r\n return value;\r\n}\r\n","import { Component, decorators } from '@eva/eva.js';\n\nexport interface SpriteParams {\n resource: string;\n spriteName: string;\n}\n\nexport default class Sprite extends Component<SpriteParams> {\n static componentName: string = 'Sprite';\n @decorators.IDEProp resource: string = '';\n @decorators.IDEProp spriteName: string = '';\n init(obj?: SpriteParams) {\n if (obj && obj.resource) {\n this.resource = obj.resource;\n this.spriteName = obj.spriteName;\n }\n }\n}\n","import { Texture as PIXITexture, Sprite as PIXISprite } from 'pixi.js';\n\nexport default class Sprite {\n _image: HTMLImageElement | PIXITexture = null;\n public sprite: PIXISprite;\n constructor(image: HTMLImageElement | PIXITexture) {\n this._image = image;\n if (image) {\n if (image instanceof HTMLImageElement) {\n this.sprite = PIXISprite.from(image as any);\n } else if (image instanceof PIXITexture) {\n this.sprite = new PIXISprite(image);\n }\n } else {\n this.sprite = new PIXISprite();\n }\n }\n set image(val) {\n if (this._image === val) {\n return;\n }\n\n if (val instanceof HTMLImageElement) {\n this.sprite.texture && this.sprite.texture.destroy(false);\n this.sprite.texture = PIXITexture.from(val);\n } else if (val instanceof PIXITexture) {\n this.sprite.texture = val;\n }\n this._image = val;\n }\n get image() {\n return this._image;\n }\n}\n","import { GameObject, decorators, resource, ComponentChanged, RESOURCE_TYPE, OBSERVER_TYPE } from '@eva/eva.js';\nimport { RendererManager, ContainerManager, RendererSystem, Renderer } from '@eva/plugin-renderer';\n\nimport SpriteComponent from './component';\nimport { Sprite as SpriteEngine } from '@eva/renderer-adapter';\nimport { Spritesheet, BaseTexture } from 'pixi.js';\n\nconst resourceKeySplit = '_s|r|c_'; // Notice: This key be used in ninepatch system.\n\nresource.registerInstance(RESOURCE_TYPE.SPRITE, ({ name, data }) => {\n return new Promise(r => {\n const textureObj = data.json;\n const texture = BaseTexture.from(data.image);\n const frames = textureObj.frames || {};\n const animations = textureObj.animations || {};\n const newFrames = {};\n for (const key in frames) {\n const newKey = name + resourceKeySplit + key;\n newFrames[newKey] = frames[key];\n }\n for (const key in animations) {\n const spriteList = [];\n if (animations[key] && animations[key].length >= 0) {\n for (const spriteName of animations[key]) {\n const newSpriteName = name + resourceKeySplit + spriteName;\n spriteList.push(newSpriteName);\n }\n }\n animations[key] = spriteList;\n }\n textureObj.frames = newFrames;\n const spriteSheet = new Spritesheet(texture, textureObj);\n spriteSheet.parse(() => {\n const { textures } = spriteSheet;\n r(textures);\n });\n });\n});\n\nresource.registerDestroy(RESOURCE_TYPE.SPRITE, ({ instance }) => {\n if (!instance) return;\n for (const key in instance) {\n instance[key].destroy(true);\n }\n});\n\n@decorators.componentObserver({\n Sprite: ['spriteName'],\n})\nexport default class Sprite extends Renderer {\n static systemName = 'Sprite';\n name: string = 'Sprite';\n sprites: { [propName: number]: SpriteEngine } = {};\n renderSystem: RendererSystem;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n init() {\n this.renderSystem = this.game.getSystem(RendererSystem) as RendererSystem;\n this.renderSystem.rendererManager.register(this);\n }\n rendererUpdate(gameObject: GameObject) {\n const { width, height } = gameObject.transform.size;\n if (this.sprites[gameObject.id]) {\n this.sprites[gameObject.id].sprite.width = width;\n this.sprites[gameObject.id].sprite.height = height;\n }\n }\n async componentChanged(changed: ComponentChanged) {\n if (changed.componentName === 'Sprite') {\n const component: SpriteComponent = changed.component as SpriteComponent;\n if (changed.type === OBSERVER_TYPE.ADD) {\n const sprite = new SpriteEngine(null);\n resource.getResource(component.resource).then(async ({ instance }) => {\n if (!instance) {\n throw new Error(`GameObject:${changed.gameObject.name}'s Sprite resource load error`);\n }\n sprite.image = instance[component.resource + resourceKeySplit + component.spriteName];\n });\n this.sprites[changed.gameObject.id] = sprite;\n this.containerManager.getContainer(changed.gameObject.id).addChildAt(sprite.sprite, 0);\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n const { instance } = await resource.getResource(component.resource);\n if (!instance) {\n throw new Error(`GameObject:${changed.gameObject.name}'s Sprite resource load error`);\n }\n this.sprites[changed.gameObject.id].image =\n instance[component.resource + resourceKeySplit + component.spriteName];\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n const sprite = this.sprites[changed.gameObject.id];\n this.containerManager.getContainer(changed.gameObject.id).removeChild(sprite.sprite);\n sprite.sprite.destroy({ children: true });\n delete this.sprites[changed.gameObject.id];\n }\n }\n 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@@ -286,3 +286,4 @@ var Sprite$1 = Sprite;
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  exports.Sprite = Sprite$4;
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  exports.SpriteSystem = Sprite$1;
289
+ //# sourceMappingURL=plugin-renderer-sprite.cjs.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"plugin-renderer-sprite.cjs.js","sources":["../lib/component.ts","../../renderer-adapter/lib/Sprite.ts","../lib/system.ts"],"sourcesContent":["import { Component, decorators } from '@eva/eva.js';\n\nexport interface SpriteParams {\n resource: string;\n spriteName: string;\n}\n\nexport default class Sprite extends Component<SpriteParams> {\n static componentName: string = 'Sprite';\n @decorators.IDEProp resource: string = '';\n @decorators.IDEProp spriteName: string = '';\n init(obj?: SpriteParams) {\n if (obj && obj.resource) {\n this.resource = obj.resource;\n this.spriteName = obj.spriteName;\n }\n }\n}\n","import { Texture as PIXITexture, Sprite as PIXISprite } from 'pixi.js';\n\nexport default class Sprite {\n _image: HTMLImageElement | PIXITexture = null;\n public sprite: PIXISprite;\n constructor(image: HTMLImageElement | PIXITexture) {\n this._image = image;\n if (image) {\n if (image instanceof HTMLImageElement) {\n this.sprite = PIXISprite.from(image as any);\n } else if (image instanceof PIXITexture) {\n this.sprite = new PIXISprite(image);\n }\n } else {\n this.sprite = new PIXISprite();\n }\n }\n set image(val) {\n if (this._image === val) {\n return;\n }\n\n if (val instanceof HTMLImageElement) {\n this.sprite.texture && this.sprite.texture.destroy(false);\n this.sprite.texture = PIXITexture.from(val);\n } else if (val instanceof PIXITexture) {\n this.sprite.texture = val;\n }\n this._image = val;\n }\n get image() {\n return this._image;\n }\n}\n","import { GameObject, decorators, resource, ComponentChanged, RESOURCE_TYPE, OBSERVER_TYPE } from '@eva/eva.js';\nimport { RendererManager, ContainerManager, RendererSystem, Renderer } from '@eva/plugin-renderer';\n\nimport SpriteComponent from './component';\nimport { Sprite as SpriteEngine } from '@eva/renderer-adapter';\nimport { Spritesheet, BaseTexture } from 'pixi.js';\n\nconst resourceKeySplit = '_s|r|c_'; // Notice: This key be used in ninepatch system.\n\nresource.registerInstance(RESOURCE_TYPE.SPRITE, ({ name, data }) => {\n return new Promise(r => {\n const textureObj = data.json;\n const texture = BaseTexture.from(data.image);\n const frames = textureObj.frames || {};\n const animations = textureObj.animations || {};\n const newFrames = {};\n for (const key in frames) {\n const newKey = name + resourceKeySplit + key;\n newFrames[newKey] = frames[key];\n }\n for (const key in animations) {\n const spriteList = [];\n if (animations[key] && animations[key].length >= 0) {\n for (const spriteName of animations[key]) {\n const newSpriteName = name + resourceKeySplit + spriteName;\n spriteList.push(newSpriteName);\n }\n }\n animations[key] = spriteList;\n }\n textureObj.frames = newFrames;\n const spriteSheet = new Spritesheet(texture, textureObj);\n spriteSheet.parse(() => {\n const { textures } = spriteSheet;\n r(textures);\n });\n });\n});\n\nresource.registerDestroy(RESOURCE_TYPE.SPRITE, ({ instance }) => {\n if (!instance) return;\n for (const key in instance) {\n instance[key].destroy(true);\n }\n});\n\n@decorators.componentObserver({\n Sprite: ['spriteName'],\n})\nexport default class Sprite extends Renderer {\n static systemName = 'Sprite';\n name: string = 'Sprite';\n sprites: { [propName: number]: SpriteEngine } = {};\n renderSystem: RendererSystem;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n init() {\n this.renderSystem = this.game.getSystem(RendererSystem) as RendererSystem;\n this.renderSystem.rendererManager.register(this);\n }\n rendererUpdate(gameObject: GameObject) {\n const { width, height } = gameObject.transform.size;\n if (this.sprites[gameObject.id]) {\n this.sprites[gameObject.id].sprite.width = width;\n this.sprites[gameObject.id].sprite.height = height;\n }\n }\n async componentChanged(changed: ComponentChanged) {\n if (changed.componentName === 'Sprite') {\n const component: SpriteComponent = changed.component as SpriteComponent;\n if (changed.type === OBSERVER_TYPE.ADD) {\n const sprite = new SpriteEngine(null);\n resource.getResource(component.resource).then(async ({ instance }) => {\n if (!instance) {\n throw new Error(`GameObject:${changed.gameObject.name}'s Sprite resource load error`);\n }\n sprite.image = instance[component.resource + resourceKeySplit + component.spriteName];\n });\n this.sprites[changed.gameObject.id] = sprite;\n this.containerManager.getContainer(changed.gameObject.id).addChildAt(sprite.sprite, 0);\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n const { instance } = await resource.getResource(component.resource);\n if (!instance) {\n throw new Error(`GameObject:${changed.gameObject.name}'s Sprite resource load error`);\n }\n this.sprites[changed.gameObject.id].image =\n instance[component.resource + resourceKeySplit + component.spriteName];\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n const sprite = this.sprites[changed.gameObject.id];\n this.containerManager.getContainer(changed.gameObject.id).removeChild(sprite.sprite);\n sprite.sprite.destroy({ children: true });\n delete this.sprites[changed.gameObject.id];\n }\n }\n 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@@ -281,3 +281,4 @@ var Sprite = (function (_super) {
281
281
  var Sprite$1 = Sprite;
282
282
 
283
283
  export { Sprite$4 as Sprite, Sprite$1 as SpriteSystem };
284
+ //# sourceMappingURL=plugin-renderer-sprite.esm.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"plugin-renderer-sprite.esm.js","sources":["../lib/component.ts","../../renderer-adapter/lib/Sprite.ts","../lib/system.ts"],"sourcesContent":["import { Component, decorators } from '@eva/eva.js';\n\nexport interface SpriteParams {\n resource: string;\n spriteName: string;\n}\n\nexport default class Sprite extends Component<SpriteParams> {\n static componentName: string = 'Sprite';\n @decorators.IDEProp resource: string = '';\n @decorators.IDEProp spriteName: string = '';\n init(obj?: SpriteParams) {\n if (obj && obj.resource) {\n this.resource = obj.resource;\n this.spriteName = obj.spriteName;\n }\n }\n}\n","import { Texture as PIXITexture, Sprite as PIXISprite } from 'pixi.js';\n\nexport default class Sprite {\n _image: HTMLImageElement | PIXITexture = null;\n public sprite: PIXISprite;\n constructor(image: HTMLImageElement | PIXITexture) {\n this._image = image;\n if (image) {\n if (image instanceof HTMLImageElement) {\n this.sprite = PIXISprite.from(image as any);\n } else if (image instanceof PIXITexture) {\n this.sprite = new PIXISprite(image);\n }\n } else {\n this.sprite = new PIXISprite();\n }\n }\n set image(val) {\n if (this._image === val) {\n return;\n }\n\n if (val instanceof HTMLImageElement) {\n this.sprite.texture && this.sprite.texture.destroy(false);\n this.sprite.texture = PIXITexture.from(val);\n } else if (val instanceof PIXITexture) {\n this.sprite.texture = val;\n }\n this._image = val;\n }\n get image() {\n return this._image;\n }\n}\n","import { GameObject, decorators, resource, ComponentChanged, RESOURCE_TYPE, OBSERVER_TYPE } from '@eva/eva.js';\nimport { RendererManager, ContainerManager, RendererSystem, Renderer } from '@eva/plugin-renderer';\n\nimport SpriteComponent from './component';\nimport { Sprite as SpriteEngine } from '@eva/renderer-adapter';\nimport { Spritesheet, BaseTexture } from 'pixi.js';\n\nconst resourceKeySplit = '_s|r|c_'; // Notice: This key be used in ninepatch system.\n\nresource.registerInstance(RESOURCE_TYPE.SPRITE, ({ name, data }) => {\n return new Promise(r => {\n const textureObj = data.json;\n const texture = BaseTexture.from(data.image);\n const frames = textureObj.frames || {};\n const animations = textureObj.animations || {};\n const newFrames = {};\n for (const key in frames) {\n const newKey = name + resourceKeySplit + key;\n newFrames[newKey] = frames[key];\n }\n for (const key in animations) {\n const spriteList = [];\n if (animations[key] && animations[key].length >= 0) {\n for (const spriteName of animations[key]) {\n const newSpriteName = name + resourceKeySplit + spriteName;\n spriteList.push(newSpriteName);\n }\n }\n animations[key] = spriteList;\n }\n textureObj.frames = newFrames;\n const spriteSheet = new Spritesheet(texture, textureObj);\n spriteSheet.parse(() => {\n const { textures } = spriteSheet;\n r(textures);\n });\n });\n});\n\nresource.registerDestroy(RESOURCE_TYPE.SPRITE, ({ instance }) => {\n if (!instance) return;\n for (const key in instance) {\n instance[key].destroy(true);\n }\n});\n\n@decorators.componentObserver({\n Sprite: ['spriteName'],\n})\nexport default class Sprite extends Renderer {\n static systemName = 'Sprite';\n name: string = 'Sprite';\n sprites: { [propName: number]: SpriteEngine } = {};\n renderSystem: RendererSystem;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n init() {\n this.renderSystem = this.game.getSystem(RendererSystem) as RendererSystem;\n this.renderSystem.rendererManager.register(this);\n }\n rendererUpdate(gameObject: GameObject) {\n const { width, height } = gameObject.transform.size;\n if (this.sprites[gameObject.id]) {\n this.sprites[gameObject.id].sprite.width = width;\n this.sprites[gameObject.id].sprite.height = height;\n }\n }\n async componentChanged(changed: ComponentChanged) {\n if (changed.componentName === 'Sprite') {\n const component: SpriteComponent = changed.component as SpriteComponent;\n if (changed.type === OBSERVER_TYPE.ADD) {\n const sprite = new SpriteEngine(null);\n resource.getResource(component.resource).then(async ({ instance }) => {\n if (!instance) {\n throw new Error(`GameObject:${changed.gameObject.name}'s Sprite resource load error`);\n }\n sprite.image = instance[component.resource + resourceKeySplit + component.spriteName];\n });\n this.sprites[changed.gameObject.id] = sprite;\n this.containerManager.getContainer(changed.gameObject.id).addChildAt(sprite.sprite, 0);\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n const { instance } = await resource.getResource(component.resource);\n if (!instance) {\n throw new Error(`GameObject:${changed.gameObject.name}'s Sprite resource load error`);\n }\n this.sprites[changed.gameObject.id].image =\n instance[component.resource + resourceKeySplit + component.spriteName];\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n const sprite = this.sprites[changed.gameObject.id];\n this.containerManager.getContainer(changed.gameObject.id).removeChild(sprite.sprite);\n sprite.sprite.destroy({ children: true });\n delete this.sprites[changed.gameObject.id];\n }\n }\n }\n}\n"],"names":["Sprite","PIXISprite","PIXITexture"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAOA;IAAoC,0BAAuB;IAA3D;QAAA,qEAUC;QARqB,cAAQ,GAAW,EAAE,CAAC;QACtB,gBAAU,GAAW,EAAE,CAAC;;KAO7C;IANC,qBAAI,GAAJ,UAAK,GAAkB;QACrB,IAAI,GAAG,IAAI,GAAG,CAAC,QAAQ,EAAE;YACvB,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC,QAAQ,CAAC;YAC7B,IAAI,CAAC,UAAU,GAAG,GAAG,CAAC,UAAU,CAAC;SAClC;KACF;IARM,oBAAa,GAAW,QAAQ,CAAC;IACpB;QAAnB,UAAU,CAAC,OAAO;4CAAuB;IACtB;QAAnB,UAAU,CAAC,OAAO;8CAAyB;IAO9C,aAAC;CAAA,CAVmC,SAAS,GAU5C;eAVoBA,QAAM;;ACL3B;IAGE,gBAAY,KAAqC;QAFjD,WAAM,GAAmC,IAAI,CAAC;QAG5C,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,KAAK,EAAE;YACT,IAAI,KAAK,YAAY,gBAAgB,EAAE;gBACrC,IAAI,CAAC,MAAM,GAAGC,QAAU,CAAC,IAAI,CAAC,KAAY,CAAC,CAAC;aAC7C;iBAAM,IAAI,KAAK,YAAYC,OAAW,EAAE;gBACvC,IAAI,CAAC,MAAM,GAAG,IAAID,QAAU,CAAC,KAAK,CAAC,CAAC;aACrC;SACF;aAAM;YACL,IAAI,CAAC,MAAM,GAAG,IAAIA,QAAU,EAAE,CAAC;SAChC;KACF;IACD,sBAAI,yBAAK;aAaT;YACE,OAAO,IAAI,CAAC,MAAM,CAAC;SACpB;aAfD,UAAU,GAAG;YACX,IAAI,IAAI,CAAC,MAAM,KAAK,GAAG,EAAE;gBACvB,OAAO;aACR;YAED,IAAI,GAAG,YAAY,gBAAgB,EAAE;gBACnC,IAAI,CAAC,MAAM,CAAC,OAAO,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;gBAC1D,IAAI,CAAC,MAAM,CAAC,OAAO,GAAGC,OAAW,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;aAC7C;iBAAM,IAAI,GAAG,YAAYA,OAAW,EAAE;gBACrC,IAAI,CAAC,MAAM,CAAC,OAAO,GAAG,GAAG,CAAC;aAC3B;YACD,IAAI,CAAC,MAAM,GAAG,GAAG,CAAC;SACnB;;;OAAA;IAIH,aAAC;AAAD,CAAC,IAAA;;;AC1BD,IAAM,gBAAgB,GAAG,SAAS,CAAC;AAEnC,QAAQ,CAAC,gBAAgB,CAAC,aAAa,CAAC,MAAM,EAAE,UAAC,EAAc;QAAZ,IAAI,UAAA,EAAE,IAAI,UAAA;IAC3D,OAAO,IAAI,OAAO,CAAC,UAAA,CAAC;;QAClB,IAAM,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC;QAC7B,IAAM,OAAO,GAAG,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC7C,IAAM,MAAM,GAAG,UAAU,CAAC,MAAM,IAAI,EAAE,CAAC;QACvC,IAAM,UAAU,GAAG,UAAU,CAAC,UAAU,IAAI,EAAE,CAAC;QAC/C,IAAM,SAAS,GAAG,EAAE,CAAC;QACrB,KAAK,IAAM,GAAG,IAAI,MAAM,EAAE;YACxB,IAAM,MAAM,GAAG,IAAI,GAAG,gBAAgB,GAAG,GAAG,CAAC;YAC7C,SAAS,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;SACjC;QACD,KAAK,IAAM,GAAG,IAAI,UAAU,EAAE;YAC5B,IAAM,UAAU,GAAG,EAAE,CAAC;YACtB,IAAI,UAAU,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,GAAG,CAAC,CAAC,MAAM,IAAI,CAAC,EAAE;;oBAClD,KAAyB,IAAA,oBAAA,SAAA,UAAU,CAAC,GAAG,CAAC,CAAA,CAAA,gBAAA,4BAAE;wBAArC,IAAM,UAAU,WAAA;wBACnB,IAAM,aAAa,GAAG,IAAI,GAAG,gBAAgB,GAAG,UAAU,CAAC;wBAC3D,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;qBAChC;;;;;;;;;aACF;YACD,UAAU,CAAC,GAAG,CAAC,GAAG,UAAU,CAAC;SAC9B;QACD,UAAU,CAAC,MAAM,GAAG,SAAS,CAAC;QAC9B,IAAM,WAAW,GAAG,IAAI,WAAW,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;QACzD,WAAW,CAAC,KAAK,CAAC;YACR,IAAA,QAAQ,GAAK,WAAW,SAAhB,CAAiB;YACjC,CAAC,CAAC,QAAQ,CAAC,CAAC;SACb,CAAC,CAAC;KACJ,CAAC,CAAC;AACL,CAAC,CAAC,CAAC;AAEH,QAAQ,CAAC,eAAe,CAAC,aAAa,CAAC,MAAM,EAAE,UAAC,EAAY;QAAV,QAAQ,cAAA;IACxD,IAAI,CAAC,QAAQ;QAAE,OAAO;IACtB,KAAK,IAAM,GAAG,IAAI,QAAQ,EAAE;QAC1B,QAAQ,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;KAC7B;AACH,CAAC,CAAC,CAAC;AAKH;IAAoC,0BAAQ;IAA5C;QAAA,qEA8CC;QA5CC,UAAI,GAAW,QAAQ,CAAC;QACxB,aAAO,GAAyC,EAAE,CAAC;;KA2CpD;IAvCC,qBAAI,GAAJ;QACE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,CAAmB,CAAC;QAC1E,IAAI,CAAC,YAAY,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;KAClD;IACD,+BAAc,GAAd,UAAe,UAAsB;QAC7B,IAAA,KAAoB,UAAU,CAAC,SAAS,CAAC,IAAI,EAA3C,KAAK,WAAA,EAAE,MAAM,YAA8B,CAAC;QACpD,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC,EAAE;YAC/B,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,KAAK,GAAG,KAAK,CAAC;YACjD,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;SACpD;KACF;IACK,iCAAgB,GAAtB,UAAuB,OAAyB;;;;;;;8BAC1C,OAAO,CAAC,aAAa,KAAK,QAAQ,CAAA,EAAlC,cAAkC;wBAC9B,cAA6B,OAAO,CAAC,SAA4B,CAAC;8BACpE,OAAO,CAAC,IAAI,KAAK,aAAa,CAAC,GAAG,CAAA,EAAlC,cAAkC;wBAC9B,WAAS,IAAI,YAAY,CAAC,IAAI,CAAC,CAAC;wBACtC,QAAQ,CAAC,WAAW,CAAC,WAAS,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,UAAO,EAAY;gCAAV,QAAQ,cAAA;;;oCAC7D,IAAI,CAAC,QAAQ,EAAE;wCACb,MAAM,IAAI,KAAK,CAAC,gBAAc,OAAO,CAAC,UAAU,CAAC,IAAI,kCAA+B,CAAC,CAAC;qCACvF;oCACD,QAAM,CAAC,KAAK,GAAG,QAAQ,CAAC,WAAS,CAAC,QAAQ,GAAG,gBAAgB,GAAG,WAAS,CAAC,UAAU,CAAC,CAAC;;;;yBACvF,CAAC,CAAC;wBACH,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,QAAM,CAAC;wBAC7C,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,UAAU,CAAC,QAAM,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;;;8BAC9E,OAAO,CAAC,IAAI,KAAK,aAAa,CAAC,MAAM,CAAA,EAArC,cAAqC;wBACzB,WAAM,QAAQ,CAAC,WAAW,CAAC,WAAS,CAAC,QAAQ,CAAC,EAAA;;wBAA3D,QAAQ,GAAK,CAAA,SAA8C,UAAnD;wBAChB,IAAI,CAAC,QAAQ,EAAE;4BACb,MAAM,IAAI,KAAK,CAAC,gBAAc,OAAO,CAAC,UAAU,CAAC,IAAI,kCAA+B,CAAC,CAAC;yBACvF;wBACD,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,KAAK;4BACvC,QAAQ,CAAC,WAAS,CAAC,QAAQ,GAAG,gBAAgB,GAAG,WAAS,CAAC,UAAU,CAAC,CAAC;;;wBACpE,IAAI,OAAO,CAAC,IAAI,KAAK,aAAa,CAAC,MAAM,EAAE;4BAC1C,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;4BACnD,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,WAAW,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;4BACrF,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC,CAAC;4BAC1C,OAAO,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;yBAC5C;;;;;;KAEJ;IA5CM,iBAAU,GAAG,QAAQ,CAAC;IADV,MAAM;QAH1B,UAAU,CAAC,iBAAiB,CAAC;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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@eva/plugin-renderer-sprite",
3
- "version": "1.1.1-fix.0",
3
+ "version": "1.1.1-fix.3",
4
4
  "description": "@eva/plugin-renderer-sprite",
5
5
  "main": "index.js",
6
6
  "module": "dist/plugin-renderer-sprite.esm.js",
@@ -18,8 +18,8 @@
18
18
  "license": "MIT",
19
19
  "homepage": "https://eva.js.org",
20
20
  "dependencies": {
21
- "@eva/plugin-renderer": "1.1.1-fix.0",
22
- "@eva/eva.js": "1.1.1-fix.0",
21
+ "@eva/plugin-renderer": "1.1.1-fix.3",
22
+ "@eva/eva.js": "1.1.1-fix.3",
23
23
  "pixi.js": "^4.8.7"
24
24
  }
25
25
  }
@@ -1,162 +0,0 @@
1
- import { __extends, __decorate, __values, __awaiter, __generator } from 'tslib';
2
- import { Component, resource, RESOURCE_TYPE, OBSERVER_TYPE, decorators } from '@eva/eva.js/dist/miniprogram';
3
- import { type } from '@eva/inspector-decorator/dist/miniprogram';
4
- import { RendererSystem, Renderer } from '@eva/plugin-renderer/dist/miniprogram';
5
- import { Sprite as Sprite$4 } from '@eva/renderer-adapter/dist/miniprogram';
6
- import { BaseTexture, Spritesheet } from '@eva/miniprogram-pixi';
7
-
8
- var Sprite$2 = (function (_super) {
9
- __extends(Sprite, _super);
10
- function Sprite() {
11
- var _this = _super !== null && _super.apply(this, arguments) || this;
12
- _this.resource = '';
13
- _this.spriteName = '';
14
- return _this;
15
- }
16
- Sprite.prototype.init = function (obj) {
17
- if (obj && obj.resource) {
18
- this.resource = obj.resource;
19
- this.spriteName = obj.spriteName;
20
- }
21
- };
22
- Sprite.componentName = 'Sprite';
23
- __decorate([
24
- type('string')
25
- ], Sprite.prototype, "resource", void 0);
26
- __decorate([
27
- type('string')
28
- ], Sprite.prototype, "spriteName", void 0);
29
- return Sprite;
30
- }(Component));
31
- var Sprite$3 = Sprite$2;
32
-
33
- var resourceKeySplit = '_s|r|c_';
34
- resource.registerInstance(RESOURCE_TYPE.SPRITE, function (_a) {
35
- var name = _a.name, data = _a.data;
36
- return new Promise(function (r) {
37
- var e_1, _a;
38
- var textureObj = data.json;
39
- var texture = BaseTexture.from(data.image);
40
- var frames = textureObj.frames || {};
41
- var animations = textureObj.animations || {};
42
- var newFrames = {};
43
- for (var key in frames) {
44
- var newKey = name + resourceKeySplit + key;
45
- newFrames[newKey] = frames[key];
46
- }
47
- for (var key in animations) {
48
- var spriteList = [];
49
- if (animations[key] && animations[key].length >= 0) {
50
- try {
51
- for (var _b = (e_1 = void 0, __values(animations[key])), _c = _b.next(); !_c.done; _c = _b.next()) {
52
- var spriteName = _c.value;
53
- var newSpriteName = name + resourceKeySplit + spriteName;
54
- spriteList.push(newSpriteName);
55
- }
56
- }
57
- catch (e_1_1) { e_1 = { error: e_1_1 }; }
58
- finally {
59
- try {
60
- if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
61
- }
62
- finally { if (e_1) throw e_1.error; }
63
- }
64
- }
65
- animations[key] = spriteList;
66
- }
67
- textureObj.frames = newFrames;
68
- var spriteSheet = new Spritesheet(texture, textureObj);
69
- spriteSheet.parse(function () {
70
- var textures = spriteSheet.textures;
71
- r(textures);
72
- });
73
- });
74
- });
75
- resource.registerDestroy(RESOURCE_TYPE.SPRITE, function (_a) {
76
- var instance = _a.instance;
77
- if (!instance)
78
- return;
79
- for (var key in instance) {
80
- instance[key].destroy(true);
81
- }
82
- });
83
- var Sprite = (function (_super) {
84
- __extends(Sprite, _super);
85
- function Sprite() {
86
- var _this = _super !== null && _super.apply(this, arguments) || this;
87
- _this.name = 'Sprite';
88
- _this.sprites = {};
89
- return _this;
90
- }
91
- Sprite.prototype.init = function () {
92
- this.renderSystem = this.game.getSystem(RendererSystem);
93
- this.renderSystem.rendererManager.register(this);
94
- };
95
- Sprite.prototype.rendererUpdate = function (gameObject) {
96
- var _a = gameObject.transform.size, width = _a.width, height = _a.height;
97
- if (this.sprites[gameObject.id]) {
98
- this.sprites[gameObject.id].sprite.width = width;
99
- this.sprites[gameObject.id].sprite.height = height;
100
- }
101
- };
102
- Sprite.prototype.componentChanged = function (changed) {
103
- return __awaiter(this, void 0, void 0, function () {
104
- var component_1, sprite_1, instance, sprite;
105
- var _this = this;
106
- return __generator(this, function (_a) {
107
- switch (_a.label) {
108
- case 0:
109
- if (!(changed.componentName === 'Sprite')) return [3, 4];
110
- component_1 = changed.component;
111
- if (!(changed.type === OBSERVER_TYPE.ADD)) return [3, 1];
112
- sprite_1 = new Sprite$4(null);
113
- resource.getResource(component_1.resource).then(function (_a) {
114
- var instance = _a.instance;
115
- return __awaiter(_this, void 0, void 0, function () {
116
- return __generator(this, function (_b) {
117
- if (!instance) {
118
- throw new Error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
119
- }
120
- sprite_1.image = instance[component_1.resource + resourceKeySplit + component_1.spriteName];
121
- return [2];
122
- });
123
- });
124
- });
125
- this.sprites[changed.gameObject.id] = sprite_1;
126
- this.containerManager.getContainer(changed.gameObject.id).addChildAt(sprite_1.sprite, 0);
127
- return [3, 4];
128
- case 1:
129
- if (!(changed.type === OBSERVER_TYPE.CHANGE)) return [3, 3];
130
- return [4, resource.getResource(component_1.resource)];
131
- case 2:
132
- instance = (_a.sent()).instance;
133
- if (!instance) {
134
- throw new Error("GameObject:" + changed.gameObject.name + "'s Sprite resource load error");
135
- }
136
- this.sprites[changed.gameObject.id].image =
137
- instance[component_1.resource + resourceKeySplit + component_1.spriteName];
138
- return [3, 4];
139
- case 3:
140
- if (changed.type === OBSERVER_TYPE.REMOVE) {
141
- sprite = this.sprites[changed.gameObject.id];
142
- this.containerManager.getContainer(changed.gameObject.id).removeChild(sprite.sprite);
143
- sprite.sprite.destroy({ children: true });
144
- delete this.sprites[changed.gameObject.id];
145
- }
146
- _a.label = 4;
147
- case 4: return [2];
148
- }
149
- });
150
- });
151
- };
152
- Sprite.systemName = 'Sprite';
153
- Sprite = __decorate([
154
- decorators.componentObserver({
155
- Sprite: ['spriteName'],
156
- })
157
- ], Sprite);
158
- return Sprite;
159
- }(Renderer));
160
- var Sprite$1 = Sprite;
161
-
162
- export { Sprite$3 as Sprite, Sprite$1 as SpriteSystem };