@eva/plugin-renderer-sprite-animation 2.0.1-beta.9 → 2.0.2-beta.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/EVA.plugin.renderer.spriteAnimation.js +6 -3
- package/dist/EVA.plugin.renderer.spriteAnimation.min.js +1 -1
- package/dist/plugin-renderer-sprite-animation.cjs.js +78 -16
- package/dist/plugin-renderer-sprite-animation.cjs.prod.js +1 -16
- package/dist/plugin-renderer-sprite-animation.d.ts +58 -0
- package/dist/plugin-renderer-sprite-animation.esm.js +78 -16
- package/package.json +5 -5
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@@ -155,6 +155,7 @@ var _EVA_IIFE_spriteAnimation = function (exports, eva_js, pluginRenderer, rende
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const texture = data.image instanceof pixi_js.Texture ? data.image : pixi_js.Texture.from(data.image);
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const frames = textureObj.frames || {};
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const animations = textureObj.animations || {};
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const newAnimations = {};
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const newFrames = {};
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for (const key in frames) {
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const newKey = name + resourceKeySplit + key;
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@@ -168,10 +169,12 @@ var _EVA_IIFE_spriteAnimation = function (exports, eva_js, pluginRenderer, rende
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spriteList.push(newSpriteName);
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}
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}
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newAnimations[key] = spriteList;
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}
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const spriteSheet = new pixi_js.Spritesheet(texture, _extends(_extends({}, textureObj), {
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frames: newFrames,
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animations: newAnimations
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}));
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spriteSheet.parse().then(() => {
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const {
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textures
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function _extends(){return _extends=Object.assign?Object.assign.bind():function(e){for(var t=1;t<arguments.length;t++){var i=arguments[t];for(var n in i)({}).hasOwnProperty.call(i,n)&&(e[n]=i[n])}return e},_extends.apply(null,arguments)}globalThis.EVA=globalThis.EVA||{},globalThis.EVA.plugin=globalThis.EVA.plugin||{},globalThis.EVA.plugin.renderer=globalThis.EVA.plugin.renderer||{};var _EVA_IIFE_spriteAnimation=function(e,t,i,n,o){"use strict";function r(e,t,i,n){var o,r=arguments.length,s=r<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,i):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)s=Reflect.decorate(e,t,i,n);else for(var a=e.length-1;a>=0;a--)(o=e[a])&&(s=(r<3?o(s):r>3?o(t,i,s):o(t,i))||s);return r>3&&s&&Object.defineProperty(t,i,s),s}function s(e,t,i,n){return new(i||(i=Promise))(
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function _extends(){return _extends=Object.assign?Object.assign.bind():function(e){for(var t=1;t<arguments.length;t++){var i=arguments[t];for(var n in i)({}).hasOwnProperty.call(i,n)&&(e[n]=i[n])}return e},_extends.apply(null,arguments)}globalThis.EVA=globalThis.EVA||{},globalThis.EVA.plugin=globalThis.EVA.plugin||{},globalThis.EVA.plugin.renderer=globalThis.EVA.plugin.renderer||{};var _EVA_IIFE_spriteAnimation=function(e,t,i,n,o){"use strict";function r(e,t,i,n){var o,r=arguments.length,s=r<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,i):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)s=Reflect.decorate(e,t,i,n);else for(var a=e.length-1;a>=0;a--)(o=e[a])&&(s=(r<3?o(s):r>3?o(t,i,s):o(t,i))||s);return r>3&&s&&Object.defineProperty(t,i,s),s}function s(e,t,i,n){return new(i||(i=Promise))(function(o,r){function s(e){try{c(n.next(e))}catch(e){r(e)}}function a(e){try{c(n.throw(e))}catch(e){r(e)}}function c(e){var t;e.done?o(e.value):(t=e.value,t instanceof i?t:new i(function(e){e(t)})).then(s,a)}c((n=n.apply(e,t||[])).next())})}function a(e,t){return e.constructor.IDEProps||(e.constructor.IDEProps={}),e.constructor.IDEProps[t]||(e.constructor.IDEProps[t]={}),e.constructor.IDEProps[t]}function c(e){return function(t,i){var n=a(t,i);n.key=i,n.type=e}}class m extends t.Component{constructor(){super(...arguments),this.resource="",this.autoPlay=!0,this.speed=100,this.forwards=!1,this.waitPlay=!1,this.waitStop=!1,this.times=1/0,this.count=0,this.complete=!1}init(e){e&&_extends(this,e),this.on("loop",()=>{++this.count>=this.times&&(this.forwards?this.gotoAndStop(this.totalFrames-1):this.animate.stop(),this.complete=!0,this.emit("complete"))})}play(e=1/0){0!==e&&(this.times=e,this.animate?(this.complete&&this.gotoAndStop(0),this.animate.play(),this.count=0,this.complete=!1):this.waitPlay=!0)}stop(){this.animate?this.animate.stop():this.waitStop=!0}set animate(e){this._animate=e,this.waitPlay&&(this.waitPlay=!1,this.play(this.times)),this.waitStop&&(this.waitStop=!1,this.stop())}get animate(){return this._animate}gotoAndPlay(e){this.animate.gotoAndPlay(e)}gotoAndStop(e){this.animate.gotoAndStop(e)}get currentFrame(){var e,t;return null===(t=null===(e=this.animate)||void 0===e?void 0:e.animatedSprite)||void 0===t?void 0:t.currentFrame}get totalFrames(){var e,t;return null===(t=null===(e=this.animate)||void 0===e?void 0:e.animatedSprite)||void 0===t?void 0:t.totalFrames}}m.componentName="SpriteAnimation",r([c("string")],m.prototype,"resource",void 0),r([c("boolean")],m.prototype,"autoPlay",void 0),r([c("number"),function(e){return function(t,i){a(t,i).step=e}}(10)],m.prototype,"speed",void 0),r([c("boolean")],m.prototype,"forwards",void 0);const p="_s|r|c_";t.resource.registerInstance(t.RESOURCE_TYPE.SPRITE_ANIMATION,({name:e,data:t})=>new Promise(i=>{const n=t.json.data,r=t.image instanceof o.Texture?t.image:o.Texture.from(t.image),s=n.frames||{},a=n.animations||{},c={},m={};for(const t in s){m[e+p+t]=s[t]}for(const t in a){const i=[];if(a[t]&&a[t].length>=0)for(const n of a[t]){const t=e+p+n;i.push(t)}c[t]=i}const d=new o.Spritesheet(r,_extends(_extends({},n),{frames:m,animations:c}));d.parse().then(()=>{const{textures:e}=d,t=[];for(const i in e)t.push(e[i]);i(t)})})),t.resource.registerDestroy(t.RESOURCE_TYPE.SPRITE_ANIMATION,({instance:e})=>{if(e)for(const t of e)t.destroy(!0)});let d=class extends i.Renderer{constructor(){super(...arguments),this.name="SpriteAnimation",this.animates={},this.autoPlay={}}init(){this.renderSystem=this.game.getSystem(i.RendererSystem),this.renderSystem.rendererManager.register(this)}rendererUpdate(e){const{width:t,height:i}=e.transform.size;this.animates[e.id]&&(this.animates[e.id].animatedSprite.width=t,this.animates[e.id].animatedSprite.height=i)}componentChanged(e){return s(this,void 0,void 0,function*(){const i=e.gameObject.id;if("SpriteAnimation"===e.componentName){const n=e.component;if(this.autoPlay[e.gameObject.id]=n.autoPlay,e.type===t.OBSERVER_TYPE.ADD){const o=this.increaseAsyncId(i),{instance:r}=yield t.resource.getResource(n.resource);if(!this.validateAsyncId(i,o))return;r||console.error(`GameObject:${e.gameObject.name}'s Img resource load error`),this.add({frames:r,id:e.gameObject.id,component:n})}else if(e.type===t.OBSERVER_TYPE.CHANGE)if(e.prop&&"speed"===e.prop.prop[0])this.animates[e.gameObject.id].speed=1e3/60/n.speed;else{const o=this.increaseAsyncId(i),{instance:r}=yield t.resource.getResource(n.resource);if(!this.validateAsyncId(i,o))return;r||console.error(`GameObject:${e.gameObject.name}'s Img resource load error`),this.change({frames:r,id:e.gameObject.id,component:n})}else e.type===t.OBSERVER_TYPE.REMOVE&&(this.increaseAsyncId(i),this.remove(e.gameObject.id))}})}add({frames:e,id:t,component:i}){const o=new n.SpriteAnimation({frames:e});this.animates[t]=o,this.containerManager.getContainer(t).addChildAt(o.animatedSprite,0),o.animatedSprite.onComplete=()=>{i.emit("complete")},o.animatedSprite.onFrameChange=()=>{i.emit("frameChange")},o.animatedSprite.onLoop=()=>{i.emit("loop")},i.animate=this.animates[t],this.animates[t].speed=1e3/60/i.speed,this.autoPlay[t]&&o.animatedSprite.play()}change({frames:e,id:t,component:i}){this.remove(t,!0),this.add({frames:e,id:t,component:i})}remove(e,t){const i=this.animates[e];i&&(this.autoPlay[e]=i.animatedSprite.playing,this.containerManager.getContainer(e).removeChild(i.animatedSprite),i.animatedSprite.destroy(),delete this.animates[e],t||delete this.autoPlay[e])}};d.systemName="SpriteAnimation",d=r([t.decorators.componentObserver({SpriteAnimation:["speed","resource"]})],d);var h=d;return e.SpriteAnimation=m,e.SpriteAnimationSystem=h,Object.defineProperty(e,"__esModule",{value:!0}),e}({},EVA,EVA.plugin.renderer,EVA.rendererAdapter,PIXI);globalThis.EVA.plugin.renderer.spriteAnimation=globalThis.EVA.plugin.renderer.spriteAnimation||_EVA_IIFE_spriteAnimation;
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@@ -8,19 +8,19 @@ var pluginRenderer = require('@eva/plugin-renderer');
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var rendererAdapter = require('@eva/renderer-adapter');
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var pixi_js = require('pixi.js');
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Copyright (c) Microsoft Corporation.
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Licensed under the Apache License, Version 2.0 (the "License"); you may not use
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this file except in compliance with the License. You may obtain a copy of the
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License at http://www.apache.org/licenses/LICENSE-2.0
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/******************************************************************************
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Copyright (c) Microsoft Corporation.
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-
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WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
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MERCHANTABLITY OR NON-INFRINGEMENT.
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
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REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
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AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
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INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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PERFORMANCE OF THIS SOFTWARE.
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***************************************************************************** */
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function __decorate(decorators, target, key, desc) {
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}
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function __awaiter(thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) :
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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}
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}
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typeof SuppressedError === "function" ? SuppressedError : function (error, suppressed, message) {
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var e = new Error(message);
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return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
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};
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/**
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* 精灵动画组件
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*
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* SpriteAnimation 组件用于播放帧动画(序列帧动画)。
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* 通过快速切换精灵图集中的不同帧,实现动画效果,
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* 适用于角色动作、特效、UI 动画等场景。
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*
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* 主要功能:
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* - 支持自动播放和手动控制
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* - 可配置播放速度和循环次数
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* - 支持跳转到指定帧
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* - 提供播放完成事件
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* - 支持 forwards 模式(停在最后一帧)
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*
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* @example
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* ```typescript
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* // 基础用法 - 自动播放
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* const character = new GameObject('character');
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* character.addComponent(new SpriteAnimation({
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* resource: 'walkAnimation', // 帧动画资源
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* autoPlay: true,
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* speed: 100 // 播放速度(毫秒/帧)
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* }));
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*
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* // 控制播放
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* const anim = character.getComponent('SpriteAnimation');
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* anim.play(3); // 播放 3 次
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* anim.play(Infinity); // 无限循环
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* anim.stop(); // 停止播放
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* anim.gotoAndPlay(10); // 跳到第 10 帧并播放
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* anim.gotoAndStop(0); // 跳到第 0 帧并停止
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*
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* // 监听播放完成
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* anim.on('complete', () => {
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* console.log('动画播放完成');
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* });
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* ```
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*/
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class SpriteAnimation$2 extends eva_js.Component {
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constructor() {
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super(...arguments);
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/** 帧动画资源名称 */
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this.resource = '';
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/** 是否自动播放 */
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this.autoPlay = true;
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/** 播放速度(毫秒/帧) */
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this.speed = 100;
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/** 是否在最后一帧停止(forwards 模式) */
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this.forwards = false;
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/** 等待播放标志(资源加载前调用 play) */
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this.waitPlay = false;
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/** 等待停止标志 */
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this.waitStop = false;
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/** 播放次数 */
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this.times = Infinity;
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/** 当前已播放次数 */
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this.count = 0;
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/** 是否播放完成 */
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this.complete = false;
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}
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/**
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* 初始化组件
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* @param obj - 初始化参数
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* @param obj.resource - 帧动画资源名称
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* @param obj.autoPlay - 是否自动播放
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* @param obj.speed - 播放速度
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* @param obj.forwards - 是否停在最后一帧
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*/
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init(obj) {
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obj && Object.assign(this, obj);
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this.on('loop', () => {
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return (_b = (_a = this.animate) === null || _a === void 0 ? void 0 : _a.animatedSprite) === null || _b === void 0 ? void 0 : _b.totalFrames;
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}
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}
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/** 组件名称 */
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SpriteAnimation$2.componentName = 'SpriteAnimation';
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__decorate([
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inspectorDecorator.type('string')
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const texture = data.image instanceof pixi_js.Texture ? data.image : pixi_js.Texture.from(data.image);
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const frames = textureObj.frames || {};
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const animations = textureObj.animations || {};
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const newAnimations = {};
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for (const key in frames) {
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spriteList.push(newSpriteName);
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}
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}
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newAnimations[key] = spriteList;
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}
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const spriteSheet = new pixi_js.Spritesheet(texture, textureObj);
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const spriteSheet = new pixi_js.Spritesheet(texture, Object.assign(Object.assign({}, textureObj), { frames: newFrames, animations: newAnimations }));
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spriteSheet.parse().then(() => {
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const { textures } = spriteSheet;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/inspector-decorator"),i=require("@eva/plugin-renderer"),a=require("@eva/renderer-adapter"),n=require("pixi.js");
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/*! *****************************************************************************
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Copyright (c) Microsoft Corporation. All rights reserved.
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Licensed under the Apache License, Version 2.0 (the "License"); you may not use
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THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
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and limitations under the License.
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***************************************************************************** */
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function s(e,t,i,a){var n,s=arguments.length,o=s<3?t:null===a?a=Object.getOwnPropertyDescriptor(t,i):a;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)o=Reflect.decorate(e,t,i,a);else for(var r=e.length-1;r>=0;r--)(n=e[r])&&(o=(s<3?n(o):s>3?n(t,i,o):n(t,i))||o);return s>3&&o&&Object.defineProperty(t,i,o),o}class o extends e.Component{constructor(){super(...arguments),this.resource="",this.autoPlay=!0,this.speed=100,this.forwards=!1,this.waitPlay=!1,this.waitStop=!1,this.times=1/0,this.count=0,this.complete=!1}init(e){e&&Object.assign(this,e),this.on("loop",(()=>{++this.count>=this.times&&(this.forwards?this.gotoAndStop(this.totalFrames-1):this.animate.stop(),this.complete=!0,this.emit("complete"))}))}play(e=1/0){0!==e&&(this.times=e,this.animate?(this.complete&&this.gotoAndStop(0),this.animate.play(),this.count=0,this.complete=!1):this.waitPlay=!0)}stop(){this.animate?this.animate.stop():this.waitStop=!0}set animate(e){this._animate=e,this.waitPlay&&(this.waitPlay=!1,this.play(this.times)),this.waitStop&&(this.waitStop=!1,this.stop())}get animate(){return this._animate}gotoAndPlay(e){this.animate.gotoAndPlay(e)}gotoAndStop(e){this.animate.gotoAndStop(e)}get currentFrame(){var e,t;return null===(t=null===(e=this.animate)||void 0===e?void 0:e.animatedSprite)||void 0===t?void 0:t.currentFrame}get totalFrames(){var e,t;return null===(t=null===(e=this.animate)||void 0===e?void 0:e.animatedSprite)||void 0===t?void 0:t.totalFrames}}o.componentName="SpriteAnimation",s([t.type("string")],o.prototype,"resource",void 0),s([t.type("boolean")],o.prototype,"autoPlay",void 0),s([t.type("number"),t.step(10)],o.prototype,"speed",void 0),s([t.type("boolean")],o.prototype,"forwards",void 0);const r="_s|r|c_";e.resource.registerInstance(e.RESOURCE_TYPE.SPRITE_ANIMATION,(({name:e,data:t})=>new Promise((i=>{const a=t.json.data,s=t.image instanceof n.Texture?t.image:n.Texture.from(t.image),o=a.frames||{},m=a.animations||{},c={};for(const t in o){c[e+r+t]=o[t]}for(const t in m){const i=[];if(m[t]&&m[t].length>=0)for(const a of m[t]){const t=e+r+a;i.push(t)}m[t]=i}a.frames=c;const p=new n.Spritesheet(s,a);p.parse().then((()=>{const{textures:e}=p,t=[];for(const i in e)t.push(e[i]);i(t)}))})))),e.resource.registerDestroy(e.RESOURCE_TYPE.SPRITE_ANIMATION,(({instance:e})=>{if(e)for(const t of e)t.destroy(!0)}));let m=class extends i.Renderer{constructor(){super(...arguments),this.name="SpriteAnimation",this.animates={},this.autoPlay={}}init(){this.renderSystem=this.game.getSystem(i.RendererSystem),this.renderSystem.rendererManager.register(this)}rendererUpdate(e){const{width:t,height:i}=e.transform.size;this.animates[e.id]&&(this.animates[e.id].animatedSprite.width=t,this.animates[e.id].animatedSprite.height=i)}componentChanged(t){return i=this,a=void 0,s=function*(){const i=t.gameObject.id;if("SpriteAnimation"===t.componentName){const a=t.component;if(this.autoPlay[t.gameObject.id]=a.autoPlay,t.type===e.OBSERVER_TYPE.ADD){const n=this.increaseAsyncId(i),{instance:s}=yield e.resource.getResource(a.resource);if(!this.validateAsyncId(i,n))return;s||console.error(`GameObject:${t.gameObject.name}'s Img resource load error`),this.add({frames:s,id:t.gameObject.id,component:a})}else if(t.type===e.OBSERVER_TYPE.CHANGE)if(t.prop&&"speed"===t.prop.prop[0])this.animates[t.gameObject.id].speed=1e3/60/a.speed;else{const n=this.increaseAsyncId(i),{instance:s}=yield e.resource.getResource(a.resource);if(!this.validateAsyncId(i,n))return;s||console.error(`GameObject:${t.gameObject.name}'s Img resource load error`),this.change({frames:s,id:t.gameObject.id,component:a})}else t.type===e.OBSERVER_TYPE.REMOVE&&(this.increaseAsyncId(i),this.remove(t.gameObject.id))}},new((n=void 0)||(n=Promise))((function(e,t){function o(e){try{m(s.next(e))}catch(e){t(e)}}function r(e){try{m(s.throw(e))}catch(e){t(e)}}function m(t){t.done?e(t.value):new n((function(e){e(t.value)})).then(o,r)}m((s=s.apply(i,a||[])).next())}));var i,a,n,s}add({frames:e,id:t,component:i}){const n=new a.SpriteAnimation({frames:e});this.animates[t]=n,this.containerManager.getContainer(t).addChildAt(n.animatedSprite,0),n.animatedSprite.onComplete=()=>{i.emit("complete")},n.animatedSprite.onFrameChange=()=>{i.emit("frameChange")},n.animatedSprite.onLoop=()=>{i.emit("loop")},i.animate=this.animates[t],this.animates[t].speed=1e3/60/i.speed,this.autoPlay[t]&&n.animatedSprite.play()}change({frames:e,id:t,component:i}){this.remove(t,!0),this.add({frames:e,id:t,component:i})}remove(e,t){const i=this.animates[e];i&&(this.autoPlay[e]=i.animatedSprite.playing,this.containerManager.getContainer(e).removeChild(i.animatedSprite),i.animatedSprite.destroy(),delete this.animates[e],t||delete this.autoPlay[e])}};m.systemName="SpriteAnimation",m=s([e.decorators.componentObserver({SpriteAnimation:["speed","resource"]})],m);var c=m;exports.SpriteAnimation=o,exports.SpriteAnimationSystem=c;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/inspector-decorator"),i=require("@eva/plugin-renderer"),a=require("@eva/renderer-adapter"),n=require("pixi.js");function s(e,t,i,a){var n,s=arguments.length,o=s<3?t:null===a?a=Object.getOwnPropertyDescriptor(t,i):a;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)o=Reflect.decorate(e,t,i,a);else for(var r=e.length-1;r>=0;r--)(n=e[r])&&(o=(s<3?n(o):s>3?n(t,i,o):n(t,i))||o);return s>3&&o&&Object.defineProperty(t,i,o),o}function o(e,t,i,a){return new(i||(i=Promise))(function(n,s){function o(e){try{m(a.next(e))}catch(e){s(e)}}function r(e){try{m(a.throw(e))}catch(e){s(e)}}function m(e){var t;e.done?n(e.value):(t=e.value,t instanceof i?t:new i(function(e){e(t)})).then(o,r)}m((a=a.apply(e,t||[])).next())})}"function"==typeof SuppressedError&&SuppressedError;class r extends e.Component{constructor(){super(...arguments),this.resource="",this.autoPlay=!0,this.speed=100,this.forwards=!1,this.waitPlay=!1,this.waitStop=!1,this.times=1/0,this.count=0,this.complete=!1}init(e){e&&Object.assign(this,e),this.on("loop",()=>{++this.count>=this.times&&(this.forwards?this.gotoAndStop(this.totalFrames-1):this.animate.stop(),this.complete=!0,this.emit("complete"))})}play(e=1/0){0!==e&&(this.times=e,this.animate?(this.complete&&this.gotoAndStop(0),this.animate.play(),this.count=0,this.complete=!1):this.waitPlay=!0)}stop(){this.animate?this.animate.stop():this.waitStop=!0}set animate(e){this._animate=e,this.waitPlay&&(this.waitPlay=!1,this.play(this.times)),this.waitStop&&(this.waitStop=!1,this.stop())}get animate(){return this._animate}gotoAndPlay(e){this.animate.gotoAndPlay(e)}gotoAndStop(e){this.animate.gotoAndStop(e)}get currentFrame(){var e,t;return null===(t=null===(e=this.animate)||void 0===e?void 0:e.animatedSprite)||void 0===t?void 0:t.currentFrame}get totalFrames(){var e,t;return null===(t=null===(e=this.animate)||void 0===e?void 0:e.animatedSprite)||void 0===t?void 0:t.totalFrames}}r.componentName="SpriteAnimation",s([t.type("string")],r.prototype,"resource",void 0),s([t.type("boolean")],r.prototype,"autoPlay",void 0),s([t.type("number"),t.step(10)],r.prototype,"speed",void 0),s([t.type("boolean")],r.prototype,"forwards",void 0);const m="_s|r|c_";e.resource.registerInstance(e.RESOURCE_TYPE.SPRITE_ANIMATION,({name:e,data:t})=>new Promise(i=>{const a=t.json.data,s=t.image instanceof n.Texture?t.image:n.Texture.from(t.image),o=a.frames||{},r=a.animations||{},c={},p={};for(const t in o){p[e+m+t]=o[t]}for(const t in r){const i=[];if(r[t]&&r[t].length>=0)for(const a of r[t]){const t=e+m+a;i.push(t)}c[t]=i}const d=new n.Spritesheet(s,Object.assign(Object.assign({},a),{frames:p,animations:c}));d.parse().then(()=>{const{textures:e}=d,t=[];for(const i in e)t.push(e[i]);i(t)})})),e.resource.registerDestroy(e.RESOURCE_TYPE.SPRITE_ANIMATION,({instance:e})=>{if(e)for(const t of e)t.destroy(!0)});let c=class extends i.Renderer{constructor(){super(...arguments),this.name="SpriteAnimation",this.animates={},this.autoPlay={}}init(){this.renderSystem=this.game.getSystem(i.RendererSystem),this.renderSystem.rendererManager.register(this)}rendererUpdate(e){const{width:t,height:i}=e.transform.size;this.animates[e.id]&&(this.animates[e.id].animatedSprite.width=t,this.animates[e.id].animatedSprite.height=i)}componentChanged(t){return o(this,void 0,void 0,function*(){const i=t.gameObject.id;if("SpriteAnimation"===t.componentName){const a=t.component;if(this.autoPlay[t.gameObject.id]=a.autoPlay,t.type===e.OBSERVER_TYPE.ADD){const n=this.increaseAsyncId(i),{instance:s}=yield e.resource.getResource(a.resource);if(!this.validateAsyncId(i,n))return;s||console.error(`GameObject:${t.gameObject.name}'s Img resource load error`),this.add({frames:s,id:t.gameObject.id,component:a})}else if(t.type===e.OBSERVER_TYPE.CHANGE)if(t.prop&&"speed"===t.prop.prop[0])this.animates[t.gameObject.id].speed=1e3/60/a.speed;else{const n=this.increaseAsyncId(i),{instance:s}=yield e.resource.getResource(a.resource);if(!this.validateAsyncId(i,n))return;s||console.error(`GameObject:${t.gameObject.name}'s Img resource load error`),this.change({frames:s,id:t.gameObject.id,component:a})}else t.type===e.OBSERVER_TYPE.REMOVE&&(this.increaseAsyncId(i),this.remove(t.gameObject.id))}})}add({frames:e,id:t,component:i}){const n=new a.SpriteAnimation({frames:e});this.animates[t]=n,this.containerManager.getContainer(t).addChildAt(n.animatedSprite,0),n.animatedSprite.onComplete=()=>{i.emit("complete")},n.animatedSprite.onFrameChange=()=>{i.emit("frameChange")},n.animatedSprite.onLoop=()=>{i.emit("loop")},i.animate=this.animates[t],this.animates[t].speed=1e3/60/i.speed,this.autoPlay[t]&&n.animatedSprite.play()}change({frames:e,id:t,component:i}){this.remove(t,!0),this.add({frames:e,id:t,component:i})}remove(e,t){const i=this.animates[e];i&&(this.autoPlay[e]=i.animatedSprite.playing,this.containerManager.getContainer(e).removeChild(i.animatedSprite),i.animatedSprite.destroy(),delete this.animates[e],t||delete this.autoPlay[e])}};c.systemName="SpriteAnimation",c=s([e.decorators.componentObserver({SpriteAnimation:["speed","resource"]})],c);var p=c;exports.SpriteAnimation=r,exports.SpriteAnimationSystem=p;
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@@ -7,18 +7,75 @@ import { RendererManager } from '@eva/plugin-renderer';
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import { RendererSystem } from '@eva/plugin-renderer';
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import { SpriteAnimation as SpriteAnimation_2 } from '@eva/renderer-adapter';
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/**
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* 精灵动画组件
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*
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* SpriteAnimation 组件用于播放帧动画(序列帧动画)。
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* 通过快速切换精灵图集中的不同帧,实现动画效果,
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* 适用于角色动作、特效、UI 动画等场景。
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*
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* 主要功能:
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* - 支持自动播放和手动控制
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* - 可配置播放速度和循环次数
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* - 支持跳转到指定帧
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* - 提供播放完成事件
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* - 支持 forwards 模式(停在最后一帧)
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*
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* @example
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* ```typescript
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* // 基础用法 - 自动播放
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* const character = new GameObject('character');
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* character.addComponent(new SpriteAnimation({
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* resource: 'walkAnimation', // 帧动画资源
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* autoPlay: true,
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* speed: 100 // 播放速度(毫秒/帧)
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* }));
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*
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* // 控制播放
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* const anim = character.getComponent('SpriteAnimation');
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* anim.play(3); // 播放 3 次
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* anim.play(Infinity); // 无限循环
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* anim.stop(); // 停止播放
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* anim.gotoAndPlay(10); // 跳到第 10 帧并播放
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* anim.gotoAndStop(0); // 跳到第 0 帧并停止
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*
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* // 监听播放完成
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* anim.on('complete', () => {
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* console.log('动画播放完成');
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* });
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* ```
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*/
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export declare class SpriteAnimation extends Component<SpriteAnimationParams> {
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/** 组件名称 */
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static componentName: string;
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/** 帧动画资源名称 */
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resource: string;
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/** 是否自动播放 */
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autoPlay: boolean;
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/** 播放速度(毫秒/帧) */
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speed: number;
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/** 是否在最后一帧停止(forwards 模式) */
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forwards: boolean;
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/** 动画引擎实例 */
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_animate: SpriteAnimation_2;
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/** 等待播放标志(资源加载前调用 play) */
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private waitPlay;
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/** 等待停止标志 */
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private waitStop;
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/** 播放次数 */
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private times;
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/** 当前已播放次数 */
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private count;
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/** 是否播放完成 */
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private complete;
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/**
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* 初始化组件
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* @param obj - 初始化参数
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* @param obj.resource - 帧动画资源名称
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* @param obj.autoPlay - 是否自动播放
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* @param obj.speed - 播放速度
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* @param obj.forwards - 是否停在最后一帧
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*/
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init(obj?: SpriteAnimationParams): void;
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play(times?: number): void;
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stop(): void;
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@@ -34,6 +91,7 @@ export declare interface SpriteAnimationParams {
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resource: string;
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autoPlay?: boolean;
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speed?: number;
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/** Stop at last frame */
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forwards?: boolean;
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}
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@@ -4,19 +4,19 @@ import { Renderer, RendererSystem } from '@eva/plugin-renderer';
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import { SpriteAnimation as SpriteAnimation$3 } from '@eva/renderer-adapter';
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import { Texture, Spritesheet } from 'pixi.js';
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Copyright (c) Microsoft Corporation.
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Licensed under the Apache License, Version 2.0 (the "License"); you may not use
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this file except in compliance with the License. You may obtain a copy of the
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License at http://www.apache.org/licenses/LICENSE-2.0
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/******************************************************************************
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Copyright (c) Microsoft Corporation.
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WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
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MERCHANTABLITY OR NON-INFRINGEMENT.
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
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REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
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AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
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INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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PERFORMANCE OF THIS SOFTWARE.
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***************************************************************************** */
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function __decorate(decorators, target, key, desc) {
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}
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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typeof SuppressedError === "function" ? SuppressedError : function (error, suppressed, message) {
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return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
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};
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/**
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* 精灵动画组件
|
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*
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* SpriteAnimation 组件用于播放帧动画(序列帧动画)。
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* 通过快速切换精灵图集中的不同帧,实现动画效果,
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* 适用于角色动作、特效、UI 动画等场景。
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*
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* 主要功能:
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* - 支持自动播放和手动控制
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|
53
|
+
* - 可配置播放速度和循环次数
|
|
54
|
+
* - 支持跳转到指定帧
|
|
55
|
+
* - 提供播放完成事件
|
|
56
|
+
* - 支持 forwards 模式(停在最后一帧)
|
|
57
|
+
*
|
|
58
|
+
* @example
|
|
59
|
+
* ```typescript
|
|
60
|
+
* // 基础用法 - 自动播放
|
|
61
|
+
* const character = new GameObject('character');
|
|
62
|
+
* character.addComponent(new SpriteAnimation({
|
|
63
|
+
* resource: 'walkAnimation', // 帧动画资源
|
|
64
|
+
* autoPlay: true,
|
|
65
|
+
* speed: 100 // 播放速度(毫秒/帧)
|
|
66
|
+
* }));
|
|
67
|
+
*
|
|
68
|
+
* // 控制播放
|
|
69
|
+
* const anim = character.getComponent('SpriteAnimation');
|
|
70
|
+
* anim.play(3); // 播放 3 次
|
|
71
|
+
* anim.play(Infinity); // 无限循环
|
|
72
|
+
* anim.stop(); // 停止播放
|
|
73
|
+
* anim.gotoAndPlay(10); // 跳到第 10 帧并播放
|
|
74
|
+
* anim.gotoAndStop(0); // 跳到第 0 帧并停止
|
|
75
|
+
*
|
|
76
|
+
* // 监听播放完成
|
|
77
|
+
* anim.on('complete', () => {
|
|
78
|
+
* console.log('动画播放完成');
|
|
79
|
+
* });
|
|
80
|
+
* ```
|
|
81
|
+
*/
|
|
38
82
|
class SpriteAnimation$2 extends Component {
|
|
39
83
|
constructor() {
|
|
40
84
|
super(...arguments);
|
|
85
|
+
/** 帧动画资源名称 */
|
|
41
86
|
this.resource = '';
|
|
87
|
+
/** 是否自动播放 */
|
|
42
88
|
this.autoPlay = true;
|
|
89
|
+
/** 播放速度(毫秒/帧) */
|
|
43
90
|
this.speed = 100;
|
|
91
|
+
/** 是否在最后一帧停止(forwards 模式) */
|
|
44
92
|
this.forwards = false;
|
|
93
|
+
/** 等待播放标志(资源加载前调用 play) */
|
|
45
94
|
this.waitPlay = false;
|
|
95
|
+
/** 等待停止标志 */
|
|
46
96
|
this.waitStop = false;
|
|
97
|
+
/** 播放次数 */
|
|
47
98
|
this.times = Infinity;
|
|
99
|
+
/** 当前已播放次数 */
|
|
48
100
|
this.count = 0;
|
|
101
|
+
/** 是否播放完成 */
|
|
49
102
|
this.complete = false;
|
|
50
103
|
}
|
|
104
|
+
/**
|
|
105
|
+
* 初始化组件
|
|
106
|
+
* @param obj - 初始化参数
|
|
107
|
+
* @param obj.resource - 帧动画资源名称
|
|
108
|
+
* @param obj.autoPlay - 是否自动播放
|
|
109
|
+
* @param obj.speed - 播放速度
|
|
110
|
+
* @param obj.forwards - 是否停在最后一帧
|
|
111
|
+
*/
|
|
51
112
|
init(obj) {
|
|
52
113
|
obj && Object.assign(this, obj);
|
|
53
114
|
this.on('loop', () => {
|
|
@@ -117,6 +178,7 @@ class SpriteAnimation$2 extends Component {
|
|
|
117
178
|
return (_b = (_a = this.animate) === null || _a === void 0 ? void 0 : _a.animatedSprite) === null || _b === void 0 ? void 0 : _b.totalFrames;
|
|
118
179
|
}
|
|
119
180
|
}
|
|
181
|
+
/** 组件名称 */
|
|
120
182
|
SpriteAnimation$2.componentName = 'SpriteAnimation';
|
|
121
183
|
__decorate([
|
|
122
184
|
type('string')
|
|
@@ -139,6 +201,7 @@ resource.registerInstance(RESOURCE_TYPE.SPRITE_ANIMATION, ({ name, data }) => {
|
|
|
139
201
|
const texture = data.image instanceof Texture ? data.image : Texture.from(data.image);
|
|
140
202
|
const frames = textureObj.frames || {};
|
|
141
203
|
const animations = textureObj.animations || {};
|
|
204
|
+
const newAnimations = {};
|
|
142
205
|
const newFrames = {};
|
|
143
206
|
for (const key in frames) {
|
|
144
207
|
const newKey = name + resourceKeySplit + key;
|
|
@@ -152,10 +215,9 @@ resource.registerInstance(RESOURCE_TYPE.SPRITE_ANIMATION, ({ name, data }) => {
|
|
|
152
215
|
spriteList.push(newSpriteName);
|
|
153
216
|
}
|
|
154
217
|
}
|
|
155
|
-
|
|
218
|
+
newAnimations[key] = spriteList;
|
|
156
219
|
}
|
|
157
|
-
textureObj
|
|
158
|
-
const spriteSheet = new Spritesheet(texture, textureObj);
|
|
220
|
+
const spriteSheet = new Spritesheet(texture, Object.assign(Object.assign({}, textureObj), { frames: newFrames, animations: newAnimations }));
|
|
159
221
|
spriteSheet.parse().then(() => {
|
|
160
222
|
const { textures } = spriteSheet;
|
|
161
223
|
const spriteFrames = [];
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@eva/plugin-renderer-sprite-animation",
|
|
3
|
-
"version": "2.0.
|
|
3
|
+
"version": "2.0.2-beta.0",
|
|
4
4
|
"description": "@eva/plugin-renderer-sprite-animation",
|
|
5
5
|
"main": "index.js",
|
|
6
6
|
"module": "dist/plugin-renderer-sprite-animation.esm.js",
|
|
@@ -19,9 +19,9 @@
|
|
|
19
19
|
"homepage": "https://eva.js.org",
|
|
20
20
|
"dependencies": {
|
|
21
21
|
"@eva/inspector-decorator": "^0.0.5",
|
|
22
|
-
"@eva/plugin-renderer": "2.0.
|
|
23
|
-
"@eva/renderer-adapter": "2.0.
|
|
24
|
-
"@eva/eva.js": "2.0.
|
|
25
|
-
"pixi.js": "^8.
|
|
22
|
+
"@eva/plugin-renderer": "2.0.2-beta.0",
|
|
23
|
+
"@eva/renderer-adapter": "2.0.2-beta.0",
|
|
24
|
+
"@eva/eva.js": "2.0.2-beta.0",
|
|
25
|
+
"pixi.js": "^8.17.0"
|
|
26
26
|
}
|
|
27
27
|
}
|