@eva/plugin-renderer-sprite-animation 2.0.1-beta.3 → 2.0.1-beta.31

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@@ -155,6 +155,7 @@ var _EVA_IIFE_spriteAnimation = function (exports, eva_js, pluginRenderer, rende
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  const texture = data.image instanceof pixi_js.Texture ? data.image : pixi_js.Texture.from(data.image);
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  const frames = textureObj.frames || {};
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  const animations = textureObj.animations || {};
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+ const newAnimations = {};
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  const newFrames = {};
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  for (const key in frames) {
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  const newKey = name + resourceKeySplit + key;
@@ -168,10 +169,12 @@ var _EVA_IIFE_spriteAnimation = function (exports, eva_js, pluginRenderer, rende
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  spriteList.push(newSpriteName);
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  }
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  }
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- animations[key] = spriteList;
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+ newAnimations[key] = spriteList;
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  }
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- textureObj.frames = newFrames;
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- const spriteSheet = new pixi_js.Spritesheet(texture, textureObj);
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+ const spriteSheet = new pixi_js.Spritesheet(texture, _extends(_extends({}, textureObj), {
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+ frames: newFrames,
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+ animations: newAnimations
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+ }));
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  spriteSheet.parse().then(() => {
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  const {
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  textures
@@ -1 +1 @@
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- function _extends(){return _extends=Object.assign?Object.assign.bind():function(e){for(var t=1;t<arguments.length;t++){var i=arguments[t];for(var n in i)({}).hasOwnProperty.call(i,n)&&(e[n]=i[n])}return e},_extends.apply(null,arguments)}globalThis.EVA=globalThis.EVA||{},globalThis.EVA.plugin=globalThis.EVA.plugin||{},globalThis.EVA.plugin.renderer=globalThis.EVA.plugin.renderer||{};var _EVA_IIFE_spriteAnimation=function(e,t,i,n,o){"use strict";function r(e,t,i,n){var o,r=arguments.length,s=r<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,i):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)s=Reflect.decorate(e,t,i,n);else for(var a=e.length-1;a>=0;a--)(o=e[a])&&(s=(r<3?o(s):r>3?o(t,i,s):o(t,i))||s);return r>3&&s&&Object.defineProperty(t,i,s),s}function s(e,t,i,n){return new(i||(i=Promise))((function(o,r){function s(e){try{c(n.next(e))}catch(e){r(e)}}function a(e){try{c(n.throw(e))}catch(e){r(e)}}function c(e){var t;e.done?o(e.value):(t=e.value,t instanceof i?t:new i((function(e){e(t)}))).then(s,a)}c((n=n.apply(e,t||[])).next())}))}function a(e,t){return e.constructor.IDEProps||(e.constructor.IDEProps={}),e.constructor.IDEProps[t]||(e.constructor.IDEProps[t]={}),e.constructor.IDEProps[t]}function c(e){return function(t,i){var n=a(t,i);n.key=i,n.type=e}}class m extends t.Component{constructor(){super(...arguments),this.resource="",this.autoPlay=!0,this.speed=100,this.forwards=!1,this.waitPlay=!1,this.waitStop=!1,this.times=1/0,this.count=0,this.complete=!1}init(e){e&&_extends(this,e),this.on("loop",(()=>{++this.count>=this.times&&(this.forwards?this.gotoAndStop(this.totalFrames-1):this.animate.stop(),this.complete=!0,this.emit("complete"))}))}play(e=1/0){0!==e&&(this.times=e,this.animate?(this.complete&&this.gotoAndStop(0),this.animate.play(),this.count=0,this.complete=!1):this.waitPlay=!0)}stop(){this.animate?this.animate.stop():this.waitStop=!0}set animate(e){this._animate=e,this.waitPlay&&(this.waitPlay=!1,this.play(this.times)),this.waitStop&&(this.waitStop=!1,this.stop())}get animate(){return this._animate}gotoAndPlay(e){this.animate.gotoAndPlay(e)}gotoAndStop(e){this.animate.gotoAndStop(e)}get currentFrame(){var e,t;return null===(t=null===(e=this.animate)||void 0===e?void 0:e.animatedSprite)||void 0===t?void 0:t.currentFrame}get totalFrames(){var e,t;return null===(t=null===(e=this.animate)||void 0===e?void 0:e.animatedSprite)||void 0===t?void 0:t.totalFrames}}m.componentName="SpriteAnimation",r([c("string")],m.prototype,"resource",void 0),r([c("boolean")],m.prototype,"autoPlay",void 0),r([c("number"),function(e){return function(t,i){a(t,i).step=e}}(10)],m.prototype,"speed",void 0),r([c("boolean")],m.prototype,"forwards",void 0);const p="_s|r|c_";t.resource.registerInstance(t.RESOURCE_TYPE.SPRITE_ANIMATION,(({name:e,data:t})=>new Promise((i=>{const n=t.json.data,r=t.image instanceof o.Texture?t.image:o.Texture.from(t.image),s=n.frames||{},a=n.animations||{},c={};for(const t in s){c[e+p+t]=s[t]}for(const t in a){const i=[];if(a[t]&&a[t].length>=0)for(const n of a[t]){const t=e+p+n;i.push(t)}a[t]=i}n.frames=c;const m=new o.Spritesheet(r,n);m.parse().then((()=>{const{textures:e}=m,t=[];for(const i in e)t.push(e[i]);i(t)}))})))),t.resource.registerDestroy(t.RESOURCE_TYPE.SPRITE_ANIMATION,(({instance:e})=>{if(e)for(const t of e)t.destroy(!0)}));let d=class extends i.Renderer{constructor(){super(...arguments),this.name="SpriteAnimation",this.animates={},this.autoPlay={}}init(){this.renderSystem=this.game.getSystem(i.RendererSystem),this.renderSystem.rendererManager.register(this)}rendererUpdate(e){const{width:t,height:i}=e.transform.size;this.animates[e.id]&&(this.animates[e.id].animatedSprite.width=t,this.animates[e.id].animatedSprite.height=i)}componentChanged(e){return s(this,void 0,void 0,(function*(){const i=e.gameObject.id;if("SpriteAnimation"===e.componentName){const n=e.component;if(this.autoPlay[e.gameObject.id]=n.autoPlay,e.type===t.OBSERVER_TYPE.ADD){const o=this.increaseAsyncId(i),{instance:r}=yield t.resource.getResource(n.resource);if(!this.validateAsyncId(i,o))return;r||console.error(`GameObject:${e.gameObject.name}'s Img resource load error`),this.add({frames:r,id:e.gameObject.id,component:n})}else if(e.type===t.OBSERVER_TYPE.CHANGE)if(e.prop&&"speed"===e.prop.prop[0])this.animates[e.gameObject.id].speed=1e3/60/n.speed;else{const o=this.increaseAsyncId(i),{instance:r}=yield t.resource.getResource(n.resource);if(!this.validateAsyncId(i,o))return;r||console.error(`GameObject:${e.gameObject.name}'s Img resource load error`),this.change({frames:r,id:e.gameObject.id,component:n})}else e.type===t.OBSERVER_TYPE.REMOVE&&(this.increaseAsyncId(i),this.remove(e.gameObject.id))}}))}add({frames:e,id:t,component:i}){const o=new n.SpriteAnimation({frames:e});this.animates[t]=o,this.containerManager.getContainer(t).addChildAt(o.animatedSprite,0),o.animatedSprite.onComplete=()=>{i.emit("complete")},o.animatedSprite.onFrameChange=()=>{i.emit("frameChange")},o.animatedSprite.onLoop=()=>{i.emit("loop")},i.animate=this.animates[t],this.animates[t].speed=1e3/60/i.speed,this.autoPlay[t]&&o.animatedSprite.play()}change({frames:e,id:t,component:i}){this.remove(t,!0),this.add({frames:e,id:t,component:i})}remove(e,t){const i=this.animates[e];i&&(this.autoPlay[e]=i.animatedSprite.playing,this.containerManager.getContainer(e).removeChild(i.animatedSprite),i.animatedSprite.destroy(),delete this.animates[e],t||delete this.autoPlay[e])}};d.systemName="SpriteAnimation",d=r([t.decorators.componentObserver({SpriteAnimation:["speed","resource"]})],d);var h=d;return e.SpriteAnimation=m,e.SpriteAnimationSystem=h,Object.defineProperty(e,"__esModule",{value:!0}),e}({},EVA,EVA.plugin.renderer,EVA.rendererAdapter,PIXI);globalThis.EVA.plugin.renderer.spriteAnimation=globalThis.EVA.plugin.renderer.spriteAnimation||_EVA_IIFE_spriteAnimation;
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+ function _extends(){return _extends=Object.assign?Object.assign.bind():function(e){for(var t=1;t<arguments.length;t++){var i=arguments[t];for(var n in i)({}).hasOwnProperty.call(i,n)&&(e[n]=i[n])}return e},_extends.apply(null,arguments)}globalThis.EVA=globalThis.EVA||{},globalThis.EVA.plugin=globalThis.EVA.plugin||{},globalThis.EVA.plugin.renderer=globalThis.EVA.plugin.renderer||{};var _EVA_IIFE_spriteAnimation=function(e,t,i,n,o){"use strict";function r(e,t,i,n){var o,r=arguments.length,s=r<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,i):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)s=Reflect.decorate(e,t,i,n);else for(var a=e.length-1;a>=0;a--)(o=e[a])&&(s=(r<3?o(s):r>3?o(t,i,s):o(t,i))||s);return r>3&&s&&Object.defineProperty(t,i,s),s}function s(e,t,i,n){return new(i||(i=Promise))((function(o,r){function s(e){try{c(n.next(e))}catch(e){r(e)}}function a(e){try{c(n.throw(e))}catch(e){r(e)}}function c(e){var t;e.done?o(e.value):(t=e.value,t instanceof i?t:new i((function(e){e(t)}))).then(s,a)}c((n=n.apply(e,t||[])).next())}))}function a(e,t){return e.constructor.IDEProps||(e.constructor.IDEProps={}),e.constructor.IDEProps[t]||(e.constructor.IDEProps[t]={}),e.constructor.IDEProps[t]}function c(e){return function(t,i){var n=a(t,i);n.key=i,n.type=e}}class m extends t.Component{constructor(){super(...arguments),this.resource="",this.autoPlay=!0,this.speed=100,this.forwards=!1,this.waitPlay=!1,this.waitStop=!1,this.times=1/0,this.count=0,this.complete=!1}init(e){e&&_extends(this,e),this.on("loop",(()=>{++this.count>=this.times&&(this.forwards?this.gotoAndStop(this.totalFrames-1):this.animate.stop(),this.complete=!0,this.emit("complete"))}))}play(e=1/0){0!==e&&(this.times=e,this.animate?(this.complete&&this.gotoAndStop(0),this.animate.play(),this.count=0,this.complete=!1):this.waitPlay=!0)}stop(){this.animate?this.animate.stop():this.waitStop=!0}set animate(e){this._animate=e,this.waitPlay&&(this.waitPlay=!1,this.play(this.times)),this.waitStop&&(this.waitStop=!1,this.stop())}get animate(){return this._animate}gotoAndPlay(e){this.animate.gotoAndPlay(e)}gotoAndStop(e){this.animate.gotoAndStop(e)}get currentFrame(){var e,t;return null===(t=null===(e=this.animate)||void 0===e?void 0:e.animatedSprite)||void 0===t?void 0:t.currentFrame}get totalFrames(){var e,t;return null===(t=null===(e=this.animate)||void 0===e?void 0:e.animatedSprite)||void 0===t?void 0:t.totalFrames}}m.componentName="SpriteAnimation",r([c("string")],m.prototype,"resource",void 0),r([c("boolean")],m.prototype,"autoPlay",void 0),r([c("number"),function(e){return function(t,i){a(t,i).step=e}}(10)],m.prototype,"speed",void 0),r([c("boolean")],m.prototype,"forwards",void 0);const p="_s|r|c_";t.resource.registerInstance(t.RESOURCE_TYPE.SPRITE_ANIMATION,(({name:e,data:t})=>new Promise((i=>{const n=t.json.data,r=t.image instanceof o.Texture?t.image:o.Texture.from(t.image),s=n.frames||{},a=n.animations||{},c={},m={};for(const t in s){m[e+p+t]=s[t]}for(const t in a){const i=[];if(a[t]&&a[t].length>=0)for(const n of a[t]){const t=e+p+n;i.push(t)}c[t]=i}const d=new o.Spritesheet(r,_extends(_extends({},n),{frames:m,animations:c}));d.parse().then((()=>{const{textures:e}=d,t=[];for(const i in e)t.push(e[i]);i(t)}))})))),t.resource.registerDestroy(t.RESOURCE_TYPE.SPRITE_ANIMATION,(({instance:e})=>{if(e)for(const t of e)t.destroy(!0)}));let d=class extends i.Renderer{constructor(){super(...arguments),this.name="SpriteAnimation",this.animates={},this.autoPlay={}}init(){this.renderSystem=this.game.getSystem(i.RendererSystem),this.renderSystem.rendererManager.register(this)}rendererUpdate(e){const{width:t,height:i}=e.transform.size;this.animates[e.id]&&(this.animates[e.id].animatedSprite.width=t,this.animates[e.id].animatedSprite.height=i)}componentChanged(e){return s(this,void 0,void 0,(function*(){const i=e.gameObject.id;if("SpriteAnimation"===e.componentName){const n=e.component;if(this.autoPlay[e.gameObject.id]=n.autoPlay,e.type===t.OBSERVER_TYPE.ADD){const o=this.increaseAsyncId(i),{instance:r}=yield t.resource.getResource(n.resource);if(!this.validateAsyncId(i,o))return;r||console.error(`GameObject:${e.gameObject.name}'s Img resource load error`),this.add({frames:r,id:e.gameObject.id,component:n})}else if(e.type===t.OBSERVER_TYPE.CHANGE)if(e.prop&&"speed"===e.prop.prop[0])this.animates[e.gameObject.id].speed=1e3/60/n.speed;else{const o=this.increaseAsyncId(i),{instance:r}=yield t.resource.getResource(n.resource);if(!this.validateAsyncId(i,o))return;r||console.error(`GameObject:${e.gameObject.name}'s Img resource load error`),this.change({frames:r,id:e.gameObject.id,component:n})}else e.type===t.OBSERVER_TYPE.REMOVE&&(this.increaseAsyncId(i),this.remove(e.gameObject.id))}}))}add({frames:e,id:t,component:i}){const o=new n.SpriteAnimation({frames:e});this.animates[t]=o,this.containerManager.getContainer(t).addChildAt(o.animatedSprite,0),o.animatedSprite.onComplete=()=>{i.emit("complete")},o.animatedSprite.onFrameChange=()=>{i.emit("frameChange")},o.animatedSprite.onLoop=()=>{i.emit("loop")},i.animate=this.animates[t],this.animates[t].speed=1e3/60/i.speed,this.autoPlay[t]&&o.animatedSprite.play()}change({frames:e,id:t,component:i}){this.remove(t,!0),this.add({frames:e,id:t,component:i})}remove(e,t){const i=this.animates[e];i&&(this.autoPlay[e]=i.animatedSprite.playing,this.containerManager.getContainer(e).removeChild(i.animatedSprite),i.animatedSprite.destroy(),delete this.animates[e],t||delete this.autoPlay[e])}};d.systemName="SpriteAnimation",d=r([t.decorators.componentObserver({SpriteAnimation:["speed","resource"]})],d);var h=d;return e.SpriteAnimation=m,e.SpriteAnimationSystem=h,Object.defineProperty(e,"__esModule",{value:!0}),e}({},EVA,EVA.plugin.renderer,EVA.rendererAdapter,PIXI);globalThis.EVA.plugin.renderer.spriteAnimation=globalThis.EVA.plugin.renderer.spriteAnimation||_EVA_IIFE_spriteAnimation;
@@ -39,19 +39,74 @@ function __awaiter(thisArg, _arguments, P, generator) {
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  });
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  }
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+ /**
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+ * 精灵动画组件
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+ *
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+ * SpriteAnimation 组件用于播放帧动画(序列帧动画)。
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+ * 通过快速切换精灵图集中的不同帧,实现动画效果,
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+ * 适用于角色动作、特效、UI 动画等场景。
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+ *
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+ * 主要功能:
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+ * - 支持自动播放和手动控制
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+ * - 可配置播放速度和循环次数
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+ * - 支持跳转到指定帧
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+ * - 提供播放完成事件
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+ * - 支持 forwards 模式(停在最后一帧)
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+ *
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+ * @example
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+ * ```typescript
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+ * // 基础用法 - 自动播放
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+ * const character = new GameObject('character');
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+ * character.addComponent(new SpriteAnimation({
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+ * resource: 'walkAnimation', // 帧动画资源
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+ * autoPlay: true,
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+ * speed: 100 // 播放速度(毫秒/帧)
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+ * }));
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+ *
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+ * // 控制播放
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+ * const anim = character.getComponent('SpriteAnimation');
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+ * anim.play(3); // 播放 3 次
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+ * anim.play(Infinity); // 无限循环
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+ * anim.stop(); // 停止播放
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+ * anim.gotoAndPlay(10); // 跳到第 10 帧并播放
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+ * anim.gotoAndStop(0); // 跳到第 0 帧并停止
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+ *
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+ * // 监听播放完成
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+ * anim.on('complete', () => {
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+ * console.log('动画播放完成');
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+ * });
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+ * ```
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+ */
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  class SpriteAnimation$2 extends eva_js.Component {
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  constructor() {
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  super(...arguments);
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+ /** 帧动画资源名称 */
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  this.resource = '';
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+ /** 是否自动播放 */
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  this.autoPlay = true;
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+ /** 播放速度(毫秒/帧) */
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  this.speed = 100;
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+ /** 是否在最后一帧停止(forwards 模式) */
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  this.forwards = false;
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+ /** 等待播放标志(资源加载前调用 play) */
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  this.waitPlay = false;
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+ /** 等待停止标志 */
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  this.waitStop = false;
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+ /** 播放次数 */
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  this.times = Infinity;
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+ /** 当前已播放次数 */
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  this.count = 0;
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+ /** 是否播放完成 */
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  this.complete = false;
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  }
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+ /**
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+ * 初始化组件
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+ * @param obj - 初始化参数
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+ * @param obj.resource - 帧动画资源名称
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+ * @param obj.autoPlay - 是否自动播放
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+ * @param obj.speed - 播放速度
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+ * @param obj.forwards - 是否停在最后一帧
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+ */
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  init(obj) {
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  obj && Object.assign(this, obj);
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  this.on('loop', () => {
@@ -121,6 +176,7 @@ class SpriteAnimation$2 extends eva_js.Component {
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  return (_b = (_a = this.animate) === null || _a === void 0 ? void 0 : _a.animatedSprite) === null || _b === void 0 ? void 0 : _b.totalFrames;
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  }
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  }
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+ /** 组件名称 */
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  SpriteAnimation$2.componentName = 'SpriteAnimation';
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  __decorate([
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  inspectorDecorator.type('string')
@@ -143,6 +199,7 @@ eva_js.resource.registerInstance(eva_js.RESOURCE_TYPE.SPRITE_ANIMATION, ({ name,
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  const texture = data.image instanceof pixi_js.Texture ? data.image : pixi_js.Texture.from(data.image);
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  const frames = textureObj.frames || {};
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  const animations = textureObj.animations || {};
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+ const newAnimations = {};
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  const newFrames = {};
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  for (const key in frames) {
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  const newKey = name + resourceKeySplit + key;
@@ -156,10 +213,9 @@ eva_js.resource.registerInstance(eva_js.RESOURCE_TYPE.SPRITE_ANIMATION, ({ name,
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  spriteList.push(newSpriteName);
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  }
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  }
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- animations[key] = spriteList;
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+ newAnimations[key] = spriteList;
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  }
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- textureObj.frames = newFrames;
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- const spriteSheet = new pixi_js.Spritesheet(texture, textureObj);
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+ const spriteSheet = new pixi_js.Spritesheet(texture, Object.assign(Object.assign({}, textureObj), { frames: newFrames, animations: newAnimations }));
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  spriteSheet.parse().then(() => {
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  const { textures } = spriteSheet;
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  const spriteFrames = [];
@@ -1,4 +1,4 @@
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- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/inspector-decorator"),i=require("@eva/plugin-renderer"),a=require("@eva/renderer-adapter"),n=require("pixi.js");
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+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/inspector-decorator"),i=require("@eva/plugin-renderer"),a=require("@eva/renderer-adapter"),s=require("pixi.js");
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  /*! *****************************************************************************
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  Copyright (c) Microsoft Corporation. All rights reserved.
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  Licensed under the Apache License, Version 2.0 (the "License"); you may not use
@@ -13,4 +13,4 @@ MERCHANTABLITY OR NON-INFRINGEMENT.
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  See the Apache Version 2.0 License for specific language governing permissions
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  and limitations under the License.
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  ***************************************************************************** */
16
- function s(e,t,i,a){var n,s=arguments.length,o=s<3?t:null===a?a=Object.getOwnPropertyDescriptor(t,i):a;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)o=Reflect.decorate(e,t,i,a);else for(var r=e.length-1;r>=0;r--)(n=e[r])&&(o=(s<3?n(o):s>3?n(t,i,o):n(t,i))||o);return s>3&&o&&Object.defineProperty(t,i,o),o}class o extends e.Component{constructor(){super(...arguments),this.resource="",this.autoPlay=!0,this.speed=100,this.forwards=!1,this.waitPlay=!1,this.waitStop=!1,this.times=1/0,this.count=0,this.complete=!1}init(e){e&&Object.assign(this,e),this.on("loop",(()=>{++this.count>=this.times&&(this.forwards?this.gotoAndStop(this.totalFrames-1):this.animate.stop(),this.complete=!0,this.emit("complete"))}))}play(e=1/0){0!==e&&(this.times=e,this.animate?(this.complete&&this.gotoAndStop(0),this.animate.play(),this.count=0,this.complete=!1):this.waitPlay=!0)}stop(){this.animate?this.animate.stop():this.waitStop=!0}set animate(e){this._animate=e,this.waitPlay&&(this.waitPlay=!1,this.play(this.times)),this.waitStop&&(this.waitStop=!1,this.stop())}get animate(){return this._animate}gotoAndPlay(e){this.animate.gotoAndPlay(e)}gotoAndStop(e){this.animate.gotoAndStop(e)}get currentFrame(){var e,t;return null===(t=null===(e=this.animate)||void 0===e?void 0:e.animatedSprite)||void 0===t?void 0:t.currentFrame}get totalFrames(){var e,t;return null===(t=null===(e=this.animate)||void 0===e?void 0:e.animatedSprite)||void 0===t?void 0:t.totalFrames}}o.componentName="SpriteAnimation",s([t.type("string")],o.prototype,"resource",void 0),s([t.type("boolean")],o.prototype,"autoPlay",void 0),s([t.type("number"),t.step(10)],o.prototype,"speed",void 0),s([t.type("boolean")],o.prototype,"forwards",void 0);const r="_s|r|c_";e.resource.registerInstance(e.RESOURCE_TYPE.SPRITE_ANIMATION,(({name:e,data:t})=>new Promise((i=>{const a=t.json.data,s=t.image instanceof n.Texture?t.image:n.Texture.from(t.image),o=a.frames||{},m=a.animations||{},c={};for(const t in o){c[e+r+t]=o[t]}for(const t in m){const i=[];if(m[t]&&m[t].length>=0)for(const a of m[t]){const t=e+r+a;i.push(t)}m[t]=i}a.frames=c;const p=new n.Spritesheet(s,a);p.parse().then((()=>{const{textures:e}=p,t=[];for(const i in e)t.push(e[i]);i(t)}))})))),e.resource.registerDestroy(e.RESOURCE_TYPE.SPRITE_ANIMATION,(({instance:e})=>{if(e)for(const t of e)t.destroy(!0)}));let m=class extends i.Renderer{constructor(){super(...arguments),this.name="SpriteAnimation",this.animates={},this.autoPlay={}}init(){this.renderSystem=this.game.getSystem(i.RendererSystem),this.renderSystem.rendererManager.register(this)}rendererUpdate(e){const{width:t,height:i}=e.transform.size;this.animates[e.id]&&(this.animates[e.id].animatedSprite.width=t,this.animates[e.id].animatedSprite.height=i)}componentChanged(t){return i=this,a=void 0,s=function*(){const i=t.gameObject.id;if("SpriteAnimation"===t.componentName){const a=t.component;if(this.autoPlay[t.gameObject.id]=a.autoPlay,t.type===e.OBSERVER_TYPE.ADD){const n=this.increaseAsyncId(i),{instance:s}=yield e.resource.getResource(a.resource);if(!this.validateAsyncId(i,n))return;s||console.error(`GameObject:${t.gameObject.name}'s Img resource load error`),this.add({frames:s,id:t.gameObject.id,component:a})}else if(t.type===e.OBSERVER_TYPE.CHANGE)if(t.prop&&"speed"===t.prop.prop[0])this.animates[t.gameObject.id].speed=1e3/60/a.speed;else{const n=this.increaseAsyncId(i),{instance:s}=yield e.resource.getResource(a.resource);if(!this.validateAsyncId(i,n))return;s||console.error(`GameObject:${t.gameObject.name}'s Img resource load error`),this.change({frames:s,id:t.gameObject.id,component:a})}else t.type===e.OBSERVER_TYPE.REMOVE&&(this.increaseAsyncId(i),this.remove(t.gameObject.id))}},new((n=void 0)||(n=Promise))((function(e,t){function o(e){try{m(s.next(e))}catch(e){t(e)}}function r(e){try{m(s.throw(e))}catch(e){t(e)}}function m(t){t.done?e(t.value):new n((function(e){e(t.value)})).then(o,r)}m((s=s.apply(i,a||[])).next())}));var i,a,n,s}add({frames:e,id:t,component:i}){const n=new a.SpriteAnimation({frames:e});this.animates[t]=n,this.containerManager.getContainer(t).addChildAt(n.animatedSprite,0),n.animatedSprite.onComplete=()=>{i.emit("complete")},n.animatedSprite.onFrameChange=()=>{i.emit("frameChange")},n.animatedSprite.onLoop=()=>{i.emit("loop")},i.animate=this.animates[t],this.animates[t].speed=1e3/60/i.speed,this.autoPlay[t]&&n.animatedSprite.play()}change({frames:e,id:t,component:i}){this.remove(t,!0),this.add({frames:e,id:t,component:i})}remove(e,t){const i=this.animates[e];i&&(this.autoPlay[e]=i.animatedSprite.playing,this.containerManager.getContainer(e).removeChild(i.animatedSprite),i.animatedSprite.destroy(),delete this.animates[e],t||delete this.autoPlay[e])}};m.systemName="SpriteAnimation",m=s([e.decorators.componentObserver({SpriteAnimation:["speed","resource"]})],m);var c=m;exports.SpriteAnimation=o,exports.SpriteAnimationSystem=c;
16
+ function n(e,t,i,a){var s,n=arguments.length,o=n<3?t:null===a?a=Object.getOwnPropertyDescriptor(t,i):a;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)o=Reflect.decorate(e,t,i,a);else for(var r=e.length-1;r>=0;r--)(s=e[r])&&(o=(n<3?s(o):n>3?s(t,i,o):s(t,i))||o);return n>3&&o&&Object.defineProperty(t,i,o),o}class o extends e.Component{constructor(){super(...arguments),this.resource="",this.autoPlay=!0,this.speed=100,this.forwards=!1,this.waitPlay=!1,this.waitStop=!1,this.times=1/0,this.count=0,this.complete=!1}init(e){e&&Object.assign(this,e),this.on("loop",(()=>{++this.count>=this.times&&(this.forwards?this.gotoAndStop(this.totalFrames-1):this.animate.stop(),this.complete=!0,this.emit("complete"))}))}play(e=1/0){0!==e&&(this.times=e,this.animate?(this.complete&&this.gotoAndStop(0),this.animate.play(),this.count=0,this.complete=!1):this.waitPlay=!0)}stop(){this.animate?this.animate.stop():this.waitStop=!0}set animate(e){this._animate=e,this.waitPlay&&(this.waitPlay=!1,this.play(this.times)),this.waitStop&&(this.waitStop=!1,this.stop())}get animate(){return this._animate}gotoAndPlay(e){this.animate.gotoAndPlay(e)}gotoAndStop(e){this.animate.gotoAndStop(e)}get currentFrame(){var e,t;return null===(t=null===(e=this.animate)||void 0===e?void 0:e.animatedSprite)||void 0===t?void 0:t.currentFrame}get totalFrames(){var e,t;return null===(t=null===(e=this.animate)||void 0===e?void 0:e.animatedSprite)||void 0===t?void 0:t.totalFrames}}o.componentName="SpriteAnimation",n([t.type("string")],o.prototype,"resource",void 0),n([t.type("boolean")],o.prototype,"autoPlay",void 0),n([t.type("number"),t.step(10)],o.prototype,"speed",void 0),n([t.type("boolean")],o.prototype,"forwards",void 0);const r="_s|r|c_";e.resource.registerInstance(e.RESOURCE_TYPE.SPRITE_ANIMATION,(({name:e,data:t})=>new Promise((i=>{const a=t.json.data,n=t.image instanceof s.Texture?t.image:s.Texture.from(t.image),o=a.frames||{},m=a.animations||{},c={},p={};for(const t in o){p[e+r+t]=o[t]}for(const t in m){const i=[];if(m[t]&&m[t].length>=0)for(const a of m[t]){const t=e+r+a;i.push(t)}c[t]=i}const d=new s.Spritesheet(n,Object.assign(Object.assign({},a),{frames:p,animations:c}));d.parse().then((()=>{const{textures:e}=d,t=[];for(const i in e)t.push(e[i]);i(t)}))})))),e.resource.registerDestroy(e.RESOURCE_TYPE.SPRITE_ANIMATION,(({instance:e})=>{if(e)for(const t of e)t.destroy(!0)}));let m=class extends i.Renderer{constructor(){super(...arguments),this.name="SpriteAnimation",this.animates={},this.autoPlay={}}init(){this.renderSystem=this.game.getSystem(i.RendererSystem),this.renderSystem.rendererManager.register(this)}rendererUpdate(e){const{width:t,height:i}=e.transform.size;this.animates[e.id]&&(this.animates[e.id].animatedSprite.width=t,this.animates[e.id].animatedSprite.height=i)}componentChanged(t){return i=this,a=void 0,n=function*(){const i=t.gameObject.id;if("SpriteAnimation"===t.componentName){const a=t.component;if(this.autoPlay[t.gameObject.id]=a.autoPlay,t.type===e.OBSERVER_TYPE.ADD){const s=this.increaseAsyncId(i),{instance:n}=yield e.resource.getResource(a.resource);if(!this.validateAsyncId(i,s))return;n||console.error(`GameObject:${t.gameObject.name}'s Img resource load error`),this.add({frames:n,id:t.gameObject.id,component:a})}else if(t.type===e.OBSERVER_TYPE.CHANGE)if(t.prop&&"speed"===t.prop.prop[0])this.animates[t.gameObject.id].speed=1e3/60/a.speed;else{const s=this.increaseAsyncId(i),{instance:n}=yield e.resource.getResource(a.resource);if(!this.validateAsyncId(i,s))return;n||console.error(`GameObject:${t.gameObject.name}'s Img resource load error`),this.change({frames:n,id:t.gameObject.id,component:a})}else t.type===e.OBSERVER_TYPE.REMOVE&&(this.increaseAsyncId(i),this.remove(t.gameObject.id))}},new((s=void 0)||(s=Promise))((function(e,t){function o(e){try{m(n.next(e))}catch(e){t(e)}}function r(e){try{m(n.throw(e))}catch(e){t(e)}}function m(t){t.done?e(t.value):new s((function(e){e(t.value)})).then(o,r)}m((n=n.apply(i,a||[])).next())}));var i,a,s,n}add({frames:e,id:t,component:i}){const s=new a.SpriteAnimation({frames:e});this.animates[t]=s,this.containerManager.getContainer(t).addChildAt(s.animatedSprite,0),s.animatedSprite.onComplete=()=>{i.emit("complete")},s.animatedSprite.onFrameChange=()=>{i.emit("frameChange")},s.animatedSprite.onLoop=()=>{i.emit("loop")},i.animate=this.animates[t],this.animates[t].speed=1e3/60/i.speed,this.autoPlay[t]&&s.animatedSprite.play()}change({frames:e,id:t,component:i}){this.remove(t,!0),this.add({frames:e,id:t,component:i})}remove(e,t){const i=this.animates[e];i&&(this.autoPlay[e]=i.animatedSprite.playing,this.containerManager.getContainer(e).removeChild(i.animatedSprite),i.animatedSprite.destroy(),delete this.animates[e],t||delete this.autoPlay[e])}};m.systemName="SpriteAnimation",m=n([e.decorators.componentObserver({SpriteAnimation:["speed","resource"]})],m);var c=m;exports.SpriteAnimation=o,exports.SpriteAnimationSystem=c;
@@ -7,18 +7,75 @@ import { RendererManager } from '@eva/plugin-renderer';
7
7
  import { RendererSystem } from '@eva/plugin-renderer';
8
8
  import { SpriteAnimation as SpriteAnimation_2 } from '@eva/renderer-adapter';
9
9
 
10
+ /**
11
+ * 精灵动画组件
12
+ *
13
+ * SpriteAnimation 组件用于播放帧动画(序列帧动画)。
14
+ * 通过快速切换精灵图集中的不同帧,实现动画效果,
15
+ * 适用于角色动作、特效、UI 动画等场景。
16
+ *
17
+ * 主要功能:
18
+ * - 支持自动播放和手动控制
19
+ * - 可配置播放速度和循环次数
20
+ * - 支持跳转到指定帧
21
+ * - 提供播放完成事件
22
+ * - 支持 forwards 模式(停在最后一帧)
23
+ *
24
+ * @example
25
+ * ```typescript
26
+ * // 基础用法 - 自动播放
27
+ * const character = new GameObject('character');
28
+ * character.addComponent(new SpriteAnimation({
29
+ * resource: 'walkAnimation', // 帧动画资源
30
+ * autoPlay: true,
31
+ * speed: 100 // 播放速度(毫秒/帧)
32
+ * }));
33
+ *
34
+ * // 控制播放
35
+ * const anim = character.getComponent('SpriteAnimation');
36
+ * anim.play(3); // 播放 3 次
37
+ * anim.play(Infinity); // 无限循环
38
+ * anim.stop(); // 停止播放
39
+ * anim.gotoAndPlay(10); // 跳到第 10 帧并播放
40
+ * anim.gotoAndStop(0); // 跳到第 0 帧并停止
41
+ *
42
+ * // 监听播放完成
43
+ * anim.on('complete', () => {
44
+ * console.log('动画播放完成');
45
+ * });
46
+ * ```
47
+ */
10
48
  export declare class SpriteAnimation extends Component<SpriteAnimationParams> {
49
+ /** 组件名称 */
11
50
  static componentName: string;
51
+ /** 帧动画资源名称 */
12
52
  resource: string;
53
+ /** 是否自动播放 */
13
54
  autoPlay: boolean;
55
+ /** 播放速度(毫秒/帧) */
14
56
  speed: number;
57
+ /** 是否在最后一帧停止(forwards 模式) */
15
58
  forwards: boolean;
59
+ /** 动画引擎实例 */
16
60
  _animate: SpriteAnimation_2;
61
+ /** 等待播放标志(资源加载前调用 play) */
17
62
  private waitPlay;
63
+ /** 等待停止标志 */
18
64
  private waitStop;
65
+ /** 播放次数 */
19
66
  private times;
67
+ /** 当前已播放次数 */
20
68
  private count;
69
+ /** 是否播放完成 */
21
70
  private complete;
71
+ /**
72
+ * 初始化组件
73
+ * @param obj - 初始化参数
74
+ * @param obj.resource - 帧动画资源名称
75
+ * @param obj.autoPlay - 是否自动播放
76
+ * @param obj.speed - 播放速度
77
+ * @param obj.forwards - 是否停在最后一帧
78
+ */
22
79
  init(obj?: SpriteAnimationParams): void;
23
80
  play(times?: number): void;
24
81
  stop(): void;
@@ -34,6 +91,7 @@ export declare interface SpriteAnimationParams {
34
91
  resource: string;
35
92
  autoPlay?: boolean;
36
93
  speed?: number;
94
+ /** Stop at last frame */
37
95
  forwards?: boolean;
38
96
  }
39
97
 
@@ -35,19 +35,74 @@ function __awaiter(thisArg, _arguments, P, generator) {
35
35
  });
36
36
  }
37
37
 
38
+ /**
39
+ * 精灵动画组件
40
+ *
41
+ * SpriteAnimation 组件用于播放帧动画(序列帧动画)。
42
+ * 通过快速切换精灵图集中的不同帧,实现动画效果,
43
+ * 适用于角色动作、特效、UI 动画等场景。
44
+ *
45
+ * 主要功能:
46
+ * - 支持自动播放和手动控制
47
+ * - 可配置播放速度和循环次数
48
+ * - 支持跳转到指定帧
49
+ * - 提供播放完成事件
50
+ * - 支持 forwards 模式(停在最后一帧)
51
+ *
52
+ * @example
53
+ * ```typescript
54
+ * // 基础用法 - 自动播放
55
+ * const character = new GameObject('character');
56
+ * character.addComponent(new SpriteAnimation({
57
+ * resource: 'walkAnimation', // 帧动画资源
58
+ * autoPlay: true,
59
+ * speed: 100 // 播放速度(毫秒/帧)
60
+ * }));
61
+ *
62
+ * // 控制播放
63
+ * const anim = character.getComponent('SpriteAnimation');
64
+ * anim.play(3); // 播放 3 次
65
+ * anim.play(Infinity); // 无限循环
66
+ * anim.stop(); // 停止播放
67
+ * anim.gotoAndPlay(10); // 跳到第 10 帧并播放
68
+ * anim.gotoAndStop(0); // 跳到第 0 帧并停止
69
+ *
70
+ * // 监听播放完成
71
+ * anim.on('complete', () => {
72
+ * console.log('动画播放完成');
73
+ * });
74
+ * ```
75
+ */
38
76
  class SpriteAnimation$2 extends Component {
39
77
  constructor() {
40
78
  super(...arguments);
79
+ /** 帧动画资源名称 */
41
80
  this.resource = '';
81
+ /** 是否自动播放 */
42
82
  this.autoPlay = true;
83
+ /** 播放速度(毫秒/帧) */
43
84
  this.speed = 100;
85
+ /** 是否在最后一帧停止(forwards 模式) */
44
86
  this.forwards = false;
87
+ /** 等待播放标志(资源加载前调用 play) */
45
88
  this.waitPlay = false;
89
+ /** 等待停止标志 */
46
90
  this.waitStop = false;
91
+ /** 播放次数 */
47
92
  this.times = Infinity;
93
+ /** 当前已播放次数 */
48
94
  this.count = 0;
95
+ /** 是否播放完成 */
49
96
  this.complete = false;
50
97
  }
98
+ /**
99
+ * 初始化组件
100
+ * @param obj - 初始化参数
101
+ * @param obj.resource - 帧动画资源名称
102
+ * @param obj.autoPlay - 是否自动播放
103
+ * @param obj.speed - 播放速度
104
+ * @param obj.forwards - 是否停在最后一帧
105
+ */
51
106
  init(obj) {
52
107
  obj && Object.assign(this, obj);
53
108
  this.on('loop', () => {
@@ -117,6 +172,7 @@ class SpriteAnimation$2 extends Component {
117
172
  return (_b = (_a = this.animate) === null || _a === void 0 ? void 0 : _a.animatedSprite) === null || _b === void 0 ? void 0 : _b.totalFrames;
118
173
  }
119
174
  }
175
+ /** 组件名称 */
120
176
  SpriteAnimation$2.componentName = 'SpriteAnimation';
121
177
  __decorate([
122
178
  type('string')
@@ -139,6 +195,7 @@ resource.registerInstance(RESOURCE_TYPE.SPRITE_ANIMATION, ({ name, data }) => {
139
195
  const texture = data.image instanceof Texture ? data.image : Texture.from(data.image);
140
196
  const frames = textureObj.frames || {};
141
197
  const animations = textureObj.animations || {};
198
+ const newAnimations = {};
142
199
  const newFrames = {};
143
200
  for (const key in frames) {
144
201
  const newKey = name + resourceKeySplit + key;
@@ -152,10 +209,9 @@ resource.registerInstance(RESOURCE_TYPE.SPRITE_ANIMATION, ({ name, data }) => {
152
209
  spriteList.push(newSpriteName);
153
210
  }
154
211
  }
155
- animations[key] = spriteList;
212
+ newAnimations[key] = spriteList;
156
213
  }
157
- textureObj.frames = newFrames;
158
- const spriteSheet = new Spritesheet(texture, textureObj);
214
+ const spriteSheet = new Spritesheet(texture, Object.assign(Object.assign({}, textureObj), { frames: newFrames, animations: newAnimations }));
159
215
  spriteSheet.parse().then(() => {
160
216
  const { textures } = spriteSheet;
161
217
  const spriteFrames = [];
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@eva/plugin-renderer-sprite-animation",
3
- "version": "2.0.1-beta.3",
3
+ "version": "2.0.1-beta.31",
4
4
  "description": "@eva/plugin-renderer-sprite-animation",
5
5
  "main": "index.js",
6
6
  "module": "dist/plugin-renderer-sprite-animation.esm.js",
@@ -19,9 +19,9 @@
19
19
  "homepage": "https://eva.js.org",
20
20
  "dependencies": {
21
21
  "@eva/inspector-decorator": "^0.0.5",
22
- "@eva/plugin-renderer": "2.0.1-beta.3",
23
- "@eva/renderer-adapter": "2.0.1-beta.3",
24
- "@eva/eva.js": "2.0.1-beta.3",
22
+ "@eva/plugin-renderer": "2.0.1-beta.31",
23
+ "@eva/renderer-adapter": "2.0.1-beta.31",
24
+ "@eva/eva.js": "2.0.1-beta.31",
25
25
  "pixi.js": "^8.8.1"
26
26
  }
27
27
  }