@eva/plugin-renderer-sprite-animation 1.2.7-fix.4 → 1.2.7-fix.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,7 +1,9 @@
1
- function _extends() { _extends = Object.assign ? Object.assign.bind() : function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
1
+ function _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
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+
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  window.EVA = window.EVA || {};
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  window.EVA.plugin = window.EVA.plugin || {};
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  window.EVA.plugin.renderer = window.EVA.plugin.renderer || {};
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+
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  var _EVA_IIFE_spriteAnimation = function (exports, eva_js, pluginRenderer, rendererAdapter, pixi_js) {
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  'use strict';
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@@ -15,30 +17,37 @@ var _EVA_IIFE_spriteAnimation = function (exports, eva_js, pluginRenderer, rende
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  if (b.hasOwnProperty(p)) d[p] = b[p];
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  }
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  };
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+
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  return _extendStatics(d, b);
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  };
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+
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  function __extends(d, b) {
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  _extendStatics(d, b);
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+
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  function __() {
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  this.constructor = d;
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  }
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+
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  d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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  }
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+
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  function __decorate(decorators, target, key, desc) {
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  var c = arguments.length,
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- r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc,
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- d;
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+ r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc,
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+ d;
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  if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);else for (var i = decorators.length - 1; i >= 0; i--) {
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  if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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  }
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  return c > 3 && r && Object.defineProperty(target, key, r), r;
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  }
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+
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  function __awaiter(thisArg, _arguments, P, generator) {
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  function adopt(value) {
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  return value instanceof P ? value : new P(function (resolve) {
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  resolve(value);
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  });
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  }
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+
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  return new (P || (P = Promise))(function (resolve, reject) {
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  function fulfilled(value) {
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  try {
@@ -47,6 +56,7 @@ var _EVA_IIFE_spriteAnimation = function (exports, eva_js, pluginRenderer, rende
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  reject(e);
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  }
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  }
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+
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  function rejected(value) {
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  try {
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  step(generator["throw"](value));
@@ -54,26 +64,29 @@ var _EVA_IIFE_spriteAnimation = function (exports, eva_js, pluginRenderer, rende
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  reject(e);
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  }
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  }
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+
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  function step(result) {
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  result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected);
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  }
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+
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  step((generator = generator.apply(thisArg, _arguments || [])).next());
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  });
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  }
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+
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  function __generator(thisArg, body) {
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  var _ = {
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- label: 0,
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- sent: function sent() {
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- if (t[0] & 1) throw t[1];
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- return t[1];
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- },
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- trys: [],
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- ops: []
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+ label: 0,
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+ sent: function sent() {
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+ if (t[0] & 1) throw t[1];
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+ return t[1];
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  },
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- f,
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- y,
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- t,
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- g;
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+ trys: [],
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+ ops: []
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+ },
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+ f,
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+ y,
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+ t,
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+ g;
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  return g = {
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  next: verb(0),
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  "throw": verb(1),
@@ -81,60 +94,79 @@ var _EVA_IIFE_spriteAnimation = function (exports, eva_js, pluginRenderer, rende
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  }, typeof Symbol === "function" && (g[Symbol.iterator] = function () {
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  return this;
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  }), g;
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+
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  function verb(n) {
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  return function (v) {
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  return step([n, v]);
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  };
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  }
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+
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  function step(op) {
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  if (f) throw new TypeError("Generator is already executing.");
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+
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  while (_) {
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  try {
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  if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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  if (y = 0, t) op = [op[0] & 2, t.value];
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+
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  switch (op[0]) {
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  case 0:
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  case 1:
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  t = op;
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  break;
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+
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  case 4:
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  _.label++;
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  return {
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  value: op[1],
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  done: false
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  };
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+
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  case 5:
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  _.label++;
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  y = op[1];
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  op = [0];
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  continue;
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+
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  case 7:
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  op = _.ops.pop();
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  _.trys.pop();
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  continue;
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+
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  default:
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  if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) {
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  _ = 0;
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  continue;
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  }
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+
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  if (op[0] === 3 && (!t || op[1] > t[0] && op[1] < t[3])) {
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  _.label = op[1];
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  break;
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  }
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+
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  if (op[0] === 6 && _.label < t[1]) {
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  _.label = t[1];
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  t = op;
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  break;
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  }
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+
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  if (t && _.label < t[2]) {
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  _.label = t[2];
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+
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  _.ops.push(op);
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+
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  break;
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  }
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+
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  if (t[2]) _.ops.pop();
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+
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  _.trys.pop();
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+
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  continue;
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  }
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+
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  op = body.call(thisArg, _);
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  } catch (e) {
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  op = [6, e];
@@ -143,6 +175,7 @@ var _EVA_IIFE_spriteAnimation = function (exports, eva_js, pluginRenderer, rende
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  f = t = 0;
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  }
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  }
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+
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  if (op[0] & 5) throw op[1];
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  return {
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  value: op[0] ? op[1] : void 0,
@@ -150,10 +183,11 @@ var _EVA_IIFE_spriteAnimation = function (exports, eva_js, pluginRenderer, rende
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  };
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  }
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  }
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+
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  function __values(o) {
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  var s = typeof Symbol === "function" && Symbol.iterator,
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- m = s && o[s],
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- i = 0;
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+ m = s && o[s],
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+ i = 0;
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  if (m) return m.call(o);
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  if (o && typeof o.length === "number") return {
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  next: function next() {
@@ -166,16 +200,20 @@ var _EVA_IIFE_spriteAnimation = function (exports, eva_js, pluginRenderer, rende
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  };
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  throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined.");
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  }
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+
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  function getIDEPropsPropertyObj(target, propertyKey) {
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  if (!target.constructor.IDEProps) {
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  target.constructor.IDEProps = {};
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  }
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+
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  if (!target.constructor.IDEProps[propertyKey]) {
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  target.constructor.IDEProps[propertyKey] = {};
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  }
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+
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  var propertyObj = target.constructor.IDEProps[propertyKey];
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  return propertyObj;
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  }
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+
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  function type(type) {
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  return function (target, propertyKey) {
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  var prop = getIDEPropsPropertyObj(target, propertyKey);
@@ -183,16 +221,20 @@ var _EVA_IIFE_spriteAnimation = function (exports, eva_js, pluginRenderer, rende
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  prop.type = type;
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  };
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  }
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+
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  function step(step) {
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  return function (target, propertyKey) {
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  var prop = getIDEPropsPropertyObj(target, propertyKey);
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  prop.step = step;
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  };
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  }
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+
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  var SpriteAnimation$2 = function (_super) {
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  __extends(SpriteAnimation, _super);
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+
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  function SpriteAnimation() {
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  var _this = _super !== null && _super.apply(this, arguments) || this;
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+
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  _this.resource = '';
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  _this.autoPlay = true;
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  _this.speed = 100;
@@ -204,8 +246,10 @@ var _EVA_IIFE_spriteAnimation = function (exports, eva_js, pluginRenderer, rende
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  _this.complete = false;
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  return _this;
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  }
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+
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  SpriteAnimation.prototype.init = function (obj) {
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  var _this = this;
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+
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  obj && _extends(this, obj);
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  this.on('loop', function () {
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  if (++_this.count >= _this.times) {
@@ -214,30 +258,38 @@ var _EVA_IIFE_spriteAnimation = function (exports, eva_js, pluginRenderer, rende
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  } else {
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  _this.animate.stop();
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  }
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+
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  _this.complete = true;
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+
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  _this.emit('complete');
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  }
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  });
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  };
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+
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  SpriteAnimation.prototype.play = function (times) {
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  if (times === void 0) {
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  times = Infinity;
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  }
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+
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  if (times === 0) {
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  return;
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  }
277
+
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  this.times = times;
279
+
230
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  if (!this.animate) {
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  this.waitPlay = true;
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  } else {
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  if (this.complete) {
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  this.gotoAndStop(0);
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  }
286
+
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  this.animate.play();
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  this.count = 0;
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  this.complete = false;
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  }
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  };
292
+
241
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  SpriteAnimation.prototype.stop = function () {
242
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  if (!this.animate) {
243
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  this.waitStop = true;
@@ -245,16 +297,19 @@ var _EVA_IIFE_spriteAnimation = function (exports, eva_js, pluginRenderer, rende
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  this.animate.stop();
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  }
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  };
300
+
248
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  Object.defineProperty(SpriteAnimation.prototype, "animate", {
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  get: function get() {
250
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  return this._animate;
251
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  },
252
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  set: function set(val) {
253
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  this._animate = val;
307
+
254
308
  if (this.waitPlay) {
255
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  this.waitPlay = false;
256
310
  this.play(this.times);
257
311
  }
312
+
258
313
  if (this.waitStop) {
259
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  this.waitStop = false;
260
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  this.stop();
@@ -263,15 +318,19 @@ var _EVA_IIFE_spriteAnimation = function (exports, eva_js, pluginRenderer, rende
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  enumerable: false,
264
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  configurable: true
265
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  });
321
+
266
322
  SpriteAnimation.prototype.gotoAndPlay = function (frameNumber) {
267
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  this.animate.gotoAndPlay(frameNumber);
268
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  };
325
+
269
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  SpriteAnimation.prototype.gotoAndStop = function (frameNumber) {
270
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  this.animate.gotoAndStop(frameNumber);
271
328
  };
329
+
272
330
  Object.defineProperty(SpriteAnimation.prototype, "currentFrame", {
273
331
  get: function get() {
274
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  var _a, _b;
333
+
275
334
  return (_b = (_a = this.animate) === null || _a === void 0 ? void 0 : _a.animatedSprite) === null || _b === void 0 ? void 0 : _b.currentFrame;
276
335
  },
277
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  enumerable: false,
@@ -280,36 +339,47 @@ var _EVA_IIFE_spriteAnimation = function (exports, eva_js, pluginRenderer, rende
280
339
  Object.defineProperty(SpriteAnimation.prototype, "totalFrames", {
281
340
  get: function get() {
282
341
  var _a, _b;
342
+
283
343
  return (_b = (_a = this.animate) === null || _a === void 0 ? void 0 : _a.animatedSprite) === null || _b === void 0 ? void 0 : _b.totalFrames;
284
344
  },
285
345
  enumerable: false,
286
346
  configurable: true
287
347
  });
288
348
  SpriteAnimation.componentName = 'SpriteAnimation';
349
+
289
350
  __decorate([type('string')], SpriteAnimation.prototype, "resource", void 0);
351
+
290
352
  __decorate([type('boolean')], SpriteAnimation.prototype, "autoPlay", void 0);
353
+
291
354
  __decorate([type('number'), step(10)], SpriteAnimation.prototype, "speed", void 0);
355
+
292
356
  __decorate([type('boolean')], SpriteAnimation.prototype, "forwards", void 0);
357
+
293
358
  return SpriteAnimation;
294
359
  }(eva_js.Component);
360
+
295
361
  var SpriteAnimation$3 = SpriteAnimation$2;
296
362
  var resourceKeySplit = '_s|r|c_';
297
363
  eva_js.resource.registerInstance(eva_js.RESOURCE_TYPE.SPRITE_ANIMATION, function (_a) {
298
364
  var name = _a.name,
299
- data = _a.data;
365
+ data = _a.data;
300
366
  return new Promise(function (r) {
301
367
  var e_1, _a;
368
+
302
369
  var textureObj = data.json;
303
370
  var texture = pixi_js.BaseTexture.from(data.image);
304
371
  var frames = textureObj.frames || {};
305
372
  var animations = textureObj.animations || {};
306
373
  var newFrames = {};
374
+
307
375
  for (var key in frames) {
308
376
  var newKey = name + resourceKeySplit + key;
309
377
  newFrames[newKey] = frames[key];
310
378
  }
379
+
311
380
  for (var key in animations) {
312
381
  var spriteList = [];
382
+
313
383
  if (animations[key] && animations[key].length >= 0) {
314
384
  try {
315
385
  for (var _b = (e_1 = void 0, __values(animations[key])), _c = _b.next(); !_c.done; _c = _b.next()) {
@@ -329,24 +399,30 @@ var _EVA_IIFE_spriteAnimation = function (exports, eva_js, pluginRenderer, rende
329
399
  }
330
400
  }
331
401
  }
402
+
332
403
  animations[key] = spriteList;
333
404
  }
405
+
334
406
  textureObj.frames = newFrames;
335
407
  var spriteSheet = new pixi_js.Spritesheet(texture, textureObj);
336
408
  spriteSheet.parse(function () {
337
409
  var textures = spriteSheet.textures;
338
410
  var spriteFrames = [];
411
+
339
412
  for (var key in textures) {
340
413
  spriteFrames.push(textures[key]);
341
414
  }
415
+
342
416
  r(spriteFrames);
343
417
  });
344
418
  });
345
419
  });
346
420
  eva_js.resource.registerDestroy(eva_js.RESOURCE_TYPE.SPRITE_ANIMATION, function (_a) {
347
421
  var e_2, _b;
422
+
348
423
  var instance = _a.instance;
349
424
  if (!instance) return;
425
+
350
426
  try {
351
427
  for (var instance_1 = __values(instance), instance_1_1 = instance_1.next(); !instance_1_1.done; instance_1_1 = instance_1.next()) {
352
428
  var texture = instance_1_1.value;
@@ -364,28 +440,35 @@ var _EVA_IIFE_spriteAnimation = function (exports, eva_js, pluginRenderer, rende
364
440
  }
365
441
  }
366
442
  });
443
+
367
444
  var SpriteAnimation = function (_super) {
368
445
  __extends(SpriteAnimation, _super);
446
+
369
447
  function SpriteAnimation() {
370
448
  var _this = _super !== null && _super.apply(this, arguments) || this;
449
+
371
450
  _this.name = 'SpriteAnimation';
372
451
  _this.animates = {};
373
452
  _this.autoPlay = {};
374
453
  return _this;
375
454
  }
455
+
376
456
  SpriteAnimation.prototype.init = function () {
377
457
  this.renderSystem = this.game.getSystem(pluginRenderer.RendererSystem);
378
458
  this.renderSystem.rendererManager.register(this);
379
459
  };
460
+
380
461
  SpriteAnimation.prototype.rendererUpdate = function (gameObject) {
381
462
  var _a = gameObject.transform.size,
382
- width = _a.width,
383
- height = _a.height;
463
+ width = _a.width,
464
+ height = _a.height;
465
+
384
466
  if (this.animates[gameObject.id]) {
385
467
  this.animates[gameObject.id].animatedSprite.width = width;
386
468
  this.animates[gameObject.id].animatedSprite.height = height;
387
469
  }
388
470
  };
471
+
389
472
  SpriteAnimation.prototype.componentChanged = function (changed) {
390
473
  return __awaiter(this, void 0, void 0, function () {
391
474
  var gameObjectId, component, asyncId, frames_1, asyncId, frames_2;
@@ -399,80 +482,99 @@ var _EVA_IIFE_spriteAnimation = function (exports, eva_js, pluginRenderer, rende
399
482
  if (!(changed.type === eva_js.OBSERVER_TYPE.ADD)) return [3, 2];
400
483
  asyncId = this.increaseAsyncId(gameObjectId);
401
484
  return [4, eva_js.resource.getResource(component.resource)];
485
+
402
486
  case 1:
403
487
  frames_1 = _a.sent().instance;
404
488
  if (!this.validateAsyncId(gameObjectId, asyncId)) return [2];
489
+
405
490
  if (!frames_1) {
406
491
  console.error("GameObject:" + changed.gameObject.name + "'s Img resource load error");
407
492
  }
493
+
408
494
  this.add({
409
495
  frames: frames_1,
410
496
  id: changed.gameObject.id,
411
497
  component: component
412
498
  });
413
499
  return [3, 7];
500
+
414
501
  case 2:
415
502
  if (!(changed.type === eva_js.OBSERVER_TYPE.CHANGE)) return [3, 6];
416
503
  if (!(changed.prop && changed.prop.prop[0] === 'speed')) return [3, 3];
417
504
  this.animates[changed.gameObject.id].speed = 1000 / 60 / component.speed;
418
505
  return [3, 5];
506
+
419
507
  case 3:
420
508
  asyncId = this.increaseAsyncId(gameObjectId);
421
509
  return [4, eva_js.resource.getResource(component.resource)];
510
+
422
511
  case 4:
423
512
  frames_2 = _a.sent().instance;
424
513
  if (!this.validateAsyncId(gameObjectId, asyncId)) return [2];
514
+
425
515
  if (!frames_2) {
426
516
  console.error("GameObject:" + changed.gameObject.name + "'s Img resource load error");
427
517
  }
518
+
428
519
  this.change({
429
520
  frames: frames_2,
430
521
  id: changed.gameObject.id,
431
522
  component: component
432
523
  });
433
524
  _a.label = 5;
525
+
434
526
  case 5:
435
527
  return [3, 7];
528
+
436
529
  case 6:
437
530
  if (changed.type === eva_js.OBSERVER_TYPE.REMOVE) {
438
531
  this.increaseAsyncId(gameObjectId);
439
532
  this.remove(changed.gameObject.id);
440
533
  }
534
+
441
535
  _a.label = 7;
536
+
442
537
  case 7:
443
538
  return [2];
444
539
  }
445
540
  });
446
541
  });
447
542
  };
543
+
448
544
  SpriteAnimation.prototype.add = function (_a) {
449
545
  var frames = _a.frames,
450
- id = _a.id,
451
- component = _a.component;
546
+ id = _a.id,
547
+ component = _a.component;
452
548
  var animate = new rendererAdapter.SpriteAnimation({
453
549
  frames: frames
454
550
  });
455
551
  this.animates[id] = animate;
456
552
  this.containerManager.getContainer(id).addChildAt(animate.animatedSprite, 0);
553
+
457
554
  animate.animatedSprite.onComplete = function () {
458
555
  component.emit('complete');
459
556
  };
557
+
460
558
  animate.animatedSprite.onFrameChange = function () {
461
559
  component.emit('frameChange');
462
560
  };
561
+
463
562
  animate.animatedSprite.onLoop = function () {
464
563
  component.emit('loop');
465
564
  };
565
+
466
566
  component.animate = this.animates[id];
467
567
  this.animates[id].speed = 1000 / 60 / component.speed;
568
+
468
569
  if (this.autoPlay[id]) {
469
570
  animate.animatedSprite.play();
470
571
  }
471
572
  };
573
+
472
574
  SpriteAnimation.prototype.change = function (_a) {
473
575
  var frames = _a.frames,
474
- id = _a.id,
475
- component = _a.component;
576
+ id = _a.id,
577
+ component = _a.component;
476
578
  this.remove(id, true);
477
579
  this.add({
478
580
  frames: frames,
@@ -480,6 +582,7 @@ var _EVA_IIFE_spriteAnimation = function (exports, eva_js, pluginRenderer, rende
480
582
  component: component
481
583
  });
482
584
  };
585
+
483
586
  SpriteAnimation.prototype.remove = function (id, isChange) {
484
587
  var animate = this.animates[id];
485
588
  if (!animate) return;
@@ -489,16 +592,19 @@ var _EVA_IIFE_spriteAnimation = function (exports, eva_js, pluginRenderer, rende
489
592
  children: true
490
593
  });
491
594
  delete this.animates[id];
595
+
492
596
  if (!isChange) {
493
597
  delete this.autoPlay[id];
494
598
  }
495
599
  };
600
+
496
601
  SpriteAnimation.systemName = 'SpriteAnimation';
497
602
  SpriteAnimation = __decorate([eva_js.decorators.componentObserver({
498
603
  SpriteAnimation: ['speed', 'resource']
499
604
  })], SpriteAnimation);
500
605
  return SpriteAnimation;
501
606
  }(pluginRenderer.Renderer);
607
+
502
608
  var SpriteAnimation$1 = SpriteAnimation;
503
609
  exports.SpriteAnimation = SpriteAnimation$3;
504
610
  exports.SpriteAnimationSystem = SpriteAnimation$1;
@@ -507,4 +613,5 @@ var _EVA_IIFE_spriteAnimation = function (exports, eva_js, pluginRenderer, rende
507
613
  });
508
614
  return exports;
509
615
  }({}, EVA, EVA.plugin.renderer, EVA.rendererAdapter, PIXI);
616
+
510
617
  window.EVA.plugin.renderer.spriteAnimation = window.EVA.plugin.renderer.spriteAnimation || _EVA_IIFE_spriteAnimation;
@@ -0,0 +1 @@
1
+ {"version":3,"file":"EVA.plugin.renderer.spriteAnimation.js","sources":["../../../node_modules/tslib/tslib.es6.js","../lib/component.ts","../lib/system.ts"],"sourcesContent":["/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n }\r\n return __assign.apply(this, arguments);\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\r\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\r\n t[p[i]] = s[p[i]];\r\n }\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n}\r\n\r\nexport function __param(paramIndex, decorator) {\r\n return function (target, key) { decorator(target, key, paramIndex); }\r\n}\r\n\r\nexport function __metadata(metadataKey, metadataValue) {\r\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\r\n}\r\n\r\nexport function __awaiter(thisArg, _arguments, P, generator) {\r\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\r\n return new (P || (P = Promise))(function (resolve, reject) {\r\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\r\n step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n });\r\n}\r\n\r\nexport function __generator(thisArg, body) {\r\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;\r\n return g = { next: verb(0), \"throw\": verb(1), \"return\": verb(2) }, typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (_) try {\r\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport function __createBinding(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n}\r\n\r\nexport function __exportStar(m, exports) {\r\n for (var p in m) if (p !== \"default\" && !exports.hasOwnProperty(p)) exports[p] = m[p];\r\n}\r\n\r\nexport function __values(o) {\r\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\r\n if (m) return m.call(o);\r\n if (o && typeof o.length === \"number\") return {\r\n next: function () {\r\n if (o && i >= o.length) o = void 0;\r\n return { value: o && o[i++], done: !o };\r\n }\r\n };\r\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\r\n}\r\n\r\nexport function __read(o, n) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\r\n if (!m) return o;\r\n var i = m.call(o), r, ar = [], e;\r\n try {\r\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\r\n }\r\n catch (error) { e = { error: error }; }\r\n finally {\r\n try {\r\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\r\n }\r\n finally { if (e) throw e.error; }\r\n }\r\n return ar;\r\n}\r\n\r\nexport function __spread() {\r\n for (var ar = [], i = 0; i < arguments.length; i++)\r\n ar = ar.concat(__read(arguments[i]));\r\n return ar;\r\n}\r\n\r\nexport function __spreadArrays() {\r\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\r\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\r\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\r\n r[k] = a[j];\r\n return r;\r\n};\r\n\r\nexport function __await(v) {\r\n return this instanceof __await ? (this.v = v, this) : new __await(v);\r\n}\r\n\r\nexport function __asyncGenerator(thisArg, _arguments, generator) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\r\n return i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i;\r\n function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }\r\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\r\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n function fulfill(value) { resume(\"next\", value); }\r\n function reject(value) { resume(\"throw\", value); }\r\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n var i, p;\r\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === \"return\" } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var m = o[Symbol.asyncIterator], i;\r\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n return cooked;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];\r\n result.default = mod;\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, privateMap) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to get private field on non-instance\");\r\n }\r\n return privateMap.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, privateMap, value) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to set private field on non-instance\");\r\n }\r\n privateMap.set(receiver, value);\r\n return value;\r\n}\r\n","import { Component, decorators } from '@eva/eva.js';\nimport { SpriteAnimation as SpriteAnimationEngine } from '@eva/renderer-adapter';\n\nexport interface SpriteAnimationParams {\n resource: string;\n autoPlay: boolean;\n speed: number;\n}\n\nexport default class SpriteAnimation extends Component<SpriteAnimationParams> {\n static componentName: string = 'SpriteAnimation';\n @decorators.IDEProp resource: string = '';\n @decorators.IDEProp autoPlay: boolean = true;\n @decorators.IDEProp speed: number = 100;\n _animate: SpriteAnimationEngine;\n private waitPlay: boolean = false;\n private waitStop: boolean = false;\n private times: number = Infinity;\n private count: number = 0;\n init(obj?: SpriteAnimationParams) {\n obj && Object.assign(this, obj);\n this.on('loop', () => {\n if (++this.count >= this.times) {\n this.animate.stop();\n this.emit('complete');\n }\n });\n }\n play(times = Infinity) {\n if (times === 0) {\n return;\n }\n this.times = times;\n if (!this.animate) {\n this.waitPlay = true;\n } else {\n this.animate.play();\n this.count = 0;\n }\n }\n stop() {\n if (!this.animate) {\n this.waitStop = true;\n } else {\n this.animate.stop();\n }\n }\n set animate(val) {\n this._animate = val;\n if (this.waitPlay) {\n this.waitPlay = false;\n this.play(this.times);\n }\n if (this.waitStop) {\n this.waitStop = false;\n this.stop();\n }\n }\n get animate() {\n return this._animate;\n }\n gotoAndPlay(frameNumber) {\n this.animate.gotoAndPlay(frameNumber);\n }\n gotoAndStop(frameNumber) {\n this.animate.gotoAndStop(frameNumber);\n }\n}\n","import { GameObject, decorators, resource, ComponentChanged, RESOURCE_TYPE, OBSERVER_TYPE } from '@eva/eva.js';\nimport { RendererManager, ContainerManager, RendererSystem, Renderer } from '@eva/plugin-renderer';\nimport { SpriteAnimation as SpriteAnimationEngine } from '@eva/renderer-adapter';\nimport { Spritesheet, BaseTexture } from 'pixi.js';\n\nimport SpriteAnimationComponent from './component';\n\nconst resourceKeySplit = '_s|r|c_';\n\nresource.registerInstance(RESOURCE_TYPE.SPRITE_ANIMATION, ({ name, data }) => {\n return new Promise(r => {\n const textureObj = data.json;\n const texture = BaseTexture.from(data.image);\n const frames = textureObj.frames || {};\n const animations = textureObj.animations || {};\n const newFrames = {};\n for (const key in frames) {\n const newKey = name + resourceKeySplit + key;\n newFrames[newKey] = frames[key];\n }\n for (const key in animations) {\n const spriteList = [];\n if (animations[key] && animations[key].length >= 0) {\n for (const spriteName of animations[key]) {\n const newSpriteName = name + resourceKeySplit + spriteName;\n spriteList.push(newSpriteName);\n }\n }\n animations[key] = spriteList;\n }\n textureObj.frames = newFrames;\n const spriteSheet = new Spritesheet(texture, textureObj);\n spriteSheet.parse(() => {\n const { textures } = spriteSheet;\n const spriteFrames = [];\n for (const key in textures) {\n spriteFrames.push(textures[key]);\n }\n r(spriteFrames);\n });\n });\n});\nresource.registerDestroy(RESOURCE_TYPE.SPRITE_ANIMATION, ({ instance }) => {\n if (!instance) return;\n for (const texture of instance) {\n texture.destroy(true);\n }\n});\n\n@decorators.componentObserver({\n SpriteAnimation: ['speed', 'resource'],\n})\nexport default class SpriteAnimation extends Renderer {\n static systemName = 'SpriteAnimation';\n name: string = 'SpriteAnimation';\n animates: { [propName: number]: SpriteAnimationEngine } = {};\n autoPlay: { [propName: number]: boolean } = {};\n renderSystem: RendererSystem;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n init() {\n this.renderSystem = this.game.getSystem(RendererSystem) as RendererSystem;\n this.renderSystem.rendererManager.register(this);\n }\n rendererUpdate(gameObject: GameObject) {\n const { width, height } = gameObject.transform.size;\n if (this.animates[gameObject.id]) {\n this.animates[gameObject.id].animatedSprite.width = width;\n this.animates[gameObject.id].animatedSprite.height = height;\n }\n }\n async componentChanged(changed: ComponentChanged) {\n if (changed.componentName === 'SpriteAnimation') {\n const component: SpriteAnimationComponent = changed.component as SpriteAnimationComponent;\n this.autoPlay[changed.gameObject.id] = component.autoPlay;\n if (changed.type === OBSERVER_TYPE.ADD) {\n const { instance: frames } = await resource.getResource(component.resource);\n if (!frames) {\n console.error(`GameObject:${changed.gameObject.name}'s Img resource load error`);\n }\n this.add({\n frames: frames,\n id: changed.gameObject.id,\n component,\n });\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n if (changed.prop && changed.prop.prop[0] === 'speed') {\n this.animates[changed.gameObject.id].speed = 1000 / 60 / component.speed;\n } else {\n const { instance: frames } = await resource.getResource(component.resource);\n if (!frames) {\n console.error(`GameObject:${changed.gameObject.name}'s Img resource load error`);\n }\n this.change({\n frames: frames,\n id: changed.gameObject.id,\n component,\n });\n }\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.remove(changed.gameObject.id);\n }\n }\n }\n add({ frames, id, component }) {\n const animate = new SpriteAnimationEngine({ frames });\n this.animates[id] = animate;\n this.containerManager.getContainer(id).addChildAt(animate.animatedSprite, 0);\n\n animate.animatedSprite.onComplete = () => {\n component.emit('complete');\n };\n animate.animatedSprite.onFrameChange = () => {\n component.emit('frameChange');\n };\n animate.animatedSprite.onLoop = () => {\n component.emit('loop');\n };\n\n component.animate = this.animates[id];\n this.animates[id].speed = 1000 / 60 / component.speed;\n if (this.autoPlay[id]) {\n animate.animatedSprite.play();\n }\n }\n change({ frames, id, component }) {\n this.remove(id, true);\n this.add({ frames, id, component });\n }\n remove(id, isChange?: boolean) {\n const animate = this.animates[id];\n this.autoPlay[id] = animate.animatedSprite.playing;\n this.containerManager.getContainer(id).removeChild(animate.animatedSprite);\n animate.animatedSprite.destroy({ children: true });\n delete this.animates[id];\n if (!isChange) {\n delete this.autoPlay[id];\n }\n 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0),t}(t.Component),h=f,y="_s|r|c_";t.resource.registerInstance(t.RESOURCE_TYPE.SPRITE_ANIMATION,(function(e){var t=e.name,n=e.data;return new Promise((function(e){var r,i,a=n.json,s=o.BaseTexture.from(n.image),c=a.frames||{},p=a.animations||{},l={};for(var d in c){l[t+y+d]=c[d]}for(var d in p){var m=[];if(p[d]&&p[d].length>=0)try{for(var f=(r=void 0,u(p[d])),h=f.next();!h.done;h=f.next()){var v=h.value,g=t+y+v;m.push(g)}}catch(e){r={error:e}}finally{try{h&&!h.done&&(i=f.return)&&i.call(f)}finally{if(r)throw r.error}}p[d]=m}a.frames=l;var b=new o.Spritesheet(s,a);b.parse((function(){var t=b.textures,n=[];for(var r in t)n.push(t[r]);e(n)}))}))})),t.resource.registerDestroy(t.RESOURCE_TYPE.SPRITE_ANIMATION,(function(e){var t,n,r=e.instance;if(r)try{for(var o=u(r),i=o.next();!i.done;i=o.next()){i.value.destroy(!0)}}catch(e){t={error:e}}finally{try{i&&!i.done&&(n=o.return)&&n.call(o)}finally{if(t)throw t.error}}}));var v=function(e){function o(){var t=null!==e&&e.apply(this,arguments)||this;return t.name="SpriteAnimation",t.animates={},t.autoPlay={},t}return a(o,e),o.prototype.init=function(){this.renderSystem=this.game.getSystem(n.RendererSystem),this.renderSystem.rendererManager.register(this)},o.prototype.rendererUpdate=function(e){var t=e.transform.size,n=t.width,r=t.height;this.animates[e.id]&&(this.animates[e.id].animatedSprite.width=n,this.animates[e.id].animatedSprite.height=r)},o.prototype.componentChanged=function(e){return c(this,void 0,void 0,(function(){var n,r,o,i,a;return p(this,(function(s){switch(s.label){case 0:return n=e.gameObject.id,"SpriteAnimation"!==e.componentName?[3,7]:(r=e.component,this.autoPlay[e.gameObject.id]=r.autoPlay,e.type!==t.OBSERVER_TYPE.ADD?[3,2]:(i=this.increaseAsyncId(n),[4,t.resource.getResource(r.resource)]));case 1:return o=s.sent().instance,this.validateAsyncId(n,i)?(o||console.error("GameObject:"+e.gameObject.name+"'s Img resource load error"),this.add({frames:o,id:e.gameObject.id,component:r}),[3,7]):[2];case 2:return e.type!==t.OBSERVER_TYPE.CHANGE?[3,6]:e.prop&&"speed"===e.prop.prop[0]?(this.animates[e.gameObject.id].speed=1e3/60/r.speed,[3,5]):[3,3];case 3:return i=this.increaseAsyncId(n),[4,t.resource.getResource(r.resource)];case 4:if(a=s.sent().instance,!this.validateAsyncId(n,i))return[2];a||console.error("GameObject:"+e.gameObject.name+"'s Img resource load error"),this.change({frames:a,id:e.gameObject.id,component:r}),s.label=5;case 5:return[3,7];case 6:e.type===t.OBSERVER_TYPE.REMOVE&&(this.increaseAsyncId(n),this.remove(e.gameObject.id)),s.label=7;case 7:return[2]}}))}))},o.prototype.add=function(e){var t=e.frames,n=e.id,o=e.component,i=new r.SpriteAnimation({frames:t});this.animates[n]=i,this.containerManager.getContainer(n).addChildAt(i.animatedSprite,0),i.animatedSprite.onComplete=function(){o.emit("complete")},i.animatedSprite.onFrameChange=function(){o.emit("frameChange")},i.animatedSprite.onLoop=function(){o.emit("loop")},o.animate=this.animates[n],this.animates[n].speed=1e3/60/o.speed,this.autoPlay[n]&&i.animatedSprite.play()},o.prototype.change=function(e){var t=e.frames,n=e.id,r=e.component;this.remove(n,!0),this.add({frames:t,id:n,component:r})},o.prototype.remove=function(e,t){var n=this.animates[e];n&&(this.autoPlay[e]=n.animatedSprite.playing,this.containerManager.getContainer(e).removeChild(n.animatedSprite),n.animatedSprite.destroy({children:!0}),delete this.animates[e],t||delete this.autoPlay[e])},o.systemName="SpriteAnimation",o=s([t.decorators.componentObserver({SpriteAnimation:["speed","resource"]})],o)}(n.Renderer),g=v;return e.SpriteAnimation=h,e.SpriteAnimationSystem=g,Object.defineProperty(e,"__esModule",{value:!0}),e}({},EVA,EVA.plugin.renderer,EVA.rendererAdapter,PIXI);window.EVA.plugin.renderer.spriteAnimation=window.EVA.plugin.renderer.spriteAnimation||_EVA_IIFE_spriteAnimation;
1
+ function _extends(){return(_extends=Object.assign||function(e){for(var t=1;t<arguments.length;t++){var n=arguments[t];for(var r in n)Object.prototype.hasOwnProperty.call(n,r)&&(e[r]=n[r])}return e}).apply(this,arguments)}window.EVA=window.EVA||{},window.EVA.plugin=window.EVA.plugin||{},window.EVA.plugin.renderer=window.EVA.plugin.renderer||{};var _EVA_IIFE_spriteAnimation=function(e,t,n,r,o){"use strict";var i=function(e,t){return(i=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var n in t)t.hasOwnProperty(n)&&(e[n]=t[n])})(e,t)};function a(e,t){function n(){this.constructor=e}i(e,t),e.prototype=null===t?Object.create(t):(n.prototype=t.prototype,new n)}function s(e,t,n,r){var o,i=arguments.length,a=i<3?t:null===r?r=Object.getOwnPropertyDescriptor(t,n):r;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,t,n,r);else for(var s=e.length-1;s>=0;s--)(o=e[s])&&(a=(i<3?o(a):i>3?o(t,n,a):o(t,n))||a);return i>3&&a&&Object.defineProperty(t,n,a),a}function c(e,t,n,r){return new(n||(n=Promise))((function(o,i){function a(e){try{c(r.next(e))}catch(e){i(e)}}function s(e){try{c(r.throw(e))}catch(e){i(e)}}function c(e){var t;e.done?o(e.value):(t=e.value,t instanceof n?t:new n((function(e){e(t)}))).then(a,s)}c((r=r.apply(e,t||[])).next())}))}function p(e,t){var n,r,o,i,a={label:0,sent:function(){if(1&o[0])throw o[1];return o[1]},trys:[],ops:[]};return i={next:s(0),throw:s(1),return:s(2)},"function"==typeof Symbol&&(i[Symbol.iterator]=function(){return this}),i;function s(i){return function(s){return function(i){if(n)throw new TypeError("Generator is already executing.");for(;a;)try{if(n=1,r&&(o=2&i[0]?r.return:i[0]?r.throw||((o=r.return)&&o.call(r),0):r.next)&&!(o=o.call(r,i[1])).done)return o;switch(r=0,o&&(i=[2&i[0],o.value]),i[0]){case 0:case 1:o=i;break;case 4:return a.label++,{value:i[1],done:!1};case 5:a.label++,r=i[1],i=[0];continue;case 7:i=a.ops.pop(),a.trys.pop();continue;default:if(!(o=a.trys,(o=o.length>0&&o[o.length-1])||6!==i[0]&&2!==i[0])){a=0;continue}if(3===i[0]&&(!o||i[1]>o[0]&&i[1]<o[3])){a.label=i[1];break}if(6===i[0]&&a.label<o[1]){a.label=o[1],o=i;break}if(o&&a.label<o[2]){a.label=o[2],a.ops.push(i);break}o[2]&&a.ops.pop(),a.trys.pop();continue}i=t.call(e,a)}catch(e){i=[6,e],r=0}finally{n=o=0}if(5&i[0])throw i[1];return{value:i[0]?i[1]:void 0,done:!0}}([i,s])}}}function u(e){var t="function"==typeof Symbol&&Symbol.iterator,n=t&&e[t],r=0;if(n)return n.call(e);if(e&&"number"==typeof e.length)return{next:function(){return e&&r>=e.length&&(e=void 0),{value:e&&e[r++],done:!e}}};throw new TypeError(t?"Object is not iterable.":"Symbol.iterator is not defined.")}function l(e,t){return e.constructor.IDEProps||(e.constructor.IDEProps={}),e.constructor.IDEProps[t]||(e.constructor.IDEProps[t]={}),e.constructor.IDEProps[t]}function d(e){return function(t,n){var r=l(t,n);r.key=n,r.type=e}}function m(e){return function(t,n){l(t,n).step=e}}var f=function(e){function t(){var t=null!==e&&e.apply(this,arguments)||this;return t.resource="",t.autoPlay=!0,t.speed=100,t.forwards=!1,t.waitPlay=!1,t.waitStop=!1,t.times=1/0,t.count=0,t.complete=!1,t}return a(t,e),t.prototype.init=function(e){var t=this;e&&_extends(this,e),this.on("loop",(function(){++t.count>=t.times&&(t.forwards?t.gotoAndStop(t.totalFrames-1):t.animate.stop(),t.complete=!0,t.emit("complete"))}))},t.prototype.play=function(e){void 0===e&&(e=1/0),0!==e&&(this.times=e,this.animate?(this.complete&&this.gotoAndStop(0),this.animate.play(),this.count=0,this.complete=!1):this.waitPlay=!0)},t.prototype.stop=function(){this.animate?this.animate.stop():this.waitStop=!0},Object.defineProperty(t.prototype,"animate",{get:function(){return this._animate},set:function(e){this._animate=e,this.waitPlay&&(this.waitPlay=!1,this.play(this.times)),this.waitStop&&(this.waitStop=!1,this.stop())},enumerable:!1,configurable:!0}),t.prototype.gotoAndPlay=function(e){this.animate.gotoAndPlay(e)},t.prototype.gotoAndStop=function(e){this.animate.gotoAndStop(e)},Object.defineProperty(t.prototype,"currentFrame",{get:function(){var e,t;return null===(t=null===(e=this.animate)||void 0===e?void 0:e.animatedSprite)||void 0===t?void 0:t.currentFrame},enumerable:!1,configurable:!0}),Object.defineProperty(t.prototype,"totalFrames",{get:function(){var e,t;return null===(t=null===(e=this.animate)||void 0===e?void 0:e.animatedSprite)||void 0===t?void 0:t.totalFrames},enumerable:!1,configurable:!0}),t.componentName="SpriteAnimation",s([d("string")],t.prototype,"resource",void 0),s([d("boolean")],t.prototype,"autoPlay",void 0),s([d("number"),m(10)],t.prototype,"speed",void 0),s([d("boolean")],t.prototype,"forwards",void 0),t}(t.Component),h="_s|r|c_";t.resource.registerInstance(t.RESOURCE_TYPE.SPRITE_ANIMATION,(function(e){var t=e.name,n=e.data;return new Promise((function(e){var r,i,a=n.json,s=o.BaseTexture.from(n.image),c=a.frames||{},p=a.animations||{},l={};for(var d in c){l[t+h+d]=c[d]}for(var d in p){var m=[];if(p[d]&&p[d].length>=0)try{for(var f=(r=void 0,u(p[d])),y=f.next();!y.done;y=f.next()){var v=y.value,g=t+h+v;m.push(g)}}catch(e){r={error:e}}finally{try{y&&!y.done&&(i=f.return)&&i.call(f)}finally{if(r)throw r.error}}p[d]=m}a.frames=l;var b=new o.Spritesheet(s,a);b.parse((function(){var t=b.textures,n=[];for(var r in t)n.push(t[r]);e(n)}))}))})),t.resource.registerDestroy(t.RESOURCE_TYPE.SPRITE_ANIMATION,(function(e){var t,n,r=e.instance;if(r)try{for(var o=u(r),i=o.next();!i.done;i=o.next()){i.value.destroy(!0)}}catch(e){t={error:e}}finally{try{i&&!i.done&&(n=o.return)&&n.call(o)}finally{if(t)throw t.error}}}));var y=function(e){function o(){var t=null!==e&&e.apply(this,arguments)||this;return t.name="SpriteAnimation",t.animates={},t.autoPlay={},t}return a(o,e),o.prototype.init=function(){this.renderSystem=this.game.getSystem(n.RendererSystem),this.renderSystem.rendererManager.register(this)},o.prototype.rendererUpdate=function(e){var t=e.transform.size,n=t.width,r=t.height;this.animates[e.id]&&(this.animates[e.id].animatedSprite.width=n,this.animates[e.id].animatedSprite.height=r)},o.prototype.componentChanged=function(e){return c(this,void 0,void 0,(function(){var n,r,o,i,a;return p(this,(function(s){switch(s.label){case 0:return n=e.gameObject.id,"SpriteAnimation"!==e.componentName?[3,7]:(r=e.component,this.autoPlay[e.gameObject.id]=r.autoPlay,e.type!==t.OBSERVER_TYPE.ADD?[3,2]:(i=this.increaseAsyncId(n),[4,t.resource.getResource(r.resource)]));case 1:return o=s.sent().instance,this.validateAsyncId(n,i)?(o||console.error("GameObject:"+e.gameObject.name+"'s Img resource load error"),this.add({frames:o,id:e.gameObject.id,component:r}),[3,7]):[2];case 2:return e.type!==t.OBSERVER_TYPE.CHANGE?[3,6]:e.prop&&"speed"===e.prop.prop[0]?(this.animates[e.gameObject.id].speed=1e3/60/r.speed,[3,5]):[3,3];case 3:return i=this.increaseAsyncId(n),[4,t.resource.getResource(r.resource)];case 4:if(a=s.sent().instance,!this.validateAsyncId(n,i))return[2];a||console.error("GameObject:"+e.gameObject.name+"'s Img resource load error"),this.change({frames:a,id:e.gameObject.id,component:r}),s.label=5;case 5:return[3,7];case 6:e.type===t.OBSERVER_TYPE.REMOVE&&(this.increaseAsyncId(n),this.remove(e.gameObject.id)),s.label=7;case 7:return[2]}}))}))},o.prototype.add=function(e){var t=e.frames,n=e.id,o=e.component,i=new r.SpriteAnimation({frames:t});this.animates[n]=i,this.containerManager.getContainer(n).addChildAt(i.animatedSprite,0),i.animatedSprite.onComplete=function(){o.emit("complete")},i.animatedSprite.onFrameChange=function(){o.emit("frameChange")},i.animatedSprite.onLoop=function(){o.emit("loop")},o.animate=this.animates[n],this.animates[n].speed=1e3/60/o.speed,this.autoPlay[n]&&i.animatedSprite.play()},o.prototype.change=function(e){var t=e.frames,n=e.id,r=e.component;this.remove(n,!0),this.add({frames:t,id:n,component:r})},o.prototype.remove=function(e,t){var n=this.animates[e];n&&(this.autoPlay[e]=n.animatedSprite.playing,this.containerManager.getContainer(e).removeChild(n.animatedSprite),n.animatedSprite.destroy({children:!0}),delete this.animates[e],t||delete this.autoPlay[e])},o.systemName="SpriteAnimation",o=s([t.decorators.componentObserver({SpriteAnimation:["speed","resource"]})],o)}(n.Renderer);return e.SpriteAnimation=f,e.SpriteAnimationSystem=y,Object.defineProperty(e,"__esModule",{value:!0}),e}({},EVA,EVA.plugin.renderer,EVA.rendererAdapter,PIXI);window.EVA.plugin.renderer.spriteAnimation=window.EVA.plugin.renderer.spriteAnimation||_EVA_IIFE_spriteAnimation;
@@ -1,14 +1,18 @@
1
- function _extends() { _extends = Object.assign ? Object.assign.bind() : function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
1
+ function _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
2
+
2
3
  import { __extends, __decorate, __values, __awaiter, __generator } from 'tslib';
3
4
  import { Component, resource, RESOURCE_TYPE, OBSERVER_TYPE, decorators } from '@eva/eva.js/dist/miniprogram';
4
5
  import { type, step } from '@eva/inspector-decorator';
5
6
  import { RendererSystem, Renderer } from '@eva/plugin-renderer/dist/miniprogram';
6
7
  import { SpriteAnimation as SpriteAnimation$4 } from '@eva/renderer-adapter/dist/miniprogram';
7
8
  import { BaseTexture, Spritesheet } from '@eva/miniprogram-pixi';
9
+
8
10
  var SpriteAnimation$2 = function (_super) {
9
11
  __extends(SpriteAnimation, _super);
12
+
10
13
  function SpriteAnimation() {
11
14
  var _this = _super !== null && _super.apply(this, arguments) || this;
15
+
12
16
  _this.resource = '';
13
17
  _this.autoPlay = true;
14
18
  _this.speed = 100;
@@ -20,8 +24,10 @@ var SpriteAnimation$2 = function (_super) {
20
24
  _this.complete = false;
21
25
  return _this;
22
26
  }
27
+
23
28
  SpriteAnimation.prototype.init = function (obj) {
24
29
  var _this = this;
30
+
25
31
  obj && _extends(this, obj);
26
32
  this.on('loop', function () {
27
33
  if (++_this.count >= _this.times) {
@@ -30,30 +36,38 @@ var SpriteAnimation$2 = function (_super) {
30
36
  } else {
31
37
  _this.animate.stop();
32
38
  }
39
+
33
40
  _this.complete = true;
41
+
34
42
  _this.emit('complete');
35
43
  }
36
44
  });
37
45
  };
46
+
38
47
  SpriteAnimation.prototype.play = function (times) {
39
48
  if (times === void 0) {
40
49
  times = Infinity;
41
50
  }
51
+
42
52
  if (times === 0) {
43
53
  return;
44
54
  }
55
+
45
56
  this.times = times;
57
+
46
58
  if (!this.animate) {
47
59
  this.waitPlay = true;
48
60
  } else {
49
61
  if (this.complete) {
50
62
  this.gotoAndStop(0);
51
63
  }
64
+
52
65
  this.animate.play();
53
66
  this.count = 0;
54
67
  this.complete = false;
55
68
  }
56
69
  };
70
+
57
71
  SpriteAnimation.prototype.stop = function () {
58
72
  if (!this.animate) {
59
73
  this.waitStop = true;
@@ -61,16 +75,19 @@ var SpriteAnimation$2 = function (_super) {
61
75
  this.animate.stop();
62
76
  }
63
77
  };
78
+
64
79
  Object.defineProperty(SpriteAnimation.prototype, "animate", {
65
80
  get: function get() {
66
81
  return this._animate;
67
82
  },
68
83
  set: function set(val) {
69
84
  this._animate = val;
85
+
70
86
  if (this.waitPlay) {
71
87
  this.waitPlay = false;
72
88
  this.play(this.times);
73
89
  }
90
+
74
91
  if (this.waitStop) {
75
92
  this.waitStop = false;
76
93
  this.stop();
@@ -79,15 +96,19 @@ var SpriteAnimation$2 = function (_super) {
79
96
  enumerable: false,
80
97
  configurable: true
81
98
  });
99
+
82
100
  SpriteAnimation.prototype.gotoAndPlay = function (frameNumber) {
83
101
  this.animate.gotoAndPlay(frameNumber);
84
102
  };
103
+
85
104
  SpriteAnimation.prototype.gotoAndStop = function (frameNumber) {
86
105
  this.animate.gotoAndStop(frameNumber);
87
106
  };
107
+
88
108
  Object.defineProperty(SpriteAnimation.prototype, "currentFrame", {
89
109
  get: function get() {
90
110
  var _a, _b;
111
+
91
112
  return (_b = (_a = this.animate) === null || _a === void 0 ? void 0 : _a.animatedSprite) === null || _b === void 0 ? void 0 : _b.currentFrame;
92
113
  },
93
114
  enumerable: false,
@@ -96,36 +117,47 @@ var SpriteAnimation$2 = function (_super) {
96
117
  Object.defineProperty(SpriteAnimation.prototype, "totalFrames", {
97
118
  get: function get() {
98
119
  var _a, _b;
120
+
99
121
  return (_b = (_a = this.animate) === null || _a === void 0 ? void 0 : _a.animatedSprite) === null || _b === void 0 ? void 0 : _b.totalFrames;
100
122
  },
101
123
  enumerable: false,
102
124
  configurable: true
103
125
  });
104
126
  SpriteAnimation.componentName = 'SpriteAnimation';
127
+
105
128
  __decorate([type('string')], SpriteAnimation.prototype, "resource", void 0);
129
+
106
130
  __decorate([type('boolean')], SpriteAnimation.prototype, "autoPlay", void 0);
131
+
107
132
  __decorate([type('number'), step(10)], SpriteAnimation.prototype, "speed", void 0);
133
+
108
134
  __decorate([type('boolean')], SpriteAnimation.prototype, "forwards", void 0);
135
+
109
136
  return SpriteAnimation;
110
137
  }(Component);
138
+
111
139
  var SpriteAnimation$3 = SpriteAnimation$2;
112
140
  var resourceKeySplit = '_s|r|c_';
113
141
  resource.registerInstance(RESOURCE_TYPE.SPRITE_ANIMATION, function (_a) {
114
142
  var name = _a.name,
115
- data = _a.data;
143
+ data = _a.data;
116
144
  return new Promise(function (r) {
117
145
  var e_1, _a;
146
+
118
147
  var textureObj = data.json;
119
148
  var texture = BaseTexture.from(data.image);
120
149
  var frames = textureObj.frames || {};
121
150
  var animations = textureObj.animations || {};
122
151
  var newFrames = {};
152
+
123
153
  for (var key in frames) {
124
154
  var newKey = name + resourceKeySplit + key;
125
155
  newFrames[newKey] = frames[key];
126
156
  }
157
+
127
158
  for (var key in animations) {
128
159
  var spriteList = [];
160
+
129
161
  if (animations[key] && animations[key].length >= 0) {
130
162
  try {
131
163
  for (var _b = (e_1 = void 0, __values(animations[key])), _c = _b.next(); !_c.done; _c = _b.next()) {
@@ -145,24 +177,30 @@ resource.registerInstance(RESOURCE_TYPE.SPRITE_ANIMATION, function (_a) {
145
177
  }
146
178
  }
147
179
  }
180
+
148
181
  animations[key] = spriteList;
149
182
  }
183
+
150
184
  textureObj.frames = newFrames;
151
185
  var spriteSheet = new Spritesheet(texture, textureObj);
152
186
  spriteSheet.parse(function () {
153
187
  var textures = spriteSheet.textures;
154
188
  var spriteFrames = [];
189
+
155
190
  for (var key in textures) {
156
191
  spriteFrames.push(textures[key]);
157
192
  }
193
+
158
194
  r(spriteFrames);
159
195
  });
160
196
  });
161
197
  });
162
198
  resource.registerDestroy(RESOURCE_TYPE.SPRITE_ANIMATION, function (_a) {
163
199
  var e_2, _b;
200
+
164
201
  var instance = _a.instance;
165
202
  if (!instance) return;
203
+
166
204
  try {
167
205
  for (var instance_1 = __values(instance), instance_1_1 = instance_1.next(); !instance_1_1.done; instance_1_1 = instance_1.next()) {
168
206
  var texture = instance_1_1.value;
@@ -180,28 +218,35 @@ resource.registerDestroy(RESOURCE_TYPE.SPRITE_ANIMATION, function (_a) {
180
218
  }
181
219
  }
182
220
  });
221
+
183
222
  var SpriteAnimation = function (_super) {
184
223
  __extends(SpriteAnimation, _super);
224
+
185
225
  function SpriteAnimation() {
186
226
  var _this = _super !== null && _super.apply(this, arguments) || this;
227
+
187
228
  _this.name = 'SpriteAnimation';
188
229
  _this.animates = {};
189
230
  _this.autoPlay = {};
190
231
  return _this;
191
232
  }
233
+
192
234
  SpriteAnimation.prototype.init = function () {
193
235
  this.renderSystem = this.game.getSystem(RendererSystem);
194
236
  this.renderSystem.rendererManager.register(this);
195
237
  };
238
+
196
239
  SpriteAnimation.prototype.rendererUpdate = function (gameObject) {
197
240
  var _a = gameObject.transform.size,
198
- width = _a.width,
199
- height = _a.height;
241
+ width = _a.width,
242
+ height = _a.height;
243
+
200
244
  if (this.animates[gameObject.id]) {
201
245
  this.animates[gameObject.id].animatedSprite.width = width;
202
246
  this.animates[gameObject.id].animatedSprite.height = height;
203
247
  }
204
248
  };
249
+
205
250
  SpriteAnimation.prototype.componentChanged = function (changed) {
206
251
  return __awaiter(this, void 0, void 0, function () {
207
252
  var gameObjectId, component, asyncId, frames_1, asyncId, frames_2;
@@ -215,80 +260,99 @@ var SpriteAnimation = function (_super) {
215
260
  if (!(changed.type === OBSERVER_TYPE.ADD)) return [3, 2];
216
261
  asyncId = this.increaseAsyncId(gameObjectId);
217
262
  return [4, resource.getResource(component.resource)];
263
+
218
264
  case 1:
219
265
  frames_1 = _a.sent().instance;
220
266
  if (!this.validateAsyncId(gameObjectId, asyncId)) return [2];
267
+
221
268
  if (!frames_1) {
222
269
  console.error("GameObject:" + changed.gameObject.name + "'s Img resource load error");
223
270
  }
271
+
224
272
  this.add({
225
273
  frames: frames_1,
226
274
  id: changed.gameObject.id,
227
275
  component: component
228
276
  });
229
277
  return [3, 7];
278
+
230
279
  case 2:
231
280
  if (!(changed.type === OBSERVER_TYPE.CHANGE)) return [3, 6];
232
281
  if (!(changed.prop && changed.prop.prop[0] === 'speed')) return [3, 3];
233
282
  this.animates[changed.gameObject.id].speed = 1000 / 60 / component.speed;
234
283
  return [3, 5];
284
+
235
285
  case 3:
236
286
  asyncId = this.increaseAsyncId(gameObjectId);
237
287
  return [4, resource.getResource(component.resource)];
288
+
238
289
  case 4:
239
290
  frames_2 = _a.sent().instance;
240
291
  if (!this.validateAsyncId(gameObjectId, asyncId)) return [2];
292
+
241
293
  if (!frames_2) {
242
294
  console.error("GameObject:" + changed.gameObject.name + "'s Img resource load error");
243
295
  }
296
+
244
297
  this.change({
245
298
  frames: frames_2,
246
299
  id: changed.gameObject.id,
247
300
  component: component
248
301
  });
249
302
  _a.label = 5;
303
+
250
304
  case 5:
251
305
  return [3, 7];
306
+
252
307
  case 6:
253
308
  if (changed.type === OBSERVER_TYPE.REMOVE) {
254
309
  this.increaseAsyncId(gameObjectId);
255
310
  this.remove(changed.gameObject.id);
256
311
  }
312
+
257
313
  _a.label = 7;
314
+
258
315
  case 7:
259
316
  return [2];
260
317
  }
261
318
  });
262
319
  });
263
320
  };
321
+
264
322
  SpriteAnimation.prototype.add = function (_a) {
265
323
  var frames = _a.frames,
266
- id = _a.id,
267
- component = _a.component;
324
+ id = _a.id,
325
+ component = _a.component;
268
326
  var animate = new SpriteAnimation$4({
269
327
  frames: frames
270
328
  });
271
329
  this.animates[id] = animate;
272
330
  this.containerManager.getContainer(id).addChildAt(animate.animatedSprite, 0);
331
+
273
332
  animate.animatedSprite.onComplete = function () {
274
333
  component.emit('complete');
275
334
  };
335
+
276
336
  animate.animatedSprite.onFrameChange = function () {
277
337
  component.emit('frameChange');
278
338
  };
339
+
279
340
  animate.animatedSprite.onLoop = function () {
280
341
  component.emit('loop');
281
342
  };
343
+
282
344
  component.animate = this.animates[id];
283
345
  this.animates[id].speed = 1000 / 60 / component.speed;
346
+
284
347
  if (this.autoPlay[id]) {
285
348
  animate.animatedSprite.play();
286
349
  }
287
350
  };
351
+
288
352
  SpriteAnimation.prototype.change = function (_a) {
289
353
  var frames = _a.frames,
290
- id = _a.id,
291
- component = _a.component;
354
+ id = _a.id,
355
+ component = _a.component;
292
356
  this.remove(id, true);
293
357
  this.add({
294
358
  frames: frames,
@@ -296,6 +360,7 @@ var SpriteAnimation = function (_super) {
296
360
  component: component
297
361
  });
298
362
  };
363
+
299
364
  SpriteAnimation.prototype.remove = function (id, isChange) {
300
365
  var animate = this.animates[id];
301
366
  if (!animate) return;
@@ -305,15 +370,18 @@ var SpriteAnimation = function (_super) {
305
370
  children: true
306
371
  });
307
372
  delete this.animates[id];
373
+
308
374
  if (!isChange) {
309
375
  delete this.autoPlay[id];
310
376
  }
311
377
  };
378
+
312
379
  SpriteAnimation.systemName = 'SpriteAnimation';
313
380
  SpriteAnimation = __decorate([decorators.componentObserver({
314
381
  SpriteAnimation: ['speed', 'resource']
315
382
  })], SpriteAnimation);
316
383
  return SpriteAnimation;
317
384
  }(Renderer);
385
+
318
386
  var SpriteAnimation$1 = SpriteAnimation;
319
387
  export { SpriteAnimation$3 as SpriteAnimation, SpriteAnimation$1 as SpriteAnimationSystem };
@@ -0,0 +1 @@
1
+ {"version":3,"file":"plugin-renderer-sprite-animation.cjs.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component, decorators } from '@eva/eva.js';\nimport { SpriteAnimation as SpriteAnimationEngine } from '@eva/renderer-adapter';\n\nexport interface SpriteAnimationParams {\n resource: string;\n autoPlay: boolean;\n speed: number;\n}\n\nexport default class SpriteAnimation extends Component<SpriteAnimationParams> {\n static componentName: string = 'SpriteAnimation';\n @decorators.IDEProp resource: string = '';\n @decorators.IDEProp autoPlay: boolean = true;\n @decorators.IDEProp speed: number = 100;\n _animate: SpriteAnimationEngine;\n private waitPlay: boolean = false;\n private waitStop: boolean = false;\n private times: number = Infinity;\n private count: number = 0;\n init(obj?: SpriteAnimationParams) {\n obj && Object.assign(this, obj);\n this.on('loop', () => {\n if (++this.count >= this.times) {\n this.animate.stop();\n this.emit('complete');\n }\n });\n }\n play(times = Infinity) {\n if (times === 0) {\n return;\n }\n this.times = times;\n if (!this.animate) {\n this.waitPlay = true;\n } else {\n this.animate.play();\n this.count = 0;\n }\n }\n stop() {\n if (!this.animate) {\n this.waitStop = true;\n } else {\n this.animate.stop();\n }\n }\n set animate(val) {\n this._animate = val;\n if (this.waitPlay) {\n this.waitPlay = false;\n this.play(this.times);\n }\n if (this.waitStop) {\n this.waitStop = false;\n this.stop();\n }\n }\n get animate() {\n return this._animate;\n }\n gotoAndPlay(frameNumber) {\n this.animate.gotoAndPlay(frameNumber);\n }\n gotoAndStop(frameNumber) {\n this.animate.gotoAndStop(frameNumber);\n }\n}\n","import { GameObject, decorators, resource, ComponentChanged, RESOURCE_TYPE, OBSERVER_TYPE } from '@eva/eva.js';\nimport { RendererManager, ContainerManager, RendererSystem, Renderer } from '@eva/plugin-renderer';\nimport { SpriteAnimation as SpriteAnimationEngine } from '@eva/renderer-adapter';\nimport { Spritesheet, BaseTexture } from 'pixi.js';\n\nimport SpriteAnimationComponent from './component';\n\nconst resourceKeySplit = '_s|r|c_';\n\nresource.registerInstance(RESOURCE_TYPE.SPRITE_ANIMATION, ({ name, data }) => {\n return new Promise(r => {\n const textureObj = data.json;\n const texture = BaseTexture.from(data.image);\n const frames = textureObj.frames || {};\n const animations = textureObj.animations || {};\n const newFrames = {};\n for (const key in frames) {\n const newKey = name + resourceKeySplit + key;\n newFrames[newKey] = frames[key];\n }\n for (const key in animations) {\n const spriteList = [];\n if (animations[key] && animations[key].length >= 0) {\n for (const spriteName of animations[key]) {\n const newSpriteName = name + resourceKeySplit + spriteName;\n spriteList.push(newSpriteName);\n }\n }\n animations[key] = spriteList;\n }\n textureObj.frames = newFrames;\n const spriteSheet = new Spritesheet(texture, textureObj);\n spriteSheet.parse(() => {\n const { textures } = spriteSheet;\n const spriteFrames = [];\n for (const key in textures) {\n spriteFrames.push(textures[key]);\n }\n r(spriteFrames);\n });\n });\n});\nresource.registerDestroy(RESOURCE_TYPE.SPRITE_ANIMATION, ({ instance }) => {\n if (!instance) return;\n for (const texture of instance) {\n texture.destroy(true);\n }\n});\n\n@decorators.componentObserver({\n SpriteAnimation: ['speed', 'resource'],\n})\nexport default class SpriteAnimation extends Renderer {\n static systemName = 'SpriteAnimation';\n name: string = 'SpriteAnimation';\n animates: { [propName: number]: SpriteAnimationEngine } = {};\n autoPlay: { [propName: number]: boolean } = {};\n renderSystem: RendererSystem;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n init() {\n this.renderSystem = this.game.getSystem(RendererSystem) as RendererSystem;\n this.renderSystem.rendererManager.register(this);\n }\n rendererUpdate(gameObject: GameObject) {\n const { width, height } = gameObject.transform.size;\n if (this.animates[gameObject.id]) {\n this.animates[gameObject.id].animatedSprite.width = width;\n this.animates[gameObject.id].animatedSprite.height = height;\n }\n }\n async componentChanged(changed: ComponentChanged) {\n if (changed.componentName === 'SpriteAnimation') {\n const component: SpriteAnimationComponent = changed.component as SpriteAnimationComponent;\n this.autoPlay[changed.gameObject.id] = component.autoPlay;\n if (changed.type === OBSERVER_TYPE.ADD) {\n const { instance: frames } = await resource.getResource(component.resource);\n if (!frames) {\n console.error(`GameObject:${changed.gameObject.name}'s Img resource load error`);\n }\n this.add({\n frames: frames,\n id: changed.gameObject.id,\n component,\n });\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n if (changed.prop && changed.prop.prop[0] === 'speed') {\n this.animates[changed.gameObject.id].speed = 1000 / 60 / component.speed;\n } else {\n const { instance: frames } = await resource.getResource(component.resource);\n if (!frames) {\n console.error(`GameObject:${changed.gameObject.name}'s Img resource load error`);\n }\n this.change({\n frames: frames,\n id: changed.gameObject.id,\n component,\n });\n }\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.remove(changed.gameObject.id);\n }\n }\n }\n add({ frames, id, component }) {\n const animate = new SpriteAnimationEngine({ frames });\n this.animates[id] = animate;\n this.containerManager.getContainer(id).addChildAt(animate.animatedSprite, 0);\n\n animate.animatedSprite.onComplete = () => {\n component.emit('complete');\n };\n animate.animatedSprite.onFrameChange = () => {\n component.emit('frameChange');\n };\n animate.animatedSprite.onLoop = () => {\n component.emit('loop');\n };\n\n component.animate = this.animates[id];\n this.animates[id].speed = 1000 / 60 / component.speed;\n if (this.autoPlay[id]) {\n animate.animatedSprite.play();\n }\n }\n change({ frames, id, component }) {\n this.remove(id, true);\n this.add({ frames, id, component });\n }\n remove(id, isChange?: boolean) {\n const animate = this.animates[id];\n this.autoPlay[id] = animate.animatedSprite.playing;\n this.containerManager.getContainer(id).removeChild(animate.animatedSprite);\n animate.animatedSprite.destroy({ children: true });\n delete this.animates[id];\n if (!isChange) {\n delete this.autoPlay[id];\n }\n 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0),r}(e.Component),l=u;e.resource.registerInstance(e.RESOURCE_TYPE.SPRITE_ANIMATION,(function(e){var t=e.name,r=e.data;return new Promise((function(e){var n,i,a=r.json,s=o.BaseTexture.from(r.image),c=a.frames||{},u=a.animations||{},l={};for(var m in c){l[t+"_s|r|c_"+m]=c[m]}for(var m in u){var d=[];if(u[m]&&u[m].length>=0)try{for(var f=(n=void 0,p(u[m])),h=f.next();!h.done;h=f.next()){var y=h.value,v=t+"_s|r|c_"+y;d.push(v)}}catch(e){n={error:e}}finally{try{h&&!h.done&&(i=f.return)&&i.call(f)}finally{if(n)throw n.error}}u[m]=d}a.frames=l;var g=new o.Spritesheet(s,a);g.parse((function(){var t=g.textures,r=[];for(var n in t)r.push(t[n]);e(r)}))}))})),e.resource.registerDestroy(e.RESOURCE_TYPE.SPRITE_ANIMATION,(function(e){var t,r,n=e.instance;if(n)try{for(var o=p(n),i=o.next();!i.done;i=o.next()){i.value.destroy(!0)}}catch(e){t={error:e}}finally{try{i&&!i.done&&(r=o.return)&&r.call(o)}finally{if(t)throw t.error}}}));var m=function(t){function o(){var e=null!==t&&t.apply(this,arguments)||this;return e.name="SpriteAnimation",e.animates={},e.autoPlay={},e}return a(o,t),o.prototype.init=function(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)},o.prototype.rendererUpdate=function(e){var t=e.transform.size,r=t.width,n=t.height;this.animates[e.id]&&(this.animates[e.id].animatedSprite.width=r,this.animates[e.id].animatedSprite.height=n)},o.prototype.componentChanged=function(t){return r=this,n=void 0,i=function(){var r,n,o,i,a;return c(this,(function(s){switch(s.label){case 0:return r=t.gameObject.id,"SpriteAnimation"!==t.componentName?[3,7]:(n=t.component,this.autoPlay[t.gameObject.id]=n.autoPlay,t.type!==e.OBSERVER_TYPE.ADD?[3,2]:(i=this.increaseAsyncId(r),[4,e.resource.getResource(n.resource)]));case 1:return o=s.sent().instance,this.validateAsyncId(r,i)?(o||console.error("GameObject:"+t.gameObject.name+"'s Img resource load error"),this.add({frames:o,id:t.gameObject.id,component:n}),[3,7]):[2];case 2:return t.type!==e.OBSERVER_TYPE.CHANGE?[3,6]:t.prop&&"speed"===t.prop.prop[0]?(this.animates[t.gameObject.id].speed=1e3/60/n.speed,[3,5]):[3,3];case 3:return i=this.increaseAsyncId(r),[4,e.resource.getResource(n.resource)];case 4:if(a=s.sent().instance,!this.validateAsyncId(r,i))return[2];a||console.error("GameObject:"+t.gameObject.name+"'s Img resource load error"),this.change({frames:a,id:t.gameObject.id,component:n}),s.label=5;case 5:return[3,7];case 6:t.type===e.OBSERVER_TYPE.REMOVE&&(this.increaseAsyncId(r),this.remove(t.gameObject.id)),s.label=7;case 7:return[2]}}))},new((o=void 0)||(o=Promise))((function(e,t){function a(e){try{c(i.next(e))}catch(e){t(e)}}function s(e){try{c(i.throw(e))}catch(e){t(e)}}function c(t){t.done?e(t.value):new o((function(e){e(t.value)})).then(a,s)}c((i=i.apply(r,n||[])).next())}));var r,n,o,i},o.prototype.add=function(e){var t=e.frames,r=e.id,o=e.component,i=new n.SpriteAnimation({frames:t});this.animates[r]=i,this.containerManager.getContainer(r).addChildAt(i.animatedSprite,0),i.animatedSprite.onComplete=function(){o.emit("complete")},i.animatedSprite.onFrameChange=function(){o.emit("frameChange")},i.animatedSprite.onLoop=function(){o.emit("loop")},o.animate=this.animates[r],this.animates[r].speed=1e3/60/o.speed,this.autoPlay[r]&&i.animatedSprite.play()},o.prototype.change=function(e){var t=e.frames,r=e.id,n=e.component;this.remove(r,!0),this.add({frames:t,id:r,component:n})},o.prototype.remove=function(e,t){var r=this.animates[e];r&&(this.autoPlay[e]=r.animatedSprite.playing,this.containerManager.getContainer(e).removeChild(r.animatedSprite),r.animatedSprite.destroy({children:!0}),delete this.animates[e],t||delete this.autoPlay[e])},o.systemName="SpriteAnimation",o=s([e.decorators.componentObserver({SpriteAnimation:["speed","resource"]})],o)}(r.Renderer);exports.SpriteAnimation=l,exports.SpriteAnimationSystem=m;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/inspector-decorator"),r=require("@eva/plugin-renderer"),n=require("@eva/renderer-adapter"),o=require("pixi.js"),i=function(e,t){return(i=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])})(e,t)};function a(e,t){function r(){this.constructor=e}i(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function s(e,t,r,n){var o,i=arguments.length,a=i<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,t,r,n);else for(var s=e.length-1;s>=0;s--)(o=e[s])&&(a=(i<3?o(a):i>3?o(t,r,a):o(t,r))||a);return i>3&&a&&Object.defineProperty(t,r,a),a}function c(e,t){var r,n,o,i,a={label:0,sent:function(){if(1&o[0])throw o[1];return o[1]},trys:[],ops:[]};return i={next:s(0),throw:s(1),return:s(2)},"function"==typeof Symbol&&(i[Symbol.iterator]=function(){return this}),i;function s(i){return function(s){return function(i){if(r)throw new TypeError("Generator is already executing.");for(;a;)try{if(r=1,n&&(o=2&i[0]?n.return:i[0]?n.throw||((o=n.return)&&o.call(n),0):n.next)&&!(o=o.call(n,i[1])).done)return o;switch(n=0,o&&(i=[2&i[0],o.value]),i[0]){case 0:case 1:o=i;break;case 4:return a.label++,{value:i[1],done:!1};case 5:a.label++,n=i[1],i=[0];continue;case 7:i=a.ops.pop(),a.trys.pop();continue;default:if(!(o=a.trys,(o=o.length>0&&o[o.length-1])||6!==i[0]&&2!==i[0])){a=0;continue}if(3===i[0]&&(!o||i[1]>o[0]&&i[1]<o[3])){a.label=i[1];break}if(6===i[0]&&a.label<o[1]){a.label=o[1],o=i;break}if(o&&a.label<o[2]){a.label=o[2],a.ops.push(i);break}o[2]&&a.ops.pop(),a.trys.pop();continue}i=t.call(e,a)}catch(e){i=[6,e],n=0}finally{r=o=0}if(5&i[0])throw i[1];return{value:i[0]?i[1]:void 0,done:!0}}([i,s])}}}function p(e){var t="function"==typeof Symbol&&e[Symbol.iterator],r=0;return t?t.call(e):{next:function(){return e&&r>=e.length&&(e=void 0),{value:e&&e[r++],done:!e}}}}var u=function(e){function r(){var t=null!==e&&e.apply(this,arguments)||this;return t.resource="",t.autoPlay=!0,t.speed=100,t.forwards=!1,t.waitPlay=!1,t.waitStop=!1,t.times=1/0,t.count=0,t.complete=!1,t}return a(r,e),r.prototype.init=function(e){var t=this;e&&Object.assign(this,e),this.on("loop",(function(){++t.count>=t.times&&(t.forwards?t.gotoAndStop(t.totalFrames-1):t.animate.stop(),t.complete=!0,t.emit("complete"))}))},r.prototype.play=function(e){void 0===e&&(e=1/0),0!==e&&(this.times=e,this.animate?(this.complete&&this.gotoAndStop(0),this.animate.play(),this.count=0,this.complete=!1):this.waitPlay=!0)},r.prototype.stop=function(){this.animate?this.animate.stop():this.waitStop=!0},Object.defineProperty(r.prototype,"animate",{get:function(){return this._animate},set:function(e){this._animate=e,this.waitPlay&&(this.waitPlay=!1,this.play(this.times)),this.waitStop&&(this.waitStop=!1,this.stop())},enumerable:!1,configurable:!0}),r.prototype.gotoAndPlay=function(e){this.animate.gotoAndPlay(e)},r.prototype.gotoAndStop=function(e){this.animate.gotoAndStop(e)},Object.defineProperty(r.prototype,"currentFrame",{get:function(){var e,t;return null===(t=null===(e=this.animate)||void 0===e?void 0:e.animatedSprite)||void 0===t?void 0:t.currentFrame},enumerable:!1,configurable:!0}),Object.defineProperty(r.prototype,"totalFrames",{get:function(){var e,t;return null===(t=null===(e=this.animate)||void 0===e?void 0:e.animatedSprite)||void 0===t?void 0:t.totalFrames},enumerable:!1,configurable:!0}),r.componentName="SpriteAnimation",s([t.type("string")],r.prototype,"resource",void 0),s([t.type("boolean")],r.prototype,"autoPlay",void 0),s([t.type("number"),t.step(10)],r.prototype,"speed",void 0),s([t.type("boolean")],r.prototype,"forwards",void 0),r}(e.Component);e.resource.registerInstance(e.RESOURCE_TYPE.SPRITE_ANIMATION,(function(e){var t=e.name,r=e.data;return new Promise((function(e){var n,i,a=r.json,s=o.BaseTexture.from(r.image),c=a.frames||{},u=a.animations||{},l={};for(var m in c){l[t+"_s|r|c_"+m]=c[m]}for(var m in u){var d=[];if(u[m]&&u[m].length>=0)try{for(var f=(n=void 0,p(u[m])),h=f.next();!h.done;h=f.next()){var y=h.value,v=t+"_s|r|c_"+y;d.push(v)}}catch(e){n={error:e}}finally{try{h&&!h.done&&(i=f.return)&&i.call(f)}finally{if(n)throw n.error}}u[m]=d}a.frames=l;var g=new o.Spritesheet(s,a);g.parse((function(){var t=g.textures,r=[];for(var n in t)r.push(t[n]);e(r)}))}))})),e.resource.registerDestroy(e.RESOURCE_TYPE.SPRITE_ANIMATION,(function(e){var t,r,n=e.instance;if(n)try{for(var o=p(n),i=o.next();!i.done;i=o.next()){i.value.destroy(!0)}}catch(e){t={error:e}}finally{try{i&&!i.done&&(r=o.return)&&r.call(o)}finally{if(t)throw t.error}}}));var l=function(t){function o(){var e=null!==t&&t.apply(this,arguments)||this;return e.name="SpriteAnimation",e.animates={},e.autoPlay={},e}return a(o,t),o.prototype.init=function(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)},o.prototype.rendererUpdate=function(e){var t=e.transform.size,r=t.width,n=t.height;this.animates[e.id]&&(this.animates[e.id].animatedSprite.width=r,this.animates[e.id].animatedSprite.height=n)},o.prototype.componentChanged=function(t){return r=this,n=void 0,i=function(){var r,n,o,i,a;return c(this,(function(s){switch(s.label){case 0:return r=t.gameObject.id,"SpriteAnimation"!==t.componentName?[3,7]:(n=t.component,this.autoPlay[t.gameObject.id]=n.autoPlay,t.type!==e.OBSERVER_TYPE.ADD?[3,2]:(i=this.increaseAsyncId(r),[4,e.resource.getResource(n.resource)]));case 1:return o=s.sent().instance,this.validateAsyncId(r,i)?(o||console.error("GameObject:"+t.gameObject.name+"'s Img resource load error"),this.add({frames:o,id:t.gameObject.id,component:n}),[3,7]):[2];case 2:return t.type!==e.OBSERVER_TYPE.CHANGE?[3,6]:t.prop&&"speed"===t.prop.prop[0]?(this.animates[t.gameObject.id].speed=1e3/60/n.speed,[3,5]):[3,3];case 3:return i=this.increaseAsyncId(r),[4,e.resource.getResource(n.resource)];case 4:if(a=s.sent().instance,!this.validateAsyncId(r,i))return[2];a||console.error("GameObject:"+t.gameObject.name+"'s Img resource load error"),this.change({frames:a,id:t.gameObject.id,component:n}),s.label=5;case 5:return[3,7];case 6:t.type===e.OBSERVER_TYPE.REMOVE&&(this.increaseAsyncId(r),this.remove(t.gameObject.id)),s.label=7;case 7:return[2]}}))},new((o=void 0)||(o=Promise))((function(e,t){function a(e){try{c(i.next(e))}catch(e){t(e)}}function s(e){try{c(i.throw(e))}catch(e){t(e)}}function c(t){t.done?e(t.value):new o((function(e){e(t.value)})).then(a,s)}c((i=i.apply(r,n||[])).next())}));var r,n,o,i},o.prototype.add=function(e){var t=e.frames,r=e.id,o=e.component,i=new n.SpriteAnimation({frames:t});this.animates[r]=i,this.containerManager.getContainer(r).addChildAt(i.animatedSprite,0),i.animatedSprite.onComplete=function(){o.emit("complete")},i.animatedSprite.onFrameChange=function(){o.emit("frameChange")},i.animatedSprite.onLoop=function(){o.emit("loop")},o.animate=this.animates[r],this.animates[r].speed=1e3/60/o.speed,this.autoPlay[r]&&i.animatedSprite.play()},o.prototype.change=function(e){var t=e.frames,r=e.id,n=e.component;this.remove(r,!0),this.add({frames:t,id:r,component:n})},o.prototype.remove=function(e,t){var r=this.animates[e];r&&(this.autoPlay[e]=r.animatedSprite.playing,this.containerManager.getContainer(e).removeChild(r.animatedSprite),r.animatedSprite.destroy({children:!0}),delete this.animates[e],t||delete this.autoPlay[e])},o.systemName="SpriteAnimation",o=s([e.decorators.componentObserver({SpriteAnimation:["speed","resource"]})],o)}(r.Renderer);exports.SpriteAnimation=u,exports.SpriteAnimationSystem=l;
@@ -0,0 +1 @@
1
+ {"version":3,"file":"plugin-renderer-sprite-animation.esm.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component, decorators } from '@eva/eva.js';\nimport { SpriteAnimation as SpriteAnimationEngine } from '@eva/renderer-adapter';\n\nexport interface SpriteAnimationParams {\n resource: string;\n autoPlay: boolean;\n speed: number;\n}\n\nexport default class SpriteAnimation extends Component<SpriteAnimationParams> {\n static componentName: string = 'SpriteAnimation';\n @decorators.IDEProp resource: string = '';\n @decorators.IDEProp autoPlay: boolean = true;\n @decorators.IDEProp speed: number = 100;\n _animate: SpriteAnimationEngine;\n private waitPlay: boolean = false;\n private waitStop: boolean = false;\n private times: number = Infinity;\n private count: number = 0;\n init(obj?: SpriteAnimationParams) {\n obj && Object.assign(this, obj);\n this.on('loop', () => {\n if (++this.count >= this.times) {\n this.animate.stop();\n this.emit('complete');\n }\n });\n }\n play(times = Infinity) {\n if (times === 0) {\n return;\n }\n this.times = times;\n if (!this.animate) {\n this.waitPlay = true;\n } else {\n this.animate.play();\n this.count = 0;\n }\n }\n stop() {\n if (!this.animate) {\n this.waitStop = true;\n } else {\n this.animate.stop();\n }\n }\n set animate(val) {\n this._animate = val;\n if (this.waitPlay) {\n this.waitPlay = false;\n this.play(this.times);\n }\n if (this.waitStop) {\n this.waitStop = false;\n this.stop();\n }\n }\n get animate() {\n return this._animate;\n }\n gotoAndPlay(frameNumber) {\n this.animate.gotoAndPlay(frameNumber);\n }\n gotoAndStop(frameNumber) {\n this.animate.gotoAndStop(frameNumber);\n }\n}\n","import { GameObject, decorators, resource, ComponentChanged, RESOURCE_TYPE, OBSERVER_TYPE } from '@eva/eva.js';\nimport { RendererManager, ContainerManager, RendererSystem, Renderer } from '@eva/plugin-renderer';\nimport { SpriteAnimation as SpriteAnimationEngine } from '@eva/renderer-adapter';\nimport { Spritesheet, BaseTexture } from 'pixi.js';\n\nimport SpriteAnimationComponent from './component';\n\nconst resourceKeySplit = '_s|r|c_';\n\nresource.registerInstance(RESOURCE_TYPE.SPRITE_ANIMATION, ({ name, data }) => {\n return new Promise(r => {\n const textureObj = data.json;\n const texture = BaseTexture.from(data.image);\n const frames = textureObj.frames || {};\n const animations = textureObj.animations || {};\n const newFrames = {};\n for (const key in frames) {\n const newKey = name + resourceKeySplit + key;\n newFrames[newKey] = frames[key];\n }\n for (const key in animations) {\n const spriteList = [];\n if (animations[key] && animations[key].length >= 0) {\n for (const spriteName of animations[key]) {\n const newSpriteName = name + resourceKeySplit + spriteName;\n spriteList.push(newSpriteName);\n }\n }\n animations[key] = spriteList;\n }\n textureObj.frames = newFrames;\n const spriteSheet = new Spritesheet(texture, textureObj);\n spriteSheet.parse(() => {\n const { textures } = spriteSheet;\n const spriteFrames = [];\n for (const key in textures) {\n spriteFrames.push(textures[key]);\n }\n r(spriteFrames);\n });\n });\n});\nresource.registerDestroy(RESOURCE_TYPE.SPRITE_ANIMATION, ({ instance }) => {\n if (!instance) return;\n for (const texture of instance) {\n texture.destroy(true);\n }\n});\n\n@decorators.componentObserver({\n SpriteAnimation: ['speed', 'resource'],\n})\nexport default class SpriteAnimation extends Renderer {\n static systemName = 'SpriteAnimation';\n name: string = 'SpriteAnimation';\n animates: { [propName: number]: SpriteAnimationEngine } = {};\n autoPlay: { [propName: number]: boolean } = {};\n renderSystem: RendererSystem;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n init() {\n this.renderSystem = this.game.getSystem(RendererSystem) as RendererSystem;\n this.renderSystem.rendererManager.register(this);\n }\n rendererUpdate(gameObject: GameObject) {\n const { width, height } = gameObject.transform.size;\n if (this.animates[gameObject.id]) {\n this.animates[gameObject.id].animatedSprite.width = width;\n this.animates[gameObject.id].animatedSprite.height = height;\n }\n }\n async componentChanged(changed: ComponentChanged) {\n if (changed.componentName === 'SpriteAnimation') {\n const component: SpriteAnimationComponent = changed.component as SpriteAnimationComponent;\n this.autoPlay[changed.gameObject.id] = component.autoPlay;\n if (changed.type === OBSERVER_TYPE.ADD) {\n const { instance: frames } = await resource.getResource(component.resource);\n if (!frames) {\n console.error(`GameObject:${changed.gameObject.name}'s Img resource load error`);\n }\n this.add({\n frames: frames,\n id: changed.gameObject.id,\n component,\n });\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n if (changed.prop && changed.prop.prop[0] === 'speed') {\n this.animates[changed.gameObject.id].speed = 1000 / 60 / component.speed;\n } else {\n const { instance: frames } = await resource.getResource(component.resource);\n if (!frames) {\n console.error(`GameObject:${changed.gameObject.name}'s Img resource load error`);\n }\n this.change({\n frames: frames,\n id: changed.gameObject.id,\n component,\n });\n }\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.remove(changed.gameObject.id);\n }\n }\n }\n add({ frames, id, component }) {\n const animate = new SpriteAnimationEngine({ frames });\n this.animates[id] = animate;\n this.containerManager.getContainer(id).addChildAt(animate.animatedSprite, 0);\n\n animate.animatedSprite.onComplete = () => {\n component.emit('complete');\n };\n animate.animatedSprite.onFrameChange = () => {\n component.emit('frameChange');\n };\n animate.animatedSprite.onLoop = () => {\n component.emit('loop');\n };\n\n component.animate = this.animates[id];\n this.animates[id].speed = 1000 / 60 / component.speed;\n if (this.autoPlay[id]) {\n animate.animatedSprite.play();\n }\n }\n change({ frames, id, component }) {\n this.remove(id, true);\n this.add({ frames, id, component });\n }\n remove(id, isChange?: boolean) {\n const animate = this.animates[id];\n this.autoPlay[id] = animate.animatedSprite.playing;\n this.containerManager.getContainer(id).removeChild(animate.animatedSprite);\n animate.animatedSprite.destroy({ children: true });\n delete this.animates[id];\n if (!isChange) {\n delete this.autoPlay[id];\n }\n 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@eva/plugin-renderer-sprite-animation",
3
- "version": "1.2.7-fix.4",
3
+ "version": "1.2.7-fix.6",
4
4
  "description": "@eva/plugin-renderer-sprite-animation",
5
5
  "main": "index.js",
6
6
  "module": "dist/plugin-renderer-sprite-animation.esm.js",
@@ -19,9 +19,9 @@
19
19
  "homepage": "https://eva.js.org",
20
20
  "dependencies": {
21
21
  "@eva/inspector-decorator": "^0.0.5",
22
- "@eva/plugin-renderer": "1.2.7-fix.4",
23
- "@eva/renderer-adapter": "1.2.7-fix.4",
24
- "@eva/eva.js": "1.2.7-fix.4",
22
+ "@eva/plugin-renderer": "1.2.7-fix.6",
23
+ "@eva/renderer-adapter": "1.2.7-fix.6",
24
+ "@eva/eva.js": "1.2.7-fix.6",
25
25
  "pixi.js": "^4.8.7"
26
26
  }
27
27
  }