@eva/plugin-renderer-sprite-animation 1.1.1-fix.1 → 1.1.1-fix.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,617 @@
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+ function _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
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+
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+ window.EVA = window.EVA || {};
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+ window.EVA.plugin = window.EVA.plugin || {};
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+ window.EVA.plugin.renderer = window.EVA.plugin.renderer || {};
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+
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+ var _EVA_IIFE_spriteAnimation = function (exports, eva_js, pluginRenderer, rendererAdapter, pixi_js) {
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+ 'use strict';
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+
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+ var _extendStatics = function extendStatics(d, b) {
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+ _extendStatics = Object.setPrototypeOf || {
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+ __proto__: []
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+ } instanceof Array && function (d, b) {
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+ d.__proto__ = b;
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+ } || function (d, b) {
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+ for (var p in b) {
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+ if (b.hasOwnProperty(p)) d[p] = b[p];
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+ }
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+ };
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+
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+ return _extendStatics(d, b);
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+ };
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+
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+ function __extends(d, b) {
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+ _extendStatics(d, b);
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+
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+ function __() {
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+ this.constructor = d;
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+ }
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+
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+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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+ }
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+
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+ function __decorate(decorators, target, key, desc) {
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+ var c = arguments.length,
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+ r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc,
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+ d;
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+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);else for (var i = decorators.length - 1; i >= 0; i--) {
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+ if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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+ }
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+ return c > 3 && r && Object.defineProperty(target, key, r), r;
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+ }
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+
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+ function __awaiter(thisArg, _arguments, P, generator) {
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+ function adopt(value) {
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+ return value instanceof P ? value : new P(function (resolve) {
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+ resolve(value);
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+ });
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+ }
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+
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+ return new (P || (P = Promise))(function (resolve, reject) {
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+ function fulfilled(value) {
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+ try {
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+ step(generator.next(value));
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+ } catch (e) {
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+ reject(e);
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+ }
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+ }
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+
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+ function rejected(value) {
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+ try {
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+ step(generator["throw"](value));
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+ } catch (e) {
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+ reject(e);
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+ }
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+ }
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+
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+ function step(result) {
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+ result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected);
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+ }
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+
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+ step((generator = generator.apply(thisArg, _arguments || [])).next());
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+ });
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+ }
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+
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+ function __generator(thisArg, body) {
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+ var _ = {
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+ label: 0,
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+ sent: function sent() {
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+ if (t[0] & 1) throw t[1];
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+ return t[1];
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+ },
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+ trys: [],
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+ ops: []
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+ },
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+ f,
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+ y,
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+ t,
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+ g;
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+ return g = {
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+ next: verb(0),
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+ "throw": verb(1),
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+ "return": verb(2)
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+ }, typeof Symbol === "function" && (g[Symbol.iterator] = function () {
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+ return this;
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+ }), g;
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+
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+ function verb(n) {
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+ return function (v) {
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+ return step([n, v]);
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+ };
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+ }
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+
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+ function step(op) {
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+ if (f) throw new TypeError("Generator is already executing.");
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+
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+ while (_) {
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+ try {
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+ if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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+ if (y = 0, t) op = [op[0] & 2, t.value];
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+
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+ switch (op[0]) {
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+ case 0:
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+ case 1:
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+ t = op;
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+ break;
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+
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+ case 4:
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+ _.label++;
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+ return {
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+ value: op[1],
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+ done: false
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+ };
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+
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+ case 5:
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+ _.label++;
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+ y = op[1];
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+ op = [0];
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+ continue;
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+
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+ case 7:
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+ op = _.ops.pop();
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+
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+ _.trys.pop();
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+
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+ continue;
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+
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+ default:
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+ if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) {
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+ _ = 0;
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+ continue;
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+ }
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+
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+ if (op[0] === 3 && (!t || op[1] > t[0] && op[1] < t[3])) {
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+ _.label = op[1];
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+ break;
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+ }
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+
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+ if (op[0] === 6 && _.label < t[1]) {
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+ _.label = t[1];
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+ t = op;
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+ break;
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+ }
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+
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+ if (t && _.label < t[2]) {
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+ _.label = t[2];
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+
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+ _.ops.push(op);
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+
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+ break;
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+ }
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+
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+ if (t[2]) _.ops.pop();
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+
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+ _.trys.pop();
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+
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+ continue;
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+ }
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+
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+ op = body.call(thisArg, _);
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+ } catch (e) {
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+ op = [6, e];
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+ y = 0;
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+ } finally {
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+ f = t = 0;
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+ }
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+ }
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+
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+ if (op[0] & 5) throw op[1];
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+ return {
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+ value: op[0] ? op[1] : void 0,
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+ done: true
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+ };
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+ }
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+ }
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+
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+ function __values(o) {
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+ var s = typeof Symbol === "function" && Symbol.iterator,
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+ m = s && o[s],
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+ i = 0;
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+ if (m) return m.call(o);
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+ if (o && typeof o.length === "number") return {
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+ next: function next() {
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+ if (o && i >= o.length) o = void 0;
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+ return {
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+ value: o && o[i++],
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+ done: !o
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+ };
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+ }
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+ };
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+ throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined.");
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+ }
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+
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+ function getIDEPropsPropertyObj(target, propertyKey) {
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+ if (!target.constructor.IDEProps) {
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+ target.constructor.IDEProps = {};
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+ }
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+
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+ if (!target.constructor.IDEProps[propertyKey]) {
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+ target.constructor.IDEProps[propertyKey] = {};
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+ }
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+
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+ var propertyObj = target.constructor.IDEProps[propertyKey];
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+ return propertyObj;
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+ }
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+
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+ function type(type) {
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+ return function (target, propertyKey) {
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+ var prop = getIDEPropsPropertyObj(target, propertyKey);
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+ prop.key = propertyKey;
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+ prop.type = type;
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+ };
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+ }
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+
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+ function step(step) {
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+ return function (target, propertyKey) {
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+ var prop = getIDEPropsPropertyObj(target, propertyKey);
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+ prop.step = step;
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+ };
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+ }
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+
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+ var SpriteAnimation$2 = function (_super) {
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+ __extends(SpriteAnimation, _super);
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+
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+ function SpriteAnimation() {
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+ var _this = _super !== null && _super.apply(this, arguments) || this;
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+
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+ _this.resource = '';
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+ _this.autoPlay = true;
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+ _this.speed = 100;
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+ _this.forwards = false;
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+ _this.waitPlay = false;
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+ _this.waitStop = false;
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+ _this.times = Infinity;
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+ _this.count = 0;
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+ _this.complete = false;
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+ return _this;
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+ }
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+
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+ SpriteAnimation.prototype.init = function (obj) {
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+ var _this = this;
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+
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+ obj && _extends(this, obj);
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+ this.on('loop', function () {
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+ if (++_this.count >= _this.times) {
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+ if (_this.forwards) {
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+ _this.gotoAndStop(_this.totalFrames - 1);
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+ } else {
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+ _this.animate.stop();
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+ }
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+
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+ _this.complete = true;
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+
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+ _this.emit('complete');
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+ }
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+ });
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+ };
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+
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+ SpriteAnimation.prototype.play = function (times) {
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+ if (times === void 0) {
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+ times = Infinity;
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+ }
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+
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+ if (times === 0) {
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+ return;
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+ }
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+
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+ this.times = times;
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+
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+ if (!this.animate) {
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+ this.waitPlay = true;
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+ } else {
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+ if (this.complete) {
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+ this.gotoAndStop(0);
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+ }
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+
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+ this.animate.play();
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+ this.count = 0;
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+ this.complete = false;
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+ }
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+ };
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+
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+ SpriteAnimation.prototype.stop = function () {
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+ if (!this.animate) {
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+ this.waitStop = true;
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+ } else {
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+ this.animate.stop();
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+ }
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+ };
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+
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+ Object.defineProperty(SpriteAnimation.prototype, "animate", {
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+ get: function get() {
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+ return this._animate;
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+ },
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+ set: function set(val) {
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+ this._animate = val;
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+
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+ if (this.waitPlay) {
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+ this.waitPlay = false;
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+ this.play(this.times);
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+ }
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+
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+ if (this.waitStop) {
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+ this.waitStop = false;
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+ this.stop();
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+ }
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+ },
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+ enumerable: false,
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+ configurable: true
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+ });
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+
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+ SpriteAnimation.prototype.gotoAndPlay = function (frameNumber) {
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+ this.animate.gotoAndPlay(frameNumber);
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+ };
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+
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+ SpriteAnimation.prototype.gotoAndStop = function (frameNumber) {
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+ this.animate.gotoAndStop(frameNumber);
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+ };
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+
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+ Object.defineProperty(SpriteAnimation.prototype, "currentFrame", {
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+ get: function get() {
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+ var _a, _b;
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+
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+ return (_b = (_a = this.animate) === null || _a === void 0 ? void 0 : _a.animatedSprite) === null || _b === void 0 ? void 0 : _b.currentFrame;
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+ },
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+ enumerable: false,
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+ configurable: true
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+ });
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+ Object.defineProperty(SpriteAnimation.prototype, "totalFrames", {
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+ get: function get() {
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+ var _a, _b;
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+
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+ return (_b = (_a = this.animate) === null || _a === void 0 ? void 0 : _a.animatedSprite) === null || _b === void 0 ? void 0 : _b.totalFrames;
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+ },
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+ enumerable: false,
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+ configurable: true
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+ });
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+ SpriteAnimation.componentName = 'SpriteAnimation';
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+
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+ __decorate([type('string')], SpriteAnimation.prototype, "resource", void 0);
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+
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+ __decorate([type('boolean')], SpriteAnimation.prototype, "autoPlay", void 0);
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+
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+ __decorate([type('number'), step(10)], SpriteAnimation.prototype, "speed", void 0);
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+
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+ __decorate([type('boolean')], SpriteAnimation.prototype, "forwards", void 0);
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+
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+ return SpriteAnimation;
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+ }(eva_js.Component);
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+
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+ var SpriteAnimation$3 = SpriteAnimation$2;
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+ var resourceKeySplit = '_s|r|c_';
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+ eva_js.resource.registerInstance(eva_js.RESOURCE_TYPE.SPRITE_ANIMATION, function (_a) {
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+ var name = _a.name,
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+ data = _a.data;
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+ return new Promise(function (r) {
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+ var e_1, _a;
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+
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+ var textureObj = data.json;
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+ var texture = pixi_js.BaseTexture.from(data.image);
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+ var frames = textureObj.frames || {};
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+ var animations = textureObj.animations || {};
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+ var newFrames = {};
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+
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+ for (var key in frames) {
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+ var newKey = name + resourceKeySplit + key;
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+ newFrames[newKey] = frames[key];
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+ }
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+
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+ for (var key in animations) {
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+ var spriteList = [];
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+
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+ if (animations[key] && animations[key].length >= 0) {
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+ try {
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+ for (var _b = (e_1 = void 0, __values(animations[key])), _c = _b.next(); !_c.done; _c = _b.next()) {
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+ var spriteName = _c.value;
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+ var newSpriteName = name + resourceKeySplit + spriteName;
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+ spriteList.push(newSpriteName);
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+ }
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+ } catch (e_1_1) {
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+ e_1 = {
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+ error: e_1_1
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+ };
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+ } finally {
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+ try {
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+ if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
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+ } finally {
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+ if (e_1) throw e_1.error;
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+ }
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+ }
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+ }
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+
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+ animations[key] = spriteList;
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+ }
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+
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+ textureObj.frames = newFrames;
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+ var spriteSheet = new pixi_js.Spritesheet(texture, textureObj);
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+ spriteSheet.parse(function () {
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+ var textures = spriteSheet.textures;
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+ var spriteFrames = [];
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+
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+ for (var key in textures) {
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+ spriteFrames.push(textures[key]);
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+ }
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+
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+ r(spriteFrames);
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+ });
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+ });
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+ });
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+ eva_js.resource.registerDestroy(eva_js.RESOURCE_TYPE.SPRITE_ANIMATION, function (_a) {
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+ var e_2, _b;
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+
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+ var instance = _a.instance;
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+ if (!instance) return;
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+
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+ try {
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+ for (var instance_1 = __values(instance), instance_1_1 = instance_1.next(); !instance_1_1.done; instance_1_1 = instance_1.next()) {
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+ var texture = instance_1_1.value;
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+ texture.destroy(true);
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+ }
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+ } catch (e_2_1) {
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+ e_2 = {
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+ error: e_2_1
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+ };
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+ } finally {
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+ try {
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+ if (instance_1_1 && !instance_1_1.done && (_b = instance_1.return)) _b.call(instance_1);
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+ } finally {
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+ if (e_2) throw e_2.error;
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+ }
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+ }
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+ });
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+
444
+ var SpriteAnimation = function (_super) {
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+ __extends(SpriteAnimation, _super);
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+
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+ function SpriteAnimation() {
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+ var _this = _super !== null && _super.apply(this, arguments) || this;
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+
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+ _this.name = 'SpriteAnimation';
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+ _this.animates = {};
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+ _this.autoPlay = {};
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+ return _this;
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+ }
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+
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+ SpriteAnimation.prototype.init = function () {
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+ this.renderSystem = this.game.getSystem(pluginRenderer.RendererSystem);
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+ this.renderSystem.rendererManager.register(this);
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+ };
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+
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+ SpriteAnimation.prototype.rendererUpdate = function (gameObject) {
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+ var _a = gameObject.transform.size,
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+ width = _a.width,
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+ height = _a.height;
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+
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+ if (this.animates[gameObject.id]) {
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+ this.animates[gameObject.id].animatedSprite.width = width;
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+ this.animates[gameObject.id].animatedSprite.height = height;
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+ }
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+ };
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+
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+ SpriteAnimation.prototype.componentChanged = function (changed) {
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+ return __awaiter(this, void 0, void 0, function () {
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+ var gameObjectId, component, asyncId, frames_1, asyncId, frames_2;
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+ return __generator(this, function (_a) {
476
+ switch (_a.label) {
477
+ case 0:
478
+ gameObjectId = changed.gameObject.id;
479
+ if (!(changed.componentName === 'SpriteAnimation')) return [3, 7];
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+ component = changed.component;
481
+ this.autoPlay[changed.gameObject.id] = component.autoPlay;
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+ if (!(changed.type === eva_js.OBSERVER_TYPE.ADD)) return [3, 2];
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+ asyncId = this.increaseAsyncId(gameObjectId);
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+ return [4, eva_js.resource.getResource(component.resource)];
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+
486
+ case 1:
487
+ frames_1 = _a.sent().instance;
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+ if (!this.validateAsyncId(gameObjectId, asyncId)) return [2];
489
+
490
+ if (!frames_1) {
491
+ console.error("GameObject:" + changed.gameObject.name + "'s Img resource load error");
492
+ }
493
+
494
+ this.add({
495
+ frames: frames_1,
496
+ id: changed.gameObject.id,
497
+ component: component
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+ });
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+ return [3, 7];
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+
501
+ case 2:
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+ if (!(changed.type === eva_js.OBSERVER_TYPE.CHANGE)) return [3, 6];
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+ if (!(changed.prop && changed.prop.prop[0] === 'speed')) return [3, 3];
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+ this.animates[changed.gameObject.id].speed = 1000 / 60 / component.speed;
505
+ return [3, 5];
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+
507
+ case 3:
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+ asyncId = this.increaseAsyncId(gameObjectId);
509
+ return [4, eva_js.resource.getResource(component.resource)];
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+
511
+ case 4:
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+ frames_2 = _a.sent().instance;
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+ if (!this.validateAsyncId(gameObjectId, asyncId)) return [2];
514
+
515
+ if (!frames_2) {
516
+ console.error("GameObject:" + changed.gameObject.name + "'s Img resource load error");
517
+ }
518
+
519
+ this.change({
520
+ frames: frames_2,
521
+ id: changed.gameObject.id,
522
+ component: component
523
+ });
524
+ _a.label = 5;
525
+
526
+ case 5:
527
+ return [3, 7];
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+
529
+ case 6:
530
+ if (changed.type === eva_js.OBSERVER_TYPE.REMOVE) {
531
+ this.increaseAsyncId(gameObjectId);
532
+ this.remove(changed.gameObject.id);
533
+ }
534
+
535
+ _a.label = 7;
536
+
537
+ case 7:
538
+ return [2];
539
+ }
540
+ });
541
+ });
542
+ };
543
+
544
+ SpriteAnimation.prototype.add = function (_a) {
545
+ var frames = _a.frames,
546
+ id = _a.id,
547
+ component = _a.component;
548
+ var animate = new rendererAdapter.SpriteAnimation({
549
+ frames: frames
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+ });
551
+ this.animates[id] = animate;
552
+ this.containerManager.getContainer(id).addChildAt(animate.animatedSprite, 0);
553
+
554
+ animate.animatedSprite.onComplete = function () {
555
+ component.emit('complete');
556
+ };
557
+
558
+ animate.animatedSprite.onFrameChange = function () {
559
+ component.emit('frameChange');
560
+ };
561
+
562
+ animate.animatedSprite.onLoop = function () {
563
+ component.emit('loop');
564
+ };
565
+
566
+ component.animate = this.animates[id];
567
+ this.animates[id].speed = 1000 / 60 / component.speed;
568
+
569
+ if (this.autoPlay[id]) {
570
+ animate.animatedSprite.play();
571
+ }
572
+ };
573
+
574
+ SpriteAnimation.prototype.change = function (_a) {
575
+ var frames = _a.frames,
576
+ id = _a.id,
577
+ component = _a.component;
578
+ this.remove(id, true);
579
+ this.add({
580
+ frames: frames,
581
+ id: id,
582
+ component: component
583
+ });
584
+ };
585
+
586
+ SpriteAnimation.prototype.remove = function (id, isChange) {
587
+ var animate = this.animates[id];
588
+ if (!animate) return;
589
+ this.autoPlay[id] = animate.animatedSprite.playing;
590
+ this.containerManager.getContainer(id).removeChild(animate.animatedSprite);
591
+ animate.animatedSprite.destroy({
592
+ children: true
593
+ });
594
+ delete this.animates[id];
595
+
596
+ if (!isChange) {
597
+ delete this.autoPlay[id];
598
+ }
599
+ };
600
+
601
+ SpriteAnimation.systemName = 'SpriteAnimation';
602
+ SpriteAnimation = __decorate([eva_js.decorators.componentObserver({
603
+ SpriteAnimation: ['speed', 'resource']
604
+ })], SpriteAnimation);
605
+ return SpriteAnimation;
606
+ }(pluginRenderer.Renderer);
607
+
608
+ var SpriteAnimation$1 = SpriteAnimation;
609
+ exports.SpriteAnimation = SpriteAnimation$3;
610
+ exports.SpriteAnimationSystem = SpriteAnimation$1;
611
+ Object.defineProperty(exports, '__esModule', {
612
+ value: true
613
+ });
614
+ return exports;
615
+ }({}, EVA, EVA.plugin.renderer, EVA.rendererAdapter, PIXI);
616
+
617
+ window.EVA.plugin.renderer.spriteAnimation = window.EVA.plugin.renderer.spriteAnimation || _EVA_IIFE_spriteAnimation;
@@ -0,0 +1,2 @@
1
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IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? 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i[Symbol.asyncIterator] = function () { return this; }, i);\r\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n return cooked;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];\r\n result.default = mod;\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, privateMap) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to get private field on non-instance\");\r\n }\r\n return privateMap.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, privateMap, value) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to set private field on non-instance\");\r\n }\r\n privateMap.set(receiver, value);\r\n return value;\r\n}\r\n","import { Component, decorators } from '@eva/eva.js';\nimport { SpriteAnimation as SpriteAnimationEngine } from '@eva/renderer-adapter';\n\nexport interface SpriteAnimationParams {\n resource: string;\n autoPlay: boolean;\n speed: number;\n}\n\nexport default class SpriteAnimation extends Component<SpriteAnimationParams> {\n static componentName: string = 'SpriteAnimation';\n @decorators.IDEProp resource: string = '';\n @decorators.IDEProp autoPlay: boolean = true;\n @decorators.IDEProp speed: number = 100;\n _animate: SpriteAnimationEngine;\n private waitPlay: boolean = false;\n private waitStop: boolean = false;\n private times: number = Infinity;\n private count: number = 0;\n init(obj?: SpriteAnimationParams) {\n obj && Object.assign(this, obj);\n this.on('loop', () => {\n if (++this.count >= this.times) {\n this.animate.stop();\n this.emit('complete');\n }\n });\n }\n play(times = Infinity) {\n if (times === 0) {\n return;\n }\n this.times = times;\n if (!this.animate) {\n this.waitPlay = true;\n } else {\n this.animate.play();\n this.count = 0;\n }\n }\n stop() {\n if (!this.animate) {\n this.waitStop = true;\n } else {\n this.animate.stop();\n }\n }\n set animate(val) {\n this._animate = val;\n if (this.waitPlay) {\n this.waitPlay = false;\n this.play(this.times);\n }\n if (this.waitStop) {\n this.waitStop = false;\n this.stop();\n }\n }\n get animate() {\n return this._animate;\n }\n gotoAndPlay(frameNumber) {\n this.animate.gotoAndPlay(frameNumber);\n }\n gotoAndStop(frameNumber) {\n this.animate.gotoAndStop(frameNumber);\n }\n}\n","import { GameObject, decorators, resource, ComponentChanged, RESOURCE_TYPE, OBSERVER_TYPE } from '@eva/eva.js';\nimport { RendererManager, ContainerManager, RendererSystem, Renderer } from '@eva/plugin-renderer';\nimport { SpriteAnimation as SpriteAnimationEngine } from '@eva/renderer-adapter';\nimport { Spritesheet, BaseTexture } from 'pixi.js';\n\nimport SpriteAnimationComponent from './component';\n\nconst resourceKeySplit = '_s|r|c_';\n\nresource.registerInstance(RESOURCE_TYPE.SPRITE_ANIMATION, ({ name, data }) => {\n return new Promise(r => {\n const textureObj = data.json;\n const texture = BaseTexture.from(data.image);\n const frames = textureObj.frames || {};\n const animations = textureObj.animations || {};\n const newFrames = {};\n for (const key in frames) {\n const newKey = name + resourceKeySplit + key;\n newFrames[newKey] = frames[key];\n }\n for (const key in animations) {\n const spriteList = [];\n if (animations[key] && animations[key].length >= 0) {\n for (const spriteName of animations[key]) {\n const newSpriteName = name + resourceKeySplit + spriteName;\n spriteList.push(newSpriteName);\n }\n }\n animations[key] = spriteList;\n }\n textureObj.frames = newFrames;\n const spriteSheet = new Spritesheet(texture, textureObj);\n spriteSheet.parse(() => {\n const { textures } = spriteSheet;\n const spriteFrames = [];\n for (const key in textures) {\n spriteFrames.push(textures[key]);\n }\n r(spriteFrames);\n });\n });\n});\nresource.registerDestroy(RESOURCE_TYPE.SPRITE_ANIMATION, ({ instance }) => {\n if (!instance) return;\n for (const texture of instance) {\n texture.destroy(true);\n }\n});\n\n@decorators.componentObserver({\n SpriteAnimation: ['speed', 'resource'],\n})\nexport default class SpriteAnimation extends Renderer {\n static systemName = 'SpriteAnimation';\n name: string = 'SpriteAnimation';\n animates: { [propName: number]: SpriteAnimationEngine } = {};\n autoPlay: { [propName: number]: boolean } = {};\n renderSystem: 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@@ -3,6 +3,7 @@
3
3
  Object.defineProperty(exports, '__esModule', { value: true });
4
4
 
5
5
  var eva_js = require('@eva/eva.js');
6
+ var inspectorDecorator = require('@eva/inspector-decorator');
6
7
  var pluginRenderer = require('@eva/plugin-renderer');
7
8
  var rendererAdapter = require('@eva/renderer-adapter');
8
9
  var pixi_js = require('pixi.js');
@@ -98,10 +99,12 @@ var SpriteAnimation$2 = (function (_super) {
98
99
  _this.resource = '';
99
100
  _this.autoPlay = true;
100
101
  _this.speed = 100;
102
+ _this.forwards = false;
101
103
  _this.waitPlay = false;
102
104
  _this.waitStop = false;
103
105
  _this.times = Infinity;
104
106
  _this.count = 0;
107
+ _this.complete = false;
105
108
  return _this;
106
109
  }
107
110
  SpriteAnimation.prototype.init = function (obj) {
@@ -109,7 +112,13 @@ var SpriteAnimation$2 = (function (_super) {
109
112
  obj && Object.assign(this, obj);
110
113
  this.on('loop', function () {
111
114
  if (++_this.count >= _this.times) {
112
- _this.animate.stop();
115
+ if (_this.forwards) {
116
+ _this.gotoAndStop(_this.totalFrames - 1);
117
+ }
118
+ else {
119
+ _this.animate.stop();
120
+ }
121
+ _this.complete = true;
113
122
  _this.emit('complete');
114
123
  }
115
124
  });
@@ -124,8 +133,12 @@ var SpriteAnimation$2 = (function (_super) {
124
133
  this.waitPlay = true;
125
134
  }
126
135
  else {
136
+ if (this.complete) {
137
+ this.gotoAndStop(0);
138
+ }
127
139
  this.animate.play();
128
140
  this.count = 0;
141
+ this.complete = false;
129
142
  }
130
143
  };
131
144
  SpriteAnimation.prototype.stop = function () {
@@ -160,16 +173,36 @@ var SpriteAnimation$2 = (function (_super) {
160
173
  SpriteAnimation.prototype.gotoAndStop = function (frameNumber) {
161
174
  this.animate.gotoAndStop(frameNumber);
162
175
  };
176
+ Object.defineProperty(SpriteAnimation.prototype, "currentFrame", {
177
+ get: function () {
178
+ var _a, _b;
179
+ return (_b = (_a = this.animate) === null || _a === void 0 ? void 0 : _a.animatedSprite) === null || _b === void 0 ? void 0 : _b.currentFrame;
180
+ },
181
+ enumerable: false,
182
+ configurable: true
183
+ });
184
+ Object.defineProperty(SpriteAnimation.prototype, "totalFrames", {
185
+ get: function () {
186
+ var _a, _b;
187
+ return (_b = (_a = this.animate) === null || _a === void 0 ? void 0 : _a.animatedSprite) === null || _b === void 0 ? void 0 : _b.totalFrames;
188
+ },
189
+ enumerable: false,
190
+ configurable: true
191
+ });
163
192
  SpriteAnimation.componentName = 'SpriteAnimation';
164
193
  __decorate([
165
- eva_js.decorators.IDEProp
194
+ inspectorDecorator.type('string')
166
195
  ], SpriteAnimation.prototype, "resource", void 0);
167
196
  __decorate([
168
- eva_js.decorators.IDEProp
197
+ inspectorDecorator.type('boolean')
169
198
  ], SpriteAnimation.prototype, "autoPlay", void 0);
170
199
  __decorate([
171
- eva_js.decorators.IDEProp
200
+ inspectorDecorator.type('number'),
201
+ inspectorDecorator.step(10)
172
202
  ], SpriteAnimation.prototype, "speed", void 0);
203
+ __decorate([
204
+ inspectorDecorator.type('boolean')
205
+ ], SpriteAnimation.prototype, "forwards", void 0);
173
206
  return SpriteAnimation;
174
207
  }(eva_js.Component));
175
208
  var SpriteAnimation$3 = SpriteAnimation$2;
@@ -261,17 +294,21 @@ var SpriteAnimation = (function (_super) {
261
294
  };
262
295
  SpriteAnimation.prototype.componentChanged = function (changed) {
263
296
  return __awaiter(this, void 0, void 0, function () {
264
- var component, frames_1, frames_2;
297
+ var gameObjectId, component, asyncId, frames_1, asyncId, frames_2;
265
298
  return __generator(this, function (_a) {
266
299
  switch (_a.label) {
267
300
  case 0:
301
+ gameObjectId = changed.gameObject.id;
268
302
  if (!(changed.componentName === 'SpriteAnimation')) return [3, 7];
269
303
  component = changed.component;
270
304
  this.autoPlay[changed.gameObject.id] = component.autoPlay;
271
305
  if (!(changed.type === eva_js.OBSERVER_TYPE.ADD)) return [3, 2];
306
+ asyncId = this.increaseAsyncId(gameObjectId);
272
307
  return [4, eva_js.resource.getResource(component.resource)];
273
308
  case 1:
274
309
  frames_1 = (_a.sent()).instance;
310
+ if (!this.validateAsyncId(gameObjectId, asyncId))
311
+ return [2];
275
312
  if (!frames_1) {
276
313
  console.error("GameObject:" + changed.gameObject.name + "'s Img resource load error");
277
314
  }
@@ -286,9 +323,13 @@ var SpriteAnimation = (function (_super) {
286
323
  if (!(changed.prop && changed.prop.prop[0] === 'speed')) return [3, 3];
287
324
  this.animates[changed.gameObject.id].speed = 1000 / 60 / component.speed;
288
325
  return [3, 5];
289
- case 3: return [4, eva_js.resource.getResource(component.resource)];
326
+ case 3:
327
+ asyncId = this.increaseAsyncId(gameObjectId);
328
+ return [4, eva_js.resource.getResource(component.resource)];
290
329
  case 4:
291
330
  frames_2 = (_a.sent()).instance;
331
+ if (!this.validateAsyncId(gameObjectId, asyncId))
332
+ return [2];
292
333
  if (!frames_2) {
293
334
  console.error("GameObject:" + changed.gameObject.name + "'s Img resource load error");
294
335
  }
@@ -301,6 +342,7 @@ var SpriteAnimation = (function (_super) {
301
342
  case 5: return [3, 7];
302
343
  case 6:
303
344
  if (changed.type === eva_js.OBSERVER_TYPE.REMOVE) {
345
+ this.increaseAsyncId(gameObjectId);
304
346
  this.remove(changed.gameObject.id);
305
347
  }
306
348
  _a.label = 7;
@@ -336,6 +378,8 @@ var SpriteAnimation = (function (_super) {
336
378
  };
337
379
  SpriteAnimation.prototype.remove = function (id, isChange) {
338
380
  var animate = this.animates[id];
381
+ if (!animate)
382
+ return;
339
383
  this.autoPlay[id] = animate.animatedSprite.playing;
340
384
  this.containerManager.getContainer(id).removeChild(animate.animatedSprite);
341
385
  animate.animatedSprite.destroy({ children: true });
@@ -1 +1,2 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/plugin-renderer"),r=require("@eva/renderer-adapter"),n=require("pixi.js"),o=function(e,t){return o=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])},o(e,t)};function i(e,t){function r(){this.constructor=e}o(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function a(e,t,r,n){var o,i=arguments.length,a=i<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,t,r,n);else for(var s=e.length-1;s>=0;s--)(o=e[s])&&(a=(i<3?o(a):i>3?o(t,r,a):o(t,r))||a);return i>3&&a&&Object.defineProperty(t,r,a),a}function s(e,t){var r,n,o,i,a={label:0,sent:function(){if(1&o[0])throw o[1];return o[1]},trys:[],ops:[]};return i={next:s(0),throw:s(1),return:s(2)},"function"==typeof Symbol&&(i[Symbol.iterator]=function(){return this}),i;function s(i){return function(s){return function(i){if(r)throw new TypeError("Generator is already executing.");for(;a;)try{if(r=1,n&&(o=2&i[0]?n.return:i[0]?n.throw||((o=n.return)&&o.call(n),0):n.next)&&!(o=o.call(n,i[1])).done)return o;switch(n=0,o&&(i=[2&i[0],o.value]),i[0]){case 0:case 1:o=i;break;case 4:return a.label++,{value:i[1],done:!1};case 5:a.label++,n=i[1],i=[0];continue;case 7:i=a.ops.pop(),a.trys.pop();continue;default:if(!(o=a.trys,(o=o.length>0&&o[o.length-1])||6!==i[0]&&2!==i[0])){a=0;continue}if(3===i[0]&&(!o||i[1]>o[0]&&i[1]<o[3])){a.label=i[1];break}if(6===i[0]&&a.label<o[1]){a.label=o[1],o=i;break}if(o&&a.label<o[2]){a.label=o[2],a.ops.push(i);break}o[2]&&a.ops.pop(),a.trys.pop();continue}i=t.call(e,a)}catch(e){i=[6,e],n=0}finally{r=o=0}if(5&i[0])throw i[1];return{value:i[0]?i[1]:void 0,done:!0}}([i,s])}}}function c(e){var t="function"==typeof Symbol&&e[Symbol.iterator],r=0;return t?t.call(e):{next:function(){return e&&r>=e.length&&(e=void 0),{value:e&&e[r++],done:!e}}}}var p=function(t){function r(){var e=null!==t&&t.apply(this,arguments)||this;return e.resource="",e.autoPlay=!0,e.speed=100,e.waitPlay=!1,e.waitStop=!1,e.times=1/0,e.count=0,e}return i(r,t),r.prototype.init=function(e){var t=this;e&&Object.assign(this,e),this.on("loop",(function(){++t.count>=t.times&&(t.animate.stop(),t.emit("complete"))}))},r.prototype.play=function(e){void 0===e&&(e=1/0),0!==e&&(this.times=e,this.animate?(this.animate.play(),this.count=0):this.waitPlay=!0)},r.prototype.stop=function(){this.animate?this.animate.stop():this.waitStop=!0},Object.defineProperty(r.prototype,"animate",{get:function(){return this._animate},set:function(e){this._animate=e,this.waitPlay&&(this.waitPlay=!1,this.play(this.times)),this.waitStop&&(this.waitStop=!1,this.stop())},enumerable:!1,configurable:!0}),r.prototype.gotoAndPlay=function(e){this.animate.gotoAndPlay(e)},r.prototype.gotoAndStop=function(e){this.animate.gotoAndStop(e)},r.componentName="SpriteAnimation",a([e.decorators.IDEProp],r.prototype,"resource",void 0),a([e.decorators.IDEProp],r.prototype,"autoPlay",void 0),a([e.decorators.IDEProp],r.prototype,"speed",void 0),r}(e.Component),u=p;e.resource.registerInstance(e.RESOURCE_TYPE.SPRITE_ANIMATION,(function(e){var t=e.name,r=e.data;return new Promise((function(e){var o,i,a=r.json,s=n.BaseTexture.from(r.image),p=a.frames||{},u=a.animations||{},l={};for(var m in p){l[t+"_s|r|c_"+m]=p[m]}for(var m in u){var f=[];if(u[m]&&u[m].length>=0)try{for(var d=(o=void 0,c(u[m])),h=d.next();!h.done;h=d.next()){var y=h.value,v=t+"_s|r|c_"+y;f.push(v)}}catch(e){o={error:e}}finally{try{h&&!h.done&&(i=d.return)&&i.call(d)}finally{if(o)throw o.error}}u[m]=f}a.frames=l;var g=new n.Spritesheet(s,a);g.parse((function(){var t=g.textures,r=[];for(var n in t)r.push(t[n]);e(r)}))}))})),e.resource.registerDestroy(e.RESOURCE_TYPE.SPRITE_ANIMATION,(function(e){var t,r,n=e.instance;if(n)try{for(var o=c(n),i=o.next();!i.done;i=o.next()){i.value.destroy(!0)}}catch(e){t={error:e}}finally{try{i&&!i.done&&(r=o.return)&&r.call(o)}finally{if(t)throw t.error}}}));var l=function(n){function o(){var e=null!==n&&n.apply(this,arguments)||this;return e.name="SpriteAnimation",e.animates={},e.autoPlay={},e}return i(o,n),o.prototype.init=function(){this.renderSystem=this.game.getSystem(t.RendererSystem),this.renderSystem.rendererManager.register(this)},o.prototype.rendererUpdate=function(e){var t=e.transform.size,r=t.width,n=t.height;this.animates[e.id]&&(this.animates[e.id].animatedSprite.width=r,this.animates[e.id].animatedSprite.height=n)},o.prototype.componentChanged=function(t){return r=this,n=void 0,i=function(){var r,n,o;return s(this,(function(i){switch(i.label){case 0:return"SpriteAnimation"!==t.componentName?[3,7]:(r=t.component,this.autoPlay[t.gameObject.id]=r.autoPlay,t.type!==e.OBSERVER_TYPE.ADD?[3,2]:[4,e.resource.getResource(r.resource)]);case 1:return(n=i.sent().instance)||console.error("GameObject:"+t.gameObject.name+"'s Img resource load error"),this.add({frames:n,id:t.gameObject.id,component:r}),[3,7];case 2:return t.type!==e.OBSERVER_TYPE.CHANGE?[3,6]:t.prop&&"speed"===t.prop.prop[0]?(this.animates[t.gameObject.id].speed=1e3/60/r.speed,[3,5]):[3,3];case 3:return[4,e.resource.getResource(r.resource)];case 4:(o=i.sent().instance)||console.error("GameObject:"+t.gameObject.name+"'s Img resource load error"),this.change({frames:o,id:t.gameObject.id,component:r}),i.label=5;case 5:return[3,7];case 6:t.type===e.OBSERVER_TYPE.REMOVE&&this.remove(t.gameObject.id),i.label=7;case 7:return[2]}}))},new((o=void 0)||(o=Promise))((function(e,t){function a(e){try{c(i.next(e))}catch(e){t(e)}}function s(e){try{c(i.throw(e))}catch(e){t(e)}}function c(t){t.done?e(t.value):new o((function(e){e(t.value)})).then(a,s)}c((i=i.apply(r,n||[])).next())}));var r,n,o,i},o.prototype.add=function(e){var t=e.frames,n=e.id,o=e.component,i=new r.SpriteAnimation({frames:t});this.animates[n]=i,this.containerManager.getContainer(n).addChildAt(i.animatedSprite,0),i.animatedSprite.onComplete=function(){o.emit("complete")},i.animatedSprite.onFrameChange=function(){o.emit("frameChange")},i.animatedSprite.onLoop=function(){o.emit("loop")},o.animate=this.animates[n],this.animates[n].speed=1e3/60/o.speed,this.autoPlay[n]&&i.animatedSprite.play()},o.prototype.change=function(e){var t=e.frames,r=e.id,n=e.component;this.remove(r,!0),this.add({frames:t,id:r,component:n})},o.prototype.remove=function(e,t){var r=this.animates[e];this.autoPlay[e]=r.animatedSprite.playing,this.containerManager.getContainer(e).removeChild(r.animatedSprite),r.animatedSprite.destroy({children:!0}),delete this.animates[e],t||delete this.autoPlay[e]},o.systemName="SpriteAnimation",o=a([e.decorators.componentObserver({SpriteAnimation:["speed","resource"]})],o)}(t.Renderer);exports.SpriteAnimation=u,exports.SpriteAnimationSystem=l;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/plugin-renderer"),r=require("@eva/renderer-adapter"),n=require("pixi.js"),o=function(e,t){return(o=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])})(e,t)};function i(e,t){function r(){this.constructor=e}o(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function a(e,t,r,n){var o,i=arguments.length,a=i<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,t,r,n);else for(var s=e.length-1;s>=0;s--)(o=e[s])&&(a=(i<3?o(a):i>3?o(t,r,a):o(t,r))||a);return i>3&&a&&Object.defineProperty(t,r,a),a}function s(e,t){var r,n,o,i,a={label:0,sent:function(){if(1&o[0])throw o[1];return o[1]},trys:[],ops:[]};return i={next:s(0),throw:s(1),return:s(2)},"function"==typeof Symbol&&(i[Symbol.iterator]=function(){return this}),i;function s(i){return function(s){return function(i){if(r)throw new TypeError("Generator is already executing.");for(;a;)try{if(r=1,n&&(o=2&i[0]?n.return:i[0]?n.throw||((o=n.return)&&o.call(n),0):n.next)&&!(o=o.call(n,i[1])).done)return o;switch(n=0,o&&(i=[2&i[0],o.value]),i[0]){case 0:case 1:o=i;break;case 4:return a.label++,{value:i[1],done:!1};case 5:a.label++,n=i[1],i=[0];continue;case 7:i=a.ops.pop(),a.trys.pop();continue;default:if(!(o=a.trys,(o=o.length>0&&o[o.length-1])||6!==i[0]&&2!==i[0])){a=0;continue}if(3===i[0]&&(!o||i[1]>o[0]&&i[1]<o[3])){a.label=i[1];break}if(6===i[0]&&a.label<o[1]){a.label=o[1],o=i;break}if(o&&a.label<o[2]){a.label=o[2],a.ops.push(i);break}o[2]&&a.ops.pop(),a.trys.pop();continue}i=t.call(e,a)}catch(e){i=[6,e],n=0}finally{r=o=0}if(5&i[0])throw i[1];return{value:i[0]?i[1]:void 0,done:!0}}([i,s])}}}function c(e){var t="function"==typeof Symbol&&e[Symbol.iterator],r=0;return t?t.call(e):{next:function(){return e&&r>=e.length&&(e=void 0),{value:e&&e[r++],done:!e}}}}var p=function(t){function r(){var e=null!==t&&t.apply(this,arguments)||this;return e.resource="",e.autoPlay=!0,e.speed=100,e.waitPlay=!1,e.waitStop=!1,e.times=1/0,e.count=0,e}return i(r,t),r.prototype.init=function(e){var t=this;e&&Object.assign(this,e),this.on("loop",(function(){++t.count>=t.times&&(t.animate.stop(),t.emit("complete"))}))},r.prototype.play=function(e){void 0===e&&(e=1/0),0!==e&&(this.times=e,this.animate?(this.animate.play(),this.count=0):this.waitPlay=!0)},r.prototype.stop=function(){this.animate?this.animate.stop():this.waitStop=!0},Object.defineProperty(r.prototype,"animate",{get:function(){return this._animate},set:function(e){this._animate=e,this.waitPlay&&(this.waitPlay=!1,this.play(this.times)),this.waitStop&&(this.waitStop=!1,this.stop())},enumerable:!1,configurable:!0}),r.prototype.gotoAndPlay=function(e){this.animate.gotoAndPlay(e)},r.prototype.gotoAndStop=function(e){this.animate.gotoAndStop(e)},r.componentName="SpriteAnimation",a([e.decorators.IDEProp],r.prototype,"resource",void 0),a([e.decorators.IDEProp],r.prototype,"autoPlay",void 0),a([e.decorators.IDEProp],r.prototype,"speed",void 0),r}(e.Component);e.resource.registerInstance(e.RESOURCE_TYPE.SPRITE_ANIMATION,(function(e){var t=e.name,r=e.data;return new Promise((function(e){var o,i,a=r.json,s=n.BaseTexture.from(r.image),p=a.frames||{},u=a.animations||{},l={};for(var m in p){l[t+"_s|r|c_"+m]=p[m]}for(var m in u){var f=[];if(u[m]&&u[m].length>=0)try{for(var d=(o=void 0,c(u[m])),h=d.next();!h.done;h=d.next()){var y=h.value,v=t+"_s|r|c_"+y;f.push(v)}}catch(e){o={error:e}}finally{try{h&&!h.done&&(i=d.return)&&i.call(d)}finally{if(o)throw o.error}}u[m]=f}a.frames=l;var g=new n.Spritesheet(s,a);g.parse((function(){var t=g.textures,r=[];for(var n in t)r.push(t[n]);e(r)}))}))})),e.resource.registerDestroy(e.RESOURCE_TYPE.SPRITE_ANIMATION,(function(e){var t,r,n=e.instance;if(n)try{for(var o=c(n),i=o.next();!i.done;i=o.next()){i.value.destroy(!0)}}catch(e){t={error:e}}finally{try{i&&!i.done&&(r=o.return)&&r.call(o)}finally{if(t)throw t.error}}}));var u=function(n){function o(){var e=null!==n&&n.apply(this,arguments)||this;return e.name="SpriteAnimation",e.animates={},e.autoPlay={},e}return i(o,n),o.prototype.init=function(){this.renderSystem=this.game.getSystem(t.RendererSystem),this.renderSystem.rendererManager.register(this)},o.prototype.rendererUpdate=function(e){var t=e.transform.size,r=t.width,n=t.height;this.animates[e.id]&&(this.animates[e.id].animatedSprite.width=r,this.animates[e.id].animatedSprite.height=n)},o.prototype.componentChanged=function(t){return r=this,n=void 0,i=function(){var r,n,o;return s(this,(function(i){switch(i.label){case 0:return"SpriteAnimation"!==t.componentName?[3,7]:(r=t.component,this.autoPlay[t.gameObject.id]=r.autoPlay,t.type!==e.OBSERVER_TYPE.ADD?[3,2]:[4,e.resource.getResource(r.resource)]);case 1:return(n=i.sent().instance)||console.error("GameObject:"+t.gameObject.name+"'s Img resource load error"),this.add({frames:n,id:t.gameObject.id,component:r}),[3,7];case 2:return t.type!==e.OBSERVER_TYPE.CHANGE?[3,6]:t.prop&&"speed"===t.prop.prop[0]?(this.animates[t.gameObject.id].speed=1e3/60/r.speed,[3,5]):[3,3];case 3:return[4,e.resource.getResource(r.resource)];case 4:(o=i.sent().instance)||console.error("GameObject:"+t.gameObject.name+"'s Img resource load error"),this.change({frames:o,id:t.gameObject.id,component:r}),i.label=5;case 5:return[3,7];case 6:t.type===e.OBSERVER_TYPE.REMOVE&&this.remove(t.gameObject.id),i.label=7;case 7:return[2]}}))},new((o=void 0)||(o=Promise))((function(e,t){function a(e){try{c(i.next(e))}catch(e){t(e)}}function s(e){try{c(i.throw(e))}catch(e){t(e)}}function c(t){t.done?e(t.value):new o((function(e){e(t.value)})).then(a,s)}c((i=i.apply(r,n||[])).next())}));var r,n,o,i},o.prototype.add=function(e){var t=e.frames,n=e.id,o=e.component,i=new r.SpriteAnimation({frames:t});this.animates[n]=i,this.containerManager.getContainer(n).addChildAt(i.animatedSprite,0),i.animatedSprite.onComplete=function(){o.emit("complete")},i.animatedSprite.onFrameChange=function(){o.emit("frameChange")},i.animatedSprite.onLoop=function(){o.emit("loop")},o.animate=this.animates[n],this.animates[n].speed=1e3/60/o.speed,this.autoPlay[n]&&i.animatedSprite.play()},o.prototype.change=function(e){var t=e.frames,r=e.id,n=e.component;this.remove(r,!0),this.add({frames:t,id:r,component:n})},o.prototype.remove=function(e,t){var r=this.animates[e];this.autoPlay[e]=r.animatedSprite.playing,this.containerManager.getContainer(e).removeChild(r.animatedSprite),r.animatedSprite.destroy({children:!0}),delete this.animates[e],t||delete this.autoPlay[e]},o.systemName="SpriteAnimation",o=a([e.decorators.componentObserver({SpriteAnimation:["speed","resource"]})],o)}(t.Renderer);exports.SpriteAnimation=p,exports.SpriteAnimationSystem=u;
2
+ //# sourceMappingURL=plugin-renderer-sprite-animation.cjs.prod.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"plugin-renderer-sprite-animation.cjs.prod.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component, decorators } from '@eva/eva.js';\nimport { SpriteAnimation as SpriteAnimationEngine } from '@eva/renderer-adapter';\n\nexport interface SpriteAnimationParams {\n resource: string;\n autoPlay: boolean;\n speed: number;\n}\n\nexport default class SpriteAnimation extends Component<SpriteAnimationParams> {\n static componentName: string = 'SpriteAnimation';\n @decorators.IDEProp resource: string = '';\n @decorators.IDEProp autoPlay: boolean = true;\n @decorators.IDEProp speed: number = 100;\n _animate: SpriteAnimationEngine;\n private waitPlay: boolean = false;\n private waitStop: boolean = false;\n private times: number = Infinity;\n private count: number = 0;\n init(obj?: SpriteAnimationParams) {\n obj && Object.assign(this, obj);\n this.on('loop', () => {\n if (++this.count >= this.times) {\n this.animate.stop();\n this.emit('complete');\n }\n });\n }\n play(times = Infinity) {\n if (times === 0) {\n return;\n }\n this.times = times;\n if (!this.animate) {\n this.waitPlay = true;\n } else {\n this.animate.play();\n this.count = 0;\n }\n }\n stop() {\n if (!this.animate) {\n this.waitStop = true;\n } else {\n this.animate.stop();\n }\n }\n set animate(val) {\n this._animate = val;\n if (this.waitPlay) {\n this.waitPlay = false;\n this.play(this.times);\n }\n if (this.waitStop) {\n this.waitStop = false;\n this.stop();\n }\n }\n get animate() {\n return this._animate;\n }\n gotoAndPlay(frameNumber) {\n this.animate.gotoAndPlay(frameNumber);\n }\n gotoAndStop(frameNumber) {\n this.animate.gotoAndStop(frameNumber);\n }\n}\n","import { GameObject, decorators, resource, ComponentChanged, RESOURCE_TYPE, OBSERVER_TYPE } from '@eva/eva.js';\nimport { RendererManager, ContainerManager, RendererSystem, Renderer } from '@eva/plugin-renderer';\nimport { SpriteAnimation as SpriteAnimationEngine } from '@eva/renderer-adapter';\nimport { Spritesheet, BaseTexture } from 'pixi.js';\n\nimport SpriteAnimationComponent from './component';\n\nconst resourceKeySplit = '_s|r|c_';\n\nresource.registerInstance(RESOURCE_TYPE.SPRITE_ANIMATION, ({ name, data }) => {\n return new Promise(r => {\n const textureObj = data.json;\n const texture = BaseTexture.from(data.image);\n const frames = textureObj.frames || {};\n const animations = textureObj.animations || {};\n const newFrames = {};\n for (const key in frames) {\n const newKey = name + resourceKeySplit + key;\n newFrames[newKey] = frames[key];\n }\n for (const key in animations) {\n const spriteList = [];\n if (animations[key] && animations[key].length >= 0) {\n for (const spriteName of animations[key]) {\n const newSpriteName = name + resourceKeySplit + spriteName;\n spriteList.push(newSpriteName);\n }\n }\n animations[key] = spriteList;\n }\n textureObj.frames = newFrames;\n const spriteSheet = new Spritesheet(texture, textureObj);\n spriteSheet.parse(() => {\n const { textures } = spriteSheet;\n const spriteFrames = [];\n for (const key in textures) {\n spriteFrames.push(textures[key]);\n }\n r(spriteFrames);\n });\n });\n});\nresource.registerDestroy(RESOURCE_TYPE.SPRITE_ANIMATION, ({ instance }) => {\n if (!instance) return;\n for (const texture of instance) {\n texture.destroy(true);\n }\n});\n\n@decorators.componentObserver({\n SpriteAnimation: ['speed', 'resource'],\n})\nexport default class SpriteAnimation extends Renderer {\n static systemName = 'SpriteAnimation';\n name: string = 'SpriteAnimation';\n animates: { [propName: number]: SpriteAnimationEngine } = {};\n autoPlay: { [propName: number]: boolean } = {};\n renderSystem: RendererSystem;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n init() {\n this.renderSystem = this.game.getSystem(RendererSystem) as RendererSystem;\n this.renderSystem.rendererManager.register(this);\n }\n rendererUpdate(gameObject: GameObject) {\n const { width, height } = gameObject.transform.size;\n if (this.animates[gameObject.id]) {\n this.animates[gameObject.id].animatedSprite.width = width;\n this.animates[gameObject.id].animatedSprite.height = height;\n }\n }\n async componentChanged(changed: ComponentChanged) {\n if (changed.componentName === 'SpriteAnimation') {\n const component: SpriteAnimationComponent = changed.component as SpriteAnimationComponent;\n this.autoPlay[changed.gameObject.id] = component.autoPlay;\n if (changed.type === OBSERVER_TYPE.ADD) {\n const { instance: frames } = await resource.getResource(component.resource);\n if (!frames) {\n console.error(`GameObject:${changed.gameObject.name}'s Img resource load error`);\n }\n this.add({\n frames: frames,\n id: changed.gameObject.id,\n component,\n });\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n if (changed.prop && changed.prop.prop[0] === 'speed') {\n this.animates[changed.gameObject.id].speed = 1000 / 60 / component.speed;\n } else {\n const { instance: frames } = await resource.getResource(component.resource);\n if (!frames) {\n console.error(`GameObject:${changed.gameObject.name}'s Img resource load error`);\n }\n this.change({\n frames: frames,\n id: changed.gameObject.id,\n component,\n });\n }\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.remove(changed.gameObject.id);\n }\n }\n }\n add({ frames, id, component }) {\n const animate = new SpriteAnimationEngine({ frames });\n this.animates[id] = animate;\n this.containerManager.getContainer(id).addChildAt(animate.animatedSprite, 0);\n\n animate.animatedSprite.onComplete = () => {\n component.emit('complete');\n };\n animate.animatedSprite.onFrameChange = () => {\n component.emit('frameChange');\n };\n animate.animatedSprite.onLoop = () => {\n component.emit('loop');\n };\n\n component.animate = this.animates[id];\n this.animates[id].speed = 1000 / 60 / component.speed;\n if (this.autoPlay[id]) {\n animate.animatedSprite.play();\n }\n }\n change({ frames, id, component }) {\n this.remove(id, true);\n this.add({ frames, id, component });\n }\n remove(id, isChange?: boolean) {\n const animate = this.animates[id];\n this.autoPlay[id] = animate.animatedSprite.playing;\n this.containerManager.getContainer(id).removeChild(animate.animatedSprite);\n animate.animatedSprite.destroy({ children: true });\n delete this.animates[id];\n if (!isChange) {\n delete this.autoPlay[id];\n }\n }\n}\n"],"names":["_this","Infinity","__extends","SpriteAnimation","obj","Object","assign","this","on","count","times","animate","stop","emit","play","waitPlay","waitStop","_animate","val","frameNumber","gotoAndPlay","gotoAndStop","__decorate","decorators","IDEProp","Component","resource","registerInstance","RESOURCE_TYPE","SPRITE_ANIMATION","_a","name","data","Promise","r","textureObj","json","texture","BaseTexture","from","image","frames","animations","newFrames","key","spriteList","length","_b","__values","spriteName","newSpriteName","push","spriteSheet","Spritesheet","parse","textures","spriteFrames","registerDestroy","instance","instance_1","destroy","renderSystem","game","getSystem","RendererSystem","rendererManager","register","gameObject","transform","size","width","height","animates","id","animatedSprite","changed","componentName","component","autoPlay","type","OBSERVER_TYPE","ADD","getResource","frames_1","console","error","add","CHANGE","prop","speed","frames_2","change","REMOVE","remove","SpriteAnimationEngine","containerManager","getContainer","addChildAt","onComplete","onFrameChange","onLoop","isChange","playing","removeChild","children","componentObserver","Renderer"],"mappings":"+/DASA,kBAAA,aAAA,qDAEsBA,WAAmB,GACnBA,YAAoB,EACpBA,QAAgB,IAE5BA,YAAoB,EACpBA,YAAoB,EACpBA,QAAgBC,EAAAA,EAChBD,QAAgB,IAiD1B,OA1D6CE,OAU3CC,iBAAA,SAAKC,GAAL,WACEA,GAAOC,OAAOC,OAAOC,KAAMH,GAC3BG,KAAKC,GAAG,QAAQ,aACRR,EAAKS,OAAST,EAAKU,QACvBV,EAAKW,QAAQC,OACbZ,EAAKa,KAAK,iBAIhBV,iBAAA,SAAKO,gBAAAA,OACW,IAAVA,IAGJH,KAAKG,MAAQA,EACRH,KAAKI,SAGRJ,KAAKI,QAAQG,OACbP,KAAKE,MAAQ,GAHbF,KAAKQ,UAAW,IAMpBZ,iBAAA,WACOI,KAAKI,QAGRJ,KAAKI,QAAQC,OAFbL,KAAKS,UAAW,GAKpBX,sBAAIF,2BAWJ,WACE,OAAOI,KAAKU,cAZd,SAAYC,GACVX,KAAKU,SAAWC,EACZX,KAAKQ,WACPR,KAAKQ,UAAW,EAChBR,KAAKO,KAAKP,KAAKG,QAEbH,KAAKS,WACPT,KAAKS,UAAW,EAChBT,KAAKK,yCAMTT,wBAAA,SAAYgB,GACVZ,KAAKI,QAAQS,YAAYD,IAE3BhB,wBAAA,SAAYgB,GACVZ,KAAKI,QAAQU,YAAYF,IAvDpBhB,gBAAwB,kBACXmB,GAAnBC,aAAWC,wCACQF,GAAnBC,aAAWC,wCACQF,GAAnBC,aAAWC,wCAJ+BC,aCA7CC,WAASC,iBAAiBC,gBAAcC,kBAAkB,SAACC,OAAEC,SAAMC,SACjE,OAAO,IAAIC,SAAQ,SAAAC,WACXC,EAAaH,EAAKI,KAClBC,EAAUC,cAAYC,KAAKP,EAAKQ,OAChCC,EAASN,EAAWM,QAAU,GAC9BC,EAAaP,EAAWO,YAAc,GACtCC,EAAY,GAClB,IAAK,IAAMC,KAAOH,EAAQ,CAExBE,EADeZ,EAVI,UAUsBa,GACrBH,EAAOG,GAE7B,IAAK,IAAMA,KAAOF,EAAY,CAC5B,IAAMG,EAAa,GACnB,GAAIH,EAAWE,IAAQF,EAAWE,GAAKE,QAAU,MAC/C,IAAyB,IAAAC,YAAAC,EAAAN,EAAWE,mCAAM,CAArC,IAAMK,UACHC,EAAgBnB,EAjBP,UAiBiCkB,EAChDJ,EAAWM,KAAKD,qGAGpBR,EAAWE,GAAOC,EAEpBV,EAAWM,OAASE,EACpB,IAAMS,EAAc,IAAIC,cAAYhB,EAASF,GAC7CiB,EAAYE,OAAM,WACR,IAAAC,EAAaH,WACfI,EAAe,GACrB,IAAK,IAAMZ,KAAOW,EAChBC,EAAaL,KAAKI,EAASX,IAE7BV,EAAEsB,YAIR9B,WAAS+B,gBAAgB7B,gBAAcC,kBAAkB,SAACC,WAAE4B,aAC1D,GAAKA,MACL,IAAsB,IAAAC,EAAAX,EAAAU,iCAAU,SACtBE,SAAQ,yGAOpB,kBAAA,aAAA,qDAEE5D,OAAe,kBACfA,WAA0D,GAC1DA,WAA4C,KAmF9C,OAvF6CE,OAQ3CC,iBAAA,WACEI,KAAKsD,aAAetD,KAAKuD,KAAKC,UAAUC,kBACxCzD,KAAKsD,aAAaI,gBAAgBC,SAAS3D,OAE7CJ,2BAAA,SAAegE,GACP,IAAArC,EAAoBqC,EAAWC,UAAUC,KAAvCC,UAAOC,WACXhE,KAAKiE,SAASL,EAAWM,MAC3BlE,KAAKiE,SAASL,EAAWM,IAAIC,eAAeJ,MAAQA,EACpD/D,KAAKiE,SAASL,EAAWM,IAAIC,eAAeH,OAASA,IAGnDpE,6BAAN,SAAuBwE,yGACS,oBAA1BA,EAAQC,qBACJC,EAAsCF,EAAQE,UACpDtE,KAAKuE,SAASH,EAAQR,WAAWM,IAAMI,EAAUC,SAC7CH,EAAQI,OAASC,gBAAcC,aACEvD,WAASwD,YAAYL,EAAUnD,0BAA1DyD,EAAqBrD,oBAE3BsD,QAAQC,MAAM,cAAcV,EAAQR,WAAWpC,mCAEjDxB,KAAK+E,IAAI,CACP7C,OAAQ0C,EACRV,GAAIE,EAAQR,WAAWM,GACvBI,kCAEOF,EAAQI,OAASC,gBAAcO,aACpCZ,EAAQa,MAAiC,UAAzBb,EAAQa,KAAKA,KAAK,IACpCjF,KAAKiE,SAASG,EAAQR,WAAWM,IAAIgB,MAAQ,IAAO,GAAKZ,EAAUY,0BAEtC,SAAM/D,WAASwD,YAAYL,EAAUnD,mBAA1DgE,EAAqB5D,oBAE3BsD,QAAQC,MAAM,cAAcV,EAAQR,WAAWpC,mCAEjDxB,KAAKoF,OAAO,CACVlD,OAAQiD,EACRjB,GAAIE,EAAQR,WAAWM,GACvBI,kDAGKF,EAAQI,OAASC,gBAAcY,QACxCrF,KAAKsF,OAAOlB,EAAQR,WAAWM,uSAIrCtE,gBAAA,SAAI2B,OAAEW,WAAQgC,OAAII,cACVlE,EAAU,IAAImF,kBAAsB,CAAErD,WAC5ClC,KAAKiE,SAASC,GAAM9D,EACpBJ,KAAKwF,iBAAiBC,aAAavB,GAAIwB,WAAWtF,EAAQ+D,eAAgB,GAE1E/D,EAAQ+D,eAAewB,WAAa,WAClCrB,EAAUhE,KAAK,aAEjBF,EAAQ+D,eAAeyB,cAAgB,WACrCtB,EAAUhE,KAAK,gBAEjBF,EAAQ+D,eAAe0B,OAAS,WAC9BvB,EAAUhE,KAAK,SAGjBgE,EAAUlE,QAAUJ,KAAKiE,SAASC,GAClClE,KAAKiE,SAASC,GAAIgB,MAAQ,IAAO,GAAKZ,EAAUY,MAC5ClF,KAAKuE,SAASL,IAChB9D,EAAQ+D,eAAe5D,QAG3BX,mBAAA,SAAO2B,OAAEW,WAAQgC,OAAII,cACnBtE,KAAKsF,OAAOpB,GAAI,GAChBlE,KAAK+E,IAAI,CAAE7C,SAAQgC,KAAII,eAEzB1E,mBAAA,SAAOsE,EAAI4B,GACT,IAAM1F,EAAUJ,KAAKiE,SAASC,GAC9BlE,KAAKuE,SAASL,GAAM9D,EAAQ+D,eAAe4B,QAC3C/F,KAAKwF,iBAAiBC,aAAavB,GAAI8B,YAAY5F,EAAQ+D,gBAC3D/D,EAAQ+D,eAAed,QAAQ,CAAE4C,UAAU,WACpCjG,KAAKiE,SAASC,GAChB4B,UACI9F,KAAKuE,SAASL,IAnFlBtE,aAAa,kBADDA,KAHpBoB,aAAWkF,kBAAkB,CAC5BtG,gBAAiB,CAAC,QAAS,eAERA,IAAwBuG"}
@@ -0,0 +1,63 @@
1
+ import { Component } from '@eva/eva.js';
2
+ import { ComponentChanged } from '@eva/eva.js';
3
+ import { ContainerManager } from '@eva/plugin-renderer';
4
+ import { GameObject } from '@eva/eva.js';
5
+ import { Renderer } from '@eva/plugin-renderer';
6
+ import { RendererManager } from '@eva/plugin-renderer';
7
+ import { RendererSystem } from '@eva/plugin-renderer';
8
+ import { SpriteAnimation as SpriteAnimation_2 } from '@eva/renderer-adapter';
9
+
10
+ export declare class SpriteAnimation extends Component<SpriteAnimationParams> {
11
+ static componentName: string;
12
+ resource: string;
13
+ autoPlay: boolean;
14
+ speed: number;
15
+ _animate: SpriteAnimation_2;
16
+ private waitPlay;
17
+ private waitStop;
18
+ private times;
19
+ private count;
20
+ init(obj?: SpriteAnimationParams): void;
21
+ play(times?: number): void;
22
+ stop(): void;
23
+ set animate(val: SpriteAnimation_2);
24
+ get animate(): SpriteAnimation_2;
25
+ gotoAndPlay(frameNumber: any): void;
26
+ gotoAndStop(frameNumber: any): void;
27
+ }
28
+
29
+ export declare interface SpriteAnimationParams {
30
+ resource: string;
31
+ autoPlay: boolean;
32
+ speed: number;
33
+ }
34
+
35
+ export declare class SpriteAnimationSystem extends Renderer {
36
+ static systemName: string;
37
+ name: string;
38
+ animates: {
39
+ [propName: number]: SpriteAnimation_2;
40
+ };
41
+ autoPlay: {
42
+ [propName: number]: boolean;
43
+ };
44
+ renderSystem: RendererSystem;
45
+ rendererManager: RendererManager;
46
+ containerManager: ContainerManager;
47
+ init(): void;
48
+ rendererUpdate(gameObject: GameObject): void;
49
+ componentChanged(changed: ComponentChanged): Promise<void>;
50
+ add({ frames, id, component }: {
51
+ frames: any;
52
+ id: any;
53
+ component: any;
54
+ }): void;
55
+ change({ frames, id, component }: {
56
+ frames: any;
57
+ id: any;
58
+ component: any;
59
+ }): void;
60
+ remove(id: any, isChange?: boolean): void;
61
+ }
62
+
63
+ export { }
@@ -1,4 +1,5 @@
1
- import { decorators, Component, resource, RESOURCE_TYPE, OBSERVER_TYPE } from '@eva/eva.js';
1
+ import { Component, resource, RESOURCE_TYPE, decorators, OBSERVER_TYPE } from '@eva/eva.js';
2
+ import { type, step } from '@eva/inspector-decorator';
2
3
  import { RendererSystem, Renderer } from '@eva/plugin-renderer';
3
4
  import { SpriteAnimation as SpriteAnimation$4 } from '@eva/renderer-adapter';
4
5
  import { BaseTexture, Spritesheet } from 'pixi.js';
@@ -94,10 +95,12 @@ var SpriteAnimation$2 = (function (_super) {
94
95
  _this.resource = '';
95
96
  _this.autoPlay = true;
96
97
  _this.speed = 100;
98
+ _this.forwards = false;
97
99
  _this.waitPlay = false;
98
100
  _this.waitStop = false;
99
101
  _this.times = Infinity;
100
102
  _this.count = 0;
103
+ _this.complete = false;
101
104
  return _this;
102
105
  }
103
106
  SpriteAnimation.prototype.init = function (obj) {
@@ -105,7 +108,13 @@ var SpriteAnimation$2 = (function (_super) {
105
108
  obj && Object.assign(this, obj);
106
109
  this.on('loop', function () {
107
110
  if (++_this.count >= _this.times) {
108
- _this.animate.stop();
111
+ if (_this.forwards) {
112
+ _this.gotoAndStop(_this.totalFrames - 1);
113
+ }
114
+ else {
115
+ _this.animate.stop();
116
+ }
117
+ _this.complete = true;
109
118
  _this.emit('complete');
110
119
  }
111
120
  });
@@ -120,8 +129,12 @@ var SpriteAnimation$2 = (function (_super) {
120
129
  this.waitPlay = true;
121
130
  }
122
131
  else {
132
+ if (this.complete) {
133
+ this.gotoAndStop(0);
134
+ }
123
135
  this.animate.play();
124
136
  this.count = 0;
137
+ this.complete = false;
125
138
  }
126
139
  };
127
140
  SpriteAnimation.prototype.stop = function () {
@@ -156,16 +169,36 @@ var SpriteAnimation$2 = (function (_super) {
156
169
  SpriteAnimation.prototype.gotoAndStop = function (frameNumber) {
157
170
  this.animate.gotoAndStop(frameNumber);
158
171
  };
172
+ Object.defineProperty(SpriteAnimation.prototype, "currentFrame", {
173
+ get: function () {
174
+ var _a, _b;
175
+ return (_b = (_a = this.animate) === null || _a === void 0 ? void 0 : _a.animatedSprite) === null || _b === void 0 ? void 0 : _b.currentFrame;
176
+ },
177
+ enumerable: false,
178
+ configurable: true
179
+ });
180
+ Object.defineProperty(SpriteAnimation.prototype, "totalFrames", {
181
+ get: function () {
182
+ var _a, _b;
183
+ return (_b = (_a = this.animate) === null || _a === void 0 ? void 0 : _a.animatedSprite) === null || _b === void 0 ? void 0 : _b.totalFrames;
184
+ },
185
+ enumerable: false,
186
+ configurable: true
187
+ });
159
188
  SpriteAnimation.componentName = 'SpriteAnimation';
160
189
  __decorate([
161
- decorators.IDEProp
190
+ type('string')
162
191
  ], SpriteAnimation.prototype, "resource", void 0);
163
192
  __decorate([
164
- decorators.IDEProp
193
+ type('boolean')
165
194
  ], SpriteAnimation.prototype, "autoPlay", void 0);
166
195
  __decorate([
167
- decorators.IDEProp
196
+ type('number'),
197
+ step(10)
168
198
  ], SpriteAnimation.prototype, "speed", void 0);
199
+ __decorate([
200
+ type('boolean')
201
+ ], SpriteAnimation.prototype, "forwards", void 0);
169
202
  return SpriteAnimation;
170
203
  }(Component));
171
204
  var SpriteAnimation$3 = SpriteAnimation$2;
@@ -257,17 +290,21 @@ var SpriteAnimation = (function (_super) {
257
290
  };
258
291
  SpriteAnimation.prototype.componentChanged = function (changed) {
259
292
  return __awaiter(this, void 0, void 0, function () {
260
- var component, frames_1, frames_2;
293
+ var gameObjectId, component, asyncId, frames_1, asyncId, frames_2;
261
294
  return __generator(this, function (_a) {
262
295
  switch (_a.label) {
263
296
  case 0:
297
+ gameObjectId = changed.gameObject.id;
264
298
  if (!(changed.componentName === 'SpriteAnimation')) return [3, 7];
265
299
  component = changed.component;
266
300
  this.autoPlay[changed.gameObject.id] = component.autoPlay;
267
301
  if (!(changed.type === OBSERVER_TYPE.ADD)) return [3, 2];
302
+ asyncId = this.increaseAsyncId(gameObjectId);
268
303
  return [4, resource.getResource(component.resource)];
269
304
  case 1:
270
305
  frames_1 = (_a.sent()).instance;
306
+ if (!this.validateAsyncId(gameObjectId, asyncId))
307
+ return [2];
271
308
  if (!frames_1) {
272
309
  console.error("GameObject:" + changed.gameObject.name + "'s Img resource load error");
273
310
  }
@@ -282,9 +319,13 @@ var SpriteAnimation = (function (_super) {
282
319
  if (!(changed.prop && changed.prop.prop[0] === 'speed')) return [3, 3];
283
320
  this.animates[changed.gameObject.id].speed = 1000 / 60 / component.speed;
284
321
  return [3, 5];
285
- case 3: return [4, resource.getResource(component.resource)];
322
+ case 3:
323
+ asyncId = this.increaseAsyncId(gameObjectId);
324
+ return [4, resource.getResource(component.resource)];
286
325
  case 4:
287
326
  frames_2 = (_a.sent()).instance;
327
+ if (!this.validateAsyncId(gameObjectId, asyncId))
328
+ return [2];
288
329
  if (!frames_2) {
289
330
  console.error("GameObject:" + changed.gameObject.name + "'s Img resource load error");
290
331
  }
@@ -297,6 +338,7 @@ var SpriteAnimation = (function (_super) {
297
338
  case 5: return [3, 7];
298
339
  case 6:
299
340
  if (changed.type === OBSERVER_TYPE.REMOVE) {
341
+ this.increaseAsyncId(gameObjectId);
300
342
  this.remove(changed.gameObject.id);
301
343
  }
302
344
  _a.label = 7;
@@ -332,6 +374,8 @@ var SpriteAnimation = (function (_super) {
332
374
  };
333
375
  SpriteAnimation.prototype.remove = function (id, isChange) {
334
376
  var animate = this.animates[id];
377
+ if (!animate)
378
+ return;
335
379
  this.autoPlay[id] = animate.animatedSprite.playing;
336
380
  this.containerManager.getContainer(id).removeChild(animate.animatedSprite);
337
381
  animate.animatedSprite.destroy({ children: true });
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@eva/plugin-renderer-sprite-animation",
3
- "version": "1.1.1-fix.1",
3
+ "version": "1.1.1-fix.2",
4
4
  "description": "@eva/plugin-renderer-sprite-animation",
5
5
  "main": "index.js",
6
6
  "module": "dist/plugin-renderer-sprite-animation.esm.js",
@@ -18,9 +18,9 @@
18
18
  "license": "MIT",
19
19
  "homepage": "https://eva.js.org",
20
20
  "dependencies": {
21
- "@eva/plugin-renderer": "1.1.1-fix.1",
22
- "@eva/renderer-adapter": "1.1.1-fix.1",
23
- "@eva/eva.js": "1.1.1-fix.1",
21
+ "@eva/plugin-renderer": "1.1.1-fix.2",
22
+ "@eva/renderer-adapter": "1.1.1-fix.2",
23
+ "@eva/eva.js": "1.1.1-fix.2",
24
24
  "pixi.js": "^4.8.7"
25
25
  }
26
26
  }