@eva/plugin-renderer-sprite-animation 1.1.1-fix.0 → 1.1.1-fix.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -359,3 +359,4 @@
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  Object.defineProperty(exports, '__esModule', { value: true });
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  })));
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+ //# sourceMappingURL=EVA.plugin.renderer.spriteAnimation.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"EVA.plugin.renderer.spriteAnimation.js","sources":["../../../node_modules/tslib/tslib.es6.js","../lib/component.ts","../lib/system.ts"],"sourcesContent":["/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n }\r\n return __assign.apply(this, arguments);\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\r\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\r\n t[p[i]] = s[p[i]];\r\n }\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? 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Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n function fulfill(value) { resume(\"next\", value); }\r\n function reject(value) { resume(\"throw\", value); }\r\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n var i, p;\r\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === \"return\" } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var m = o[Symbol.asyncIterator], i;\r\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n return cooked;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];\r\n result.default = mod;\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, privateMap) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to get private field on non-instance\");\r\n }\r\n return privateMap.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, privateMap, value) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to set private field on non-instance\");\r\n }\r\n privateMap.set(receiver, value);\r\n return value;\r\n}\r\n","import { Component, decorators } from '@eva/eva.js';\nimport { SpriteAnimation as SpriteAnimationEngine } from '@eva/renderer-adapter';\n\nexport interface SpriteAnimationParams {\n resource: string;\n autoPlay: boolean;\n speed: number;\n}\n\nexport default class SpriteAnimation extends Component<SpriteAnimationParams> {\n static componentName: string = 'SpriteAnimation';\n @decorators.IDEProp resource: string = '';\n @decorators.IDEProp autoPlay: boolean = true;\n @decorators.IDEProp speed: number = 100;\n _animate: SpriteAnimationEngine;\n private waitPlay: boolean = false;\n private waitStop: boolean = false;\n private times: number = Infinity;\n private count: number = 0;\n init(obj?: SpriteAnimationParams) {\n obj && Object.assign(this, obj);\n this.on('loop', () => {\n if (++this.count >= this.times) {\n this.animate.stop();\n this.emit('complete');\n }\n });\n }\n play(times = Infinity) {\n if (times === 0) {\n return;\n }\n this.times = times;\n if (!this.animate) {\n this.waitPlay = true;\n } else {\n this.animate.play();\n this.count = 0;\n }\n }\n stop() {\n if (!this.animate) {\n this.waitStop = true;\n } else {\n this.animate.stop();\n }\n }\n set animate(val) {\n this._animate = val;\n if (this.waitPlay) {\n this.waitPlay = false;\n this.play(this.times);\n }\n if (this.waitStop) {\n this.waitStop = false;\n this.stop();\n }\n }\n get animate() {\n return this._animate;\n }\n gotoAndPlay(frameNumber) {\n this.animate.gotoAndPlay(frameNumber);\n }\n gotoAndStop(frameNumber) {\n this.animate.gotoAndStop(frameNumber);\n }\n}\n","import { GameObject, decorators, resource, ComponentChanged, RESOURCE_TYPE, OBSERVER_TYPE } from '@eva/eva.js';\nimport { RendererManager, ContainerManager, RendererSystem, Renderer } from '@eva/plugin-renderer';\nimport { SpriteAnimation as SpriteAnimationEngine } from '@eva/renderer-adapter';\nimport { Spritesheet, BaseTexture } from 'pixi.js';\n\nimport SpriteAnimationComponent from './component';\n\nconst resourceKeySplit = '_s|r|c_';\n\nresource.registerInstance(RESOURCE_TYPE.SPRITE_ANIMATION, ({ name, data }) => {\n return new Promise(r => {\n const textureObj = data.json;\n const texture = BaseTexture.from(data.image);\n const frames = textureObj.frames || {};\n const animations = textureObj.animations || {};\n const newFrames = {};\n for (const key in frames) {\n const newKey = name + resourceKeySplit + key;\n newFrames[newKey] = frames[key];\n }\n for (const key in animations) {\n const spriteList = [];\n if (animations[key] && animations[key].length >= 0) {\n for (const spriteName of animations[key]) {\n const newSpriteName = name + resourceKeySplit + spriteName;\n spriteList.push(newSpriteName);\n }\n }\n animations[key] = spriteList;\n }\n textureObj.frames = newFrames;\n const spriteSheet = new Spritesheet(texture, textureObj);\n spriteSheet.parse(() => {\n const { textures } = spriteSheet;\n const spriteFrames = [];\n for (const key in textures) {\n spriteFrames.push(textures[key]);\n }\n r(spriteFrames);\n });\n });\n});\nresource.registerDestroy(RESOURCE_TYPE.SPRITE_ANIMATION, ({ instance }) => {\n if (!instance) return;\n for (const texture of instance) {\n texture.destroy(true);\n }\n});\n\n@decorators.componentObserver({\n SpriteAnimation: ['speed', 'resource'],\n})\nexport default class SpriteAnimation extends Renderer {\n static systemName = 'SpriteAnimation';\n name: string = 'SpriteAnimation';\n animates: { [propName: number]: SpriteAnimationEngine } = {};\n autoPlay: { [propName: number]: boolean } = {};\n renderSystem: RendererSystem;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n init() {\n this.renderSystem = this.game.getSystem(RendererSystem) as RendererSystem;\n this.renderSystem.rendererManager.register(this);\n }\n rendererUpdate(gameObject: GameObject) {\n const { width, height } = gameObject.transform.size;\n if (this.animates[gameObject.id]) {\n this.animates[gameObject.id].animatedSprite.width = width;\n this.animates[gameObject.id].animatedSprite.height = height;\n }\n }\n async componentChanged(changed: ComponentChanged) {\n if (changed.componentName === 'SpriteAnimation') {\n const component: SpriteAnimationComponent = changed.component as SpriteAnimationComponent;\n this.autoPlay[changed.gameObject.id] = component.autoPlay;\n if (changed.type === OBSERVER_TYPE.ADD) {\n const { instance: frames } = await resource.getResource(component.resource);\n if (!frames) {\n console.error(`GameObject:${changed.gameObject.name}'s Img resource load error`);\n }\n this.add({\n frames: frames,\n id: changed.gameObject.id,\n component,\n });\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n if (changed.prop && changed.prop.prop[0] === 'speed') {\n this.animates[changed.gameObject.id].speed = 1000 / 60 / component.speed;\n } else {\n const { instance: frames } = await resource.getResource(component.resource);\n if (!frames) {\n console.error(`GameObject:${changed.gameObject.name}'s Img resource load error`);\n }\n this.change({\n frames: frames,\n id: changed.gameObject.id,\n component,\n });\n }\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.remove(changed.gameObject.id);\n }\n }\n }\n add({ frames, id, component }) {\n const animate = new SpriteAnimationEngine({ frames });\n this.animates[id] = animate;\n this.containerManager.getContainer(id).addChildAt(animate.animatedSprite, 0);\n\n animate.animatedSprite.onComplete = () => {\n component.emit('complete');\n };\n animate.animatedSprite.onFrameChange = () => {\n component.emit('frameChange');\n };\n animate.animatedSprite.onLoop = () => {\n component.emit('loop');\n };\n\n component.animate = this.animates[id];\n this.animates[id].speed = 1000 / 60 / component.speed;\n if (this.autoPlay[id]) {\n animate.animatedSprite.play();\n }\n }\n change({ frames, id, component }) {\n this.remove(id, true);\n this.add({ frames, id, component });\n }\n remove(id, isChange?: boolean) {\n const animate = this.animates[id];\n this.autoPlay[id] = animate.animatedSprite.playing;\n this.containerManager.getContainer(id).removeChild(animate.animatedSprite);\n animate.animatedSprite.destroy({ children: true });\n delete this.animates[id];\n if (!isChange) {\n delete this.autoPlay[id];\n }\n 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@@ -356,3 +356,4 @@ var SpriteAnimation$1 = SpriteAnimation;
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  exports.SpriteAnimation = SpriteAnimation$3;
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  exports.SpriteAnimationSystem = SpriteAnimation$1;
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+ //# sourceMappingURL=plugin-renderer-sprite-animation.cjs.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"plugin-renderer-sprite-animation.cjs.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component, decorators } from '@eva/eva.js';\nimport { SpriteAnimation as SpriteAnimationEngine } from '@eva/renderer-adapter';\n\nexport interface SpriteAnimationParams {\n resource: string;\n autoPlay: boolean;\n speed: number;\n}\n\nexport default class SpriteAnimation extends Component<SpriteAnimationParams> {\n static componentName: string = 'SpriteAnimation';\n @decorators.IDEProp resource: string = '';\n @decorators.IDEProp autoPlay: boolean = true;\n @decorators.IDEProp speed: number = 100;\n _animate: SpriteAnimationEngine;\n private waitPlay: boolean = false;\n private waitStop: boolean = false;\n private times: number = Infinity;\n private count: number = 0;\n init(obj?: SpriteAnimationParams) {\n obj && Object.assign(this, obj);\n this.on('loop', () => {\n if (++this.count >= this.times) {\n this.animate.stop();\n this.emit('complete');\n }\n });\n }\n play(times = Infinity) {\n if (times === 0) {\n return;\n }\n this.times = times;\n if (!this.animate) {\n this.waitPlay = true;\n } else {\n this.animate.play();\n this.count = 0;\n }\n }\n stop() {\n if (!this.animate) {\n this.waitStop = true;\n } else {\n this.animate.stop();\n }\n }\n set animate(val) {\n this._animate = val;\n if (this.waitPlay) {\n this.waitPlay = false;\n this.play(this.times);\n }\n if (this.waitStop) {\n this.waitStop = false;\n this.stop();\n }\n }\n get animate() {\n return this._animate;\n }\n gotoAndPlay(frameNumber) {\n this.animate.gotoAndPlay(frameNumber);\n }\n gotoAndStop(frameNumber) {\n this.animate.gotoAndStop(frameNumber);\n }\n}\n","import { GameObject, decorators, resource, ComponentChanged, RESOURCE_TYPE, OBSERVER_TYPE } from '@eva/eva.js';\nimport { RendererManager, ContainerManager, RendererSystem, Renderer } from '@eva/plugin-renderer';\nimport { SpriteAnimation as SpriteAnimationEngine } from '@eva/renderer-adapter';\nimport { Spritesheet, BaseTexture } from 'pixi.js';\n\nimport SpriteAnimationComponent from './component';\n\nconst resourceKeySplit = '_s|r|c_';\n\nresource.registerInstance(RESOURCE_TYPE.SPRITE_ANIMATION, ({ name, data }) => {\n return new Promise(r => {\n const textureObj = data.json;\n const texture = BaseTexture.from(data.image);\n const frames = textureObj.frames || {};\n const animations = textureObj.animations || {};\n const newFrames = {};\n for (const key in frames) {\n const newKey = name + resourceKeySplit + key;\n newFrames[newKey] = frames[key];\n }\n for (const key in animations) {\n const spriteList = [];\n if (animations[key] && animations[key].length >= 0) {\n for (const spriteName of animations[key]) {\n const newSpriteName = name + resourceKeySplit + spriteName;\n spriteList.push(newSpriteName);\n }\n }\n animations[key] = spriteList;\n }\n textureObj.frames = newFrames;\n const spriteSheet = new Spritesheet(texture, textureObj);\n spriteSheet.parse(() => {\n const { textures } = spriteSheet;\n const spriteFrames = [];\n for (const key in textures) {\n spriteFrames.push(textures[key]);\n }\n r(spriteFrames);\n });\n });\n});\nresource.registerDestroy(RESOURCE_TYPE.SPRITE_ANIMATION, ({ instance }) => {\n if (!instance) return;\n for (const texture of instance) {\n texture.destroy(true);\n }\n});\n\n@decorators.componentObserver({\n SpriteAnimation: ['speed', 'resource'],\n})\nexport default class SpriteAnimation extends Renderer {\n static systemName = 'SpriteAnimation';\n name: string = 'SpriteAnimation';\n animates: { [propName: number]: SpriteAnimationEngine } = {};\n autoPlay: { [propName: number]: boolean } = {};\n renderSystem: RendererSystem;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n init() {\n this.renderSystem = this.game.getSystem(RendererSystem) as RendererSystem;\n this.renderSystem.rendererManager.register(this);\n }\n rendererUpdate(gameObject: GameObject) {\n const { width, height } = gameObject.transform.size;\n if (this.animates[gameObject.id]) {\n this.animates[gameObject.id].animatedSprite.width = width;\n this.animates[gameObject.id].animatedSprite.height = height;\n }\n }\n async componentChanged(changed: ComponentChanged) {\n if (changed.componentName === 'SpriteAnimation') {\n const component: SpriteAnimationComponent = changed.component as SpriteAnimationComponent;\n this.autoPlay[changed.gameObject.id] = component.autoPlay;\n if (changed.type === OBSERVER_TYPE.ADD) {\n const { instance: frames } = await resource.getResource(component.resource);\n if (!frames) {\n console.error(`GameObject:${changed.gameObject.name}'s Img resource load error`);\n }\n this.add({\n frames: frames,\n id: changed.gameObject.id,\n component,\n });\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n if (changed.prop && changed.prop.prop[0] === 'speed') {\n this.animates[changed.gameObject.id].speed = 1000 / 60 / component.speed;\n } else {\n const { instance: frames } = await resource.getResource(component.resource);\n if (!frames) {\n console.error(`GameObject:${changed.gameObject.name}'s Img resource load error`);\n }\n this.change({\n frames: frames,\n id: changed.gameObject.id,\n component,\n });\n }\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.remove(changed.gameObject.id);\n }\n }\n }\n add({ frames, id, component }) {\n const animate = new SpriteAnimationEngine({ frames });\n this.animates[id] = animate;\n this.containerManager.getContainer(id).addChildAt(animate.animatedSprite, 0);\n\n animate.animatedSprite.onComplete = () => {\n component.emit('complete');\n };\n animate.animatedSprite.onFrameChange = () => {\n component.emit('frameChange');\n };\n animate.animatedSprite.onLoop = () => {\n component.emit('loop');\n };\n\n component.animate = this.animates[id];\n this.animates[id].speed = 1000 / 60 / component.speed;\n if (this.autoPlay[id]) {\n animate.animatedSprite.play();\n }\n }\n change({ frames, id, 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@@ -351,3 +351,4 @@ var SpriteAnimation = (function (_super) {
351
351
  var SpriteAnimation$1 = SpriteAnimation;
352
352
 
353
353
  export { SpriteAnimation$3 as SpriteAnimation, SpriteAnimation$1 as SpriteAnimationSystem };
354
+ //# sourceMappingURL=plugin-renderer-sprite-animation.esm.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"plugin-renderer-sprite-animation.esm.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component, decorators } from '@eva/eva.js';\nimport { SpriteAnimation as SpriteAnimationEngine } from '@eva/renderer-adapter';\n\nexport interface SpriteAnimationParams {\n resource: string;\n autoPlay: boolean;\n speed: number;\n}\n\nexport default class SpriteAnimation extends Component<SpriteAnimationParams> {\n static componentName: string = 'SpriteAnimation';\n @decorators.IDEProp resource: string = '';\n @decorators.IDEProp autoPlay: boolean = true;\n @decorators.IDEProp speed: number = 100;\n _animate: SpriteAnimationEngine;\n private waitPlay: boolean = false;\n private waitStop: boolean = false;\n private times: number = Infinity;\n private count: number = 0;\n init(obj?: SpriteAnimationParams) {\n obj && Object.assign(this, obj);\n this.on('loop', () => {\n if (++this.count >= this.times) {\n this.animate.stop();\n this.emit('complete');\n }\n });\n }\n play(times = Infinity) {\n if (times === 0) {\n return;\n }\n this.times = times;\n if (!this.animate) {\n this.waitPlay = true;\n } else {\n this.animate.play();\n this.count = 0;\n }\n }\n stop() {\n if (!this.animate) {\n this.waitStop = true;\n } else {\n this.animate.stop();\n }\n }\n set animate(val) {\n this._animate = val;\n if (this.waitPlay) {\n this.waitPlay = false;\n this.play(this.times);\n }\n if (this.waitStop) {\n this.waitStop = false;\n this.stop();\n }\n }\n get animate() {\n return this._animate;\n }\n gotoAndPlay(frameNumber) {\n this.animate.gotoAndPlay(frameNumber);\n }\n gotoAndStop(frameNumber) {\n this.animate.gotoAndStop(frameNumber);\n }\n}\n","import { GameObject, decorators, resource, ComponentChanged, RESOURCE_TYPE, OBSERVER_TYPE } from '@eva/eva.js';\nimport { RendererManager, ContainerManager, RendererSystem, Renderer } from '@eva/plugin-renderer';\nimport { SpriteAnimation as SpriteAnimationEngine } from '@eva/renderer-adapter';\nimport { Spritesheet, BaseTexture } from 'pixi.js';\n\nimport SpriteAnimationComponent from './component';\n\nconst resourceKeySplit = '_s|r|c_';\n\nresource.registerInstance(RESOURCE_TYPE.SPRITE_ANIMATION, ({ name, data }) => {\n return new Promise(r => {\n const textureObj = data.json;\n const texture = BaseTexture.from(data.image);\n const frames = textureObj.frames || {};\n const animations = textureObj.animations || {};\n const newFrames = {};\n for (const key in frames) {\n const newKey = name + resourceKeySplit + key;\n newFrames[newKey] = frames[key];\n }\n for (const key in animations) {\n const spriteList = [];\n if (animations[key] && animations[key].length >= 0) {\n for (const spriteName of animations[key]) {\n const newSpriteName = name + resourceKeySplit + spriteName;\n spriteList.push(newSpriteName);\n }\n }\n animations[key] = spriteList;\n }\n textureObj.frames = newFrames;\n const spriteSheet = new Spritesheet(texture, textureObj);\n spriteSheet.parse(() => {\n const { textures } = spriteSheet;\n const spriteFrames = [];\n for (const key in textures) {\n spriteFrames.push(textures[key]);\n }\n r(spriteFrames);\n });\n });\n});\nresource.registerDestroy(RESOURCE_TYPE.SPRITE_ANIMATION, ({ instance }) => {\n if (!instance) return;\n for (const texture of instance) {\n texture.destroy(true);\n }\n});\n\n@decorators.componentObserver({\n SpriteAnimation: ['speed', 'resource'],\n})\nexport default class SpriteAnimation extends Renderer {\n static systemName = 'SpriteAnimation';\n name: string = 'SpriteAnimation';\n animates: { [propName: number]: SpriteAnimationEngine } = {};\n autoPlay: { [propName: number]: boolean } = {};\n renderSystem: RendererSystem;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n init() {\n this.renderSystem = this.game.getSystem(RendererSystem) as RendererSystem;\n this.renderSystem.rendererManager.register(this);\n }\n rendererUpdate(gameObject: GameObject) {\n const { width, height } = gameObject.transform.size;\n if (this.animates[gameObject.id]) {\n this.animates[gameObject.id].animatedSprite.width = width;\n this.animates[gameObject.id].animatedSprite.height = height;\n }\n }\n async componentChanged(changed: ComponentChanged) {\n if (changed.componentName === 'SpriteAnimation') {\n const component: SpriteAnimationComponent = changed.component as SpriteAnimationComponent;\n this.autoPlay[changed.gameObject.id] = component.autoPlay;\n if (changed.type === OBSERVER_TYPE.ADD) {\n const { instance: frames } = await resource.getResource(component.resource);\n if (!frames) {\n console.error(`GameObject:${changed.gameObject.name}'s Img resource load error`);\n }\n this.add({\n frames: frames,\n id: changed.gameObject.id,\n component,\n });\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n if (changed.prop && changed.prop.prop[0] === 'speed') {\n this.animates[changed.gameObject.id].speed = 1000 / 60 / component.speed;\n } else {\n const { instance: frames } = await resource.getResource(component.resource);\n if (!frames) {\n console.error(`GameObject:${changed.gameObject.name}'s Img resource load error`);\n }\n this.change({\n frames: frames,\n id: changed.gameObject.id,\n component,\n });\n }\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.remove(changed.gameObject.id);\n }\n }\n }\n add({ frames, id, component }) {\n const animate = new SpriteAnimationEngine({ frames });\n this.animates[id] = animate;\n this.containerManager.getContainer(id).addChildAt(animate.animatedSprite, 0);\n\n animate.animatedSprite.onComplete = () => {\n component.emit('complete');\n };\n animate.animatedSprite.onFrameChange = () => {\n component.emit('frameChange');\n };\n animate.animatedSprite.onLoop = () => {\n component.emit('loop');\n };\n\n component.animate = this.animates[id];\n this.animates[id].speed = 1000 / 60 / component.speed;\n if (this.autoPlay[id]) {\n animate.animatedSprite.play();\n }\n }\n change({ frames, id, component }) {\n this.remove(id, true);\n this.add({ frames, id, component });\n }\n remove(id, isChange?: boolean) {\n const animate = this.animates[id];\n this.autoPlay[id] = animate.animatedSprite.playing;\n this.containerManager.getContainer(id).removeChild(animate.animatedSprite);\n animate.animatedSprite.destroy({ children: true });\n delete this.animates[id];\n if (!isChange) {\n delete this.autoPlay[id];\n }\n }\n}\n"],"names":["SpriteAnimation","SpriteAnimationEngine"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AASA;IAA6C,mCAAgC;IAA7E;QAAA,qEA0DC;QAxDqB,cAAQ,GAAW,EAAE,CAAC;QACtB,cAAQ,GAAY,IAAI,CAAC;QACzB,WAAK,GAAW,GAAG,CAAC;QAEhC,cAAQ,GAAY,KAAK,CAAC;QAC1B,cAAQ,GAAY,KAAK,CAAC;QAC1B,WAAK,GAAW,QAAQ,CAAC;QACzB,WAAK,GAAW,CAAC,CAAC;;KAiD3B;IAhDC,8BAAI,GAAJ,UAAK,GAA2B;QAAhC,iBAQC;QAPC,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;QAChC,IAAI,CAAC,EAAE,CAAC,MAAM,EAAE;YACd,IAAI,EAAE,KAAI,CAAC,KAAK,IAAI,KAAI,CAAC,KAAK,EAAE;gBAC9B,KAAI,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;gBACpB,KAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;aACvB;SACF,CAAC,CAAC;KACJ;IACD,8BAAI,GAAJ,UAAK,KAAgB;QAAhB,sBAAA,EAAA,gBAAgB;QACnB,IAAI,KAAK,KAAK,CAAC,EAAE;YACf,OAAO;SACR;QACD,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;YACjB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;SACtB;aAAM;YACL,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;YACpB,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;SAChB;KACF;IACD,8BAAI,GAAJ;QACE,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;YACjB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;SACtB;aAAM;YACL,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;SACrB;KACF;IACD,sBAAI,oCAAO;aAWX;YACE,OAAO,IAAI,CAAC,QAAQ,CAAC;SACtB;aAbD,UAAY,GAAG;YACb,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;YACpB,IAAI,IAAI,CAAC,QAAQ,EAAE;gBACjB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;gBACtB,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;aACvB;YACD,IAAI,IAAI,CAAC,QAAQ,EAAE;gBACjB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;gBACtB,IAAI,CAAC,IAAI,EAAE,CAAC;aACb;SACF;;;OAAA;IAID,qCAAW,GAAX,UAAY,WAAW;QACrB,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;KACvC;IACD,qCAAW,GAAX,UAAY,WAAW;QACrB,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;KACvC;IAxDM,6BAAa,GAAW,iBAAiB,CAAC;IAC7B;QAAnB,UAAU,CAAC,OAAO;qDAAuB;IACtB;QAAnB,UAAU,CAAC,OAAO;qDAA0B;IACzB;QAAnB,UAAU,CAAC,OAAO;kDAAqB;IAsD1C,sBAAC;CAAA,CA1D4C,SAAS,GA0DrD;wBA1DoBA,iBAAe;;ACFpC,IAAM,gBAAgB,GAAG,SAAS,CAAC;AAEnC,QAAQ,CAAC,gBAAgB,CAAC,aAAa,CAAC,gBAAgB,EAAE,UAAC,EAAc;QAAZ,IAAI,UAAA,EAAE,IAAI,UAAA;IACrE,OAAO,IAAI,OAAO,CAAC,UAAA,CAAC;;QAClB,IAAM,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC;QAC7B,IAAM,OAAO,GAAG,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC7C,IAAM,MAAM,GAAG,UAAU,CAAC,MAAM,IAAI,EAAE,CAAC;QACvC,IAAM,UAAU,GAAG,UAAU,CAAC,UAAU,IAAI,EAAE,CAAC;QAC/C,IAAM,SAAS,GAAG,EAAE,CAAC;QACrB,KAAK,IAAM,GAAG,IAAI,MAAM,EAAE;YACxB,IAAM,MAAM,GAAG,IAAI,GAAG,gBAAgB,GAAG,GAAG,CAAC;YAC7C,SAAS,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;SACjC;QACD,KAAK,IAAM,GAAG,IAAI,UAAU,EAAE;YAC5B,IAAM,UAAU,GAAG,EAAE,CAAC;YACtB,IAAI,UAAU,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,GAAG,CAAC,CAAC,MAAM,IAAI,CAAC,EAAE;;oBAClD,KAAyB,IAAA,oBAAA,SAAA,UAAU,CAAC,GAAG,CAAC,CAAA,CAAA,gBAAA,4BAAE;wBAArC,IAAM,UAAU,WAAA;wBACnB,IAAM,aAAa,GAAG,IAAI,GAAG,gBAAgB,GAAG,UAAU,CAAC;wBAC3D,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;qBAChC;;;;;;;;;aACF;YACD,UAAU,CAAC,GAAG,CAAC,GAAG,UAAU,CAAC;SAC9B;QACD,UAAU,CAAC,MAAM,GAAG,SAAS,CAAC;QAC9B,IAAM,WAAW,GAAG,IAAI,WAAW,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;QACzD,WAAW,CAAC,KAAK,CAAC;YACR,IAAA,QAAQ,GAAK,WAAW,SAAhB,CAAiB;YACjC,IAAM,YAAY,GAAG,EAAE,CAAC;YACxB,KAAK,IAAM,GAAG,IAAI,QAAQ,EAAE;gBAC1B,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;aAClC;YACD,CAAC,CAAC,YAAY,CAAC,CAAC;SACjB,CAAC,CAAC;KACJ,CAAC,CAAC;AACL,CAAC,CAAC,CAAC;AACH,QAAQ,CAAC,eAAe,CAAC,aAAa,CAAC,gBAAgB,EAAE,UAAC,EAAY;;QAAV,QAAQ,cAAA;IAClE,IAAI,CAAC,QAAQ;QAAE,OAAO;;QACtB,KAAsB,IAAA,aAAA,SAAA,QAAQ,CAAA,kCAAA,wDAAE;YAA3B,IAAM,OAAO,qBAAA;YAChB,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;SACvB;;;;;;;;;AACH,CAAC,CAAC,CAAC;AAKH;IAA6C,mCAAQ;IAArD;QAAA,qEAuFC;QArFC,UAAI,GAAW,iBAAiB,CAAC;QACjC,cAAQ,GAAkD,EAAE,CAAC;QAC7D,cAAQ,GAAoC,EAAE,CAAC;;KAmFhD;IA/EC,8BAAI,GAAJ;QACE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,CAAmB,CAAC;QAC1E,IAAI,CAAC,YAAY,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;KAClD;IACD,wCAAc,GAAd,UAAe,UAAsB;QAC7B,IAAA,KAAoB,UAAU,CAAC,SAAS,CAAC,IAAI,EAA3C,KAAK,WAAA,EAAE,MAAM,YAA8B,CAAC;QACpD,IAAI,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,EAAE,CAAC,EAAE;YAChC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,cAAc,CAAC,KAAK,GAAG,KAAK,CAAC;YAC1D,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,cAAc,CAAC,MAAM,GAAG,MAAM,CAAC;SAC7D;KACF;IACK,0CAAgB,GAAtB,UAAuB,OAAyB;;;;;;8BAC1C,OAAO,CAAC,aAAa,KAAK,iBAAiB,CAAA,EAA3C,cAA2C;wBACvC,SAAS,GAA6B,OAAO,CAAC,SAAqC,CAAC;wBAC1F,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,QAAQ,CAAC;8BACtD,OAAO,CAAC,IAAI,KAAK,aAAa,CAAC,GAAG,CAAA,EAAlC,cAAkC;wBACP,WAAM,QAAQ,CAAC,WAAW,CAAC,SAAS,CAAC,QAAQ,CAAC,EAAA;;wBAAnE,WAAqB,CAAA,SAA8C,UAAnD;wBACxB,IAAI,CAAC,QAAM,EAAE;4BACX,OAAO,CAAC,KAAK,CAAC,gBAAc,OAAO,CAAC,UAAU,CAAC,IAAI,+BAA4B,CAAC,CAAC;yBAClF;wBACD,IAAI,CAAC,GAAG,CAAC;4BACP,MAAM,EAAE,QAAM;4BACd,EAAE,EAAE,OAAO,CAAC,UAAU,CAAC,EAAE;4BACzB,SAAS,WAAA;yBACV,CAAC,CAAC;;;8BACM,OAAO,CAAC,IAAI,KAAK,aAAa,CAAC,MAAM,CAAA,EAArC,cAAqC;8BAC1C,OAAO,CAAC,IAAI,IAAI,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,OAAO,CAAA,EAAhD,cAAgD;wBAClD,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,KAAK,GAAG,IAAI,GAAG,EAAE,GAAG,SAAS,CAAC,KAAK,CAAC;;4BAE5C,WAAM,QAAQ,CAAC,WAAW,CAAC,SAAS,CAAC,QAAQ,CAAC,EAAA;;wBAAnE,WAAqB,CAAA,SAA8C,UAAnD;wBACxB,IAAI,CAAC,QAAM,EAAE;4BACX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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@eva/plugin-renderer-sprite-animation",
3
- "version": "1.1.1-fix.0",
3
+ "version": "1.1.1-fix.3",
4
4
  "description": "@eva/plugin-renderer-sprite-animation",
5
5
  "main": "index.js",
6
6
  "module": "dist/plugin-renderer-sprite-animation.esm.js",
@@ -18,9 +18,9 @@
18
18
  "license": "MIT",
19
19
  "homepage": "https://eva.js.org",
20
20
  "dependencies": {
21
- "@eva/plugin-renderer": "1.1.1-fix.0",
22
- "@eva/renderer-adapter": "1.1.1-fix.0",
23
- "@eva/eva.js": "1.1.1-fix.0",
21
+ "@eva/plugin-renderer": "1.1.1-fix.3",
22
+ "@eva/renderer-adapter": "1.1.1-fix.3",
23
+ "@eva/eva.js": "1.1.1-fix.3",
24
24
  "pixi.js": "^4.8.7"
25
25
  }
26
26
  }
@@ -1,272 +0,0 @@
1
- import { __extends, __decorate, __values, __awaiter, __generator } from 'tslib';
2
- import { Component, resource, RESOURCE_TYPE, OBSERVER_TYPE, decorators } from '@eva/eva.js/dist/miniprogram';
3
- import { type, step } from '@eva/inspector-decorator/dist/miniprogram';
4
- import { RendererSystem, Renderer } from '@eva/plugin-renderer/dist/miniprogram';
5
- import { SpriteAnimation as SpriteAnimation$4 } from '@eva/renderer-adapter/dist/miniprogram';
6
- import { BaseTexture, Spritesheet } from '@eva/miniprogram-pixi';
7
-
8
- var SpriteAnimation$2 = (function (_super) {
9
- __extends(SpriteAnimation, _super);
10
- function SpriteAnimation() {
11
- var _this = _super !== null && _super.apply(this, arguments) || this;
12
- _this.resource = '';
13
- _this.autoPlay = true;
14
- _this.speed = 100;
15
- _this.waitPlay = false;
16
- _this.waitStop = false;
17
- _this.times = Infinity;
18
- _this.count = 0;
19
- return _this;
20
- }
21
- SpriteAnimation.prototype.init = function (obj) {
22
- var _this = this;
23
- obj && Object.assign(this, obj);
24
- this.on('loop', function () {
25
- if (++_this.count >= _this.times) {
26
- _this.animate.stop();
27
- _this.emit('complete');
28
- }
29
- });
30
- };
31
- SpriteAnimation.prototype.play = function (times) {
32
- if (times === void 0) { times = Infinity; }
33
- if (times === 0) {
34
- return;
35
- }
36
- this.times = times;
37
- if (!this.animate) {
38
- this.waitPlay = true;
39
- }
40
- else {
41
- this.animate.play();
42
- this.count = 0;
43
- }
44
- };
45
- SpriteAnimation.prototype.stop = function () {
46
- if (!this.animate) {
47
- this.waitStop = true;
48
- }
49
- else {
50
- this.animate.stop();
51
- }
52
- };
53
- Object.defineProperty(SpriteAnimation.prototype, "animate", {
54
- get: function () {
55
- return this._animate;
56
- },
57
- set: function (val) {
58
- this._animate = val;
59
- if (this.waitPlay) {
60
- this.waitPlay = false;
61
- this.play(this.times);
62
- }
63
- if (this.waitStop) {
64
- this.waitStop = false;
65
- this.stop();
66
- }
67
- },
68
- enumerable: false,
69
- configurable: true
70
- });
71
- SpriteAnimation.prototype.gotoAndPlay = function (frameNumber) {
72
- this.animate.gotoAndPlay(frameNumber);
73
- };
74
- SpriteAnimation.prototype.gotoAndStop = function (frameNumber) {
75
- this.animate.gotoAndStop(frameNumber);
76
- };
77
- SpriteAnimation.componentName = 'SpriteAnimation';
78
- __decorate([
79
- type('string')
80
- ], SpriteAnimation.prototype, "resource", void 0);
81
- __decorate([
82
- type('boolean')
83
- ], SpriteAnimation.prototype, "autoPlay", void 0);
84
- __decorate([
85
- type('number'),
86
- step(10)
87
- ], SpriteAnimation.prototype, "speed", void 0);
88
- return SpriteAnimation;
89
- }(Component));
90
- var SpriteAnimation$3 = SpriteAnimation$2;
91
-
92
- var resourceKeySplit = '_s|r|c_';
93
- resource.registerInstance(RESOURCE_TYPE.SPRITE_ANIMATION, function (_a) {
94
- var name = _a.name, data = _a.data;
95
- return new Promise(function (r) {
96
- var e_1, _a;
97
- var textureObj = data.json;
98
- var texture = BaseTexture.from(data.image);
99
- var frames = textureObj.frames || {};
100
- var animations = textureObj.animations || {};
101
- var newFrames = {};
102
- for (var key in frames) {
103
- var newKey = name + resourceKeySplit + key;
104
- newFrames[newKey] = frames[key];
105
- }
106
- for (var key in animations) {
107
- var spriteList = [];
108
- if (animations[key] && animations[key].length >= 0) {
109
- try {
110
- for (var _b = (e_1 = void 0, __values(animations[key])), _c = _b.next(); !_c.done; _c = _b.next()) {
111
- var spriteName = _c.value;
112
- var newSpriteName = name + resourceKeySplit + spriteName;
113
- spriteList.push(newSpriteName);
114
- }
115
- }
116
- catch (e_1_1) { e_1 = { error: e_1_1 }; }
117
- finally {
118
- try {
119
- if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
120
- }
121
- finally { if (e_1) throw e_1.error; }
122
- }
123
- }
124
- animations[key] = spriteList;
125
- }
126
- textureObj.frames = newFrames;
127
- var spriteSheet = new Spritesheet(texture, textureObj);
128
- spriteSheet.parse(function () {
129
- var textures = spriteSheet.textures;
130
- var spriteFrames = [];
131
- for (var key in textures) {
132
- spriteFrames.push(textures[key]);
133
- }
134
- r(spriteFrames);
135
- });
136
- });
137
- });
138
- resource.registerDestroy(RESOURCE_TYPE.SPRITE_ANIMATION, function (_a) {
139
- var e_2, _b;
140
- var instance = _a.instance;
141
- if (!instance)
142
- return;
143
- try {
144
- for (var instance_1 = __values(instance), instance_1_1 = instance_1.next(); !instance_1_1.done; instance_1_1 = instance_1.next()) {
145
- var texture = instance_1_1.value;
146
- texture.destroy(true);
147
- }
148
- }
149
- catch (e_2_1) { e_2 = { error: e_2_1 }; }
150
- finally {
151
- try {
152
- if (instance_1_1 && !instance_1_1.done && (_b = instance_1.return)) _b.call(instance_1);
153
- }
154
- finally { if (e_2) throw e_2.error; }
155
- }
156
- });
157
- var SpriteAnimation = (function (_super) {
158
- __extends(SpriteAnimation, _super);
159
- function SpriteAnimation() {
160
- var _this = _super !== null && _super.apply(this, arguments) || this;
161
- _this.name = 'SpriteAnimation';
162
- _this.animates = {};
163
- _this.autoPlay = {};
164
- return _this;
165
- }
166
- SpriteAnimation.prototype.init = function () {
167
- this.renderSystem = this.game.getSystem(RendererSystem);
168
- this.renderSystem.rendererManager.register(this);
169
- };
170
- SpriteAnimation.prototype.rendererUpdate = function (gameObject) {
171
- var _a = gameObject.transform.size, width = _a.width, height = _a.height;
172
- if (this.animates[gameObject.id]) {
173
- this.animates[gameObject.id].animatedSprite.width = width;
174
- this.animates[gameObject.id].animatedSprite.height = height;
175
- }
176
- };
177
- SpriteAnimation.prototype.componentChanged = function (changed) {
178
- return __awaiter(this, void 0, void 0, function () {
179
- var component, frames_1, frames_2;
180
- return __generator(this, function (_a) {
181
- switch (_a.label) {
182
- case 0:
183
- if (!(changed.componentName === 'SpriteAnimation')) return [3, 7];
184
- component = changed.component;
185
- this.autoPlay[changed.gameObject.id] = component.autoPlay;
186
- if (!(changed.type === OBSERVER_TYPE.ADD)) return [3, 2];
187
- return [4, resource.getResource(component.resource)];
188
- case 1:
189
- frames_1 = (_a.sent()).instance;
190
- if (!frames_1) {
191
- console.error("GameObject:" + changed.gameObject.name + "'s Img resource load error");
192
- }
193
- this.add({
194
- frames: frames_1,
195
- id: changed.gameObject.id,
196
- component: component,
197
- });
198
- return [3, 7];
199
- case 2:
200
- if (!(changed.type === OBSERVER_TYPE.CHANGE)) return [3, 6];
201
- if (!(changed.prop && changed.prop.prop[0] === 'speed')) return [3, 3];
202
- this.animates[changed.gameObject.id].speed = 1000 / 60 / component.speed;
203
- return [3, 5];
204
- case 3: return [4, resource.getResource(component.resource)];
205
- case 4:
206
- frames_2 = (_a.sent()).instance;
207
- if (!frames_2) {
208
- console.error("GameObject:" + changed.gameObject.name + "'s Img resource load error");
209
- }
210
- this.change({
211
- frames: frames_2,
212
- id: changed.gameObject.id,
213
- component: component,
214
- });
215
- _a.label = 5;
216
- case 5: return [3, 7];
217
- case 6:
218
- if (changed.type === OBSERVER_TYPE.REMOVE) {
219
- this.remove(changed.gameObject.id);
220
- }
221
- _a.label = 7;
222
- case 7: return [2];
223
- }
224
- });
225
- });
226
- };
227
- SpriteAnimation.prototype.add = function (_a) {
228
- var frames = _a.frames, id = _a.id, component = _a.component;
229
- var animate = new SpriteAnimation$4({ frames: frames });
230
- this.animates[id] = animate;
231
- this.containerManager.getContainer(id).addChildAt(animate.animatedSprite, 0);
232
- animate.animatedSprite.onComplete = function () {
233
- component.emit('complete');
234
- };
235
- animate.animatedSprite.onFrameChange = function () {
236
- component.emit('frameChange');
237
- };
238
- animate.animatedSprite.onLoop = function () {
239
- component.emit('loop');
240
- };
241
- component.animate = this.animates[id];
242
- this.animates[id].speed = 1000 / 60 / component.speed;
243
- if (this.autoPlay[id]) {
244
- animate.animatedSprite.play();
245
- }
246
- };
247
- SpriteAnimation.prototype.change = function (_a) {
248
- var frames = _a.frames, id = _a.id, component = _a.component;
249
- this.remove(id, true);
250
- this.add({ frames: frames, id: id, component: component });
251
- };
252
- SpriteAnimation.prototype.remove = function (id, isChange) {
253
- var animate = this.animates[id];
254
- this.autoPlay[id] = animate.animatedSprite.playing;
255
- this.containerManager.getContainer(id).removeChild(animate.animatedSprite);
256
- animate.animatedSprite.destroy({ children: true });
257
- delete this.animates[id];
258
- if (!isChange) {
259
- delete this.autoPlay[id];
260
- }
261
- };
262
- SpriteAnimation.systemName = 'SpriteAnimation';
263
- SpriteAnimation = __decorate([
264
- decorators.componentObserver({
265
- SpriteAnimation: ['speed', 'resource'],
266
- })
267
- ], SpriteAnimation);
268
- return SpriteAnimation;
269
- }(Renderer));
270
- var SpriteAnimation$1 = SpriteAnimation;
271
-
272
- export { SpriteAnimation$3 as SpriteAnimation, SpriteAnimation$1 as SpriteAnimationSystem };