@eva/plugin-renderer-sprite-animation 1.1.1-fix.0 → 1.1.1-fix.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/plugin-renderer"),r=require("@eva/renderer-adapter"),n=require("pixi.js"),o=function(e,t){return(o=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])})(e,t)};function i(e,t){function r(){this.constructor=e}o(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function a(e,t,r,n){var o,i=arguments.length,a=i<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,t,r,n);else for(var s=e.length-1;s>=0;s--)(o=e[s])&&(a=(i<3?o(a):i>3?o(t,r,a):o(t,r))||a);return i>3&&a&&Object.defineProperty(t,r,a),a}function s(e,t){var r,n,o,i,a={label:0,sent:function(){if(1&o[0])throw o[1];return o[1]},trys:[],ops:[]};return i={next:s(0),throw:s(1),return:s(2)},"function"==typeof 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t?t.call(e):{next:function(){return e&&r>=e.length&&(e=void 0),{value:e&&e[r++],done:!e}}}}var p=function(t){function r(){var e=null!==t&&t.apply(this,arguments)||this;return e.resource="",e.autoPlay=!0,e.speed=100,e.waitPlay=!1,e.waitStop=!1,e.times=1/0,e.count=0,e}return i(r,t),r.prototype.init=function(e){var t=this;e&&Object.assign(this,e),this.on("loop",(function(){++t.count>=t.times&&(t.animate.stop(),t.emit("complete"))}))},r.prototype.play=function(e){void 0===e&&(e=1/0),0!==e&&(this.times=e,this.animate?(this.animate.play(),this.count=0):this.waitPlay=!0)},r.prototype.stop=function(){this.animate?this.animate.stop():this.waitStop=!0},Object.defineProperty(r.prototype,"animate",{get:function(){return this._animate},set:function(e){this._animate=e,this.waitPlay&&(this.waitPlay=!1,this.play(this.times)),this.waitStop&&(this.waitStop=!1,this.stop())},enumerable:!1,configurable:!0}),r.prototype.gotoAndPlay=function(e){this.animate.gotoAndPlay(e)},r.prototype.gotoAndStop=function(e){this.animate.gotoAndStop(e)},r.componentName="SpriteAnimation",a([e.decorators.IDEProp],r.prototype,"resource",void 0),a([e.decorators.IDEProp],r.prototype,"autoPlay",void 0),a([e.decorators.IDEProp],r.prototype,"speed",void 0),r}(e.Component);e.resource.registerInstance(e.RESOURCE_TYPE.SPRITE_ANIMATION,(function(e){var t=e.name,r=e.data;return new Promise((function(e){var o,i,a=r.json,s=n.BaseTexture.from(r.image),p=a.frames||{},u=a.animations||{},l={};for(var m in p){l[t+"_s|r|c_"+m]=p[m]}for(var m in u){var f=[];if(u[m]&&u[m].length>=0)try{for(var d=(o=void 0,c(u[m])),h=d.next();!h.done;h=d.next()){var y=h.value,v=t+"_s|r|c_"+y;f.push(v)}}catch(e){o={error:e}}finally{try{h&&!h.done&&(i=d.return)&&i.call(d)}finally{if(o)throw o.error}}u[m]=f}a.frames=l;var g=new n.Spritesheet(s,a);g.parse((function(){var t=g.textures,r=[];for(var n in t)r.push(t[n]);e(r)}))}))})),e.resource.registerDestroy(e.RESOURCE_TYPE.SPRITE_ANIMATION,(function(e){var t,r,n=e.instance;if(n)try{for(var o=c(n),i=o.next();!i.done;i=o.next()){i.value.destroy(!0)}}catch(e){t={error:e}}finally{try{i&&!i.done&&(r=o.return)&&r.call(o)}finally{if(t)throw t.error}}}));var u=function(n){function o(){var e=null!==n&&n.apply(this,arguments)||this;return e.name="SpriteAnimation",e.animates={},e.autoPlay={},e}return i(o,n),o.prototype.init=function(){this.renderSystem=this.game.getSystem(t.RendererSystem),this.renderSystem.rendererManager.register(this)},o.prototype.rendererUpdate=function(e){var t=e.transform.size,r=t.width,n=t.height;this.animates[e.id]&&(this.animates[e.id].animatedSprite.width=r,this.animates[e.id].animatedSprite.height=n)},o.prototype.componentChanged=function(t){return r=this,n=void 0,i=function(){var r,n,o;return s(this,(function(i){switch(i.label){case 0:return"SpriteAnimation"!==t.componentName?[3,7]:(r=t.component,this.autoPlay[t.gameObject.id]=r.autoPlay,t.type!==e.OBSERVER_TYPE.ADD?[3,2]:[4,e.resource.getResource(r.resource)]);case 1:return(n=i.sent().instance)||console.error("GameObject:"+t.gameObject.name+"'s Img resource load error"),this.add({frames:n,id:t.gameObject.id,component:r}),[3,7];case 2:return t.type!==e.OBSERVER_TYPE.CHANGE?[3,6]:t.prop&&"speed"===t.prop.prop[0]?(this.animates[t.gameObject.id].speed=1e3/60/r.speed,[3,5]):[3,3];case 3:return[4,e.resource.getResource(r.resource)];case 4:(o=i.sent().instance)||console.error("GameObject:"+t.gameObject.name+"'s Img resource load error"),this.change({frames:o,id:t.gameObject.id,component:r}),i.label=5;case 5:return[3,7];case 6:t.type===e.OBSERVER_TYPE.REMOVE&&this.remove(t.gameObject.id),i.label=7;case 7:return[2]}}))},new((o=void 0)||(o=Promise))((function(e,t){function a(e){try{c(i.next(e))}catch(e){t(e)}}function s(e){try{c(i.throw(e))}catch(e){t(e)}}function c(t){t.done?e(t.value):new o((function(e){e(t.value)})).then(a,s)}c((i=i.apply(r,n||[])).next())}));var r,n,o,i},o.prototype.add=function(e){var t=e.frames,n=e.id,o=e.component,i=new r.SpriteAnimation({frames:t});this.animates[n]=i,this.containerManager.getContainer(n).addChildAt(i.animatedSprite,0),i.animatedSprite.onComplete=function(){o.emit("complete")},i.animatedSprite.onFrameChange=function(){o.emit("frameChange")},i.animatedSprite.onLoop=function(){o.emit("loop")},o.animate=this.animates[n],this.animates[n].speed=1e3/60/o.speed,this.autoPlay[n]&&i.animatedSprite.play()},o.prototype.change=function(e){var t=e.frames,r=e.id,n=e.component;this.remove(r,!0),this.add({frames:t,id:r,component:n})},o.prototype.remove=function(e,t){var r=this.animates[e];this.autoPlay[e]=r.animatedSprite.playing,this.containerManager.getContainer(e).removeChild(r.animatedSprite),r.animatedSprite.destroy({children:!0}),delete this.animates[e],t||delete this.autoPlay[e]},o.systemName="SpriteAnimation",o=a([e.decorators.componentObserver({SpriteAnimation:["speed","resource"]})],o)}(t.Renderer);exports.SpriteAnimation=p,exports.SpriteAnimationSystem=u;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/plugin-renderer"),r=require("@eva/renderer-adapter"),n=require("pixi.js"),o=function(e,t){return o=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])},o(e,t)};function i(e,t){function r(){this.constructor=e}o(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function a(e,t,r,n){var o,i=arguments.length,a=i<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,t,r,n);else for(var s=e.length-1;s>=0;s--)(o=e[s])&&(a=(i<3?o(a):i>3?o(t,r,a):o(t,r))||a);return i>3&&a&&Object.defineProperty(t,r,a),a}function s(e,t){var r,n,o,i,a={label:0,sent:function(){if(1&o[0])throw o[1];return o[1]},trys:[],ops:[]};return i={next:s(0),throw:s(1),return:s(2)},"function"==typeof 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t?t.call(e):{next:function(){return e&&r>=e.length&&(e=void 0),{value:e&&e[r++],done:!e}}}}var p=function(t){function r(){var e=null!==t&&t.apply(this,arguments)||this;return e.resource="",e.autoPlay=!0,e.speed=100,e.waitPlay=!1,e.waitStop=!1,e.times=1/0,e.count=0,e}return i(r,t),r.prototype.init=function(e){var t=this;e&&Object.assign(this,e),this.on("loop",(function(){++t.count>=t.times&&(t.animate.stop(),t.emit("complete"))}))},r.prototype.play=function(e){void 0===e&&(e=1/0),0!==e&&(this.times=e,this.animate?(this.animate.play(),this.count=0):this.waitPlay=!0)},r.prototype.stop=function(){this.animate?this.animate.stop():this.waitStop=!0},Object.defineProperty(r.prototype,"animate",{get:function(){return this._animate},set:function(e){this._animate=e,this.waitPlay&&(this.waitPlay=!1,this.play(this.times)),this.waitStop&&(this.waitStop=!1,this.stop())},enumerable:!1,configurable:!0}),r.prototype.gotoAndPlay=function(e){this.animate.gotoAndPlay(e)},r.prototype.gotoAndStop=function(e){this.animate.gotoAndStop(e)},r.componentName="SpriteAnimation",a([e.decorators.IDEProp],r.prototype,"resource",void 0),a([e.decorators.IDEProp],r.prototype,"autoPlay",void 0),a([e.decorators.IDEProp],r.prototype,"speed",void 0),r}(e.Component),u=p;e.resource.registerInstance(e.RESOURCE_TYPE.SPRITE_ANIMATION,(function(e){var t=e.name,r=e.data;return new Promise((function(e){var o,i,a=r.json,s=n.BaseTexture.from(r.image),p=a.frames||{},u=a.animations||{},l={};for(var m in p){l[t+"_s|r|c_"+m]=p[m]}for(var m in u){var f=[];if(u[m]&&u[m].length>=0)try{for(var d=(o=void 0,c(u[m])),h=d.next();!h.done;h=d.next()){var y=h.value,v=t+"_s|r|c_"+y;f.push(v)}}catch(e){o={error:e}}finally{try{h&&!h.done&&(i=d.return)&&i.call(d)}finally{if(o)throw o.error}}u[m]=f}a.frames=l;var g=new n.Spritesheet(s,a);g.parse((function(){var t=g.textures,r=[];for(var n in t)r.push(t[n]);e(r)}))}))})),e.resource.registerDestroy(e.RESOURCE_TYPE.SPRITE_ANIMATION,(function(e){var t,r,n=e.instance;if(n)try{for(var o=c(n),i=o.next();!i.done;i=o.next()){i.value.destroy(!0)}}catch(e){t={error:e}}finally{try{i&&!i.done&&(r=o.return)&&r.call(o)}finally{if(t)throw t.error}}}));var l=function(n){function o(){var e=null!==n&&n.apply(this,arguments)||this;return e.name="SpriteAnimation",e.animates={},e.autoPlay={},e}return i(o,n),o.prototype.init=function(){this.renderSystem=this.game.getSystem(t.RendererSystem),this.renderSystem.rendererManager.register(this)},o.prototype.rendererUpdate=function(e){var t=e.transform.size,r=t.width,n=t.height;this.animates[e.id]&&(this.animates[e.id].animatedSprite.width=r,this.animates[e.id].animatedSprite.height=n)},o.prototype.componentChanged=function(t){return r=this,n=void 0,i=function(){var r,n,o;return s(this,(function(i){switch(i.label){case 0:return"SpriteAnimation"!==t.componentName?[3,7]:(r=t.component,this.autoPlay[t.gameObject.id]=r.autoPlay,t.type!==e.OBSERVER_TYPE.ADD?[3,2]:[4,e.resource.getResource(r.resource)]);case 1:return(n=i.sent().instance)||console.error("GameObject:"+t.gameObject.name+"'s Img resource load error"),this.add({frames:n,id:t.gameObject.id,component:r}),[3,7];case 2:return t.type!==e.OBSERVER_TYPE.CHANGE?[3,6]:t.prop&&"speed"===t.prop.prop[0]?(this.animates[t.gameObject.id].speed=1e3/60/r.speed,[3,5]):[3,3];case 3:return[4,e.resource.getResource(r.resource)];case 4:(o=i.sent().instance)||console.error("GameObject:"+t.gameObject.name+"'s Img resource load error"),this.change({frames:o,id:t.gameObject.id,component:r}),i.label=5;case 5:return[3,7];case 6:t.type===e.OBSERVER_TYPE.REMOVE&&this.remove(t.gameObject.id),i.label=7;case 7:return[2]}}))},new((o=void 0)||(o=Promise))((function(e,t){function a(e){try{c(i.next(e))}catch(e){t(e)}}function s(e){try{c(i.throw(e))}catch(e){t(e)}}function c(t){t.done?e(t.value):new o((function(e){e(t.value)})).then(a,s)}c((i=i.apply(r,n||[])).next())}));var r,n,o,i},o.prototype.add=function(e){var t=e.frames,n=e.id,o=e.component,i=new r.SpriteAnimation({frames:t});this.animates[n]=i,this.containerManager.getContainer(n).addChildAt(i.animatedSprite,0),i.animatedSprite.onComplete=function(){o.emit("complete")},i.animatedSprite.onFrameChange=function(){o.emit("frameChange")},i.animatedSprite.onLoop=function(){o.emit("loop")},o.animate=this.animates[n],this.animates[n].speed=1e3/60/o.speed,this.autoPlay[n]&&i.animatedSprite.play()},o.prototype.change=function(e){var t=e.frames,r=e.id,n=e.component;this.remove(r,!0),this.add({frames:t,id:r,component:n})},o.prototype.remove=function(e,t){var r=this.animates[e];this.autoPlay[e]=r.animatedSprite.playing,this.containerManager.getContainer(e).removeChild(r.animatedSprite),r.animatedSprite.destroy({children:!0}),delete this.animates[e],t||delete this.autoPlay[e]},o.systemName="SpriteAnimation",o=a([e.decorators.componentObserver({SpriteAnimation:["speed","resource"]})],o)}(t.Renderer);exports.SpriteAnimation=u,exports.SpriteAnimationSystem=l;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@eva/plugin-renderer-sprite-animation",
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- "version": "1.1.1-fix.0",
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+ "version": "1.1.1-fix.1",
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  "description": "@eva/plugin-renderer-sprite-animation",
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  "main": "index.js",
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  "module": "dist/plugin-renderer-sprite-animation.esm.js",
@@ -18,9 +18,9 @@
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  "license": "MIT",
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  "homepage": "https://eva.js.org",
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  "dependencies": {
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- "@eva/plugin-renderer": "1.1.1-fix.0",
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- "@eva/renderer-adapter": "1.1.1-fix.0",
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- "@eva/eva.js": "1.1.1-fix.0",
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+ "@eva/plugin-renderer": "1.1.1-fix.1",
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+ "@eva/renderer-adapter": "1.1.1-fix.1",
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+ "@eva/eva.js": "1.1.1-fix.1",
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  "pixi.js": "^4.8.7"
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  }
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  }
@@ -1,361 +0,0 @@
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- (function (global, factory) {
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- typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('@eva/eva.js'), require('@eva/plugin-renderer'), require('@eva/renderer-adapter'), require('pixi.js')) :
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- typeof define === 'function' && define.amd ? define(['exports', '@eva/eva.js', '@eva/plugin-renderer', '@eva/renderer-adapter', 'pixi.js'], factory) :
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- (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory((global.EVA = global.EVA || {}, global.EVA.plugin = global.EVA.plugin || {}, global.EVA.plugin.renderer = global.EVA.plugin.renderer || {}, global.EVA.plugin.renderer.spriteAnimation = {}), global.EVA, global.EVA.plugin.renderer, global.EVA.rendererAdapter, global.PIXI));
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- }(this, (function (exports, eva_js, pluginRenderer, rendererAdapter, pixi_js) { 'use strict';
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-
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- /*! *****************************************************************************
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- Copyright (c) Microsoft Corporation.
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-
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- Permission to use, copy, modify, and/or distribute this software for any
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- purpose with or without fee is hereby granted.
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-
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- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
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- REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
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- AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
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- INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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- LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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- OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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- PERFORMANCE OF THIS SOFTWARE.
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- ***************************************************************************** */
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- /* global Reflect, Promise */
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-
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- var extendStatics = function(d, b) {
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- extendStatics = Object.setPrototypeOf ||
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- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
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- return extendStatics(d, b);
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- };
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-
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- function __extends(d, b) {
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- extendStatics(d, b);
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- function __() { this.constructor = d; }
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- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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- }
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69
- if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
70
- if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
71
- if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
72
- if (t[2]) _.ops.pop();
73
- _.trys.pop(); continue;
74
- }
75
- op = body.call(thisArg, _);
76
- } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
77
- if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
78
- }
79
- }
80
-
81
- function __values(o) {
82
- var s = typeof Symbol === "function" && Symbol.iterator, m = s && o[s], i = 0;
83
- if (m) return m.call(o);
84
- if (o && typeof o.length === "number") return {
85
- next: function () {
86
- if (o && i >= o.length) o = void 0;
87
- return { value: o && o[i++], done: !o };
88
- }
89
- };
90
- throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined.");
91
- }
92
-
93
- var SpriteAnimation$2 = (function (_super) {
94
- __extends(SpriteAnimation, _super);
95
- function SpriteAnimation() {
96
- var _this = _super !== null && _super.apply(this, arguments) || this;
97
- _this.resource = '';
98
- _this.autoPlay = true;
99
- _this.speed = 100;
100
- _this.waitPlay = false;
101
- _this.waitStop = false;
102
- _this.times = Infinity;
103
- _this.count = 0;
104
- return _this;
105
- }
106
- SpriteAnimation.prototype.init = function (obj) {
107
- var _this = this;
108
- obj && Object.assign(this, obj);
109
- this.on('loop', function () {
110
- if (++_this.count >= _this.times) {
111
- _this.animate.stop();
112
- _this.emit('complete');
113
- }
114
- });
115
- };
116
- SpriteAnimation.prototype.play = function (times) {
117
- if (times === void 0) { times = Infinity; }
118
- if (times === 0) {
119
- return;
120
- }
121
- this.times = times;
122
- if (!this.animate) {
123
- this.waitPlay = true;
124
- }
125
- else {
126
- this.animate.play();
127
- this.count = 0;
128
- }
129
- };
130
- SpriteAnimation.prototype.stop = function () {
131
- if (!this.animate) {
132
- this.waitStop = true;
133
- }
134
- else {
135
- this.animate.stop();
136
- }
137
- };
138
- Object.defineProperty(SpriteAnimation.prototype, "animate", {
139
- get: function () {
140
- return this._animate;
141
- },
142
- set: function (val) {
143
- this._animate = val;
144
- if (this.waitPlay) {
145
- this.waitPlay = false;
146
- this.play(this.times);
147
- }
148
- if (this.waitStop) {
149
- this.waitStop = false;
150
- this.stop();
151
- }
152
- },
153
- enumerable: false,
154
- configurable: true
155
- });
156
- SpriteAnimation.prototype.gotoAndPlay = function (frameNumber) {
157
- this.animate.gotoAndPlay(frameNumber);
158
- };
159
- SpriteAnimation.prototype.gotoAndStop = function (frameNumber) {
160
- this.animate.gotoAndStop(frameNumber);
161
- };
162
- SpriteAnimation.componentName = 'SpriteAnimation';
163
- __decorate([
164
- eva_js.decorators.IDEProp
165
- ], SpriteAnimation.prototype, "resource", void 0);
166
- __decorate([
167
- eva_js.decorators.IDEProp
168
- ], SpriteAnimation.prototype, "autoPlay", void 0);
169
- __decorate([
170
- eva_js.decorators.IDEProp
171
- ], SpriteAnimation.prototype, "speed", void 0);
172
- return SpriteAnimation;
173
- }(eva_js.Component));
174
- var SpriteAnimation$3 = SpriteAnimation$2;
175
-
176
- var resourceKeySplit = '_s|r|c_';
177
- eva_js.resource.registerInstance(eva_js.RESOURCE_TYPE.SPRITE_ANIMATION, function (_a) {
178
- var name = _a.name, data = _a.data;
179
- return new Promise(function (r) {
180
- var e_1, _a;
181
- var textureObj = data.json;
182
- var texture = pixi_js.BaseTexture.from(data.image);
183
- var frames = textureObj.frames || {};
184
- var animations = textureObj.animations || {};
185
- var newFrames = {};
186
- for (var key in frames) {
187
- var newKey = name + resourceKeySplit + key;
188
- newFrames[newKey] = frames[key];
189
- }
190
- for (var key in animations) {
191
- var spriteList = [];
192
- if (animations[key] && animations[key].length >= 0) {
193
- try {
194
- for (var _b = (e_1 = void 0, __values(animations[key])), _c = _b.next(); !_c.done; _c = _b.next()) {
195
- var spriteName = _c.value;
196
- var newSpriteName = name + resourceKeySplit + spriteName;
197
- spriteList.push(newSpriteName);
198
- }
199
- }
200
- catch (e_1_1) { e_1 = { error: e_1_1 }; }
201
- finally {
202
- try {
203
- if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
204
- }
205
- finally { if (e_1) throw e_1.error; }
206
- }
207
- }
208
- animations[key] = spriteList;
209
- }
210
- textureObj.frames = newFrames;
211
- var spriteSheet = new pixi_js.Spritesheet(texture, textureObj);
212
- spriteSheet.parse(function () {
213
- var textures = spriteSheet.textures;
214
- var spriteFrames = [];
215
- for (var key in textures) {
216
- spriteFrames.push(textures[key]);
217
- }
218
- r(spriteFrames);
219
- });
220
- });
221
- });
222
- eva_js.resource.registerDestroy(eva_js.RESOURCE_TYPE.SPRITE_ANIMATION, function (_a) {
223
- var e_2, _b;
224
- var instance = _a.instance;
225
- if (!instance)
226
- return;
227
- try {
228
- for (var instance_1 = __values(instance), instance_1_1 = instance_1.next(); !instance_1_1.done; instance_1_1 = instance_1.next()) {
229
- var texture = instance_1_1.value;
230
- texture.destroy(true);
231
- }
232
- }
233
- catch (e_2_1) { e_2 = { error: e_2_1 }; }
234
- finally {
235
- try {
236
- if (instance_1_1 && !instance_1_1.done && (_b = instance_1.return)) _b.call(instance_1);
237
- }
238
- finally { if (e_2) throw e_2.error; }
239
- }
240
- });
241
- var SpriteAnimation = (function (_super) {
242
- __extends(SpriteAnimation, _super);
243
- function SpriteAnimation() {
244
- var _this = _super !== null && _super.apply(this, arguments) || this;
245
- _this.name = 'SpriteAnimation';
246
- _this.animates = {};
247
- _this.autoPlay = {};
248
- return _this;
249
- }
250
- SpriteAnimation.prototype.init = function () {
251
- this.renderSystem = this.game.getSystem(pluginRenderer.RendererSystem);
252
- this.renderSystem.rendererManager.register(this);
253
- };
254
- SpriteAnimation.prototype.rendererUpdate = function (gameObject) {
255
- var _a = gameObject.transform.size, width = _a.width, height = _a.height;
256
- if (this.animates[gameObject.id]) {
257
- this.animates[gameObject.id].animatedSprite.width = width;
258
- this.animates[gameObject.id].animatedSprite.height = height;
259
- }
260
- };
261
- SpriteAnimation.prototype.componentChanged = function (changed) {
262
- return __awaiter(this, void 0, void 0, function () {
263
- var component, frames_1, frames_2;
264
- return __generator(this, function (_a) {
265
- switch (_a.label) {
266
- case 0:
267
- if (!(changed.componentName === 'SpriteAnimation')) return [3, 7];
268
- component = changed.component;
269
- this.autoPlay[changed.gameObject.id] = component.autoPlay;
270
- if (!(changed.type === eva_js.OBSERVER_TYPE.ADD)) return [3, 2];
271
- return [4, eva_js.resource.getResource(component.resource)];
272
- case 1:
273
- frames_1 = (_a.sent()).instance;
274
- if (!frames_1) {
275
- console.error("GameObject:" + changed.gameObject.name + "'s Img resource load error");
276
- }
277
- this.add({
278
- frames: frames_1,
279
- id: changed.gameObject.id,
280
- component: component,
281
- });
282
- return [3, 7];
283
- case 2:
284
- if (!(changed.type === eva_js.OBSERVER_TYPE.CHANGE)) return [3, 6];
285
- if (!(changed.prop && changed.prop.prop[0] === 'speed')) return [3, 3];
286
- this.animates[changed.gameObject.id].speed = 1000 / 60 / component.speed;
287
- return [3, 5];
288
- case 3: return [4, eva_js.resource.getResource(component.resource)];
289
- case 4:
290
- frames_2 = (_a.sent()).instance;
291
- if (!frames_2) {
292
- console.error("GameObject:" + changed.gameObject.name + "'s Img resource load error");
293
- }
294
- this.change({
295
- frames: frames_2,
296
- id: changed.gameObject.id,
297
- component: component,
298
- });
299
- _a.label = 5;
300
- case 5: return [3, 7];
301
- case 6:
302
- if (changed.type === eva_js.OBSERVER_TYPE.REMOVE) {
303
- this.remove(changed.gameObject.id);
304
- }
305
- _a.label = 7;
306
- case 7: return [2];
307
- }
308
- });
309
- });
310
- };
311
- SpriteAnimation.prototype.add = function (_a) {
312
- var frames = _a.frames, id = _a.id, component = _a.component;
313
- var animate = new rendererAdapter.SpriteAnimation({ frames: frames });
314
- this.animates[id] = animate;
315
- this.containerManager.getContainer(id).addChildAt(animate.animatedSprite, 0);
316
- animate.animatedSprite.onComplete = function () {
317
- component.emit('complete');
318
- };
319
- animate.animatedSprite.onFrameChange = function () {
320
- component.emit('frameChange');
321
- };
322
- animate.animatedSprite.onLoop = function () {
323
- component.emit('loop');
324
- };
325
- component.animate = this.animates[id];
326
- this.animates[id].speed = 1000 / 60 / component.speed;
327
- if (this.autoPlay[id]) {
328
- animate.animatedSprite.play();
329
- }
330
- };
331
- SpriteAnimation.prototype.change = function (_a) {
332
- var frames = _a.frames, id = _a.id, component = _a.component;
333
- this.remove(id, true);
334
- this.add({ frames: frames, id: id, component: component });
335
- };
336
- SpriteAnimation.prototype.remove = function (id, isChange) {
337
- var animate = this.animates[id];
338
- this.autoPlay[id] = animate.animatedSprite.playing;
339
- this.containerManager.getContainer(id).removeChild(animate.animatedSprite);
340
- animate.animatedSprite.destroy({ children: true });
341
- delete this.animates[id];
342
- if (!isChange) {
343
- delete this.autoPlay[id];
344
- }
345
- };
346
- SpriteAnimation.systemName = 'SpriteAnimation';
347
- SpriteAnimation = __decorate([
348
- eva_js.decorators.componentObserver({
349
- SpriteAnimation: ['speed', 'resource'],
350
- })
351
- ], SpriteAnimation);
352
- return SpriteAnimation;
353
- }(pluginRenderer.Renderer));
354
- var SpriteAnimation$1 = SpriteAnimation;
355
-
356
- exports.SpriteAnimation = SpriteAnimation$3;
357
- exports.SpriteAnimationSystem = SpriteAnimation$1;
358
-
359
- Object.defineProperty(exports, '__esModule', { value: true });
360
-
361
- })));
@@ -1 +0,0 @@
1
- var e,t;e=this,t=function(e,t,r,n,o){"use strict";var i=function(e,t){return(i=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])})(e,t)};function a(e,t){function r(){this.constructor=e}i(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function s(e,t,r,n){var o,i=arguments.length,a=i<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,t,r,n);else for(var s=e.length-1;s>=0;s--)(o=e[s])&&(a=(i<3?o(a):i>3?o(t,r,a):o(t,r))||a);return i>3&&a&&Object.defineProperty(t,r,a),a}function p(e,t,r,n){return new(r||(r=Promise))((function(o,i){function a(e){try{p(n.next(e))}catch(e){i(e)}}function s(e){try{p(n.throw(e))}catch(e){i(e)}}function p(e){var t;e.done?o(e.value):(t=e.value,t instanceof r?t:new r((function(e){e(t)}))).then(a,s)}p((n=n.apply(e,t||[])).next())}))}function c(e,t){var r,n,o,i,a={label:0,sent:function(){if(1&o[0])throw o[1];return o[1]},trys:[],ops:[]};return i={next:s(0),throw:s(1),return:s(2)},"function"==typeof Symbol&&(i[Symbol.iterator]=function(){return this}),i;function s(i){return function(s){return function(i){if(r)throw new TypeError("Generator is already executing.");for(;a;)try{if(r=1,n&&(o=2&i[0]?n.return:i[0]?n.throw||((o=n.return)&&o.call(n),0):n.next)&&!(o=o.call(n,i[1])).done)return o;switch(n=0,o&&(i=[2&i[0],o.value]),i[0]){case 0:case 1:o=i;break;case 4:return a.label++,{value:i[1],done:!1};case 5:a.label++,n=i[1],i=[0];continue;case 7:i=a.ops.pop(),a.trys.pop();continue;default:if(!((o=(o=a.trys).length>0&&o[o.length-1])||6!==i[0]&&2!==i[0])){a=0;continue}if(3===i[0]&&(!o||i[1]>o[0]&&i[1]<o[3])){a.label=i[1];break}if(6===i[0]&&a.label<o[1]){a.label=o[1],o=i;break}if(o&&a.label<o[2]){a.label=o[2],a.ops.push(i);break}o[2]&&a.ops.pop(),a.trys.pop();continue}i=t.call(e,a)}catch(e){i=[6,e],n=0}finally{r=o=0}if(5&i[0])throw i[1];return{value:i[0]?i[1]:void 0,done:!0}}([i,s])}}}function u(e){var t="function"==typeof Symbol&&Symbol.iterator,r=t&&e[t],n=0;if(r)return r.call(e);if(e&&"number"==typeof e.length)return{next:function(){return e&&n>=e.length&&(e=void 0),{value:e&&e[n++],done:!e}}};throw new TypeError(t?"Object is not iterable.":"Symbol.iterator is not defined.")}var l=function(e){function r(){var t=null!==e&&e.apply(this,arguments)||this;return t.resource="",t.autoPlay=!0,t.speed=100,t.waitPlay=!1,t.waitStop=!1,t.times=1/0,t.count=0,t}return a(r,e),r.prototype.init=function(e){var t=this;e&&Object.assign(this,e),this.on("loop",(function(){++t.count>=t.times&&(t.animate.stop(),t.emit("complete"))}))},r.prototype.play=function(e){void 0===e&&(e=1/0),0!==e&&(this.times=e,this.animate?(this.animate.play(),this.count=0):this.waitPlay=!0)},r.prototype.stop=function(){this.animate?this.animate.stop():this.waitStop=!0},Object.defineProperty(r.prototype,"animate",{get:function(){return this._animate},set:function(e){this._animate=e,this.waitPlay&&(this.waitPlay=!1,this.play(this.times)),this.waitStop&&(this.waitStop=!1,this.stop())},enumerable:!1,configurable:!0}),r.prototype.gotoAndPlay=function(e){this.animate.gotoAndPlay(e)},r.prototype.gotoAndStop=function(e){this.animate.gotoAndStop(e)},r.componentName="SpriteAnimation",s([t.decorators.IDEProp],r.prototype,"resource",void 0),s([t.decorators.IDEProp],r.prototype,"autoPlay",void 0),s([t.decorators.IDEProp],r.prototype,"speed",void 0),r}(t.Component),f="_s|r|c_";t.resource.registerInstance(t.RESOURCE_TYPE.SPRITE_ANIMATION,(function(e){var t=e.name,r=e.data;return new Promise((function(e){var n,i,a=r.json,s=o.BaseTexture.from(r.image),p=a.frames||{},c=a.animations||{},l={};for(var d in p)l[t+f+d]=p[d];for(var d in c){var m=[];if(c[d]&&c[d].length>=0)try{for(var h=(n=void 0,u(c[d])),y=h.next();!y.done;y=h.next()){var v=y.value,g=t+f+v;m.push(g)}}catch(e){n={error:e}}finally{try{y&&!y.done&&(i=h.return)&&i.call(h)}finally{if(n)throw n.error}}c[d]=m}a.frames=l;var b=new o.Spritesheet(s,a);b.parse((function(){var t=b.textures,r=[];for(var n in t)r.push(t[n]);e(r)}))}))})),t.resource.registerDestroy(t.RESOURCE_TYPE.SPRITE_ANIMATION,(function(e){var t,r,n=e.instance;if(n)try{for(var o=u(n),i=o.next();!i.done;i=o.next())i.value.destroy(!0)}catch(e){t={error:e}}finally{try{i&&!i.done&&(r=o.return)&&r.call(o)}finally{if(t)throw t.error}}}));var d=function(e){function o(){var t=null!==e&&e.apply(this,arguments)||this;return t.name="SpriteAnimation",t.animates={},t.autoPlay={},t}return a(o,e),o.prototype.init=function(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)},o.prototype.rendererUpdate=function(e){var t=e.transform.size,r=t.width,n=t.height;this.animates[e.id]&&(this.animates[e.id].animatedSprite.width=r,this.animates[e.id].animatedSprite.height=n)},o.prototype.componentChanged=function(e){return p(this,void 0,void 0,(function(){var r,n,o;return c(this,(function(i){switch(i.label){case 0:return"SpriteAnimation"!==e.componentName?[3,7]:(r=e.component,this.autoPlay[e.gameObject.id]=r.autoPlay,e.type!==t.OBSERVER_TYPE.ADD?[3,2]:[4,t.resource.getResource(r.resource)]);case 1:return(n=i.sent().instance)||console.error("GameObject:"+e.gameObject.name+"'s Img resource load error"),this.add({frames:n,id:e.gameObject.id,component:r}),[3,7];case 2:return e.type!==t.OBSERVER_TYPE.CHANGE?[3,6]:e.prop&&"speed"===e.prop.prop[0]?(this.animates[e.gameObject.id].speed=1e3/60/r.speed,[3,5]):[3,3];case 3:return[4,t.resource.getResource(r.resource)];case 4:(o=i.sent().instance)||console.error("GameObject:"+e.gameObject.name+"'s Img resource load error"),this.change({frames:o,id:e.gameObject.id,component:r}),i.label=5;case 5:return[3,7];case 6:e.type===t.OBSERVER_TYPE.REMOVE&&this.remove(e.gameObject.id),i.label=7;case 7:return[2]}}))}))},o.prototype.add=function(e){var t=e.frames,r=e.id,o=e.component,i=new n.SpriteAnimation({frames:t});this.animates[r]=i,this.containerManager.getContainer(r).addChildAt(i.animatedSprite,0),i.animatedSprite.onComplete=function(){o.emit("complete")},i.animatedSprite.onFrameChange=function(){o.emit("frameChange")},i.animatedSprite.onLoop=function(){o.emit("loop")},o.animate=this.animates[r],this.animates[r].speed=1e3/60/o.speed,this.autoPlay[r]&&i.animatedSprite.play()},o.prototype.change=function(e){var t=e.frames,r=e.id,n=e.component;this.remove(r,!0),this.add({frames:t,id:r,component:n})},o.prototype.remove=function(e,t){var r=this.animates[e];this.autoPlay[e]=r.animatedSprite.playing,this.containerManager.getContainer(e).removeChild(r.animatedSprite),r.animatedSprite.destroy({children:!0}),delete this.animates[e],t||delete this.autoPlay[e]},o.systemName="SpriteAnimation",o=s([t.decorators.componentObserver({SpriteAnimation:["speed","resource"]})],o)}(r.Renderer);e.SpriteAnimation=l,e.SpriteAnimationSystem=d,Object.defineProperty(e,"__esModule",{value:!0})},"object"==typeof exports&&"undefined"!=typeof module?t(exports,require("@eva/eva.js"),require("@eva/plugin-renderer"),require("@eva/renderer-adapter"),require("pixi.js")):"function"==typeof define&&define.amd?define(["exports","@eva/eva.js","@eva/plugin-renderer","@eva/renderer-adapter","pixi.js"],t):t(((e="undefined"!=typeof globalThis?globalThis:e||self).EVA=e.EVA||{},e.EVA.plugin=e.EVA.plugin||{},e.EVA.plugin.renderer=e.EVA.plugin.renderer||{},e.EVA.plugin.renderer.spriteAnimation={}),e.EVA,e.EVA.plugin.renderer,e.EVA.rendererAdapter,e.PIXI);
@@ -1,272 +0,0 @@
1
- import { __extends, __decorate, __values, __awaiter, __generator } from 'tslib';
2
- import { Component, resource, RESOURCE_TYPE, OBSERVER_TYPE, decorators } from '@eva/eva.js/dist/miniprogram';
3
- import { type, step } from '@eva/inspector-decorator/dist/miniprogram';
4
- import { RendererSystem, Renderer } from '@eva/plugin-renderer/dist/miniprogram';
5
- import { SpriteAnimation as SpriteAnimation$4 } from '@eva/renderer-adapter/dist/miniprogram';
6
- import { BaseTexture, Spritesheet } from '@eva/miniprogram-pixi';
7
-
8
- var SpriteAnimation$2 = (function (_super) {
9
- __extends(SpriteAnimation, _super);
10
- function SpriteAnimation() {
11
- var _this = _super !== null && _super.apply(this, arguments) || this;
12
- _this.resource = '';
13
- _this.autoPlay = true;
14
- _this.speed = 100;
15
- _this.waitPlay = false;
16
- _this.waitStop = false;
17
- _this.times = Infinity;
18
- _this.count = 0;
19
- return _this;
20
- }
21
- SpriteAnimation.prototype.init = function (obj) {
22
- var _this = this;
23
- obj && Object.assign(this, obj);
24
- this.on('loop', function () {
25
- if (++_this.count >= _this.times) {
26
- _this.animate.stop();
27
- _this.emit('complete');
28
- }
29
- });
30
- };
31
- SpriteAnimation.prototype.play = function (times) {
32
- if (times === void 0) { times = Infinity; }
33
- if (times === 0) {
34
- return;
35
- }
36
- this.times = times;
37
- if (!this.animate) {
38
- this.waitPlay = true;
39
- }
40
- else {
41
- this.animate.play();
42
- this.count = 0;
43
- }
44
- };
45
- SpriteAnimation.prototype.stop = function () {
46
- if (!this.animate) {
47
- this.waitStop = true;
48
- }
49
- else {
50
- this.animate.stop();
51
- }
52
- };
53
- Object.defineProperty(SpriteAnimation.prototype, "animate", {
54
- get: function () {
55
- return this._animate;
56
- },
57
- set: function (val) {
58
- this._animate = val;
59
- if (this.waitPlay) {
60
- this.waitPlay = false;
61
- this.play(this.times);
62
- }
63
- if (this.waitStop) {
64
- this.waitStop = false;
65
- this.stop();
66
- }
67
- },
68
- enumerable: false,
69
- configurable: true
70
- });
71
- SpriteAnimation.prototype.gotoAndPlay = function (frameNumber) {
72
- this.animate.gotoAndPlay(frameNumber);
73
- };
74
- SpriteAnimation.prototype.gotoAndStop = function (frameNumber) {
75
- this.animate.gotoAndStop(frameNumber);
76
- };
77
- SpriteAnimation.componentName = 'SpriteAnimation';
78
- __decorate([
79
- type('string')
80
- ], SpriteAnimation.prototype, "resource", void 0);
81
- __decorate([
82
- type('boolean')
83
- ], SpriteAnimation.prototype, "autoPlay", void 0);
84
- __decorate([
85
- type('number'),
86
- step(10)
87
- ], SpriteAnimation.prototype, "speed", void 0);
88
- return SpriteAnimation;
89
- }(Component));
90
- var SpriteAnimation$3 = SpriteAnimation$2;
91
-
92
- var resourceKeySplit = '_s|r|c_';
93
- resource.registerInstance(RESOURCE_TYPE.SPRITE_ANIMATION, function (_a) {
94
- var name = _a.name, data = _a.data;
95
- return new Promise(function (r) {
96
- var e_1, _a;
97
- var textureObj = data.json;
98
- var texture = BaseTexture.from(data.image);
99
- var frames = textureObj.frames || {};
100
- var animations = textureObj.animations || {};
101
- var newFrames = {};
102
- for (var key in frames) {
103
- var newKey = name + resourceKeySplit + key;
104
- newFrames[newKey] = frames[key];
105
- }
106
- for (var key in animations) {
107
- var spriteList = [];
108
- if (animations[key] && animations[key].length >= 0) {
109
- try {
110
- for (var _b = (e_1 = void 0, __values(animations[key])), _c = _b.next(); !_c.done; _c = _b.next()) {
111
- var spriteName = _c.value;
112
- var newSpriteName = name + resourceKeySplit + spriteName;
113
- spriteList.push(newSpriteName);
114
- }
115
- }
116
- catch (e_1_1) { e_1 = { error: e_1_1 }; }
117
- finally {
118
- try {
119
- if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
120
- }
121
- finally { if (e_1) throw e_1.error; }
122
- }
123
- }
124
- animations[key] = spriteList;
125
- }
126
- textureObj.frames = newFrames;
127
- var spriteSheet = new Spritesheet(texture, textureObj);
128
- spriteSheet.parse(function () {
129
- var textures = spriteSheet.textures;
130
- var spriteFrames = [];
131
- for (var key in textures) {
132
- spriteFrames.push(textures[key]);
133
- }
134
- r(spriteFrames);
135
- });
136
- });
137
- });
138
- resource.registerDestroy(RESOURCE_TYPE.SPRITE_ANIMATION, function (_a) {
139
- var e_2, _b;
140
- var instance = _a.instance;
141
- if (!instance)
142
- return;
143
- try {
144
- for (var instance_1 = __values(instance), instance_1_1 = instance_1.next(); !instance_1_1.done; instance_1_1 = instance_1.next()) {
145
- var texture = instance_1_1.value;
146
- texture.destroy(true);
147
- }
148
- }
149
- catch (e_2_1) { e_2 = { error: e_2_1 }; }
150
- finally {
151
- try {
152
- if (instance_1_1 && !instance_1_1.done && (_b = instance_1.return)) _b.call(instance_1);
153
- }
154
- finally { if (e_2) throw e_2.error; }
155
- }
156
- });
157
- var SpriteAnimation = (function (_super) {
158
- __extends(SpriteAnimation, _super);
159
- function SpriteAnimation() {
160
- var _this = _super !== null && _super.apply(this, arguments) || this;
161
- _this.name = 'SpriteAnimation';
162
- _this.animates = {};
163
- _this.autoPlay = {};
164
- return _this;
165
- }
166
- SpriteAnimation.prototype.init = function () {
167
- this.renderSystem = this.game.getSystem(RendererSystem);
168
- this.renderSystem.rendererManager.register(this);
169
- };
170
- SpriteAnimation.prototype.rendererUpdate = function (gameObject) {
171
- var _a = gameObject.transform.size, width = _a.width, height = _a.height;
172
- if (this.animates[gameObject.id]) {
173
- this.animates[gameObject.id].animatedSprite.width = width;
174
- this.animates[gameObject.id].animatedSprite.height = height;
175
- }
176
- };
177
- SpriteAnimation.prototype.componentChanged = function (changed) {
178
- return __awaiter(this, void 0, void 0, function () {
179
- var component, frames_1, frames_2;
180
- return __generator(this, function (_a) {
181
- switch (_a.label) {
182
- case 0:
183
- if (!(changed.componentName === 'SpriteAnimation')) return [3, 7];
184
- component = changed.component;
185
- this.autoPlay[changed.gameObject.id] = component.autoPlay;
186
- if (!(changed.type === OBSERVER_TYPE.ADD)) return [3, 2];
187
- return [4, resource.getResource(component.resource)];
188
- case 1:
189
- frames_1 = (_a.sent()).instance;
190
- if (!frames_1) {
191
- console.error("GameObject:" + changed.gameObject.name + "'s Img resource load error");
192
- }
193
- this.add({
194
- frames: frames_1,
195
- id: changed.gameObject.id,
196
- component: component,
197
- });
198
- return [3, 7];
199
- case 2:
200
- if (!(changed.type === OBSERVER_TYPE.CHANGE)) return [3, 6];
201
- if (!(changed.prop && changed.prop.prop[0] === 'speed')) return [3, 3];
202
- this.animates[changed.gameObject.id].speed = 1000 / 60 / component.speed;
203
- return [3, 5];
204
- case 3: return [4, resource.getResource(component.resource)];
205
- case 4:
206
- frames_2 = (_a.sent()).instance;
207
- if (!frames_2) {
208
- console.error("GameObject:" + changed.gameObject.name + "'s Img resource load error");
209
- }
210
- this.change({
211
- frames: frames_2,
212
- id: changed.gameObject.id,
213
- component: component,
214
- });
215
- _a.label = 5;
216
- case 5: return [3, 7];
217
- case 6:
218
- if (changed.type === OBSERVER_TYPE.REMOVE) {
219
- this.remove(changed.gameObject.id);
220
- }
221
- _a.label = 7;
222
- case 7: return [2];
223
- }
224
- });
225
- });
226
- };
227
- SpriteAnimation.prototype.add = function (_a) {
228
- var frames = _a.frames, id = _a.id, component = _a.component;
229
- var animate = new SpriteAnimation$4({ frames: frames });
230
- this.animates[id] = animate;
231
- this.containerManager.getContainer(id).addChildAt(animate.animatedSprite, 0);
232
- animate.animatedSprite.onComplete = function () {
233
- component.emit('complete');
234
- };
235
- animate.animatedSprite.onFrameChange = function () {
236
- component.emit('frameChange');
237
- };
238
- animate.animatedSprite.onLoop = function () {
239
- component.emit('loop');
240
- };
241
- component.animate = this.animates[id];
242
- this.animates[id].speed = 1000 / 60 / component.speed;
243
- if (this.autoPlay[id]) {
244
- animate.animatedSprite.play();
245
- }
246
- };
247
- SpriteAnimation.prototype.change = function (_a) {
248
- var frames = _a.frames, id = _a.id, component = _a.component;
249
- this.remove(id, true);
250
- this.add({ frames: frames, id: id, component: component });
251
- };
252
- SpriteAnimation.prototype.remove = function (id, isChange) {
253
- var animate = this.animates[id];
254
- this.autoPlay[id] = animate.animatedSprite.playing;
255
- this.containerManager.getContainer(id).removeChild(animate.animatedSprite);
256
- animate.animatedSprite.destroy({ children: true });
257
- delete this.animates[id];
258
- if (!isChange) {
259
- delete this.autoPlay[id];
260
- }
261
- };
262
- SpriteAnimation.systemName = 'SpriteAnimation';
263
- SpriteAnimation = __decorate([
264
- decorators.componentObserver({
265
- SpriteAnimation: ['speed', 'resource'],
266
- })
267
- ], SpriteAnimation);
268
- return SpriteAnimation;
269
- }(Renderer));
270
- var SpriteAnimation$1 = SpriteAnimation;
271
-
272
- export { SpriteAnimation$3 as SpriteAnimation, SpriteAnimation$1 as SpriteAnimationSystem };
@@ -1,63 +0,0 @@
1
- import { Component } from '@eva/eva.js';
2
- import { ComponentChanged } from '@eva/eva.js';
3
- import { ContainerManager } from '@eva/plugin-renderer';
4
- import { GameObject } from '@eva/eva.js';
5
- import { Renderer } from '@eva/plugin-renderer';
6
- import { RendererManager } from '@eva/plugin-renderer';
7
- import { RendererSystem } from '@eva/plugin-renderer';
8
- import { SpriteAnimation as SpriteAnimation_2 } from '@eva/renderer-adapter';
9
-
10
- export declare class SpriteAnimation extends Component<SpriteAnimationParams> {
11
- static componentName: string;
12
- resource: string;
13
- autoPlay: boolean;
14
- speed: number;
15
- _animate: SpriteAnimation_2;
16
- private waitPlay;
17
- private waitStop;
18
- private times;
19
- private count;
20
- init(obj?: SpriteAnimationParams): void;
21
- play(times?: number): void;
22
- stop(): void;
23
- set animate(val: SpriteAnimation_2);
24
- get animate(): SpriteAnimation_2;
25
- gotoAndPlay(frameNumber: any): void;
26
- gotoAndStop(frameNumber: any): void;
27
- }
28
-
29
- export declare interface SpriteAnimationParams {
30
- resource: string;
31
- autoPlay: boolean;
32
- speed: number;
33
- }
34
-
35
- export declare class SpriteAnimationSystem extends Renderer {
36
- static systemName: string;
37
- name: string;
38
- animates: {
39
- [propName: number]: SpriteAnimation_2;
40
- };
41
- autoPlay: {
42
- [propName: number]: boolean;
43
- };
44
- renderSystem: RendererSystem;
45
- rendererManager: RendererManager;
46
- containerManager: ContainerManager;
47
- init(): void;
48
- rendererUpdate(gameObject: GameObject): void;
49
- componentChanged(changed: ComponentChanged): Promise<void>;
50
- add({ frames, id, component }: {
51
- frames: any;
52
- id: any;
53
- component: any;
54
- }): void;
55
- change({ frames, id, component }: {
56
- frames: any;
57
- id: any;
58
- component: any;
59
- }): void;
60
- remove(id: any, isChange?: boolean): void;
61
- }
62
-
63
- export { }