@eva/plugin-renderer-spine 2.0.0-beta.8 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -6,13 +6,49 @@ var pixi_js = require('pixi.js');
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var spineBase = require('@eva/spine-base');
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var __defProp = Object.defineProperty;
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var __defProps = Object.defineProperties;
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var __getOwnPropDescs = Object.getOwnPropertyDescriptors;
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var __getOwnPropSymbols = Object.getOwnPropertySymbols;
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var __hasOwnProp = Object.prototype.hasOwnProperty;
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var __propIsEnum = Object.prototype.propertyIsEnumerable;
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var __defNormalProp = (obj, key, value) =>
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key in obj
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? __defProp(obj, key, {
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? __defProp(obj, key, {
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enumerable: true,
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configurable: true,
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writable: true,
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value,
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})
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: (obj[key] = value);
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var
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var __spreadValues = (a, b) => {
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if (!b) b = {};
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for (var prop in b) if (__hasOwnProp.call(b, prop)) __defNormalProp(a, prop, b[prop]);
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if (__getOwnPropSymbols)
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for (var prop of __getOwnPropSymbols(b)) {
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if (__propIsEnum.call(b, prop)) __defNormalProp(a, prop, b[prop]);
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}
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return a;
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};
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var __spreadProps = (a, b) => __defProps(a, __getOwnPropDescs(b));
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var __async = (__this, __arguments, generator) => {
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return new Promise((resolve, reject) => {
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var fulfilled = value => {
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try {
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step(generator.next(value));
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} catch (e) {
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reject(e);
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}
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};
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var rejected = value => {
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try {
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step(generator.throw(value));
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} catch (e) {
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reject(e);
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}
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};
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var step = x => (x.done ? resolve(x.value) : Promise.resolve(x.value).then(fulfilled, rejected));
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step((generator = generator.apply(__this, __arguments)).next());
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});
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};
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// spine-pixi-v8/src/require-shim.ts
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@@ -26,7 +62,9 @@ if (typeof window !== 'undefined' && window.PIXI) {
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// spine-core/src/Utils.ts
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var IntSet = class {
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-
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constructor() {
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this.array = new Array();
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}
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add(value) {
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let contains = this.contains(value);
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this.array[value | 0] = value | 0;
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@@ -43,8 +81,10 @@ var IntSet = class {
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}
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};
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var StringSet = class {
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-
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-
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constructor() {
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this.entries = {};
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this.size = 0;
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}
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add(value) {
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let contains = this.entries[value];
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this.entries[value] = true;
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@@ -134,11 +174,11 @@ var _Color = class {
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}
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};
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var Color = _Color;
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Color.WHITE = new _Color(1, 1, 1, 1);
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Color.RED = new _Color(1, 0, 0, 1);
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Color.GREEN = new _Color(0, 1, 0, 1);
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Color.BLUE = new _Color(0, 0, 1, 1);
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Color.MAGENTA = new _Color(1, 0, 1, 1);
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var _MathUtils = class {
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static clamp(value, min, max) {
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if (value < min) return min;
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@@ -178,22 +218,22 @@ var _MathUtils = class {
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}
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};
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var MathUtils = _MathUtils;
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MathUtils.PI = 3.1415927;
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MathUtils.PI2 = _MathUtils.PI * 2;
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MathUtils.invPI2 = 1 / _MathUtils.PI2;
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MathUtils.radiansToDegrees = 180 / _MathUtils.PI;
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MathUtils.radDeg = _MathUtils.radiansToDegrees;
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MathUtils.degreesToRadians = _MathUtils.PI / 180;
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MathUtils.degRad = _MathUtils.degreesToRadians;
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var Interpolation = class {
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apply(start, end, a) {
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return start + (end - start) * this.applyInternal(a);
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}
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};
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var Pow = class extends Interpolation {
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power = 2;
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constructor(power) {
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super();
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this.power = 2;
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this.power = power;
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}
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applyInternal(a) {
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@@ -269,7 +309,7 @@ var _Utils = class {
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}
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};
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var Utils = _Utils;
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-
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Utils.SUPPORTS_TYPED_ARRAYS = typeof Float32Array !== 'undefined';
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var DebugUtils = class {
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static logBones(skeleton) {
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for (let i = 0; i < skeleton.bones.length; i++) {
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@@ -293,9 +333,8 @@ var DebugUtils = class {
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}
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};
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var Pool = class {
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items = new Array();
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instantiator;
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constructor(instantiator) {
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this.items = new Array();
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this.instantiator = instantiator;
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}
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obtain() {
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@@ -337,13 +376,15 @@ var Vector2 = class {
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}
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};
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var TimeKeeper = class {
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constructor() {
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this.maxDelta = 0.064;
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this.framesPerSecond = 0;
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this.delta = 0;
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this.totalTime = 0;
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this.lastTime = Date.now() / 1e3;
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this.frameCount = 0;
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this.frameTime = 0;
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}
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update() {
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let now = Date.now() / 1e3;
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this.delta = now - this.lastTime;
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@@ -360,12 +401,11 @@ var TimeKeeper = class {
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}
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};
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var WindowedMean = class {
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values;
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addedValues = 0;
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lastValue = 0;
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mean = 0;
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dirty = true;
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constructor(windowSize = 32) {
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this.addedValues = 0;
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this.lastValue = 0;
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this.mean = 0;
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this.dirty = true;
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this.values = new Array(windowSize);
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}
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hasEnoughData() {
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@@ -393,31 +433,30 @@ var WindowedMean = class {
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// spine-core/src/attachments/Attachment.ts
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var Attachment = class {
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name;
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constructor(name) {
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if (!name) throw new Error('name cannot be null.');
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this.name = name;
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}
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};
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var _VertexAttachment = class extends Attachment {
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/** The unique ID for this attachment. */
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id = _VertexAttachment.nextID++;
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/** The bones which affect the {@link #getVertices()}. The array entries are, for each vertex, the number of bones affecting
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* the vertex followed by that many bone indices, which is the index of the bone in {@link Skeleton#bones}. Will be null
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* if this attachment has no weights. */
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bones = null;
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/** The vertex positions in the bone's coordinate system. For a non-weighted attachment, the values are `x,y`
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* entries for each vertex. For a weighted attachment, the values are `x,y,weight` entries for each bone affecting
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* each vertex. */
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vertices = [];
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/** The maximum number of world vertex values that can be output by
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* {@link #computeWorldVertices()} using the `count` parameter. */
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worldVerticesLength = 0;
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/** Timelines for the timeline attachment are also applied to this attachment.
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* May be null if no attachment-specific timelines should be applied. */
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timelineAttachment = this;
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constructor(name) {
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super(name);
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/** The unique ID for this attachment. */
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this.id = _VertexAttachment.nextID++;
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/** The bones which affect the {@link #getVertices()}. The array entries are, for each vertex, the number of bones affecting
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* the vertex followed by that many bone indices, which is the index of the bone in {@link Skeleton#bones}. Will be null
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* if this attachment has no weights. */
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this.bones = null;
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/** The vertex positions in the bone's coordinate system. For a non-weighted attachment, the values are `x,y`
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* entries for each vertex. For a weighted attachment, the values are `x,y,weight` entries for each bone affecting
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* each vertex. */
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this.vertices = [];
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/** The maximum number of world vertex values that can be output by
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* {@link #computeWorldVertices()} using the `count` parameter. */
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this.worldVerticesLength = 0;
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/** Timelines for the timeline attachment are also applied to this attachment.
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* May be null if no attachment-specific timelines should be applied. */
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this.timelineAttachment = this;
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}
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/** Transforms the attachment's local {@link #vertices} to world coordinates. If the slot's {@link Slot#deform} is
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* not empty, it is used to deform the vertices.
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}
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};
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var VertexAttachment = _VertexAttachment;
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VertexAttachment.nextID = 0;
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// spine-core/src/attachments/Sequence.ts
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var _Sequence = class {
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id = _Sequence.nextID();
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regions;
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start = 0;
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digits = 0;
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/** The index of the region to show for the setup pose. */
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setupIndex = 0;
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constructor(count) {
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this.id = _Sequence.nextID();
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this.start = 0;
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this.digits = 0;
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/** The index of the region to show for the setup pose. */
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this.setupIndex = 0;
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this.regions = new Array(count);
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}
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copy() {
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@@ -556,7 +594,7 @@ var _Sequence = class {
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}
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};
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var Sequence = _Sequence;
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Sequence._nextID = 0;
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var SequenceMode = /* @__PURE__ */ (SequenceMode2 => {
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SequenceMode2[(SequenceMode2['hold'] = 0)] = 'hold';
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SequenceMode2[(SequenceMode2['once'] = 1)] = 'once';
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@@ -574,13 +612,9 @@ var SequenceModeValues = [
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// spine-core/src/Animation.ts
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var Animation = class {
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/** The animation's name, which is unique across all animations in the skeleton. */
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name;
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timelines = [];
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timelineIds = new StringSet();
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/** The duration of the animation in seconds, which is the highest time of all keys in the timeline. */
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duration;
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constructor(name, timelines, duration) {
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this.timelines = [];
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this.timelineIds = new StringSet();
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if (!name) throw new Error('name cannot be null.');
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this.name = name;
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this.setTimelines(timelines);
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@@ -656,8 +690,6 @@ var Property = {
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sequence: 28,
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};
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var Timeline = class {
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propertyIds;
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frames;
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constructor(frameCount, propertyIds) {
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this.propertyIds = propertyIds;
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this.frames = Utils.newFloatArray(frameCount * this.getFrameEntries());
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}
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};
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var CurveTimeline = class extends Timeline {
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curves;
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// type, x, y, ...
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constructor(frameCount, bezierCount, propertyIds) {
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}
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};
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var RotateTimeline = class extends CurveTimeline1 {
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boneIndex = 0;
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constructor(frameCount, bezierCount, boneIndex) {
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super(frameCount, bezierCount, Property.rotate + '|' + boneIndex);
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this.boneIndex = 0;
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this.boneIndex = boneIndex;
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}
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apply(skeleton, lastTime, time, events, alpha, blend, direction) {
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}
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};
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var TranslateTimeline = class extends CurveTimeline2 {
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boneIndex = 0;
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constructor(frameCount, bezierCount, boneIndex) {
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super(frameCount, bezierCount, Property.x + '|' + boneIndex, Property.y + '|' + boneIndex);
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this.boneIndex = 0;
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this.boneIndex = boneIndex;
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}
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apply(skeleton, lastTime, time, events, alpha, blend, direction) {
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var TranslateXTimeline = class extends CurveTimeline1 {
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boneIndex = 0;
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1114
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constructor(frameCount, bezierCount, boneIndex) {
|
|
1085
1115
|
super(frameCount, bezierCount, Property.x + '|' + boneIndex);
|
|
1116
|
+
this.boneIndex = 0;
|
|
1086
1117
|
this.boneIndex = boneIndex;
|
|
1087
1118
|
}
|
|
1088
1119
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1091,9 +1122,9 @@ var TranslateXTimeline = class extends CurveTimeline1 {
|
|
|
1091
1122
|
}
|
|
1092
1123
|
};
|
|
1093
1124
|
var TranslateYTimeline = class extends CurveTimeline1 {
|
|
1094
|
-
boneIndex = 0;
|
|
1095
1125
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1096
1126
|
super(frameCount, bezierCount, Property.y + '|' + boneIndex);
|
|
1127
|
+
this.boneIndex = 0;
|
|
1097
1128
|
this.boneIndex = boneIndex;
|
|
1098
1129
|
}
|
|
1099
1130
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1102,9 +1133,9 @@ var TranslateYTimeline = class extends CurveTimeline1 {
|
|
|
1102
1133
|
}
|
|
1103
1134
|
};
|
|
1104
1135
|
var ScaleTimeline = class extends CurveTimeline2 {
|
|
1105
|
-
boneIndex = 0;
|
|
1106
1136
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1107
1137
|
super(frameCount, bezierCount, Property.scaleX + '|' + boneIndex, Property.scaleY + '|' + boneIndex);
|
|
1138
|
+
this.boneIndex = 0;
|
|
1108
1139
|
this.boneIndex = boneIndex;
|
|
1109
1140
|
}
|
|
1110
1141
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1254,9 +1285,9 @@ var ScaleTimeline = class extends CurveTimeline2 {
|
|
|
1254
1285
|
}
|
|
1255
1286
|
};
|
|
1256
1287
|
var ScaleXTimeline = class extends CurveTimeline1 {
|
|
1257
|
-
boneIndex = 0;
|
|
1258
1288
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1259
1289
|
super(frameCount, bezierCount, Property.scaleX + '|' + boneIndex);
|
|
1290
|
+
this.boneIndex = 0;
|
|
1260
1291
|
this.boneIndex = boneIndex;
|
|
1261
1292
|
}
|
|
1262
1293
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1265,9 +1296,9 @@ var ScaleXTimeline = class extends CurveTimeline1 {
|
|
|
1265
1296
|
}
|
|
1266
1297
|
};
|
|
1267
1298
|
var ScaleYTimeline = class extends CurveTimeline1 {
|
|
1268
|
-
boneIndex = 0;
|
|
1269
1299
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1270
1300
|
super(frameCount, bezierCount, Property.scaleY + '|' + boneIndex);
|
|
1301
|
+
this.boneIndex = 0;
|
|
1271
1302
|
this.boneIndex = boneIndex;
|
|
1272
1303
|
}
|
|
1273
1304
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1276,9 +1307,9 @@ var ScaleYTimeline = class extends CurveTimeline1 {
|
|
|
1276
1307
|
}
|
|
1277
1308
|
};
|
|
1278
1309
|
var ShearTimeline = class extends CurveTimeline2 {
|
|
1279
|
-
boneIndex = 0;
|
|
1280
1310
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1281
1311
|
super(frameCount, bezierCount, Property.shearX + '|' + boneIndex, Property.shearY + '|' + boneIndex);
|
|
1312
|
+
this.boneIndex = 0;
|
|
1282
1313
|
this.boneIndex = boneIndex;
|
|
1283
1314
|
}
|
|
1284
1315
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1390,9 +1421,9 @@ var ShearTimeline = class extends CurveTimeline2 {
|
|
|
1390
1421
|
}
|
|
1391
1422
|
};
|
|
1392
1423
|
var ShearXTimeline = class extends CurveTimeline1 {
|
|
1393
|
-
boneIndex = 0;
|
|
1394
1424
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1395
1425
|
super(frameCount, bezierCount, Property.shearX + '|' + boneIndex);
|
|
1426
|
+
this.boneIndex = 0;
|
|
1396
1427
|
this.boneIndex = boneIndex;
|
|
1397
1428
|
}
|
|
1398
1429
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1401,9 +1432,9 @@ var ShearXTimeline = class extends CurveTimeline1 {
|
|
|
1401
1432
|
}
|
|
1402
1433
|
};
|
|
1403
1434
|
var ShearYTimeline = class extends CurveTimeline1 {
|
|
1404
|
-
boneIndex = 0;
|
|
1405
1435
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1406
1436
|
super(frameCount, bezierCount, Property.shearY + '|' + boneIndex);
|
|
1437
|
+
this.boneIndex = 0;
|
|
1407
1438
|
this.boneIndex = boneIndex;
|
|
1408
1439
|
}
|
|
1409
1440
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1412,9 +1443,9 @@ var ShearYTimeline = class extends CurveTimeline1 {
|
|
|
1412
1443
|
}
|
|
1413
1444
|
};
|
|
1414
1445
|
var InheritTimeline = class extends Timeline {
|
|
1415
|
-
boneIndex = 0;
|
|
1416
1446
|
constructor(frameCount, boneIndex) {
|
|
1417
1447
|
super(frameCount, [Property.inherit + '|' + boneIndex]);
|
|
1448
|
+
this.boneIndex = 0;
|
|
1418
1449
|
this.boneIndex = boneIndex;
|
|
1419
1450
|
}
|
|
1420
1451
|
getFrameEntries() {
|
|
@@ -1456,9 +1487,9 @@ var InheritTimeline = class extends Timeline {
|
|
|
1456
1487
|
}
|
|
1457
1488
|
};
|
|
1458
1489
|
var RGBATimeline = class extends CurveTimeline {
|
|
1459
|
-
slotIndex = 0;
|
|
1460
1490
|
constructor(frameCount, bezierCount, slotIndex) {
|
|
1461
1491
|
super(frameCount, bezierCount, [Property.rgb + '|' + slotIndex, Property.alpha + '|' + slotIndex]);
|
|
1492
|
+
this.slotIndex = 0;
|
|
1462
1493
|
this.slotIndex = slotIndex;
|
|
1463
1494
|
}
|
|
1464
1495
|
getFrameEntries() {
|
|
@@ -1640,9 +1671,9 @@ var RGBATimeline = class extends CurveTimeline {
|
|
|
1640
1671
|
}
|
|
1641
1672
|
};
|
|
1642
1673
|
var RGBTimeline = class extends CurveTimeline {
|
|
1643
|
-
slotIndex = 0;
|
|
1644
1674
|
constructor(frameCount, bezierCount, slotIndex) {
|
|
1645
1675
|
super(frameCount, bezierCount, [Property.rgb + '|' + slotIndex]);
|
|
1676
|
+
this.slotIndex = 0;
|
|
1646
1677
|
this.slotIndex = slotIndex;
|
|
1647
1678
|
}
|
|
1648
1679
|
getFrameEntries() {
|
|
@@ -1800,9 +1831,9 @@ var RGBTimeline = class extends CurveTimeline {
|
|
|
1800
1831
|
}
|
|
1801
1832
|
};
|
|
1802
1833
|
var AlphaTimeline = class extends CurveTimeline1 {
|
|
1803
|
-
slotIndex = 0;
|
|
1804
1834
|
constructor(frameCount, bezierCount, slotIndex) {
|
|
1805
1835
|
super(frameCount, bezierCount, Property.alpha + '|' + slotIndex);
|
|
1836
|
+
this.slotIndex = 0;
|
|
1806
1837
|
this.slotIndex = slotIndex;
|
|
1807
1838
|
}
|
|
1808
1839
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1829,13 +1860,13 @@ var AlphaTimeline = class extends CurveTimeline1 {
|
|
|
1829
1860
|
}
|
|
1830
1861
|
};
|
|
1831
1862
|
var RGBA2Timeline = class extends CurveTimeline {
|
|
1832
|
-
slotIndex = 0;
|
|
1833
1863
|
constructor(frameCount, bezierCount, slotIndex) {
|
|
1834
1864
|
super(frameCount, bezierCount, [
|
|
1835
1865
|
Property.rgb + '|' + slotIndex,
|
|
1836
1866
|
Property.alpha + '|' + slotIndex,
|
|
1837
1867
|
Property.rgb2 + '|' + slotIndex,
|
|
1838
1868
|
]);
|
|
1869
|
+
this.slotIndex = 0;
|
|
1839
1870
|
this.slotIndex = slotIndex;
|
|
1840
1871
|
}
|
|
1841
1872
|
getFrameEntries() {
|
|
@@ -2121,9 +2152,9 @@ var RGBA2Timeline = class extends CurveTimeline {
|
|
|
2121
2152
|
}
|
|
2122
2153
|
};
|
|
2123
2154
|
var RGB2Timeline = class extends CurveTimeline {
|
|
2124
|
-
slotIndex = 0;
|
|
2125
2155
|
constructor(frameCount, bezierCount, slotIndex) {
|
|
2126
2156
|
super(frameCount, bezierCount, [Property.rgb + '|' + slotIndex, Property.rgb2 + '|' + slotIndex]);
|
|
2157
|
+
this.slotIndex = 0;
|
|
2127
2158
|
this.slotIndex = slotIndex;
|
|
2128
2159
|
}
|
|
2129
2160
|
getFrameEntries() {
|
|
@@ -2390,11 +2421,9 @@ var RGB2Timeline = class extends CurveTimeline {
|
|
|
2390
2421
|
}
|
|
2391
2422
|
};
|
|
2392
2423
|
var AttachmentTimeline = class extends Timeline {
|
|
2393
|
-
slotIndex = 0;
|
|
2394
|
-
/** The attachment name for each key frame. May contain null values to clear the attachment. */
|
|
2395
|
-
attachmentNames;
|
|
2396
2424
|
constructor(frameCount, slotIndex) {
|
|
2397
2425
|
super(frameCount, [Property.attachment + '|' + slotIndex]);
|
|
2426
|
+
this.slotIndex = 0;
|
|
2398
2427
|
this.slotIndex = slotIndex;
|
|
2399
2428
|
this.attachmentNames = new Array(frameCount);
|
|
2400
2429
|
}
|
|
@@ -2425,13 +2454,9 @@ var AttachmentTimeline = class extends Timeline {
|
|
|
2425
2454
|
}
|
|
2426
2455
|
};
|
|
2427
2456
|
var DeformTimeline = class extends CurveTimeline {
|
|
2428
|
-
slotIndex = 0;
|
|
2429
|
-
/** The attachment that will be deformed. */
|
|
2430
|
-
attachment;
|
|
2431
|
-
/** The vertices for each key frame. */
|
|
2432
|
-
vertices;
|
|
2433
2457
|
constructor(frameCount, bezierCount, slotIndex, attachment) {
|
|
2434
2458
|
super(frameCount, bezierCount, [Property.deform + '|' + slotIndex + '|' + attachment.id]);
|
|
2459
|
+
this.slotIndex = 0;
|
|
2435
2460
|
this.slotIndex = slotIndex;
|
|
2436
2461
|
this.attachment = attachment;
|
|
2437
2462
|
this.vertices = new Array(frameCount);
|
|
@@ -2646,8 +2671,6 @@ var DeformTimeline = class extends CurveTimeline {
|
|
|
2646
2671
|
}
|
|
2647
2672
|
};
|
|
2648
2673
|
var _EventTimeline = class extends Timeline {
|
|
2649
|
-
/** The event for each key frame. */
|
|
2650
|
-
events;
|
|
2651
2674
|
constructor(frameCount) {
|
|
2652
2675
|
super(frameCount, _EventTimeline.propertyIds);
|
|
2653
2676
|
this.events = new Array(frameCount);
|
|
@@ -2684,10 +2707,8 @@ var _EventTimeline = class extends Timeline {
|
|
|
2684
2707
|
}
|
|
2685
2708
|
};
|
|
2686
2709
|
var EventTimeline = _EventTimeline;
|
|
2687
|
-
|
|
2710
|
+
EventTimeline.propertyIds = ['' + Property.event];
|
|
2688
2711
|
var _DrawOrderTimeline = class extends Timeline {
|
|
2689
|
-
/** The draw order for each key frame. See {@link #setFrame(int, float, int[])}. */
|
|
2690
|
-
drawOrders;
|
|
2691
2712
|
constructor(frameCount) {
|
|
2692
2713
|
super(frameCount, _DrawOrderTimeline.propertyIds);
|
|
2693
2714
|
this.drawOrders = new Array(frameCount);
|
|
@@ -2723,12 +2744,12 @@ var _DrawOrderTimeline = class extends Timeline {
|
|
|
2723
2744
|
}
|
|
2724
2745
|
};
|
|
2725
2746
|
var DrawOrderTimeline = _DrawOrderTimeline;
|
|
2726
|
-
|
|
2747
|
+
DrawOrderTimeline.propertyIds = ['' + Property.drawOrder];
|
|
2727
2748
|
var IkConstraintTimeline = class extends CurveTimeline {
|
|
2728
|
-
/** The index of the IK constraint in {@link Skeleton#getIkConstraints()} that will be changed when this timeline is applied */
|
|
2729
|
-
constraintIndex = 0;
|
|
2730
2749
|
constructor(frameCount, bezierCount, ikConstraintIndex) {
|
|
2731
2750
|
super(frameCount, bezierCount, [Property.ikConstraint + '|' + ikConstraintIndex]);
|
|
2751
|
+
/** The index of the IK constraint in {@link Skeleton#getIkConstraints()} that will be changed when this timeline is applied */
|
|
2752
|
+
this.constraintIndex = 0;
|
|
2732
2753
|
this.constraintIndex = ikConstraintIndex;
|
|
2733
2754
|
}
|
|
2734
2755
|
getFrameEntries() {
|
|
@@ -2905,10 +2926,10 @@ var IkConstraintTimeline = class extends CurveTimeline {
|
|
|
2905
2926
|
}
|
|
2906
2927
|
};
|
|
2907
2928
|
var TransformConstraintTimeline = class extends CurveTimeline {
|
|
2908
|
-
/** The index of the transform constraint slot in {@link Skeleton#transformConstraints} that will be changed. */
|
|
2909
|
-
constraintIndex = 0;
|
|
2910
2929
|
constructor(frameCount, bezierCount, transformConstraintIndex) {
|
|
2911
2930
|
super(frameCount, bezierCount, [Property.transformConstraint + '|' + transformConstraintIndex]);
|
|
2931
|
+
/** The index of the transform constraint slot in {@link Skeleton#transformConstraints} that will be changed. */
|
|
2932
|
+
this.constraintIndex = 0;
|
|
2912
2933
|
this.constraintIndex = transformConstraintIndex;
|
|
2913
2934
|
}
|
|
2914
2935
|
getFrameEntries() {
|
|
@@ -3159,11 +3180,11 @@ var TransformConstraintTimeline = class extends CurveTimeline {
|
|
|
3159
3180
|
}
|
|
3160
3181
|
};
|
|
3161
3182
|
var PathConstraintPositionTimeline = class extends CurveTimeline1 {
|
|
3162
|
-
/** The index of the path constraint in {@link Skeleton#getPathConstraints()} that will be changed when this timeline is
|
|
3163
|
-
* applied. */
|
|
3164
|
-
constraintIndex = 0;
|
|
3165
3183
|
constructor(frameCount, bezierCount, pathConstraintIndex) {
|
|
3166
3184
|
super(frameCount, bezierCount, Property.pathConstraintPosition + '|' + pathConstraintIndex);
|
|
3185
|
+
/** The index of the path constraint in {@link Skeleton#getPathConstraints()} that will be changed when this timeline is
|
|
3186
|
+
* applied. */
|
|
3187
|
+
this.constraintIndex = 0;
|
|
3167
3188
|
this.constraintIndex = pathConstraintIndex;
|
|
3168
3189
|
}
|
|
3169
3190
|
apply(skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
|
|
@@ -3173,11 +3194,11 @@ var PathConstraintPositionTimeline = class extends CurveTimeline1 {
|
|
|
3173
3194
|
}
|
|
3174
3195
|
};
|
|
3175
3196
|
var PathConstraintSpacingTimeline = class extends CurveTimeline1 {
|
|
3176
|
-
/** The index of the path constraint in {@link Skeleton#getPathConstraints()} that will be changed when this timeline is
|
|
3177
|
-
* applied. */
|
|
3178
|
-
constraintIndex = 0;
|
|
3179
3197
|
constructor(frameCount, bezierCount, pathConstraintIndex) {
|
|
3180
3198
|
super(frameCount, bezierCount, Property.pathConstraintSpacing + '|' + pathConstraintIndex);
|
|
3199
|
+
/** The index of the path constraint in {@link Skeleton#getPathConstraints()} that will be changed when this timeline is
|
|
3200
|
+
* applied. */
|
|
3201
|
+
this.constraintIndex = 0;
|
|
3181
3202
|
this.constraintIndex = pathConstraintIndex;
|
|
3182
3203
|
}
|
|
3183
3204
|
apply(skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
|
|
@@ -3187,11 +3208,11 @@ var PathConstraintSpacingTimeline = class extends CurveTimeline1 {
|
|
|
3187
3208
|
}
|
|
3188
3209
|
};
|
|
3189
3210
|
var PathConstraintMixTimeline = class extends CurveTimeline {
|
|
3190
|
-
/** The index of the path constraint in {@link Skeleton#getPathConstraints()} that will be changed when this timeline is
|
|
3191
|
-
* applied. */
|
|
3192
|
-
constraintIndex = 0;
|
|
3193
3211
|
constructor(frameCount, bezierCount, pathConstraintIndex) {
|
|
3194
3212
|
super(frameCount, bezierCount, [Property.pathConstraintMix + '|' + pathConstraintIndex]);
|
|
3213
|
+
/** The index of the path constraint in {@link Skeleton#getPathConstraints()} that will be changed when this timeline is
|
|
3214
|
+
* applied. */
|
|
3215
|
+
this.constraintIndex = 0;
|
|
3195
3216
|
this.constraintIndex = pathConstraintIndex;
|
|
3196
3217
|
}
|
|
3197
3218
|
getFrameEntries() {
|
|
@@ -3340,12 +3361,12 @@ var PathConstraintMixTimeline = class extends CurveTimeline {
|
|
|
3340
3361
|
}
|
|
3341
3362
|
};
|
|
3342
3363
|
var PhysicsConstraintTimeline = class extends CurveTimeline1 {
|
|
3343
|
-
/** The index of the physics constraint in {@link Skeleton#getPhysicsConstraints()} that will be changed when this timeline
|
|
3344
|
-
* is applied, or -1 if all physics constraints in the skeleton will be changed. */
|
|
3345
|
-
constraintIndex = 0;
|
|
3346
3364
|
/** @param physicsConstraintIndex -1 for all physics constraints in the skeleton. */
|
|
3347
3365
|
constructor(frameCount, bezierCount, physicsConstraintIndex, property) {
|
|
3348
3366
|
super(frameCount, bezierCount, property + '|' + physicsConstraintIndex);
|
|
3367
|
+
/** The index of the physics constraint in {@link Skeleton#getPhysicsConstraints()} that will be changed when this timeline
|
|
3368
|
+
* is applied, or -1 if all physics constraints in the skeleton will be changed. */
|
|
3369
|
+
this.constraintIndex = 0;
|
|
3349
3370
|
this.constraintIndex = physicsConstraintIndex;
|
|
3350
3371
|
}
|
|
3351
3372
|
apply(skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
|
|
@@ -3486,9 +3507,6 @@ var PhysicsConstraintMixTimeline = class extends PhysicsConstraintTimeline {
|
|
|
3486
3507
|
}
|
|
3487
3508
|
};
|
|
3488
3509
|
var _PhysicsConstraintResetTimeline = class extends Timeline {
|
|
3489
|
-
/** The index of the physics constraint in {@link Skeleton#getPhysicsConstraints()} that will be reset when this timeline is
|
|
3490
|
-
* applied, or -1 if all physics constraints in the skeleton will be reset. */
|
|
3491
|
-
constraintIndex;
|
|
3492
3510
|
/** @param physicsConstraintIndex -1 for all physics constraints in the skeleton. */
|
|
3493
3511
|
constructor(frameCount, physicsConstraintIndex) {
|
|
3494
3512
|
super(frameCount, _PhysicsConstraintResetTimeline.propertyIds);
|
|
@@ -3526,10 +3544,8 @@ var _PhysicsConstraintResetTimeline = class extends Timeline {
|
|
|
3526
3544
|
}
|
|
3527
3545
|
};
|
|
3528
3546
|
var PhysicsConstraintResetTimeline = _PhysicsConstraintResetTimeline;
|
|
3529
|
-
|
|
3547
|
+
PhysicsConstraintResetTimeline.propertyIds = [Property.physicsConstraintReset.toString()];
|
|
3530
3548
|
var _SequenceTimeline = class extends Timeline {
|
|
3531
|
-
slotIndex;
|
|
3532
|
-
attachment;
|
|
3533
3549
|
constructor(frameCount, slotIndex, attachment) {
|
|
3534
3550
|
super(frameCount, [Property.sequence + '|' + slotIndex + '|' + attachment.sequence.id]);
|
|
3535
3551
|
this.slotIndex = slotIndex;
|
|
@@ -3611,34 +3627,32 @@ var _SequenceTimeline = class extends Timeline {
|
|
|
3611
3627
|
}
|
|
3612
3628
|
};
|
|
3613
3629
|
var SequenceTimeline = _SequenceTimeline;
|
|
3614
|
-
|
|
3615
|
-
|
|
3616
|
-
|
|
3630
|
+
SequenceTimeline.ENTRIES = 3;
|
|
3631
|
+
SequenceTimeline.MODE = 1;
|
|
3632
|
+
SequenceTimeline.DELAY = 2;
|
|
3617
3633
|
|
|
3618
3634
|
// spine-core/src/AnimationState.ts
|
|
3619
3635
|
var _AnimationState = class {
|
|
3620
|
-
static emptyAnimation() {
|
|
3621
|
-
return _AnimationState._emptyAnimation;
|
|
3622
|
-
}
|
|
3623
|
-
/** The AnimationStateData to look up mix durations. */
|
|
3624
|
-
data;
|
|
3625
|
-
/** The list of tracks that currently have animations, which may contain null entries. */
|
|
3626
|
-
tracks = new Array();
|
|
3627
|
-
/** Multiplier for the delta time when the animation state is updated, causing time for all animations and mixes to play slower
|
|
3628
|
-
* or faster. Defaults to 1.
|
|
3629
|
-
*
|
|
3630
|
-
* See TrackEntry {@link TrackEntry#timeScale} for affecting a single animation. */
|
|
3631
|
-
timeScale = 1;
|
|
3632
|
-
unkeyedState = 0;
|
|
3633
|
-
events = new Array();
|
|
3634
|
-
listeners = new Array();
|
|
3635
|
-
queue = new EventQueue(this);
|
|
3636
|
-
propertyIDs = new StringSet();
|
|
3637
|
-
animationsChanged = false;
|
|
3638
|
-
trackEntryPool = new Pool(() => new TrackEntry());
|
|
3639
3636
|
constructor(data) {
|
|
3637
|
+
/** The list of tracks that currently have animations, which may contain null entries. */
|
|
3638
|
+
this.tracks = new Array();
|
|
3639
|
+
/** Multiplier for the delta time when the animation state is updated, causing time for all animations and mixes to play slower
|
|
3640
|
+
* or faster. Defaults to 1.
|
|
3641
|
+
*
|
|
3642
|
+
* See TrackEntry {@link TrackEntry#timeScale} for affecting a single animation. */
|
|
3643
|
+
this.timeScale = 1;
|
|
3644
|
+
this.unkeyedState = 0;
|
|
3645
|
+
this.events = new Array();
|
|
3646
|
+
this.listeners = new Array();
|
|
3647
|
+
this.queue = new EventQueue(this);
|
|
3648
|
+
this.propertyIDs = new StringSet();
|
|
3649
|
+
this.animationsChanged = false;
|
|
3650
|
+
this.trackEntryPool = new Pool(() => new TrackEntry());
|
|
3640
3651
|
this.data = data;
|
|
3641
3652
|
}
|
|
3653
|
+
static emptyAnimation() {
|
|
3654
|
+
return _AnimationState._emptyAnimation;
|
|
3655
|
+
}
|
|
3642
3656
|
/** Increments each track entry {@link TrackEntry#trackTime()}, setting queued animations as current if needed. */
|
|
3643
3657
|
update(delta) {
|
|
3644
3658
|
delta *= this.timeScale;
|
|
@@ -4289,132 +4303,144 @@ var _AnimationState = class {
|
|
|
4289
4303
|
}
|
|
4290
4304
|
};
|
|
4291
4305
|
var AnimationState = _AnimationState;
|
|
4292
|
-
|
|
4306
|
+
AnimationState._emptyAnimation = new Animation('<empty>', [], 0);
|
|
4293
4307
|
var TrackEntry = class {
|
|
4294
|
-
|
|
4295
|
-
|
|
4296
|
-
|
|
4297
|
-
|
|
4298
|
-
|
|
4299
|
-
|
|
4300
|
-
|
|
4301
|
-
|
|
4302
|
-
|
|
4303
|
-
|
|
4304
|
-
|
|
4305
|
-
|
|
4306
|
-
|
|
4307
|
-
|
|
4308
|
-
|
|
4309
|
-
|
|
4310
|
-
|
|
4311
|
-
|
|
4312
|
-
|
|
4313
|
-
|
|
4314
|
-
|
|
4315
|
-
|
|
4316
|
-
|
|
4317
|
-
|
|
4318
|
-
|
|
4319
|
-
|
|
4320
|
-
|
|
4321
|
-
|
|
4322
|
-
|
|
4323
|
-
|
|
4324
|
-
|
|
4325
|
-
|
|
4326
|
-
|
|
4327
|
-
|
|
4328
|
-
|
|
4329
|
-
|
|
4330
|
-
|
|
4331
|
-
|
|
4332
|
-
|
|
4333
|
-
|
|
4334
|
-
|
|
4335
|
-
|
|
4336
|
-
|
|
4337
|
-
|
|
4338
|
-
|
|
4339
|
-
|
|
4340
|
-
|
|
4341
|
-
|
|
4342
|
-
|
|
4343
|
-
|
|
4344
|
-
|
|
4345
|
-
|
|
4346
|
-
|
|
4347
|
-
|
|
4348
|
-
|
|
4349
|
-
|
|
4350
|
-
|
|
4351
|
-
|
|
4352
|
-
|
|
4353
|
-
|
|
4354
|
-
|
|
4355
|
-
|
|
4356
|
-
|
|
4357
|
-
|
|
4358
|
-
|
|
4359
|
-
|
|
4360
|
-
|
|
4361
|
-
|
|
4362
|
-
|
|
4363
|
-
|
|
4364
|
-
|
|
4365
|
-
|
|
4366
|
-
|
|
4367
|
-
|
|
4368
|
-
|
|
4369
|
-
|
|
4370
|
-
|
|
4371
|
-
|
|
4372
|
-
|
|
4373
|
-
|
|
4374
|
-
|
|
4375
|
-
|
|
4376
|
-
|
|
4377
|
-
|
|
4378
|
-
|
|
4379
|
-
|
|
4380
|
-
|
|
4381
|
-
|
|
4382
|
-
|
|
4383
|
-
|
|
4384
|
-
|
|
4385
|
-
|
|
4386
|
-
|
|
4387
|
-
|
|
4388
|
-
|
|
4389
|
-
|
|
4390
|
-
|
|
4391
|
-
|
|
4392
|
-
|
|
4393
|
-
|
|
4394
|
-
|
|
4395
|
-
|
|
4396
|
-
|
|
4397
|
-
|
|
4398
|
-
|
|
4399
|
-
|
|
4400
|
-
|
|
4401
|
-
|
|
4402
|
-
|
|
4403
|
-
|
|
4404
|
-
|
|
4405
|
-
|
|
4406
|
-
|
|
4407
|
-
|
|
4408
|
-
|
|
4409
|
-
|
|
4410
|
-
|
|
4411
|
-
|
|
4412
|
-
|
|
4413
|
-
|
|
4414
|
-
|
|
4415
|
-
|
|
4416
|
-
|
|
4417
|
-
|
|
4308
|
+
constructor() {
|
|
4309
|
+
/** The animation to apply for this track entry. */
|
|
4310
|
+
this.animation = null;
|
|
4311
|
+
this.previous = null;
|
|
4312
|
+
/** The animation queued to start after this animation, or null. `next` makes up a linked list. */
|
|
4313
|
+
this.next = null;
|
|
4314
|
+
/** The track entry for the previous animation when mixing from the previous animation to this animation, or null if no
|
|
4315
|
+
* mixing is currently occuring. When mixing from multiple animations, `mixingFrom` makes up a linked list. */
|
|
4316
|
+
this.mixingFrom = null;
|
|
4317
|
+
/** The track entry for the next animation when mixing from this animation to the next animation, or null if no mixing is
|
|
4318
|
+
* currently occuring. When mixing to multiple animations, `mixingTo` makes up a linked list. */
|
|
4319
|
+
this.mixingTo = null;
|
|
4320
|
+
/** The listener for events generated by this track entry, or null.
|
|
4321
|
+
*
|
|
4322
|
+
* A track entry returned from {@link AnimationState#setAnimation()} is already the current animation
|
|
4323
|
+
* for the track, so the track entry listener {@link AnimationStateListener#start()} will not be called. */
|
|
4324
|
+
this.listener = null;
|
|
4325
|
+
/** The index of the track where this track entry is either current or queued.
|
|
4326
|
+
*
|
|
4327
|
+
* See {@link AnimationState#getCurrent()}. */
|
|
4328
|
+
this.trackIndex = 0;
|
|
4329
|
+
/** If true, the animation will repeat. If false it will not, instead its last frame is applied if played beyond its
|
|
4330
|
+
* duration. */
|
|
4331
|
+
this.loop = false;
|
|
4332
|
+
/** If true, when mixing from the previous animation to this animation, the previous animation is applied as normal instead
|
|
4333
|
+
* of being mixed out.
|
|
4334
|
+
*
|
|
4335
|
+
* When mixing between animations that key the same property, if a lower track also keys that property then the value will
|
|
4336
|
+
* briefly dip toward the lower track value during the mix. This happens because the first animation mixes from 100% to 0%
|
|
4337
|
+
* while the second animation mixes from 0% to 100%. Setting `holdPrevious` to true applies the first animation
|
|
4338
|
+
* at 100% during the mix so the lower track value is overwritten. Such dipping does not occur on the lowest track which
|
|
4339
|
+
* keys the property, only when a higher track also keys the property.
|
|
4340
|
+
*
|
|
4341
|
+
* Snapping will occur if `holdPrevious` is true and this animation does not key all the same properties as the
|
|
4342
|
+
* previous animation. */
|
|
4343
|
+
this.holdPrevious = false;
|
|
4344
|
+
this.reverse = false;
|
|
4345
|
+
this.shortestRotation = false;
|
|
4346
|
+
/** When the mix percentage ({@link #mixTime} / {@link #mixDuration}) is less than the
|
|
4347
|
+
* `eventThreshold`, event timelines are applied while this animation is being mixed out. Defaults to 0, so event
|
|
4348
|
+
* timelines are not applied while this animation is being mixed out. */
|
|
4349
|
+
this.eventThreshold = 0;
|
|
4350
|
+
/** When the mix percentage ({@link #mixtime} / {@link #mixDuration}) is less than the
|
|
4351
|
+
* `attachmentThreshold`, attachment timelines are applied while this animation is being mixed out. Defaults to
|
|
4352
|
+
* 0, so attachment timelines are not applied while this animation is being mixed out. */
|
|
4353
|
+
this.mixAttachmentThreshold = 0;
|
|
4354
|
+
/** When {@link #getAlpha()} is greater than <code>alphaAttachmentThreshold</code>, attachment timelines are applied.
|
|
4355
|
+
* Defaults to 0, so attachment timelines are always applied. */
|
|
4356
|
+
this.alphaAttachmentThreshold = 0;
|
|
4357
|
+
/** When the mix percentage ({@link #getMixTime()} / {@link #getMixDuration()}) is less than the
|
|
4358
|
+
* <code>mixDrawOrderThreshold</code>, draw order timelines are applied while this animation is being mixed out. Defaults to
|
|
4359
|
+
* 0, so draw order timelines are not applied while this animation is being mixed out. */
|
|
4360
|
+
this.mixDrawOrderThreshold = 0;
|
|
4361
|
+
/** Seconds when this animation starts, both initially and after looping. Defaults to 0.
|
|
4362
|
+
*
|
|
4363
|
+
* When changing the `animationStart` time, it often makes sense to set {@link #animationLast} to the same
|
|
4364
|
+
* value to prevent timeline keys before the start time from triggering. */
|
|
4365
|
+
this.animationStart = 0;
|
|
4366
|
+
/** Seconds for the last frame of this animation. Non-looping animations won't play past this time. Looping animations will
|
|
4367
|
+
* loop back to {@link #animationStart} at this time. Defaults to the animation {@link Animation#duration}. */
|
|
4368
|
+
this.animationEnd = 0;
|
|
4369
|
+
/** The time in seconds this animation was last applied. Some timelines use this for one-time triggers. Eg, when this
|
|
4370
|
+
* animation is applied, event timelines will fire all events between the `animationLast` time (exclusive) and
|
|
4371
|
+
* `animationTime` (inclusive). Defaults to -1 to ensure triggers on frame 0 happen the first time this animation
|
|
4372
|
+
* is applied. */
|
|
4373
|
+
this.animationLast = 0;
|
|
4374
|
+
this.nextAnimationLast = 0;
|
|
4375
|
+
/** Seconds to postpone playing the animation. When this track entry is the current track entry, `delay`
|
|
4376
|
+
* postpones incrementing the {@link #trackTime}. When this track entry is queued, `delay` is the time from
|
|
4377
|
+
* the start of the previous animation to when this track entry will become the current track entry (ie when the previous
|
|
4378
|
+
* track entry {@link TrackEntry#trackTime} >= this track entry's `delay`).
|
|
4379
|
+
*
|
|
4380
|
+
* {@link #timeScale} affects the delay. */
|
|
4381
|
+
this.delay = 0;
|
|
4382
|
+
/** Current time in seconds this track entry has been the current track entry. The track time determines
|
|
4383
|
+
* {@link #animationTime}. The track time can be set to start the animation at a time other than 0, without affecting
|
|
4384
|
+
* looping. */
|
|
4385
|
+
this.trackTime = 0;
|
|
4386
|
+
this.trackLast = 0;
|
|
4387
|
+
this.nextTrackLast = 0;
|
|
4388
|
+
/** The track time in seconds when this animation will be removed from the track. Defaults to the highest possible float
|
|
4389
|
+
* value, meaning the animation will be applied until a new animation is set or the track is cleared. If the track end time
|
|
4390
|
+
* is reached, no other animations are queued for playback, and mixing from any previous animations is complete, then the
|
|
4391
|
+
* properties keyed by the animation are set to the setup pose and the track is cleared.
|
|
4392
|
+
*
|
|
4393
|
+
* It may be desired to use {@link AnimationState#addEmptyAnimation()} rather than have the animation
|
|
4394
|
+
* abruptly cease being applied. */
|
|
4395
|
+
this.trackEnd = 0;
|
|
4396
|
+
/** Multiplier for the delta time when this track entry is updated, causing time for this animation to pass slower or
|
|
4397
|
+
* faster. Defaults to 1.
|
|
4398
|
+
*
|
|
4399
|
+
* {@link #mixTime} is not affected by track entry time scale, so {@link #mixDuration} may need to be adjusted to
|
|
4400
|
+
* match the animation speed.
|
|
4401
|
+
*
|
|
4402
|
+
* When using {@link AnimationState#addAnimation()} with a `delay` <= 0, note the
|
|
4403
|
+
* {@link #delay} is set using the mix duration from the {@link AnimationStateData}, assuming time scale to be 1. If
|
|
4404
|
+
* the time scale is not 1, the delay may need to be adjusted.
|
|
4405
|
+
*
|
|
4406
|
+
* See AnimationState {@link AnimationState#timeScale} for affecting all animations. */
|
|
4407
|
+
this.timeScale = 0;
|
|
4408
|
+
/** Values < 1 mix this animation with the skeleton's current pose (usually the pose resulting from lower tracks). Defaults
|
|
4409
|
+
* to 1, which overwrites the skeleton's current pose with this animation.
|
|
4410
|
+
*
|
|
4411
|
+
* Typically track 0 is used to completely pose the skeleton, then alpha is used on higher tracks. It doesn't make sense to
|
|
4412
|
+
* use alpha on track 0 if the skeleton pose is from the last frame render. */
|
|
4413
|
+
this.alpha = 0;
|
|
4414
|
+
/** Seconds from 0 to the {@link #getMixDuration()} when mixing from the previous animation to this animation. May be
|
|
4415
|
+
* slightly more than `mixDuration` when the mix is complete. */
|
|
4416
|
+
this.mixTime = 0;
|
|
4417
|
+
/** Seconds for mixing from the previous animation to this animation. Defaults to the value provided by AnimationStateData
|
|
4418
|
+
* {@link AnimationStateData#getMix()} based on the animation before this animation (if any).
|
|
4419
|
+
*
|
|
4420
|
+
* A mix duration of 0 still mixes out over one frame to provide the track entry being mixed out a chance to revert the
|
|
4421
|
+
* properties it was animating.
|
|
4422
|
+
*
|
|
4423
|
+
* The `mixDuration` can be set manually rather than use the value from
|
|
4424
|
+
* {@link AnimationStateData#getMix()}. In that case, the `mixDuration` can be set for a new
|
|
4425
|
+
* track entry only before {@link AnimationState#update(float)} is first called.
|
|
4426
|
+
*
|
|
4427
|
+
* When using {@link AnimationState#addAnimation()} with a `delay` <= 0, note the
|
|
4428
|
+
* {@link #delay} is set using the mix duration from the {@link AnimationStateData}, not a mix duration set
|
|
4429
|
+
* afterward. */
|
|
4430
|
+
this._mixDuration = 0;
|
|
4431
|
+
this.interruptAlpha = 0;
|
|
4432
|
+
this.totalAlpha = 0;
|
|
4433
|
+
/** Controls how properties keyed in the animation are mixed with lower tracks. Defaults to {@link MixBlend#replace}, which
|
|
4434
|
+
* replaces the values from the lower tracks with the animation values. {@link MixBlend#add} adds the animation values to
|
|
4435
|
+
* the values from the lower tracks.
|
|
4436
|
+
*
|
|
4437
|
+
* The `mixBlend` can be set for a new track entry only before {@link AnimationState#apply()} is first
|
|
4438
|
+
* called. */
|
|
4439
|
+
this.mixBlend = 2 /* replace */;
|
|
4440
|
+
this.timelineMode = new Array();
|
|
4441
|
+
this.timelineHoldMix = new Array();
|
|
4442
|
+
this.timelinesRotation = new Array();
|
|
4443
|
+
}
|
|
4418
4444
|
get mixDuration() {
|
|
4419
4445
|
return this._mixDuration;
|
|
4420
4446
|
}
|
|
@@ -4426,16 +4452,6 @@ var TrackEntry = class {
|
|
|
4426
4452
|
if (this.previous != null && delay <= 0) delay += this.previous.getTrackComplete() - mixDuration;
|
|
4427
4453
|
this.delay = delay;
|
|
4428
4454
|
}
|
|
4429
|
-
/** Controls how properties keyed in the animation are mixed with lower tracks. Defaults to {@link MixBlend#replace}, which
|
|
4430
|
-
* replaces the values from the lower tracks with the animation values. {@link MixBlend#add} adds the animation values to
|
|
4431
|
-
* the values from the lower tracks.
|
|
4432
|
-
*
|
|
4433
|
-
* The `mixBlend` can be set for a new track entry only before {@link AnimationState#apply()} is first
|
|
4434
|
-
* called. */
|
|
4435
|
-
mixBlend = 2 /* replace */;
|
|
4436
|
-
timelineMode = new Array();
|
|
4437
|
-
timelineHoldMix = new Array();
|
|
4438
|
-
timelinesRotation = new Array();
|
|
4439
4455
|
reset() {
|
|
4440
4456
|
this.next = null;
|
|
4441
4457
|
this.previous = null;
|
|
@@ -4499,10 +4515,9 @@ var TrackEntry = class {
|
|
|
4499
4515
|
}
|
|
4500
4516
|
};
|
|
4501
4517
|
var EventQueue = class {
|
|
4502
|
-
objects = [];
|
|
4503
|
-
drainDisabled = false;
|
|
4504
|
-
animState;
|
|
4505
4518
|
constructor(animState) {
|
|
4519
|
+
this.objects = [];
|
|
4520
|
+
this.drainDisabled = false;
|
|
4506
4521
|
this.animState = animState;
|
|
4507
4522
|
}
|
|
4508
4523
|
start(entry) {
|
|
@@ -4620,12 +4635,10 @@ var CURRENT = 2;
|
|
|
4620
4635
|
|
|
4621
4636
|
// spine-core/src/AnimationStateData.ts
|
|
4622
4637
|
var AnimationStateData = class {
|
|
4623
|
-
/** The SkeletonData to look up animations when they are specified by name. */
|
|
4624
|
-
skeletonData;
|
|
4625
|
-
animationToMixTime = {};
|
|
4626
|
-
/** The mix duration to use when no mix duration has been defined between two animations. */
|
|
4627
|
-
defaultMix = 0;
|
|
4628
4638
|
constructor(skeletonData) {
|
|
4639
|
+
this.animationToMixTime = {};
|
|
4640
|
+
/** The mix duration to use when no mix duration has been defined between two animations. */
|
|
4641
|
+
this.defaultMix = 0;
|
|
4629
4642
|
if (!skeletonData) throw new Error('skeletonData cannot be null.');
|
|
4630
4643
|
this.skeletonData = skeletonData;
|
|
4631
4644
|
}
|
|
@@ -4659,9 +4672,9 @@ var AnimationStateData = class {
|
|
|
4659
4672
|
|
|
4660
4673
|
// spine-core/src/attachments/BoundingBoxAttachment.ts
|
|
4661
4674
|
var BoundingBoxAttachment = class extends VertexAttachment {
|
|
4662
|
-
color = new Color(1, 1, 1, 1);
|
|
4663
4675
|
constructor(name) {
|
|
4664
4676
|
super(name);
|
|
4677
|
+
this.color = new Color(1, 1, 1, 1);
|
|
4665
4678
|
}
|
|
4666
4679
|
copy() {
|
|
4667
4680
|
let copy = new BoundingBoxAttachment(this.name);
|
|
@@ -4673,16 +4686,16 @@ var BoundingBoxAttachment = class extends VertexAttachment {
|
|
|
4673
4686
|
|
|
4674
4687
|
// spine-core/src/attachments/ClippingAttachment.ts
|
|
4675
4688
|
var ClippingAttachment = class extends VertexAttachment {
|
|
4676
|
-
/** Clipping is performed between the clipping polygon's slot and the end slot. Returns null if clipping is done until the end of
|
|
4677
|
-
* the skeleton's rendering. */
|
|
4678
|
-
endSlot = null;
|
|
4679
|
-
// Nonessential.
|
|
4680
|
-
/** The color of the clipping polygon as it was in Spine. Available only when nonessential data was exported. Clipping polygons
|
|
4681
|
-
* are not usually rendered at runtime. */
|
|
4682
|
-
color = new Color(0.2275, 0.2275, 0.8078, 1);
|
|
4683
4689
|
// ce3a3aff
|
|
4684
4690
|
constructor(name) {
|
|
4685
4691
|
super(name);
|
|
4692
|
+
/** Clipping is performed between the clipping polygon's slot and the end slot. Returns null if clipping is done until the end of
|
|
4693
|
+
* the skeleton's rendering. */
|
|
4694
|
+
this.endSlot = null;
|
|
4695
|
+
// Nonessential.
|
|
4696
|
+
/** The color of the clipping polygon as it was in Spine. Available only when nonessential data was exported. Clipping polygons
|
|
4697
|
+
* are not usually rendered at runtime. */
|
|
4698
|
+
this.color = new Color(0.2275, 0.2275, 0.8078, 1);
|
|
4686
4699
|
}
|
|
4687
4700
|
copy() {
|
|
4688
4701
|
let copy = new ClippingAttachment(this.name);
|
|
@@ -4695,7 +4708,6 @@ var ClippingAttachment = class extends VertexAttachment {
|
|
|
4695
4708
|
|
|
4696
4709
|
// spine-core/src/Texture.ts
|
|
4697
4710
|
var Texture = class {
|
|
4698
|
-
_image;
|
|
4699
4711
|
constructor(image) {
|
|
4700
4712
|
this._image = image;
|
|
4701
4713
|
}
|
|
@@ -4720,18 +4732,19 @@ var TextureWrap = /* @__PURE__ */ (TextureWrap2 => {
|
|
|
4720
4732
|
return TextureWrap2;
|
|
4721
4733
|
})(TextureWrap || {});
|
|
4722
4734
|
var TextureRegion = class {
|
|
4723
|
-
|
|
4724
|
-
|
|
4725
|
-
|
|
4726
|
-
|
|
4727
|
-
|
|
4728
|
-
|
|
4729
|
-
|
|
4730
|
-
|
|
4731
|
-
|
|
4732
|
-
|
|
4733
|
-
|
|
4734
|
-
|
|
4735
|
+
constructor() {
|
|
4736
|
+
this.u = 0;
|
|
4737
|
+
this.v = 0;
|
|
4738
|
+
this.u2 = 0;
|
|
4739
|
+
this.v2 = 0;
|
|
4740
|
+
this.width = 0;
|
|
4741
|
+
this.height = 0;
|
|
4742
|
+
this.degrees = 0;
|
|
4743
|
+
this.offsetX = 0;
|
|
4744
|
+
this.offsetY = 0;
|
|
4745
|
+
this.originalWidth = 0;
|
|
4746
|
+
this.originalHeight = 0;
|
|
4747
|
+
}
|
|
4735
4748
|
};
|
|
4736
4749
|
var FakeTexture = class extends Texture {
|
|
4737
4750
|
setFilters(minFilter, magFilter) {}
|
|
@@ -4741,9 +4754,9 @@ var FakeTexture = class extends Texture {
|
|
|
4741
4754
|
|
|
4742
4755
|
// spine-core/src/TextureAtlas.ts
|
|
4743
4756
|
var TextureAtlas = class {
|
|
4744
|
-
pages = new Array();
|
|
4745
|
-
regions = new Array();
|
|
4746
4757
|
constructor(atlasText) {
|
|
4758
|
+
this.pages = new Array();
|
|
4759
|
+
this.regions = new Array();
|
|
4747
4760
|
let reader = new TextureAtlasReader(atlasText);
|
|
4748
4761
|
let entry = new Array(4);
|
|
4749
4762
|
let pageFields = {};
|
|
@@ -4874,15 +4887,15 @@ var TextureAtlas = class {
|
|
|
4874
4887
|
for (let page of this.pages) page.setTexture(assetManager.get(pathPrefix + page.name));
|
|
4875
4888
|
}
|
|
4876
4889
|
dispose() {
|
|
4890
|
+
var _a;
|
|
4877
4891
|
for (let i = 0; i < this.pages.length; i++) {
|
|
4878
|
-
this.pages[i].texture
|
|
4892
|
+
(_a = this.pages[i].texture) == null ? void 0 : _a.dispose();
|
|
4879
4893
|
}
|
|
4880
4894
|
}
|
|
4881
4895
|
};
|
|
4882
4896
|
var TextureAtlasReader = class {
|
|
4883
|
-
lines;
|
|
4884
|
-
index = 0;
|
|
4885
4897
|
constructor(text) {
|
|
4898
|
+
this.index = 0;
|
|
4886
4899
|
this.lines = text.split(/\r\n|\r|\n/);
|
|
4887
4900
|
}
|
|
4888
4901
|
readLine() {
|
|
@@ -4909,17 +4922,16 @@ var TextureAtlasReader = class {
|
|
|
4909
4922
|
}
|
|
4910
4923
|
};
|
|
4911
4924
|
var TextureAtlasPage = class {
|
|
4912
|
-
name;
|
|
4913
|
-
minFilter = 9728 /* Nearest */;
|
|
4914
|
-
magFilter = 9728 /* Nearest */;
|
|
4915
|
-
uWrap = 33071 /* ClampToEdge */;
|
|
4916
|
-
vWrap = 33071 /* ClampToEdge */;
|
|
4917
|
-
texture = null;
|
|
4918
|
-
width = 0;
|
|
4919
|
-
height = 0;
|
|
4920
|
-
pma = false;
|
|
4921
|
-
regions = new Array();
|
|
4922
4925
|
constructor(name) {
|
|
4926
|
+
this.minFilter = 9728 /* Nearest */;
|
|
4927
|
+
this.magFilter = 9728 /* Nearest */;
|
|
4928
|
+
this.uWrap = 33071 /* ClampToEdge */;
|
|
4929
|
+
this.vWrap = 33071 /* ClampToEdge */;
|
|
4930
|
+
this.texture = null;
|
|
4931
|
+
this.width = 0;
|
|
4932
|
+
this.height = 0;
|
|
4933
|
+
this.pma = false;
|
|
4934
|
+
this.regions = new Array();
|
|
4923
4935
|
this.name = name;
|
|
4924
4936
|
}
|
|
4925
4937
|
setTexture(texture) {
|
|
@@ -4930,20 +4942,18 @@ var TextureAtlasPage = class {
|
|
|
4930
4942
|
}
|
|
4931
4943
|
};
|
|
4932
4944
|
var TextureAtlasRegion = class extends TextureRegion {
|
|
4933
|
-
page;
|
|
4934
|
-
name;
|
|
4935
|
-
x = 0;
|
|
4936
|
-
y = 0;
|
|
4937
|
-
offsetX = 0;
|
|
4938
|
-
offsetY = 0;
|
|
4939
|
-
originalWidth = 0;
|
|
4940
|
-
originalHeight = 0;
|
|
4941
|
-
index = 0;
|
|
4942
|
-
degrees = 0;
|
|
4943
|
-
names = null;
|
|
4944
|
-
values = null;
|
|
4945
4945
|
constructor(page, name) {
|
|
4946
4946
|
super();
|
|
4947
|
+
this.x = 0;
|
|
4948
|
+
this.y = 0;
|
|
4949
|
+
this.offsetX = 0;
|
|
4950
|
+
this.offsetY = 0;
|
|
4951
|
+
this.originalWidth = 0;
|
|
4952
|
+
this.originalHeight = 0;
|
|
4953
|
+
this.index = 0;
|
|
4954
|
+
this.degrees = 0;
|
|
4955
|
+
this.names = null;
|
|
4956
|
+
this.values = null;
|
|
4947
4957
|
this.page = page;
|
|
4948
4958
|
this.name = name;
|
|
4949
4959
|
page.regions.push(this);
|
|
@@ -4952,33 +4962,31 @@ var TextureAtlasRegion = class extends TextureRegion {
|
|
|
4952
4962
|
|
|
4953
4963
|
// spine-core/src/attachments/MeshAttachment.ts
|
|
4954
4964
|
var MeshAttachment = class extends VertexAttachment {
|
|
4955
|
-
region = null;
|
|
4956
|
-
/** The name of the texture region for this attachment. */
|
|
4957
|
-
path;
|
|
4958
|
-
/** The UV pair for each vertex, normalized within the texture region. */
|
|
4959
|
-
regionUVs = [];
|
|
4960
|
-
/** The UV pair for each vertex, normalized within the entire texture.
|
|
4961
|
-
*
|
|
4962
|
-
* See {@link #updateUVs}. */
|
|
4963
|
-
uvs = [];
|
|
4964
|
-
/** Triplets of vertex indices which describe the mesh's triangulation. */
|
|
4965
|
-
triangles = [];
|
|
4966
|
-
/** The color to tint the mesh. */
|
|
4967
|
-
color = new Color(1, 1, 1, 1);
|
|
4968
|
-
/** The width of the mesh's image. Available only when nonessential data was exported. */
|
|
4969
|
-
width = 0;
|
|
4970
|
-
/** The height of the mesh's image. Available only when nonessential data was exported. */
|
|
4971
|
-
height = 0;
|
|
4972
|
-
/** The number of entries at the beginning of {@link #vertices} that make up the mesh hull. */
|
|
4973
|
-
hullLength = 0;
|
|
4974
|
-
/** Vertex index pairs describing edges for controling triangulation. Mesh triangles will never cross edges. Only available if
|
|
4975
|
-
* nonessential data was exported. Triangulation is not performed at runtime. */
|
|
4976
|
-
edges = [];
|
|
4977
|
-
parentMesh = null;
|
|
4978
|
-
sequence = null;
|
|
4979
|
-
tempColor = new Color(0, 0, 0, 0);
|
|
4980
4965
|
constructor(name, path2) {
|
|
4981
4966
|
super(name);
|
|
4967
|
+
this.region = null;
|
|
4968
|
+
/** The UV pair for each vertex, normalized within the texture region. */
|
|
4969
|
+
this.regionUVs = [];
|
|
4970
|
+
/** The UV pair for each vertex, normalized within the entire texture.
|
|
4971
|
+
*
|
|
4972
|
+
* See {@link #updateUVs}. */
|
|
4973
|
+
this.uvs = [];
|
|
4974
|
+
/** Triplets of vertex indices which describe the mesh's triangulation. */
|
|
4975
|
+
this.triangles = [];
|
|
4976
|
+
/** The color to tint the mesh. */
|
|
4977
|
+
this.color = new Color(1, 1, 1, 1);
|
|
4978
|
+
/** The width of the mesh's image. Available only when nonessential data was exported. */
|
|
4979
|
+
this.width = 0;
|
|
4980
|
+
/** The height of the mesh's image. Available only when nonessential data was exported. */
|
|
4981
|
+
this.height = 0;
|
|
4982
|
+
/** The number of entries at the beginning of {@link #vertices} that make up the mesh hull. */
|
|
4983
|
+
this.hullLength = 0;
|
|
4984
|
+
/** Vertex index pairs describing edges for controling triangulation. Mesh triangles will never cross edges. Only available if
|
|
4985
|
+
* nonessential data was exported. Triangulation is not performed at runtime. */
|
|
4986
|
+
this.edges = [];
|
|
4987
|
+
this.parentMesh = null;
|
|
4988
|
+
this.sequence = null;
|
|
4989
|
+
this.tempColor = new Color(0, 0, 0, 0);
|
|
4982
4990
|
this.path = path2;
|
|
4983
4991
|
}
|
|
4984
4992
|
/** Calculates {@link #uvs} using the {@link #regionUVs} and region. Must be called if the region, the region's properties, or
|
|
@@ -5105,18 +5113,18 @@ var MeshAttachment = class extends VertexAttachment {
|
|
|
5105
5113
|
|
|
5106
5114
|
// spine-core/src/attachments/PathAttachment.ts
|
|
5107
5115
|
var PathAttachment = class extends VertexAttachment {
|
|
5108
|
-
/** The lengths along the path in the setup pose from the start of the path to the end of each Bezier curve. */
|
|
5109
|
-
lengths = [];
|
|
5110
|
-
/** If true, the start and end knots are connected. */
|
|
5111
|
-
closed = false;
|
|
5112
|
-
/** If true, additional calculations are performed to make calculating positions along the path more accurate. If false, fewer
|
|
5113
|
-
* calculations are performed but calculating positions along the path is less accurate. */
|
|
5114
|
-
constantSpeed = false;
|
|
5115
|
-
/** The color of the path as it was in Spine. Available only when nonessential data was exported. Paths are not usually
|
|
5116
|
-
* rendered at runtime. */
|
|
5117
|
-
color = new Color(1, 1, 1, 1);
|
|
5118
5116
|
constructor(name) {
|
|
5119
5117
|
super(name);
|
|
5118
|
+
/** The lengths along the path in the setup pose from the start of the path to the end of each Bezier curve. */
|
|
5119
|
+
this.lengths = [];
|
|
5120
|
+
/** If true, the start and end knots are connected. */
|
|
5121
|
+
this.closed = false;
|
|
5122
|
+
/** If true, additional calculations are performed to make calculating positions along the path more accurate. If false, fewer
|
|
5123
|
+
* calculations are performed but calculating positions along the path is less accurate. */
|
|
5124
|
+
this.constantSpeed = false;
|
|
5125
|
+
/** The color of the path as it was in Spine. Available only when nonessential data was exported. Paths are not usually
|
|
5126
|
+
* rendered at runtime. */
|
|
5127
|
+
this.color = new Color(1, 1, 1, 1);
|
|
5120
5128
|
}
|
|
5121
5129
|
copy() {
|
|
5122
5130
|
let copy = new PathAttachment(this.name);
|
|
@@ -5132,14 +5140,14 @@ var PathAttachment = class extends VertexAttachment {
|
|
|
5132
5140
|
|
|
5133
5141
|
// spine-core/src/attachments/PointAttachment.ts
|
|
5134
5142
|
var PointAttachment = class extends VertexAttachment {
|
|
5135
|
-
x = 0;
|
|
5136
|
-
y = 0;
|
|
5137
|
-
rotation = 0;
|
|
5138
|
-
/** The color of the point attachment as it was in Spine. Available only when nonessential data was exported. Point attachments
|
|
5139
|
-
* are not usually rendered at runtime. */
|
|
5140
|
-
color = new Color(0.38, 0.94, 0, 1);
|
|
5141
5143
|
constructor(name) {
|
|
5142
5144
|
super(name);
|
|
5145
|
+
this.x = 0;
|
|
5146
|
+
this.y = 0;
|
|
5147
|
+
this.rotation = 0;
|
|
5148
|
+
/** The color of the point attachment as it was in Spine. Available only when nonessential data was exported. Point attachments
|
|
5149
|
+
* are not usually rendered at runtime. */
|
|
5150
|
+
this.color = new Color(0.38, 0.94, 0, 1);
|
|
5143
5151
|
}
|
|
5144
5152
|
computeWorldPosition(bone, point) {
|
|
5145
5153
|
point.x = this.x * bone.a + this.y * bone.b + bone.worldX;
|
|
@@ -5166,34 +5174,32 @@ var PointAttachment = class extends VertexAttachment {
|
|
|
5166
5174
|
|
|
5167
5175
|
// spine-core/src/attachments/RegionAttachment.ts
|
|
5168
5176
|
var _RegionAttachment = class extends Attachment {
|
|
5169
|
-
/** The local x translation. */
|
|
5170
|
-
x = 0;
|
|
5171
|
-
/** The local y translation. */
|
|
5172
|
-
y = 0;
|
|
5173
|
-
/** The local scaleX. */
|
|
5174
|
-
scaleX = 1;
|
|
5175
|
-
/** The local scaleY. */
|
|
5176
|
-
scaleY = 1;
|
|
5177
|
-
/** The local rotation. */
|
|
5178
|
-
rotation = 0;
|
|
5179
|
-
/** The width of the region attachment in Spine. */
|
|
5180
|
-
width = 0;
|
|
5181
|
-
/** The height of the region attachment in Spine. */
|
|
5182
|
-
height = 0;
|
|
5183
|
-
/** The color to tint the region attachment. */
|
|
5184
|
-
color = new Color(1, 1, 1, 1);
|
|
5185
|
-
/** The name of the texture region for this attachment. */
|
|
5186
|
-
path;
|
|
5187
|
-
region = null;
|
|
5188
|
-
sequence = null;
|
|
5189
|
-
/** For each of the 4 vertices, a pair of <code>x,y</code> values that is the local position of the vertex.
|
|
5190
|
-
*
|
|
5191
|
-
* See {@link #updateOffset()}. */
|
|
5192
|
-
offset = Utils.newFloatArray(8);
|
|
5193
|
-
uvs = Utils.newFloatArray(8);
|
|
5194
|
-
tempColor = new Color(1, 1, 1, 1);
|
|
5195
5177
|
constructor(name, path2) {
|
|
5196
5178
|
super(name);
|
|
5179
|
+
/** The local x translation. */
|
|
5180
|
+
this.x = 0;
|
|
5181
|
+
/** The local y translation. */
|
|
5182
|
+
this.y = 0;
|
|
5183
|
+
/** The local scaleX. */
|
|
5184
|
+
this.scaleX = 1;
|
|
5185
|
+
/** The local scaleY. */
|
|
5186
|
+
this.scaleY = 1;
|
|
5187
|
+
/** The local rotation. */
|
|
5188
|
+
this.rotation = 0;
|
|
5189
|
+
/** The width of the region attachment in Spine. */
|
|
5190
|
+
this.width = 0;
|
|
5191
|
+
/** The height of the region attachment in Spine. */
|
|
5192
|
+
this.height = 0;
|
|
5193
|
+
/** The color to tint the region attachment. */
|
|
5194
|
+
this.color = new Color(1, 1, 1, 1);
|
|
5195
|
+
this.region = null;
|
|
5196
|
+
this.sequence = null;
|
|
5197
|
+
/** For each of the 4 vertices, a pair of <code>x,y</code> values that is the local position of the vertex.
|
|
5198
|
+
*
|
|
5199
|
+
* See {@link #updateOffset()}. */
|
|
5200
|
+
this.offset = Utils.newFloatArray(8);
|
|
5201
|
+
this.uvs = Utils.newFloatArray(8);
|
|
5202
|
+
this.tempColor = new Color(1, 1, 1, 1);
|
|
5197
5203
|
this.path = path2;
|
|
5198
5204
|
}
|
|
5199
5205
|
/** Calculates the {@link #offset} using the region settings. Must be called after changing region settings. */
|
|
@@ -5318,42 +5324,41 @@ var _RegionAttachment = class extends Attachment {
|
|
|
5318
5324
|
}
|
|
5319
5325
|
};
|
|
5320
5326
|
var RegionAttachment = _RegionAttachment;
|
|
5321
|
-
|
|
5322
|
-
|
|
5323
|
-
|
|
5324
|
-
|
|
5325
|
-
|
|
5326
|
-
|
|
5327
|
-
|
|
5328
|
-
|
|
5329
|
-
|
|
5330
|
-
|
|
5331
|
-
|
|
5332
|
-
|
|
5333
|
-
|
|
5334
|
-
|
|
5335
|
-
|
|
5336
|
-
|
|
5337
|
-
|
|
5338
|
-
|
|
5339
|
-
|
|
5340
|
-
|
|
5341
|
-
|
|
5342
|
-
|
|
5343
|
-
|
|
5344
|
-
|
|
5345
|
-
|
|
5346
|
-
|
|
5347
|
-
|
|
5348
|
-
|
|
5349
|
-
|
|
5350
|
-
|
|
5351
|
-
|
|
5352
|
-
|
|
5327
|
+
RegionAttachment.X1 = 0;
|
|
5328
|
+
RegionAttachment.Y1 = 1;
|
|
5329
|
+
RegionAttachment.C1R = 2;
|
|
5330
|
+
RegionAttachment.C1G = 3;
|
|
5331
|
+
RegionAttachment.C1B = 4;
|
|
5332
|
+
RegionAttachment.C1A = 5;
|
|
5333
|
+
RegionAttachment.U1 = 6;
|
|
5334
|
+
RegionAttachment.V1 = 7;
|
|
5335
|
+
RegionAttachment.X2 = 8;
|
|
5336
|
+
RegionAttachment.Y2 = 9;
|
|
5337
|
+
RegionAttachment.C2R = 10;
|
|
5338
|
+
RegionAttachment.C2G = 11;
|
|
5339
|
+
RegionAttachment.C2B = 12;
|
|
5340
|
+
RegionAttachment.C2A = 13;
|
|
5341
|
+
RegionAttachment.U2 = 14;
|
|
5342
|
+
RegionAttachment.V2 = 15;
|
|
5343
|
+
RegionAttachment.X3 = 16;
|
|
5344
|
+
RegionAttachment.Y3 = 17;
|
|
5345
|
+
RegionAttachment.C3R = 18;
|
|
5346
|
+
RegionAttachment.C3G = 19;
|
|
5347
|
+
RegionAttachment.C3B = 20;
|
|
5348
|
+
RegionAttachment.C3A = 21;
|
|
5349
|
+
RegionAttachment.U3 = 22;
|
|
5350
|
+
RegionAttachment.V3 = 23;
|
|
5351
|
+
RegionAttachment.X4 = 24;
|
|
5352
|
+
RegionAttachment.Y4 = 25;
|
|
5353
|
+
RegionAttachment.C4R = 26;
|
|
5354
|
+
RegionAttachment.C4G = 27;
|
|
5355
|
+
RegionAttachment.C4B = 28;
|
|
5356
|
+
RegionAttachment.C4A = 29;
|
|
5357
|
+
RegionAttachment.U4 = 30;
|
|
5358
|
+
RegionAttachment.V4 = 31;
|
|
5353
5359
|
|
|
5354
5360
|
// spine-core/src/AtlasAttachmentLoader.ts
|
|
5355
5361
|
var AtlasAttachmentLoader = class {
|
|
5356
|
-
atlas;
|
|
5357
5362
|
constructor(atlas) {
|
|
5358
5363
|
this.atlas = atlas;
|
|
5359
5364
|
}
|
|
@@ -5404,42 +5409,38 @@ var AtlasAttachmentLoader = class {
|
|
|
5404
5409
|
|
|
5405
5410
|
// spine-core/src/BoneData.ts
|
|
5406
5411
|
var BoneData = class {
|
|
5407
|
-
/** The index of the bone in {@link Skeleton#getBones()}. */
|
|
5408
|
-
index = 0;
|
|
5409
|
-
/** The name of the bone, which is unique across all bones in the skeleton. */
|
|
5410
|
-
name;
|
|
5411
|
-
/** @returns May be null. */
|
|
5412
|
-
parent = null;
|
|
5413
|
-
/** The bone's length. */
|
|
5414
|
-
length = 0;
|
|
5415
|
-
/** The local x translation. */
|
|
5416
|
-
x = 0;
|
|
5417
|
-
/** The local y translation. */
|
|
5418
|
-
y = 0;
|
|
5419
|
-
/** The local rotation in degrees, counter clockwise. */
|
|
5420
|
-
rotation = 0;
|
|
5421
|
-
/** The local scaleX. */
|
|
5422
|
-
scaleX = 1;
|
|
5423
|
-
/** The local scaleY. */
|
|
5424
|
-
scaleY = 1;
|
|
5425
|
-
/** The local shearX. */
|
|
5426
|
-
shearX = 0;
|
|
5427
|
-
/** The local shearX. */
|
|
5428
|
-
shearY = 0;
|
|
5429
|
-
/** The transform mode for how parent world transforms affect this bone. */
|
|
5430
|
-
inherit = Inherit.Normal;
|
|
5431
|
-
/** When true, {@link Skeleton#updateWorldTransform()} only updates this bone if the {@link Skeleton#skin} contains this
|
|
5432
|
-
* bone.
|
|
5433
|
-
* @see Skin#bones */
|
|
5434
|
-
skinRequired = false;
|
|
5435
|
-
/** The color of the bone as it was in Spine. Available only when nonessential data was exported. Bones are not usually
|
|
5436
|
-
* rendered at runtime. */
|
|
5437
|
-
color = new Color();
|
|
5438
|
-
/** The bone icon as it was in Spine, or null if nonessential data was not exported. */
|
|
5439
|
-
icon;
|
|
5440
|
-
/** False if the bone was hidden in Spine and nonessential data was exported. Does not affect runtime rendering. */
|
|
5441
|
-
visible = false;
|
|
5442
5412
|
constructor(index, name, parent) {
|
|
5413
|
+
/** The index of the bone in {@link Skeleton#getBones()}. */
|
|
5414
|
+
this.index = 0;
|
|
5415
|
+
/** @returns May be null. */
|
|
5416
|
+
this.parent = null;
|
|
5417
|
+
/** The bone's length. */
|
|
5418
|
+
this.length = 0;
|
|
5419
|
+
/** The local x translation. */
|
|
5420
|
+
this.x = 0;
|
|
5421
|
+
/** The local y translation. */
|
|
5422
|
+
this.y = 0;
|
|
5423
|
+
/** The local rotation in degrees, counter clockwise. */
|
|
5424
|
+
this.rotation = 0;
|
|
5425
|
+
/** The local scaleX. */
|
|
5426
|
+
this.scaleX = 1;
|
|
5427
|
+
/** The local scaleY. */
|
|
5428
|
+
this.scaleY = 1;
|
|
5429
|
+
/** The local shearX. */
|
|
5430
|
+
this.shearX = 0;
|
|
5431
|
+
/** The local shearX. */
|
|
5432
|
+
this.shearY = 0;
|
|
5433
|
+
/** The transform mode for how parent world transforms affect this bone. */
|
|
5434
|
+
this.inherit = Inherit.Normal;
|
|
5435
|
+
/** When true, {@link Skeleton#updateWorldTransform()} only updates this bone if the {@link Skeleton#skin} contains this
|
|
5436
|
+
* bone.
|
|
5437
|
+
* @see Skin#bones */
|
|
5438
|
+
this.skinRequired = false;
|
|
5439
|
+
/** The color of the bone as it was in Spine. Available only when nonessential data was exported. Bones are not usually
|
|
5440
|
+
* rendered at runtime. */
|
|
5441
|
+
this.color = new Color();
|
|
5442
|
+
/** False if the bone was hidden in Spine and nonessential data was exported. Does not affect runtime rendering. */
|
|
5443
|
+
this.visible = false;
|
|
5443
5444
|
if (index < 0) throw new Error('index must be >= 0.');
|
|
5444
5445
|
if (!name) throw new Error('name cannot be null.');
|
|
5445
5446
|
this.index = index;
|
|
@@ -5458,59 +5459,55 @@ var Inherit = /* @__PURE__ */ (Inherit2 => {
|
|
|
5458
5459
|
|
|
5459
5460
|
// spine-core/src/Bone.ts
|
|
5460
5461
|
var Bone = class {
|
|
5461
|
-
/** The bone's setup pose data. */
|
|
5462
|
-
data;
|
|
5463
|
-
/** The skeleton this bone belongs to. */
|
|
5464
|
-
skeleton;
|
|
5465
|
-
/** The parent bone, or null if this is the root bone. */
|
|
5466
|
-
parent = null;
|
|
5467
|
-
/** The immediate children of this bone. */
|
|
5468
|
-
children = new Array();
|
|
5469
|
-
/** The local x translation. */
|
|
5470
|
-
x = 0;
|
|
5471
|
-
/** The local y translation. */
|
|
5472
|
-
y = 0;
|
|
5473
|
-
/** The local rotation in degrees, counter clockwise. */
|
|
5474
|
-
rotation = 0;
|
|
5475
|
-
/** The local scaleX. */
|
|
5476
|
-
scaleX = 0;
|
|
5477
|
-
/** The local scaleY. */
|
|
5478
|
-
scaleY = 0;
|
|
5479
|
-
/** The local shearX. */
|
|
5480
|
-
shearX = 0;
|
|
5481
|
-
/** The local shearY. */
|
|
5482
|
-
shearY = 0;
|
|
5483
|
-
/** The applied local x translation. */
|
|
5484
|
-
ax = 0;
|
|
5485
|
-
/** The applied local y translation. */
|
|
5486
|
-
ay = 0;
|
|
5487
|
-
/** The applied local rotation in degrees, counter clockwise. */
|
|
5488
|
-
arotation = 0;
|
|
5489
|
-
/** The applied local scaleX. */
|
|
5490
|
-
ascaleX = 0;
|
|
5491
|
-
/** The applied local scaleY. */
|
|
5492
|
-
ascaleY = 0;
|
|
5493
|
-
/** The applied local shearX. */
|
|
5494
|
-
ashearX = 0;
|
|
5495
|
-
/** The applied local shearY. */
|
|
5496
|
-
ashearY = 0;
|
|
5497
|
-
/** Part of the world transform matrix for the X axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5498
|
-
a = 0;
|
|
5499
|
-
/** Part of the world transform matrix for the Y axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5500
|
-
b = 0;
|
|
5501
|
-
/** Part of the world transform matrix for the X axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5502
|
-
c = 0;
|
|
5503
|
-
/** Part of the world transform matrix for the Y axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5504
|
-
d = 0;
|
|
5505
|
-
/** The world X position. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5506
|
-
worldY = 0;
|
|
5507
|
-
/** The world Y position. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5508
|
-
worldX = 0;
|
|
5509
|
-
inherit = 0 /* Normal */;
|
|
5510
|
-
sorted = false;
|
|
5511
|
-
active = false;
|
|
5512
5462
|
/** @param parent May be null. */
|
|
5513
5463
|
constructor(data, skeleton, parent) {
|
|
5464
|
+
/** The parent bone, or null if this is the root bone. */
|
|
5465
|
+
this.parent = null;
|
|
5466
|
+
/** The immediate children of this bone. */
|
|
5467
|
+
this.children = new Array();
|
|
5468
|
+
/** The local x translation. */
|
|
5469
|
+
this.x = 0;
|
|
5470
|
+
/** The local y translation. */
|
|
5471
|
+
this.y = 0;
|
|
5472
|
+
/** The local rotation in degrees, counter clockwise. */
|
|
5473
|
+
this.rotation = 0;
|
|
5474
|
+
/** The local scaleX. */
|
|
5475
|
+
this.scaleX = 0;
|
|
5476
|
+
/** The local scaleY. */
|
|
5477
|
+
this.scaleY = 0;
|
|
5478
|
+
/** The local shearX. */
|
|
5479
|
+
this.shearX = 0;
|
|
5480
|
+
/** The local shearY. */
|
|
5481
|
+
this.shearY = 0;
|
|
5482
|
+
/** The applied local x translation. */
|
|
5483
|
+
this.ax = 0;
|
|
5484
|
+
/** The applied local y translation. */
|
|
5485
|
+
this.ay = 0;
|
|
5486
|
+
/** The applied local rotation in degrees, counter clockwise. */
|
|
5487
|
+
this.arotation = 0;
|
|
5488
|
+
/** The applied local scaleX. */
|
|
5489
|
+
this.ascaleX = 0;
|
|
5490
|
+
/** The applied local scaleY. */
|
|
5491
|
+
this.ascaleY = 0;
|
|
5492
|
+
/** The applied local shearX. */
|
|
5493
|
+
this.ashearX = 0;
|
|
5494
|
+
/** The applied local shearY. */
|
|
5495
|
+
this.ashearY = 0;
|
|
5496
|
+
/** Part of the world transform matrix for the X axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5497
|
+
this.a = 0;
|
|
5498
|
+
/** Part of the world transform matrix for the Y axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5499
|
+
this.b = 0;
|
|
5500
|
+
/** Part of the world transform matrix for the X axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5501
|
+
this.c = 0;
|
|
5502
|
+
/** Part of the world transform matrix for the Y axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5503
|
+
this.d = 0;
|
|
5504
|
+
/** The world X position. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5505
|
+
this.worldY = 0;
|
|
5506
|
+
/** The world Y position. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5507
|
+
this.worldX = 0;
|
|
5508
|
+
this.inherit = 0 /* Normal */;
|
|
5509
|
+
this.sorted = false;
|
|
5510
|
+
this.active = false;
|
|
5514
5511
|
if (!data) throw new Error('data cannot be null.');
|
|
5515
5512
|
if (!skeleton) throw new Error('skeleton cannot be null.');
|
|
5516
5513
|
this.data = data;
|
|
@@ -5857,14 +5854,12 @@ var ConstraintData = class {
|
|
|
5857
5854
|
|
|
5858
5855
|
// spine-core/src/AssetManagerBase.ts
|
|
5859
5856
|
var AssetManagerBase = class {
|
|
5860
|
-
pathPrefix = '';
|
|
5861
|
-
textureLoader;
|
|
5862
|
-
downloader;
|
|
5863
|
-
assets = {};
|
|
5864
|
-
errors = {};
|
|
5865
|
-
toLoad = 0;
|
|
5866
|
-
loaded = 0;
|
|
5867
5857
|
constructor(textureLoader, pathPrefix = '', downloader = new Downloader()) {
|
|
5858
|
+
this.pathPrefix = '';
|
|
5859
|
+
this.assets = {};
|
|
5860
|
+
this.errors = {};
|
|
5861
|
+
this.toLoad = 0;
|
|
5862
|
+
this.loaded = 0;
|
|
5868
5863
|
this.textureLoader = textureLoader;
|
|
5869
5864
|
this.pathPrefix = pathPrefix;
|
|
5870
5865
|
this.downloader = downloader;
|
|
@@ -5950,7 +5945,12 @@ var AssetManagerBase = class {
|
|
|
5950
5945
|
return null;
|
|
5951
5946
|
})
|
|
5952
5947
|
.then(blob => {
|
|
5953
|
-
return blob
|
|
5948
|
+
return blob
|
|
5949
|
+
? createImageBitmap(blob, {
|
|
5950
|
+
premultiplyAlpha: 'none',
|
|
5951
|
+
colorSpaceConversion: 'none',
|
|
5952
|
+
})
|
|
5953
|
+
: null;
|
|
5954
5954
|
})
|
|
5955
5955
|
.then(bitmap => {
|
|
5956
5956
|
if (bitmap) this.success(success, path2, this.textureLoader(bitmap));
|
|
@@ -6047,8 +6047,10 @@ var AssetManagerBase = class {
|
|
|
6047
6047
|
}
|
|
6048
6048
|
};
|
|
6049
6049
|
var Downloader = class {
|
|
6050
|
-
|
|
6051
|
-
|
|
6050
|
+
constructor() {
|
|
6051
|
+
this.callbacks = {};
|
|
6052
|
+
this.rawDataUris = {};
|
|
6053
|
+
}
|
|
6052
6054
|
dataUriToString(dataUri) {
|
|
6053
6055
|
if (!dataUri.startsWith('data:')) {
|
|
6054
6056
|
throw new Error('Not a data URI.');
|
|
@@ -6152,14 +6154,13 @@ var Downloader = class {
|
|
|
6152
6154
|
|
|
6153
6155
|
// spine-core/src/Event.ts
|
|
6154
6156
|
var Event = class {
|
|
6155
|
-
data;
|
|
6156
|
-
intValue = 0;
|
|
6157
|
-
floatValue = 0;
|
|
6158
|
-
stringValue = null;
|
|
6159
|
-
time = 0;
|
|
6160
|
-
volume = 0;
|
|
6161
|
-
balance = 0;
|
|
6162
6157
|
constructor(time, data) {
|
|
6158
|
+
this.intValue = 0;
|
|
6159
|
+
this.floatValue = 0;
|
|
6160
|
+
this.stringValue = null;
|
|
6161
|
+
this.time = 0;
|
|
6162
|
+
this.volume = 0;
|
|
6163
|
+
this.balance = 0;
|
|
6163
6164
|
if (!data) throw new Error('data cannot be null.');
|
|
6164
6165
|
this.time = time;
|
|
6165
6166
|
this.data = data;
|
|
@@ -6168,39 +6169,32 @@ var Event = class {
|
|
|
6168
6169
|
|
|
6169
6170
|
// spine-core/src/EventData.ts
|
|
6170
6171
|
var EventData = class {
|
|
6171
|
-
name;
|
|
6172
|
-
intValue = 0;
|
|
6173
|
-
floatValue = 0;
|
|
6174
|
-
stringValue = null;
|
|
6175
|
-
audioPath = null;
|
|
6176
|
-
volume = 0;
|
|
6177
|
-
balance = 0;
|
|
6178
6172
|
constructor(name) {
|
|
6173
|
+
this.intValue = 0;
|
|
6174
|
+
this.floatValue = 0;
|
|
6175
|
+
this.stringValue = null;
|
|
6176
|
+
this.audioPath = null;
|
|
6177
|
+
this.volume = 0;
|
|
6178
|
+
this.balance = 0;
|
|
6179
6179
|
this.name = name;
|
|
6180
6180
|
}
|
|
6181
6181
|
};
|
|
6182
6182
|
|
|
6183
6183
|
// spine-core/src/IkConstraint.ts
|
|
6184
6184
|
var IkConstraint = class {
|
|
6185
|
-
/** The IK constraint's setup pose data. */
|
|
6186
|
-
data;
|
|
6187
|
-
/** The bones that will be modified by this IK constraint. */
|
|
6188
|
-
bones;
|
|
6189
|
-
/** The bone that is the IK target. */
|
|
6190
|
-
target;
|
|
6191
|
-
/** Controls the bend direction of the IK bones, either 1 or -1. */
|
|
6192
|
-
bendDirection = 0;
|
|
6193
|
-
/** When true and only a single bone is being constrained, if the target is too close, the bone is scaled to reach it. */
|
|
6194
|
-
compress = false;
|
|
6195
|
-
/** When true, if the target is out of range, the parent bone is scaled to reach it. If more than one bone is being constrained
|
|
6196
|
-
* and the parent bone has local nonuniform scale, stretch is not applied. */
|
|
6197
|
-
stretch = false;
|
|
6198
|
-
/** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
|
|
6199
|
-
mix = 1;
|
|
6200
|
-
/** For two bone IK, the distance from the maximum reach of the bones that rotation will slow. */
|
|
6201
|
-
softness = 0;
|
|
6202
|
-
active = false;
|
|
6203
6185
|
constructor(data, skeleton) {
|
|
6186
|
+
/** Controls the bend direction of the IK bones, either 1 or -1. */
|
|
6187
|
+
this.bendDirection = 0;
|
|
6188
|
+
/** When true and only a single bone is being constrained, if the target is too close, the bone is scaled to reach it. */
|
|
6189
|
+
this.compress = false;
|
|
6190
|
+
/** When true, if the target is out of range, the parent bone is scaled to reach it. If more than one bone is being constrained
|
|
6191
|
+
* and the parent bone has local nonuniform scale, stretch is not applied. */
|
|
6192
|
+
this.stretch = false;
|
|
6193
|
+
/** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
|
|
6194
|
+
this.mix = 1;
|
|
6195
|
+
/** For two bone IK, the distance from the maximum reach of the bones that rotation will slow. */
|
|
6196
|
+
this.softness = 0;
|
|
6197
|
+
this.active = false;
|
|
6204
6198
|
if (!data) throw new Error('data cannot be null.');
|
|
6205
6199
|
if (!skeleton) throw new Error('skeleton cannot be null.');
|
|
6206
6200
|
this.data = data;
|
|
@@ -6509,10 +6503,27 @@ var IkConstraint = class {
|
|
|
6509
6503
|
|
|
6510
6504
|
// spine-core/src/IkConstraintData.ts
|
|
6511
6505
|
var IkConstraintData = class extends ConstraintData {
|
|
6512
|
-
|
|
6513
|
-
|
|
6514
|
-
|
|
6515
|
-
|
|
6506
|
+
constructor(name) {
|
|
6507
|
+
super(name, 0, false);
|
|
6508
|
+
/** The bones that are constrained by this IK constraint. */
|
|
6509
|
+
this.bones = new Array();
|
|
6510
|
+
/** The bone that is the IK target. */
|
|
6511
|
+
this._target = null;
|
|
6512
|
+
/** Controls the bend direction of the IK bones, either 1 or -1. */
|
|
6513
|
+
this.bendDirection = 0;
|
|
6514
|
+
/** When true and only a single bone is being constrained, if the target is too close, the bone is scaled to reach it. */
|
|
6515
|
+
this.compress = false;
|
|
6516
|
+
/** When true, if the target is out of range, the parent bone is scaled to reach it. If more than one bone is being constrained
|
|
6517
|
+
* and the parent bone has local nonuniform scale, stretch is not applied. */
|
|
6518
|
+
this.stretch = false;
|
|
6519
|
+
/** When true, only a single bone is being constrained, and {@link #getCompress()} or {@link #getStretch()} is used, the bone
|
|
6520
|
+
* is scaled on both the X and Y axes. */
|
|
6521
|
+
this.uniform = false;
|
|
6522
|
+
/** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
|
|
6523
|
+
this.mix = 0;
|
|
6524
|
+
/** For two bone IK, the distance from the maximum reach of the bones that rotation will slow. */
|
|
6525
|
+
this.softness = 0;
|
|
6526
|
+
}
|
|
6516
6527
|
set target(boneData) {
|
|
6517
6528
|
this._target = boneData;
|
|
6518
6529
|
}
|
|
@@ -6520,31 +6531,32 @@ var IkConstraintData = class extends ConstraintData {
|
|
|
6520
6531
|
if (!this._target) throw new Error('BoneData not set.');
|
|
6521
6532
|
else return this._target;
|
|
6522
6533
|
}
|
|
6523
|
-
/** Controls the bend direction of the IK bones, either 1 or -1. */
|
|
6524
|
-
bendDirection = 0;
|
|
6525
|
-
/** When true and only a single bone is being constrained, if the target is too close, the bone is scaled to reach it. */
|
|
6526
|
-
compress = false;
|
|
6527
|
-
/** When true, if the target is out of range, the parent bone is scaled to reach it. If more than one bone is being constrained
|
|
6528
|
-
* and the parent bone has local nonuniform scale, stretch is not applied. */
|
|
6529
|
-
stretch = false;
|
|
6530
|
-
/** When true, only a single bone is being constrained, and {@link #getCompress()} or {@link #getStretch()} is used, the bone
|
|
6531
|
-
* is scaled on both the X and Y axes. */
|
|
6532
|
-
uniform = false;
|
|
6533
|
-
/** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
|
|
6534
|
-
mix = 0;
|
|
6535
|
-
/** For two bone IK, the distance from the maximum reach of the bones that rotation will slow. */
|
|
6536
|
-
softness = 0;
|
|
6537
|
-
constructor(name) {
|
|
6538
|
-
super(name, 0, false);
|
|
6539
|
-
}
|
|
6540
6534
|
};
|
|
6541
6535
|
|
|
6542
6536
|
// spine-core/src/PathConstraintData.ts
|
|
6543
6537
|
var PathConstraintData = class extends ConstraintData {
|
|
6544
|
-
|
|
6545
|
-
|
|
6546
|
-
|
|
6547
|
-
|
|
6538
|
+
constructor(name) {
|
|
6539
|
+
super(name, 0, false);
|
|
6540
|
+
/** The bones that will be modified by this path constraint. */
|
|
6541
|
+
this.bones = new Array();
|
|
6542
|
+
/** The slot whose path attachment will be used to constrained the bones. */
|
|
6543
|
+
this._target = null;
|
|
6544
|
+
/** The mode for positioning the first bone on the path. */
|
|
6545
|
+
this.positionMode = PositionMode.Fixed;
|
|
6546
|
+
/** The mode for positioning the bones after the first bone on the path. */
|
|
6547
|
+
this.spacingMode = SpacingMode.Fixed;
|
|
6548
|
+
/** The mode for adjusting the rotation of the bones. */
|
|
6549
|
+
this.rotateMode = RotateMode.Chain;
|
|
6550
|
+
/** An offset added to the constrained bone rotation. */
|
|
6551
|
+
this.offsetRotation = 0;
|
|
6552
|
+
/** The position along the path. */
|
|
6553
|
+
this.position = 0;
|
|
6554
|
+
/** The spacing between bones. */
|
|
6555
|
+
this.spacing = 0;
|
|
6556
|
+
this.mixRotate = 0;
|
|
6557
|
+
this.mixX = 0;
|
|
6558
|
+
this.mixY = 0;
|
|
6559
|
+
}
|
|
6548
6560
|
set target(slotData) {
|
|
6549
6561
|
this._target = slotData;
|
|
6550
6562
|
}
|
|
@@ -6552,24 +6564,6 @@ var PathConstraintData = class extends ConstraintData {
|
|
|
6552
6564
|
if (!this._target) throw new Error('SlotData not set.');
|
|
6553
6565
|
else return this._target;
|
|
6554
6566
|
}
|
|
6555
|
-
/** The mode for positioning the first bone on the path. */
|
|
6556
|
-
positionMode = PositionMode.Fixed;
|
|
6557
|
-
/** The mode for positioning the bones after the first bone on the path. */
|
|
6558
|
-
spacingMode = SpacingMode.Fixed;
|
|
6559
|
-
/** The mode for adjusting the rotation of the bones. */
|
|
6560
|
-
rotateMode = RotateMode.Chain;
|
|
6561
|
-
/** An offset added to the constrained bone rotation. */
|
|
6562
|
-
offsetRotation = 0;
|
|
6563
|
-
/** The position along the path. */
|
|
6564
|
-
position = 0;
|
|
6565
|
-
/** The spacing between bones. */
|
|
6566
|
-
spacing = 0;
|
|
6567
|
-
mixRotate = 0;
|
|
6568
|
-
mixX = 0;
|
|
6569
|
-
mixY = 0;
|
|
6570
|
-
constructor(name) {
|
|
6571
|
-
super(name, 0, false);
|
|
6572
|
-
}
|
|
6573
6567
|
};
|
|
6574
6568
|
var PositionMode = /* @__PURE__ */ (PositionMode2 => {
|
|
6575
6569
|
PositionMode2[(PositionMode2['Fixed'] = 0)] = 'Fixed';
|
|
@@ -6592,27 +6586,21 @@ var RotateMode = /* @__PURE__ */ (RotateMode2 => {
|
|
|
6592
6586
|
|
|
6593
6587
|
// spine-core/src/PathConstraint.ts
|
|
6594
6588
|
var _PathConstraint = class {
|
|
6595
|
-
/** The path constraint's setup pose data. */
|
|
6596
|
-
data;
|
|
6597
|
-
/** The bones that will be modified by this path constraint. */
|
|
6598
|
-
bones;
|
|
6599
|
-
/** The slot whose path attachment will be used to constrained the bones. */
|
|
6600
|
-
target;
|
|
6601
|
-
/** The position along the path. */
|
|
6602
|
-
position = 0;
|
|
6603
|
-
/** The spacing between bones. */
|
|
6604
|
-
spacing = 0;
|
|
6605
|
-
mixRotate = 0;
|
|
6606
|
-
mixX = 0;
|
|
6607
|
-
mixY = 0;
|
|
6608
|
-
spaces = new Array();
|
|
6609
|
-
positions = new Array();
|
|
6610
|
-
world = new Array();
|
|
6611
|
-
curves = new Array();
|
|
6612
|
-
lengths = new Array();
|
|
6613
|
-
segments = new Array();
|
|
6614
|
-
active = false;
|
|
6615
6589
|
constructor(data, skeleton) {
|
|
6590
|
+
/** The position along the path. */
|
|
6591
|
+
this.position = 0;
|
|
6592
|
+
/** The spacing between bones. */
|
|
6593
|
+
this.spacing = 0;
|
|
6594
|
+
this.mixRotate = 0;
|
|
6595
|
+
this.mixX = 0;
|
|
6596
|
+
this.mixY = 0;
|
|
6597
|
+
this.spaces = new Array();
|
|
6598
|
+
this.positions = new Array();
|
|
6599
|
+
this.world = new Array();
|
|
6600
|
+
this.curves = new Array();
|
|
6601
|
+
this.lengths = new Array();
|
|
6602
|
+
this.segments = new Array();
|
|
6603
|
+
this.active = false;
|
|
6616
6604
|
if (!data) throw new Error('data cannot be null.');
|
|
6617
6605
|
if (!skeleton) throw new Error('skeleton cannot be null.');
|
|
6618
6606
|
this.data = data;
|
|
@@ -7059,50 +7047,40 @@ var _PathConstraint = class {
|
|
|
7059
7047
|
}
|
|
7060
7048
|
};
|
|
7061
7049
|
var PathConstraint = _PathConstraint;
|
|
7062
|
-
|
|
7063
|
-
|
|
7064
|
-
|
|
7065
|
-
|
|
7050
|
+
PathConstraint.NONE = -1;
|
|
7051
|
+
PathConstraint.BEFORE = -2;
|
|
7052
|
+
PathConstraint.AFTER = -3;
|
|
7053
|
+
PathConstraint.epsilon = 1e-5;
|
|
7066
7054
|
|
|
7067
7055
|
// spine-core/src/PhysicsConstraint.ts
|
|
7068
7056
|
var PhysicsConstraint = class {
|
|
7069
|
-
data;
|
|
7070
|
-
_bone = null;
|
|
7071
|
-
/** The bone constrained by this physics constraint. */
|
|
7072
|
-
set bone(bone) {
|
|
7073
|
-
this._bone = bone;
|
|
7074
|
-
}
|
|
7075
|
-
get bone() {
|
|
7076
|
-
if (!this._bone) throw new Error('Bone not set.');
|
|
7077
|
-
else return this._bone;
|
|
7078
|
-
}
|
|
7079
|
-
inertia = 0;
|
|
7080
|
-
strength = 0;
|
|
7081
|
-
damping = 0;
|
|
7082
|
-
massInverse = 0;
|
|
7083
|
-
wind = 0;
|
|
7084
|
-
gravity = 0;
|
|
7085
|
-
mix = 0;
|
|
7086
|
-
_reset = true;
|
|
7087
|
-
ux = 0;
|
|
7088
|
-
uy = 0;
|
|
7089
|
-
cx = 0;
|
|
7090
|
-
cy = 0;
|
|
7091
|
-
tx = 0;
|
|
7092
|
-
ty = 0;
|
|
7093
|
-
xOffset = 0;
|
|
7094
|
-
xVelocity = 0;
|
|
7095
|
-
yOffset = 0;
|
|
7096
|
-
yVelocity = 0;
|
|
7097
|
-
rotateOffset = 0;
|
|
7098
|
-
rotateVelocity = 0;
|
|
7099
|
-
scaleOffset = 0;
|
|
7100
|
-
scaleVelocity = 0;
|
|
7101
|
-
active = false;
|
|
7102
|
-
skeleton;
|
|
7103
|
-
remaining = 0;
|
|
7104
|
-
lastTime = 0;
|
|
7105
7057
|
constructor(data, skeleton) {
|
|
7058
|
+
this._bone = null;
|
|
7059
|
+
this.inertia = 0;
|
|
7060
|
+
this.strength = 0;
|
|
7061
|
+
this.damping = 0;
|
|
7062
|
+
this.massInverse = 0;
|
|
7063
|
+
this.wind = 0;
|
|
7064
|
+
this.gravity = 0;
|
|
7065
|
+
this.mix = 0;
|
|
7066
|
+
this._reset = true;
|
|
7067
|
+
this.ux = 0;
|
|
7068
|
+
this.uy = 0;
|
|
7069
|
+
this.cx = 0;
|
|
7070
|
+
this.cy = 0;
|
|
7071
|
+
this.tx = 0;
|
|
7072
|
+
this.ty = 0;
|
|
7073
|
+
this.xOffset = 0;
|
|
7074
|
+
this.xVelocity = 0;
|
|
7075
|
+
this.yOffset = 0;
|
|
7076
|
+
this.yVelocity = 0;
|
|
7077
|
+
this.rotateOffset = 0;
|
|
7078
|
+
this.rotateVelocity = 0;
|
|
7079
|
+
this.scaleOffset = 0;
|
|
7080
|
+
this.scaleVelocity = 0;
|
|
7081
|
+
this.active = false;
|
|
7082
|
+
this.remaining = 0;
|
|
7083
|
+
this.lastTime = 0;
|
|
7106
7084
|
this.data = data;
|
|
7107
7085
|
this.skeleton = skeleton;
|
|
7108
7086
|
this.bone = skeleton.bones[data.bone.index];
|
|
@@ -7114,6 +7092,14 @@ var PhysicsConstraint = class {
|
|
|
7114
7092
|
this.gravity = data.gravity;
|
|
7115
7093
|
this.mix = data.mix;
|
|
7116
7094
|
}
|
|
7095
|
+
/** The bone constrained by this physics constraint. */
|
|
7096
|
+
set bone(bone) {
|
|
7097
|
+
this._bone = bone;
|
|
7098
|
+
}
|
|
7099
|
+
get bone() {
|
|
7100
|
+
if (!this._bone) throw new Error('Bone not set.');
|
|
7101
|
+
else return this._bone;
|
|
7102
|
+
}
|
|
7117
7103
|
reset() {
|
|
7118
7104
|
this.remaining = 0;
|
|
7119
7105
|
this.lastTime = this.skeleton.time;
|
|
@@ -7339,27 +7325,20 @@ var PhysicsConstraint = class {
|
|
|
7339
7325
|
|
|
7340
7326
|
// spine-core/src/Slot.ts
|
|
7341
7327
|
var Slot = class {
|
|
7342
|
-
/** The slot's setup pose data. */
|
|
7343
|
-
data;
|
|
7344
|
-
/** The bone this slot belongs to. */
|
|
7345
|
-
bone;
|
|
7346
|
-
/** The color used to tint the slot's attachment. If {@link #getDarkColor()} is set, this is used as the light color for two
|
|
7347
|
-
* color tinting. */
|
|
7348
|
-
color;
|
|
7349
|
-
/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. The dark
|
|
7350
|
-
* color's alpha is not used. */
|
|
7351
|
-
darkColor = null;
|
|
7352
|
-
attachment = null;
|
|
7353
|
-
attachmentState = 0;
|
|
7354
|
-
/** The index of the texture region to display when the slot's attachment has a {@link Sequence}. -1 represents the
|
|
7355
|
-
* {@link Sequence#getSetupIndex()}. */
|
|
7356
|
-
sequenceIndex = -1;
|
|
7357
|
-
/** Values to deform the slot's attachment. For an unweighted mesh, the entries are local positions for each vertex. For a
|
|
7358
|
-
* weighted mesh, the entries are an offset for each vertex which will be added to the mesh's local vertex positions.
|
|
7359
|
-
*
|
|
7360
|
-
* See {@link VertexAttachment#computeWorldVertices()} and {@link DeformTimeline}. */
|
|
7361
|
-
deform = new Array();
|
|
7362
7328
|
constructor(data, bone) {
|
|
7329
|
+
/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. The dark
|
|
7330
|
+
* color's alpha is not used. */
|
|
7331
|
+
this.darkColor = null;
|
|
7332
|
+
this.attachment = null;
|
|
7333
|
+
this.attachmentState = 0;
|
|
7334
|
+
/** The index of the texture region to display when the slot's attachment has a {@link Sequence}. -1 represents the
|
|
7335
|
+
* {@link Sequence#getSetupIndex()}. */
|
|
7336
|
+
this.sequenceIndex = -1;
|
|
7337
|
+
/** Values to deform the slot's attachment. For an unweighted mesh, the entries are local positions for each vertex. For a
|
|
7338
|
+
* weighted mesh, the entries are an offset for each vertex which will be added to the mesh's local vertex positions.
|
|
7339
|
+
*
|
|
7340
|
+
* See {@link VertexAttachment#computeWorldVertices()} and {@link DeformTimeline}. */
|
|
7341
|
+
this.deform = new Array();
|
|
7363
7342
|
if (!data) throw new Error('data cannot be null.');
|
|
7364
7343
|
if (!bone) throw new Error('bone cannot be null.');
|
|
7365
7344
|
this.data = data;
|
|
@@ -7405,21 +7384,15 @@ var Slot = class {
|
|
|
7405
7384
|
|
|
7406
7385
|
// spine-core/src/TransformConstraint.ts
|
|
7407
7386
|
var TransformConstraint = class {
|
|
7408
|
-
/** The transform constraint's setup pose data. */
|
|
7409
|
-
data;
|
|
7410
|
-
/** The bones that will be modified by this transform constraint. */
|
|
7411
|
-
bones;
|
|
7412
|
-
/** The target bone whose world transform will be copied to the constrained bones. */
|
|
7413
|
-
target;
|
|
7414
|
-
mixRotate = 0;
|
|
7415
|
-
mixX = 0;
|
|
7416
|
-
mixY = 0;
|
|
7417
|
-
mixScaleX = 0;
|
|
7418
|
-
mixScaleY = 0;
|
|
7419
|
-
mixShearY = 0;
|
|
7420
|
-
temp = new Vector2();
|
|
7421
|
-
active = false;
|
|
7422
7387
|
constructor(data, skeleton) {
|
|
7388
|
+
this.mixRotate = 0;
|
|
7389
|
+
this.mixX = 0;
|
|
7390
|
+
this.mixY = 0;
|
|
7391
|
+
this.mixScaleX = 0;
|
|
7392
|
+
this.mixScaleY = 0;
|
|
7393
|
+
this.mixShearY = 0;
|
|
7394
|
+
this.temp = new Vector2();
|
|
7395
|
+
this.active = false;
|
|
7423
7396
|
if (!data) throw new Error('data cannot be null.');
|
|
7424
7397
|
if (!skeleton) throw new Error('skeleton cannot be null.');
|
|
7425
7398
|
this.data = data;
|
|
@@ -7654,49 +7627,25 @@ var TransformConstraint = class {
|
|
|
7654
7627
|
|
|
7655
7628
|
// spine-core/src/Skeleton.ts
|
|
7656
7629
|
var _Skeleton = class {
|
|
7657
|
-
/** The skeleton's setup pose data. */
|
|
7658
|
-
data;
|
|
7659
|
-
/** The skeleton's bones, sorted parent first. The root bone is always the first bone. */
|
|
7660
|
-
bones;
|
|
7661
|
-
/** The skeleton's slots in the setup pose draw order. */
|
|
7662
|
-
slots;
|
|
7663
|
-
/** The skeleton's slots in the order they should be drawn. The returned array may be modified to change the draw order. */
|
|
7664
|
-
drawOrder;
|
|
7665
|
-
/** The skeleton's IK constraints. */
|
|
7666
|
-
ikConstraints;
|
|
7667
|
-
/** The skeleton's transform constraints. */
|
|
7668
|
-
transformConstraints;
|
|
7669
|
-
/** The skeleton's path constraints. */
|
|
7670
|
-
pathConstraints;
|
|
7671
|
-
/** The skeleton's physics constraints. */
|
|
7672
|
-
physicsConstraints;
|
|
7673
|
-
/** The list of bones and constraints, sorted in the order they should be updated, as computed by {@link #updateCache()}. */
|
|
7674
|
-
_updateCache = new Array();
|
|
7675
|
-
/** The skeleton's current skin. May be null. */
|
|
7676
|
-
skin = null;
|
|
7677
|
-
/** The color to tint all the skeleton's attachments. */
|
|
7678
|
-
color;
|
|
7679
|
-
/** Scales the entire skeleton on the X axis. This affects all bones, even if the bone's transform mode disallows scale
|
|
7680
|
-
* inheritance. */
|
|
7681
|
-
scaleX = 1;
|
|
7682
|
-
/** Scales the entire skeleton on the Y axis. This affects all bones, even if the bone's transform mode disallows scale
|
|
7683
|
-
* inheritance. */
|
|
7684
|
-
_scaleY = 1;
|
|
7685
|
-
get scaleY() {
|
|
7686
|
-
return _Skeleton.yDown ? -this._scaleY : this._scaleY;
|
|
7687
|
-
}
|
|
7688
|
-
set scaleY(scaleY) {
|
|
7689
|
-
this._scaleY = scaleY;
|
|
7690
|
-
}
|
|
7691
|
-
/** Sets the skeleton X position, which is added to the root bone worldX position. */
|
|
7692
|
-
x = 0;
|
|
7693
|
-
/** Sets the skeleton Y position, which is added to the root bone worldY position. */
|
|
7694
|
-
y = 0;
|
|
7695
|
-
/** Returns the skeleton's time. This is used for time-based manipulations, such as {@link PhysicsConstraint}.
|
|
7696
|
-
* <p>
|
|
7697
|
-
* See {@link #update(float)}. */
|
|
7698
|
-
time = 0;
|
|
7699
7630
|
constructor(data) {
|
|
7631
|
+
/** The list of bones and constraints, sorted in the order they should be updated, as computed by {@link #updateCache()}. */
|
|
7632
|
+
this._updateCache = new Array();
|
|
7633
|
+
/** The skeleton's current skin. May be null. */
|
|
7634
|
+
this.skin = null;
|
|
7635
|
+
/** Scales the entire skeleton on the X axis. This affects all bones, even if the bone's transform mode disallows scale
|
|
7636
|
+
* inheritance. */
|
|
7637
|
+
this.scaleX = 1;
|
|
7638
|
+
/** Scales the entire skeleton on the Y axis. This affects all bones, even if the bone's transform mode disallows scale
|
|
7639
|
+
* inheritance. */
|
|
7640
|
+
this._scaleY = 1;
|
|
7641
|
+
/** Sets the skeleton X position, which is added to the root bone worldX position. */
|
|
7642
|
+
this.x = 0;
|
|
7643
|
+
/** Sets the skeleton Y position, which is added to the root bone worldY position. */
|
|
7644
|
+
this.y = 0;
|
|
7645
|
+
/** Returns the skeleton's time. This is used for time-based manipulations, such as {@link PhysicsConstraint}.
|
|
7646
|
+
* <p>
|
|
7647
|
+
* See {@link #update(float)}. */
|
|
7648
|
+
this.time = 0;
|
|
7700
7649
|
if (!data) throw new Error('data cannot be null.');
|
|
7701
7650
|
this.data = data;
|
|
7702
7651
|
this.bones = new Array();
|
|
@@ -7743,6 +7692,12 @@ var _Skeleton = class {
|
|
|
7743
7692
|
this.color = new Color(1, 1, 1, 1);
|
|
7744
7693
|
this.updateCache();
|
|
7745
7694
|
}
|
|
7695
|
+
get scaleY() {
|
|
7696
|
+
return _Skeleton.yDown ? -this._scaleY : this._scaleY;
|
|
7697
|
+
}
|
|
7698
|
+
set scaleY(scaleY) {
|
|
7699
|
+
this._scaleY = scaleY;
|
|
7700
|
+
}
|
|
7746
7701
|
/** Caches information about bones and constraints. Must be called if the {@link #getSkin()} is modified or if bones,
|
|
7747
7702
|
* constraints, or weighted path attachments are added or removed. */
|
|
7748
7703
|
updateCache() {
|
|
@@ -8108,28 +8063,36 @@ var _Skeleton = class {
|
|
|
8108
8063
|
* than to call it repeatedly.
|
|
8109
8064
|
* @return May be null. */
|
|
8110
8065
|
findIkConstraint(constraintName) {
|
|
8066
|
+
var _a;
|
|
8111
8067
|
if (!constraintName) throw new Error('constraintName cannot be null.');
|
|
8112
|
-
return this.ikConstraints.find(constraint => constraint.data.name == constraintName)
|
|
8068
|
+
return (_a = this.ikConstraints.find(constraint => constraint.data.name == constraintName)) != null ? _a : null;
|
|
8113
8069
|
}
|
|
8114
8070
|
/** Finds a transform constraint by comparing each transform constraint's name. It is more efficient to cache the results of
|
|
8115
8071
|
* this method than to call it repeatedly.
|
|
8116
8072
|
* @return May be null. */
|
|
8117
8073
|
findTransformConstraint(constraintName) {
|
|
8074
|
+
var _a;
|
|
8118
8075
|
if (!constraintName) throw new Error('constraintName cannot be null.');
|
|
8119
|
-
return this.transformConstraints.find(constraint => constraint.data.name == constraintName)
|
|
8076
|
+
return (_a = this.transformConstraints.find(constraint => constraint.data.name == constraintName)) != null
|
|
8077
|
+
? _a
|
|
8078
|
+
: null;
|
|
8120
8079
|
}
|
|
8121
8080
|
/** Finds a path constraint by comparing each path constraint's name. It is more efficient to cache the results of this method
|
|
8122
8081
|
* than to call it repeatedly.
|
|
8123
8082
|
* @return May be null. */
|
|
8124
8083
|
findPathConstraint(constraintName) {
|
|
8084
|
+
var _a;
|
|
8125
8085
|
if (!constraintName) throw new Error('constraintName cannot be null.');
|
|
8126
|
-
return this.pathConstraints.find(constraint => constraint.data.name == constraintName)
|
|
8086
|
+
return (_a = this.pathConstraints.find(constraint => constraint.data.name == constraintName)) != null ? _a : null;
|
|
8127
8087
|
}
|
|
8128
8088
|
/** Finds a physics constraint by comparing each physics constraint's name. It is more efficient to cache the results of this
|
|
8129
8089
|
* method than to call it repeatedly. */
|
|
8130
8090
|
findPhysicsConstraint(constraintName) {
|
|
8091
|
+
var _a;
|
|
8131
8092
|
if (constraintName == null) throw new Error('constraintName cannot be null.');
|
|
8132
|
-
return this.physicsConstraints.find(constraint => constraint.data.name == constraintName)
|
|
8093
|
+
return (_a = this.physicsConstraints.find(constraint => constraint.data.name == constraintName)) != null
|
|
8094
|
+
? _a
|
|
8095
|
+
: null;
|
|
8133
8096
|
}
|
|
8134
8097
|
/** Returns the axis aligned bounding box (AABB) of the region and mesh attachments for the current pose as `{ x: number, y: number, width: number, height: number }`.
|
|
8135
8098
|
* Note that this method will create temporary objects which can add to garbage collection pressure. Use `getBounds()` if garbage collection is a concern. */
|
|
@@ -8210,8 +8173,8 @@ var _Skeleton = class {
|
|
|
8210
8173
|
}
|
|
8211
8174
|
};
|
|
8212
8175
|
var Skeleton = _Skeleton;
|
|
8213
|
-
|
|
8214
|
-
|
|
8176
|
+
Skeleton.quadTriangles = [0, 1, 2, 2, 3, 0];
|
|
8177
|
+
Skeleton.yDown = false;
|
|
8215
8178
|
var Physics = /* @__PURE__ */ (Physics2 => {
|
|
8216
8179
|
Physics2[(Physics2['none'] = 0)] = 'none';
|
|
8217
8180
|
Physics2[(Physics2['reset'] = 1)] = 'reset';
|
|
@@ -8222,7 +8185,32 @@ var Physics = /* @__PURE__ */ (Physics2 => {
|
|
|
8222
8185
|
|
|
8223
8186
|
// spine-core/src/PhysicsConstraintData.ts
|
|
8224
8187
|
var PhysicsConstraintData = class extends ConstraintData {
|
|
8225
|
-
|
|
8188
|
+
constructor(name) {
|
|
8189
|
+
super(name, 0, false);
|
|
8190
|
+
this._bone = null;
|
|
8191
|
+
this.x = 0;
|
|
8192
|
+
this.y = 0;
|
|
8193
|
+
this.rotate = 0;
|
|
8194
|
+
this.scaleX = 0;
|
|
8195
|
+
this.shearX = 0;
|
|
8196
|
+
this.limit = 0;
|
|
8197
|
+
this.step = 0;
|
|
8198
|
+
this.inertia = 0;
|
|
8199
|
+
this.strength = 0;
|
|
8200
|
+
this.damping = 0;
|
|
8201
|
+
this.massInverse = 0;
|
|
8202
|
+
this.wind = 0;
|
|
8203
|
+
this.gravity = 0;
|
|
8204
|
+
/** A percentage (0-1) that controls the mix between the constrained and unconstrained poses. */
|
|
8205
|
+
this.mix = 0;
|
|
8206
|
+
this.inertiaGlobal = false;
|
|
8207
|
+
this.strengthGlobal = false;
|
|
8208
|
+
this.dampingGlobal = false;
|
|
8209
|
+
this.massGlobal = false;
|
|
8210
|
+
this.windGlobal = false;
|
|
8211
|
+
this.gravityGlobal = false;
|
|
8212
|
+
this.mixGlobal = false;
|
|
8213
|
+
}
|
|
8226
8214
|
/** The bone constrained by this physics constraint. */
|
|
8227
8215
|
set bone(boneData) {
|
|
8228
8216
|
this._bone = boneData;
|
|
@@ -8231,83 +8219,60 @@ var PhysicsConstraintData = class extends ConstraintData {
|
|
|
8231
8219
|
if (!this._bone) throw new Error('BoneData not set.');
|
|
8232
8220
|
else return this._bone;
|
|
8233
8221
|
}
|
|
8234
|
-
x = 0;
|
|
8235
|
-
y = 0;
|
|
8236
|
-
rotate = 0;
|
|
8237
|
-
scaleX = 0;
|
|
8238
|
-
shearX = 0;
|
|
8239
|
-
limit = 0;
|
|
8240
|
-
step = 0;
|
|
8241
|
-
inertia = 0;
|
|
8242
|
-
strength = 0;
|
|
8243
|
-
damping = 0;
|
|
8244
|
-
massInverse = 0;
|
|
8245
|
-
wind = 0;
|
|
8246
|
-
gravity = 0;
|
|
8247
|
-
/** A percentage (0-1) that controls the mix between the constrained and unconstrained poses. */
|
|
8248
|
-
mix = 0;
|
|
8249
|
-
inertiaGlobal = false;
|
|
8250
|
-
strengthGlobal = false;
|
|
8251
|
-
dampingGlobal = false;
|
|
8252
|
-
massGlobal = false;
|
|
8253
|
-
windGlobal = false;
|
|
8254
|
-
gravityGlobal = false;
|
|
8255
|
-
mixGlobal = false;
|
|
8256
|
-
constructor(name) {
|
|
8257
|
-
super(name, 0, false);
|
|
8258
|
-
}
|
|
8259
8222
|
};
|
|
8260
8223
|
|
|
8261
8224
|
// spine-core/src/SkeletonData.ts
|
|
8262
8225
|
var SkeletonData = class {
|
|
8263
|
-
|
|
8264
|
-
|
|
8265
|
-
|
|
8266
|
-
|
|
8267
|
-
|
|
8268
|
-
|
|
8269
|
-
|
|
8270
|
-
|
|
8271
|
-
|
|
8272
|
-
|
|
8273
|
-
|
|
8274
|
-
|
|
8275
|
-
|
|
8276
|
-
|
|
8277
|
-
|
|
8278
|
-
|
|
8279
|
-
|
|
8280
|
-
|
|
8281
|
-
|
|
8282
|
-
|
|
8283
|
-
|
|
8284
|
-
|
|
8285
|
-
|
|
8286
|
-
|
|
8287
|
-
|
|
8288
|
-
|
|
8289
|
-
|
|
8290
|
-
|
|
8291
|
-
|
|
8292
|
-
|
|
8293
|
-
|
|
8294
|
-
|
|
8295
|
-
|
|
8296
|
-
|
|
8297
|
-
|
|
8298
|
-
|
|
8299
|
-
|
|
8300
|
-
|
|
8301
|
-
|
|
8302
|
-
|
|
8303
|
-
|
|
8304
|
-
|
|
8305
|
-
|
|
8306
|
-
|
|
8307
|
-
|
|
8308
|
-
|
|
8309
|
-
|
|
8310
|
-
|
|
8226
|
+
constructor() {
|
|
8227
|
+
/** The skeleton's name, which by default is the name of the skeleton data file, if possible. May be null. */
|
|
8228
|
+
this.name = null;
|
|
8229
|
+
/** The skeleton's bones, sorted parent first. The root bone is always the first bone. */
|
|
8230
|
+
this.bones = new Array();
|
|
8231
|
+
// Ordered parents first.
|
|
8232
|
+
/** The skeleton's slots in the setup pose draw order. */
|
|
8233
|
+
this.slots = new Array();
|
|
8234
|
+
// Setup pose draw order.
|
|
8235
|
+
this.skins = new Array();
|
|
8236
|
+
/** The skeleton's default skin. By default this skin contains all attachments that were not in a skin in Spine.
|
|
8237
|
+
*
|
|
8238
|
+
* See {@link Skeleton#getAttachmentByName()}.
|
|
8239
|
+
* May be null. */
|
|
8240
|
+
this.defaultSkin = null;
|
|
8241
|
+
/** The skeleton's events. */
|
|
8242
|
+
this.events = new Array();
|
|
8243
|
+
/** The skeleton's animations. */
|
|
8244
|
+
this.animations = new Array();
|
|
8245
|
+
/** The skeleton's IK constraints. */
|
|
8246
|
+
this.ikConstraints = new Array();
|
|
8247
|
+
/** The skeleton's transform constraints. */
|
|
8248
|
+
this.transformConstraints = new Array();
|
|
8249
|
+
/** The skeleton's path constraints. */
|
|
8250
|
+
this.pathConstraints = new Array();
|
|
8251
|
+
/** The skeleton's physics constraints. */
|
|
8252
|
+
this.physicsConstraints = new Array();
|
|
8253
|
+
/** The X coordinate of the skeleton's axis aligned bounding box in the setup pose. */
|
|
8254
|
+
this.x = 0;
|
|
8255
|
+
/** The Y coordinate of the skeleton's axis aligned bounding box in the setup pose. */
|
|
8256
|
+
this.y = 0;
|
|
8257
|
+
/** The width of the skeleton's axis aligned bounding box in the setup pose. */
|
|
8258
|
+
this.width = 0;
|
|
8259
|
+
/** The height of the skeleton's axis aligned bounding box in the setup pose. */
|
|
8260
|
+
this.height = 0;
|
|
8261
|
+
/** Baseline scale factor for applying distance-dependent effects on non-scalable properties, such as angle or scale. Default
|
|
8262
|
+
* is 100. */
|
|
8263
|
+
this.referenceScale = 100;
|
|
8264
|
+
/** The Spine version used to export the skeleton data, or null. */
|
|
8265
|
+
this.version = null;
|
|
8266
|
+
/** The skeleton data hash. This value will change if any of the skeleton data has changed. May be null. */
|
|
8267
|
+
this.hash = null;
|
|
8268
|
+
// Nonessential
|
|
8269
|
+
/** The dopesheet FPS in Spine. Available only when nonessential data was exported. */
|
|
8270
|
+
this.fps = 0;
|
|
8271
|
+
/** The path to the images directory as defined in Spine. Available only when nonessential data was exported. May be null. */
|
|
8272
|
+
this.imagesPath = null;
|
|
8273
|
+
/** The path to the audio directory as defined in Spine. Available only when nonessential data was exported. May be null. */
|
|
8274
|
+
this.audioPath = null;
|
|
8275
|
+
}
|
|
8311
8276
|
/** Finds a bone by comparing each bone's name. It is more efficient to cache the results of this method than to call it
|
|
8312
8277
|
* multiple times.
|
|
8313
8278
|
* @returns May be null. */
|
|
@@ -8427,15 +8392,13 @@ var SkinEntry = class {
|
|
|
8427
8392
|
}
|
|
8428
8393
|
};
|
|
8429
8394
|
var Skin = class {
|
|
8430
|
-
/** The skin's name, which is unique across all skins in the skeleton. */
|
|
8431
|
-
name;
|
|
8432
|
-
attachments = new Array();
|
|
8433
|
-
bones = Array();
|
|
8434
|
-
constraints = new Array();
|
|
8435
|
-
/** The color of the skin as it was in Spine, or a default color if nonessential data was not exported. */
|
|
8436
|
-
color = new Color(0.99607843, 0.61960787, 0.30980393, 1);
|
|
8437
8395
|
// fe9e4fff
|
|
8438
8396
|
constructor(name) {
|
|
8397
|
+
this.attachments = new Array();
|
|
8398
|
+
this.bones = Array();
|
|
8399
|
+
this.constraints = new Array();
|
|
8400
|
+
/** The color of the skin as it was in Spine, or a default color if nonessential data was not exported. */
|
|
8401
|
+
this.color = new Color(0.99607843, 0.61960787, 0.30980393, 1);
|
|
8439
8402
|
if (!name) throw new Error('name cannot be null.');
|
|
8440
8403
|
this.name = name;
|
|
8441
8404
|
}
|
|
@@ -8579,25 +8542,21 @@ var Skin = class {
|
|
|
8579
8542
|
|
|
8580
8543
|
// spine-core/src/SlotData.ts
|
|
8581
8544
|
var SlotData = class {
|
|
8582
|
-
/** The index of the slot in {@link Skeleton#getSlots()}. */
|
|
8583
|
-
index = 0;
|
|
8584
|
-
/** The name of the slot, which is unique across all slots in the skeleton. */
|
|
8585
|
-
name;
|
|
8586
|
-
/** The bone this slot belongs to. */
|
|
8587
|
-
boneData;
|
|
8588
|
-
/** The color used to tint the slot's attachment. If {@link #getDarkColor()} is set, this is used as the light color for two
|
|
8589
|
-
* color tinting. */
|
|
8590
|
-
color = new Color(1, 1, 1, 1);
|
|
8591
|
-
/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. The dark
|
|
8592
|
-
* color's alpha is not used. */
|
|
8593
|
-
darkColor = null;
|
|
8594
|
-
/** The name of the attachment that is visible for this slot in the setup pose, or null if no attachment is visible. */
|
|
8595
|
-
attachmentName = null;
|
|
8596
|
-
/** The blend mode for drawing the slot's attachment. */
|
|
8597
|
-
blendMode = BlendMode.Normal;
|
|
8598
|
-
/** False if the slot was hidden in Spine and nonessential data was exported. Does not affect runtime rendering. */
|
|
8599
|
-
visible = true;
|
|
8600
8545
|
constructor(index, name, boneData) {
|
|
8546
|
+
/** The index of the slot in {@link Skeleton#getSlots()}. */
|
|
8547
|
+
this.index = 0;
|
|
8548
|
+
/** The color used to tint the slot's attachment. If {@link #getDarkColor()} is set, this is used as the light color for two
|
|
8549
|
+
* color tinting. */
|
|
8550
|
+
this.color = new Color(1, 1, 1, 1);
|
|
8551
|
+
/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. The dark
|
|
8552
|
+
* color's alpha is not used. */
|
|
8553
|
+
this.darkColor = null;
|
|
8554
|
+
/** The name of the attachment that is visible for this slot in the setup pose, or null if no attachment is visible. */
|
|
8555
|
+
this.attachmentName = null;
|
|
8556
|
+
/** The blend mode for drawing the slot's attachment. */
|
|
8557
|
+
this.blendMode = BlendMode.Normal;
|
|
8558
|
+
/** False if the slot was hidden in Spine and nonessential data was exported. Does not affect runtime rendering. */
|
|
8559
|
+
this.visible = true;
|
|
8601
8560
|
if (index < 0) throw new Error('index must be >= 0.');
|
|
8602
8561
|
if (!name) throw new Error('name cannot be null.');
|
|
8603
8562
|
if (!boneData) throw new Error('boneData cannot be null.');
|
|
@@ -8616,10 +8575,33 @@ var BlendMode = /* @__PURE__ */ (BlendMode2 => {
|
|
|
8616
8575
|
|
|
8617
8576
|
// spine-core/src/TransformConstraintData.ts
|
|
8618
8577
|
var TransformConstraintData = class extends ConstraintData {
|
|
8619
|
-
|
|
8620
|
-
|
|
8621
|
-
|
|
8622
|
-
|
|
8578
|
+
constructor(name) {
|
|
8579
|
+
super(name, 0, false);
|
|
8580
|
+
/** The bones that will be modified by this transform constraint. */
|
|
8581
|
+
this.bones = new Array();
|
|
8582
|
+
/** The target bone whose world transform will be copied to the constrained bones. */
|
|
8583
|
+
this._target = null;
|
|
8584
|
+
this.mixRotate = 0;
|
|
8585
|
+
this.mixX = 0;
|
|
8586
|
+
this.mixY = 0;
|
|
8587
|
+
this.mixScaleX = 0;
|
|
8588
|
+
this.mixScaleY = 0;
|
|
8589
|
+
this.mixShearY = 0;
|
|
8590
|
+
/** An offset added to the constrained bone rotation. */
|
|
8591
|
+
this.offsetRotation = 0;
|
|
8592
|
+
/** An offset added to the constrained bone X translation. */
|
|
8593
|
+
this.offsetX = 0;
|
|
8594
|
+
/** An offset added to the constrained bone Y translation. */
|
|
8595
|
+
this.offsetY = 0;
|
|
8596
|
+
/** An offset added to the constrained bone scaleX. */
|
|
8597
|
+
this.offsetScaleX = 0;
|
|
8598
|
+
/** An offset added to the constrained bone scaleY. */
|
|
8599
|
+
this.offsetScaleY = 0;
|
|
8600
|
+
/** An offset added to the constrained bone shearY. */
|
|
8601
|
+
this.offsetShearY = 0;
|
|
8602
|
+
this.relative = false;
|
|
8603
|
+
this.local = false;
|
|
8604
|
+
}
|
|
8623
8605
|
set target(boneData) {
|
|
8624
8606
|
this._target = boneData;
|
|
8625
8607
|
}
|
|
@@ -8627,44 +8609,21 @@ var TransformConstraintData = class extends ConstraintData {
|
|
|
8627
8609
|
if (!this._target) throw new Error('BoneData not set.');
|
|
8628
8610
|
else return this._target;
|
|
8629
8611
|
}
|
|
8630
|
-
mixRotate = 0;
|
|
8631
|
-
mixX = 0;
|
|
8632
|
-
mixY = 0;
|
|
8633
|
-
mixScaleX = 0;
|
|
8634
|
-
mixScaleY = 0;
|
|
8635
|
-
mixShearY = 0;
|
|
8636
|
-
/** An offset added to the constrained bone rotation. */
|
|
8637
|
-
offsetRotation = 0;
|
|
8638
|
-
/** An offset added to the constrained bone X translation. */
|
|
8639
|
-
offsetX = 0;
|
|
8640
|
-
/** An offset added to the constrained bone Y translation. */
|
|
8641
|
-
offsetY = 0;
|
|
8642
|
-
/** An offset added to the constrained bone scaleX. */
|
|
8643
|
-
offsetScaleX = 0;
|
|
8644
|
-
/** An offset added to the constrained bone scaleY. */
|
|
8645
|
-
offsetScaleY = 0;
|
|
8646
|
-
/** An offset added to the constrained bone shearY. */
|
|
8647
|
-
offsetShearY = 0;
|
|
8648
|
-
relative = false;
|
|
8649
|
-
local = false;
|
|
8650
|
-
constructor(name) {
|
|
8651
|
-
super(name, 0, false);
|
|
8652
|
-
}
|
|
8653
8612
|
};
|
|
8654
8613
|
|
|
8655
8614
|
// spine-core/src/SkeletonBinary.ts
|
|
8656
8615
|
var SkeletonBinary = class {
|
|
8657
|
-
/** Scales bone positions, image sizes, and translations as they are loaded. This allows different size images to be used at
|
|
8658
|
-
* runtime than were used in Spine.
|
|
8659
|
-
*
|
|
8660
|
-
* See [Scaling](http://esotericsoftware.com/spine-loading-skeleton-data#Scaling) in the Spine Runtimes Guide. */
|
|
8661
|
-
scale = 1;
|
|
8662
|
-
attachmentLoader;
|
|
8663
|
-
linkedMeshes = new Array();
|
|
8664
8616
|
constructor(attachmentLoader) {
|
|
8617
|
+
/** Scales bone positions, image sizes, and translations as they are loaded. This allows different size images to be used at
|
|
8618
|
+
* runtime than were used in Spine.
|
|
8619
|
+
*
|
|
8620
|
+
* See [Scaling](http://esotericsoftware.com/spine-loading-skeleton-data#Scaling) in the Spine Runtimes Guide. */
|
|
8621
|
+
this.scale = 1;
|
|
8622
|
+
this.linkedMeshes = new Array();
|
|
8665
8623
|
this.attachmentLoader = attachmentLoader;
|
|
8666
8624
|
}
|
|
8667
8625
|
readSkeletonData(binary) {
|
|
8626
|
+
var _a;
|
|
8668
8627
|
let scale = this.scale;
|
|
8669
8628
|
let skeletonData = new SkeletonData();
|
|
8670
8629
|
skeletonData.name = '';
|
|
@@ -8709,7 +8668,7 @@ var SkeletonBinary = class {
|
|
|
8709
8668
|
data.skinRequired = input.readBoolean();
|
|
8710
8669
|
if (nonessential) {
|
|
8711
8670
|
Color.rgba8888ToColor(data.color, input.readInt32());
|
|
8712
|
-
data.icon = input.readString()
|
|
8671
|
+
data.icon = (_a = input.readString()) != null ? _a : void 0;
|
|
8713
8672
|
data.visible = input.readBoolean();
|
|
8714
8673
|
}
|
|
8715
8674
|
skeletonData.bones.push(data);
|
|
@@ -9744,11 +9703,6 @@ var BinaryInput = class {
|
|
|
9744
9703
|
}
|
|
9745
9704
|
};
|
|
9746
9705
|
var LinkedMesh = class {
|
|
9747
|
-
parent;
|
|
9748
|
-
skinIndex;
|
|
9749
|
-
slotIndex;
|
|
9750
|
-
mesh;
|
|
9751
|
-
inheritTimeline;
|
|
9752
9706
|
constructor(mesh, skinIndex, slotIndex, parent, inheritDeform) {
|
|
9753
9707
|
this.mesh = mesh;
|
|
9754
9708
|
this.skinIndex = skinIndex;
|
|
@@ -9868,21 +9822,23 @@ var CURVE_BEZIER = 2;
|
|
|
9868
9822
|
|
|
9869
9823
|
// spine-core/src/SkeletonBounds.ts
|
|
9870
9824
|
var SkeletonBounds = class {
|
|
9871
|
-
|
|
9872
|
-
|
|
9873
|
-
|
|
9874
|
-
|
|
9875
|
-
|
|
9876
|
-
|
|
9877
|
-
|
|
9878
|
-
|
|
9879
|
-
|
|
9880
|
-
|
|
9881
|
-
|
|
9882
|
-
|
|
9883
|
-
|
|
9884
|
-
|
|
9885
|
-
|
|
9825
|
+
constructor() {
|
|
9826
|
+
/** The left edge of the axis aligned bounding box. */
|
|
9827
|
+
this.minX = 0;
|
|
9828
|
+
/** The bottom edge of the axis aligned bounding box. */
|
|
9829
|
+
this.minY = 0;
|
|
9830
|
+
/** The right edge of the axis aligned bounding box. */
|
|
9831
|
+
this.maxX = 0;
|
|
9832
|
+
/** The top edge of the axis aligned bounding box. */
|
|
9833
|
+
this.maxY = 0;
|
|
9834
|
+
/** The visible bounding boxes. */
|
|
9835
|
+
this.boundingBoxes = new Array();
|
|
9836
|
+
/** The world vertices for the bounding box polygons. */
|
|
9837
|
+
this.polygons = new Array();
|
|
9838
|
+
this.polygonPool = new Pool(() => {
|
|
9839
|
+
return Utils.newFloatArray(16);
|
|
9840
|
+
});
|
|
9841
|
+
}
|
|
9886
9842
|
/** Clears any previous polygons, finds all visible bounding box attachments, and computes the world vertices for each bounding
|
|
9887
9843
|
* box's polygon.
|
|
9888
9844
|
* @param updateAabb If true, the axis aligned bounding box containing all the polygons is computed. If false, the
|
|
@@ -10055,17 +10011,19 @@ var SkeletonBounds = class {
|
|
|
10055
10011
|
|
|
10056
10012
|
// spine-core/src/Triangulator.ts
|
|
10057
10013
|
var Triangulator = class {
|
|
10058
|
-
|
|
10059
|
-
|
|
10060
|
-
|
|
10061
|
-
|
|
10062
|
-
|
|
10063
|
-
|
|
10064
|
-
|
|
10065
|
-
|
|
10066
|
-
|
|
10067
|
-
|
|
10068
|
-
|
|
10014
|
+
constructor() {
|
|
10015
|
+
this.convexPolygons = new Array();
|
|
10016
|
+
this.convexPolygonsIndices = new Array();
|
|
10017
|
+
this.indicesArray = new Array();
|
|
10018
|
+
this.isConcaveArray = new Array();
|
|
10019
|
+
this.triangles = new Array();
|
|
10020
|
+
this.polygonPool = new Pool(() => {
|
|
10021
|
+
return new Array();
|
|
10022
|
+
});
|
|
10023
|
+
this.polygonIndicesPool = new Pool(() => {
|
|
10024
|
+
return new Array();
|
|
10025
|
+
});
|
|
10026
|
+
}
|
|
10069
10027
|
triangulate(verticesArray) {
|
|
10070
10028
|
let vertices = verticesArray;
|
|
10071
10029
|
let vertexCount = verticesArray.length >> 1;
|
|
@@ -10280,15 +10238,17 @@ var Triangulator = class {
|
|
|
10280
10238
|
|
|
10281
10239
|
// spine-core/src/SkeletonClipping.ts
|
|
10282
10240
|
var SkeletonClipping = class {
|
|
10283
|
-
|
|
10284
|
-
|
|
10285
|
-
|
|
10286
|
-
|
|
10287
|
-
|
|
10288
|
-
|
|
10289
|
-
|
|
10290
|
-
|
|
10291
|
-
|
|
10241
|
+
constructor() {
|
|
10242
|
+
this.triangulator = new Triangulator();
|
|
10243
|
+
this.clippingPolygon = new Array();
|
|
10244
|
+
this.clipOutput = new Array();
|
|
10245
|
+
this.clippedVertices = new Array();
|
|
10246
|
+
this.clippedUVs = new Array();
|
|
10247
|
+
this.clippedTriangles = new Array();
|
|
10248
|
+
this.scratch = new Array();
|
|
10249
|
+
this.clipAttachment = null;
|
|
10250
|
+
this.clippingPolygons = null;
|
|
10251
|
+
}
|
|
10292
10252
|
clipStart(slot, clip) {
|
|
10293
10253
|
if (this.clipAttachment) return 0;
|
|
10294
10254
|
this.clipAttachment = clip;
|
|
@@ -10768,17 +10728,17 @@ var SkeletonClipping = class {
|
|
|
10768
10728
|
|
|
10769
10729
|
// spine-core/src/SkeletonJson.ts
|
|
10770
10730
|
var SkeletonJson = class {
|
|
10771
|
-
attachmentLoader;
|
|
10772
|
-
/** Scales bone positions, image sizes, and translations as they are loaded. This allows different size images to be used at
|
|
10773
|
-
* runtime than were used in Spine.
|
|
10774
|
-
*
|
|
10775
|
-
* See [Scaling](http://esotericsoftware.com/spine-loading-skeleton-data#Scaling) in the Spine Runtimes Guide. */
|
|
10776
|
-
scale = 1;
|
|
10777
|
-
linkedMeshes = new Array();
|
|
10778
10731
|
constructor(attachmentLoader) {
|
|
10732
|
+
/** Scales bone positions, image sizes, and translations as they are loaded. This allows different size images to be used at
|
|
10733
|
+
* runtime than were used in Spine.
|
|
10734
|
+
*
|
|
10735
|
+
* See [Scaling](http://esotericsoftware.com/spine-loading-skeleton-data#Scaling) in the Spine Runtimes Guide. */
|
|
10736
|
+
this.scale = 1;
|
|
10737
|
+
this.linkedMeshes = new Array();
|
|
10779
10738
|
this.attachmentLoader = attachmentLoader;
|
|
10780
10739
|
}
|
|
10781
10740
|
readSkeletonData(json) {
|
|
10741
|
+
var _a, _b;
|
|
10782
10742
|
let scale = this.scale;
|
|
10783
10743
|
let skeletonData = new SkeletonData();
|
|
10784
10744
|
let root = typeof json === 'string' ? JSON.parse(json) : json;
|
|
@@ -10792,8 +10752,8 @@ var SkeletonJson = class {
|
|
|
10792
10752
|
skeletonData.height = skeletonMap.height;
|
|
10793
10753
|
skeletonData.referenceScale = getValue(skeletonMap, 'referenceScale', 100) * scale;
|
|
10794
10754
|
skeletonData.fps = skeletonMap.fps;
|
|
10795
|
-
skeletonData.imagesPath = skeletonMap.images
|
|
10796
|
-
skeletonData.audioPath = skeletonMap.audio
|
|
10755
|
+
skeletonData.imagesPath = (_a = skeletonMap.images) != null ? _a : null;
|
|
10756
|
+
skeletonData.audioPath = (_b = skeletonMap.audio) != null ? _b : null;
|
|
10797
10757
|
}
|
|
10798
10758
|
if (root.bones) {
|
|
10799
10759
|
for (let i = 0; i < root.bones.length; i++) {
|
|
@@ -11696,11 +11656,6 @@ var SkeletonJson = class {
|
|
|
11696
11656
|
}
|
|
11697
11657
|
};
|
|
11698
11658
|
var LinkedMesh2 = class {
|
|
11699
|
-
parent;
|
|
11700
|
-
skin;
|
|
11701
|
-
slotIndex;
|
|
11702
|
-
mesh;
|
|
11703
|
-
inheritTimeline;
|
|
11704
11659
|
constructor(mesh, skin, slotIndex, parent, inheritDeform) {
|
|
11705
11660
|
this.mesh = mesh;
|
|
11706
11661
|
this.skin = skin;
|
|
@@ -11786,17 +11741,16 @@ function getValue(map, property, defaultValue) {
|
|
|
11786
11741
|
|
|
11787
11742
|
// spine-pixi-v8/src/SpineTexture.ts
|
|
11788
11743
|
var _SpineTexture = class extends Texture {
|
|
11744
|
+
constructor(image) {
|
|
11745
|
+
super(image.resource);
|
|
11746
|
+
this.texture = pixi_js.Texture.from(image);
|
|
11747
|
+
}
|
|
11789
11748
|
static from(texture) {
|
|
11790
11749
|
if (_SpineTexture.textureMap.has(texture)) {
|
|
11791
11750
|
return _SpineTexture.textureMap.get(texture);
|
|
11792
11751
|
}
|
|
11793
11752
|
return new _SpineTexture(texture);
|
|
11794
11753
|
}
|
|
11795
|
-
texture;
|
|
11796
|
-
constructor(image) {
|
|
11797
|
-
super(image.resource);
|
|
11798
|
-
this.texture = pixi_js.Texture.from(image);
|
|
11799
|
-
}
|
|
11800
11754
|
setFilters(minFilter, magFilter) {
|
|
11801
11755
|
const style = this.texture.source.style;
|
|
11802
11756
|
style.minFilter = _SpineTexture.toPixiTextureFilter(minFilter);
|
|
@@ -11868,7 +11822,7 @@ var _SpineTexture = class extends Texture {
|
|
|
11868
11822
|
}
|
|
11869
11823
|
};
|
|
11870
11824
|
var SpineTexture = _SpineTexture;
|
|
11871
|
-
|
|
11825
|
+
SpineTexture.textureMap = /* @__PURE__ */ new Map();
|
|
11872
11826
|
|
|
11873
11827
|
// spine-pixi-v8/src/assets/atlasLoader.ts
|
|
11874
11828
|
var spineTextureAtlasLoader = {
|
|
@@ -11876,9 +11830,14 @@ var spineTextureAtlasLoader = {
|
|
|
11876
11830
|
resolver: {
|
|
11877
11831
|
test: value => pixi_js.checkExtension(value, '.atlas'),
|
|
11878
11832
|
parse: value => {
|
|
11833
|
+
var _a, _b, _c;
|
|
11879
11834
|
const split = value.split('.');
|
|
11880
11835
|
return {
|
|
11881
|
-
resolution: parseFloat(
|
|
11836
|
+
resolution: parseFloat(
|
|
11837
|
+
(_c = (_b = (_a = pixi_js.Resolver.RETINA_PREFIX) == null ? void 0 : _a.exec(value)) == null ? void 0 : _b[1]) != null
|
|
11838
|
+
? _c
|
|
11839
|
+
: '1',
|
|
11840
|
+
),
|
|
11882
11841
|
format: split[split.length - 2],
|
|
11883
11842
|
src: value,
|
|
11884
11843
|
};
|
|
@@ -11893,10 +11852,12 @@ var spineTextureAtlasLoader = {
|
|
|
11893
11852
|
test(url) {
|
|
11894
11853
|
return pixi_js.checkExtension(url, '.atlas');
|
|
11895
11854
|
},
|
|
11896
|
-
|
|
11897
|
-
|
|
11898
|
-
|
|
11899
|
-
|
|
11855
|
+
load(url) {
|
|
11856
|
+
return __async(this, null, function* () {
|
|
11857
|
+
const response = yield pixi_js.DOMAdapter.get().fetch(url);
|
|
11858
|
+
const txt = yield response.text();
|
|
11859
|
+
return txt;
|
|
11860
|
+
});
|
|
11900
11861
|
},
|
|
11901
11862
|
testParse(asset, options) {
|
|
11902
11863
|
const isExtensionRight = pixi_js.checkExtension(options.src, '.atlas');
|
|
@@ -11906,48 +11867,52 @@ var spineTextureAtlasLoader = {
|
|
|
11906
11867
|
unload(atlas) {
|
|
11907
11868
|
atlas.dispose();
|
|
11908
11869
|
},
|
|
11909
|
-
|
|
11910
|
-
|
|
11911
|
-
|
|
11912
|
-
|
|
11913
|
-
basePath
|
|
11914
|
-
|
|
11915
|
-
const retval = new TextureAtlas(asset);
|
|
11916
|
-
if (metadata.images instanceof pixi_js.TextureSource || typeof metadata.images === 'string') {
|
|
11917
|
-
const pixiTexture = metadata.images;
|
|
11918
|
-
metadata.images = {};
|
|
11919
|
-
metadata.images[retval.pages[0].name] = pixiTexture;
|
|
11920
|
-
}
|
|
11921
|
-
const textureLoadingPromises = [];
|
|
11922
|
-
for (const page of retval.pages) {
|
|
11923
|
-
if (metadata.resolve) {
|
|
11924
|
-
const resolvePromise = metadata.resolve().then(texture => {
|
|
11925
|
-
page.setTexture(SpineTexture.from(texture.source));
|
|
11926
|
-
});
|
|
11927
|
-
textureLoadingPromises.push(resolvePromise);
|
|
11928
|
-
continue;
|
|
11870
|
+
parse(asset, options, loader) {
|
|
11871
|
+
return __async(this, null, function* () {
|
|
11872
|
+
const metadata = options.data || {};
|
|
11873
|
+
let basePath = pixi_js.path.dirname(options.src);
|
|
11874
|
+
if (basePath && basePath.lastIndexOf('/') !== basePath.length - 1) {
|
|
11875
|
+
basePath += '/';
|
|
11929
11876
|
}
|
|
11930
|
-
const
|
|
11931
|
-
|
|
11932
|
-
|
|
11933
|
-
|
|
11934
|
-
|
|
11935
|
-
const url = providedPage ?? pixi_js.path.normalize([...basePath.split(pixi_js.path.sep), pageName].join(pixi_js.path.sep));
|
|
11936
|
-
const assetsToLoadIn = {
|
|
11937
|
-
src: url,
|
|
11938
|
-
data: {
|
|
11939
|
-
...metadata.imageMetadata,
|
|
11940
|
-
alphaMode: page.pma ? 'premultiplied-alpha' : 'premultiply-alpha-on-upload',
|
|
11941
|
-
},
|
|
11942
|
-
};
|
|
11943
|
-
const pixiPromise = loader.load(assetsToLoadIn).then(texture => {
|
|
11944
|
-
page.setTexture(SpineTexture.from(texture.source));
|
|
11945
|
-
});
|
|
11946
|
-
textureLoadingPromises.push(pixiPromise);
|
|
11877
|
+
const retval = new TextureAtlas(asset);
|
|
11878
|
+
if (metadata.images instanceof pixi_js.TextureSource || typeof metadata.images === 'string') {
|
|
11879
|
+
const pixiTexture = metadata.images;
|
|
11880
|
+
metadata.images = {};
|
|
11881
|
+
metadata.images[retval.pages[0].name] = pixiTexture;
|
|
11947
11882
|
}
|
|
11948
|
-
|
|
11949
|
-
|
|
11950
|
-
|
|
11883
|
+
const textureLoadingPromises = [];
|
|
11884
|
+
for (const page of retval.pages) {
|
|
11885
|
+
if (metadata.resolve) {
|
|
11886
|
+
const resolvePromise = metadata.resolve().then(texture => {
|
|
11887
|
+
page.setTexture(SpineTexture.from(texture.source));
|
|
11888
|
+
});
|
|
11889
|
+
textureLoadingPromises.push(resolvePromise);
|
|
11890
|
+
continue;
|
|
11891
|
+
}
|
|
11892
|
+
const pageName = page.name;
|
|
11893
|
+
const providedPage = (metadata == null ? void 0 : metadata.images) ? metadata.images[pageName] : void 0;
|
|
11894
|
+
if (providedPage instanceof pixi_js.TextureSource) {
|
|
11895
|
+
page.setTexture(SpineTexture.from(providedPage));
|
|
11896
|
+
} else {
|
|
11897
|
+
const url =
|
|
11898
|
+
providedPage != null
|
|
11899
|
+
? providedPage
|
|
11900
|
+
: pixi_js.path.normalize([...basePath.split(pixi_js.path.sep), pageName].join(pixi_js.path.sep));
|
|
11901
|
+
const assetsToLoadIn = {
|
|
11902
|
+
src: url,
|
|
11903
|
+
data: __spreadProps(__spreadValues({}, metadata.imageMetadata), {
|
|
11904
|
+
alphaMode: page.pma ? 'premultiplied-alpha' : 'premultiply-alpha-on-upload',
|
|
11905
|
+
}),
|
|
11906
|
+
};
|
|
11907
|
+
const pixiPromise = loader.load(assetsToLoadIn).then(texture => {
|
|
11908
|
+
page.setTexture(SpineTexture.from(texture.source));
|
|
11909
|
+
});
|
|
11910
|
+
textureLoadingPromises.push(pixiPromise);
|
|
11911
|
+
}
|
|
11912
|
+
}
|
|
11913
|
+
yield Promise.all(textureLoadingPromises);
|
|
11914
|
+
return retval;
|
|
11915
|
+
});
|
|
11951
11916
|
},
|
|
11952
11917
|
},
|
|
11953
11918
|
};
|
|
@@ -11969,10 +11934,12 @@ var spineLoaderExtension = {
|
|
|
11969
11934
|
test(url) {
|
|
11970
11935
|
return pixi_js.checkExtension(url, '.skel');
|
|
11971
11936
|
},
|
|
11972
|
-
|
|
11973
|
-
|
|
11974
|
-
|
|
11975
|
-
|
|
11937
|
+
load(url) {
|
|
11938
|
+
return __async(this, null, function* () {
|
|
11939
|
+
const response = yield pixi_js.DOMAdapter.get().fetch(url);
|
|
11940
|
+
const buffer = new Uint8Array(yield response.arrayBuffer());
|
|
11941
|
+
return buffer;
|
|
11942
|
+
});
|
|
11976
11943
|
},
|
|
11977
11944
|
testParse(asset, options) {
|
|
11978
11945
|
const isJsonSpineModel = pixi_js.checkExtension(options.src, '.json') && isJson(asset);
|
|
@@ -12128,11 +12095,14 @@ var DarkTintShader = class extends pixi_js.Shader {
|
|
|
12128
12095
|
// spine-pixi-v8/src/darktint/DarkTintBatcher.ts
|
|
12129
12096
|
var defaultShader = null;
|
|
12130
12097
|
var _DarkTintBatcher = class extends pixi_js.Batcher {
|
|
12131
|
-
|
|
12132
|
-
|
|
12133
|
-
|
|
12134
|
-
|
|
12135
|
-
|
|
12098
|
+
constructor() {
|
|
12099
|
+
super(...arguments);
|
|
12100
|
+
this.geometry = new DarkTintBatchGeometry();
|
|
12101
|
+
this.shader = defaultShader || (defaultShader = new DarkTintShader(this.maxTextures));
|
|
12102
|
+
this.name = _DarkTintBatcher.extension.name;
|
|
12103
|
+
/** The size of one attribute. 1 = 32 bit. x, y, u, v, color, darkColor, textureIdAndRound -> total = 7 */
|
|
12104
|
+
this.vertexSize = 7;
|
|
12105
|
+
}
|
|
12136
12106
|
packAttributes(element, float32View, uint32View, index, textureId) {
|
|
12137
12107
|
const textureIdAndRound = (textureId << 16) | (element.roundPixels & 65535);
|
|
12138
12108
|
const wt = element.transform;
|
|
@@ -12211,37 +12181,21 @@ var _DarkTintBatcher = class extends pixi_js.Batcher {
|
|
|
12211
12181
|
};
|
|
12212
12182
|
var DarkTintBatcher = _DarkTintBatcher;
|
|
12213
12183
|
/** @ignore */
|
|
12214
|
-
|
|
12184
|
+
DarkTintBatcher.extension = {
|
|
12215
12185
|
type: [pixi_js.ExtensionType.Batcher],
|
|
12216
12186
|
name: 'darkTint',
|
|
12217
|
-
}
|
|
12187
|
+
};
|
|
12218
12188
|
pixi_js.extensions.add(DarkTintBatcher);
|
|
12219
12189
|
|
|
12220
12190
|
// spine-pixi-v8/src/BatchableSpineSlot.ts
|
|
12221
12191
|
var BatchableSpineSlot = class {
|
|
12222
|
-
|
|
12223
|
-
|
|
12224
|
-
|
|
12225
|
-
|
|
12226
|
-
|
|
12227
|
-
|
|
12228
|
-
|
|
12229
|
-
renderable;
|
|
12230
|
-
positions;
|
|
12231
|
-
indices;
|
|
12232
|
-
uvs;
|
|
12233
|
-
roundPixels;
|
|
12234
|
-
data;
|
|
12235
|
-
blendMode;
|
|
12236
|
-
darkTint;
|
|
12237
|
-
texture;
|
|
12238
|
-
transform;
|
|
12239
|
-
// used internally by batcher specific. Stored for efficient updating.
|
|
12240
|
-
_textureId;
|
|
12241
|
-
_attributeStart;
|
|
12242
|
-
_indexStart;
|
|
12243
|
-
_batcher;
|
|
12244
|
-
_batch;
|
|
12192
|
+
constructor() {
|
|
12193
|
+
this.indexOffset = 0;
|
|
12194
|
+
this.attributeOffset = 0;
|
|
12195
|
+
this.batcherName = 'darkTint';
|
|
12196
|
+
this.topology = 'triangle-list';
|
|
12197
|
+
this.packAsQuad = false;
|
|
12198
|
+
}
|
|
12245
12199
|
get color() {
|
|
12246
12200
|
const slotColor = this.data.color;
|
|
12247
12201
|
const parentColor = this.renderable.groupColor;
|
|
@@ -12301,10 +12255,9 @@ var spineBlendModeMap = {
|
|
|
12301
12255
|
3: 'screen',
|
|
12302
12256
|
};
|
|
12303
12257
|
var SpinePipe = class {
|
|
12304
|
-
renderer;
|
|
12305
|
-
gpuSpineData = {};
|
|
12306
|
-
_destroyRenderableBound = this.destroyRenderable.bind(this);
|
|
12307
12258
|
constructor(renderer) {
|
|
12259
|
+
this.gpuSpineData = {};
|
|
12260
|
+
this._destroyRenderableBound = this.destroyRenderable.bind(this);
|
|
12308
12261
|
this.renderer = renderer;
|
|
12309
12262
|
}
|
|
12310
12263
|
validateRenderable(spine) {
|
|
@@ -12332,6 +12285,7 @@ var SpinePipe = class {
|
|
|
12332
12285
|
return false;
|
|
12333
12286
|
}
|
|
12334
12287
|
addRenderable(spine, instructionSet) {
|
|
12288
|
+
var _a, _b;
|
|
12335
12289
|
const gpuSpine = this._getSpineData(spine);
|
|
12336
12290
|
const batcher = this.renderer.renderPipes.batch;
|
|
12337
12291
|
const drawOrder = spine.skeleton.drawOrder;
|
|
@@ -12343,7 +12297,8 @@ var SpinePipe = class {
|
|
|
12343
12297
|
const blendMode = spineBlendModeMap[slot.data.blendMode];
|
|
12344
12298
|
if (attachment instanceof RegionAttachment || attachment instanceof MeshAttachment) {
|
|
12345
12299
|
const cacheData = spine._getCachedData(slot, attachment);
|
|
12346
|
-
const batchableSpineSlot =
|
|
12300
|
+
const batchableSpineSlot =
|
|
12301
|
+
(_a = gpuSpine.slotBatches)[(_b = cacheData.id)] || (_a[_b] = new BatchableSpineSlot());
|
|
12347
12302
|
batchableSpineSlot.setData(spine, cacheData, blendMode, roundPixels);
|
|
12348
12303
|
if (!cacheData.skipRender) {
|
|
12349
12304
|
batcher.addToBatch(batchableSpineSlot, instructionSet);
|
|
@@ -12359,6 +12314,7 @@ var SpinePipe = class {
|
|
|
12359
12314
|
}
|
|
12360
12315
|
}
|
|
12361
12316
|
updateRenderable(spine) {
|
|
12317
|
+
var _a;
|
|
12362
12318
|
const gpuSpine = this.gpuSpineData[spine.uid];
|
|
12363
12319
|
spine._validateAndTransformAttachments();
|
|
12364
12320
|
const drawOrder = spine.skeleton.drawOrder;
|
|
@@ -12369,7 +12325,7 @@ var SpinePipe = class {
|
|
|
12369
12325
|
const cacheData = spine._getCachedData(slot, attachment);
|
|
12370
12326
|
if (!cacheData.skipRender) {
|
|
12371
12327
|
const batchableSpineSlot = gpuSpine.slotBatches[spine._getCachedData(slot, attachment).id];
|
|
12372
|
-
batchableSpineSlot._batcher
|
|
12328
|
+
(_a = batchableSpineSlot._batcher) == null ? void 0 : _a.updateElement(batchableSpineSlot);
|
|
12373
12329
|
}
|
|
12374
12330
|
}
|
|
12375
12331
|
}
|
|
@@ -12392,33 +12348,57 @@ var SpinePipe = class {
|
|
|
12392
12348
|
}
|
|
12393
12349
|
};
|
|
12394
12350
|
/** @ignore */
|
|
12395
|
-
|
|
12351
|
+
SpinePipe.extension = {
|
|
12396
12352
|
type: [pixi_js.ExtensionType.WebGLPipes, pixi_js.ExtensionType.WebGPUPipes, pixi_js.ExtensionType.CanvasPipes],
|
|
12397
12353
|
name: 'spine',
|
|
12398
|
-
}
|
|
12354
|
+
};
|
|
12399
12355
|
pixi_js.extensions.add(SpinePipe);
|
|
12400
12356
|
var vectorAux = new Vector2();
|
|
12401
12357
|
Skeleton.yDown = true;
|
|
12402
12358
|
var clipper = new SkeletonClipping();
|
|
12403
12359
|
var maskPool = new Pool(() => new pixi_js.Graphics());
|
|
12404
12360
|
var Spine$1 = class extends pixi_js.ViewContainer {
|
|
12405
|
-
|
|
12406
|
-
|
|
12407
|
-
|
|
12408
|
-
|
|
12409
|
-
|
|
12410
|
-
|
|
12411
|
-
|
|
12412
|
-
|
|
12413
|
-
|
|
12414
|
-
|
|
12415
|
-
|
|
12416
|
-
|
|
12417
|
-
|
|
12418
|
-
|
|
12419
|
-
|
|
12420
|
-
|
|
12421
|
-
|
|
12361
|
+
constructor(options) {
|
|
12362
|
+
var _a;
|
|
12363
|
+
if (options instanceof SkeletonData) {
|
|
12364
|
+
options = {
|
|
12365
|
+
skeletonData: options,
|
|
12366
|
+
};
|
|
12367
|
+
}
|
|
12368
|
+
super();
|
|
12369
|
+
// Pixi properties
|
|
12370
|
+
this.batched = true;
|
|
12371
|
+
this.buildId = 0;
|
|
12372
|
+
this.renderPipeId = 'spine';
|
|
12373
|
+
this._didSpineUpdate = false;
|
|
12374
|
+
this.beforeUpdateWorldTransforms = () => {};
|
|
12375
|
+
this.afterUpdateWorldTransforms = () => {};
|
|
12376
|
+
this.darkTint = false;
|
|
12377
|
+
this._debug = void 0;
|
|
12378
|
+
this._slotsObject = /* @__PURE__ */ Object.create(null);
|
|
12379
|
+
this.clippingSlotToPixiMasks = /* @__PURE__ */ Object.create(null);
|
|
12380
|
+
this.spineAttachmentsDirty = true;
|
|
12381
|
+
this.spineTexturesDirty = true;
|
|
12382
|
+
this._lastAttachments = [];
|
|
12383
|
+
this._stateChanged = true;
|
|
12384
|
+
this.attachmentCacheData = [];
|
|
12385
|
+
this._autoUpdate = true;
|
|
12386
|
+
this.hasNeverUpdated = true;
|
|
12387
|
+
const skeletonData = options instanceof SkeletonData ? options : options.skeletonData;
|
|
12388
|
+
this.skeleton = new Skeleton(skeletonData);
|
|
12389
|
+
this.state = new AnimationState(new AnimationStateData(skeletonData));
|
|
12390
|
+
this.autoUpdate = (_a = options == null ? void 0 : options.autoUpdate) != null ? _a : true;
|
|
12391
|
+
this.darkTint =
|
|
12392
|
+
(options == null ? void 0 : options.darkTint) === void 0
|
|
12393
|
+
? this.skeleton.slots.some(slot => !!slot.data.darkColor)
|
|
12394
|
+
: options == null
|
|
12395
|
+
? void 0
|
|
12396
|
+
: options.darkTint;
|
|
12397
|
+
const slots = this.skeleton.slots;
|
|
12398
|
+
for (let i = 0; i < slots.length; i++) {
|
|
12399
|
+
this.attachmentCacheData[i] = /* @__PURE__ */ Object.create(null);
|
|
12400
|
+
}
|
|
12401
|
+
}
|
|
12422
12402
|
getSlotFromRef(slotRef) {
|
|
12423
12403
|
let slot;
|
|
12424
12404
|
if (typeof slotRef === 'number') slot = this.skeleton.slots[slotRef];
|
|
@@ -12427,11 +12407,6 @@ var Spine$1 = class extends pixi_js.ViewContainer {
|
|
|
12427
12407
|
if (!slot) throw new Error(`No slot found with the given slot reference: ${slotRef}`);
|
|
12428
12408
|
return slot;
|
|
12429
12409
|
}
|
|
12430
|
-
spineAttachmentsDirty = true;
|
|
12431
|
-
spineTexturesDirty = true;
|
|
12432
|
-
_lastAttachments = [];
|
|
12433
|
-
_stateChanged = true;
|
|
12434
|
-
attachmentCacheData = [];
|
|
12435
12410
|
get debug() {
|
|
12436
12411
|
return this._debug;
|
|
12437
12412
|
}
|
|
@@ -12447,7 +12422,6 @@ var Spine$1 = class extends pixi_js.ViewContainer {
|
|
|
12447
12422
|
}
|
|
12448
12423
|
this._debug = value;
|
|
12449
12424
|
}
|
|
12450
|
-
_autoUpdate = true;
|
|
12451
12425
|
get autoUpdate() {
|
|
12452
12426
|
return this._autoUpdate;
|
|
12453
12427
|
}
|
|
@@ -12460,31 +12434,12 @@ var Spine$1 = class extends pixi_js.ViewContainer {
|
|
|
12460
12434
|
}
|
|
12461
12435
|
this._autoUpdate = value;
|
|
12462
12436
|
}
|
|
12463
|
-
hasNeverUpdated = true;
|
|
12464
|
-
constructor(options) {
|
|
12465
|
-
if (options instanceof SkeletonData) {
|
|
12466
|
-
options = {
|
|
12467
|
-
skeletonData: options,
|
|
12468
|
-
};
|
|
12469
|
-
}
|
|
12470
|
-
super();
|
|
12471
|
-
const skeletonData = options instanceof SkeletonData ? options : options.skeletonData;
|
|
12472
|
-
this.skeleton = new Skeleton(skeletonData);
|
|
12473
|
-
this.state = new AnimationState(new AnimationStateData(skeletonData));
|
|
12474
|
-
this.autoUpdate = options?.autoUpdate ?? true;
|
|
12475
|
-
this.darkTint =
|
|
12476
|
-
options?.darkTint === void 0 ? this.skeleton.slots.some(slot => !!slot.data.darkColor) : options?.darkTint;
|
|
12477
|
-
const slots = this.skeleton.slots;
|
|
12478
|
-
for (let i = 0; i < slots.length; i++) {
|
|
12479
|
-
this.attachmentCacheData[i] = /* @__PURE__ */ Object.create(null);
|
|
12480
|
-
}
|
|
12481
|
-
}
|
|
12482
12437
|
/** If {@link Spine.autoUpdate} is `false`, this method allows to update the AnimationState and the Skeleton with the given delta. */
|
|
12483
12438
|
update(dt) {
|
|
12484
12439
|
this.internalUpdate(0, dt);
|
|
12485
12440
|
}
|
|
12486
12441
|
internalUpdate(_deltaFrame, deltaSeconds) {
|
|
12487
|
-
this._updateAndApplyState(deltaSeconds
|
|
12442
|
+
this._updateAndApplyState(deltaSeconds != null ? deltaSeconds : pixi_js.Ticker.shared.deltaMS / 1e3);
|
|
12488
12443
|
}
|
|
12489
12444
|
get bounds() {
|
|
12490
12445
|
if (this._boundsDirty) {
|
|
@@ -12590,9 +12545,15 @@ var Spine$1 = class extends pixi_js.ViewContainer {
|
|
|
12590
12545
|
this.spineAttachmentsDirty = spineAttachmentsDirty;
|
|
12591
12546
|
}
|
|
12592
12547
|
updateAndSetPixiMask(slot, last) {
|
|
12548
|
+
var _a, _b;
|
|
12593
12549
|
const attachment = slot.attachment;
|
|
12594
12550
|
if (attachment && attachment instanceof ClippingAttachment) {
|
|
12595
|
-
const clip =
|
|
12551
|
+
const clip =
|
|
12552
|
+
(_a = this.clippingSlotToPixiMasks)[(_b = slot.data.name)] ||
|
|
12553
|
+
(_a[_b] = {
|
|
12554
|
+
slot,
|
|
12555
|
+
vertices: new Array(),
|
|
12556
|
+
});
|
|
12596
12557
|
clip.maskComputed = false;
|
|
12597
12558
|
this.currentClippingSlot = this.clippingSlotToPixiMasks[slot.data.name];
|
|
12598
12559
|
return;
|
|
@@ -12616,7 +12577,7 @@ var Spine$1 = class extends pixi_js.ViewContainer {
|
|
|
12616
12577
|
mask.clear().poly(vertices).stroke({ width: 0 }).fill({ alpha: 0.25 });
|
|
12617
12578
|
}
|
|
12618
12579
|
slotObject.container.mask = mask;
|
|
12619
|
-
} else if (slotObject
|
|
12580
|
+
} else if (slotObject == null ? void 0 : slotObject.container.mask) {
|
|
12620
12581
|
slotObject.container.mask = null;
|
|
12621
12582
|
}
|
|
12622
12583
|
if (currentClippingSlot && currentClippingSlot.slot.attachment.endSlot == slot.data) {
|
|
@@ -12637,8 +12598,8 @@ var Spine$1 = class extends pixi_js.ViewContainer {
|
|
|
12637
12598
|
}
|
|
12638
12599
|
}
|
|
12639
12600
|
}
|
|
12640
|
-
currentClippingSlot;
|
|
12641
12601
|
transformAttachments() {
|
|
12602
|
+
var _a;
|
|
12642
12603
|
const currentDrawOrder = this.skeleton.drawOrder;
|
|
12643
12604
|
for (let i = 0; i < currentDrawOrder.length; i++) {
|
|
12644
12605
|
const slot = currentDrawOrder[i];
|
|
@@ -12670,7 +12631,7 @@ var Spine$1 = class extends pixi_js.ViewContainer {
|
|
|
12670
12631
|
cacheData.darkColor.setFromColor(slot.darkColor);
|
|
12671
12632
|
}
|
|
12672
12633
|
cacheData.skipRender = cacheData.clipped = false;
|
|
12673
|
-
const texture = attachment.region
|
|
12634
|
+
const texture = ((_a = attachment.region) == null ? void 0 : _a.texture.texture) || pixi_js.Texture.EMPTY;
|
|
12674
12635
|
if (cacheData.texture !== texture) {
|
|
12675
12636
|
cacheData.texture = texture;
|
|
12676
12637
|
this.spineTexturesDirty = true;
|
|
@@ -12760,6 +12721,7 @@ var Spine$1 = class extends pixi_js.ViewContainer {
|
|
|
12760
12721
|
return this.attachmentCacheData[slot.data.index][attachment.name] || this.initCachedData(slot, attachment);
|
|
12761
12722
|
}
|
|
12762
12723
|
initCachedData(slot, attachment) {
|
|
12724
|
+
var _a, _b;
|
|
12763
12725
|
let vertices;
|
|
12764
12726
|
if (attachment instanceof RegionAttachment) {
|
|
12765
12727
|
vertices = new Float32Array(8);
|
|
@@ -12773,7 +12735,7 @@ var Spine$1 = class extends pixi_js.ViewContainer {
|
|
|
12773
12735
|
darkColor: new Color(0, 0, 0, 0),
|
|
12774
12736
|
darkTint: this.darkTint,
|
|
12775
12737
|
skipRender: false,
|
|
12776
|
-
texture: attachment.region
|
|
12738
|
+
texture: (_a = attachment.region) == null ? void 0 : _a.texture.texture,
|
|
12777
12739
|
};
|
|
12778
12740
|
} else {
|
|
12779
12741
|
vertices = new Float32Array(attachment.worldVerticesLength);
|
|
@@ -12787,12 +12749,13 @@ var Spine$1 = class extends pixi_js.ViewContainer {
|
|
|
12787
12749
|
darkColor: new Color(0, 0, 0, 0),
|
|
12788
12750
|
darkTint: this.darkTint,
|
|
12789
12751
|
skipRender: false,
|
|
12790
|
-
texture: attachment.region
|
|
12752
|
+
texture: (_b = attachment.region) == null ? void 0 : _b.texture.texture,
|
|
12791
12753
|
};
|
|
12792
12754
|
}
|
|
12793
12755
|
return this.attachmentCacheData[slot.data.index][attachment.name];
|
|
12794
12756
|
}
|
|
12795
12757
|
onViewUpdate() {
|
|
12758
|
+
var _a;
|
|
12796
12759
|
this._didViewChangeTick++;
|
|
12797
12760
|
this._boundsDirty = true;
|
|
12798
12761
|
if (this.didViewUpdate) return;
|
|
@@ -12801,7 +12764,7 @@ var Spine$1 = class extends pixi_js.ViewContainer {
|
|
|
12801
12764
|
if (renderGroup) {
|
|
12802
12765
|
renderGroup.onChildViewUpdate(this);
|
|
12803
12766
|
}
|
|
12804
|
-
this.debug
|
|
12767
|
+
(_a = this.debug) == null ? void 0 : _a.renderDebug(this);
|
|
12805
12768
|
}
|
|
12806
12769
|
/**
|
|
12807
12770
|
* Attaches a PixiJS container to a specified slot. This will map the world transform of the slots bone
|
|
@@ -12811,9 +12774,10 @@ var Spine$1 = class extends pixi_js.ViewContainer {
|
|
|
12811
12774
|
* @param slotRef - The slot id or slot to attach to
|
|
12812
12775
|
*/
|
|
12813
12776
|
addSlotObject(slot, container) {
|
|
12777
|
+
var _a;
|
|
12814
12778
|
slot = this.getSlotFromRef(slot);
|
|
12815
12779
|
for (const i in this._slotsObject) {
|
|
12816
|
-
if (this._slotsObject[i]
|
|
12780
|
+
if (((_a = this._slotsObject[i]) == null ? void 0 : _a.container) === container) {
|
|
12817
12781
|
this.removeSlotObject(this._slotsObject[i].slot);
|
|
12818
12782
|
}
|
|
12819
12783
|
}
|
|
@@ -12831,10 +12795,11 @@ var Spine$1 = class extends pixi_js.ViewContainer {
|
|
|
12831
12795
|
* @param slotOrContainer - The container, slot id or slot to detach from
|
|
12832
12796
|
*/
|
|
12833
12797
|
removeSlotObject(slotOrContainer) {
|
|
12798
|
+
var _a, _b;
|
|
12834
12799
|
let containerToRemove;
|
|
12835
12800
|
if (slotOrContainer instanceof pixi_js.Container) {
|
|
12836
12801
|
for (const i in this._slotsObject) {
|
|
12837
|
-
if (this._slotsObject[i]
|
|
12802
|
+
if (((_a = this._slotsObject[i]) == null ? void 0 : _a.container) === slotOrContainer) {
|
|
12838
12803
|
this._slotsObject[i] = null;
|
|
12839
12804
|
containerToRemove = slotOrContainer;
|
|
12840
12805
|
break;
|
|
@@ -12842,7 +12807,7 @@ var Spine$1 = class extends pixi_js.ViewContainer {
|
|
|
12842
12807
|
}
|
|
12843
12808
|
} else {
|
|
12844
12809
|
const slot = this.getSlotFromRef(slotOrContainer);
|
|
12845
|
-
containerToRemove = this._slotsObject[slot.data.name]
|
|
12810
|
+
containerToRemove = (_b = this._slotsObject[slot.data.name]) == null ? void 0 : _b.container;
|
|
12846
12811
|
this._slotsObject[slot.data.name] = null;
|
|
12847
12812
|
}
|
|
12848
12813
|
if (containerToRemove) {
|
|
@@ -12857,12 +12822,13 @@ var Spine$1 = class extends pixi_js.ViewContainer {
|
|
|
12857
12822
|
* @returns - The container attached to the slot
|
|
12858
12823
|
*/
|
|
12859
12824
|
getSlotObject(slot) {
|
|
12825
|
+
var _a;
|
|
12860
12826
|
slot = this.getSlotFromRef(slot);
|
|
12861
|
-
return this._slotsObject[slot.data.name]
|
|
12827
|
+
return (_a = this._slotsObject[slot.data.name]) == null ? void 0 : _a.container;
|
|
12862
12828
|
}
|
|
12863
12829
|
updateBounds() {
|
|
12864
12830
|
this._boundsDirty = false;
|
|
12865
|
-
this.skeletonBounds
|
|
12831
|
+
this.skeletonBounds || (this.skeletonBounds = new SkeletonBounds());
|
|
12866
12832
|
const skeletonBounds = this.skeletonBounds;
|
|
12867
12833
|
skeletonBounds.update(this.skeleton, true);
|
|
12868
12834
|
if (skeletonBounds.minX === Infinity) {
|
|
@@ -12954,6 +12920,7 @@ var Spine$1 = class extends pixi_js.ViewContainer {
|
|
|
12954
12920
|
skeletonAsset instanceof Uint8Array ? new SkeletonBinary(attachmentLoader) : new SkeletonJson(attachmentLoader);
|
|
12955
12921
|
parser.scale = scale;
|
|
12956
12922
|
const skeletonData = parser.readSkeletonData(skeletonAsset);
|
|
12923
|
+
console.log('>>>skeletonData', skeletonData);
|
|
12957
12924
|
pixi_js.Cache.set(cacheKey, skeletonData);
|
|
12958
12925
|
return new Spine$1({
|
|
12959
12926
|
skeletonData,
|
|
@@ -12963,29 +12930,31 @@ var Spine$1 = class extends pixi_js.ViewContainer {
|
|
|
12963
12930
|
}
|
|
12964
12931
|
};
|
|
12965
12932
|
var SpineDebugRenderer = class {
|
|
12966
|
-
|
|
12967
|
-
|
|
12968
|
-
|
|
12969
|
-
|
|
12970
|
-
|
|
12971
|
-
|
|
12972
|
-
|
|
12973
|
-
|
|
12974
|
-
|
|
12975
|
-
|
|
12976
|
-
|
|
12977
|
-
|
|
12978
|
-
|
|
12979
|
-
|
|
12980
|
-
|
|
12981
|
-
|
|
12982
|
-
|
|
12983
|
-
|
|
12984
|
-
|
|
12985
|
-
|
|
12986
|
-
|
|
12987
|
-
|
|
12988
|
-
|
|
12933
|
+
constructor() {
|
|
12934
|
+
this.registeredSpines = /* @__PURE__ */ new Map();
|
|
12935
|
+
this.drawMeshHull = true;
|
|
12936
|
+
this.drawMeshTriangles = true;
|
|
12937
|
+
this.drawBones = true;
|
|
12938
|
+
this.drawPaths = true;
|
|
12939
|
+
this.drawBoundingBoxes = true;
|
|
12940
|
+
this.drawClipping = true;
|
|
12941
|
+
this.drawRegionAttachments = true;
|
|
12942
|
+
this.drawEvents = true;
|
|
12943
|
+
this.lineWidth = 1;
|
|
12944
|
+
this.regionAttachmentsColor = 30975;
|
|
12945
|
+
this.meshHullColor = 30975;
|
|
12946
|
+
this.meshTrianglesColor = 16763904;
|
|
12947
|
+
this.clippingPolygonColor = 16711935;
|
|
12948
|
+
this.boundingBoxesRectColor = 65280;
|
|
12949
|
+
this.boundingBoxesPolygonColor = 65280;
|
|
12950
|
+
this.boundingBoxesCircleColor = 65280;
|
|
12951
|
+
this.pathsCurveColor = 16711680;
|
|
12952
|
+
this.pathsLineColor = 16711935;
|
|
12953
|
+
this.skeletonXYColor = 16711680;
|
|
12954
|
+
this.bonesColor = 61132;
|
|
12955
|
+
this.eventFontSize = 24;
|
|
12956
|
+
this.eventFontColor = 0;
|
|
12957
|
+
}
|
|
12989
12958
|
/**
|
|
12990
12959
|
* The debug is attached by force to each spine object.
|
|
12991
12960
|
* So we need to create it inside the spine when we get the first update
|
|
@@ -13073,7 +13042,11 @@ var SpineDebugRenderer = class {
|
|
|
13073
13042
|
debugDisplayObjects.pathsCurve.clear();
|
|
13074
13043
|
debugDisplayObjects.pathsLine.clear();
|
|
13075
13044
|
for (let len = debugDisplayObjects.bones.children.length; len > 0; len--) {
|
|
13076
|
-
debugDisplayObjects.bones.children[len - 1].destroy({
|
|
13045
|
+
debugDisplayObjects.bones.children[len - 1].destroy({
|
|
13046
|
+
children: true,
|
|
13047
|
+
texture: true,
|
|
13048
|
+
textureSource: true,
|
|
13049
|
+
});
|
|
13077
13050
|
}
|
|
13078
13051
|
const scale = Math.abs(spine.scale.x || spine.scale.y || 1);
|
|
13079
13052
|
const lineWidth = this.lineWidth / scale;
|
|
@@ -13107,7 +13080,10 @@ var SpineDebugRenderer = class {
|
|
|
13107
13080
|
const skeletonX = skeleton.x;
|
|
13108
13081
|
const skeletonY = skeleton.y;
|
|
13109
13082
|
const bones = skeleton.bones;
|
|
13110
|
-
debugDisplayObjects.skeletonXY.strokeStyle = {
|
|
13083
|
+
debugDisplayObjects.skeletonXY.strokeStyle = {
|
|
13084
|
+
width: lineWidth,
|
|
13085
|
+
color: this.skeletonXYColor,
|
|
13086
|
+
};
|
|
13111
13087
|
for (let i = 0, len = bones.length; i < len; i++) {
|
|
13112
13088
|
const bone = bones[i];
|
|
13113
13089
|
const boneLen = bone.data.length;
|
|
@@ -13230,8 +13206,14 @@ var SpineDebugRenderer = class {
|
|
|
13230
13206
|
}
|
|
13231
13207
|
}
|
|
13232
13208
|
}
|
|
13233
|
-
debugDisplayObjects.meshHullLine.stroke({
|
|
13234
|
-
|
|
13209
|
+
debugDisplayObjects.meshHullLine.stroke({
|
|
13210
|
+
width: lineWidth,
|
|
13211
|
+
color: this.meshHullColor,
|
|
13212
|
+
});
|
|
13213
|
+
debugDisplayObjects.meshTrianglesLine.stroke({
|
|
13214
|
+
width: lineWidth,
|
|
13215
|
+
color: this.meshTrianglesColor,
|
|
13216
|
+
});
|
|
13235
13217
|
}
|
|
13236
13218
|
drawClippingFunc(spine, debugDisplayObjects, lineWidth) {
|
|
13237
13219
|
const skeleton = spine.skeleton;
|
|
@@ -13349,8 +13331,14 @@ var SpineDebugRenderer = class {
|
|
|
13349
13331
|
y1 = y2;
|
|
13350
13332
|
}
|
|
13351
13333
|
}
|
|
13352
|
-
debugDisplayObjects.pathsCurve.stroke({
|
|
13353
|
-
|
|
13334
|
+
debugDisplayObjects.pathsCurve.stroke({
|
|
13335
|
+
width: lineWidth,
|
|
13336
|
+
color: this.pathsCurveColor,
|
|
13337
|
+
});
|
|
13338
|
+
debugDisplayObjects.pathsLine.stroke({
|
|
13339
|
+
width: lineWidth,
|
|
13340
|
+
color: this.pathsLineColor,
|
|
13341
|
+
});
|
|
13354
13342
|
}
|
|
13355
13343
|
unregisterSpine(spine) {
|
|
13356
13344
|
if (!this.registeredSpines.has(spine)) {
|
|
@@ -13361,7 +13349,11 @@ var SpineDebugRenderer = class {
|
|
|
13361
13349
|
return;
|
|
13362
13350
|
}
|
|
13363
13351
|
spine.state.removeListener(debugDisplayObjects.eventCallback);
|
|
13364
|
-
debugDisplayObjects.parentDebugContainer.destroy({
|
|
13352
|
+
debugDisplayObjects.parentDebugContainer.destroy({
|
|
13353
|
+
textureSource: true,
|
|
13354
|
+
children: true,
|
|
13355
|
+
texture: true,
|
|
13356
|
+
});
|
|
13365
13357
|
this.registeredSpines.delete(spine);
|
|
13366
13358
|
}
|
|
13367
13359
|
};
|
|
@@ -13450,7 +13442,6 @@ var pixiSpine = {
|
|
|
13450
13442
|
ShearXTimeline,
|
|
13451
13443
|
ShearYTimeline,
|
|
13452
13444
|
Skeleton,
|
|
13453
|
-
SpineTexture,
|
|
13454
13445
|
SkeletonBinary,
|
|
13455
13446
|
SkeletonBounds,
|
|
13456
13447
|
SkeletonClipping,
|