@eva/plugin-renderer-spine 2.0.0-beta.2 → 2.0.0-beta.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/EVA.plugin.renderer.spine.js +2 -2
- package/dist/EVA.plugin.renderer.spine.min.js +1 -1
- package/dist/plugin-renderer-spine.cjs.js +1116 -1120
- package/dist/plugin-renderer-spine.cjs.prod.js +1 -1
- package/dist/plugin-renderer-spine.d.ts +2 -0
- package/dist/plugin-renderer-spine.esm.js +1116 -1121
- package/package.json +5 -5
|
@@ -1,14 +1,50 @@
|
|
|
1
|
+
import { ExtensionType, checkExtension, Resolver, LoaderParserPriority, extensions, collectAllRenderables, Graphics, ViewContainer, Ticker, fastCopy, Texture as Texture$1, DEG_TO_RAD, Container, Cache, Assets, Text, DOMAdapter, path, TextureSource, Batcher, Color as Color$1, Geometry, Buffer, BufferUsage, Shader, compileHighShaderGlProgram, colorBitGl, generateTextureBatchBitGl, roundPixelsBitGl, compileHighShaderGpuProgram, colorBit, generateTextureBatchBit, roundPixelsBit, getBatchSamplersUniformGroup } from 'pixi.js';
|
|
1
2
|
import { SpineSystem as SpineSystem$1, Spine as Spine$2 } from '@eva/spine-base';
|
|
2
|
-
import { ExtensionType, checkExtension, Resolver, LoaderParserPriority, DOMAdapter, path, TextureSource, extensions, collectAllRenderables, Graphics, ViewContainer, Ticker, fastCopy, Texture as Texture$1, DEG_TO_RAD, Container, Cache, Assets, Text, Batcher, Color as Color$1, Geometry, Buffer, BufferUsage, Shader, compileHighShaderGlProgram, colorBitGl, generateTextureBatchBitGl, roundPixelsBitGl, compileHighShaderGpuProgram, colorBit, generateTextureBatchBit, roundPixelsBit, getBatchSamplersUniformGroup } from 'pixi.js';
|
|
3
3
|
|
|
4
4
|
var __defProp = Object.defineProperty;
|
|
5
|
+
var __defProps = Object.defineProperties;
|
|
6
|
+
var __getOwnPropDescs = Object.getOwnPropertyDescriptors;
|
|
7
|
+
var __getOwnPropSymbols = Object.getOwnPropertySymbols;
|
|
8
|
+
var __hasOwnProp = Object.prototype.hasOwnProperty;
|
|
9
|
+
var __propIsEnum = Object.prototype.propertyIsEnumerable;
|
|
5
10
|
var __defNormalProp = (obj, key, value) =>
|
|
6
11
|
key in obj
|
|
7
|
-
? __defProp(obj, key, {
|
|
12
|
+
? __defProp(obj, key, {
|
|
13
|
+
enumerable: true,
|
|
14
|
+
configurable: true,
|
|
15
|
+
writable: true,
|
|
16
|
+
value,
|
|
17
|
+
})
|
|
8
18
|
: (obj[key] = value);
|
|
9
|
-
var
|
|
10
|
-
|
|
11
|
-
|
|
19
|
+
var __spreadValues = (a, b) => {
|
|
20
|
+
if (!b) b = {};
|
|
21
|
+
for (var prop in b) if (__hasOwnProp.call(b, prop)) __defNormalProp(a, prop, b[prop]);
|
|
22
|
+
if (__getOwnPropSymbols)
|
|
23
|
+
for (var prop of __getOwnPropSymbols(b)) {
|
|
24
|
+
if (__propIsEnum.call(b, prop)) __defNormalProp(a, prop, b[prop]);
|
|
25
|
+
}
|
|
26
|
+
return a;
|
|
27
|
+
};
|
|
28
|
+
var __spreadProps = (a, b) => __defProps(a, __getOwnPropDescs(b));
|
|
29
|
+
var __async = (__this, __arguments, generator) => {
|
|
30
|
+
return new Promise((resolve, reject) => {
|
|
31
|
+
var fulfilled = value => {
|
|
32
|
+
try {
|
|
33
|
+
step(generator.next(value));
|
|
34
|
+
} catch (e) {
|
|
35
|
+
reject(e);
|
|
36
|
+
}
|
|
37
|
+
};
|
|
38
|
+
var rejected = value => {
|
|
39
|
+
try {
|
|
40
|
+
step(generator.throw(value));
|
|
41
|
+
} catch (e) {
|
|
42
|
+
reject(e);
|
|
43
|
+
}
|
|
44
|
+
};
|
|
45
|
+
var step = x => (x.done ? resolve(x.value) : Promise.resolve(x.value).then(fulfilled, rejected));
|
|
46
|
+
step((generator = generator.apply(__this, __arguments)).next());
|
|
47
|
+
});
|
|
12
48
|
};
|
|
13
49
|
|
|
14
50
|
// spine-pixi-v8/src/require-shim.ts
|
|
@@ -22,7 +58,9 @@ if (typeof window !== 'undefined' && window.PIXI) {
|
|
|
22
58
|
|
|
23
59
|
// spine-core/src/Utils.ts
|
|
24
60
|
var IntSet = class {
|
|
25
|
-
|
|
61
|
+
constructor() {
|
|
62
|
+
this.array = new Array();
|
|
63
|
+
}
|
|
26
64
|
add(value) {
|
|
27
65
|
let contains = this.contains(value);
|
|
28
66
|
this.array[value | 0] = value | 0;
|
|
@@ -39,8 +77,10 @@ var IntSet = class {
|
|
|
39
77
|
}
|
|
40
78
|
};
|
|
41
79
|
var StringSet = class {
|
|
42
|
-
|
|
43
|
-
|
|
80
|
+
constructor() {
|
|
81
|
+
this.entries = {};
|
|
82
|
+
this.size = 0;
|
|
83
|
+
}
|
|
44
84
|
add(value) {
|
|
45
85
|
let contains = this.entries[value];
|
|
46
86
|
this.entries[value] = true;
|
|
@@ -130,11 +170,11 @@ var _Color = class {
|
|
|
130
170
|
}
|
|
131
171
|
};
|
|
132
172
|
var Color = _Color;
|
|
133
|
-
|
|
134
|
-
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
|
|
173
|
+
Color.WHITE = new _Color(1, 1, 1, 1);
|
|
174
|
+
Color.RED = new _Color(1, 0, 0, 1);
|
|
175
|
+
Color.GREEN = new _Color(0, 1, 0, 1);
|
|
176
|
+
Color.BLUE = new _Color(0, 0, 1, 1);
|
|
177
|
+
Color.MAGENTA = new _Color(1, 0, 1, 1);
|
|
138
178
|
var _MathUtils = class {
|
|
139
179
|
static clamp(value, min, max) {
|
|
140
180
|
if (value < min) return min;
|
|
@@ -174,22 +214,22 @@ var _MathUtils = class {
|
|
|
174
214
|
}
|
|
175
215
|
};
|
|
176
216
|
var MathUtils = _MathUtils;
|
|
177
|
-
|
|
178
|
-
|
|
179
|
-
|
|
180
|
-
|
|
181
|
-
|
|
182
|
-
|
|
183
|
-
|
|
217
|
+
MathUtils.PI = 3.1415927;
|
|
218
|
+
MathUtils.PI2 = _MathUtils.PI * 2;
|
|
219
|
+
MathUtils.invPI2 = 1 / _MathUtils.PI2;
|
|
220
|
+
MathUtils.radiansToDegrees = 180 / _MathUtils.PI;
|
|
221
|
+
MathUtils.radDeg = _MathUtils.radiansToDegrees;
|
|
222
|
+
MathUtils.degreesToRadians = _MathUtils.PI / 180;
|
|
223
|
+
MathUtils.degRad = _MathUtils.degreesToRadians;
|
|
184
224
|
var Interpolation = class {
|
|
185
225
|
apply(start, end, a) {
|
|
186
226
|
return start + (end - start) * this.applyInternal(a);
|
|
187
227
|
}
|
|
188
228
|
};
|
|
189
229
|
var Pow = class extends Interpolation {
|
|
190
|
-
power = 2;
|
|
191
230
|
constructor(power) {
|
|
192
231
|
super();
|
|
232
|
+
this.power = 2;
|
|
193
233
|
this.power = power;
|
|
194
234
|
}
|
|
195
235
|
applyInternal(a) {
|
|
@@ -265,7 +305,7 @@ var _Utils = class {
|
|
|
265
305
|
}
|
|
266
306
|
};
|
|
267
307
|
var Utils = _Utils;
|
|
268
|
-
|
|
308
|
+
Utils.SUPPORTS_TYPED_ARRAYS = typeof Float32Array !== 'undefined';
|
|
269
309
|
var DebugUtils = class {
|
|
270
310
|
static logBones(skeleton) {
|
|
271
311
|
for (let i = 0; i < skeleton.bones.length; i++) {
|
|
@@ -289,9 +329,8 @@ var DebugUtils = class {
|
|
|
289
329
|
}
|
|
290
330
|
};
|
|
291
331
|
var Pool = class {
|
|
292
|
-
items = new Array();
|
|
293
|
-
instantiator;
|
|
294
332
|
constructor(instantiator) {
|
|
333
|
+
this.items = new Array();
|
|
295
334
|
this.instantiator = instantiator;
|
|
296
335
|
}
|
|
297
336
|
obtain() {
|
|
@@ -333,13 +372,15 @@ var Vector2 = class {
|
|
|
333
372
|
}
|
|
334
373
|
};
|
|
335
374
|
var TimeKeeper = class {
|
|
336
|
-
|
|
337
|
-
|
|
338
|
-
|
|
339
|
-
|
|
340
|
-
|
|
341
|
-
|
|
342
|
-
|
|
375
|
+
constructor() {
|
|
376
|
+
this.maxDelta = 0.064;
|
|
377
|
+
this.framesPerSecond = 0;
|
|
378
|
+
this.delta = 0;
|
|
379
|
+
this.totalTime = 0;
|
|
380
|
+
this.lastTime = Date.now() / 1e3;
|
|
381
|
+
this.frameCount = 0;
|
|
382
|
+
this.frameTime = 0;
|
|
383
|
+
}
|
|
343
384
|
update() {
|
|
344
385
|
let now = Date.now() / 1e3;
|
|
345
386
|
this.delta = now - this.lastTime;
|
|
@@ -356,12 +397,11 @@ var TimeKeeper = class {
|
|
|
356
397
|
}
|
|
357
398
|
};
|
|
358
399
|
var WindowedMean = class {
|
|
359
|
-
values;
|
|
360
|
-
addedValues = 0;
|
|
361
|
-
lastValue = 0;
|
|
362
|
-
mean = 0;
|
|
363
|
-
dirty = true;
|
|
364
400
|
constructor(windowSize = 32) {
|
|
401
|
+
this.addedValues = 0;
|
|
402
|
+
this.lastValue = 0;
|
|
403
|
+
this.mean = 0;
|
|
404
|
+
this.dirty = true;
|
|
365
405
|
this.values = new Array(windowSize);
|
|
366
406
|
}
|
|
367
407
|
hasEnoughData() {
|
|
@@ -389,31 +429,30 @@ var WindowedMean = class {
|
|
|
389
429
|
|
|
390
430
|
// spine-core/src/attachments/Attachment.ts
|
|
391
431
|
var Attachment = class {
|
|
392
|
-
name;
|
|
393
432
|
constructor(name) {
|
|
394
433
|
if (!name) throw new Error('name cannot be null.');
|
|
395
434
|
this.name = name;
|
|
396
435
|
}
|
|
397
436
|
};
|
|
398
437
|
var _VertexAttachment = class extends Attachment {
|
|
399
|
-
/** The unique ID for this attachment. */
|
|
400
|
-
id = _VertexAttachment.nextID++;
|
|
401
|
-
/** The bones which affect the {@link #getVertices()}. The array entries are, for each vertex, the number of bones affecting
|
|
402
|
-
* the vertex followed by that many bone indices, which is the index of the bone in {@link Skeleton#bones}. Will be null
|
|
403
|
-
* if this attachment has no weights. */
|
|
404
|
-
bones = null;
|
|
405
|
-
/** The vertex positions in the bone's coordinate system. For a non-weighted attachment, the values are `x,y`
|
|
406
|
-
* entries for each vertex. For a weighted attachment, the values are `x,y,weight` entries for each bone affecting
|
|
407
|
-
* each vertex. */
|
|
408
|
-
vertices = [];
|
|
409
|
-
/** The maximum number of world vertex values that can be output by
|
|
410
|
-
* {@link #computeWorldVertices()} using the `count` parameter. */
|
|
411
|
-
worldVerticesLength = 0;
|
|
412
|
-
/** Timelines for the timeline attachment are also applied to this attachment.
|
|
413
|
-
* May be null if no attachment-specific timelines should be applied. */
|
|
414
|
-
timelineAttachment = this;
|
|
415
438
|
constructor(name) {
|
|
416
439
|
super(name);
|
|
440
|
+
/** The unique ID for this attachment. */
|
|
441
|
+
this.id = _VertexAttachment.nextID++;
|
|
442
|
+
/** The bones which affect the {@link #getVertices()}. The array entries are, for each vertex, the number of bones affecting
|
|
443
|
+
* the vertex followed by that many bone indices, which is the index of the bone in {@link Skeleton#bones}. Will be null
|
|
444
|
+
* if this attachment has no weights. */
|
|
445
|
+
this.bones = null;
|
|
446
|
+
/** The vertex positions in the bone's coordinate system. For a non-weighted attachment, the values are `x,y`
|
|
447
|
+
* entries for each vertex. For a weighted attachment, the values are `x,y,weight` entries for each bone affecting
|
|
448
|
+
* each vertex. */
|
|
449
|
+
this.vertices = [];
|
|
450
|
+
/** The maximum number of world vertex values that can be output by
|
|
451
|
+
* {@link #computeWorldVertices()} using the `count` parameter. */
|
|
452
|
+
this.worldVerticesLength = 0;
|
|
453
|
+
/** Timelines for the timeline attachment are also applied to this attachment.
|
|
454
|
+
* May be null if no attachment-specific timelines should be applied. */
|
|
455
|
+
this.timelineAttachment = this;
|
|
417
456
|
}
|
|
418
457
|
/** Transforms the attachment's local {@link #vertices} to world coordinates. If the slot's {@link Slot#deform} is
|
|
419
458
|
* not empty, it is used to deform the vertices.
|
|
@@ -509,17 +548,16 @@ var _VertexAttachment = class extends Attachment {
|
|
|
509
548
|
}
|
|
510
549
|
};
|
|
511
550
|
var VertexAttachment = _VertexAttachment;
|
|
512
|
-
|
|
551
|
+
VertexAttachment.nextID = 0;
|
|
513
552
|
|
|
514
553
|
// spine-core/src/attachments/Sequence.ts
|
|
515
554
|
var _Sequence = class {
|
|
516
|
-
id = _Sequence.nextID();
|
|
517
|
-
regions;
|
|
518
|
-
start = 0;
|
|
519
|
-
digits = 0;
|
|
520
|
-
/** The index of the region to show for the setup pose. */
|
|
521
|
-
setupIndex = 0;
|
|
522
555
|
constructor(count) {
|
|
556
|
+
this.id = _Sequence.nextID();
|
|
557
|
+
this.start = 0;
|
|
558
|
+
this.digits = 0;
|
|
559
|
+
/** The index of the region to show for the setup pose. */
|
|
560
|
+
this.setupIndex = 0;
|
|
523
561
|
this.regions = new Array(count);
|
|
524
562
|
}
|
|
525
563
|
copy() {
|
|
@@ -552,7 +590,7 @@ var _Sequence = class {
|
|
|
552
590
|
}
|
|
553
591
|
};
|
|
554
592
|
var Sequence = _Sequence;
|
|
555
|
-
|
|
593
|
+
Sequence._nextID = 0;
|
|
556
594
|
var SequenceMode = /* @__PURE__ */ (SequenceMode2 => {
|
|
557
595
|
SequenceMode2[(SequenceMode2['hold'] = 0)] = 'hold';
|
|
558
596
|
SequenceMode2[(SequenceMode2['once'] = 1)] = 'once';
|
|
@@ -570,13 +608,9 @@ var SequenceModeValues = [
|
|
|
570
608
|
|
|
571
609
|
// spine-core/src/Animation.ts
|
|
572
610
|
var Animation = class {
|
|
573
|
-
/** The animation's name, which is unique across all animations in the skeleton. */
|
|
574
|
-
name;
|
|
575
|
-
timelines = [];
|
|
576
|
-
timelineIds = new StringSet();
|
|
577
|
-
/** The duration of the animation in seconds, which is the highest time of all keys in the timeline. */
|
|
578
|
-
duration;
|
|
579
611
|
constructor(name, timelines, duration) {
|
|
612
|
+
this.timelines = [];
|
|
613
|
+
this.timelineIds = new StringSet();
|
|
580
614
|
if (!name) throw new Error('name cannot be null.');
|
|
581
615
|
this.name = name;
|
|
582
616
|
this.setTimelines(timelines);
|
|
@@ -652,8 +686,6 @@ var Property = {
|
|
|
652
686
|
sequence: 28,
|
|
653
687
|
};
|
|
654
688
|
var Timeline = class {
|
|
655
|
-
propertyIds;
|
|
656
|
-
frames;
|
|
657
689
|
constructor(frameCount, propertyIds) {
|
|
658
690
|
this.propertyIds = propertyIds;
|
|
659
691
|
this.frames = Utils.newFloatArray(frameCount * this.getFrameEntries());
|
|
@@ -682,7 +714,6 @@ var Timeline = class {
|
|
|
682
714
|
}
|
|
683
715
|
};
|
|
684
716
|
var CurveTimeline = class extends Timeline {
|
|
685
|
-
curves;
|
|
686
717
|
// type, x, y, ...
|
|
687
718
|
constructor(frameCount, bezierCount, propertyIds) {
|
|
688
719
|
super(frameCount, propertyIds);
|
|
@@ -951,9 +982,9 @@ var CurveTimeline2 = class extends CurveTimeline {
|
|
|
951
982
|
}
|
|
952
983
|
};
|
|
953
984
|
var RotateTimeline = class extends CurveTimeline1 {
|
|
954
|
-
boneIndex = 0;
|
|
955
985
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
956
986
|
super(frameCount, bezierCount, Property.rotate + '|' + boneIndex);
|
|
987
|
+
this.boneIndex = 0;
|
|
957
988
|
this.boneIndex = boneIndex;
|
|
958
989
|
}
|
|
959
990
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -962,9 +993,9 @@ var RotateTimeline = class extends CurveTimeline1 {
|
|
|
962
993
|
}
|
|
963
994
|
};
|
|
964
995
|
var TranslateTimeline = class extends CurveTimeline2 {
|
|
965
|
-
boneIndex = 0;
|
|
966
996
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
967
997
|
super(frameCount, bezierCount, Property.x + '|' + boneIndex, Property.y + '|' + boneIndex);
|
|
998
|
+
this.boneIndex = 0;
|
|
968
999
|
this.boneIndex = boneIndex;
|
|
969
1000
|
}
|
|
970
1001
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1076,9 +1107,9 @@ var TranslateTimeline = class extends CurveTimeline2 {
|
|
|
1076
1107
|
}
|
|
1077
1108
|
};
|
|
1078
1109
|
var TranslateXTimeline = class extends CurveTimeline1 {
|
|
1079
|
-
boneIndex = 0;
|
|
1080
1110
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1081
1111
|
super(frameCount, bezierCount, Property.x + '|' + boneIndex);
|
|
1112
|
+
this.boneIndex = 0;
|
|
1082
1113
|
this.boneIndex = boneIndex;
|
|
1083
1114
|
}
|
|
1084
1115
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1087,9 +1118,9 @@ var TranslateXTimeline = class extends CurveTimeline1 {
|
|
|
1087
1118
|
}
|
|
1088
1119
|
};
|
|
1089
1120
|
var TranslateYTimeline = class extends CurveTimeline1 {
|
|
1090
|
-
boneIndex = 0;
|
|
1091
1121
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1092
1122
|
super(frameCount, bezierCount, Property.y + '|' + boneIndex);
|
|
1123
|
+
this.boneIndex = 0;
|
|
1093
1124
|
this.boneIndex = boneIndex;
|
|
1094
1125
|
}
|
|
1095
1126
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1098,9 +1129,9 @@ var TranslateYTimeline = class extends CurveTimeline1 {
|
|
|
1098
1129
|
}
|
|
1099
1130
|
};
|
|
1100
1131
|
var ScaleTimeline = class extends CurveTimeline2 {
|
|
1101
|
-
boneIndex = 0;
|
|
1102
1132
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1103
1133
|
super(frameCount, bezierCount, Property.scaleX + '|' + boneIndex, Property.scaleY + '|' + boneIndex);
|
|
1134
|
+
this.boneIndex = 0;
|
|
1104
1135
|
this.boneIndex = boneIndex;
|
|
1105
1136
|
}
|
|
1106
1137
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1250,9 +1281,9 @@ var ScaleTimeline = class extends CurveTimeline2 {
|
|
|
1250
1281
|
}
|
|
1251
1282
|
};
|
|
1252
1283
|
var ScaleXTimeline = class extends CurveTimeline1 {
|
|
1253
|
-
boneIndex = 0;
|
|
1254
1284
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1255
1285
|
super(frameCount, bezierCount, Property.scaleX + '|' + boneIndex);
|
|
1286
|
+
this.boneIndex = 0;
|
|
1256
1287
|
this.boneIndex = boneIndex;
|
|
1257
1288
|
}
|
|
1258
1289
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1261,9 +1292,9 @@ var ScaleXTimeline = class extends CurveTimeline1 {
|
|
|
1261
1292
|
}
|
|
1262
1293
|
};
|
|
1263
1294
|
var ScaleYTimeline = class extends CurveTimeline1 {
|
|
1264
|
-
boneIndex = 0;
|
|
1265
1295
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1266
1296
|
super(frameCount, bezierCount, Property.scaleY + '|' + boneIndex);
|
|
1297
|
+
this.boneIndex = 0;
|
|
1267
1298
|
this.boneIndex = boneIndex;
|
|
1268
1299
|
}
|
|
1269
1300
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1272,9 +1303,9 @@ var ScaleYTimeline = class extends CurveTimeline1 {
|
|
|
1272
1303
|
}
|
|
1273
1304
|
};
|
|
1274
1305
|
var ShearTimeline = class extends CurveTimeline2 {
|
|
1275
|
-
boneIndex = 0;
|
|
1276
1306
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1277
1307
|
super(frameCount, bezierCount, Property.shearX + '|' + boneIndex, Property.shearY + '|' + boneIndex);
|
|
1308
|
+
this.boneIndex = 0;
|
|
1278
1309
|
this.boneIndex = boneIndex;
|
|
1279
1310
|
}
|
|
1280
1311
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1386,9 +1417,9 @@ var ShearTimeline = class extends CurveTimeline2 {
|
|
|
1386
1417
|
}
|
|
1387
1418
|
};
|
|
1388
1419
|
var ShearXTimeline = class extends CurveTimeline1 {
|
|
1389
|
-
boneIndex = 0;
|
|
1390
1420
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1391
1421
|
super(frameCount, bezierCount, Property.shearX + '|' + boneIndex);
|
|
1422
|
+
this.boneIndex = 0;
|
|
1392
1423
|
this.boneIndex = boneIndex;
|
|
1393
1424
|
}
|
|
1394
1425
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1397,9 +1428,9 @@ var ShearXTimeline = class extends CurveTimeline1 {
|
|
|
1397
1428
|
}
|
|
1398
1429
|
};
|
|
1399
1430
|
var ShearYTimeline = class extends CurveTimeline1 {
|
|
1400
|
-
boneIndex = 0;
|
|
1401
1431
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1402
1432
|
super(frameCount, bezierCount, Property.shearY + '|' + boneIndex);
|
|
1433
|
+
this.boneIndex = 0;
|
|
1403
1434
|
this.boneIndex = boneIndex;
|
|
1404
1435
|
}
|
|
1405
1436
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1408,9 +1439,9 @@ var ShearYTimeline = class extends CurveTimeline1 {
|
|
|
1408
1439
|
}
|
|
1409
1440
|
};
|
|
1410
1441
|
var InheritTimeline = class extends Timeline {
|
|
1411
|
-
boneIndex = 0;
|
|
1412
1442
|
constructor(frameCount, boneIndex) {
|
|
1413
1443
|
super(frameCount, [Property.inherit + '|' + boneIndex]);
|
|
1444
|
+
this.boneIndex = 0;
|
|
1414
1445
|
this.boneIndex = boneIndex;
|
|
1415
1446
|
}
|
|
1416
1447
|
getFrameEntries() {
|
|
@@ -1452,9 +1483,9 @@ var InheritTimeline = class extends Timeline {
|
|
|
1452
1483
|
}
|
|
1453
1484
|
};
|
|
1454
1485
|
var RGBATimeline = class extends CurveTimeline {
|
|
1455
|
-
slotIndex = 0;
|
|
1456
1486
|
constructor(frameCount, bezierCount, slotIndex) {
|
|
1457
1487
|
super(frameCount, bezierCount, [Property.rgb + '|' + slotIndex, Property.alpha + '|' + slotIndex]);
|
|
1488
|
+
this.slotIndex = 0;
|
|
1458
1489
|
this.slotIndex = slotIndex;
|
|
1459
1490
|
}
|
|
1460
1491
|
getFrameEntries() {
|
|
@@ -1636,9 +1667,9 @@ var RGBATimeline = class extends CurveTimeline {
|
|
|
1636
1667
|
}
|
|
1637
1668
|
};
|
|
1638
1669
|
var RGBTimeline = class extends CurveTimeline {
|
|
1639
|
-
slotIndex = 0;
|
|
1640
1670
|
constructor(frameCount, bezierCount, slotIndex) {
|
|
1641
1671
|
super(frameCount, bezierCount, [Property.rgb + '|' + slotIndex]);
|
|
1672
|
+
this.slotIndex = 0;
|
|
1642
1673
|
this.slotIndex = slotIndex;
|
|
1643
1674
|
}
|
|
1644
1675
|
getFrameEntries() {
|
|
@@ -1796,9 +1827,9 @@ var RGBTimeline = class extends CurveTimeline {
|
|
|
1796
1827
|
}
|
|
1797
1828
|
};
|
|
1798
1829
|
var AlphaTimeline = class extends CurveTimeline1 {
|
|
1799
|
-
slotIndex = 0;
|
|
1800
1830
|
constructor(frameCount, bezierCount, slotIndex) {
|
|
1801
1831
|
super(frameCount, bezierCount, Property.alpha + '|' + slotIndex);
|
|
1832
|
+
this.slotIndex = 0;
|
|
1802
1833
|
this.slotIndex = slotIndex;
|
|
1803
1834
|
}
|
|
1804
1835
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1825,13 +1856,13 @@ var AlphaTimeline = class extends CurveTimeline1 {
|
|
|
1825
1856
|
}
|
|
1826
1857
|
};
|
|
1827
1858
|
var RGBA2Timeline = class extends CurveTimeline {
|
|
1828
|
-
slotIndex = 0;
|
|
1829
1859
|
constructor(frameCount, bezierCount, slotIndex) {
|
|
1830
1860
|
super(frameCount, bezierCount, [
|
|
1831
1861
|
Property.rgb + '|' + slotIndex,
|
|
1832
1862
|
Property.alpha + '|' + slotIndex,
|
|
1833
1863
|
Property.rgb2 + '|' + slotIndex,
|
|
1834
1864
|
]);
|
|
1865
|
+
this.slotIndex = 0;
|
|
1835
1866
|
this.slotIndex = slotIndex;
|
|
1836
1867
|
}
|
|
1837
1868
|
getFrameEntries() {
|
|
@@ -2117,9 +2148,9 @@ var RGBA2Timeline = class extends CurveTimeline {
|
|
|
2117
2148
|
}
|
|
2118
2149
|
};
|
|
2119
2150
|
var RGB2Timeline = class extends CurveTimeline {
|
|
2120
|
-
slotIndex = 0;
|
|
2121
2151
|
constructor(frameCount, bezierCount, slotIndex) {
|
|
2122
2152
|
super(frameCount, bezierCount, [Property.rgb + '|' + slotIndex, Property.rgb2 + '|' + slotIndex]);
|
|
2153
|
+
this.slotIndex = 0;
|
|
2123
2154
|
this.slotIndex = slotIndex;
|
|
2124
2155
|
}
|
|
2125
2156
|
getFrameEntries() {
|
|
@@ -2386,11 +2417,9 @@ var RGB2Timeline = class extends CurveTimeline {
|
|
|
2386
2417
|
}
|
|
2387
2418
|
};
|
|
2388
2419
|
var AttachmentTimeline = class extends Timeline {
|
|
2389
|
-
slotIndex = 0;
|
|
2390
|
-
/** The attachment name for each key frame. May contain null values to clear the attachment. */
|
|
2391
|
-
attachmentNames;
|
|
2392
2420
|
constructor(frameCount, slotIndex) {
|
|
2393
2421
|
super(frameCount, [Property.attachment + '|' + slotIndex]);
|
|
2422
|
+
this.slotIndex = 0;
|
|
2394
2423
|
this.slotIndex = slotIndex;
|
|
2395
2424
|
this.attachmentNames = new Array(frameCount);
|
|
2396
2425
|
}
|
|
@@ -2421,13 +2450,9 @@ var AttachmentTimeline = class extends Timeline {
|
|
|
2421
2450
|
}
|
|
2422
2451
|
};
|
|
2423
2452
|
var DeformTimeline = class extends CurveTimeline {
|
|
2424
|
-
slotIndex = 0;
|
|
2425
|
-
/** The attachment that will be deformed. */
|
|
2426
|
-
attachment;
|
|
2427
|
-
/** The vertices for each key frame. */
|
|
2428
|
-
vertices;
|
|
2429
2453
|
constructor(frameCount, bezierCount, slotIndex, attachment) {
|
|
2430
2454
|
super(frameCount, bezierCount, [Property.deform + '|' + slotIndex + '|' + attachment.id]);
|
|
2455
|
+
this.slotIndex = 0;
|
|
2431
2456
|
this.slotIndex = slotIndex;
|
|
2432
2457
|
this.attachment = attachment;
|
|
2433
2458
|
this.vertices = new Array(frameCount);
|
|
@@ -2642,8 +2667,6 @@ var DeformTimeline = class extends CurveTimeline {
|
|
|
2642
2667
|
}
|
|
2643
2668
|
};
|
|
2644
2669
|
var _EventTimeline = class extends Timeline {
|
|
2645
|
-
/** The event for each key frame. */
|
|
2646
|
-
events;
|
|
2647
2670
|
constructor(frameCount) {
|
|
2648
2671
|
super(frameCount, _EventTimeline.propertyIds);
|
|
2649
2672
|
this.events = new Array(frameCount);
|
|
@@ -2680,10 +2703,8 @@ var _EventTimeline = class extends Timeline {
|
|
|
2680
2703
|
}
|
|
2681
2704
|
};
|
|
2682
2705
|
var EventTimeline = _EventTimeline;
|
|
2683
|
-
|
|
2706
|
+
EventTimeline.propertyIds = ['' + Property.event];
|
|
2684
2707
|
var _DrawOrderTimeline = class extends Timeline {
|
|
2685
|
-
/** The draw order for each key frame. See {@link #setFrame(int, float, int[])}. */
|
|
2686
|
-
drawOrders;
|
|
2687
2708
|
constructor(frameCount) {
|
|
2688
2709
|
super(frameCount, _DrawOrderTimeline.propertyIds);
|
|
2689
2710
|
this.drawOrders = new Array(frameCount);
|
|
@@ -2719,12 +2740,12 @@ var _DrawOrderTimeline = class extends Timeline {
|
|
|
2719
2740
|
}
|
|
2720
2741
|
};
|
|
2721
2742
|
var DrawOrderTimeline = _DrawOrderTimeline;
|
|
2722
|
-
|
|
2743
|
+
DrawOrderTimeline.propertyIds = ['' + Property.drawOrder];
|
|
2723
2744
|
var IkConstraintTimeline = class extends CurveTimeline {
|
|
2724
|
-
/** The index of the IK constraint in {@link Skeleton#getIkConstraints()} that will be changed when this timeline is applied */
|
|
2725
|
-
constraintIndex = 0;
|
|
2726
2745
|
constructor(frameCount, bezierCount, ikConstraintIndex) {
|
|
2727
2746
|
super(frameCount, bezierCount, [Property.ikConstraint + '|' + ikConstraintIndex]);
|
|
2747
|
+
/** The index of the IK constraint in {@link Skeleton#getIkConstraints()} that will be changed when this timeline is applied */
|
|
2748
|
+
this.constraintIndex = 0;
|
|
2728
2749
|
this.constraintIndex = ikConstraintIndex;
|
|
2729
2750
|
}
|
|
2730
2751
|
getFrameEntries() {
|
|
@@ -2901,10 +2922,10 @@ var IkConstraintTimeline = class extends CurveTimeline {
|
|
|
2901
2922
|
}
|
|
2902
2923
|
};
|
|
2903
2924
|
var TransformConstraintTimeline = class extends CurveTimeline {
|
|
2904
|
-
/** The index of the transform constraint slot in {@link Skeleton#transformConstraints} that will be changed. */
|
|
2905
|
-
constraintIndex = 0;
|
|
2906
2925
|
constructor(frameCount, bezierCount, transformConstraintIndex) {
|
|
2907
2926
|
super(frameCount, bezierCount, [Property.transformConstraint + '|' + transformConstraintIndex]);
|
|
2927
|
+
/** The index of the transform constraint slot in {@link Skeleton#transformConstraints} that will be changed. */
|
|
2928
|
+
this.constraintIndex = 0;
|
|
2908
2929
|
this.constraintIndex = transformConstraintIndex;
|
|
2909
2930
|
}
|
|
2910
2931
|
getFrameEntries() {
|
|
@@ -3155,11 +3176,11 @@ var TransformConstraintTimeline = class extends CurveTimeline {
|
|
|
3155
3176
|
}
|
|
3156
3177
|
};
|
|
3157
3178
|
var PathConstraintPositionTimeline = class extends CurveTimeline1 {
|
|
3158
|
-
/** The index of the path constraint in {@link Skeleton#getPathConstraints()} that will be changed when this timeline is
|
|
3159
|
-
* applied. */
|
|
3160
|
-
constraintIndex = 0;
|
|
3161
3179
|
constructor(frameCount, bezierCount, pathConstraintIndex) {
|
|
3162
3180
|
super(frameCount, bezierCount, Property.pathConstraintPosition + '|' + pathConstraintIndex);
|
|
3181
|
+
/** The index of the path constraint in {@link Skeleton#getPathConstraints()} that will be changed when this timeline is
|
|
3182
|
+
* applied. */
|
|
3183
|
+
this.constraintIndex = 0;
|
|
3163
3184
|
this.constraintIndex = pathConstraintIndex;
|
|
3164
3185
|
}
|
|
3165
3186
|
apply(skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
|
|
@@ -3169,11 +3190,11 @@ var PathConstraintPositionTimeline = class extends CurveTimeline1 {
|
|
|
3169
3190
|
}
|
|
3170
3191
|
};
|
|
3171
3192
|
var PathConstraintSpacingTimeline = class extends CurveTimeline1 {
|
|
3172
|
-
/** The index of the path constraint in {@link Skeleton#getPathConstraints()} that will be changed when this timeline is
|
|
3173
|
-
* applied. */
|
|
3174
|
-
constraintIndex = 0;
|
|
3175
3193
|
constructor(frameCount, bezierCount, pathConstraintIndex) {
|
|
3176
3194
|
super(frameCount, bezierCount, Property.pathConstraintSpacing + '|' + pathConstraintIndex);
|
|
3195
|
+
/** The index of the path constraint in {@link Skeleton#getPathConstraints()} that will be changed when this timeline is
|
|
3196
|
+
* applied. */
|
|
3197
|
+
this.constraintIndex = 0;
|
|
3177
3198
|
this.constraintIndex = pathConstraintIndex;
|
|
3178
3199
|
}
|
|
3179
3200
|
apply(skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
|
|
@@ -3183,11 +3204,11 @@ var PathConstraintSpacingTimeline = class extends CurveTimeline1 {
|
|
|
3183
3204
|
}
|
|
3184
3205
|
};
|
|
3185
3206
|
var PathConstraintMixTimeline = class extends CurveTimeline {
|
|
3186
|
-
/** The index of the path constraint in {@link Skeleton#getPathConstraints()} that will be changed when this timeline is
|
|
3187
|
-
* applied. */
|
|
3188
|
-
constraintIndex = 0;
|
|
3189
3207
|
constructor(frameCount, bezierCount, pathConstraintIndex) {
|
|
3190
3208
|
super(frameCount, bezierCount, [Property.pathConstraintMix + '|' + pathConstraintIndex]);
|
|
3209
|
+
/** The index of the path constraint in {@link Skeleton#getPathConstraints()} that will be changed when this timeline is
|
|
3210
|
+
* applied. */
|
|
3211
|
+
this.constraintIndex = 0;
|
|
3191
3212
|
this.constraintIndex = pathConstraintIndex;
|
|
3192
3213
|
}
|
|
3193
3214
|
getFrameEntries() {
|
|
@@ -3336,12 +3357,12 @@ var PathConstraintMixTimeline = class extends CurveTimeline {
|
|
|
3336
3357
|
}
|
|
3337
3358
|
};
|
|
3338
3359
|
var PhysicsConstraintTimeline = class extends CurveTimeline1 {
|
|
3339
|
-
/** The index of the physics constraint in {@link Skeleton#getPhysicsConstraints()} that will be changed when this timeline
|
|
3340
|
-
* is applied, or -1 if all physics constraints in the skeleton will be changed. */
|
|
3341
|
-
constraintIndex = 0;
|
|
3342
3360
|
/** @param physicsConstraintIndex -1 for all physics constraints in the skeleton. */
|
|
3343
3361
|
constructor(frameCount, bezierCount, physicsConstraintIndex, property) {
|
|
3344
3362
|
super(frameCount, bezierCount, property + '|' + physicsConstraintIndex);
|
|
3363
|
+
/** The index of the physics constraint in {@link Skeleton#getPhysicsConstraints()} that will be changed when this timeline
|
|
3364
|
+
* is applied, or -1 if all physics constraints in the skeleton will be changed. */
|
|
3365
|
+
this.constraintIndex = 0;
|
|
3345
3366
|
this.constraintIndex = physicsConstraintIndex;
|
|
3346
3367
|
}
|
|
3347
3368
|
apply(skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
|
|
@@ -3482,9 +3503,6 @@ var PhysicsConstraintMixTimeline = class extends PhysicsConstraintTimeline {
|
|
|
3482
3503
|
}
|
|
3483
3504
|
};
|
|
3484
3505
|
var _PhysicsConstraintResetTimeline = class extends Timeline {
|
|
3485
|
-
/** The index of the physics constraint in {@link Skeleton#getPhysicsConstraints()} that will be reset when this timeline is
|
|
3486
|
-
* applied, or -1 if all physics constraints in the skeleton will be reset. */
|
|
3487
|
-
constraintIndex;
|
|
3488
3506
|
/** @param physicsConstraintIndex -1 for all physics constraints in the skeleton. */
|
|
3489
3507
|
constructor(frameCount, physicsConstraintIndex) {
|
|
3490
3508
|
super(frameCount, _PhysicsConstraintResetTimeline.propertyIds);
|
|
@@ -3522,10 +3540,8 @@ var _PhysicsConstraintResetTimeline = class extends Timeline {
|
|
|
3522
3540
|
}
|
|
3523
3541
|
};
|
|
3524
3542
|
var PhysicsConstraintResetTimeline = _PhysicsConstraintResetTimeline;
|
|
3525
|
-
|
|
3543
|
+
PhysicsConstraintResetTimeline.propertyIds = [Property.physicsConstraintReset.toString()];
|
|
3526
3544
|
var _SequenceTimeline = class extends Timeline {
|
|
3527
|
-
slotIndex;
|
|
3528
|
-
attachment;
|
|
3529
3545
|
constructor(frameCount, slotIndex, attachment) {
|
|
3530
3546
|
super(frameCount, [Property.sequence + '|' + slotIndex + '|' + attachment.sequence.id]);
|
|
3531
3547
|
this.slotIndex = slotIndex;
|
|
@@ -3607,34 +3623,32 @@ var _SequenceTimeline = class extends Timeline {
|
|
|
3607
3623
|
}
|
|
3608
3624
|
};
|
|
3609
3625
|
var SequenceTimeline = _SequenceTimeline;
|
|
3610
|
-
|
|
3611
|
-
|
|
3612
|
-
|
|
3626
|
+
SequenceTimeline.ENTRIES = 3;
|
|
3627
|
+
SequenceTimeline.MODE = 1;
|
|
3628
|
+
SequenceTimeline.DELAY = 2;
|
|
3613
3629
|
|
|
3614
3630
|
// spine-core/src/AnimationState.ts
|
|
3615
3631
|
var _AnimationState = class {
|
|
3616
|
-
static emptyAnimation() {
|
|
3617
|
-
return _AnimationState._emptyAnimation;
|
|
3618
|
-
}
|
|
3619
|
-
/** The AnimationStateData to look up mix durations. */
|
|
3620
|
-
data;
|
|
3621
|
-
/** The list of tracks that currently have animations, which may contain null entries. */
|
|
3622
|
-
tracks = new Array();
|
|
3623
|
-
/** Multiplier for the delta time when the animation state is updated, causing time for all animations and mixes to play slower
|
|
3624
|
-
* or faster. Defaults to 1.
|
|
3625
|
-
*
|
|
3626
|
-
* See TrackEntry {@link TrackEntry#timeScale} for affecting a single animation. */
|
|
3627
|
-
timeScale = 1;
|
|
3628
|
-
unkeyedState = 0;
|
|
3629
|
-
events = new Array();
|
|
3630
|
-
listeners = new Array();
|
|
3631
|
-
queue = new EventQueue(this);
|
|
3632
|
-
propertyIDs = new StringSet();
|
|
3633
|
-
animationsChanged = false;
|
|
3634
|
-
trackEntryPool = new Pool(() => new TrackEntry());
|
|
3635
3632
|
constructor(data) {
|
|
3633
|
+
/** The list of tracks that currently have animations, which may contain null entries. */
|
|
3634
|
+
this.tracks = new Array();
|
|
3635
|
+
/** Multiplier for the delta time when the animation state is updated, causing time for all animations and mixes to play slower
|
|
3636
|
+
* or faster. Defaults to 1.
|
|
3637
|
+
*
|
|
3638
|
+
* See TrackEntry {@link TrackEntry#timeScale} for affecting a single animation. */
|
|
3639
|
+
this.timeScale = 1;
|
|
3640
|
+
this.unkeyedState = 0;
|
|
3641
|
+
this.events = new Array();
|
|
3642
|
+
this.listeners = new Array();
|
|
3643
|
+
this.queue = new EventQueue(this);
|
|
3644
|
+
this.propertyIDs = new StringSet();
|
|
3645
|
+
this.animationsChanged = false;
|
|
3646
|
+
this.trackEntryPool = new Pool(() => new TrackEntry());
|
|
3636
3647
|
this.data = data;
|
|
3637
3648
|
}
|
|
3649
|
+
static emptyAnimation() {
|
|
3650
|
+
return _AnimationState._emptyAnimation;
|
|
3651
|
+
}
|
|
3638
3652
|
/** Increments each track entry {@link TrackEntry#trackTime()}, setting queued animations as current if needed. */
|
|
3639
3653
|
update(delta) {
|
|
3640
3654
|
delta *= this.timeScale;
|
|
@@ -3691,14 +3705,17 @@ var _AnimationState = class {
|
|
|
3691
3705
|
let finished = this.updateMixingFrom(from, delta);
|
|
3692
3706
|
from.animationLast = from.nextAnimationLast;
|
|
3693
3707
|
from.trackLast = from.nextTrackLast;
|
|
3694
|
-
if (to.
|
|
3695
|
-
|
|
3696
|
-
|
|
3697
|
-
if (from.
|
|
3698
|
-
|
|
3699
|
-
|
|
3708
|
+
if (to.nextTrackLast != -1) {
|
|
3709
|
+
const discard = to.mixTime == 0 && from.mixTime == 0;
|
|
3710
|
+
if (to.mixTime >= to.mixDuration || discard) {
|
|
3711
|
+
if (from.totalAlpha == 0 || to.mixDuration == 0 || discard) {
|
|
3712
|
+
to.mixingFrom = from.mixingFrom;
|
|
3713
|
+
if (from.mixingFrom != null) from.mixingFrom.mixingTo = to;
|
|
3714
|
+
to.interruptAlpha = from.interruptAlpha;
|
|
3715
|
+
this.queue.end(from);
|
|
3716
|
+
}
|
|
3717
|
+
return finished;
|
|
3700
3718
|
}
|
|
3701
|
-
return finished;
|
|
3702
3719
|
}
|
|
3703
3720
|
from.trackTime += delta * from.timeScale;
|
|
3704
3721
|
to.mixTime += delta;
|
|
@@ -4282,132 +4299,144 @@ var _AnimationState = class {
|
|
|
4282
4299
|
}
|
|
4283
4300
|
};
|
|
4284
4301
|
var AnimationState = _AnimationState;
|
|
4285
|
-
|
|
4302
|
+
AnimationState._emptyAnimation = new Animation('<empty>', [], 0);
|
|
4286
4303
|
var TrackEntry = class {
|
|
4287
|
-
|
|
4288
|
-
|
|
4289
|
-
|
|
4290
|
-
|
|
4291
|
-
|
|
4292
|
-
|
|
4293
|
-
|
|
4294
|
-
|
|
4295
|
-
|
|
4296
|
-
|
|
4297
|
-
|
|
4298
|
-
|
|
4299
|
-
|
|
4300
|
-
|
|
4301
|
-
|
|
4302
|
-
|
|
4303
|
-
|
|
4304
|
-
|
|
4305
|
-
|
|
4306
|
-
|
|
4307
|
-
|
|
4308
|
-
|
|
4309
|
-
|
|
4310
|
-
|
|
4311
|
-
|
|
4312
|
-
|
|
4313
|
-
|
|
4314
|
-
|
|
4315
|
-
|
|
4316
|
-
|
|
4317
|
-
|
|
4318
|
-
|
|
4319
|
-
|
|
4320
|
-
|
|
4321
|
-
|
|
4322
|
-
|
|
4323
|
-
|
|
4324
|
-
|
|
4325
|
-
|
|
4326
|
-
|
|
4327
|
-
|
|
4328
|
-
|
|
4329
|
-
|
|
4330
|
-
|
|
4331
|
-
|
|
4332
|
-
|
|
4333
|
-
|
|
4334
|
-
|
|
4335
|
-
|
|
4336
|
-
|
|
4337
|
-
|
|
4338
|
-
|
|
4339
|
-
|
|
4340
|
-
|
|
4341
|
-
|
|
4342
|
-
|
|
4343
|
-
|
|
4344
|
-
|
|
4345
|
-
|
|
4346
|
-
|
|
4347
|
-
|
|
4348
|
-
|
|
4349
|
-
|
|
4350
|
-
|
|
4351
|
-
|
|
4352
|
-
|
|
4353
|
-
|
|
4354
|
-
|
|
4355
|
-
|
|
4356
|
-
|
|
4357
|
-
|
|
4358
|
-
|
|
4359
|
-
|
|
4360
|
-
|
|
4361
|
-
|
|
4362
|
-
|
|
4363
|
-
|
|
4364
|
-
|
|
4365
|
-
|
|
4366
|
-
|
|
4367
|
-
|
|
4368
|
-
|
|
4369
|
-
|
|
4370
|
-
|
|
4371
|
-
|
|
4372
|
-
|
|
4373
|
-
|
|
4374
|
-
|
|
4375
|
-
|
|
4376
|
-
|
|
4377
|
-
|
|
4378
|
-
|
|
4379
|
-
|
|
4380
|
-
|
|
4381
|
-
|
|
4382
|
-
|
|
4383
|
-
|
|
4384
|
-
|
|
4385
|
-
|
|
4386
|
-
|
|
4387
|
-
|
|
4388
|
-
|
|
4389
|
-
|
|
4390
|
-
|
|
4391
|
-
|
|
4392
|
-
|
|
4393
|
-
|
|
4394
|
-
|
|
4395
|
-
|
|
4396
|
-
|
|
4397
|
-
|
|
4398
|
-
|
|
4399
|
-
|
|
4400
|
-
|
|
4401
|
-
|
|
4402
|
-
|
|
4403
|
-
|
|
4404
|
-
|
|
4405
|
-
|
|
4406
|
-
|
|
4407
|
-
|
|
4408
|
-
|
|
4409
|
-
|
|
4410
|
-
|
|
4304
|
+
constructor() {
|
|
4305
|
+
/** The animation to apply for this track entry. */
|
|
4306
|
+
this.animation = null;
|
|
4307
|
+
this.previous = null;
|
|
4308
|
+
/** The animation queued to start after this animation, or null. `next` makes up a linked list. */
|
|
4309
|
+
this.next = null;
|
|
4310
|
+
/** The track entry for the previous animation when mixing from the previous animation to this animation, or null if no
|
|
4311
|
+
* mixing is currently occuring. When mixing from multiple animations, `mixingFrom` makes up a linked list. */
|
|
4312
|
+
this.mixingFrom = null;
|
|
4313
|
+
/** The track entry for the next animation when mixing from this animation to the next animation, or null if no mixing is
|
|
4314
|
+
* currently occuring. When mixing to multiple animations, `mixingTo` makes up a linked list. */
|
|
4315
|
+
this.mixingTo = null;
|
|
4316
|
+
/** The listener for events generated by this track entry, or null.
|
|
4317
|
+
*
|
|
4318
|
+
* A track entry returned from {@link AnimationState#setAnimation()} is already the current animation
|
|
4319
|
+
* for the track, so the track entry listener {@link AnimationStateListener#start()} will not be called. */
|
|
4320
|
+
this.listener = null;
|
|
4321
|
+
/** The index of the track where this track entry is either current or queued.
|
|
4322
|
+
*
|
|
4323
|
+
* See {@link AnimationState#getCurrent()}. */
|
|
4324
|
+
this.trackIndex = 0;
|
|
4325
|
+
/** If true, the animation will repeat. If false it will not, instead its last frame is applied if played beyond its
|
|
4326
|
+
* duration. */
|
|
4327
|
+
this.loop = false;
|
|
4328
|
+
/** If true, when mixing from the previous animation to this animation, the previous animation is applied as normal instead
|
|
4329
|
+
* of being mixed out.
|
|
4330
|
+
*
|
|
4331
|
+
* When mixing between animations that key the same property, if a lower track also keys that property then the value will
|
|
4332
|
+
* briefly dip toward the lower track value during the mix. This happens because the first animation mixes from 100% to 0%
|
|
4333
|
+
* while the second animation mixes from 0% to 100%. Setting `holdPrevious` to true applies the first animation
|
|
4334
|
+
* at 100% during the mix so the lower track value is overwritten. Such dipping does not occur on the lowest track which
|
|
4335
|
+
* keys the property, only when a higher track also keys the property.
|
|
4336
|
+
*
|
|
4337
|
+
* Snapping will occur if `holdPrevious` is true and this animation does not key all the same properties as the
|
|
4338
|
+
* previous animation. */
|
|
4339
|
+
this.holdPrevious = false;
|
|
4340
|
+
this.reverse = false;
|
|
4341
|
+
this.shortestRotation = false;
|
|
4342
|
+
/** When the mix percentage ({@link #mixTime} / {@link #mixDuration}) is less than the
|
|
4343
|
+
* `eventThreshold`, event timelines are applied while this animation is being mixed out. Defaults to 0, so event
|
|
4344
|
+
* timelines are not applied while this animation is being mixed out. */
|
|
4345
|
+
this.eventThreshold = 0;
|
|
4346
|
+
/** When the mix percentage ({@link #mixtime} / {@link #mixDuration}) is less than the
|
|
4347
|
+
* `attachmentThreshold`, attachment timelines are applied while this animation is being mixed out. Defaults to
|
|
4348
|
+
* 0, so attachment timelines are not applied while this animation is being mixed out. */
|
|
4349
|
+
this.mixAttachmentThreshold = 0;
|
|
4350
|
+
/** When {@link #getAlpha()} is greater than <code>alphaAttachmentThreshold</code>, attachment timelines are applied.
|
|
4351
|
+
* Defaults to 0, so attachment timelines are always applied. */
|
|
4352
|
+
this.alphaAttachmentThreshold = 0;
|
|
4353
|
+
/** When the mix percentage ({@link #getMixTime()} / {@link #getMixDuration()}) is less than the
|
|
4354
|
+
* <code>mixDrawOrderThreshold</code>, draw order timelines are applied while this animation is being mixed out. Defaults to
|
|
4355
|
+
* 0, so draw order timelines are not applied while this animation is being mixed out. */
|
|
4356
|
+
this.mixDrawOrderThreshold = 0;
|
|
4357
|
+
/** Seconds when this animation starts, both initially and after looping. Defaults to 0.
|
|
4358
|
+
*
|
|
4359
|
+
* When changing the `animationStart` time, it often makes sense to set {@link #animationLast} to the same
|
|
4360
|
+
* value to prevent timeline keys before the start time from triggering. */
|
|
4361
|
+
this.animationStart = 0;
|
|
4362
|
+
/** Seconds for the last frame of this animation. Non-looping animations won't play past this time. Looping animations will
|
|
4363
|
+
* loop back to {@link #animationStart} at this time. Defaults to the animation {@link Animation#duration}. */
|
|
4364
|
+
this.animationEnd = 0;
|
|
4365
|
+
/** The time in seconds this animation was last applied. Some timelines use this for one-time triggers. Eg, when this
|
|
4366
|
+
* animation is applied, event timelines will fire all events between the `animationLast` time (exclusive) and
|
|
4367
|
+
* `animationTime` (inclusive). Defaults to -1 to ensure triggers on frame 0 happen the first time this animation
|
|
4368
|
+
* is applied. */
|
|
4369
|
+
this.animationLast = 0;
|
|
4370
|
+
this.nextAnimationLast = 0;
|
|
4371
|
+
/** Seconds to postpone playing the animation. When this track entry is the current track entry, `delay`
|
|
4372
|
+
* postpones incrementing the {@link #trackTime}. When this track entry is queued, `delay` is the time from
|
|
4373
|
+
* the start of the previous animation to when this track entry will become the current track entry (ie when the previous
|
|
4374
|
+
* track entry {@link TrackEntry#trackTime} >= this track entry's `delay`).
|
|
4375
|
+
*
|
|
4376
|
+
* {@link #timeScale} affects the delay. */
|
|
4377
|
+
this.delay = 0;
|
|
4378
|
+
/** Current time in seconds this track entry has been the current track entry. The track time determines
|
|
4379
|
+
* {@link #animationTime}. The track time can be set to start the animation at a time other than 0, without affecting
|
|
4380
|
+
* looping. */
|
|
4381
|
+
this.trackTime = 0;
|
|
4382
|
+
this.trackLast = 0;
|
|
4383
|
+
this.nextTrackLast = 0;
|
|
4384
|
+
/** The track time in seconds when this animation will be removed from the track. Defaults to the highest possible float
|
|
4385
|
+
* value, meaning the animation will be applied until a new animation is set or the track is cleared. If the track end time
|
|
4386
|
+
* is reached, no other animations are queued for playback, and mixing from any previous animations is complete, then the
|
|
4387
|
+
* properties keyed by the animation are set to the setup pose and the track is cleared.
|
|
4388
|
+
*
|
|
4389
|
+
* It may be desired to use {@link AnimationState#addEmptyAnimation()} rather than have the animation
|
|
4390
|
+
* abruptly cease being applied. */
|
|
4391
|
+
this.trackEnd = 0;
|
|
4392
|
+
/** Multiplier for the delta time when this track entry is updated, causing time for this animation to pass slower or
|
|
4393
|
+
* faster. Defaults to 1.
|
|
4394
|
+
*
|
|
4395
|
+
* {@link #mixTime} is not affected by track entry time scale, so {@link #mixDuration} may need to be adjusted to
|
|
4396
|
+
* match the animation speed.
|
|
4397
|
+
*
|
|
4398
|
+
* When using {@link AnimationState#addAnimation()} with a `delay` <= 0, note the
|
|
4399
|
+
* {@link #delay} is set using the mix duration from the {@link AnimationStateData}, assuming time scale to be 1. If
|
|
4400
|
+
* the time scale is not 1, the delay may need to be adjusted.
|
|
4401
|
+
*
|
|
4402
|
+
* See AnimationState {@link AnimationState#timeScale} for affecting all animations. */
|
|
4403
|
+
this.timeScale = 0;
|
|
4404
|
+
/** Values < 1 mix this animation with the skeleton's current pose (usually the pose resulting from lower tracks). Defaults
|
|
4405
|
+
* to 1, which overwrites the skeleton's current pose with this animation.
|
|
4406
|
+
*
|
|
4407
|
+
* Typically track 0 is used to completely pose the skeleton, then alpha is used on higher tracks. It doesn't make sense to
|
|
4408
|
+
* use alpha on track 0 if the skeleton pose is from the last frame render. */
|
|
4409
|
+
this.alpha = 0;
|
|
4410
|
+
/** Seconds from 0 to the {@link #getMixDuration()} when mixing from the previous animation to this animation. May be
|
|
4411
|
+
* slightly more than `mixDuration` when the mix is complete. */
|
|
4412
|
+
this.mixTime = 0;
|
|
4413
|
+
/** Seconds for mixing from the previous animation to this animation. Defaults to the value provided by AnimationStateData
|
|
4414
|
+
* {@link AnimationStateData#getMix()} based on the animation before this animation (if any).
|
|
4415
|
+
*
|
|
4416
|
+
* A mix duration of 0 still mixes out over one frame to provide the track entry being mixed out a chance to revert the
|
|
4417
|
+
* properties it was animating.
|
|
4418
|
+
*
|
|
4419
|
+
* The `mixDuration` can be set manually rather than use the value from
|
|
4420
|
+
* {@link AnimationStateData#getMix()}. In that case, the `mixDuration` can be set for a new
|
|
4421
|
+
* track entry only before {@link AnimationState#update(float)} is first called.
|
|
4422
|
+
*
|
|
4423
|
+
* When using {@link AnimationState#addAnimation()} with a `delay` <= 0, note the
|
|
4424
|
+
* {@link #delay} is set using the mix duration from the {@link AnimationStateData}, not a mix duration set
|
|
4425
|
+
* afterward. */
|
|
4426
|
+
this._mixDuration = 0;
|
|
4427
|
+
this.interruptAlpha = 0;
|
|
4428
|
+
this.totalAlpha = 0;
|
|
4429
|
+
/** Controls how properties keyed in the animation are mixed with lower tracks. Defaults to {@link MixBlend#replace}, which
|
|
4430
|
+
* replaces the values from the lower tracks with the animation values. {@link MixBlend#add} adds the animation values to
|
|
4431
|
+
* the values from the lower tracks.
|
|
4432
|
+
*
|
|
4433
|
+
* The `mixBlend` can be set for a new track entry only before {@link AnimationState#apply()} is first
|
|
4434
|
+
* called. */
|
|
4435
|
+
this.mixBlend = 2 /* replace */;
|
|
4436
|
+
this.timelineMode = new Array();
|
|
4437
|
+
this.timelineHoldMix = new Array();
|
|
4438
|
+
this.timelinesRotation = new Array();
|
|
4439
|
+
}
|
|
4411
4440
|
get mixDuration() {
|
|
4412
4441
|
return this._mixDuration;
|
|
4413
4442
|
}
|
|
@@ -4419,16 +4448,6 @@ var TrackEntry = class {
|
|
|
4419
4448
|
if (this.previous != null && delay <= 0) delay += this.previous.getTrackComplete() - mixDuration;
|
|
4420
4449
|
this.delay = delay;
|
|
4421
4450
|
}
|
|
4422
|
-
/** Controls how properties keyed in the animation are mixed with lower tracks. Defaults to {@link MixBlend#replace}, which
|
|
4423
|
-
* replaces the values from the lower tracks with the animation values. {@link MixBlend#add} adds the animation values to
|
|
4424
|
-
* the values from the lower tracks.
|
|
4425
|
-
*
|
|
4426
|
-
* The `mixBlend` can be set for a new track entry only before {@link AnimationState#apply()} is first
|
|
4427
|
-
* called. */
|
|
4428
|
-
mixBlend = 2 /* replace */;
|
|
4429
|
-
timelineMode = new Array();
|
|
4430
|
-
timelineHoldMix = new Array();
|
|
4431
|
-
timelinesRotation = new Array();
|
|
4432
4451
|
reset() {
|
|
4433
4452
|
this.next = null;
|
|
4434
4453
|
this.previous = null;
|
|
@@ -4492,10 +4511,9 @@ var TrackEntry = class {
|
|
|
4492
4511
|
}
|
|
4493
4512
|
};
|
|
4494
4513
|
var EventQueue = class {
|
|
4495
|
-
objects = [];
|
|
4496
|
-
drainDisabled = false;
|
|
4497
|
-
animState;
|
|
4498
4514
|
constructor(animState) {
|
|
4515
|
+
this.objects = [];
|
|
4516
|
+
this.drainDisabled = false;
|
|
4499
4517
|
this.animState = animState;
|
|
4500
4518
|
}
|
|
4501
4519
|
start(entry) {
|
|
@@ -4613,12 +4631,10 @@ var CURRENT = 2;
|
|
|
4613
4631
|
|
|
4614
4632
|
// spine-core/src/AnimationStateData.ts
|
|
4615
4633
|
var AnimationStateData = class {
|
|
4616
|
-
/** The SkeletonData to look up animations when they are specified by name. */
|
|
4617
|
-
skeletonData;
|
|
4618
|
-
animationToMixTime = {};
|
|
4619
|
-
/** The mix duration to use when no mix duration has been defined between two animations. */
|
|
4620
|
-
defaultMix = 0;
|
|
4621
4634
|
constructor(skeletonData) {
|
|
4635
|
+
this.animationToMixTime = {};
|
|
4636
|
+
/** The mix duration to use when no mix duration has been defined between two animations. */
|
|
4637
|
+
this.defaultMix = 0;
|
|
4622
4638
|
if (!skeletonData) throw new Error('skeletonData cannot be null.');
|
|
4623
4639
|
this.skeletonData = skeletonData;
|
|
4624
4640
|
}
|
|
@@ -4652,9 +4668,9 @@ var AnimationStateData = class {
|
|
|
4652
4668
|
|
|
4653
4669
|
// spine-core/src/attachments/BoundingBoxAttachment.ts
|
|
4654
4670
|
var BoundingBoxAttachment = class extends VertexAttachment {
|
|
4655
|
-
color = new Color(1, 1, 1, 1);
|
|
4656
4671
|
constructor(name) {
|
|
4657
4672
|
super(name);
|
|
4673
|
+
this.color = new Color(1, 1, 1, 1);
|
|
4658
4674
|
}
|
|
4659
4675
|
copy() {
|
|
4660
4676
|
let copy = new BoundingBoxAttachment(this.name);
|
|
@@ -4666,16 +4682,16 @@ var BoundingBoxAttachment = class extends VertexAttachment {
|
|
|
4666
4682
|
|
|
4667
4683
|
// spine-core/src/attachments/ClippingAttachment.ts
|
|
4668
4684
|
var ClippingAttachment = class extends VertexAttachment {
|
|
4669
|
-
/** Clipping is performed between the clipping polygon's slot and the end slot. Returns null if clipping is done until the end of
|
|
4670
|
-
* the skeleton's rendering. */
|
|
4671
|
-
endSlot = null;
|
|
4672
|
-
// Nonessential.
|
|
4673
|
-
/** The color of the clipping polygon as it was in Spine. Available only when nonessential data was exported. Clipping polygons
|
|
4674
|
-
* are not usually rendered at runtime. */
|
|
4675
|
-
color = new Color(0.2275, 0.2275, 0.8078, 1);
|
|
4676
4685
|
// ce3a3aff
|
|
4677
4686
|
constructor(name) {
|
|
4678
4687
|
super(name);
|
|
4688
|
+
/** Clipping is performed between the clipping polygon's slot and the end slot. Returns null if clipping is done until the end of
|
|
4689
|
+
* the skeleton's rendering. */
|
|
4690
|
+
this.endSlot = null;
|
|
4691
|
+
// Nonessential.
|
|
4692
|
+
/** The color of the clipping polygon as it was in Spine. Available only when nonessential data was exported. Clipping polygons
|
|
4693
|
+
* are not usually rendered at runtime. */
|
|
4694
|
+
this.color = new Color(0.2275, 0.2275, 0.8078, 1);
|
|
4679
4695
|
}
|
|
4680
4696
|
copy() {
|
|
4681
4697
|
let copy = new ClippingAttachment(this.name);
|
|
@@ -4688,7 +4704,6 @@ var ClippingAttachment = class extends VertexAttachment {
|
|
|
4688
4704
|
|
|
4689
4705
|
// spine-core/src/Texture.ts
|
|
4690
4706
|
var Texture = class {
|
|
4691
|
-
_image;
|
|
4692
4707
|
constructor(image) {
|
|
4693
4708
|
this._image = image;
|
|
4694
4709
|
}
|
|
@@ -4713,18 +4728,19 @@ var TextureWrap = /* @__PURE__ */ (TextureWrap2 => {
|
|
|
4713
4728
|
return TextureWrap2;
|
|
4714
4729
|
})(TextureWrap || {});
|
|
4715
4730
|
var TextureRegion = class {
|
|
4716
|
-
|
|
4717
|
-
|
|
4718
|
-
|
|
4719
|
-
|
|
4720
|
-
|
|
4721
|
-
|
|
4722
|
-
|
|
4723
|
-
|
|
4724
|
-
|
|
4725
|
-
|
|
4726
|
-
|
|
4727
|
-
|
|
4731
|
+
constructor() {
|
|
4732
|
+
this.u = 0;
|
|
4733
|
+
this.v = 0;
|
|
4734
|
+
this.u2 = 0;
|
|
4735
|
+
this.v2 = 0;
|
|
4736
|
+
this.width = 0;
|
|
4737
|
+
this.height = 0;
|
|
4738
|
+
this.degrees = 0;
|
|
4739
|
+
this.offsetX = 0;
|
|
4740
|
+
this.offsetY = 0;
|
|
4741
|
+
this.originalWidth = 0;
|
|
4742
|
+
this.originalHeight = 0;
|
|
4743
|
+
}
|
|
4728
4744
|
};
|
|
4729
4745
|
var FakeTexture = class extends Texture {
|
|
4730
4746
|
setFilters(minFilter, magFilter) {}
|
|
@@ -4734,9 +4750,9 @@ var FakeTexture = class extends Texture {
|
|
|
4734
4750
|
|
|
4735
4751
|
// spine-core/src/TextureAtlas.ts
|
|
4736
4752
|
var TextureAtlas = class {
|
|
4737
|
-
pages = new Array();
|
|
4738
|
-
regions = new Array();
|
|
4739
4753
|
constructor(atlasText) {
|
|
4754
|
+
this.pages = new Array();
|
|
4755
|
+
this.regions = new Array();
|
|
4740
4756
|
let reader = new TextureAtlasReader(atlasText);
|
|
4741
4757
|
let entry = new Array(4);
|
|
4742
4758
|
let pageFields = {};
|
|
@@ -4867,15 +4883,15 @@ var TextureAtlas = class {
|
|
|
4867
4883
|
for (let page of this.pages) page.setTexture(assetManager.get(pathPrefix + page.name));
|
|
4868
4884
|
}
|
|
4869
4885
|
dispose() {
|
|
4886
|
+
var _a;
|
|
4870
4887
|
for (let i = 0; i < this.pages.length; i++) {
|
|
4871
|
-
this.pages[i].texture
|
|
4888
|
+
(_a = this.pages[i].texture) == null ? void 0 : _a.dispose();
|
|
4872
4889
|
}
|
|
4873
4890
|
}
|
|
4874
4891
|
};
|
|
4875
4892
|
var TextureAtlasReader = class {
|
|
4876
|
-
lines;
|
|
4877
|
-
index = 0;
|
|
4878
4893
|
constructor(text) {
|
|
4894
|
+
this.index = 0;
|
|
4879
4895
|
this.lines = text.split(/\r\n|\r|\n/);
|
|
4880
4896
|
}
|
|
4881
4897
|
readLine() {
|
|
@@ -4902,17 +4918,16 @@ var TextureAtlasReader = class {
|
|
|
4902
4918
|
}
|
|
4903
4919
|
};
|
|
4904
4920
|
var TextureAtlasPage = class {
|
|
4905
|
-
name;
|
|
4906
|
-
minFilter = 9728 /* Nearest */;
|
|
4907
|
-
magFilter = 9728 /* Nearest */;
|
|
4908
|
-
uWrap = 33071 /* ClampToEdge */;
|
|
4909
|
-
vWrap = 33071 /* ClampToEdge */;
|
|
4910
|
-
texture = null;
|
|
4911
|
-
width = 0;
|
|
4912
|
-
height = 0;
|
|
4913
|
-
pma = false;
|
|
4914
|
-
regions = new Array();
|
|
4915
4921
|
constructor(name) {
|
|
4922
|
+
this.minFilter = 9728 /* Nearest */;
|
|
4923
|
+
this.magFilter = 9728 /* Nearest */;
|
|
4924
|
+
this.uWrap = 33071 /* ClampToEdge */;
|
|
4925
|
+
this.vWrap = 33071 /* ClampToEdge */;
|
|
4926
|
+
this.texture = null;
|
|
4927
|
+
this.width = 0;
|
|
4928
|
+
this.height = 0;
|
|
4929
|
+
this.pma = false;
|
|
4930
|
+
this.regions = new Array();
|
|
4916
4931
|
this.name = name;
|
|
4917
4932
|
}
|
|
4918
4933
|
setTexture(texture) {
|
|
@@ -4923,20 +4938,18 @@ var TextureAtlasPage = class {
|
|
|
4923
4938
|
}
|
|
4924
4939
|
};
|
|
4925
4940
|
var TextureAtlasRegion = class extends TextureRegion {
|
|
4926
|
-
page;
|
|
4927
|
-
name;
|
|
4928
|
-
x = 0;
|
|
4929
|
-
y = 0;
|
|
4930
|
-
offsetX = 0;
|
|
4931
|
-
offsetY = 0;
|
|
4932
|
-
originalWidth = 0;
|
|
4933
|
-
originalHeight = 0;
|
|
4934
|
-
index = 0;
|
|
4935
|
-
degrees = 0;
|
|
4936
|
-
names = null;
|
|
4937
|
-
values = null;
|
|
4938
4941
|
constructor(page, name) {
|
|
4939
4942
|
super();
|
|
4943
|
+
this.x = 0;
|
|
4944
|
+
this.y = 0;
|
|
4945
|
+
this.offsetX = 0;
|
|
4946
|
+
this.offsetY = 0;
|
|
4947
|
+
this.originalWidth = 0;
|
|
4948
|
+
this.originalHeight = 0;
|
|
4949
|
+
this.index = 0;
|
|
4950
|
+
this.degrees = 0;
|
|
4951
|
+
this.names = null;
|
|
4952
|
+
this.values = null;
|
|
4940
4953
|
this.page = page;
|
|
4941
4954
|
this.name = name;
|
|
4942
4955
|
page.regions.push(this);
|
|
@@ -4945,33 +4958,31 @@ var TextureAtlasRegion = class extends TextureRegion {
|
|
|
4945
4958
|
|
|
4946
4959
|
// spine-core/src/attachments/MeshAttachment.ts
|
|
4947
4960
|
var MeshAttachment = class extends VertexAttachment {
|
|
4948
|
-
region = null;
|
|
4949
|
-
/** The name of the texture region for this attachment. */
|
|
4950
|
-
path;
|
|
4951
|
-
/** The UV pair for each vertex, normalized within the texture region. */
|
|
4952
|
-
regionUVs = [];
|
|
4953
|
-
/** The UV pair for each vertex, normalized within the entire texture.
|
|
4954
|
-
*
|
|
4955
|
-
* See {@link #updateUVs}. */
|
|
4956
|
-
uvs = [];
|
|
4957
|
-
/** Triplets of vertex indices which describe the mesh's triangulation. */
|
|
4958
|
-
triangles = [];
|
|
4959
|
-
/** The color to tint the mesh. */
|
|
4960
|
-
color = new Color(1, 1, 1, 1);
|
|
4961
|
-
/** The width of the mesh's image. Available only when nonessential data was exported. */
|
|
4962
|
-
width = 0;
|
|
4963
|
-
/** The height of the mesh's image. Available only when nonessential data was exported. */
|
|
4964
|
-
height = 0;
|
|
4965
|
-
/** The number of entries at the beginning of {@link #vertices} that make up the mesh hull. */
|
|
4966
|
-
hullLength = 0;
|
|
4967
|
-
/** Vertex index pairs describing edges for controling triangulation. Mesh triangles will never cross edges. Only available if
|
|
4968
|
-
* nonessential data was exported. Triangulation is not performed at runtime. */
|
|
4969
|
-
edges = [];
|
|
4970
|
-
parentMesh = null;
|
|
4971
|
-
sequence = null;
|
|
4972
|
-
tempColor = new Color(0, 0, 0, 0);
|
|
4973
4961
|
constructor(name, path2) {
|
|
4974
4962
|
super(name);
|
|
4963
|
+
this.region = null;
|
|
4964
|
+
/** The UV pair for each vertex, normalized within the texture region. */
|
|
4965
|
+
this.regionUVs = [];
|
|
4966
|
+
/** The UV pair for each vertex, normalized within the entire texture.
|
|
4967
|
+
*
|
|
4968
|
+
* See {@link #updateUVs}. */
|
|
4969
|
+
this.uvs = [];
|
|
4970
|
+
/** Triplets of vertex indices which describe the mesh's triangulation. */
|
|
4971
|
+
this.triangles = [];
|
|
4972
|
+
/** The color to tint the mesh. */
|
|
4973
|
+
this.color = new Color(1, 1, 1, 1);
|
|
4974
|
+
/** The width of the mesh's image. Available only when nonessential data was exported. */
|
|
4975
|
+
this.width = 0;
|
|
4976
|
+
/** The height of the mesh's image. Available only when nonessential data was exported. */
|
|
4977
|
+
this.height = 0;
|
|
4978
|
+
/** The number of entries at the beginning of {@link #vertices} that make up the mesh hull. */
|
|
4979
|
+
this.hullLength = 0;
|
|
4980
|
+
/** Vertex index pairs describing edges for controling triangulation. Mesh triangles will never cross edges. Only available if
|
|
4981
|
+
* nonessential data was exported. Triangulation is not performed at runtime. */
|
|
4982
|
+
this.edges = [];
|
|
4983
|
+
this.parentMesh = null;
|
|
4984
|
+
this.sequence = null;
|
|
4985
|
+
this.tempColor = new Color(0, 0, 0, 0);
|
|
4975
4986
|
this.path = path2;
|
|
4976
4987
|
}
|
|
4977
4988
|
/** Calculates {@link #uvs} using the {@link #regionUVs} and region. Must be called if the region, the region's properties, or
|
|
@@ -5098,18 +5109,18 @@ var MeshAttachment = class extends VertexAttachment {
|
|
|
5098
5109
|
|
|
5099
5110
|
// spine-core/src/attachments/PathAttachment.ts
|
|
5100
5111
|
var PathAttachment = class extends VertexAttachment {
|
|
5101
|
-
/** The lengths along the path in the setup pose from the start of the path to the end of each Bezier curve. */
|
|
5102
|
-
lengths = [];
|
|
5103
|
-
/** If true, the start and end knots are connected. */
|
|
5104
|
-
closed = false;
|
|
5105
|
-
/** If true, additional calculations are performed to make calculating positions along the path more accurate. If false, fewer
|
|
5106
|
-
* calculations are performed but calculating positions along the path is less accurate. */
|
|
5107
|
-
constantSpeed = false;
|
|
5108
|
-
/** The color of the path as it was in Spine. Available only when nonessential data was exported. Paths are not usually
|
|
5109
|
-
* rendered at runtime. */
|
|
5110
|
-
color = new Color(1, 1, 1, 1);
|
|
5111
5112
|
constructor(name) {
|
|
5112
5113
|
super(name);
|
|
5114
|
+
/** The lengths along the path in the setup pose from the start of the path to the end of each Bezier curve. */
|
|
5115
|
+
this.lengths = [];
|
|
5116
|
+
/** If true, the start and end knots are connected. */
|
|
5117
|
+
this.closed = false;
|
|
5118
|
+
/** If true, additional calculations are performed to make calculating positions along the path more accurate. If false, fewer
|
|
5119
|
+
* calculations are performed but calculating positions along the path is less accurate. */
|
|
5120
|
+
this.constantSpeed = false;
|
|
5121
|
+
/** The color of the path as it was in Spine. Available only when nonessential data was exported. Paths are not usually
|
|
5122
|
+
* rendered at runtime. */
|
|
5123
|
+
this.color = new Color(1, 1, 1, 1);
|
|
5113
5124
|
}
|
|
5114
5125
|
copy() {
|
|
5115
5126
|
let copy = new PathAttachment(this.name);
|
|
@@ -5125,14 +5136,14 @@ var PathAttachment = class extends VertexAttachment {
|
|
|
5125
5136
|
|
|
5126
5137
|
// spine-core/src/attachments/PointAttachment.ts
|
|
5127
5138
|
var PointAttachment = class extends VertexAttachment {
|
|
5128
|
-
x = 0;
|
|
5129
|
-
y = 0;
|
|
5130
|
-
rotation = 0;
|
|
5131
|
-
/** The color of the point attachment as it was in Spine. Available only when nonessential data was exported. Point attachments
|
|
5132
|
-
* are not usually rendered at runtime. */
|
|
5133
|
-
color = new Color(0.38, 0.94, 0, 1);
|
|
5134
5139
|
constructor(name) {
|
|
5135
5140
|
super(name);
|
|
5141
|
+
this.x = 0;
|
|
5142
|
+
this.y = 0;
|
|
5143
|
+
this.rotation = 0;
|
|
5144
|
+
/** The color of the point attachment as it was in Spine. Available only when nonessential data was exported. Point attachments
|
|
5145
|
+
* are not usually rendered at runtime. */
|
|
5146
|
+
this.color = new Color(0.38, 0.94, 0, 1);
|
|
5136
5147
|
}
|
|
5137
5148
|
computeWorldPosition(bone, point) {
|
|
5138
5149
|
point.x = this.x * bone.a + this.y * bone.b + bone.worldX;
|
|
@@ -5159,34 +5170,32 @@ var PointAttachment = class extends VertexAttachment {
|
|
|
5159
5170
|
|
|
5160
5171
|
// spine-core/src/attachments/RegionAttachment.ts
|
|
5161
5172
|
var _RegionAttachment = class extends Attachment {
|
|
5162
|
-
/** The local x translation. */
|
|
5163
|
-
x = 0;
|
|
5164
|
-
/** The local y translation. */
|
|
5165
|
-
y = 0;
|
|
5166
|
-
/** The local scaleX. */
|
|
5167
|
-
scaleX = 1;
|
|
5168
|
-
/** The local scaleY. */
|
|
5169
|
-
scaleY = 1;
|
|
5170
|
-
/** The local rotation. */
|
|
5171
|
-
rotation = 0;
|
|
5172
|
-
/** The width of the region attachment in Spine. */
|
|
5173
|
-
width = 0;
|
|
5174
|
-
/** The height of the region attachment in Spine. */
|
|
5175
|
-
height = 0;
|
|
5176
|
-
/** The color to tint the region attachment. */
|
|
5177
|
-
color = new Color(1, 1, 1, 1);
|
|
5178
|
-
/** The name of the texture region for this attachment. */
|
|
5179
|
-
path;
|
|
5180
|
-
region = null;
|
|
5181
|
-
sequence = null;
|
|
5182
|
-
/** For each of the 4 vertices, a pair of <code>x,y</code> values that is the local position of the vertex.
|
|
5183
|
-
*
|
|
5184
|
-
* See {@link #updateOffset()}. */
|
|
5185
|
-
offset = Utils.newFloatArray(8);
|
|
5186
|
-
uvs = Utils.newFloatArray(8);
|
|
5187
|
-
tempColor = new Color(1, 1, 1, 1);
|
|
5188
5173
|
constructor(name, path2) {
|
|
5189
5174
|
super(name);
|
|
5175
|
+
/** The local x translation. */
|
|
5176
|
+
this.x = 0;
|
|
5177
|
+
/** The local y translation. */
|
|
5178
|
+
this.y = 0;
|
|
5179
|
+
/** The local scaleX. */
|
|
5180
|
+
this.scaleX = 1;
|
|
5181
|
+
/** The local scaleY. */
|
|
5182
|
+
this.scaleY = 1;
|
|
5183
|
+
/** The local rotation. */
|
|
5184
|
+
this.rotation = 0;
|
|
5185
|
+
/** The width of the region attachment in Spine. */
|
|
5186
|
+
this.width = 0;
|
|
5187
|
+
/** The height of the region attachment in Spine. */
|
|
5188
|
+
this.height = 0;
|
|
5189
|
+
/** The color to tint the region attachment. */
|
|
5190
|
+
this.color = new Color(1, 1, 1, 1);
|
|
5191
|
+
this.region = null;
|
|
5192
|
+
this.sequence = null;
|
|
5193
|
+
/** For each of the 4 vertices, a pair of <code>x,y</code> values that is the local position of the vertex.
|
|
5194
|
+
*
|
|
5195
|
+
* See {@link #updateOffset()}. */
|
|
5196
|
+
this.offset = Utils.newFloatArray(8);
|
|
5197
|
+
this.uvs = Utils.newFloatArray(8);
|
|
5198
|
+
this.tempColor = new Color(1, 1, 1, 1);
|
|
5190
5199
|
this.path = path2;
|
|
5191
5200
|
}
|
|
5192
5201
|
/** Calculates the {@link #offset} using the region settings. Must be called after changing region settings. */
|
|
@@ -5311,42 +5320,41 @@ var _RegionAttachment = class extends Attachment {
|
|
|
5311
5320
|
}
|
|
5312
5321
|
};
|
|
5313
5322
|
var RegionAttachment = _RegionAttachment;
|
|
5314
|
-
|
|
5315
|
-
|
|
5316
|
-
|
|
5317
|
-
|
|
5318
|
-
|
|
5319
|
-
|
|
5320
|
-
|
|
5321
|
-
|
|
5322
|
-
|
|
5323
|
-
|
|
5324
|
-
|
|
5325
|
-
|
|
5326
|
-
|
|
5327
|
-
|
|
5328
|
-
|
|
5329
|
-
|
|
5330
|
-
|
|
5331
|
-
|
|
5332
|
-
|
|
5333
|
-
|
|
5334
|
-
|
|
5335
|
-
|
|
5336
|
-
|
|
5337
|
-
|
|
5338
|
-
|
|
5339
|
-
|
|
5340
|
-
|
|
5341
|
-
|
|
5342
|
-
|
|
5343
|
-
|
|
5344
|
-
|
|
5345
|
-
|
|
5323
|
+
RegionAttachment.X1 = 0;
|
|
5324
|
+
RegionAttachment.Y1 = 1;
|
|
5325
|
+
RegionAttachment.C1R = 2;
|
|
5326
|
+
RegionAttachment.C1G = 3;
|
|
5327
|
+
RegionAttachment.C1B = 4;
|
|
5328
|
+
RegionAttachment.C1A = 5;
|
|
5329
|
+
RegionAttachment.U1 = 6;
|
|
5330
|
+
RegionAttachment.V1 = 7;
|
|
5331
|
+
RegionAttachment.X2 = 8;
|
|
5332
|
+
RegionAttachment.Y2 = 9;
|
|
5333
|
+
RegionAttachment.C2R = 10;
|
|
5334
|
+
RegionAttachment.C2G = 11;
|
|
5335
|
+
RegionAttachment.C2B = 12;
|
|
5336
|
+
RegionAttachment.C2A = 13;
|
|
5337
|
+
RegionAttachment.U2 = 14;
|
|
5338
|
+
RegionAttachment.V2 = 15;
|
|
5339
|
+
RegionAttachment.X3 = 16;
|
|
5340
|
+
RegionAttachment.Y3 = 17;
|
|
5341
|
+
RegionAttachment.C3R = 18;
|
|
5342
|
+
RegionAttachment.C3G = 19;
|
|
5343
|
+
RegionAttachment.C3B = 20;
|
|
5344
|
+
RegionAttachment.C3A = 21;
|
|
5345
|
+
RegionAttachment.U3 = 22;
|
|
5346
|
+
RegionAttachment.V3 = 23;
|
|
5347
|
+
RegionAttachment.X4 = 24;
|
|
5348
|
+
RegionAttachment.Y4 = 25;
|
|
5349
|
+
RegionAttachment.C4R = 26;
|
|
5350
|
+
RegionAttachment.C4G = 27;
|
|
5351
|
+
RegionAttachment.C4B = 28;
|
|
5352
|
+
RegionAttachment.C4A = 29;
|
|
5353
|
+
RegionAttachment.U4 = 30;
|
|
5354
|
+
RegionAttachment.V4 = 31;
|
|
5346
5355
|
|
|
5347
5356
|
// spine-core/src/AtlasAttachmentLoader.ts
|
|
5348
5357
|
var AtlasAttachmentLoader = class {
|
|
5349
|
-
atlas;
|
|
5350
5358
|
constructor(atlas) {
|
|
5351
5359
|
this.atlas = atlas;
|
|
5352
5360
|
}
|
|
@@ -5397,42 +5405,38 @@ var AtlasAttachmentLoader = class {
|
|
|
5397
5405
|
|
|
5398
5406
|
// spine-core/src/BoneData.ts
|
|
5399
5407
|
var BoneData = class {
|
|
5400
|
-
/** The index of the bone in {@link Skeleton#getBones()}. */
|
|
5401
|
-
index = 0;
|
|
5402
|
-
/** The name of the bone, which is unique across all bones in the skeleton. */
|
|
5403
|
-
name;
|
|
5404
|
-
/** @returns May be null. */
|
|
5405
|
-
parent = null;
|
|
5406
|
-
/** The bone's length. */
|
|
5407
|
-
length = 0;
|
|
5408
|
-
/** The local x translation. */
|
|
5409
|
-
x = 0;
|
|
5410
|
-
/** The local y translation. */
|
|
5411
|
-
y = 0;
|
|
5412
|
-
/** The local rotation in degrees, counter clockwise. */
|
|
5413
|
-
rotation = 0;
|
|
5414
|
-
/** The local scaleX. */
|
|
5415
|
-
scaleX = 1;
|
|
5416
|
-
/** The local scaleY. */
|
|
5417
|
-
scaleY = 1;
|
|
5418
|
-
/** The local shearX. */
|
|
5419
|
-
shearX = 0;
|
|
5420
|
-
/** The local shearX. */
|
|
5421
|
-
shearY = 0;
|
|
5422
|
-
/** The transform mode for how parent world transforms affect this bone. */
|
|
5423
|
-
inherit = Inherit.Normal;
|
|
5424
|
-
/** When true, {@link Skeleton#updateWorldTransform()} only updates this bone if the {@link Skeleton#skin} contains this
|
|
5425
|
-
* bone.
|
|
5426
|
-
* @see Skin#bones */
|
|
5427
|
-
skinRequired = false;
|
|
5428
|
-
/** The color of the bone as it was in Spine. Available only when nonessential data was exported. Bones are not usually
|
|
5429
|
-
* rendered at runtime. */
|
|
5430
|
-
color = new Color();
|
|
5431
|
-
/** The bone icon as it was in Spine, or null if nonessential data was not exported. */
|
|
5432
|
-
icon;
|
|
5433
|
-
/** False if the bone was hidden in Spine and nonessential data was exported. Does not affect runtime rendering. */
|
|
5434
|
-
visible = false;
|
|
5435
5408
|
constructor(index, name, parent) {
|
|
5409
|
+
/** The index of the bone in {@link Skeleton#getBones()}. */
|
|
5410
|
+
this.index = 0;
|
|
5411
|
+
/** @returns May be null. */
|
|
5412
|
+
this.parent = null;
|
|
5413
|
+
/** The bone's length. */
|
|
5414
|
+
this.length = 0;
|
|
5415
|
+
/** The local x translation. */
|
|
5416
|
+
this.x = 0;
|
|
5417
|
+
/** The local y translation. */
|
|
5418
|
+
this.y = 0;
|
|
5419
|
+
/** The local rotation in degrees, counter clockwise. */
|
|
5420
|
+
this.rotation = 0;
|
|
5421
|
+
/** The local scaleX. */
|
|
5422
|
+
this.scaleX = 1;
|
|
5423
|
+
/** The local scaleY. */
|
|
5424
|
+
this.scaleY = 1;
|
|
5425
|
+
/** The local shearX. */
|
|
5426
|
+
this.shearX = 0;
|
|
5427
|
+
/** The local shearX. */
|
|
5428
|
+
this.shearY = 0;
|
|
5429
|
+
/** The transform mode for how parent world transforms affect this bone. */
|
|
5430
|
+
this.inherit = Inherit.Normal;
|
|
5431
|
+
/** When true, {@link Skeleton#updateWorldTransform()} only updates this bone if the {@link Skeleton#skin} contains this
|
|
5432
|
+
* bone.
|
|
5433
|
+
* @see Skin#bones */
|
|
5434
|
+
this.skinRequired = false;
|
|
5435
|
+
/** The color of the bone as it was in Spine. Available only when nonessential data was exported. Bones are not usually
|
|
5436
|
+
* rendered at runtime. */
|
|
5437
|
+
this.color = new Color();
|
|
5438
|
+
/** False if the bone was hidden in Spine and nonessential data was exported. Does not affect runtime rendering. */
|
|
5439
|
+
this.visible = false;
|
|
5436
5440
|
if (index < 0) throw new Error('index must be >= 0.');
|
|
5437
5441
|
if (!name) throw new Error('name cannot be null.');
|
|
5438
5442
|
this.index = index;
|
|
@@ -5451,59 +5455,55 @@ var Inherit = /* @__PURE__ */ (Inherit2 => {
|
|
|
5451
5455
|
|
|
5452
5456
|
// spine-core/src/Bone.ts
|
|
5453
5457
|
var Bone = class {
|
|
5454
|
-
/** The bone's setup pose data. */
|
|
5455
|
-
data;
|
|
5456
|
-
/** The skeleton this bone belongs to. */
|
|
5457
|
-
skeleton;
|
|
5458
|
-
/** The parent bone, or null if this is the root bone. */
|
|
5459
|
-
parent = null;
|
|
5460
|
-
/** The immediate children of this bone. */
|
|
5461
|
-
children = new Array();
|
|
5462
|
-
/** The local x translation. */
|
|
5463
|
-
x = 0;
|
|
5464
|
-
/** The local y translation. */
|
|
5465
|
-
y = 0;
|
|
5466
|
-
/** The local rotation in degrees, counter clockwise. */
|
|
5467
|
-
rotation = 0;
|
|
5468
|
-
/** The local scaleX. */
|
|
5469
|
-
scaleX = 0;
|
|
5470
|
-
/** The local scaleY. */
|
|
5471
|
-
scaleY = 0;
|
|
5472
|
-
/** The local shearX. */
|
|
5473
|
-
shearX = 0;
|
|
5474
|
-
/** The local shearY. */
|
|
5475
|
-
shearY = 0;
|
|
5476
|
-
/** The applied local x translation. */
|
|
5477
|
-
ax = 0;
|
|
5478
|
-
/** The applied local y translation. */
|
|
5479
|
-
ay = 0;
|
|
5480
|
-
/** The applied local rotation in degrees, counter clockwise. */
|
|
5481
|
-
arotation = 0;
|
|
5482
|
-
/** The applied local scaleX. */
|
|
5483
|
-
ascaleX = 0;
|
|
5484
|
-
/** The applied local scaleY. */
|
|
5485
|
-
ascaleY = 0;
|
|
5486
|
-
/** The applied local shearX. */
|
|
5487
|
-
ashearX = 0;
|
|
5488
|
-
/** The applied local shearY. */
|
|
5489
|
-
ashearY = 0;
|
|
5490
|
-
/** Part of the world transform matrix for the X axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5491
|
-
a = 0;
|
|
5492
|
-
/** Part of the world transform matrix for the Y axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5493
|
-
b = 0;
|
|
5494
|
-
/** Part of the world transform matrix for the X axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5495
|
-
c = 0;
|
|
5496
|
-
/** Part of the world transform matrix for the Y axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5497
|
-
d = 0;
|
|
5498
|
-
/** The world X position. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5499
|
-
worldY = 0;
|
|
5500
|
-
/** The world Y position. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5501
|
-
worldX = 0;
|
|
5502
|
-
inherit = 0 /* Normal */;
|
|
5503
|
-
sorted = false;
|
|
5504
|
-
active = false;
|
|
5505
5458
|
/** @param parent May be null. */
|
|
5506
5459
|
constructor(data, skeleton, parent) {
|
|
5460
|
+
/** The parent bone, or null if this is the root bone. */
|
|
5461
|
+
this.parent = null;
|
|
5462
|
+
/** The immediate children of this bone. */
|
|
5463
|
+
this.children = new Array();
|
|
5464
|
+
/** The local x translation. */
|
|
5465
|
+
this.x = 0;
|
|
5466
|
+
/** The local y translation. */
|
|
5467
|
+
this.y = 0;
|
|
5468
|
+
/** The local rotation in degrees, counter clockwise. */
|
|
5469
|
+
this.rotation = 0;
|
|
5470
|
+
/** The local scaleX. */
|
|
5471
|
+
this.scaleX = 0;
|
|
5472
|
+
/** The local scaleY. */
|
|
5473
|
+
this.scaleY = 0;
|
|
5474
|
+
/** The local shearX. */
|
|
5475
|
+
this.shearX = 0;
|
|
5476
|
+
/** The local shearY. */
|
|
5477
|
+
this.shearY = 0;
|
|
5478
|
+
/** The applied local x translation. */
|
|
5479
|
+
this.ax = 0;
|
|
5480
|
+
/** The applied local y translation. */
|
|
5481
|
+
this.ay = 0;
|
|
5482
|
+
/** The applied local rotation in degrees, counter clockwise. */
|
|
5483
|
+
this.arotation = 0;
|
|
5484
|
+
/** The applied local scaleX. */
|
|
5485
|
+
this.ascaleX = 0;
|
|
5486
|
+
/** The applied local scaleY. */
|
|
5487
|
+
this.ascaleY = 0;
|
|
5488
|
+
/** The applied local shearX. */
|
|
5489
|
+
this.ashearX = 0;
|
|
5490
|
+
/** The applied local shearY. */
|
|
5491
|
+
this.ashearY = 0;
|
|
5492
|
+
/** Part of the world transform matrix for the X axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5493
|
+
this.a = 0;
|
|
5494
|
+
/** Part of the world transform matrix for the Y axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5495
|
+
this.b = 0;
|
|
5496
|
+
/** Part of the world transform matrix for the X axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5497
|
+
this.c = 0;
|
|
5498
|
+
/** Part of the world transform matrix for the Y axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5499
|
+
this.d = 0;
|
|
5500
|
+
/** The world X position. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5501
|
+
this.worldY = 0;
|
|
5502
|
+
/** The world Y position. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5503
|
+
this.worldX = 0;
|
|
5504
|
+
this.inherit = 0 /* Normal */;
|
|
5505
|
+
this.sorted = false;
|
|
5506
|
+
this.active = false;
|
|
5507
5507
|
if (!data) throw new Error('data cannot be null.');
|
|
5508
5508
|
if (!skeleton) throw new Error('skeleton cannot be null.');
|
|
5509
5509
|
this.data = data;
|
|
@@ -5850,14 +5850,12 @@ var ConstraintData = class {
|
|
|
5850
5850
|
|
|
5851
5851
|
// spine-core/src/AssetManagerBase.ts
|
|
5852
5852
|
var AssetManagerBase = class {
|
|
5853
|
-
pathPrefix = '';
|
|
5854
|
-
textureLoader;
|
|
5855
|
-
downloader;
|
|
5856
|
-
assets = {};
|
|
5857
|
-
errors = {};
|
|
5858
|
-
toLoad = 0;
|
|
5859
|
-
loaded = 0;
|
|
5860
5853
|
constructor(textureLoader, pathPrefix = '', downloader = new Downloader()) {
|
|
5854
|
+
this.pathPrefix = '';
|
|
5855
|
+
this.assets = {};
|
|
5856
|
+
this.errors = {};
|
|
5857
|
+
this.toLoad = 0;
|
|
5858
|
+
this.loaded = 0;
|
|
5861
5859
|
this.textureLoader = textureLoader;
|
|
5862
5860
|
this.pathPrefix = pathPrefix;
|
|
5863
5861
|
this.downloader = downloader;
|
|
@@ -5943,7 +5941,12 @@ var AssetManagerBase = class {
|
|
|
5943
5941
|
return null;
|
|
5944
5942
|
})
|
|
5945
5943
|
.then(blob => {
|
|
5946
|
-
return blob
|
|
5944
|
+
return blob
|
|
5945
|
+
? createImageBitmap(blob, {
|
|
5946
|
+
premultiplyAlpha: 'none',
|
|
5947
|
+
colorSpaceConversion: 'none',
|
|
5948
|
+
})
|
|
5949
|
+
: null;
|
|
5947
5950
|
})
|
|
5948
5951
|
.then(bitmap => {
|
|
5949
5952
|
if (bitmap) this.success(success, path2, this.textureLoader(bitmap));
|
|
@@ -6040,8 +6043,10 @@ var AssetManagerBase = class {
|
|
|
6040
6043
|
}
|
|
6041
6044
|
};
|
|
6042
6045
|
var Downloader = class {
|
|
6043
|
-
|
|
6044
|
-
|
|
6046
|
+
constructor() {
|
|
6047
|
+
this.callbacks = {};
|
|
6048
|
+
this.rawDataUris = {};
|
|
6049
|
+
}
|
|
6045
6050
|
dataUriToString(dataUri) {
|
|
6046
6051
|
if (!dataUri.startsWith('data:')) {
|
|
6047
6052
|
throw new Error('Not a data URI.');
|
|
@@ -6145,14 +6150,13 @@ var Downloader = class {
|
|
|
6145
6150
|
|
|
6146
6151
|
// spine-core/src/Event.ts
|
|
6147
6152
|
var Event = class {
|
|
6148
|
-
data;
|
|
6149
|
-
intValue = 0;
|
|
6150
|
-
floatValue = 0;
|
|
6151
|
-
stringValue = null;
|
|
6152
|
-
time = 0;
|
|
6153
|
-
volume = 0;
|
|
6154
|
-
balance = 0;
|
|
6155
6153
|
constructor(time, data) {
|
|
6154
|
+
this.intValue = 0;
|
|
6155
|
+
this.floatValue = 0;
|
|
6156
|
+
this.stringValue = null;
|
|
6157
|
+
this.time = 0;
|
|
6158
|
+
this.volume = 0;
|
|
6159
|
+
this.balance = 0;
|
|
6156
6160
|
if (!data) throw new Error('data cannot be null.');
|
|
6157
6161
|
this.time = time;
|
|
6158
6162
|
this.data = data;
|
|
@@ -6161,39 +6165,32 @@ var Event = class {
|
|
|
6161
6165
|
|
|
6162
6166
|
// spine-core/src/EventData.ts
|
|
6163
6167
|
var EventData = class {
|
|
6164
|
-
name;
|
|
6165
|
-
intValue = 0;
|
|
6166
|
-
floatValue = 0;
|
|
6167
|
-
stringValue = null;
|
|
6168
|
-
audioPath = null;
|
|
6169
|
-
volume = 0;
|
|
6170
|
-
balance = 0;
|
|
6171
6168
|
constructor(name) {
|
|
6169
|
+
this.intValue = 0;
|
|
6170
|
+
this.floatValue = 0;
|
|
6171
|
+
this.stringValue = null;
|
|
6172
|
+
this.audioPath = null;
|
|
6173
|
+
this.volume = 0;
|
|
6174
|
+
this.balance = 0;
|
|
6172
6175
|
this.name = name;
|
|
6173
6176
|
}
|
|
6174
6177
|
};
|
|
6175
6178
|
|
|
6176
6179
|
// spine-core/src/IkConstraint.ts
|
|
6177
6180
|
var IkConstraint = class {
|
|
6178
|
-
/** The IK constraint's setup pose data. */
|
|
6179
|
-
data;
|
|
6180
|
-
/** The bones that will be modified by this IK constraint. */
|
|
6181
|
-
bones;
|
|
6182
|
-
/** The bone that is the IK target. */
|
|
6183
|
-
target;
|
|
6184
|
-
/** Controls the bend direction of the IK bones, either 1 or -1. */
|
|
6185
|
-
bendDirection = 0;
|
|
6186
|
-
/** When true and only a single bone is being constrained, if the target is too close, the bone is scaled to reach it. */
|
|
6187
|
-
compress = false;
|
|
6188
|
-
/** When true, if the target is out of range, the parent bone is scaled to reach it. If more than one bone is being constrained
|
|
6189
|
-
* and the parent bone has local nonuniform scale, stretch is not applied. */
|
|
6190
|
-
stretch = false;
|
|
6191
|
-
/** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
|
|
6192
|
-
mix = 1;
|
|
6193
|
-
/** For two bone IK, the distance from the maximum reach of the bones that rotation will slow. */
|
|
6194
|
-
softness = 0;
|
|
6195
|
-
active = false;
|
|
6196
6181
|
constructor(data, skeleton) {
|
|
6182
|
+
/** Controls the bend direction of the IK bones, either 1 or -1. */
|
|
6183
|
+
this.bendDirection = 0;
|
|
6184
|
+
/** When true and only a single bone is being constrained, if the target is too close, the bone is scaled to reach it. */
|
|
6185
|
+
this.compress = false;
|
|
6186
|
+
/** When true, if the target is out of range, the parent bone is scaled to reach it. If more than one bone is being constrained
|
|
6187
|
+
* and the parent bone has local nonuniform scale, stretch is not applied. */
|
|
6188
|
+
this.stretch = false;
|
|
6189
|
+
/** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
|
|
6190
|
+
this.mix = 1;
|
|
6191
|
+
/** For two bone IK, the distance from the maximum reach of the bones that rotation will slow. */
|
|
6192
|
+
this.softness = 0;
|
|
6193
|
+
this.active = false;
|
|
6197
6194
|
if (!data) throw new Error('data cannot be null.');
|
|
6198
6195
|
if (!skeleton) throw new Error('skeleton cannot be null.');
|
|
6199
6196
|
this.data = data;
|
|
@@ -6502,10 +6499,27 @@ var IkConstraint = class {
|
|
|
6502
6499
|
|
|
6503
6500
|
// spine-core/src/IkConstraintData.ts
|
|
6504
6501
|
var IkConstraintData = class extends ConstraintData {
|
|
6505
|
-
|
|
6506
|
-
|
|
6507
|
-
|
|
6508
|
-
|
|
6502
|
+
constructor(name) {
|
|
6503
|
+
super(name, 0, false);
|
|
6504
|
+
/** The bones that are constrained by this IK constraint. */
|
|
6505
|
+
this.bones = new Array();
|
|
6506
|
+
/** The bone that is the IK target. */
|
|
6507
|
+
this._target = null;
|
|
6508
|
+
/** Controls the bend direction of the IK bones, either 1 or -1. */
|
|
6509
|
+
this.bendDirection = 0;
|
|
6510
|
+
/** When true and only a single bone is being constrained, if the target is too close, the bone is scaled to reach it. */
|
|
6511
|
+
this.compress = false;
|
|
6512
|
+
/** When true, if the target is out of range, the parent bone is scaled to reach it. If more than one bone is being constrained
|
|
6513
|
+
* and the parent bone has local nonuniform scale, stretch is not applied. */
|
|
6514
|
+
this.stretch = false;
|
|
6515
|
+
/** When true, only a single bone is being constrained, and {@link #getCompress()} or {@link #getStretch()} is used, the bone
|
|
6516
|
+
* is scaled on both the X and Y axes. */
|
|
6517
|
+
this.uniform = false;
|
|
6518
|
+
/** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
|
|
6519
|
+
this.mix = 0;
|
|
6520
|
+
/** For two bone IK, the distance from the maximum reach of the bones that rotation will slow. */
|
|
6521
|
+
this.softness = 0;
|
|
6522
|
+
}
|
|
6509
6523
|
set target(boneData) {
|
|
6510
6524
|
this._target = boneData;
|
|
6511
6525
|
}
|
|
@@ -6513,31 +6527,32 @@ var IkConstraintData = class extends ConstraintData {
|
|
|
6513
6527
|
if (!this._target) throw new Error('BoneData not set.');
|
|
6514
6528
|
else return this._target;
|
|
6515
6529
|
}
|
|
6516
|
-
/** Controls the bend direction of the IK bones, either 1 or -1. */
|
|
6517
|
-
bendDirection = 0;
|
|
6518
|
-
/** When true and only a single bone is being constrained, if the target is too close, the bone is scaled to reach it. */
|
|
6519
|
-
compress = false;
|
|
6520
|
-
/** When true, if the target is out of range, the parent bone is scaled to reach it. If more than one bone is being constrained
|
|
6521
|
-
* and the parent bone has local nonuniform scale, stretch is not applied. */
|
|
6522
|
-
stretch = false;
|
|
6523
|
-
/** When true, only a single bone is being constrained, and {@link #getCompress()} or {@link #getStretch()} is used, the bone
|
|
6524
|
-
* is scaled on both the X and Y axes. */
|
|
6525
|
-
uniform = false;
|
|
6526
|
-
/** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
|
|
6527
|
-
mix = 0;
|
|
6528
|
-
/** For two bone IK, the distance from the maximum reach of the bones that rotation will slow. */
|
|
6529
|
-
softness = 0;
|
|
6530
|
-
constructor(name) {
|
|
6531
|
-
super(name, 0, false);
|
|
6532
|
-
}
|
|
6533
6530
|
};
|
|
6534
6531
|
|
|
6535
6532
|
// spine-core/src/PathConstraintData.ts
|
|
6536
6533
|
var PathConstraintData = class extends ConstraintData {
|
|
6537
|
-
|
|
6538
|
-
|
|
6539
|
-
|
|
6540
|
-
|
|
6534
|
+
constructor(name) {
|
|
6535
|
+
super(name, 0, false);
|
|
6536
|
+
/** The bones that will be modified by this path constraint. */
|
|
6537
|
+
this.bones = new Array();
|
|
6538
|
+
/** The slot whose path attachment will be used to constrained the bones. */
|
|
6539
|
+
this._target = null;
|
|
6540
|
+
/** The mode for positioning the first bone on the path. */
|
|
6541
|
+
this.positionMode = PositionMode.Fixed;
|
|
6542
|
+
/** The mode for positioning the bones after the first bone on the path. */
|
|
6543
|
+
this.spacingMode = SpacingMode.Fixed;
|
|
6544
|
+
/** The mode for adjusting the rotation of the bones. */
|
|
6545
|
+
this.rotateMode = RotateMode.Chain;
|
|
6546
|
+
/** An offset added to the constrained bone rotation. */
|
|
6547
|
+
this.offsetRotation = 0;
|
|
6548
|
+
/** The position along the path. */
|
|
6549
|
+
this.position = 0;
|
|
6550
|
+
/** The spacing between bones. */
|
|
6551
|
+
this.spacing = 0;
|
|
6552
|
+
this.mixRotate = 0;
|
|
6553
|
+
this.mixX = 0;
|
|
6554
|
+
this.mixY = 0;
|
|
6555
|
+
}
|
|
6541
6556
|
set target(slotData) {
|
|
6542
6557
|
this._target = slotData;
|
|
6543
6558
|
}
|
|
@@ -6545,24 +6560,6 @@ var PathConstraintData = class extends ConstraintData {
|
|
|
6545
6560
|
if (!this._target) throw new Error('SlotData not set.');
|
|
6546
6561
|
else return this._target;
|
|
6547
6562
|
}
|
|
6548
|
-
/** The mode for positioning the first bone on the path. */
|
|
6549
|
-
positionMode = PositionMode.Fixed;
|
|
6550
|
-
/** The mode for positioning the bones after the first bone on the path. */
|
|
6551
|
-
spacingMode = SpacingMode.Fixed;
|
|
6552
|
-
/** The mode for adjusting the rotation of the bones. */
|
|
6553
|
-
rotateMode = RotateMode.Chain;
|
|
6554
|
-
/** An offset added to the constrained bone rotation. */
|
|
6555
|
-
offsetRotation = 0;
|
|
6556
|
-
/** The position along the path. */
|
|
6557
|
-
position = 0;
|
|
6558
|
-
/** The spacing between bones. */
|
|
6559
|
-
spacing = 0;
|
|
6560
|
-
mixRotate = 0;
|
|
6561
|
-
mixX = 0;
|
|
6562
|
-
mixY = 0;
|
|
6563
|
-
constructor(name) {
|
|
6564
|
-
super(name, 0, false);
|
|
6565
|
-
}
|
|
6566
6563
|
};
|
|
6567
6564
|
var PositionMode = /* @__PURE__ */ (PositionMode2 => {
|
|
6568
6565
|
PositionMode2[(PositionMode2['Fixed'] = 0)] = 'Fixed';
|
|
@@ -6585,27 +6582,21 @@ var RotateMode = /* @__PURE__ */ (RotateMode2 => {
|
|
|
6585
6582
|
|
|
6586
6583
|
// spine-core/src/PathConstraint.ts
|
|
6587
6584
|
var _PathConstraint = class {
|
|
6588
|
-
/** The path constraint's setup pose data. */
|
|
6589
|
-
data;
|
|
6590
|
-
/** The bones that will be modified by this path constraint. */
|
|
6591
|
-
bones;
|
|
6592
|
-
/** The slot whose path attachment will be used to constrained the bones. */
|
|
6593
|
-
target;
|
|
6594
|
-
/** The position along the path. */
|
|
6595
|
-
position = 0;
|
|
6596
|
-
/** The spacing between bones. */
|
|
6597
|
-
spacing = 0;
|
|
6598
|
-
mixRotate = 0;
|
|
6599
|
-
mixX = 0;
|
|
6600
|
-
mixY = 0;
|
|
6601
|
-
spaces = new Array();
|
|
6602
|
-
positions = new Array();
|
|
6603
|
-
world = new Array();
|
|
6604
|
-
curves = new Array();
|
|
6605
|
-
lengths = new Array();
|
|
6606
|
-
segments = new Array();
|
|
6607
|
-
active = false;
|
|
6608
6585
|
constructor(data, skeleton) {
|
|
6586
|
+
/** The position along the path. */
|
|
6587
|
+
this.position = 0;
|
|
6588
|
+
/** The spacing between bones. */
|
|
6589
|
+
this.spacing = 0;
|
|
6590
|
+
this.mixRotate = 0;
|
|
6591
|
+
this.mixX = 0;
|
|
6592
|
+
this.mixY = 0;
|
|
6593
|
+
this.spaces = new Array();
|
|
6594
|
+
this.positions = new Array();
|
|
6595
|
+
this.world = new Array();
|
|
6596
|
+
this.curves = new Array();
|
|
6597
|
+
this.lengths = new Array();
|
|
6598
|
+
this.segments = new Array();
|
|
6599
|
+
this.active = false;
|
|
6609
6600
|
if (!data) throw new Error('data cannot be null.');
|
|
6610
6601
|
if (!skeleton) throw new Error('skeleton cannot be null.');
|
|
6611
6602
|
this.data = data;
|
|
@@ -7052,50 +7043,40 @@ var _PathConstraint = class {
|
|
|
7052
7043
|
}
|
|
7053
7044
|
};
|
|
7054
7045
|
var PathConstraint = _PathConstraint;
|
|
7055
|
-
|
|
7056
|
-
|
|
7057
|
-
|
|
7058
|
-
|
|
7046
|
+
PathConstraint.NONE = -1;
|
|
7047
|
+
PathConstraint.BEFORE = -2;
|
|
7048
|
+
PathConstraint.AFTER = -3;
|
|
7049
|
+
PathConstraint.epsilon = 1e-5;
|
|
7059
7050
|
|
|
7060
7051
|
// spine-core/src/PhysicsConstraint.ts
|
|
7061
7052
|
var PhysicsConstraint = class {
|
|
7062
|
-
data;
|
|
7063
|
-
_bone = null;
|
|
7064
|
-
/** The bone constrained by this physics constraint. */
|
|
7065
|
-
set bone(bone) {
|
|
7066
|
-
this._bone = bone;
|
|
7067
|
-
}
|
|
7068
|
-
get bone() {
|
|
7069
|
-
if (!this._bone) throw new Error('Bone not set.');
|
|
7070
|
-
else return this._bone;
|
|
7071
|
-
}
|
|
7072
|
-
inertia = 0;
|
|
7073
|
-
strength = 0;
|
|
7074
|
-
damping = 0;
|
|
7075
|
-
massInverse = 0;
|
|
7076
|
-
wind = 0;
|
|
7077
|
-
gravity = 0;
|
|
7078
|
-
mix = 0;
|
|
7079
|
-
_reset = true;
|
|
7080
|
-
ux = 0;
|
|
7081
|
-
uy = 0;
|
|
7082
|
-
cx = 0;
|
|
7083
|
-
cy = 0;
|
|
7084
|
-
tx = 0;
|
|
7085
|
-
ty = 0;
|
|
7086
|
-
xOffset = 0;
|
|
7087
|
-
xVelocity = 0;
|
|
7088
|
-
yOffset = 0;
|
|
7089
|
-
yVelocity = 0;
|
|
7090
|
-
rotateOffset = 0;
|
|
7091
|
-
rotateVelocity = 0;
|
|
7092
|
-
scaleOffset = 0;
|
|
7093
|
-
scaleVelocity = 0;
|
|
7094
|
-
active = false;
|
|
7095
|
-
skeleton;
|
|
7096
|
-
remaining = 0;
|
|
7097
|
-
lastTime = 0;
|
|
7098
7053
|
constructor(data, skeleton) {
|
|
7054
|
+
this._bone = null;
|
|
7055
|
+
this.inertia = 0;
|
|
7056
|
+
this.strength = 0;
|
|
7057
|
+
this.damping = 0;
|
|
7058
|
+
this.massInverse = 0;
|
|
7059
|
+
this.wind = 0;
|
|
7060
|
+
this.gravity = 0;
|
|
7061
|
+
this.mix = 0;
|
|
7062
|
+
this._reset = true;
|
|
7063
|
+
this.ux = 0;
|
|
7064
|
+
this.uy = 0;
|
|
7065
|
+
this.cx = 0;
|
|
7066
|
+
this.cy = 0;
|
|
7067
|
+
this.tx = 0;
|
|
7068
|
+
this.ty = 0;
|
|
7069
|
+
this.xOffset = 0;
|
|
7070
|
+
this.xVelocity = 0;
|
|
7071
|
+
this.yOffset = 0;
|
|
7072
|
+
this.yVelocity = 0;
|
|
7073
|
+
this.rotateOffset = 0;
|
|
7074
|
+
this.rotateVelocity = 0;
|
|
7075
|
+
this.scaleOffset = 0;
|
|
7076
|
+
this.scaleVelocity = 0;
|
|
7077
|
+
this.active = false;
|
|
7078
|
+
this.remaining = 0;
|
|
7079
|
+
this.lastTime = 0;
|
|
7099
7080
|
this.data = data;
|
|
7100
7081
|
this.skeleton = skeleton;
|
|
7101
7082
|
this.bone = skeleton.bones[data.bone.index];
|
|
@@ -7107,6 +7088,14 @@ var PhysicsConstraint = class {
|
|
|
7107
7088
|
this.gravity = data.gravity;
|
|
7108
7089
|
this.mix = data.mix;
|
|
7109
7090
|
}
|
|
7091
|
+
/** The bone constrained by this physics constraint. */
|
|
7092
|
+
set bone(bone) {
|
|
7093
|
+
this._bone = bone;
|
|
7094
|
+
}
|
|
7095
|
+
get bone() {
|
|
7096
|
+
if (!this._bone) throw new Error('Bone not set.');
|
|
7097
|
+
else return this._bone;
|
|
7098
|
+
}
|
|
7110
7099
|
reset() {
|
|
7111
7100
|
this.remaining = 0;
|
|
7112
7101
|
this.lastTime = this.skeleton.time;
|
|
@@ -7332,27 +7321,20 @@ var PhysicsConstraint = class {
|
|
|
7332
7321
|
|
|
7333
7322
|
// spine-core/src/Slot.ts
|
|
7334
7323
|
var Slot = class {
|
|
7335
|
-
/** The slot's setup pose data. */
|
|
7336
|
-
data;
|
|
7337
|
-
/** The bone this slot belongs to. */
|
|
7338
|
-
bone;
|
|
7339
|
-
/** The color used to tint the slot's attachment. If {@link #getDarkColor()} is set, this is used as the light color for two
|
|
7340
|
-
* color tinting. */
|
|
7341
|
-
color;
|
|
7342
|
-
/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. The dark
|
|
7343
|
-
* color's alpha is not used. */
|
|
7344
|
-
darkColor = null;
|
|
7345
|
-
attachment = null;
|
|
7346
|
-
attachmentState = 0;
|
|
7347
|
-
/** The index of the texture region to display when the slot's attachment has a {@link Sequence}. -1 represents the
|
|
7348
|
-
* {@link Sequence#getSetupIndex()}. */
|
|
7349
|
-
sequenceIndex = -1;
|
|
7350
|
-
/** Values to deform the slot's attachment. For an unweighted mesh, the entries are local positions for each vertex. For a
|
|
7351
|
-
* weighted mesh, the entries are an offset for each vertex which will be added to the mesh's local vertex positions.
|
|
7352
|
-
*
|
|
7353
|
-
* See {@link VertexAttachment#computeWorldVertices()} and {@link DeformTimeline}. */
|
|
7354
|
-
deform = new Array();
|
|
7355
7324
|
constructor(data, bone) {
|
|
7325
|
+
/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. The dark
|
|
7326
|
+
* color's alpha is not used. */
|
|
7327
|
+
this.darkColor = null;
|
|
7328
|
+
this.attachment = null;
|
|
7329
|
+
this.attachmentState = 0;
|
|
7330
|
+
/** The index of the texture region to display when the slot's attachment has a {@link Sequence}. -1 represents the
|
|
7331
|
+
* {@link Sequence#getSetupIndex()}. */
|
|
7332
|
+
this.sequenceIndex = -1;
|
|
7333
|
+
/** Values to deform the slot's attachment. For an unweighted mesh, the entries are local positions for each vertex. For a
|
|
7334
|
+
* weighted mesh, the entries are an offset for each vertex which will be added to the mesh's local vertex positions.
|
|
7335
|
+
*
|
|
7336
|
+
* See {@link VertexAttachment#computeWorldVertices()} and {@link DeformTimeline}. */
|
|
7337
|
+
this.deform = new Array();
|
|
7356
7338
|
if (!data) throw new Error('data cannot be null.');
|
|
7357
7339
|
if (!bone) throw new Error('bone cannot be null.');
|
|
7358
7340
|
this.data = data;
|
|
@@ -7398,21 +7380,15 @@ var Slot = class {
|
|
|
7398
7380
|
|
|
7399
7381
|
// spine-core/src/TransformConstraint.ts
|
|
7400
7382
|
var TransformConstraint = class {
|
|
7401
|
-
/** The transform constraint's setup pose data. */
|
|
7402
|
-
data;
|
|
7403
|
-
/** The bones that will be modified by this transform constraint. */
|
|
7404
|
-
bones;
|
|
7405
|
-
/** The target bone whose world transform will be copied to the constrained bones. */
|
|
7406
|
-
target;
|
|
7407
|
-
mixRotate = 0;
|
|
7408
|
-
mixX = 0;
|
|
7409
|
-
mixY = 0;
|
|
7410
|
-
mixScaleX = 0;
|
|
7411
|
-
mixScaleY = 0;
|
|
7412
|
-
mixShearY = 0;
|
|
7413
|
-
temp = new Vector2();
|
|
7414
|
-
active = false;
|
|
7415
7383
|
constructor(data, skeleton) {
|
|
7384
|
+
this.mixRotate = 0;
|
|
7385
|
+
this.mixX = 0;
|
|
7386
|
+
this.mixY = 0;
|
|
7387
|
+
this.mixScaleX = 0;
|
|
7388
|
+
this.mixScaleY = 0;
|
|
7389
|
+
this.mixShearY = 0;
|
|
7390
|
+
this.temp = new Vector2();
|
|
7391
|
+
this.active = false;
|
|
7416
7392
|
if (!data) throw new Error('data cannot be null.');
|
|
7417
7393
|
if (!skeleton) throw new Error('skeleton cannot be null.');
|
|
7418
7394
|
this.data = data;
|
|
@@ -7647,49 +7623,25 @@ var TransformConstraint = class {
|
|
|
7647
7623
|
|
|
7648
7624
|
// spine-core/src/Skeleton.ts
|
|
7649
7625
|
var _Skeleton = class {
|
|
7650
|
-
/** The skeleton's setup pose data. */
|
|
7651
|
-
data;
|
|
7652
|
-
/** The skeleton's bones, sorted parent first. The root bone is always the first bone. */
|
|
7653
|
-
bones;
|
|
7654
|
-
/** The skeleton's slots in the setup pose draw order. */
|
|
7655
|
-
slots;
|
|
7656
|
-
/** The skeleton's slots in the order they should be drawn. The returned array may be modified to change the draw order. */
|
|
7657
|
-
drawOrder;
|
|
7658
|
-
/** The skeleton's IK constraints. */
|
|
7659
|
-
ikConstraints;
|
|
7660
|
-
/** The skeleton's transform constraints. */
|
|
7661
|
-
transformConstraints;
|
|
7662
|
-
/** The skeleton's path constraints. */
|
|
7663
|
-
pathConstraints;
|
|
7664
|
-
/** The skeleton's physics constraints. */
|
|
7665
|
-
physicsConstraints;
|
|
7666
|
-
/** The list of bones and constraints, sorted in the order they should be updated, as computed by {@link #updateCache()}. */
|
|
7667
|
-
_updateCache = new Array();
|
|
7668
|
-
/** The skeleton's current skin. May be null. */
|
|
7669
|
-
skin = null;
|
|
7670
|
-
/** The color to tint all the skeleton's attachments. */
|
|
7671
|
-
color;
|
|
7672
|
-
/** Scales the entire skeleton on the X axis. This affects all bones, even if the bone's transform mode disallows scale
|
|
7673
|
-
* inheritance. */
|
|
7674
|
-
scaleX = 1;
|
|
7675
|
-
/** Scales the entire skeleton on the Y axis. This affects all bones, even if the bone's transform mode disallows scale
|
|
7676
|
-
* inheritance. */
|
|
7677
|
-
_scaleY = 1;
|
|
7678
|
-
get scaleY() {
|
|
7679
|
-
return _Skeleton.yDown ? -this._scaleY : this._scaleY;
|
|
7680
|
-
}
|
|
7681
|
-
set scaleY(scaleY) {
|
|
7682
|
-
this._scaleY = scaleY;
|
|
7683
|
-
}
|
|
7684
|
-
/** Sets the skeleton X position, which is added to the root bone worldX position. */
|
|
7685
|
-
x = 0;
|
|
7686
|
-
/** Sets the skeleton Y position, which is added to the root bone worldY position. */
|
|
7687
|
-
y = 0;
|
|
7688
|
-
/** Returns the skeleton's time. This is used for time-based manipulations, such as {@link PhysicsConstraint}.
|
|
7689
|
-
* <p>
|
|
7690
|
-
* See {@link #update(float)}. */
|
|
7691
|
-
time = 0;
|
|
7692
7626
|
constructor(data) {
|
|
7627
|
+
/** The list of bones and constraints, sorted in the order they should be updated, as computed by {@link #updateCache()}. */
|
|
7628
|
+
this._updateCache = new Array();
|
|
7629
|
+
/** The skeleton's current skin. May be null. */
|
|
7630
|
+
this.skin = null;
|
|
7631
|
+
/** Scales the entire skeleton on the X axis. This affects all bones, even if the bone's transform mode disallows scale
|
|
7632
|
+
* inheritance. */
|
|
7633
|
+
this.scaleX = 1;
|
|
7634
|
+
/** Scales the entire skeleton on the Y axis. This affects all bones, even if the bone's transform mode disallows scale
|
|
7635
|
+
* inheritance. */
|
|
7636
|
+
this._scaleY = 1;
|
|
7637
|
+
/** Sets the skeleton X position, which is added to the root bone worldX position. */
|
|
7638
|
+
this.x = 0;
|
|
7639
|
+
/** Sets the skeleton Y position, which is added to the root bone worldY position. */
|
|
7640
|
+
this.y = 0;
|
|
7641
|
+
/** Returns the skeleton's time. This is used for time-based manipulations, such as {@link PhysicsConstraint}.
|
|
7642
|
+
* <p>
|
|
7643
|
+
* See {@link #update(float)}. */
|
|
7644
|
+
this.time = 0;
|
|
7693
7645
|
if (!data) throw new Error('data cannot be null.');
|
|
7694
7646
|
this.data = data;
|
|
7695
7647
|
this.bones = new Array();
|
|
@@ -7736,6 +7688,12 @@ var _Skeleton = class {
|
|
|
7736
7688
|
this.color = new Color(1, 1, 1, 1);
|
|
7737
7689
|
this.updateCache();
|
|
7738
7690
|
}
|
|
7691
|
+
get scaleY() {
|
|
7692
|
+
return _Skeleton.yDown ? -this._scaleY : this._scaleY;
|
|
7693
|
+
}
|
|
7694
|
+
set scaleY(scaleY) {
|
|
7695
|
+
this._scaleY = scaleY;
|
|
7696
|
+
}
|
|
7739
7697
|
/** Caches information about bones and constraints. Must be called if the {@link #getSkin()} is modified or if bones,
|
|
7740
7698
|
* constraints, or weighted path attachments are added or removed. */
|
|
7741
7699
|
updateCache() {
|
|
@@ -8101,28 +8059,36 @@ var _Skeleton = class {
|
|
|
8101
8059
|
* than to call it repeatedly.
|
|
8102
8060
|
* @return May be null. */
|
|
8103
8061
|
findIkConstraint(constraintName) {
|
|
8062
|
+
var _a;
|
|
8104
8063
|
if (!constraintName) throw new Error('constraintName cannot be null.');
|
|
8105
|
-
return this.ikConstraints.find(constraint => constraint.data.name == constraintName)
|
|
8064
|
+
return (_a = this.ikConstraints.find(constraint => constraint.data.name == constraintName)) != null ? _a : null;
|
|
8106
8065
|
}
|
|
8107
8066
|
/** Finds a transform constraint by comparing each transform constraint's name. It is more efficient to cache the results of
|
|
8108
8067
|
* this method than to call it repeatedly.
|
|
8109
8068
|
* @return May be null. */
|
|
8110
8069
|
findTransformConstraint(constraintName) {
|
|
8070
|
+
var _a;
|
|
8111
8071
|
if (!constraintName) throw new Error('constraintName cannot be null.');
|
|
8112
|
-
return this.transformConstraints.find(constraint => constraint.data.name == constraintName)
|
|
8072
|
+
return (_a = this.transformConstraints.find(constraint => constraint.data.name == constraintName)) != null
|
|
8073
|
+
? _a
|
|
8074
|
+
: null;
|
|
8113
8075
|
}
|
|
8114
8076
|
/** Finds a path constraint by comparing each path constraint's name. It is more efficient to cache the results of this method
|
|
8115
8077
|
* than to call it repeatedly.
|
|
8116
8078
|
* @return May be null. */
|
|
8117
8079
|
findPathConstraint(constraintName) {
|
|
8080
|
+
var _a;
|
|
8118
8081
|
if (!constraintName) throw new Error('constraintName cannot be null.');
|
|
8119
|
-
return this.pathConstraints.find(constraint => constraint.data.name == constraintName)
|
|
8082
|
+
return (_a = this.pathConstraints.find(constraint => constraint.data.name == constraintName)) != null ? _a : null;
|
|
8120
8083
|
}
|
|
8121
8084
|
/** Finds a physics constraint by comparing each physics constraint's name. It is more efficient to cache the results of this
|
|
8122
8085
|
* method than to call it repeatedly. */
|
|
8123
8086
|
findPhysicsConstraint(constraintName) {
|
|
8087
|
+
var _a;
|
|
8124
8088
|
if (constraintName == null) throw new Error('constraintName cannot be null.');
|
|
8125
|
-
return this.physicsConstraints.find(constraint => constraint.data.name == constraintName)
|
|
8089
|
+
return (_a = this.physicsConstraints.find(constraint => constraint.data.name == constraintName)) != null
|
|
8090
|
+
? _a
|
|
8091
|
+
: null;
|
|
8126
8092
|
}
|
|
8127
8093
|
/** Returns the axis aligned bounding box (AABB) of the region and mesh attachments for the current pose as `{ x: number, y: number, width: number, height: number }`.
|
|
8128
8094
|
* Note that this method will create temporary objects which can add to garbage collection pressure. Use `getBounds()` if garbage collection is a concern. */
|
|
@@ -8203,8 +8169,8 @@ var _Skeleton = class {
|
|
|
8203
8169
|
}
|
|
8204
8170
|
};
|
|
8205
8171
|
var Skeleton = _Skeleton;
|
|
8206
|
-
|
|
8207
|
-
|
|
8172
|
+
Skeleton.quadTriangles = [0, 1, 2, 2, 3, 0];
|
|
8173
|
+
Skeleton.yDown = false;
|
|
8208
8174
|
var Physics = /* @__PURE__ */ (Physics2 => {
|
|
8209
8175
|
Physics2[(Physics2['none'] = 0)] = 'none';
|
|
8210
8176
|
Physics2[(Physics2['reset'] = 1)] = 'reset';
|
|
@@ -8215,7 +8181,32 @@ var Physics = /* @__PURE__ */ (Physics2 => {
|
|
|
8215
8181
|
|
|
8216
8182
|
// spine-core/src/PhysicsConstraintData.ts
|
|
8217
8183
|
var PhysicsConstraintData = class extends ConstraintData {
|
|
8218
|
-
|
|
8184
|
+
constructor(name) {
|
|
8185
|
+
super(name, 0, false);
|
|
8186
|
+
this._bone = null;
|
|
8187
|
+
this.x = 0;
|
|
8188
|
+
this.y = 0;
|
|
8189
|
+
this.rotate = 0;
|
|
8190
|
+
this.scaleX = 0;
|
|
8191
|
+
this.shearX = 0;
|
|
8192
|
+
this.limit = 0;
|
|
8193
|
+
this.step = 0;
|
|
8194
|
+
this.inertia = 0;
|
|
8195
|
+
this.strength = 0;
|
|
8196
|
+
this.damping = 0;
|
|
8197
|
+
this.massInverse = 0;
|
|
8198
|
+
this.wind = 0;
|
|
8199
|
+
this.gravity = 0;
|
|
8200
|
+
/** A percentage (0-1) that controls the mix between the constrained and unconstrained poses. */
|
|
8201
|
+
this.mix = 0;
|
|
8202
|
+
this.inertiaGlobal = false;
|
|
8203
|
+
this.strengthGlobal = false;
|
|
8204
|
+
this.dampingGlobal = false;
|
|
8205
|
+
this.massGlobal = false;
|
|
8206
|
+
this.windGlobal = false;
|
|
8207
|
+
this.gravityGlobal = false;
|
|
8208
|
+
this.mixGlobal = false;
|
|
8209
|
+
}
|
|
8219
8210
|
/** The bone constrained by this physics constraint. */
|
|
8220
8211
|
set bone(boneData) {
|
|
8221
8212
|
this._bone = boneData;
|
|
@@ -8224,83 +8215,60 @@ var PhysicsConstraintData = class extends ConstraintData {
|
|
|
8224
8215
|
if (!this._bone) throw new Error('BoneData not set.');
|
|
8225
8216
|
else return this._bone;
|
|
8226
8217
|
}
|
|
8227
|
-
x = 0;
|
|
8228
|
-
y = 0;
|
|
8229
|
-
rotate = 0;
|
|
8230
|
-
scaleX = 0;
|
|
8231
|
-
shearX = 0;
|
|
8232
|
-
limit = 0;
|
|
8233
|
-
step = 0;
|
|
8234
|
-
inertia = 0;
|
|
8235
|
-
strength = 0;
|
|
8236
|
-
damping = 0;
|
|
8237
|
-
massInverse = 0;
|
|
8238
|
-
wind = 0;
|
|
8239
|
-
gravity = 0;
|
|
8240
|
-
/** A percentage (0-1) that controls the mix between the constrained and unconstrained poses. */
|
|
8241
|
-
mix = 0;
|
|
8242
|
-
inertiaGlobal = false;
|
|
8243
|
-
strengthGlobal = false;
|
|
8244
|
-
dampingGlobal = false;
|
|
8245
|
-
massGlobal = false;
|
|
8246
|
-
windGlobal = false;
|
|
8247
|
-
gravityGlobal = false;
|
|
8248
|
-
mixGlobal = false;
|
|
8249
|
-
constructor(name) {
|
|
8250
|
-
super(name, 0, false);
|
|
8251
|
-
}
|
|
8252
8218
|
};
|
|
8253
8219
|
|
|
8254
8220
|
// spine-core/src/SkeletonData.ts
|
|
8255
8221
|
var SkeletonData = class {
|
|
8256
|
-
|
|
8257
|
-
|
|
8258
|
-
|
|
8259
|
-
|
|
8260
|
-
|
|
8261
|
-
|
|
8262
|
-
|
|
8263
|
-
|
|
8264
|
-
|
|
8265
|
-
|
|
8266
|
-
|
|
8267
|
-
|
|
8268
|
-
|
|
8269
|
-
|
|
8270
|
-
|
|
8271
|
-
|
|
8272
|
-
|
|
8273
|
-
|
|
8274
|
-
|
|
8275
|
-
|
|
8276
|
-
|
|
8277
|
-
|
|
8278
|
-
|
|
8279
|
-
|
|
8280
|
-
|
|
8281
|
-
|
|
8282
|
-
|
|
8283
|
-
|
|
8284
|
-
|
|
8285
|
-
|
|
8286
|
-
|
|
8287
|
-
|
|
8288
|
-
|
|
8289
|
-
|
|
8290
|
-
|
|
8291
|
-
|
|
8292
|
-
|
|
8293
|
-
|
|
8294
|
-
|
|
8295
|
-
|
|
8296
|
-
|
|
8297
|
-
|
|
8298
|
-
|
|
8299
|
-
|
|
8300
|
-
|
|
8301
|
-
|
|
8302
|
-
|
|
8303
|
-
|
|
8222
|
+
constructor() {
|
|
8223
|
+
/** The skeleton's name, which by default is the name of the skeleton data file, if possible. May be null. */
|
|
8224
|
+
this.name = null;
|
|
8225
|
+
/** The skeleton's bones, sorted parent first. The root bone is always the first bone. */
|
|
8226
|
+
this.bones = new Array();
|
|
8227
|
+
// Ordered parents first.
|
|
8228
|
+
/** The skeleton's slots in the setup pose draw order. */
|
|
8229
|
+
this.slots = new Array();
|
|
8230
|
+
// Setup pose draw order.
|
|
8231
|
+
this.skins = new Array();
|
|
8232
|
+
/** The skeleton's default skin. By default this skin contains all attachments that were not in a skin in Spine.
|
|
8233
|
+
*
|
|
8234
|
+
* See {@link Skeleton#getAttachmentByName()}.
|
|
8235
|
+
* May be null. */
|
|
8236
|
+
this.defaultSkin = null;
|
|
8237
|
+
/** The skeleton's events. */
|
|
8238
|
+
this.events = new Array();
|
|
8239
|
+
/** The skeleton's animations. */
|
|
8240
|
+
this.animations = new Array();
|
|
8241
|
+
/** The skeleton's IK constraints. */
|
|
8242
|
+
this.ikConstraints = new Array();
|
|
8243
|
+
/** The skeleton's transform constraints. */
|
|
8244
|
+
this.transformConstraints = new Array();
|
|
8245
|
+
/** The skeleton's path constraints. */
|
|
8246
|
+
this.pathConstraints = new Array();
|
|
8247
|
+
/** The skeleton's physics constraints. */
|
|
8248
|
+
this.physicsConstraints = new Array();
|
|
8249
|
+
/** The X coordinate of the skeleton's axis aligned bounding box in the setup pose. */
|
|
8250
|
+
this.x = 0;
|
|
8251
|
+
/** The Y coordinate of the skeleton's axis aligned bounding box in the setup pose. */
|
|
8252
|
+
this.y = 0;
|
|
8253
|
+
/** The width of the skeleton's axis aligned bounding box in the setup pose. */
|
|
8254
|
+
this.width = 0;
|
|
8255
|
+
/** The height of the skeleton's axis aligned bounding box in the setup pose. */
|
|
8256
|
+
this.height = 0;
|
|
8257
|
+
/** Baseline scale factor for applying distance-dependent effects on non-scalable properties, such as angle or scale. Default
|
|
8258
|
+
* is 100. */
|
|
8259
|
+
this.referenceScale = 100;
|
|
8260
|
+
/** The Spine version used to export the skeleton data, or null. */
|
|
8261
|
+
this.version = null;
|
|
8262
|
+
/** The skeleton data hash. This value will change if any of the skeleton data has changed. May be null. */
|
|
8263
|
+
this.hash = null;
|
|
8264
|
+
// Nonessential
|
|
8265
|
+
/** The dopesheet FPS in Spine. Available only when nonessential data was exported. */
|
|
8266
|
+
this.fps = 0;
|
|
8267
|
+
/** The path to the images directory as defined in Spine. Available only when nonessential data was exported. May be null. */
|
|
8268
|
+
this.imagesPath = null;
|
|
8269
|
+
/** The path to the audio directory as defined in Spine. Available only when nonessential data was exported. May be null. */
|
|
8270
|
+
this.audioPath = null;
|
|
8271
|
+
}
|
|
8304
8272
|
/** Finds a bone by comparing each bone's name. It is more efficient to cache the results of this method than to call it
|
|
8305
8273
|
* multiple times.
|
|
8306
8274
|
* @returns May be null. */
|
|
@@ -8420,15 +8388,13 @@ var SkinEntry = class {
|
|
|
8420
8388
|
}
|
|
8421
8389
|
};
|
|
8422
8390
|
var Skin = class {
|
|
8423
|
-
/** The skin's name, which is unique across all skins in the skeleton. */
|
|
8424
|
-
name;
|
|
8425
|
-
attachments = new Array();
|
|
8426
|
-
bones = Array();
|
|
8427
|
-
constraints = new Array();
|
|
8428
|
-
/** The color of the skin as it was in Spine, or a default color if nonessential data was not exported. */
|
|
8429
|
-
color = new Color(0.99607843, 0.61960787, 0.30980393, 1);
|
|
8430
8391
|
// fe9e4fff
|
|
8431
8392
|
constructor(name) {
|
|
8393
|
+
this.attachments = new Array();
|
|
8394
|
+
this.bones = Array();
|
|
8395
|
+
this.constraints = new Array();
|
|
8396
|
+
/** The color of the skin as it was in Spine, or a default color if nonessential data was not exported. */
|
|
8397
|
+
this.color = new Color(0.99607843, 0.61960787, 0.30980393, 1);
|
|
8432
8398
|
if (!name) throw new Error('name cannot be null.');
|
|
8433
8399
|
this.name = name;
|
|
8434
8400
|
}
|
|
@@ -8572,25 +8538,21 @@ var Skin = class {
|
|
|
8572
8538
|
|
|
8573
8539
|
// spine-core/src/SlotData.ts
|
|
8574
8540
|
var SlotData = class {
|
|
8575
|
-
/** The index of the slot in {@link Skeleton#getSlots()}. */
|
|
8576
|
-
index = 0;
|
|
8577
|
-
/** The name of the slot, which is unique across all slots in the skeleton. */
|
|
8578
|
-
name;
|
|
8579
|
-
/** The bone this slot belongs to. */
|
|
8580
|
-
boneData;
|
|
8581
|
-
/** The color used to tint the slot's attachment. If {@link #getDarkColor()} is set, this is used as the light color for two
|
|
8582
|
-
* color tinting. */
|
|
8583
|
-
color = new Color(1, 1, 1, 1);
|
|
8584
|
-
/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. The dark
|
|
8585
|
-
* color's alpha is not used. */
|
|
8586
|
-
darkColor = null;
|
|
8587
|
-
/** The name of the attachment that is visible for this slot in the setup pose, or null if no attachment is visible. */
|
|
8588
|
-
attachmentName = null;
|
|
8589
|
-
/** The blend mode for drawing the slot's attachment. */
|
|
8590
|
-
blendMode = BlendMode.Normal;
|
|
8591
|
-
/** False if the slot was hidden in Spine and nonessential data was exported. Does not affect runtime rendering. */
|
|
8592
|
-
visible = true;
|
|
8593
8541
|
constructor(index, name, boneData) {
|
|
8542
|
+
/** The index of the slot in {@link Skeleton#getSlots()}. */
|
|
8543
|
+
this.index = 0;
|
|
8544
|
+
/** The color used to tint the slot's attachment. If {@link #getDarkColor()} is set, this is used as the light color for two
|
|
8545
|
+
* color tinting. */
|
|
8546
|
+
this.color = new Color(1, 1, 1, 1);
|
|
8547
|
+
/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. The dark
|
|
8548
|
+
* color's alpha is not used. */
|
|
8549
|
+
this.darkColor = null;
|
|
8550
|
+
/** The name of the attachment that is visible for this slot in the setup pose, or null if no attachment is visible. */
|
|
8551
|
+
this.attachmentName = null;
|
|
8552
|
+
/** The blend mode for drawing the slot's attachment. */
|
|
8553
|
+
this.blendMode = BlendMode.Normal;
|
|
8554
|
+
/** False if the slot was hidden in Spine and nonessential data was exported. Does not affect runtime rendering. */
|
|
8555
|
+
this.visible = true;
|
|
8594
8556
|
if (index < 0) throw new Error('index must be >= 0.');
|
|
8595
8557
|
if (!name) throw new Error('name cannot be null.');
|
|
8596
8558
|
if (!boneData) throw new Error('boneData cannot be null.');
|
|
@@ -8609,10 +8571,33 @@ var BlendMode = /* @__PURE__ */ (BlendMode2 => {
|
|
|
8609
8571
|
|
|
8610
8572
|
// spine-core/src/TransformConstraintData.ts
|
|
8611
8573
|
var TransformConstraintData = class extends ConstraintData {
|
|
8612
|
-
|
|
8613
|
-
|
|
8614
|
-
|
|
8615
|
-
|
|
8574
|
+
constructor(name) {
|
|
8575
|
+
super(name, 0, false);
|
|
8576
|
+
/** The bones that will be modified by this transform constraint. */
|
|
8577
|
+
this.bones = new Array();
|
|
8578
|
+
/** The target bone whose world transform will be copied to the constrained bones. */
|
|
8579
|
+
this._target = null;
|
|
8580
|
+
this.mixRotate = 0;
|
|
8581
|
+
this.mixX = 0;
|
|
8582
|
+
this.mixY = 0;
|
|
8583
|
+
this.mixScaleX = 0;
|
|
8584
|
+
this.mixScaleY = 0;
|
|
8585
|
+
this.mixShearY = 0;
|
|
8586
|
+
/** An offset added to the constrained bone rotation. */
|
|
8587
|
+
this.offsetRotation = 0;
|
|
8588
|
+
/** An offset added to the constrained bone X translation. */
|
|
8589
|
+
this.offsetX = 0;
|
|
8590
|
+
/** An offset added to the constrained bone Y translation. */
|
|
8591
|
+
this.offsetY = 0;
|
|
8592
|
+
/** An offset added to the constrained bone scaleX. */
|
|
8593
|
+
this.offsetScaleX = 0;
|
|
8594
|
+
/** An offset added to the constrained bone scaleY. */
|
|
8595
|
+
this.offsetScaleY = 0;
|
|
8596
|
+
/** An offset added to the constrained bone shearY. */
|
|
8597
|
+
this.offsetShearY = 0;
|
|
8598
|
+
this.relative = false;
|
|
8599
|
+
this.local = false;
|
|
8600
|
+
}
|
|
8616
8601
|
set target(boneData) {
|
|
8617
8602
|
this._target = boneData;
|
|
8618
8603
|
}
|
|
@@ -8620,44 +8605,21 @@ var TransformConstraintData = class extends ConstraintData {
|
|
|
8620
8605
|
if (!this._target) throw new Error('BoneData not set.');
|
|
8621
8606
|
else return this._target;
|
|
8622
8607
|
}
|
|
8623
|
-
mixRotate = 0;
|
|
8624
|
-
mixX = 0;
|
|
8625
|
-
mixY = 0;
|
|
8626
|
-
mixScaleX = 0;
|
|
8627
|
-
mixScaleY = 0;
|
|
8628
|
-
mixShearY = 0;
|
|
8629
|
-
/** An offset added to the constrained bone rotation. */
|
|
8630
|
-
offsetRotation = 0;
|
|
8631
|
-
/** An offset added to the constrained bone X translation. */
|
|
8632
|
-
offsetX = 0;
|
|
8633
|
-
/** An offset added to the constrained bone Y translation. */
|
|
8634
|
-
offsetY = 0;
|
|
8635
|
-
/** An offset added to the constrained bone scaleX. */
|
|
8636
|
-
offsetScaleX = 0;
|
|
8637
|
-
/** An offset added to the constrained bone scaleY. */
|
|
8638
|
-
offsetScaleY = 0;
|
|
8639
|
-
/** An offset added to the constrained bone shearY. */
|
|
8640
|
-
offsetShearY = 0;
|
|
8641
|
-
relative = false;
|
|
8642
|
-
local = false;
|
|
8643
|
-
constructor(name) {
|
|
8644
|
-
super(name, 0, false);
|
|
8645
|
-
}
|
|
8646
8608
|
};
|
|
8647
8609
|
|
|
8648
8610
|
// spine-core/src/SkeletonBinary.ts
|
|
8649
8611
|
var SkeletonBinary = class {
|
|
8650
|
-
/** Scales bone positions, image sizes, and translations as they are loaded. This allows different size images to be used at
|
|
8651
|
-
* runtime than were used in Spine.
|
|
8652
|
-
*
|
|
8653
|
-
* See [Scaling](http://esotericsoftware.com/spine-loading-skeleton-data#Scaling) in the Spine Runtimes Guide. */
|
|
8654
|
-
scale = 1;
|
|
8655
|
-
attachmentLoader;
|
|
8656
|
-
linkedMeshes = new Array();
|
|
8657
8612
|
constructor(attachmentLoader) {
|
|
8613
|
+
/** Scales bone positions, image sizes, and translations as they are loaded. This allows different size images to be used at
|
|
8614
|
+
* runtime than were used in Spine.
|
|
8615
|
+
*
|
|
8616
|
+
* See [Scaling](http://esotericsoftware.com/spine-loading-skeleton-data#Scaling) in the Spine Runtimes Guide. */
|
|
8617
|
+
this.scale = 1;
|
|
8618
|
+
this.linkedMeshes = new Array();
|
|
8658
8619
|
this.attachmentLoader = attachmentLoader;
|
|
8659
8620
|
}
|
|
8660
8621
|
readSkeletonData(binary) {
|
|
8622
|
+
var _a;
|
|
8661
8623
|
let scale = this.scale;
|
|
8662
8624
|
let skeletonData = new SkeletonData();
|
|
8663
8625
|
skeletonData.name = '';
|
|
@@ -8702,7 +8664,7 @@ var SkeletonBinary = class {
|
|
|
8702
8664
|
data.skinRequired = input.readBoolean();
|
|
8703
8665
|
if (nonessential) {
|
|
8704
8666
|
Color.rgba8888ToColor(data.color, input.readInt32());
|
|
8705
|
-
data.icon = input.readString()
|
|
8667
|
+
data.icon = (_a = input.readString()) != null ? _a : void 0;
|
|
8706
8668
|
data.visible = input.readBoolean();
|
|
8707
8669
|
}
|
|
8708
8670
|
skeletonData.bones.push(data);
|
|
@@ -9737,11 +9699,6 @@ var BinaryInput = class {
|
|
|
9737
9699
|
}
|
|
9738
9700
|
};
|
|
9739
9701
|
var LinkedMesh = class {
|
|
9740
|
-
parent;
|
|
9741
|
-
skinIndex;
|
|
9742
|
-
slotIndex;
|
|
9743
|
-
mesh;
|
|
9744
|
-
inheritTimeline;
|
|
9745
9702
|
constructor(mesh, skinIndex, slotIndex, parent, inheritDeform) {
|
|
9746
9703
|
this.mesh = mesh;
|
|
9747
9704
|
this.skinIndex = skinIndex;
|
|
@@ -9861,21 +9818,23 @@ var CURVE_BEZIER = 2;
|
|
|
9861
9818
|
|
|
9862
9819
|
// spine-core/src/SkeletonBounds.ts
|
|
9863
9820
|
var SkeletonBounds = class {
|
|
9864
|
-
|
|
9865
|
-
|
|
9866
|
-
|
|
9867
|
-
|
|
9868
|
-
|
|
9869
|
-
|
|
9870
|
-
|
|
9871
|
-
|
|
9872
|
-
|
|
9873
|
-
|
|
9874
|
-
|
|
9875
|
-
|
|
9876
|
-
|
|
9877
|
-
|
|
9878
|
-
|
|
9821
|
+
constructor() {
|
|
9822
|
+
/** The left edge of the axis aligned bounding box. */
|
|
9823
|
+
this.minX = 0;
|
|
9824
|
+
/** The bottom edge of the axis aligned bounding box. */
|
|
9825
|
+
this.minY = 0;
|
|
9826
|
+
/** The right edge of the axis aligned bounding box. */
|
|
9827
|
+
this.maxX = 0;
|
|
9828
|
+
/** The top edge of the axis aligned bounding box. */
|
|
9829
|
+
this.maxY = 0;
|
|
9830
|
+
/** The visible bounding boxes. */
|
|
9831
|
+
this.boundingBoxes = new Array();
|
|
9832
|
+
/** The world vertices for the bounding box polygons. */
|
|
9833
|
+
this.polygons = new Array();
|
|
9834
|
+
this.polygonPool = new Pool(() => {
|
|
9835
|
+
return Utils.newFloatArray(16);
|
|
9836
|
+
});
|
|
9837
|
+
}
|
|
9879
9838
|
/** Clears any previous polygons, finds all visible bounding box attachments, and computes the world vertices for each bounding
|
|
9880
9839
|
* box's polygon.
|
|
9881
9840
|
* @param updateAabb If true, the axis aligned bounding box containing all the polygons is computed. If false, the
|
|
@@ -10048,17 +10007,19 @@ var SkeletonBounds = class {
|
|
|
10048
10007
|
|
|
10049
10008
|
// spine-core/src/Triangulator.ts
|
|
10050
10009
|
var Triangulator = class {
|
|
10051
|
-
|
|
10052
|
-
|
|
10053
|
-
|
|
10054
|
-
|
|
10055
|
-
|
|
10056
|
-
|
|
10057
|
-
|
|
10058
|
-
|
|
10059
|
-
|
|
10060
|
-
|
|
10061
|
-
|
|
10010
|
+
constructor() {
|
|
10011
|
+
this.convexPolygons = new Array();
|
|
10012
|
+
this.convexPolygonsIndices = new Array();
|
|
10013
|
+
this.indicesArray = new Array();
|
|
10014
|
+
this.isConcaveArray = new Array();
|
|
10015
|
+
this.triangles = new Array();
|
|
10016
|
+
this.polygonPool = new Pool(() => {
|
|
10017
|
+
return new Array();
|
|
10018
|
+
});
|
|
10019
|
+
this.polygonIndicesPool = new Pool(() => {
|
|
10020
|
+
return new Array();
|
|
10021
|
+
});
|
|
10022
|
+
}
|
|
10062
10023
|
triangulate(verticesArray) {
|
|
10063
10024
|
let vertices = verticesArray;
|
|
10064
10025
|
let vertexCount = verticesArray.length >> 1;
|
|
@@ -10273,15 +10234,17 @@ var Triangulator = class {
|
|
|
10273
10234
|
|
|
10274
10235
|
// spine-core/src/SkeletonClipping.ts
|
|
10275
10236
|
var SkeletonClipping = class {
|
|
10276
|
-
|
|
10277
|
-
|
|
10278
|
-
|
|
10279
|
-
|
|
10280
|
-
|
|
10281
|
-
|
|
10282
|
-
|
|
10283
|
-
|
|
10284
|
-
|
|
10237
|
+
constructor() {
|
|
10238
|
+
this.triangulator = new Triangulator();
|
|
10239
|
+
this.clippingPolygon = new Array();
|
|
10240
|
+
this.clipOutput = new Array();
|
|
10241
|
+
this.clippedVertices = new Array();
|
|
10242
|
+
this.clippedUVs = new Array();
|
|
10243
|
+
this.clippedTriangles = new Array();
|
|
10244
|
+
this.scratch = new Array();
|
|
10245
|
+
this.clipAttachment = null;
|
|
10246
|
+
this.clippingPolygons = null;
|
|
10247
|
+
}
|
|
10285
10248
|
clipStart(slot, clip) {
|
|
10286
10249
|
if (this.clipAttachment) return 0;
|
|
10287
10250
|
this.clipAttachment = clip;
|
|
@@ -10761,17 +10724,17 @@ var SkeletonClipping = class {
|
|
|
10761
10724
|
|
|
10762
10725
|
// spine-core/src/SkeletonJson.ts
|
|
10763
10726
|
var SkeletonJson = class {
|
|
10764
|
-
attachmentLoader;
|
|
10765
|
-
/** Scales bone positions, image sizes, and translations as they are loaded. This allows different size images to be used at
|
|
10766
|
-
* runtime than were used in Spine.
|
|
10767
|
-
*
|
|
10768
|
-
* See [Scaling](http://esotericsoftware.com/spine-loading-skeleton-data#Scaling) in the Spine Runtimes Guide. */
|
|
10769
|
-
scale = 1;
|
|
10770
|
-
linkedMeshes = new Array();
|
|
10771
10727
|
constructor(attachmentLoader) {
|
|
10728
|
+
/** Scales bone positions, image sizes, and translations as they are loaded. This allows different size images to be used at
|
|
10729
|
+
* runtime than were used in Spine.
|
|
10730
|
+
*
|
|
10731
|
+
* See [Scaling](http://esotericsoftware.com/spine-loading-skeleton-data#Scaling) in the Spine Runtimes Guide. */
|
|
10732
|
+
this.scale = 1;
|
|
10733
|
+
this.linkedMeshes = new Array();
|
|
10772
10734
|
this.attachmentLoader = attachmentLoader;
|
|
10773
10735
|
}
|
|
10774
10736
|
readSkeletonData(json) {
|
|
10737
|
+
var _a, _b;
|
|
10775
10738
|
let scale = this.scale;
|
|
10776
10739
|
let skeletonData = new SkeletonData();
|
|
10777
10740
|
let root = typeof json === 'string' ? JSON.parse(json) : json;
|
|
@@ -10785,8 +10748,8 @@ var SkeletonJson = class {
|
|
|
10785
10748
|
skeletonData.height = skeletonMap.height;
|
|
10786
10749
|
skeletonData.referenceScale = getValue(skeletonMap, 'referenceScale', 100) * scale;
|
|
10787
10750
|
skeletonData.fps = skeletonMap.fps;
|
|
10788
|
-
skeletonData.imagesPath = skeletonMap.images
|
|
10789
|
-
skeletonData.audioPath = skeletonMap.audio
|
|
10751
|
+
skeletonData.imagesPath = (_a = skeletonMap.images) != null ? _a : null;
|
|
10752
|
+
skeletonData.audioPath = (_b = skeletonMap.audio) != null ? _b : null;
|
|
10790
10753
|
}
|
|
10791
10754
|
if (root.bones) {
|
|
10792
10755
|
for (let i = 0; i < root.bones.length; i++) {
|
|
@@ -11689,11 +11652,6 @@ var SkeletonJson = class {
|
|
|
11689
11652
|
}
|
|
11690
11653
|
};
|
|
11691
11654
|
var LinkedMesh2 = class {
|
|
11692
|
-
parent;
|
|
11693
|
-
skin;
|
|
11694
|
-
slotIndex;
|
|
11695
|
-
mesh;
|
|
11696
|
-
inheritTimeline;
|
|
11697
11655
|
constructor(mesh, skin, slotIndex, parent, inheritDeform) {
|
|
11698
11656
|
this.mesh = mesh;
|
|
11699
11657
|
this.skin = skin;
|
|
@@ -11779,17 +11737,16 @@ function getValue(map, property, defaultValue) {
|
|
|
11779
11737
|
|
|
11780
11738
|
// spine-pixi-v8/src/SpineTexture.ts
|
|
11781
11739
|
var _SpineTexture = class extends Texture {
|
|
11740
|
+
constructor(image) {
|
|
11741
|
+
super(image.resource);
|
|
11742
|
+
this.texture = Texture$1.from(image);
|
|
11743
|
+
}
|
|
11782
11744
|
static from(texture) {
|
|
11783
11745
|
if (_SpineTexture.textureMap.has(texture)) {
|
|
11784
11746
|
return _SpineTexture.textureMap.get(texture);
|
|
11785
11747
|
}
|
|
11786
11748
|
return new _SpineTexture(texture);
|
|
11787
11749
|
}
|
|
11788
|
-
texture;
|
|
11789
|
-
constructor(image) {
|
|
11790
|
-
super(image.resource);
|
|
11791
|
-
this.texture = Texture$1.from(image);
|
|
11792
|
-
}
|
|
11793
11750
|
setFilters(minFilter, magFilter) {
|
|
11794
11751
|
const style = this.texture.source.style;
|
|
11795
11752
|
style.minFilter = _SpineTexture.toPixiTextureFilter(minFilter);
|
|
@@ -11861,7 +11818,7 @@ var _SpineTexture = class extends Texture {
|
|
|
11861
11818
|
}
|
|
11862
11819
|
};
|
|
11863
11820
|
var SpineTexture = _SpineTexture;
|
|
11864
|
-
|
|
11821
|
+
SpineTexture.textureMap = /* @__PURE__ */ new Map();
|
|
11865
11822
|
|
|
11866
11823
|
// spine-pixi-v8/src/assets/atlasLoader.ts
|
|
11867
11824
|
var spineTextureAtlasLoader = {
|
|
@@ -11869,9 +11826,14 @@ var spineTextureAtlasLoader = {
|
|
|
11869
11826
|
resolver: {
|
|
11870
11827
|
test: value => checkExtension(value, '.atlas'),
|
|
11871
11828
|
parse: value => {
|
|
11829
|
+
var _a, _b, _c;
|
|
11872
11830
|
const split = value.split('.');
|
|
11873
11831
|
return {
|
|
11874
|
-
resolution: parseFloat(
|
|
11832
|
+
resolution: parseFloat(
|
|
11833
|
+
(_c = (_b = (_a = Resolver.RETINA_PREFIX) == null ? void 0 : _a.exec(value)) == null ? void 0 : _b[1]) != null
|
|
11834
|
+
? _c
|
|
11835
|
+
: '1',
|
|
11836
|
+
),
|
|
11875
11837
|
format: split[split.length - 2],
|
|
11876
11838
|
src: value,
|
|
11877
11839
|
};
|
|
@@ -11886,10 +11848,12 @@ var spineTextureAtlasLoader = {
|
|
|
11886
11848
|
test(url) {
|
|
11887
11849
|
return checkExtension(url, '.atlas');
|
|
11888
11850
|
},
|
|
11889
|
-
|
|
11890
|
-
|
|
11891
|
-
|
|
11892
|
-
|
|
11851
|
+
load(url) {
|
|
11852
|
+
return __async(this, null, function* () {
|
|
11853
|
+
const response = yield DOMAdapter.get().fetch(url);
|
|
11854
|
+
const txt = yield response.text();
|
|
11855
|
+
return txt;
|
|
11856
|
+
});
|
|
11893
11857
|
},
|
|
11894
11858
|
testParse(asset, options) {
|
|
11895
11859
|
const isExtensionRight = checkExtension(options.src, '.atlas');
|
|
@@ -11899,48 +11863,52 @@ var spineTextureAtlasLoader = {
|
|
|
11899
11863
|
unload(atlas) {
|
|
11900
11864
|
atlas.dispose();
|
|
11901
11865
|
},
|
|
11902
|
-
|
|
11903
|
-
|
|
11904
|
-
|
|
11905
|
-
|
|
11906
|
-
basePath
|
|
11907
|
-
|
|
11908
|
-
const retval = new TextureAtlas(asset);
|
|
11909
|
-
if (metadata.images instanceof TextureSource || typeof metadata.images === 'string') {
|
|
11910
|
-
const pixiTexture = metadata.images;
|
|
11911
|
-
metadata.images = {};
|
|
11912
|
-
metadata.images[retval.pages[0].name] = pixiTexture;
|
|
11913
|
-
}
|
|
11914
|
-
const textureLoadingPromises = [];
|
|
11915
|
-
for (const page of retval.pages) {
|
|
11916
|
-
if (metadata.resolve) {
|
|
11917
|
-
const resolvePromise = metadata.resolve().then(texture => {
|
|
11918
|
-
page.setTexture(SpineTexture.from(texture.source));
|
|
11919
|
-
});
|
|
11920
|
-
textureLoadingPromises.push(resolvePromise);
|
|
11921
|
-
continue;
|
|
11866
|
+
parse(asset, options, loader) {
|
|
11867
|
+
return __async(this, null, function* () {
|
|
11868
|
+
const metadata = options.data || {};
|
|
11869
|
+
let basePath = path.dirname(options.src);
|
|
11870
|
+
if (basePath && basePath.lastIndexOf('/') !== basePath.length - 1) {
|
|
11871
|
+
basePath += '/';
|
|
11922
11872
|
}
|
|
11923
|
-
const
|
|
11924
|
-
|
|
11925
|
-
|
|
11926
|
-
|
|
11927
|
-
|
|
11928
|
-
const url = providedPage ?? path.normalize([...basePath.split(path.sep), pageName].join(path.sep));
|
|
11929
|
-
const assetsToLoadIn = {
|
|
11930
|
-
src: url,
|
|
11931
|
-
data: {
|
|
11932
|
-
...metadata.imageMetadata,
|
|
11933
|
-
alphaMode: page.pma ? 'premultiplied-alpha' : 'premultiply-alpha-on-upload',
|
|
11934
|
-
},
|
|
11935
|
-
};
|
|
11936
|
-
const pixiPromise = loader.load(assetsToLoadIn).then(texture => {
|
|
11937
|
-
page.setTexture(SpineTexture.from(texture.source));
|
|
11938
|
-
});
|
|
11939
|
-
textureLoadingPromises.push(pixiPromise);
|
|
11873
|
+
const retval = new TextureAtlas(asset);
|
|
11874
|
+
if (metadata.images instanceof TextureSource || typeof metadata.images === 'string') {
|
|
11875
|
+
const pixiTexture = metadata.images;
|
|
11876
|
+
metadata.images = {};
|
|
11877
|
+
metadata.images[retval.pages[0].name] = pixiTexture;
|
|
11940
11878
|
}
|
|
11941
|
-
|
|
11942
|
-
|
|
11943
|
-
|
|
11879
|
+
const textureLoadingPromises = [];
|
|
11880
|
+
for (const page of retval.pages) {
|
|
11881
|
+
if (metadata.resolve) {
|
|
11882
|
+
const resolvePromise = metadata.resolve().then(texture => {
|
|
11883
|
+
page.setTexture(SpineTexture.from(texture.source));
|
|
11884
|
+
});
|
|
11885
|
+
textureLoadingPromises.push(resolvePromise);
|
|
11886
|
+
continue;
|
|
11887
|
+
}
|
|
11888
|
+
const pageName = page.name;
|
|
11889
|
+
const providedPage = (metadata == null ? void 0 : metadata.images) ? metadata.images[pageName] : void 0;
|
|
11890
|
+
if (providedPage instanceof TextureSource) {
|
|
11891
|
+
page.setTexture(SpineTexture.from(providedPage));
|
|
11892
|
+
} else {
|
|
11893
|
+
const url =
|
|
11894
|
+
providedPage != null
|
|
11895
|
+
? providedPage
|
|
11896
|
+
: path.normalize([...basePath.split(path.sep), pageName].join(path.sep));
|
|
11897
|
+
const assetsToLoadIn = {
|
|
11898
|
+
src: url,
|
|
11899
|
+
data: __spreadProps(__spreadValues({}, metadata.imageMetadata), {
|
|
11900
|
+
alphaMode: page.pma ? 'premultiplied-alpha' : 'premultiply-alpha-on-upload',
|
|
11901
|
+
}),
|
|
11902
|
+
};
|
|
11903
|
+
const pixiPromise = loader.load(assetsToLoadIn).then(texture => {
|
|
11904
|
+
page.setTexture(SpineTexture.from(texture.source));
|
|
11905
|
+
});
|
|
11906
|
+
textureLoadingPromises.push(pixiPromise);
|
|
11907
|
+
}
|
|
11908
|
+
}
|
|
11909
|
+
yield Promise.all(textureLoadingPromises);
|
|
11910
|
+
return retval;
|
|
11911
|
+
});
|
|
11944
11912
|
},
|
|
11945
11913
|
},
|
|
11946
11914
|
};
|
|
@@ -11962,10 +11930,12 @@ var spineLoaderExtension = {
|
|
|
11962
11930
|
test(url) {
|
|
11963
11931
|
return checkExtension(url, '.skel');
|
|
11964
11932
|
},
|
|
11965
|
-
|
|
11966
|
-
|
|
11967
|
-
|
|
11968
|
-
|
|
11933
|
+
load(url) {
|
|
11934
|
+
return __async(this, null, function* () {
|
|
11935
|
+
const response = yield DOMAdapter.get().fetch(url);
|
|
11936
|
+
const buffer = new Uint8Array(yield response.arrayBuffer());
|
|
11937
|
+
return buffer;
|
|
11938
|
+
});
|
|
11969
11939
|
},
|
|
11970
11940
|
testParse(asset, options) {
|
|
11971
11941
|
const isJsonSpineModel = checkExtension(options.src, '.json') && isJson(asset);
|
|
@@ -12121,11 +12091,14 @@ var DarkTintShader = class extends Shader {
|
|
|
12121
12091
|
// spine-pixi-v8/src/darktint/DarkTintBatcher.ts
|
|
12122
12092
|
var defaultShader = null;
|
|
12123
12093
|
var _DarkTintBatcher = class extends Batcher {
|
|
12124
|
-
|
|
12125
|
-
|
|
12126
|
-
|
|
12127
|
-
|
|
12128
|
-
|
|
12094
|
+
constructor() {
|
|
12095
|
+
super(...arguments);
|
|
12096
|
+
this.geometry = new DarkTintBatchGeometry();
|
|
12097
|
+
this.shader = defaultShader || (defaultShader = new DarkTintShader(this.maxTextures));
|
|
12098
|
+
this.name = _DarkTintBatcher.extension.name;
|
|
12099
|
+
/** The size of one attribute. 1 = 32 bit. x, y, u, v, color, darkColor, textureIdAndRound -> total = 7 */
|
|
12100
|
+
this.vertexSize = 7;
|
|
12101
|
+
}
|
|
12129
12102
|
packAttributes(element, float32View, uint32View, index, textureId) {
|
|
12130
12103
|
const textureIdAndRound = (textureId << 16) | (element.roundPixels & 65535);
|
|
12131
12104
|
const wt = element.transform;
|
|
@@ -12204,37 +12177,21 @@ var _DarkTintBatcher = class extends Batcher {
|
|
|
12204
12177
|
};
|
|
12205
12178
|
var DarkTintBatcher = _DarkTintBatcher;
|
|
12206
12179
|
/** @ignore */
|
|
12207
|
-
|
|
12180
|
+
DarkTintBatcher.extension = {
|
|
12208
12181
|
type: [ExtensionType.Batcher],
|
|
12209
12182
|
name: 'darkTint',
|
|
12210
|
-
}
|
|
12183
|
+
};
|
|
12211
12184
|
extensions.add(DarkTintBatcher);
|
|
12212
12185
|
|
|
12213
12186
|
// spine-pixi-v8/src/BatchableSpineSlot.ts
|
|
12214
12187
|
var BatchableSpineSlot = class {
|
|
12215
|
-
|
|
12216
|
-
|
|
12217
|
-
|
|
12218
|
-
|
|
12219
|
-
|
|
12220
|
-
|
|
12221
|
-
|
|
12222
|
-
renderable;
|
|
12223
|
-
positions;
|
|
12224
|
-
indices;
|
|
12225
|
-
uvs;
|
|
12226
|
-
roundPixels;
|
|
12227
|
-
data;
|
|
12228
|
-
blendMode;
|
|
12229
|
-
darkTint;
|
|
12230
|
-
texture;
|
|
12231
|
-
transform;
|
|
12232
|
-
// used internally by batcher specific. Stored for efficient updating.
|
|
12233
|
-
_textureId;
|
|
12234
|
-
_attributeStart;
|
|
12235
|
-
_indexStart;
|
|
12236
|
-
_batcher;
|
|
12237
|
-
_batch;
|
|
12188
|
+
constructor() {
|
|
12189
|
+
this.indexOffset = 0;
|
|
12190
|
+
this.attributeOffset = 0;
|
|
12191
|
+
this.batcherName = 'darkTint';
|
|
12192
|
+
this.topology = 'triangle-list';
|
|
12193
|
+
this.packAsQuad = false;
|
|
12194
|
+
}
|
|
12238
12195
|
get color() {
|
|
12239
12196
|
const slotColor = this.data.color;
|
|
12240
12197
|
const parentColor = this.renderable.groupColor;
|
|
@@ -12294,10 +12251,9 @@ var spineBlendModeMap = {
|
|
|
12294
12251
|
3: 'screen',
|
|
12295
12252
|
};
|
|
12296
12253
|
var SpinePipe = class {
|
|
12297
|
-
renderer;
|
|
12298
|
-
gpuSpineData = {};
|
|
12299
|
-
_destroyRenderableBound = this.destroyRenderable.bind(this);
|
|
12300
12254
|
constructor(renderer) {
|
|
12255
|
+
this.gpuSpineData = {};
|
|
12256
|
+
this._destroyRenderableBound = this.destroyRenderable.bind(this);
|
|
12301
12257
|
this.renderer = renderer;
|
|
12302
12258
|
}
|
|
12303
12259
|
validateRenderable(spine) {
|
|
@@ -12325,6 +12281,7 @@ var SpinePipe = class {
|
|
|
12325
12281
|
return false;
|
|
12326
12282
|
}
|
|
12327
12283
|
addRenderable(spine, instructionSet) {
|
|
12284
|
+
var _a, _b;
|
|
12328
12285
|
const gpuSpine = this._getSpineData(spine);
|
|
12329
12286
|
const batcher = this.renderer.renderPipes.batch;
|
|
12330
12287
|
const drawOrder = spine.skeleton.drawOrder;
|
|
@@ -12336,7 +12293,8 @@ var SpinePipe = class {
|
|
|
12336
12293
|
const blendMode = spineBlendModeMap[slot.data.blendMode];
|
|
12337
12294
|
if (attachment instanceof RegionAttachment || attachment instanceof MeshAttachment) {
|
|
12338
12295
|
const cacheData = spine._getCachedData(slot, attachment);
|
|
12339
|
-
const batchableSpineSlot =
|
|
12296
|
+
const batchableSpineSlot =
|
|
12297
|
+
(_a = gpuSpine.slotBatches)[(_b = cacheData.id)] || (_a[_b] = new BatchableSpineSlot());
|
|
12340
12298
|
batchableSpineSlot.setData(spine, cacheData, blendMode, roundPixels);
|
|
12341
12299
|
if (!cacheData.skipRender) {
|
|
12342
12300
|
batcher.addToBatch(batchableSpineSlot, instructionSet);
|
|
@@ -12352,6 +12310,7 @@ var SpinePipe = class {
|
|
|
12352
12310
|
}
|
|
12353
12311
|
}
|
|
12354
12312
|
updateRenderable(spine) {
|
|
12313
|
+
var _a;
|
|
12355
12314
|
const gpuSpine = this.gpuSpineData[spine.uid];
|
|
12356
12315
|
spine._validateAndTransformAttachments();
|
|
12357
12316
|
const drawOrder = spine.skeleton.drawOrder;
|
|
@@ -12362,7 +12321,7 @@ var SpinePipe = class {
|
|
|
12362
12321
|
const cacheData = spine._getCachedData(slot, attachment);
|
|
12363
12322
|
if (!cacheData.skipRender) {
|
|
12364
12323
|
const batchableSpineSlot = gpuSpine.slotBatches[spine._getCachedData(slot, attachment).id];
|
|
12365
|
-
batchableSpineSlot._batcher
|
|
12324
|
+
(_a = batchableSpineSlot._batcher) == null ? void 0 : _a.updateElement(batchableSpineSlot);
|
|
12366
12325
|
}
|
|
12367
12326
|
}
|
|
12368
12327
|
}
|
|
@@ -12385,33 +12344,57 @@ var SpinePipe = class {
|
|
|
12385
12344
|
}
|
|
12386
12345
|
};
|
|
12387
12346
|
/** @ignore */
|
|
12388
|
-
|
|
12347
|
+
SpinePipe.extension = {
|
|
12389
12348
|
type: [ExtensionType.WebGLPipes, ExtensionType.WebGPUPipes, ExtensionType.CanvasPipes],
|
|
12390
12349
|
name: 'spine',
|
|
12391
|
-
}
|
|
12350
|
+
};
|
|
12392
12351
|
extensions.add(SpinePipe);
|
|
12393
12352
|
var vectorAux = new Vector2();
|
|
12394
12353
|
Skeleton.yDown = true;
|
|
12395
12354
|
var clipper = new SkeletonClipping();
|
|
12396
12355
|
var maskPool = new Pool(() => new Graphics());
|
|
12397
12356
|
var Spine$1 = class extends ViewContainer {
|
|
12398
|
-
|
|
12399
|
-
|
|
12400
|
-
|
|
12401
|
-
|
|
12402
|
-
|
|
12403
|
-
|
|
12404
|
-
|
|
12405
|
-
|
|
12406
|
-
|
|
12407
|
-
|
|
12408
|
-
|
|
12409
|
-
|
|
12410
|
-
|
|
12411
|
-
|
|
12412
|
-
|
|
12413
|
-
|
|
12414
|
-
|
|
12357
|
+
constructor(options) {
|
|
12358
|
+
var _a;
|
|
12359
|
+
if (options instanceof SkeletonData) {
|
|
12360
|
+
options = {
|
|
12361
|
+
skeletonData: options,
|
|
12362
|
+
};
|
|
12363
|
+
}
|
|
12364
|
+
super();
|
|
12365
|
+
// Pixi properties
|
|
12366
|
+
this.batched = true;
|
|
12367
|
+
this.buildId = 0;
|
|
12368
|
+
this.renderPipeId = 'spine';
|
|
12369
|
+
this._didSpineUpdate = false;
|
|
12370
|
+
this.beforeUpdateWorldTransforms = () => {};
|
|
12371
|
+
this.afterUpdateWorldTransforms = () => {};
|
|
12372
|
+
this.darkTint = false;
|
|
12373
|
+
this._debug = void 0;
|
|
12374
|
+
this._slotsObject = /* @__PURE__ */ Object.create(null);
|
|
12375
|
+
this.clippingSlotToPixiMasks = /* @__PURE__ */ Object.create(null);
|
|
12376
|
+
this.spineAttachmentsDirty = true;
|
|
12377
|
+
this.spineTexturesDirty = true;
|
|
12378
|
+
this._lastAttachments = [];
|
|
12379
|
+
this._stateChanged = true;
|
|
12380
|
+
this.attachmentCacheData = [];
|
|
12381
|
+
this._autoUpdate = true;
|
|
12382
|
+
this.hasNeverUpdated = true;
|
|
12383
|
+
const skeletonData = options instanceof SkeletonData ? options : options.skeletonData;
|
|
12384
|
+
this.skeleton = new Skeleton(skeletonData);
|
|
12385
|
+
this.state = new AnimationState(new AnimationStateData(skeletonData));
|
|
12386
|
+
this.autoUpdate = (_a = options == null ? void 0 : options.autoUpdate) != null ? _a : true;
|
|
12387
|
+
this.darkTint =
|
|
12388
|
+
(options == null ? void 0 : options.darkTint) === void 0
|
|
12389
|
+
? this.skeleton.slots.some(slot => !!slot.data.darkColor)
|
|
12390
|
+
: options == null
|
|
12391
|
+
? void 0
|
|
12392
|
+
: options.darkTint;
|
|
12393
|
+
const slots = this.skeleton.slots;
|
|
12394
|
+
for (let i = 0; i < slots.length; i++) {
|
|
12395
|
+
this.attachmentCacheData[i] = /* @__PURE__ */ Object.create(null);
|
|
12396
|
+
}
|
|
12397
|
+
}
|
|
12415
12398
|
getSlotFromRef(slotRef) {
|
|
12416
12399
|
let slot;
|
|
12417
12400
|
if (typeof slotRef === 'number') slot = this.skeleton.slots[slotRef];
|
|
@@ -12420,11 +12403,6 @@ var Spine$1 = class extends ViewContainer {
|
|
|
12420
12403
|
if (!slot) throw new Error(`No slot found with the given slot reference: ${slotRef}`);
|
|
12421
12404
|
return slot;
|
|
12422
12405
|
}
|
|
12423
|
-
spineAttachmentsDirty = true;
|
|
12424
|
-
spineTexturesDirty = true;
|
|
12425
|
-
_lastAttachments = [];
|
|
12426
|
-
_stateChanged = true;
|
|
12427
|
-
attachmentCacheData = [];
|
|
12428
12406
|
get debug() {
|
|
12429
12407
|
return this._debug;
|
|
12430
12408
|
}
|
|
@@ -12440,7 +12418,6 @@ var Spine$1 = class extends ViewContainer {
|
|
|
12440
12418
|
}
|
|
12441
12419
|
this._debug = value;
|
|
12442
12420
|
}
|
|
12443
|
-
_autoUpdate = true;
|
|
12444
12421
|
get autoUpdate() {
|
|
12445
12422
|
return this._autoUpdate;
|
|
12446
12423
|
}
|
|
@@ -12453,31 +12430,12 @@ var Spine$1 = class extends ViewContainer {
|
|
|
12453
12430
|
}
|
|
12454
12431
|
this._autoUpdate = value;
|
|
12455
12432
|
}
|
|
12456
|
-
hasNeverUpdated = true;
|
|
12457
|
-
constructor(options) {
|
|
12458
|
-
if (options instanceof SkeletonData) {
|
|
12459
|
-
options = {
|
|
12460
|
-
skeletonData: options,
|
|
12461
|
-
};
|
|
12462
|
-
}
|
|
12463
|
-
super();
|
|
12464
|
-
const skeletonData = options instanceof SkeletonData ? options : options.skeletonData;
|
|
12465
|
-
this.skeleton = new Skeleton(skeletonData);
|
|
12466
|
-
this.state = new AnimationState(new AnimationStateData(skeletonData));
|
|
12467
|
-
this.autoUpdate = options?.autoUpdate ?? true;
|
|
12468
|
-
this.darkTint =
|
|
12469
|
-
options?.darkTint === void 0 ? this.skeleton.slots.some(slot => !!slot.data.darkColor) : options?.darkTint;
|
|
12470
|
-
const slots = this.skeleton.slots;
|
|
12471
|
-
for (let i = 0; i < slots.length; i++) {
|
|
12472
|
-
this.attachmentCacheData[i] = /* @__PURE__ */ Object.create(null);
|
|
12473
|
-
}
|
|
12474
|
-
}
|
|
12475
12433
|
/** If {@link Spine.autoUpdate} is `false`, this method allows to update the AnimationState and the Skeleton with the given delta. */
|
|
12476
12434
|
update(dt) {
|
|
12477
12435
|
this.internalUpdate(0, dt);
|
|
12478
12436
|
}
|
|
12479
12437
|
internalUpdate(_deltaFrame, deltaSeconds) {
|
|
12480
|
-
this._updateAndApplyState(deltaSeconds
|
|
12438
|
+
this._updateAndApplyState(deltaSeconds != null ? deltaSeconds : Ticker.shared.deltaMS / 1e3);
|
|
12481
12439
|
}
|
|
12482
12440
|
get bounds() {
|
|
12483
12441
|
if (this._boundsDirty) {
|
|
@@ -12583,9 +12541,15 @@ var Spine$1 = class extends ViewContainer {
|
|
|
12583
12541
|
this.spineAttachmentsDirty = spineAttachmentsDirty;
|
|
12584
12542
|
}
|
|
12585
12543
|
updateAndSetPixiMask(slot, last) {
|
|
12544
|
+
var _a, _b;
|
|
12586
12545
|
const attachment = slot.attachment;
|
|
12587
12546
|
if (attachment && attachment instanceof ClippingAttachment) {
|
|
12588
|
-
const clip =
|
|
12547
|
+
const clip =
|
|
12548
|
+
(_a = this.clippingSlotToPixiMasks)[(_b = slot.data.name)] ||
|
|
12549
|
+
(_a[_b] = {
|
|
12550
|
+
slot,
|
|
12551
|
+
vertices: new Array(),
|
|
12552
|
+
});
|
|
12589
12553
|
clip.maskComputed = false;
|
|
12590
12554
|
this.currentClippingSlot = this.clippingSlotToPixiMasks[slot.data.name];
|
|
12591
12555
|
return;
|
|
@@ -12609,7 +12573,7 @@ var Spine$1 = class extends ViewContainer {
|
|
|
12609
12573
|
mask.clear().poly(vertices).stroke({ width: 0 }).fill({ alpha: 0.25 });
|
|
12610
12574
|
}
|
|
12611
12575
|
slotObject.container.mask = mask;
|
|
12612
|
-
} else if (slotObject
|
|
12576
|
+
} else if (slotObject == null ? void 0 : slotObject.container.mask) {
|
|
12613
12577
|
slotObject.container.mask = null;
|
|
12614
12578
|
}
|
|
12615
12579
|
if (currentClippingSlot && currentClippingSlot.slot.attachment.endSlot == slot.data) {
|
|
@@ -12630,8 +12594,8 @@ var Spine$1 = class extends ViewContainer {
|
|
|
12630
12594
|
}
|
|
12631
12595
|
}
|
|
12632
12596
|
}
|
|
12633
|
-
currentClippingSlot;
|
|
12634
12597
|
transformAttachments() {
|
|
12598
|
+
var _a;
|
|
12635
12599
|
const currentDrawOrder = this.skeleton.drawOrder;
|
|
12636
12600
|
for (let i = 0; i < currentDrawOrder.length; i++) {
|
|
12637
12601
|
const slot = currentDrawOrder[i];
|
|
@@ -12663,7 +12627,7 @@ var Spine$1 = class extends ViewContainer {
|
|
|
12663
12627
|
cacheData.darkColor.setFromColor(slot.darkColor);
|
|
12664
12628
|
}
|
|
12665
12629
|
cacheData.skipRender = cacheData.clipped = false;
|
|
12666
|
-
const texture = attachment.region
|
|
12630
|
+
const texture = ((_a = attachment.region) == null ? void 0 : _a.texture.texture) || Texture$1.EMPTY;
|
|
12667
12631
|
if (cacheData.texture !== texture) {
|
|
12668
12632
|
cacheData.texture = texture;
|
|
12669
12633
|
this.spineTexturesDirty = true;
|
|
@@ -12753,6 +12717,7 @@ var Spine$1 = class extends ViewContainer {
|
|
|
12753
12717
|
return this.attachmentCacheData[slot.data.index][attachment.name] || this.initCachedData(slot, attachment);
|
|
12754
12718
|
}
|
|
12755
12719
|
initCachedData(slot, attachment) {
|
|
12720
|
+
var _a, _b;
|
|
12756
12721
|
let vertices;
|
|
12757
12722
|
if (attachment instanceof RegionAttachment) {
|
|
12758
12723
|
vertices = new Float32Array(8);
|
|
@@ -12766,7 +12731,7 @@ var Spine$1 = class extends ViewContainer {
|
|
|
12766
12731
|
darkColor: new Color(0, 0, 0, 0),
|
|
12767
12732
|
darkTint: this.darkTint,
|
|
12768
12733
|
skipRender: false,
|
|
12769
|
-
texture: attachment.region
|
|
12734
|
+
texture: (_a = attachment.region) == null ? void 0 : _a.texture.texture,
|
|
12770
12735
|
};
|
|
12771
12736
|
} else {
|
|
12772
12737
|
vertices = new Float32Array(attachment.worldVerticesLength);
|
|
@@ -12780,12 +12745,13 @@ var Spine$1 = class extends ViewContainer {
|
|
|
12780
12745
|
darkColor: new Color(0, 0, 0, 0),
|
|
12781
12746
|
darkTint: this.darkTint,
|
|
12782
12747
|
skipRender: false,
|
|
12783
|
-
texture: attachment.region
|
|
12748
|
+
texture: (_b = attachment.region) == null ? void 0 : _b.texture.texture,
|
|
12784
12749
|
};
|
|
12785
12750
|
}
|
|
12786
12751
|
return this.attachmentCacheData[slot.data.index][attachment.name];
|
|
12787
12752
|
}
|
|
12788
12753
|
onViewUpdate() {
|
|
12754
|
+
var _a;
|
|
12789
12755
|
this._didViewChangeTick++;
|
|
12790
12756
|
this._boundsDirty = true;
|
|
12791
12757
|
if (this.didViewUpdate) return;
|
|
@@ -12794,7 +12760,7 @@ var Spine$1 = class extends ViewContainer {
|
|
|
12794
12760
|
if (renderGroup) {
|
|
12795
12761
|
renderGroup.onChildViewUpdate(this);
|
|
12796
12762
|
}
|
|
12797
|
-
this.debug
|
|
12763
|
+
(_a = this.debug) == null ? void 0 : _a.renderDebug(this);
|
|
12798
12764
|
}
|
|
12799
12765
|
/**
|
|
12800
12766
|
* Attaches a PixiJS container to a specified slot. This will map the world transform of the slots bone
|
|
@@ -12804,9 +12770,10 @@ var Spine$1 = class extends ViewContainer {
|
|
|
12804
12770
|
* @param slotRef - The slot id or slot to attach to
|
|
12805
12771
|
*/
|
|
12806
12772
|
addSlotObject(slot, container) {
|
|
12773
|
+
var _a;
|
|
12807
12774
|
slot = this.getSlotFromRef(slot);
|
|
12808
12775
|
for (const i in this._slotsObject) {
|
|
12809
|
-
if (this._slotsObject[i]
|
|
12776
|
+
if (((_a = this._slotsObject[i]) == null ? void 0 : _a.container) === container) {
|
|
12810
12777
|
this.removeSlotObject(this._slotsObject[i].slot);
|
|
12811
12778
|
}
|
|
12812
12779
|
}
|
|
@@ -12824,10 +12791,11 @@ var Spine$1 = class extends ViewContainer {
|
|
|
12824
12791
|
* @param slotOrContainer - The container, slot id or slot to detach from
|
|
12825
12792
|
*/
|
|
12826
12793
|
removeSlotObject(slotOrContainer) {
|
|
12794
|
+
var _a, _b;
|
|
12827
12795
|
let containerToRemove;
|
|
12828
12796
|
if (slotOrContainer instanceof Container) {
|
|
12829
12797
|
for (const i in this._slotsObject) {
|
|
12830
|
-
if (this._slotsObject[i]
|
|
12798
|
+
if (((_a = this._slotsObject[i]) == null ? void 0 : _a.container) === slotOrContainer) {
|
|
12831
12799
|
this._slotsObject[i] = null;
|
|
12832
12800
|
containerToRemove = slotOrContainer;
|
|
12833
12801
|
break;
|
|
@@ -12835,7 +12803,7 @@ var Spine$1 = class extends ViewContainer {
|
|
|
12835
12803
|
}
|
|
12836
12804
|
} else {
|
|
12837
12805
|
const slot = this.getSlotFromRef(slotOrContainer);
|
|
12838
|
-
containerToRemove = this._slotsObject[slot.data.name]
|
|
12806
|
+
containerToRemove = (_b = this._slotsObject[slot.data.name]) == null ? void 0 : _b.container;
|
|
12839
12807
|
this._slotsObject[slot.data.name] = null;
|
|
12840
12808
|
}
|
|
12841
12809
|
if (containerToRemove) {
|
|
@@ -12850,12 +12818,13 @@ var Spine$1 = class extends ViewContainer {
|
|
|
12850
12818
|
* @returns - The container attached to the slot
|
|
12851
12819
|
*/
|
|
12852
12820
|
getSlotObject(slot) {
|
|
12821
|
+
var _a;
|
|
12853
12822
|
slot = this.getSlotFromRef(slot);
|
|
12854
|
-
return this._slotsObject[slot.data.name]
|
|
12823
|
+
return (_a = this._slotsObject[slot.data.name]) == null ? void 0 : _a.container;
|
|
12855
12824
|
}
|
|
12856
12825
|
updateBounds() {
|
|
12857
12826
|
this._boundsDirty = false;
|
|
12858
|
-
this.skeletonBounds
|
|
12827
|
+
this.skeletonBounds || (this.skeletonBounds = new SkeletonBounds());
|
|
12859
12828
|
const skeletonBounds = this.skeletonBounds;
|
|
12860
12829
|
skeletonBounds.update(this.skeleton, true);
|
|
12861
12830
|
if (skeletonBounds.minX === Infinity) {
|
|
@@ -12947,6 +12916,7 @@ var Spine$1 = class extends ViewContainer {
|
|
|
12947
12916
|
skeletonAsset instanceof Uint8Array ? new SkeletonBinary(attachmentLoader) : new SkeletonJson(attachmentLoader);
|
|
12948
12917
|
parser.scale = scale;
|
|
12949
12918
|
const skeletonData = parser.readSkeletonData(skeletonAsset);
|
|
12919
|
+
console.log('>>>skeletonData', skeletonData);
|
|
12950
12920
|
Cache.set(cacheKey, skeletonData);
|
|
12951
12921
|
return new Spine$1({
|
|
12952
12922
|
skeletonData,
|
|
@@ -12956,29 +12926,31 @@ var Spine$1 = class extends ViewContainer {
|
|
|
12956
12926
|
}
|
|
12957
12927
|
};
|
|
12958
12928
|
var SpineDebugRenderer = class {
|
|
12959
|
-
|
|
12960
|
-
|
|
12961
|
-
|
|
12962
|
-
|
|
12963
|
-
|
|
12964
|
-
|
|
12965
|
-
|
|
12966
|
-
|
|
12967
|
-
|
|
12968
|
-
|
|
12969
|
-
|
|
12970
|
-
|
|
12971
|
-
|
|
12972
|
-
|
|
12973
|
-
|
|
12974
|
-
|
|
12975
|
-
|
|
12976
|
-
|
|
12977
|
-
|
|
12978
|
-
|
|
12979
|
-
|
|
12980
|
-
|
|
12981
|
-
|
|
12929
|
+
constructor() {
|
|
12930
|
+
this.registeredSpines = /* @__PURE__ */ new Map();
|
|
12931
|
+
this.drawMeshHull = true;
|
|
12932
|
+
this.drawMeshTriangles = true;
|
|
12933
|
+
this.drawBones = true;
|
|
12934
|
+
this.drawPaths = true;
|
|
12935
|
+
this.drawBoundingBoxes = true;
|
|
12936
|
+
this.drawClipping = true;
|
|
12937
|
+
this.drawRegionAttachments = true;
|
|
12938
|
+
this.drawEvents = true;
|
|
12939
|
+
this.lineWidth = 1;
|
|
12940
|
+
this.regionAttachmentsColor = 30975;
|
|
12941
|
+
this.meshHullColor = 30975;
|
|
12942
|
+
this.meshTrianglesColor = 16763904;
|
|
12943
|
+
this.clippingPolygonColor = 16711935;
|
|
12944
|
+
this.boundingBoxesRectColor = 65280;
|
|
12945
|
+
this.boundingBoxesPolygonColor = 65280;
|
|
12946
|
+
this.boundingBoxesCircleColor = 65280;
|
|
12947
|
+
this.pathsCurveColor = 16711680;
|
|
12948
|
+
this.pathsLineColor = 16711935;
|
|
12949
|
+
this.skeletonXYColor = 16711680;
|
|
12950
|
+
this.bonesColor = 61132;
|
|
12951
|
+
this.eventFontSize = 24;
|
|
12952
|
+
this.eventFontColor = 0;
|
|
12953
|
+
}
|
|
12982
12954
|
/**
|
|
12983
12955
|
* The debug is attached by force to each spine object.
|
|
12984
12956
|
* So we need to create it inside the spine when we get the first update
|
|
@@ -13066,7 +13038,11 @@ var SpineDebugRenderer = class {
|
|
|
13066
13038
|
debugDisplayObjects.pathsCurve.clear();
|
|
13067
13039
|
debugDisplayObjects.pathsLine.clear();
|
|
13068
13040
|
for (let len = debugDisplayObjects.bones.children.length; len > 0; len--) {
|
|
13069
|
-
debugDisplayObjects.bones.children[len - 1].destroy({
|
|
13041
|
+
debugDisplayObjects.bones.children[len - 1].destroy({
|
|
13042
|
+
children: true,
|
|
13043
|
+
texture: true,
|
|
13044
|
+
textureSource: true,
|
|
13045
|
+
});
|
|
13070
13046
|
}
|
|
13071
13047
|
const scale = Math.abs(spine.scale.x || spine.scale.y || 1);
|
|
13072
13048
|
const lineWidth = this.lineWidth / scale;
|
|
@@ -13100,7 +13076,10 @@ var SpineDebugRenderer = class {
|
|
|
13100
13076
|
const skeletonX = skeleton.x;
|
|
13101
13077
|
const skeletonY = skeleton.y;
|
|
13102
13078
|
const bones = skeleton.bones;
|
|
13103
|
-
debugDisplayObjects.skeletonXY.strokeStyle = {
|
|
13079
|
+
debugDisplayObjects.skeletonXY.strokeStyle = {
|
|
13080
|
+
width: lineWidth,
|
|
13081
|
+
color: this.skeletonXYColor,
|
|
13082
|
+
};
|
|
13104
13083
|
for (let i = 0, len = bones.length; i < len; i++) {
|
|
13105
13084
|
const bone = bones[i];
|
|
13106
13085
|
const boneLen = bone.data.length;
|
|
@@ -13223,8 +13202,14 @@ var SpineDebugRenderer = class {
|
|
|
13223
13202
|
}
|
|
13224
13203
|
}
|
|
13225
13204
|
}
|
|
13226
|
-
debugDisplayObjects.meshHullLine.stroke({
|
|
13227
|
-
|
|
13205
|
+
debugDisplayObjects.meshHullLine.stroke({
|
|
13206
|
+
width: lineWidth,
|
|
13207
|
+
color: this.meshHullColor,
|
|
13208
|
+
});
|
|
13209
|
+
debugDisplayObjects.meshTrianglesLine.stroke({
|
|
13210
|
+
width: lineWidth,
|
|
13211
|
+
color: this.meshTrianglesColor,
|
|
13212
|
+
});
|
|
13228
13213
|
}
|
|
13229
13214
|
drawClippingFunc(spine, debugDisplayObjects, lineWidth) {
|
|
13230
13215
|
const skeleton = spine.skeleton;
|
|
@@ -13342,8 +13327,14 @@ var SpineDebugRenderer = class {
|
|
|
13342
13327
|
y1 = y2;
|
|
13343
13328
|
}
|
|
13344
13329
|
}
|
|
13345
|
-
debugDisplayObjects.pathsCurve.stroke({
|
|
13346
|
-
|
|
13330
|
+
debugDisplayObjects.pathsCurve.stroke({
|
|
13331
|
+
width: lineWidth,
|
|
13332
|
+
color: this.pathsCurveColor,
|
|
13333
|
+
});
|
|
13334
|
+
debugDisplayObjects.pathsLine.stroke({
|
|
13335
|
+
width: lineWidth,
|
|
13336
|
+
color: this.pathsLineColor,
|
|
13337
|
+
});
|
|
13347
13338
|
}
|
|
13348
13339
|
unregisterSpine(spine) {
|
|
13349
13340
|
if (!this.registeredSpines.has(spine)) {
|
|
@@ -13354,7 +13345,11 @@ var SpineDebugRenderer = class {
|
|
|
13354
13345
|
return;
|
|
13355
13346
|
}
|
|
13356
13347
|
spine.state.removeListener(debugDisplayObjects.eventCallback);
|
|
13357
|
-
debugDisplayObjects.parentDebugContainer.destroy({
|
|
13348
|
+
debugDisplayObjects.parentDebugContainer.destroy({
|
|
13349
|
+
textureSource: true,
|
|
13350
|
+
children: true,
|
|
13351
|
+
texture: true,
|
|
13352
|
+
});
|
|
13358
13353
|
this.registeredSpines.delete(spine);
|
|
13359
13354
|
}
|
|
13360
13355
|
};
|
|
@@ -13490,4 +13485,4 @@ class SpineSystem extends SpineSystem$1 {
|
|
|
13490
13485
|
class Spine extends Spine$2 {
|
|
13491
13486
|
}
|
|
13492
13487
|
|
|
13493
|
-
export { Spine, SpineSystem };
|
|
13488
|
+
export { pixiSpine as PixiSpine, Spine, SpineSystem };
|