@eva/plugin-renderer-spine 1.2.2-type.0 → 1.2.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/EVA.plugin.renderer.spine.js +91 -28
- package/dist/EVA.plugin.renderer.spine.min.js +1 -1
- package/dist/miniprogram.js +8880 -0
- package/dist/plugin-renderer-spine.cjs.js +3 -456
- package/dist/plugin-renderer-spine.cjs.prod.js +1 -1
- package/dist/plugin-renderer-spine.esm.js +4 -457
- package/package.json +4 -3
- package/dist/local.d.ts +0 -6
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@@ -184,6 +184,23 @@ var _EVA_IIFE_spine = function (exports, pixi_js, eva_js, pluginRenderer) {
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}
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}
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function __values(o) {
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var s = typeof Symbol === "function" && Symbol.iterator,
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m = s && o[s],
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i = 0;
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if (m) return m.call(o);
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if (o && typeof o.length === "number") return {
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next: function next() {
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if (o && i >= o.length) o = void 0;
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return {
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value: o && o[i++],
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done: !o
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};
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}
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};
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throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined.");
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}
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function getIDEPropsPropertyObj(target, propertyKey) {
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if (!target.constructor.IDEProps) {
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target.constructor.IDEProps = {};
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@@ -214,17 +231,59 @@ var _EVA_IIFE_spine = function (exports, pixi_js, eva_js, pluginRenderer) {
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_this.resource = '';
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_this.animationName = '';
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_this.autoPlay = true;
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_this.waitExecuteInfos = [];
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return _this;
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}
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Object.defineProperty(Spine.prototype, "armature", {
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get: function get() {
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return this._armature;
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},
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set: function set(val) {
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var e_1, _a;
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this._armature = val;
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if (!val) return;
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if (this.autoPlay) {
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this.play(this.animationName);
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}
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try {
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for (var _b = __values(this.waitExecuteInfos), _c = _b.next(); !_c.done; _c = _b.next()) {
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var info = _c.value;
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if (info.playType) {
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var name_1 = info.name,
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loop = info.loop,
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track = info.track;
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this.play(name_1, loop, track);
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} else {
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this.stop(info.track);
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}
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}
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} catch (e_1_1) {
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e_1 = {
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error: e_1_1
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};
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} finally {
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try {
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if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
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} finally {
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if (e_1) throw e_1.error;
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}
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}
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this.waitExecuteInfos = [];
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},
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enumerable: false,
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configurable: true
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});
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Spine.prototype.init = function (obj) {
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if (!obj) return;
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_extends(this, obj);
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-
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if (this.autoPlay) {
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this.play(this.animationName);
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}
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};
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Spine.prototype.onDestroy = function () {
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@@ -235,7 +294,14 @@ var _EVA_IIFE_spine = function (exports, pixi_js, eva_js, pluginRenderer) {
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try {
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if (name) this.animationName = name;
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if (!this.armature) {
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if (!this.armature) {
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this.waitExecuteInfos.push({
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playType: true,
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name: name,
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loop: loop !== null && loop !== void 0 ? loop : this.autoPlay,
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track: track
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});
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} else {
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if (track === undefined) {
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track = 0;
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}
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@@ -249,6 +315,10 @@ var _EVA_IIFE_spine = function (exports, pixi_js, eva_js, pluginRenderer) {
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Spine.prototype.stop = function (track) {
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if (!this.armature) {
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this.waitExecuteInfos.push({
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playType: false,
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track: track
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});
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return;
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}
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@@ -537,24 +607,26 @@ var _EVA_IIFE_spine = function (exports, pixi_js, eva_js, pluginRenderer) {
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};
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SpineSystem.prototype.add = function (changed, count) {
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var _a, _b;
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return __awaiter(this, void 0, void 0, function () {
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var component, res, spineData, container, armature, tran;
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var _this = this;
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return __generator(this, function (
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switch (
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return __generator(this, function (_c) {
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switch (_c.label) {
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case 0:
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component = changed.component;
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clearTimeout(component.addHandler);
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return [4, eva_js.resource.getResource(component.resource)];
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case 1:
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res =
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res = _c.sent();
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return [4, getSpineData(res, this.pixiSpine)];
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case 2:
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spineData =
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spineData = _c.sent();
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if (!spineData) {
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component.addHandler = setTimeout(function () {
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@@ -576,7 +648,7 @@ var _EVA_IIFE_spine = function (exports, pixi_js, eva_js, pluginRenderer) {
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}
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this.remove(changed);
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container = this.renderSystem.containerManager.getContainer(changed.gameObject.id);
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container = (_b = (_a = this.renderSystem) === null || _a === void 0 ? void 0 : _a.containerManager) === null || _b === void 0 ? void 0 : _b.getContainer(changed.gameObject.id);
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if (!container) {
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return [2];
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@@ -596,15 +668,6 @@ var _EVA_IIFE_spine = function (exports, pixi_js, eva_js, pluginRenderer) {
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armature.update();
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armature.updateTransform();
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component.armature = armature;
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if (component.autoPlay) {
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try {
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armature.state.setAnimation(0, component.animationName, true);
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} catch (e) {
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console.log(e);
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}
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}
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component.emit('loaded', {
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resource: component.resource
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});
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@@ -649,17 +712,17 @@ var _EVA_IIFE_spine = function (exports, pixi_js, eva_js, pluginRenderer) {
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};
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SpineSystem.prototype.remove = function (changed) {
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var _a, _b;
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var _a, _b, _c, _d;
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return __awaiter(this, void 0, void 0, function () {
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var component, armature, container, res;
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return __generator(this, function (
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switch (
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return __generator(this, function (_e) {
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switch (_e.label) {
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case 0:
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component = changed.component;
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clearTimeout(component.addHandler);
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armature = this.armatures[changed.gameObject.id];
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container = this.renderSystem.containerManager.getContainer(changed.gameObject.id);
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container = (_b = (_a = this.renderSystem) === null || _a === void 0 ? void 0 : _a.containerManager) === null || _b === void 0 ? void 0 : _b.getContainer(changed.gameObject.id);
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if (container && armature) {
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container.removeChild(armature);
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@@ -672,9 +735,9 @@ var _EVA_IIFE_spine = function (exports, pixi_js, eva_js, pluginRenderer) {
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return [4, eva_js.resource.getResource(component.lastResource)];
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case 1:
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res =
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releaseSpineData(res.name, (
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res = _e.sent();
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releaseSpineData(res.name, (_d = (_c = res.data) === null || _c === void 0 ? void 0 : _c.image) === null || _d === void 0 ? void 0 : _d.src);
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_e.label = 2;
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case 2:
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component.armature = null;
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@@ -9489,9 +9552,9 @@ var _EVA_IIFE_spine = function (exports, pixi_js, eva_js, pluginRenderer) {
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var cachedResource = loader.resources[name];
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if (cachedResource) {
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function done() {
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var done = function done() {
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callback(cachedResource.texture.baseTexture);
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}
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};
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if (cachedResource.texture) {
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done();
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