@eva/plugin-renderer-spine 1.2.2-alpha.4 → 1.2.2-alpha.5

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@@ -607,24 +607,26 @@ var _EVA_IIFE_spine = function (exports, pixi_js, eva_js, pluginRenderer) {
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  };
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  SpineSystem.prototype.add = function (changed, count) {
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+ var _a, _b;
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+
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  return __awaiter(this, void 0, void 0, function () {
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  var component, res, spineData, container, armature, tran;
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  var _this = this;
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- return __generator(this, function (_a) {
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- switch (_a.label) {
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+ return __generator(this, function (_c) {
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+ switch (_c.label) {
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  case 0:
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  component = changed.component;
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  clearTimeout(component.addHandler);
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  return [4, eva_js.resource.getResource(component.resource)];
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  case 1:
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- res = _a.sent();
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+ res = _c.sent();
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  return [4, getSpineData(res, this.pixiSpine)];
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  case 2:
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- spineData = _a.sent();
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+ spineData = _c.sent();
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  if (!spineData) {
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  component.addHandler = setTimeout(function () {
@@ -646,7 +648,7 @@ var _EVA_IIFE_spine = function (exports, pixi_js, eva_js, pluginRenderer) {
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  }
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  this.remove(changed);
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- container = this.renderSystem.containerManager.getContainer(changed.gameObject.id);
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+ container = (_b = (_a = this.renderSystem) === null || _a === void 0 ? void 0 : _a.containerManager) === null || _b === void 0 ? void 0 : _b.getContainer(changed.gameObject.id);
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  if (!container) {
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  return [2];
@@ -710,17 +712,17 @@ var _EVA_IIFE_spine = function (exports, pixi_js, eva_js, pluginRenderer) {
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  };
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  SpineSystem.prototype.remove = function (changed) {
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- var _a, _b;
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+ var _a, _b, _c, _d;
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  return __awaiter(this, void 0, void 0, function () {
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  var component, armature, container, res;
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- return __generator(this, function (_c) {
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- switch (_c.label) {
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+ return __generator(this, function (_e) {
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+ switch (_e.label) {
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  case 0:
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  component = changed.component;
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  clearTimeout(component.addHandler);
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  armature = this.armatures[changed.gameObject.id];
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- container = this.renderSystem.containerManager.getContainer(changed.gameObject.id);
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+ container = (_b = (_a = this.renderSystem) === null || _a === void 0 ? void 0 : _a.containerManager) === null || _b === void 0 ? void 0 : _b.getContainer(changed.gameObject.id);
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  if (container && armature) {
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  container.removeChild(armature);
@@ -733,9 +735,9 @@ var _EVA_IIFE_spine = function (exports, pixi_js, eva_js, pluginRenderer) {
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  return [4, eva_js.resource.getResource(component.lastResource)];
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  case 1:
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- res = _c.sent();
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- releaseSpineData(res.name, (_b = (_a = res.data) === null || _a === void 0 ? void 0 : _a.image) === null || _b === void 0 ? void 0 : _b.src);
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- _c.label = 2;
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+ res = _e.sent();
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+ releaseSpineData(res.name, (_d = (_c = res.data) === null || _c === void 0 ? void 0 : _c.image) === null || _d === void 0 ? void 0 : _d.src);
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+ _e.label = 2;
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  case 2:
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  component.armature = null;