@eva/plugin-renderer-spine 1.2.2-alpha.4 → 1.2.2-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -607,24 +607,26 @@ var _EVA_IIFE_spine = function (exports, pixi_js, eva_js, pluginRenderer) {
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};
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SpineSystem.prototype.add = function (changed, count) {
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610
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+
var _a, _b;
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611
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+
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return __awaiter(this, void 0, void 0, function () {
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var component, res, spineData, container, armature, tran;
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var _this = this;
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615
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-
return __generator(this, function (
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switch (
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617
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return __generator(this, function (_c) {
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switch (_c.label) {
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case 0:
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component = changed.component;
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clearTimeout(component.addHandler);
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return [4, eva_js.resource.getResource(component.resource)];
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case 1:
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res =
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res = _c.sent();
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return [4, getSpineData(res, this.pixiSpine)];
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case 2:
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spineData =
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spineData = _c.sent();
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if (!spineData) {
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component.addHandler = setTimeout(function () {
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@@ -646,7 +648,7 @@ var _EVA_IIFE_spine = function (exports, pixi_js, eva_js, pluginRenderer) {
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}
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this.remove(changed);
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649
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-
container = this.renderSystem.containerManager.getContainer(changed.gameObject.id);
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651
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container = (_b = (_a = this.renderSystem) === null || _a === void 0 ? void 0 : _a.containerManager) === null || _b === void 0 ? void 0 : _b.getContainer(changed.gameObject.id);
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if (!container) {
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return [2];
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@@ -710,17 +712,17 @@ var _EVA_IIFE_spine = function (exports, pixi_js, eva_js, pluginRenderer) {
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};
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SpineSystem.prototype.remove = function (changed) {
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713
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-
var _a, _b;
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715
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var _a, _b, _c, _d;
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return __awaiter(this, void 0, void 0, function () {
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var component, armature, container, res;
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-
return __generator(this, function (
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718
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switch (
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return __generator(this, function (_e) {
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switch (_e.label) {
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case 0:
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component = changed.component;
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clearTimeout(component.addHandler);
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armature = this.armatures[changed.gameObject.id];
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container = this.renderSystem.containerManager.getContainer(changed.gameObject.id);
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container = (_b = (_a = this.renderSystem) === null || _a === void 0 ? void 0 : _a.containerManager) === null || _b === void 0 ? void 0 : _b.getContainer(changed.gameObject.id);
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if (container && armature) {
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container.removeChild(armature);
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@@ -733,9 +735,9 @@ var _EVA_IIFE_spine = function (exports, pixi_js, eva_js, pluginRenderer) {
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return [4, eva_js.resource.getResource(component.lastResource)];
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case 1:
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res =
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releaseSpineData(res.name, (
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738
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-
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res = _e.sent();
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releaseSpineData(res.name, (_d = (_c = res.data) === null || _c === void 0 ? void 0 : _c.image) === null || _d === void 0 ? void 0 : _d.src);
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_e.label = 2;
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case 2:
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component.armature = null;
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