@eva/plugin-renderer-spine 1.2.2-alpha.1 → 1.2.2-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/EVA.plugin.renderer.spine.js +665 -580
- package/dist/EVA.plugin.renderer.spine.min.js +1 -1
- package/dist/miniprogram.js +8880 -0
- package/dist/plugin-renderer-spine.cjs.js +18 -455
- package/dist/plugin-renderer-spine.cjs.prod.js +1 -1
- package/dist/plugin-renderer-spine.d.ts +6 -43
- package/dist/plugin-renderer-spine.esm.js +18 -455
- package/package.json +4 -3
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@@ -1,51 +1,14 @@
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import {
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import {
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import {
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import { DisplayObject } from 'pixi.js';
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import { Renderer } from '@eva/plugin-renderer';
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import { RendererManager } from '@eva/plugin-renderer';
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import { RendererSystem } from '@eva/plugin-renderer';
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import { UpdateParams } from '@eva/eva.js';
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import { Spine as Spine_2 } from '@eva/spine-base';
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import { SpineParams } from '@eva/spine-base';
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import { SpineSystem as SpineSystem_2 } from '@eva/spine-base';
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export declare class Spine extends
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static componentName: string;
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resource: string;
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animationName: string;
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autoPlay: boolean;
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armature: any;
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destroied: boolean;
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addHandler: any;
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lastResource: string;
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init(obj?: SpineParams): void;
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onDestroy(): void;
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play(name?: string, loop?: boolean, track?: number): void;
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stop(track?: number): void;
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addAnimation(name?: string, delay?: number, loop?: boolean, track?: number): void;
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setMix(from: string, to: string, duration: number): void;
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getAnim(track?: number): any;
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setDefaultMix(duration: number): void;
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setAttachment(slotName: string, attachmentName: string): void;
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getBone(boneName: string): any;
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export declare class Spine extends Spine_2 {
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}
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export
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resource: string;
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animationName?: string;
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autoPlay?: boolean;
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}
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export { SpineParams }
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export declare class SpineSystem extends
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static systemName: string;
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armatures: Record<number, DisplayObject>;
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renderSystem: RendererSystem;
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rendererManager: RendererManager;
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containerManager: ContainerManager;
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export declare class SpineSystem extends SpineSystem_2 {
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init(): void;
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update(e: UpdateParams): void;
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componentChanged(changed: ComponentChanged): Promise<void>;
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add(changed: ComponentChanged, count?: number): Promise<void>;
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change(changed: ComponentChanged): void;
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remove(changed: ComponentChanged): Promise<void>;
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}
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export { }
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@@ -1,6 +1,4 @@
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import {
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import { RendererSystem, Renderer } from '@eva/plugin-renderer';
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import { type } from '@eva/inspector-decorator';
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import { SpineSystem as SpineSystem$2, Spine as Spine$2 } from '@eva/spine-base';
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import { loaders, Texture, Rectangle, Sprite, Graphics, mesh, Matrix, Container, SCALE_MODES, utils, TransformBase, TransformStatic, DisplayObject, Polygon, BaseTexture } from 'pixi.js';
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/*! *****************************************************************************
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@@ -30,168 +28,14 @@ function __extends$1(d, b) {
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extendStatics(d, b);
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function __() { this.constructor = d; }
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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}
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function __decorate(decorators, target, key, desc) {
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var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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}
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function __awaiter(thisArg, _arguments, P, generator) {
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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}
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function __generator(thisArg, body) {
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var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
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return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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function verb(n) { return function (v) { return step([n, v]); }; }
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function step(op) {
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if (f) throw new TypeError("Generator is already executing.");
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while (_) try {
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if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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if (y = 0, t) op = [op[0] & 2, t.value];
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switch (op[0]) {
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case 0: case 1: t = op; break;
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case 4: _.label++; return { value: op[1], done: false };
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case 5: _.label++; y = op[1]; op = [0]; continue;
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case 7: op = _.ops.pop(); _.trys.pop(); continue;
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default:
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if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
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if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
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if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
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if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
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if (t[2]) _.ops.pop();
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_.trys.pop(); continue;
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}
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op = body.call(thisArg, _);
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} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
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if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
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}
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}
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__extends$1(Spine, _super);
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function Spine() {
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var _this = _super !== null && _super.apply(this, arguments) || this;
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_this.resource = '';
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_this.animationName = '';
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_this.autoPlay = true;
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return _this;
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}
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Spine.prototype.init = function (obj) {
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if (!obj)
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return;
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Object.assign(this, obj);
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if (this.autoPlay) {
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this.play(this.animationName);
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}
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};
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Spine.prototype.onDestroy = function () {
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this.destroied = true;
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};
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Spine.prototype.play = function (name, loop, track) {
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try {
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if (name)
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this.animationName = name;
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if (!this.armature) {
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}
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else {
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if (track === undefined) {
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track = 0;
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}
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this.armature.state.setAnimation(track, this.animationName, loop);
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}
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}
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catch (e) {
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console.log(e);
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}
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};
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Spine.prototype.stop = function (track) {
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if (!this.armature) {
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return;
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}
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if (track === undefined) {
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track = 0;
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}
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this.armature.state.setEmptyAnimation(track, 0);
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};
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Spine.prototype.addAnimation = function (name, delay, loop, track) {
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try {
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if (!this.armature) {
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}
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else {
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if (track === undefined) {
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track = 0;
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}
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this.armature.state.addAnimation(track, name, loop, delay);
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}
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}
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catch (e) {
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}
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};
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Spine.prototype.setMix = function (from, to, duration) {
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if (!this.armature) ;
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else {
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this.armature.stateData.setMix(from, to, duration);
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}
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};
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Spine.prototype.getAnim = function (track) {
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if (track === void 0) { track = 0; }
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try {
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if (!this.armature) {
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}
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else {
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return this.armature.state.tracks[track].animation.name;
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}
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}
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catch (e) {
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}
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};
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Spine.prototype.setDefaultMix = function (duration) {
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if (!this.armature) ;
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else {
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this.armature.stateData.defaultMix = duration;
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}
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};
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Spine.prototype.setAttachment = function (slotName, attachmentName) {
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if (!this.armature) {
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return;
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}
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this.armature.skeleton.setAttachment(slotName, attachmentName);
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};
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Spine.prototype.getBone = function (boneName) {
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if (!this.armature) {
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return;
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}
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return this.armature.skeleton.findBone(boneName);
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};
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Spine.componentName = 'Spine';
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__decorate([
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type('string')
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], Spine.prototype, "resource", void 0);
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__decorate([
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type('string')
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], Spine.prototype, "animationName", void 0);
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__decorate([
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type('boolean')
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], Spine.prototype, "autoPlay", void 0);
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return Spine;
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}(Component));
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var Spine$1 = Spine;
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// https://github.com/pixijs/spine/tree/pixi4
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var VERSION = '4.8.9';
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var loader = loaders.shared;
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var PIXI = {
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Texture,
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Rectangle,
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Sprite,
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}
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})(pixi_spine || (pixi_spine = {}));
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var
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var texCache = {};
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function cacheImage(data) {
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var oldImg = data.image;
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return {
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tex: Texture.from(oldImg),
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count: 0,
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};
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}
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function retainTexture(name, data) {
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var cache = texCache[name];
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if (!cache) {
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cache = cacheImage(data);
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texCache[name] = cache;
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}
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cache.count++;
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return cache.tex;
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}
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function getTexture(imageSrc, data) {
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var cache = texCache[imageSrc];
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if (!cache) {
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cache = cacheImage(data);
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texCache[imageSrc] = cache;
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}
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return cache.tex;
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}
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function releaseTexture(imageSrc) {
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if (!imageSrc)
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return;
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setTimeout(function () {
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var cache = texCache[imageSrc];
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if (cache) {
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cache.count--;
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if (cache.count <= 0) {
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if (cache.tex) {
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cache.tex.destroy(true);
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cache.tex = null;
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}
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delete texCache[imageSrc];
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}
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}
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}, 100);
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}
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var pixiSpine = pixi_spine;
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var dataMap = {};
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function createSpineData(name, data, scale) {
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var spineData = null;
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var img = getTexture(data.image.src, data);
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new pixispine.core.TextureAtlas(data.atlas, function (line, callback) {
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callback(img.baseTexture);
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}, function (spineAtlas) {
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if (spineAtlas) {
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var attachmentLoader = new pixispine.core.AtlasAttachmentLoader(spineAtlas);
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var spineJsonParser = new pixispine.core.SkeletonJson(attachmentLoader);
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if (scale) {
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spineJsonParser.scale = scale;
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}
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spineData = spineJsonParser.readSkeletonData(data.ske);
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}
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});
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|
-
var obj = { spineData: spineData, ref: 0, imageSrc: data.image.src };
|
|
7891
|
-
dataMap[name] = obj;
|
|
7892
|
-
return obj;
|
|
7893
|
-
}
|
|
7894
|
-
resource.registerInstance('SPINE', function (info) {
|
|
7895
|
-
return createSpineData(info.name, info.data, info.scale);
|
|
7896
|
-
});
|
|
7897
|
-
resource.registerDestroy('SPINE', function (info) {
|
|
7898
|
-
if (info.instance) {
|
|
7899
|
-
releaseTexture(info.data.image.src);
|
|
7900
|
-
info.instance = null;
|
|
7901
|
-
}
|
|
7902
|
-
});
|
|
7903
|
-
function getSpineData(res) {
|
|
7904
|
-
return __awaiter(this, void 0, void 0, function () {
|
|
7905
|
-
var data;
|
|
7906
|
-
return __generator(this, function (_a) {
|
|
7907
|
-
data = dataMap[res.name];
|
|
7908
|
-
if (!data) {
|
|
7909
|
-
if (res.complete) {
|
|
7910
|
-
data = createSpineData(res.name, res.data, res.scale);
|
|
7911
|
-
}
|
|
7912
|
-
else if (!data) {
|
|
7913
|
-
return [2];
|
|
7914
|
-
}
|
|
7915
|
-
}
|
|
7916
|
-
retainTexture(res.data.image.src, res.data);
|
|
7917
|
-
data.ref++;
|
|
7918
|
-
return [2, data.spineData];
|
|
7919
|
-
});
|
|
7920
|
-
});
|
|
7921
|
-
}
|
|
7922
|
-
function releaseSpineData(resourceName, imageSrc) {
|
|
7923
|
-
var data = dataMap[resourceName];
|
|
7924
|
-
if (!data) {
|
|
7925
|
-
return;
|
|
7926
|
-
}
|
|
7927
|
-
data.ref--;
|
|
7928
|
-
if (data.ref <= 0) {
|
|
7929
|
-
releaseTexture(imageSrc);
|
|
7930
|
-
delete dataMap[resourceName];
|
|
7931
|
-
}
|
|
7932
|
-
}
|
|
7933
|
-
|
|
7934
|
-
var MaxRetryCount = 20;
|
|
7935
7675
|
var SpineSystem = (function (_super) {
|
|
7936
7676
|
__extends$1(SpineSystem, _super);
|
|
7937
7677
|
function SpineSystem() {
|
|
7938
|
-
|
|
7939
|
-
_this.armatures = {};
|
|
7940
|
-
return _this;
|
|
7678
|
+
return _super !== null && _super.apply(this, arguments) || this;
|
|
7941
7679
|
}
|
|
7942
7680
|
SpineSystem.prototype.init = function () {
|
|
7943
|
-
|
|
7944
|
-
this.renderSystem = this.game.getSystem(RendererSystem);
|
|
7945
|
-
this.renderSystem.rendererManager.register(this);
|
|
7946
|
-
this.game.canvas.addEventListener('webglcontextrestored', function () {
|
|
7947
|
-
var objs = _this.game.gameObjects;
|
|
7948
|
-
var toAdd = [];
|
|
7949
|
-
for (var k in _this.armatures) {
|
|
7950
|
-
var id = +k;
|
|
7951
|
-
for (var i = 0; i < objs.length; ++i) {
|
|
7952
|
-
var obj = objs[i];
|
|
7953
|
-
if (obj.id === id) {
|
|
7954
|
-
var sp = obj.getComponent(Spine$1);
|
|
7955
|
-
if (sp) {
|
|
7956
|
-
_this.remove({
|
|
7957
|
-
type: OBSERVER_TYPE.REMOVE,
|
|
7958
|
-
gameObject: obj,
|
|
7959
|
-
component: sp,
|
|
7960
|
-
componentName: Spine$1.componentName,
|
|
7961
|
-
});
|
|
7962
|
-
toAdd.push({
|
|
7963
|
-
type: OBSERVER_TYPE.ADD,
|
|
7964
|
-
gameObject: obj,
|
|
7965
|
-
component: sp,
|
|
7966
|
-
componentName: Spine$1.componentName,
|
|
7967
|
-
});
|
|
7968
|
-
}
|
|
7969
|
-
break;
|
|
7970
|
-
}
|
|
7971
|
-
}
|
|
7972
|
-
}
|
|
7973
|
-
setTimeout(function () {
|
|
7974
|
-
toAdd.forEach(function (obj) {
|
|
7975
|
-
_this.add(obj);
|
|
7976
|
-
});
|
|
7977
|
-
}, 1000);
|
|
7978
|
-
}, false);
|
|
7979
|
-
};
|
|
7980
|
-
SpineSystem.prototype.update = function (e) {
|
|
7981
|
-
for (var key in this.armatures) {
|
|
7982
|
-
this.armatures[key].update(e.deltaTime * 0.001);
|
|
7983
|
-
this.armatures[key].updateTransform();
|
|
7984
|
-
}
|
|
7985
|
-
_super.prototype.update.call(this);
|
|
7986
|
-
};
|
|
7987
|
-
SpineSystem.prototype.componentChanged = function (changed) {
|
|
7988
|
-
return __awaiter(this, void 0, void 0, function () {
|
|
7989
|
-
return __generator(this, function (_a) {
|
|
7990
|
-
if (changed.componentName === 'Spine') {
|
|
7991
|
-
if (changed.type === OBSERVER_TYPE.ADD) {
|
|
7992
|
-
this.add(changed);
|
|
7993
|
-
}
|
|
7994
|
-
else if (changed.type === OBSERVER_TYPE.CHANGE) {
|
|
7995
|
-
switch (changed.prop.prop[0]) {
|
|
7996
|
-
case 'resource':
|
|
7997
|
-
this.change(changed);
|
|
7998
|
-
break;
|
|
7999
|
-
}
|
|
8000
|
-
}
|
|
8001
|
-
else if (changed.type === OBSERVER_TYPE.REMOVE) {
|
|
8002
|
-
this.remove(changed);
|
|
8003
|
-
}
|
|
8004
|
-
}
|
|
8005
|
-
return [2];
|
|
8006
|
-
});
|
|
8007
|
-
});
|
|
7681
|
+
_super.prototype.init.call(this, { pixiSpine: pixiSpine });
|
|
8008
7682
|
};
|
|
8009
|
-
SpineSystem.prototype.add = function (changed, count) {
|
|
8010
|
-
return __awaiter(this, void 0, void 0, function () {
|
|
8011
|
-
var component, res, spineData, container, armature, tran;
|
|
8012
|
-
var _this = this;
|
|
8013
|
-
return __generator(this, function (_a) {
|
|
8014
|
-
switch (_a.label) {
|
|
8015
|
-
case 0:
|
|
8016
|
-
component = changed.component;
|
|
8017
|
-
clearTimeout(component.addHandler);
|
|
8018
|
-
return [4, resource.getResource(component.resource)];
|
|
8019
|
-
case 1:
|
|
8020
|
-
res = _a.sent();
|
|
8021
|
-
return [4, getSpineData(res)];
|
|
8022
|
-
case 2:
|
|
8023
|
-
spineData = _a.sent();
|
|
8024
|
-
if (!spineData) {
|
|
8025
|
-
component.addHandler = setTimeout(function () {
|
|
8026
|
-
if (!component.destroied) {
|
|
8027
|
-
if (count === undefined) {
|
|
8028
|
-
count = MaxRetryCount;
|
|
8029
|
-
}
|
|
8030
|
-
count--;
|
|
8031
|
-
if (count > 0) {
|
|
8032
|
-
_this.add(changed, count);
|
|
8033
|
-
}
|
|
8034
|
-
else {
|
|
8035
|
-
console.log('retry exceed max times', component.resource);
|
|
8036
|
-
}
|
|
8037
|
-
}
|
|
8038
|
-
}, 1000);
|
|
8039
|
-
return [2];
|
|
8040
|
-
}
|
|
8041
|
-
this.remove(changed);
|
|
8042
|
-
container = this.renderSystem.containerManager.getContainer(changed.gameObject.id);
|
|
8043
|
-
if (!container) {
|
|
8044
|
-
return [2];
|
|
8045
|
-
}
|
|
8046
|
-
component.lastResource = component.resource;
|
|
8047
|
-
armature = new pixispine.Spine(spineData);
|
|
8048
|
-
this.armatures[changed.gameObject.id] = armature;
|
|
8049
|
-
if (changed.gameObject && changed.gameObject.transform) {
|
|
8050
|
-
tran = changed.gameObject.transform;
|
|
8051
|
-
armature.x = tran.size.width * tran.origin.x;
|
|
8052
|
-
armature.y = tran.size.height * tran.origin.y;
|
|
8053
|
-
}
|
|
8054
|
-
container.addChildAt(armature, 0);
|
|
8055
|
-
armature.update();
|
|
8056
|
-
armature.updateTransform();
|
|
8057
|
-
component.armature = armature;
|
|
8058
|
-
if (component.autoPlay) {
|
|
8059
|
-
try {
|
|
8060
|
-
armature.state.setAnimation(0, component.animationName, true);
|
|
8061
|
-
}
|
|
8062
|
-
catch (e) {
|
|
8063
|
-
console.log(e);
|
|
8064
|
-
}
|
|
8065
|
-
}
|
|
8066
|
-
component.emit('loaded', { resource: component.resource });
|
|
8067
|
-
armature.state.addListener({
|
|
8068
|
-
start: function (track, event) {
|
|
8069
|
-
component.emit('start', { track: track, name: track.animation.name });
|
|
8070
|
-
},
|
|
8071
|
-
complete: function (track, event) {
|
|
8072
|
-
component.emit('complete', { track: track, name: track.animation.name });
|
|
8073
|
-
},
|
|
8074
|
-
interrupt: function (track, event) {
|
|
8075
|
-
component.emit('interrupt', { track: track, name: track.animation.name });
|
|
8076
|
-
},
|
|
8077
|
-
end: function (track, event) {
|
|
8078
|
-
component.emit('end', { track: track, name: track.animation.name });
|
|
8079
|
-
},
|
|
8080
|
-
event: function (track, event) {
|
|
8081
|
-
component.emit('event', track, event);
|
|
8082
|
-
},
|
|
8083
|
-
});
|
|
8084
|
-
return [2];
|
|
8085
|
-
}
|
|
8086
|
-
});
|
|
8087
|
-
});
|
|
8088
|
-
};
|
|
8089
|
-
SpineSystem.prototype.change = function (changed) {
|
|
8090
|
-
this.remove(changed);
|
|
8091
|
-
this.add(changed);
|
|
8092
|
-
};
|
|
8093
|
-
SpineSystem.prototype.remove = function (changed) {
|
|
8094
|
-
var _a, _b;
|
|
8095
|
-
return __awaiter(this, void 0, void 0, function () {
|
|
8096
|
-
var component, armature, container, res;
|
|
8097
|
-
return __generator(this, function (_c) {
|
|
8098
|
-
switch (_c.label) {
|
|
8099
|
-
case 0:
|
|
8100
|
-
component = changed.component;
|
|
8101
|
-
clearTimeout(component.addHandler);
|
|
8102
|
-
armature = this.armatures[changed.gameObject.id];
|
|
8103
|
-
container = this.renderSystem.containerManager.getContainer(changed.gameObject.id);
|
|
8104
|
-
if (container && armature) {
|
|
8105
|
-
container.removeChild(armature);
|
|
8106
|
-
}
|
|
8107
|
-
if (!component.armature) return [3, 2];
|
|
8108
|
-
component.armature.destroy({ children: true });
|
|
8109
|
-
return [4, resource.getResource(component.lastResource)];
|
|
8110
|
-
case 1:
|
|
8111
|
-
res = _c.sent();
|
|
8112
|
-
releaseSpineData(res.name, (_b = (_a = res.data) === null || _a === void 0 ? void 0 : _a.image) === null || _b === void 0 ? void 0 : _b.src);
|
|
8113
|
-
_c.label = 2;
|
|
8114
|
-
case 2:
|
|
8115
|
-
component.armature = null;
|
|
8116
|
-
delete this.armatures[changed.gameObject.id];
|
|
8117
|
-
if (changed.type === OBSERVER_TYPE.CHANGE) ;
|
|
8118
|
-
return [2];
|
|
8119
|
-
}
|
|
8120
|
-
});
|
|
8121
|
-
});
|
|
8122
|
-
};
|
|
8123
|
-
SpineSystem.systemName = 'SpineSystem';
|
|
8124
|
-
SpineSystem = __decorate([
|
|
8125
|
-
decorators.componentObserver({
|
|
8126
|
-
Spine: ['resource'],
|
|
8127
|
-
})
|
|
8128
|
-
], SpineSystem);
|
|
8129
7683
|
return SpineSystem;
|
|
8130
|
-
}(
|
|
7684
|
+
}(SpineSystem$2));
|
|
8131
7685
|
var SpineSystem$1 = SpineSystem;
|
|
8132
7686
|
|
|
7687
|
+
var Spine = (function (_super) {
|
|
7688
|
+
__extends$1(Spine, _super);
|
|
7689
|
+
function Spine() {
|
|
7690
|
+
return _super !== null && _super.apply(this, arguments) || this;
|
|
7691
|
+
}
|
|
7692
|
+
return Spine;
|
|
7693
|
+
}(Spine$2));
|
|
7694
|
+
var Spine$1 = Spine;
|
|
7695
|
+
|
|
8133
7696
|
export { Spine$1 as Spine, SpineSystem$1 as SpineSystem };
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@eva/plugin-renderer-spine",
|
|
3
|
-
"version": "1.2.2-alpha.
|
|
3
|
+
"version": "1.2.2-alpha.5",
|
|
4
4
|
"description": "@eva/plugin-renderer-spine",
|
|
5
5
|
"main": "index.js",
|
|
6
6
|
"module": "dist/plugin-renderer-spine.esm.js",
|
|
@@ -19,8 +19,9 @@
|
|
|
19
19
|
"homepage": "https://eva.js.org",
|
|
20
20
|
"dependencies": {
|
|
21
21
|
"@eva/inspector-decorator": "^0.0.5",
|
|
22
|
-
"@eva/plugin-renderer": "1.2.2-alpha.
|
|
23
|
-
"@eva/eva.js": "1.2.2-alpha.
|
|
22
|
+
"@eva/plugin-renderer": "1.2.2-alpha.5",
|
|
23
|
+
"@eva/eva.js": "1.2.2-alpha.5",
|
|
24
|
+
"@eva/spine-base": "1.2.2-alpha.5",
|
|
24
25
|
"pixi.js": "^4.8.7"
|
|
25
26
|
}
|
|
26
27
|
}
|