@eva/plugin-renderer-mesh 2.0.0-beta.8 → 2.0.0-beta.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,136 +1 @@
1
- (window.EVA = window.EVA || {}),
2
- (window.EVA.plugin = window.EVA.plugin || {}),
3
- (window.EVA.plugin.renderer = window.EVA.plugin.renderer || {});
4
- var _EVA_IIFE_mesh = (function (e, r, t, s) {
5
- 'use strict';
6
- class n extends r.Component {
7
- constructor() {
8
- super(...arguments), (this._forceUpdate = 0);
9
- }
10
- init(e) {
11
- e && e.resource && (this.resource = e.resource);
12
- }
13
- setCorners(e, r, t, s, n, o, i, c) {
14
- const d = this.corners || {};
15
- (d.x0 = e),
16
- (d.y0 = r),
17
- (d.x1 = t),
18
- (d.y1 = s),
19
- (d.x2 = n),
20
- (d.y2 = o),
21
- (d.x3 = i),
22
- (d.y3 = c),
23
- (this.corners = d),
24
- (this._forceUpdate += 1);
25
- }
26
- }
27
- function o(e, r, t, s) {
28
- return new (t || (t = Promise))(function (n, o) {
29
- function i(e) {
30
- try {
31
- d(s.next(e));
32
- } catch (e) {
33
- o(e);
34
- }
35
- }
36
- function c(e) {
37
- try {
38
- d(s.throw(e));
39
- } catch (e) {
40
- o(e);
41
- }
42
- }
43
- function d(e) {
44
- var r;
45
- e.done
46
- ? n(e.value)
47
- : ((r = e.value),
48
- r instanceof t
49
- ? r
50
- : new t(function (e) {
51
- e(r);
52
- })).then(i, c);
53
- }
54
- d((s = s.apply(e, r || [])).next());
55
- });
56
- }
57
- return (
58
- (n.componentName = 'PerspectiveMesh'),
59
- (e.MeshSystem = class extends t.Renderer {
60
- constructor() {
61
- super(...arguments), (this.name = 'PerspectiveMesh'), (this.meshes = {});
62
- }
63
- init() {
64
- (this.renderSystem = this.game.getSystem(t.RendererSystem)), this.renderSystem.rendererManager.register(this);
65
- }
66
- componentChanged(e) {
67
- var t, n;
68
- return o(this, void 0, void 0, function* () {
69
- if ('PerspectiveMesh' === e.componentName) {
70
- const o = e.gameObject.id,
71
- i = e.component;
72
- if (e.type === r.OBSERVER_TYPE.ADD) {
73
- const n = new s.PerspectiveMesh({ texture: new s.Texture() });
74
- (this.meshes[e.gameObject.id] = n), this.containerManager.getContainer(e.gameObject.id).addChildAt(n, 0);
75
- const c = this.increaseAsyncId(o),
76
- d = yield r.resource.getResource(i.resource),
77
- a = null === (t = d.data) || void 0 === t ? void 0 : t.image;
78
- if (!this.validateAsyncId(o, c)) return;
79
- if (!a) return void console.error(`GameObject:${e.gameObject.name}'s Mesh resource load error`);
80
- i.corners
81
- ? this.meshes[e.gameObject.id].setCorners(
82
- i.corners.x0,
83
- i.corners.y0,
84
- i.corners.x1,
85
- i.corners.y1,
86
- i.corners.x2,
87
- i.corners.y2,
88
- i.corners.x3,
89
- i.corners.y3,
90
- )
91
- : n.setCorners(0, 0, a.width, 0, a.width, a.height, 0, a.height);
92
- } else if (e.type === r.OBSERVER_TYPE.CHANGE) {
93
- const t = this.increaseAsyncId(o),
94
- s = yield r.resource.getResource(i.resource),
95
- c = null === (n = s.data) || void 0 === n ? void 0 : n.image;
96
- if (!this.validateAsyncId(o, t)) return;
97
- if (!c) return void console.error(`GameObject:${e.gameObject.name}'s Mesh resource load error`);
98
- (this.meshes[e.gameObject.id].texture = c),
99
- i.corners &&
100
- this.meshes[e.gameObject.id].setCorners(
101
- i.corners.x0,
102
- i.corners.y0,
103
- i.corners.x1,
104
- i.corners.y1,
105
- i.corners.x2,
106
- i.corners.y2,
107
- i.corners.x3,
108
- i.corners.y3,
109
- );
110
- } else if (e.type === r.OBSERVER_TYPE.REMOVE) {
111
- this.increaseAsyncId(o);
112
- const r = this.meshes[e.gameObject.id];
113
- this.containerManager.getContainer(e.gameObject.id).removeChild(r),
114
- r.destroy(),
115
- delete this.meshes[e.gameObject.id];
116
- }
117
- }
118
- });
119
- }
120
- }),
121
- (e.MeshSystem.systemName = 'PerspectiveMesh'),
122
- (e.MeshSystem = (function (e, r, t, s) {
123
- var n,
124
- o = arguments.length,
125
- i = o < 3 ? r : null === s ? (s = Object.getOwnPropertyDescriptor(r, t)) : s;
126
- if ('object' == typeof Reflect && 'function' == typeof Reflect.decorate) i = Reflect.decorate(e, r, t, s);
127
- else
128
- for (var c = e.length - 1; c >= 0; c--) (n = e[c]) && (i = (o < 3 ? n(i) : o > 3 ? n(r, t, i) : n(r, t)) || i);
129
- return o > 3 && i && Object.defineProperty(r, t, i), i;
130
- })([r.decorators.componentObserver({ PerspectiveMesh: ['resource', '_forceUpdate'] })], e.MeshSystem)),
131
- (e.PerspectiveMesh = n),
132
- Object.defineProperty(e, '__esModule', { value: !0 }),
133
- e
134
- );
135
- })(EVA.plugin.renderer.mesh || {}, EVA, EVA.plugin.renderer, PIXI);
136
- window.EVA.plugin.renderer.mesh = window.EVA.plugin.renderer.mesh || _EVA_IIFE_mesh;
1
+ window.EVA=window.EVA||{},window.EVA.plugin=window.EVA.plugin||{},window.EVA.plugin.renderer=window.EVA.plugin.renderer||{};var _EVA_IIFE_mesh=function(e,r,t,s){"use strict";class n extends r.Component{constructor(){super(...arguments),this._forceUpdate=0}init(e){e&&e.resource&&(this.resource=e.resource)}setCorners(e,r,t,s,n,o,i,c){const d=this.corners||{};d.x0=e,d.y0=r,d.x1=t,d.y1=s,d.x2=n,d.y2=o,d.x3=i,d.y3=c,this.corners=d,this._forceUpdate+=1}}function o(e,r,t,s){return new(t||(t=Promise))((function(n,o){function i(e){try{d(s.next(e))}catch(e){o(e)}}function c(e){try{d(s.throw(e))}catch(e){o(e)}}function d(e){var r;e.done?n(e.value):(r=e.value,r instanceof t?r:new t((function(e){e(r)}))).then(i,c)}d((s=s.apply(e,r||[])).next())}))}return n.componentName="PerspectiveMesh",e.MeshSystem=class extends t.Renderer{constructor(){super(...arguments),this.name="PerspectiveMesh",this.meshes={}}init(){this.renderSystem=this.game.getSystem(t.RendererSystem),this.renderSystem.rendererManager.register(this)}componentChanged(e){var t,n;return o(this,void 0,void 0,(function*(){if("PerspectiveMesh"===e.componentName){const o=e.gameObject.id,i=e.component;if(e.type===r.OBSERVER_TYPE.ADD){const n=new s.PerspectiveMesh({texture:new s.Texture});this.meshes[e.gameObject.id]=n,this.containerManager.getContainer(e.gameObject.id).addChildAt(n,0);const c=this.increaseAsyncId(o),d=yield r.resource.getResource(i.resource),a=null===(t=d.data)||void 0===t?void 0:t.image;if(!this.validateAsyncId(o,c))return;if(!a)return void console.error(`GameObject:${e.gameObject.name}'s Mesh resource load error`);i.corners?this.meshes[e.gameObject.id].setCorners(i.corners.x0,i.corners.y0,i.corners.x1,i.corners.y1,i.corners.x2,i.corners.y2,i.corners.x3,i.corners.y3):n.setCorners(0,0,a.width,0,a.width,a.height,0,a.height)}else if(e.type===r.OBSERVER_TYPE.CHANGE){const t=this.increaseAsyncId(o),s=yield r.resource.getResource(i.resource),c=null===(n=s.data)||void 0===n?void 0:n.image;if(!this.validateAsyncId(o,t))return;if(!c)return void console.error(`GameObject:${e.gameObject.name}'s Mesh resource load error`);this.meshes[e.gameObject.id].texture=c,i.corners&&this.meshes[e.gameObject.id].setCorners(i.corners.x0,i.corners.y0,i.corners.x1,i.corners.y1,i.corners.x2,i.corners.y2,i.corners.x3,i.corners.y3)}else if(e.type===r.OBSERVER_TYPE.REMOVE){this.increaseAsyncId(o);const r=this.meshes[e.gameObject.id];this.containerManager.getContainer(e.gameObject.id).removeChild(r),r.destroy(),delete this.meshes[e.gameObject.id]}}}))}},e.MeshSystem.systemName="PerspectiveMesh",e.MeshSystem=function(e,r,t,s){var n,o=arguments.length,i=o<3?r:null===s?s=Object.getOwnPropertyDescriptor(r,t):s;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)i=Reflect.decorate(e,r,t,s);else for(var c=e.length-1;c>=0;c--)(n=e[c])&&(i=(o<3?n(i):o>3?n(r,t,i):n(r,t))||i);return o>3&&i&&Object.defineProperty(r,t,i),i}([r.decorators.componentObserver({PerspectiveMesh:["resource","_forceUpdate"]})],e.MeshSystem),e.PerspectiveMesh=n,Object.defineProperty(e,"__esModule",{value:!0}),e}({},EVA,EVA.plugin.renderer,PIXI);window.EVA.plugin.renderer.mesh=window.EVA.plugin.renderer.mesh||_EVA_IIFE_mesh;
@@ -28,7 +28,7 @@ export declare class PerspectiveMesh extends Component<PerspectiveMeshParams> {
28
28
  resource: string;
29
29
  corners: Corners;
30
30
  _forceUpdate: number;
31
- init(obj?: PerspectiveMesh): void;
31
+ init(obj?: PerspectiveMeshParams): void;
32
32
  setCorners(x0: number, y0: number, x1: number, y1: number, x2: number, y2: number, x3: number, y3: number): void;
33
33
  }
34
34
 
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@eva/plugin-renderer-mesh",
3
- "version": "2.0.0-beta.8",
3
+ "version": "2.0.0-beta.9",
4
4
  "description": "@eva/plugin-renderer-mesh",
5
5
  "main": "index.js",
6
6
  "module": "dist/plugin-renderer-mesh.esm.js",
@@ -19,8 +19,8 @@
19
19
  "homepage": "https://eva.js.org",
20
20
  "dependencies": {
21
21
  "@eva/inspector-decorator": "^0.0.5",
22
- "@eva/plugin-renderer": "2.0.0-beta.8",
23
- "@eva/eva.js": "2.0.0-beta.8",
22
+ "@eva/plugin-renderer": "2.0.0-beta.9",
23
+ "@eva/eva.js": "2.0.0-beta.9",
24
24
  "pixi.js": "^8.6.5"
25
25
  }
26
26
  }