@eva/plugin-renderer-mesh 2.0.0-beta.8 → 2.0.0-beta.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1,136 +1 @@
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(window.EVA.plugin = window.EVA.plugin || {}),
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(window.EVA.plugin.renderer = window.EVA.plugin.renderer || {});
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var _EVA_IIFE_mesh = (function (e, r, t, s) {
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'use strict';
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class n extends r.Component {
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constructor() {
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super(...arguments), (this._forceUpdate = 0);
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}
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init(e) {
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e && e.resource && (this.resource = e.resource);
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}
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setCorners(e, r, t, s, n, o, i, c) {
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const d = this.corners || {};
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(d.x0 = e),
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(d.y0 = r),
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(d.x1 = t),
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(d.y1 = s),
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(d.x2 = n),
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(d.y2 = o),
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(d.x3 = i),
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(d.y3 = c),
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(this.corners = d),
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(this._forceUpdate += 1);
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}
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}
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function o(e, r, t, s) {
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return new (t || (t = Promise))(function (n, o) {
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function i(e) {
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try {
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d(s.next(e));
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} catch (e) {
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o(e);
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}
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}
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function c(e) {
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try {
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d(s.throw(e));
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} catch (e) {
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o(e);
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}
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}
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function d(e) {
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var r;
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e.done
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? n(e.value)
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: ((r = e.value),
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r instanceof t
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? r
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: new t(function (e) {
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e(r);
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})).then(i, c);
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}
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d((s = s.apply(e, r || [])).next());
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});
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}
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return (
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(n.componentName = 'PerspectiveMesh'),
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(e.MeshSystem = class extends t.Renderer {
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constructor() {
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super(...arguments), (this.name = 'PerspectiveMesh'), (this.meshes = {});
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}
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init() {
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(this.renderSystem = this.game.getSystem(t.RendererSystem)), this.renderSystem.rendererManager.register(this);
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}
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componentChanged(e) {
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var t, n;
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return o(this, void 0, void 0, function* () {
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if ('PerspectiveMesh' === e.componentName) {
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const o = e.gameObject.id,
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i = e.component;
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if (e.type === r.OBSERVER_TYPE.ADD) {
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const n = new s.PerspectiveMesh({ texture: new s.Texture() });
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(this.meshes[e.gameObject.id] = n), this.containerManager.getContainer(e.gameObject.id).addChildAt(n, 0);
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const c = this.increaseAsyncId(o),
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d = yield r.resource.getResource(i.resource),
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a = null === (t = d.data) || void 0 === t ? void 0 : t.image;
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if (!this.validateAsyncId(o, c)) return;
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if (!a) return void console.error(`GameObject:${e.gameObject.name}'s Mesh resource load error`);
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i.corners
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? this.meshes[e.gameObject.id].setCorners(
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i.corners.x0,
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i.corners.y0,
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i.corners.x1,
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i.corners.y1,
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i.corners.x2,
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i.corners.y2,
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i.corners.x3,
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i.corners.y3,
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)
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: n.setCorners(0, 0, a.width, 0, a.width, a.height, 0, a.height);
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} else if (e.type === r.OBSERVER_TYPE.CHANGE) {
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const t = this.increaseAsyncId(o),
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s = yield r.resource.getResource(i.resource),
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c = null === (n = s.data) || void 0 === n ? void 0 : n.image;
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if (!this.validateAsyncId(o, t)) return;
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if (!c) return void console.error(`GameObject:${e.gameObject.name}'s Mesh resource load error`);
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(this.meshes[e.gameObject.id].texture = c),
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i.corners &&
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this.meshes[e.gameObject.id].setCorners(
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i.corners.x0,
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i.corners.y0,
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i.corners.x1,
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i.corners.y1,
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i.corners.x2,
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i.corners.y2,
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i.corners.x3,
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i.corners.y3,
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);
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} else if (e.type === r.OBSERVER_TYPE.REMOVE) {
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this.increaseAsyncId(o);
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const r = this.meshes[e.gameObject.id];
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this.containerManager.getContainer(e.gameObject.id).removeChild(r),
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r.destroy(),
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delete this.meshes[e.gameObject.id];
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}
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}
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});
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}
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}),
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(e.MeshSystem.systemName = 'PerspectiveMesh'),
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(e.MeshSystem = (function (e, r, t, s) {
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var n,
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o = arguments.length,
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i = o < 3 ? r : null === s ? (s = Object.getOwnPropertyDescriptor(r, t)) : s;
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if ('object' == typeof Reflect && 'function' == typeof Reflect.decorate) i = Reflect.decorate(e, r, t, s);
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else
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for (var c = e.length - 1; c >= 0; c--) (n = e[c]) && (i = (o < 3 ? n(i) : o > 3 ? n(r, t, i) : n(r, t)) || i);
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return o > 3 && i && Object.defineProperty(r, t, i), i;
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})([r.decorators.componentObserver({ PerspectiveMesh: ['resource', '_forceUpdate'] })], e.MeshSystem)),
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(e.PerspectiveMesh = n),
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Object.defineProperty(e, '__esModule', { value: !0 }),
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e
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);
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})(EVA.plugin.renderer.mesh || {}, EVA, EVA.plugin.renderer, PIXI);
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window.EVA.plugin.renderer.mesh = window.EVA.plugin.renderer.mesh || _EVA_IIFE_mesh;
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window.EVA=window.EVA||{},window.EVA.plugin=window.EVA.plugin||{},window.EVA.plugin.renderer=window.EVA.plugin.renderer||{};var _EVA_IIFE_mesh=function(e,r,t,s){"use strict";class n extends r.Component{constructor(){super(...arguments),this._forceUpdate=0}init(e){e&&e.resource&&(this.resource=e.resource)}setCorners(e,r,t,s,n,o,i,c){const d=this.corners||{};d.x0=e,d.y0=r,d.x1=t,d.y1=s,d.x2=n,d.y2=o,d.x3=i,d.y3=c,this.corners=d,this._forceUpdate+=1}}function o(e,r,t,s){return new(t||(t=Promise))((function(n,o){function i(e){try{d(s.next(e))}catch(e){o(e)}}function c(e){try{d(s.throw(e))}catch(e){o(e)}}function d(e){var r;e.done?n(e.value):(r=e.value,r instanceof t?r:new t((function(e){e(r)}))).then(i,c)}d((s=s.apply(e,r||[])).next())}))}return n.componentName="PerspectiveMesh",e.MeshSystem=class extends t.Renderer{constructor(){super(...arguments),this.name="PerspectiveMesh",this.meshes={}}init(){this.renderSystem=this.game.getSystem(t.RendererSystem),this.renderSystem.rendererManager.register(this)}componentChanged(e){var t,n;return o(this,void 0,void 0,(function*(){if("PerspectiveMesh"===e.componentName){const o=e.gameObject.id,i=e.component;if(e.type===r.OBSERVER_TYPE.ADD){const n=new s.PerspectiveMesh({texture:new s.Texture});this.meshes[e.gameObject.id]=n,this.containerManager.getContainer(e.gameObject.id).addChildAt(n,0);const c=this.increaseAsyncId(o),d=yield r.resource.getResource(i.resource),a=null===(t=d.data)||void 0===t?void 0:t.image;if(!this.validateAsyncId(o,c))return;if(!a)return void console.error(`GameObject:${e.gameObject.name}'s Mesh resource load error`);i.corners?this.meshes[e.gameObject.id].setCorners(i.corners.x0,i.corners.y0,i.corners.x1,i.corners.y1,i.corners.x2,i.corners.y2,i.corners.x3,i.corners.y3):n.setCorners(0,0,a.width,0,a.width,a.height,0,a.height)}else if(e.type===r.OBSERVER_TYPE.CHANGE){const t=this.increaseAsyncId(o),s=yield r.resource.getResource(i.resource),c=null===(n=s.data)||void 0===n?void 0:n.image;if(!this.validateAsyncId(o,t))return;if(!c)return void console.error(`GameObject:${e.gameObject.name}'s Mesh resource load error`);this.meshes[e.gameObject.id].texture=c,i.corners&&this.meshes[e.gameObject.id].setCorners(i.corners.x0,i.corners.y0,i.corners.x1,i.corners.y1,i.corners.x2,i.corners.y2,i.corners.x3,i.corners.y3)}else if(e.type===r.OBSERVER_TYPE.REMOVE){this.increaseAsyncId(o);const r=this.meshes[e.gameObject.id];this.containerManager.getContainer(e.gameObject.id).removeChild(r),r.destroy(),delete this.meshes[e.gameObject.id]}}}))}},e.MeshSystem.systemName="PerspectiveMesh",e.MeshSystem=function(e,r,t,s){var n,o=arguments.length,i=o<3?r:null===s?s=Object.getOwnPropertyDescriptor(r,t):s;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)i=Reflect.decorate(e,r,t,s);else for(var c=e.length-1;c>=0;c--)(n=e[c])&&(i=(o<3?n(i):o>3?n(r,t,i):n(r,t))||i);return o>3&&i&&Object.defineProperty(r,t,i),i}([r.decorators.componentObserver({PerspectiveMesh:["resource","_forceUpdate"]})],e.MeshSystem),e.PerspectiveMesh=n,Object.defineProperty(e,"__esModule",{value:!0}),e}({},EVA,EVA.plugin.renderer,PIXI);window.EVA.plugin.renderer.mesh=window.EVA.plugin.renderer.mesh||_EVA_IIFE_mesh;
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@@ -28,7 +28,7 @@ export declare class PerspectiveMesh extends Component<PerspectiveMeshParams> {
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resource: string;
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corners: Corners;
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_forceUpdate: number;
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init(obj?:
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init(obj?: PerspectiveMeshParams): void;
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setCorners(x0: number, y0: number, x1: number, y1: number, x2: number, y2: number, x3: number, y3: number): void;
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}
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package/package.json
CHANGED
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{
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"name": "@eva/plugin-renderer-mesh",
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"version": "2.0.0-beta.
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"version": "2.0.0-beta.9",
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"description": "@eva/plugin-renderer-mesh",
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"main": "index.js",
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"module": "dist/plugin-renderer-mesh.esm.js",
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"homepage": "https://eva.js.org",
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"dependencies": {
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"@eva/inspector-decorator": "^0.0.5",
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"@eva/plugin-renderer": "2.0.0-beta.
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"@eva/eva.js": "2.0.0-beta.
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"@eva/plugin-renderer": "2.0.0-beta.9",
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"@eva/eva.js": "2.0.0-beta.9",
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"pixi.js": "^8.6.5"
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}
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}
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