@eva/plugin-renderer-mask 1.2.8-fix.1 → 1.2.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/EVA.plugin.renderer.mask.js +3 -2
- package/dist/EVA.plugin.renderer.mask.min.js +1 -1
- package/dist/miniprogram.js +314 -0
- package/dist/plugin-renderer-mask.cjs.js +3 -1
- package/dist/plugin-renderer-mask.cjs.prod.js +1 -1
- package/dist/plugin-renderer-mask.d.ts +1 -1
- package/dist/plugin-renderer-mask.esm.js +3 -1
- package/package.json +4 -4
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@@ -1,4 +1,4 @@
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function _extends() { _extends = Object.assign
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function _extends() { _extends = Object.assign ? Object.assign.bind() : function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
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window.EVA = window.EVA || {};
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window.EVA.plugin = window.EVA.plugin || {};
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@@ -430,9 +430,10 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
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if (changed.prop.prop[0] === 'type') {
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this.changedCache[changed.gameObject.id] = true;
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if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {
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if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1 || component._lastType !== component.type) {
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this.remove(changed);
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this.add(changed);
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component._lastType = component.type;
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} else {
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this.redrawGraphics(changed);
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}
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@@ -1 +1 @@
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function _extends(){return
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function _extends(){return _extends=Object.assign?Object.assign.bind():function(e){for(var t=1;t<arguments.length;t++){var r=arguments[t];for(var n in r)Object.prototype.hasOwnProperty.call(r,n)&&(e[n]=r[n])}return e},_extends.apply(this,arguments)}window.EVA=window.EVA||{},window.EVA.plugin=window.EVA.plugin||{},window.EVA.plugin.renderer=window.EVA.plugin.renderer||{};var _EVA_IIFE_mask=function(e,t,r,n){"use strict";var o=function(e,t){return o=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])},o(e,t)};function i(e,t){function r(){this.constructor=e}o(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function a(e,t,r,n){var o,i=arguments.length,a=i<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,t,r,n);else for(var c=e.length-1;c>=0;c--)(o=e[c])&&(a=(i<3?o(a):i>3?o(t,r,a):o(t,r))||a);return i>3&&a&&Object.defineProperty(t,r,a),a}function c(e,t,r,n){return new(r||(r=Promise))((function(o,i){function a(e){try{s(n.next(e))}catch(e){i(e)}}function c(e){try{s(n.throw(e))}catch(e){i(e)}}function s(e){var t;e.done?o(e.value):(t=e.value,t instanceof r?t:new r((function(e){e(t)}))).then(a,c)}s((n=n.apply(e,t||[])).next())}))}function s(e,t){var r,n,o,i,a={label:0,sent:function(){if(1&o[0])throw o[1];return o[1]},trys:[],ops:[]};return i={next:c(0),throw:c(1),return:c(2)},"function"==typeof Symbol&&(i[Symbol.iterator]=function(){return this}),i;function c(i){return function(c){return function(i){if(r)throw new TypeError("Generator is already executing.");for(;a;)try{if(r=1,n&&(o=2&i[0]?n.return:i[0]?n.throw||((o=n.return)&&o.call(n),0):n.next)&&!(o=o.call(n,i[1])).done)return o;switch(n=0,o&&(i=[2&i[0],o.value]),i[0]){case 0:case 1:o=i;break;case 4:return a.label++,{value:i[1],done:!1};case 5:a.label++,n=i[1],i=[0];continue;case 7:i=a.ops.pop(),a.trys.pop();continue;default:if(!(o=a.trys,(o=o.length>0&&o[o.length-1])||6!==i[0]&&2!==i[0])){a=0;continue}if(3===i[0]&&(!o||i[1]>o[0]&&i[1]<o[3])){a.label=i[1];break}if(6===i[0]&&a.label<o[1]){a.label=o[1],o=i;break}if(o&&a.label<o[2]){a.label=o[2],a.ops.push(i);break}o[2]&&a.ops.pop(),a.trys.pop();continue}i=t.call(e,a)}catch(e){i=[6,e],n=0}finally{r=o=0}if(5&i[0])throw i[1];return{value:i[0]?i[1]:void 0,done:!0}}([i,c])}}}function p(e,t){var r="function"==typeof Symbol&&e[Symbol.iterator];if(!r)return e;var n,o,i=r.call(e),a=[];try{for(;(void 0===t||t-- >0)&&!(n=i.next()).done;)a.push(n.value)}catch(e){o={error:e}}finally{try{n&&!n.done&&(r=i.return)&&r.call(i)}finally{if(o)throw o.error}}return a}function l(e){return function(t,r){var n=function(e,t){return e.constructor.IDEProps||(e.constructor.IDEProps={}),e.constructor.IDEProps[t]||(e.constructor.IDEProps[t]={}),e.constructor.IDEProps[t]}(t,r);n.key=r,n.type=e}}e.MASK_TYPE=void 0,function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(e.MASK_TYPE||(e.MASK_TYPE={}));var u,h=function(e){function t(){var t=null!==e&&e.apply(this,arguments)||this;return t.style={},t.resource="",t.spriteName="",t}return i(t,e),t.prototype.init=function(e){_extends(this,e)},t.componentName="Mask",a([l("string")],t.prototype,"resource",void 0),a([l("string")],t.prototype,"spriteName",void 0),t}(t.Component),d=h,y={Circle:["x","y","radius"],Ellipse:["x","y","width","height"],Rect:["x","y","width","height"],RoundedRect:["x","y","width","height","radius"],Polygon:["paths"]},f={Circle:"drawCircle",Ellipse:"drawEllipse",Rect:"drawRect",RoundedRect:"drawRoundedRect",Polygon:"drawPolygon"};!function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(u||(u={}));var g=function(e){function o(){var t=null!==e&&e.apply(this,arguments)||this;return t.name="Mask",t.changedCache={},t.maskSpriteCache={},t}return i(o,e),o.prototype.init=function(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)},o.prototype.rendererUpdate=function(){this.changedCache={}},o.prototype.componentChanged=function(e){if("Mask"===e.component.name)switch(e.type){case t.OBSERVER_TYPE.ADD:this.add(e);break;case t.OBSERVER_TYPE.REMOVE:this.remove(e);break;case t.OBSERVER_TYPE.CHANGE:this.change(e)}},o.prototype.add=function(e){var t,r=e.component;if(!(r.type in u))throw new Error("no have Mask type: "+r.type);if(!r.style)throw new Error("no have Mask style: "+r.type);switch(r.type){case u.Circle:case u.Ellipse:case u.Rect:case u.RoundedRect:case u.Polygon:t=this.createGraphics(r);break;case u.Img:case u.Sprite:t=this.createSprite(r)}if(!t)throw new Error("no have mask instance, check your mask params: "+r.type);var n=this.containerManager.getContainer(e.gameObject.id);n.mask=t,n.addChild(t)},o.prototype.remove=function(e){var t=this.containerManager.getContainer(e.gameObject.id);t.removeChild(t.mask),t.mask.destroy({children:!0}),t.mask=null,delete this.maskSpriteCache[e.gameObject.id]},o.prototype.change=function(e){if(!this.changedCache[e.gameObject.id]){var t=e.component;"type"===e.prop.prop[0]?(this.changedCache[e.gameObject.id]=!0,[u.Sprite,u.Img].indexOf(t.type)>-1||t._lastType!==t.type?(this.remove(e),this.add(e),t._lastType=t.type):this.redrawGraphics(e)):"style"===e.prop.prop[0]?[u.Sprite,u.Img].indexOf(t.type)>-1?this.changeSpriteStyle(t):this.redrawGraphics(e):("resource"===e.prop.prop[0]||"spriteName"===e.prop.prop[0])&&(this.changedCache[e.gameObject.id]=!0,this.changeSprite(t))}},o.prototype.createGraphics=function(e){var t=new n.Graphics;return this.draw(t,e),t},o.prototype.redrawGraphics=function(e){var t=this.containerManager.getContainer(e.gameObject.id).mask;t.clear(),this.draw(t,e.component)},o.prototype.draw=function(e,t){var r,n,o=[];try{for(var i=function(e){var t="function"==typeof Symbol&&Symbol.iterator,r=t&&e[t],n=0;if(r)return r.call(e);if(e&&"number"==typeof e.length)return{next:function(){return e&&n>=e.length&&(e=void 0),{value:e&&e[n++],done:!e}}};throw new TypeError(t?"Object is not iterable.":"Symbol.iterator is not defined.")}(y[t.type]),a=i.next();!a.done;a=i.next()){var c=a.value;o.push(t.style[c])}}catch(e){r={error:e}}finally{try{a&&!a.done&&(n=i.return)&&n.call(i)}finally{if(r)throw r.error}}e.beginFill(0,1),e[f[t.type]].apply(e,function(){for(var e=[],t=0;t<arguments.length;t++)e=e.concat(p(arguments[t]));return e}(o)),e.endFill()},o.prototype.createSprite=function(e){var t=new n.Sprite(null);return this.maskSpriteCache[e.gameObject.id]=t,this.setSprite(e,t),t.sprite},o.prototype.changeSpriteStyle=function(e){var t=this.maskSpriteCache[e.gameObject.id];t.sprite.width=e.style.width,t.sprite.height=e.style.height,t.sprite.position.x=e.style.x,t.sprite.position.y=e.style.y},o.prototype.changeSprite=function(e){var t=this.maskSpriteCache[e.gameObject.id];this.setSprite(e,t)},o.prototype.setSprite=function(e,r){return c(this,void 0,void 0,(function(){var n,o,i,a;return s(this,(function(c){switch(c.label){case 0:return c.trys.push([0,2,,3]),o=this.increaseAsyncId(e.gameObject.id),[4,t.resource.getResource(e.resource)];case 1:return n=c.sent(),this.validateAsyncId(e.gameObject.id,o)?[3,3]:[2];case 2:throw c.sent(),new Error("mask resource load error");case 3:return e.type===u.Sprite?(i=e.resource+"_s|r|c_"+e.spriteName,a=n.instance[i],r.image=a):r.image=n.data.image,r.sprite.width=e.style.width,r.sprite.height=e.style.height,r.sprite.position.x=e.style.x,r.sprite.position.y=e.style.y,[2]}}))}))},o.systemName="Mask",o=a([t.decorators.componentObserver({Mask:["type",{prop:["style"],deep:!0},"resource","spriteName"]})],o)}(r.Renderer),m=g;return e.Mask=d,e.MaskSystem=m,Object.defineProperty(e,"__esModule",{value:!0}),e}({},EVA,EVA.plugin.renderer,EVA.rendererAdapter);window.EVA.plugin.renderer.mask=window.EVA.plugin.renderer.mask||_EVA_IIFE_mask;
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@@ -0,0 +1,314 @@
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function _extends() { _extends = Object.assign ? Object.assign.bind() : function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
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import { __extends, __decorate, __values, __spread, __awaiter, __generator } from 'tslib';
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import { Component, OBSERVER_TYPE, resource, decorators } from '@eva/eva.js/dist/miniprogram';
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import { type } from '@eva/inspector-decorator';
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import { RendererSystem, Renderer } from '@eva/plugin-renderer/dist/miniprogram';
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import { Graphics, Sprite } from '@eva/renderer-adapter/dist/miniprogram';
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var MASK_TYPE$1;
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(function (MASK_TYPE) {
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MASK_TYPE["Circle"] = "Circle";
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MASK_TYPE["Ellipse"] = "Ellipse";
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MASK_TYPE["Rect"] = "Rect";
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MASK_TYPE["RoundedRect"] = "RoundedRect";
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MASK_TYPE["Polygon"] = "Polygon";
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MASK_TYPE["Img"] = "Img";
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MASK_TYPE["Sprite"] = "Sprite";
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})(MASK_TYPE$1 || (MASK_TYPE$1 = {}));
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var Mask$2 = function (_super) {
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__extends(Mask, _super);
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function Mask() {
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var _this = _super !== null && _super.apply(this, arguments) || this;
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_this.style = {};
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_this.resource = '';
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_this.spriteName = '';
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return _this;
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}
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Mask.prototype.init = function (obj) {
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_extends(this, obj);
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};
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Mask.componentName = 'Mask';
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__decorate([type('string')], Mask.prototype, "resource", void 0);
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__decorate([type('string')], Mask.prototype, "spriteName", void 0);
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return Mask;
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}(Component);
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var Mask$3 = Mask$2;
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var resourceKeySplit = '_s|r|c_';
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var propertyForGraphics = {
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Circle: ['x', 'y', 'radius'],
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Ellipse: ['x', 'y', 'width', 'height'],
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Rect: ['x', 'y', 'width', 'height'],
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RoundedRect: ['x', 'y', 'width', 'height', 'radius'],
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Polygon: ['paths']
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};
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var functionForGraphics = {
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Circle: 'drawCircle',
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Ellipse: 'drawEllipse',
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Rect: 'drawRect',
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RoundedRect: 'drawRoundedRect',
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Polygon: 'drawPolygon'
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};
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var MASK_TYPE;
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(function (MASK_TYPE) {
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MASK_TYPE["Circle"] = "Circle";
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MASK_TYPE["Ellipse"] = "Ellipse";
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MASK_TYPE["Rect"] = "Rect";
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MASK_TYPE["RoundedRect"] = "RoundedRect";
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MASK_TYPE["Polygon"] = "Polygon";
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MASK_TYPE["Img"] = "Img";
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MASK_TYPE["Sprite"] = "Sprite";
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})(MASK_TYPE || (MASK_TYPE = {}));
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var Mask = function (_super) {
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__extends(Mask, _super);
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function Mask() {
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var _this = _super !== null && _super.apply(this, arguments) || this;
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_this.name = 'Mask';
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_this.changedCache = {};
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_this.maskSpriteCache = {};
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return _this;
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}
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Mask.prototype.init = function () {
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this.renderSystem = this.game.getSystem(RendererSystem);
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this.renderSystem.rendererManager.register(this);
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};
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Mask.prototype.rendererUpdate = function () {
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this.changedCache = {};
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};
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Mask.prototype.componentChanged = function (changed) {
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if (changed.component.name !== 'Mask') return;
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switch (changed.type) {
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case OBSERVER_TYPE.ADD:
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this.add(changed);
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break;
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case OBSERVER_TYPE.REMOVE:
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this.remove(changed);
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break;
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case OBSERVER_TYPE.CHANGE:
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this.change(changed);
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break;
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}
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};
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Mask.prototype.add = function (changed) {
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var component = changed.component;
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if (!(component.type in MASK_TYPE)) {
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throw new Error('no have Mask type: ' + component.type);
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}
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if (!component.style) {
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throw new Error('no have Mask style: ' + component.type);
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}
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var mask;
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switch (component.type) {
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case MASK_TYPE.Circle:
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mask = this.createGraphics(component);
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break;
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case MASK_TYPE.Ellipse:
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mask = this.createGraphics(component);
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break;
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case MASK_TYPE.Rect:
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mask = this.createGraphics(component);
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break;
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case MASK_TYPE.RoundedRect:
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mask = this.createGraphics(component);
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break;
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case MASK_TYPE.Polygon:
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mask = this.createGraphics(component);
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break;
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case MASK_TYPE.Img:
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mask = this.createSprite(component);
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break;
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case MASK_TYPE.Sprite:
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mask = this.createSprite(component);
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break;
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}
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if (!mask) {
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throw new Error('no have mask instance, check your mask params: ' + component.type);
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}
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var container = this.containerManager.getContainer(changed.gameObject.id);
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container.mask = mask;
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container.addChild(mask);
|
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};
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Mask.prototype.remove = function (changed) {
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var container = this.containerManager.getContainer(changed.gameObject.id);
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container.removeChild(container.mask);
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container.mask.destroy({
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children: true
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});
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container.mask = null;
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delete this.maskSpriteCache[changed.gameObject.id];
|
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+
};
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|
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|
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Mask.prototype.change = function (changed) {
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|
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if (this.changedCache[changed.gameObject.id]) return;
|
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|
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var component = changed.component;
|
|
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if (changed.prop.prop[0] === 'type') {
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this.changedCache[changed.gameObject.id] = true;
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if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1 || component._lastType !== component.type) {
|
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this.remove(changed);
|
|
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|
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this.add(changed);
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|
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component._lastType = component.type;
|
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|
+
} else {
|
|
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|
+
this.redrawGraphics(changed);
|
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}
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|
+
} else if (changed.prop.prop[0] === 'style') {
|
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if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {
|
|
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|
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this.changeSpriteStyle(component);
|
|
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} else {
|
|
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|
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this.redrawGraphics(changed);
|
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|
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}
|
|
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|
+
} else if (changed.prop.prop[0] === 'resource') {
|
|
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|
+
this.changedCache[changed.gameObject.id] = true;
|
|
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|
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this.changeSprite(component);
|
|
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|
+
} else if (changed.prop.prop[0] === 'spriteName') {
|
|
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|
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this.changedCache[changed.gameObject.id] = true;
|
|
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|
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this.changeSprite(component);
|
|
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|
+
}
|
|
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|
+
};
|
|
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|
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|
|
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|
+
Mask.prototype.createGraphics = function (component) {
|
|
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|
+
var graphics = new Graphics();
|
|
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|
+
this.draw(graphics, component);
|
|
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|
+
return graphics;
|
|
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|
+
};
|
|
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|
+
|
|
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|
+
Mask.prototype.redrawGraphics = function (changed) {
|
|
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|
+
var container = this.containerManager.getContainer(changed.gameObject.id);
|
|
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|
+
var graphics = container.mask;
|
|
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|
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graphics.clear();
|
|
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|
+
this.draw(graphics, changed.component);
|
|
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|
+
};
|
|
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|
+
|
|
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|
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Mask.prototype.draw = function (graphics, component) {
|
|
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|
+
var e_1, _a;
|
|
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|
+
|
|
219
|
+
var params = [];
|
|
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|
+
|
|
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|
+
try {
|
|
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|
+
for (var _b = __values(propertyForGraphics[component.type]), _c = _b.next(); !_c.done; _c = _b.next()) {
|
|
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|
+
var key = _c.value;
|
|
224
|
+
params.push(component.style[key]);
|
|
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|
+
}
|
|
226
|
+
} catch (e_1_1) {
|
|
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|
+
e_1 = {
|
|
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|
+
error: e_1_1
|
|
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|
+
};
|
|
230
|
+
} finally {
|
|
231
|
+
try {
|
|
232
|
+
if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
|
|
233
|
+
} finally {
|
|
234
|
+
if (e_1) throw e_1.error;
|
|
235
|
+
}
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
graphics.beginFill(0x000000, 1);
|
|
239
|
+
graphics[functionForGraphics[component.type]].apply(graphics, __spread(params));
|
|
240
|
+
graphics.endFill();
|
|
241
|
+
};
|
|
242
|
+
|
|
243
|
+
Mask.prototype.createSprite = function (component) {
|
|
244
|
+
var sprite = new Sprite(null);
|
|
245
|
+
this.maskSpriteCache[component.gameObject.id] = sprite;
|
|
246
|
+
this.setSprite(component, sprite);
|
|
247
|
+
return sprite.sprite;
|
|
248
|
+
};
|
|
249
|
+
|
|
250
|
+
Mask.prototype.changeSpriteStyle = function (component) {
|
|
251
|
+
var sprite = this.maskSpriteCache[component.gameObject.id];
|
|
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|
+
sprite.sprite.width = component.style.width;
|
|
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|
+
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|
|
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|
+
sprite.sprite.position.x = component.style.x;
|
|
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|
+
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|
|
256
|
+
};
|
|
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|
+
|
|
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|
+
Mask.prototype.changeSprite = function (component) {
|
|
259
|
+
var sprite = this.maskSpriteCache[component.gameObject.id];
|
|
260
|
+
this.setSprite(component, sprite);
|
|
261
|
+
};
|
|
262
|
+
|
|
263
|
+
Mask.prototype.setSprite = function (component, sprite) {
|
|
264
|
+
return __awaiter(this, void 0, void 0, function () {
|
|
265
|
+
var res, asyncId, img, texture;
|
|
266
|
+
return __generator(this, function (_a) {
|
|
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|
+
switch (_a.label) {
|
|
268
|
+
case 0:
|
|
269
|
+
_a.trys.push([0, 2,, 3]);
|
|
270
|
+
|
|
271
|
+
asyncId = this.increaseAsyncId(component.gameObject.id);
|
|
272
|
+
return [4, resource.getResource(component.resource)];
|
|
273
|
+
|
|
274
|
+
case 1:
|
|
275
|
+
res = _a.sent();
|
|
276
|
+
if (!this.validateAsyncId(component.gameObject.id, asyncId)) return [2];
|
|
277
|
+
return [3, 3];
|
|
278
|
+
|
|
279
|
+
case 2:
|
|
280
|
+
_a.sent();
|
|
281
|
+
|
|
282
|
+
throw new Error('mask resource load error');
|
|
283
|
+
|
|
284
|
+
case 3:
|
|
285
|
+
if (component.type === MASK_TYPE.Sprite) {
|
|
286
|
+
img = component.resource + resourceKeySplit + component.spriteName;
|
|
287
|
+
texture = res.instance[img];
|
|
288
|
+
sprite.image = texture;
|
|
289
|
+
} else {
|
|
290
|
+
sprite.image = res.data.image;
|
|
291
|
+
}
|
|
292
|
+
|
|
293
|
+
sprite.sprite.width = component.style.width;
|
|
294
|
+
sprite.sprite.height = component.style.height;
|
|
295
|
+
sprite.sprite.position.x = component.style.x;
|
|
296
|
+
sprite.sprite.position.y = component.style.y;
|
|
297
|
+
return [2];
|
|
298
|
+
}
|
|
299
|
+
});
|
|
300
|
+
});
|
|
301
|
+
};
|
|
302
|
+
|
|
303
|
+
Mask.systemName = 'Mask';
|
|
304
|
+
Mask = __decorate([decorators.componentObserver({
|
|
305
|
+
Mask: ['type', {
|
|
306
|
+
prop: ['style'],
|
|
307
|
+
deep: true
|
|
308
|
+
}, 'resource', 'spriteName']
|
|
309
|
+
})], Mask);
|
|
310
|
+
return Mask;
|
|
311
|
+
}(Renderer);
|
|
312
|
+
|
|
313
|
+
var Mask$1 = Mask;
|
|
314
|
+
export { MASK_TYPE$1 as MASK_TYPE, Mask$3 as Mask, Mask$1 as MaskSystem };
|
|
@@ -255,9 +255,11 @@ var Mask = (function (_super) {
|
|
|
255
255
|
var component = changed.component;
|
|
256
256
|
if (changed.prop.prop[0] === 'type') {
|
|
257
257
|
this.changedCache[changed.gameObject.id] = true;
|
|
258
|
-
if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1
|
|
258
|
+
if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1 ||
|
|
259
|
+
component._lastType !== component.type) {
|
|
259
260
|
this.remove(changed);
|
|
260
261
|
this.add(changed);
|
|
262
|
+
component._lastType = component.type;
|
|
261
263
|
}
|
|
262
264
|
else {
|
|
263
265
|
this.redrawGraphics(changed);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/inspector-decorator"),r=require("@eva/plugin-renderer"),n=require("@eva/renderer-adapter"),o=function(e,t){return
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/inspector-decorator"),r=require("@eva/plugin-renderer"),n=require("@eva/renderer-adapter"),o=function(e,t){return o=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])},o(e,t)};function i(e,t){function r(){this.constructor=e}o(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function a(e,t,r,n){var o,i=arguments.length,a=i<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,t,r,n);else for(var c=e.length-1;c>=0;c--)(o=e[c])&&(a=(i<3?o(a):i>3?o(t,r,a):o(t,r))||a);return i>3&&a&&Object.defineProperty(t,r,a),a}function c(e,t){var r,n,o,i,a={label:0,sent:function(){if(1&o[0])throw o[1];return o[1]},trys:[],ops:[]};return i={next:c(0),throw:c(1),return:c(2)},"function"==typeof Symbol&&(i[Symbol.iterator]=function(){return this}),i;function c(i){return function(c){return function(i){if(r)throw new TypeError("Generator is already executing.");for(;a;)try{if(r=1,n&&(o=2&i[0]?n.return:i[0]?n.throw||((o=n.return)&&o.call(n),0):n.next)&&!(o=o.call(n,i[1])).done)return o;switch(n=0,o&&(i=[2&i[0],o.value]),i[0]){case 0:case 1:o=i;break;case 4:return a.label++,{value:i[1],done:!1};case 5:a.label++,n=i[1],i=[0];continue;case 7:i=a.ops.pop(),a.trys.pop();continue;default:if(!(o=a.trys,(o=o.length>0&&o[o.length-1])||6!==i[0]&&2!==i[0])){a=0;continue}if(3===i[0]&&(!o||i[1]>o[0]&&i[1]<o[3])){a.label=i[1];break}if(6===i[0]&&a.label<o[1]){a.label=o[1],o=i;break}if(o&&a.label<o[2]){a.label=o[2],a.ops.push(i);break}o[2]&&a.ops.pop(),a.trys.pop();continue}i=t.call(e,a)}catch(e){i=[6,e],n=0}finally{r=o=0}if(5&i[0])throw i[1];return{value:i[0]?i[1]:void 0,done:!0}}([i,c])}}}function s(e,t){var r="function"==typeof Symbol&&e[Symbol.iterator];if(!r)return e;var n,o,i=r.call(e),a=[];try{for(;(void 0===t||t-- >0)&&!(n=i.next()).done;)a.push(n.value)}catch(e){o={error:e}}finally{try{n&&!n.done&&(r=i.return)&&r.call(i)}finally{if(o)throw o.error}}return a}exports.MASK_TYPE=void 0,function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(exports.MASK_TYPE||(exports.MASK_TYPE={}));var p,l=function(e){function r(){var t=null!==e&&e.apply(this,arguments)||this;return t.style={},t.resource="",t.spriteName="",t}return i(r,e),r.prototype.init=function(e){Object.assign(this,e)},r.componentName="Mask",a([t.type("string")],r.prototype,"resource",void 0),a([t.type("string")],r.prototype,"spriteName",void 0),r}(e.Component),h=l,u={Circle:["x","y","radius"],Ellipse:["x","y","width","height"],Rect:["x","y","width","height"],RoundedRect:["x","y","width","height","radius"],Polygon:["paths"]},y={Circle:"drawCircle",Ellipse:"drawEllipse",Rect:"drawRect",RoundedRect:"drawRoundedRect",Polygon:"drawPolygon"};!function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(p||(p={}));var d=function(t){function o(){var e=null!==t&&t.apply(this,arguments)||this;return e.name="Mask",e.changedCache={},e.maskSpriteCache={},e}return i(o,t),o.prototype.init=function(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)},o.prototype.rendererUpdate=function(){this.changedCache={}},o.prototype.componentChanged=function(t){if("Mask"===t.component.name)switch(t.type){case e.OBSERVER_TYPE.ADD:this.add(t);break;case e.OBSERVER_TYPE.REMOVE:this.remove(t);break;case e.OBSERVER_TYPE.CHANGE:this.change(t)}},o.prototype.add=function(e){var t,r=e.component;if(!(r.type in p))throw new Error("no have Mask type: "+r.type);if(!r.style)throw new Error("no have Mask style: "+r.type);switch(r.type){case p.Circle:case p.Ellipse:case p.Rect:case p.RoundedRect:case p.Polygon:t=this.createGraphics(r);break;case p.Img:case p.Sprite:t=this.createSprite(r)}if(!t)throw new Error("no have mask instance, check your mask params: "+r.type);var n=this.containerManager.getContainer(e.gameObject.id);n.mask=t,n.addChild(t)},o.prototype.remove=function(e){var t=this.containerManager.getContainer(e.gameObject.id);t.removeChild(t.mask),t.mask.destroy({children:!0}),t.mask=null,delete this.maskSpriteCache[e.gameObject.id]},o.prototype.change=function(e){if(!this.changedCache[e.gameObject.id]){var t=e.component;"type"===e.prop.prop[0]?(this.changedCache[e.gameObject.id]=!0,[p.Sprite,p.Img].indexOf(t.type)>-1||t._lastType!==t.type?(this.remove(e),this.add(e),t._lastType=t.type):this.redrawGraphics(e)):"style"===e.prop.prop[0]?[p.Sprite,p.Img].indexOf(t.type)>-1?this.changeSpriteStyle(t):this.redrawGraphics(e):("resource"===e.prop.prop[0]||"spriteName"===e.prop.prop[0])&&(this.changedCache[e.gameObject.id]=!0,this.changeSprite(t))}},o.prototype.createGraphics=function(e){var t=new n.Graphics;return this.draw(t,e),t},o.prototype.redrawGraphics=function(e){var t=this.containerManager.getContainer(e.gameObject.id).mask;t.clear(),this.draw(t,e.component)},o.prototype.draw=function(e,t){var r,n,o=[];try{for(var i=function(e){var t="function"==typeof Symbol&&e[Symbol.iterator],r=0;return t?t.call(e):{next:function(){return e&&r>=e.length&&(e=void 0),{value:e&&e[r++],done:!e}}}}(u[t.type]),a=i.next();!a.done;a=i.next()){var c=a.value;o.push(t.style[c])}}catch(e){r={error:e}}finally{try{a&&!a.done&&(n=i.return)&&n.call(i)}finally{if(r)throw r.error}}e.beginFill(0,1),e[y[t.type]].apply(e,function(){for(var e=[],t=0;t<arguments.length;t++)e=e.concat(s(arguments[t]));return e}(o)),e.endFill()},o.prototype.createSprite=function(e){var t=new n.Sprite(null);return this.maskSpriteCache[e.gameObject.id]=t,this.setSprite(e,t),t.sprite},o.prototype.changeSpriteStyle=function(e){var t=this.maskSpriteCache[e.gameObject.id];t.sprite.width=e.style.width,t.sprite.height=e.style.height,t.sprite.position.x=e.style.x,t.sprite.position.y=e.style.y},o.prototype.changeSprite=function(e){var t=this.maskSpriteCache[e.gameObject.id];this.setSprite(e,t)},o.prototype.setSprite=function(t,r){return n=this,o=void 0,a=function(){var n,o,i,a;return c(this,(function(c){switch(c.label){case 0:return c.trys.push([0,2,,3]),o=this.increaseAsyncId(t.gameObject.id),[4,e.resource.getResource(t.resource)];case 1:return n=c.sent(),this.validateAsyncId(t.gameObject.id,o)?[3,3]:[2];case 2:throw c.sent(),new Error("mask resource load error");case 3:return t.type===p.Sprite?(i=t.resource+"_s|r|c_"+t.spriteName,a=n.instance[i],r.image=a):r.image=n.data.image,r.sprite.width=t.style.width,r.sprite.height=t.style.height,r.sprite.position.x=t.style.x,r.sprite.position.y=t.style.y,[2]}}))},new((i=void 0)||(i=Promise))((function(e,t){function r(e){try{s(a.next(e))}catch(e){t(e)}}function c(e){try{s(a.throw(e))}catch(e){t(e)}}function s(t){t.done?e(t.value):new i((function(e){e(t.value)})).then(r,c)}s((a=a.apply(n,o||[])).next())}));var n,o,i,a},o.systemName="Mask",o=a([e.decorators.componentObserver({Mask:["type",{prop:["style"],deep:!0},"resource","spriteName"]})],o)}(r.Renderer);exports.Mask=h,exports.MaskSystem=d;
|
|
@@ -1,5 +1,4 @@
|
|
|
1
1
|
/// <reference types="pixi.js" />
|
|
2
|
-
|
|
3
2
|
import { Component } from '@eva/eva.js';
|
|
4
3
|
import { ComponentChanged } from '@eva/eva.js';
|
|
5
4
|
import { ContainerManager } from '@eva/plugin-renderer';
|
|
@@ -11,6 +10,7 @@ import { Sprite } from '@eva/renderer-adapter';
|
|
|
11
10
|
|
|
12
11
|
export declare class Mask extends Component<MaskParams> {
|
|
13
12
|
static componentName: string;
|
|
13
|
+
_lastType: MaskParams['type'];
|
|
14
14
|
type: MaskParams['type'];
|
|
15
15
|
style?: MaskParams['style'];
|
|
16
16
|
resource?: string;
|
|
@@ -251,9 +251,11 @@ var Mask = (function (_super) {
|
|
|
251
251
|
var component = changed.component;
|
|
252
252
|
if (changed.prop.prop[0] === 'type') {
|
|
253
253
|
this.changedCache[changed.gameObject.id] = true;
|
|
254
|
-
if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1
|
|
254
|
+
if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1 ||
|
|
255
|
+
component._lastType !== component.type) {
|
|
255
256
|
this.remove(changed);
|
|
256
257
|
this.add(changed);
|
|
258
|
+
component._lastType = component.type;
|
|
257
259
|
}
|
|
258
260
|
else {
|
|
259
261
|
this.redrawGraphics(changed);
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@eva/plugin-renderer-mask",
|
|
3
|
-
"version": "1.2.8
|
|
3
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+
"version": "1.2.8",
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4
4
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"description": "@eva/plugin-renderer-mask",
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5
5
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"main": "index.js",
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6
6
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"module": "dist/plugin-renderer-mask.esm.js",
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@@ -19,9 +19,9 @@
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19
19
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"homepage": "https://eva.js.org",
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20
20
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"dependencies": {
|
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21
21
|
"@eva/inspector-decorator": "^0.0.5",
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22
|
-
"@eva/plugin-renderer": "1.2.8
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23
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-
"@eva/renderer-adapter": "1.2.8
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24
|
-
"@eva/eva.js": "1.2.8
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22
|
+
"@eva/plugin-renderer": "1.2.8",
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23
|
+
"@eva/renderer-adapter": "1.2.8",
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24
|
+
"@eva/eva.js": "1.2.8",
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25
25
|
"pixi.js": "^4.8.7"
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|
26
26
|
}
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|
27
27
|
}
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