@eva/plugin-renderer-mask 1.2.7 → 1.2.8-fix.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +4 -4
- package/dist/miniprogram.js +0 -313
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@eva/plugin-renderer-mask",
|
|
3
|
-
"version": "1.2.
|
|
3
|
+
"version": "1.2.8-fix.1",
|
|
4
4
|
"description": "@eva/plugin-renderer-mask",
|
|
5
5
|
"main": "index.js",
|
|
6
6
|
"module": "dist/plugin-renderer-mask.esm.js",
|
|
@@ -19,9 +19,9 @@
|
|
|
19
19
|
"homepage": "https://eva.js.org",
|
|
20
20
|
"dependencies": {
|
|
21
21
|
"@eva/inspector-decorator": "^0.0.5",
|
|
22
|
-
"@eva/plugin-renderer": "1.2.
|
|
23
|
-
"@eva/renderer-adapter": "1.2.
|
|
24
|
-
"@eva/eva.js": "1.2.
|
|
22
|
+
"@eva/plugin-renderer": "1.2.8-fix.1",
|
|
23
|
+
"@eva/renderer-adapter": "1.2.8-fix.1",
|
|
24
|
+
"@eva/eva.js": "1.2.8-fix.1",
|
|
25
25
|
"pixi.js": "^4.8.7"
|
|
26
26
|
}
|
|
27
27
|
}
|
package/dist/miniprogram.js
DELETED
|
@@ -1,313 +0,0 @@
|
|
|
1
|
-
function _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
|
|
2
|
-
|
|
3
|
-
import { __extends, __decorate, __values, __spread, __awaiter, __generator } from 'tslib';
|
|
4
|
-
import { Component, OBSERVER_TYPE, resource, decorators } from '@eva/eva.js/dist/miniprogram';
|
|
5
|
-
import { type } from '@eva/inspector-decorator';
|
|
6
|
-
import { RendererSystem, Renderer } from '@eva/plugin-renderer/dist/miniprogram';
|
|
7
|
-
import { Graphics, Sprite } from '@eva/renderer-adapter/dist/miniprogram';
|
|
8
|
-
var MASK_TYPE$1;
|
|
9
|
-
|
|
10
|
-
(function (MASK_TYPE) {
|
|
11
|
-
MASK_TYPE["Circle"] = "Circle";
|
|
12
|
-
MASK_TYPE["Ellipse"] = "Ellipse";
|
|
13
|
-
MASK_TYPE["Rect"] = "Rect";
|
|
14
|
-
MASK_TYPE["RoundedRect"] = "RoundedRect";
|
|
15
|
-
MASK_TYPE["Polygon"] = "Polygon";
|
|
16
|
-
MASK_TYPE["Img"] = "Img";
|
|
17
|
-
MASK_TYPE["Sprite"] = "Sprite";
|
|
18
|
-
})(MASK_TYPE$1 || (MASK_TYPE$1 = {}));
|
|
19
|
-
|
|
20
|
-
var Mask$2 = function (_super) {
|
|
21
|
-
__extends(Mask, _super);
|
|
22
|
-
|
|
23
|
-
function Mask() {
|
|
24
|
-
var _this = _super !== null && _super.apply(this, arguments) || this;
|
|
25
|
-
|
|
26
|
-
_this.style = {};
|
|
27
|
-
_this.resource = '';
|
|
28
|
-
_this.spriteName = '';
|
|
29
|
-
return _this;
|
|
30
|
-
}
|
|
31
|
-
|
|
32
|
-
Mask.prototype.init = function (obj) {
|
|
33
|
-
_extends(this, obj);
|
|
34
|
-
};
|
|
35
|
-
|
|
36
|
-
Mask.componentName = 'Mask';
|
|
37
|
-
|
|
38
|
-
__decorate([type('string')], Mask.prototype, "resource", void 0);
|
|
39
|
-
|
|
40
|
-
__decorate([type('string')], Mask.prototype, "spriteName", void 0);
|
|
41
|
-
|
|
42
|
-
return Mask;
|
|
43
|
-
}(Component);
|
|
44
|
-
|
|
45
|
-
var Mask$3 = Mask$2;
|
|
46
|
-
var resourceKeySplit = '_s|r|c_';
|
|
47
|
-
var propertyForGraphics = {
|
|
48
|
-
Circle: ['x', 'y', 'radius'],
|
|
49
|
-
Ellipse: ['x', 'y', 'width', 'height'],
|
|
50
|
-
Rect: ['x', 'y', 'width', 'height'],
|
|
51
|
-
RoundedRect: ['x', 'y', 'width', 'height', 'radius'],
|
|
52
|
-
Polygon: ['paths']
|
|
53
|
-
};
|
|
54
|
-
var functionForGraphics = {
|
|
55
|
-
Circle: 'drawCircle',
|
|
56
|
-
Ellipse: 'drawEllipse',
|
|
57
|
-
Rect: 'drawRect',
|
|
58
|
-
RoundedRect: 'drawRoundedRect',
|
|
59
|
-
Polygon: 'drawPolygon'
|
|
60
|
-
};
|
|
61
|
-
var MASK_TYPE;
|
|
62
|
-
|
|
63
|
-
(function (MASK_TYPE) {
|
|
64
|
-
MASK_TYPE["Circle"] = "Circle";
|
|
65
|
-
MASK_TYPE["Ellipse"] = "Ellipse";
|
|
66
|
-
MASK_TYPE["Rect"] = "Rect";
|
|
67
|
-
MASK_TYPE["RoundedRect"] = "RoundedRect";
|
|
68
|
-
MASK_TYPE["Polygon"] = "Polygon";
|
|
69
|
-
MASK_TYPE["Img"] = "Img";
|
|
70
|
-
MASK_TYPE["Sprite"] = "Sprite";
|
|
71
|
-
})(MASK_TYPE || (MASK_TYPE = {}));
|
|
72
|
-
|
|
73
|
-
var Mask = function (_super) {
|
|
74
|
-
__extends(Mask, _super);
|
|
75
|
-
|
|
76
|
-
function Mask() {
|
|
77
|
-
var _this = _super !== null && _super.apply(this, arguments) || this;
|
|
78
|
-
|
|
79
|
-
_this.name = 'Mask';
|
|
80
|
-
_this.changedCache = {};
|
|
81
|
-
_this.maskSpriteCache = {};
|
|
82
|
-
return _this;
|
|
83
|
-
}
|
|
84
|
-
|
|
85
|
-
Mask.prototype.init = function () {
|
|
86
|
-
this.renderSystem = this.game.getSystem(RendererSystem);
|
|
87
|
-
this.renderSystem.rendererManager.register(this);
|
|
88
|
-
};
|
|
89
|
-
|
|
90
|
-
Mask.prototype.rendererUpdate = function () {
|
|
91
|
-
this.changedCache = {};
|
|
92
|
-
};
|
|
93
|
-
|
|
94
|
-
Mask.prototype.componentChanged = function (changed) {
|
|
95
|
-
if (changed.component.name !== 'Mask') return;
|
|
96
|
-
|
|
97
|
-
switch (changed.type) {
|
|
98
|
-
case OBSERVER_TYPE.ADD:
|
|
99
|
-
this.add(changed);
|
|
100
|
-
break;
|
|
101
|
-
|
|
102
|
-
case OBSERVER_TYPE.REMOVE:
|
|
103
|
-
this.remove(changed);
|
|
104
|
-
break;
|
|
105
|
-
|
|
106
|
-
case OBSERVER_TYPE.CHANGE:
|
|
107
|
-
this.change(changed);
|
|
108
|
-
break;
|
|
109
|
-
}
|
|
110
|
-
};
|
|
111
|
-
|
|
112
|
-
Mask.prototype.add = function (changed) {
|
|
113
|
-
var component = changed.component;
|
|
114
|
-
|
|
115
|
-
if (!(component.type in MASK_TYPE)) {
|
|
116
|
-
throw new Error('no have Mask type: ' + component.type);
|
|
117
|
-
}
|
|
118
|
-
|
|
119
|
-
if (!component.style) {
|
|
120
|
-
throw new Error('no have Mask style: ' + component.type);
|
|
121
|
-
}
|
|
122
|
-
|
|
123
|
-
var mask;
|
|
124
|
-
|
|
125
|
-
switch (component.type) {
|
|
126
|
-
case MASK_TYPE.Circle:
|
|
127
|
-
mask = this.createGraphics(component);
|
|
128
|
-
break;
|
|
129
|
-
|
|
130
|
-
case MASK_TYPE.Ellipse:
|
|
131
|
-
mask = this.createGraphics(component);
|
|
132
|
-
break;
|
|
133
|
-
|
|
134
|
-
case MASK_TYPE.Rect:
|
|
135
|
-
mask = this.createGraphics(component);
|
|
136
|
-
break;
|
|
137
|
-
|
|
138
|
-
case MASK_TYPE.RoundedRect:
|
|
139
|
-
mask = this.createGraphics(component);
|
|
140
|
-
break;
|
|
141
|
-
|
|
142
|
-
case MASK_TYPE.Polygon:
|
|
143
|
-
mask = this.createGraphics(component);
|
|
144
|
-
break;
|
|
145
|
-
|
|
146
|
-
case MASK_TYPE.Img:
|
|
147
|
-
mask = this.createSprite(component);
|
|
148
|
-
break;
|
|
149
|
-
|
|
150
|
-
case MASK_TYPE.Sprite:
|
|
151
|
-
mask = this.createSprite(component);
|
|
152
|
-
break;
|
|
153
|
-
}
|
|
154
|
-
|
|
155
|
-
if (!mask) {
|
|
156
|
-
throw new Error('no have mask instance, check your mask params: ' + component.type);
|
|
157
|
-
}
|
|
158
|
-
|
|
159
|
-
var container = this.containerManager.getContainer(changed.gameObject.id);
|
|
160
|
-
container.mask = mask;
|
|
161
|
-
container.addChild(mask);
|
|
162
|
-
};
|
|
163
|
-
|
|
164
|
-
Mask.prototype.remove = function (changed) {
|
|
165
|
-
var container = this.containerManager.getContainer(changed.gameObject.id);
|
|
166
|
-
container.removeChild(container.mask);
|
|
167
|
-
container.mask.destroy({
|
|
168
|
-
children: true
|
|
169
|
-
});
|
|
170
|
-
container.mask = null;
|
|
171
|
-
delete this.maskSpriteCache[changed.gameObject.id];
|
|
172
|
-
};
|
|
173
|
-
|
|
174
|
-
Mask.prototype.change = function (changed) {
|
|
175
|
-
if (this.changedCache[changed.gameObject.id]) return;
|
|
176
|
-
var component = changed.component;
|
|
177
|
-
|
|
178
|
-
if (changed.prop.prop[0] === 'type') {
|
|
179
|
-
this.changedCache[changed.gameObject.id] = true;
|
|
180
|
-
|
|
181
|
-
if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {
|
|
182
|
-
this.remove(changed);
|
|
183
|
-
this.add(changed);
|
|
184
|
-
} else {
|
|
185
|
-
this.redrawGraphics(changed);
|
|
186
|
-
}
|
|
187
|
-
} else if (changed.prop.prop[0] === 'style') {
|
|
188
|
-
if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {
|
|
189
|
-
this.changeSpriteStyle(component);
|
|
190
|
-
} else {
|
|
191
|
-
this.redrawGraphics(changed);
|
|
192
|
-
}
|
|
193
|
-
} else if (changed.prop.prop[0] === 'resource') {
|
|
194
|
-
this.changedCache[changed.gameObject.id] = true;
|
|
195
|
-
this.changeSprite(component);
|
|
196
|
-
} else if (changed.prop.prop[0] === 'spriteName') {
|
|
197
|
-
this.changedCache[changed.gameObject.id] = true;
|
|
198
|
-
this.changeSprite(component);
|
|
199
|
-
}
|
|
200
|
-
};
|
|
201
|
-
|
|
202
|
-
Mask.prototype.createGraphics = function (component) {
|
|
203
|
-
var graphics = new Graphics();
|
|
204
|
-
this.draw(graphics, component);
|
|
205
|
-
return graphics;
|
|
206
|
-
};
|
|
207
|
-
|
|
208
|
-
Mask.prototype.redrawGraphics = function (changed) {
|
|
209
|
-
var container = this.containerManager.getContainer(changed.gameObject.id);
|
|
210
|
-
var graphics = container.mask;
|
|
211
|
-
graphics.clear();
|
|
212
|
-
this.draw(graphics, changed.component);
|
|
213
|
-
};
|
|
214
|
-
|
|
215
|
-
Mask.prototype.draw = function (graphics, component) {
|
|
216
|
-
var e_1, _a;
|
|
217
|
-
|
|
218
|
-
var params = [];
|
|
219
|
-
|
|
220
|
-
try {
|
|
221
|
-
for (var _b = __values(propertyForGraphics[component.type]), _c = _b.next(); !_c.done; _c = _b.next()) {
|
|
222
|
-
var key = _c.value;
|
|
223
|
-
params.push(component.style[key]);
|
|
224
|
-
}
|
|
225
|
-
} catch (e_1_1) {
|
|
226
|
-
e_1 = {
|
|
227
|
-
error: e_1_1
|
|
228
|
-
};
|
|
229
|
-
} finally {
|
|
230
|
-
try {
|
|
231
|
-
if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
|
|
232
|
-
} finally {
|
|
233
|
-
if (e_1) throw e_1.error;
|
|
234
|
-
}
|
|
235
|
-
}
|
|
236
|
-
|
|
237
|
-
graphics.beginFill(0x000000, 1);
|
|
238
|
-
graphics[functionForGraphics[component.type]].apply(graphics, __spread(params));
|
|
239
|
-
graphics.endFill();
|
|
240
|
-
};
|
|
241
|
-
|
|
242
|
-
Mask.prototype.createSprite = function (component) {
|
|
243
|
-
var sprite = new Sprite(null);
|
|
244
|
-
this.maskSpriteCache[component.gameObject.id] = sprite;
|
|
245
|
-
this.setSprite(component, sprite);
|
|
246
|
-
return sprite.sprite;
|
|
247
|
-
};
|
|
248
|
-
|
|
249
|
-
Mask.prototype.changeSpriteStyle = function (component) {
|
|
250
|
-
var sprite = this.maskSpriteCache[component.gameObject.id];
|
|
251
|
-
sprite.sprite.width = component.style.width;
|
|
252
|
-
sprite.sprite.height = component.style.height;
|
|
253
|
-
sprite.sprite.position.x = component.style.x;
|
|
254
|
-
sprite.sprite.position.y = component.style.y;
|
|
255
|
-
};
|
|
256
|
-
|
|
257
|
-
Mask.prototype.changeSprite = function (component) {
|
|
258
|
-
var sprite = this.maskSpriteCache[component.gameObject.id];
|
|
259
|
-
this.setSprite(component, sprite);
|
|
260
|
-
};
|
|
261
|
-
|
|
262
|
-
Mask.prototype.setSprite = function (component, sprite) {
|
|
263
|
-
return __awaiter(this, void 0, void 0, function () {
|
|
264
|
-
var res, asyncId, img, texture;
|
|
265
|
-
return __generator(this, function (_a) {
|
|
266
|
-
switch (_a.label) {
|
|
267
|
-
case 0:
|
|
268
|
-
_a.trys.push([0, 2,, 3]);
|
|
269
|
-
|
|
270
|
-
asyncId = this.increaseAsyncId(component.gameObject.id);
|
|
271
|
-
return [4, resource.getResource(component.resource)];
|
|
272
|
-
|
|
273
|
-
case 1:
|
|
274
|
-
res = _a.sent();
|
|
275
|
-
if (!this.validateAsyncId(component.gameObject.id, asyncId)) return [2];
|
|
276
|
-
return [3, 3];
|
|
277
|
-
|
|
278
|
-
case 2:
|
|
279
|
-
_a.sent();
|
|
280
|
-
|
|
281
|
-
throw new Error('mask resource load error');
|
|
282
|
-
|
|
283
|
-
case 3:
|
|
284
|
-
if (component.type === MASK_TYPE.Sprite) {
|
|
285
|
-
img = component.resource + resourceKeySplit + component.spriteName;
|
|
286
|
-
texture = res.instance[img];
|
|
287
|
-
sprite.image = texture;
|
|
288
|
-
} else {
|
|
289
|
-
sprite.image = res.data.image;
|
|
290
|
-
}
|
|
291
|
-
|
|
292
|
-
sprite.sprite.width = component.style.width;
|
|
293
|
-
sprite.sprite.height = component.style.height;
|
|
294
|
-
sprite.sprite.position.x = component.style.x;
|
|
295
|
-
sprite.sprite.position.y = component.style.y;
|
|
296
|
-
return [2];
|
|
297
|
-
}
|
|
298
|
-
});
|
|
299
|
-
});
|
|
300
|
-
};
|
|
301
|
-
|
|
302
|
-
Mask.systemName = 'Mask';
|
|
303
|
-
Mask = __decorate([decorators.componentObserver({
|
|
304
|
-
Mask: ['type', {
|
|
305
|
-
prop: ['style'],
|
|
306
|
-
deep: true
|
|
307
|
-
}, 'resource', 'spriteName']
|
|
308
|
-
})], Mask);
|
|
309
|
-
return Mask;
|
|
310
|
-
}(Renderer);
|
|
311
|
-
|
|
312
|
-
var Mask$1 = Mask;
|
|
313
|
-
export { MASK_TYPE$1 as MASK_TYPE, Mask$3 as Mask, Mask$1 as MaskSystem };
|