@eva/plugin-renderer-mask 1.2.7-fix.4 → 1.2.7-fix.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/EVA.plugin.renderer.mask.js +119 -19
- package/dist/EVA.plugin.renderer.mask.js.map +1 -0
- package/dist/EVA.plugin.renderer.mask.min.js +1 -1
- package/dist/miniprogram.js +57 -1
- package/dist/plugin-renderer-mask.cjs.js +1 -3
- package/dist/plugin-renderer-mask.cjs.js.map +1 -0
- package/dist/plugin-renderer-mask.cjs.prod.js +1 -1
- package/dist/plugin-renderer-mask.d.ts +1 -1
- package/dist/plugin-renderer-mask.esm.js +1 -3
- package/dist/plugin-renderer-mask.esm.js.map +1 -0
- package/package.json +4 -4
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@@ -1,7 +1,9 @@
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-
function _extends() { _extends = Object.assign
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function _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
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window.EVA = window.EVA || {};
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window.EVA.plugin = window.EVA.plugin || {};
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window.EVA.plugin.renderer = window.EVA.plugin.renderer || {};
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var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter) {
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'use strict';
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@@ -15,30 +17,37 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
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if (b.hasOwnProperty(p)) d[p] = b[p];
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}
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};
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return _extendStatics(d, b);
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};
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function __extends(d, b) {
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_extendStatics(d, b);
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function __() {
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this.constructor = d;
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}
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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}
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function __decorate(decorators, target, key, desc) {
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var c = arguments.length,
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r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc,
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d;
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if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);else for (var i = decorators.length - 1; i >= 0; i--) {
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if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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}
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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}
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function __awaiter(thisArg, _arguments, P, generator) {
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function adopt(value) {
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return value instanceof P ? value : new P(function (resolve) {
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resolve(value);
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});
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}
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) {
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try {
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@@ -47,6 +56,7 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
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reject(e);
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}
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}
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function rejected(value) {
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try {
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step(generator["throw"](value));
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@@ -54,26 +64,29 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
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reject(e);
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}
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}
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function step(result) {
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result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected);
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}
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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}
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function __generator(thisArg, body) {
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var _ = {
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},
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trys: [],
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ops: []
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label: 0,
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sent: function sent() {
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if (t[0] & 1) throw t[1];
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return t[1];
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},
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trys: [],
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ops: []
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},
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f,
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y,
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t,
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g;
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return g = {
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next: verb(0),
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"throw": verb(1),
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}, typeof Symbol === "function" && (g[Symbol.iterator] = function () {
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return this;
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}), g;
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function verb(n) {
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return function (v) {
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return step([n, v]);
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};
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}
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function step(op) {
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if (f) throw new TypeError("Generator is already executing.");
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while (_) {
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try {
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if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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if (y = 0, t) op = [op[0] & 2, t.value];
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switch (op[0]) {
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case 0:
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case 1:
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t = op;
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break;
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case 4:
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_.label++;
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return {
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value: op[1],
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done: false
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};
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case 5:
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_.label++;
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y = op[1];
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op = [0];
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continue;
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case 7:
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op = _.ops.pop();
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_.trys.pop();
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continue;
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default:
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if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) {
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_ = 0;
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continue;
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}
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if (op[0] === 3 && (!t || op[1] > t[0] && op[1] < t[3])) {
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_.label = op[1];
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break;
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}
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_.label = t[1];
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t = op;
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break;
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}
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_.label = t[2];
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_.ops.push(op);
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break;
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}
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continue;
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}
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op = body.call(thisArg, _);
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} catch (e) {
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op = [6, e];
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f = t = 0;
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}
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return {
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value: op[0] ? op[1] : void 0,
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};
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function __values(o) {
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}
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}
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}
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}
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prop.type = type;
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};
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}
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exports.MASK_TYPE = void 0;
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(function (MASK_TYPE) {
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MASK_TYPE["Circle"] = "Circle";
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MASK_TYPE["Ellipse"] = "Ellipse";
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MASK_TYPE["Img"] = "Img";
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MASK_TYPE["Sprite"] = "Sprite";
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})(exports.MASK_TYPE || (exports.MASK_TYPE = {}));
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var Mask$2 = function (_super) {
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__extends(Mask, _super);
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function Mask() {
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_this.style = {};
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_this.resource = '';
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_this.spriteName = '';
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return _this;
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}
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Mask.prototype.init = function (obj) {
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_extends(this, obj);
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};
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Mask.componentName = 'Mask';
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__decorate([type('string')], Mask.prototype, "resource", void 0);
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__decorate([type('string')], Mask.prototype, "spriteName", void 0);
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return Mask;
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}(eva_js.Component);
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var Mask$3 = Mask$2;
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var resourceKeySplit = '_s|r|c_';
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var propertyForGraphics = {
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};
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var MASK_TYPE;
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MASK_TYPE["Circle"] = "Circle";
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MASK_TYPE["Img"] = "Img";
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MASK_TYPE["Sprite"] = "Sprite";
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})(MASK_TYPE || (MASK_TYPE = {}));
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var Mask = function (_super) {
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function Mask() {
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_this.name = 'Mask';
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_this.changedCache = {};
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_this.maskSpriteCache = {};
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return _this;
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}
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Mask.prototype.init = function () {
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this.renderSystem = this.game.getSystem(pluginRenderer.RendererSystem);
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this.renderSystem.rendererManager.register(this);
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};
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Mask.prototype.rendererUpdate = function () {
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this.changedCache = {};
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Mask.prototype.componentChanged = function (changed) {
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if (changed.component.name !== 'Mask') return;
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switch (changed.type) {
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case eva_js.OBSERVER_TYPE.ADD:
|
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this.add(changed);
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break;
|
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+
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case eva_js.OBSERVER_TYPE.REMOVE:
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this.remove(changed);
|
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break;
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+
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case eva_js.OBSERVER_TYPE.CHANGE:
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this.change(changed);
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break;
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}
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};
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+
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Mask.prototype.add = function (changed) {
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var component = changed.component;
|
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+
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if (!(component.type in MASK_TYPE)) {
|
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throw new Error('no have Mask type: ' + component.type);
|
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|
}
|
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+
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if (!component.style) {
|
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throw new Error('no have Mask style: ' + component.type);
|
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}
|
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+
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|
var mask;
|
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+
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switch (component.type) {
|
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|
case MASK_TYPE.Circle:
|
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mask = this.createGraphics(component);
|
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|
break;
|
|
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|
+
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|
case MASK_TYPE.Ellipse:
|
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mask = this.createGraphics(component);
|
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break;
|
|
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|
+
|
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386
|
case MASK_TYPE.Rect:
|
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387
|
mask = this.createGraphics(component);
|
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|
break;
|
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|
+
|
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|
case MASK_TYPE.RoundedRect:
|
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|
mask = this.createGraphics(component);
|
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|
break;
|
|
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|
+
|
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|
case MASK_TYPE.Polygon:
|
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|
mask = this.createGraphics(component);
|
|
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|
break;
|
|
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|
+
|
|
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|
case MASK_TYPE.Img:
|
|
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|
mask = this.createSprite(component);
|
|
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|
break;
|
|
401
|
+
|
|
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402
|
case MASK_TYPE.Sprite:
|
|
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403
|
mask = this.createSprite(component);
|
|
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404
|
break;
|
|
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405
|
}
|
|
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|
+
|
|
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407
|
if (!mask) {
|
|
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408
|
throw new Error('no have mask instance, check your mask params: ' + component.type);
|
|
333
409
|
}
|
|
410
|
+
|
|
334
411
|
var container = this.containerManager.getContainer(changed.gameObject.id);
|
|
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412
|
container.mask = mask;
|
|
336
413
|
container.addChild(mask);
|
|
337
414
|
};
|
|
415
|
+
|
|
338
416
|
Mask.prototype.remove = function (changed) {
|
|
339
417
|
var container = this.containerManager.getContainer(changed.gameObject.id);
|
|
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418
|
container.removeChild(container.mask);
|
|
@@ -344,11 +422,14 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
|
|
|
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422
|
container.mask = null;
|
|
345
423
|
delete this.maskSpriteCache[changed.gameObject.id];
|
|
346
424
|
};
|
|
425
|
+
|
|
347
426
|
Mask.prototype.change = function (changed) {
|
|
348
427
|
if (this.changedCache[changed.gameObject.id]) return;
|
|
349
428
|
var component = changed.component;
|
|
429
|
+
|
|
350
430
|
if (changed.prop.prop[0] === 'type') {
|
|
351
431
|
this.changedCache[changed.gameObject.id] = true;
|
|
432
|
+
|
|
352
433
|
if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {
|
|
353
434
|
this.remove(changed);
|
|
354
435
|
this.add(changed);
|
|
@@ -369,20 +450,25 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
|
|
|
369
450
|
this.changeSprite(component);
|
|
370
451
|
}
|
|
371
452
|
};
|
|
453
|
+
|
|
372
454
|
Mask.prototype.createGraphics = function (component) {
|
|
373
455
|
var graphics = new rendererAdapter.Graphics();
|
|
374
456
|
this.draw(graphics, component);
|
|
375
457
|
return graphics;
|
|
376
458
|
};
|
|
459
|
+
|
|
377
460
|
Mask.prototype.redrawGraphics = function (changed) {
|
|
378
461
|
var container = this.containerManager.getContainer(changed.gameObject.id);
|
|
379
462
|
var graphics = container.mask;
|
|
380
463
|
graphics.clear();
|
|
381
464
|
this.draw(graphics, changed.component);
|
|
382
465
|
};
|
|
466
|
+
|
|
383
467
|
Mask.prototype.draw = function (graphics, component) {
|
|
384
468
|
var e_1, _a;
|
|
469
|
+
|
|
385
470
|
var params = [];
|
|
471
|
+
|
|
386
472
|
try {
|
|
387
473
|
for (var _b = __values(propertyForGraphics[component.type]), _c = _b.next(); !_c.done; _c = _b.next()) {
|
|
388
474
|
var key = _c.value;
|
|
@@ -399,16 +485,19 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
|
|
|
399
485
|
if (e_1) throw e_1.error;
|
|
400
486
|
}
|
|
401
487
|
}
|
|
488
|
+
|
|
402
489
|
graphics.beginFill(0x000000, 1);
|
|
403
490
|
graphics[functionForGraphics[component.type]].apply(graphics, __spread(params));
|
|
404
491
|
graphics.endFill();
|
|
405
492
|
};
|
|
493
|
+
|
|
406
494
|
Mask.prototype.createSprite = function (component) {
|
|
407
495
|
var sprite = new rendererAdapter.Sprite(null);
|
|
408
496
|
this.maskSpriteCache[component.gameObject.id] = sprite;
|
|
409
497
|
this.setSprite(component, sprite);
|
|
410
498
|
return sprite.sprite;
|
|
411
499
|
};
|
|
500
|
+
|
|
412
501
|
Mask.prototype.changeSpriteStyle = function (component) {
|
|
413
502
|
var sprite = this.maskSpriteCache[component.gameObject.id];
|
|
414
503
|
sprite.sprite.width = component.style.width;
|
|
@@ -416,10 +505,12 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
|
|
|
416
505
|
sprite.sprite.position.x = component.style.x;
|
|
417
506
|
sprite.sprite.position.y = component.style.y;
|
|
418
507
|
};
|
|
508
|
+
|
|
419
509
|
Mask.prototype.changeSprite = function (component) {
|
|
420
510
|
var sprite = this.maskSpriteCache[component.gameObject.id];
|
|
421
511
|
this.setSprite(component, sprite);
|
|
422
512
|
};
|
|
513
|
+
|
|
423
514
|
Mask.prototype.setSprite = function (component, sprite) {
|
|
424
515
|
return __awaiter(this, void 0, void 0, function () {
|
|
425
516
|
var res, asyncId, img, texture;
|
|
@@ -427,15 +518,20 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
|
|
|
427
518
|
switch (_a.label) {
|
|
428
519
|
case 0:
|
|
429
520
|
_a.trys.push([0, 2,, 3]);
|
|
521
|
+
|
|
430
522
|
asyncId = this.increaseAsyncId(component.gameObject.id);
|
|
431
523
|
return [4, eva_js.resource.getResource(component.resource)];
|
|
524
|
+
|
|
432
525
|
case 1:
|
|
433
526
|
res = _a.sent();
|
|
434
527
|
if (!this.validateAsyncId(component.gameObject.id, asyncId)) return [2];
|
|
435
528
|
return [3, 3];
|
|
529
|
+
|
|
436
530
|
case 2:
|
|
437
531
|
_a.sent();
|
|
532
|
+
|
|
438
533
|
throw new Error('mask resource load error');
|
|
534
|
+
|
|
439
535
|
case 3:
|
|
440
536
|
if (component.type === MASK_TYPE.Sprite) {
|
|
441
537
|
img = component.resource + resourceKeySplit + component.spriteName;
|
|
@@ -444,6 +540,7 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
|
|
|
444
540
|
} else {
|
|
445
541
|
sprite.image = res.data.image;
|
|
446
542
|
}
|
|
543
|
+
|
|
447
544
|
sprite.sprite.width = component.style.width;
|
|
448
545
|
sprite.sprite.height = component.style.height;
|
|
449
546
|
sprite.sprite.position.x = component.style.x;
|
|
@@ -453,6 +550,7 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
|
|
|
453
550
|
});
|
|
454
551
|
});
|
|
455
552
|
};
|
|
553
|
+
|
|
456
554
|
Mask.systemName = 'Mask';
|
|
457
555
|
Mask = __decorate([eva_js.decorators.componentObserver({
|
|
458
556
|
Mask: ['type', {
|
|
@@ -462,6 +560,7 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
|
|
|
462
560
|
})], Mask);
|
|
463
561
|
return Mask;
|
|
464
562
|
}(pluginRenderer.Renderer);
|
|
563
|
+
|
|
465
564
|
var Mask$1 = Mask;
|
|
466
565
|
exports.Mask = Mask$3;
|
|
467
566
|
exports.MaskSystem = Mask$1;
|
|
@@ -470,4 +569,5 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
|
|
|
470
569
|
});
|
|
471
570
|
return exports;
|
|
472
571
|
}({}, EVA, EVA.plugin.renderer, EVA.rendererAdapter);
|
|
572
|
+
|
|
473
573
|
window.EVA.plugin.renderer.mask = window.EVA.plugin.renderer.mask || _EVA_IIFE_mask;
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"EVA.plugin.renderer.mask.js","sources":["../../../node_modules/tslib/tslib.es6.js","../lib/component.ts","../lib/system.ts"],"sourcesContent":["/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n }\r\n return __assign.apply(this, arguments);\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\r\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\r\n t[p[i]] = s[p[i]];\r\n }\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n}\r\n\r\nexport function __param(paramIndex, decorator) {\r\n return function (target, key) { decorator(target, key, paramIndex); }\r\n}\r\n\r\nexport function __metadata(metadataKey, metadataValue) {\r\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\r\n}\r\n\r\nexport function __awaiter(thisArg, _arguments, P, generator) {\r\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\r\n return new (P || (P = Promise))(function (resolve, reject) {\r\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\r\n step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n });\r\n}\r\n\r\nexport function __generator(thisArg, body) {\r\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;\r\n return g = { next: verb(0), \"throw\": verb(1), \"return\": verb(2) }, typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (_) try {\r\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport function __createBinding(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n}\r\n\r\nexport function __exportStar(m, exports) {\r\n for (var p in m) if (p !== \"default\" && !exports.hasOwnProperty(p)) exports[p] = m[p];\r\n}\r\n\r\nexport function __values(o) {\r\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\r\n if (m) return m.call(o);\r\n if (o && typeof o.length === \"number\") return {\r\n next: function () {\r\n if (o && i >= o.length) o = void 0;\r\n return { value: o && o[i++], done: !o };\r\n }\r\n };\r\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\r\n}\r\n\r\nexport function __read(o, n) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\r\n if (!m) return o;\r\n var i = m.call(o), r, ar = [], e;\r\n try {\r\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\r\n }\r\n catch (error) { e = { error: error }; }\r\n finally {\r\n try {\r\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\r\n }\r\n finally { if (e) throw e.error; }\r\n }\r\n return ar;\r\n}\r\n\r\nexport function __spread() {\r\n for (var ar = [], i = 0; i < arguments.length; i++)\r\n ar = ar.concat(__read(arguments[i]));\r\n return ar;\r\n}\r\n\r\nexport function __spreadArrays() {\r\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\r\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\r\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\r\n r[k] = a[j];\r\n return r;\r\n};\r\n\r\nexport function __await(v) {\r\n return this instanceof __await ? (this.v = v, this) : new __await(v);\r\n}\r\n\r\nexport function __asyncGenerator(thisArg, _arguments, generator) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\r\n return i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i;\r\n function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }\r\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\r\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n function fulfill(value) { resume(\"next\", value); }\r\n function reject(value) { resume(\"throw\", value); }\r\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n var i, p;\r\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === \"return\" } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var m = o[Symbol.asyncIterator], i;\r\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n return cooked;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];\r\n result.default = mod;\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, privateMap) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to get private field on non-instance\");\r\n }\r\n return privateMap.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, privateMap, value) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to set private field on non-instance\");\r\n }\r\n privateMap.set(receiver, value);\r\n return value;\r\n}\r\n","import { Component, decorators } from '@eva/eva.js';\n\nexport enum MASK_TYPE {\n Circle = 'Circle',\n Ellipse = 'Ellipse',\n Rect = 'Rect',\n RoundedRect = 'RoundedRect',\n Polygon = 'Polygon',\n Img = 'Img',\n Sprite = 'Sprite',\n}\n\nexport interface MaskParams {\n type: MASK_TYPE;\n style?: {\n x?: number;\n y?: number;\n radius?: number;\n width?: number;\n height?: number;\n paths?: number[];\n };\n resource?: string;\n spriteName?: string;\n}\n\nexport default class Mask extends Component<MaskParams> {\n static componentName: string = 'Mask';\n @decorators.IDEProp type: MaskParams['type'];\n @decorators.IDEProp style?: MaskParams['style'] = {};\n @decorators.IDEProp resource?: string = '';\n @decorators.IDEProp spriteName?: string = '';\n\n init(obj?: MaskParams) {\n Object.assign(this, obj);\n }\n}\n","import { decorators, resource, ComponentChanged, OBSERVER_TYPE } from '@eva/eva.js';\nimport { Renderer, RendererManager, ContainerManager, RendererSystem } from '@eva/plugin-renderer';\nimport { Sprite as SpriteEngine, Graphics } from '@eva/renderer-adapter';\nimport MaskComponent from './component';\n\nconst resourceKeySplit = '_s|r|c_'; // Notice: This key be created by sprite system.\n\nconst propertyForGraphics = {\n Circle: ['x', 'y', 'radius'],\n Ellipse: ['x', 'y', 'width', 'height'],\n Rect: ['x', 'y', 'width', 'height'],\n RoundedRect: ['x', 'y', 'width', 'height', 'radius'],\n Polygon: ['paths'],\n};\nconst functionForGraphics = {\n Circle: 'drawCircle',\n Ellipse: 'drawEllipse',\n Rect: 'drawRect',\n RoundedRect: 'drawRoundedRect',\n Polygon: 'drawPolygon',\n};\n\nenum MASK_TYPE {\n Circle = 'Circle',\n Ellipse = 'Ellipse',\n Rect = 'Rect',\n RoundedRect = 'RoundedRect',\n Polygon = 'Polygon',\n Img = 'Img',\n Sprite = 'Sprite',\n}\n\n@decorators.componentObserver({\n Mask: ['type', { prop: ['style'], deep: true }, 'resource', 'spriteName'],\n})\nexport default class Mask extends Renderer {\n static systemName = 'Mask';\n name: string = 'Mask';\n changedCache: { [propName: number]: boolean } = {};\n maskSpriteCache: { [propName: number]: SpriteEngine } = {};\n renderSystem: RendererSystem;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n init() {\n this.renderSystem = this.game.getSystem(RendererSystem) as RendererSystem;\n this.renderSystem.rendererManager.register(this);\n }\n rendererUpdate() {\n this.changedCache = {};\n }\n componentChanged(changed: ComponentChanged) {\n if (changed.component.name !== 'Mask') return;\n switch (changed.type) {\n case OBSERVER_TYPE.ADD:\n this.add(changed);\n break;\n case OBSERVER_TYPE.REMOVE:\n this.remove(changed);\n break;\n case OBSERVER_TYPE.CHANGE:\n this.change(changed);\n break;\n }\n }\n add(changed: ComponentChanged) {\n const component = changed.component as MaskComponent;\n if (!(component.type in MASK_TYPE)) {\n throw new Error('no have Mask type: ' + component.type);\n }\n\n if (!component.style) {\n throw new Error('no have Mask style: ' + component.type);\n }\n\n let mask;\n switch (component.type) {\n case MASK_TYPE.Circle:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Ellipse:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Rect:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.RoundedRect:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Polygon:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Img:\n mask = this.createSprite(component);\n break;\n case MASK_TYPE.Sprite:\n mask = this.createSprite(component);\n break;\n }\n if (!mask) {\n throw new Error('no have mask instance, check your mask params: ' + component.type);\n }\n const container = this.containerManager.getContainer(changed.gameObject.id);\n container.mask = mask;\n container.addChild(mask);\n }\n remove(changed: ComponentChanged) {\n const container = this.containerManager.getContainer(changed.gameObject.id);\n container.removeChild(container.mask);\n container.mask.destroy({ children: true });\n container.mask = null;\n delete this.maskSpriteCache[changed.component.gameObject.id];\n }\n change(changed: ComponentChanged) {\n if (this.changedCache[changed.gameObject.id]) return;\n const component = changed.component as MaskComponent;\n if (changed.prop.prop[0] === 'type') {\n this.changedCache[changed.gameObject.id] = true;\n if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {\n this.remove(changed);\n this.add(changed);\n } else {\n this.redrawGraphics(changed);\n }\n } else if (changed.prop.prop[0] === 'style') {\n if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {\n this.changeSpriteStyle(component);\n } else {\n this.redrawGraphics(changed);\n }\n } else if (changed.prop.prop[0] === 'resource') {\n this.changedCache[changed.gameObject.id] = true;\n this.changeSprite(component);\n } else if (changed.prop.prop[0] === 'spriteName') {\n this.changedCache[changed.gameObject.id] = true;\n this.changeSprite(component);\n }\n }\n createGraphics(component: MaskComponent) {\n const graphics = new Graphics();\n this.draw(graphics, component);\n return graphics;\n }\n redrawGraphics(changed) {\n const container = this.containerManager.getContainer(changed.gameObject.id);\n const graphics = container.mask as Graphics;\n graphics.clear();\n this.draw(graphics, changed.component);\n }\n draw(graphics, component) {\n const params = [];\n for (const key of propertyForGraphics[component.type]) {\n params.push(component.style[key]);\n }\n graphics.beginFill(0x000000, 1);\n graphics[functionForGraphics[component.type]](...params);\n\n graphics.endFill();\n }\n createSprite(component: MaskComponent) {\n const sprite = new SpriteEngine(null);\n this.maskSpriteCache[component.gameObject.id] = sprite;\n this.setSprite(component, sprite);\n return sprite.sprite;\n }\n changeSpriteStyle(component: MaskComponent) {\n const sprite = this.maskSpriteCache[component.gameObject.id] as SpriteEngine;\n sprite.sprite.width = component.style.width;\n sprite.sprite.height = component.style.height;\n sprite.sprite.position.x = component.style.x;\n sprite.sprite.position.y = component.style.y;\n }\n changeSprite(component: MaskComponent) {\n const sprite = this.maskSpriteCache[component.gameObject.id] as SpriteEngine;\n this.setSprite(component, sprite);\n }\n async setSprite(component: MaskComponent, sprite) {\n let res;\n try {\n res = await resource.getResource(component.resource);\n } catch (e) {\n throw new Error('mask resource load 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function _extends(){return(_extends=Object.assign||function(e){for(var t=1;t<arguments.length;t++){var r=arguments[t];for(var n in r)Object.prototype.hasOwnProperty.call(r,n)&&(e[n]=r[n])}return e}).apply(this,arguments)}window.EVA=window.EVA||{},window.EVA.plugin=window.EVA.plugin||{},window.EVA.plugin.renderer=window.EVA.plugin.renderer||{};var _EVA_IIFE_mask=function(e,t,r,n){"use strict";var o=function(e,t){return(o=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])})(e,t)};function i(e,t){function r(){this.constructor=e}o(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function a(e,t,r,n){var o,i=arguments.length,a=i<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,t,r,n);else for(var c=e.length-1;c>=0;c--)(o=e[c])&&(a=(i<3?o(a):i>3?o(t,r,a):o(t,r))||a);return i>3&&a&&Object.defineProperty(t,r,a),a}function c(e,t,r,n){return new(r||(r=Promise))((function(o,i){function a(e){try{s(n.next(e))}catch(e){i(e)}}function c(e){try{s(n.throw(e))}catch(e){i(e)}}function s(e){var t;e.done?o(e.value):(t=e.value,t instanceof r?t:new r((function(e){e(t)}))).then(a,c)}s((n=n.apply(e,t||[])).next())}))}function s(e,t){var r,n,o,i,a={label:0,sent:function(){if(1&o[0])throw o[1];return o[1]},trys:[],ops:[]};return i={next:c(0),throw:c(1),return:c(2)},"function"==typeof Symbol&&(i[Symbol.iterator]=function(){return this}),i;function c(i){return function(c){return function(i){if(r)throw new TypeError("Generator is already executing.");for(;a;)try{if(r=1,n&&(o=2&i[0]?n.return:i[0]?n.throw||((o=n.return)&&o.call(n),0):n.next)&&!(o=o.call(n,i[1])).done)return o;switch(n=0,o&&(i=[2&i[0],o.value]),i[0]){case 0:case 1:o=i;break;case 4:return a.label++,{value:i[1],done:!1};case 5:a.label++,n=i[1],i=[0];continue;case 7:i=a.ops.pop(),a.trys.pop();continue;default:if(!(o=a.trys,(o=o.length>0&&o[o.length-1])||6!==i[0]&&2!==i[0])){a=0;continue}if(3===i[0]&&(!o||i[1]>o[0]&&i[1]<o[3])){a.label=i[1];break}if(6===i[0]&&a.label<o[1]){a.label=o[1],o=i;break}if(o&&a.label<o[2]){a.label=o[2],a.ops.push(i);break}o[2]&&a.ops.pop(),a.trys.pop();continue}i=t.call(e,a)}catch(e){i=[6,e],n=0}finally{r=o=0}if(5&i[0])throw i[1];return{value:i[0]?i[1]:void 0,done:!0}}([i,c])}}}function p(e,t){var r="function"==typeof Symbol&&e[Symbol.iterator];if(!r)return e;var n,o,i=r.call(e),a=[];try{for(;(void 0===t||t-- >0)&&!(n=i.next()).done;)a.push(n.value)}catch(e){o={error:e}}finally{try{n&&!n.done&&(r=i.return)&&r.call(i)}finally{if(o)throw o.error}}return a}function l(e){return function(t,r){var n=function(e,t){return e.constructor.IDEProps||(e.constructor.IDEProps={}),e.constructor.IDEProps[t]||(e.constructor.IDEProps[t]={}),e.constructor.IDEProps[t]}(t,r);n.key=r,n.type=e}}e.MASK_TYPE=void 0,function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(e.MASK_TYPE||(e.MASK_TYPE={}));var u,h=function(e){function t(){var t=null!==e&&e.apply(this,arguments)||this;return t.style={},t.resource="",t.spriteName="",t}return i(t,e),t.prototype.init=function(e){_extends(this,e)},t.componentName="Mask",a([l("string")],t.prototype,"resource",void 0),a([l("string")],t.prototype,"spriteName",void 0),t}(t.Component),d={Circle:["x","y","radius"],Ellipse:["x","y","width","height"],Rect:["x","y","width","height"],RoundedRect:["x","y","width","height","radius"],Polygon:["paths"]},y={Circle:"drawCircle",Ellipse:"drawEllipse",Rect:"drawRect",RoundedRect:"drawRoundedRect",Polygon:"drawPolygon"};!function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(u||(u={}));var f=function(e){function o(){var t=null!==e&&e.apply(this,arguments)||this;return t.name="Mask",t.changedCache={},t.maskSpriteCache={},t}return i(o,e),o.prototype.init=function(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)},o.prototype.rendererUpdate=function(){this.changedCache={}},o.prototype.componentChanged=function(e){if("Mask"===e.component.name)switch(e.type){case t.OBSERVER_TYPE.ADD:this.add(e);break;case t.OBSERVER_TYPE.REMOVE:this.remove(e);break;case t.OBSERVER_TYPE.CHANGE:this.change(e)}},o.prototype.add=function(e){var t,r=e.component;if(!(r.type in u))throw new Error("no have Mask type: "+r.type);if(!r.style)throw new Error("no have Mask style: "+r.type);switch(r.type){case u.Circle:case u.Ellipse:case u.Rect:case u.RoundedRect:case u.Polygon:t=this.createGraphics(r);break;case u.Img:case u.Sprite:t=this.createSprite(r)}if(!t)throw new Error("no have mask instance, check your mask params: "+r.type);var n=this.containerManager.getContainer(e.gameObject.id);n.mask=t,n.addChild(t)},o.prototype.remove=function(e){var t=this.containerManager.getContainer(e.gameObject.id);t.removeChild(t.mask),t.mask.destroy({children:!0}),t.mask=null,delete this.maskSpriteCache[e.gameObject.id]},o.prototype.change=function(e){if(!this.changedCache[e.gameObject.id]){var t=e.component;"type"===e.prop.prop[0]?(this.changedCache[e.gameObject.id]=!0,[u.Sprite,u.Img].indexOf(t.type)>-1?(this.remove(e),this.add(e)):this.redrawGraphics(e)):"style"===e.prop.prop[0]?[u.Sprite,u.Img].indexOf(t.type)>-1?this.changeSpriteStyle(t):this.redrawGraphics(e):("resource"===e.prop.prop[0]||"spriteName"===e.prop.prop[0])&&(this.changedCache[e.gameObject.id]=!0,this.changeSprite(t))}},o.prototype.createGraphics=function(e){var t=new n.Graphics;return this.draw(t,e),t},o.prototype.redrawGraphics=function(e){var t=this.containerManager.getContainer(e.gameObject.id).mask;t.clear(),this.draw(t,e.component)},o.prototype.draw=function(e,t){var r,n,o=[];try{for(var i=function(e){var t="function"==typeof Symbol&&Symbol.iterator,r=t&&e[t],n=0;if(r)return r.call(e);if(e&&"number"==typeof e.length)return{next:function(){return e&&n>=e.length&&(e=void 0),{value:e&&e[n++],done:!e}}};throw new TypeError(t?"Object is not iterable.":"Symbol.iterator is not defined.")}(d[t.type]),a=i.next();!a.done;a=i.next()){var c=a.value;o.push(t.style[c])}}catch(e){r={error:e}}finally{try{a&&!a.done&&(n=i.return)&&n.call(i)}finally{if(r)throw r.error}}e.beginFill(0,1),e[y[t.type]].apply(e,function(){for(var e=[],t=0;t<arguments.length;t++)e=e.concat(p(arguments[t]));return e}(o)),e.endFill()},o.prototype.createSprite=function(e){var t=new n.Sprite(null);return this.maskSpriteCache[e.gameObject.id]=t,this.setSprite(e,t),t.sprite},o.prototype.changeSpriteStyle=function(e){var t=this.maskSpriteCache[e.gameObject.id];t.sprite.width=e.style.width,t.sprite.height=e.style.height,t.sprite.position.x=e.style.x,t.sprite.position.y=e.style.y},o.prototype.changeSprite=function(e){var t=this.maskSpriteCache[e.gameObject.id];this.setSprite(e,t)},o.prototype.setSprite=function(e,r){return c(this,void 0,void 0,(function(){var n,o,i,a;return s(this,(function(c){switch(c.label){case 0:return c.trys.push([0,2,,3]),o=this.increaseAsyncId(e.gameObject.id),[4,t.resource.getResource(e.resource)];case 1:return n=c.sent(),this.validateAsyncId(e.gameObject.id,o)?[3,3]:[2];case 2:throw c.sent(),new Error("mask resource load error");case 3:return e.type===u.Sprite?(i=e.resource+"_s|r|c_"+e.spriteName,a=n.instance[i],r.image=a):r.image=n.data.image,r.sprite.width=e.style.width,r.sprite.height=e.style.height,r.sprite.position.x=e.style.x,r.sprite.position.y=e.style.y,[2]}}))}))},o.systemName="Mask",o=a([t.decorators.componentObserver({Mask:["type",{prop:["style"],deep:!0},"resource","spriteName"]})],o)}(r.Renderer);return e.Mask=h,e.MaskSystem=f,Object.defineProperty(e,"__esModule",{value:!0}),e}({},EVA,EVA.plugin.renderer,EVA.rendererAdapter);window.EVA.plugin.renderer.mask=window.EVA.plugin.renderer.mask||_EVA_IIFE_mask;
|
package/dist/miniprogram.js
CHANGED
|
@@ -1,10 +1,12 @@
|
|
|
1
|
-
function _extends() { _extends = Object.assign
|
|
1
|
+
function _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
|
|
2
|
+
|
|
2
3
|
import { __extends, __decorate, __values, __spread, __awaiter, __generator } from 'tslib';
|
|
3
4
|
import { Component, OBSERVER_TYPE, resource, decorators } from '@eva/eva.js/dist/miniprogram';
|
|
4
5
|
import { type } from '@eva/inspector-decorator';
|
|
5
6
|
import { RendererSystem, Renderer } from '@eva/plugin-renderer/dist/miniprogram';
|
|
6
7
|
import { Graphics, Sprite } from '@eva/renderer-adapter/dist/miniprogram';
|
|
7
8
|
var MASK_TYPE$1;
|
|
9
|
+
|
|
8
10
|
(function (MASK_TYPE) {
|
|
9
11
|
MASK_TYPE["Circle"] = "Circle";
|
|
10
12
|
MASK_TYPE["Ellipse"] = "Ellipse";
|
|
@@ -14,23 +16,32 @@ var MASK_TYPE$1;
|
|
|
14
16
|
MASK_TYPE["Img"] = "Img";
|
|
15
17
|
MASK_TYPE["Sprite"] = "Sprite";
|
|
16
18
|
})(MASK_TYPE$1 || (MASK_TYPE$1 = {}));
|
|
19
|
+
|
|
17
20
|
var Mask$2 = function (_super) {
|
|
18
21
|
__extends(Mask, _super);
|
|
22
|
+
|
|
19
23
|
function Mask() {
|
|
20
24
|
var _this = _super !== null && _super.apply(this, arguments) || this;
|
|
25
|
+
|
|
21
26
|
_this.style = {};
|
|
22
27
|
_this.resource = '';
|
|
23
28
|
_this.spriteName = '';
|
|
24
29
|
return _this;
|
|
25
30
|
}
|
|
31
|
+
|
|
26
32
|
Mask.prototype.init = function (obj) {
|
|
27
33
|
_extends(this, obj);
|
|
28
34
|
};
|
|
35
|
+
|
|
29
36
|
Mask.componentName = 'Mask';
|
|
37
|
+
|
|
30
38
|
__decorate([type('string')], Mask.prototype, "resource", void 0);
|
|
39
|
+
|
|
31
40
|
__decorate([type('string')], Mask.prototype, "spriteName", void 0);
|
|
41
|
+
|
|
32
42
|
return Mask;
|
|
33
43
|
}(Component);
|
|
44
|
+
|
|
34
45
|
var Mask$3 = Mask$2;
|
|
35
46
|
var resourceKeySplit = '_s|r|c_';
|
|
36
47
|
var propertyForGraphics = {
|
|
@@ -48,6 +59,7 @@ var functionForGraphics = {
|
|
|
48
59
|
Polygon: 'drawPolygon'
|
|
49
60
|
};
|
|
50
61
|
var MASK_TYPE;
|
|
62
|
+
|
|
51
63
|
(function (MASK_TYPE) {
|
|
52
64
|
MASK_TYPE["Circle"] = "Circle";
|
|
53
65
|
MASK_TYPE["Ellipse"] = "Ellipse";
|
|
@@ -57,75 +69,98 @@ var MASK_TYPE;
|
|
|
57
69
|
MASK_TYPE["Img"] = "Img";
|
|
58
70
|
MASK_TYPE["Sprite"] = "Sprite";
|
|
59
71
|
})(MASK_TYPE || (MASK_TYPE = {}));
|
|
72
|
+
|
|
60
73
|
var Mask = function (_super) {
|
|
61
74
|
__extends(Mask, _super);
|
|
75
|
+
|
|
62
76
|
function Mask() {
|
|
63
77
|
var _this = _super !== null && _super.apply(this, arguments) || this;
|
|
78
|
+
|
|
64
79
|
_this.name = 'Mask';
|
|
65
80
|
_this.changedCache = {};
|
|
66
81
|
_this.maskSpriteCache = {};
|
|
67
82
|
return _this;
|
|
68
83
|
}
|
|
84
|
+
|
|
69
85
|
Mask.prototype.init = function () {
|
|
70
86
|
this.renderSystem = this.game.getSystem(RendererSystem);
|
|
71
87
|
this.renderSystem.rendererManager.register(this);
|
|
72
88
|
};
|
|
89
|
+
|
|
73
90
|
Mask.prototype.rendererUpdate = function () {
|
|
74
91
|
this.changedCache = {};
|
|
75
92
|
};
|
|
93
|
+
|
|
76
94
|
Mask.prototype.componentChanged = function (changed) {
|
|
77
95
|
if (changed.component.name !== 'Mask') return;
|
|
96
|
+
|
|
78
97
|
switch (changed.type) {
|
|
79
98
|
case OBSERVER_TYPE.ADD:
|
|
80
99
|
this.add(changed);
|
|
81
100
|
break;
|
|
101
|
+
|
|
82
102
|
case OBSERVER_TYPE.REMOVE:
|
|
83
103
|
this.remove(changed);
|
|
84
104
|
break;
|
|
105
|
+
|
|
85
106
|
case OBSERVER_TYPE.CHANGE:
|
|
86
107
|
this.change(changed);
|
|
87
108
|
break;
|
|
88
109
|
}
|
|
89
110
|
};
|
|
111
|
+
|
|
90
112
|
Mask.prototype.add = function (changed) {
|
|
91
113
|
var component = changed.component;
|
|
114
|
+
|
|
92
115
|
if (!(component.type in MASK_TYPE)) {
|
|
93
116
|
throw new Error('no have Mask type: ' + component.type);
|
|
94
117
|
}
|
|
118
|
+
|
|
95
119
|
if (!component.style) {
|
|
96
120
|
throw new Error('no have Mask style: ' + component.type);
|
|
97
121
|
}
|
|
122
|
+
|
|
98
123
|
var mask;
|
|
124
|
+
|
|
99
125
|
switch (component.type) {
|
|
100
126
|
case MASK_TYPE.Circle:
|
|
101
127
|
mask = this.createGraphics(component);
|
|
102
128
|
break;
|
|
129
|
+
|
|
103
130
|
case MASK_TYPE.Ellipse:
|
|
104
131
|
mask = this.createGraphics(component);
|
|
105
132
|
break;
|
|
133
|
+
|
|
106
134
|
case MASK_TYPE.Rect:
|
|
107
135
|
mask = this.createGraphics(component);
|
|
108
136
|
break;
|
|
137
|
+
|
|
109
138
|
case MASK_TYPE.RoundedRect:
|
|
110
139
|
mask = this.createGraphics(component);
|
|
111
140
|
break;
|
|
141
|
+
|
|
112
142
|
case MASK_TYPE.Polygon:
|
|
113
143
|
mask = this.createGraphics(component);
|
|
114
144
|
break;
|
|
145
|
+
|
|
115
146
|
case MASK_TYPE.Img:
|
|
116
147
|
mask = this.createSprite(component);
|
|
117
148
|
break;
|
|
149
|
+
|
|
118
150
|
case MASK_TYPE.Sprite:
|
|
119
151
|
mask = this.createSprite(component);
|
|
120
152
|
break;
|
|
121
153
|
}
|
|
154
|
+
|
|
122
155
|
if (!mask) {
|
|
123
156
|
throw new Error('no have mask instance, check your mask params: ' + component.type);
|
|
124
157
|
}
|
|
158
|
+
|
|
125
159
|
var container = this.containerManager.getContainer(changed.gameObject.id);
|
|
126
160
|
container.mask = mask;
|
|
127
161
|
container.addChild(mask);
|
|
128
162
|
};
|
|
163
|
+
|
|
129
164
|
Mask.prototype.remove = function (changed) {
|
|
130
165
|
var container = this.containerManager.getContainer(changed.gameObject.id);
|
|
131
166
|
container.removeChild(container.mask);
|
|
@@ -135,11 +170,14 @@ var Mask = function (_super) {
|
|
|
135
170
|
container.mask = null;
|
|
136
171
|
delete this.maskSpriteCache[changed.gameObject.id];
|
|
137
172
|
};
|
|
173
|
+
|
|
138
174
|
Mask.prototype.change = function (changed) {
|
|
139
175
|
if (this.changedCache[changed.gameObject.id]) return;
|
|
140
176
|
var component = changed.component;
|
|
177
|
+
|
|
141
178
|
if (changed.prop.prop[0] === 'type') {
|
|
142
179
|
this.changedCache[changed.gameObject.id] = true;
|
|
180
|
+
|
|
143
181
|
if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {
|
|
144
182
|
this.remove(changed);
|
|
145
183
|
this.add(changed);
|
|
@@ -160,20 +198,25 @@ var Mask = function (_super) {
|
|
|
160
198
|
this.changeSprite(component);
|
|
161
199
|
}
|
|
162
200
|
};
|
|
201
|
+
|
|
163
202
|
Mask.prototype.createGraphics = function (component) {
|
|
164
203
|
var graphics = new Graphics();
|
|
165
204
|
this.draw(graphics, component);
|
|
166
205
|
return graphics;
|
|
167
206
|
};
|
|
207
|
+
|
|
168
208
|
Mask.prototype.redrawGraphics = function (changed) {
|
|
169
209
|
var container = this.containerManager.getContainer(changed.gameObject.id);
|
|
170
210
|
var graphics = container.mask;
|
|
171
211
|
graphics.clear();
|
|
172
212
|
this.draw(graphics, changed.component);
|
|
173
213
|
};
|
|
214
|
+
|
|
174
215
|
Mask.prototype.draw = function (graphics, component) {
|
|
175
216
|
var e_1, _a;
|
|
217
|
+
|
|
176
218
|
var params = [];
|
|
219
|
+
|
|
177
220
|
try {
|
|
178
221
|
for (var _b = __values(propertyForGraphics[component.type]), _c = _b.next(); !_c.done; _c = _b.next()) {
|
|
179
222
|
var key = _c.value;
|
|
@@ -190,16 +233,19 @@ var Mask = function (_super) {
|
|
|
190
233
|
if (e_1) throw e_1.error;
|
|
191
234
|
}
|
|
192
235
|
}
|
|
236
|
+
|
|
193
237
|
graphics.beginFill(0x000000, 1);
|
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Mask.systemName = 'Mask';
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Mask = __decorate([decorators.componentObserver({
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|
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})], Mask);
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}(Renderer);
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var Mask$1 = Mask;
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export { MASK_TYPE$1 as MASK_TYPE, Mask$3 as Mask, Mask$1 as MaskSystem };
|
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@@ -255,11 +255,9 @@ var Mask = (function (_super) {
|
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|
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if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1
|
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component._lastType !== component.type) {
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|
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|
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@@ -0,0 +1 @@
|
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1
|
+
{"version":3,"file":"plugin-renderer-mask.cjs.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component, decorators } from '@eva/eva.js';\n\nexport enum MASK_TYPE {\n Circle = 'Circle',\n Ellipse = 'Ellipse',\n Rect = 'Rect',\n RoundedRect = 'RoundedRect',\n Polygon = 'Polygon',\n Img = 'Img',\n Sprite = 'Sprite',\n}\n\nexport interface MaskParams {\n type: MASK_TYPE;\n style?: {\n x?: number;\n y?: number;\n radius?: number;\n width?: number;\n height?: number;\n paths?: number[];\n };\n resource?: string;\n spriteName?: string;\n}\n\nexport default class Mask extends Component<MaskParams> {\n static componentName: string = 'Mask';\n @decorators.IDEProp type: MaskParams['type'];\n @decorators.IDEProp style?: MaskParams['style'] = {};\n @decorators.IDEProp resource?: string = '';\n @decorators.IDEProp spriteName?: string = '';\n\n init(obj?: MaskParams) {\n Object.assign(this, obj);\n }\n}\n","import { decorators, resource, ComponentChanged, OBSERVER_TYPE } from '@eva/eva.js';\nimport { Renderer, RendererManager, ContainerManager, RendererSystem } from '@eva/plugin-renderer';\nimport { Sprite as SpriteEngine, Graphics } from '@eva/renderer-adapter';\nimport MaskComponent from './component';\n\nconst resourceKeySplit = '_s|r|c_'; // Notice: This key be created by sprite system.\n\nconst propertyForGraphics = {\n Circle: ['x', 'y', 'radius'],\n Ellipse: ['x', 'y', 'width', 'height'],\n Rect: ['x', 'y', 'width', 'height'],\n RoundedRect: ['x', 'y', 'width', 'height', 'radius'],\n Polygon: ['paths'],\n};\nconst functionForGraphics = {\n Circle: 'drawCircle',\n Ellipse: 'drawEllipse',\n Rect: 'drawRect',\n RoundedRect: 'drawRoundedRect',\n Polygon: 'drawPolygon',\n};\n\nenum MASK_TYPE {\n Circle = 'Circle',\n Ellipse = 'Ellipse',\n Rect = 'Rect',\n RoundedRect = 'RoundedRect',\n Polygon = 'Polygon',\n Img = 'Img',\n Sprite = 'Sprite',\n}\n\n@decorators.componentObserver({\n Mask: ['type', { prop: ['style'], deep: true }, 'resource', 'spriteName'],\n})\nexport default class Mask extends Renderer {\n static systemName = 'Mask';\n name: string = 'Mask';\n changedCache: { [propName: number]: boolean } = {};\n maskSpriteCache: { [propName: number]: SpriteEngine } = {};\n renderSystem: RendererSystem;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n init() {\n this.renderSystem = this.game.getSystem(RendererSystem) as RendererSystem;\n this.renderSystem.rendererManager.register(this);\n }\n rendererUpdate() {\n this.changedCache = {};\n }\n componentChanged(changed: ComponentChanged) {\n if (changed.component.name !== 'Mask') return;\n switch (changed.type) {\n case OBSERVER_TYPE.ADD:\n this.add(changed);\n break;\n case OBSERVER_TYPE.REMOVE:\n this.remove(changed);\n break;\n case OBSERVER_TYPE.CHANGE:\n this.change(changed);\n break;\n }\n }\n add(changed: ComponentChanged) {\n const component = changed.component as MaskComponent;\n if (!(component.type in MASK_TYPE)) {\n throw new Error('no have Mask type: ' + component.type);\n }\n\n if (!component.style) {\n throw new Error('no have Mask style: ' + component.type);\n }\n\n let mask;\n switch (component.type) {\n case MASK_TYPE.Circle:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Ellipse:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Rect:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.RoundedRect:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Polygon:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Img:\n mask = this.createSprite(component);\n break;\n case MASK_TYPE.Sprite:\n mask = this.createSprite(component);\n break;\n }\n if (!mask) {\n throw new Error('no have mask instance, check your mask params: ' + component.type);\n }\n const container = this.containerManager.getContainer(changed.gameObject.id);\n container.mask = mask;\n container.addChild(mask);\n }\n remove(changed: ComponentChanged) {\n const container = this.containerManager.getContainer(changed.gameObject.id);\n container.removeChild(container.mask);\n container.mask.destroy({ children: true });\n container.mask = null;\n delete this.maskSpriteCache[changed.component.gameObject.id];\n }\n change(changed: ComponentChanged) {\n if (this.changedCache[changed.gameObject.id]) return;\n const component = changed.component as MaskComponent;\n if (changed.prop.prop[0] === 'type') {\n this.changedCache[changed.gameObject.id] = true;\n if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {\n this.remove(changed);\n this.add(changed);\n } else {\n this.redrawGraphics(changed);\n }\n } else if (changed.prop.prop[0] === 'style') {\n if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {\n this.changeSpriteStyle(component);\n } else {\n this.redrawGraphics(changed);\n }\n } else if (changed.prop.prop[0] === 'resource') {\n this.changedCache[changed.gameObject.id] = true;\n this.changeSprite(component);\n } else if (changed.prop.prop[0] === 'spriteName') {\n this.changedCache[changed.gameObject.id] = true;\n this.changeSprite(component);\n }\n }\n createGraphics(component: MaskComponent) {\n const graphics = new Graphics();\n this.draw(graphics, component);\n return graphics;\n }\n redrawGraphics(changed) {\n const container = this.containerManager.getContainer(changed.gameObject.id);\n const graphics = container.mask as Graphics;\n graphics.clear();\n this.draw(graphics, changed.component);\n }\n draw(graphics, component) {\n const params = [];\n for (const key of propertyForGraphics[component.type]) {\n params.push(component.style[key]);\n }\n graphics.beginFill(0x000000, 1);\n graphics[functionForGraphics[component.type]](...params);\n\n graphics.endFill();\n }\n createSprite(component: MaskComponent) {\n const sprite = new SpriteEngine(null);\n this.maskSpriteCache[component.gameObject.id] = sprite;\n this.setSprite(component, sprite);\n return sprite.sprite;\n }\n changeSpriteStyle(component: MaskComponent) {\n const sprite = this.maskSpriteCache[component.gameObject.id] as SpriteEngine;\n sprite.sprite.width = component.style.width;\n sprite.sprite.height = component.style.height;\n sprite.sprite.position.x = component.style.x;\n sprite.sprite.position.y = component.style.y;\n }\n changeSprite(component: MaskComponent) {\n const sprite = this.maskSpriteCache[component.gameObject.id] as SpriteEngine;\n this.setSprite(component, sprite);\n }\n async setSprite(component: MaskComponent, sprite) {\n let res;\n try {\n res = await resource.getResource(component.resource);\n } catch (e) {\n throw new Error('mask resource load error');\n }\n if (component.type === MASK_TYPE.Sprite) {\n const img = component.resource + resourceKeySplit + component.spriteName;\n const texture = res.instance[img];\n sprite.image = texture;\n } else {\n sprite.image = res.data.image;\n }\n sprite.sprite.width = component.style.width;\n sprite.sprite.height = component.style.height;\n sprite.sprite.position.x = component.style.x;\n sprite.sprite.position.y = component.style.y;\n 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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/inspector-decorator"),r=require("@eva/plugin-renderer"),n=require("@eva/renderer-adapter"),o=function(e,t){return
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/inspector-decorator"),r=require("@eva/plugin-renderer"),n=require("@eva/renderer-adapter"),o=function(e,t){return(o=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])})(e,t)};function i(e,t){function r(){this.constructor=e}o(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function a(e,t,r,n){var o,i=arguments.length,a=i<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,t,r,n);else for(var c=e.length-1;c>=0;c--)(o=e[c])&&(a=(i<3?o(a):i>3?o(t,r,a):o(t,r))||a);return i>3&&a&&Object.defineProperty(t,r,a),a}function c(e,t){var r,n,o,i,a={label:0,sent:function(){if(1&o[0])throw o[1];return o[1]},trys:[],ops:[]};return i={next:c(0),throw:c(1),return:c(2)},"function"==typeof Symbol&&(i[Symbol.iterator]=function(){return this}),i;function c(i){return function(c){return function(i){if(r)throw new TypeError("Generator is already executing.");for(;a;)try{if(r=1,n&&(o=2&i[0]?n.return:i[0]?n.throw||((o=n.return)&&o.call(n),0):n.next)&&!(o=o.call(n,i[1])).done)return o;switch(n=0,o&&(i=[2&i[0],o.value]),i[0]){case 0:case 1:o=i;break;case 4:return a.label++,{value:i[1],done:!1};case 5:a.label++,n=i[1],i=[0];continue;case 7:i=a.ops.pop(),a.trys.pop();continue;default:if(!(o=a.trys,(o=o.length>0&&o[o.length-1])||6!==i[0]&&2!==i[0])){a=0;continue}if(3===i[0]&&(!o||i[1]>o[0]&&i[1]<o[3])){a.label=i[1];break}if(6===i[0]&&a.label<o[1]){a.label=o[1],o=i;break}if(o&&a.label<o[2]){a.label=o[2],a.ops.push(i);break}o[2]&&a.ops.pop(),a.trys.pop();continue}i=t.call(e,a)}catch(e){i=[6,e],n=0}finally{r=o=0}if(5&i[0])throw i[1];return{value:i[0]?i[1]:void 0,done:!0}}([i,c])}}}function s(e,t){var r="function"==typeof Symbol&&e[Symbol.iterator];if(!r)return e;var n,o,i=r.call(e),a=[];try{for(;(void 0===t||t-- >0)&&!(n=i.next()).done;)a.push(n.value)}catch(e){o={error:e}}finally{try{n&&!n.done&&(r=i.return)&&r.call(i)}finally{if(o)throw o.error}}return a}exports.MASK_TYPE=void 0,function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(exports.MASK_TYPE||(exports.MASK_TYPE={}));var p,l=function(e){function r(){var t=null!==e&&e.apply(this,arguments)||this;return t.style={},t.resource="",t.spriteName="",t}return i(r,e),r.prototype.init=function(e){Object.assign(this,e)},r.componentName="Mask",a([t.type("string")],r.prototype,"resource",void 0),a([t.type("string")],r.prototype,"spriteName",void 0),r}(e.Component),h={Circle:["x","y","radius"],Ellipse:["x","y","width","height"],Rect:["x","y","width","height"],RoundedRect:["x","y","width","height","radius"],Polygon:["paths"]},u={Circle:"drawCircle",Ellipse:"drawEllipse",Rect:"drawRect",RoundedRect:"drawRoundedRect",Polygon:"drawPolygon"};!function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(p||(p={}));var y=function(t){function o(){var e=null!==t&&t.apply(this,arguments)||this;return e.name="Mask",e.changedCache={},e.maskSpriteCache={},e}return i(o,t),o.prototype.init=function(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)},o.prototype.rendererUpdate=function(){this.changedCache={}},o.prototype.componentChanged=function(t){if("Mask"===t.component.name)switch(t.type){case e.OBSERVER_TYPE.ADD:this.add(t);break;case e.OBSERVER_TYPE.REMOVE:this.remove(t);break;case e.OBSERVER_TYPE.CHANGE:this.change(t)}},o.prototype.add=function(e){var t,r=e.component;if(!(r.type in p))throw new Error("no have Mask type: "+r.type);if(!r.style)throw new Error("no have Mask style: "+r.type);switch(r.type){case p.Circle:case p.Ellipse:case p.Rect:case p.RoundedRect:case p.Polygon:t=this.createGraphics(r);break;case p.Img:case p.Sprite:t=this.createSprite(r)}if(!t)throw new Error("no have mask instance, check your mask params: "+r.type);var n=this.containerManager.getContainer(e.gameObject.id);n.mask=t,n.addChild(t)},o.prototype.remove=function(e){var t=this.containerManager.getContainer(e.gameObject.id);t.removeChild(t.mask),t.mask.destroy({children:!0}),t.mask=null,delete this.maskSpriteCache[e.gameObject.id]},o.prototype.change=function(e){if(!this.changedCache[e.gameObject.id]){var t=e.component;"type"===e.prop.prop[0]?(this.changedCache[e.gameObject.id]=!0,[p.Sprite,p.Img].indexOf(t.type)>-1?(this.remove(e),this.add(e)):this.redrawGraphics(e)):"style"===e.prop.prop[0]?[p.Sprite,p.Img].indexOf(t.type)>-1?this.changeSpriteStyle(t):this.redrawGraphics(e):("resource"===e.prop.prop[0]||"spriteName"===e.prop.prop[0])&&(this.changedCache[e.gameObject.id]=!0,this.changeSprite(t))}},o.prototype.createGraphics=function(e){var t=new n.Graphics;return this.draw(t,e),t},o.prototype.redrawGraphics=function(e){var t=this.containerManager.getContainer(e.gameObject.id).mask;t.clear(),this.draw(t,e.component)},o.prototype.draw=function(e,t){var r,n,o=[];try{for(var i=function(e){var t="function"==typeof Symbol&&e[Symbol.iterator],r=0;return t?t.call(e):{next:function(){return e&&r>=e.length&&(e=void 0),{value:e&&e[r++],done:!e}}}}(h[t.type]),a=i.next();!a.done;a=i.next()){var c=a.value;o.push(t.style[c])}}catch(e){r={error:e}}finally{try{a&&!a.done&&(n=i.return)&&n.call(i)}finally{if(r)throw r.error}}e.beginFill(0,1),e[u[t.type]].apply(e,function(){for(var e=[],t=0;t<arguments.length;t++)e=e.concat(s(arguments[t]));return e}(o)),e.endFill()},o.prototype.createSprite=function(e){var t=new n.Sprite(null);return this.maskSpriteCache[e.gameObject.id]=t,this.setSprite(e,t),t.sprite},o.prototype.changeSpriteStyle=function(e){var t=this.maskSpriteCache[e.gameObject.id];t.sprite.width=e.style.width,t.sprite.height=e.style.height,t.sprite.position.x=e.style.x,t.sprite.position.y=e.style.y},o.prototype.changeSprite=function(e){var t=this.maskSpriteCache[e.gameObject.id];this.setSprite(e,t)},o.prototype.setSprite=function(t,r){return n=this,o=void 0,a=function(){var n,o,i,a;return c(this,(function(c){switch(c.label){case 0:return c.trys.push([0,2,,3]),o=this.increaseAsyncId(t.gameObject.id),[4,e.resource.getResource(t.resource)];case 1:return n=c.sent(),this.validateAsyncId(t.gameObject.id,o)?[3,3]:[2];case 2:throw c.sent(),new Error("mask resource load error");case 3:return t.type===p.Sprite?(i=t.resource+"_s|r|c_"+t.spriteName,a=n.instance[i],r.image=a):r.image=n.data.image,r.sprite.width=t.style.width,r.sprite.height=t.style.height,r.sprite.position.x=t.style.x,r.sprite.position.y=t.style.y,[2]}}))},new((i=void 0)||(i=Promise))((function(e,t){function r(e){try{s(a.next(e))}catch(e){t(e)}}function c(e){try{s(a.throw(e))}catch(e){t(e)}}function s(t){t.done?e(t.value):new i((function(e){e(t.value)})).then(r,c)}s((a=a.apply(n,o||[])).next())}));var n,o,i,a},o.systemName="Mask",o=a([e.decorators.componentObserver({Mask:["type",{prop:["style"],deep:!0},"resource","spriteName"]})],o)}(r.Renderer);exports.Mask=l,exports.MaskSystem=y;
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/// <reference types="pixi.js" />
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import { Component } from '@eva/eva.js';
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import { ContainerManager } from '@eva/plugin-renderer';
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export declare class Mask extends Component<MaskParams> {
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_lastType: MaskParams['type'];
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type: MaskParams['type'];
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style?: MaskParams['style'];
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resource?: string;
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if (changed.prop.prop[0] === 'type') {
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{"version":3,"file":"plugin-renderer-mask.esm.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component, decorators } from '@eva/eva.js';\n\nexport enum MASK_TYPE {\n Circle = 'Circle',\n Ellipse = 'Ellipse',\n Rect = 'Rect',\n RoundedRect = 'RoundedRect',\n Polygon = 'Polygon',\n Img = 'Img',\n Sprite = 'Sprite',\n}\n\nexport interface MaskParams {\n type: MASK_TYPE;\n style?: {\n x?: number;\n y?: number;\n radius?: number;\n width?: number;\n height?: number;\n paths?: number[];\n };\n resource?: string;\n spriteName?: string;\n}\n\nexport default class Mask extends Component<MaskParams> {\n static componentName: string = 'Mask';\n @decorators.IDEProp type: MaskParams['type'];\n @decorators.IDEProp style?: MaskParams['style'] = {};\n @decorators.IDEProp resource?: string = '';\n @decorators.IDEProp spriteName?: string = '';\n\n init(obj?: MaskParams) {\n Object.assign(this, obj);\n }\n}\n","import { decorators, resource, ComponentChanged, OBSERVER_TYPE } from '@eva/eva.js';\nimport { Renderer, RendererManager, ContainerManager, RendererSystem } from '@eva/plugin-renderer';\nimport { Sprite as SpriteEngine, Graphics } from '@eva/renderer-adapter';\nimport MaskComponent from './component';\n\nconst resourceKeySplit = '_s|r|c_'; // Notice: This key be created by sprite system.\n\nconst propertyForGraphics = {\n Circle: ['x', 'y', 'radius'],\n Ellipse: ['x', 'y', 'width', 'height'],\n Rect: ['x', 'y', 'width', 'height'],\n RoundedRect: ['x', 'y', 'width', 'height', 'radius'],\n Polygon: ['paths'],\n};\nconst functionForGraphics = {\n Circle: 'drawCircle',\n Ellipse: 'drawEllipse',\n Rect: 'drawRect',\n RoundedRect: 'drawRoundedRect',\n Polygon: 'drawPolygon',\n};\n\nenum MASK_TYPE {\n Circle = 'Circle',\n Ellipse = 'Ellipse',\n Rect = 'Rect',\n RoundedRect = 'RoundedRect',\n Polygon = 'Polygon',\n Img = 'Img',\n Sprite = 'Sprite',\n}\n\n@decorators.componentObserver({\n Mask: ['type', { prop: ['style'], deep: true }, 'resource', 'spriteName'],\n})\nexport default class Mask extends Renderer {\n static systemName = 'Mask';\n name: string = 'Mask';\n changedCache: { [propName: number]: boolean } = {};\n maskSpriteCache: { [propName: number]: SpriteEngine } = {};\n renderSystem: RendererSystem;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n init() {\n this.renderSystem = this.game.getSystem(RendererSystem) as RendererSystem;\n this.renderSystem.rendererManager.register(this);\n }\n rendererUpdate() {\n this.changedCache = {};\n }\n componentChanged(changed: ComponentChanged) {\n if (changed.component.name !== 'Mask') return;\n switch (changed.type) {\n case OBSERVER_TYPE.ADD:\n this.add(changed);\n break;\n case OBSERVER_TYPE.REMOVE:\n this.remove(changed);\n break;\n case OBSERVER_TYPE.CHANGE:\n this.change(changed);\n break;\n }\n }\n add(changed: ComponentChanged) {\n const component = changed.component as MaskComponent;\n if (!(component.type in MASK_TYPE)) {\n throw new Error('no have Mask type: ' + component.type);\n }\n\n if (!component.style) {\n throw new Error('no have Mask style: ' + component.type);\n }\n\n let mask;\n switch (component.type) {\n case MASK_TYPE.Circle:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Ellipse:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Rect:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.RoundedRect:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Polygon:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Img:\n mask = this.createSprite(component);\n break;\n case MASK_TYPE.Sprite:\n mask = this.createSprite(component);\n break;\n }\n if (!mask) {\n throw new Error('no have mask instance, check your mask params: ' + component.type);\n }\n const container = this.containerManager.getContainer(changed.gameObject.id);\n container.mask = mask;\n container.addChild(mask);\n }\n remove(changed: ComponentChanged) {\n const container = this.containerManager.getContainer(changed.gameObject.id);\n container.removeChild(container.mask);\n container.mask.destroy({ children: true });\n container.mask = null;\n delete this.maskSpriteCache[changed.component.gameObject.id];\n }\n change(changed: ComponentChanged) {\n if (this.changedCache[changed.gameObject.id]) return;\n const component = changed.component as MaskComponent;\n if (changed.prop.prop[0] === 'type') {\n this.changedCache[changed.gameObject.id] = true;\n if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {\n this.remove(changed);\n this.add(changed);\n } else {\n this.redrawGraphics(changed);\n }\n } else if (changed.prop.prop[0] === 'style') {\n if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {\n this.changeSpriteStyle(component);\n } else {\n this.redrawGraphics(changed);\n }\n } else if (changed.prop.prop[0] === 'resource') {\n this.changedCache[changed.gameObject.id] = true;\n this.changeSprite(component);\n } else if (changed.prop.prop[0] === 'spriteName') {\n this.changedCache[changed.gameObject.id] = true;\n this.changeSprite(component);\n }\n }\n createGraphics(component: MaskComponent) {\n const graphics = new Graphics();\n this.draw(graphics, component);\n return graphics;\n }\n redrawGraphics(changed) {\n const container = this.containerManager.getContainer(changed.gameObject.id);\n const graphics = container.mask as Graphics;\n graphics.clear();\n this.draw(graphics, changed.component);\n }\n draw(graphics, component) {\n const params = [];\n for (const key of propertyForGraphics[component.type]) {\n params.push(component.style[key]);\n }\n graphics.beginFill(0x000000, 1);\n graphics[functionForGraphics[component.type]](...params);\n\n graphics.endFill();\n }\n createSprite(component: MaskComponent) {\n const sprite = new SpriteEngine(null);\n this.maskSpriteCache[component.gameObject.id] = sprite;\n this.setSprite(component, sprite);\n return sprite.sprite;\n }\n changeSpriteStyle(component: MaskComponent) {\n const sprite = this.maskSpriteCache[component.gameObject.id] as SpriteEngine;\n sprite.sprite.width = component.style.width;\n sprite.sprite.height = component.style.height;\n sprite.sprite.position.x = component.style.x;\n sprite.sprite.position.y = component.style.y;\n }\n changeSprite(component: MaskComponent) {\n const sprite = this.maskSpriteCache[component.gameObject.id] as SpriteEngine;\n this.setSprite(component, sprite);\n }\n async setSprite(component: MaskComponent, sprite) {\n let res;\n try {\n res = await resource.getResource(component.resource);\n } catch (e) {\n throw new Error('mask resource load error');\n }\n if (component.type === MASK_TYPE.Sprite) {\n const img = component.resource + resourceKeySplit + component.spriteName;\n const texture = res.instance[img];\n sprite.image = texture;\n } else {\n sprite.image = res.data.image;\n }\n sprite.sprite.width = component.style.width;\n sprite.sprite.height = component.style.height;\n sprite.sprite.position.x = component.style.x;\n sprite.sprite.position.y = component.style.y;\n 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|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
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|
|
1
1
|
{
|
|
2
2
|
"name": "@eva/plugin-renderer-mask",
|
|
3
|
-
"version": "1.2.7-fix.
|
|
3
|
+
"version": "1.2.7-fix.6",
|
|
4
4
|
"description": "@eva/plugin-renderer-mask",
|
|
5
5
|
"main": "index.js",
|
|
6
6
|
"module": "dist/plugin-renderer-mask.esm.js",
|
|
@@ -19,9 +19,9 @@
|
|
|
19
19
|
"homepage": "https://eva.js.org",
|
|
20
20
|
"dependencies": {
|
|
21
21
|
"@eva/inspector-decorator": "^0.0.5",
|
|
22
|
-
"@eva/plugin-renderer": "1.2.7-fix.
|
|
23
|
-
"@eva/renderer-adapter": "1.2.7-fix.
|
|
24
|
-
"@eva/eva.js": "1.2.7-fix.
|
|
22
|
+
"@eva/plugin-renderer": "1.2.7-fix.6",
|
|
23
|
+
"@eva/renderer-adapter": "1.2.7-fix.6",
|
|
24
|
+
"@eva/eva.js": "1.2.7-fix.6",
|
|
25
25
|
"pixi.js": "^4.8.7"
|
|
26
26
|
}
|
|
27
27
|
}
|