@eva/plugin-renderer-mask 1.2.7-fix.4 → 1.2.7-fix.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,7 +1,9 @@
1
- function _extends() { _extends = Object.assign ? Object.assign.bind() : function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
1
+ function _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
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+
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  window.EVA = window.EVA || {};
3
4
  window.EVA.plugin = window.EVA.plugin || {};
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  window.EVA.plugin.renderer = window.EVA.plugin.renderer || {};
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+
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  var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter) {
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  'use strict';
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9
 
@@ -15,30 +17,37 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
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  if (b.hasOwnProperty(p)) d[p] = b[p];
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  }
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  };
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+
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  return _extendStatics(d, b);
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  };
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+
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  function __extends(d, b) {
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  _extendStatics(d, b);
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+
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  function __() {
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  this.constructor = d;
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  }
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+
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  d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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  }
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+
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  function __decorate(decorators, target, key, desc) {
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  var c = arguments.length,
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- r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc,
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- d;
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+ r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc,
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+ d;
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  if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);else for (var i = decorators.length - 1; i >= 0; i--) {
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  if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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  }
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  return c > 3 && r && Object.defineProperty(target, key, r), r;
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  }
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+
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  function __awaiter(thisArg, _arguments, P, generator) {
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  function adopt(value) {
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  return value instanceof P ? value : new P(function (resolve) {
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  resolve(value);
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  });
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  }
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+
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  return new (P || (P = Promise))(function (resolve, reject) {
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  function fulfilled(value) {
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  try {
@@ -47,6 +56,7 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
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  reject(e);
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  }
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  }
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+
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  function rejected(value) {
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  try {
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  step(generator["throw"](value));
@@ -54,26 +64,29 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
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  reject(e);
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  }
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  }
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+
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  function step(result) {
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  result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected);
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  }
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+
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  step((generator = generator.apply(thisArg, _arguments || [])).next());
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  });
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  }
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+
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  function __generator(thisArg, body) {
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  var _ = {
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- label: 0,
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- sent: function sent() {
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- if (t[0] & 1) throw t[1];
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- return t[1];
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- },
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- trys: [],
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- ops: []
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+ label: 0,
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+ sent: function sent() {
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+ if (t[0] & 1) throw t[1];
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+ return t[1];
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  },
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- f,
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- y,
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- t,
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- g;
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+ trys: [],
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+ ops: []
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+ },
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+ f,
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+ y,
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+ t,
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+ g;
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  return g = {
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  next: verb(0),
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  "throw": verb(1),
@@ -81,60 +94,79 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
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  }, typeof Symbol === "function" && (g[Symbol.iterator] = function () {
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  return this;
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  }), g;
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+
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  function verb(n) {
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  return function (v) {
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  return step([n, v]);
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  };
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  }
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+
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  function step(op) {
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  if (f) throw new TypeError("Generator is already executing.");
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+
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  while (_) {
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  try {
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  if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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  if (y = 0, t) op = [op[0] & 2, t.value];
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+
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  switch (op[0]) {
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  case 0:
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  case 1:
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  t = op;
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  break;
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+
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  case 4:
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  _.label++;
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  return {
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  value: op[1],
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  done: false
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  };
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+
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  case 5:
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  _.label++;
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  y = op[1];
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  op = [0];
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  continue;
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+
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  case 7:
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  op = _.ops.pop();
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  _.trys.pop();
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+
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  continue;
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+
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  default:
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  if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) {
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  _ = 0;
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  continue;
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  }
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+
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  if (op[0] === 3 && (!t || op[1] > t[0] && op[1] < t[3])) {
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  _.label = op[1];
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  break;
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  }
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+
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  if (op[0] === 6 && _.label < t[1]) {
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  _.label = t[1];
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  t = op;
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  break;
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  }
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+
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  if (t && _.label < t[2]) {
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  _.label = t[2];
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+
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  _.ops.push(op);
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+
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  break;
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  }
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+
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  if (t[2]) _.ops.pop();
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+
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  _.trys.pop();
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+
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  continue;
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  }
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+
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  op = body.call(thisArg, _);
139
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  } catch (e) {
140
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  op = [6, e];
@@ -143,6 +175,7 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
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  f = t = 0;
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  }
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  }
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+
146
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  if (op[0] & 5) throw op[1];
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  return {
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  value: op[0] ? op[1] : void 0,
@@ -150,10 +183,11 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
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  };
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  }
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  }
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+
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  function __values(o) {
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  var s = typeof Symbol === "function" && Symbol.iterator,
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- m = s && o[s],
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- i = 0;
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+ m = s && o[s],
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+ i = 0;
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  if (m) return m.call(o);
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  if (o && typeof o.length === "number") return {
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  next: function next() {
@@ -166,13 +200,15 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
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  };
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  throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined.");
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  }
203
+
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  function __read(o, n) {
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  var m = typeof Symbol === "function" && o[Symbol.iterator];
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  if (!m) return o;
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  var i = m.call(o),
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- r,
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- ar = [],
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- e;
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+ r,
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+ ar = [],
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+ e;
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+
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  try {
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  while ((n === void 0 || n-- > 0) && !(r = i.next()).done) {
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  ar.push(r.value);
@@ -188,24 +224,31 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
188
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  if (e) throw e.error;
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  }
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  }
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+
191
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  return ar;
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  }
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+
193
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  function __spread() {
194
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  for (var ar = [], i = 0; i < arguments.length; i++) {
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  ar = ar.concat(__read(arguments[i]));
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  }
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+
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  return ar;
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  }
238
+
199
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  function getIDEPropsPropertyObj(target, propertyKey) {
200
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  if (!target.constructor.IDEProps) {
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  target.constructor.IDEProps = {};
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  }
243
+
203
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  if (!target.constructor.IDEProps[propertyKey]) {
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  target.constructor.IDEProps[propertyKey] = {};
205
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  }
247
+
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  var propertyObj = target.constructor.IDEProps[propertyKey];
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  return propertyObj;
208
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  }
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+
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252
  function type(type) {
210
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  return function (target, propertyKey) {
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  var prop = getIDEPropsPropertyObj(target, propertyKey);
@@ -213,7 +256,9 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
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  prop.type = type;
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  };
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  }
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+
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  exports.MASK_TYPE = void 0;
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+
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  (function (MASK_TYPE) {
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  MASK_TYPE["Circle"] = "Circle";
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  MASK_TYPE["Ellipse"] = "Ellipse";
@@ -223,23 +268,32 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
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  MASK_TYPE["Img"] = "Img";
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  MASK_TYPE["Sprite"] = "Sprite";
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  })(exports.MASK_TYPE || (exports.MASK_TYPE = {}));
271
+
226
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  var Mask$2 = function (_super) {
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  __extends(Mask, _super);
274
+
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  function Mask() {
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  var _this = _super !== null && _super.apply(this, arguments) || this;
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+
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  _this.style = {};
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  _this.resource = '';
232
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  _this.spriteName = '';
233
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  return _this;
234
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  }
283
+
235
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  Mask.prototype.init = function (obj) {
236
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  _extends(this, obj);
237
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  };
287
+
238
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  Mask.componentName = 'Mask';
289
+
239
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  __decorate([type('string')], Mask.prototype, "resource", void 0);
291
+
240
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  __decorate([type('string')], Mask.prototype, "spriteName", void 0);
293
+
241
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  return Mask;
242
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  }(eva_js.Component);
296
+
243
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  var Mask$3 = Mask$2;
244
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  var resourceKeySplit = '_s|r|c_';
245
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  var propertyForGraphics = {
@@ -257,6 +311,7 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
257
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  Polygon: 'drawPolygon'
258
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  };
259
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  var MASK_TYPE;
314
+
260
315
  (function (MASK_TYPE) {
261
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  MASK_TYPE["Circle"] = "Circle";
262
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  MASK_TYPE["Ellipse"] = "Ellipse";
@@ -266,75 +321,98 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
266
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  MASK_TYPE["Img"] = "Img";
267
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  MASK_TYPE["Sprite"] = "Sprite";
268
323
  })(MASK_TYPE || (MASK_TYPE = {}));
324
+
269
325
  var Mask = function (_super) {
270
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  __extends(Mask, _super);
327
+
271
328
  function Mask() {
272
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  var _this = _super !== null && _super.apply(this, arguments) || this;
330
+
273
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  _this.name = 'Mask';
274
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  _this.changedCache = {};
275
333
  _this.maskSpriteCache = {};
276
334
  return _this;
277
335
  }
336
+
278
337
  Mask.prototype.init = function () {
279
338
  this.renderSystem = this.game.getSystem(pluginRenderer.RendererSystem);
280
339
  this.renderSystem.rendererManager.register(this);
281
340
  };
341
+
282
342
  Mask.prototype.rendererUpdate = function () {
283
343
  this.changedCache = {};
284
344
  };
345
+
285
346
  Mask.prototype.componentChanged = function (changed) {
286
347
  if (changed.component.name !== 'Mask') return;
348
+
287
349
  switch (changed.type) {
288
350
  case eva_js.OBSERVER_TYPE.ADD:
289
351
  this.add(changed);
290
352
  break;
353
+
291
354
  case eva_js.OBSERVER_TYPE.REMOVE:
292
355
  this.remove(changed);
293
356
  break;
357
+
294
358
  case eva_js.OBSERVER_TYPE.CHANGE:
295
359
  this.change(changed);
296
360
  break;
297
361
  }
298
362
  };
363
+
299
364
  Mask.prototype.add = function (changed) {
300
365
  var component = changed.component;
366
+
301
367
  if (!(component.type in MASK_TYPE)) {
302
368
  throw new Error('no have Mask type: ' + component.type);
303
369
  }
370
+
304
371
  if (!component.style) {
305
372
  throw new Error('no have Mask style: ' + component.type);
306
373
  }
374
+
307
375
  var mask;
376
+
308
377
  switch (component.type) {
309
378
  case MASK_TYPE.Circle:
310
379
  mask = this.createGraphics(component);
311
380
  break;
381
+
312
382
  case MASK_TYPE.Ellipse:
313
383
  mask = this.createGraphics(component);
314
384
  break;
385
+
315
386
  case MASK_TYPE.Rect:
316
387
  mask = this.createGraphics(component);
317
388
  break;
389
+
318
390
  case MASK_TYPE.RoundedRect:
319
391
  mask = this.createGraphics(component);
320
392
  break;
393
+
321
394
  case MASK_TYPE.Polygon:
322
395
  mask = this.createGraphics(component);
323
396
  break;
397
+
324
398
  case MASK_TYPE.Img:
325
399
  mask = this.createSprite(component);
326
400
  break;
401
+
327
402
  case MASK_TYPE.Sprite:
328
403
  mask = this.createSprite(component);
329
404
  break;
330
405
  }
406
+
331
407
  if (!mask) {
332
408
  throw new Error('no have mask instance, check your mask params: ' + component.type);
333
409
  }
410
+
334
411
  var container = this.containerManager.getContainer(changed.gameObject.id);
335
412
  container.mask = mask;
336
413
  container.addChild(mask);
337
414
  };
415
+
338
416
  Mask.prototype.remove = function (changed) {
339
417
  var container = this.containerManager.getContainer(changed.gameObject.id);
340
418
  container.removeChild(container.mask);
@@ -344,11 +422,14 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
344
422
  container.mask = null;
345
423
  delete this.maskSpriteCache[changed.gameObject.id];
346
424
  };
425
+
347
426
  Mask.prototype.change = function (changed) {
348
427
  if (this.changedCache[changed.gameObject.id]) return;
349
428
  var component = changed.component;
429
+
350
430
  if (changed.prop.prop[0] === 'type') {
351
431
  this.changedCache[changed.gameObject.id] = true;
432
+
352
433
  if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {
353
434
  this.remove(changed);
354
435
  this.add(changed);
@@ -369,20 +450,25 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
369
450
  this.changeSprite(component);
370
451
  }
371
452
  };
453
+
372
454
  Mask.prototype.createGraphics = function (component) {
373
455
  var graphics = new rendererAdapter.Graphics();
374
456
  this.draw(graphics, component);
375
457
  return graphics;
376
458
  };
459
+
377
460
  Mask.prototype.redrawGraphics = function (changed) {
378
461
  var container = this.containerManager.getContainer(changed.gameObject.id);
379
462
  var graphics = container.mask;
380
463
  graphics.clear();
381
464
  this.draw(graphics, changed.component);
382
465
  };
466
+
383
467
  Mask.prototype.draw = function (graphics, component) {
384
468
  var e_1, _a;
469
+
385
470
  var params = [];
471
+
386
472
  try {
387
473
  for (var _b = __values(propertyForGraphics[component.type]), _c = _b.next(); !_c.done; _c = _b.next()) {
388
474
  var key = _c.value;
@@ -399,16 +485,19 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
399
485
  if (e_1) throw e_1.error;
400
486
  }
401
487
  }
488
+
402
489
  graphics.beginFill(0x000000, 1);
403
490
  graphics[functionForGraphics[component.type]].apply(graphics, __spread(params));
404
491
  graphics.endFill();
405
492
  };
493
+
406
494
  Mask.prototype.createSprite = function (component) {
407
495
  var sprite = new rendererAdapter.Sprite(null);
408
496
  this.maskSpriteCache[component.gameObject.id] = sprite;
409
497
  this.setSprite(component, sprite);
410
498
  return sprite.sprite;
411
499
  };
500
+
412
501
  Mask.prototype.changeSpriteStyle = function (component) {
413
502
  var sprite = this.maskSpriteCache[component.gameObject.id];
414
503
  sprite.sprite.width = component.style.width;
@@ -416,10 +505,12 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
416
505
  sprite.sprite.position.x = component.style.x;
417
506
  sprite.sprite.position.y = component.style.y;
418
507
  };
508
+
419
509
  Mask.prototype.changeSprite = function (component) {
420
510
  var sprite = this.maskSpriteCache[component.gameObject.id];
421
511
  this.setSprite(component, sprite);
422
512
  };
513
+
423
514
  Mask.prototype.setSprite = function (component, sprite) {
424
515
  return __awaiter(this, void 0, void 0, function () {
425
516
  var res, asyncId, img, texture;
@@ -427,15 +518,20 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
427
518
  switch (_a.label) {
428
519
  case 0:
429
520
  _a.trys.push([0, 2,, 3]);
521
+
430
522
  asyncId = this.increaseAsyncId(component.gameObject.id);
431
523
  return [4, eva_js.resource.getResource(component.resource)];
524
+
432
525
  case 1:
433
526
  res = _a.sent();
434
527
  if (!this.validateAsyncId(component.gameObject.id, asyncId)) return [2];
435
528
  return [3, 3];
529
+
436
530
  case 2:
437
531
  _a.sent();
532
+
438
533
  throw new Error('mask resource load error');
534
+
439
535
  case 3:
440
536
  if (component.type === MASK_TYPE.Sprite) {
441
537
  img = component.resource + resourceKeySplit + component.spriteName;
@@ -444,6 +540,7 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
444
540
  } else {
445
541
  sprite.image = res.data.image;
446
542
  }
543
+
447
544
  sprite.sprite.width = component.style.width;
448
545
  sprite.sprite.height = component.style.height;
449
546
  sprite.sprite.position.x = component.style.x;
@@ -453,6 +550,7 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
453
550
  });
454
551
  });
455
552
  };
553
+
456
554
  Mask.systemName = 'Mask';
457
555
  Mask = __decorate([eva_js.decorators.componentObserver({
458
556
  Mask: ['type', {
@@ -462,6 +560,7 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
462
560
  })], Mask);
463
561
  return Mask;
464
562
  }(pluginRenderer.Renderer);
563
+
465
564
  var Mask$1 = Mask;
466
565
  exports.Mask = Mask$3;
467
566
  exports.MaskSystem = Mask$1;
@@ -470,4 +569,5 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
470
569
  });
471
570
  return exports;
472
571
  }({}, EVA, EVA.plugin.renderer, EVA.rendererAdapter);
572
+
473
573
  window.EVA.plugin.renderer.mask = window.EVA.plugin.renderer.mask || _EVA_IIFE_mask;
@@ -0,0 +1 @@
1
+ {"version":3,"file":"EVA.plugin.renderer.mask.js","sources":["../../../node_modules/tslib/tslib.es6.js","../lib/component.ts","../lib/system.ts"],"sourcesContent":["/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n }\r\n return __assign.apply(this, arguments);\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\r\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\r\n t[p[i]] = s[p[i]];\r\n }\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n}\r\n\r\nexport function __param(paramIndex, decorator) {\r\n return function (target, key) { decorator(target, key, paramIndex); }\r\n}\r\n\r\nexport function __metadata(metadataKey, metadataValue) {\r\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\r\n}\r\n\r\nexport function __awaiter(thisArg, _arguments, P, generator) {\r\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\r\n return new (P || (P = Promise))(function (resolve, reject) {\r\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\r\n step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n });\r\n}\r\n\r\nexport function __generator(thisArg, body) {\r\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;\r\n return g = { next: verb(0), \"throw\": verb(1), \"return\": verb(2) }, typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (_) try {\r\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport function __createBinding(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n}\r\n\r\nexport function __exportStar(m, exports) {\r\n for (var p in m) if (p !== \"default\" && !exports.hasOwnProperty(p)) exports[p] = m[p];\r\n}\r\n\r\nexport function __values(o) {\r\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\r\n if (m) return m.call(o);\r\n if (o && typeof o.length === \"number\") return {\r\n next: function () {\r\n if (o && i >= o.length) o = void 0;\r\n return { value: o && o[i++], done: !o };\r\n }\r\n };\r\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\r\n}\r\n\r\nexport function __read(o, n) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\r\n if (!m) return o;\r\n var i = m.call(o), r, ar = [], e;\r\n try {\r\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\r\n }\r\n catch (error) { e = { error: error }; }\r\n finally {\r\n try {\r\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\r\n }\r\n finally { if (e) throw e.error; }\r\n }\r\n return ar;\r\n}\r\n\r\nexport function __spread() {\r\n for (var ar = [], i = 0; i < arguments.length; i++)\r\n ar = ar.concat(__read(arguments[i]));\r\n return ar;\r\n}\r\n\r\nexport function __spreadArrays() {\r\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\r\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\r\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\r\n r[k] = a[j];\r\n return r;\r\n};\r\n\r\nexport function __await(v) {\r\n return this instanceof __await ? (this.v = v, this) : new __await(v);\r\n}\r\n\r\nexport function __asyncGenerator(thisArg, _arguments, generator) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\r\n return i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i;\r\n function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }\r\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\r\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n function fulfill(value) { resume(\"next\", value); }\r\n function reject(value) { resume(\"throw\", value); }\r\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n var i, p;\r\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === \"return\" } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var m = o[Symbol.asyncIterator], i;\r\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n return cooked;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];\r\n result.default = mod;\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, privateMap) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to get private field on non-instance\");\r\n }\r\n return privateMap.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, privateMap, value) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to set private field on non-instance\");\r\n }\r\n privateMap.set(receiver, value);\r\n return value;\r\n}\r\n","import { Component, decorators } from '@eva/eva.js';\n\nexport enum MASK_TYPE {\n Circle = 'Circle',\n Ellipse = 'Ellipse',\n Rect = 'Rect',\n RoundedRect = 'RoundedRect',\n Polygon = 'Polygon',\n Img = 'Img',\n Sprite = 'Sprite',\n}\n\nexport interface MaskParams {\n type: MASK_TYPE;\n style?: {\n x?: number;\n y?: number;\n radius?: number;\n width?: number;\n height?: number;\n paths?: number[];\n };\n resource?: string;\n spriteName?: string;\n}\n\nexport default class Mask extends Component<MaskParams> {\n static componentName: string = 'Mask';\n @decorators.IDEProp type: MaskParams['type'];\n @decorators.IDEProp style?: MaskParams['style'] = {};\n @decorators.IDEProp resource?: string = '';\n @decorators.IDEProp spriteName?: string = '';\n\n init(obj?: MaskParams) {\n Object.assign(this, obj);\n }\n}\n","import { decorators, resource, ComponentChanged, OBSERVER_TYPE } from '@eva/eva.js';\nimport { Renderer, RendererManager, ContainerManager, RendererSystem } from '@eva/plugin-renderer';\nimport { Sprite as SpriteEngine, Graphics } from '@eva/renderer-adapter';\nimport MaskComponent from './component';\n\nconst resourceKeySplit = '_s|r|c_'; // Notice: This key be created by sprite system.\n\nconst propertyForGraphics = {\n Circle: ['x', 'y', 'radius'],\n Ellipse: ['x', 'y', 'width', 'height'],\n Rect: ['x', 'y', 'width', 'height'],\n RoundedRect: ['x', 'y', 'width', 'height', 'radius'],\n Polygon: ['paths'],\n};\nconst functionForGraphics = {\n Circle: 'drawCircle',\n Ellipse: 'drawEllipse',\n Rect: 'drawRect',\n RoundedRect: 'drawRoundedRect',\n Polygon: 'drawPolygon',\n};\n\nenum MASK_TYPE {\n Circle = 'Circle',\n Ellipse = 'Ellipse',\n Rect = 'Rect',\n RoundedRect = 'RoundedRect',\n Polygon = 'Polygon',\n Img = 'Img',\n Sprite = 'Sprite',\n}\n\n@decorators.componentObserver({\n Mask: ['type', { prop: ['style'], deep: true }, 'resource', 'spriteName'],\n})\nexport default class Mask extends Renderer {\n static systemName = 'Mask';\n name: string = 'Mask';\n changedCache: { [propName: number]: boolean } = {};\n maskSpriteCache: { [propName: number]: SpriteEngine } = {};\n renderSystem: RendererSystem;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n init() {\n this.renderSystem = this.game.getSystem(RendererSystem) as RendererSystem;\n this.renderSystem.rendererManager.register(this);\n }\n rendererUpdate() {\n this.changedCache = {};\n }\n componentChanged(changed: ComponentChanged) {\n if (changed.component.name !== 'Mask') return;\n switch (changed.type) {\n case OBSERVER_TYPE.ADD:\n this.add(changed);\n break;\n case OBSERVER_TYPE.REMOVE:\n this.remove(changed);\n break;\n case OBSERVER_TYPE.CHANGE:\n this.change(changed);\n break;\n }\n }\n add(changed: ComponentChanged) {\n const component = changed.component as MaskComponent;\n if (!(component.type in MASK_TYPE)) {\n throw new Error('no have Mask type: ' + component.type);\n }\n\n if (!component.style) {\n throw new Error('no have Mask style: ' + component.type);\n }\n\n let mask;\n switch (component.type) {\n case MASK_TYPE.Circle:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Ellipse:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Rect:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.RoundedRect:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Polygon:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Img:\n mask = this.createSprite(component);\n break;\n case MASK_TYPE.Sprite:\n mask = this.createSprite(component);\n break;\n }\n if (!mask) {\n throw new Error('no have mask instance, check your mask params: ' + component.type);\n }\n const container = this.containerManager.getContainer(changed.gameObject.id);\n container.mask = mask;\n container.addChild(mask);\n }\n remove(changed: ComponentChanged) {\n const container = this.containerManager.getContainer(changed.gameObject.id);\n container.removeChild(container.mask);\n container.mask.destroy({ children: true });\n container.mask = null;\n delete this.maskSpriteCache[changed.component.gameObject.id];\n }\n change(changed: ComponentChanged) {\n if (this.changedCache[changed.gameObject.id]) return;\n const component = changed.component as MaskComponent;\n if (changed.prop.prop[0] === 'type') {\n this.changedCache[changed.gameObject.id] = true;\n if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {\n this.remove(changed);\n this.add(changed);\n } else {\n this.redrawGraphics(changed);\n }\n } else if (changed.prop.prop[0] === 'style') {\n if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {\n this.changeSpriteStyle(component);\n } else {\n this.redrawGraphics(changed);\n }\n } else if (changed.prop.prop[0] === 'resource') {\n this.changedCache[changed.gameObject.id] = true;\n this.changeSprite(component);\n } else if (changed.prop.prop[0] === 'spriteName') {\n this.changedCache[changed.gameObject.id] = true;\n this.changeSprite(component);\n }\n }\n createGraphics(component: MaskComponent) {\n const graphics = new Graphics();\n this.draw(graphics, component);\n return graphics;\n }\n redrawGraphics(changed) {\n const container = this.containerManager.getContainer(changed.gameObject.id);\n const graphics = container.mask as Graphics;\n graphics.clear();\n this.draw(graphics, changed.component);\n }\n draw(graphics, component) {\n const params = [];\n for (const key of propertyForGraphics[component.type]) {\n params.push(component.style[key]);\n }\n graphics.beginFill(0x000000, 1);\n graphics[functionForGraphics[component.type]](...params);\n\n graphics.endFill();\n }\n createSprite(component: MaskComponent) {\n const sprite = new SpriteEngine(null);\n this.maskSpriteCache[component.gameObject.id] = sprite;\n this.setSprite(component, sprite);\n return sprite.sprite;\n }\n changeSpriteStyle(component: MaskComponent) {\n const sprite = this.maskSpriteCache[component.gameObject.id] as SpriteEngine;\n sprite.sprite.width = component.style.width;\n sprite.sprite.height = component.style.height;\n sprite.sprite.position.x = component.style.x;\n sprite.sprite.position.y = component.style.y;\n }\n changeSprite(component: MaskComponent) {\n const sprite = this.maskSpriteCache[component.gameObject.id] as SpriteEngine;\n this.setSprite(component, sprite);\n }\n async setSprite(component: MaskComponent, sprite) {\n let res;\n try {\n res = await resource.getResource(component.resource);\n } catch (e) {\n throw new Error('mask resource load error');\n }\n if (component.type === MASK_TYPE.Sprite) {\n const img = component.resource + resourceKeySplit + component.spriteName;\n const texture = res.instance[img];\n sprite.image = texture;\n } else {\n sprite.image = res.data.image;\n }\n sprite.sprite.width = component.style.width;\n sprite.sprite.height = component.style.height;\n sprite.sprite.position.x = component.style.x;\n sprite.sprite.position.y = component.style.y;\n 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5:a.label++,n=i[1],i=[0];continue;case 7:i=a.ops.pop(),a.trys.pop();continue;default:if(!(o=a.trys,(o=o.length>0&&o[o.length-1])||6!==i[0]&&2!==i[0])){a=0;continue}if(3===i[0]&&(!o||i[1]>o[0]&&i[1]<o[3])){a.label=i[1];break}if(6===i[0]&&a.label<o[1]){a.label=o[1],o=i;break}if(o&&a.label<o[2]){a.label=o[2],a.ops.push(i);break}o[2]&&a.ops.pop(),a.trys.pop();continue}i=t.call(e,a)}catch(e){i=[6,e],n=0}finally{r=o=0}if(5&i[0])throw i[1];return{value:i[0]?i[1]:void 0,done:!0}}([i,c])}}}function p(e,t){var r="function"==typeof Symbol&&e[Symbol.iterator];if(!r)return e;var n,o,i=r.call(e),a=[];try{for(;(void 0===t||t-- >0)&&!(n=i.next()).done;)a.push(n.value)}catch(e){o={error:e}}finally{try{n&&!n.done&&(r=i.return)&&r.call(i)}finally{if(o)throw o.error}}return a}function l(e){return function(t,r){var n=function(e,t){return e.constructor.IDEProps||(e.constructor.IDEProps={}),e.constructor.IDEProps[t]||(e.constructor.IDEProps[t]={}),e.constructor.IDEProps[t]}(t,r);n.key=r,n.type=e}}e.MASK_TYPE=void 0,function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(e.MASK_TYPE||(e.MASK_TYPE={}));var u,h=function(e){function t(){var t=null!==e&&e.apply(this,arguments)||this;return t.style={},t.resource="",t.spriteName="",t}return i(t,e),t.prototype.init=function(e){_extends(this,e)},t.componentName="Mask",a([l("string")],t.prototype,"resource",void 0),a([l("string")],t.prototype,"spriteName",void 0),t}(t.Component),d=h,y={Circle:["x","y","radius"],Ellipse:["x","y","width","height"],Rect:["x","y","width","height"],RoundedRect:["x","y","width","height","radius"],Polygon:["paths"]},f={Circle:"drawCircle",Ellipse:"drawEllipse",Rect:"drawRect",RoundedRect:"drawRoundedRect",Polygon:"drawPolygon"};!function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(u||(u={}));var g=function(e){function o(){var t=null!==e&&e.apply(this,arguments)||this;return t.name="Mask",t.changedCache={},t.maskSpriteCache={},t}return i(o,e),o.prototype.init=function(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)},o.prototype.rendererUpdate=function(){this.changedCache={}},o.prototype.componentChanged=function(e){if("Mask"===e.component.name)switch(e.type){case t.OBSERVER_TYPE.ADD:this.add(e);break;case t.OBSERVER_TYPE.REMOVE:this.remove(e);break;case t.OBSERVER_TYPE.CHANGE:this.change(e)}},o.prototype.add=function(e){var t,r=e.component;if(!(r.type in u))throw new Error("no have Mask type: "+r.type);if(!r.style)throw new Error("no have Mask style: "+r.type);switch(r.type){case u.Circle:case u.Ellipse:case u.Rect:case u.RoundedRect:case u.Polygon:t=this.createGraphics(r);break;case u.Img:case u.Sprite:t=this.createSprite(r)}if(!t)throw new Error("no have mask instance, check your mask params: "+r.type);var n=this.containerManager.getContainer(e.gameObject.id);n.mask=t,n.addChild(t)},o.prototype.remove=function(e){var t=this.containerManager.getContainer(e.gameObject.id);t.removeChild(t.mask),t.mask.destroy({children:!0}),t.mask=null,delete this.maskSpriteCache[e.gameObject.id]},o.prototype.change=function(e){if(!this.changedCache[e.gameObject.id]){var t=e.component;"type"===e.prop.prop[0]?(this.changedCache[e.gameObject.id]=!0,[u.Sprite,u.Img].indexOf(t.type)>-1?(this.remove(e),this.add(e)):this.redrawGraphics(e)):"style"===e.prop.prop[0]?[u.Sprite,u.Img].indexOf(t.type)>-1?this.changeSpriteStyle(t):this.redrawGraphics(e):("resource"===e.prop.prop[0]||"spriteName"===e.prop.prop[0])&&(this.changedCache[e.gameObject.id]=!0,this.changeSprite(t))}},o.prototype.createGraphics=function(e){var t=new n.Graphics;return this.draw(t,e),t},o.prototype.redrawGraphics=function(e){var t=this.containerManager.getContainer(e.gameObject.id).mask;t.clear(),this.draw(t,e.component)},o.prototype.draw=function(e,t){var r,n,o=[];try{for(var i=function(e){var t="function"==typeof Symbol&&Symbol.iterator,r=t&&e[t],n=0;if(r)return r.call(e);if(e&&"number"==typeof e.length)return{next:function(){return e&&n>=e.length&&(e=void 0),{value:e&&e[n++],done:!e}}};throw new TypeError(t?"Object is not iterable.":"Symbol.iterator is not defined.")}(y[t.type]),a=i.next();!a.done;a=i.next()){var c=a.value;o.push(t.style[c])}}catch(e){r={error:e}}finally{try{a&&!a.done&&(n=i.return)&&n.call(i)}finally{if(r)throw r.error}}e.beginFill(0,1),e[f[t.type]].apply(e,function(){for(var e=[],t=0;t<arguments.length;t++)e=e.concat(p(arguments[t]));return e}(o)),e.endFill()},o.prototype.createSprite=function(e){var t=new n.Sprite(null);return this.maskSpriteCache[e.gameObject.id]=t,this.setSprite(e,t),t.sprite},o.prototype.changeSpriteStyle=function(e){var t=this.maskSpriteCache[e.gameObject.id];t.sprite.width=e.style.width,t.sprite.height=e.style.height,t.sprite.position.x=e.style.x,t.sprite.position.y=e.style.y},o.prototype.changeSprite=function(e){var t=this.maskSpriteCache[e.gameObject.id];this.setSprite(e,t)},o.prototype.setSprite=function(e,r){return c(this,void 0,void 0,(function(){var n,o,i,a;return s(this,(function(c){switch(c.label){case 0:return c.trys.push([0,2,,3]),o=this.increaseAsyncId(e.gameObject.id),[4,t.resource.getResource(e.resource)];case 1:return n=c.sent(),this.validateAsyncId(e.gameObject.id,o)?[3,3]:[2];case 2:throw c.sent(),new Error("mask resource load error");case 3:return e.type===u.Sprite?(i=e.resource+"_s|r|c_"+e.spriteName,a=n.instance[i],r.image=a):r.image=n.data.image,r.sprite.width=e.style.width,r.sprite.height=e.style.height,r.sprite.position.x=e.style.x,r.sprite.position.y=e.style.y,[2]}}))}))},o.systemName="Mask",o=a([t.decorators.componentObserver({Mask:["type",{prop:["style"],deep:!0},"resource","spriteName"]})],o)}(r.Renderer),m=g;return e.Mask=d,e.MaskSystem=m,Object.defineProperty(e,"__esModule",{value:!0}),e}({},EVA,EVA.plugin.renderer,EVA.rendererAdapter);window.EVA.plugin.renderer.mask=window.EVA.plugin.renderer.mask||_EVA_IIFE_mask;
1
+ function _extends(){return(_extends=Object.assign||function(e){for(var t=1;t<arguments.length;t++){var r=arguments[t];for(var n in r)Object.prototype.hasOwnProperty.call(r,n)&&(e[n]=r[n])}return e}).apply(this,arguments)}window.EVA=window.EVA||{},window.EVA.plugin=window.EVA.plugin||{},window.EVA.plugin.renderer=window.EVA.plugin.renderer||{};var _EVA_IIFE_mask=function(e,t,r,n){"use strict";var o=function(e,t){return(o=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])})(e,t)};function i(e,t){function r(){this.constructor=e}o(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function a(e,t,r,n){var o,i=arguments.length,a=i<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,t,r,n);else for(var c=e.length-1;c>=0;c--)(o=e[c])&&(a=(i<3?o(a):i>3?o(t,r,a):o(t,r))||a);return i>3&&a&&Object.defineProperty(t,r,a),a}function c(e,t,r,n){return new(r||(r=Promise))((function(o,i){function a(e){try{s(n.next(e))}catch(e){i(e)}}function c(e){try{s(n.throw(e))}catch(e){i(e)}}function s(e){var t;e.done?o(e.value):(t=e.value,t instanceof r?t:new r((function(e){e(t)}))).then(a,c)}s((n=n.apply(e,t||[])).next())}))}function s(e,t){var r,n,o,i,a={label:0,sent:function(){if(1&o[0])throw o[1];return o[1]},trys:[],ops:[]};return i={next:c(0),throw:c(1),return:c(2)},"function"==typeof Symbol&&(i[Symbol.iterator]=function(){return this}),i;function c(i){return function(c){return function(i){if(r)throw new TypeError("Generator is already executing.");for(;a;)try{if(r=1,n&&(o=2&i[0]?n.return:i[0]?n.throw||((o=n.return)&&o.call(n),0):n.next)&&!(o=o.call(n,i[1])).done)return o;switch(n=0,o&&(i=[2&i[0],o.value]),i[0]){case 0:case 1:o=i;break;case 4:return a.label++,{value:i[1],done:!1};case 5:a.label++,n=i[1],i=[0];continue;case 7:i=a.ops.pop(),a.trys.pop();continue;default:if(!(o=a.trys,(o=o.length>0&&o[o.length-1])||6!==i[0]&&2!==i[0])){a=0;continue}if(3===i[0]&&(!o||i[1]>o[0]&&i[1]<o[3])){a.label=i[1];break}if(6===i[0]&&a.label<o[1]){a.label=o[1],o=i;break}if(o&&a.label<o[2]){a.label=o[2],a.ops.push(i);break}o[2]&&a.ops.pop(),a.trys.pop();continue}i=t.call(e,a)}catch(e){i=[6,e],n=0}finally{r=o=0}if(5&i[0])throw i[1];return{value:i[0]?i[1]:void 0,done:!0}}([i,c])}}}function p(e,t){var r="function"==typeof Symbol&&e[Symbol.iterator];if(!r)return e;var n,o,i=r.call(e),a=[];try{for(;(void 0===t||t-- >0)&&!(n=i.next()).done;)a.push(n.value)}catch(e){o={error:e}}finally{try{n&&!n.done&&(r=i.return)&&r.call(i)}finally{if(o)throw o.error}}return a}function l(e){return function(t,r){var n=function(e,t){return e.constructor.IDEProps||(e.constructor.IDEProps={}),e.constructor.IDEProps[t]||(e.constructor.IDEProps[t]={}),e.constructor.IDEProps[t]}(t,r);n.key=r,n.type=e}}e.MASK_TYPE=void 0,function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(e.MASK_TYPE||(e.MASK_TYPE={}));var u,h=function(e){function t(){var t=null!==e&&e.apply(this,arguments)||this;return t.style={},t.resource="",t.spriteName="",t}return i(t,e),t.prototype.init=function(e){_extends(this,e)},t.componentName="Mask",a([l("string")],t.prototype,"resource",void 0),a([l("string")],t.prototype,"spriteName",void 0),t}(t.Component),d={Circle:["x","y","radius"],Ellipse:["x","y","width","height"],Rect:["x","y","width","height"],RoundedRect:["x","y","width","height","radius"],Polygon:["paths"]},y={Circle:"drawCircle",Ellipse:"drawEllipse",Rect:"drawRect",RoundedRect:"drawRoundedRect",Polygon:"drawPolygon"};!function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(u||(u={}));var f=function(e){function o(){var t=null!==e&&e.apply(this,arguments)||this;return t.name="Mask",t.changedCache={},t.maskSpriteCache={},t}return i(o,e),o.prototype.init=function(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)},o.prototype.rendererUpdate=function(){this.changedCache={}},o.prototype.componentChanged=function(e){if("Mask"===e.component.name)switch(e.type){case t.OBSERVER_TYPE.ADD:this.add(e);break;case t.OBSERVER_TYPE.REMOVE:this.remove(e);break;case t.OBSERVER_TYPE.CHANGE:this.change(e)}},o.prototype.add=function(e){var t,r=e.component;if(!(r.type in u))throw new Error("no have Mask type: "+r.type);if(!r.style)throw new Error("no have Mask style: "+r.type);switch(r.type){case u.Circle:case u.Ellipse:case u.Rect:case u.RoundedRect:case u.Polygon:t=this.createGraphics(r);break;case u.Img:case u.Sprite:t=this.createSprite(r)}if(!t)throw new Error("no have mask instance, check your mask params: "+r.type);var n=this.containerManager.getContainer(e.gameObject.id);n.mask=t,n.addChild(t)},o.prototype.remove=function(e){var t=this.containerManager.getContainer(e.gameObject.id);t.removeChild(t.mask),t.mask.destroy({children:!0}),t.mask=null,delete this.maskSpriteCache[e.gameObject.id]},o.prototype.change=function(e){if(!this.changedCache[e.gameObject.id]){var t=e.component;"type"===e.prop.prop[0]?(this.changedCache[e.gameObject.id]=!0,[u.Sprite,u.Img].indexOf(t.type)>-1?(this.remove(e),this.add(e)):this.redrawGraphics(e)):"style"===e.prop.prop[0]?[u.Sprite,u.Img].indexOf(t.type)>-1?this.changeSpriteStyle(t):this.redrawGraphics(e):("resource"===e.prop.prop[0]||"spriteName"===e.prop.prop[0])&&(this.changedCache[e.gameObject.id]=!0,this.changeSprite(t))}},o.prototype.createGraphics=function(e){var t=new n.Graphics;return this.draw(t,e),t},o.prototype.redrawGraphics=function(e){var t=this.containerManager.getContainer(e.gameObject.id).mask;t.clear(),this.draw(t,e.component)},o.prototype.draw=function(e,t){var r,n,o=[];try{for(var i=function(e){var t="function"==typeof Symbol&&Symbol.iterator,r=t&&e[t],n=0;if(r)return r.call(e);if(e&&"number"==typeof e.length)return{next:function(){return e&&n>=e.length&&(e=void 0),{value:e&&e[n++],done:!e}}};throw new TypeError(t?"Object is not iterable.":"Symbol.iterator is not defined.")}(d[t.type]),a=i.next();!a.done;a=i.next()){var c=a.value;o.push(t.style[c])}}catch(e){r={error:e}}finally{try{a&&!a.done&&(n=i.return)&&n.call(i)}finally{if(r)throw r.error}}e.beginFill(0,1),e[y[t.type]].apply(e,function(){for(var e=[],t=0;t<arguments.length;t++)e=e.concat(p(arguments[t]));return e}(o)),e.endFill()},o.prototype.createSprite=function(e){var t=new n.Sprite(null);return this.maskSpriteCache[e.gameObject.id]=t,this.setSprite(e,t),t.sprite},o.prototype.changeSpriteStyle=function(e){var t=this.maskSpriteCache[e.gameObject.id];t.sprite.width=e.style.width,t.sprite.height=e.style.height,t.sprite.position.x=e.style.x,t.sprite.position.y=e.style.y},o.prototype.changeSprite=function(e){var t=this.maskSpriteCache[e.gameObject.id];this.setSprite(e,t)},o.prototype.setSprite=function(e,r){return c(this,void 0,void 0,(function(){var n,o,i,a;return s(this,(function(c){switch(c.label){case 0:return c.trys.push([0,2,,3]),o=this.increaseAsyncId(e.gameObject.id),[4,t.resource.getResource(e.resource)];case 1:return n=c.sent(),this.validateAsyncId(e.gameObject.id,o)?[3,3]:[2];case 2:throw c.sent(),new Error("mask resource load error");case 3:return e.type===u.Sprite?(i=e.resource+"_s|r|c_"+e.spriteName,a=n.instance[i],r.image=a):r.image=n.data.image,r.sprite.width=e.style.width,r.sprite.height=e.style.height,r.sprite.position.x=e.style.x,r.sprite.position.y=e.style.y,[2]}}))}))},o.systemName="Mask",o=a([t.decorators.componentObserver({Mask:["type",{prop:["style"],deep:!0},"resource","spriteName"]})],o)}(r.Renderer);return e.Mask=h,e.MaskSystem=f,Object.defineProperty(e,"__esModule",{value:!0}),e}({},EVA,EVA.plugin.renderer,EVA.rendererAdapter);window.EVA.plugin.renderer.mask=window.EVA.plugin.renderer.mask||_EVA_IIFE_mask;
@@ -1,10 +1,12 @@
1
- function _extends() { _extends = Object.assign ? Object.assign.bind() : function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
1
+ function _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
2
+
2
3
  import { __extends, __decorate, __values, __spread, __awaiter, __generator } from 'tslib';
3
4
  import { Component, OBSERVER_TYPE, resource, decorators } from '@eva/eva.js/dist/miniprogram';
4
5
  import { type } from '@eva/inspector-decorator';
5
6
  import { RendererSystem, Renderer } from '@eva/plugin-renderer/dist/miniprogram';
6
7
  import { Graphics, Sprite } from '@eva/renderer-adapter/dist/miniprogram';
7
8
  var MASK_TYPE$1;
9
+
8
10
  (function (MASK_TYPE) {
9
11
  MASK_TYPE["Circle"] = "Circle";
10
12
  MASK_TYPE["Ellipse"] = "Ellipse";
@@ -14,23 +16,32 @@ var MASK_TYPE$1;
14
16
  MASK_TYPE["Img"] = "Img";
15
17
  MASK_TYPE["Sprite"] = "Sprite";
16
18
  })(MASK_TYPE$1 || (MASK_TYPE$1 = {}));
19
+
17
20
  var Mask$2 = function (_super) {
18
21
  __extends(Mask, _super);
22
+
19
23
  function Mask() {
20
24
  var _this = _super !== null && _super.apply(this, arguments) || this;
25
+
21
26
  _this.style = {};
22
27
  _this.resource = '';
23
28
  _this.spriteName = '';
24
29
  return _this;
25
30
  }
31
+
26
32
  Mask.prototype.init = function (obj) {
27
33
  _extends(this, obj);
28
34
  };
35
+
29
36
  Mask.componentName = 'Mask';
37
+
30
38
  __decorate([type('string')], Mask.prototype, "resource", void 0);
39
+
31
40
  __decorate([type('string')], Mask.prototype, "spriteName", void 0);
41
+
32
42
  return Mask;
33
43
  }(Component);
44
+
34
45
  var Mask$3 = Mask$2;
35
46
  var resourceKeySplit = '_s|r|c_';
36
47
  var propertyForGraphics = {
@@ -48,6 +59,7 @@ var functionForGraphics = {
48
59
  Polygon: 'drawPolygon'
49
60
  };
50
61
  var MASK_TYPE;
62
+
51
63
  (function (MASK_TYPE) {
52
64
  MASK_TYPE["Circle"] = "Circle";
53
65
  MASK_TYPE["Ellipse"] = "Ellipse";
@@ -57,75 +69,98 @@ var MASK_TYPE;
57
69
  MASK_TYPE["Img"] = "Img";
58
70
  MASK_TYPE["Sprite"] = "Sprite";
59
71
  })(MASK_TYPE || (MASK_TYPE = {}));
72
+
60
73
  var Mask = function (_super) {
61
74
  __extends(Mask, _super);
75
+
62
76
  function Mask() {
63
77
  var _this = _super !== null && _super.apply(this, arguments) || this;
78
+
64
79
  _this.name = 'Mask';
65
80
  _this.changedCache = {};
66
81
  _this.maskSpriteCache = {};
67
82
  return _this;
68
83
  }
84
+
69
85
  Mask.prototype.init = function () {
70
86
  this.renderSystem = this.game.getSystem(RendererSystem);
71
87
  this.renderSystem.rendererManager.register(this);
72
88
  };
89
+
73
90
  Mask.prototype.rendererUpdate = function () {
74
91
  this.changedCache = {};
75
92
  };
93
+
76
94
  Mask.prototype.componentChanged = function (changed) {
77
95
  if (changed.component.name !== 'Mask') return;
96
+
78
97
  switch (changed.type) {
79
98
  case OBSERVER_TYPE.ADD:
80
99
  this.add(changed);
81
100
  break;
101
+
82
102
  case OBSERVER_TYPE.REMOVE:
83
103
  this.remove(changed);
84
104
  break;
105
+
85
106
  case OBSERVER_TYPE.CHANGE:
86
107
  this.change(changed);
87
108
  break;
88
109
  }
89
110
  };
111
+
90
112
  Mask.prototype.add = function (changed) {
91
113
  var component = changed.component;
114
+
92
115
  if (!(component.type in MASK_TYPE)) {
93
116
  throw new Error('no have Mask type: ' + component.type);
94
117
  }
118
+
95
119
  if (!component.style) {
96
120
  throw new Error('no have Mask style: ' + component.type);
97
121
  }
122
+
98
123
  var mask;
124
+
99
125
  switch (component.type) {
100
126
  case MASK_TYPE.Circle:
101
127
  mask = this.createGraphics(component);
102
128
  break;
129
+
103
130
  case MASK_TYPE.Ellipse:
104
131
  mask = this.createGraphics(component);
105
132
  break;
133
+
106
134
  case MASK_TYPE.Rect:
107
135
  mask = this.createGraphics(component);
108
136
  break;
137
+
109
138
  case MASK_TYPE.RoundedRect:
110
139
  mask = this.createGraphics(component);
111
140
  break;
141
+
112
142
  case MASK_TYPE.Polygon:
113
143
  mask = this.createGraphics(component);
114
144
  break;
145
+
115
146
  case MASK_TYPE.Img:
116
147
  mask = this.createSprite(component);
117
148
  break;
149
+
118
150
  case MASK_TYPE.Sprite:
119
151
  mask = this.createSprite(component);
120
152
  break;
121
153
  }
154
+
122
155
  if (!mask) {
123
156
  throw new Error('no have mask instance, check your mask params: ' + component.type);
124
157
  }
158
+
125
159
  var container = this.containerManager.getContainer(changed.gameObject.id);
126
160
  container.mask = mask;
127
161
  container.addChild(mask);
128
162
  };
163
+
129
164
  Mask.prototype.remove = function (changed) {
130
165
  var container = this.containerManager.getContainer(changed.gameObject.id);
131
166
  container.removeChild(container.mask);
@@ -135,11 +170,14 @@ var Mask = function (_super) {
135
170
  container.mask = null;
136
171
  delete this.maskSpriteCache[changed.gameObject.id];
137
172
  };
173
+
138
174
  Mask.prototype.change = function (changed) {
139
175
  if (this.changedCache[changed.gameObject.id]) return;
140
176
  var component = changed.component;
177
+
141
178
  if (changed.prop.prop[0] === 'type') {
142
179
  this.changedCache[changed.gameObject.id] = true;
180
+
143
181
  if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {
144
182
  this.remove(changed);
145
183
  this.add(changed);
@@ -160,20 +198,25 @@ var Mask = function (_super) {
160
198
  this.changeSprite(component);
161
199
  }
162
200
  };
201
+
163
202
  Mask.prototype.createGraphics = function (component) {
164
203
  var graphics = new Graphics();
165
204
  this.draw(graphics, component);
166
205
  return graphics;
167
206
  };
207
+
168
208
  Mask.prototype.redrawGraphics = function (changed) {
169
209
  var container = this.containerManager.getContainer(changed.gameObject.id);
170
210
  var graphics = container.mask;
171
211
  graphics.clear();
172
212
  this.draw(graphics, changed.component);
173
213
  };
214
+
174
215
  Mask.prototype.draw = function (graphics, component) {
175
216
  var e_1, _a;
217
+
176
218
  var params = [];
219
+
177
220
  try {
178
221
  for (var _b = __values(propertyForGraphics[component.type]), _c = _b.next(); !_c.done; _c = _b.next()) {
179
222
  var key = _c.value;
@@ -190,16 +233,19 @@ var Mask = function (_super) {
190
233
  if (e_1) throw e_1.error;
191
234
  }
192
235
  }
236
+
193
237
  graphics.beginFill(0x000000, 1);
194
238
  graphics[functionForGraphics[component.type]].apply(graphics, __spread(params));
195
239
  graphics.endFill();
196
240
  };
241
+
197
242
  Mask.prototype.createSprite = function (component) {
198
243
  var sprite = new Sprite(null);
199
244
  this.maskSpriteCache[component.gameObject.id] = sprite;
200
245
  this.setSprite(component, sprite);
201
246
  return sprite.sprite;
202
247
  };
248
+
203
249
  Mask.prototype.changeSpriteStyle = function (component) {
204
250
  var sprite = this.maskSpriteCache[component.gameObject.id];
205
251
  sprite.sprite.width = component.style.width;
@@ -207,10 +253,12 @@ var Mask = function (_super) {
207
253
  sprite.sprite.position.x = component.style.x;
208
254
  sprite.sprite.position.y = component.style.y;
209
255
  };
256
+
210
257
  Mask.prototype.changeSprite = function (component) {
211
258
  var sprite = this.maskSpriteCache[component.gameObject.id];
212
259
  this.setSprite(component, sprite);
213
260
  };
261
+
214
262
  Mask.prototype.setSprite = function (component, sprite) {
215
263
  return __awaiter(this, void 0, void 0, function () {
216
264
  var res, asyncId, img, texture;
@@ -218,15 +266,20 @@ var Mask = function (_super) {
218
266
  switch (_a.label) {
219
267
  case 0:
220
268
  _a.trys.push([0, 2,, 3]);
269
+
221
270
  asyncId = this.increaseAsyncId(component.gameObject.id);
222
271
  return [4, resource.getResource(component.resource)];
272
+
223
273
  case 1:
224
274
  res = _a.sent();
225
275
  if (!this.validateAsyncId(component.gameObject.id, asyncId)) return [2];
226
276
  return [3, 3];
277
+
227
278
  case 2:
228
279
  _a.sent();
280
+
229
281
  throw new Error('mask resource load error');
282
+
230
283
  case 3:
231
284
  if (component.type === MASK_TYPE.Sprite) {
232
285
  img = component.resource + resourceKeySplit + component.spriteName;
@@ -235,6 +288,7 @@ var Mask = function (_super) {
235
288
  } else {
236
289
  sprite.image = res.data.image;
237
290
  }
291
+
238
292
  sprite.sprite.width = component.style.width;
239
293
  sprite.sprite.height = component.style.height;
240
294
  sprite.sprite.position.x = component.style.x;
@@ -244,6 +298,7 @@ var Mask = function (_super) {
244
298
  });
245
299
  });
246
300
  };
301
+
247
302
  Mask.systemName = 'Mask';
248
303
  Mask = __decorate([decorators.componentObserver({
249
304
  Mask: ['type', {
@@ -253,5 +308,6 @@ var Mask = function (_super) {
253
308
  })], Mask);
254
309
  return Mask;
255
310
  }(Renderer);
311
+
256
312
  var Mask$1 = Mask;
257
313
  export { MASK_TYPE$1 as MASK_TYPE, Mask$3 as Mask, Mask$1 as MaskSystem };
@@ -255,11 +255,9 @@ var Mask = (function (_super) {
255
255
  var component = changed.component;
256
256
  if (changed.prop.prop[0] === 'type') {
257
257
  this.changedCache[changed.gameObject.id] = true;
258
- if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1 ||
259
- component._lastType !== component.type) {
258
+ if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {
260
259
  this.remove(changed);
261
260
  this.add(changed);
262
- component._lastType = component.type;
263
261
  }
264
262
  else {
265
263
  this.redrawGraphics(changed);
@@ -0,0 +1 @@
1
+ {"version":3,"file":"plugin-renderer-mask.cjs.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component, decorators } from '@eva/eva.js';\n\nexport enum MASK_TYPE {\n Circle = 'Circle',\n Ellipse = 'Ellipse',\n Rect = 'Rect',\n RoundedRect = 'RoundedRect',\n Polygon = 'Polygon',\n Img = 'Img',\n Sprite = 'Sprite',\n}\n\nexport interface MaskParams {\n type: MASK_TYPE;\n style?: {\n x?: number;\n y?: number;\n radius?: number;\n width?: number;\n height?: number;\n paths?: number[];\n };\n resource?: string;\n spriteName?: string;\n}\n\nexport default class Mask extends Component<MaskParams> {\n static componentName: string = 'Mask';\n @decorators.IDEProp type: MaskParams['type'];\n @decorators.IDEProp style?: MaskParams['style'] = {};\n @decorators.IDEProp resource?: string = '';\n @decorators.IDEProp spriteName?: string = '';\n\n init(obj?: MaskParams) {\n Object.assign(this, obj);\n }\n}\n","import { decorators, resource, ComponentChanged, OBSERVER_TYPE } from '@eva/eva.js';\nimport { Renderer, RendererManager, ContainerManager, RendererSystem } from '@eva/plugin-renderer';\nimport { Sprite as SpriteEngine, Graphics } from '@eva/renderer-adapter';\nimport MaskComponent from './component';\n\nconst resourceKeySplit = '_s|r|c_'; // Notice: This key be created by sprite system.\n\nconst propertyForGraphics = {\n Circle: ['x', 'y', 'radius'],\n Ellipse: ['x', 'y', 'width', 'height'],\n Rect: ['x', 'y', 'width', 'height'],\n RoundedRect: ['x', 'y', 'width', 'height', 'radius'],\n Polygon: ['paths'],\n};\nconst functionForGraphics = {\n Circle: 'drawCircle',\n Ellipse: 'drawEllipse',\n Rect: 'drawRect',\n RoundedRect: 'drawRoundedRect',\n Polygon: 'drawPolygon',\n};\n\nenum MASK_TYPE {\n Circle = 'Circle',\n Ellipse = 'Ellipse',\n Rect = 'Rect',\n RoundedRect = 'RoundedRect',\n Polygon = 'Polygon',\n Img = 'Img',\n Sprite = 'Sprite',\n}\n\n@decorators.componentObserver({\n Mask: ['type', { prop: ['style'], deep: true }, 'resource', 'spriteName'],\n})\nexport default class Mask extends Renderer {\n static systemName = 'Mask';\n name: string = 'Mask';\n changedCache: { [propName: number]: boolean } = {};\n maskSpriteCache: { [propName: number]: SpriteEngine } = {};\n renderSystem: RendererSystem;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n init() {\n this.renderSystem = this.game.getSystem(RendererSystem) as RendererSystem;\n this.renderSystem.rendererManager.register(this);\n }\n rendererUpdate() {\n this.changedCache = {};\n }\n componentChanged(changed: ComponentChanged) {\n if (changed.component.name !== 'Mask') return;\n switch (changed.type) {\n case OBSERVER_TYPE.ADD:\n this.add(changed);\n break;\n case OBSERVER_TYPE.REMOVE:\n this.remove(changed);\n break;\n case OBSERVER_TYPE.CHANGE:\n this.change(changed);\n break;\n }\n }\n add(changed: ComponentChanged) {\n const component = changed.component as MaskComponent;\n if (!(component.type in MASK_TYPE)) {\n throw new Error('no have Mask type: ' + component.type);\n }\n\n if (!component.style) {\n throw new Error('no have Mask style: ' + component.type);\n }\n\n let mask;\n switch (component.type) {\n case MASK_TYPE.Circle:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Ellipse:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Rect:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.RoundedRect:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Polygon:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Img:\n mask = this.createSprite(component);\n break;\n case MASK_TYPE.Sprite:\n mask = this.createSprite(component);\n break;\n }\n if (!mask) {\n throw new Error('no have mask instance, check your mask params: ' + component.type);\n }\n const container = this.containerManager.getContainer(changed.gameObject.id);\n container.mask = mask;\n container.addChild(mask);\n }\n remove(changed: ComponentChanged) {\n const container = this.containerManager.getContainer(changed.gameObject.id);\n container.removeChild(container.mask);\n container.mask.destroy({ children: true });\n container.mask = null;\n delete this.maskSpriteCache[changed.component.gameObject.id];\n }\n change(changed: ComponentChanged) {\n if (this.changedCache[changed.gameObject.id]) return;\n const component = changed.component as MaskComponent;\n if (changed.prop.prop[0] === 'type') {\n this.changedCache[changed.gameObject.id] = true;\n if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {\n this.remove(changed);\n this.add(changed);\n } else {\n this.redrawGraphics(changed);\n }\n } else if (changed.prop.prop[0] === 'style') {\n if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {\n this.changeSpriteStyle(component);\n } else {\n this.redrawGraphics(changed);\n }\n } else if (changed.prop.prop[0] === 'resource') {\n this.changedCache[changed.gameObject.id] = true;\n this.changeSprite(component);\n } else if (changed.prop.prop[0] === 'spriteName') {\n this.changedCache[changed.gameObject.id] = true;\n this.changeSprite(component);\n }\n }\n createGraphics(component: MaskComponent) {\n const graphics = new Graphics();\n this.draw(graphics, component);\n return graphics;\n }\n redrawGraphics(changed) {\n const container = this.containerManager.getContainer(changed.gameObject.id);\n const graphics = container.mask as Graphics;\n graphics.clear();\n this.draw(graphics, changed.component);\n }\n draw(graphics, component) {\n const params = [];\n for (const key of propertyForGraphics[component.type]) {\n params.push(component.style[key]);\n }\n graphics.beginFill(0x000000, 1);\n graphics[functionForGraphics[component.type]](...params);\n\n graphics.endFill();\n }\n createSprite(component: MaskComponent) {\n const sprite = new SpriteEngine(null);\n this.maskSpriteCache[component.gameObject.id] = sprite;\n this.setSprite(component, sprite);\n return sprite.sprite;\n }\n changeSpriteStyle(component: MaskComponent) {\n const sprite = this.maskSpriteCache[component.gameObject.id] as SpriteEngine;\n sprite.sprite.width = component.style.width;\n sprite.sprite.height = component.style.height;\n sprite.sprite.position.x = component.style.x;\n sprite.sprite.position.y = component.style.y;\n }\n changeSprite(component: MaskComponent) {\n const sprite = this.maskSpriteCache[component.gameObject.id] as SpriteEngine;\n this.setSprite(component, sprite);\n }\n async setSprite(component: MaskComponent, sprite) {\n let res;\n try {\n res = await resource.getResource(component.resource);\n } catch (e) {\n throw new Error('mask resource load error');\n }\n if (component.type === MASK_TYPE.Sprite) {\n const img = component.resource + resourceKeySplit + component.spriteName;\n const texture = res.instance[img];\n sprite.image = texture;\n } else {\n sprite.image = res.data.image;\n }\n sprite.sprite.width = component.style.width;\n sprite.sprite.height = component.style.height;\n sprite.sprite.position.x = component.style.x;\n sprite.sprite.position.y = component.style.y;\n 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i={next:c(0),throw:c(1),return:c(2)},"function"==typeof Symbol&&(i[Symbol.iterator]=function(){return this}),i;function c(i){return function(c){return function(i){if(r)throw new TypeError("Generator is already executing.");for(;a;)try{if(r=1,n&&(o=2&i[0]?n.return:i[0]?n.throw||((o=n.return)&&o.call(n),0):n.next)&&!(o=o.call(n,i[1])).done)return o;switch(n=0,o&&(i=[2&i[0],o.value]),i[0]){case 0:case 1:o=i;break;case 4:return a.label++,{value:i[1],done:!1};case 5:a.label++,n=i[1],i=[0];continue;case 7:i=a.ops.pop(),a.trys.pop();continue;default:if(!(o=a.trys,(o=o.length>0&&o[o.length-1])||6!==i[0]&&2!==i[0])){a=0;continue}if(3===i[0]&&(!o||i[1]>o[0]&&i[1]<o[3])){a.label=i[1];break}if(6===i[0]&&a.label<o[1]){a.label=o[1],o=i;break}if(o&&a.label<o[2]){a.label=o[2],a.ops.push(i);break}o[2]&&a.ops.pop(),a.trys.pop();continue}i=t.call(e,a)}catch(e){i=[6,e],n=0}finally{r=o=0}if(5&i[0])throw i[1];return{value:i[0]?i[1]:void 0,done:!0}}([i,c])}}}function s(e,t){var r="function"==typeof Symbol&&e[Symbol.iterator];if(!r)return e;var n,o,i=r.call(e),a=[];try{for(;(void 0===t||t-- >0)&&!(n=i.next()).done;)a.push(n.value)}catch(e){o={error:e}}finally{try{n&&!n.done&&(r=i.return)&&r.call(i)}finally{if(o)throw o.error}}return a}exports.MASK_TYPE=void 0,function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(exports.MASK_TYPE||(exports.MASK_TYPE={}));var p,l=function(e){function r(){var t=null!==e&&e.apply(this,arguments)||this;return t.style={},t.resource="",t.spriteName="",t}return i(r,e),r.prototype.init=function(e){Object.assign(this,e)},r.componentName="Mask",a([t.type("string")],r.prototype,"resource",void 0),a([t.type("string")],r.prototype,"spriteName",void 0),r}(e.Component),h=l,u={Circle:["x","y","radius"],Ellipse:["x","y","width","height"],Rect:["x","y","width","height"],RoundedRect:["x","y","width","height","radius"],Polygon:["paths"]},y={Circle:"drawCircle",Ellipse:"drawEllipse",Rect:"drawRect",RoundedRect:"drawRoundedRect",Polygon:"drawPolygon"};!function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(p||(p={}));var d=function(t){function o(){var e=null!==t&&t.apply(this,arguments)||this;return e.name="Mask",e.changedCache={},e.maskSpriteCache={},e}return i(o,t),o.prototype.init=function(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)},o.prototype.rendererUpdate=function(){this.changedCache={}},o.prototype.componentChanged=function(t){if("Mask"===t.component.name)switch(t.type){case e.OBSERVER_TYPE.ADD:this.add(t);break;case e.OBSERVER_TYPE.REMOVE:this.remove(t);break;case e.OBSERVER_TYPE.CHANGE:this.change(t)}},o.prototype.add=function(e){var t,r=e.component;if(!(r.type in p))throw new Error("no have Mask type: "+r.type);if(!r.style)throw new Error("no have Mask style: "+r.type);switch(r.type){case p.Circle:case p.Ellipse:case p.Rect:case p.RoundedRect:case p.Polygon:t=this.createGraphics(r);break;case p.Img:case p.Sprite:t=this.createSprite(r)}if(!t)throw new Error("no have mask instance, check your mask params: "+r.type);var n=this.containerManager.getContainer(e.gameObject.id);n.mask=t,n.addChild(t)},o.prototype.remove=function(e){var t=this.containerManager.getContainer(e.gameObject.id);t.removeChild(t.mask),t.mask.destroy({children:!0}),t.mask=null,delete this.maskSpriteCache[e.gameObject.id]},o.prototype.change=function(e){if(!this.changedCache[e.gameObject.id]){var t=e.component;"type"===e.prop.prop[0]?(this.changedCache[e.gameObject.id]=!0,[p.Sprite,p.Img].indexOf(t.type)>-1?(this.remove(e),this.add(e)):this.redrawGraphics(e)):"style"===e.prop.prop[0]?[p.Sprite,p.Img].indexOf(t.type)>-1?this.changeSpriteStyle(t):this.redrawGraphics(e):("resource"===e.prop.prop[0]||"spriteName"===e.prop.prop[0])&&(this.changedCache[e.gameObject.id]=!0,this.changeSprite(t))}},o.prototype.createGraphics=function(e){var t=new n.Graphics;return this.draw(t,e),t},o.prototype.redrawGraphics=function(e){var t=this.containerManager.getContainer(e.gameObject.id).mask;t.clear(),this.draw(t,e.component)},o.prototype.draw=function(e,t){var r,n,o=[];try{for(var i=function(e){var t="function"==typeof Symbol&&e[Symbol.iterator],r=0;return t?t.call(e):{next:function(){return e&&r>=e.length&&(e=void 0),{value:e&&e[r++],done:!e}}}}(u[t.type]),a=i.next();!a.done;a=i.next()){var c=a.value;o.push(t.style[c])}}catch(e){r={error:e}}finally{try{a&&!a.done&&(n=i.return)&&n.call(i)}finally{if(r)throw r.error}}e.beginFill(0,1),e[y[t.type]].apply(e,function(){for(var e=[],t=0;t<arguments.length;t++)e=e.concat(s(arguments[t]));return e}(o)),e.endFill()},o.prototype.createSprite=function(e){var t=new n.Sprite(null);return this.maskSpriteCache[e.gameObject.id]=t,this.setSprite(e,t),t.sprite},o.prototype.changeSpriteStyle=function(e){var t=this.maskSpriteCache[e.gameObject.id];t.sprite.width=e.style.width,t.sprite.height=e.style.height,t.sprite.position.x=e.style.x,t.sprite.position.y=e.style.y},o.prototype.changeSprite=function(e){var t=this.maskSpriteCache[e.gameObject.id];this.setSprite(e,t)},o.prototype.setSprite=function(t,r){return n=this,o=void 0,a=function(){var n,o,i,a;return c(this,(function(c){switch(c.label){case 0:return c.trys.push([0,2,,3]),o=this.increaseAsyncId(t.gameObject.id),[4,e.resource.getResource(t.resource)];case 1:return n=c.sent(),this.validateAsyncId(t.gameObject.id,o)?[3,3]:[2];case 2:throw c.sent(),new Error("mask resource load error");case 3:return t.type===p.Sprite?(i=t.resource+"_s|r|c_"+t.spriteName,a=n.instance[i],r.image=a):r.image=n.data.image,r.sprite.width=t.style.width,r.sprite.height=t.style.height,r.sprite.position.x=t.style.x,r.sprite.position.y=t.style.y,[2]}}))},new((i=void 0)||(i=Promise))((function(e,t){function r(e){try{s(a.next(e))}catch(e){t(e)}}function c(e){try{s(a.throw(e))}catch(e){t(e)}}function s(t){t.done?e(t.value):new i((function(e){e(t.value)})).then(r,c)}s((a=a.apply(n,o||[])).next())}));var n,o,i,a},o.systemName="Mask",o=a([e.decorators.componentObserver({Mask:["type",{prop:["style"],deep:!0},"resource","spriteName"]})],o)}(r.Renderer);exports.Mask=h,exports.MaskSystem=d;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/inspector-decorator"),r=require("@eva/plugin-renderer"),n=require("@eva/renderer-adapter"),o=function(e,t){return(o=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])})(e,t)};function i(e,t){function r(){this.constructor=e}o(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function a(e,t,r,n){var o,i=arguments.length,a=i<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,t,r,n);else for(var c=e.length-1;c>=0;c--)(o=e[c])&&(a=(i<3?o(a):i>3?o(t,r,a):o(t,r))||a);return i>3&&a&&Object.defineProperty(t,r,a),a}function c(e,t){var r,n,o,i,a={label:0,sent:function(){if(1&o[0])throw o[1];return o[1]},trys:[],ops:[]};return i={next:c(0),throw:c(1),return:c(2)},"function"==typeof Symbol&&(i[Symbol.iterator]=function(){return this}),i;function c(i){return function(c){return function(i){if(r)throw new TypeError("Generator is already executing.");for(;a;)try{if(r=1,n&&(o=2&i[0]?n.return:i[0]?n.throw||((o=n.return)&&o.call(n),0):n.next)&&!(o=o.call(n,i[1])).done)return o;switch(n=0,o&&(i=[2&i[0],o.value]),i[0]){case 0:case 1:o=i;break;case 4:return a.label++,{value:i[1],done:!1};case 5:a.label++,n=i[1],i=[0];continue;case 7:i=a.ops.pop(),a.trys.pop();continue;default:if(!(o=a.trys,(o=o.length>0&&o[o.length-1])||6!==i[0]&&2!==i[0])){a=0;continue}if(3===i[0]&&(!o||i[1]>o[0]&&i[1]<o[3])){a.label=i[1];break}if(6===i[0]&&a.label<o[1]){a.label=o[1],o=i;break}if(o&&a.label<o[2]){a.label=o[2],a.ops.push(i);break}o[2]&&a.ops.pop(),a.trys.pop();continue}i=t.call(e,a)}catch(e){i=[6,e],n=0}finally{r=o=0}if(5&i[0])throw i[1];return{value:i[0]?i[1]:void 0,done:!0}}([i,c])}}}function s(e,t){var r="function"==typeof Symbol&&e[Symbol.iterator];if(!r)return e;var n,o,i=r.call(e),a=[];try{for(;(void 0===t||t-- >0)&&!(n=i.next()).done;)a.push(n.value)}catch(e){o={error:e}}finally{try{n&&!n.done&&(r=i.return)&&r.call(i)}finally{if(o)throw o.error}}return a}exports.MASK_TYPE=void 0,function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(exports.MASK_TYPE||(exports.MASK_TYPE={}));var p,l=function(e){function r(){var t=null!==e&&e.apply(this,arguments)||this;return t.style={},t.resource="",t.spriteName="",t}return i(r,e),r.prototype.init=function(e){Object.assign(this,e)},r.componentName="Mask",a([t.type("string")],r.prototype,"resource",void 0),a([t.type("string")],r.prototype,"spriteName",void 0),r}(e.Component),h={Circle:["x","y","radius"],Ellipse:["x","y","width","height"],Rect:["x","y","width","height"],RoundedRect:["x","y","width","height","radius"],Polygon:["paths"]},u={Circle:"drawCircle",Ellipse:"drawEllipse",Rect:"drawRect",RoundedRect:"drawRoundedRect",Polygon:"drawPolygon"};!function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(p||(p={}));var y=function(t){function o(){var e=null!==t&&t.apply(this,arguments)||this;return e.name="Mask",e.changedCache={},e.maskSpriteCache={},e}return i(o,t),o.prototype.init=function(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)},o.prototype.rendererUpdate=function(){this.changedCache={}},o.prototype.componentChanged=function(t){if("Mask"===t.component.name)switch(t.type){case e.OBSERVER_TYPE.ADD:this.add(t);break;case e.OBSERVER_TYPE.REMOVE:this.remove(t);break;case e.OBSERVER_TYPE.CHANGE:this.change(t)}},o.prototype.add=function(e){var t,r=e.component;if(!(r.type in p))throw new Error("no have Mask type: "+r.type);if(!r.style)throw new Error("no have Mask style: "+r.type);switch(r.type){case p.Circle:case p.Ellipse:case p.Rect:case p.RoundedRect:case p.Polygon:t=this.createGraphics(r);break;case p.Img:case p.Sprite:t=this.createSprite(r)}if(!t)throw new Error("no have mask instance, check your mask params: "+r.type);var n=this.containerManager.getContainer(e.gameObject.id);n.mask=t,n.addChild(t)},o.prototype.remove=function(e){var t=this.containerManager.getContainer(e.gameObject.id);t.removeChild(t.mask),t.mask.destroy({children:!0}),t.mask=null,delete this.maskSpriteCache[e.gameObject.id]},o.prototype.change=function(e){if(!this.changedCache[e.gameObject.id]){var t=e.component;"type"===e.prop.prop[0]?(this.changedCache[e.gameObject.id]=!0,[p.Sprite,p.Img].indexOf(t.type)>-1?(this.remove(e),this.add(e)):this.redrawGraphics(e)):"style"===e.prop.prop[0]?[p.Sprite,p.Img].indexOf(t.type)>-1?this.changeSpriteStyle(t):this.redrawGraphics(e):("resource"===e.prop.prop[0]||"spriteName"===e.prop.prop[0])&&(this.changedCache[e.gameObject.id]=!0,this.changeSprite(t))}},o.prototype.createGraphics=function(e){var t=new n.Graphics;return this.draw(t,e),t},o.prototype.redrawGraphics=function(e){var t=this.containerManager.getContainer(e.gameObject.id).mask;t.clear(),this.draw(t,e.component)},o.prototype.draw=function(e,t){var r,n,o=[];try{for(var i=function(e){var t="function"==typeof Symbol&&e[Symbol.iterator],r=0;return t?t.call(e):{next:function(){return e&&r>=e.length&&(e=void 0),{value:e&&e[r++],done:!e}}}}(h[t.type]),a=i.next();!a.done;a=i.next()){var c=a.value;o.push(t.style[c])}}catch(e){r={error:e}}finally{try{a&&!a.done&&(n=i.return)&&n.call(i)}finally{if(r)throw r.error}}e.beginFill(0,1),e[u[t.type]].apply(e,function(){for(var e=[],t=0;t<arguments.length;t++)e=e.concat(s(arguments[t]));return e}(o)),e.endFill()},o.prototype.createSprite=function(e){var t=new n.Sprite(null);return this.maskSpriteCache[e.gameObject.id]=t,this.setSprite(e,t),t.sprite},o.prototype.changeSpriteStyle=function(e){var t=this.maskSpriteCache[e.gameObject.id];t.sprite.width=e.style.width,t.sprite.height=e.style.height,t.sprite.position.x=e.style.x,t.sprite.position.y=e.style.y},o.prototype.changeSprite=function(e){var t=this.maskSpriteCache[e.gameObject.id];this.setSprite(e,t)},o.prototype.setSprite=function(t,r){return n=this,o=void 0,a=function(){var n,o,i,a;return c(this,(function(c){switch(c.label){case 0:return c.trys.push([0,2,,3]),o=this.increaseAsyncId(t.gameObject.id),[4,e.resource.getResource(t.resource)];case 1:return n=c.sent(),this.validateAsyncId(t.gameObject.id,o)?[3,3]:[2];case 2:throw c.sent(),new Error("mask resource load error");case 3:return t.type===p.Sprite?(i=t.resource+"_s|r|c_"+t.spriteName,a=n.instance[i],r.image=a):r.image=n.data.image,r.sprite.width=t.style.width,r.sprite.height=t.style.height,r.sprite.position.x=t.style.x,r.sprite.position.y=t.style.y,[2]}}))},new((i=void 0)||(i=Promise))((function(e,t){function r(e){try{s(a.next(e))}catch(e){t(e)}}function c(e){try{s(a.throw(e))}catch(e){t(e)}}function s(t){t.done?e(t.value):new i((function(e){e(t.value)})).then(r,c)}s((a=a.apply(n,o||[])).next())}));var n,o,i,a},o.systemName="Mask",o=a([e.decorators.componentObserver({Mask:["type",{prop:["style"],deep:!0},"resource","spriteName"]})],o)}(r.Renderer);exports.Mask=l,exports.MaskSystem=y;
@@ -1,4 +1,5 @@
1
1
  /// <reference types="pixi.js" />
2
+
2
3
  import { Component } from '@eva/eva.js';
3
4
  import { ComponentChanged } from '@eva/eva.js';
4
5
  import { ContainerManager } from '@eva/plugin-renderer';
@@ -10,7 +11,6 @@ import { Sprite } from '@eva/renderer-adapter';
10
11
 
11
12
  export declare class Mask extends Component<MaskParams> {
12
13
  static componentName: string;
13
- _lastType: MaskParams['type'];
14
14
  type: MaskParams['type'];
15
15
  style?: MaskParams['style'];
16
16
  resource?: string;
@@ -251,11 +251,9 @@ var Mask = (function (_super) {
251
251
  var component = changed.component;
252
252
  if (changed.prop.prop[0] === 'type') {
253
253
  this.changedCache[changed.gameObject.id] = true;
254
- if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1 ||
255
- component._lastType !== component.type) {
254
+ if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {
256
255
  this.remove(changed);
257
256
  this.add(changed);
258
- component._lastType = component.type;
259
257
  }
260
258
  else {
261
259
  this.redrawGraphics(changed);
@@ -0,0 +1 @@
1
+ {"version":3,"file":"plugin-renderer-mask.esm.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component, decorators } from '@eva/eva.js';\n\nexport enum MASK_TYPE {\n Circle = 'Circle',\n Ellipse = 'Ellipse',\n Rect = 'Rect',\n RoundedRect = 'RoundedRect',\n Polygon = 'Polygon',\n Img = 'Img',\n Sprite = 'Sprite',\n}\n\nexport interface MaskParams {\n type: MASK_TYPE;\n style?: {\n x?: number;\n y?: number;\n radius?: number;\n width?: number;\n height?: number;\n paths?: number[];\n };\n resource?: string;\n spriteName?: string;\n}\n\nexport default class Mask extends Component<MaskParams> {\n static componentName: string = 'Mask';\n @decorators.IDEProp type: MaskParams['type'];\n @decorators.IDEProp style?: MaskParams['style'] = {};\n @decorators.IDEProp resource?: string = '';\n @decorators.IDEProp spriteName?: string = '';\n\n init(obj?: MaskParams) {\n Object.assign(this, obj);\n }\n}\n","import { decorators, resource, ComponentChanged, OBSERVER_TYPE } from '@eva/eva.js';\nimport { Renderer, RendererManager, ContainerManager, RendererSystem } from '@eva/plugin-renderer';\nimport { Sprite as SpriteEngine, Graphics } from '@eva/renderer-adapter';\nimport MaskComponent from './component';\n\nconst resourceKeySplit = '_s|r|c_'; // Notice: This key be created by sprite system.\n\nconst propertyForGraphics = {\n Circle: ['x', 'y', 'radius'],\n Ellipse: ['x', 'y', 'width', 'height'],\n Rect: ['x', 'y', 'width', 'height'],\n RoundedRect: ['x', 'y', 'width', 'height', 'radius'],\n Polygon: ['paths'],\n};\nconst functionForGraphics = {\n Circle: 'drawCircle',\n Ellipse: 'drawEllipse',\n Rect: 'drawRect',\n RoundedRect: 'drawRoundedRect',\n Polygon: 'drawPolygon',\n};\n\nenum MASK_TYPE {\n Circle = 'Circle',\n Ellipse = 'Ellipse',\n Rect = 'Rect',\n RoundedRect = 'RoundedRect',\n Polygon = 'Polygon',\n Img = 'Img',\n Sprite = 'Sprite',\n}\n\n@decorators.componentObserver({\n Mask: ['type', { prop: ['style'], deep: true }, 'resource', 'spriteName'],\n})\nexport default class Mask extends Renderer {\n static systemName = 'Mask';\n name: string = 'Mask';\n changedCache: { [propName: number]: boolean } = {};\n maskSpriteCache: { [propName: number]: SpriteEngine } = {};\n renderSystem: RendererSystem;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n init() {\n this.renderSystem = this.game.getSystem(RendererSystem) as RendererSystem;\n this.renderSystem.rendererManager.register(this);\n }\n rendererUpdate() {\n this.changedCache = {};\n }\n componentChanged(changed: ComponentChanged) {\n if (changed.component.name !== 'Mask') return;\n switch (changed.type) {\n case OBSERVER_TYPE.ADD:\n this.add(changed);\n break;\n case OBSERVER_TYPE.REMOVE:\n this.remove(changed);\n break;\n case OBSERVER_TYPE.CHANGE:\n this.change(changed);\n break;\n }\n }\n add(changed: ComponentChanged) {\n const component = changed.component as MaskComponent;\n if (!(component.type in MASK_TYPE)) {\n throw new Error('no have Mask type: ' + component.type);\n }\n\n if (!component.style) {\n throw new Error('no have Mask style: ' + component.type);\n }\n\n let mask;\n switch (component.type) {\n case MASK_TYPE.Circle:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Ellipse:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Rect:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.RoundedRect:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Polygon:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Img:\n mask = this.createSprite(component);\n break;\n case MASK_TYPE.Sprite:\n mask = this.createSprite(component);\n break;\n }\n if (!mask) {\n throw new Error('no have mask instance, check your mask params: ' + component.type);\n }\n const container = this.containerManager.getContainer(changed.gameObject.id);\n container.mask = mask;\n container.addChild(mask);\n }\n remove(changed: ComponentChanged) {\n const container = this.containerManager.getContainer(changed.gameObject.id);\n container.removeChild(container.mask);\n container.mask.destroy({ children: true });\n container.mask = null;\n delete this.maskSpriteCache[changed.component.gameObject.id];\n }\n change(changed: ComponentChanged) {\n if (this.changedCache[changed.gameObject.id]) return;\n const component = changed.component as MaskComponent;\n if (changed.prop.prop[0] === 'type') {\n this.changedCache[changed.gameObject.id] = true;\n if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {\n this.remove(changed);\n this.add(changed);\n } else {\n this.redrawGraphics(changed);\n }\n } else if (changed.prop.prop[0] === 'style') {\n if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {\n this.changeSpriteStyle(component);\n } else {\n this.redrawGraphics(changed);\n }\n } else if (changed.prop.prop[0] === 'resource') {\n this.changedCache[changed.gameObject.id] = true;\n this.changeSprite(component);\n } else if (changed.prop.prop[0] === 'spriteName') {\n this.changedCache[changed.gameObject.id] = true;\n this.changeSprite(component);\n }\n }\n createGraphics(component: MaskComponent) {\n const graphics = new Graphics();\n this.draw(graphics, component);\n return graphics;\n }\n redrawGraphics(changed) {\n const container = this.containerManager.getContainer(changed.gameObject.id);\n const graphics = container.mask as Graphics;\n graphics.clear();\n this.draw(graphics, changed.component);\n }\n draw(graphics, component) {\n const params = [];\n for (const key of propertyForGraphics[component.type]) {\n params.push(component.style[key]);\n }\n graphics.beginFill(0x000000, 1);\n graphics[functionForGraphics[component.type]](...params);\n\n graphics.endFill();\n }\n createSprite(component: MaskComponent) {\n const sprite = new SpriteEngine(null);\n this.maskSpriteCache[component.gameObject.id] = sprite;\n this.setSprite(component, sprite);\n return sprite.sprite;\n }\n changeSpriteStyle(component: MaskComponent) {\n const sprite = this.maskSpriteCache[component.gameObject.id] as SpriteEngine;\n sprite.sprite.width = component.style.width;\n sprite.sprite.height = component.style.height;\n sprite.sprite.position.x = component.style.x;\n sprite.sprite.position.y = component.style.y;\n }\n changeSprite(component: MaskComponent) {\n const sprite = this.maskSpriteCache[component.gameObject.id] as SpriteEngine;\n this.setSprite(component, sprite);\n }\n async setSprite(component: MaskComponent, sprite) {\n let res;\n try {\n res = await resource.getResource(component.resource);\n } catch (e) {\n throw new Error('mask resource load error');\n }\n if (component.type === MASK_TYPE.Sprite) {\n const img = component.resource + resourceKeySplit + component.spriteName;\n const texture = res.instance[img];\n sprite.image = texture;\n } else {\n sprite.image = res.data.image;\n }\n sprite.sprite.width = component.style.width;\n sprite.sprite.height = component.style.height;\n sprite.sprite.position.x = component.style.x;\n sprite.sprite.position.y = component.style.y;\n 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@eva/plugin-renderer-mask",
3
- "version": "1.2.7-fix.4",
3
+ "version": "1.2.7-fix.6",
4
4
  "description": "@eva/plugin-renderer-mask",
5
5
  "main": "index.js",
6
6
  "module": "dist/plugin-renderer-mask.esm.js",
@@ -19,9 +19,9 @@
19
19
  "homepage": "https://eva.js.org",
20
20
  "dependencies": {
21
21
  "@eva/inspector-decorator": "^0.0.5",
22
- "@eva/plugin-renderer": "1.2.7-fix.4",
23
- "@eva/renderer-adapter": "1.2.7-fix.4",
24
- "@eva/eva.js": "1.2.7-fix.4",
22
+ "@eva/plugin-renderer": "1.2.7-fix.6",
23
+ "@eva/renderer-adapter": "1.2.7-fix.6",
24
+ "@eva/eva.js": "1.2.7-fix.6",
25
25
  "pixi.js": "^4.8.7"
26
26
  }
27
27
  }