@eva/plugin-renderer-mask 1.2.7-editor.9 → 1.2.7-fix.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/EVA.plugin.renderer.mask.js +16 -180
- package/dist/EVA.plugin.renderer.mask.js.map +1 -0
- package/dist/EVA.plugin.renderer.mask.min.js +1 -1
- package/dist/miniprogram.js +313 -0
- package/dist/plugin-renderer-mask.cjs.js +5 -57
- package/dist/plugin-renderer-mask.cjs.js.map +1 -0
- package/dist/plugin-renderer-mask.cjs.prod.js +1 -1
- package/dist/plugin-renderer-mask.d.ts +0 -2
- package/dist/plugin-renderer-mask.esm.js +6 -58
- package/dist/plugin-renderer-mask.esm.js.map +1 -0
- package/package.json +5 -5
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@@ -14,7 +14,7 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
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};
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function __() {
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r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc,
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@@ -59,10 +41,6 @@ var _EVA_IIFE_mask = function (exports, eva_js, pluginRenderer, rendererAdapter)
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return value instanceof P ? value : new P(function (resolve) {
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var IDE_PROPERTY_METADATA = 'IDE_PROPERTY_METADATA';
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ExecuteMode[ExecuteMode["Edit"] = 2] = "Edit";
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(function (MASK_TYPE) {
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MASK_TYPE["Sprite"] = "Sprite";
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})(exports.MASK_TYPE || (exports.MASK_TYPE = {}));
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Mask.componentName = 'Mask';
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}), __metadata("design:type", String)], Mask.prototype, "mask_type", void 0);
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return mask.type === exports.MASK_TYPE.Img || exports.MASK_TYPE.Sprite;
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}), __metadata("design:type", String)], Mask.prototype, "resource", void 0);
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__decorate([type('string')], Mask.prototype, "resource", void 0);
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__decorate([type('string')], Mask.prototype, "spriteName", void 0);
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}(eva_js.Component);
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this.changedCache[changed.gameObject.id] = true;
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{"version":3,"file":"EVA.plugin.renderer.mask.js","sources":["../../../node_modules/tslib/tslib.es6.js","../lib/component.ts","../lib/system.ts"],"sourcesContent":["/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n }\r\n return __assign.apply(this, arguments);\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\r\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\r\n t[p[i]] = s[p[i]];\r\n }\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n}\r\n\r\nexport function __param(paramIndex, decorator) {\r\n return function (target, key) { decorator(target, key, paramIndex); }\r\n}\r\n\r\nexport function __metadata(metadataKey, metadataValue) {\r\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\r\n}\r\n\r\nexport function __awaiter(thisArg, _arguments, P, generator) {\r\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\r\n return new (P || (P = Promise))(function (resolve, reject) {\r\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\r\n step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n });\r\n}\r\n\r\nexport function __generator(thisArg, body) {\r\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;\r\n return g = { next: verb(0), \"throw\": verb(1), \"return\": verb(2) }, typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (_) try {\r\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport function __createBinding(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n}\r\n\r\nexport function __exportStar(m, exports) {\r\n for (var p in m) if (p !== \"default\" && !exports.hasOwnProperty(p)) exports[p] = m[p];\r\n}\r\n\r\nexport function __values(o) {\r\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\r\n if (m) return m.call(o);\r\n if (o && typeof o.length === \"number\") return {\r\n next: function () {\r\n if (o && i >= o.length) o = void 0;\r\n return { value: o && o[i++], done: !o };\r\n }\r\n };\r\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\r\n}\r\n\r\nexport function __read(o, n) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\r\n if (!m) return o;\r\n var i = m.call(o), r, ar = [], e;\r\n try {\r\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\r\n }\r\n catch (error) { e = { error: error }; }\r\n finally {\r\n try {\r\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\r\n }\r\n finally { if (e) throw e.error; }\r\n }\r\n return ar;\r\n}\r\n\r\nexport function __spread() {\r\n for (var ar = [], i = 0; i < arguments.length; i++)\r\n ar = ar.concat(__read(arguments[i]));\r\n return ar;\r\n}\r\n\r\nexport function __spreadArrays() {\r\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\r\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\r\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\r\n r[k] = a[j];\r\n return r;\r\n};\r\n\r\nexport function __await(v) {\r\n return this instanceof __await ? (this.v = v, this) : new __await(v);\r\n}\r\n\r\nexport function __asyncGenerator(thisArg, _arguments, generator) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\r\n return i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i;\r\n function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }\r\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\r\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n function fulfill(value) { resume(\"next\", value); }\r\n function reject(value) { resume(\"throw\", value); }\r\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n var i, p;\r\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === \"return\" } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var m = o[Symbol.asyncIterator], i;\r\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n return cooked;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];\r\n result.default = mod;\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, privateMap) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to get private field on non-instance\");\r\n }\r\n return privateMap.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, privateMap, value) {\r\n if (!privateMap.has(receiver)) {\r\n throw new TypeError(\"attempted to set private field on non-instance\");\r\n }\r\n privateMap.set(receiver, value);\r\n return value;\r\n}\r\n","import { Component, decorators } from '@eva/eva.js';\n\nexport enum MASK_TYPE {\n Circle = 'Circle',\n Ellipse = 'Ellipse',\n Rect = 'Rect',\n RoundedRect = 'RoundedRect',\n Polygon = 'Polygon',\n Img = 'Img',\n Sprite = 'Sprite',\n}\n\nexport interface MaskParams {\n type: MASK_TYPE;\n style?: {\n x?: number;\n y?: number;\n radius?: number;\n width?: number;\n height?: number;\n paths?: number[];\n };\n resource?: string;\n spriteName?: string;\n}\n\nexport default class Mask extends Component<MaskParams> {\n static componentName: string = 'Mask';\n @decorators.IDEProp type: MaskParams['type'];\n @decorators.IDEProp style?: MaskParams['style'] = {};\n @decorators.IDEProp resource?: string = '';\n @decorators.IDEProp spriteName?: string = '';\n\n init(obj?: MaskParams) {\n Object.assign(this, obj);\n }\n}\n","import { decorators, resource, ComponentChanged, OBSERVER_TYPE } from '@eva/eva.js';\nimport { Renderer, RendererManager, ContainerManager, RendererSystem } from '@eva/plugin-renderer';\nimport { Sprite as SpriteEngine, Graphics } from '@eva/renderer-adapter';\nimport MaskComponent from './component';\n\nconst resourceKeySplit = '_s|r|c_'; // Notice: This key be created by sprite system.\n\nconst propertyForGraphics = {\n Circle: ['x', 'y', 'radius'],\n Ellipse: ['x', 'y', 'width', 'height'],\n Rect: ['x', 'y', 'width', 'height'],\n RoundedRect: ['x', 'y', 'width', 'height', 'radius'],\n Polygon: ['paths'],\n};\nconst functionForGraphics = {\n Circle: 'drawCircle',\n Ellipse: 'drawEllipse',\n Rect: 'drawRect',\n RoundedRect: 'drawRoundedRect',\n Polygon: 'drawPolygon',\n};\n\nenum MASK_TYPE {\n Circle = 'Circle',\n Ellipse = 'Ellipse',\n Rect = 'Rect',\n RoundedRect = 'RoundedRect',\n Polygon = 'Polygon',\n Img = 'Img',\n Sprite = 'Sprite',\n}\n\n@decorators.componentObserver({\n Mask: ['type', { prop: ['style'], deep: true }, 'resource', 'spriteName'],\n})\nexport default class Mask extends Renderer {\n static systemName = 'Mask';\n name: string = 'Mask';\n changedCache: { [propName: number]: boolean } = {};\n maskSpriteCache: { [propName: number]: SpriteEngine } = {};\n renderSystem: RendererSystem;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n init() {\n this.renderSystem = this.game.getSystem(RendererSystem) as RendererSystem;\n this.renderSystem.rendererManager.register(this);\n }\n rendererUpdate() {\n this.changedCache = {};\n }\n componentChanged(changed: ComponentChanged) {\n if (changed.component.name !== 'Mask') return;\n switch (changed.type) {\n case OBSERVER_TYPE.ADD:\n this.add(changed);\n break;\n case OBSERVER_TYPE.REMOVE:\n this.remove(changed);\n break;\n case OBSERVER_TYPE.CHANGE:\n this.change(changed);\n break;\n }\n }\n add(changed: ComponentChanged) {\n const component = changed.component as MaskComponent;\n if (!(component.type in MASK_TYPE)) {\n throw new Error('no have Mask type: ' + component.type);\n }\n\n if (!component.style) {\n throw new Error('no have Mask style: ' + component.type);\n }\n\n let mask;\n switch (component.type) {\n case MASK_TYPE.Circle:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Ellipse:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Rect:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.RoundedRect:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Polygon:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Img:\n mask = this.createSprite(component);\n break;\n case MASK_TYPE.Sprite:\n mask = this.createSprite(component);\n break;\n }\n if (!mask) {\n throw new Error('no have mask instance, check your mask params: ' + component.type);\n }\n const container = this.containerManager.getContainer(changed.gameObject.id);\n container.mask = mask;\n container.addChild(mask);\n }\n remove(changed: ComponentChanged) {\n const container = this.containerManager.getContainer(changed.gameObject.id);\n container.removeChild(container.mask);\n container.mask.destroy({ children: true });\n container.mask = null;\n delete this.maskSpriteCache[changed.component.gameObject.id];\n }\n change(changed: ComponentChanged) {\n if (this.changedCache[changed.gameObject.id]) return;\n const component = changed.component as MaskComponent;\n if (changed.prop.prop[0] === 'type') {\n this.changedCache[changed.gameObject.id] = true;\n if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {\n this.remove(changed);\n this.add(changed);\n } else {\n this.redrawGraphics(changed);\n }\n } else if (changed.prop.prop[0] === 'style') {\n if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {\n this.changeSpriteStyle(component);\n } else {\n this.redrawGraphics(changed);\n }\n } else if (changed.prop.prop[0] === 'resource') {\n this.changedCache[changed.gameObject.id] = true;\n this.changeSprite(component);\n } else if (changed.prop.prop[0] === 'spriteName') {\n this.changedCache[changed.gameObject.id] = true;\n this.changeSprite(component);\n }\n }\n createGraphics(component: MaskComponent) {\n const graphics = new Graphics();\n this.draw(graphics, component);\n return graphics;\n }\n redrawGraphics(changed) {\n const container = this.containerManager.getContainer(changed.gameObject.id);\n const graphics = container.mask as Graphics;\n graphics.clear();\n this.draw(graphics, changed.component);\n }\n draw(graphics, component) {\n const params = [];\n for (const key of propertyForGraphics[component.type]) {\n params.push(component.style[key]);\n }\n graphics.beginFill(0x000000, 1);\n graphics[functionForGraphics[component.type]](...params);\n\n graphics.endFill();\n }\n createSprite(component: MaskComponent) {\n const sprite = new SpriteEngine(null);\n this.maskSpriteCache[component.gameObject.id] = sprite;\n this.setSprite(component, sprite);\n return sprite.sprite;\n }\n changeSpriteStyle(component: MaskComponent) {\n const sprite = this.maskSpriteCache[component.gameObject.id] as SpriteEngine;\n sprite.sprite.width = component.style.width;\n sprite.sprite.height = component.style.height;\n sprite.sprite.position.x = component.style.x;\n sprite.sprite.position.y = component.style.y;\n }\n changeSprite(component: MaskComponent) {\n const sprite = this.maskSpriteCache[component.gameObject.id] as SpriteEngine;\n this.setSprite(component, sprite);\n }\n async setSprite(component: MaskComponent, sprite) {\n let res;\n try {\n res = await resource.getResource(component.resource);\n } catch (e) {\n throw new Error('mask resource load error');\n }\n if (component.type === MASK_TYPE.Sprite) {\n const img = component.resource + resourceKeySplit + component.spriteName;\n const texture = res.instance[img];\n sprite.image = texture;\n } else {\n sprite.image = res.data.image;\n }\n sprite.sprite.width = component.style.width;\n sprite.sprite.height = component.style.height;\n sprite.sprite.position.x = component.style.x;\n sprite.sprite.position.y = component.style.y;\n 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n,o,i=r.call(e),a=[];try{for(;(void 0===t||t-- >0)&&!(n=i.next()).done;)a.push(n.value)}catch(e){o={error:e}}finally{try{n&&!n.done&&(r=i.return)&&r.call(i)}finally{if(o)throw o.error}}return a}var y=function(e){function t(){var t=this.constructor,r=e.call(this,"Symbol keys are not supported yet!")||this;return Object.setPrototypeOf(r,t.prototype),r}return i(t,e),t}(Error);!function(e){function t(){var t=this.constructor,r=e.call(this,"getProperties is not a function!")||this;return Object.setPrototypeOf(r,t.prototype),r}i(t,e)}(Error);var d,f,h="IDE_PROPERTY_METADATA";function g(e,t,r,n){var o=Reflect.getMetadata("design:type",e,t),i=o===Array,c=function(e){return e===String?"string":e===Number?"number":e===Boolean?"boolean":"unknown"}(o);if("unknown"!==c&&(o=c),n){var s=n();Array.isArray(s)?(i=!0,o=s[0]):o=s}var p=Reflect.getMetadata(h,e.constructor)||{};p[t]=a({type:o,isArray:i},r),Reflect.defineMetadata(h,p,e.constructor)}function m(e,t){return function(r,n){if("symbol"==typeof n)throw new y;var o=function(e,t){return"function"==typeof e?{returnTypeFunc:e,options:t||{}}:{options:e||{}}}(e,t);g(r,n,o.options,o.returnTypeFunc)}}!function(e){e[e.Edit=2]="Edit",e[e.Game=4]="Game",e[e.All=6]="All"}(d||(d={})),e.MASK_TYPE=void 0,function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(e.MASK_TYPE||(e.MASK_TYPE={}));var v,w=function(){function t(){}return c([m({step:1}),s("design:type",Number)],t.prototype,"x",void 0),c([m({step:1}),s("design:type",Number)],t.prototype,"y",void 0),c([m({step:.1,if:function(t){return t.type===e.MASK_TYPE.Circle||t.type===e.MASK_TYPE.RoundedRect}}),s("design:type",Number)],t.prototype,"radius",void 0),c([m({step:1,if:function(t){return t.type!==e.MASK_TYPE.Circle}}),s("design:type",Number)],t.prototype,"width",void 0),c([m({step:1,if:function(t){return t.type!==e.MASK_TYPE.Circle}}),s("design:type",Number)],t.prototype,"height",void 0),t}(),E=function(t){function r(){var e=null!==t&&t.apply(this,arguments)||this;return e.style={},e.resource="",e.spriteName="",e}return i(r,t),r.prototype.init=function(e){_extends(this,e)},r.componentName="Mask",c([m({type:"selector",options:(f={},f[e.MASK_TYPE.Circle]=e.MASK_TYPE.Circle,f[e.MASK_TYPE.Ellipse]=e.MASK_TYPE.Ellipse,f[e.MASK_TYPE.Img]=e.MASK_TYPE.Img,f[e.MASK_TYPE.Rect]=e.MASK_TYPE.Rect,f[e.MASK_TYPE.RoundedRect]=e.MASK_TYPE.RoundedRect,f),alias:"type",default:e.MASK_TYPE.Circle}),s("design:type",String)],r.prototype,"mask_type",void 0),c([m((function(){return w})),s("design:type",Object)],r.prototype,"style",void 0),c([m({type:"resource",if:function(t){return t.type===e.MASK_TYPE.Img||e.MASK_TYPE.Sprite}}),s("design:type",String)],r.prototype,"resource",void 0),r}(t.Component),S=E,b={Circle:["x","y","radius"],Ellipse:["x","y","width","height"],Rect:["x","y","width","height"],RoundedRect:["x","y","width","height","radius"],Polygon:["paths"]},R={Circle:"drawCircle",Ellipse:"drawEllipse",Rect:"drawRect",RoundedRect:"drawRoundedRect",Polygon:"drawPolygon"};!function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(v||(v={}));var _=function(e){function o(){var t=null!==e&&e.apply(this,arguments)||this;return t.name="Mask",t.changedCache={},t.maskSpriteCache={},t}return i(o,e),o.prototype.init=function(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)},o.prototype.rendererUpdate=function(){this.changedCache={}},o.prototype.componentChanged=function(e){if("Mask"===e.component.name)switch(e.type){case t.OBSERVER_TYPE.ADD:this.add(e);break;case t.OBSERVER_TYPE.REMOVE:this.remove(e);break;case t.OBSERVER_TYPE.CHANGE:this.change(e)}},o.prototype.add=function(e){var t,r=e.component;if(!(r.type in v))throw new Error("no have Mask type: "+r.type);if(!r.style)throw new Error("no have Mask style: "+r.type);switch(r.type){case v.Circle:case v.Ellipse:case v.Rect:case v.RoundedRect:case v.Polygon:t=this.createGraphics(r);break;case v.Img:case v.Sprite:t=this.createSprite(r)}if(!t)throw new Error("no have mask instance, check your mask params: "+r.type);var n=this.containerManager.getContainer(e.gameObject.id);n.mask=t,n.addChild(t)},o.prototype.remove=function(e){var t=this.containerManager.getContainer(e.gameObject.id);t.removeChild(t.mask),t.mask.destroy({children:!0}),t.mask=null,delete this.maskSpriteCache[e.gameObject.id]},o.prototype.change=function(e){if(!this.changedCache[e.gameObject.id]){var t=e.component;"type"===e.prop.prop[0]?(this.changedCache[e.gameObject.id]=!0,[v.Sprite,v.Img].indexOf(t.type)>-1||t._lastType!==t.type?(this.remove(e),this.add(e),t._lastType=t.type):this.redrawGraphics(e)):"style"===e.prop.prop[0]?[v.Sprite,v.Img].indexOf(t.type)>-1?this.changeSpriteStyle(t):this.redrawGraphics(e):("resource"===e.prop.prop[0]||"spriteName"===e.prop.prop[0])&&(this.changedCache[e.gameObject.id]=!0,this.changeSprite(t))}},o.prototype.createGraphics=function(e){var t=new n.Graphics;return this.draw(t,e),t},o.prototype.redrawGraphics=function(e){var t=this.containerManager.getContainer(e.gameObject.id).mask;t.clear(),this.draw(t,e.component)},o.prototype.draw=function(e,t){var r,n,o=[];try{for(var i=function(e){var t="function"==typeof Symbol&&Symbol.iterator,r=t&&e[t],n=0;if(r)return r.call(e);if(e&&"number"==typeof e.length)return{next:function(){return e&&n>=e.length&&(e=void 0),{value:e&&e[n++],done:!e}}};throw new TypeError(t?"Object is not iterable.":"Symbol.iterator is not defined.")}(b[t.type]),a=i.next();!a.done;a=i.next()){var c=a.value;o.push(t.style[c])}}catch(e){r={error:e}}finally{try{a&&!a.done&&(n=i.return)&&n.call(i)}finally{if(r)throw r.error}}e.beginFill(0,1),e[R[t.type]].apply(e,function(){for(var e=[],t=0;t<arguments.length;t++)e=e.concat(l(arguments[t]));return e}(o)),e.endFill()},o.prototype.createSprite=function(e){var t=new n.Sprite(null);return this.maskSpriteCache[e.gameObject.id]=t,this.setSprite(e,t),t.sprite},o.prototype.changeSpriteStyle=function(e){var t=this.maskSpriteCache[e.gameObject.id];t.sprite.width=e.style.width,t.sprite.height=e.style.height,t.sprite.position.x=e.style.x,t.sprite.position.y=e.style.y},o.prototype.changeSprite=function(e){var t=this.maskSpriteCache[e.gameObject.id];this.setSprite(e,t)},o.prototype.setSprite=function(e,r){return p(this,void 0,void 0,(function(){var n,o,i,a;return u(this,(function(c){switch(c.label){case 0:return c.trys.push([0,2,,3]),o=this.increaseAsyncId(e.gameObject.id),[4,t.resource.getResource(e.resource)];case 1:return n=c.sent(),this.validateAsyncId(e.gameObject.id,o)?[3,3]:[2];case 2:throw c.sent(),new Error("mask resource load error");case 3:return e.type===v.Sprite?(i=e.resource+"_s|r|c_"+e.spriteName,a=n.instance[i],r.image=a):r.image=n.data.image,r.sprite.width=e.style.width,r.sprite.height=e.style.height,r.sprite.position.x=e.style.x,r.sprite.position.y=e.style.y,[2]}}))}))},o.systemName="Mask",o=c([t.decorators.componentObserver({Mask:["type",{prop:["style"],deep:!0},"resource","spriteName"]})],o)}(r.Renderer),A=_;return e.Mask=S,e.MaskSystem=A,Object.defineProperty(e,"__esModule",{value:!0}),e}({},EVA,EVA.plugin.renderer,EVA.rendererAdapter);window.EVA.plugin.renderer.mask=window.EVA.plugin.renderer.mask||_EVA_IIFE_mask;
|
|
1
|
+
function _extends(){return(_extends=Object.assign||function(e){for(var t=1;t<arguments.length;t++){var r=arguments[t];for(var n in r)Object.prototype.hasOwnProperty.call(r,n)&&(e[n]=r[n])}return e}).apply(this,arguments)}window.EVA=window.EVA||{},window.EVA.plugin=window.EVA.plugin||{},window.EVA.plugin.renderer=window.EVA.plugin.renderer||{};var _EVA_IIFE_mask=function(e,t,r,n){"use strict";var o=function(e,t){return(o=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])})(e,t)};function i(e,t){function r(){this.constructor=e}o(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function a(e,t,r,n){var o,i=arguments.length,a=i<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,t,r,n);else for(var c=e.length-1;c>=0;c--)(o=e[c])&&(a=(i<3?o(a):i>3?o(t,r,a):o(t,r))||a);return i>3&&a&&Object.defineProperty(t,r,a),a}function c(e,t,r,n){return new(r||(r=Promise))((function(o,i){function a(e){try{s(n.next(e))}catch(e){i(e)}}function c(e){try{s(n.throw(e))}catch(e){i(e)}}function s(e){var t;e.done?o(e.value):(t=e.value,t instanceof r?t:new r((function(e){e(t)}))).then(a,c)}s((n=n.apply(e,t||[])).next())}))}function s(e,t){var r,n,o,i,a={label:0,sent:function(){if(1&o[0])throw o[1];return o[1]},trys:[],ops:[]};return i={next:c(0),throw:c(1),return:c(2)},"function"==typeof Symbol&&(i[Symbol.iterator]=function(){return this}),i;function c(i){return function(c){return function(i){if(r)throw new TypeError("Generator is already executing.");for(;a;)try{if(r=1,n&&(o=2&i[0]?n.return:i[0]?n.throw||((o=n.return)&&o.call(n),0):n.next)&&!(o=o.call(n,i[1])).done)return o;switch(n=0,o&&(i=[2&i[0],o.value]),i[0]){case 0:case 1:o=i;break;case 4:return a.label++,{value:i[1],done:!1};case 5:a.label++,n=i[1],i=[0];continue;case 7:i=a.ops.pop(),a.trys.pop();continue;default:if(!(o=a.trys,(o=o.length>0&&o[o.length-1])||6!==i[0]&&2!==i[0])){a=0;continue}if(3===i[0]&&(!o||i[1]>o[0]&&i[1]<o[3])){a.label=i[1];break}if(6===i[0]&&a.label<o[1]){a.label=o[1],o=i;break}if(o&&a.label<o[2]){a.label=o[2],a.ops.push(i);break}o[2]&&a.ops.pop(),a.trys.pop();continue}i=t.call(e,a)}catch(e){i=[6,e],n=0}finally{r=o=0}if(5&i[0])throw i[1];return{value:i[0]?i[1]:void 0,done:!0}}([i,c])}}}function p(e,t){var r="function"==typeof Symbol&&e[Symbol.iterator];if(!r)return e;var n,o,i=r.call(e),a=[];try{for(;(void 0===t||t-- >0)&&!(n=i.next()).done;)a.push(n.value)}catch(e){o={error:e}}finally{try{n&&!n.done&&(r=i.return)&&r.call(i)}finally{if(o)throw o.error}}return a}function l(e){return function(t,r){var n=function(e,t){return e.constructor.IDEProps||(e.constructor.IDEProps={}),e.constructor.IDEProps[t]||(e.constructor.IDEProps[t]={}),e.constructor.IDEProps[t]}(t,r);n.key=r,n.type=e}}e.MASK_TYPE=void 0,function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(e.MASK_TYPE||(e.MASK_TYPE={}));var u,h=function(e){function t(){var t=null!==e&&e.apply(this,arguments)||this;return t.style={},t.resource="",t.spriteName="",t}return i(t,e),t.prototype.init=function(e){_extends(this,e)},t.componentName="Mask",a([l("string")],t.prototype,"resource",void 0),a([l("string")],t.prototype,"spriteName",void 0),t}(t.Component),d={Circle:["x","y","radius"],Ellipse:["x","y","width","height"],Rect:["x","y","width","height"],RoundedRect:["x","y","width","height","radius"],Polygon:["paths"]},y={Circle:"drawCircle",Ellipse:"drawEllipse",Rect:"drawRect",RoundedRect:"drawRoundedRect",Polygon:"drawPolygon"};!function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(u||(u={}));var f=function(e){function o(){var t=null!==e&&e.apply(this,arguments)||this;return t.name="Mask",t.changedCache={},t.maskSpriteCache={},t}return i(o,e),o.prototype.init=function(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)},o.prototype.rendererUpdate=function(){this.changedCache={}},o.prototype.componentChanged=function(e){if("Mask"===e.component.name)switch(e.type){case t.OBSERVER_TYPE.ADD:this.add(e);break;case t.OBSERVER_TYPE.REMOVE:this.remove(e);break;case t.OBSERVER_TYPE.CHANGE:this.change(e)}},o.prototype.add=function(e){var t,r=e.component;if(!(r.type in u))throw new Error("no have Mask type: "+r.type);if(!r.style)throw new Error("no have Mask style: "+r.type);switch(r.type){case u.Circle:case u.Ellipse:case u.Rect:case u.RoundedRect:case u.Polygon:t=this.createGraphics(r);break;case u.Img:case u.Sprite:t=this.createSprite(r)}if(!t)throw new Error("no have mask instance, check your mask params: "+r.type);var n=this.containerManager.getContainer(e.gameObject.id);n.mask=t,n.addChild(t)},o.prototype.remove=function(e){var t=this.containerManager.getContainer(e.gameObject.id);t.removeChild(t.mask),t.mask.destroy({children:!0}),t.mask=null,delete this.maskSpriteCache[e.gameObject.id]},o.prototype.change=function(e){if(!this.changedCache[e.gameObject.id]){var t=e.component;"type"===e.prop.prop[0]?(this.changedCache[e.gameObject.id]=!0,[u.Sprite,u.Img].indexOf(t.type)>-1?(this.remove(e),this.add(e)):this.redrawGraphics(e)):"style"===e.prop.prop[0]?[u.Sprite,u.Img].indexOf(t.type)>-1?this.changeSpriteStyle(t):this.redrawGraphics(e):("resource"===e.prop.prop[0]||"spriteName"===e.prop.prop[0])&&(this.changedCache[e.gameObject.id]=!0,this.changeSprite(t))}},o.prototype.createGraphics=function(e){var t=new n.Graphics;return this.draw(t,e),t},o.prototype.redrawGraphics=function(e){var t=this.containerManager.getContainer(e.gameObject.id).mask;t.clear(),this.draw(t,e.component)},o.prototype.draw=function(e,t){var r,n,o=[];try{for(var i=function(e){var t="function"==typeof Symbol&&Symbol.iterator,r=t&&e[t],n=0;if(r)return r.call(e);if(e&&"number"==typeof e.length)return{next:function(){return e&&n>=e.length&&(e=void 0),{value:e&&e[n++],done:!e}}};throw new TypeError(t?"Object is not iterable.":"Symbol.iterator is not defined.")}(d[t.type]),a=i.next();!a.done;a=i.next()){var c=a.value;o.push(t.style[c])}}catch(e){r={error:e}}finally{try{a&&!a.done&&(n=i.return)&&n.call(i)}finally{if(r)throw r.error}}e.beginFill(0,1),e[y[t.type]].apply(e,function(){for(var e=[],t=0;t<arguments.length;t++)e=e.concat(p(arguments[t]));return e}(o)),e.endFill()},o.prototype.createSprite=function(e){var t=new n.Sprite(null);return this.maskSpriteCache[e.gameObject.id]=t,this.setSprite(e,t),t.sprite},o.prototype.changeSpriteStyle=function(e){var t=this.maskSpriteCache[e.gameObject.id];t.sprite.width=e.style.width,t.sprite.height=e.style.height,t.sprite.position.x=e.style.x,t.sprite.position.y=e.style.y},o.prototype.changeSprite=function(e){var t=this.maskSpriteCache[e.gameObject.id];this.setSprite(e,t)},o.prototype.setSprite=function(e,r){return c(this,void 0,void 0,(function(){var n,o,i,a;return s(this,(function(c){switch(c.label){case 0:return c.trys.push([0,2,,3]),o=this.increaseAsyncId(e.gameObject.id),[4,t.resource.getResource(e.resource)];case 1:return n=c.sent(),this.validateAsyncId(e.gameObject.id,o)?[3,3]:[2];case 2:throw c.sent(),new Error("mask resource load error");case 3:return e.type===u.Sprite?(i=e.resource+"_s|r|c_"+e.spriteName,a=n.instance[i],r.image=a):r.image=n.data.image,r.sprite.width=e.style.width,r.sprite.height=e.style.height,r.sprite.position.x=e.style.x,r.sprite.position.y=e.style.y,[2]}}))}))},o.systemName="Mask",o=a([t.decorators.componentObserver({Mask:["type",{prop:["style"],deep:!0},"resource","spriteName"]})],o)}(r.Renderer);return e.Mask=h,e.MaskSystem=f,Object.defineProperty(e,"__esModule",{value:!0}),e}({},EVA,EVA.plugin.renderer,EVA.rendererAdapter);window.EVA.plugin.renderer.mask=window.EVA.plugin.renderer.mask||_EVA_IIFE_mask;
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@@ -0,0 +1,313 @@
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function _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }
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import { __extends, __decorate, __values, __spread, __awaiter, __generator } from 'tslib';
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4
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import { Component, OBSERVER_TYPE, resource, decorators } from '@eva/eva.js/dist/miniprogram';
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5
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import { type } from '@eva/inspector-decorator';
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import { RendererSystem, Renderer } from '@eva/plugin-renderer/dist/miniprogram';
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7
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import { Graphics, Sprite } from '@eva/renderer-adapter/dist/miniprogram';
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8
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var MASK_TYPE$1;
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(function (MASK_TYPE) {
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MASK_TYPE["Circle"] = "Circle";
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MASK_TYPE["Ellipse"] = "Ellipse";
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13
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MASK_TYPE["Rect"] = "Rect";
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|
+
MASK_TYPE["RoundedRect"] = "RoundedRect";
|
|
15
|
+
MASK_TYPE["Polygon"] = "Polygon";
|
|
16
|
+
MASK_TYPE["Img"] = "Img";
|
|
17
|
+
MASK_TYPE["Sprite"] = "Sprite";
|
|
18
|
+
})(MASK_TYPE$1 || (MASK_TYPE$1 = {}));
|
|
19
|
+
|
|
20
|
+
var Mask$2 = function (_super) {
|
|
21
|
+
__extends(Mask, _super);
|
|
22
|
+
|
|
23
|
+
function Mask() {
|
|
24
|
+
var _this = _super !== null && _super.apply(this, arguments) || this;
|
|
25
|
+
|
|
26
|
+
_this.style = {};
|
|
27
|
+
_this.resource = '';
|
|
28
|
+
_this.spriteName = '';
|
|
29
|
+
return _this;
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
Mask.prototype.init = function (obj) {
|
|
33
|
+
_extends(this, obj);
|
|
34
|
+
};
|
|
35
|
+
|
|
36
|
+
Mask.componentName = 'Mask';
|
|
37
|
+
|
|
38
|
+
__decorate([type('string')], Mask.prototype, "resource", void 0);
|
|
39
|
+
|
|
40
|
+
__decorate([type('string')], Mask.prototype, "spriteName", void 0);
|
|
41
|
+
|
|
42
|
+
return Mask;
|
|
43
|
+
}(Component);
|
|
44
|
+
|
|
45
|
+
var Mask$3 = Mask$2;
|
|
46
|
+
var resourceKeySplit = '_s|r|c_';
|
|
47
|
+
var propertyForGraphics = {
|
|
48
|
+
Circle: ['x', 'y', 'radius'],
|
|
49
|
+
Ellipse: ['x', 'y', 'width', 'height'],
|
|
50
|
+
Rect: ['x', 'y', 'width', 'height'],
|
|
51
|
+
RoundedRect: ['x', 'y', 'width', 'height', 'radius'],
|
|
52
|
+
Polygon: ['paths']
|
|
53
|
+
};
|
|
54
|
+
var functionForGraphics = {
|
|
55
|
+
Circle: 'drawCircle',
|
|
56
|
+
Ellipse: 'drawEllipse',
|
|
57
|
+
Rect: 'drawRect',
|
|
58
|
+
RoundedRect: 'drawRoundedRect',
|
|
59
|
+
Polygon: 'drawPolygon'
|
|
60
|
+
};
|
|
61
|
+
var MASK_TYPE;
|
|
62
|
+
|
|
63
|
+
(function (MASK_TYPE) {
|
|
64
|
+
MASK_TYPE["Circle"] = "Circle";
|
|
65
|
+
MASK_TYPE["Ellipse"] = "Ellipse";
|
|
66
|
+
MASK_TYPE["Rect"] = "Rect";
|
|
67
|
+
MASK_TYPE["RoundedRect"] = "RoundedRect";
|
|
68
|
+
MASK_TYPE["Polygon"] = "Polygon";
|
|
69
|
+
MASK_TYPE["Img"] = "Img";
|
|
70
|
+
MASK_TYPE["Sprite"] = "Sprite";
|
|
71
|
+
})(MASK_TYPE || (MASK_TYPE = {}));
|
|
72
|
+
|
|
73
|
+
var Mask = function (_super) {
|
|
74
|
+
__extends(Mask, _super);
|
|
75
|
+
|
|
76
|
+
function Mask() {
|
|
77
|
+
var _this = _super !== null && _super.apply(this, arguments) || this;
|
|
78
|
+
|
|
79
|
+
_this.name = 'Mask';
|
|
80
|
+
_this.changedCache = {};
|
|
81
|
+
_this.maskSpriteCache = {};
|
|
82
|
+
return _this;
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
Mask.prototype.init = function () {
|
|
86
|
+
this.renderSystem = this.game.getSystem(RendererSystem);
|
|
87
|
+
this.renderSystem.rendererManager.register(this);
|
|
88
|
+
};
|
|
89
|
+
|
|
90
|
+
Mask.prototype.rendererUpdate = function () {
|
|
91
|
+
this.changedCache = {};
|
|
92
|
+
};
|
|
93
|
+
|
|
94
|
+
Mask.prototype.componentChanged = function (changed) {
|
|
95
|
+
if (changed.component.name !== 'Mask') return;
|
|
96
|
+
|
|
97
|
+
switch (changed.type) {
|
|
98
|
+
case OBSERVER_TYPE.ADD:
|
|
99
|
+
this.add(changed);
|
|
100
|
+
break;
|
|
101
|
+
|
|
102
|
+
case OBSERVER_TYPE.REMOVE:
|
|
103
|
+
this.remove(changed);
|
|
104
|
+
break;
|
|
105
|
+
|
|
106
|
+
case OBSERVER_TYPE.CHANGE:
|
|
107
|
+
this.change(changed);
|
|
108
|
+
break;
|
|
109
|
+
}
|
|
110
|
+
};
|
|
111
|
+
|
|
112
|
+
Mask.prototype.add = function (changed) {
|
|
113
|
+
var component = changed.component;
|
|
114
|
+
|
|
115
|
+
if (!(component.type in MASK_TYPE)) {
|
|
116
|
+
throw new Error('no have Mask type: ' + component.type);
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
if (!component.style) {
|
|
120
|
+
throw new Error('no have Mask style: ' + component.type);
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
var mask;
|
|
124
|
+
|
|
125
|
+
switch (component.type) {
|
|
126
|
+
case MASK_TYPE.Circle:
|
|
127
|
+
mask = this.createGraphics(component);
|
|
128
|
+
break;
|
|
129
|
+
|
|
130
|
+
case MASK_TYPE.Ellipse:
|
|
131
|
+
mask = this.createGraphics(component);
|
|
132
|
+
break;
|
|
133
|
+
|
|
134
|
+
case MASK_TYPE.Rect:
|
|
135
|
+
mask = this.createGraphics(component);
|
|
136
|
+
break;
|
|
137
|
+
|
|
138
|
+
case MASK_TYPE.RoundedRect:
|
|
139
|
+
mask = this.createGraphics(component);
|
|
140
|
+
break;
|
|
141
|
+
|
|
142
|
+
case MASK_TYPE.Polygon:
|
|
143
|
+
mask = this.createGraphics(component);
|
|
144
|
+
break;
|
|
145
|
+
|
|
146
|
+
case MASK_TYPE.Img:
|
|
147
|
+
mask = this.createSprite(component);
|
|
148
|
+
break;
|
|
149
|
+
|
|
150
|
+
case MASK_TYPE.Sprite:
|
|
151
|
+
mask = this.createSprite(component);
|
|
152
|
+
break;
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
if (!mask) {
|
|
156
|
+
throw new Error('no have mask instance, check your mask params: ' + component.type);
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
var container = this.containerManager.getContainer(changed.gameObject.id);
|
|
160
|
+
container.mask = mask;
|
|
161
|
+
container.addChild(mask);
|
|
162
|
+
};
|
|
163
|
+
|
|
164
|
+
Mask.prototype.remove = function (changed) {
|
|
165
|
+
var container = this.containerManager.getContainer(changed.gameObject.id);
|
|
166
|
+
container.removeChild(container.mask);
|
|
167
|
+
container.mask.destroy({
|
|
168
|
+
children: true
|
|
169
|
+
});
|
|
170
|
+
container.mask = null;
|
|
171
|
+
delete this.maskSpriteCache[changed.gameObject.id];
|
|
172
|
+
};
|
|
173
|
+
|
|
174
|
+
Mask.prototype.change = function (changed) {
|
|
175
|
+
if (this.changedCache[changed.gameObject.id]) return;
|
|
176
|
+
var component = changed.component;
|
|
177
|
+
|
|
178
|
+
if (changed.prop.prop[0] === 'type') {
|
|
179
|
+
this.changedCache[changed.gameObject.id] = true;
|
|
180
|
+
|
|
181
|
+
if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {
|
|
182
|
+
this.remove(changed);
|
|
183
|
+
this.add(changed);
|
|
184
|
+
} else {
|
|
185
|
+
this.redrawGraphics(changed);
|
|
186
|
+
}
|
|
187
|
+
} else if (changed.prop.prop[0] === 'style') {
|
|
188
|
+
if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {
|
|
189
|
+
this.changeSpriteStyle(component);
|
|
190
|
+
} else {
|
|
191
|
+
this.redrawGraphics(changed);
|
|
192
|
+
}
|
|
193
|
+
} else if (changed.prop.prop[0] === 'resource') {
|
|
194
|
+
this.changedCache[changed.gameObject.id] = true;
|
|
195
|
+
this.changeSprite(component);
|
|
196
|
+
} else if (changed.prop.prop[0] === 'spriteName') {
|
|
197
|
+
this.changedCache[changed.gameObject.id] = true;
|
|
198
|
+
this.changeSprite(component);
|
|
199
|
+
}
|
|
200
|
+
};
|
|
201
|
+
|
|
202
|
+
Mask.prototype.createGraphics = function (component) {
|
|
203
|
+
var graphics = new Graphics();
|
|
204
|
+
this.draw(graphics, component);
|
|
205
|
+
return graphics;
|
|
206
|
+
};
|
|
207
|
+
|
|
208
|
+
Mask.prototype.redrawGraphics = function (changed) {
|
|
209
|
+
var container = this.containerManager.getContainer(changed.gameObject.id);
|
|
210
|
+
var graphics = container.mask;
|
|
211
|
+
graphics.clear();
|
|
212
|
+
this.draw(graphics, changed.component);
|
|
213
|
+
};
|
|
214
|
+
|
|
215
|
+
Mask.prototype.draw = function (graphics, component) {
|
|
216
|
+
var e_1, _a;
|
|
217
|
+
|
|
218
|
+
var params = [];
|
|
219
|
+
|
|
220
|
+
try {
|
|
221
|
+
for (var _b = __values(propertyForGraphics[component.type]), _c = _b.next(); !_c.done; _c = _b.next()) {
|
|
222
|
+
var key = _c.value;
|
|
223
|
+
params.push(component.style[key]);
|
|
224
|
+
}
|
|
225
|
+
} catch (e_1_1) {
|
|
226
|
+
e_1 = {
|
|
227
|
+
error: e_1_1
|
|
228
|
+
};
|
|
229
|
+
} finally {
|
|
230
|
+
try {
|
|
231
|
+
if (_c && !_c.done && (_a = _b.return)) _a.call(_b);
|
|
232
|
+
} finally {
|
|
233
|
+
if (e_1) throw e_1.error;
|
|
234
|
+
}
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
graphics.beginFill(0x000000, 1);
|
|
238
|
+
graphics[functionForGraphics[component.type]].apply(graphics, __spread(params));
|
|
239
|
+
graphics.endFill();
|
|
240
|
+
};
|
|
241
|
+
|
|
242
|
+
Mask.prototype.createSprite = function (component) {
|
|
243
|
+
var sprite = new Sprite(null);
|
|
244
|
+
this.maskSpriteCache[component.gameObject.id] = sprite;
|
|
245
|
+
this.setSprite(component, sprite);
|
|
246
|
+
return sprite.sprite;
|
|
247
|
+
};
|
|
248
|
+
|
|
249
|
+
Mask.prototype.changeSpriteStyle = function (component) {
|
|
250
|
+
var sprite = this.maskSpriteCache[component.gameObject.id];
|
|
251
|
+
sprite.sprite.width = component.style.width;
|
|
252
|
+
sprite.sprite.height = component.style.height;
|
|
253
|
+
sprite.sprite.position.x = component.style.x;
|
|
254
|
+
sprite.sprite.position.y = component.style.y;
|
|
255
|
+
};
|
|
256
|
+
|
|
257
|
+
Mask.prototype.changeSprite = function (component) {
|
|
258
|
+
var sprite = this.maskSpriteCache[component.gameObject.id];
|
|
259
|
+
this.setSprite(component, sprite);
|
|
260
|
+
};
|
|
261
|
+
|
|
262
|
+
Mask.prototype.setSprite = function (component, sprite) {
|
|
263
|
+
return __awaiter(this, void 0, void 0, function () {
|
|
264
|
+
var res, asyncId, img, texture;
|
|
265
|
+
return __generator(this, function (_a) {
|
|
266
|
+
switch (_a.label) {
|
|
267
|
+
case 0:
|
|
268
|
+
_a.trys.push([0, 2,, 3]);
|
|
269
|
+
|
|
270
|
+
asyncId = this.increaseAsyncId(component.gameObject.id);
|
|
271
|
+
return [4, resource.getResource(component.resource)];
|
|
272
|
+
|
|
273
|
+
case 1:
|
|
274
|
+
res = _a.sent();
|
|
275
|
+
if (!this.validateAsyncId(component.gameObject.id, asyncId)) return [2];
|
|
276
|
+
return [3, 3];
|
|
277
|
+
|
|
278
|
+
case 2:
|
|
279
|
+
_a.sent();
|
|
280
|
+
|
|
281
|
+
throw new Error('mask resource load error');
|
|
282
|
+
|
|
283
|
+
case 3:
|
|
284
|
+
if (component.type === MASK_TYPE.Sprite) {
|
|
285
|
+
img = component.resource + resourceKeySplit + component.spriteName;
|
|
286
|
+
texture = res.instance[img];
|
|
287
|
+
sprite.image = texture;
|
|
288
|
+
} else {
|
|
289
|
+
sprite.image = res.data.image;
|
|
290
|
+
}
|
|
291
|
+
|
|
292
|
+
sprite.sprite.width = component.style.width;
|
|
293
|
+
sprite.sprite.height = component.style.height;
|
|
294
|
+
sprite.sprite.position.x = component.style.x;
|
|
295
|
+
sprite.sprite.position.y = component.style.y;
|
|
296
|
+
return [2];
|
|
297
|
+
}
|
|
298
|
+
});
|
|
299
|
+
});
|
|
300
|
+
};
|
|
301
|
+
|
|
302
|
+
Mask.systemName = 'Mask';
|
|
303
|
+
Mask = __decorate([decorators.componentObserver({
|
|
304
|
+
Mask: ['type', {
|
|
305
|
+
prop: ['style'],
|
|
306
|
+
deep: true
|
|
307
|
+
}, 'resource', 'spriteName']
|
|
308
|
+
})], Mask);
|
|
309
|
+
return Mask;
|
|
310
|
+
}(Renderer);
|
|
311
|
+
|
|
312
|
+
var Mask$1 = Mask;
|
|
313
|
+
export { MASK_TYPE$1 as MASK_TYPE, Mask$3 as Mask, Mask$1 as MaskSystem };
|
|
@@ -43,10 +43,6 @@ function __decorate(decorators, target, key, desc) {
|
|
|
43
43
|
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
44
44
|
}
|
|
45
45
|
|
|
46
|
-
function __metadata(metadataKey, metadataValue) {
|
|
47
|
-
if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
|
|
48
|
-
}
|
|
49
|
-
|
|
50
46
|
function __awaiter(thisArg, _arguments, P, generator) {
|
|
51
47
|
return new (P || (P = Promise))(function (resolve, reject) {
|
|
52
48
|
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
|
|
@@ -118,7 +114,6 @@ function __spread() {
|
|
|
118
114
|
return ar;
|
|
119
115
|
}
|
|
120
116
|
|
|
121
|
-
var _a;
|
|
122
117
|
exports.MASK_TYPE = void 0;
|
|
123
118
|
(function (MASK_TYPE) {
|
|
124
119
|
MASK_TYPE["Circle"] = "Circle";
|
|
@@ -129,31 +124,6 @@ exports.MASK_TYPE = void 0;
|
|
|
129
124
|
MASK_TYPE["Img"] = "Img";
|
|
130
125
|
MASK_TYPE["Sprite"] = "Sprite";
|
|
131
126
|
})(exports.MASK_TYPE || (exports.MASK_TYPE = {}));
|
|
132
|
-
var MaskStyle = (function () {
|
|
133
|
-
function MaskStyle() {
|
|
134
|
-
}
|
|
135
|
-
__decorate([
|
|
136
|
-
inspectorDecorator.Field({ step: 1 }),
|
|
137
|
-
__metadata("design:type", Number)
|
|
138
|
-
], MaskStyle.prototype, "x", void 0);
|
|
139
|
-
__decorate([
|
|
140
|
-
inspectorDecorator.Field({ step: 1 }),
|
|
141
|
-
__metadata("design:type", Number)
|
|
142
|
-
], MaskStyle.prototype, "y", void 0);
|
|
143
|
-
__decorate([
|
|
144
|
-
inspectorDecorator.Field({ step: 0.1, if: function (mask) { return mask.type === exports.MASK_TYPE.Circle || mask.type === exports.MASK_TYPE.RoundedRect; } }),
|
|
145
|
-
__metadata("design:type", Number)
|
|
146
|
-
], MaskStyle.prototype, "radius", void 0);
|
|
147
|
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{"version":3,"file":"plugin-renderer-mask.cjs.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component, decorators } from '@eva/eva.js';\n\nexport enum MASK_TYPE {\n Circle = 'Circle',\n Ellipse = 'Ellipse',\n Rect = 'Rect',\n RoundedRect = 'RoundedRect',\n Polygon = 'Polygon',\n Img = 'Img',\n Sprite = 'Sprite',\n}\n\nexport interface MaskParams {\n type: MASK_TYPE;\n style?: {\n x?: number;\n y?: number;\n radius?: number;\n width?: number;\n height?: number;\n paths?: number[];\n };\n resource?: string;\n spriteName?: string;\n}\n\nexport default class Mask extends Component<MaskParams> {\n static componentName: string = 'Mask';\n @decorators.IDEProp type: MaskParams['type'];\n @decorators.IDEProp style?: MaskParams['style'] = {};\n @decorators.IDEProp resource?: string = '';\n @decorators.IDEProp spriteName?: string = '';\n\n init(obj?: MaskParams) {\n Object.assign(this, obj);\n }\n}\n","import { decorators, resource, ComponentChanged, OBSERVER_TYPE } from '@eva/eva.js';\nimport { Renderer, RendererManager, ContainerManager, RendererSystem } from '@eva/plugin-renderer';\nimport { Sprite as SpriteEngine, Graphics } from '@eva/renderer-adapter';\nimport MaskComponent from './component';\n\nconst resourceKeySplit = '_s|r|c_'; // Notice: This key be created by sprite system.\n\nconst propertyForGraphics = {\n Circle: ['x', 'y', 'radius'],\n Ellipse: ['x', 'y', 'width', 'height'],\n Rect: ['x', 'y', 'width', 'height'],\n RoundedRect: ['x', 'y', 'width', 'height', 'radius'],\n Polygon: ['paths'],\n};\nconst functionForGraphics = {\n Circle: 'drawCircle',\n Ellipse: 'drawEllipse',\n Rect: 'drawRect',\n RoundedRect: 'drawRoundedRect',\n Polygon: 'drawPolygon',\n};\n\nenum MASK_TYPE {\n Circle = 'Circle',\n Ellipse = 'Ellipse',\n Rect = 'Rect',\n RoundedRect = 'RoundedRect',\n Polygon = 'Polygon',\n Img = 'Img',\n Sprite = 'Sprite',\n}\n\n@decorators.componentObserver({\n Mask: ['type', { prop: ['style'], deep: true }, 'resource', 'spriteName'],\n})\nexport default class Mask extends Renderer {\n static systemName = 'Mask';\n name: string = 'Mask';\n changedCache: { [propName: number]: boolean } = {};\n maskSpriteCache: { [propName: number]: SpriteEngine } = {};\n renderSystem: RendererSystem;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n init() {\n this.renderSystem = this.game.getSystem(RendererSystem) as RendererSystem;\n this.renderSystem.rendererManager.register(this);\n }\n rendererUpdate() {\n this.changedCache = {};\n }\n componentChanged(changed: ComponentChanged) {\n if (changed.component.name !== 'Mask') return;\n switch (changed.type) {\n case OBSERVER_TYPE.ADD:\n this.add(changed);\n break;\n case OBSERVER_TYPE.REMOVE:\n this.remove(changed);\n break;\n case OBSERVER_TYPE.CHANGE:\n this.change(changed);\n break;\n }\n }\n add(changed: ComponentChanged) {\n const component = changed.component as MaskComponent;\n if (!(component.type in MASK_TYPE)) {\n throw new Error('no have Mask type: ' + component.type);\n }\n\n if (!component.style) {\n throw new Error('no have Mask style: ' + component.type);\n }\n\n let mask;\n switch (component.type) {\n case MASK_TYPE.Circle:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Ellipse:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Rect:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.RoundedRect:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Polygon:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Img:\n mask = this.createSprite(component);\n break;\n case MASK_TYPE.Sprite:\n mask = this.createSprite(component);\n break;\n }\n if (!mask) {\n throw new Error('no have mask instance, check your mask params: ' + component.type);\n }\n const container = this.containerManager.getContainer(changed.gameObject.id);\n container.mask = mask;\n container.addChild(mask);\n }\n remove(changed: ComponentChanged) {\n const container = this.containerManager.getContainer(changed.gameObject.id);\n container.removeChild(container.mask);\n container.mask.destroy({ children: true });\n container.mask = null;\n delete this.maskSpriteCache[changed.component.gameObject.id];\n }\n change(changed: ComponentChanged) {\n if (this.changedCache[changed.gameObject.id]) return;\n const component = changed.component as MaskComponent;\n if (changed.prop.prop[0] === 'type') {\n this.changedCache[changed.gameObject.id] = true;\n if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {\n this.remove(changed);\n this.add(changed);\n } else {\n this.redrawGraphics(changed);\n }\n } else if (changed.prop.prop[0] === 'style') {\n if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {\n this.changeSpriteStyle(component);\n } else {\n this.redrawGraphics(changed);\n }\n } else if (changed.prop.prop[0] === 'resource') {\n this.changedCache[changed.gameObject.id] = true;\n this.changeSprite(component);\n } else if (changed.prop.prop[0] === 'spriteName') {\n this.changedCache[changed.gameObject.id] = true;\n this.changeSprite(component);\n }\n }\n createGraphics(component: MaskComponent) {\n const graphics = new Graphics();\n this.draw(graphics, component);\n return graphics;\n }\n redrawGraphics(changed) {\n const container = this.containerManager.getContainer(changed.gameObject.id);\n const graphics = container.mask as Graphics;\n graphics.clear();\n this.draw(graphics, changed.component);\n }\n draw(graphics, component) {\n const params = [];\n for (const key of propertyForGraphics[component.type]) {\n params.push(component.style[key]);\n }\n graphics.beginFill(0x000000, 1);\n graphics[functionForGraphics[component.type]](...params);\n\n graphics.endFill();\n }\n createSprite(component: MaskComponent) {\n const sprite = new SpriteEngine(null);\n this.maskSpriteCache[component.gameObject.id] = sprite;\n this.setSprite(component, sprite);\n return sprite.sprite;\n }\n changeSpriteStyle(component: MaskComponent) {\n const sprite = this.maskSpriteCache[component.gameObject.id] as SpriteEngine;\n sprite.sprite.width = component.style.width;\n sprite.sprite.height = component.style.height;\n sprite.sprite.position.x = component.style.x;\n sprite.sprite.position.y = component.style.y;\n }\n changeSprite(component: MaskComponent) {\n const sprite = this.maskSpriteCache[component.gameObject.id] as SpriteEngine;\n this.setSprite(component, sprite);\n }\n async setSprite(component: MaskComponent, sprite) {\n let res;\n try {\n res = await resource.getResource(component.resource);\n } catch (e) {\n throw new Error('mask resource load error');\n }\n if (component.type === MASK_TYPE.Sprite) {\n const img = component.resource + resourceKeySplit + component.spriteName;\n const texture = res.instance[img];\n sprite.image = texture;\n } else {\n sprite.image = res.data.image;\n }\n sprite.sprite.width = component.style.width;\n sprite.sprite.height = component.style.height;\n sprite.sprite.position.x = component.style.x;\n sprite.sprite.position.y = component.style.y;\n 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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@eva/eva.js"),t=require("@eva/inspector-decorator"),r=require("@eva/plugin-renderer"),n=require("@eva/renderer-adapter"),o=function(e,t){return(o=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)t.hasOwnProperty(r)&&(e[r]=t[r])})(e,t)};function i(e,t){function r(){this.constructor=e}o(e,t),e.prototype=null===t?Object.create(t):(r.prototype=t.prototype,new r)}function a(e,t,r,n){var o,i=arguments.length,a=i<3?t:null===n?n=Object.getOwnPropertyDescriptor(t,r):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,t,r,n);else for(var c=e.length-1;c>=0;c--)(o=e[c])&&(a=(i<3?o(a):i>3?o(t,r,a):o(t,r))||a);return i>3&&a&&Object.defineProperty(t,r,a),a}function c(e,t){var r,n,o,i,a={label:0,sent:function(){if(1&o[0])throw o[1];return o[1]},trys:[],ops:[]};return i={next:c(0),throw:c(1),return:c(2)},"function"==typeof Symbol&&(i[Symbol.iterator]=function(){return this}),i;function c(i){return function(c){return function(i){if(r)throw new TypeError("Generator is already executing.");for(;a;)try{if(r=1,n&&(o=2&i[0]?n.return:i[0]?n.throw||((o=n.return)&&o.call(n),0):n.next)&&!(o=o.call(n,i[1])).done)return o;switch(n=0,o&&(i=[2&i[0],o.value]),i[0]){case 0:case 1:o=i;break;case 4:return a.label++,{value:i[1],done:!1};case 5:a.label++,n=i[1],i=[0];continue;case 7:i=a.ops.pop(),a.trys.pop();continue;default:if(!(o=a.trys,(o=o.length>0&&o[o.length-1])||6!==i[0]&&2!==i[0])){a=0;continue}if(3===i[0]&&(!o||i[1]>o[0]&&i[1]<o[3])){a.label=i[1];break}if(6===i[0]&&a.label<o[1]){a.label=o[1],o=i;break}if(o&&a.label<o[2]){a.label=o[2],a.ops.push(i);break}o[2]&&a.ops.pop(),a.trys.pop();continue}i=t.call(e,a)}catch(e){i=[6,e],n=0}finally{r=o=0}if(5&i[0])throw i[1];return{value:i[0]?i[1]:void 0,done:!0}}([i,c])}}}function s(e,t){var r="function"==typeof Symbol&&e[Symbol.iterator];if(!r)return e;var n,o,i=r.call(e),a=[];try{for(;(void 0===t||t-- >0)&&!(n=i.next()).done;)a.push(n.value)}catch(e){o={error:e}}finally{try{n&&!n.done&&(r=i.return)&&r.call(i)}finally{if(o)throw o.error}}return a}exports.MASK_TYPE=void 0,function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(exports.MASK_TYPE||(exports.MASK_TYPE={}));var p,l=function(e){function r(){var t=null!==e&&e.apply(this,arguments)||this;return t.style={},t.resource="",t.spriteName="",t}return i(r,e),r.prototype.init=function(e){Object.assign(this,e)},r.componentName="Mask",a([t.type("string")],r.prototype,"resource",void 0),a([t.type("string")],r.prototype,"spriteName",void 0),r}(e.Component),h={Circle:["x","y","radius"],Ellipse:["x","y","width","height"],Rect:["x","y","width","height"],RoundedRect:["x","y","width","height","radius"],Polygon:["paths"]},u={Circle:"drawCircle",Ellipse:"drawEllipse",Rect:"drawRect",RoundedRect:"drawRoundedRect",Polygon:"drawPolygon"};!function(e){e.Circle="Circle",e.Ellipse="Ellipse",e.Rect="Rect",e.RoundedRect="RoundedRect",e.Polygon="Polygon",e.Img="Img",e.Sprite="Sprite"}(p||(p={}));var y=function(t){function o(){var e=null!==t&&t.apply(this,arguments)||this;return e.name="Mask",e.changedCache={},e.maskSpriteCache={},e}return i(o,t),o.prototype.init=function(){this.renderSystem=this.game.getSystem(r.RendererSystem),this.renderSystem.rendererManager.register(this)},o.prototype.rendererUpdate=function(){this.changedCache={}},o.prototype.componentChanged=function(t){if("Mask"===t.component.name)switch(t.type){case e.OBSERVER_TYPE.ADD:this.add(t);break;case e.OBSERVER_TYPE.REMOVE:this.remove(t);break;case e.OBSERVER_TYPE.CHANGE:this.change(t)}},o.prototype.add=function(e){var t,r=e.component;if(!(r.type in p))throw new Error("no have Mask type: "+r.type);if(!r.style)throw new Error("no have Mask style: "+r.type);switch(r.type){case p.Circle:case p.Ellipse:case p.Rect:case p.RoundedRect:case p.Polygon:t=this.createGraphics(r);break;case p.Img:case p.Sprite:t=this.createSprite(r)}if(!t)throw new Error("no have mask instance, check your mask params: "+r.type);var n=this.containerManager.getContainer(e.gameObject.id);n.mask=t,n.addChild(t)},o.prototype.remove=function(e){var t=this.containerManager.getContainer(e.gameObject.id);t.removeChild(t.mask),t.mask.destroy({children:!0}),t.mask=null,delete this.maskSpriteCache[e.gameObject.id]},o.prototype.change=function(e){if(!this.changedCache[e.gameObject.id]){var t=e.component;"type"===e.prop.prop[0]?(this.changedCache[e.gameObject.id]=!0,[p.Sprite,p.Img].indexOf(t.type)>-1?(this.remove(e),this.add(e)):this.redrawGraphics(e)):"style"===e.prop.prop[0]?[p.Sprite,p.Img].indexOf(t.type)>-1?this.changeSpriteStyle(t):this.redrawGraphics(e):("resource"===e.prop.prop[0]||"spriteName"===e.prop.prop[0])&&(this.changedCache[e.gameObject.id]=!0,this.changeSprite(t))}},o.prototype.createGraphics=function(e){var t=new n.Graphics;return this.draw(t,e),t},o.prototype.redrawGraphics=function(e){var t=this.containerManager.getContainer(e.gameObject.id).mask;t.clear(),this.draw(t,e.component)},o.prototype.draw=function(e,t){var r,n,o=[];try{for(var i=function(e){var t="function"==typeof Symbol&&e[Symbol.iterator],r=0;return t?t.call(e):{next:function(){return e&&r>=e.length&&(e=void 0),{value:e&&e[r++],done:!e}}}}(h[t.type]),a=i.next();!a.done;a=i.next()){var c=a.value;o.push(t.style[c])}}catch(e){r={error:e}}finally{try{a&&!a.done&&(n=i.return)&&n.call(i)}finally{if(r)throw r.error}}e.beginFill(0,1),e[u[t.type]].apply(e,function(){for(var e=[],t=0;t<arguments.length;t++)e=e.concat(s(arguments[t]));return e}(o)),e.endFill()},o.prototype.createSprite=function(e){var t=new n.Sprite(null);return this.maskSpriteCache[e.gameObject.id]=t,this.setSprite(e,t),t.sprite},o.prototype.changeSpriteStyle=function(e){var t=this.maskSpriteCache[e.gameObject.id];t.sprite.width=e.style.width,t.sprite.height=e.style.height,t.sprite.position.x=e.style.x,t.sprite.position.y=e.style.y},o.prototype.changeSprite=function(e){var t=this.maskSpriteCache[e.gameObject.id];this.setSprite(e,t)},o.prototype.setSprite=function(t,r){return n=this,o=void 0,a=function(){var n,o,i,a;return c(this,(function(c){switch(c.label){case 0:return c.trys.push([0,2,,3]),o=this.increaseAsyncId(t.gameObject.id),[4,e.resource.getResource(t.resource)];case 1:return n=c.sent(),this.validateAsyncId(t.gameObject.id,o)?[3,3]:[2];case 2:throw c.sent(),new Error("mask resource load error");case 3:return t.type===p.Sprite?(i=t.resource+"_s|r|c_"+t.spriteName,a=n.instance[i],r.image=a):r.image=n.data.image,r.sprite.width=t.style.width,r.sprite.height=t.style.height,r.sprite.position.x=t.style.x,r.sprite.position.y=t.style.y,[2]}}))},new((i=void 0)||(i=Promise))((function(e,t){function r(e){try{s(a.next(e))}catch(e){t(e)}}function c(e){try{s(a.throw(e))}catch(e){t(e)}}function s(t){t.done?e(t.value):new i((function(e){e(t.value)})).then(r,c)}s((a=a.apply(n,o||[])).next())}));var n,o,i,a},o.systemName="Mask",o=a([e.decorators.componentObserver({Mask:["type",{prop:["style"],deep:!0},"resource","spriteName"]})],o)}(r.Renderer);exports.Mask=l,exports.MaskSystem=y;
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type('string')
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{"version":3,"file":"plugin-renderer-mask.esm.js","sources":["../lib/component.ts","../lib/system.ts"],"sourcesContent":["import { Component, decorators } from '@eva/eva.js';\n\nexport enum MASK_TYPE {\n Circle = 'Circle',\n Ellipse = 'Ellipse',\n Rect = 'Rect',\n RoundedRect = 'RoundedRect',\n Polygon = 'Polygon',\n Img = 'Img',\n Sprite = 'Sprite',\n}\n\nexport interface MaskParams {\n type: MASK_TYPE;\n style?: {\n x?: number;\n y?: number;\n radius?: number;\n width?: number;\n height?: number;\n paths?: number[];\n };\n resource?: string;\n spriteName?: string;\n}\n\nexport default class Mask extends Component<MaskParams> {\n static componentName: string = 'Mask';\n @decorators.IDEProp type: MaskParams['type'];\n @decorators.IDEProp style?: MaskParams['style'] = {};\n @decorators.IDEProp resource?: string = '';\n @decorators.IDEProp spriteName?: string = '';\n\n init(obj?: MaskParams) {\n Object.assign(this, obj);\n }\n}\n","import { decorators, resource, ComponentChanged, OBSERVER_TYPE } from '@eva/eva.js';\nimport { Renderer, RendererManager, ContainerManager, RendererSystem } from '@eva/plugin-renderer';\nimport { Sprite as SpriteEngine, Graphics } from '@eva/renderer-adapter';\nimport MaskComponent from './component';\n\nconst resourceKeySplit = '_s|r|c_'; // Notice: This key be created by sprite system.\n\nconst propertyForGraphics = {\n Circle: ['x', 'y', 'radius'],\n Ellipse: ['x', 'y', 'width', 'height'],\n Rect: ['x', 'y', 'width', 'height'],\n RoundedRect: ['x', 'y', 'width', 'height', 'radius'],\n Polygon: ['paths'],\n};\nconst functionForGraphics = {\n Circle: 'drawCircle',\n Ellipse: 'drawEllipse',\n Rect: 'drawRect',\n RoundedRect: 'drawRoundedRect',\n Polygon: 'drawPolygon',\n};\n\nenum MASK_TYPE {\n Circle = 'Circle',\n Ellipse = 'Ellipse',\n Rect = 'Rect',\n RoundedRect = 'RoundedRect',\n Polygon = 'Polygon',\n Img = 'Img',\n Sprite = 'Sprite',\n}\n\n@decorators.componentObserver({\n Mask: ['type', { prop: ['style'], deep: true }, 'resource', 'spriteName'],\n})\nexport default class Mask extends Renderer {\n static systemName = 'Mask';\n name: string = 'Mask';\n changedCache: { [propName: number]: boolean } = {};\n maskSpriteCache: { [propName: number]: SpriteEngine } = {};\n renderSystem: RendererSystem;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n init() {\n this.renderSystem = this.game.getSystem(RendererSystem) as RendererSystem;\n this.renderSystem.rendererManager.register(this);\n }\n rendererUpdate() {\n this.changedCache = {};\n }\n componentChanged(changed: ComponentChanged) {\n if (changed.component.name !== 'Mask') return;\n switch (changed.type) {\n case OBSERVER_TYPE.ADD:\n this.add(changed);\n break;\n case OBSERVER_TYPE.REMOVE:\n this.remove(changed);\n break;\n case OBSERVER_TYPE.CHANGE:\n this.change(changed);\n break;\n }\n }\n add(changed: ComponentChanged) {\n const component = changed.component as MaskComponent;\n if (!(component.type in MASK_TYPE)) {\n throw new Error('no have Mask type: ' + component.type);\n }\n\n if (!component.style) {\n throw new Error('no have Mask style: ' + component.type);\n }\n\n let mask;\n switch (component.type) {\n case MASK_TYPE.Circle:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Ellipse:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Rect:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.RoundedRect:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Polygon:\n mask = this.createGraphics(component);\n break;\n case MASK_TYPE.Img:\n mask = this.createSprite(component);\n break;\n case MASK_TYPE.Sprite:\n mask = this.createSprite(component);\n break;\n }\n if (!mask) {\n throw new Error('no have mask instance, check your mask params: ' + component.type);\n }\n const container = this.containerManager.getContainer(changed.gameObject.id);\n container.mask = mask;\n container.addChild(mask);\n }\n remove(changed: ComponentChanged) {\n const container = this.containerManager.getContainer(changed.gameObject.id);\n container.removeChild(container.mask);\n container.mask.destroy({ children: true });\n container.mask = null;\n delete this.maskSpriteCache[changed.component.gameObject.id];\n }\n change(changed: ComponentChanged) {\n if (this.changedCache[changed.gameObject.id]) return;\n const component = changed.component as MaskComponent;\n if (changed.prop.prop[0] === 'type') {\n this.changedCache[changed.gameObject.id] = true;\n if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {\n this.remove(changed);\n this.add(changed);\n } else {\n this.redrawGraphics(changed);\n }\n } else if (changed.prop.prop[0] === 'style') {\n if ([MASK_TYPE.Sprite, MASK_TYPE.Img].indexOf(component.type) > -1) {\n this.changeSpriteStyle(component);\n } else {\n this.redrawGraphics(changed);\n }\n } else if (changed.prop.prop[0] === 'resource') {\n this.changedCache[changed.gameObject.id] = true;\n this.changeSprite(component);\n } else if (changed.prop.prop[0] === 'spriteName') {\n this.changedCache[changed.gameObject.id] = true;\n this.changeSprite(component);\n }\n }\n createGraphics(component: MaskComponent) {\n const graphics = new Graphics();\n this.draw(graphics, component);\n return graphics;\n }\n redrawGraphics(changed) {\n const container = this.containerManager.getContainer(changed.gameObject.id);\n const graphics = container.mask as Graphics;\n graphics.clear();\n this.draw(graphics, changed.component);\n }\n draw(graphics, component) {\n const params = [];\n for (const key of propertyForGraphics[component.type]) {\n params.push(component.style[key]);\n }\n graphics.beginFill(0x000000, 1);\n graphics[functionForGraphics[component.type]](...params);\n\n graphics.endFill();\n }\n createSprite(component: MaskComponent) {\n const sprite = new SpriteEngine(null);\n this.maskSpriteCache[component.gameObject.id] = sprite;\n this.setSprite(component, sprite);\n return sprite.sprite;\n }\n changeSpriteStyle(component: MaskComponent) {\n const sprite = this.maskSpriteCache[component.gameObject.id] as SpriteEngine;\n sprite.sprite.width = component.style.width;\n sprite.sprite.height = component.style.height;\n sprite.sprite.position.x = component.style.x;\n sprite.sprite.position.y = component.style.y;\n }\n changeSprite(component: MaskComponent) {\n const sprite = this.maskSpriteCache[component.gameObject.id] as SpriteEngine;\n this.setSprite(component, sprite);\n }\n async setSprite(component: MaskComponent, sprite) {\n let res;\n try {\n res = await resource.getResource(component.resource);\n } catch (e) {\n throw new Error('mask resource load error');\n }\n if (component.type === MASK_TYPE.Sprite) {\n const img = component.resource + resourceKeySplit + component.spriteName;\n const texture = res.instance[img];\n sprite.image = texture;\n } else {\n sprite.image = res.data.image;\n }\n sprite.sprite.width = component.style.width;\n sprite.sprite.height = component.style.height;\n sprite.sprite.position.x = component.style.x;\n sprite.sprite.position.y = component.style.y;\n }\n}\n"],"names":["MASK_TYPE","Mask","SpriteEngine"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IAEYA;AAAZ,WAAY,SAAS;IACnB,8BAAiB,CAAA;IACjB,gCAAmB,CAAA;IACnB,0BAAa,CAAA;IACb,wCAA2B,CAAA;IAC3B,gCAAmB,CAAA;IACnB,wBAAW,CAAA;IACX,8BAAiB,CAAA;AACnB,CAAC,EARWA,WAAS,KAATA,WAAS,QAQpB;AAgBD;IAAkC,wBAAqB;IAAvD;QAAA,qEAUC;QAPqB,WAAK,GAAyB,EAAE,CAAC;QACjC,cAAQ,GAAY,EAAE,CAAC;QACvB,gBAAU,GAAY,EAAE,CAAC;;KAK9C;IAHC,mBAAI,GAAJ,UAAK,GAAgB;QACnB,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;KAC1B;IARM,kBAAa,GAAW,MAAM,CAAC;IAClB;QAAnB,UAAU,CAAC,OAAO;sCAA0B;IACzB;QAAnB,UAAU,CAAC,OAAO;uCAAkC;IACjC;QAAnB,UAAU,CAAC,OAAO;0CAAwB;IACvB;QAAnB,UAAU,CAAC,OAAO;4CAA0B;IAK/C,WAAC;CAAA,CAViC,SAAS,GAU1C;aAVoBC,MAAI;;ACrBzB,IAAM,gBAAgB,GAAG,SAAS,CAAC;AAEnC,IAAM,mBAAmB,GAAG;IAC1B,MAAM,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,QAAQ,CAAC;IAC5B,OAAO,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,OAAO,EAAE,QAAQ,CAAC;IACtC,IAAI,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,OAAO,EAAE,QAAQ,CAAC;IACnC,WAAW,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,OAAO,EAAE,QAAQ,EAAE,QAAQ,CAAC;IACpD,OAAO,EAAE,CAAC,OAAO,CAAC;CACnB,CAAC;AACF,IAAM,mBAAmB,GAAG;IAC1B,MAAM,EAAE,YAAY;IACpB,OAAO,EAAE,aAAa;IACtB,IAAI,EAAE,UAAU;IAChB,WAAW,EAAE,iBAAiB;IAC9B,OAAO,EAAE,aAAa;CACvB,CAAC;AAEF,IAAK,SAQJ;AARD,WAAK,SAAS;IACZ,8BAAiB,CAAA;IACjB,gCAAmB,CAAA;IACnB,0BAAa,CAAA;IACb,wCAA2B,CAAA;IAC3B,gCAAmB,CAAA;IACnB,wBAAW,CAAA;IACX,8BAAiB,CAAA;AACnB,CAAC,EARI,SAAS,KAAT,SAAS,QAQb;AAKD;IAAkC,wBAAQ;IAA1C;QAAA,qEA+JC;QA7JC,UAAI,GAAW,MAAM,CAAC;QACtB,kBAAY,GAAoC,EAAE,CAAC;QACnD,qBAAe,GAAyC,EAAE,CAAC;;KA2J5D;IAvJC,mBAAI,GAAJ;QACE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,CAAmB,CAAC;QAC1E,IAAI,CAAC,YAAY,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;KAClD;IACD,6BAAc,GAAd;QACE,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;KACxB;IACD,+BAAgB,GAAhB,UAAiB,OAAyB;QACxC,IAAI,OAAO,CAAC,SAAS,CAAC,IAAI,KAAK,MAAM;YAAE,OAAO;QAC9C,QAAQ,OAAO,CAAC,IAAI;YAClB,KAAK,aAAa,CAAC,GAAG;gBACpB,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;gBAClB,MAAM;YACR,KAAK,aAAa,CAAC,MAAM;gBACvB,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;gBACrB,MAAM;YACR,KAAK,aAAa,CAAC,MAAM;gBACvB,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;gBACrB,MAAM;SACT;KACF;IACD,kBAAG,GAAH,UAAI,OAAyB;QAC3B,IAAM,SAAS,GAAG,OAAO,CAAC,SAA0B,CAAC;QACrD,IAAI,EAAE,SAAS,CAAC,IAAI,IAAI,SAAS,CAAC,EAAE;YAClC,MAAM,IAAI,KAAK,CAAC,qBAAqB,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC;SACzD;QAED,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE;YACpB,MAAM,IAAI,KAAK,CAAC,sBAAsB,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC;SAC1D;QAED,IAAI,IAAI,CAAC;QACT,QAAQ,SAAS,CAAC,IAAI;YACpB,KAAK,SAAS,CAAC,MAAM;gBACnB,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;gBACtC,MAAM;YACR,KAAK,SAAS,CAAC,OAAO;gBACpB,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;gBACtC,MAAM;YACR,KAAK,SAAS,CAAC,IAAI;gBACjB,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;gBACtC,MAAM;YACR,KAAK,SAAS,CAAC,WAAW;gBACxB,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;gBACtC,MAAM;YACR,KAAK,SAAS,CAAC,OAAO;gBACpB,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;gBACtC,MAAM;YACR,KAAK,SAAS,CAAC,GAAG;gBAChB,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;gBACpC,MAAM;YACR,KAAK,SAAS,CAAC,MAAM;gBACnB,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;gBACpC,MAAM;SACT;QACD,IAAI,CAAC,IAAI,EAAE;YACT,MAAM,IAAI,KAAK,CAAC,iDAAiD,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC;SACrF;QACD,IAAM,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;QAC5E,SAAS,CAAC,IAAI,GAAG,IAAI,CAAC;QACtB,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;KAC1B;IACD,qBAAM,GAAN,UAAO,OAAyB;QAC9B,IAAM,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;QAC5E,SAAS,CAAC,WAAW,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QACtC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC,CAAC;QAC3C,SAAS,CAAC,IAAI,GAAG,IAAI,CAAC;QACtB,OAAO,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,SAAS,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;KAC9D;IACD,qBAAM,GAAN,UAAO,OAAyB;QAC9B,IAAI,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC;YAAE,OAAO;QACrD,IAAM,SAAS,GAAG,OAAO,CAAC,SAA0B,CAAC;QACrD,IAAI,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,MAAM,EAAE;YACnC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC;YAChD,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE;gBAClE,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;gBACrB,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;aACnB;iBAAM;gBACL,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;aAC9B;SACF;aAAM,IAAI,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,OAAO,EAAE;YAC3C,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE;gBAClE,IAAI,CAAC,iBAAiB,CAAC,SAAS,CAAC,CAAC;aACnC;iBAAM;gBACL,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;aAC9B;SACF;aAAM,IAAI,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,UAAU,EAAE;YAC9C,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC;YAChD,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;SAC9B;aAAM,IAAI,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,YAAY,EAAE;YAChD,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC;YAChD,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;SAC9B;KACF;IACD,6BAAc,GAAd,UAAe,SAAwB;QACrC,IAAM,QAAQ,GAAG,IAAI,QAAQ,EAAE,CAAC;QAChC,IAAI,CAAC,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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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|
2
2
|
"name": "@eva/plugin-renderer-mask",
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|
3
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-
"version": "1.2.7-
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|
3
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+
"version": "1.2.7-fix.5",
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|
4
4
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"description": "@eva/plugin-renderer-mask",
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5
5
|
"main": "index.js",
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|
6
6
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"module": "dist/plugin-renderer-mask.esm.js",
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|
@@ -18,10 +18,10 @@
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|
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18
18
|
"license": "MIT",
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|
19
19
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"homepage": "https://eva.js.org",
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|
20
20
|
"dependencies": {
|
|
21
|
-
"@eva/inspector-decorator": "0.
|
|
22
|
-
"@eva/plugin-renderer": "1.2.7-
|
|
23
|
-
"@eva/renderer-adapter": "1.2.7-
|
|
24
|
-
"@eva/eva.js": "1.2.7-
|
|
21
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+
"@eva/inspector-decorator": "^0.0.5",
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|
22
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+
"@eva/plugin-renderer": "1.2.7-fix.5",
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|
23
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+
"@eva/renderer-adapter": "1.2.7-fix.5",
|
|
24
|
+
"@eva/eva.js": "1.2.7-fix.5",
|
|
25
25
|
"pixi.js": "^4.8.7"
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|
26
26
|
}
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|
27
27
|
}
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